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		<title>Zombie Rod Puppet</title>
		<link>http://www.vexfx.com/blog/2013/09/zombie-rod-puppet/</link>
					<comments>http://www.vexfx.com/blog/2013/09/zombie-rod-puppet/#comments</comments>
		
		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Mon, 23 Sep 2013 22:55:53 +0000</pubDate>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">http://www.vexfx.com/blog/?p=103</guid>

					<description><![CDATA[We were recently tasked with constructing a zombie torso rod puppet for a film project, and Â as with most of our projects we wanted to share the creation process with you. Â (Especially with Halloween right around the corner) Â This is more of an overview of the creation process than a tutorial, but please feel free [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zombieRodPuppet.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-142" alt="Zombie Rod Puppet" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zombieRodPuppet-580x248.jpg" width="580" height="248" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zombieRodPuppet-580x248.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zombieRodPuppet-150x64.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zombieRodPuppet-300x128.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zombieRodPuppet.jpg 700w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
<p>We were recently tasked with constructing a zombie torso rod puppet for a film project, and Â as with most of our projects we wanted to share the creation process with you. Â (Especially with Halloween right around the corner) Â This is more of an overview of the creation process than a tutorial, but please feel free to post any questions below.Â </p>
<p><span id="more-103"></span></p>
<p>&nbsp;</p>
<p><strong>Step 1:</strong> Gathering the materials</p>
<p>Many of these items can be found in your local art store, hardware store, or on the internet.</p>
<ul>
<li>Lindberg skull model kit</li>
<li>Acrylic denture teeth</li>
<li>Walgreens skeleton</li>
<li>Latex tubing</li>
<li>Zip ties</li>
<li>Hinge</li>
<li>Bearing</li>
<li>Rods for puppeteering</li>
<li>Vinyl tubing (with inner diameter matching puppeteering rods)</li>
<li><span style="line-height: 19px;">Synthetic batting</span></li>
<li>Liquid latex</li>
<li>Celophane wrap</li>
<li>Acrylic paints</li>
<li>Cotton balls</li>
<li>5 minute epoxy</li>
<li>Cyanoacrylate glue (aka super glue)</li>
<li>3m Super 77 spray adhesive</li>
<li>Hot glue &amp; glue gun</li>
<li>Heat gun</li>
<li>Hair dryer</li>
<li>FlexibleÂ liquitexÂ gloss varnish</li>
<li>Clear matte spray paint (to seal the final product)</li>
<li>Clear water based glue (such as Elmer&#8217;s washable clear school glue)</li>
<li>Red &amp; green food coloring</li>
<li>Chip brushes</li>
<li>Stipple sponges</li>
<li>Makeup sponges</li>
<li>Talcum powder</li>
<li>Flexible wire (baling wire, armature wire, etc)</li>
<li>TwineÂ </li>
<li>Airbrush</li>
<li>Plastic mixing cups</li>
<li>Mixing sticks (tung depressors, popsicle sticks, coffee swizzle sticks, etc.)</li>
<li>Plastic drop cloth (this will get messy)</li>
</ul>
<p>&nbsp;</p>
<p><strong>Step 2:</strong>Â Prepping the skeleton</p>
<p>We designed a custom mechanism to allow the skull free motion in 2 axis (pitch and yaw) using a hinge at the base and a rotating bearing between the hinge and the skull. Â This mechanism was attached to the skull and skeleton using screws and epoxy.</p>
<p>&nbsp;</p>
<p><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp1.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-104" alt="zrp1" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp1-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp1-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp1-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp1-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p>&nbsp;</p>
<p>To provide some resistance and create more natural movement we attached latex tubing to the skull so its resting position was centered and level.</p>
<p>&nbsp;</p>
<p><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp2.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-105" alt="zrp2" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp2-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp2-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp2-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp2-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p>&nbsp;</p>
<p><strong>Step 3:</strong>Â Applying the batting</p>
<p>Using 77 adhesive spray we applied layers of synthetic batting to the skeleton to create muscles.</p>
<p>&nbsp;</p>
<p><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp3.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-106" alt="zrp3" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp3-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp3-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp3-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp3-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p>&nbsp;</p>
<p>Vinyl tubing with an inner diameter that matched our puppeteering rods was then attached to the forearms at the elbow joint. Â The outside of the vinyl tubing was then lined with flexible metal wire so the attachment point could be bent into different positions to allow the puppeteers more freedom when positioning the puppet on set.</p>
<p>&nbsp;</p>
<p><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp4.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-107" alt="zrp4" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp4-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp4-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp4-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp4-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p>&nbsp;</p>
<p><strong>Step 4:</strong>Â Painting the batting</p>
<p>Using an airbrush we gave the batting a red base coat.</p>
<p>&nbsp;</p>
<p><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp5.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-108" alt="zrp5" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp5-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp5-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp5-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp5-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp6.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-109" alt="zrp6" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp6-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp6-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp6-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp6-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p>&nbsp;</p>
<p><strong>Step 5:</strong>Â The skull</p>
<p>A rotary tool was then used to carve open the skull. Â The jaw was also attached so it could swing freely as if dislocated. Â Acrylic denture teeth were also applied during this step.</p>
<p>&nbsp;</p>
<p><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp7.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-110" alt="zrp7" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp7-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp7-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp7-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp7-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p>&nbsp;</p>
<p><strong>Step 6:</strong>Â Plastic wrap</p>
<p>The entire puppet was then wrapped in cellophane. Â Heavier plastic drop clothes are often used for this skinning method, but we chose to go with several layers of thinner cellophane to get a slightly different effect and added flexibility. Â To make the wrapping process easier in tighter spots we used a hack saw to cut the roll of cellophane into multiple narrow rolls.</p>
<p>&nbsp;</p>
<p><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp8.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-111" alt="zrp8" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp8-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp8-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp8-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp8-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p>&nbsp;</p>
<p><strong>Step 7:</strong>Â Unleashing the heat gun</p>
<p>This step was by far the most fun. Â Using a heat gun we tightened up all the plastic wrap, creating a uniform skin surface. Â In some areas we melted through the plastic wrap reveling muscle tissue, and in others we melted all the way through the synthetic batting to revel bone. Â If natural cotton batting were used we would have been unable to create the deeper wounds with the heat gun alone.</p>
<p>&nbsp;</p>
<p><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp9.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-112" alt="zrp9" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp9-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp9-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp9-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp9-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp10.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-113" alt="zrp10" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp10-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp10-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp10-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp10-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p>&nbsp;</p>
<p><strong>Step 8:</strong>Â Applying the latex</p>
<p>We applied many layers of pigmented liquid latex over the plastic wrap to create the outer skin, leaving the wounds (including the shiny plastic wrap) exposed.</p>
<p>&nbsp;</p>
<p><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp11.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-114" alt="zrp11" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp11-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp11-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp11-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp11-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp123.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-140" alt="zrp12" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp123-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp123-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp123-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp123-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp131.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-136" alt="zrp13" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp131-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp131-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp131-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp131-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp14.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-117" alt="zrp14" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp14-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp14-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp14-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp14-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p>&nbsp;</p>
<p><strong>Step 9:</strong>Â Applying latex to the skull</p>
<p>Much like in our <a title="Skull Corpsing Tutorial" href="http://www.vexfx.com/blog/2012/03/skull-corpsing-tutorial/" target="_blank">skull corpsing tutorial</a> we applied red pigmented latex to the skull and rolled portions of it back to reveal bone and create a fleshy texture.</p>
<p>&nbsp;</p>
<p><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp16.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-119" alt="zrp16" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp16-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp16-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp16-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp16-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp17.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-120" alt="zrp17" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp17-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp17-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp17-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp17-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp18.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-121" alt="zrp18" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp18-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp18-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp18-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp18-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p>&nbsp;</p>
<p><strong>Step 10:</strong>Â Adding some details</p>
<p>To create chunks of damaged brain matter we rolled small pieces of cotton into 1-3&#8243; worms and coated them with pigmented liquid latex. Â Many layers of these were built up over time.</p>
<p>&nbsp;</p>
<p><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp19.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-122" alt="zrp19" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp19-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp19-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp19-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp19-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p>&nbsp;</p>
<p>The fleshy portions of the wounds were airbrushed with red acrylic paint and coated with clear (andÂ flexible)Â high gloss liquitex varnish to give them a permanent wet look. Â A flexible blood that maintains a wet appearance when dry was created using clear water based glue and red/green food coloring, then applied to all wounds. Â  Charred tissue was created by stippling on black pigmented latex around each wound. Â Normally we would have used more colors and added extra detail to each wound, but we were on a tight shooting schedule and that detail would not have been visible in the final shots.</p>
<p>&nbsp;</p>
<p style="text-align: center;"><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp20.jpg" target="_blank"><img decoding="async" loading="lazy" class="size-large wp-image-123 aligncenter" alt="zrp20" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp20-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp20-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp20-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp20-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p style="text-align: left;">Â </p>
<p style="text-align: left;">The spine was also covered in red pigmented latex for texture, and coated with the same drying blood mixture that was used on the wounds.</p>
<p style="text-align: left;">Â </p>
<p style="text-align: center;"><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp21.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-124" alt="zrp21" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp21-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp21-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp21-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp21-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p style="text-align: left;">Â </p>
<p style="text-align: left;">To create intestines we applied liquid latex to a large glass surface in long strips. Â 6-8 layers were built up, allowing each layer to dry before applying the next. Â Along those strips we placed cotton balls that were spaced out to create a lobed appearance. Â The strips were then rolled up like a burrito and sealed with a final layer of flesh pigmented latex. Â The intestines were then coated in our drying blood mixture.</p>
<p style="text-align: left;">Â </p>
<p style="text-align: center;"><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp22.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-125" alt="zrp22" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp22-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp22-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp22-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp22-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p style="text-align: left;">Â </p>
<p style="text-align: left;">Our drying blood mixture was also drizzled onto the brain matter and brushed onto the skull.</p>
<p style="text-align: left;">Â </p>
<p style="text-align: center;"><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp23.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-126" alt="zrp23" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp23-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp23-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp23-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp23-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p style="text-align: center;"><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp24.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-127" alt="zrp24" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp24-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp24-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp24-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp24-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p style="text-align: left;">Â </p>
<p style="text-align: left;">To finish off the puppet we attached small latex <a title="Nurnies &amp; Greebles" href="http://en.wikipedia.org/wiki/Greeble" target="_blank">nurnies</a> around the base of the torso and in some of the wounds with CA glue (aka super glue). Â In the effects world nurnies are gnarled pieces of latex created by stippling layers of latex onto a large smooth surface in a sheet, varying sizes of holes are then rubbed in the latex sheet before it is powdered and peeled up. Â </p>
<p style="text-align: left;">Â </p>
<p style="text-align: center;"><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp251.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-137" alt="zrp25" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp251-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp251-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp251-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp251-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p style="text-align: center;"><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp261.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-138" alt="zrp26" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp261-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp261-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp261-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp261-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p style="text-align: center;"><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp27.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-130" alt="zrp27" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp27-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp27-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp27-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp27-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p style="text-align: center;"><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp28.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-131" alt="zrp28" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp28-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp28-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp28-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp28-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p style="text-align: center;"><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp29.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-132" alt="zrp29" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp29-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp29-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp29-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp29-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p style="text-align: left;">Â </p>
<p style="text-align: left;">And we made a bit of a mess too.</p>
<p style="text-align: left;">Â </p>
<p style="text-align: center;"><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp30.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-133" alt="zrp30" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp30-580x435.jpg" width="580" height="435" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp30-580x435.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp30-150x112.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp30-300x225.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
<p style="text-align: left;">Â </p>
<p style="text-align: left;">Finally, here is a shot of the finished puppet on location with some wardrobe and ready to fly to set.</p>
<p style="text-align: left;">Â </p>
<p style="text-align: center;"><a href="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp31.jpg" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-134" alt="zrp31" src="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp31-412x550.jpg" width="412" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp31-412x550.jpg 412w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp31-112x150.jpg 112w, http://www.vexfx.com/blog/wp-content/uploads/2013/08/zrp31-225x300.jpg 225w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
]]></content:encoded>
					
