<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4264631525361463255</id><updated>2024-12-18T22:18:00.132-05:00</updated><category term="3D Max"/><category term="3D Modeling"/><category term="3D Stuff"/><category term="Videojuegos"/><category term="Jeep Willys"/><category term="Chibchabots"/><category term="Tutorial"/><category term="maxscript"/><title type='text'>Venom Neko 3D</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://venomneko.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://venomneko.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Venom Neko</name><uri>http://www.blogger.com/profile/02832478718605692727</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_h2CZTjmL8Oo/Sn7fYw_8DjI/AAAAAAAAA6E/8nQ5dwt9xRo/S220/icon-robot-big.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4264631525361463255.post-1902626866870775353</id><published>2012-01-19T22:54:00.000-05:00</published><updated>2012-01-22T01:38:54.639-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D Max"/><category scheme="http://www.blogger.com/atom/ns#" term="maxscript"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial"/><title type='text'>Scripting en 3ds max</title><content type='html'>&lt;b&gt;Ya soy un experto en 3d max, por qué debería aprender programación?&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
En realidad no todos los artistas llegan a necesitar hacer scripts, pero es una valiosa herramienta que os puede volver más productivo. Supongamos que necesitamos sacar renders de todos los personajes de un juego para una presentación,&amp;nbsp;&lt;b&gt;&amp;nbsp;&lt;/b&gt;la forma más fácil es crear o bajar un script que permita sacar renders en las cuatro vistas&amp;nbsp;estándar&amp;nbsp;de todos los modelos en una carpeta. Otros casos en los que puede ser de utilidad:&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Automatizar animaciones sencillas que puedan mejorar la apariencia de un proyecto, como por ejemplo: una pared de ladrillos que se vaya construyendo así misma.&lt;/li&gt;
&lt;li&gt;Realizar riggings complicados de manera&amp;nbsp;automática.&lt;/li&gt;
&lt;li&gt;Cambiar todos los materiales de una escena de v-ray a mental-ray o viceversa.&lt;/li&gt;
&lt;li&gt;Mover los&amp;nbsp;pivotes&amp;nbsp;de muchos objetos a la vez.&lt;/li&gt;
&lt;li&gt;Automatizar tareas repetitivas en animación, modelado, físicas, etc.&lt;/li&gt;
&lt;li&gt;Crear GUIs y herramientas personalizadas.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;b&gt;Basta de parloteo, &amp;nbsp;en donde escribo los comandos?&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
Bueno, para crear un script se pueden usar varias ventanas dentro de 3D Max, la forma más sencilla es escribir un comando en la esquina inferior izquierda de la interfaz por defecto:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0RS1S67B-9BCu9KJvHhwswl7nIdJp5k-23wWAc1YJhfKWS3auqXjqiDe_o72Q2zhFwrRmQeMDMMH9ID2mvebWV0KA2ir7yip9EXVfnbksVenBfL1UxeQvPZjGJRj2lne5kGw_GHgmRDLe/s1600/maxscript0.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0RS1S67B-9BCu9KJvHhwswl7nIdJp5k-23wWAc1YJhfKWS3auqXjqiDe_o72Q2zhFwrRmQeMDMMH9ID2mvebWV0KA2ir7yip9EXVfnbksVenBfL1UxeQvPZjGJRj2lne5kGw_GHgmRDLe/s1600/maxscript0.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
En la parte rosa se escribe un comando y se ve el resultado de este en el área blanca, por cierto, se puede usar como una calculadora improvisada. También se puede escribir un comando más útil como por ejemplo:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Box &lt;/b&gt;width:5 length:5 height:5&lt;br /&gt;
&lt;br /&gt;
Esto creará una caja con los&amp;nbsp;parámetros&amp;nbsp;especificados en las coordenadas (0,0,0)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Hay alguna forma más fácil de averiguar cuales son los comandos?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
