<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5139996023078802484</id><updated>2024-08-31T02:11:45.366-07:00</updated><category term="Gaming"/><category term="Xbox 360"/><category term="3DS"/><category term="PC Games"/><category term="Skyrim"/><category term="Assasins Creed"/><category term="Mario"/><category term="Pokemon"/><category term="Review"/><category term="Amy"/><category term="Animals"/><category term="Battlefield"/><category term="Bethesda"/><category term="Bodycount"/><category term="Brian Blessed"/><category term="Call of Duty"/><category term="Casual Games"/><category term="Charity"/><category term="Cheese"/><category term="Dan Bull"/><category term="Demo"/><category term="Deus Ex"/><category term="Elder Scrolls"/><category term="Flash Games"/><category term="Fortresscraft"/><category term="Game Design"/><category term="Halo"/><category term="Ham Wallet"/><category term="Indie Games"/><category term="Ion Storm"/><category term="Legend of Zelda"/><category term="Lego"/><category term="Mass Effect"/><category term="Mass Effect 3"/><category term="Mattock"/><category term="Metro 2033"/><category term="Minecraft"/><category term="Oblivion"/><category term="Ocarina of Time"/><category term="Plants vs. Zombies"/><category term="Poetry"/><category term="Portal"/><category term="Post-it notes"/><category term="Rap"/><category term="Replicas"/><category term="Singularity"/><category term="Social Networking"/><category term="Sonic Generations"/><category term="Super Mario 3D Land"/><category term="Twitter"/><category term="Ubisoft"/><category term="Virtual Unreality"/><category term="Wiiware"/><category term="World of Goo"/><title type='text'>Virtual Unreality</title><subtitle type='html'>Musings and scribbles on modern day gaming.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default?start-index=26&amp;max-results=25'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>26</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-9153100334607276412</id><published>2012-02-19T11:40:00.001-08:00</published><updated>2012-02-19T11:41:08.862-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3DS"/><category scheme="http://www.blogger.com/atom/ns#" term="Legend of Zelda"/><category scheme="http://www.blogger.com/atom/ns#" term="Ocarina of Time"/><title type='text'>Ocarina of Time 3D - Review</title><content type='html'>My review for Ocarina of Time 3D has just gone up on Realm of Gaming. Check it out here:&amp;nbsp;&lt;a href=&quot;http://www.realmofgaming.com/reviews/3ds/thelegendofzeldaocarinaoftime3d/746.html&quot;&gt;http://www.realmofgaming.com/reviews/3ds/thelegendofzeldaocarinaoftime3d/746.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;http://buyosphere.com/media/products/image_4326.jpeg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://buyosphere.com/media/products/image_4326.jpeg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/9153100334607276412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2012/02/ocarina-of-time-3d-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/9153100334607276412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/9153100334607276412'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2012/02/ocarina-of-time-3d-review.html' title='Ocarina of Time 3D - Review'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-2879258195763313367</id><published>2012-02-16T04:19:00.000-08:00</published><updated>2012-02-16T04:33:26.796-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Amy"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Design"/><category scheme="http://www.blogger.com/atom/ns#" term="Poetry"/><title type='text'>A Poem on the Subject of Poor Game Design</title><content type='html'>&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
Let&#39;s go for a journey through halls and compartments,&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
till we stumble across a game planning department.&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
With coffee, long hours and 5am stubble&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
it seemed this department was heading for trouble.&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
Escort quests, lives and QTEs were all theirs,&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
they helped with the N-Gage but that&#39;s just&amp;nbsp;splitting&amp;nbsp;hairs.&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;We need fresh ideas&quot; the head honcho sighed&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
but twiddling thumbs was the only reply.&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;Perhaps a controller you work with your teeth?&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;But after Kinect that would be a&amp;nbsp;relief!&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;Re-release the same game for the next 25 years?&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;Well now you&#39;re just stealing Nintendo&#39;s ideas&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;A hooker RPG, surely that would be great?&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;with extensive skill trees on how you fellate&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;you could use Playstation Move to help with the wanking&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;and even add online support for the rankings&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;Why don&#39;t we just do a game design sim?&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;Where you work on the behest of your publishers whim&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;Isn&#39;t that just the hooker RPG though?&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;but a bit more degrading and with less things to blow&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
Off in the corner a quiet voice muttered&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;What we need is a game that was spawned from the gutter&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;With controls that appear to have been designed by an ape&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;and a central mechanic that is destined to break&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;Zombies, disease an unending companion&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;surely a game fit to be thrown in a canyon&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;It may even turn out to be a huge hit&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;With scores curious to play the embodiment of shit&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;I love it!&quot; the boss cried what a riveting fable.&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
One chap was so happy he puked on the table,&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
another scooped it up and gave a small compliment&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
as it could be used as their design document.&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;Well done lads, that&#39;s using your brain&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;Within months this place will be on top again&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;but we need a name and nothing too samey&quot;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&quot;I&#39;m just putting it out their, but I like the name...Amy&quot;&amp;nbsp;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/2879258195763313367/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2012/02/poem-on-subject-of-poor-game-design.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/2879258195763313367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/2879258195763313367'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2012/02/poem-on-subject-of-poor-game-design.html' title='A Poem on the Subject of Poor Game Design'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-9209267011625686707</id><published>2012-02-14T06:04:00.001-08:00</published><updated>2012-02-15T07:09:02.518-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Demo"/><category scheme="http://www.blogger.com/atom/ns#" term="Mass Effect 3"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><title type='text'>Mass Effect 3 Demo - Impressions</title><content type='html'>&lt;b&gt;Warning - &lt;/b&gt;Very minor spoilers included in this post. Nothing that would ruin the experience for you but don&#39;t say I didn&#39;t warn you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
February 14&lt;sup&gt;th&lt;/sup&gt; has long been the day for star-crossed
lovers all over the world. This Valentine’s Day however, will be held in our
hearts as the day Mass Effect lovers got a little recognition with one of the
sweetest gifts of all. A simple card or heart-shaped box of chocolates
certainly isn’t Bioware’s style though, and instead of any of that clichéd
nonsense, they’ve delivered us something many have been anticipating for over a
year now: a demo of &lt;i&gt;Mass Effect 3&lt;/i&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://static.thegamershub.net/wp-content/uploads/2012/01/masseffect3_17722.nphd_.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;106&quot; src=&quot;http://static.thegamershub.net/wp-content/uploads/2012/01/masseffect3_17722.nphd_.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
An anxious period of download was followed by a start-screen
dominated by a war-ravaged Earth; a gloomy foreshadowing of the Reaper invasion
yet to come. Following this you are presented with a feature new to the Mass
Effect series; game modes. The choice of three distinct game modes is offered:
‘Action’ – An action-adventure inspired affair, in which you play as default Shepard
with the conversations playing as cut-scenes – ‘Roleplaying’ – The traditional &lt;i&gt;Mass Effect&lt;/i&gt; experience we know and love
– and ‘Story’ – An easier version of the ‘Roleplaying’ mode. Being a veteran of
the series I opted for ‘Roleplaying’ and then it was on to the character
customisation menu.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Character customisation has never been one of &lt;i&gt;Mass Effect’s&lt;/i&gt; strong points and little
has changed since the first two iterations. Bioware clearly has an idea of what
Commander Shepard is &lt;i&gt;supposed&lt;/i&gt; to look
like and your ability to differentiate from that is limited. Thankfully, I was
still able to equip my Shepard with his trademark handlebar moustache; so he
was more than prepared to vanquish the Reapers in style. All classes are
available to play with in the demo so I elected to go with Infiltrator, just as
my previous Shepard’s before him, and then, the action began.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The first half of the demo takes place on a fearful Earth
preparing for a Reaper invasion. Commander Shepard has been relieved from duty
and is being held in an Alliance detention facility. Human colonies are going
dark throughout Alliance space and High Command is faced with the grim
realisation that the Reapers are approaching. Shepard and Admiral Anderson are
called before the Alliance and before you can say ‘hold the line’ the Reapers
descend and interrupt the meeting with a high-powered laser, forcing Anderson
and Shepard to flee, and the gameplay to commence.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The movement is very similar to &lt;i&gt;Mass Effect 2&lt;/i&gt; but is dusted with subtle tweaks to help the flow of
gameplay. Arrows now appear over vaultable cover and the sprint function feels
a lot faster and more responsive than the two previous titles. Levels are also
a lot easier to navigate, meaning the excitement is never compromised by an
occasional wrong-turn or misjudged sprint.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The main emotional focus in the first half of the demo is an
un-named child, first seen from the window of Shepard’s cell innocently playing
in their garden. Later that child is met again with Shepard offering the boy
help to escape, fearing his life; the child refuses, and crawls off through the
air vent he’d claimed as his hiding place. The young lad is seen once more as
Shepard escapes earth on the Normandy. The boy clambers clumsily onto an
evacuation ship after seeing up-close the horror of a Reaper invasion, just as
the ship attempts its escape, a Reaper blast cuts down the vessel and sends it
rocketing to the ground in a maelstrom of fire, the chance of any of its
passengers surviving is nought. Whereas in other games, a child’s death would be
a kind of ‘shock-moment’, in &lt;i&gt;Mass Effect
3&lt;/i&gt; it comes off as genuinely emotional and proves, unquestionably, that
Bioware still know how to craft a compelling narrative.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;a href=&quot;http://dumbwire.com/game/wp-content/uploads/mvbthumbs/img_11887_mass-effect-3-demo-gameplay-single-player-playthrough-part-4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;http://dumbwire.com/game/wp-content/uploads/mvbthumbs/img_11887_mass-effect-3-demo-gameplay-single-player-playthrough-part-4.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;The second half of the demo takes place further on in the
game. Shepard, Wrex, Liara and Garrus are headed to the Salarian home-world to
extract a fertile Krogan female. Cerberus, getting wind of this, launch a full-scale
assault on the facility. This is where the improved combat mechanics really
start to shine through. The combat feels infinitely more satisfying than it did
in &lt;i&gt;Mass Effect 2&lt;/i&gt; and Bioware have
ironed out the creases to a point where &lt;i&gt;Mass
Effect 3&lt;/i&gt; could stand up as a great game based purely on its gun-play.