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		<item>
		<title>Zombie Rat</title>
		<link>http://www.vexfx.com/blog/2012/08/zombie-rat/</link>
					<comments>http://www.vexfx.com/blog/2012/08/zombie-rat/#respond</comments>
		
		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Thu, 30 Aug 2012 04:54:08 +0000</pubDate>
				<category><![CDATA[Behind The Scenes]]></category>
		<category><![CDATA[clay]]></category>
		<category><![CDATA[latex]]></category>
		<category><![CDATA[prop]]></category>
		<category><![CDATA[rat]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[zombie]]></category>
		<guid isPermaLink="false">http://www.vexfx.com/blog/?p=94</guid>

					<description><![CDATA[We were recently given an interesting challenge:Â  Create a rat prop that has basic articulation, can be ripped apart at the midline, and would look realistic on a dimly lit set while being devoured by a hungry zombie.Â  Normally this would be an easy task:Â  Sculpt the rat, make some molds, cast the rat, build [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/08/rat.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-100" title="The Rat" src="http://www.vexfx.com/blog/wp-content/uploads/2012/08/rat-580x337.jpg" alt="" width="580" height="337" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/08/rat-580x337.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/08/rat-150x87.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/08/rat-300x174.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/08/rat.jpg 800w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
<p>We were recently given an interesting challenge:Â  Create a rat prop that has basic articulation, can be ripped apart at the midline, and would look realistic on a dimly lit set while being devoured by a hungry zombie.Â  Normally this would be an easy task:Â  Sculpt the rat, make some molds, cast the rat, build an armature, articulate it, and add the finishing touches (hair, teeth, claws, etc).Â  The challenge was that we had less than 3 days, working only 2-3 hours a night due to our existing workload.Â  We love a good challenge!</p>
<p>&nbsp;</p>
<table class="tutorialBox">
<thead>
<tr>
<td>
<h3 class="ui-widget-header ui-corner-all"><strong>The Sculpt</strong></h3>
</td>
</tr>
</thead>
<tbody>
<tr>
<td style="width: 100%;" valign="top">
<p>The clay we used For this project was Chavant NSP soft. This softer clay does not hold a lot of detail, but allows for quick sculpting of a basic form. Because time would not allow for great detail, we went for speed. The body and head were sculpted first, and the ears, feet, and tail were added later.</p>
<p><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratSculpt.jpg"><img decoding="async" loading="lazy" class="aligncenter  wp-image-95" title="Rat Sculpt" src="http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratSculpt-580x282.jpg" alt="" width="545" height="265" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratSculpt-580x282.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratSculpt-150x73.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratSculpt-300x146.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratSculpt.jpg 800w" sizes="(max-width: 545px) 100vw, 545px" /></a></p>
</td>
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</tbody>
</table>
<p><span id="more-94"></span></p>
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<h3 class="ui-widget-header ui-corner-all"><strong>The Dismembering</strong></h3>
</td>
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<td style="width: 100%;" valign="top">
<p>We detached the legs and head from the body so they could be articulated in a later step.Â  The body was then segmented just below the ribcage, and hollowed out to make room for guts.</p>
</td>
</tr>
</tbody>
</table>
<table class="tutorialBox">
<thead>
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<td>
<h3 class="ui-widget-header ui-corner-all"><strong>The Skin</strong></h3>
</td>
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</thead>
<tbody>
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<td style="width: 100%;" valign="top">
<p>With no time to make molds, we stippled pigmented latex directly onto the sculpt.Â  Multiple layers were built up to provide strength.Â  A skin-tone latex was used for the outer skin, and a deep red latex was used for the internal cavities.Â  We then attached the head and legs to the body using strips of fabric and multiple layers of liquid latex for strength.Â  This allowed the head and legs to move freely without requiring an inner armature.</p>
<p><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/08/theSkin.jpg"><img decoding="async" loading="lazy" class="aligncenter  wp-image-96" title="Rat Skin" src="http://www.vexfx.com/blog/wp-content/uploads/2012/08/theSkin-580x345.jpg" alt="" width="545" height="324" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/08/theSkin-580x345.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/08/theSkin-150x89.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/08/theSkin-300x178.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/08/theSkin.jpg 800w" sizes="(max-width: 545px) 100vw, 545px" /></a></p>
</td>
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</tbody>
</table>
<table class="tutorialBox">
<thead>
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<td>
<h3 class="ui-widget-header ui-corner-all"><strong>The Hair</strong></h3>
</td>
</tr>
</thead>
<tbody>
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<td style="width: 100%;" valign="top">
<p>Pros-aide, a prosthetic adhesive, was used to apply layers of hair to the rat&#8217;s body.Â  Application of the hair started at the tail and base of the legs, working upward towards the head.Â  This &#8220;shingling&#8221; effect insures that the hair mimics the animal&#8217;s natural hair pattern.Â  The hair was then trimmed and styled to give the rat a wild look that matched the &#8220;mutant zombie apocalypse&#8221; theme of the film.</p>
<p><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratHair.jpg"><img decoding="async" loading="lazy" class="aligncenter  wp-image-97" title="Rat Hair" src="http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratHair-580x346.jpg" alt="" width="545" height="326" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratHair-580x346.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratHair-150x89.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratHair-300x179.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratHair.jpg 800w" sizes="(max-width: 545px) 100vw, 545px" /></a></p>
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<h3 class="ui-widget-header ui-corner-all"><strong>The Guts</strong></h3>
</td>
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<td style="width: 100%;" valign="top">
<p>The two halves of the body were linked using elastic strands running from the head to the tail.Â  This allowed the rat to be &#8220;torn apart&#8221; below the ribcage and return to a normal state when released.Â  Latex guts were then bonded to each of the two halves using cyanoacrylate glue.Â  This concealed the elastic strands and provided a great effect when the rat segments are separated.Â  A little fake blood and you have a tasty treat any zombie would appreciate.</p>
<p><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratGuts.jpg"><img decoding="async" loading="lazy" class="aligncenter  wp-image-98" title="Rat Guts" src="http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratGuts-580x290.jpg" alt="" width="545" height="273" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratGuts-580x290.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratGuts-150x75.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratGuts-300x150.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratGuts.jpg 800w" sizes="(max-width: 545px) 100vw, 545px" /></a></p>
</td>
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</tbody>
</table>
<table class="tutorialBox">
<thead>
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<td>
<h3 class="ui-widget-header ui-corner-all"><strong>The Details</strong></h3>
</td>
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</thead>
<tbody>
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<td style="width: 100%;" valign="top">
<p>We painted the eyes (which were metal bearings) black and gave them a healthy shine.Â  Alcohol activated pigments were used to stain the nose, mouth, inner ears, eyelids, toes, and tail.Â </p>
<p>And there you have it, one snack-sized rat ready for zombie consumption!</p>
<p><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratDetails.jpg"><img decoding="async" loading="lazy" class="aligncenter  wp-image-99" title="Rat Details" src="http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratDetails-580x325.jpg" alt="" width="545" height="305" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratDetails-580x325.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratDetails-150x84.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratDetails-300x168.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/08/ratDetails.jpg 800w" sizes="(max-width: 545px) 100vw, 545px" /></a>Â </p>
</td>
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</tbody>
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]]></content:encoded>
					
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			</item>
		<item>
		<title>Zombie Tongue</title>
		<link>http://www.vexfx.com/blog/2012/07/zombie-tongue/</link>
					<comments>http://www.vexfx.com/blog/2012/07/zombie-tongue/#comments</comments>
		
		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Mon, 02 Jul 2012 18:54:46 +0000</pubDate>
				<category><![CDATA[Behind The Scenes]]></category>
		<category><![CDATA[animatronic]]></category>
		<category><![CDATA[latex]]></category>
		<category><![CDATA[mold]]></category>
		<category><![CDATA[plaster]]></category>
		<category><![CDATA[servo]]></category>
		<category><![CDATA[tongue]]></category>
		<category><![CDATA[zombie]]></category>
		<guid isPermaLink="false">http://www.vexfx.com/blog/?p=87</guid>

					<description><![CDATA[As some of you may know, we are in the process of creating a zombie animatronic for an upcoming zombie film.Â  This weekend we kicked off construction by sculpting a zombie tongue in Chavant NSP clay and pouring up a basic plaster box mold.Â  This week we should run the first casting of the tongue [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>As some of you may know, we are in the process of creating a zombie animatronic for an upcoming zombie film.Â  This weekend we kicked off construction by sculpting a zombie tongue in Chavant NSP clay and pouring up a basic plaster box mold.Â  This week we should run the first casting of the tongue in a special blend of latex.Â  Once the latex tongue has been cast, it will be servo articulated and ready for installment in the final animatronic.Â  Here are some photos of the initial sculpt.</p>
<p><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/07/tongue-1.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-88" title="Tongue 1" src="http://www.vexfx.com/blog/wp-content/uploads/2012/07/tongue-1-580x433.jpg" alt="" width="580" height="433" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/07/tongue-1-580x433.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/07/tongue-1-150x112.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/07/tongue-1-300x224.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/07/tongue-1.jpg 2048w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
<p><span id="more-87"></span></p>
<p><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/07/tongue-2.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-89" title="Tongue 2" src="http://www.vexfx.com/blog/wp-content/uploads/2012/07/tongue-2-580x433.jpg" alt="" width="580" height="433" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/07/tongue-2-580x433.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/07/tongue-2-150x112.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/07/tongue-2-300x224.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/07/tongue-2.jpg 2048w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
<p><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/07/tongue-3.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-90" title="Tongue 3" src="http://www.vexfx.com/blog/wp-content/uploads/2012/07/tongue-3-580x433.jpg" alt="" width="580" height="433" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/07/tongue-3-580x433.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/07/tongue-3-150x112.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/07/tongue-3-300x224.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/07/tongue-3.jpg 2048w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Zombies!</title>
		<link>http://www.vexfx.com/blog/2012/06/zombies/</link>
					<comments>http://www.vexfx.com/blog/2012/06/zombies/#comments</comments>
		
		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Thu, 28 Jun 2012 23:37:00 +0000</pubDate>
				<category><![CDATA[Behind The Scenes]]></category>
		<category><![CDATA[airbrush]]></category>
		<category><![CDATA[blood]]></category>
		<category><![CDATA[latex]]></category>
		<category><![CDATA[makeup]]></category>
		<category><![CDATA[silicoe]]></category>
		<category><![CDATA[special effects]]></category>
		<category><![CDATA[zombie]]></category>
		<guid isPermaLink="false">http://www.vexfx.com/blog/?p=73</guid>

