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        <title>UX Week 2006</title>
        <description>Under the guidance of experienced practitioners from Adaptive Path and other top companies, this four-day conference introduces user experience practitioners to new rich internet application design approaches, practical prototyping techniques, effective cross-organization communications strategies and more.</description>
        <link>http://adaptivepath.com</link>
        <copyright>© 2007 Adaptive Path, LLC.</copyright>
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        <language>en</language>
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        <itunes:subtitle>Under the guidance of experienced practitioners from Adaptive Path and other top companies, this four-day conference introduces user experience practitioners to new rich internet application design approaches, practical prototyping techniques, effective c</itunes:subtitle>
        <itunes:summary>Under the guidance of experienced practitioners from Adaptive Path and other top companies, this four-day conference introduces user experience practitioners to new rich internet application design approaches, practical prototyping techniques, effective cross-organization communications strategies and more.</itunes:summary>
        
        
        <itunes:keywords>mx,adaptivepath,adaptive,path,user,experience,ux,design</itunes:keywords>
        <itunes:author>Adaptive Path</itunes:author>
        <itunes:owner>
            <itunes:email>contact@adaptivepath.com</itunes:email>
            <itunes:name>Adaptive Path</itunes:name>
        </itunes:owner>
        <itunes:image href="http://uxweek2007.adaptivepath.com/images/uxweek-album-art.jpg" />
        <itunes:explicit>no</itunes:explicit>
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            <url>http://uxweek.com/images/uxweek2006-album-art.jpg</url>
            <title>UX Week 2006</title>
            <link>http://adaptivepath.com</link>
            <description>UX Week 2006</description>
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        <media:copyright>© 2007 Adaptive Path, LLC.</media:copyright><media:thumbnail url="http://uxweek2007.adaptivepath.com/images/uxweek-album-art.jpg" /><media:keywords>mx,adaptivepath,adaptive,path,user,experience,ux,design</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Arts/Design</media:category><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Technology</media:category><itunes:category text="Arts"><itunes:category text="Design" /></itunes:category><itunes:category text="Technology" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/UxWeek2006" type="application/rss+xml" /><feedburner:feedFlare href="http://add.my.yahoo.com/rss?url=http%3A%2F%2Ffeeds.feedburner.com%2FUxWeek2006" src="http://us.i1.yimg.com/us.yimg.com/i/us/my/addtomyyahoo4.gif">Subscribe with My Yahoo!</feedburner:feedFlare><feedburner:feedFlare href="http://www.newsgator.com/ngs/subscriber/subext.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2FUxWeek2006" src="http://www.newsgator.com/images/ngsub1.gif">Subscribe with NewsGator</feedburner:feedFlare><feedburner:feedFlare href="http://www.bloglines.com/sub/http://feeds.feedburner.com/UxWeek2006" src="http://www.bloglines.com/images/sub_modern11.gif">Subscribe with Bloglines</feedburner:feedFlare><feedburner:feedFlare href="http://www.netvibes.com/subscribe.php?url=http%3A%2F%2Ffeeds.feedburner.com%2FUxWeek2006" src="http://www.netvibes.com/img/add2netvibes.gif">Subscribe with Netvibes</feedburner:feedFlare><feedburner:feedFlare href="http://fusion.google.com/add?feedurl=http%3A%2F%2Ffeeds.feedburner.com%2FUxWeek2006" src="http://buttons.googlesyndication.com/fusion/add.gif">Subscribe with Google</feedburner:feedFlare><feedburner:feedFlare href="http://www.pageflakes.com/subscribe.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2FUxWeek2006" src="http://www.pageflakes.com/ImageFile.ashx?instanceId=Static_4&amp;fileName=ATP_blu_91x17.gif">Subscribe with Pageflakes</feedburner:feedFlare><feedburner:feedFlare href="http://odeo.com/listen/subscribe?feed=http%3A%2F%2Ffeeds.feedburner.com%2FUxWeek2006" src="http://odeo.com/img/badge-channel-black.gif">Subscribe with ODEO</feedburner:feedFlare><feedburner:feedFlare href="http://www.podnova.com/add.srf?url=http%3A%2F%2Ffeeds.feedburner.com%2FUxWeek2006" src="http://www.podnova.com/img_chicklet_podnova.gif">Subscribe with Podnova</feedburner:feedFlare><item>
            <title>Thinking Creatively</title>
            <description>Kathan Brown, author of the book "Magical Secrets About Thinking Creatively: The Art of Etching and the Truth of Life," discusses how her art publishing group Crown Point Press is helping bring artists together and redefine the communication of their ideas. In a conversation with Janice Fraser, at the Adaptive Path User Experience Week, Brown tells her story of art and working with artists.&lt;br /&gt;
&lt;br /&gt;
Fraser, who is CEO and founding partner of Adaptive Path, discusses with Brown that in today's busy world there is little time for examining what leadership is - from a user experience point of view - in the art world. An answer to some of those concerns is the work by Brown, who recounts her experiences with artists, how they approach art as a magical, almost miraculous process.&lt;br /&gt;
&lt;br /&gt;
Cooperation is a primary concern at Crown Point Press, where cooperation between artists is critical. Collaboration between artists and printers is another challenge when trying to present art in the best possible way. By recounting experiences with artists and broad movements in the art world, Brown explains the magic behind creating art and what place the arts has taken in today's world.</description>
            <link>http://feeds.feedburner.com/~r/UxWeek2006/~3/239684066/detail1560.html</link>
            