El editor &lt;i&gt;Listener Window &lt;/i&gt;permite la grabación de Macros, es decir que las acciones que se realicen mediante la interfaz gráfica se&amp;nbsp;transcribirán&amp;nbsp;como código en esta ventana.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9oTVbO1IQRjlWIgKR18cD019ehSKxR8ARwzccLrDtBUOzk0OkXSN4w3SCz1fbMo_M_43cdCnacw1b_w-hyTkB5N05OhDKQDZitChcfFmpc_9nLOzkbZVwjNNTnEz0g0RnFx_8HZ-II9Sk/s1600/maxscript_listener_window.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;198&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9oTVbO1IQRjlWIgKR18cD019ehSKxR8ARwzccLrDtBUOzk0OkXSN4w3SCz1fbMo_M_43cdCnacw1b_w-hyTkB5N05OhDKQDZitChcfFmpc_9nLOzkbZVwjNNTnEz0g0RnFx_8HZ-II9Sk/s320/maxscript_listener_window.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Para activar la grabación de macros hay que abrir la &lt;i&gt;Listener Window&lt;/i&gt;&amp;nbsp;e ir al menú &lt;i&gt;Macrorecorder &amp;nbsp;&lt;/i&gt;y activar la opción &lt;i&gt;Enable&lt;/i&gt;&lt;i&gt;.&amp;nbsp;&lt;/i&gt;Al activarlo se&amp;nbsp;generaran&amp;nbsp;comandos maxscript cuando se ejecuten acciones en la GUI, por ejemplo al crear varias primitivas se verá algo como esto:&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS9q0IBsv58NBd7f4FyDjWRHIVQB-tOBMecHnEZcj6sCN9N6WdujL7UkzUyqiGKl6t0UfAIKkdlZFCh5qgurF_MOaRNw56bE0buwt2gvbEo3lMH_b2TceF-sfYmwBcyGc11He4HkjDxm14/s1600/maxscript_macro_recorder.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;123&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS9q0IBsv58NBd7f4FyDjWRHIVQB-tOBMecHnEZcj6sCN9N6WdujL7UkzUyqiGKl6t0UfAIKkdlZFCh5qgurF_MOaRNw56bE0buwt2gvbEo3lMH_b2TceF-sfYmwBcyGc11He4HkjDxm14/s400/maxscript_macro_recorder.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
La ventana tiene dos secciones, en el área rosa se ingresan los comandos y los resultados aparecen en el área blanca, si aparecen mensajes en rojo quiere decir que hubo un error en los comandos&amp;nbsp;ingresados.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Un pequeño ejemplo: crear una caja y moverla&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
Si se va crear un script con varias líneas es recomendable usar el &lt;i&gt;Editor Window&lt;/i&gt; en vez del &lt;i&gt;Listener Window&lt;/i&gt;, se puede acceder a este haciendo clic derecho, sobre la zona de código y seleccionando&lt;i&gt; Editor Window, &lt;/i&gt;una vez abierta esta ventana escribir los siguientes comandos:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;script src=&quot;https://gist.github.com/1630822.js?file=caja.ms&quot;&gt;
&lt;/script&gt;&lt;br /&gt;
La explicación del script anterior va a continuación:&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Las líneas que comienzan con los caracteres &quot;--&quot; son llamados comentarios y no hacen nada, simplemente sirven para documentar el código.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Cuando se crea la caja se guarda una referencia a esta en una&amp;nbsp;variable&amp;nbsp;llamada &lt;i&gt;b&lt;/i&gt;. Las variables son como cajones que guardan información hasta cuando uno la necesite.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;La línea siguiente cambia la posición de la caja, para especificar la posición hay que especificar las coordenadas entre&amp;nbsp;paréntesis&amp;nbsp;cuadrados así [1, 2, 3], en donde las posiciones hacen referencia a las coordenadas x, y, z.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Algo parecido sucede con la escala, la cual también se&amp;nbsp;especifica&amp;nbsp;usando&amp;nbsp;paréntesis&amp;nbsp;cuadrados.&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
&lt;b&gt;Pero eso lo puedo hacer sin scripting&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
El ejemplo anterior puede ser replicado&amp;nbsp;fácilmente&amp;nbsp;usando otras herramientas, pero que pasaría si no fuera una sola&amp;nbsp;pirámide, sino cientos, y además tuvieran que ser animadas una&amp;nbsp;después&amp;nbsp;de otra, es un ejemplo un poco extremo, pero ilustra el punto.&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Algún ejemplo más útil que me pueda convencer de que esto sirve para algo?&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
Supongamos que tenemos que crear una pirámide azteca algo abstracta, se puede usar el script siguiente para cumplir el propósito:
&lt;br /&gt;
&lt;script src=&quot;https://gist.github.com/1631019.js?file=aztec_pyramid.ms&quot;&gt;
&lt;/script&gt;

&lt;br /&gt;
&lt;div&gt;
La explicación del código va así, el comando &amp;nbsp;&lt;i&gt;for&amp;nbsp;&lt;/i&gt;sirve&amp;nbsp;para repetir los comandos que se ingresen entre los&amp;nbsp;paréntesis, en este caso va a repetir la creación de una caja 10 veces, la variable&lt;i&gt; i&lt;/i&gt; (o cualquiera que se especifique )&amp;nbsp;sirve para saber dentro del código en que paso va la repetición, en este caso sirve para variar el ancho de cada piso de la&amp;nbsp;pirámide.&amp;nbsp;&lt;/div&gt;
&lt;strong&gt; Me gusto, ahora en donde donde continuo &lt;/strong&gt;

&lt;br /&gt;
Existen algunos conceptos fundamentales en programación como son las variables, las estructuras de control (if-else, while, for), con esos conceptos básicos se pueden crear herramientas interesantes.
