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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;DUQMQ3o6fyp7ImA9WhBaEEs.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190</id><updated>2013-05-20T12:29:42.417-04:00</updated><category term="ray muzyka" /><category term="skyrim" /><category term="jrpg" /><category term="no 77 remembering the past name pending march 16 no 1 everquest everquest 2 II sony online entertainment SOE lineage" /><category term="league of legends" /><category term="news" /><category term="ellen 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term="impressions" /><category term="video game music" /><category term="next generation" /><category term="uncharted 3" /><category term="email" /><category term="gears of war" /><category term="write" /><category term="glitches" /><category term="EA" /><category term="the open world concept content mafia 2 fallout new vegas 3 kotaku speak up are games too wide open" /><category term="realms" /><category term="alan wake" /><category term="arkham city" /><category term="draw something" /><category term="cartoon network" /><category term="spilt milk" /><category term="no 136 sony attacked again psn anonymous ryan nyleveia eurogamer a video games blog avideogamesblog" /><category term="gaming market" /><category term="onlive" /><category term="facebook" /><category term="sega urinals toylets japan crazy bastards" /><category term="jet" /><category term="gears of war 3" /><category term="no 69 pre review thoughts of black and white pokemon a videogamesblog" /><category term="release date" 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term="decade" /><category term="no 128 the five powerful brands of gaming today video games assassins creed valve call of duty ubisoft mass effect nintendo mario project cafe a video games blog avideogamesblog" /><category term="no 116 a disastrous situation for sony hackers playstation network reputation private information credit card fraud ps3 microsoft xbox live a video games blog avideogamesblog" /><category term="mortal kombat" /><category term="psn" /><category term="hype" /><category term="no 58 new gears of war 3 multiplayer details beta demo news tidbits" /><category term="reluctance" /><category term="arkham asylum" /><category term="tron evolution" /><category term="fortnite" /><category term="pre-order" /><category term="tech" /><category term="damnit go buy more games no 34 2010 profits down 2011 stellar lineup lol" /><category term="kevin dent" /><category term="guide" /><category term="battlefront 3" /><category term="no 96 elder scrolls IV oblivion IV skyrim bethesda playthrough cyrodiil a video games blog avideogamesblog" /><category term="SEN" /><category term="silent hill" /><category term="norway" /><category term="guest blog" /><category term="wii" /><category term="acquired" /><category term="no 48 news roundup round up valentine's day mirror's edge 2 assassin's creed brotherhood sequel" /><category term="a video games blog" /><category term="happy" /><category term="frontline" /><category term="blog" /><category term="confessions" /><category term="the hunger games" /><category term="no 53 my adventures in minecraft part 3" /><category term="television" /><category term="warner bros" /><category term="wishlist" /><category term="publisher" /><category term="no 47 call of duty black ops map pack the mad scientists of activison" /><category term="mode" /><category term="arrow to the knee" /><category term="deus ex human revolution" /><category term="winning" /><category term="SEO" /><category term="microsoft" /><category term="commander shepard" /><category term="psp" /><category term="revolution" /><category term="star fox 64 3d" /><category term="publishers" /><category term="xii" /><category term="deathwing" /><title>Volatile Mode</title><subtitle type="html">Please check out Holygrenade.com, Volatile Mode 2.0!</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://avideogamesblog.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>367</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/VolatileMode" /><feedburner:info uri="volatilemode" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>VolatileMode</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><entry gd:etag="W/&quot;DkcERXY5cCp7ImA9WhBQEUU.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-8650844872375195779</id><published>2013-03-13T10:05:00.001-04:00</published><updated>2013-03-13T10:13:24.828-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-13T10:13:24.828-04:00</app:edited><title>I'd Like Everyone to Follow Holygrenade!</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
If you&lt;i&gt; &lt;/i&gt;were a fan of &lt;i&gt;Volatile Mode&lt;/i&gt;, I appreciate your support. It was the ultimate pleasure to come on here and rant about the video game business, and to meet some brilliant people with similar aspirations. I haven't updated this blog in a long while, and the reason being is I'm hard at work on my site &lt;a href="http://holygrenade.com/" target="_blank"&gt;Holygrenade&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
It's what I tried to achieve with &lt;i&gt;VM&lt;/i&gt; but I slowly realized I have no power over my content. More importantly, I have no ownership over my content. All of that is owned by Google as put on display by that dreaded two week ban for hosting a damn giveaway. Having my own site gives me an identity and establishes me as a credible writer and journalist. And also as someone who genuinely adores games enough to write about them at length on a daily basis.&lt;br /&gt;
&lt;br /&gt;
I see this blog still has a number of subscribers, many more than on Holygrenade. Maybe &lt;i&gt;VM &lt;/i&gt;has more traction under the Blogger banner. Regardless, I ask you all to head over to &lt;a href="http://holygrenade.com/"&gt;Holygrenade.com&lt;/a&gt; and let's connect! You can follow via twitter or Like it on Facebook for instant updates, or follow via RSS if you're an avid blog reader. Everyone is welcome!&lt;br /&gt;
&lt;br /&gt;
I want to create a conversation. And I wish for all of you to be along for the ride. So if you were a fan of my work, I politely and eagerly ask you to head over to the new site and invest time in the content. It's been a long road, but Holygrenade turns a year old in June and I want some friends to celebrate with. Maybe with a giveaway or something.&lt;br /&gt;
&lt;br /&gt;
Cheers guys. :D&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/tRPSNiSlKlo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/8650844872375195779/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2013/03/i.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/8650844872375195779?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/8650844872375195779?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/tRPSNiSlKlo/i.html" title="I'd Like Everyone to Follow Holygrenade!" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2013/03/i.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEYAQH45cCp7ImA9WhNRGUk.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-6743637932581090219</id><published>2012-11-14T21:22:00.002-05:00</published><updated>2012-11-14T21:22:21.028-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-14T21:22:21.028-05:00</app:edited><title>Holygrenade Update #7</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
Update number seven!&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://holygrenade.com/2012/10/what-the-lucasfilms-disney-deal-means-to-gamers/"&gt;http://holygrenade.com/2012/10/what-the-lucasfilms-disney-deal-means-to-gamers/&lt;/a&gt;&amp;nbsp;- After Disney bought Lucasfilms, what the deal means for Lucasarts and other &lt;i&gt;Star Wars&lt;/i&gt;&amp;nbsp;properties.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://holygrenade.com/2012/10/congrats-gearbox-youve-got-a-hit-on-your-hands/"&gt;http://holygrenade.com/2012/10/congrats-gearbox-youve-got-a-hit-on-your-hands/&lt;/a&gt;&amp;nbsp;- About how &lt;i&gt;Borderlands 2 &lt;/i&gt;had massive success.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://holygrenade.com/2012/11/mirrors-edge-2-development-wavering-on-fan-interest/"&gt;http://holygrenade.com/2012/11/mirrors-edge-2-development-wavering-on-fan-interest/&lt;/a&gt;&amp;nbsp;- About &lt;i&gt;Mirror's Edge 2 &lt;/i&gt;and how it deserves a fan campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://holygrenade.com/2012/11/doritosgate-the-symbiotic-relationship-between-game-journalism-and-pr/"&gt;http://holygrenade.com/2012/11/doritosgate-the-symbiotic-relationship-between-game-journalism-and-pr/&lt;/a&gt;&amp;nbsp;- Again, more on "Doritosgate" and video gaming journalism.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://holygrenade.com/2012/11/assassins-creed-3-review-the-end-is-nigh/"&gt;http://holygrenade.com/2012/11/assassins-creed-3-review-the-end-is-nigh/&lt;/a&gt;&amp;nbsp;- My &lt;i&gt;Assassin's Creed 3 &lt;/i&gt;review.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://holygrenade.com/2012/11/how-does-game-informer-get-all-those-exclusive-deals/"&gt;http://holygrenade.com/2012/11/how-does-game-informer-get-all-those-exclusive-deals/&lt;/a&gt;&amp;nbsp;- &lt;i&gt;Grand Theft Auto 5 &lt;/i&gt;and other exclusive deals.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://holygrenade.com/2012/11/the-oddity-of-22cans-molyneuxs-flair-for-the-curious/"&gt;http://holygrenade.com/2012/11/the-oddity-of-22cans-molyneuxs-flair-for-the-curious/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://holygrenade.com/2012/11/where-video-game-reviews-tread-dangerously/"&gt;http://holygrenade.com/2012/11/where-video-game-reviews-tread-dangerously/&lt;/a&gt;&amp;nbsp;- When video game reviews stir the shitstorm.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/aJ_5UDYR9eA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/6743637932581090219/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/11/holygrenade-update-7.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/6743637932581090219?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/6743637932581090219?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/aJ_5UDYR9eA/holygrenade-update-7.html" title="Holygrenade Update #7" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/11/holygrenade-update-7.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0ACRX46cCp7ImA9WhNRGUk.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-4618795270771889111</id><published>2012-11-14T21:16:00.001-05:00</published><updated>2012-11-14T21:16:04.018-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-14T21:16:04.018-05:00</app:edited><title>Holygrenade Update #6</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
Hey guys. Almost three months ago was the last update, and it seems like forever. Over on &lt;i&gt;Holygrenade &lt;/i&gt;I've made significant changes in not only the content offerings but in the design department as well, and I hope you check it out. I'll be doing this updates far more regularly (probably weekly) at least until &lt;i&gt;Holygrenade &lt;/i&gt;matches the numbers for VM.&lt;br /&gt;
&lt;br /&gt;
I encourage you to go over to &lt;i&gt;Holygrenade &lt;/i&gt;and subscribe if you like my stuff. Every post on this blog henceforth will strictly be updates for the other. Cheers.&lt;br /&gt;
&lt;br /&gt;
All these posts are from my updated direction, not including ones from before the shift. Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://holygrenade.com/2012/10/the-real-effect-of-metacritic-on-the-gaming-industry/"&gt;http://holygrenade.com/2012/10/the-real-effect-of-metacritic-on-the-gaming-industry/&lt;/a&gt;&amp;nbsp;- How Metacritic has affected the industry.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://holygrenade.com/2012/10/the-problems-of-promotion-in-games-journalism/"&gt;http://holygrenade.com/2012/10/the-problems-of-promotion-in-games-journalism/&lt;/a&gt;&amp;nbsp;- About "Doritosgate" and various issues within video game journalism.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://holygrenade.com/2012/10/another-case-of-games-journalism-and-its-wrongful-conduct/"&gt;http://holygrenade.com/2012/10/another-case-of-games-journalism-and-its-wrongful-conduct/&lt;/a&gt;&amp;nbsp;- Expanding more on the previous idea.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://holygrenade.com/2012/10/life-after-three-where-assassins-creed-goes-from-here/"&gt;http://holygrenade.com/2012/10/life-after-three-where-assassins-creed-goes-from-here/&lt;/a&gt;&amp;nbsp;- What Ubisoft should do after the open-ended &lt;i&gt;Assassin's Creed 3&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://holygrenade.com/2012/10/some-grievances-of-gaming-journalism/"&gt;http://holygrenade.com/2012/10/some-grievances-of-gaming-journalism/&lt;/a&gt;&amp;nbsp;- Games journalism was a big topic for me, what can I say?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/b9zvnU9FLtY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/4618795270771889111/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/11/holygrenade-update-6.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/4618795270771889111?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/4618795270771889111?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/b9zvnU9FLtY/holygrenade-update-6.html" title="Holygrenade Update #6" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/11/holygrenade-update-6.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YAQXsycCp7ImA9WhJWE0o.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-3964228660065392714</id><published>2012-08-19T07:19:00.000-04:00</published><updated>2012-08-19T07:19:00.598-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-19T07:19:00.598-04:00</app:edited><title>Holygrenade Update #5</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
Hey guys, Jeff here. This update is for my new blog, &lt;a href="http://holygrenade.com/" target="_blank"&gt;Holygrenade&lt;/a&gt;. I implore you to come check out the new site; it's the same old &lt;i&gt;Volatile Mode&lt;/i&gt;, just something more permanent. You know, where Google doesn't outright own my content. :)&lt;br /&gt;
&lt;br /&gt;
For those subscribed by RSS feed, here's a direct link to the new site's feed:&amp;nbsp;&lt;a href="http://feeds.feedburner.com/Holygrenade"&gt;http://feeds.feedburner.com/Holygrenade&lt;/a&gt;. If you have any problems, tweet me at @JeffHeilig.&lt;br /&gt;
&lt;br /&gt;
Anyway, here are links to my most recent articles:&lt;br /&gt;
&lt;br /&gt;
1. &lt;a href="http://holygrenade.com/2012/07/five-ways-to-fix-mass-effect-3s-multiplayer/" target="_blank"&gt;Five Ways to Fix&lt;i&gt;&amp;nbsp;Mass Effect 3&lt;/i&gt;'s Multiplayer&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
2. &lt;a href="http://holygrenade.com/2012/07/star-wars-the-old-republic-what-free-to-play-means-going-forward/" target="_blank"&gt;&lt;i&gt;Star Wars: The Old Republic: &lt;/i&gt;What Free-to-Play Means Going Forward&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
3. &lt;a href="http://holygrenade.com/2012/08/the-interactive-gallery-of-minecraft/" target="_blank"&gt;The "Interactivity Gallery" of &lt;i&gt;Minecraft&lt;/i&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
4. &lt;a href="http://holygrenade.com/2012/08/pandas-could-actually-save-world-of-warcraft/" target="_blank"&gt;Pandas Could Actually Save &lt;i&gt;World of Warcraft&lt;/i&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
5. &lt;a href="http://holygrenade.com/2012/08/zyngas-fall-from-grace/" target="_blank"&gt;Zynga's Fall From Grace&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
6. &lt;a href="http://holygrenade.com/2012/08/film-review-1-the-bourne-legacy-film-review/" target="_blank"&gt;&lt;i&gt;The Bourne Legacy &lt;/i&gt;Film Review&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
7. &lt;a href="http://holygrenade.com/2012/08/sony-plays-hardball-with-crossbuy-initiative/" target="_blank"&gt;Sony Plays Hardball With New "Crossbuy"&amp;nbsp;&lt;/a&gt;&lt;span style="color: #0000ee;"&gt;&lt;u&gt;Initiative&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