					<description><![CDATA[We were recently on the set of a zombie film doing special effects makeup on several characters.Â  This post will show some behind the scenes photos we took while on set, and briefly cover the makeup application for one character. Here is a quick look at our makeup kit all laid out at the start [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/06/whiteWolfBlog.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-74" title="whiteWolfBlog" src="http://www.vexfx.com/blog/wp-content/uploads/2012/06/whiteWolfBlog-580x254.jpg" alt="" width="580" height="254" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/06/whiteWolfBlog-580x254.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/whiteWolfBlog-150x65.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/whiteWolfBlog-300x131.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/whiteWolfBlog.jpg 684w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
<p>We were recently on the set of a zombie film doing special effects makeup on several characters.Â  This post will show some behind the scenes photos we took while on set, and briefly cover the makeup application for one character.</p>
<p><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/06/MakeupKit.jpg"><img decoding="async" loading="lazy" class="size-large wp-image-78 aligncenter" title="Makeup Kit" src="http://www.vexfx.com/blog/wp-content/uploads/2012/06/MakeupKit-580x387.jpg" alt="" width="580" height="387" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/06/MakeupKit-580x387.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/MakeupKit-150x100.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/MakeupKit-300x200.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/MakeupKit.jpg 1017w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
<p>Here is a quick look at our makeup kit all laid out at the start of day 1.Â  Things will not be this organized again until the start of day 2.Â  If you have any questions about anything you see in this kit, please feel free to ask them in the comments below.</p>
<p><span id="more-73"></span></p>
<p><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/06/baldCap1.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-75" title="Bald Cap 1" src="http://www.vexfx.com/blog/wp-content/uploads/2012/06/baldCap1-580x367.jpg" alt="" width="580" height="367" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/06/baldCap1-580x367.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/baldCap1-150x94.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/baldCap1-300x189.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/baldCap1.jpg 964w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
<p>Makeup for our main villain starts with a vinyl bald cap.Â  Here you can see the cap being fitted before application.</p>
<p><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/06/baldCap2.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-76" title="Bald Cap 2" src="http://www.vexfx.com/blog/wp-content/uploads/2012/06/baldCap2-580x397.jpg" alt="" width="580" height="397" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/06/baldCap2-580x397.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/baldCap2-150x102.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/baldCap2-300x205.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/baldCap2.jpg 897w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
<p>Once the bald cap is secured, and its edges blended into the skin, it&#8217;s painting time.Â  First we cover the entire bald cap in red PAX paint.Â  This creates an opaque layer over the transparent bald cap and provides a good base for skin-tone makeup.Â  The bald cap is then thoroughly powdered.</p>
<p><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/06/baldCap3.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-77" title="Bald Cap 3" src="http://www.vexfx.com/blog/wp-content/uploads/2012/06/baldCap3-580x340.jpg" alt="" width="580" height="340" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/06/baldCap3-580x340.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/baldCap3-150x88.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/baldCap3-300x176.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/baldCap3.jpg 997w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
<p>The bald cap is now stippled with skin-tone makeup and blended into the actor&#8217;s skin.Â  Once everything is blended, the bald cap is powdered once again.</p>
<p><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/06/wounds1.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-79" title="Wound Sculpting" src="http://www.vexfx.com/blog/wp-content/uploads/2012/06/wounds1-580x304.jpg" alt="" width="580" height="304" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/06/wounds1-580x304.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/wounds1-150x78.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/wounds1-300x157.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/wounds1.jpg 1025w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
<p>With the bald cap completed, it is time to create the character&#8217;s many wounds.Â  All wounds are individually sculpted in a 2-part platinum silicone on the actor&#8217;s body.Â  Then the actor is off for a full-body airbrush treatment.Â  During the airbrush process the actor&#8217;s body is painted white, anatomy is highlighted and shadowed, the entire body is speckled with different colors to break up the skin-tone, and many small veins are painted in.</p>
<p><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/06/wounds2.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-80" title="Wound Painting" src="http://www.vexfx.com/blog/wp-content/uploads/2012/06/wounds2-580x476.jpg" alt="" width="580" height="476" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/06/wounds2-580x476.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/wounds2-150x123.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/wounds2-300x246.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/wounds2.jpg 889w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
<p>Next we start painting all the wounds.Â  Alcohol activated makeup (Skin Illustrator) is used to color the wounds and the surrounding skin.Â  All wounds are then filled with gel blood, and a special drying blood (that dries crispy and cracked) is stippled and splattered around the edges.</p>
<p>The veins painted on this character are thick and contrasty to stand out under our filming conditions.Â  If this were a photo shoot with studio lighting we would have finer skin detail like the final touched up photos below.Â  Such fine detail would have been lost during filming.</p>
<p><strong>Â And now&#8230; a finished zombie!</strong></p>
<p><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/06/whiteWolf1_medium.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-83" title="Villain 1" src="http://www.vexfx.com/blog/wp-content/uploads/2012/06/whiteWolf1_medium-580x432.jpg" alt="" width="580" height="432" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/06/whiteWolf1_medium-580x432.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/whiteWolf1_medium-150x111.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/whiteWolf1_medium-300x223.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/whiteWolf1_medium.jpg 1037w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
<p><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/06/whiteWolf2_medium.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-84" title="Villain 2" src="http://www.vexfx.com/blog/wp-content/uploads/2012/06/whiteWolf2_medium-580x391.jpg" alt="" width="580" height="391" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/06/whiteWolf2_medium-580x391.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/whiteWolf2_medium-150x101.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/whiteWolf2_medium-300x202.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/whiteWolf2_medium.jpg 1037w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
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		<item>
		<title>Evil Clown Golf Cart Project</title>
		<link>http://www.vexfx.com/blog/2012/06/evil-clown-golf-cart/</link>
					<comments>http://www.vexfx.com/blog/2012/06/evil-clown-golf-cart/#respond</comments>
		
		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Wed, 13 Jun 2012 20:40:02 +0000</pubDate>
				<category><![CDATA[General]]></category>
		<category><![CDATA[art car]]></category>
		<category><![CDATA[clown]]></category>
		<category><![CDATA[evil clown]]></category>
		<category><![CDATA[golf cart]]></category>
		<category><![CDATA[ice cream]]></category>
		<category><![CDATA[truck]]></category>
		<guid isPermaLink="false">http://www.vexfx.com/blog/?p=69</guid>

					<description><![CDATA[As those of you who follow us on Facebook may know, we recently purchased a golf cart from Disneyland in a Cast Member auction.Â  Our plan is to convert the vehicle into a fun art car that can be used at public events. Here is our first draft of the &#8220;Evil Clown Ice Cream Truck&#8221; [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/06/clownCartConcept_01.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-70" title="Evil Clown Ice Cream Truck" src="http://www.vexfx.com/blog/wp-content/uploads/2012/06/clownCartConcept_01-501x550.jpg" alt="" width="501" height="550" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/06/clownCartConcept_01-501x550.jpg 501w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/clownCartConcept_01-136x150.jpg 136w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/clownCartConcept_01-273x300.jpg 273w, http://www.vexfx.com/blog/wp-content/uploads/2012/06/clownCartConcept_01.jpg 788w" sizes="(max-width: 501px) 100vw, 501px" /></a></p>
<p>As those of you who <a title="Vex FX on Facebook" href="http://www.facebook.com/VexFX" target="_blank">follow us on Facebook</a> may know, we recently purchased a golf cart from Disneyland in a Cast Member auction.Â  Our plan is to convert the vehicle into a fun art car that can be used at public events.</p>
<p>Here is our first draft of the &#8220;Evil Clown Ice Cream Truck&#8221; (proper name to come later.Â  Suggestions welcome!) conceptual design.Â  This design would have outward facing bench seats on either side in the back, fluorescent fur upholstered interior, internal black lights, color cycling lights under the vehicle, a sound system for music, and a PA system for sound effects and evil ice cream truck tunes.Â </p>
<p>We also plan to eventually put a fire-breathing clown head on the roof, but that will be a later addition.</p>
<p>What else do you think we should add?</p>
<p>Stay tuned for further updates on this project, and please let us know what you think!</p>
]]></content:encoded>
					
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		<title>Ghost Steps &#8211; Ghost footprint projection</title>
		<link>http://www.vexfx.com/blog/2012/04/ghost-steps-ghost-footprint-projection/</link>
					<comments>http://www.vexfx.com/blog/2012/04/ghost-steps-ghost-footprint-projection/#comments</comments>
		
		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Thu, 05 Apr 2012 01:03:49 +0000</pubDate>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[foot print]]></category>
		<category><![CDATA[footprint]]></category>
		<category><![CDATA[ghost]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[projector]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[step]]></category>
		<guid isPermaLink="false">http://www.vexfx.com/blog/?p=64</guid>

