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	<title>Voice User Interface Design VUI</title>
	
	<link>http://www.vuidesign.net</link>
	<description>Interface Design Lessons From The World Around Us</description>
	<lastBuildDate>Sun, 08 May 2011 03:22:18 +0000</lastBuildDate>
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		<title>Can IVRs change their bad reputation?</title>
		<link>http://feedproxy.google.com/~r/VUIDesign/~3/eKhvCMfrw58/can-ivrs-change-their-bad-reputation.htm</link>
		<comments>http://www.vuidesign.net/can-ivrs-change-their-bad-reputation.htm#comments</comments>
		<pubDate>Sun, 08 May 2011 03:22:18 +0000</pubDate>
		<dc:creator>eolvera</dc:creator>
				<category><![CDATA[Unfiled]]></category>

		<guid isPermaLink="false">http://www.vuidesign.net/?p=197</guid>
		<description><![CDATA[We’ve all have heard the horror stories about poorly design systems as well as seen people’s reactions whenever the topic of self-service automation and IVRs come up. Let’s be honest, businesses deploy automated solutions to reduce their costs, and customers that are aware of this, see automation as a reflection of poor service and lack [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="IVR Reputation" src="http://www.vuidesign.net/wp-content/images/Jail.jpg" alt="" width="315" height="215" /> We’ve all have heard the horror stories about poorly design systems as well as seen people’s reactions whenever the topic of self-service automation and IVRs come up. Let’s be honest, businesses deploy automated solutions to reduce their <strong>costs</strong>, and customers that are aware of this, see automation as a reflection of <strong>poor service</strong> and <strong>lack of interest</strong> from the business in taking care of them.</p>
<p>So it shouldn’t come as a surprise that most systems are referred to as “IVR jails”, business are created with the simple purpose of finding ways for users to <a href="http://gethuman.com/" target="_blank">bypass those systems</a> or <a href="http://techcrunch.com/2007/05/15/bringo-phone-tree-killer-this-is-a-genuinely-useful-service/" target="_blank">speed up the process</a> until they can reach a human being (like the now defunct Bringo).</p>
<p>That’s why I found the FastCompany article on <a href="http://www.fastcompany.com/magazine/154/the-new-junk-food.html" target="_blank">“Baby-Carrots – The New Junk Food”</a> so interesting and thought provoking.</p>
<p style="text-align: center;"><img class="aligncenter" title="The New Junk Food" src="http://www.fastcompany.com/files/feature-100-the-new-junk-food-2.jpg" alt="" width="330" height="473" /></p>
<p>They talk about how the image of a food that is perceived as a health alternative to junk food (read <em>“boring”</em>) could be transformed into its exact nemesis: <strong>the new junk food</strong>.</p>
<p>What was their recipe?<br />
<strong>1)    Find similarities</strong> – they are neon orange, dippable and addictive<br />
<strong>2)    Stop trying to go against the flow</strong> (no more advocating its health benefits) or attempt to make it <em>“cool”</em>, and instead find a way to get it into a different category altogether<br />
<strong>3)    Change its presentation</strong> – make it easier to obtain (checkout lane) and consume (vending machines, snack packs)</p>
<p>This made me think, is there a way a similar recipe could be applied to IVRs? <em><strong>Can we make them the new human?</strong></em> Here are a few thoughts:</p>
<p><strong>1)    Find similarities where automated and human-based service flow together</strong><br />
Think about supermarkets. If you opt for the regular checkout lane, a human clerk helps scan and bag your articles, yet after that process ends, you’re “forced” to turn to the little box right by the counter so you can “self-service” yourself for the payment portion of the interaction. Therefore, if you opt instead for the self-service checkout lane, you’re nor replacing a human lane but rather just the human scanning and bagging process. Why do some people like the latter option? Because it is <strong>efficient </strong>and gives you <strong>full control</strong>.<br />
Switching to the IVR world, imagine having a process where you could select to use the IVR or a human being to collect your order details, yet at the end your <strong>only </strong>option was to use a self-service payment process. I think a setup like this would present the same opportunities for users, and makes me wonder how many would opt for 100% self-service because of the same <strong>efficiencies and control</strong> over the interaction</p>