8. &lt;a href="http://holygrenade.com/2012/08/borderlands-2-and-all-those-delicious-guns/" target="_blank"&gt;&lt;i&gt;Borderlands 2 &lt;/i&gt;and All Those Delicious Guns&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Cheers guys. &lt;b&gt;Jeff out.&lt;/b&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/14nb8CRZ7ho" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/3964228660065392714/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/08/holygrenade-update-5.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/3964228660065392714?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/3964228660065392714?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/14nb8CRZ7ho/holygrenade-update-5.html" title="Holygrenade Update #5" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/08/holygrenade-update-5.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkQCQns8eSp7ImA9WhJQEUo.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-2033335625801120621</id><published>2012-07-24T18:52:00.004-04:00</published><updated>2012-07-24T18:52:43.571-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-07-24T18:52:43.571-04:00</app:edited><title>Holygrenade Update #4</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
1. &lt;a href="http://holygrenade.com/2012/07/one-hour-worth-of-battlefront-3/" target="_blank"&gt;One Hour Worth of Battlefront 3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
2.&amp;nbsp;&lt;a href="http://holygrenade.com/2012/07/hey-there-digital-friends/" target="_blank"&gt;Hey There, Digital Friends&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
3.&amp;nbsp;&lt;a href="http://holygrenade.com/2012/07/consoles-arent-disappearing-any-time-soon/" target="_blank"&gt;Consoles Aren't Disappearing Any Time Soon&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
4. &lt;a href="http://holygrenade.com/2012/07/ouya-the-future-of-console-gaming/" target="_blank"&gt;OUYA: The Future of Console Gaming&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
5. &lt;a href="http://holygrenade.com/2012/07/slender-doing-horror-right-for-free/" target="_blank"&gt;Slender Doing Horror Right For Free!&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
6. &lt;a href="http://holygrenade.com/2012/07/battlefield-4-is-official-anyone-surprised/" target="_blank"&gt;Battlefield 4 is Official: Anyone Surprised?&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
7. &lt;a href="http://holygrenade.com/2012/07/dear-esther-review/" target="_blank"&gt;Dear Esther Review&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
8. &lt;a href="http://holygrenade.com/2012/07/the-medias-conduct-in-video-game-reporting/" target="_blank"&gt;The Media's Conduct in Video Game Reporting&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/1X1arnEB5uw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/2033335625801120621/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/07/holygrenade-update-4.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/2033335625801120621?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/2033335625801120621?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/1X1arnEB5uw/holygrenade-update-4.html" title="Holygrenade Update #4" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/07/holygrenade-update-4.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0EASXg7eip7ImA9WhJTGEQ.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-9111684981515041658</id><published>2012-06-28T12:07:00.000-04:00</published><updated>2012-06-28T12:07:28.602-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-06-28T12:07:28.602-04:00</app:edited><title>Holygrenade Update #3</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
Please come check out the new blog, &lt;a href="http://holygrenade.com/"&gt;Holygrenade.com&lt;/a&gt;. I'll continually post updates on here until traffic starts picking up. If you enjoy my stuff, it's easy to subscribe to.&lt;br /&gt;
&lt;br /&gt;
1.&amp;nbsp;&lt;a href="http://holygrenade.com/2012/06/ea-origin-and-metacritic-sporadic-thoughts-on-an-mcv-interview/" target="_blank"&gt;EA, Origin and Metacritic: Sporadic Thoughts on an MCV Interview&lt;/a&gt;&amp;nbsp;- I dissect an interview covering EA's handling of Origin.&lt;br /&gt;
&lt;br /&gt;
2.&amp;nbsp;&lt;a href="http://holygrenade.com/2012/06/zombiu-and-how-zombies-have-feelings-too/" target="_blank"&gt;ZombiU and How Zombies Have Feelings Too&lt;/a&gt;&amp;nbsp;- Ubisoft is looking to define the zombie survival genre and I feel they have a legitimate shot at doing so.&lt;br /&gt;
&lt;br /&gt;
3.&amp;nbsp;&lt;a href="http://holygrenade.com/2012/06/holygrenades-mass-effect-3-extended-cut-commentary/" target="_blank"&gt;Holygrenade’s Mass Effect 3: Extended Cut Commentary&lt;/a&gt;&amp;nbsp;- My thoughts on BioWare's highly contentious ending-bending piece of DLC.&lt;br /&gt;
&lt;br /&gt;
4.&amp;nbsp;&lt;a href="http://holygrenade.com/2012/06/comparing-mass-effect-3s-gay-relationships/" target="_blank"&gt;Comparing Mass Effect 3′s Gay Relationships&lt;/a&gt;&amp;nbsp;- And hot off the presses (as of a few minutes ago) I dally into how BioWare's handled the various homosexual relationships Shepard can enter. Long post!&lt;br /&gt;
&lt;br /&gt;
Again, please subscribe to the new blog. I'm only going to post it limitedly, and only updates. No new content. And share the new blog with people, friends, family! Putting my heart and soul into HG and I'd love for all of you, my subscribers and new readers, to help. Cheers! &lt;b&gt;Jeff out.&lt;/b&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/LmZJDvXpz4U" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/9111684981515041658/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/06/holygrenade-update-3.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/9111684981515041658?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/9111684981515041658?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/LmZJDvXpz4U/holygrenade-update-3.html" title="Holygrenade Update #3" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/06/holygrenade-update-3.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU8NRHs5fip7ImA9WhJTFEo.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-1622946612180565461</id><published>2012-06-23T14:58:00.001-04:00</published><updated>2012-06-23T14:58:15.526-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-06-23T14:58:15.526-04:00</app:edited><title>HolyGrenade Update #2</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
1.&amp;nbsp;&lt;a href="http://holygrenade.com/2012/06/the-elder-scrolls-online-bound-for-peril/" target="_blank"&gt;The Elder Scrolls Online Bound For Peril?&lt;/a&gt;&amp;nbsp;- Is Bethesda's ambitious new MMO already dead in its tracks?&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
2.&amp;nbsp;&lt;a href="http://holygrenade.com/2012/06/holygrenades-first-interview-justin-mcelroy-managing-editor-of-polygon/" target="_blank"&gt;Holygrenade Interview: Justin McElroy, Managing Editor of Polygon&lt;/a&gt;&amp;nbsp;- We talk briefly about launching a brand new gaming site, and recent controversies in the industry.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
3.&amp;nbsp;&lt;a href="http://holygrenade.com/2012/06/gameloft-the-porn-studio-of-video-games/" target="_blank"&gt;Gameloft: The Porn Studio of Video Games&lt;/a&gt;&amp;nbsp;- An idea (and headline, because I'm not that creative, that I stole from &lt;i&gt;Volatile Mode&lt;/i&gt;) about Gameloft creates games baring a striking resemblance to other franchises.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
4.&amp;nbsp;&lt;a href="http://holygrenade.com/2012/06/what-ea-got-right-defending-gay-culture-in-gaming/" target="_blank"&gt;What EA Got Right: Defending Gay Culture in Gaming&lt;/a&gt;&amp;nbsp;- With all the anti-EA rhetoric lately, I remind people that EA has done something right: defend how BioWare implements gay and lesbian characters.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
5.&amp;nbsp;&lt;a href="http://holygrenade.com/2012/06/why-were-handhelds-noticeably-absent-from-e3/" target="_blank"&gt;Why Where Handhelds Noticeably Absent From E3 2012?&lt;/a&gt;&amp;nbsp;- This one is self-explanatory.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
6.&amp;nbsp;&lt;a href="http://holygrenade.com/2012/06/games-journalism-must-stop-reporting-rumours/" target="_blank"&gt;Games Journalism Must Stop Reporting Rumours&lt;/a&gt;&amp;nbsp;- Also, self-evident.&lt;/div&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/TXVEnCa_pwI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/1622946612180565461/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/06/holygrenade-update-2.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/1622946612180565461?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/1622946612180565461?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/TXVEnCa_pwI/holygrenade-update-2.html" title="HolyGrenade Update #2" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/06/holygrenade-update-2.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEQDR3wzfSp7ImA9WhVaGU8.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-4889656473599548107</id><published>2012-06-17T05:46:00.001-04:00</published><updated>2012-06-17T05:46:16.285-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-06-17T05:46:16.285-04:00</app:edited><title>Holygrenade Update</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
I don't know if I'll post here anymore, but please take the time to check out the first three posts on my site Holygrenade and tell me what you think! If you like my work, maybe even think of subscribing?&lt;br /&gt;
&lt;br /&gt;
1.&amp;nbsp;&lt;a href="http://holygrenade.com/a-mass-effect-mmo-is-on-the-horizon/" target="_blank"&gt;A Mass Effect MMO is on the Horizon&lt;/a&gt;&amp;nbsp;- I speculate and give concrete evidence as to why BioWare should consider building a&lt;i&gt;&amp;nbsp;Mass Effect &lt;/i&gt;MMO sometime in the future.&lt;br /&gt;
&lt;br /&gt;
2.&amp;nbsp;&lt;a href="http://holygrenade.com/male-stereotypes-how-baldness-pervaded-the-gaming-industry/" target="_blank"&gt;Male Stereotypes: How Baldness Pervaded the Gaming Industry&lt;/a&gt;&amp;nbsp;- I discuss how prominent male characters feature bald or shaven heads, or are advertised as such and dig into why this is occurring.&lt;br /&gt;
&lt;br /&gt;
3.&amp;nbsp;&lt;a href="http://holygrenade.com/an-open-letter-to-lara-croft-were-sorry/" target="_blank"&gt;An Open Letter to Lara Croft: We're Sorry&lt;/a&gt;&amp;nbsp;- I apologize to Lara Croft directly over misinterpreted comments from Crystal Dynamics about an attempted rape scene that exploded online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/cXlNmUwYmP8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/4889656473599548107/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/06/holygrenade-update.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/4889656473599548107?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/4889656473599548107?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/cXlNmUwYmP8/holygrenade-update.html" title="Holygrenade Update" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/06/holygrenade-update.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUcDRHc9cSp7ImA9WhVaFUQ.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-3812701818068771353</id><published>2012-06-13T09:11:00.000-04:00</published><updated>2012-06-13T09:11:15.969-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-06-13T09:11:15.969-04:00</app:edited><title>The Reinvented Gaming Blog... Announcing Holygrenade!</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
Hey guys. It's been a long time. I'm sorry for only sporadically posting on &lt;i&gt;Volatile Mode,&lt;/i&gt;&amp;nbsp;but I'm excited to finally unveil my big announcement.&lt;br /&gt;
&lt;br /&gt;
I bring you: &lt;a href="http://holygrenade.com/" target="_blank"&gt;Holygrenade!&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Holygrenade &lt;/i&gt;is the spiritual successor to &lt;i&gt;VM &lt;/i&gt;and I encourage you all to march over there and check it out. The website just launched so the design isn't there, and I barely know HTML or coding, but with a little time I'm sure it'll be aesthetically pleasing. But for the meantime, head over and tell me what you think.&lt;br /&gt;
&lt;br /&gt;
Since &lt;i&gt;Holygrenade &lt;/i&gt;is &lt;i&gt;Volatile Mode&lt;/i&gt;&amp;nbsp;2.0, the content will be bigger and better. More of the same, of course, but more in-depth and more controversial. Got dozens of ideas I'm working around right now.&lt;br /&gt;
&lt;br /&gt;
Also make sure to subscribe! (If it doesn't work, please tell me here or over on &lt;i&gt;HG&lt;/i&gt;&amp;nbsp;and I'll fix the problem.&lt;br /&gt;
&lt;br /&gt;
Thanks everyone for your continued support, and let's make &lt;i&gt;Holygrenade &lt;/i&gt;something of a spectacle. Sound good? &lt;b&gt;Jeff out.&lt;/b&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/xDL7i53h4x0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/3812701818068771353/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/06/reinvented-gaming-blog-announcing.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/3812701818068771353?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/3812701818068771353?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/xDL7i53h4x0/reinvented-gaming-blog-announcing.html" title="The Reinvented Gaming Blog... Announcing Holygrenade!" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/06/reinvented-gaming-blog-announcing.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEMNQH8ycCp7ImA9WhVVEEs.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-4080292013125508136</id><published>2012-05-03T12:28:00.000-04:00</published><updated>2012-05-03T12:28:11.198-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-03T12:28:11.198-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="volatile mode" /><category scheme="http://www.blogger.com/atom/ns#" term="blog" /><category scheme="http://www.blogger.com/atom/ns#" term="bethesda" /><category scheme="http://www.blogger.com/atom/ns#" term="video games" /><category scheme="http://www.blogger.com/atom/ns#" term="skyrim" /><category scheme="http://www.blogger.com/atom/ns#" term="oblivion" /><category scheme="http://www.blogger.com/atom/ns#" term="the elder scrolls online" /><category scheme="http://www.blogger.com/atom/ns#" term="morrowind" /><category scheme="http://www.blogger.com/atom/ns#" term="mmorpg" /><category scheme="http://www.blogger.com/atom/ns#" term="world of warcraft" /><title>The Elder Scrolls Online is Official!</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://media.bestofmicro.com/zenimax-bethesda-mmo,X-1-330373-13.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="206" src="http://media.bestofmicro.com/zenimax-bethesda-mmo,X-1-330373-13.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;Hey guys. Sorry for the long delay between posts. I've been preoccupied with other endeavours, and within the next week I might have a major announcement. In the meantime, just saw this news so I thought I'd give my take.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
It's official! On the &lt;a href="http://www.gameinformer.com/b/features/archive/2012/05/03/june-cover-revealed-the-elder-scrolls-online.aspx" target="_blank"&gt;June cover&lt;/a&gt; of Game Informer, Bethesda will give the first concrete details on the MMO adaptation of its long-running series. (How does Game Informer get all the scoops?)&lt;br /&gt;
&lt;br /&gt;
Typical of &lt;i&gt;The Elder Scrolls&lt;/i&gt;&amp;nbsp;franchise, &lt;i&gt;Online &lt;/i&gt;will fall in the same realm as previous games, but instead of centering on one province every part of Tamriel is getting the treatment. "From Elsweyr to Skyrim and everywhere in between," notes the article.&lt;br /&gt;
&lt;br /&gt;
The game is set a millennium before &lt;i&gt;Skyrim&lt;/i&gt;, exploring a brand new portion of Tamriel's history where the Daedric prince Molag Bal attempts to conquer the entire land. Game Informer's feature will also discuss everything from "solo questing to public dungeons", as well glance at the PvP (player vs. player) system as three factions fight for control of Cyrodiil and the Emperor's throne.&lt;br /&gt;
&lt;br /&gt;