Crosses appear on your reticule to signify an accurate shot, ducking in and out
of cover feels easier, the radial weapons and skills menu works as well as ever,
and the wide variety of enemies will lead you into making many tactical
decisions. The Cerberus Engineer for instance, deploys heavy turrets that are
far too powerful to be assaulted head-on, so a flanking/biotic manoeuvre is
possibly your best bet. Following a few hard fought battles your Shepard will
level up, allowing us some hands-on time with &lt;i&gt;Mass Effect 3’s&lt;/i&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
leveling&amp;nbsp;system.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The levelling in &lt;i&gt;Mass
Effect 3&lt;/i&gt; is similar to &lt;i&gt;Mass Effect 2&lt;/i&gt;,
but has been streamlined to become more accessible to new players. Every level
you earn skill points which are then spent on refining your specific abilities.
As an Infiltrator I invested a lot of points in the new ‘sticky grenade’ ability;
suddenly those turrets weren’t so menacing. Unlike &lt;i&gt;Mass Effect 2&lt;/i&gt;, it’s now a lot clearer how your skill points are being
spent. Every ability has a full inventory screen when selected and feels a lot
easier to use than both the previous games before it. Meaning new players
shouldn’t be intimidated by an ominous levelling system.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
Once Wrex and his new paramour are united the demo draws to
a close and I’m certain you’ll hungry for more. Mass Effect 3 is shaping up to
be an excellent conclusion to the series that should do fans expectations
justice. Pack your Assault Rifle and N7 Armour, as when March finally comes,
you’ll be in for one hell of a ride.</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/9209267011625686707/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2012/02/mass-effect-3-demo-impressions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/9209267011625686707'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/9209267011625686707'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2012/02/mass-effect-3-demo-impressions.html' title='Mass Effect 3 Demo - Impressions'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-7880669237511450043</id><published>2012-02-02T11:29:00.000-08:00</published><updated>2012-02-05T02:12:45.276-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3DS"/><category scheme="http://www.blogger.com/atom/ns#" term="Pokemon"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><title type='text'>Super Pokemon Rumble Review</title><content type='html'>My review for 3DS bore-fest &lt;i&gt;Super Pokemon Rumble&lt;/i&gt; is now live on Realm of Gaming&lt;i&gt;. &lt;/i&gt;Giving it such a negative review hurt my inner Pokemon fan; but no amount of nostalgia can make shit not stink.&lt;br /&gt;
&lt;br /&gt;
Check it out here:&amp;nbsp;&lt;a href=&quot;http://www.realmofgaming.com/reviews/3ds/superpokemonrumble/738.html&quot;&gt;http://www.realmofgaming.com/reviews/3ds/superpokemonrumble/738.html&lt;/a&gt;&lt;br /&gt;
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&lt;a href=&quot;http://www.realmofgaming.com/images/reviews/738.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://www.realmofgaming.com/images/reviews/738.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/7880669237511450043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2012/02/super-pokemon-rumble-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/7880669237511450043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/7880669237511450043'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2012/02/super-pokemon-rumble-review.html' title='Super Pokemon Rumble Review'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-105039351310871519</id><published>2012-01-27T08:00:00.000-08:00</published><updated>2012-02-05T02:12:27.243-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3DS"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="Sonic Generations"/><title type='text'>Sonic Generations 3DS Review</title><content type='html'>Check out my Sonic Generations 3DS review for &lt;i&gt;Realm of Gaming:&amp;nbsp;&lt;/i&gt;&lt;a href=&quot;http://www.realmofgaming.com/reviews/3ds/sonicgenerations/728.html&quot;&gt;http://www.realmofgaming.com/reviews/3ds/sonicgenerations/728.html&lt;/a&gt;&lt;br /&gt;
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&lt;a href=&quot;http://fc05.deviantart.net/fs71/f/2011/108/7/3/sonic_generations_by_trakker-d3ebdx3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;253&quot; src=&quot;http://fc05.deviantart.net/fs71/f/2011/108/7/3/sonic_generations_by_trakker-d3ebdx3.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Spoiler warning; the console versions are better.</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/105039351310871519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2012/01/sonic-generations-3ds-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/105039351310871519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/105039351310871519'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2012/01/sonic-generations-3ds-review.html' title='Sonic Generations 3DS Review'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-2650375858965442181</id><published>2012-01-12T10:15:00.000-08:00</published><updated>2012-02-05T02:11:46.697-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Mass Effect"/><category scheme="http://www.blogger.com/atom/ns#" term="Mattock"/><category scheme="http://www.blogger.com/atom/ns#" term="Replicas"/><title type='text'>One More Thing I Kinda Want</title><content type='html'>Whenever I see replica video game weaponry I always feel like that 6-8 year old kid you see in shops badgering his mother for a plastic sword or a&amp;nbsp;miniature fully functioning trebuchet. Rest assured, if my kids ever badger me for this replica of the M-96 Mattock Heavy Rifle from &lt;i&gt;Mass Effect 2, &lt;/i&gt;I&#39;ll display it proudly for them; I might even let them touch it...sometimes.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7BWLW6KBKWXJOYfEQQ-r4Xh7E-FbR8c0ibn_YoHUa-DKrQWm4REtYxTi0TD9TUMBfmyhQEZvReTKC4Mt7_xRgfG3zILvV9Q0m2VmAsDJrRPG-UbFiKdyhlwtdSXlH6Wi0wllwjURvG-8/s1600/79545.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7BWLW6KBKWXJOYfEQQ-r4Xh7E-FbR8c0ibn_YoHUa-DKrQWm4REtYxTi0TD9TUMBfmyhQEZvReTKC4Mt7_xRgfG3zILvV9Q0m2VmAsDJrRPG-UbFiKdyhlwtdSXlH6Wi0wllwjURvG-8/s400/79545.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Zander Brandt, famous for other &lt;i&gt;Mass Effect &lt;/i&gt;replicas, put together this wonderful&amp;nbsp;piece of head-blasty fun in his spare time. Brandt comment&lt;span style=&quot;line-height: 18px;&quot;&gt;ed. &quot;I chose [the Mattock] because it is arguably the most complicated rifle in the &lt;/span&gt;&lt;i style=&quot;line-height: 18px;&quot;&gt;Mass Effect &lt;/i&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;universe that still looks like it was made by human hands&quot;. Later Brandt wrote on his blog. &quot;I like a&amp;nbsp;challenge. And headaches apparently&quot;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;line-height: 18px;&quot;&gt;Mr. Brandt I&amp;nbsp;salute&amp;nbsp;you. Here&#39;s hoping for some cool stuff come the release of &lt;i&gt;Mass Effect 3.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;line-height: 18px;&quot;&gt;Got Twitter? follow me here:&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://twitter.com/#!/V_Unreality&quot;&gt;https://twitter.com/#!/V_Unreality&lt;/a&gt;&lt;i style=&quot;line-height: 18px;&quot;&gt;&amp;nbsp;&lt;/i&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/2650375858965442181/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2012/01/one-more-thing-i-kinda-want.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/2650375858965442181'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/2650375858965442181'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2012/01/one-more-thing-i-kinda-want.html' title='One More Thing I Kinda Want'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7BWLW6KBKWXJOYfEQQ-r4Xh7E-FbR8c0ibn_YoHUa-DKrQWm4REtYxTi0TD9TUMBfmyhQEZvReTKC4Mt7_xRgfG3zILvV9Q0m2VmAsDJrRPG-UbFiKdyhlwtdSXlH6Wi0wllwjURvG-8/s72-c/79545.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-1099315915741183418</id><published>2012-01-06T06:34:00.000-08:00</published><updated>2012-01-06T10:25:43.187-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Social Networking"/><category scheme="http://www.blogger.com/atom/ns#" term="Twitter"/><category scheme="http://www.blogger.com/atom/ns#" term="Virtual Unreality"/><title type='text'>The Virtual Unreality Twitter Page</title><content type='html'>This always happens when a new form of social networking emerges. I ignore it for months and months and then suddenly I arrive late to the party to a resounding chorus of &quot;nobody gives a shit you&#39;re here Chris&quot;. It happened with Myspace, it happened with Facebook and now it&#39;s happened with Twitter.&lt;br /&gt;
&lt;br /&gt;
For all the reviews, news, inane chatter and incomprehensible musings you can handle, follow me here:&amp;nbsp;&lt;a href=&quot;http://twitter.com/#!/V_Unreality&quot;&gt;http://twitter.com/#!/V_Unreality&lt;/a&gt;&amp;nbsp;and I&#39;ll return the favour.&lt;br /&gt;
&lt;br /&gt;
