<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>Up, not North</title>
	
	<link>http://upnotnorth.net</link>
	<description>Amateur engineering and design dabbling</description>
	<lastBuildDate>Mon, 06 Feb 2012 12:34:25 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/UpNotNorth" /><feedburner:info uri="upnotnorth" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
		<title>3D-printing and lost wax casting: Question Block cufflinks and crowbar pendant</title>
		<link>http://feedproxy.google.com/~r/UpNotNorth/~3/UZEFO3gbZMs/</link>
		<comments>http://upnotnorth.net/2012/02/06/question-block_and_crowbar/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 12:23:41 +0000</pubDate>
		<dc:creator>Jonathan M. Guberman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3D printing]]></category>
		<category><![CDATA[cufflinks]]></category>
		<category><![CDATA[jewellery]]></category>

		<guid isPermaLink="false">http://upnotnorth.net/?p=831</guid>
		<description><![CDATA[I&#8217;ve made another round of digital-to-silver jewellery: a pair of Super Mario Bros. cufflinks and a pendant for my crowbar-loving wife. For my last jewellery project I had Shapeways manufacture cufflinks directly in sterling silver, but for these pieces I did it a little differently: I had them 3D printed in plastic, used the plastic [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve made another round of digital-to-silver jewellery: a pair of Super Mario Bros. cufflinks and a pendant for my crowbar-loving wife. <a href="http://upnotnorth.net/wp-content/uploads/2012/02/Question-block-cufflinks-Original-size.jpg"><img class="aligncenter size-large wp-image-844" title="Question block cufflinks" src="http://upnotnorth.net/wp-content/uploads/2012/02/Question-block-cufflinks-Original-size-1024x818.jpg" alt="" width="470" height="375" /></a>For my <a title="3D printed CCTV surveillance camera cufflinks" href="http://upnotnorth.net/2011/06/17/cctv/">last jewellery project</a> I had <a title="My Shapeways shop" href="http://www.shapeways.com/shops/upnotnorth">Shapeways</a> manufacture cufflinks directly in sterling silver, but for these pieces I did it a little differently: I had them 3D printed in plastic, used the plastic prints to make molds, had them cast in silver, and hand-finished them. <a href="http://upnotnorth.net/wp-content/uploads/2012/02/Crowbar-pendant-Original-size.jpg"><img class="aligncenter size-large wp-image-840" title="Crowbar pendant" src="http://upnotnorth.net/wp-content/uploads/2012/02/Crowbar-pendant-Original-size-819x1024.jpg" alt="" width="470" height="587" /></a>I couldn&#8217;t have done the casting and finishing without the help of my friend <a title="Norah Kerr's website" href="http://www.besmithian.com/" target="_blank">Norah Kerr</a>, who held my hand through the entire process.</p>
<p>Keep reading for the full breakdown of how I did it, more pictures, and source files for the 3D models.<span id="more-831"></span></p>
<h4>Printing</h4>
<p>This was the easy part: I made the 3D models (<a href="http://openscad.org" target="_blank">OpenSCAD</a> for the cufflinks, <a href="http://www.blender.org" target="_blank">Blender</a> for the crowbar), uploaded them to Shapeways, and had them printed in their <a href="http://www.shapeways.com/materials/frosted_detail" target="_blank">Frosted Ultra Detail</a> material. If you&#8217;re interested in printing your own or modifying the files, here are the cufflinks (<a title="Shapeways question block cufflinks" href="http://shpws.me/3Mwu">Shapeways</a>, <a title="Question block cufflinks on Thingiverse" href="http://www.thingiverse.com/thing:17053">Thingiverse</a>) and the crowbar (<a title="Shapeways crowbar pendant" href="http://shpws.me/3Mww">Shapeways</a>, <a href="http://www.thingiverse.com/thing:17045">Thingiverse</a>).</p>
<div id="attachment_845" class="wp-caption aligncenter" style="width: 480px"><a href="http://upnotnorth.net/wp-content/uploads/2012/02/Question-block-print-Original-size.jpg"><img class="size-large wp-image-845" title="Question block print " src="http://upnotnorth.net/wp-content/uploads/2012/02/Question-block-print-Original-size-1024x817.jpg" alt="" width="470" height="374" /></a><p class="wp-caption-text">Plastic 3D print</p></div>
<h4>Casting</h4>