This is the planned cover, showing the provinces of Morrowind and Black Marsh. Also worth noting is the ring in the middle, displaying a lion, bird and dragon, confirming what &lt;a href="http://www.tomsguide.com/us/ZeniMax-Bethesda-Elder-Scrolls-Online-MMO,news-14481.html" target="_blank"&gt;Tom's Guide &lt;/a&gt;published back in March:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://media1.gameinformer.com/imagefeed/featured/bethesda/elderscrolls/online/cover-reveal/front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://media1.gameinformer.com/imagefeed/featured/bethesda/elderscrolls/online/cover-reveal/front.jpg" width="268" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Needless to say, I'm excited. The timing is curious, though. Maybe Bethesda senses &lt;i&gt;World of Warcraft &lt;/i&gt;is floundering and &lt;i&gt;Mists of Pandaria&lt;/i&gt;&amp;nbsp;won't save it? Another thought: BioWare (&lt;i&gt;The Old Republic&lt;/i&gt;) against &lt;i&gt;The Elder Scrolls &lt;/i&gt;should make for a fun contest. &lt;b&gt;Jeff out.&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Like this post and others? Please make sure to subscribe on the right via email or RSS feed. Additionally, you can follow me on twitter from the sidebar. Share this post on Reddit, StumbleUpon, Facebook, and any other site that you can. This is exciting news!&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/z0tCbHbq61I" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/4080292013125508136/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/05/elder-scrolls-online-is-official.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/4080292013125508136?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/4080292013125508136?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/z0tCbHbq61I/elder-scrolls-online-is-official.html" title="The Elder Scrolls Online is Official!" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>4</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/05/elder-scrolls-online-is-official.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUECSHszeCp7ImA9WhVXGUg.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-7705054443455062354</id><published>2012-04-20T16:27:00.001-04:00</published><updated>2012-04-20T16:27:49.580-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-20T16:27:49.580-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="volatile mode" /><category scheme="http://www.blogger.com/atom/ns#" term="blog" /><category scheme="http://www.blogger.com/atom/ns#" term="confessions" /><category scheme="http://www.blogger.com/atom/ns#" term="video games" /><category scheme="http://www.blogger.com/atom/ns#" term="halo reach" /><category scheme="http://www.blogger.com/atom/ns#" term="game" /><category scheme="http://www.blogger.com/atom/ns#" term="bungie" /><title>Confessions of a Gamer's Girlfriend: My Afternoon with Halo: Reach</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
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&lt;a href="http://3.bp.blogspot.com/-BY5IaLMX6Vw/TZpIessVFeI/AAAAAAAAAEI/kS-eSf1dko4/s1600/Halo_Reach__Noble_Team_by_Justinian84.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="426" src="http://3.bp.blogspot.com/-BY5IaLMX6Vw/TZpIessVFeI/AAAAAAAAAEI/kS-eSf1dko4/s640/Halo_Reach__Noble_Team_by_Justinian84.jpg" width="640" /&gt;&lt;/a&gt;&lt;b style="background-color: white; color: #333333; font-family: inherit; line-height: 14px; text-align: left;"&gt;Again, Jess offers her newfound perspective on the gaming industry, this time behind the wheels of parting-Bungie's famous franchise. If you want to found out more, you can contact her via &lt;a href="http://www.facebook.com/LadyRavenGreen" target="_blank"&gt;Facebook&lt;/a&gt;. I thank Jess again!&lt;/b&gt;&lt;/div&gt;
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&lt;span style="background-color: white; color: #333333; font-family: inherit; line-height: 14px; text-align: left;"&gt;Home alone at my boyfriend’s house for an afternoon; I decided to check out &lt;/span&gt;&lt;i style="background-color: white; color: #333333; font-family: inherit; line-height: 14px; text-align: left;"&gt;Halo: Reach&lt;/i&gt;&lt;span style="background-color: white; color: #333333; font-family: inherit; line-height: 14px; text-align: left;"&gt; to see what all the fuss was about. Sure, I’ve watched him play it before. I’ve even done a little gameplay with a friend when it first came out. That said, I’m not the sort of person who can truly understand the inner workings of something unless I am left to figure it out on my own.&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br style="background-color: white; color: #333333; line-height: 14px;" /&gt;&lt;span style="background-color: white; color: #333333; line-height: 14px;"&gt;I’m told the game is the most fun if you play with a Live account. My boyfriend’s system is a Xbox 360, and he does subscribe to Xbox Live. However, I didn’t want my inexperience to mess with all his hard work. Instead I opted to use a guest account that was only local to his system.&lt;/span&gt;&lt;br style="background-color: white; color: #333333; line-height: 14px;" /&gt;&lt;br style="background-color: white; color: #333333; line-height: 14px;" /&gt;&lt;span style="background-color: white; color: #333333; line-height: 14px;"&gt;Despite my eagerness to get right into the game, I opted to watch the full cut scene at the beginning. Though I found it interesting and well made, there were aspects that couldn’t be fully understood unless one had experience with the previous installments of the &lt;i&gt;Halo&lt;/i&gt; franchise.&amp;nbsp;&lt;/span&gt;&lt;br style="background-color: white; color: #333333; line-height: 14px;" /&gt;&lt;br style="background-color: white; color: #333333; line-height: 14px;" /&gt;&lt;span style="background-color: white; color: #333333; line-height: 14px;"&gt;Fortunately, I’ve heard many stories. So I think I did just fine.&lt;/span&gt;&lt;br style="background-color: white; color: #333333; line-height: 14px;" /&gt;&lt;br style="background-color: white; color: #333333; line-height: 14px;" /&gt;&lt;span style="background-color: white; color: #333333; line-height: 14px;"&gt;Melee attack has always been my forte, so it was a small challenge adapting to the shooting style of the game. That didn’t last long. Within the first twenty minutes I had the controls figured out, and I was navigating the game without much difficulty.&lt;/span&gt;&lt;br style="background-color: white; color: #333333; line-height: 14px;" /&gt;&lt;br style="background-color: white; color: #333333; line-height: 14px;" /&gt;&lt;span style="background-color: white; color: #333333; line-height: 14px;"&gt;The gameplay itself was quite interesting. The radar in the bottom corner of the screen was helpful for keeping on track and fighting enemies. There were also various ‘checkpoints’ to ensure I was going the right way and seeing the right things as well. The standard health and ammo count were also available on my screen. The ability to pick up alien weapons for use came in handy, seeing as there weren’t ammunition reloads readily available during gameplay (at least in the earlier part of the game I was playing).&lt;/span&gt;&lt;br style="background-color: white; color: #333333; line-height: 14px;" /&gt;&lt;br style="background-color: white; color: #333333; line-height: 14px;" /&gt;&lt;span style="background-color: white; color: #333333; line-height: 14px;"&gt;The scenery was beautiful! Between shootouts there was plenty of creative and well thought out buildings and topography to explore. There was also these ostrich like animals running around which drove me to distraction! They were impervious to bullets, and it felt like they were ALWAYS in the way. That said, they added some definite realism and colour to the planet Reach. There is no planet in the universe that would only have ONE type of creature on it!&lt;/span&gt;&lt;br style="background-color: white; color: #333333; line-height: 14px;" /&gt;&lt;br style="background-color: white; color: #333333; line-height: 14px;" /&gt;&lt;span style="background-color: white; color: #333333; line-height: 14px;"&gt;After two hours and a handful of firefights, I felt like I’d had enough. I am well aware people can get lost in this game for whole days at a time. That said, I’m sure much of the fun comes from playing with your friends, and I was alone.&amp;nbsp;&lt;/span&gt;&lt;br style="background-color: white; color: #333333; line-height: 14px;" /&gt;&lt;br style="background-color: white; color: #333333; line-height: 14px;" /&gt;&lt;span style="background-color: white; color: #333333; line-height: 14px;"&gt;I foresee myself picking up the controller much more often when I move in with my boyfriend this May. I will absolutely have time for solo game play, as well as playing with friends. Will I play &lt;i&gt;Halo: Reach&lt;/i&gt; again? Absolutely! However, to better enjoy my experience I will equip myself with some companionship on the battlefield. It can get awful lonely out there!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/FN3w1_A-lio" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/7705054443455062354/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/04/confessions-of-gamers-girlfriend-my.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/7705054443455062354?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/7705054443455062354?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/FN3w1_A-lio/confessions-of-gamers-girlfriend-my.html" title="Confessions of a Gamer's Girlfriend: My Afternoon with Halo: Reach" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-BY5IaLMX6Vw/TZpIessVFeI/AAAAAAAAAEI/kS-eSf1dko4/s72-c/Halo_Reach__Noble_Team_by_Justinian84.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/04/confessions-of-gamers-girlfriend-my.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0cBQXk8eCp7ImA9WhVXGUg.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-2304206404496801731</id><published>2012-04-20T07:50:00.002-04:00</published><updated>2012-04-20T15:44:10.770-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-20T15:44:10.770-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="volatile mode" /><category scheme="http://www.blogger.com/atom/ns#" term="norway" /><category scheme="http://www.blogger.com/atom/ns#" term="call of duty" /><category scheme="http://www.blogger.com/atom/ns#" term="blog" /><category scheme="http://www.blogger.com/atom/ns#" term="video games" /><category scheme="http://www.blogger.com/atom/ns#" term="world of warcraft" /><category scheme="http://www.blogger.com/atom/ns#" term="game" /><category scheme="http://www.blogger.com/atom/ns#" term="breivik" /><title>The Video Game Obsession of an Alleged Mass Murderer</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
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&lt;a href="http://images.pictureshunt.com/pics/c/call_of_duty_4-1936.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="297" src="http://images.pictureshunt.com/pics/c/call_of_duty_4-1936.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style="text-align: left;"&gt;Oftentimes the unhindered thirst to kill spreads gradually from a psychologically paralyzing event, like the tragic loss of a parent for instance. In mass murderers, the trigger event is so mentally damaging that their morals and judgment are clouded, and they convince themselves killing innocent people is justified. This is what happened with Anders Behring Breivik, the man alleged to have committed those mass shootings in Norway last year.&lt;/span&gt;&lt;/div&gt;
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He saw himself as a martyr, publishing a manifesto claiming Norway was the victim of rampant Islamic terrorism, and perpetrating his spree was the means to publicize his beliefs. Seventy-seven people lost their lives, mostly teenagers, after a shooting rampage that killed sixty-nine; a bomb exploded two hours previous near the Prime Minister's office killing eight and injuring over 200.&lt;br /&gt;
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While his trial is ongoing, receiving significant face time are &lt;i&gt;World of Warcraft&lt;/i&gt;&amp;nbsp;and &lt;i&gt;Call of Duty&lt;/i&gt;, supposedly where he hatched a deep hatred for Islam and "practiced" his shooting skills. The accused played Blizzard's MMO upward of sixteen hours a day, after moving back in with his mother, and stated the game was only a "hobby". Also, he called &lt;i&gt;Call of Duty "&lt;/i&gt;a war simulator" that "gives you an impression of how targeting systems work."&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Yesterday, Kotaku &lt;a href="http://kotaku.com/5903501/the-life-of-a-mass-murderer-in-world-of-warcraft" target="_blank"&gt;posted&lt;/a&gt; a rather disturbing article delving into Mr. Breivik's &lt;i&gt;World of Warcraft &lt;/i&gt;career, showcasing responses of disbelief from guild-mates and online friends alike. Most unsettling was his collection of forum posts, ranging from congratulatory to insensitive. Kotaku cites one particular post where Breivik, using his level 85 mage "Conservatism" says: "&lt;a href="http://img.gawkerassets.com/img/17k3gj334a4eepng/original.png" target="_blank"&gt;Better hated than forgotten, or what?&lt;/a&gt;"&lt;/div&gt;
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Furthermore, Breivik admitted to using &lt;i&gt;Call of Duty 4&lt;/i&gt;&amp;nbsp;to hone his shooting skills. Utilizing a "holographic aiming device" he explained the precision was so correct that "...it's built up in such a way that you could have given it to your grandmother and she would have been a super marksman."&amp;nbsp;&lt;/div&gt;
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&lt;div&gt;
It's common fodder to associate video gaming with obscene violence, in turn trivializing a cultured industry, but there are other points major media is missing. According to &lt;i&gt;The Vancouver Sun&lt;/i&gt;, Mr. Breivik also used meditation and steroids to prepare himself, and somehow that tidbit is omitted from most news reports I read. The media world is built on sensationalistic headlines, and claiming a video game responsible is more buzzworthy than "&lt;i&gt;Man used meditation and steroids to commit mass murder".&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
(The proof is everywhere. After editing this piece this morning, conveniently, I had&amp;nbsp;&lt;i&gt;CBS This Morning&lt;/i&gt;&amp;nbsp;on. Featuring international stories, they cited a &lt;i&gt;New York Times&lt;/i&gt;&amp;nbsp;article highlighting the role &lt;i&gt;Call of Duty&lt;/i&gt;&amp;nbsp;played, and not mentioning other things Breivik did to prepare.)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;If you want more of&amp;nbsp;&lt;i&gt;Volatile Mode&lt;/i&gt;, make sure to subscribe via RSS feed or email in the sidebar, where you can also follow me on&amp;nbsp;&lt;a href="http://www.twitter.com/JeffHeilig" target="_blank"&gt;twitter&lt;/a&gt;. Also, please spread the word, which can be done below.&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/2UTQL1mfVOE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/2304206404496801731/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/04/video-game-obsession-of-alleged-mass.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/2304206404496801731?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/2304206404496801731?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/2UTQL1mfVOE/video-game-obsession-of-alleged-mass.html" title="The Video Game Obsession of an Alleged Mass Murderer" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/04/video-game-obsession-of-alleged-mass.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEQBQ3Y_eip7ImA9WhVXF0Q.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-7637691873779641671</id><published>2012-04-18T19:39:00.001-04:00</published><updated>2012-04-18T19:39:12.842-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-18T19:39:12.842-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="launch" /><category scheme="http://www.blogger.com/atom/ns#" term="gran turismo" /><category scheme="http://www.blogger.com/atom/ns#" term="volatile mode" /><category scheme="http://www.blogger.com/atom/ns#" term="blog" /><category scheme="http://www.blogger.com/atom/ns#" term="sony" /><category scheme="http://www.blogger.com/atom/ns#" term="god of war 4" /><category scheme="http://www.blogger.com/atom/ns#" term="playstation 4" /><category scheme="http://www.blogger.com/atom/ns#" term="video games" /><category scheme="http://www.blogger.com/atom/ns#" term="littlebigplanet" /><category scheme="http://www.blogger.com/atom/ns#" term="game" /><title>Five Suggestions for the PlayStation 4 Launch Lineup</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://nerdbastards.com/wp-content/uploads/2012/03/playstation4.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://nerdbastards.com/wp-content/uploads/2012/03/playstation4.jpeg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;Hello everyone! Before I get this post going, I want to remind you all about my &lt;a href="http://avideogamesblog.blogspot.ca/2012/04/100000-hit-giveaway.html" target="_blank"&gt;100,000 hits giveaway extravaganza&lt;/a&gt;. Please spread the word!&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Sony has slightly lagged behind Microsoft in the console race since the generation started, and while it's likely nothing changes until the eighth round, the Japanese giant can begin anew. Going into the hypothetical PlayStation 4, the far-ranging amount of exclusives trounces the Xbox lineup considerably, therefore the prospects of an early Sony lead are great.&lt;br /&gt;