					<description><![CDATA[Today we have released the Beta version of &#8220;Ghost Steps,&#8221; a web-based application that will allow you to create sequences of ghostly footprints that can be projected on any surface. With this application you can have a ghostly apparition walk up your wall and across the ceiling, or wind through your creepy graveyard scene.Â  Once [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.vexfx.com/ghoststeps/"><img decoding="async" loading="lazy" class="aligncenter  wp-image-68" title="Ghost Steps" src="http://www.vexfx.com/blog/wp-content/uploads/2012/04/slide1.png" alt="Ghost Steps" width="581" height="250" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/04/slide1.png 780w, http://www.vexfx.com/blog/wp-content/uploads/2012/04/slide1-150x64.png 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/04/slide1-300x129.png 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/04/slide1-580x249.png 580w" sizes="(max-width: 581px) 100vw, 581px" /></a></p>
<p>Today we have released the Beta version of &#8220;Ghost Steps,&#8221; a web-based application that will allow you to create sequences of ghostly footprints that can be projected on any surface.</p>
<p>With this application you can have a ghostly apparition walk up your wall and across the ceiling, or wind through your creepy graveyard scene.Â  Once your projector is setup you can quickly plot where the ghost will walk. Â  You can even have the footprints move around obstacles, or start and end at specific landmarks.</p>
<p>A full overview of this application&#8217;s controls and interface <a href="http://www.vexfx.com/ghoststeps/">can be found here</a>.</p>
<p>Many of the features we previously planned on adding (saving and loading sequences, triggering the sequence via key-press or a timer, custom colors, and different footprint styles) have already been added.Â  We will continue to update this application with bug fixes and new features based on your input.</p>
<p>This application is still in Beta, and its functionality will continue to expand based on our testing and guest feedback.</p>
<p>Â Please let us know what you think!</p>
<p>&nbsp;</p>
<p style="font-size: 10px;"><a href="http://creativecommons.org/licenses/by-nc-nd/3.0/" rel="license"><img decoding="async" style="border-width: 0;" src="http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png" alt="Creative Commons License" /></a><br />Ghost Steps by <a href="http://www.VexFX.com" rel="cc:attributionURL">Vex FX</a> is licensed under a <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/" rel="license">Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License</a>. Based on a work at <a href="http://www.vexfx.com/ghoststeps/" rel="dct:source">www.vexfx.com</a>. Permissions beyond the scope of this license may be obtained by contacting us at <a href="http://www.vexfx.com/contact/" rel="cc:morePermissions">http://www.vexfx.com/contact/</a>.</p>
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		<title>Vex FX Logowear Now Available</title>
		<link>http://www.vexfx.com/blog/2012/03/vex-fx-logowear-now-available/</link>
					<comments>http://www.vexfx.com/blog/2012/03/vex-fx-logowear-now-available/#respond</comments>
		
		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Tue, 13 Mar 2012 00:54:03 +0000</pubDate>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[clothing]]></category>
		<category><![CDATA[hoodie]]></category>
		<category><![CDATA[logo]]></category>
		<category><![CDATA[logowear]]></category>
		<category><![CDATA[shirt]]></category>
		<category><![CDATA[shirts]]></category>
		<category><![CDATA[wear]]></category>
		<guid isPermaLink="false">http://www.vexfx.com/blog/?p=48</guid>

					<description><![CDATA[We are now offering Vex FX logowear in a variety of products and designs.Â  Our current designs include: Full Color print, Glow in the Dark flex print, and Neon Green flex print. The logo that is being used for the &#8220;Glow in the Dark&#8221; and &#8220;Neon Green&#8221; designs can also be printed in other colors [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.vexfx.com/logowear/"><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-61" title="Vex FX Logowear" src="http://www.vexfx.com/blog/wp-content/uploads/2012/03/blogLogowear.jpg" alt="Vex FX Logowear" width="580" height="249" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/03/blogLogowear.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/03/blogLogowear-150x64.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/03/blogLogowear-300x128.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
<p>We are now offering <a title="Vex FX Logowear" href="http://www.vexfx.com/logowear/">Vex FX logowear</a> in a variety of products and designs.Â  Our current designs include: <a title="Full Color Vex FX Logowear" href="http://www.vexfx.com/logowear/?cat=detailed-logo-C109399">Full Color</a> print, <a title="Glow in the Dark Vex FX Logowear" href="http://www.vexfx.com/logowear/?cat=glow-in-the-dark-C109398">Glow in the Dark</a> flex print, and <a title="Neon Green Vex FX Logowear" href="http://www.vexfx.com/logowear/?cat=neon-green-C109400">Neon Green</a> flex print.</p>
<p>The logo that is being used for the &#8220;<a title="Glow in the Dark Vex FX Logowear" href="http://www.vexfx.com/logowear/?cat=glow-in-the-dark-C109398">Glow in the Dark</a>&#8221; and &#8220;<a title="Neon Green Vex FX Logowear" href="http://www.vexfx.com/logowear/?cat=neon-green-C109400">Neon Green</a>&#8221; designs can also be printed in other colors and styles including: fuzzy flocking, metallic colors, and glitter.Â  (upon request)</p>
<p>If you don&#8217;t see a product style or color you like, <a title="Contact Vex FX" href="http://www.vexfx.com/contact">let us know</a> and we can easily add more options!</p>
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		<title>Skull Corpsing Tutorial</title>
		<link>http://www.vexfx.com/blog/2012/03/skull-corpsing-tutorial/</link>
					<comments>http://www.vexfx.com/blog/2012/03/skull-corpsing-tutorial/#comments</comments>
		
		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Thu, 01 Mar 2012 22:35:06 +0000</pubDate>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[corpse]]></category>
		<category><![CDATA[corpsed]]></category>
		<category><![CDATA[corpsing]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[latex]]></category>
		<category><![CDATA[prop]]></category>
		<category><![CDATA[skull]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://www.vexfx.com/blog/?p=33</guid>