<p>In addition to being a <a href="http://www.besmithian.com/">skilled jewellery-maker</a>, my friend Norah professionally solders circuit boards for <a href="http://www.sinclairinterplanetary.com/">satellites</a>. She is a total maker hero, and patiently indulges my requests for metallurgy and soldering help and advice. Norah pointed me in the direction of HL Casting, one of several professional casting businesses here in Toronto. The people at HL were a pleasure to work with. For about $20 each they made rubber molds of my originals. These molds are then injected with wax, which is then used to perform <a href="http://en.wikipedia.org/wiki/Lost-wax_casting">lost-wax casting</a> to make the silver copies.</p>
<div id="attachment_841" class="wp-caption aligncenter" style="width: 480px"><a href="http://upnotnorth.net/wp-content/uploads/2012/02/Crowbar-progression-Original-size.jpg"><img class="size-large wp-image-841" title="Crowbar progression" src="http://upnotnorth.net/wp-content/uploads/2012/02/Crowbar-progression-Original-size-1024x759.jpg" alt="" width="470" height="348" /></a><p class="wp-caption-text">From 3D print to mold to finished piece</p></div>
<h4>Finishing</h4>
<p>The real work begins after the silver has been cast. At the point the pieces are whitish, have a piece sticking out from where the silver was poured (called a &#8220;sprue&#8221;), and show marks from the seam in the mold.</p>
<div id="attachment_846" class="wp-caption alignright" style="width: 160px"><a href="http://upnotnorth.net/wp-content/uploads/2012/02/Sprue-Original-size.jpg"><img class="size-thumbnail wp-image-846" title="Sprue" src="http://upnotnorth.net/wp-content/uploads/2012/02/Sprue-Original-size-150x150.jpg" alt="" width="150" height="150" /></a><p class="wp-caption-text">Unfinished cast, with sprue visible on left cufflink</p></div>
<p>Norah and I removed the sprues using a jeweller&#8217;s saw (which cuts through silver like a knife through hot butter) and filed down the marks from the mold, and polished them with a combination of tumbling in a polishing agent and detailing by hand. All told, it was several hours with of labour (including Norah teaching me what to do) spread out over three or four afternoons.</p>
<h4>Why not just print in silver?</h4>
<p>For the most part I&#8217;ve been happy with Shapeways&#8217; sterling silver prints. The main place it falls short for me is pricing ($30 flat + $20/cm^3). If you&#8217;re making very small pieces, or multiple copies of the same piece, it&#8217;s much more economical to use a reusable mold. There are also other benefits to doing one&#8217;s own casting: it sidesteps Shapeways&#8217; design restrictions for silver. That means much higher detail, more control, and multi-piece items become financially feasible. A mold can also be used for other materials, like gold, if you&#8217;re so inclined.<br />
The downside, of course, is that it takes a lot more time and effort.<br />
Would I do it again? Probably. I&#8217;d say the choice between casting it myself and having Shapeways do it really depends on the piece itself and my mood. Both ways have their merits, and I&#8217;m happy to have both options available to me.</p>
<img src="http://feeds.feedburner.com/~r/UpNotNorth/~4/UZEFO3gbZMs" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://upnotnorth.net/2012/02/06/question-block_and_crowbar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://upnotnorth.net/2012/02/06/question-block_and_crowbar/</feedburner:origLink></item>
		<item>
		<title>Nuit Blanche Chiptunes</title>
		<link>http://feedproxy.google.com/~r/UpNotNorth/~3/saLtD43Q4Nw/</link>
		<comments>http://upnotnorth.net/2011/10/02/nuitblanchechiptune/#comments</comments>
		<pubDate>Sun, 02 Oct 2011 23:24:40 +0000</pubDate>
		<dc:creator>Jonathan M. Guberman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://upnotnorth.net/?p=817</guid>
		<description><![CDATA[Last night I had the pleasure of co-curating an all-night concert of Chiptunes music at the TIFF Bell Lightbox as part of Scotiabank Nuit Blanche. (Clearly, I&#8217;m not too great at this whole &#8220;promotion&#8221; thing: note that this happened last night.) Nonetheless, it was an amazing event, and I&#8217;m so happy to have had the opportunity to participate. [...]]]></description>
			<content:encoded><![CDATA[<p>Last night I had the pleasure of co-curating an <a href="http://tiff.net/chiptunes">all-night concert of Chiptunes music</a> at the <a href="http://tiff.net/">TIFF Bell Lightbox</a> as part of <a href="http://www.scotiabanknuitblanche.ca/">Scotiabank Nuit Blanche</a>. (Clearly, I&#8217;m not too great at this whole &#8220;promotion&#8221; thing: note that this happened <em>last</em> night.) Nonetheless, it was an amazing event, and I&#8217;m so happy to have had the opportunity to participate. Thanks to all our amazing artists, TIFF staff, and volunteers!</p>
