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	<title>Valista in the News</title>
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        <![CDATA[News articles about Valista in international printed media and digital press]]>
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      <title>Mobile Marketing Magazine: 25 Feb 2009</title>
      <description>
&lt;p&gt;
      Evanna Kearins, Director of Marketing at Valista, offers tips and tricks   for advertisers and service providers who would like to successfully augment   their mobile marketing and merchandising campaigns
    &lt;/p&gt;&lt;br /&gt;&lt;a href="http://www.valista.com/news/article.php?article=676"&gt;read more &amp;gt;&lt;/a&gt;
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      <title>Mobile Marketer: 20 Feb 2009</title>
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&lt;p&gt;
  In the current economic decline, small adjustments within a mobile marketing   program can make the difference between increased revenue and trifling results.
&lt;/p&gt;&lt;br /&gt;&lt;a href="http://www.valista.com/news/article.php?article=674"&gt;read more &amp;gt;&lt;/a&gt;
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      <title>CollegeRecruiter.com: 20 Feb 2009</title>
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&lt;p&gt;
      I've got to admit: I've been thinking a lot recently about mobile web sites, cell   phone text messaging, keywords,   and other types of mobile   marketing. CollegeRecruiter.com has been helping clients reach college   students, recent graduates, and alumni through mobile marketing campaigns for   several years now and we continue to see more and more interest from more and   more clients. And as we accumulate more and more experience, we're starting to   see some best practices develop.
    &lt;/p&gt;&lt;br /&gt;&lt;a href="http://www.valista.com/news/article.php?article=675"&gt;read more &amp;gt;&lt;/a&gt;
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      <title>TMCnet.com: 19 Feb 2009</title>
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&lt;p&gt;
For advertisers and service providers looking to enhance their campaigns through mobile marketing, Valista has some important tips.
&lt;/p&gt;&lt;br /&gt;&lt;a href="http://www.valista.com/news/article.php?article=673"&gt;read more &amp;gt;&lt;/a&gt;
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      <title>TechNews.AM: 18 Feb 2009</title>
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&lt;p&gt;
  Mobile commerce solutions provider Valista is offering up some tips to help   advertisers and service providers get more from their mobile marketing   campaigns.
&lt;/p&gt;&lt;br /&gt;&lt;a href="http://www.valista.com/news/article.php?article=672"&gt;read more &amp;gt;&lt;/a&gt;
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      <title>Mobile Content Today: 18 Feb 2009</title>
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&lt;p&gt;
    Mobile commerce solutions provider Valista is offering up some tips to help   advertisers and service providers get more from their mobile marketing   campaigns.
  &lt;/p&gt;&lt;br /&gt;&lt;a href="http://www.valista.com/news/article.php?article=671"&gt;read more &amp;gt;&lt;/a&gt;
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      <title>Webwereld: 19 Feb 2009</title>
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&lt;p&gt;
  By 2011, more than 70 percent of the world's population will   carry at least one mobile phone, according to Valista. Many of them will be using their   phones to perform functions that go beyond talk, including banking, using social   networks, and finding information.
&lt;/p&gt;&lt;br /&gt;&lt;a href="http://www.valista.com/news/article.php?article=670"&gt;read more &amp;gt;&lt;/a&gt;
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      <title>The Industry Standard: 17 Feb 2009</title>
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&lt;p&gt;
  By 2011, more than 70 percent of the world's population will carry at least   one mobile phone, according to Gizmag. Many of   them will be using their phones to perform functions that go beyond talk,   including banking, using social networks, and finding information.
&lt;/p&gt;&lt;br /&gt;&lt;a href="http://www.valista.com/news/article.php?article=669"&gt;read more &amp;gt;&lt;/a&gt;
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      <title>Digital Transactions: 11 Feb 2009</title>
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&lt;p&gt;
  Social networks and game sites—and sites that are some of  both—are capturing consumers by the millions. Where there’s such commerce,  transactions will follow. But can anyone come up with a workable payments  system?
&lt;/p&gt;&lt;br /&gt;&lt;a href="http://www.valista.com/news/article.php?article=668"&gt;read more &amp;gt;&lt;/a&gt;
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      <title>Mobile Banker: 22 Dec 2008</title>
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    &lt;p&gt;
      An alternative payments start-up says it is planning to offer an online   micropayment system for cell phone users in the United States.