<p><strong>2)    Stop trying to go against the flow</strong><br />
Similarly, we as designed often attempt to make our systems “cool” or spend a lot of energy trying to convince users about the benefits of self-service. Are there any ways we could get IVRs into a different category altogether? What about entertainment? Can we let users share more easily to turn them into a social media network? Could this simply be a problem with perception? Most users don’t complain about completing transaction on the web or via mobile apps, yet those interactions are fully self-served (many users press &#8220;0&#8243; as soon as they hear an automated greeting, yet almost no one reaches a website trying to find the &#8220;chat now&#8221; button)</p>
<p><strong>3)    Change its presentation</strong><br />
I believe this is definitively the future, and we can already see some glimpses of it – systems that intercept data calls and convert them into <strong>visual</strong> interactions that are a combination of mobile apps and visual IVR trees, or systems that accept verbal input and interpret a user’s request (think &#8220;how much have I spent in pet food this year?&#8221;) to then present the information in a visual and graphical way</p>
<p><em><strong>Do you want fries with that?</strong></em></p>
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		<item>
		<title>They are the world</title>
		<link>http://feedproxy.google.com/~r/VUIDesign/~3/evN5wSYwxQ8/they-are-the-world.htm</link>
		<comments>http://www.vuidesign.net/they-are-the-world.htm#comments</comments>
		<pubDate>Tue, 19 Apr 2011 01:03:46 +0000</pubDate>
		<dc:creator>eolvera</dc:creator>
				<category><![CDATA[Fun Stuff]]></category>

		<guid isPermaLink="false">http://www.vuidesign.net/?p=188</guid>
		<description><![CDATA[And what better way to start this new season than with some linguistic fun. We all know the critical role they play in the world of speech and voice interactions, so I think this little homage is very well deserved.]]></description>
			<content:encoded><![CDATA[<p>And what better way to start this new season than with some linguistic fun. We all know the critical role they play in the world of speech and voice interactions, so I think this little homage is very well deserved.</p>
<p><iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/DIol1_ktcP4" frameborder="0" allowfullscreen></iframe></p>
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		<item>
		<title>New baby, new look, new projects, new lessons</title>
		<link>http://feedproxy.google.com/~r/VUIDesign/~3/irhDhuUlsOQ/new-baby-new-look-new-projects-new-lessons.htm</link>
		<comments>http://www.vuidesign.net/new-baby-new-look-new-projects-new-lessons.htm#comments</comments>
		<pubDate>Mon, 18 Apr 2011 13:16:19 +0000</pubDate>
		<dc:creator>eolvera</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.vuidesign.net/?p=182</guid>
		<description><![CDATA[It feels really good to be back after taking a break! And to celebrate it, we&#8217;re changing our look. The first few months after having a baby are always rewarding, challenging and enlightening. And time sure does fly when that happens&#8230; But with the influx of new and exciting projects, the design lessons and ideas [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="Feel great to be back" src="http://www.vuidesign.net/wp-content/images/WillReturnClock.jpg" alt="Feel great to be back" width="240" height="271" />It feels really good to be back after taking a break! And to celebrate it, we&#8217;re changing our look.</p>
<p>The first few months after having a baby are always rewarding, challenging and enlightening. And time sure does fly when that happens&#8230;</p>
<p>But with the influx of new and exciting projects, the design lessons and ideas are back. Enjoy!</p>
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		<title>Design with Intent to Avoid Errors</title>
		<link>http://feedproxy.google.com/~r/VUIDesign/~3/bAem7K-pg_I/design-with-intent-to-avoid-errors.htm</link>
		<comments>http://www.vuidesign.net/design-with-intent-to-avoid-errors.htm#comments</comments>
		<pubDate>Sat, 16 Oct 2010 04:22:29 +0000</pubDate>
		<dc:creator>eolvera</dc:creator>
				<category><![CDATA[Customer Experience]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[What's Broken]]></category>

		<guid isPermaLink="false">http://www.vuidesign.net/?p=180</guid>