&lt;br /&gt;
Aunque para aprovechar el poder de los scripts no es necesario crearlos uno mismo, existen muchos desarrolladores que los crean y los obsequian a la comunidad sin esperar nada a cambio, uno de los sitios en donde se encuentra gran cantidad de scripts es:
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt; &lt;a href=&quot;http://www.scriptspot.com/&quot;&gt; ScriptSpot&lt;/a&gt;&amp;nbsp;: es un gran repositorio de scripts para 3ds max, se encuentra de todo.&lt;/li&gt;
&lt;li&gt; &lt;a href=&quot;http://www.blogger.com/cg.tutsplus.com&quot;&gt; Cg Tuts&lt;/a&gt; (en inglés): en este se encuentran algunos tutoriales interesantes de maxscript, MEL (Maya embedded language) y Python &lt;/li&gt;
&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://venomneko.blogspot.com/feeds/1902626866870775353/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/4264631525361463255/1902626866870775353' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/1902626866870775353'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/1902626866870775353'/><link rel='alternate' type='text/html' href='http://venomneko.blogspot.com/2012/01/scripting-en-3ds-max.html' title='Scripting en 3ds max'/><author><name>Venom Neko</name><uri>http://www.blogger.com/profile/02832478718605692727</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_h2CZTjmL8Oo/Sn7fYw_8DjI/AAAAAAAAA6E/8nQ5dwt9xRo/S220/icon-robot-big.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0RS1S67B-9BCu9KJvHhwswl7nIdJp5k-23wWAc1YJhfKWS3auqXjqiDe_o72Q2zhFwrRmQeMDMMH9ID2mvebWV0KA2ir7yip9EXVfnbksVenBfL1UxeQvPZjGJRj2lne5kGw_GHgmRDLe/s72-c/maxscript0.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4264631525361463255.post-4692075775976511581</id><published>2008-10-18T18:47:00.000-05:00</published><updated>2012-01-19T14:40:21.865-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D Stuff"/><title type='text'>Mini-Reel 2008</title><content type='html'>Mi mini-reel a youtube.&lt;br /&gt;&lt;br /&gt;&lt;object width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/v4Z1EZQUd64&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_profilepage&amp;fs=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/v4Z1EZQUd64&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_profilepage&amp;fs=1&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; allowScriptAccess=&quot;always&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Visitad mi canal de youtube en &lt;a href=&quot;http://www.youtube.com/venomneko&quot;&gt; http://www.youtube.com/venomneko &lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://venomneko.blogspot.com/feeds/4692075775976511581/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/4264631525361463255/4692075775976511581' title='2 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/4692075775976511581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/4692075775976511581'/><link rel='alternate' type='text/html' href='http://venomneko.blogspot.com/2008/10/el-mini-reel.html' title='Mini-Reel 2008'/><author><name>Venom Neko</name><uri>http://www.blogger.com/profile/02832478718605692727</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_h2CZTjmL8Oo/Sn7fYw_8DjI/AAAAAAAAA6E/8nQ5dwt9xRo/S220/icon-robot-big.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4264631525361463255.post-3931444557552939949</id><published>2008-10-18T18:10:00.000-05:00</published><updated>2012-01-20T00:55:35.938-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D Stuff"/><category scheme="http://www.blogger.com/atom/ns#" term="Videojuegos"/><title type='text'>La magia de los videojuegos: proceso de transferencia de detalle del modelo en alta al modelo en baja</title><content type='html'>En los videojuegos modernos, como desde la&amp;nbsp;época&amp;nbsp;de Half-Life 2 se ha usado una técnica llamada normal mapping, para que un modelo de bajo número de&amp;nbsp;polígonos&amp;nbsp;alrededor de miles parezca tener bastante detalle como si tuviera millones de&amp;nbsp;polígonos. La idea es construir un modelo superdetallado en Mudbox, ZBrush o Sculptris el cual puede tener más de quince millones de&amp;nbsp;polígonos, esta información se transfiere mediante una textura especial llamada Normal Map al modelo de bajos&amp;nbsp;polígonos. En el caso del Armadillo 3D con la ayuda del normal map queda así:&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ-QWMXNsLdjLBymJPIL5ZGAr8StCIUbVUuawmVFgeM3L2cNjUDklO8SMm4hN5gy6IfEcuGgGE7c3lND-GoHbeZWBe65bLTqOSHc32DEYZl6z9WmbfhArcrd0zn-QH1tW-v7S1iAMNLvzx/s1600/normalmap_explanation.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;373&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ-QWMXNsLdjLBymJPIL5ZGAr8StCIUbVUuawmVFgeM3L2cNjUDklO8SMm4hN5gy6IfEcuGgGE7c3lND-GoHbeZWBe65bLTqOSHc32DEYZl6z9WmbfhArcrd0zn-QH1tW-v7S1iAMNLvzx/s400/normalmap_explanation.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://venomneko.blogspot.com/feeds/3931444557552939949/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/4264631525361463255/3931444557552939949' title='1 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/3931444557552939949'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/3931444557552939949'/><link rel='alternate' type='text/html' href='http://venomneko.blogspot.com/2008/10/proceso-de-transferencia-de-detalle.html' title='La magia de los videojuegos: proceso de transferencia de detalle del modelo en alta al modelo en baja'/><author><name>Venom Neko</name><uri>http://www.blogger.com/profile/02832478718605692727</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_h2CZTjmL8Oo/Sn7fYw_8DjI/AAAAAAAAA6E/8nQ5dwt9xRo/S220/icon-robot-big.