					<description><![CDATA[Corpsing is a technique for transforming a skeleton or skull prop into a corpse by adding tissue, ligaments, veins, or other anatomical details. This tutorial will cover some of the basic techniques we used when corpsing several skulls for one of our projects. Concept Design: First you need to decide what style of corpsed prop [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-59" title="Corpsed Skulls" src="http://www.vexfx.com/blog/wp-content/uploads/2012/03/blogSkulls-580x248.jpg" alt="Corpsed Skulls" width="580" height="248" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/03/blogSkulls-580x248.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/03/blogSkulls-150x64.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/03/blogSkulls-300x128.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/03/blogSkulls.jpg 700w" sizes="(max-width: 580px) 100vw, 580px" /></p>
<p>Corpsing is a technique for transforming a skeleton or skull prop into a corpse by adding tissue, ligaments, veins, or other anatomical details. This tutorial will cover some of the basic techniques we used when corpsing several skulls for one of our projects.</p>
<p><strong>Concept Design:</strong></p>
<p>First you need to decide what style of corpsed prop you want to create. This usually depends on cause of death, timeline, and environmental conditions. A skull that has been soaking in a swamp for 3 months will look quite a bit different than one that has been mummifying in a desert for 20 years. Once you have picked a basic style you can determine color pallet, textures and materials.</p>
<p>Â <a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/02/skulls.jpg"><img decoding="async" loading="lazy" class="aligncenter  wp-image-40" title="Skull Models" src="http://www.vexfx.com/blog/wp-content/uploads/2012/02/skulls-300x151.jpg" alt="" width="300" height="151" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/02/skulls-300x151.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/02/skulls.jpg 855w" sizes="(max-width: 300px) 100vw, 300px" /></a></p>
<p><strong>Gathering the Materials:</strong></p>
<p>The materials you will need depend on the style of the prop you will be creating. This example will cover a basic skull in the mid-to-late stages of decomposition, with teeth and a single eye.</p>
<div style="margin-left: 60px;">
<p><strong>Materials list:</strong></p>
<ul>
<li>Model skull &#8211; <em>The skulls used in this tutorial are the Lindberg pirate skull model<br /></em></li>
<li>Acrylic denture teeth</li>
<li>Glass or plastic taxidermy eye &#8211; <em>optional</em></li>
<li>Cotton balls &#8211; <em>the type that can be unwrapped</em></li>
<li>Cyanoacrylate glue &#8211;<em> AKA Super glue, Zap-a-Gap, etc.</em></li>
<li>Tissue paper / Paper towels</li>
<li>Liquid latex</li>
<li>Acrylic paints</li>
<li>Chip brushes</li>
<li>Detail brushes</li>
<li>Sculpting tool, pallet knife, or popsicle stick.</li>
<li>Foam makeup sponges</li>
<li>Sandpaper</li>
<li>Hand-held rotary tool- <em>Dremel tool</em></li>
<li>2 part &#8220;5 minute&#8221; epoxy &#8211; <em>I suggest a brand that dries clear</em></li>
<li>Safety glasses</li>
</ul>
</div>
<p>&nbsp;</p>
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<h3 class="ui-widget-header ui-corner-all"><strong>Step 1:</strong> Prepping the model</h3>
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<p>The preparation phase will differ from model to model. This example is based on the Lindberg pirate skull model, which comes in several pieces.</p>
<p>Much like anatomical skull models that are used for education, the Lindberg skull comes with a removable top and detailed cranial cavity. Because we are building an intact skull, we will need to glue the top portion of the skull down. Cyanoacrylate glue is ideal for this task. Lightly coat both surfaces and clamp them together for 5-10 minutes. If you do not have proper clamps for this step, you can manually press the two parts together for a few minutes.</p>
<p>While the top portion of the skull sets, you can glue the nasal bone in place.</p>
<p>When the Lindberg model is cast, a number of seam lines are formed on the surface. These lines run along the zygomatic bone (cheek bone) and along the outer edges of the jaw. Take a medium grit sandpaper or file and remove these lines, as well as any seam lines that are visible where the top of the skull was attached.</p>
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<td><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/02/skullExtras.jpg"><img decoding="async" loading="lazy" class="aligncenter  wp-image-39" title="Skull &amp; Accessories" src="http://www.vexfx.com/blog/wp-content/uploads/2012/02/skullExtras-184x300.jpg" alt="" width="150" height="223" /></a></td>
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<p>&nbsp;</p>
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<h3 class="ui-widget-header ui-corner-all"><strong>Step 2:</strong> Prepping the teeth</h3>
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<p>To insert the acrylic denture teeth, you will need to take a hand-held rotary tool and drill out sockets for each tooth. Even if you plan on leaving a few teeth out, drill out each socket so the jaw will appear more natural.Â  Make sure you wear proper eye protection while using a rotary tool.</p>
<p>Before gluing the teeth in place, roughen the base of each tooth with sandpaper. This will help ensure a strong bond.</p>
<p>You can use a cyanoacrylate glue to attach the teeth, but for this step I prefer a 5-minute epoxy. As the epoxy cures, you can adjust the alignment of the teeth to create what ever effect you desire. You may want an accurate/natural bite pattern where each tooth lines up properly, or you may want to have some teeth missing or at odd angles.</p>
<p>Before the epoxy fully cures you can texture the surface of any exposed epoxy by blotting it with a paper towel. This will create a more organic look by roughening the surface and embedding small fibers.</p>
<p>Once the epoxy has cured, you can use a grinding tool to chip and wear away the teeth for the appearance of an aged skull.Â  You can also drill into the teeth to create cavities.Â </p>
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<td><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase1.jpg"><img decoding="async" loading="lazy" class="aligncenter  wp-image-35" title="Corpsing Phase 1" src="http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase1-223x300.jpg" alt="" width="150" height="201" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase1-223x300.jpg 223w, http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase1.jpg 500w" sizes="(max-width: 150px) 100vw, 150px" /></a></td>
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<p>Â <span id="more-33"></span></p>
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<h3 class="ui-widget-header ui-corner-all"><strong>Step 3:</strong> Adding some anatomy</h3>
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<p>If you wish to have an eye in either socket, fill that socket with cotton that has been saturated with liquid latex. This will create a flexible backing for the eye, allowing you to adjust the angle and depth of the eye by adding or removing material.</p>
<p>Once you have the eye at the desired angle and depth, it is time to construct the eyelids.</p>
<p>Unroll a cotton ball, creating a long strip of cotton. Tear off two sections, each the width of the eye socket. Saturate one strip with liquid latex and apply it to the lower portion of the eye, creating the bottom lid. Using a sculpting tool, pallet knife, or popsicle stick, press each side into the corners of the eye, and sculpt the basic shape of an eyelid. Repeat this process to create the top eyelid. You can perform this step multiple times to thicken the eyelids, or to add more detail.</p>
<p>To create muscles, crumple up strips of tissue paper or paper towel, and saturate them with liquid latex. Place these strips where muscles would normally be located. In this picture the technique was applied to create jaw muscles. The strips were creased, folded, and sculpted with a pallet knife to create the appearance of fibrous muscle tissue. To help with this process, search the internet for anatomical charts that show muscle dimensions and locations.</p>