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            <pubDate>Fri, 22 Feb 2008 15:58:49 -0800</pubDate>
            <itunes:subtitle>By recounting experiences with artists and broad movements in the art world, Brown explains the magic behind creating art and what place the arts has taken in today's world.</itunes:subtitle>
            <itunes:summary>Kathan Brown, author of the book "Magical Secrets About Thinking Creatively: The Art of Etching and the Truth of Life," discusses how her art publishing group Crown Point Press is helping bring artists together and redefine the communication of their ideas. In a conversation with Janice Fraser, at the Adaptive Path User Experience Week, Brown tells her story of art and working with artists.

Fraser, who is CEO and founding partner of Adaptive Path, discusses with Brown that in today's busy world there is little time for examining what leadership is - from a user experience point of view - in the art world. An answer to some of those concerns is the work by Brown, who recounts her experiences with artists, how they approach art as a magical, almost miraculous process.

Cooperation is a primary concern at Crown Point Press, where cooperation between artists is critical. Collaboration between artists and printers is another challenge when trying to present art in the best possible way. By recounting experiences with artists and broad movements in the art world, Brown explains the magic behind creating art and what place the arts has taken in today's world.</itunes:summary>
            <itunes:duration>54:27</itunes:duration>
            <itunes:author>Kathan Brown, Janice Fraser</itunes:author>
            <itunes:explicit>no</itunes:explicit>
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        <item>
            <title>Failure: Learning From Your Mistakes (and Ours)</title>
            <description>Many Adaptive Path projects have been successes, such as the recent acquisition of Measure Map by Google. But in each successful career happened mistakes that led to an understanding how not to be successful. Leading heads of Adaptive Path give examples how projects went wrong because of their personal mistakes. But, best of all, you also get to hear what they learned from that failure. You can understand by example what they understood by painful failure.&lt;br /&gt;
&lt;br /&gt;
One of the biggest mistakes, already addressed by the existence of this panel, is not allowing people to communicate failure. Where failure is non-existent, less questions are asked. Some failures might even be inevitable, such as bold goals in an early stage of the project. They might never be reached in time, but they help you to get started.&lt;br /&gt;
&lt;br /&gt;
Communication can be a source of mistakes in software projects. There is always the danger of not listening to critics or warnings. But, maybe even worse, you might be listening to the wrong people. Or you might be talking to the wrong people. The panel encourages to cultivate criticism, communicate in the open and identify the true stakeholders before too much work and money has been spent. Furthermore, they arrive at statements some might find too bold for everyday business, but could pay off in the long term: Do not take over every project. Instead, develop guidelines other than earning money that help you decide. You can also try to consider the emotional attachments some stakeholders might have to the status quo.</description>
            <link>http://feeds.feedburner.com/~r/UxWeek2006/~3/239684068/detail1563.html</link>
            