		<description><![CDATA[Interesting how the world around us can teach us many design lessons. In particular, I spent some time with my family in the California area, where I had a chance to experience design without intent. This happened at a sea-themed park where after watching some shows and enjoying some rides I started noticing the overwhelming [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="This Side Down" src="http://www.vuidesign.net/wp-content/images/ThisSideDown.jpg" alt="" width="198" height="135" /> Interesting how the <b>world</b> around us can teach us many design lessons. In particular, I spent some time with my family in the California area, where I had a chance to experience design <b>without</b> intent.</p>
<p>This happened at a sea-themed park where after watching some shows and enjoying some rides I started noticing the overwhelming amount of <i><b>“Do not”</b></i> messages all around me — <i>“do not put the hands inside the tank”, “do not let the children sit in the fountains”, “this is not a bench”,</i> etc. — which really made me think about whether the original designers considered how their creations would be used in the real world, or if they simply had to craft “error recovery” strategies <b>afterwards</b> once they saw how people were using (and abusing) their original creations.</p>
<p>And not only that, but I also ran across an interesting design choice which even my 5 year old couldn&#8217;t completely understand. We were on a ride that allows you to move up and down using a simple lever. Here&#8217;s a snapshot of it:</p>
<p><img class="alignnone" title="Up or Down" src="http://www.vuidesign.net/wp-content/images/UpDownLever.jpg" alt="" width="384" height="216" /></p>
<p>The interesting part is that before the ride started, the prerecorded announcement <b>instructed</b> users that in order to go up, you needed to pull the lever down, and that if you wanted to go down, you simply needed to release the lever. My son, after looking at the shape and freedom of the joystick (8 directions), went for the <b>obvious</b> choice and attempted to pull it up to go up, and push it down to go down, unfortunately that had the exact <b>opposite</b> effect — pulling it up didn&#8217;t trigger the switch so the ride would go down (same behavior as releasing it), and pushing it down triggered it so the ride would go up.</p>
<p>I can understand how sometimes <b>technical limitations</b> force you into making certain choices, but I think this is a great example of how <b>form should follow function</b> — if the lever goes up and down, each position should perform an action, and if you can only support one action, then why not changing the lever for something that would look more like an on/off switch? Maybe a big button you can push? On the other hand, I&#8217;m amazed by how nobody has suggested the “crazy” idea of simply <b>rotating</b> the lever! Pulling it up would trigger the action (go up) and pushing it down will not trigger any action which is the same thing as releasing it (go down)</p>
<p>Not surprisingly, this same park had all sort of issues in other places where the shapes, colors, materials, sizes, etc. used in their design triggered all sorts of <b>undesirable results</b>: confusion, premature wear, graffiti, and an overwhelmingly amount of “do not” messages (both visual and audible) in a sad attempt to revert those behaviors.</p>
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		<title>The Golden Circle – How to inspire users</title>
		<link>http://feedproxy.google.com/~r/VUIDesign/~3/al39KQACCQ8/the-golden-circle-how-to-inspire-users.htm</link>
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		<pubDate>Tue, 17 Aug 2010 04:57:34 +0000</pubDate>
		<dc:creator>eolvera</dc:creator>
				<category><![CDATA[Customer Experience]]></category>
		<category><![CDATA[Dialog Design]]></category>

		<guid isPermaLink="false">http://www.vuidesign.net/?p=174</guid>
		<description><![CDATA[I was recently listening to a talk by Simon Sinek about how great leaders inspire everyone to take action. His premise is pretty simple yet very powerful, and can be better understood by looking at his “Golder Circle” and its three layers: The core “why” (the cause), the middle “how” (the value proposition) and the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="Golden Circle" src="http://www.vuidesign.net/wp-content/images/GoldenCircle.png" alt="" width="220" height="240" />I was recently listening to a talk by <a href="http://en.wikipedia.org/wiki/Simon_Sinek" target="_blank">Simon Sinek</a> about how great leaders <b>inspire </b>everyone to take action. His premise is pretty simple yet very powerful, and can be better understood by looking at his <b>“Golder Circle”</b> and its three layers: The core <b>“why”</b> (the cause), the middle <b>“how”</b> (the value proposition) and the external <b>“what”</b> (products or services).</p>