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But as I said &lt;a href="http://avideogamesblog.blogspot.ca/2012/04/five-suggestions-of-xbox-720-launch.html" target="_blank"&gt;before&lt;/a&gt;, the choice of which games to promote is a necessity. The Xbox 360 grasped the lead originally and never let go, on the heels of a multiplayer revolution. And Microsoft emphasized that and the console succeeded. Sony should utilize the same strategy, but focus on the PS3's major strength: its graphical capabilities.&amp;nbsp;What is shaping to be a pivotal aspect of the eighth generation, and from the long list of exclusives, pushing the PS3 as equivalent to PC (and by keeping Steamworks) is possibly something Sony toys with as release dates approach.&lt;br /&gt;
&lt;br /&gt;
Anyway, to the bulk of this post. Sony gets the &lt;i&gt;Volatile Mode&lt;/i&gt;&amp;nbsp;treatment with five suggestions for its launch lineup.&lt;br /&gt;
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&lt;a href="http://2.bp.blogspot.com/-ncHMLBFjAts/T0o1bmf_RdI/AAAAAAAAA9c/Bnwcc_HkHgw/s1600/God+of+War+IV+Teaser+Screen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/-ncHMLBFjAts/T0o1bmf_RdI/AAAAAAAAA9c/Bnwcc_HkHgw/s400/God+of+War+IV+Teaser+Screen.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;1. &lt;i&gt;God of War IV&lt;/i&gt;. &lt;/b&gt;The &lt;i&gt;God of War &lt;/i&gt;series is one of two visual darlings of Sony's unique bunch of exclusives, the other being &lt;i&gt;Killzone&lt;/i&gt;. And with an announcement slated for tomorrow, Sony is obviously committed to continuing the franchise, but in what fashion remains to be seen. What better to commit to than the spine-ripping, decapitating, senseless fun of Kratos' march for vengeance?&lt;br /&gt;
&lt;br /&gt;
It's unclear whether the game is early or later in development, thus a release date is unknown. But similar to &lt;i&gt;Halo&lt;/i&gt;, if &lt;i&gt;God of War IV&lt;/i&gt;&amp;nbsp;is planned for the PS3, I strongly believe both corporations are releasing games prematurely. As the age of exclusives dwindles, and as the gaming industry becomes more competitive, forming an identity is more important than ever before. And associating a new trilogy within a popular franchise with a console is a great way to achieve that.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.heavyeggs.com/uploads/files/2010/November/25/4c4/2ba/b22916f92d1d5b0142041c6905b149d7a9/1290695400t-gran-turismo5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="223" src="http://www.heavyeggs.com/uploads/files/2010/November/25/4c4/2ba/b22916f92d1d5b0142041c6905b149d7a9/1290695400t-gran-turismo5.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;2. &lt;/b&gt;&lt;i style="font-weight: bold;"&gt;Gran Turismo 6. &lt;/i&gt;This entry I debated because of the elongated development cycle of its predecessor. However, not to include Sony's premiere racing franchise seems criminal. We &lt;a href="http://www.ausmotive.com/2012/03/12/bathurst-to-be-included-in-gran-turismo-6.html" target="_blank"&gt;learned last month &lt;/a&gt;that Digital Polyphony was indeed photographing tracks to recreate in &lt;i&gt;GT6&lt;/i&gt;, confirming development. Although Sony would be crazy not to push a sequel given &lt;i&gt;GT5&lt;/i&gt;&amp;nbsp;is the highest-selling game on the console.&lt;br /&gt;
&lt;br /&gt;
In my &lt;a href="http://avideogamesblog.blogspot.ca/2012/04/five-suggestions-of-xbox-720-launch.html" target="_blank"&gt;list&lt;/a&gt; for Microsoft, I included &lt;i&gt;Forza 5&lt;/i&gt;, which &lt;i&gt;Gran Turismo&lt;/i&gt;&amp;nbsp;could knock out of the park. Based &lt;a href="http://www.msxbox-world.com/features/article/913/gran-turismo-5-kills-forza-4-sales-but-why.html" target="_blank"&gt;purely on sales&lt;/a&gt; alone, evidently &lt;i&gt;Gran Turismo&lt;/i&gt;&amp;nbsp;trumps in popularity. Furthermore, the general resentment of Kinect from &lt;i&gt;mostly everyone &lt;/i&gt;in the gaming community further outcasts &lt;i&gt;Forza&lt;/i&gt;, whereas the limited profile of Move makes the controller a rarity among &lt;i&gt;GT&lt;/i&gt;&amp;nbsp;players.&lt;br /&gt;
&lt;br /&gt;
If &lt;i&gt;Gran Turismo 6 &lt;/i&gt;is planned for the PS4, the prospects are great.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://gamersbench.com/wp-content/uploads/2012/02/little-big-planet.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="201" src="http://gamersbench.com/wp-content/uploads/2012/02/little-big-planet.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;3. &lt;i&gt;LittleBigPlanet 3&lt;/i&gt;. &lt;/b&gt;I'd be disappointed in myself for not having this entry. Media Molecule, somehow, paved the way for players to frame &lt;i&gt;other genres&lt;/i&gt;&amp;nbsp;within a platformer. Both main games received critical praise and the adoring fanbase has done everything from racing to first-person shooters. Needless to say, the creativeness shines through.&lt;br /&gt;
&lt;br /&gt;
But more importantly, &lt;i&gt;LittleBigPlanet&lt;/i&gt;&amp;nbsp;is one of Sony's strongest exclusives, and consistently performs both critically and financially. Completing the trifecta is inevitable, so delaying to another console expands the possibilities &lt;i&gt;even further&lt;/i&gt;. For a franchise of this uniqueness, that may seem impossible; but the projected graphical boost could lead to even more interesting adventures for Sackboy and friends.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.vicialia.com/wp-content/uploads/2011/05/Heavenly-Sword-2-podr%C3%ADa-presentarse-en-el-pr%C3%B3ximo-E3-2011.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://www.vicialia.com/wp-content/uploads/2011/05/Heavenly-Sword-2-podr%C3%ADa-presentarse-en-el-pr%C3%B3ximo-E3-2011.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;4.&lt;/b&gt;&lt;i style="font-weight: bold;"&gt;&amp;nbsp;Heavenly Sword 2.&lt;/i&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;Sadly, the unlikeliest option on this list. Ninja Theory, currently working on the reincarnation of &lt;i&gt;Devil May Cry&lt;/i&gt;&amp;nbsp;simply called &lt;i&gt;"DmC"&lt;/i&gt;, initially planned for a &lt;i&gt;Heavenly Sword&lt;/i&gt;&amp;nbsp;trilogy. &lt;i&gt;Enslaved&lt;/i&gt;&amp;nbsp;was mistakenly regarded as a sequel, but the studio later clarified. Then the disheartening news: an IT manager at Ninja Theory stated a series revival is improbable due to a studio focus on multi-platform support.&lt;br /&gt;
&lt;br /&gt;
Coveted by fans for having an admirable heroine and engaging story, and collecting critical praise, &lt;i&gt;Heavenly Sword 2&lt;/i&gt;&amp;nbsp;makes its mark as a lost opportunity. However there's always a chance.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://0.gvt0.com/vi/EHzHoMT5eRg/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/EHzHoMT5eRg&amp;fs=1&amp;source=uds" /&gt;

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&lt;embed width="320" height="266"  src="http://www.youtube.com/v/EHzHoMT5eRg&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;5. &lt;/b&gt;&lt;i style="font-weight: bold;"&gt;The Last Guardian. &lt;/i&gt;Yes, I went there. It's been three years since &lt;i&gt;The Shadow of the Colossus&lt;/i&gt;&amp;nbsp;followup was officially announced -- E3 2009 to be precise. In that three-year span, only miniscule tidbits surfaced with no concrete information. Then Fumito Ueda left the project, throwing development into disarray. As time marches on, it's apparent the project won't be finished before a PS4 release.&lt;br /&gt;
&lt;br /&gt;
The &lt;a href="http://www.youtube.com/watch?v=EHzHoMT5eRg" target="_blank"&gt;trailer&lt;/a&gt; looks remarkable and could pass as a next generation title. Let's hope the full game pans out soon!&lt;br /&gt;
&lt;br /&gt;
If, on the slim chance any Sony executives take a gander at this list, I have no formal background in games producing. And this is only five recommendations -- many variations of this list exist I'm sure, so don't take my opinion purely into account. But don't forget it either.&amp;nbsp;&lt;b&gt;Jeff out.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;What are some games you'd recommend? Leave your suggestions or dispute mine in the comments below.&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Also, if you want more of&amp;nbsp;&lt;i&gt;Volatile Mode&lt;/i&gt;, make sure to subscribe via RSS feed or email in the sidebar, where you can also follow me on &lt;a href="http://www.twitter.com/JeffHeilig" target="_blank"&gt;twitter&lt;/a&gt;. Also, please spread the word, which can be done below.&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/0XGmeuRTQdg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/7637691873779641671/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/04/five-suggestions-for-playstation-4.html#comment-form" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/7637691873779641671?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/7637691873779641671?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/0XGmeuRTQdg/five-suggestions-for-playstation-4.html" title="Five Suggestions for the PlayStation 4 Launch Lineup" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-ncHMLBFjAts/T0o1bmf_RdI/AAAAAAAAA9c/Bnwcc_HkHgw/s72-c/God+of+War+IV+Teaser+Screen.jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/04/five-suggestions-for-playstation-4.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0cCRHw_fyp7ImA9WhVXFk0.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-5886372760749729529</id><published>2012-04-16T15:37:00.003-04:00</published><updated>2012-04-16T15:37:45.247-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-16T15:37:45.247-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="volatile mode" /><category scheme="http://www.blogger.com/atom/ns#" term="uber" /><category scheme="http://www.blogger.com/atom/ns#" term="blog" /><category scheme="http://www.blogger.com/atom/ns#" term="video game" /><category scheme="http://www.blogger.com/atom/ns#" term="super monday night combat" /><category scheme="http://www.blogger.com/atom/ns#" term="giveaway" /><category scheme="http://www.blogger.com/atom/ns#" term="game" /><title>100,000 Hit Giveaway!</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
Hi everyone. There won't be a post going up because I have something to handle, but I wanted to throw this up quickly thanking everyone personally. When I started &lt;i&gt;Volatile Mode&lt;/i&gt;&amp;nbsp;back in 2010 I never thought I'd ever get remotely close to 100,000 hits; not even get a subscriber if I'm being perfectly honest. But for every new subscriber and reader comes new opportunities to form everlasting friendships. (And increase the chance of another giveaway.)&lt;br /&gt;
&lt;br /&gt;
I actually held this giveaway before, but for outside circumstances I couldn't complete it. Right now, sitting in my Steam library are four invites to the premium version of &lt;i&gt;Super Monday Night Combat&lt;/i&gt;. That's right -- only available on Steam. The follow to Uber's timeless classic of last year is still in development, so hold on to these until the game officially comes out.&lt;br /&gt;
&lt;br /&gt;
Sidenote: &lt;i&gt;Super Monday Night Combat &lt;/i&gt;will be free upon release; the premium version is slated to include a bunch of neat accessories from hats to additional skins. For the &lt;i&gt;Team Fortress 2 &lt;/i&gt;crowd, this is the perfect present!&lt;br /&gt;
&lt;br /&gt;
Here's how to enter: You must follow me on &lt;a href="http://www.twitter.com/JeffHeilig" target="_blank"&gt;twitter&lt;/a&gt; and RT only one update I do on the giveaway. No need to flood others' feeds with a blog they don't care about. Only one retweet is necessary. I'll write down those accounts, draw four at random, and you can now brag about having the freemium version of &lt;i&gt;Super Monday Night Combat&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
I don't know when the contest ends, so we'll have to see. Now I'm focused on spreading the word as much as possible. And please do the same! &lt;b&gt;Jeff out.&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Again, I just want to thank everyone for reading the blog. The subscribers especially. Thank you all and have a good Monday.&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/y3SgNB2xCuM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/5886372760749729529/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/04/100000-hit-giveaway.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/5886372760749729529?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/5886372760749729529?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/y3SgNB2xCuM/100000-hit-giveaway.html" title="100,000 Hit Giveaway!" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>3</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/04/100000-hit-giveaway.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEEMRn47cSp7ImA9WhVXE0s.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-8458255927691012937</id><published>2012-04-13T20:17:00.003-04:00</published><updated>2012-04-13T20:18:07.009-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-13T20:18:07.009-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="blog" /><category scheme="http://www.blogger.com/atom/ns#" term="red dead" /><category scheme="http://www.blogger.com/atom/ns#" term="xbox 720" /><category scheme="http://www.blogger.com/atom/ns#" term="consoles" /><category scheme="http://www.blogger.com/atom/ns#" term="forza" /><category scheme="http://www.blogger.com/atom/ns#" term="xbox" /><category scheme="http://www.blogger.com/atom/ns#" term="xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="next generation" /><category scheme="http://www.blogger.com/atom/ns#" term="volatile mode" /><category scheme="http://www.blogger.com/atom/ns#" term="launch lineup" /><category scheme="http://www.blogger.com/atom/ns#" term="video games" /><category scheme="http://www.blogger.com/atom/ns#" term="halo 4" /><category scheme="http://www.blogger.com/atom/ns#" term="microsoft" /><title>Five Suggestions For the Xbox 720 Launch Lineup</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://cdn.electricpig.com/wp-content/uploads/2011/11/xbox-720-2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://cdn.electricpig.com/wp-content/uploads/2011/11/xbox-720-2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
The excitement and restlessness of another E3 is taking shape as the year enters April. Only two months to go until the biggest names of the industry show off their offerings of the next year, and already rumours are flying regarding new systems. Safely assuming Microsoft isn't shocking the world by abandoning the console business, a new box should appear before Christmas 2013.&lt;br /&gt;