<p>My main role was in designing, manufacturing, and building small noisemakers to give out to the crowd. There were four different colour-coded notes, and during one performance the audience was prompted with coloured cards to play along.<a href="http://upnotnorth.net/wp-content/uploads/2011/10/ChiptunesBoards.jpg"><img class="aligncenter size-full wp-image-819" title="Chiptunes buzzer PCBs" src="http://upnotnorth.net/wp-content/uploads/2011/10/ChiptunesBoards360.jpg" alt="" width="360" height="361" /></a>I was surprised and delighted by how popular the boards were; we gave out all 150 of them in a matter of minutes, and people were asking for them long after they were all gone. It seems there&#8217;s an untapped thirst for simple noisemakers; that might be something I have to follow up on in the future&#8230;</p>
<p>The circuit is just a simple <a href="http://en.wikipedia.org/wiki/555_timer#Astable">555 astable oscillator</a>, with different resistors on each colour to create a different note. They were assembled in two marathon soldering sessions at <a href="http://site3.ca">Site 3</a>, where I was joined by several student volunteers from <a href="http://www.imagearts.ryerson.ca/newmedia/">Ryerson&#8217;s New Media</a>. My eternal gratitude goes out to them! You can take a little peek behind-the-scenes in this video:</p>
<p><a href="http://upnotnorth.net/2011/10/02/nuitblanchechiptune/"><em>Click here to view the embedded video.</em></a></p>
<img src="http://feeds.feedburner.com/~r/UpNotNorth/~4/saLtD43Q4Nw" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://upnotnorth.net/2011/10/02/nuitblanchechiptune/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://upnotnorth.net/2011/10/02/nuitblanchechiptune/</feedburner:origLink></item>
		<item>
		<title>Quick and dirty Arduino kiwi drive robot (controlled by Wii nunchuck!)</title>
		<link>http://feedproxy.google.com/~r/UpNotNorth/~3/DWvgX-5urfc/</link>
		<comments>http://upnotnorth.net/2011/07/10/kiwii/#comments</comments>
		<pubDate>Mon, 11 Jul 2011 02:32:11 +0000</pubDate>
		<dc:creator>Jonathan M. Guberman</dc:creator>
				<category><![CDATA[Arduino]]></category>
		<category><![CDATA[robot]]></category>

		<guid isPermaLink="false">http://upnotnorth.net/?p=789</guid>
		<description><![CDATA[Months ago, for a larger project that is currently languishing in my &#8220;when I have time&#8221; pile, I built a very simple Kiwi-drive robot. Since it likely won&#8217;t be &#8220;finished&#8221; for a long while (and has been sitting in my trunk for weeks), I figured I ought to at least document it. Very briefly, kiwi [...]]]></description>
			<content:encoded><![CDATA[<p>Months ago, for a larger project that is currently languishing in my &#8220;when I have time&#8221; pile, I built a very simple Kiwi-drive robot. Since it likely won&#8217;t be &#8220;finished&#8221; for a long while (and has been sitting in my trunk for weeks), I figured I ought to at least document it.</p>
<p><a href="http://upnotnorth.net/2011/07/10/kiwii/"><em>Click here to view the embedded video.</em></a></p>
<p>Very briefly, kiwi drive is a &#8220;<a href="http://en.wikipedia.org/wiki/Holonomic#Robotics">holonomic</a>&#8221; method of moving a robot, which basically means it can move in any direction without having to turn first. It accomplishes this using three <a href="http://en.wikipedia.org/wiki/Omni_wheel">omniwheels</a> mounted at the points of an equilateral triangle. With some vector math, you can find rotational speeds for each wheen such that the robot will move in whatever direction you like. I won&#8217;t go into the theory too much here, but <a href="http://technicbricks.blogspot.com/2008/08/going-to-all-places-in-all-directions_29.html">here are some diagrams</a> and <a href="http://www.cs.cmu.edu/~pprk/physics.html">here&#8217;s some math</a> (<a href="http://www.cs.cmu.edu/~pprk/">via</a>).</p>
<p>In the video I&#8217;m controlling the robot with a <a href="http://en.wikipedia.org/wiki/Wii_Nunchuck#Nunchuk">Wii Nunchuck</a>. That&#8217;s because my 14-year-old cousin was hanging out at the shop when I built it; he saw the controller in my parts bucket and said &#8220;you HAVE to connect the nunchuck to the robot!&#8221; So I did. I used <a href="http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/">Tod E. Kurt&#8217;s breakout board</a> and <a href="http://todbot.com/arduino/sketches/WiichuckDemo.zip">example code</a>.</p>