<p>He <a href="http://www.startwithwhy.com/">discovered</a> that <b>leaders </b>(both individuals as well as companies) think, act and communicate in the exact <b>opposite </b>way (or direction) than everyone else, starting with the “why” instead of the “what” as mostly everyone else does. When you start from the outside, you deal with <b>reasons and logic</b> with the hope of triggering a reaction. But when you start from the inside, you deal with <b>emotions and beliefs</b> which drive decision making and then simply use the facts and data as justification.</p>
<p>The power behind this idea is that communicating and interacting with others that share your belief (the “why”), you trigger <b>gut decisions</b> that change behaviors. At that point, the “what” becomes somewhat irrelevant.</p>
<p>Thinking about this in the concept of prompt design, I realized that most prompts follow the same <b>uninspiring </b>sequence of what-how-why where we first tell users what it is that&#8217;s going to happen, how they are going to interact, only to hope that they understand our reasons and play along with the system — so we shouldn&#8217;t be surprised if users push back and run for the <b>operator </b>option.</p>
<p>Does this seem familiar?</p>
<blockquote><p>“Please listen carefully to the following choices <i>(what)</i> before making a selection <i>(how)</emias our options have changed <i>(why)</i>.”</p></blockquote>
<p>I think that by inverting the order on some of these prompts, we can connect with users more easily. If you notice, some of the latest pre-transfer designs already follow a similar phrasing structure:</p>
<blockquote><p>“So that I can transfer to the right person <i>(why)</i> please tell me <i>(how)</i> what&#8217;s the reason for your call <i>(what)</i></p></blockquote>
<p>So I guess we shouldn&#8217;t be surprised that these types of prompts have much higher acceptance rates.</p>
<p>Think about it. If you combine this concept with the new age of <b>transparency</b>, why can&#8217;t companies and their systems be up front and say “We <b>believe </b>that you should decide how to interact with us. We <b>believe </b>in using technology to reduce our costs so we can pass the savings to you and our self-service solutions reflect that. So please tell me, what can I help you with?”</p>
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		<title>SpeechTEK – Multimodal Interaction Design Slides</title>
		<link>http://feedproxy.google.com/~r/VUIDesign/~3/mODvZfwctYM/speechtek-multimodal-interaction-design-deck.htm</link>
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		<pubDate>Tue, 03 Aug 2010 02:58:59 +0000</pubDate>
		<dc:creator>eolvera</dc:creator>
				<category><![CDATA[Information Architecture]]></category>
		<category><![CDATA[Multimodality]]></category>
		<category><![CDATA[Speech Industry]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.vuidesign.net/?p=169</guid>
		<description><![CDATA[I just realized that for some reason the digital handout for my presentation isn&#8217;t available on SpeechTEK&#8217;s site. While I sort that out, I though about proactively posting the deck for anyone wanting to download a copy. The session is entitled &#8220;Lessons in Multimodal Interaction Design&#8221;, and particularly, the topic I&#8217;m going to cover is [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="SpeechTEK" src="http://www.vuidesign.net/wp-content/images/SpeechTEK.gif" alt="" width="193" height="76" /> I just realized that for some reason the digital handout for my presentation isn&#8217;t available on <a href="http://www.speechtek.com/2010/presentations.aspx">SpeechTEK&#8217;s site</a>.<br />
While I sort that out, I though about proactively posting the deck for anyone wanting to <a href="http://www.vuidesign.net/wp-content/uploads/2010/08/D203_MMInteractionDesign_v01_print.EO.pdf" target="_blank">download a copy</a>.</p>
<p>The session is entitled <i><b>&#8220;Lessons in Multimodal Interaction Design&#8221;</b></i>, and particularly, the topic I&#8217;m going to cover is <i><b>&#8220;The Coexistence of IVRs and Small Screens&#8221;</b></i>. If you&#8217;re attending <a href="http://www.speechtek.com/" target="_blank">SpeechTEK</a>, I would love to have you join us tomorrow, August 3rd, at session D203 from 1:45 pm &#8211; 2:30 pm.</p>