&lt;br /&gt;
Tense competition from Sony and Nintendo getting a head start puts tremendous pressure on Microsoft to get it right. Beyond the capabilities of the presumed Xbox 720, the best scenario lies in the strength of the launch lineup, where arguably Nintendo holds the greatest hand. But fortunately for Microsoft, almost a decade of gaming has compiled a healthy list of franchises to draw from.&lt;br /&gt;
&lt;br /&gt;
However, the strongest asset is also the most damaging weakness, and same for Sony, when it comes to choosing &lt;i&gt;which &lt;/i&gt;titles boast the more desirable platform. So, to help the big guys out, I've compiled a list for each console manufacturer should they choose to heed my advice. Clearly I know what I am talking about (enter sarcasm here).&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;1. &lt;i&gt;Halo 4&lt;/i&gt;. &lt;/b&gt;Immediately, &lt;i&gt;Halo 4&lt;/i&gt; springs to mind. But there's a couple of problems: it's planned for this year, and for the Xbox 360. Would it not be more sensible to sport a new trilogy for the lifecycle of a new console? This generation has proven the five-year lifespan is gone, so an entire trilogy can survive one generation. Take &lt;i&gt;Mass Effect &lt;/i&gt;as a perfect example.&lt;br /&gt;
&lt;br /&gt;
The original &lt;i&gt;Halo &lt;/i&gt;franchise helped idolize the Xbox as a beacon of online multiplayer, and aided significantly in popularizing the competitive aspect of gaming on consoles. The times have changed, but &lt;i&gt;Halo &lt;/i&gt;isn't just &lt;i&gt;another franchise&lt;/i&gt; -- it's the iconic trilogy on Microsoft's platform. There's a prideful sentimentality for the Xbox faithful, and recapturing that would certainly weed them back. Moreover, the promise of a new exclusive franchise is more imperative than ever, especially with Sony closing the gap, and utilizing a heavyweight brand is a necessity to continue that lead.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;2. Emphasizing JRPGs. &lt;/b&gt;This is an indisputable point, but something I feel needs attention regardless. To say Microsoft lags behind in the Japanese market is the understatement of the year. Some Japanese retailers even refuse to stock units because there's no demand. The thought of a new generation, however, if executed right, could actually make Microsoft competitive.&lt;br /&gt;
&lt;br /&gt;
There's a natural division because Japanese consumers are devout to native companies. But Microsoft's unwillingness to support JRPGs is probably the cause. Of the almost 1000 games on the roster, the list of notable titles I can count on my hand is short: &lt;i&gt;Infinite Undiscovery, Lost Odyssey, The Last Remnant, Enchanted Arms&lt;/i&gt; and &lt;i&gt;Tales of Vesperia, &lt;/i&gt;among a selective few. It may be stereotypical to suggest all Japanese consumers prefer role-playing games (which is the furthest statement from the truth) but the emphasis on shooters and unplayable Kinect games isn't doing the company good.&lt;br /&gt;
&lt;br /&gt;
If Microsoft ever wants a shot in Japan, there are avenues to take. &lt;i&gt;Lost Odyssey 2&lt;/i&gt; perhaps?&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;3. The next &lt;i&gt;Red Dead&lt;/i&gt;. &lt;/b&gt;The fictional expanse of Rockstar's ambitious franchise resonated overwhelmingly with both reviewers and consumers, and the series catapulted to become one of 2010's most coveted games. After monstrous sales figures (12.5 million copies worldwide purportedly) and universal acclaim, the timing is perfect for completing the Western trifecta on next generation consoles.&lt;br /&gt;
&lt;br /&gt;
The graphical magnitude that was &lt;i&gt;Redemption&lt;/i&gt; spared no detail in reeling the player into the Southwest/Mexican landscape. But if recent rumours are to be believed, one of the focal points of the next generation is pressing the visual boundaries that consoles allow. A new &lt;i&gt;Red Dead&lt;/i&gt; is the ideal candidate for such a monumental push and undoubtedly Rockstar is readying its Western baby for this year or 2013.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;4. &lt;i&gt;Crackdown 3.&lt;/i&gt; &lt;/b&gt;Regardless of &lt;i&gt;Halo&lt;/i&gt; fanboy-ism, the original &lt;i&gt;Crackdown &lt;/i&gt;was a pleasant surprise. Collecting those delicious orbs moved past the point of side-mission to outright obsession, and triumphing is a proven sign of dedication (or the ultimate completionist). Ruffian Games utterly destroyed a promising sequel and now it's time for vindication.&lt;br /&gt;
&lt;br /&gt;
Sadly, the original developer Realtime Worlds is in game developer heaven, but Microsoft Game Studios possesses an army of studios to tackle the task. Sticking with the cell-shaded design and moving locations, &lt;i&gt;Crackdown 3 &lt;/i&gt;is the perfect open world sequel to start things afoot for Microsoft's new gaming baby.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;5. &lt;/b&gt;&lt;i&gt;&lt;b&gt;Forza 5.&lt;/b&gt; &lt;/i&gt;Microsoft's response to &lt;i&gt;Gran Turismo&lt;/i&gt;, Turn 10 Studios boasts an impressive ability not only to makes games punctually, but produce a series racing aficionados eagerly anticipate. And not forgetting to mention the eye-catching, stimulating shine on those cars, I'm surprised there aren't more racing fans out there.&lt;br /&gt;
&lt;br /&gt;
The aforementioned push for high-quality visuals is familiar territory for racing simulators, and it seems like a marriage of equals. Although the rivalry of &lt;i&gt;Forza 4&lt;/i&gt; and &lt;i&gt;Gran Turismo&lt;/i&gt; (and other games in the genre) is the industry's beauty pageant, there's always room for improvement. Additionally, Microsoft should look twice to presenting an eclectic array of titles at launch time.&lt;br /&gt;
&lt;br /&gt;
If, on the slim chance any Microsoft executives take a gander at this list, I have no formal background in games producing. And this is only five recommendations -- many variations of this list exist I'm sure, so don't take my opinion purely into account. But don't forget it either. &lt;b&gt;Jeff out.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;What are some games you'd recommend? Leave your suggestions or dispute mine in the comments below.&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Also, if you want more of &lt;i&gt;Volatile Mode&lt;/i&gt;, make sure to subscribe via RSS feed or email in the sidebar, where you can also follow me on twitter. And please spread the word, also which is done below.&amp;nbsp; &lt;/b&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/u_qAk7Ts-Fo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/8458255927691012937/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/04/five-suggestions-of-xbox-720-launch.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/8458255927691012937?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/8458255927691012937?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/u_qAk7Ts-Fo/five-suggestions-of-xbox-720-launch.html" title="Five Suggestions For the Xbox 720 Launch Lineup" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>4</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/04/five-suggestions-of-xbox-720-launch.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0MDRHg9cSp7ImA9WhVXEEg.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-1020369869274834424</id><published>2012-04-10T08:01:00.004-04:00</published><updated>2012-04-10T08:04:35.669-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-10T08:04:35.669-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="volatile mode" /><category scheme="http://www.blogger.com/atom/ns#" term="blog" /><category scheme="http://www.blogger.com/atom/ns#" term="confirmed" /><category scheme="http://www.blogger.com/atom/ns#" term="video games" /><category scheme="http://www.blogger.com/atom/ns#" term="lost planet 3" /><category scheme="http://www.blogger.com/atom/ns#" term="capcom" /><category scheme="http://www.blogger.com/atom/ns#" term="youtube" /><title>Lost Planet 3 Confirmed!</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
It appears Capcom had a little trouble this morning, with a legitimate-looking CGI trailer for &lt;i&gt;Lost Planet 3&amp;nbsp;&lt;/i&gt;that leaked onto YouTube. The publisher quickly pulled any evidence, but not before some astute gaming fan downloaded the video and threw it up himself.&lt;br /&gt;
&lt;br /&gt;
I can't say a sequel is necessarily surprising given the series' incompleteness, but reviews for &lt;i&gt;Lost Planet 2&lt;/i&gt;&amp;nbsp;were almost universally negative. Putting an emphasis on co-op is usually a high point, yet Capcom, according to reviewers, focused &lt;i&gt;too much&lt;/i&gt;&amp;nbsp;and neglected single-player. Also cited were inconsistent difficulty drops and spikes that sometimes made the game unmanageable.&lt;br /&gt;
&lt;br /&gt;
Will co-op make its way back? By the trailer only one man is seen taking down a few enemies, and no gameplay is shown. But I'm excited to see what is done for a third installment.&lt;br /&gt;
&lt;br /&gt;
The trailer is below:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://1.gvt0.com/vi/R2UE6tJ1MBU/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/R2UE6tJ1MBU&amp;fs=1&amp;source=uds" /&gt;

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&lt;embed width="320" height="266"  src="http://www.youtube.com/v/R2UE6tJ1MBU&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/ByZbtOplBs4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/1020369869274834424/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/04/lost-planet-3-officially-confirmed.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/1020369869274834424?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/1020369869274834424?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/ByZbtOplBs4/lost-planet-3-officially-confirmed.html" title="Lost Planet 3 Confirmed!" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/04/lost-planet-3-officially-confirmed.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE4MSHk9cSp7ImA9WhVQGEU.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-8632035984277552359</id><published>2012-04-08T08:09:00.001-04:00</published><updated>2012-04-08T08:09:49.769-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-08T08:09:49.769-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="volatile mode" /><category scheme="http://www.blogger.com/atom/ns#" term="blog" /><category scheme="http://www.blogger.com/atom/ns#" term="write" /><category scheme="http://www.blogger.com/atom/ns#" term="video games" /><category scheme="http://www.blogger.com/atom/ns#" term="poem" /><category scheme="http://www.blogger.com/atom/ns#" term="writing" /><category scheme="http://www.blogger.com/atom/ns#" term="poetry" /><category scheme="http://www.blogger.com/atom/ns#" term="youtube" /><title>Starting Another Project I've Wanted to Do For a While Now!</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
Do not worry loyal &lt;i&gt;Volatile Mode &lt;/i&gt;readers, the blog will continue. Think of this as me spreading my wings, broadening my horizons so to speak. I've officially started a YouTube channel dedicated to writing, and on display will be some of my poems and just general writing information. Tips, writing bits, and whatever I can muster over the course of a day.&lt;br /&gt;
&lt;br /&gt;
I've always admired the written word, but this gives me the option to really explore my other passion. If you want to explore your creative side, head over to my &lt;a href="http://www.youtube.com/Bladethought" target="_blank"&gt;YouTube channel&lt;/a&gt; and subscribe! My first posting is included below. Back to regular posting tomorrow! &lt;b&gt;Jeff out.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://i.ytimg.com/vi/kEIOU7k9Qy4/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/kEIOU7k9Qy4?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" /&gt;
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&lt;embed width="320" height="266"  src="http://www.youtube.com/v/kEIOU7k9Qy4?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/4bztRXFARSc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/8632035984277552359/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/04/starting-another-project-ive-wanted-to.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/8632035984277552359?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/8632035984277552359?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/4bztRXFARSc/starting-another-project-ive-wanted-to.html" title="Starting Another Project I've Wanted to Do For a While Now!" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/04/starting-another-project-ive-wanted-to.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU4HRH0-eSp7ImA9WhVQFkg.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-4730634315664910933</id><published>2012-04-05T15:25:00.002-04:00</published><updated>2012-04-05T15:25:35.351-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-05T15:25:35.351-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="mass effect 3" /><category scheme="http://www.blogger.com/atom/ns#" term="volatile mode" /><category scheme="http://www.blogger.com/atom/ns#" term="blog" /><category scheme="http://www.blogger.com/atom/ns#" term="bioware" /><category scheme="http://www.blogger.com/atom/ns#" term="video games" /><category scheme="http://www.blogger.com/atom/ns#" term="EA" /><category scheme="http://www.blogger.com/atom/ns#" term="dlc" /><category scheme="http://www.blogger.com/atom/ns#" term="extended cut" /><category scheme="http://www.blogger.com/atom/ns#" term="Electronic Arts" /><category scheme="http://www.blogger.com/atom/ns#" term="ending" /><title>BioWare Chooses to Extend Mass Effect 3's Ending, No Changes Coming</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://blogs-images.forbes.com/erikkain/files/2012/03/mass-effect-3-review.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="342" src="http://blogs-images.forbes.com/erikkain/files/2012/03/mass-effect-3-review.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Spoilers ahead! Only dare trek through this post if you've beaten the game.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Here on &lt;i&gt;Volatile Mode &lt;/i&gt;I've been quite vocal about my dislike for the ending, and not because of the creative direction of BioWare to leave it down to a game-concluding choice, though that decision was questionable. The persisting outrage stems from the lack of clarification of such a monumental choice, something as little as &lt;i&gt;determining the fate of the universe&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
Shepard's adventure is about making the difficult calls and seeing the ramifications through. And the effects are widespread -- the continued existence of four species is left directly to Shepard, and siding with certain races compromises the war effort. But the ending's main issue is that seeing-through aspect was nonexistent, and we are left guessing.&lt;br /&gt;
&lt;br /&gt;
After Ray Myuzka stated altering the ending was being considered and more information would come this month, BioWare delivered on that promise. A couple hours ago the "&lt;a href="http://ps3.ign.com/articles/122/1222401p1.html" target="_blank"&gt;Extended Cut&lt;/a&gt;" DLC pack was announced for download this summer, adding "new cinematics and epilogue scenes that will expand on the game's ending, providing extra detail and insight to fans." That last part is important because it answers a majority of the concern directly.&lt;br /&gt;
&lt;br /&gt;
And the DLC is free. Awesome.&lt;br /&gt;
&lt;br /&gt;
Now let's play the speculation game. Depending on how Shepard's diplomacy skills are, some races won't be attending the final battle. For the purpose of this exercise, all races have been safely recruited so no one feels left out.&lt;br /&gt;
&lt;br /&gt;
The species in play are the Turians, Quarians, Geth, Salarians, Krogan, Asari, Volus, and of course, humanity. Earth is the final battlefield. The spirit of the Catalyst proclaims whatever decision has devastating consequences, including destroying the Mass Relays. With every major militaristic power near Earth, immediately this is a red flag because it means they have no way of getting home. Thus does Earth become the military hub of Citadel space, or at least what's left standing?&lt;br /&gt;