Why not ask what Dragon Age: Origins favourite Qunari thinks?&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXmKN-LVXhbneu_H6WlYvzTpHcDlYCNecMLrHe2FwGtDV8ZlSaKn0FydAhnqGwjgqabqioBXFqe2A8B_Z5q1x6RHAh3tTgDyjogR8Y_ieIL_6JdPTZsr2GsA-H4g335v9crbBZQyLPG80/s1600/StenDisapproves.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXmKN-LVXhbneu_H6WlYvzTpHcDlYCNecMLrHe2FwGtDV8ZlSaKn0FydAhnqGwjgqabqioBXFqe2A8B_Z5q1x6RHAh3tTgDyjogR8Y_ieIL_6JdPTZsr2GsA-H4g335v9crbBZQyLPG80/s320/StenDisapproves.jpg&quot; width=&quot;259&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Fuck you Sten.</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/1099315915741183418/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2012/01/virtual-unreality-twitter-page.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/1099315915741183418'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/1099315915741183418'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2012/01/virtual-unreality-twitter-page.html' title='The Virtual Unreality Twitter Page'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXmKN-LVXhbneu_H6WlYvzTpHcDlYCNecMLrHe2FwGtDV8ZlSaKn0FydAhnqGwjgqabqioBXFqe2A8B_Z5q1x6RHAh3tTgDyjogR8Y_ieIL_6JdPTZsr2GsA-H4g335v9crbBZQyLPG80/s72-c/StenDisapproves.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-3061504999258783609</id><published>2012-01-06T06:02:00.000-08:00</published><updated>2012-01-06T06:02:08.202-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3DS"/><category scheme="http://www.blogger.com/atom/ns#" term="Mario"/><category scheme="http://www.blogger.com/atom/ns#" term="Super Mario 3D Land"/><title type='text'>Super Mario 3D Land Review</title><content type='html'>I very recently reviewed Super Mario 3D land. Why not head to Game-Boyz.com and check it out?&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.game-boyz.com/content/node/18498&quot;&gt;http://www.game-boyz.com/content/node/18498&lt;/a&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuWsZRAyc5pMy2_Wj7zBTjXy3yfcuQM4hvzwpIcATKGhuupmJFGVjzUFBygTZaFgMrcp2Zs9LZZd_WfO-fmquuyBMRsuKlVbH5Ejv1Copi0HipS6iI37BTfGGhqzbcM254mxX2voQg1Wc/s1600/Mario-3D-Land-box-art.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;293&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuWsZRAyc5pMy2_Wj7zBTjXy3yfcuQM4hvzwpIcATKGhuupmJFGVjzUFBygTZaFgMrcp2Zs9LZZd_WfO-fmquuyBMRsuKlVbH5Ejv1Copi0HipS6iI37BTfGGhqzbcM254mxX2voQg1Wc/s320/Mario-3D-Land-box-art.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Quick spoiler: it&#39;s good, buy it.</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/3061504999258783609/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2012/01/super-mario-3d-land-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/3061504999258783609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/3061504999258783609'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2012/01/super-mario-3d-land-review.html' title='Super Mario 3D Land Review'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuWsZRAyc5pMy2_Wj7zBTjXy3yfcuQM4hvzwpIcATKGhuupmJFGVjzUFBygTZaFgMrcp2Zs9LZZd_WfO-fmquuyBMRsuKlVbH5Ejv1Copi0HipS6iI37BTfGGhqzbcM254mxX2voQg1Wc/s72-c/Mario-3D-Land-box-art.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-1132340448224941079</id><published>2011-12-08T02:49:00.000-08:00</published><updated>2012-01-06T10:18:17.069-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="Call of Duty"/><category scheme="http://www.blogger.com/atom/ns#" term="Halo"/><title type='text'>Let&#39;s Play Soldiers</title><content type='html'>Soldier or civilian, who makes for better&amp;nbsp;protagonists&amp;nbsp;in FPS&#39;s? Check out my article for Lazy Ass Gamer and you might just find out.&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href=&quot;http://lazyassgamer.com/lets-play-soldiers-civilian-or-soldier-fps&quot;&gt;http://lazyassgamer.com/lets-play-soldiers-civilian-or-soldier-fps&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
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You can also follow Virtual Unreality on Twitter:&amp;nbsp;&lt;a href=&quot;http://twitter.com/#!/V_Unreality&quot;&gt;http://twitter.com/#!/V_Unreality&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/1132340448224941079/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2011/12/lets-play-soldiers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/1132340448224941079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/1132340448224941079'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2011/12/lets-play-soldiers.html' title='Let&#39;s Play Soldiers'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhRaABm96EiW7-vYTO6pfdjZ2_esbS5SDM6bp5ET23TswUKuBRqMrQ3kYWvb5pik1Y33xLghuSfwEMGB_mM2-QLOPakXrr0_ss3KCj2cowX32QA8a45b_Q0LBaU0HGC7XsWNH_x_GaY9c/s72-c/11644_call-of-duty-black-ops-100527-01.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-3924504824557189018</id><published>2011-11-30T12:57:00.000-08:00</published><updated>2012-01-06T10:18:51.452-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Cheese"/><category scheme="http://www.blogger.com/atom/ns#" term="Skyrim"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><title type='text'>2500 Cheeses Roll Down a Hill in Skyrim</title><content type='html'>Have you ever heard of the Coopers Hill Cheese Rolling Festival? For those who haven&#39;t, essentially, on the spring bank holiday cheese chasing enthusiasts descend on Coopers Hill, Gloucester. All in the name of watching a wheel of cheese fly down a hill, with a competitor inevitably tumbling a few meters behind it.&lt;br /&gt;
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It all sounds like awful good fun but for some, Gloucester can be a few too many miles away, even if you do get to hurl yourself off a mountain pursuing dairy products. Thankfully,&amp;nbsp;&lt;i&gt;The Elder Scrolls V: Skyrim&lt;/i&gt;&amp;nbsp;more than lives up to it&#39;s &#39;go anywhere do anything&#39; claims and thanks to Youtube user&amp;nbsp;&lt;a href=&quot;http://www.youtube.com/user/STuKKie86&quot;&gt;STuKKie86&lt;/a&gt;,&amp;nbsp;&lt;i&gt;Skyrim&lt;/i&gt;&amp;nbsp;owners can now commemorate the Coopers Hill Cheese Rolling Festival their own way. At home, comfortably sitting in a chair without broken bones and a face full of double gloucester.&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/3924504824557189018/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2011/11/2500-cheeses-roll-down-hill-in-skyrim.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/3924504824557189018'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/3924504824557189018'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2011/11/2500-cheeses-roll-down-hill-in-skyrim.html' title='2500 Cheeses Roll Down a Hill in Skyrim'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-8162209652794761540</id><published>2011-11-29T05:03:00.000-08:00</published><updated>2012-01-06T10:21:42.230-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PC Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Skyrim"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><title type='text'>The Elder Scrolls V: Skyrim</title><content type='html'>The boots were troubling his feet again. Walking through the snow-capped peaks and windswept forests of the unforgiving North was starting to take it&#39;s toll on the crude boots&amp;nbsp;fashioned&amp;nbsp;hastily&amp;nbsp;from melted down chamber-pots. Thankfully, the accumulated shit of a thousand polar bears was latched to them now, so any stench left over from their past life pressed up against some Helgen lord&#39;s arse had long since been masked. He&#39;d been running for a good few miles now, and after a fire breathing death-lizard&amp;nbsp;interrupts your execution it&#39;s easy to think you&#39;ve seen everything. That is, until your first rest-stop in a day and a half is&amp;nbsp;interrupted&amp;nbsp;by a half-naked Argonian chasing his armor down a hillside.&lt;br /&gt;
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&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://fc09.deviantart.net/fs71/i/2011/289/f/0/skyrim_mudcrab_by_dovahkiin117-d4d2ffn.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;149&quot; src=&quot;http://fc09.deviantart.net/fs71/i/2011/289/f/0/skyrim_mudcrab_by_dovahkiin117-d4d2ffn.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;In their&amp;nbsp;tongue&amp;nbsp;he is Mudvakiin, Mudcrab born!&lt;/td&gt;&lt;/tr&gt;
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I know the&amp;nbsp;preceding paragraph may seem like an extract from an &lt;i&gt;Elder Scrolls&lt;/i&gt; fanboy&#39;s manuscript, but it does have some relevance, I promise.&amp;nbsp;&lt;i&gt;The Elder Scrolls V: Skyrim &lt;/i&gt;is a game to lose yourself in. Stories will be forged to regale to your friends over meat and mead and characters will become almost an extension of yourself, much like my character and his shit covered toilet boots. Anyone whose read this blog before will know my stance on &lt;a href=&quot;http://virtual-unreality.blogspot.com/2011/08/story-of-your-own.html&quot;&gt;fleshing out the backstory of your characters&lt;/a&gt;. In &lt;i&gt;Skyrim &lt;/i&gt;though, I found myself getting engaged in my friends characters too, listening with enthusiasm to tales of my friends half-naked Argonian chasing his armor down a hillside.&lt;br /&gt;