<p>See you there!</p>
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		<title>The importance of irrelevant choices</title>
		<link>http://feedproxy.google.com/~r/VUIDesign/~3/5ZlInYY4Zs8/the-importance-of-irrelevant-alternatives.htm</link>
		<comments>http://www.vuidesign.net/the-importance-of-irrelevant-alternatives.htm#comments</comments>
		<pubDate>Tue, 22 Jun 2010 02:21:43 +0000</pubDate>
		<dc:creator>eolvera</dc:creator>
				<category><![CDATA[Dialog Design]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.vuidesign.net/?p=165</guid>
		<description><![CDATA[I was recently watching a presentation from Dan Ariely regarding the nature of human decision making and how we all are “predictably irrational”. The example I found most interesting and relevant was a little experiment he ran based on an ad for the Economist magazine and the various subscription choices it offered. Here&#8217;s the setup; [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="Irrelevant choices" src="http://www.vuidesign.net/wp-content/images/shopping1.jpg" alt="" width="221" height="133" />I was recently watching a presentation from <a href="http://interaction-dynamics.com/blog/tag/dan-ariely/" target="_blank">Dan Ariely</a> regarding the nature of human decision making and how we all are <i>“predictably irrational”</i>. The example I found most interesting and relevant was a little experiment he ran based on an ad for the <a href="http://www.economist.com/" target="_blank">Economist magazine</a> and the various subscription choices it offered.</p>
<p>Here&#8217;s the setup; suppose you&#8217;re offered three options:</p>
<p><b>1)</b> Digital edition: $59<br />
<b>2)</b> Print edition: $125<br />
<b>3)</b> Print AND Digital edition: $125</p>
<p>Which would you pick?<br />
<br/><br />
<br/><br />
<br/></p>
<p>Well, he found that <b>84%</b> of respondents chose option number <b>3</b> (combo), <b>16%</b> preferred option number <b>1</b> (digital only), and <b>no one</b> selected option <b>2</b> (print only). Which did you choose?</p>
<p>Now, considering those numbers, <b>option 2 is irrelevant to users, hence can be removed</b>, right?</p>
<p><br/><br />
<br/><br />
<br/></p>
<p>(by now you probably know this is a tricky question). He did exactly that and repeated the experiment with the two remaining choices. It just so happens that after doing that, <b>68%</b> of respondents chose <b>option 1! </b> Even though we could all argue that it was the obvious (less expensive) choice, the interesting part is that the previous option 2 &#8211; the one that no one chose &#8211; made a huge difference on people&#8217;s choice.</p>
<p>This really made me think in terms of UI design. We often find ourselves trying to define which elements belong in a menu, how to order them, and which items to remove/replace with others more “relevant”.</p>
<p>Should we blindly assume that choices with <b>no or very little usage</b> have no impact on the remaining choices? Is there a way we can improve the <b>performance</b> of all “relevant” choices by adding irrelevant ones as part of the set? Could it be that our brains are better tuned to compare choices <b>in pairs</b> so that when two out of three options are easy to compare we tend to make that comparison and chose one of those options, even if by doing that we end up ignoring a third choice even if it aligns closer to our goals and priorities?</p>
<p>Very interesting stuff. Here&#8217;s the full session for your viewing pleasure:</p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="344" src="http://www.youtube.com/embed/JhjUJTw2i1M" frameborder="0" allowFullScreen="true"> </iframe></p>
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		<title>Are designers really necessary?</title>
		<link>http://feedproxy.google.com/~r/VUIDesign/~3/7NuIYAtKspM/are-designers-really-necessary.htm</link>
		<comments>http://www.vuidesign.net/are-designers-really-necessary.htm#comments</comments>
		<pubDate>Wed, 21 Apr 2010 03:47:00 +0000</pubDate>
		<dc:creator>eolvera</dc:creator>
				<category><![CDATA[Dialog Design]]></category>
		<category><![CDATA[Speech Industry]]></category>

		<guid isPermaLink="false">http://www.vuidesign.net/?p=159</guid>