            <guid isPermaLink="false">78EEB8A6-4E84-41D1-A996-255188417F1B-18256-00007C59AF475202-FFA</guid>
            <pubDate>Fri, 22 Feb 2008 15:57:15 -0800</pubDate>
            <itunes:subtitle>Leading heads of Adaptive Path give examples how projects went wrong because of their personal mistakes.</itunes:subtitle>
            <itunes:summary>Many Adaptive Path projects have been successes, such as the recent acquisition of Measure Map by Google. But in each successful career happened mistakes that led to an understanding how not to be successful. Leading heads of Adaptive Path give examples how projects went wrong because of their personal mistakes. But, best of all, you also get to hear what they learned from that failure. You can understand by example what they understood by painful failure.

One of the biggest mistakes, already addressed by the existence of this panel, is not allowing people to communicate failure. Where failure is non-existent, less questions are asked. Some failures might even be inevitable, such as bold goals in an early stage of the project. They might never be reached in time, but they help you to get started.

Communication can be a source of mistakes in software projects. There is always the danger of not listening to critics or warnings. But, maybe even worse, you might be listening to the wrong people. Or you might be talking to the wrong people. The panel encourages to cultivate criticism, communicate in the open and identify the true stakeholders before too much work and money has been spent. Furthermore, they arrive at statements some might find too bold for everyday business, but could pay off in the long term: Do not take over every project. Instead, develop guidelines other than earning money that help you decide. You can also try to consider the emotional attachments some stakeholders might have to the status quo.</itunes:summary>
            <itunes:duration>38:42</itunes:duration>
            <itunes:author>Lane Becker, Amanda Willoughby, Jeff Veen, Ryan Freitas
Lane Becker, Amanda Willoughby, Jeff Veen, Ryan Freitas</itunes:author>
            <itunes:explicit>no</itunes:explicit>
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        <item>
            <title>Understanding Your Content</title>
            <description>What are content audits and content maps, and why should they matter to companies who publish information on the Web? Chiara Fox, a senior information architect for Adaptive Path, defines the art of Content Analysis in the scope of web application design and migration. She identifies several milestones and key deliverables that most companies can use on their next (re)design project.&lt;br /&gt;
&lt;br /&gt;
Content analysis is a core component of the information architect's toolkit. Content analysis is the examination of the content and features that make up a website. Through a content audit, or sampling of representative pieces of content, an information architect can understand the relationships, interdependencies and patterns that exist within the current content on the site. This process also allows the information architect to understand requirements and constraints inherent in the content. Content genres, or types, can be identified and used to create a content map of the site and site templates. The content map provides the basic building blocks for gap analysis, which maps user tasks with the content genres.</description>
            <link>http://feeds.feedburner.com/~r/UxWeek2006/~3/239684070/detail1557.html</link>
            
            <guid isPermaLink="false">7ED7E7B2-1C6A-43C1-ADD4-075DE167DF58-18256-00007C48E7FBD908-FFA</guid>
            <pubDate>Fri, 22 Feb 2008 15:55:33 -0800</pubDate>
            <itunes:subtitle>What are content audits and content maps, and why should they matter to companies who publish information on the Web?</itunes:subtitle>
            <itunes:summary>What are content audits and content maps, and why should they matter to companies who publish information on the Web? Chiara Fox, a senior information architect for Adaptive Path, defines the art of Content Analysis in the scope of web application design and migration. She identifies several milestones and key deliverables that most companies can use on their next (re)design project.