    &lt;/p&gt;&lt;br /&gt;&lt;a href="http://www.valista.com/news/article.php?article=667"&gt;read more &amp;gt;&lt;/a&gt;
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      <title>Wireless Week: 15 Dec 2008</title>
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&lt;p&gt;By Fran Heeran&lt;/p&gt;&lt;br /&gt;&lt;a href="http://www.valista.com/news/article.php?article=666"&gt;read more &amp;gt;&lt;/a&gt;
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      <title>Gamers Daily News: 15 Dec 2008</title>
      <description>
 &lt;p&gt;
      Valista, makes multi-channel payments, settlement and service lifecycle    management solutions,
      accelerating and automating digital commerce. That’s quite a mouthful so    Gamers Daily News took the time to talk with Mark Denton,    Director of Product Management at Valista to sort it all out.&lt;/p&gt;&lt;br /&gt;&lt;a href="http://www.valista.com/news/article.php?article=665"&gt;read more &amp;gt;&lt;/a&gt;
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      <title>Vanilla Plus: 12 Dec 2008</title>
      <description>
&lt;p&gt;
  There is  clearly momentum behind the transition among communication service providers to  web self-care for their customers. But what is the impact on bottom lines of  adopting online billing, payment and self-care? And, as VanillaPlus's editor,  Jeremy Cowan asks, what issues are preventing us more from adopting opnline  payments? Are CPSs actiong on their inate advantages as online payment service  hosts such as customer identification, age and credit verification?
&lt;/p&gt;&lt;br /&gt;&lt;a href="http://www.valista.com/news/article.php?article=664"&gt;read more &amp;gt;&lt;/a&gt;
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      <title>Hot Frog: 01 Dec 2008</title>
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&lt;p&gt;
  This is the focus of the in game commerce solution that will enable   entertainment companies in the field of interactive gaming solutions to increase   their revenue and extend the life cycle of the game itself by offering digital   assets for sale during gameplay. With this technology available, virtual worlds   such as social networks, game development studios and multiplayer intermediaries   will have the ability to easily track the products that they wish to sell and   provide to game players.
&lt;/p&gt;&lt;br /&gt;&lt;a href="http://www.valista.com/news/article.php?article=663"&gt;read more &amp;gt;&lt;/a&gt;
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      <title>MMOHub: 30 Nov 2008</title>
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&lt;p&gt;
  Valista Steps in to Help Manage Game Economies
&lt;/p&gt;&lt;br /&gt;&lt;a href="http://www.valista.com/news/article.php?article=662"&gt;read more &amp;gt;&lt;/a&gt;
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      <title>My Warcraft Store: 30 Nov 2008</title>
      <description>
&lt;p&gt;Valista Steps in to Help Manage Game Economies &lt;/p&gt;&lt;br /&gt;&lt;a href="http://www.valista.com/news/article.php?article=661"&gt;read more &amp;gt;&lt;/a&gt;
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      <title>Gamers Daily News: 24 Nov 2008</title>
      <description>
&lt;p&gt;
        Valista (&lt;a href="http://www.valista.com"&gt;www.valista.com&lt;/a&gt;), recently announced its move into the gaming   market with the launch of the company's In-Game Commerce Solution, enabling   interactive entertainment companies to extend the lifecycle of games and   increase revenue through the sales of rights and digital assets during game   play. Game publishers, multiplayer intermediaries, game development studios,   social networks and virtual worlds now have the technology available to   transition to new business models such as free-to-play and time-based   play.
&lt;/p&gt;&lt;br /&gt;&lt;a href="http://www.valista.com/news/article.php?article=660"&gt;read more &amp;gt;&lt;/a&gt;
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      <title>Info World: 18 Nov 2008</title>
      <description>
&lt;p&gt;
Valista is a company that calls itself an   enabler of payments transaction processing. Its services enable multiple payment   methods -- including SMS and the Web -- to pass payment to credit and debit   accounts. It's privately held, and serves businesses in North America, Europe,   and Asia. Monday, Valista is launching a new service that branches off its   standard payment offerings. The new focus: Online and mobile games.
&lt;/p&gt;&lt;br /&gt;&lt;a href="http://www.valista.com/news/article.php?article=657"&gt;read more &amp;gt;&lt;/a&gt;
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      <title>Mad.co.uk: 18 Nov 2008</title>
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&lt;p&gt;
  The Video  Gaming Industry is currently experiencing explosive growth, especially in the  area of online, multiplayer gaming. &lt;a href="/about/people.php?id=5"&gt;Evanna Kearins&lt;/a&gt;, marketing director, Valista  explains more.
&lt;/p&gt;&lt;br /&gt;&lt;a href="http://www.valista.com/news/article.php?article=656"&gt;read more &amp;gt;&lt;/a&gt;
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      <title>IDG.no: 18 Nov 2008</title>
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&lt;p&gt;
  Valista is a company that calls itself an   enabler of payments transaction processing. Its services enable multiple payment   methods -- including SMS and the Web -- to pass payment to credit and debit   accounts. It's privately held, and serves businesses in North America, Europe,   and Asia. Monday, Valista is launching a new service that branches off its   standard payment offerings. The new focus: Online and mobile games.
&lt;/p&gt;&lt;br /&gt;&lt;a href="http://www.valista.com/news/article.php?article=655"&gt;read more &amp;gt;&lt;/a&gt;
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