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From a reviewers standpoint, trying to make a professional judgement on every facet of&amp;nbsp;&lt;i&gt;Skyrim &lt;/i&gt;seems like a fools errand. With its grandiose nature the experiences of one might differ vastly from the other. For example, I spent a great deal of my first few hours with &lt;i&gt;Skyrim &lt;/i&gt;tackling the College of Winterhold quests, but you might have signed up with the thieves guild, perhaps taken a sight-seeing tour of Solitude, or maybe just &lt;a href=&quot;http://tammertron.tumblr.com/post/13119785853/now-with-cheese-help-me-im-addicted-to&quot;&gt;collected all the cheese you could find&lt;/a&gt;&amp;nbsp;to pull an amusing prank on your live-in companion. This is true fantasy epic with the word &#39;epic&#39; underlined, highlighted and written in 50 foot capitals. The scope is huge and a whole world awaits you.&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://media.pcgamer.com/files/2011/11/Skyrim-Tourist-Solitude.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;125&quot; src=&quot;http://media.pcgamer.com/files/2011/11/Skyrim-Tourist-Solitude.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Awwh, Isn&#39;t it pretty?&lt;/td&gt;&lt;/tr&gt;
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The world itself is undeniably pretty. One moment you&#39;ll be dodging the flames of an encircling dragon and the next you&#39;ll be surveying a stunning vista from the peak of a frozen mountain top. Many times I found myself simply taking in the view, watching the giants herd their mammoths or scoping out the best way to raid that bandit fortress. Despite the odd&amp;nbsp;invisible&amp;nbsp;wall or high-gradient slope everywhere you can see you can get to. Some sandboxes may present an illusion of an open-world with&amp;nbsp;invisible&amp;nbsp;barriers that push you through a linear story, but with &lt;i&gt;Skyrim &lt;/i&gt;the world is your&amp;nbsp;Mudcrab.&lt;br /&gt;
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With the latest installment of &lt;i&gt;The Elder Scrolls &lt;/i&gt;it seems that Bethesda have taken a few complaints&amp;nbsp;leveled&amp;nbsp;at it&#39;s previous iteration (&lt;i&gt;Oblivion) &lt;/i&gt;and made a real effort to iron out the creases. One of the main complaints&lt;i&gt;&amp;nbsp;&lt;/i&gt;was the leveling system. In &lt;i&gt;Oblivion &lt;/i&gt;your surroundings&amp;nbsp;leveled with you, creating a somewhat farcical world where extremely well funded bandits were kitted-out with the best weapons and armor and the city&amp;nbsp;guards, with a whole empire to fund them, are still insistent on using that crappy butter-knife that I was leaving to rust in a blood strewn dungeon seven levels ago.&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2011/11/elder-scrolls-v-skyrim-review/skyrim-aa.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;112&quot; src=&quot;http://images.bit-tech.net/content_images/2011/11/elder-scrolls-v-skyrim-review/skyrim-aa.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Now that&#39;s astrology I can get behind&lt;/td&gt;&lt;/tr&gt;
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This time around however, your character levels on a strictly &#39;how you like to play&#39; basis. Gone are the days of picking a class and sticking to it, instead, the skills you use frequently are the ones you&#39;ll level, resulting in a character fitting&amp;nbsp;perfectly&amp;nbsp;to your own personal play-style. &lt;i&gt;Skyrim &lt;/i&gt;also employs a perk system allowing for a greater deal of&amp;nbsp;customisation. Say you like to loose an arrow or two but can&#39;t quite hit your target? No matter, a perk that allows you to slow time whilst aiming (a perk I like to call &#39;Arrow Time&#39;) will sort those stray shots right out. Which of these skills you level and which of these perks you choose is completely up to you, but it&#39;s almost inevitable that with an hour you&#39;ll have a 100 Smithing, armor made from dead dragons is just far too tempting.&lt;br /&gt;
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If you haven&#39;t guessed already I love this game. I&#39;ve logged countless hours trudging through caves, dungeons and dragon lairs and the inner fanboy in me is screaming to give this game a perfect score, but in all good&amp;nbsp;conciseness I can&#39;t, as &lt;i&gt;The Elder Scrolls: V &lt;/i&gt;is far from perfect. The game relishes in immersion but all to often a minor bug or oversight will bring you right out of the experience. The voice pool for NPC&#39;s is far too low and the&amp;nbsp;renowned&amp;nbsp;Bethesda bugs are out in force&amp;nbsp;and it all smacks a bit of corner-cutting.&lt;br /&gt;
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Although, these are all just minor flecks of peeling paint on an otherwise pristine masterpiece. A shoe-in for game of the year and one of the best games I (and I&#39;m sure a lot of others) have ever played. In other words a perfect gift for the holiday season, especially if you don&#39;t want to see its recipient for a while. But be forewarned, when you do see them again they won&#39;t shut up about their half-naked lizard man or their shit covered boots.&lt;br /&gt;
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Developer: Bethesda&lt;br /&gt;
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Verdict: 9/10&lt;br /&gt;
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Want it? Get it &lt;a href=&quot;http://www.amazon.co.uk/Elder-Scrolls-Skyrim-Xbox-360/dp/B004G5YW5O/ref=sr_1_1?ie=UTF8&amp;amp;qid=1322571705&amp;amp;sr=8-1&quot;&gt;here&lt;/a&gt;&lt;br /&gt;
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Got Twitter? Follow the Virtual Unreality Twitter here: &lt;a href=&quot;http://twitter.com/#!/V_Unreality&quot;&gt;http://twitter.com/#!/V_Unreality&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/8162209652794761540/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2011/11/elder-scrolls-v-skyrim.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/8162209652794761540'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/8162209652794761540'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2011/11/elder-scrolls-v-skyrim.html' title='The Elder Scrolls V: Skyrim'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-5817209247695353147</id><published>2011-11-23T13:30:00.000-08:00</published><updated>2012-01-06T10:14:56.951-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dan Bull"/><category scheme="http://www.blogger.com/atom/ns#" term="Rap"/><category scheme="http://www.blogger.com/atom/ns#" term="Skyrim"/><title type='text'>I Used to Rap, Until I Took an Arrow in the Knee</title><content type='html'>I think it&#39;s safe to say I&#39;ve&amp;nbsp;neglected&amp;nbsp;this blog in recent weeks. I could lie to you and say it&#39;s been work/family/other commitments, but in all honesty, I&#39;ve spent my time patiently sitting in a corner waiting for Skyrim to come out, just so I could write about that instead of all the other bland drivel that came out prior to November 11. To apologise here&#39;s a wonderful rap by &lt;a href=&quot;http://itsdanbull.com/&quot;&gt;Dan Bull&lt;/a&gt;.&lt;br /&gt;
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Skyrim review coming soon.&lt;br /&gt;
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Follow Virtual Unreality on Twitter for all video game/strange musing needs:&amp;nbsp;&lt;a href=&quot;http://twitter.com/#!/V_Unreality&quot;&gt;http://twitter.com/#!/V_Unreality&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/5817209247695353147/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2011/11/i-used-to-rap-until-i-took-arrow-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/5817209247695353147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/5817209247695353147'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2011/11/i-used-to-rap-until-i-took-arrow-in.html' title='I Used to Rap, Until I Took an Arrow in the Knee'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-7512473422841710532</id><published>2011-09-17T04:21:00.000-07:00</published><updated>2012-01-06T10:22:32.044-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Flash Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Mario"/><category scheme="http://www.blogger.com/atom/ns#" term="Portal"/><title type='text'>Flash Games, Flash Games Everywhere.</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://media1.gameinformer.com/imagefeed/featured/indie/onechance/onechance1209-610.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&amp;nbsp;&lt;/a&gt;&lt;a href=&quot;http://media1.gameinformer.com/imagefeed/featured/indie/onechance/onechance1209-610.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;
Like Flash Games? Then head over to lazyassgamer.net and check out ten of my favourites &lt;a href=&quot;http://lazyassgamer.net/ten-flash-games-you-should-probably-be-playing-right-now&quot;&gt;here&lt;/a&gt;.&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://media1.gameinformer.com/imagefeed/featured/indie/onechance/onechance1209-610.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;http://media1.gameinformer.com/imagefeed/featured/indie/onechance/onechance1209-610.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Follow the Virtual Unreality Twitter to clog your news feed with gaming news and idiocy:&amp;nbsp;&lt;a href=&quot;http://twitter.com/#!/V_Unreality&quot;&gt;http://twitter.com/#!/V_Unreality&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/7512473422841710532/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2011/09/flash-games-flash-games-everywhere.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/7512473422841710532'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/7512473422841710532'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2011/09/flash-games-flash-games-everywhere.html' title='Flash Games, Flash Games Everywhere.'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-1345303019190059833</id><published>2011-09-11T05:23:00.000-07:00</published><updated>2011-09-11T05:23:56.199-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Fortresscraft"/><category scheme="http://www.blogger.com/atom/ns#" term="Minecraft"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><title type='text'>No Block Left Unturned</title><content type='html'>Do you like &lt;i&gt;Minecraft? &lt;/i&gt;Do you want it on your Xbox 360 but can&#39;t be bothered to wait for the XBLA port? Then I have you covered you strange and impatient person you.&lt;br /&gt;