<p>A hairdryer can come in handy for any of the steps involving liquid latex, to accelerate the drying process.</p>
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<td><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase2.jpg"><img decoding="async" loading="lazy" class="aligncenter size-medium wp-image-36" title="Corpsing Phase 2" src="http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase2-224x300.jpg" alt="" width="150" height="201" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase2-224x300.jpg 224w, http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase2.jpg 500w" sizes="(max-width: 150px) 100vw, 150px" /></a></td>
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<p>&nbsp;</p>
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<h3 class="ui-widget-header ui-corner-all"><strong>Step 4:</strong> Adding the skin</h3>
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<p>To apply the latex skin, you can use a triangular cosmetic sponge.Â  Rip off the corners and edges on the side of the sponge you will use for application. This produces a rough pattern that will not leave behind any hard edges as you apply the latex.</p>
<p>To create decayed skin, stipple liquid latex over the entire skull. Once the latex is dry, rub holes in the latex with your fingers. As the edges roll up the latex will stick to its self creating thick clumps and strands. You can repeat this process multiple times to build up layers of decayed flesh.</p>
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<td><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase3.jpg"><img decoding="async" loading="lazy" class="aligncenter size-medium wp-image-37" title="Corpsing Phase 3" src="http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase3-224x300.jpg" alt="" width="150" height="201" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase3-224x300.jpg 224w, http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase3.jpg 500w" sizes="(max-width: 150px) 100vw, 150px" /></a></td>
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<p>&nbsp;</p>
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<h3 class="ui-widget-header ui-corner-all"><strong>Step 5:</strong> Adding more texture</h3>
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<p>You can add more texture by saturating irregularly shaped pieces of tissue paper and applying them to the skull.</p>
<p>In the example to the right, red acrylic paint was added to the latex that was used to saturate the tissue paper. This serves to break up the skull texture and color at the same time.</p>
<p>Placing these patches randomly around the skull helps create a more organic look, and helps break up symmetry.</p>
<p>To create the withered bits of flesh seen in the eye and nose cavities, stipple some liquid latex onto a large smooth surface (like a plate, sheet of glass, etc). Once it dries, rub it with your finger to create clumps and strands that you can then peel up and attach to the skull with more liquid latex.</p>
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<td><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase4.jpg"><img decoding="async" loading="lazy" class="aligncenter size-medium wp-image-38" title="Corpsing Phase 4" src="http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase4-223x300.jpg" alt="" width="150" height="201" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase4-223x300.jpg 223w, http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase4.jpg 500w" sizes="(max-width: 150px) 100vw, 150px" /></a></td>
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<p>&nbsp;</p>
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<h3 class="ui-widget-header ui-corner-all"><strong>Step 6:</strong> Adding some color</h3>
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<p>When working with washes (in this case acrylic paint and water), start with lighter colors. For this skull I started with yellows and greens to stain the base layer.</p>
<p>To prevent colors from blending together, allow each wash time to dry before applying the next layer.Â  It also helps to lightly dab the paint on, avoiding scrubbing motions.</p>
<p>Next, use warmer flesh tones on the muscles, eye lids, gums, and the strands of tissue inside the eye and nose cavities.</p>
<p>Finish with dark browns, reds, and black, allowing the washes to settle into the wrinkles and crevasses.Â  When applying dark washes, you can lightly dab off the surface with a paper towel, removing paint and revealing the high points.Â  This helps bring out the texture, and makes finer details pop.</p>
<p>&nbsp;</p>
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<h1><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase5.jpg"><img decoding="async" loading="lazy" class="aligncenter size-medium wp-image-41" title="Corpsing Phase 5" src="http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase5-224x300.jpg" alt="" width="150" height="201" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase5-224x300.jpg 224w, http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase5.jpg 500w" sizes="(max-width: 150px) 100vw, 150px" /></a></h1>
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<p>&nbsp;</p>
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<h3 class="ui-widget-header ui-corner-all"><strong>Finishing touches</strong></h3>
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<p>To break up the surface color even further, you can take a 1&#8243; paint brush (chip brush) and trim the bristles down to about 1/4&#8243;. This creates short stiff bristles that can be used to splatter paint over the surface of the prop. Dip the bristles in paint, and run your finger towards yourself (away from the prop) over the bristles. This will flick small specks of paint all over the prop. If the speckles create too much contrast, you can lightly blot them out with a paper towel to blend them in.</p>
<p>Next, take finer brushes and start painting in the details. Stain the teeth and add color to cavities, paint in subtle veining, add shadows and highlights, etc.</p>
<p>To give surfaces like the teeth, eyes, or wounds the appearance of moisture you can lightly brush on a clear 2 part epoxy or clear acrylic nail polish.</p>
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<td><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase6.jpg"><img decoding="async" loading="lazy" class="aligncenter size-medium wp-image-42" title="Corpsing Phase 6" src="http://www.vexfx.com/blog/wp-content/uploads/2012/02/phase6-224x300.jpg" alt="" width="150" height="201" /></a></td>
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<p>&nbsp;</p>
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<h3 class="ui-widget-header ui-corner-all"><strong>Create any style you like!</strong></h3>
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<p>This example shows a skull in later stages of decomposition, with very little solid tissue. With the same basic techniques you can create a wide variety of corpsed skulls, individual body parts, or entire bodies.</p>
<p>I hope this tutorial helps with your prop building,and please post any questions or comments below.</p>
<p>I look forward to seeing what you create!</p>
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<td><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/02/secondSkull.jpg"><img decoding="async" loading="lazy" class="aligncenter  wp-image-43" title="Alternate Style" src="http://www.vexfx.com/blog/wp-content/uploads/2012/02/secondSkull-223x300.jpg" alt="" width="150" height="201" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/02/secondSkull-223x300.jpg 223w, http://www.vexfx.com/blog/wp-content/uploads/2012/02/secondSkull.jpg 500w" sizes="(max-width: 150px) 100vw, 150px" /></a></td>
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		<title>Plague Doctor Mask Tutorial</title>
		<link>http://www.vexfx.com/blog/2012/02/plague-doctor-mask-tutorial/</link>
					<comments>http://www.vexfx.com/blog/2012/02/plague-doctor-mask-tutorial/#comments</comments>
		