<p>The robot is dead simple. It essentially consists of three different parts — a microcontroller, omniwheels, and servos — and it took about five minutes to put together. Keep reading to learn how it works and download the code.<span id="more-789"></span></p>
<h4>Parts</h4>
<ul>
<li>3 continuous rotation servos (you can use other types of motors, but this was simplest for me; I used <a href="http://www.pololu.com/catalog/product/1248">these</a>)</li>
<li>3 omniwheels (I used <a href="http://www.kornylak.com/wheels/transwheel-2000.html">these</a>, but using these or these or any omniwheels should work</li>
<li><a href="http://www.arduino.cc/">Arduino</a> (or other microcontroller)</li>
<li>Good power supply (if you don&#8217;t use a good one, you may get power problems or brownout resets)</li>
<li>Some sort of platform (I used a scrap of acrylic)</li>
<li>Double-sided foam tape (or servo brackets)</li>
<li>Superglue (or screws)</li>
</ul>
<h4>Building it</h4>
<ol>
<li>Attach your servo horns to your omniwheels using superglue or screws. Be sure that they&#8217;re centred!</li>
<li>On your platform, mark three lines that meet in the centre of the platform and are each 120 degrees from each other. Use a protractor!</li>
<li>Find the servo positions by lining up the shaft with each of the guidelines. Then, attach the servos to your platform using double-sided tape or servo brackets.</li>
<li>Connect the servos: one wire goes to ground, one wire goes to the power supply, and one wire goes to an Arduino pin (determined in code).</li>
</ol>
<p>And it&#8217;s built!</p>
<h4>Code</h4>
<p><a href="http://upnotnorth.net/wp-content/uploads/2011/07/KiwiSketches.zip">Download some example code!</a> This inclues three Arduino sketches:<br />
KiwiTest1.xml — runs a test pattern, moving the robot back and forth in twelve different directions<br />
KiwiWii.xml — the robot controlled by the Wii nunchuck. Normally it&#8217;s controlled by the analogue stick, but if you hold down one of the buttons it switches to being controlled by the accelerometer<br />
KiwiDrive — Doesn&#8217;t do anything on its own, but contains the functions used in the other two: give it an angle and a speed, and it drives the robot in that direction. Adding rotation is (for now) left as an exercise for the reader (because I don&#8217;t need it, and am too lazy to do it myself). Hint: see <a href="http://www.cs.cmu.edu/~pprk/physics.html">this site</a>.</p>
<img src="http://feeds.feedburner.com/~r/UpNotNorth/~4/DWvgX-5urfc" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://upnotnorth.net/2011/07/10/kiwii/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://upnotnorth.net/2011/07/10/kiwii/</feedburner:origLink></item>
		<item>
		<title>3D printed CCTV surveillance camera cufflinks</title>
		<link>http://feedproxy.google.com/~r/UpNotNorth/~3/VlxAiWcBf1Q/</link>
		<comments>http://upnotnorth.net/2011/06/17/cctv/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 11:07:43 +0000</pubDate>
		<dc:creator>Jonathan M. Guberman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3D printing]]></category>
		<category><![CDATA[cufflinks]]></category>
		<category><![CDATA[jewellery]]></category>

		<guid isPermaLink="false">http://upnotnorth.net/?p=769</guid>
		<description><![CDATA[I&#8217;ve been meaning to try 3D printing for a while, but when I heard that Shapeways had started offering sterling silver as a material printing option I finally decided to do something about it: I made myself a pair of cufflinks. (More photos are available on Flickr.) I wasn&#8217;t really planning on posting about them [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been meaning to try 3D printing for a while, but when I heard that <a href="http://shapeways.com">Shapeways</a> had started offering sterling silver as a material printing option I finally decided to do something about it: I made myself a <a href="http://shpws.me/1UM3">pair of cufflinks</a>. (More photos are available on <a href="http://www.flickr.com/photos/a_square/tags/cufflinks/">Flickr</a>.)<a href="http://shpws.me/1UM3"><img class="aligncenter size-medium wp-image-780" title="CCTV camera cufflinks pair" src="http://upnotnorth.net/wp-content/uploads/2011/06/CCTV-camera-cufflinks-4-300x274.jpg" alt="" width="300" height="274" /></a></p>