&lt;br /&gt;
Check out the article here: &lt;a href=&quot;http://lazyassgamer.net/?p=2061&amp;amp;preview=true&quot;&gt;I Came to Dig&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://images.eurogamer.net/tv/9/7/4/3/5/featured-box.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://images.eurogamer.net/tv/9/7/4/3/5/featured-box.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Check out news, reviews and more at&lt;a href=&quot;http://lazyassgamer.net/&quot;&gt; LazyAssGamer &lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/1345303019190059833/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2011/09/no-block-left-unturned.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/1345303019190059833'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/1345303019190059833'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2011/09/no-block-left-unturned.html' title='No Block Left Unturned'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-1781292051747066689</id><published>2011-09-07T03:00:00.000-07:00</published><updated>2011-09-07T03:00:54.203-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Bethesda"/><category scheme="http://www.blogger.com/atom/ns#" term="Elder Scrolls"/><category scheme="http://www.blogger.com/atom/ns#" term="Skyrim"/><title type='text'>Dragons of L.A Beware</title><content type='html'>Dovahkiin is watching you:&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.1up.com/media?id=3900373&amp;amp;type=lg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;298&quot; src=&quot;http://www.1up.com/media?id=3900373&amp;amp;type=lg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/1781292051747066689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2011/09/dragons-of-la-beware.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/1781292051747066689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/1781292051747066689'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2011/09/dragons-of-la-beware.html' title='Dragons of L.A Beware'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-6140717705487746572</id><published>2011-09-06T09:13:00.000-07:00</published><updated>2011-09-06T09:13:18.183-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Deus Ex"/><category scheme="http://www.blogger.com/atom/ns#" term="Ion Storm"/><category scheme="http://www.blogger.com/atom/ns#" term="PC Games"/><title type='text'>Deus Ex (original) - Review.</title><content type='html'>Sorry for not updating the blog for a while. I&#39;ve written a small &lt;i&gt;Deus Ex &lt;/i&gt;review for &lt;a href=&quot;http://lazyassgamer.net/&quot;&gt;lazyassgamer.net&lt;/a&gt; check it out and i&#39;d be very grateful.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://lazyassgamer.net/deus-ex-original-review&quot;&gt;http://lazyassgamer.net/deus-ex-original-review&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.alltern8.com/user/library/upload/27372/deus_ex.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://www.alltern8.com/user/library/upload/27372/deus_ex.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/6140717705487746572/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2011/09/deus-ex-original-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/6140717705487746572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/6140717705487746572'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2011/09/deus-ex-original-review.html' title='Deus Ex (original) - Review.'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-7285917990828915172</id><published>2011-08-30T06:54:00.000-07:00</published><updated>2011-08-30T14:38:23.462-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Bodycount"/><category scheme="http://www.blogger.com/atom/ns#" term="Brian Blessed"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><title type='text'>Bodycount - First Impressions.</title><content type='html'>&lt;i&gt;&#39;By no means does this demo portray the graphics, gameplay or quality of the finished product&#39;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
The rather perplexing sentence inscribed on the opening title screen of &lt;i&gt;Bodycount &lt;/i&gt;whose demo was released recently. I&#39;m sure this is just some tacked-on legal thing, but whenever I see it I can&#39;t help but think: &quot;Um Codemasters? If that sentence really is the case then couldn&#39;t you have released something that had nothing to do with &lt;i&gt;Bodycount&lt;/i&gt;?&amp;nbsp; Like a banana with a logo on the side of it or something? Eating it probably would have been more fun than the &lt;i&gt;Bodycount demo&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://t2.gstatic.com/images?q=tbn:ANd9GcRVFUKLOvAS-yBu3-W9aXa5c5Il74iSYTmOMX3WFON8zoX62M4M&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;112&quot; src=&quot;http://t2.gstatic.com/images?q=tbn:ANd9GcRVFUKLOvAS-yBu3-W9aXa5c5Il74iSYTmOMX3WFON8zoX62M4M&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;More destruction was really needed.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;Some people may be growing a bit tired of the FPS genre in recent times, believing a certain air of stagnation seems to be hovering over the major franchises as everyone tries to emulate whats popular. Personally I don&#39;t think this is entirely true as there is some innovation out there and to give &lt;i&gt;Bodycount &lt;/i&gt;it&#39;s due it is trying something slightly different, but where it excels in theory it falls flat on it&#39;s arse in execution.&lt;br /&gt;
&lt;br /&gt;
You start the demo with somebody who sounds eerily like Cortana from the &lt;i&gt;Halo&lt;/i&gt; series bellowing in your ear-hole about some warlord you&#39;ve got to track down. Then you&#39;re set loose and immediately you notice my first, and possibly most irritating gripe. When iron-sight aiming you can&#39;t move, you can only sway left and right like a bullet-ridden daisy in a light breeze. Who in the name of god thought that would be a good idea in a fast paced shooter? Naturally this led to death time and time again as I tried to break that awful habit of aiming my weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://www.incgamers.com/images/screenshots/15891orig.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;112&quot; src=&quot;http://www.incgamers.com/images/screenshots/15891orig.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;TOWERING INFERNO! just imagine it.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;Secondly, the game employs a multi-kill system as a means of granting you rewards and resupplies. Sounds good, but it manifests itself as nothing more than a number in the top left of the screen. Hardly befitting, what it really needs is a deep Brian Blessed style voice booming &quot;EXPLOSIVE OCTOKILL!&quot; followed by an impromptu fireworks display and kick-ass guitar solo. With nothing more than a number to reward me the destruction feels like a bit of a letdown.&lt;br /&gt;
&lt;br /&gt;
The graphics are also in need of a bit of a perk up, as well as the clunky movement controls. A fun game is in there somewhere desperately trying to poke it&#39;s head through. If Codemasters takes the criticisms it&#39;s received onboard this could be one to watch. If they manage to get Brian Blessed onboard this might be one to watch for GOTY.&lt;br /&gt;
&lt;br /&gt;
Publisher: Codemasters&lt;br /&gt;
&lt;br /&gt;
Want it? Get the demo on XBLA.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; </content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/7285917990828915172/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2011/08/bodycount-first-impressions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/7285917990828915172'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/7285917990828915172'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2011/08/bodycount-first-impressions.html' title='Bodycount - First Impressions.'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-1483113453041793585</id><published>2011-08-22T09:25:00.000-07:00</published><updated>2011-08-23T16:56:07.708-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Assasins Creed"/><category scheme="http://www.blogger.com/atom/ns#" term="Post-it notes"/><category scheme="http://www.blogger.com/atom/ns#" term="Ubisoft"/><title type='text'>Ezio Appears on Parisian Building.</title><content type='html'>If you haven&#39;t seen it already, here&#39;s Ubisoft&#39;s three-storey-high Ezio made entirely out of Post-it-notes! If the &lt;a href=&quot;http://www.youtube.com/watch?v=Wo6Q14vBB1c&quot;&gt;trailer&lt;/a&gt; didn&#39;t convince you to buy &lt;i&gt;Revelations &lt;/i&gt;this surely will.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://ps3media.ign.com/ps3/image/article/118/1189369/298961_251746474847534_150793154942867_818806_3201962_n_1313777699.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;http://ps3media.ign.com/ps3/image/article/118/1189369/298961_251746474847534_150793154942867_818806_3201962_n_1313777699.jpg&quot; width=&quot;476&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Pikachu and Bowser however, recieve little press.