Content analysis is a core component of the information architect's toolkit. Content analysis is the examination of the content and features that make up a website. Through a content audit, or sampling of representative pieces of content, an information architect can understand the relationships, interdependencies and patterns that exist within the current content on the site. This process also allows the information architect to understand requirements and constraints inherent in the content. Content genres, or types, can be identified and used to create a content map of the site and site templates. The content map provides the basic building blocks for gap analysis, which maps user tasks with the content genres.</itunes:summary>
            <itunes:duration>42:41</itunes:duration>
            <itunes:author>Chiara Fox</itunes:author>
            <itunes:explicit>no</itunes:explicit>
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        <item>
            <title>Good Design</title>
            <description>When his company, Adaptive Path, was engaged by a financial services firm to redesign their website that let customers perform retail banking transactions, Peter Merholz, Director of Practice Development, went into the homes of users asking them questions about their usage of the existing website, the kinds of reports they recieved, how they used their computer etc.&lt;br /&gt;
&lt;br /&gt;
Designers, according to Merholz, must broaden their peripheral vision to other domains outside their own. A website designer, by habit thinks like a website designer. The task of designing a print document would be quite new and challenging for such a person. However, if designers thought beyond their domains, they would get a better grip on the nuances of design in general and deliver a richer experience to users.</description>
            <link>http://feeds.feedburner.com/~r/UxWeek2006/~3/239684072/detail1562.html</link>
            
            <guid isPermaLink="false">924EE242-AE7E-4220-80ED-3CB7111ED355-18256-00007C34B8D4DDB6-FFA</guid>
            <pubDate>Fri, 22 Feb 2008 15:54:28 -0800</pubDate>
            <itunes:subtitle>Designers, according to Merholz, must broaden their peripheral vision to other domains outside their own.</itunes:subtitle>
            <itunes:summary>When his company, Adaptive Path, was engaged by a financial services firm to redesign their website that let customers perform retail banking transactions, Peter Merholz, Director of Practice Development, went into the homes of users asking them questions about their usage of the existing website, the kinds of reports they recieved, how they used their computer etc.

Designers, according to Merholz, must broaden their peripheral vision to other domains outside their own. A website designer, by habit thinks like a website designer. The task of designing a print document would be quite new and challenging for such a person. However, if designers thought beyond their domains, they would get a better grip on the nuances of design in general and deliver a richer experience to users.</itunes:summary>
            <itunes:duration>16:22</itunes:duration>
            <itunes:author>Peter Merholz</itunes:author>
            <itunes:explicit>no</itunes:explicit>
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        <item>
            <title>What is Interaction Design?</title>
            <description>If you ask Dan's parents what they think their son does for a living, they might say he's in advertising or that he's a computer programmer. Pressed further, they develop somewhat of a blank staring response when asked what their son does as an Interaction Designer. With that type of response in mind, both from his parents and from many people outside of the Interaction Design community, Dan Saffer presents a definition of his trade.&lt;br /&gt;
&lt;br /&gt;
From the highest level, Interaction Design is all about communication. Dan's presentation starts from there and further breaks the communication into three layers. The first layer takes the perspective of the technology itself; what is it, how does it work, and what problems can it solve. The second layer focuses on behavior; what happens when a user pushes this button, and what behaviors will the user exhibit as a result. The third layer is all about people and how they will use a technology to interact with one another.&lt;br /&gt;
&lt;br /&gt;
Dan takes time to define exactly what an interaction is. He identifies some of the attributes of an interaction that designers measure while they create products and services around the interaction. He discusses some of the history of Interaction Design, and some of the people involved in the discipline early on. Lastly, Dan takes a moment to map out the many disciplines that make up the User Experience universe and identifies where, he thinks, Interaction Design fits into this large community.</description>
            <link>http://feeds.feedburner.com/~r/UxWeek2006/~3/239684074/detail1558.html</link>
            
            <guid isPermaLink="false">1A3C0CF6-543C-4906-AA33-DF52A22161B4-18256-00007BACA30C892D-FFA</guid>
            <pubDate>Fri, 22 Feb 2008 15:44:57 -0800</pubDate>
            <itunes:subtitle>From the highest level, Interaction Design is all about communication. Dan's presentation starts from there and further breaks the communication into three layers.</itunes:subtitle>
            <itunes:summary>If you ask Dan's parents what they think their son does for a living, they might say he's in advertising or that he's a computer programmer. Pressed further, they develop somewhat of a blank staring response when asked what their son does as an Interaction Designer. With that type of response in mind, both from his parents and from many people outside of the Interaction Design community, Dan Saffer presents a definition of his trade.