&lt;br /&gt;
Furthermore, how would the Turians and Quarians survive on Earth? Their digestive tracks can't extrapolate nutrients from human food -- a fatal infection is likelier.&lt;br /&gt;
&lt;br /&gt;
With the situation at hand, whatever BioWare comes up with will be a hot topic. And the start of a dangerous precedent. &lt;b&gt;Jeff out.&lt;/b&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/7qlG_gh9VH8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/4730634315664910933/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/04/bioware-chooses-to-extend-mass-effect.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/4730634315664910933?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/4730634315664910933?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/7qlG_gh9VH8/bioware-chooses-to-extend-mass-effect.html" title="BioWare Chooses to Extend Mass Effect 3's Ending, No Changes Coming" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/04/bioware-chooses-to-extend-mass-effect.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0YAQH0zeCp7ImA9WhVQFEs.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-2925881067871669463</id><published>2012-04-03T10:00:00.000-04:00</published><updated>2012-04-03T12:05:41.380-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-03T12:05:41.380-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="volatile mode" /><category scheme="http://www.blogger.com/atom/ns#" term="blog" /><category scheme="http://www.blogger.com/atom/ns#" term="ben kuchera" /><category scheme="http://www.blogger.com/atom/ns#" term="the pa report" /><category scheme="http://www.blogger.com/atom/ns#" term="video games" /><category scheme="http://www.blogger.com/atom/ns#" term="interview" /><category scheme="http://www.blogger.com/atom/ns#" term="video game journalism" /><category scheme="http://www.blogger.com/atom/ns#" term="penny arcade" /><title>Interview: Ben Kuchera, Editor of Penny Arcade's The PA Report and Gaming Journalist Extraordinaire</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;b&gt;1. How did you come across video games journalism, and what ultimately made you decide to enter the field?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://hw1.pa-cdn.com/par/img/img_bkuchera.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://hw1.pa-cdn.com/par/img/img_bkuchera.jpg" /&gt;&lt;/a&gt;I
 really don't remember, to be honest. I grew up reading magazines like 
&lt;i&gt;Electronic Gaming Monthly &lt;/i&gt;and &lt;i&gt;GameFan&lt;/i&gt;, and I thought that sounded like a
 cool job, but when I was younger I wanted to make games. Later when I 
began hanging out on the &lt;i&gt;Ars Technica&lt;/i&gt; forum I began to bug the people 
running the site to let me write reviews. They finally relented, and it 
turned into a more regular thing, and finally they offered me a job. It 
was a combination of understanding the audience of the site, being 
persistent, and luck. &lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
Once I had my foot in the door, I immediately quit my retail job and
 started writing full time, long before the money justified it. I think 
anyone who does this for a living metaphorically jumped off the bridge 
at some point. That was my moment. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;2. After reaching that decision, how did you go about worming your way 
into a career as a games journalist? It's a difficult business to enter,
 and I know many of my readers (including myself) are aspiring writers, 
so please give as much information as possible.&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
Once
 the door was opened I began working much harder than they expected and 
tried to avoid doing the things that drove me crazy when I read other 
sites that covered games. I studied writing in college, and in the early
 days I wrote from the moment I got up to the moment I fell asleep. You 
really have to throw yourself at it if you want to stand out.&amp;nbsp; &lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;3. Before you started writing for &lt;i&gt;Ars Technica,&lt;/i&gt; what game did you
 pitch for review and how did you possibly convince a site that doesn't 
cover gaming news to bring on a games reviewer?&lt;/b&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;div&gt;
See above for most of this. I don't remember what exact games I pitched in the early days.&amp;nbsp; &lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;4. After working at &lt;i&gt;Ars Technica&lt;/i&gt; for a decade, you got a call to run &lt;i&gt;Penny Arcade&lt;/i&gt;'s
 newest site, The PA Report. You wrote you wanted to "embark on a new 
adventure", but did you have second thoughts about leaving? And what 
were your aspirations when coming into the brand new position?&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
I
 didn't leave &lt;i&gt;Ars Technica&lt;/i&gt; because I was upset; I still loved the site 
and the people I was working with. But when an opportunity like &lt;i&gt;Penny 
Arcade&lt;/i&gt; comes along it's hard to turn down, and I began to realize that 
the entirety of my writing career has been at one site, doing one thing.
 I began to wonder if I could build an audience at another site, and try
 a few new things. My aspirations were to try to do all-original 
reporting and really dig into the industry by writing fewer, longer 
stories. I wanted to avoid blogging as much as possible. &lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;
5. Was there a definitive shift in the style or substance of content you covered for each publication? &lt;i&gt;Ars &lt;/i&gt;has never been known as a major player in the video games coverage business, and &lt;i&gt;Penny Arcade&lt;/i&gt;
 has a much higher profile at least among the frequent readership. So 
did you prefer The PA Report's new approach to stories, by "...longer 
form journalism with in-depth research, interviews and data, 
highlighting aspects of the gaming lifestyle that many would miss at 
first glance"?&lt;/b&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
I think how I write and what I write about has changed a little, but overall there's not that much of a shift. &lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;6. It seems like a daily occurrence to hear fan backlash from reviews, 
going so far as to call them biased or paid off. From your perspective, 
what ignites this type of fury and could you recommend any ways to 
"legitimize" gaming journalism so to speak?&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
People
 love games, and they hate when they're told something they're looking 
forward to isn't very good. People have strong opinions, and at least 
online they don't like having those opinions challenged. It really is a 
vocal minority that loudly complains about review scores, however. Most 
people keep a clear head about it and handle the different thoughts on 
games just fine. 
&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;7. The PA Report doesn't put forth scores for reviews. Was this your decision or that of &lt;i&gt;Penny Arcade&lt;/i&gt;,
 and would you like to see scoring removed from reviews in general? Most
 backlash seems to stem from a respective score, even though it's only 
opinion, yet gaming enthusiasts are fiercely defensive of their 
favourite titles.&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;div&gt;
People like scores 
because they don't have to read the actual words, and you get readers 
from being on Metacritic, and scores make it much easier to get review 
copies of games. I'm kind of done with the whole thing; I'll tell you 
what part of the games I play are good or bad, and you can make up your 
own mind about how important those things are. The standard review is a 
pretty boring affair.&amp;nbsp; 
&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;
8. Now to prominent issues within the industry. Were you surprised by the overwhelming negative response to &lt;i&gt;Mass Effect 3&lt;/i&gt;'s ending? In your &lt;a href="http://www.penny-arcade.com/report/editorial-article/we-beat-mass-effect-3-and-yes-its-very-very-good" target="_blank"&gt;review&lt;/a&gt;
 you never mentioned anything about the ending, but from a personal 
standpoint, how did you feel BioWare concluded its series and do you 
think fan response was justified?&lt;/b&gt; &lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
I personally enjoyed the ending, and I enjoyed reading the discussion around it. &lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;9. Moreover, Ray Myuzka, co-founder and GM of BioWare, stated in a 
letter recently his development team was in the process of instituting 
some DLC package involving the ending. Is BioWare looking to change the 
ending outright or add other possibilities to culminate the series, or 
was that just fancy language for DLC episodes? Or, is this just another &lt;i&gt;Final Fantasy XIII-2 &lt;/i&gt;ending without the dreaded "To be continued..." on screen?&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;div&gt;
I have absolutely no idea, you'd have to ask them. &lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;10. With all the rumours flying about a supposed used game ban for the 
next generation of consoles, do you think there's actually a chance of 
that happening, and if so, how should GameStop and other retailers 
respond?&lt;/b&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
I don't think there's much 
of a chance of this happening, but who knows? Publishers would love it, 
but customers would hate it. It would be a very hard thing to pull off.&amp;nbsp;
 &lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;
11. With the utter implosion of UK specialty retailer GAME, do you 
believe this is the start of a trend with retailers failing or just the 
consequence of a bad economy?&lt;/b&gt; &lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;div&gt;
I'm 
really not that knowledgeable about why GAME was having its problems; 
I've never been in one of those stores. In the US, GameStop is doing 
just fine, so we'll see. &lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;12. Which title is your most anticipated for this year (that hasn't come out yet), and how fun will it be to review?&lt;/b&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I like being surprised by games, so I'd love to see something new that really grabs me. &lt;br /&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;
13. E3 and the summer rush of conferences is shortly upon us. Can you 
give us your insight on what the biggest announcements might be? Maybe 
the unveiling of a console?&lt;/b&gt; &lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;div&gt;
Most of the time the big announcements are surprises, but I think we're probably a year away from a new console reveal at E3. &lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;14. Penultimately, is The PA Report ever looking to expand its editorial team?&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
Not in the near future, we'll see how things look in six months or so.&amp;nbsp; &lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;15. And, lastly, would you do &lt;i&gt;Volatile Mode &lt;/i&gt;the honour of a followup interview sometime in the near future?&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
We'll see! It all depends on what else is going on.&amp;nbsp; &lt;/div&gt;
&lt;div class="im"&gt;
&lt;br /&gt;
&lt;b&gt;Thanks for this. It's a real honour to have your opinions grace my 
barely known blog. Maybe that will change after this interview is 
published! &lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Glad to help!&lt;br /&gt;
&lt;br /&gt;
Sadly, Mr. Kuchera is a busy man and he didn't have time to elaborate on any points, but I do appreciate his effort anyway. It's not often you get someone from the industry to do an interview for a lil ole' blog like mine and for him to take time out of his busy schedule is more than I could ask for. &lt;b&gt;Jeff out.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Like this post and others? Well you can receive each post personally via RSS feed or email by subscribing on the right. Additionally, you can follow me on twitter from the sidebar as well. Please submit to Facebook and twitter, and other sites like Reddit and StumbleUpon; all of which can be done below. &lt;/i&gt;&lt;/b&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt; &lt;/div&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/EFKUyqbtsmM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/2925881067871669463/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/04/interview-ben-kuchera-editor-of-penny.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/2925881067871669463?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/2925881067871669463?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/EFKUyqbtsmM/interview-ben-kuchera-editor-of-penny.html" title="Interview: Ben Kuchera, Editor of Penny Arcade's The PA Report and Gaming Journalist Extraordinaire" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/04/interview-ben-kuchera-editor-of-penny.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak8EQX48eip7ImA9WhVQE0U.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-6083900373597924238</id><published>2012-04-02T13:46:00.002-04:00</published><updated>2012-04-02T13:46:40.072-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-02T13:46:40.072-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="league of legends" /><category scheme="http://www.blogger.com/atom/ns#" term="volatile mode" /><category scheme="http://www.blogger.com/atom/ns#" term="prime world" /><category scheme="http://www.blogger.com/atom/ns#" term="mobile" /><category scheme="http://www.blogger.com/atom/ns#" term="blog" /><category scheme="http://www.blogger.com/atom/ns#" term="video games" /><category scheme="http://www.blogger.com/atom/ns#" term="facebook" /><category scheme="http://www.blogger.com/atom/ns#" term="downloadable content" /><category scheme="http://www.blogger.com/atom/ns#" term="iOS" /><category scheme="http://www.blogger.com/atom/ns#" term="dlc" /><category scheme="http://www.blogger.com/atom/ns#" term="android" /><title>A Game Will Start Charging Females Less for DLC</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://gamezroomx.files.wordpress.com/2011/05/primeworld003.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://gamezroomx.files.wordpress.com/2011/05/primeworld003.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Developers and publishers have been meddling with the DLC model for years, but in no way did anyone think advertising would become gender-based. As Ben Kuchera of &lt;a href="http://penny-arcade.com/report/editorial-article/prime-world-will-charge-women-less-for-their-heroes-and-give-mixed-gender-p" target="_blank"&gt;The PA Report&lt;/a&gt; writes: "Think of it as a kind of ladies night at a bar where drinks are less expensive to try to get women into the door to hang out". I tip my hat to you sir, good metaphor.&lt;br /&gt;
&lt;br /&gt;
The game in question is called &lt;i&gt;Prime World, &lt;/i&gt;an upcoming &lt;i&gt;League of Legends&lt;/i&gt;-esque brawler played exclusively on Facebook or mobile devices. The strange pricing method is meant to encourage female players, and to keep them playing, the female cast will get special bonuses when paired with other female battlers.&lt;br /&gt;
&lt;br /&gt;
But there's one problem: changing your Facebook gender status is only a click away. And furthermore, wouldn't this actually work counter-intuitively because serious female gamers are getting preferential treatment? It's an interesting idea, and certainly a great way to garner publicity by trying an innovative pricing model, but it alienates male gamers, the likeliest people to play. The many people I know on Facebook still addicted to &lt;i&gt;FarmVille &lt;/i&gt;and other Zynga titles are devoutly loyal, so swaying them to play a more complex game is a daunting task indeed.&lt;br /&gt;