<p>I wasn&#8217;t really planning on posting about them (at least not yet), but since they&#8217;re getting some <a href="http://www.boingboing.net/2011/06/14/surveillance-camera.html">coverage</a> under my Shapeways username, I figured I ought to at least mention it. You can <a href="http://shpws.me/1UM3">buy a pair here</a>. The pictures show them printed in unpolished sterling silver. Stainless steel is much cheaper, but I&#8217;m not sure how much detail will be retained in the print.<a href="http://shpws.me/1UM3"><img class="aligncenter size-large wp-image-781" title="CCTV camera cufflinks in cuff" src="http://upnotnorth.net/wp-content/uploads/2011/06/CCTV-camera-cufflinks-6-1024x723.jpg" alt="" width="470" height="331" /></a></p>
<p>I&#8217;m really happy with how they turned out and I already have a bunch more 3D printed projects in the works (some of which involve the video game references that I know you love), so stay tuned!</p>
<img src="http://feeds.feedburner.com/~r/UpNotNorth/~4/VlxAiWcBf1Q" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://upnotnorth.net/2011/06/17/cctv/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://upnotnorth.net/2011/06/17/cctv/</feedburner:origLink></item>
		<item>
		<title>Interactive talking Portal Turret Plushie</title>
		<link>http://feedproxy.google.com/~r/UpNotNorth/~3/7GEP-_DM4cA/</link>
		<comments>http://upnotnorth.net/2011/04/24/interactive-talking-portal-turret-plushie/#comments</comments>
		<pubDate>Sun, 24 Apr 2011 17:04:08 +0000</pubDate>
		<dc:creator>Jonathan M. Guberman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://upnotnorth.net/?p=757</guid>
		<description><![CDATA[I&#8217;ve wanted my own Portal Turret since I first played the game. Now, in collaboration with Leigh Nunan, I&#8217;ve made one. And it works: Leigh made the plushie and I made the electronics. For more information, including source code, visit the project page.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve wanted my own Portal Turret since I first played the game. Now, in collaboration with <a href="http://www.leighnunan.com/">Leigh Nunan</a>, I&#8217;ve made one. And it works:</p>
<p><a href="http://upnotnorth.net/2011/04/24/interactive-talking-portal-turret-plushie/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://upnotnorth.net/wp-content/uploads/2011/04/Turret.jpg"><img class="aligncenter size-medium wp-image-732" title="Turret" src="http://upnotnorth.net/wp-content/uploads/2011/04/Turret-225x300.jpg" alt="" width="225" height="300" /></a></p>
<p>Leigh made the plushie and I made the electronics.</p>
<p>For more information, including source code, <a title="Portal turret plushie" href="http://upnotnorth.net/projects/portal-turret-plushie/">visit the project page</a>.</p>
<img src="http://feeds.feedburner.com/~r/UpNotNorth/~4/7GEP-_DM4cA" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://upnotnorth.net/2011/04/24/interactive-talking-portal-turret-plushie/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://upnotnorth.net/2011/04/24/interactive-talking-portal-turret-plushie/</feedburner:origLink></item>
		<item>
		<title>Check out my hot rod!</title>
		<link>http://feedproxy.google.com/~r/UpNotNorth/~3/jHfW15Xwc0g/</link>
		<comments>http://upnotnorth.net/2011/03/21/check-out-my-hot-rod/#comments</comments>
		<pubDate>Tue, 22 Mar 2011 01:42:00 +0000</pubDate>
		<dc:creator>Jonathan M. Guberman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://upnotnorth.net/?p=679</guid>
		<description><![CDATA[After literally months of bugging her, I finally wrangled my Site 3 co-director, the inimitable Alex Leitch, into giving my soldering iron a custom paint job. I swear, I didn&#8217;t even notice the delightful &#8220;hot rod&#8221; wordplay opportunities until she was halfway through. I did the Nigel Tufnel-inspired dial modification myself (you might need to enlarge [...]]]></description>
			<content:encoded><![CDATA[<p>After literally months of bugging her, I finally wrangled my <a href="http://site3.ca">Site 3</a> co-director, the inimitable <a href="http://www.rowdymedia.com">Alex Leitch</a>, into giving my soldering iron a custom paint job. I swear, I didn&#8217;t even notice the delightful &#8220;hot rod&#8221; wordplay opportunities until she was halfway through.<br />
<a href="http://upnotnorth.net/wp-content/uploads/2011/03/HotRod.jpg"><img class="size-full wp-image-680 aligncenter" title="HotRod" src="http://upnotnorth.net/wp-content/uploads/2011/03/HotRod-e1300757671476.jpg" alt="" width="470" height="320" /></a> I did the <a href="http://en.wikipedia.org/wiki/Up_to_eleven">Nigel Tufnel</a>-inspired dial modification myself (you might need to enlarge the image to see). Yes, I&#8217;m aware that this amuses me much more than it should.</p>