		<description><![CDATA[The role of “experience” designers and “user interface” designers has been much harder to justify than other designer disciplines such as graphic design or industrial design. For that reason, I find it interesting that the topic of value added by designers has been coming up more and more often, particularly when customers are pretty adamant [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="Designer Tools" src="http://www.vuidesign.net/wp-content/images/eraser_pencil_ruler.jpg" alt="" width="263" height="186" />The role of “experience” designers and “user interface” designers has been much <b>harder </b>to justify than other designer disciplines such as <a href="http://www.aiga.org/content.cfm/guide-whatisgraphicdesign" target="_blank">graphic design</a> or <a href="http://www.idsa.org/" target="_blank">industrial design</a>.</p>
<p>For that reason, I find it interesting that the topic of <b>value added</b> by designers has been coming up more and more often, particularly when customers are pretty adamant about designing systems/interactions themselves simply because they <i>“know the business”</i> or have been doing maintenance on an existing system <i>“for a long time”</i>.</p>
<p>Even amongst peers there has been debate recently about whether the industry has been either making systems “hard to build” in an attempt to <b>retain control</b> over those systems and to create <b>dependency </b>(aka. keep the money flowing) or not being as diligent when it comes to <b>educating </b>customers and allowing them to maintain their systems themselves.</p>
<p>In my opinion, I <b>don’t</b> think there any sort of industry conspiracy going on nor I see designers making things harder than they need to justify their jobs or to serve a hidden agenda.</p>
<p>I think part of the problem relies on the fact that our profession isn’t as well <b>defined </b>or as <b>structured </b>as other design professions, meaning that in our midst we have linguists, psychologists, engineers, designers, sociologists, cognitive scientists, human factors practitioners, etc. that even though share similar goals, can tackle a problem from very distinct <b>approaches</b>, with their own <b>processes</b> and even “vocabulary” which can explain some of the <b>confusion</b> customers might experience.</p>
<p>I think the other culprit is the current <b>economic environment</b>. Companies might be inclined to pick one technology over another simply based on <b>cost</b>, not on customer experience or interaction capabilities. Furthermore, companies are squeezing their budgets as much as they can while trying to keep more control over their projects.</p>
<p>I’m convinced that if they could design the solutions <b>themselves</b>, they probably would, but the truth is they simply <b>can’</b><b>t</b>. <span style="text-decoration: underline;">But they <b>don’</b><b>t</b> realize they can&#8217;t!</span> So that&#8217;s where I think designers like us come into play to help them learn about our design processes and methodologies in a way that they may be confident enough to <b>contribute</b>, which in return allows designers to obtain very rich <b>feedback </b>out of them.</p>
<p>I really liked the way <a href="http://www.design.cmu.edu/show_person.php?t=f&amp;id=MarkBaskinger" target="_blank">Mark Baskinger</a> explained the differences he sees between industrial  designers and interaction designers:</p>
<blockquote><p><i>“[Customers] may think they are directing, but really what they are doing is learning, and as a designer we’re interpreting their direction as sort of boundaries, wishes and desires we can operate within to really challenge the opportunity and do some really good design.”</i></p></blockquote>
<p>I think that if designers are conscious about this situation and continue to play the role of sounding boards that customers can leverage to bounce ideas off of, help plan strategies and the guide them through the process, the ones that will benefit the most are the ones that really keep us <b>all </b>in business — <b>our users</b>.</p>
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		<title>Seductive Design and Humor</title>
		<link>http://feedproxy.google.com/~r/VUIDesign/~3/YAyKn1-QpnU/seductive-design-and-humor.htm</link>
		<comments>http://www.vuidesign.net/seductive-design-and-humor.htm#comments</comments>
		<pubDate>Wed, 24 Mar 2010 00:35:35 +0000</pubDate>
		<dc:creator>eolvera</dc:creator>
				<category><![CDATA[Customer Experience]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.vuidesign.net/?p=147</guid>