&lt;br /&gt;
However, the craziness of this plan might actually be on to something. The majority of Facebook and social gamers are female, and the industry hasn't really grasped a way to appeal to that audience exclusively. It's a huge and growing market and will probably overtake console gaming within the next five years. So while the consoles are getting brawlers pandering to the supposed male persona, this may spark contentious debate among publishers to decide the target of their advertising.&lt;br /&gt;
&lt;br /&gt;
Sadly, this plan misses the point entirely. The industry still hasn't figured out an effective way to advertise to female gamers, but by just giving them a price cut the publisher isn't doing itself any favours. The plethora of male-focused advertising needs to change because of the shifting economic climate, so instead of the corporate side assuming what women want, why not just ask?&lt;br /&gt;
&lt;br /&gt;
Here's one suggestion: instead of advertising to them directly, why not give women the chance to understand what your game is about? Why people, not strictly women, are so hesitant to try games in the first place is because online gaming is seen as a hostile environment. And to a degree they're right. Instead of pandering by making them pay less, why not show women actually playing the game in the first place so they know they aren't alone. Prospective players can relate, and boom - a new fanbase is born.&lt;br /&gt;
&lt;br /&gt;
Nival, the studio behind &lt;i&gt;Prime World&lt;/i&gt;, has created some fruitful discussion. I've said my bit, so what is your take? Do you agree or disagree, and what is your reasoning? Get angry in the comment section below! &lt;b&gt;Jeff out.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Like this post? Well you can always get more directly by subscribing via RSS feed or by email in the sidebar. Additionally, you can follow me on &lt;a href="http://www.twitter.com/JeffHeilig" target="_blank"&gt;twitter&lt;/a&gt; to get updates that way. I'm approaching 100,000 hits for the blog, so please spread the love! Below, you can submit this post to Reddit, StumbleUpon, Digg and other sites, and I politely ask you do so. This story must spread! Bye everyone.&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Also, I have an interview with the author of the original article, Mr. Kuchera, probably going up later tomorrow. We'll be getting into the nitty-gritty so stay tuned for that. Again, bye everyone! &lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/8w4LTEb_eUg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/6083900373597924238/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/04/game-will-start-charging-females-less.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/6083900373597924238?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/6083900373597924238?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/8w4LTEb_eUg/game-will-start-charging-females-less.html" title="A Game Will Start Charging Females Less for DLC" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>3</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/04/game-will-start-charging-females-less.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkQNSXczfip7ImA9WhVQEk4.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-2273882537360322330</id><published>2012-03-31T17:46:00.001-04:00</published><updated>2012-03-31T17:46:38.986-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-31T17:46:38.986-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="mass effect 3" /><category scheme="http://www.blogger.com/atom/ns#" term="volatile mode" /><category scheme="http://www.blogger.com/atom/ns#" term="blog" /><category scheme="http://www.blogger.com/atom/ns#" term="bioware" /><category scheme="http://www.blogger.com/atom/ns#" term="zipper" /><category scheme="http://www.blogger.com/atom/ns#" term="march" /><category scheme="http://www.blogger.com/atom/ns#" term="video games" /><category scheme="http://www.blogger.com/atom/ns#" term="xbox lite" /><category scheme="http://www.blogger.com/atom/ns#" term="blizzard" /><title>A Tumultuous March for the Video Game Business</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.justpushstart.com/wp-content/uploads/2012/03/zipper.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="280" src="http://www.justpushstart.com/wp-content/uploads/2012/03/zipper.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;RIP sweet &lt;i&gt;SOCOM &lt;/i&gt;prince.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Another month, another storied list of casualties and controversies from every side of the business. These bumps and bruises are becoming routine, and it seems each month brings a new troubled story that dominates headlines. This March especially, with an unprecedented move from a certain notable studio about an ending in peril. Never has the term "gamer entitlement" been tossed around more than in the last thirty-one days.&lt;br /&gt;
&lt;br /&gt;
Leading into E3, the rumours are flying about what each console manufacturer will bring to the table. The idea of a "Xbox Lite" model from notorious whistle-blower MSNerd caught fire and shortly became a hot ticket tidbit, even though Microsoft hasn't confirmed anything. Furthermore, the Sony fanbase was riled after rumours surfaced saying the PS4, codenamed "Orbis", won't include backwards compatibility nor play used discs.&lt;br /&gt;
&lt;br /&gt;
All this discussion about the used game industry is disconcerting, but what's more important is how GameStop and other retailers, after the demise of UK retailer GAME, respond. GAME's rapid fall from grace couldn't have come at a worst time too, with &lt;i&gt;Mass Effect 3&lt;/i&gt; launching that same week. Alongside other unknown buyers, GameStop was in the market to purchase the remaining 333 stores, but just three hours ago (at the time of this writing) an investment firm known as OpCapita &lt;a href="http://www.telegraph.co.uk/finance/newsbysector/retailandconsumer/leisure/9178309/Game-Groups-UK-shops-rescued-by-OpCapita-deal.html" target="_blank"&gt;swooped in&lt;/a&gt; and saved the day.&lt;br /&gt;
&lt;br /&gt;
Following behind the retailers, developers and publishers had the most trouble of all. Blizzard, for unknown reasons, laid off 600 non-development personnel, perhaps downsizing with &lt;i&gt;Diablo 3 &lt;/i&gt;on its way. And speaking of downsizing, Sega was walloped by layoffs and canceled projects after a less-than-expected quarterly result, reinventing its focus on &lt;i&gt;Sonic &lt;/i&gt;and three other titles.&lt;br /&gt;
&lt;br /&gt;
A &lt;i&gt;volatile &lt;/i&gt;month for THQ ended with it cutting development of the upcoming &lt;i&gt;Warhammer &lt;/i&gt;MMO, opting to go first-person shooter with multiplayer elements. The genre shift cost 118 developers their jobs, all from Relic and Vigil. And to cap off, perhaps the most devastating news of all: the closing of Zipper Interactive.&lt;br /&gt;
&lt;br /&gt;
The studio, best known for &lt;i&gt;MAG &lt;/i&gt;and the &lt;i&gt;SOCOM &lt;/i&gt;franchise, first entered the console market in 2002 and continued exclusively under Sony until yesterday. In the announcement, Sony made no mention of the future of &lt;i&gt;SOCOM&lt;/i&gt;, but with three games under its belt, Slant Six Games is likeliest to handle further development.&lt;br /&gt;
&lt;br /&gt;
I was going to mention the &lt;i&gt;Mass Effect 3 &lt;/i&gt;ending, but every blog has written extensively on the topic so it's a moot point. Even on &lt;i&gt;Volatile Mode &lt;/i&gt;I've dallied into BioWare's conduct and the issue of "gamer entitlement", so you can check the backlog if you're interested. Otherwise, let's see what April brings. And just a piece of advice: &lt;i&gt;Don't believe anything tomorrow. Developers are terrible people.&lt;/i&gt;&lt;b&gt; Jeff out.&lt;/b&gt; &lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/gIFFEWH6dP4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/2273882537360322330/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/03/tumultuous-march-for-video-game.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/2273882537360322330?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/2273882537360322330?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/gIFFEWH6dP4/tumultuous-march-for-video-game.html" title="A Tumultuous March for the Video Game Business" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/03/tumultuous-march-for-video-game.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C08ASX8zeCp7ImA9WhVRGUQ.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-1641750926767507437</id><published>2012-03-28T23:30:00.003-04:00</published><updated>2012-03-28T23:30:48.180-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-28T23:30:48.180-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="raychul moore" /><category scheme="http://www.blogger.com/atom/ns#" term="volatile mode" /><category scheme="http://www.blogger.com/atom/ns#" term="blog" /><category scheme="http://www.blogger.com/atom/ns#" term="video games" /><category scheme="http://www.blogger.com/atom/ns#" term="interview" /><title>Interview: the Lovely Raychul Moore</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.raychul.com/wp-content/gallery/misc-friends-me/img_1296.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="426" src="http://www.raychul.com/wp-content/gallery/misc-friends-me/img_1296.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Around Christmas time she always gets down. (All images are used with permission.)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Hey guys. Got a fresh interview for you, right off the presses. The subject this time is &lt;a href="http://www.raychul.com/" target="_blank"&gt;Raychul Moore&lt;/a&gt;, a prominent gaming journalist and videographer with a &lt;a href="http://www.raychul.com/resume" target="_blank"&gt;long list of credits&lt;/a&gt; to her name. She also has a &lt;a href="http://www.youtube.com/user/RaychulMoore" target="_blank"&gt;YouTube channel&lt;/a&gt; with an impressive 12,000 subscribers and is quite thorough about her opinions. She graciously took the time to answer a few questions via email, and I hope a followup interview will happen soon.&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;b style="text-indent: 0px!important;"&gt;1. How did you
 decide on a career in games journalism, and is there any advice you can
 give prospective writers on getting a foot in the door?&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px!important;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px ! important;"&gt;I
 wouldn't really say I chose it, it definitely chose me. &lt;i&gt;GamePro&lt;/i&gt; 
really took me under their wings and taught me everything I needed to 
know to work in this industry. They believed me and gave me a chance. I 
owe it all to them.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br style="text-indent: 0px!important;" /&gt;&lt;span style="text-indent: 0px!important;"&gt;As
 far as advice, I always tell people to just do it. Whether it's writing
 or getting into the video side, just do it and you will get noticed. 
There are great sites and opportunities for people wanting to get 
started in editorial and there is YouTube for people who want to get 
involved with the video side. You produce the content and the doors will
 begin to open for you.&lt;div class="im"&gt;
&lt;br style="text-indent: 0px!important;" /&gt;&lt;b&gt;2. What about cosplay do you find so attractive and who are your favourite characters to recreate?&lt;/b&gt;&lt;/div&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px!important;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px ! important;"&gt;I
 adore cosplay because it's taking the thing I like about games to the 
next level. In games, I get to be that space marine, or the princess or 
the ultimate fighter... but now with cosplay I get to dress like them as 
well! &lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px!important;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px!important;"&gt;My favorite costumes I have done so far are definitely Cammy from &lt;i&gt;Street Fighter&lt;/i&gt;, Kratos from &lt;i&gt;God of War&lt;/i&gt; and my female Thor.&lt;div class="im"&gt;
&lt;br style="text-indent: 0px!important;" /&gt;&lt;b&gt;3. You list your all-time favourite game as&amp;nbsp;&lt;/b&gt;&lt;i style="font-weight: bold; text-indent: 0px!important;"&gt;Uncharted 2&lt;/i&gt;&lt;b&gt;. List three specific things (or more if you want) about what makes the game so dear to your heart.&lt;/b&gt;&lt;/div&gt;
&lt;div class="im"&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px!important;"&gt;&lt;i&gt;Uncharted
 2&lt;/i&gt; is, in my opinion, the example of the perfect game. It has the 
engaging storyline, in-depth character development, attention to detail 
in their environments and some of the best voice-acting I've heard in a 
video game. What's not to love?!&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px ! important;"&gt;&lt;div class="im"&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.raychul.com/wp-content/gallery/cosplay/img_4784.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="426" src="http://www.raychul.com/wp-content/gallery/cosplay/img_4784.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="im"&gt;
&lt;b&gt;4. When Asylum called you "the perfect woman", were you flattered or angry that you weren't dawned with the title sooner?&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px!important;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px ! important;"&gt;Hahaha,
 definitely flattered. I don't think I am "the perfect woman". I don't 
like JRPGs or &lt;i&gt;Call of Duty&lt;/i&gt;, many would say those are fatal flaws. :)&lt;div class="im"&gt;
&lt;br style="text-indent: 0px!important;" /&gt;&lt;b&gt;5. Do you think gender equality within the club of gaming journalists has improved over the last five, ten years?&lt;/b&gt;&lt;/div&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px!important;"&gt;&amp;nbsp;&lt;/span&gt;&lt;br style="text-indent: 0px!important;" /&gt;&lt;span style="text-indent: 0px ! important;"&gt;I
 do, but I also think that anyone preaching about "gender equality" is 
their own worst enemy. Don't want people to treat you differently? Well 
then stop yelling about all the reasons why they do treat you 
differently. Just my two cents.&lt;div class="im"&gt;
&lt;br style="text-indent: 0px!important;" /&gt;&lt;b&gt;6. (This is because I'm curious). With the recent kerfuffle over&amp;nbsp;&lt;/b&gt;&lt;i style="font-weight: bold; text-indent: 0px!important;"&gt;Mass Effect 3&lt;/i&gt;&lt;b&gt;,
 do you fans were justified in their anger? And, furthermore, do you 
think BioWare is right go against their creative integrity and 
ultimately change the ending through downloadable content?&lt;/b&gt;&lt;/div&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px!important;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px ! important;"&gt;The
 game industry is the worse when it comes to temper-tantrums. We didn't 
like Jar Jar but we still love &lt;i&gt;Star Wars&lt;/i&gt;. I had a great time in my 
journey through the &lt;i&gt;Mass Effect&lt;/i&gt; series, but just because the ending 
wasn't everything I had hoped and dreamed, doesn't mean it ruins 
experience for me.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br style="text-indent: 0px!important;" /&gt;&lt;span style="text-indent: 0px!important;"&gt;I
 do agree that the ending could have had a bit more detail and closure 
to the over all story, but still, I walk away having had a great time 
and am thankful for it.&lt;div class="im"&gt;
&lt;br style="text-indent: 0px!important;" /&gt;&lt;b&gt;7. What is your most anticipated game of 2012? (One that hasn't come out yet.)&lt;/b&gt;&lt;/div&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px!important;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px ! important;"&gt;The two games that I am definitely most excited about are &lt;i&gt;Bioshock Infinite&lt;/i&gt; and &lt;i&gt;Borderlands 2&lt;/i&gt;. Yes yes yes!!&lt;div class="im"&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div class="im"&gt;
&lt;b&gt;8.