<img src="http://feeds.feedburner.com/~r/UpNotNorth/~4/jHfW15Xwc0g" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://upnotnorth.net/2011/03/21/check-out-my-hot-rod/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://upnotnorth.net/2011/03/21/check-out-my-hot-rod/</feedburner:origLink></item>
		<item>
		<title>A Clockwork Pac-Man: introducing Pac Machina and the Pactuator</title>
		<link>http://feedproxy.google.com/~r/UpNotNorth/~3/XqfEub_lBEg/</link>
		<comments>http://upnotnorth.net/2011/02/09/a-clockwork-pac-man-introducing-pac-machina-and-the-pactuator/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 13:20:26 +0000</pubDate>
		<dc:creator>Jonathan M. Guberman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://upnotnorth.net/?p=603</guid>
		<description><![CDATA[Playing with old typewriters for the Automatypewriter left me enamoured of their amazing mechanical viscera. It inspired me to leave my comfort zone of digital bits and try playing with physical bits for a while. It&#8217;s been loads of fun, and I highly recommend it! Why restrict yourself to electrons, when you could be playing [...]]]></description>
			<content:encoded><![CDATA[<p>Playing with old typewriters for the <a href="http://upnotnorth.net/projects/typewriter/">Automatypewriter</a> left me enamoured of their amazing mechanical viscera. It inspired me to leave my comfort zone of digital bits and try playing with physical bits for a while. It&#8217;s been loads of fun, and I highly recommend it! Why restrict yourself to electrons, when you could be playing with the whole atom?<br />
<a href="http://upnotnorth.net/projects/pac-machina/pactuator/"><img class="size-large wp-image-577 aligncenter" title="Pactuator" src="http://upnotnorth.net/wp-content/uploads/2011/02/Pactuator-front-472x377.jpg" alt="" width="470" height="375" /></a><br />
The experience has inspired me make to my next major project that much more ambitious: I&#8217;m working on a playable, mechanical Pac-Man cabinet, which I&#8217;m calling &#8220;<a href="http://upnotnorth.net/projects/pac-machina/">Pac Machina</a>.&#8221; My dream, if I can pull it off, is to auction the finished product to raise money for <a href="http://childsplaycharity.org">Child&#8217;s Play</a>. I was initially planning on waiting to reveal it until it was done, but I&#8217;ve decided it&#8217;s much more fun to share. Consequently, I&#8217;m going to blog my work-in-progress. If you&#8217;re interested, be sure to check back for updates (or, better yet, subscribe to my <a href="http://feeds.feedburner.com/UpNotNorth">RSS feed</a>).<br />
<p><a href="http://upnotnorth.net/2011/02/09/a-clockwork-pac-man-introducing-pac-machina-and-the-pactuator/"><em>Click here to view the embedded video.</em></a></p> Obviously, Pac Machina will require a chomping Pac Man figure, hence this mechanism. I call it <a href="http://upnotnorth.net/projects/pac-machina/pactuator/">The Pactuator</a>. It was only meant to be a prototype, but I liked it so much that I wanted a nice way to display and play with it on its own (perhaps to keep me motivated during the inevitably-long build process for the full game). So, I whipped up a little case for it, and here it is! For a <a href="http://upnotnorth.net/projects/pac-machina/pactuator/#brief">brief description</a> of how it works, along with a <a href="http://upnotnorth.net/projects/pac-machina/pactuator/#proto">detailed description</a> of the prototyping process, please read the <a href="http://upnotnorth.net/projects/pac-machina/pactuator/">project page</a>!<br />
(Incidentally, when I was working on the <a href="http://upnotnorth.net/projects/typewriter/">Automatypewriter</a>, people started giving me their old typewriters, which was kind of cool. If people now want to give me Pac-Man merchandise, that would be awesome!)</p>
<img src="http://feeds.feedburner.com/~r/UpNotNorth/~4/XqfEub_lBEg" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://upnotnorth.net/2011/02/09/a-clockwork-pac-man-introducing-pac-machina-and-the-pactuator/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://upnotnorth.net/2011/02/09/a-clockwork-pac-man-introducing-pac-machina-and-the-pactuator/</feedburner:origLink></item>
		<item>
		<title>Happy Halloween!</title>
		<link>http://feedproxy.google.com/~r/UpNotNorth/~3/XphJFFQP0vQ/</link>