From the highest level, Interaction Design is all about communication. Dan's presentation starts from there and further breaks the communication into three layers. The first layer takes the perspective of the technology itself; what is it, how does it work, and what problems can it solve. The second layer focuses on behavior; what happens when a user pushes this button, and what behaviors will the user exhibit as a result. The third layer is all about people and how they will use a technology to interact with one another.

Dan takes time to define exactly what an interaction is. He identifies some of the attributes of an interaction that designers measure while they create products and services around the interaction. He discusses some of the history of Interaction Design, and some of the people involved in the discipline early on. Lastly, Dan takes a moment to map out the many disciplines that make up the User Experience universe and identifies where, he thinks, Interaction Design fits into this large community.</itunes:summary>
            <itunes:duration>35:57</itunes:duration>
            <itunes:author>Dan Saffer</itunes:author>
            <itunes:explicit>no</itunes:explicit>
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        <item>
            <title>Facilitating Collaboration</title>
            <description>Web technologies in various stages of adoption are having tremendous impact on the way we all communicate and collaborate online. Ryan Freitas of Adaptive Path provides an overview of how online collaboration has evolved in the presence of wikis, syndication and blogs. He also looks at the impact on how teams work together to use these tools internally, and how they can be utilized to communicate effectively with audiences worldwide. In addition, Freitas surveys the horizon for the next generation of collaboration technologies, and attempts to auger what they might mean for all of us.&lt;br /&gt;
&lt;br /&gt;
One of the major issues is how best to evaluate collaboration tools. Freitas reviews some useful methods, including whether the tool works appropriately and how easily it can be used immediately. he believes that collaboration is about fostering ideas so that you can get to a point of coordination.</description>
            <link>http://feeds.feedburner.com/~r/UxWeek2006/~3/239684076/detail1564.html</link>
            
            <guid isPermaLink="false">D1425D30-8BEF-4CDE-8C1A-89755F904112-18047-00010E1ED33D3427-FFA</guid>
            <pubDate>Fri, 22 Feb 2008 15:43:08 -0800</pubDate>
            <itunes:subtitle>Ryan Freitas of Adaptive Path provides an overview of how online collaboration has evolved in the presence of wikis, syndication and blogs.</itunes:subtitle>
            <itunes:summary>Web technologies in various stages of adoption are having tremendous impact on the way we all communicate and collaborate online. Ryan Freitas of Adaptive Path provides an overview of how online collaboration has evolved in the presence of wikis, syndication and blogs. He also looks at the impact on how teams work together to use these tools internally, and how they can be utilized to communicate effectively with audiences worldwide. In addition, Freitas surveys the horizon for the next generation of collaboration technologies, and attempts to auger what they might mean for all of us.

One of the major issues is how best to evaluate collaboration tools. Freitas reviews some useful methods, including whether the tool works appropriately and how easily it can be used immediately. he believes that collaboration is about fostering ideas so that you can get to a point of coordination.</itunes:summary>
            <itunes:duration>45:21</itunes:duration>
            <itunes:author>Ryan Freitas</itunes:author>
            <itunes:explicit>no</itunes:explicit>
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    <media:credit role="author">Adaptive Path</media:credit><media:rating>nonadult</media:rating><media:description type="plain">Under the guidance of experienced practitioners from Adaptive Path and other top companies, this four-day conference introduces user experience practitioners to new rich internet application design approaches, practical prototyping techniques, effective c</media:description></channel>
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