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	<title>Undsoft's blog</title>
	
	<link>http://blog.undsoft.com/en</link>
	<description>“Optimism is an occupational hazard of programming"</description>
	<lastBuildDate>Fri, 06 Jan 2012 18:44:28 +0000</lastBuildDate>
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		<title>Good old pinball</title>
		<link>http://feedproxy.google.com/~r/UndsoftsBlog/~3/4ccAj63sFBY/</link>
		<comments>http://blog.undsoft.com/en/games/good-old-pinball/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 18:42:16 +0000</pubDate>
		<dc:creator>undsoft</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pinball]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://blog.undsoft.com/en/?p=63</guid>
		<description>Windows XP and some other versions of Windows had a really nice pinball game. Oh, you should remember it. It was one of the standard preinstalled games in Accessories. This post is for those who&amp;#8217;d love to play the game again. The full name of the game is 3D Pinball for Windows: Space Cadet. I [...]&lt;img src="http://feeds.feedburner.com/~r/UndsoftsBlog/~4/4ccAj63sFBY" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Skyrim graphical fix</title>
		<link>http://feedproxy.google.com/~r/UndsoftsBlog/~3/3DhTfDi1jjs/</link>
		<comments>http://blog.undsoft.com/en/games/skyrim-graphical-fix/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 21:00:47 +0000</pubDate>
		<dc:creator>undsoft</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[slowdowns]]></category>

		<guid isPermaLink="false">http://blog.undsoft.com/en/?p=51</guid>
		<description>I was going to write a small FAQ collecting all Skyrim problems I know. But after googling a bit, it became obvious that there are already lots of blog posts doing the very same thing. So, I&amp;#8217;m going to address one particular issue &amp;#8211; ENBSeries graphical patch. This patch may help you if you experience [...]&lt;img src="http://feeds.feedburner.com/~r/UndsoftsBlog/~4/3DhTfDi1jjs" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Game running slow? Learn why at a glance</title>
		<link>http://feedproxy.google.com/~r/UndsoftsBlog/~3/2_OyChsC-Dw/</link>
		<comments>http://blog.undsoft.com/en/hardware/game-running-slow-learn-why-at-a-glance/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 13:13:39 +0000</pubDate>
		<dc:creator>undsoft</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[CPU]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[hdd]]></category>
		<category><![CDATA[oblivion]]></category>
		<category><![CDATA[ping]]></category>
		<category><![CDATA[ram]]></category>
		<category><![CDATA[slowdowns]]></category>

		<guid isPermaLink="false">http://blog.undsoft.com/en/?p=34</guid>
		<description>Game slows down but the reason is unknown. Of course, you can look into the system requirements anytime and find out exactly what parts of your PC prevent you from playing normally, but there is an easier way. The point is that one can determine the weak component of a system at a glance by [...]&lt;img src="http://feeds.feedburner.com/~r/UndsoftsBlog/~4/2_OyChsC-Dw" height="1" width="1"/&gt;</description>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Mirror’s Edge: common problems and their solutions</title>
		<link>http://feedproxy.google.com/~r/UndsoftsBlog/~3/RoqySOkQebs/</link>
		<comments>http://blog.undsoft.com/en/games/mirrors-edge-common-problems-and-their-solutions/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 14:37:33 +0000</pubDate>
		<dc:creator>undsoft</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[PhysX]]></category>
		<category><![CDATA[slowdowns]]></category>

		<guid isPermaLink="false">http://blog.undsoft.com/en/?p=24</guid>
		<description>In this post I&amp;#8217;ll try to cover most common and widespread technical problems that may prevent you from playing Mirror&amp;#8217;s edge, a great game created by Digital Illusions and published by EA. I&amp;#8217;ve personally faced some of them, while others were reported to me by readers of my original Russian blog. Before we start Some [...]&lt;img src="http://feeds.feedburner.com/~r/UndsoftsBlog/~4/RoqySOkQebs" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>ajaxValidation – jQuery form validation plugin</title>
		<link>http://feedproxy.google.com/~r/UndsoftsBlog/~3/3FWZR44PswE/</link>
		<comments>http://blog.undsoft.com/en/webdev/ajaxvalidation-jquery-plugin/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 18:06:22 +0000</pubDate>
		<dc:creator>undsoft</dc:creator>
				<category><![CDATA[Web development]]></category>
		<category><![CDATA[jQuery]]></category>
		<category><![CDATA[JS]]></category>
		<category><![CDATA[my]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[validation]]></category>
		<category><![CDATA[webdev]]></category>

		<guid isPermaLink="false">http://blog.undsoft.com/en/?p=10</guid>
		<description>All hail my new jQuery plugin. It&amp;#8217;s name is ajaxValidation and it does&amp;#8230; forms ajax validation. ajaxValidation Basically, I needed a jQuery plugin that would monitor form fields for changes and perform an ajax request to my php validator script to validate those changes. But I didn&amp;#8217;t manage to find any plugin of such kind. [...]&lt;img src="http://feeds.feedburner.com/~r/UndsoftsBlog/~4/3FWZR44PswE" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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