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ-QWMXNsLdjLBymJPIL5ZGAr8StCIUbVUuawmVFgeM3L2cNjUDklO8SMm4hN5gy6IfEcuGgGE7c3lND-GoHbeZWBe65bLTqOSHc32DEYZl6z9WmbfhArcrd0zn-QH1tW-v7S1iAMNLvzx/s72-c/normalmap_explanation.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4264631525361463255.post-8628234209039736871</id><published>2008-10-18T18:02:00.001-05:00</published><updated>2012-01-19T14:40:37.705-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D Stuff"/><category scheme="http://www.blogger.com/atom/ns#" term="Videojuegos"/><title type='text'>Armadillo 3D: Comparación Lowpoly vs Highpoly</title><content type='html'>En verde: versión Low antes de Mudbox, en gris, después de Mudbox&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL5Qbng3xbcNUUonWWDRoUO8xfpnRbTCU0MjyzwbGqVHkmh3xF73qh5Fz6T-PxajunTOuKW-AH-rtMkGwDjN4-iB1sLh5ghtUHHj6EQXHgEmjxThAfze1o8a_C2Z3tbATCL-7ZvaKD9-bk/s1600-h/shot08.png&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL5Qbng3xbcNUUonWWDRoUO8xfpnRbTCU0MjyzwbGqVHkmh3xF73qh5Fz6T-PxajunTOuKW-AH-rtMkGwDjN4-iB1sLh5ghtUHHj6EQXHgEmjxThAfze1o8a_C2Z3tbATCL-7ZvaKD9-bk/s320/shot08.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5258633555926619714&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAGq7QoLkoxJ6_g2bULndB2VcAXqkSy55adMvMY41v742-IdDZo9z8jtbGvL1RoUptCHJfCHXIQrmftFzEAcAkZeKYWRwJyeQfFWHw2VShrn-ttOQ6VcOJoyiiw7seIEa1uI8zInbGZsra/s1600-h/shot33.png&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAGq7QoLkoxJ6_g2bULndB2VcAXqkSy55adMvMY41v742-IdDZo9z8jtbGvL1RoUptCHJfCHXIQrmftFzEAcAkZeKYWRwJyeQfFWHw2VShrn-ttOQ6VcOJoyiiw7seIEa1uI8zInbGZsra/s320/shot33.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5258633345967530850&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://venomneko.blogspot.com/feeds/8628234209039736871/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/4264631525361463255/8628234209039736871' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/8628234209039736871'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/8628234209039736871'/><link rel='alternate' type='text/html' href='http://venomneko.blogspot.com/2008/10/compracin-low-high.html' title='Armadillo 3D: Comparación Lowpoly vs Highpoly'/><author><name>Venom Neko</name><uri>http://www.blogger.com/profile/02832478718605692727</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_h2CZTjmL8Oo/Sn7fYw_8DjI/AAAAAAAAA6E/8nQ5dwt9xRo/S220/icon-robot-big.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL5Qbng3xbcNUUonWWDRoUO8xfpnRbTCU0MjyzwbGqVHkmh3xF73qh5Fz6T-PxajunTOuKW-AH-rtMkGwDjN4-iB1sLh5ghtUHHj6EQXHgEmjxThAfze1o8a_C2Z3tbATCL-7ZvaKD9-bk/s72-c/shot08.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4264631525361463255.post-8568160040690712504</id><published>2008-10-18T17:56:00.001-05:00</published><updated>2012-01-22T02:14:22.787-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D Modeling"/><title type='text'>Detallado del Armadillo 3D</title><content type='html'>Cuando ya se le ha dado la forma básica en Max, se pasa a hacer detalles como arrugas, músculos, y ropa en Mudbox (o Zbrush), en el cual mediante una tableta con lápiz digital se dibujan estos detalles de una forma similar a como lo haría un escultor. Luego del proceso el personaje queda así.&lt;br /&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://venomneko.blogspot.com/feeds/8568160040690712504/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/4264631525361463255/8568160040690712504' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/8568160040690712504'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/8568160040690712504'/><link rel='alternate' type='text/html' href='http://venomneko.blogspot.com/2008/10/detallado-de-armad.html' title='Detallado del Armadillo 3D'/><author><name>Venom Neko</name><uri>http://www.blogger.com/profile/02832478718605692727</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_h2CZTjmL8Oo/Sn7fYw_8DjI/AAAAAAAAA6E/8nQ5dwt9xRo/S220/icon-robot-big.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEc_y7LmyNPNvhPpuK8uEwAxdbbEmP8bAvMVrZES5EKPijx5MLndwVe9gTtIrEaHQwHzOK5j-pppqc6zbaiZh4QLcS4PRMCCx8DdEyKC2wyDvxoqxIArJL9tGUNa-hS0xCkZ5MZFZyX3sF/s72-c/armadillo_detail_02.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4264631525361463255.post-7260462856945079840</id><published>2008-10-18T17:20:00.000-05:00</published><updated>2012-01-22T02:25:37.452-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D Max"/><category scheme="http://www.blogger.com/atom/ns#" term="3D Modeling"/><category scheme="http://www.blogger.com/atom/ns#" term="Videojuegos"/><title type='text'>Armadillo 3D:  creación de un modelo base para videojuego</title><content type='html'>&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
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&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;font-size: medium; text-align: left;&quot;&gt;Paso 0:&lt;/b&gt;&lt;span style=&quot;font-size: small; text-align: left;&quot;&gt;&amp;nbsp;Antes de comenzar a modelar siempre es bueno&amp;nbsp;bosquejar&amp;nbsp;un poco como va a quedar la&amp;nbsp;apariencia&amp;nbsp;final&lt;/span&gt;