</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/1483113453041793585/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2011/08/ezio-appears-on-parisian-building.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/1483113453041793585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/1483113453041793585'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2011/08/ezio-appears-on-parisian-building.html' title='Ezio Appears on Parisian Building.'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-988671962010546010</id><published>2011-08-22T09:09:00.000-07:00</published><updated>2011-08-24T03:43:16.493-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="Metro 2033"/><category scheme="http://www.blogger.com/atom/ns#" term="Oblivion"/><title type='text'>A Story of Your Own</title><content type='html'>Edward Neville was a fairly detestable creature to gaze upon. Not a conventionally ugly man, just disproportionate, meek, the sort of man who appeared he would crumble from the force of a bus driving too close. In the darkness Edward&#39;s thoughts quickly turned to his mother and father, a strange mix of love and resentment washed over him, they after all had gotten him into this mess. Edward&#39;s father was a Russian, a postman by trade, he had met his English mother whilst she was visiting Moscow. An inspiring love story but one Edward had heard too many times before, and had no wish of unnecessarily recanting in a time of such horror. For Edward was on a mission, the year was 2033 and the Moscow Metro beckoned.&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://www.videogamesblogger.com/wp-content/uploads/2010/03/metro-2033-walkthrough-screenshot.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;112&quot; src=&quot;http://www.videogamesblogger.com/wp-content/uploads/2010/03/metro-2033-walkthrough-screenshot.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Hope you like rusting tubes.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;Just to clarify, no, this post is not a piece of limp-wristed fan fiction. This was the character I &lt;u&gt;decided&lt;/u&gt; to guide through the underground depths of &lt;i&gt;Metro 2033&lt;/i&gt;. Don&#39;t get me wrong, I have nothing against Artyom and his struggle against the Dark Ones, rather that when I played &lt;i&gt;Metro 2033&lt;/i&gt; it was in short bursts, often weeks apart. Couple this with the fact that the environments, though immersive, are often very repetitive and it soon becomes difficult to know just whats going on and why Artyom puts up with all this shit. Thus, Edward Neville was born, as was a new hobby of crafting my own stories into a linear game.&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_dEW53H0e5P8/SlospY8msTI/AAAAAAAAADQ/VtIg_FQNxLs/s400/oblivion+3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;107&quot; src=&quot;http://4.bp.blogspot.com/_dEW53H0e5P8/SlospY8msTI/AAAAAAAAADQ/VtIg_FQNxLs/s200/oblivion+3.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Far more interesting than a &#39;Dark-Elf theif&#39;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;Granted this is hardly a new practice, role-playing has been a key ingredient in video games since their inception. Take for instance an open-world RPG like &lt;i&gt;Oblivion &lt;/i&gt;or &lt;i&gt;Fallout&lt;/i&gt;, your main story arc may be as linear as any FPS but the expansive setting allows for hours of role-playing. No more so is this demonstrated as it is in the character creation stage. You form your character from the ground up, instilling in them virtues that you personally crafted. They are the blank canvas that you imprint yourself onto throughout your journey, and they are forever your character.&lt;br /&gt;
&lt;br /&gt;
However, a linear game focusing more on narrative very rarely gives you this option. The characters involved, their motivations, their actions, are not yours, you&#39;re merely enjoying the ride. When done well this can be story-telling at it&#39;s finest (*cough cough* &lt;i&gt;Bioshock), &lt;/i&gt;but when executed poorly a game can quickly become a chore. This was the stage Edward Neville came into being, I&#39;d long forgotten why I was in the Metro, but enjoyed the game mechanics enough to keep playing. Edward and his neurosis, mysterious package, and love for fine vodka, gave me a reason to once again become emotionally invested. For that reason, to everyone with an Edward of their own out there, or anyone thinking of inventing one, good luck.&lt;br /&gt;
&lt;br /&gt;
Edward Neville never made it past the amoebas.&amp;nbsp; &lt;i&gt;&amp;nbsp;&lt;/i&gt; &amp;nbsp; </content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/988671962010546010/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2011/08/story-of-your-own.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/988671962010546010'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/988671962010546010'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2011/08/story-of-your-own.html' title='A Story of Your Own'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_dEW53H0e5P8/SlospY8msTI/AAAAAAAAADQ/VtIg_FQNxLs/s72-c/oblivion+3.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-1440641444129902471</id><published>2011-08-18T05:17:00.000-07:00</published><updated>2011-08-18T05:24:19.387-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Animals"/><category scheme="http://www.blogger.com/atom/ns#" term="Ham Wallet"/><category scheme="http://www.blogger.com/atom/ns#" term="Pokemon"/><title type='text'>Pokemon but With Animals Instead Part 2.</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/wcg5n2UVMss?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
Sure to be enjoyed by anyone whose played the games, watched the anime, collected the cards or was just born in the early 90&#39;s.&lt;br /&gt;
&lt;br /&gt;
Check out more from &#39;The Ham Wallet&#39; &lt;a href=&quot;http://www.thehamwallet.com/The_HamWallet/Home.html&quot;&gt;here&lt;/a&gt;.</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/1440641444129902471/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2011/08/pokemon-but-with-animals-instead-part-2.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/1440641444129902471'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/1440641444129902471'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2011/08/pokemon-but-with-animals-instead-part-2.html' title='Pokemon but With Animals Instead Part 2.'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-4322112559273321534</id><published>2011-08-17T15:24:00.000-07:00</published><updated>2011-08-18T05:23:49.987-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Casual Games"/><category scheme="http://www.blogger.com/atom/ns#" term="PC Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Plants vs. Zombies"/><title type='text'>Plants vs. The Popular Hatred of Casual Gaming.</title><content type='html'>&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://t0.gstatic.com/images?q=tbn:ANd9GcQRuAsxS4McuoLUXnP7qdAEdnFz2_n-05OOel3fdUjYM-nCZVcIdA&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;149&quot; src=&quot;http://t0.gstatic.com/images?q=tbn:ANd9GcQRuAsxS4McuoLUXnP7qdAEdnFz2_n-05OOel3fdUjYM-nCZVcIdA&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;We all know a crazy guy named Dave.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;Within recent years a torrent of abuse has washed through gaming forums, blogs and videos arguing whether or not the emergence of perhaps the most recent of gaming phenomenons, ‘Casual Gaming’ is or isn’t beneficial to the industry as a whole. Surely though, herein we find a contradiction. By their very nature, causal gamers aren’t interested in the intricacies of the games industry. Consequently, the casual crowd are absent from the majority of forums where these arguments take place. How then can an argument take place if one side is oblivious? A metaphysical conundrum for a far more intellectual blog than this one.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;Firstly, I’d like to make it clear now I’m not a fan of the phrase ‘Casual Gaming’. Surely all games are approached casually unless you work for the industry? Either that or you’re the sort of humourless automaton that wouldn’t chuckle if the pope dropped a sly fart during Christmas mass. Like it or not, Casual gaming is one of the most profitable wings of the gaming industry with &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Popcap &lt;/i&gt;boasting an 85.3% boost in profits following the release of ‘Bejewelled Twist’ and the Wii selling out faster than Gwen Stefani . If I know anything about Capitalism that means casual gaming is here to stay and frankly, I think that can do only good.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAyWOL_bEoBCqn4Db6H-SA1H1wx3U5LG6xHDKYoswOe99NvWKIh7xbihZmslb9WQBrxlaBoM-DkntqcQBwfb-cwk8BAdVT0m0Ur9Iu6c-JfDipqrlijVQbRw1-7QsjQrbI6dLwO5hDPZ8/s1600/Zombie.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;131&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAyWOL_bEoBCqn4Db6H-SA1H1wx3U5LG6xHDKYoswOe99NvWKIh7xbihZmslb9WQBrxlaBoM-DkntqcQBwfb-cwk8BAdVT0m0Ur9Iu6c-JfDipqrlijVQbRw1-7QsjQrbI6dLwO5hDPZ8/s200/Zombie.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Prime example of Plants vs. Zombies humor.