		<description><![CDATA[I was recently asked about the presence of humor in IVR applications. To be honest with you, I haven&#8217;t ran across too many of those, other than the one implemented at Travelocity. One of their menu choices is to hear a gnome joke. On top of it, they allowed user participation by inviting people to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="  " src="http://www.vuidesign.net/wp-content/images/sense_of_humor.jpg" alt="Sense of Humor" width="180" height="173" />I was recently asked about the presence of <b>humor </b>in IVR applications. To be honest with you, I haven&#8217;t ran across too many of those, other than the one implemented at <a href="http://www.travelocity.com/" target="_blank">Travelocity</a>. One of their menu choices is to hear a <b>gnome joke</b>. On top of it, they allowed <b>user participation</b> by inviting people to submit jokes. You can hear it by dialing <i><b>888.Travelocity</b></i>, say <i><b> </b></i>“<i>”No</i><i>”</i><i><b> </b><b> </b></i> on the first prompt, and then say <i><b></b></i>“<i>gnome joke of the day<b></b></i><i>”</i>.</p>
<p>Aside from the entertainment aspect of this type of design, I realized that the same question seems to be popping around in other aspects of User Interface Design. It seems many designers are transitioning from a notion of <i><b></b></i>“self service<i>”</i> or “automation<i>”</i> to one of “user experience<i>”</i> and “engagement<i>”</i>.</p>
<p>In particular, I&#8217;ve seen a special type of emphasis on designers trying to marry <a href="http://www.surl.org/usabilitynews/112/aesthetic.asp" target="_blank">appeal with usability</a>. Some studies have shown that <b>first impressions</b> have a longer lasting effect than initially thought, and that it not only affects someone&#8217;s willingness to <b>try</b> the system but also to <b>push through</b> usability barriers, ending up in a more <b>satisfying</b> experience.</p>
<p>Interestingly enough, in the case of websites, researchers found that users rate <b>high appeal</b> as more interesting, easier to use, easier to navigate, more accurate, more trustworthy, and <b>overall</b> more satisfying than a low appealing counterpart (even if their usability is superior). Hence designers are arguing that aspects of <b>psychology</b> and <b>human behavior</b> such as persuasion should be (and are being) added to all designs (digital and physical).</p>
<p>Think about some of the things you know about people: <i>they like to interact, they like to be entertained, they are curious, etc.</i></p>
<p>So, how can you leverage that? For example, if we focus on the notion of being <b>funny </b>and <b>playful</b>, they&#8217;ve found that humor and surprises can be addictive and exciting, increasing the desire of a user to use a system and to be more forgiving towards unexpected situations (I recently talked about the <a href="http://www.vuidesign.net/the-art-and-humor-of-error-messages.htm" target="_blank">use of humor in error messages</a>).</p>
<p>Who hasn&#8217;t seen twitter&#8217;s fail whale?</p>
<div><img class="aligncenter" style="margin-top: 10px; margin-bottom: 10px;" src="http://www.vuidesign.net/wp-content/images/twitter-whale-fail.jpg" alt="" width="400" height="298" /></div>
<p>Or what about or flickr&#8217;s &#8220;error page&#8221; which you could color and send back to enter a  contest for a Pro account?</p>
<div><img class="aligncenter" style="margin-top: 10px; margin-bottom: 10px;" src="http://www.vuidesign.net/wp-content/images/flickr-down.jpg" alt="" width="462" height="440" /></div>
<p>I&#8217;ll argue that there&#8217;s definitively value in <b>humor</b>, but that humor for humor sake should not the intent. We should rather focus on <b>how to improve the experience</b> and make the interactions more “sticky” by carefully planning how to infuse our designs with elements like humor. Some designers like <a href="http://www.andybudd.com/" target="_blank">Andy Budd</a> are calling this <b>“Seductive Design”</b>.</p>
<p>Below you&#8217;ll find the video and slides of one of his recent presentations which I found extremely fascinating. Enjoy!</p>
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<div id="__ss_2444627" style="width: 425px;"><strong style="display:block;margin:12px 0 4px"><a title="Seductive Design" href="http://www.slideshare.net/andybudd/seductive-design">Seductive Design</a></b><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=seductivedesign-091107082134-phpapp02&amp;stripped_title=seductive-design" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=seductivedesign-091107082134-phpapp02&amp;stripped_title=seductive-design" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
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		<title>Be careful what you brand for</title>
		<link>http://feedproxy.google.com/~r/VUIDesign/~3/dUaPlcyUIS8/be-careful-what-you-brand-for.htm</link>