		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Wed, 22 Feb 2012 19:48:21 +0000</pubDate>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[costume]]></category>
		<category><![CDATA[doctor]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[leather]]></category>
		<category><![CDATA[mask]]></category>
		<category><![CDATA[plague]]></category>
		<category><![CDATA[plague doctor]]></category>
		<category><![CDATA[prop]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://www.vexfx.com/blog/?p=17</guid>

					<description><![CDATA[One of our projects for 2011 was a custom Plague Doctor mask.Â  Because we have received so many questions about the construction of this mask, we have decided to release a tutorial that covers the basic steps for creating such a mask. Pre-Construction: Prototype &#38; Template When starting a new mask, we first need to [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-57" title="Plague Doctor Mask" src="http://www.vexfx.com/blog/wp-content/uploads/2012/02/blogPlagueDoctor-580x248.jpg" alt="Plague Doctor Mask" width="580" height="248" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/02/blogPlagueDoctor-580x248.jpg 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/02/blogPlagueDoctor-150x64.jpg 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/02/blogPlagueDoctor-300x128.jpg 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/02/blogPlagueDoctor.jpg 700w" sizes="(max-width: 580px) 100vw, 580px" /></p>
<p>One of our projects for 2011 was a custom <a title="Plague Doctor on Wikipedia" href="http://en.wikipedia.org/wiki/Plague_doctor" target="_blank">Plague Doctor</a> mask.Â  Because we have received so many questions about the construction of this mask, we have decided to release a tutorial that covers the basic steps for creating such a mask.</p>
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<h3 class="ui-widget-header ui-corner-all"><strong>Pre-Construction:</strong> Prototype &amp; Template</h3>
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<p>When starting a new mask, we first need to know the basic dimensions of the actor&#8217;s head. Normally, a life cast of the actor would be used during this process so the final product would be a perfect fit. In this case, we constructed a simple head form based on a series of measurements of the actor&#8217;s head.</p>
<p>On top of this head form, we constructed a paper prototype of the mask. During this process, the prototype is trimmed and shaped to give both the desired appearance and a snug fit to the head form.</p>
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<td><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/02/template.jpg" target="_blank"><img decoding="async" loading="lazy" class="wp-image-24 " title="Mask Template" src="http://www.vexfx.com/blog/wp-content/uploads/2012/02/template.jpg" alt="" width="150" height="136" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/02/template.jpg 354w, http://www.vexfx.com/blog/wp-content/uploads/2012/02/template-300x273.jpg 300w" sizes="(max-width: 150px) 100vw, 150px" /></a></td>
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<p>&nbsp;</p>
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<h3 class="ui-widget-header ui-corner-all"><strong>Construction Phase 1:</strong> Cutting &amp; Stitching the Material</h3>
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<p>Once the prototype is finished, it is flattened and cut into templates for the various sections of the mask.Â  The resulting template sections are traced onto the mask material and cut out.</p>
<p>While this mask is intended to look like aged leather, we constructed it out of a light-weight foam material that is both easy to work with and comfortable for the actor.Â  This foam material is readily available in 12&#8243;x18&#8243; sheets in a variety of colors at most hobby and crafting stores.Â  The material is given the appearance of aged leather with washes of acrylic paint.</p>
<p>After the individual pieces for the mask base have been cut out, we stitched them together.Â  First, the pieces were temporarily glued together using hot glue.Â  Once the pieces were assembled, a soldering iron was used to punch holes along the seams for stitching.Â  This method melts and hardens the foam where each stitch will be placed.Â  The hardened material functions like a grommet to add strength/tear resistance, and adds to the aged look.</p>
<p>Next, a heavy gauge sewing needle was used to stitch up the seams with hemp twine.Â  Hemp was selected for its strength, natural appearance, and ability to easily take acrylic washes for aging.</p>
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<td><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/02/construct1.jpg" target="_blank"><img decoding="async" loading="lazy" title="Construction Phase 1" src="http://www.vexfx.com/blog/wp-content/uploads/2012/02/construct1.jpg" alt="" width="150" height="120" /></a></td>
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<p>Â <span id="more-17"></span></p>
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<h3 class="ui-widget-header ui-corner-all"><strong>Construction Phase 2:</strong> Attaching Forehead &amp; Side Straps</h3>
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<p>Once the base of the mask was complete, we attached the forehead and side straps.Â  The forehead was temporarily glued in place, and then permanently attached to the base using the soldering iron and stitching technique.</p>
<p>Next, we attached straps to either side of the mask with brass rivets.Â  The rivet holes were punctured using the soldering iron to help reinforce these connection points.</p>
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<td><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/02/construct2.jpg" target="_blank"><img decoding="async" loading="lazy" title="Construction Phase 2" src="http://www.vexfx.com/blog/wp-content/uploads/2012/02/construct2.jpg" alt="" width="150" height="103" /></a></td>
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<p>&nbsp;</p>
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<h3 class="ui-widget-header ui-corner-all"><strong>Construction Phase 3:</strong> Constructing &amp; Placing the Lenses</h3>
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<p>The lens bases were constructed from brass &#8220;finger pulls.&#8221; A &#8220;finger pull&#8221; is a shallow brass cup that is inserted into a door (typically closets) to aid in sliding them open and closed. The solid backing of the finger pulls was removed using a hand-held grinder, which leaves you with what is essentially an over sized brass grommet.</p>
<p>To create the flanges that surround each lens, we first placed the lenses on a sheet of the foam mask material. Next, we placed a large washer along the outside edge of each lens. The point of a pencil was then placed into the hole at the center of the washer, and rotated around the lens. This created a perfect circle that is just over half an inch larger than the brass lens. Each lens was then pressed firmly into the center of the circle, which marked the center region of the flange that needs to be removed.</p>
<p>Finally, the assembled lenses were offered up to the mask to determine spacing and position.</p>