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;Recently, my girlfriend and I have been playing ‘Plants vs. Zombies’ one of the bejewels in &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Popcap’s &lt;/i&gt;crown. Prior to this my girlfriend had never played video games (except for a few spells on the Wii) and represented a prime example of a Casual gamer. Within a few minutes she had mastered the core mechanics and was sailing through the introductory levels. Within a few hours I’d grown bored of my uninterrupted session of Metro 2033 and decided to see how she was doing. With the gradual introduction of more complicated elements she was raking in the sunshine and making those decomposing shufflers her bitch with a confidence neither of us expected. Just as when I’d played the first Sonic on the Mega-Drive circa 1997 she was hooked and has since played Left 4 Dead and Portal 2, hardly casual titles.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;Casual games such as Plants vs. Zombies and Bejewelled are introducing gaming to a much wider audience. If we want gaming culture to blossom and grow past the gritty tea-bag brown shoot-fest we seem to be lodged in, we need to merge the conflicting gaming styles and inject the ‘Hardcore’ with some of the colour and ingenuity of casual gaming. Hopefully, getting us one step closer to convincing investors that aiming for the Monster Energy fuelled frat boy demographic is a thing of the past. After all, what games are remembered? Frontline: Fuels of War? Homefront? Any other COD clone you care to mention? No. Mass Effect, Portal, Team Fortress 2, these are the games we remember, the colour, the wit, the charm, this is what gaming needs. All of these games are perfect examples of the ingenuity and charm of casual games mixed with all the elements of a ‘Hardcore’ title. Gaming needs a renaissance to take us away from accepted mediocrity and with luck the sudden popularity of casual gaming will help us achieve it.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;Want Plants vs. Zombies? Get it &lt;a href=&quot;http://www.popcap.com/games/plants-vs-zombies/pc?s_kwcid=TC%7C4220%7Cplants%20vs%20zombies%7C%7CS%7Cb%7C6968039444&quot;&gt;here&lt;/a&gt;. &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/4322112559273321534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2011/08/plants-vs-popular-hatred-of-casual.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/4322112559273321534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/4322112559273321534'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2011/08/plants-vs-popular-hatred-of-casual.html' title='Plants vs. The Popular Hatred of Casual Gaming.'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAyWOL_bEoBCqn4Db6H-SA1H1wx3U5LG6xHDKYoswOe99NvWKIh7xbihZmslb9WQBrxlaBoM-DkntqcQBwfb-cwk8BAdVT0m0Ur9Iu6c-JfDipqrlijVQbRw1-7QsjQrbI6dLwO5hDPZ8/s72-c/Zombie.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-5616008473441988445</id><published>2011-08-17T03:22:00.000-07:00</published><updated>2011-08-17T12:18:10.624-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Assasins Creed"/><category scheme="http://www.blogger.com/atom/ns#" term="Gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="Mario"/><title type='text'>New Power Up for Mario Galaxy 3 Revealed, I Wish.</title><content type='html'>&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://27.media.tumblr.com/tumblr_lq07kcdzoT1qggmj0o1_500.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;http://27.media.tumblr.com/tumblr_lq07kcdzoT1qggmj0o1_500.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Wonderful Mario/Ezio Mash up T-shirt. It&#39;s a Me! Ezio! by Nathan Davies.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/5616008473441988445/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2011/08/matio-gets-new-power-up.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/5616008473441988445'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/5616008473441988445'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2011/08/matio-gets-new-power-up.html' title='New Power Up for Mario Galaxy 3 Revealed, I Wish.'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-3449793862253782720</id><published>2011-08-17T03:08:00.000-07:00</published><updated>2011-08-24T03:23:58.725-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="PC Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Wiiware"/><category scheme="http://www.blogger.com/atom/ns#" term="World of Goo"/><title type='text'>World of Goo</title><content type='html'>Following the surmise of the Humble Indie Bundle 3 I wrote for my last post, my hard drive has since become engorged with indie games. However, it must be said that after playing a few of them you begin to notice a reoccurring theme. Much like it&#39;s cousin independent cinema, many independent games ooze pretension. Even confessing a taste for indie games these days can feel like you&#39;re inadvertently proclaiming a love for skinny mochas and even skinnier jeans. However, 2D Boy&#39;s &lt;i&gt;World of Goo&lt;/i&gt; bucks this trend expertly, and the only thing you have to worry about &lt;i&gt;World of Goo &lt;/i&gt;oozing is goo...lots and lots of goo.&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://www.indie-gamer.co.uk/wp-content/uploads/2009/08/world-of-goo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;93&quot; src=&quot;http://www.indie-gamer.co.uk/wp-content/uploads/2009/08/world-of-goo.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;This level&#39;s called &#39;Fisty&#39;s Bog&#39;, seriously.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;Times are changing in the World of Goo. Ominous pipes are springing up everywhere and Goo Balls previously untouched by human civilization are being awoken. You play as the, surprisingly adorable, gelatinous creatures and help them in there naive quest to investigate the pipes, surely they lead to a better place? In order to reach your new cylindrical metal friends you must use your Goo Balls to build towers, bridges and many other remarkably inventive designs. As you move a Goo Ball they will latch themselves onto any other Goo Balls nearby, eventually leading to creaking structures aching under their own weight and swaying perilously in the breeze.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;It&#39;s difficult to pigeon hole a game like &lt;i&gt;World of Goo&lt;/i&gt;, the only classification I can really think to give it is the wonderfully vague &#39;physics puzzler&#39;, though personally I prefer &#39;goo-em-up&#39;. The later puzzles can get treacherously difficult but the trickier elements are introduced so well you don&#39;t seem to realise. The main aim of each level is to get your Goo Balls through the nasties and up into the pipe but each level also poses optional &#39;OCD&#39; criteria. The OCD challenges boost the difficulty substantially, posing stringent gameplay tasks such as completing a level with very few moves, or in a very low time limit. Interesting for completionists but as the OCD challenges give no rewards I imagine many players will avoid them altogether.&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://2dboy.com/MATERIALS/art/screenshots/WorldOfGoo_OdeToTheBridgeBuilder1.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;156&quot; src=&quot;http://2dboy.com/MATERIALS/art/screenshots/WorldOfGoo_OdeToTheBridgeBuilder1.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&#39;Ode to a Bridge Builder&#39; in all it&#39;s golden glory.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;After playing &lt;i&gt;World of Goo&lt;/i&gt; the one thing that sticks in my mind is the amazing art style. the cartoon like graphics are infinitely charming and throughout the game the art style shifts to fit the tone of the level. One of the levels in the first chapter, &#39;Ode to A Bridge Builder&#39;, employs a silhouetted chasm with the backdrop of the setting autumnal sun. A lone bugle plays and a strange shiver was sent down my spine as I bridged the gorge with my goo. A reaction I never expected going into such a light hearted game.&lt;br /&gt;
&lt;br /&gt;
With &lt;i&gt;World of Goo&lt;/i&gt; 2D boy have created a credit to independent gaming. You&#39;d imagine that creating towers with your Goo Balls would eventually grow tiresome, but the sheer creativeness employed in some of the levels ensure this is impossible. One minute you&#39;ll be building a simple tower, but the next you&#39;ll be fashioning a balloon supported bridge emerging from a frogs stomach. If you see indie games as a plethora of dark, gritty puzzle platformers I implore you to play &lt;i&gt;World of Goo&lt;/i&gt; but be warned, prepare to get attached to those homogeneous little blobs.&lt;br /&gt;
&lt;br /&gt;
Verdict: 4/5 &lt;br /&gt;
&lt;br /&gt;
Format: PC, Wii &lt;br /&gt;
Publisher: 2D Boy&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
Want it? Get it &lt;a href=&quot;http://2dboy.com/games.php&quot;&gt;here&lt;/a&gt;. </content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/3449793862253782720/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2011/08/world-of-goo.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/3449793862253782720'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/3449793862253782720'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2011/08/world-of-goo.html' title='World of Goo'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-5607450630974117841</id><published>2011-08-07T10:27:00.000-07:00</published><updated>2011-08-18T05:59:42.656-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Charity"/><category scheme="http://www.blogger.com/atom/ns#" term="Gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie Games"/><title type='text'>Humble Indie Bundle 3</title><content type='html'>Very rarely do we as gamers get to publicly feel good about the medium in which we invest so much of our time. Everywhere you look you see the knuckle dragging half-wits of the right wing media panning games for, allegedly, trying to sub-consciously convince us to go outside and stab each other in the eyeballs. It&#39;s for this reason that when such wonderful projects as the Humble Indie Bundle come around, we should all as a community get involved.&lt;br /&gt;