		<comments>http://www.vuidesign.net/be-careful-what-you-brand-for.htm#comments</comments>
		<pubDate>Fri, 12 Mar 2010 00:31:44 +0000</pubDate>
		<dc:creator>eolvera</dc:creator>
				<category><![CDATA[Customer Experience]]></category>
		<category><![CDATA[Fun Stuff]]></category>

		<guid isPermaLink="false">http://www.vuidesign.net/?p=143</guid>
		<description><![CDATA[I normally get my fair share of laughs (and tears) from listening to user call recordings and their experiences while using automated systems. But a friend of mine just sent me one from a user interacting with a call center agent. We all know that the use of jargon and technical terminology can cause confusion [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="Brand mistakes" src="http://www.vuidesign.net/wp-content/images/GoodBadChoice.jpg" alt="" width="230" height="115" /> I normally get my fair share of laughs (and tears) from listening to user call recordings and their experiences while using automated systems. But a friend of mine just sent me one from a user interacting with a call center agent.</p>
<p>We all know that the use of <b>jargon </b>and <b>technical </b>terminology can cause confusion on the user&#8217;s mind, but this is one of those rare cases where the problem comes from the <b>branding </b>decisions the company made.</p>
<p>To be honest with you, at first I though it was a prank call, but then over the course of the call you can hear traffic noise on the background (the user seems to have been calling from a public phone), and even some side-speech towards the end, so I think this was indeed a real caller with real concerns and confusion.</p>
<p>Just a little bit of background first. The name of the company is <a href="http://www.telcel.com" target="_blank">Telcel</a>, and they are one of the largest cell phone service providers in Mexico, and as most service providers in the US, they also provide pre-paid plan alternatives. Just like AT&amp;T has branded such plans as &#8221; <a href="http://www.wireless.att.com/cell-phone-service/go-phones/index.jsp" target="_blank">GoPhone</a>&#8220;, in this case they opted for the name &#8220;Amigo&#8221;, which when translated literally means &#8220;Friend&#8221;, and that&#8217;s where the confusion started&#8230;</p>
<p><span style="text-decoration: underline;"><i><span style="color: #ff0000;">Disclaimer:</span></i></span> If you speak Spanish, I suggest listening to the whole call first. Otherwise, simply scroll down and read the a translated transcription of some interaction snippets that are a good testament of what can go wrong when you have confusing product names.</p>
<p><b>Priceless conversation points:</b></p>
<p>[User]  <i>&#8220;When I want to make a call, it tells me that my Amigo&#8217;s balance has been used-up. But I want to know about my balance, not my friend&#8217;s balance&#8221;</i><br />
[Agent] (you can almost hear her laughing her head off)<br />
[User] <i>&#8220;I&#8217;m not interested in knowing if my friend has a balance, I want to know mine&#8221;</i></p>
<p>At that point, the agent kindly explains to the user that if she&#8217;s consulting the balance from her phone, then that means the balance she is hearing belongs to her, and that &#8220;Amigo&#8221; is simply the name of the service.</p>
<p>Nevertheless, the user continues:</p>
<p><i>&#8220;It also tells me that I can add $30 of airtime with an Amigo. So, do I have to give $30 to my friend to do so?&#8221;</i></p>
<p>Amazing, isn&#8217;t it? Well, aside from the funny aspects of it, the other part that I noticed is that even though the agent understood the situation and could probably tell that this user is struggling with the concepts, she <b>doesn&#8217;t adapt</b> her conversation to the current situation and sticks to scripted messages, full of more <b>branded terms and jargon</b> such as &#8220;to make a deposit you&#8217;ll require an electronic record or re-charge card&#8221;, &#8220;you will need to visit a location to buy an Amigo card to enter it into your phone, scratching the access code and dialing *333&#8243;</p>
<p>In my <a href="http://www.vuidesign.net/the-art-and-humor-of-error-messages.htm" target="_blank">last post</a> I talked about the elements that all recovery strategies should have, but in this case, even though the agent explained the situation and provided a solution, I think she left the empathy out of the question, probably leaving our &#8220;Amiga&#8221; even more confused.</p>
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