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<td><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/02/construct31.jpg" target="_blank"><img decoding="async" loading="lazy" class="wp-image-31 alignnone" title="Construction Phase 3" src="http://www.vexfx.com/blog/wp-content/uploads/2012/02/construct31.jpg" alt="" width="150" height="84" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/02/construct31.jpg 425w, http://www.vexfx.com/blog/wp-content/uploads/2012/02/construct31-300x170.jpg 300w" sizes="(max-width: 150px) 100vw, 150px" /></a></td>
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<p>&nbsp;</p>
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<h3 class="ui-widget-header ui-corner-all"><strong>Construction Phase 4:</strong> Attaching the Lenses</h3>
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<p>Once the proper location for each lens was determined, the brass portion of each lens was firmly pressed into the mask base. This process leaves a clear outline of the center hole for each lens. The outline was then carefully cut out of the mask base. With the material removed, each lens and flange was able to sit flush against the mask base. We then used the same soldering iron and stitching technique to permanently attach the lenses.</p>
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<td><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/02/construct4.jpg" target="_blank"><img decoding="async" loading="lazy" class="wp-image-22 alignnone" title="Construction Phase 4" src="http://www.vexfx.com/blog/wp-content/uploads/2012/02/construct4.jpg" alt="" width="150" height="105" /></a></td>
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<p>&nbsp;</p>
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<h3 class="ui-widget-header ui-corner-all"><strong>Construction Phase 5:</strong> Attaching the Straps</h3>
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<p>For the final construction phase, we measured and attach the straps on the back of the mask. First, a long vertical strap was attached at the top of the head using the same rivet technique from before. The base of the vertical strap was then looped back on its self so the horizontal strap could pass through it. The horizontal strap was then threaded through the vertical strap, and riveted at either end to the side straps that were attached in phase 2. Normally we would use an adjustable buckle, but this mask was form fit to an actor, so adjustment was not required.</p>
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<td><a class="lightbox" href="http://www.vexfx.com/blog/wp-content/uploads/2012/02/construct51.jpg" target="_blank"><img decoding="async" loading="lazy" class="wp-image-29 alignnone" title="Construction Phase 5" src="http://www.vexfx.com/blog/wp-content/uploads/2012/02/construct51.jpg" alt="" width="150" height="101" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/02/construct51.jpg 372w, http://www.vexfx.com/blog/wp-content/uploads/2012/02/construct51-300x203.jpg 300w" sizes="(max-width: 150px) 100vw, 150px" /></a></td>
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<p>&nbsp;</p>
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<h3 class="ui-widget-header ui-corner-all"><strong>Finishing &amp; Detailing</strong></h3>
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<p>Before moving on to painting, we added a bit of final shape to the mask. The material was softened using a hot air gun, and then shaped to provide natural curves. The forehead was curved to match the shape of the actor&#8217;s head, the beak was curved to add a bit more of an overall hook shape, and the underside of the mask was given subtle wrinkles. Be extremely careful during this phase. If you get the foam too hot, it can melt. Apply short bursts of heat and repeat the process multiple times rather than attempting to get the shape during a single heating.</p>
<p>Once the final shape was set, it was time to paint and weather the mask to give the appearance of aged leather. A natural sponge was used to stipple on 5 or 6 layers of diluted acrylic paint. This process slowly built up a leather texture, using reds, dark browns, light browns, and yellows. Each layer was allowed proper time to dry before the next layer was applied, otherwise the layers would blend together.</p>
<p>The seams of the mask were then darkened where dirt and grime would normally settle around the stitching. The hemp twine was also darkened during this process, giving it a stained and aged appearance.</p>
<p>The exposed edges of the mask were hit with a light sandpaper to roughen them up and expose the light base color of the foam material. This mimics natural wear from abrasion along the edges of the mask.</p>
<p>A wire brush was also used to lightly scuff areas of the mask surface, roughening the texture and selectively exposing the base material.</p>
<p>Finally, 2 programmable RGB LEDs were attached to the inside of the mask using magnets. The magnets allow the lights, (a pulsating yellow-green color), to be rotated towards the actor&#8217;s face for a dramatic effect, or rotated away from the actor&#8217;s face to allow for better visibility and a more subtle effect.</p>
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<p>Â <img decoding="async" loading="lazy" class="aligncenter size-full wp-image-25" title="Finak Plague Doctor Mask" src="http://www.vexfx.com/blog/wp-content/uploads/2012/02/maskFinal.jpg" alt="Finak Plague Doctor Mask" width="561" height="405" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/02/maskFinal.jpg 561w, http://www.vexfx.com/blog/wp-content/uploads/2012/02/maskFinal-300x216.jpg 300w" sizes="(max-width: 561px) 100vw, 561px" /></p>
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		<title>VexFX.com is now live!</title>
		<link>http://www.vexfx.com/blog/2012/02/vexfx-com-is-now-live/</link>
					<comments>http://www.vexfx.com/blog/2012/02/vexfx-com-is-now-live/#comments</comments>
		
		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Tue, 14 Feb 2012 02:31:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">http://www.vexfx.com/blog/?p=15</guid>

					<description><![CDATA[It is with great pleasure that I announce the official launch of VexFX.com. After months of quietly coding and designing,Â VexFX.com is finally ready to be seen by the world.Â  Please feel free to comment below and let us know what you think. Now that we have finished building the site, we can focus our efforts [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-63" title="VexFX.com" src="http://www.vexfx.com/blog/wp-content/uploads/2012/02/vexSite-580x322.png" alt="VexFX.com" width="580" height="322" srcset="http://www.vexfx.com/blog/wp-content/uploads/2012/02/vexSite-580x322.png 580w, http://www.vexfx.com/blog/wp-content/uploads/2012/02/vexSite-150x83.png 150w, http://www.vexfx.com/blog/wp-content/uploads/2012/02/vexSite-300x166.png 300w, http://www.vexfx.com/blog/wp-content/uploads/2012/02/vexSite.png 1460w" sizes="(max-width: 580px) 100vw, 580px" /></p>
<p>It is with great pleasure that I announce the official launch of <a title="VexFX.com" href="http://www.vexfx.com">VexFX.com</a>.</p>
<p>After months of quietly coding and designing,Â <a title="VexFX.com" href="http://www.vexfx.com">VexFX.com</a> is finally ready to be seen by the world.Â  Please feel free to comment below and let us know what you think.</p>
<p>Now that we have finished building the site, we can focus our efforts on generating more content and building our product base, so stay tuned for some exciting updates!</p>
<p>&nbsp;</p>
<p>/Chris</p>
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