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Con un spline se trata de crear un bosquejo inicial para tener las proporciones de como quedara el modelo, este se ve algo así&lt;br /&gt;
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&lt;span style=&quot;font-weight: bold;&quot;&gt;Paso 2&lt;/span&gt;: a partir de una caja se definen los los grandes volumenes usando extrusiones, &amp;nbsp;subdivisiones y la función connect de 3ds max.&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY9uU2Boxsc-2yv7iNXCDjnnYwdw1wdF-RTABHeN33AD77sJ0L8VS19yBsw2-5by20ik_dy_DARrLbPmmPjObYQS6CKyxtXKDDDYh8tiDrRjYaI3N9CCxGVz8-ZBWJFxXCFGRaIsgK3lsH/s1600-h/shot08.png&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5258630350026660386&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY9uU2Boxsc-2yv7iNXCDjnnYwdw1wdF-RTABHeN33AD77sJ0L8VS19yBsw2-5by20ik_dy_DARrLbPmmPjObYQS6CKyxtXKDDDYh8tiDrRjYaI3N9CCxGVz8-ZBWJFxXCFGRaIsgK3lsH/s320/shot08.png&quot; style=&quot;cursor: pointer; float: left; margin: 0pt 10px 10px 0pt;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
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Ya comienza a tener más forma:&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzGJz_NJxrU0GaMfiKno7Kudy1w_Qd627ER5Ty8Hie0j3PzSlkBawK6hK76edLDR9PdnPASVnvNk4sjanLTRp-8i6vKdd7LxFCJTLYqtRNmeQK5iHPORJ1iBzE9lQywsfF2zVpEATcsS5n/s1600-h/shot11.png&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5258630802404772546&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzGJz_NJxrU0GaMfiKno7Kudy1w_Qd627ER5Ty8Hie0j3PzSlkBawK6hK76edLDR9PdnPASVnvNk4sjanLTRp-8i6vKdd7LxFCJTLYqtRNmeQK5iHPORJ1iBzE9lQywsfF2zVpEATcsS5n/s320/shot11.png&quot; style=&quot;cursor: pointer; float: left; margin: 0pt 10px 10px 0pt;&quot; /&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://venomneko.blogspot.com/feeds/7260462856945079840/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/4264631525361463255/7260462856945079840' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/7260462856945079840'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/7260462856945079840'/><link rel='alternate' type='text/html' href='http://venomneko.blogspot.com/2008/10/el-proceso-de-creacin.html' title='Armadillo 3D:  creación de un modelo base para videojuego'/><author><name>Venom Neko</name><uri>http://www.blogger.com/profile/02832478718605692727</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_h2CZTjmL8Oo/Sn7fYw_8DjI/AAAAAAAAA6E/8nQ5dwt9xRo/S220/icon-robot-big.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCIOCWADUErrxFJ28yEodXKFyFXUIb_f8NDbRuXQCvxNmsqvDkoNLb_0So1xwRZUTUvxILVAieB9jxYc85df7LDomxjxcfqX8L8DrQzm5fob4P1YtncYsWCHGUtRxF5Q_nRs-co9a-wYud/s72-c/concepts.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4264631525361463255.post-8197059544112233599</id><published>2008-10-18T17:08:00.000-05:00</published><updated>2012-01-22T02:22:21.740-05:00</updated><title type='text'>Animación el Chibchabot</title><content type='html'>Luego de semanas de no trabajarle al Chibchabot, decidí retomarlo y finalizarlo. No echarle tanta cabeza al proceso de transformación, sino usar los recursos del cine (agrandar cosas, desaparecer cosas, solo hacer lo que sale en cámara). El producto final quedo así:&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=SAM65sAe11w&quot;&gt; Video en Youtube.com &lt;/a&gt;&lt;br /&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/SAM65sAe11w?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Será queda para un juego el concepto?</content><link rel='replies' type='application/atom+xml' href='http://venomneko.blogspot.com/feeds/8197059544112233599/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/4264631525361463255/8197059544112233599' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/8197059544112233599'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/8197059544112233599'/><link rel='alternate' type='text/html' href='http://venomneko.blogspot.com/2008/10/el-producto-terminado.html' title='Animación el Chibchabot'/><author><name>Venom Neko</name><uri>http://www.blogger.com/profile/02832478718605692727</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_h2CZTjmL8Oo/Sn7fYw_8DjI/AAAAAAAAA6E/8nQ5dwt9xRo/S220/icon-robot-big.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4264631525361463255.post-3993492396901443189</id><published>2008-10-18T17:06:00.000-05:00</published><updated>2012-01-19T14:26:32.373-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D Max"/><category scheme="http://www.blogger.com/atom/ns#" term="3D Modeling"/><title type='text'>Chibchabot: Semana 2</title><content type='html'>&lt;p&gt;
    Vamos, que me ha alcanzado la hora de entrega y no he finalizado, pero me a comenzado a rendir más en vísperas de la entrega del proyecto. Trabaje en un
    bosquejo de como será la transformación del Willys al Bot (el cual me quedo algo chueco), pero igual subí el video a
    YouTube para enseñar con el mal ejemplo, :P &lt;br/&gt;
&lt;/p&gt;

&lt;h3&gt;
    Willybot Animation Beta 1 aka. no es bueno comenzar a animar sin un storyboard &lt;/h3&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/FIwmhonfMb8&quot;
        width=&quot;420&quot;&gt;&lt;/iframe&gt;


&lt;br/&gt;

&lt;h3&gt;


    Willybot Animation Alpha 1 &lt;/h3&gt;

&lt;p&gt;Solo por diversión, aquí esta una versión aún más preliminar del proceso.