		<comments>http://upnotnorth.net/2010/10/31/happy-halloween/#comments</comments>
		<pubDate>Sun, 31 Oct 2010 21:43:02 +0000</pubDate>
		<dc:creator>Jonathan M. Guberman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://upnotnorth.net/?p=547</guid>
		<description><![CDATA[I suppose that if one has a ghost typewriter, and it happens to be Halloween, there is an obligation to make some pop cultural references that make use of it. For movie lovers: And for the Zork fans who felt the previous post was missing something important: Happy Halloween, everyone!]]></description>
			<content:encoded><![CDATA[<p>I suppose that if one has a ghost typewriter, and it happens to be Halloween, there is an obligation to make some pop cultural references that make use of it.</p>
<p>For movie lovers:</p>
<p><a href="http://upnotnorth.net/2010/10/31/happy-halloween/"><em>Click here to view the embedded video.</em></a></p>
<p>And for the Zork fans who felt the previous post was missing <a href="http://en.wikipedia.org/wiki/Grue_(monster)">something important</a>:</p>
<p><a href="http://upnotnorth.net/2010/10/31/happy-halloween/"><em>Click here to view the embedded video.</em></a></p>
<p>Happy Halloween, everyone!</p>
<img src="http://feeds.feedburner.com/~r/UpNotNorth/~4/XphJFFQP0vQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://upnotnorth.net/2010/10/31/happy-halloween/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://upnotnorth.net/2010/10/31/happy-halloween/</feedburner:origLink></item>
		<item>
		<title>A new way to interact with fiction</title>
		<link>http://feedproxy.google.com/~r/UpNotNorth/~3/vAD01bUNMsQ/</link>
		<comments>http://upnotnorth.net/2010/10/29/a-new-way-to-interact-with-fiction/#comments</comments>
		<pubDate>Fri, 29 Oct 2010 20:16:30 +0000</pubDate>
		<dc:creator>Jonathan M. Guberman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://upnotnorth.net/?p=506</guid>
		<description><![CDATA[Introducing the Automatypewriter, a new way to experience interactive fiction! It&#8217;s still a little rough around the edges (in particular, you can see that the spacebar sticks a little, and the whole thing needs to be tidied up), but you get the idea: the Automatypewriter is a typewriter that can type on its own, as [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://upnotnorth.net/2010/10/29/a-new-way-to-interact-with-fiction/"><em>Click here to view the embedded video.</em></a></p>
<p>Introducing the Automatypewriter, a new way to experience <a href="http://en.wikipedia.org/wiki/Interactive_fiction">interactive fiction</a>! It&#8217;s still a little rough around the edges (in particular, you can see that the spacebar sticks a little, and the whole thing needs to be tidied up), but you get the idea: the Automatypewriter is a typewriter that can type on its own, as well as detect what you type on it. By reading what it types to you and responding, it can be used interactively to play a game or participate in a story (in this case, <a href="http://en.wikipedia.org/wiki/Zork">Zork</a>).</p>
<p>Though the medium may be the message, a games platform is only as good as its content. To that end I&#8217;m collaborating with<a href="http://nomediakings.org/store/"> novelist, graphic novelist</a>, <a href="http://www.infestwisely.com/">filmmaker</a>, <a href="http://handeyesociety.com/">community organizer</a>, and <a href="http://nomediakings.org/games/everybody_dies_takes_bronze_at_ifcomp.html">award-winning</a> <a href="http://nomediakings.org/category/games">interactive fiction developer</a> <a href="http://nomediakings.org">Jim Munroe</a>, who is creating custom software specifically tailored to the Automatypewriter.<span id="more-506"></span></p>
<h1>Why?</h1>
<p>Interactive fiction is a great genre that is too often overlooked. By providing a tactile and surprising way to experience these games, I hope to engage a wider audience. More generally, moving the platform to a typewriter highlights the role the user assumes as an &#8220;author&#8221; in helping to create the story, and not just as a &#8220;player.&#8221;</p>
<p>Also, the usual hacker reason: because we think it&#8217;s cool!</p>
<h1>Where can I play with it?</h1>
<p>Right now it is being tinkered with at <a href="http://site3.ca">Site 3 coLaboratory</a> in Toronto, Canada. For the next few months you can come see it there on our Thursday night open houses (although it might not always be in working order). Soon you&#8217;ll be able to beta test Jim&#8217;s software as it&#8217;s being developed. Eventually we hope to exhibit it formally, in which case I&#8217;ll post about it here.</p>