&lt;br /&gt;
The Humble Indie Bundle, now in it&#39;s third iteration, consists of 6 shining examples of the bustling indie games scene, paid for with the donation of your choice. A portion of this donation (or all of it if you so wish) goes to help the great work of the &lt;a href=&quot;http://www.childsplaycharity.org/&quot;&gt;Child&#39;s Play&lt;/a&gt; Fund, providing toys and games to sick children throughout the world. A very worthwhile cause I&#39;m sure you&#39;ll agree. What then (apart from that gooey feeling of a good deed)&amp;nbsp; does the bundle include?&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;VVVVVV&lt;/u&gt;&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://t3.gstatic.com/images?q=tbn:ANd9GcTpMp9WkrBi0mfTXJ35LZuLXVzU2c7decRutGU3YaPjUlBhpB-M&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;149&quot; src=&quot;http://t3.gstatic.com/images?q=tbn:ANd9GcTpMp9WkrBi0mfTXJ35LZuLXVzU2c7decRutGU3YaPjUlBhpB-M&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Viridian and his outer space scaffolding.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;VVVVVV is a charming sci-fi puzzle platformer set in deep reaches of a 1980&#39;s adaption of outer-space. You play as Captain Viridian, who after a &#39;dimensional interference&#39; must evacuate the crew of his ship. However, during the evacuation the ship&#39;s teleporter, that was presumably running on Windows Vista, craps out and scatters the crew throughout the VVVVVV dimension, leaving Viridian to mop up the mess and track down his missing crew mates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Crayon Physics&lt;/u&gt;&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://radumicu.info/blog/wp-content/gallery/crayon-physics-deluxe/crayon-physics-2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;160&quot; src=&quot;http://radumicu.info/blog/wp-content/gallery/crayon-physics-deluxe/crayon-physics-2.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Issac Newton even makes a cameo.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;Second up in the bundle is the &#39;does what it says on the tin&#39; Crayon Physics. Set in a world of a child&#39;s drawing, you must work a ball towards a star using doodles you draw with the mouse. the physics puzzles work fantastically here with pivots, bridges, see-saws and many others all depending on your child like scribblings. Finishing a level using a make-shift trampoline and a badly drawn elephant is unbelievably satisfying, and frankly, any game that allows you to complete it&#39;s levels with such variety is definitely worth a look.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Steel Storm - Burning Retribution&lt;/u&gt;&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://www.howtoplayblog.co.uk/wp-content/uploads/2011/05/steel-storm-4-550x410.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;148&quot; src=&quot;http://www.howtoplayblog.co.uk/wp-content/uploads/2011/05/steel-storm-4-550x410.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Not your average cross-channel affair&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;Next in the bundle is Kot-in-Action&#39;s, two part, Steel Storm - Burning Retribution. In this intriguing &#39;hovercraft-em-up&#39; you zoom around various locations collecting power-ups, completing objectives, and mostly zapping anything that moves. Part one is strictly single player, but part two includes both LAN and online multiplayer allowing you to blast it out with up to sixteen hovercraft bound friends. I can&#39;t help but think that cross-channel hovercraft would still be in business if the reality was like this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;And Yet it Moves&lt;/u&gt;&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://t1.gstatic.com/images?q=tbn:ANd9GcS6r9cdVoKoQhOeX-93t_QBbm61n8e4C7xv5rdfOEUrYEUhrpK9Mg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;124&quot; src=&quot;http://t1.gstatic.com/images?q=tbn:ANd9GcS6r9cdVoKoQhOeX-93t_QBbm61n8e4C7xv5rdfOEUrYEUhrpK9Mg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Indiana Jones, the construction paper sequel.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;Possibly my favourite game of the package, And Yet it Moves is a puzzle platformer where you find yourself playing as a paper cut-out of what is presumably an anthropomorphised pineapple, attempting to reunite himself with the scraps of paper he was originally cut from. And Yet it Moves employs one of the most interesting art styles I&#39;ve ever seen, with everything looking like it was ripped straight from the pages of National Geographic. pineapple man also has the power to move the world around 90 degrees at a time leading to gameplay that&#39;s a weird mix of Super Mario meets a Rubix Cube.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Cogs&lt;/u&gt;&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://t0.gstatic.com/images?q=tbn:ANd9GcSyc2oWwxR2bDVXj57CCMJGk-BgeRsMy3VpzlPaGqZ-ZdgKfWQ50w&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;149&quot; src=&quot;http://t0.gstatic.com/images?q=tbn:ANd9GcSyc2oWwxR2bDVXj57CCMJGk-BgeRsMy3VpzlPaGqZ-ZdgKfWQ50w&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Do you want to power a steampunk tank? of course you do.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: right;&quot;&gt;&lt;/div&gt;If you ever imagined what a Christmas-cracker slider puzzle was like during the Industrial Revolution, &#39;Cogs&#39;, is probably the closest example you&#39;ll be able to find in an easily downloadable format. Simply, you must slide cogs to power a motor. As levels progress the complexities of the puzzles increase and new elements, such as bell ringing and rotating puzzles are introduced. A fantastic little game, especially for OCD puzzle heads who love a bit of a challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Hammerfight&lt;/u&gt;&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://resolution-magazine.co.uk/content/wp-content/uploads/hammerfight.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;http://resolution-magazine.co.uk/content/wp-content/uploads/hammerfight.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Never mess with an axe wielding spaceship.&lt;/td&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/td&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;Last, but by no means least, is Kranx Productions Hammerfight. Gameplay will be instantly recognisable to anyone who played conkers as a child. With your hover vehicle, you fly around levels smashing up anything that looks at you funny with a massive hammer, obviously a winning formula. The Centripetal force based physics work remarkably well and landing a killing blow is always a satisfying experience. Safety goggles definitely not required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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All in all, the Humble Indie Bundle is a joy to pay for and a joy to play. Considering the package now comes with the second Humble Indie Bundle included (with the likes of Braid and Machinarium) only one question remains, why don&#39;t you have it yet?</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/5607450630974117841/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2011/08/humble-indie-bundle-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/5607450630974117841'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/5607450630974117841'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2011/08/humble-indie-bundle-3.html' title='Humble Indie Bundle 3'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5139996023078802484.post-2367916325041701535</id><published>2011-08-04T04:32:00.000-07:00</published><updated>2011-08-17T01:35:47.659-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Assasins Creed"/><category scheme="http://www.blogger.com/atom/ns#" term="Gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="Lego"/><title type='text'>Bet the Templars are bricking it.....Sorry.</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/PJl9v1tDC7w?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
Seen the Assassins Creed: Revelations trailer? Yes? Seen it in Lego? Props to &#39;Namwwe24&#39; for this one.</content><link rel='replies' type='application/atom+xml' href='http://virtual-unreality.blogspot.com/feeds/2367916325041701535/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://virtual-unreality.blogspot.com/2011/08/seen-assassins-creed-revelations.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/2367916325041701535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5139996023078802484/posts/default/2367916325041701535'/><link rel='alternate' type='text/html' href='http://virtual-unreality.blogspot.com/2011/08/seen-assassins-creed-revelations.html' title='Bet the Templars are bricking it.....Sorry.'/><author><name>Virtual Unreality</name><uri>http://www.blogger.com/profile/06395742651691095275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_oCZ9R3tK2NlV8jXUXfYhHPoHto2q0E1GNVaA829h-RNI68AD3HQpDlEPUbtbGhsMlYRDTaWccJcIU3BVpHvNvbT1sYmHugPAm7qh-M3uZcP765mQ3erOVrhvVc2YA/s220/76192_448774909681_722969681_5588832_6208961_n.jpg'/></author><thr:total>0</thr:total></entry></feed>