&lt;/p&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/czv-d7-0TSo&quot;
        width=&quot;420&quot;&gt;&lt;/iframe&gt;
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&lt;h3&gt;Los últimos shots de como va el módelo&lt;/h3&gt;

&lt;p&gt;Es un look sencillo, nada de materiales complicados ya que el modelo no tiene coordenadas UV. &lt;/p&gt;&lt;br/&gt;

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       imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot;
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       imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot;
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&lt;br/&gt;</content><link rel='replies' type='application/atom+xml' href='http://venomneko.blogspot.com/feeds/3993492396901443189/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/4264631525361463255/3993492396901443189' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/3993492396901443189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/3993492396901443189'/><link rel='alternate' type='text/html' href='http://venomneko.blogspot.com/2008/10/semana-2.html' title='Chibchabot: Semana 2'/><author><name>Venom Neko</name><uri>http://www.blogger.com/profile/02832478718605692727</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_h2CZTjmL8Oo/Sn7fYw_8DjI/AAAAAAAAA6E/8nQ5dwt9xRo/S220/icon-robot-big.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/FIwmhonfMb8/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4264631525361463255.post-5047246943478412960</id><published>2008-10-18T17:04:00.000-05:00</published><updated>2012-01-22T01:36:30.402-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D Max"/><category scheme="http://www.blogger.com/atom/ns#" term="3D Modeling"/><title type='text'>Creación de un Jeep Willys en 3D: día 2, 3 y 4</title><content type='html'>&lt;div&gt;
&lt;strong&gt;¿Cómo construir una llanta HighPoly?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;
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&lt;div&gt;
Comencé con un cilindro de 29 lados y ha terminado en un monstruo con más polígonos que el resto del modelo, no hay que modelar con demasiado detalle algunas cosas, pa la próxima.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNtLYj6CzeKHwSvm7caZmcxMwIw_0aw6kM7KYHh3BZRTVJLqlGwOdIKZvXO1eeKRnLRBmMp52yxYyWz3ysInf-r16GpFvrutc-6RICPUpwjzcmTclrp0OuIXm7lYkuVf5D1k6-y40zGqlZ/s1600/jeep_willys_2_1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNtLYj6CzeKHwSvm7caZmcxMwIw_0aw6kM7KYHh3BZRTVJLqlGwOdIKZvXO1eeKRnLRBmMp52yxYyWz3ysInf-r16GpFvrutc-6RICPUpwjzcmTclrp0OuIXm7lYkuVf5D1k6-y40zGqlZ/s320/jeep_willys_2_1.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div&gt;
Ya me veo alcanzado de tiempo para completar la animación completa del willys transformer, me va tocar animar el proceso de creación del willys.&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;div&gt;
Le modele una carpa sencilla, y el panoramico, estuve trabajando un poquito en el material del willys para que refleje un poco.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Modificador Simmetry&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;div&gt;
Para casi todos los modelos que uno hace, es más fácil trabajar un solo lado y luego usar el modificador de simetría.&lt;br /&gt;
&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMie0aXgLC_gHWpA7YFeafRNbYyvJaNCzL0AED2P7M_qwOF7TLNzofR4FTjSRyOKL1wiBZMXDCkppvt5oJAaDdmBtlQli4QKprO7fUck8zMxrChdC3kS4_-Lv9Syiqp47TlhbUCdK8ymtl/s1600/jeep_willys_2_3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMie0aXgLC_gHWpA7YFeafRNbYyvJaNCzL0AED2P7M_qwOF7TLNzofR4FTjSRyOKL1wiBZMXDCkppvt5oJAaDdmBtlQli4QKprO7fUck8zMxrChdC3kS4_-Lv9Syiqp47TlhbUCdK8ymtl/s320/jeep_willys_2_3.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/div&gt;
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&lt;b&gt;Renders finales del Jeep&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://venomneko.blogspot.com/feeds/5047246943478412960/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/4264631525361463255/5047246943478412960' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/5047246943478412960'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/5047246943478412960'/><link rel='alternate' type='text/html' href='http://venomneko.blogspot.com/2008/10/da-2-3-4-dewillybot.html' title='Creación de un Jeep Willys en 3D: día 2, 3 y 4'/><author><name>Venom Neko</name><uri>http://www.blogger.com/profile/02832478718605692727</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_h2CZTjmL8Oo/Sn7fYw_8DjI/AAAAAAAAA6E/8nQ5dwt9xRo/S220/icon-robot-big.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNtLYj6CzeKHwSvm7caZmcxMwIw_0aw6kM7KYHh3BZRTVJLqlGwOdIKZvXO1eeKRnLRBmMp52yxYyWz3ysInf-r16GpFvrutc-6RICPUpwjzcmTclrp0OuIXm7lYkuVf5D1k6-y40zGqlZ/s72-c/jeep_willys_2_1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4264631525361463255.post-7710042246598318484</id><published>2008-10-18T16:58:00.000-05:00</published><updated>2012-01-22T18:06:04.799-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D Max"/><category scheme="http://www.blogger.com/atom/ns#" term="3D Modeling"/><category scheme="http://www.blogger.com/atom/ns#" term="Jeep Willys"/><title type='text'>Creación de un Jeep Willys en 3D: día 1</title><content type='html'>&lt;b&gt;Paso 0: investigación&amp;nbsp;histórica&amp;nbsp;y referencias&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