<h1>How does it work?</h1>
<p>See the <a href="http://upnotnorth.net/projects/typewriter/">project page</a> for technical details</p>
<h4>Questions that may or may not be frequently asked, but that I&#8217;ll answer anyway</h4>
<p><em>Isn&#8217;t this basically just a <a href="http://en.wikipedia.org/wiki/Teletype">teletype</a> machine?</em><br />
Technically, yes (and it&#8217;s not even the first <a href="http://numist.net/post/2010/project-typewriter.html">typewriter-to-teletype conversion</a> that I know of). That said, I think the appeal lies in the keys moving &#8220;on their own,&#8221; and in the fact that it is in the guise of a familiar object.</p>
<p><em>Why didn&#8217;t you use a cooler-looking typewriter?</em><br />
Cool-looking typewriters in working condition are expensive! I wanted to make sure it would work first. Don&#8217;t worry, there are plans to do so in the future.</p>
<p><em>Are those fibre optic cables at the back?</em><br />
No, it&#8217;s just fishing line.</p>
<p><em>What happens when you get to the end of a page?</em><br />
Jim&#8217;s software will be designed to have a full experience on a single page. For other software, well, you change the page!</p>
<p><em>Have you considered having it write &#8220;All work and no play makes Jack a dull boy&#8221; over and over again?</em><br />
<a href="http://upnotnorth.net/2010/10/31/happy-halloween/"> Yes</a>.</p>
<h1>Thanks</h1>
<p><a href="http://nomediakings.org">Jim Munroe</a>, without whose enthusiasm and support I never would&#8217;ve gotten this far on this project.</p>
<p>Dana Sarafinchan, without whose expertise I would probably still be trying to figure out how to turn pieces of wood into a box.</p>
<p>All the members of <a href="http://site3.ca">Site 3</a>, for their support and tolerance while I&#8217;ve been working on this.</p>
<p>And, as always, Ali.</p>
<img src="http://feeds.feedburner.com/~r/UpNotNorth/~4/vAD01bUNMsQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://upnotnorth.net/2010/10/29/a-new-way-to-interact-with-fiction/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		<feedburner:origLink>http://upnotnorth.net/2010/10/29/a-new-way-to-interact-with-fiction/</feedburner:origLink></item>
		<item>
		<title>¿Cómo usted dice “Tinct” en español?*</title>
		<link>http://feedproxy.google.com/~r/UpNotNorth/~3/67KxmLfzqOY/</link>
		<comments>http://upnotnorth.net/2010/10/17/%c2%bfcomo-usted-dice-%e2%80%9ctinct%e2%80%9d-en-espanol/#comments</comments>
		<pubDate>Sun, 17 Oct 2010 15:25:37 +0000</pubDate>
		<dc:creator>Jonathan M. Guberman</dc:creator>
				<category><![CDATA[Arduino]]></category>
		<category><![CDATA[tinct]]></category>

		<guid isPermaLink="false">http://upnotnorth.net/?p=483</guid>
		<description><![CDATA[Wow! I was recently contacted by the folks at Hangar, a &#8220;visual arts production centre&#8221; in Barcelona, Spain. It turns out they&#8217;ve built their own Tincts from my original design, and have a whole wiki page filled with PCB designs, firmware, software, and ideas. (They call it an OcTinct: that&#8217;s a throwback to the original [...]]]></description>
			<content:encoded><![CDATA[<p>Wow! I was recently contacted by the folks at <a href="http://hangar.org">Hangar</a>, a &#8220;visual arts production centre&#8221; in Barcelona, Spain. It turns out they&#8217;ve built their own Tincts from my original design, and have a <a href="http://hangar.org/wikis/lab/doku.php?id=start:octint">whole wiki page</a> filled with PCB designs, firmware, software, and ideas. (They call it an OcTinct: that&#8217;s a throwback to the original design, when I called the 4&#215;4 version the &#8220;TiniTinct&#8221; and the 8&#215;8 the &#8220;OcTinct.&#8221;) What&#8217;s more, they&#8217;re actively developing and maintaining the project, and they&#8217;ve even been holding workshops on it! (I wonder if I could get them to fly me over for one of them&#8230;)</p>
<p>¡Gran trabajo!*</p>
<p><em>* I don&#8217;t speak any Spanish, so this is all machine-translated.</em></p>
<img src="http://feeds.feedburner.com/~r/UpNotNorth/~4/67KxmLfzqOY" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://upnotnorth.net/2010/10/17/%c2%bfcomo-usted-dice-%e2%80%9ctinct%e2%80%9d-en-espanol/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://upnotnorth.net/2010/10/17/%c2%bfcomo-usted-dice-%e2%80%9ctinct%e2%80%9d-en-espanol/</feedburner:origLink></item>
	</channel>
</rss>