El Jeep Willys es un vehículo utilitario construido durante la segunda guerra mundial, en tiempos de paz encontró su segundo hogar en Colombia. En la actualidad es ampliamente usado en la zona cafetera Colombiana. Entre sus ventajas se encuentra su simplicidad&amp;nbsp;mecánica, su&amp;nbsp;robustez y una exagerada capacidad de carga.&amp;nbsp;En Colombia son tan apreciados que hacen desfiles en los cuales muestrán todos su poder.&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9-sUzZZxOoRxp1DD8MGZayU8qdox9Y0m-F0SAdU0DPbVkrFy3-mYujDYRyJfwO-k4CJucd9B49r4G-bsCUolBe5kltBoOg5Drn9xstO1_mfRQBAIuudCEmami8iimNXfIOvliKaCRuni6/s1600/jeep_willys_en_colombia.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;274&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9-sUzZZxOoRxp1DD8MGZayU8qdox9Y0m-F0SAdU0DPbVkrFy3-mYujDYRyJfwO-k4CJucd9B49r4G-bsCUolBe5kltBoOg5Drn9xstO1_mfRQBAIuudCEmami8iimNXfIOvliKaCRuni6/s320/jeep_willys_en_colombia.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;
&lt;b&gt;Planos de referencia&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Luego de googlear un poco,&amp;nbsp;encontré&amp;nbsp;los planos del jeep willys modelo militar de 1941, este no es el más común en la zona cafetera, pero fue el más parecido que encontré&lt;br /&gt;
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&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDiQFGjqZSB-kxjBzWUzTlmEsoSv5ZmKc2fgTlQJ9QNT_qChfz7qee7hSJajBP7x9iEvF-6lw-NEylGixeCiC3vkGzwbIpI4P5YrWGF4ViHvyRBY5-TT8hyphenhyphenKsHeaYL36lXDeG5lfTZdv8X/s1600/w_front.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDiQFGjqZSB-kxjBzWUzTlmEsoSv5ZmKc2fgTlQJ9QNT_qChfz7qee7hSJajBP7x9iEvF-6lw-NEylGixeCiC3vkGzwbIpI4P5YrWGF4ViHvyRBY5-TT8hyphenhyphenKsHeaYL36lXDeG5lfTZdv8X/s320/w_front.png&quot; width=&quot;304&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Vista frontal&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkcng0Bgg0TuoITsuuvD1SUb8QEqbq-0ZAbfyM6SkXWpw7ycakEHkLJUZtkTV4il-e5pSYvbMDg-cm3nrOBG_L4rhm7OXT9WFpu6pDEtLWyuiluGQxoYSqHkc1zUXWgImcyjBLmyNTquie/s1600/w_side.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;160&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkcng0Bgg0TuoITsuuvD1SUb8QEqbq-0ZAbfyM6SkXWpw7ycakEHkLJUZtkTV4il-e5pSYvbMDg-cm3nrOBG_L4rhm7OXT9WFpu6pDEtLWyuiluGQxoYSqHkc1zUXWgImcyjBLmyNTquie/s320/w_side.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Vista lateral&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN-ER42dpZ46DcbvpxR7b1r3mOQq11VURl9i_vAB5pESVmcf521fnwsqtvcdmLZ19K2KO0DHUJv_QxfDr06PuXLSGjN5dRJiNeoGvGia4ZqAh4x_dsK6aVAHTChbeE31dpUqZJEFnwUXHQ/s1600/w_top.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;152&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN-ER42dpZ46DcbvpxR7b1r3mOQq11VURl9i_vAB5pESVmcf521fnwsqtvcdmLZ19K2KO0DHUJv_QxfDr06PuXLSGjN5dRJiNeoGvGia4ZqAh4x_dsK6aVAHTChbeE31dpUqZJEFnwUXHQ/s320/w_top.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Vista superior&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;br /&gt;
&lt;/ul&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Paso 1:&lt;/strong&gt; lo primero es el montaje de los planos (blueprints)&lt;/li&gt;
&lt;/ul&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCSSAyaNGoGW6KZBsBqS4zBLQ6Q5x717ibQ79dR8BUE08Z4Tv0i3EV9DP0DjHG00YSfjlDK2Y9FacUJHDp6O7UEWndMbz0W5ej9kB4PCN4Y_WiI7V4oY-EQAHe0t6i5BLzUpZ5WeduGX-M/s1600/jeep_willys_1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;279&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCSSAyaNGoGW6KZBsBqS4zBLQ6Q5x717ibQ79dR8BUE08Z4Tv0i3EV9DP0DjHG00YSfjlDK2Y9FacUJHDp6O7UEWndMbz0W5ej9kB4PCN4Y_WiI7V4oY-EQAHe0t6i5BLzUpZ5WeduGX-M/s320/jeep_willys_1.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Para el caso del Willys es bueno comenzar desde la vista lateral&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;ul&gt;&lt;br /&gt;
&lt;li&gt;&lt;strong&gt;Paso 2:&lt;/strong&gt; la segunda parte fue hacer parte del capot y parte del frente.&lt;br /&gt;&lt;div align=&quot;center&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE05WJurgaWWAFZZ59mP81YrjkVREBErvOK1RKnGC7yyNW3IrtaSymxBQkkATA8kH3C2a0jUk0h0fcoY5SpCR48TkpKgastZpP6NFCaUj6bov4ngzTzDCM3pRsp7J_WWTmwD8PZw7zbbcj/s1600/jeep_willys_2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE05WJurgaWWAFZZ59mP81YrjkVREBErvOK1RKnGC7yyNW3IrtaSymxBQkkATA8kH3C2a0jUk0h0fcoY5SpCR48TkpKgastZpP6NFCaUj6bov4ngzTzDCM3pRsp7J_WWTmwD8PZw7zbbcj/s320/jeep_willys_2.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;br /&gt;
&lt;li&gt;&lt;strong&gt;Paso 3:&lt;/strong&gt; modelar el guardabarros.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;img height=&quot;300&quot; src=&quot;http://byfiles.storage.msn.com/y1pniXNwehos7zrhbD2jtNhoNiTR3thG3jLGVywXpia4MVOOfrlcJXDDOhZqDYEVNaY&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;br /&gt;
&lt;li&gt;&lt;strong&gt; Paso 4:&lt;/strong&gt; añadi el modificador de simetría para ver como iba el asunto.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjlw391xKCjaVmMSguQTknOykK4nGvRwiJPcTa5RCVxf8HjXPqrJagycrkEMF7-19CkalInErIW97twm6CYoSn7GAevln2HGvWQOSYeikVfh-X6lSNXkHlpgvmrMIpqhKv1JCPSD6IEhjr/s1600/jeep_willys_4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjlw391xKCjaVmMSguQTknOykK4nGvRwiJPcTa5RCVxf8HjXPqrJagycrkEMF7-19CkalInErIW97twm6CYoSn7GAevln2HGvWQOSYeikVfh-X6lSNXkHlpgvmrMIpqhKv1JCPSD6IEhjr/s320/jeep_willys_4.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;br /&gt;
&lt;li&gt;&lt;strong&gt;Paso 5:&lt;/strong&gt; Prueba con el modificador MeshSmooth. &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgktSO3C9ZGtSDGmOSBhN7BlAW7-xbdHlLVk6LBLTHUfdBXug9eRnNQ5-5ssfJ705GD1j_H51C_UPIw4jzfgDcG8Khl35N0dUUpSp6kMouckaXrz0CpdBe_wrDLAsg1b7wydvF9OX_aSF6A/s1600/jeep_willys_5.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;255&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgktSO3C9ZGtSDGmOSBhN7BlAW7-xbdHlLVk6LBLTHUfdBXug9eRnNQ5-5ssfJ705GD1j_H51C_UPIw4jzfgDcG8Khl35N0dUUpSp6kMouckaXrz0CpdBe_wrDLAsg1b7wydvF9OX_aSF6A/s320/jeep_willys_5.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;br /&gt;
&lt;li&gt;&lt;strong&gt;Paso 6: &lt;/strong&gt;prueba con el material Ink&#39; N Paint, es para hacer que las cosas parezcan en dibujitos animados, aunq tiene su complique pa usarlo, pero ahi se hizo la prueba. &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV3mCvu1uJUPUT1NlIdQg3mrRAvjRPGp04Frc6YNgoqXi0yYOX_i3WSABiD1UyrhZa3x3IjbpivUiIxCo23bYxyrXOK-VM4YnyPNFt52uBAE8m24v9p8dVp8AlcMBX4QEfOREH587nFMbG/s1600/jeep_willys_6.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV3mCvu1uJUPUT1NlIdQg3mrRAvjRPGp04Frc6YNgoqXi0yYOX_i3WSABiD1UyrhZa3x3IjbpivUiIxCo23bYxyrXOK-VM4YnyPNFt52uBAE8m24v9p8dVp8AlcMBX4QEfOREH587nFMbG/s320/jeep_willys_6.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div&gt;
Astalavista. &lt;/div&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://venomneko.blogspot.com/feeds/7710042246598318484/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/4264631525361463255/7710042246598318484' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/7710042246598318484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/7710042246598318484'/><link rel='alternate' type='text/html' href='http://venomneko.blogspot.com/2008/10/da-1-as-que-ya-teniendo-el-concepto-de.html' title='Creación de un Jeep Willys en 3D: día 1'/><author><name>Venom Neko</name><uri>http://www.blogger.com/profile/02832478718605692727</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_h2CZTjmL8Oo/Sn7fYw_8DjI/AAAAAAAAA6E/8nQ5dwt9xRo/S220/icon-robot-big.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9-sUzZZxOoRxp1DD8MGZayU8qdox9Y0m-F0SAdU0DPbVkrFy3-mYujDYRyJfwO-k4CJucd9B49r4G-bsCUolBe5kltBoOg5Drn9xstO1_mfRQBAIuudCEmami8iimNXfIOvliKaCRuni6/s72-c/jeep_willys_en_colombia.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4264631525361463255.post-688689187451574739</id><published>2008-10-18T16:45:00.000-05:00</published><updated>2012-01-22T22:24:45.378-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Chibchabots"/><category scheme="http://www.blogger.com/atom/ns#" term="Jeep Willys"/><title type='text'>Chibchabots</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga0SOLgcxPC4JOXzsOI7y3TgXTs6opuCT2ZV85vknO6l3Kjtx1Yyiq-LT1hluPM1aWMwvC5rSz8mNGnO6pkxtyVGgn2CwBgrbrlLOHL-dFJiYVcK1_MhSXXiPXf3B1cS9__zvTNqHEgKqU/s1600/chibchabots.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;214&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga0SOLgcxPC4JOXzsOI7y3TgXTs6opuCT2ZV85vknO6l3Kjtx1Yyiq-LT1hluPM1aWMwvC5rSz8mNGnO6pkxtyVGgn2CwBgrbrlLOHL-dFJiYVcK1_MhSXXiPXf3B1cS9__zvTNqHEgKqU/s320/chibchabots.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Parodia a la Colombiana de Transformers, incluye personajes como Chivabot, Transmibot, Chalupabot, un camión de cerveza, Willybot (mostrado en las imágenes) y hasta el Buque Gloria versión transformer, por dificultades técnicas solo se pudo materializar el concepto de Willybot basado en el popular campero de la zona cafetera Colombiana. La idea surgió como proyecto final de un curso de animación que estaba cursando. Curiosamente a los pocos meses de haber concebido la idea, el diario El Tiempo publico unos fotomontajes de versiones Colombiananas de los transformers, incluso con algunos de los mismos personajes, prueba de que dos personas pueden tener una idea similar casi al mismo tiempo (abajo las patentes de software!!).</content><link rel='replies' type='application/atom+xml' href='http://venomneko.blogspot.com/feeds/688689187451574739/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/4264631525361463255/688689187451574739' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/688689187451574739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4264631525361463255/posts/default/688689187451574739'/><link rel='alternate' type='text/html' href='http://venomneko.blogspot.com/2008/10/chibchabots-animated-series.html' title='Chibchabots'/><author><name>Venom Neko</name><uri>http://www.blogger.com/profile/02832478718605692727</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_h2CZTjmL8Oo/Sn7fYw_8DjI/AAAAAAAAA6E/8nQ5dwt9xRo/S220/icon-robot-big.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga0SOLgcxPC4JOXzsOI7y3TgXTs6opuCT2ZV85vknO6l3Kjtx1Yyiq-LT1hluPM1aWMwvC5rSz8mNGnO6pkxtyVGgn2CwBgrbrlLOHL-dFJiYVcK1_MhSXXiPXf3B1cS9__zvTNqHEgKqU/s72-c/chibchabots.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>