 Do you think as a professional woman working in the gaming industry 
that your opinions are received differently from the largely male 
audience?&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px!important;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px ! important;"&gt;If
 my opinions are viewed differently, it's only because the viewers have 
to get over the fact that I have boobs first. After that novelty wears 
off, I think they probably view my opinion the same as any one else. :)&lt;div class="im"&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.raychul.com/wp-content/gallery/misc-friends-me/img_3303.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="328" src="http://www.raychul.com/wp-content/gallery/misc-friends-me/img_3303.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="im"&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div class="im"&gt;
&lt;b&gt;9. Do you have a lot of female fans, and how do you feel you relate to them?&lt;/b&gt;&lt;/div&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px!important;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px ! important;"&gt;I
 believe I do. I definitely relate to them and my male fans the same, 
because at the end of the day, we are so much alike. We love games, 
action figures, achievements and shooting virtual bad guys in the head.&lt;div class="im"&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div class="im"&gt;
&lt;b&gt;10. Having over 12,000 YouTube subscribers (congratulations, by the way) what are some questions you're often asked?&lt;/b&gt;&lt;/div&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px!important;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px ! important;"&gt;Thank you! My most common questions I get are "what are your favorite games" and "are they real".&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px ! important;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px ! important;"&gt;To which the answers are:&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px ! important;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px!important;"&gt;1. &lt;i&gt;Uncharted 2, Bioshock, Silent Hill 2, Fatal Frame, Eternal Darkness, Dragon Age: Origins and Borderlands&lt;/i&gt;.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px ! important;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px!important;"&gt;2. Yes.&lt;div class="im"&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div class="im"&gt;
&lt;b&gt;11. I don't know if you caught&amp;nbsp;&lt;/b&gt;&lt;a href="http://www.forbes.com/sites/tarabrown/2012/03/26/dear-fake-geek-girls-please-go-away/2/" style="font-weight: bold; text-indent: 0px!important;" target="_blank"&gt;this Forbes article&lt;/a&gt;&lt;b&gt;, but it caused quite a stir online, prompting&amp;nbsp;&lt;/b&gt;&lt;a href="http://sexyvideogameland.blogspot.ca/2012/03/about-that-fake-geek-girls-article.html" style="font-weight: bold; text-indent: 0px!important;" target="_blank"&gt;this response&lt;/a&gt;&lt;b&gt;&amp;nbsp;from Leigh Alexander. What is your take on the "fake geek girl" situation?&lt;/b&gt;&lt;/div&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px!important;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px ! important;"&gt;It's
 ridiculous to judge people and stereotypes. I am a geek and I don't 
think I need to be *hush hush* about it to a "true geek". We are all 
different and we all show that are proud of who we are in different 
ways.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px!important;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px!important;"&gt;I
 do agree we have an epidemic of fake geeks and gamers out there. But 
anyone who really cares, can see through the act in a heartbeat. People 
like to ridicule me for showing cleavage in my pictures or videos, and 
say I am only posing to be a gamer for attention. This boggles my mind, 
why do people think I can't be a gamer AND have boobs? Just because I 
have cleavage doesn't make me any less of a gamer or geek then the next 
person. Again, we are all different, we game differently, we express our
 love for games differently. We should embrace this, not tear it down.&lt;b&gt;&lt;br style="text-indent: 0px!important;" /&gt;&lt;/b&gt;&lt;br style="text-indent: 0px!important;" /&gt;&lt;b&gt;12. What are your expectations for Nintendo's upcoming console, the Wii U? Will it replicate the success of the Wii?&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px ! important;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px!important;"&gt;I
 am not sure if it will meet the success of the Wii, but I applaud 
Nintendo for doing and trying something different. Instead of getting in
 the race with Microsoft and Sony on who has the better graphics or who 
has the better shooters; Nintendo has decided to go their own way and so 
far it's been working for them.&lt;div class="im"&gt;
&lt;br style="text-indent: 0px!important;" /&gt;&lt;b&gt;13. Being a prominent YouTuber, who are some of your favourite commentators?&lt;/b&gt;&lt;/div&gt;
&lt;div class="im"&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-indent: 0px!important;"&gt;I
 honestly don't watch a lot of other YouTube channels, only because I 
know I will start over-analyzing myself. Confidence, it's one of the 
areas that I am not too skilled at. But, I will say, I am a huge fan of 
&lt;a href="http://www.youtube.com/user/RoccoB64?feature=watch" target="_blank"&gt;Mega64&lt;/a&gt; and &lt;a href="http://www.youtube.com/user/BlackNerdComedy?feature=watch" target="_blank"&gt;BlackNerdComedy&lt;/a&gt;.&lt;div class="im"&gt;
&lt;br style="text-indent: 0px!important;" /&gt;&lt;b&gt;14. In your gaming career so far, which game was your favourite to review and which did you hate the most?&lt;/b&gt;&lt;/div&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br style="text-indent: 0px!important;" /&gt;&lt;span style="text-indent: 0px!important;"&gt;Oh,
 I know the one I hated reviewing the most was &lt;i&gt;Disneyland Kinect 
Adventures&lt;/i&gt;. Wow, what a terrible game. But my favorite was probably 
&lt;i&gt;Uncharted 2&lt;/i&gt; because I love that game so much I could talk about it for 
hours.&lt;div class="im"&gt;
&lt;br style="text-indent: 0px!important;" /&gt;&lt;b&gt;15.
 And lastly, would you do my readers and I the honour of tweeting this 
interview to your mass audience, and maybe, please with a cherry on top,
 mention this interview in one of your videos? I love watching and I'm 
positive my readers love watching your videos also. If they haven't 
heard of you, well they definitely have now.&lt;/b&gt;&lt;/div&gt;
&lt;div class="im"&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
Of
 course! I would love to! Yes, tell your readers to check out my 
Twitter: &lt;a href="http://www.twitter.com/theRaychul" target="_blank"&gt;@theRaychul&lt;/a&gt;. I occasionally give away free games and game codes
 to my followers. :)&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Thank you!!&lt;/div&gt;
&lt;div&gt;
&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Glad to see Raychul take the time to answer these questions. I wanted to ask her the story behind the unique spelling of her name, but I omitted that because it didn't relate to gaming. Maybe in a followup interview I'll get more personal. Anyway, enjoy the read and check out her YouTube which is full of wonder and intrigue&lt;/b&gt;&lt;i&gt;&lt;b&gt;.&lt;/b&gt; &lt;/i&gt;&lt;b&gt;Jeff out&lt;/b&gt;.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;i&gt;&lt;b&gt;Also, if you like this post and more, please subscribe via RSS or email. You can follow me on twitter in the sidebar. Cheers!&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/ndeZjNQFLiU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/1641750926767507437/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/03/interview-lovely-raychul-moore.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/1641750926767507437?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/1641750926767507437?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/ndeZjNQFLiU/interview-lovely-raychul-moore.html" title="Interview: the Lovely Raychul Moore" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>3</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/03/interview-lovely-raychul-moore.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUGQXk9fSp7ImA9WhVRGEs.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-8952602699252173040</id><published>2012-03-27T11:47:00.000-04:00</published><updated>2012-03-27T11:47:00.765-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-27T11:47:00.765-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="trailer" /><category scheme="http://www.blogger.com/atom/ns#" term="volatile mode" /><category scheme="http://www.blogger.com/atom/ns#" term="blog" /><category scheme="http://www.blogger.com/atom/ns#" term="the fp" /><category scheme="http://www.blogger.com/atom/ns#" term="video games" /><category scheme="http://www.blogger.com/atom/ns#" term="movie" /><title>The Greatest Video Game Movie Trailer Ever?</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
I actually caught this from someone I follow on twitter, and this trailer is utterly fantastic. However, I can't promise the plot is as enthralling or awesome as other movies, nor does the acting look Oscar-caliber, but the fate of a gang war rests on a poor man's version of &lt;i&gt;Dance Dance Revolution&lt;/i&gt;. It doesn't get much better than that.&lt;br /&gt;
&lt;br /&gt;
You can find the trailer by clicking &lt;a href="http://www.youtube.com/watch?v=7PebYLqU1hg&amp;amp;feature=player_embedded#" target="_blank"&gt;here&lt;/a&gt;. Unfortunately the movie isn't listed so I can't post the trailer within the post window, but to compensate, here's the full trailer music for &lt;i&gt;The Hunger Games &lt;/i&gt;that I'm obsessed with recently:&lt;br /&gt;
&lt;a href="http://goog_1276259950/"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://2.gvt0.com/vi/xJWT2bJCbM4/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xJWT2bJCbM4&amp;fs=1&amp;source=uds" /&gt;
&lt;param name="bgcolor" value="#FFFFFF" /&gt;
&lt;embed width="320" height="266"  src="http://www.youtube.com/v/xJWT2bJCbM4&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/qOkT_OBpod8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/8952602699252173040/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/03/greatest-video-game-movie-trailer-ever.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/8952602699252173040?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/8952602699252173040?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/qOkT_OBpod8/greatest-video-game-movie-trailer-ever.html" title="The Greatest Video Game Movie Trailer Ever?" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/03/greatest-video-game-movie-trailer-ever.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEAARHg7fSp7ImA9WhVRGEs.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-8616366472592328693</id><published>2012-03-27T11:39:00.000-04:00</published><updated>2012-03-27T11:39:05.605-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-27T11:39:05.605-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="volatile mode" /><category scheme="http://www.blogger.com/atom/ns#" term="blog" /><category scheme="http://www.blogger.com/atom/ns#" term="gamers" /><category scheme="http://www.blogger.com/atom/ns#" term="confessions" /><category scheme="http://www.blogger.com/atom/ns#" term="video games" /><category scheme="http://www.blogger.com/atom/ns#" term="girlfriend" /><title>Confessions of a Gamer's Girlfriend: Top Five Signs of Video Game Withdrawal</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://gamerlimit.com/files/2010/02/screaming-girl-gamer.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="346" src="http://gamerlimit.com/files/2010/02/screaming-girl-gamer.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;She doesn't &lt;i&gt;usually&lt;/i&gt; scream like that.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;And again, &lt;a href="http://www.facebook.com/LadyRavenGreen" target="_blank"&gt;Jess&lt;/a&gt; makes her triumphant return! This edition, a big life change has prolonged her non-gaming time, as with her boyfriend, and she has noticed some odd behaviour. These are five signs you're suffering from video game withdrawal:&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;
 Despite our busy schedules, my boyfriend and I have always made the 
effort to spend as much time as possible together. Though we have always
 seemed to make it work, sacrifices are often made. For me, I often find
 myself scrounging to find time to write. For him, it’s video games that
 have gone by the wayside. It’s not like I am telling him not to play. 
We just happen to spend more time at my place, and I unfortunately don’t
 have a system of my own.&lt;br /&gt; &lt;br /&gt; Though he does not blame me (much), 
there is still some animosity present and I have noticed a few changes 
in him. Though he does his best to hide it, he is experiencing some of 
the classic telltale symptoms of withdrawal:&lt;br /&gt; &lt;br /&gt;&lt;b&gt; UNEASINESS/UNWARRANTED BOREDOM:&lt;/b&gt;&lt;br /&gt;
 Video games not only used to fill all one’s spare time, it gave 
something to look forward to; a reflex hobby if you will. With one’s 
usual activity of choice no longer available, a distinct feeling of 
unease can set in. “So…what do I do now?” Is the forefront thought on 
the mind. It’s uncomfortable. Even if there are dozens of equally 
stimulating and engaging activities available, they just don’t capture 
the imagination the way video games do.&lt;br /&gt; &lt;br /&gt;&lt;b&gt; GRUMPY AND IRATE BEHAVIOUR:&lt;/b&gt;&lt;br /&gt;
 Gaming is a pleasurable activity. When doing things one enjoys, there 
is an increase the levels of serotonin in the brain AKA ‘that feel good 
feeling’. When the brain experiences a drop in these levels, a person 
can become ill tempered and easily aggravated.&lt;br /&gt; &lt;br /&gt;&lt;b&gt; DIFFICULTY ENJOYING OTHER ACTIVITIES:&lt;/b&gt;&lt;br /&gt;
 With today’s technology, video games are no longer a just a simple game.
 They are vast and multifaceted realms, with entire communities 
dedicated to their infrastructure. When removed from this world, it’s 
hard to find something else that is as engaging on as many levels. In a 
sense, other activities are ‘cheapened’ or pale in comparison.&lt;br /&gt; &lt;br /&gt;&lt;b&gt; FEELINGS OF EMPTINESS/DEPRESSION:&lt;/b&gt;&lt;br /&gt;
 It’s a commonly accepted concept that feelings of triumph and 
satisfaction can be derived from successes and met-milestones in 
video games. Unlocking new achievements and beating difficult bosses and 
levels give the feeling of accomplishment. With the confidence-building 
platform removed, a person can actually experience symptoms of loss and 
depression.&lt;br /&gt; &lt;br /&gt;&lt;b&gt; FREQUENT DREAMS ABOUT GAMEPLAY:&lt;/b&gt;&lt;br /&gt; Our 
subconscious mind is a painting of our deepest thoughts and daily 
activities. Hence why people dream about work, school and people they 
know. When video games are a prominent part of one’s life, they become 
ingrained in our character. When they are removed, one feels a sense of 
longing for said activity. Dreams fantasizing about certain game play, 
or even casting oneself in the actual game are not unheard of.&lt;br /&gt; &lt;br /&gt; 
With my boyfriend and I moving in together in a few months, it will be 
easier to not only spend time together, but to make time for individual 
activities as well. Whether or not I can stave off writer’s block long 
enough, and find ample time to write more articles is yet to be seen. 
However, with all the gaming my boyfriend will have time to do when he 
has his trusty console safely in our communal living room; at the very 
least his gaming will give me lots of inspiration to draw from and write
 about.&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/qibhvDhNKbc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/8616366472592328693/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/03/confessions-of-gamers-girlfriend-top.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/8616366472592328693?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/8616366472592328693?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/qibhvDhNKbc/confessions-of-gamers-girlfriend-top.html" title="Confessions of a Gamer's Girlfriend: Top Five Signs of Video Game Withdrawal" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/03/confessions-of-gamers-girlfriend-top.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C04DSX8-cSp7ImA9WhVRF0Q.&quot;"><id>tag:blogger.com,1999:blog-7349555936031840190.post-7653785620141841304</id><published>2012-03-26T15:50:00.004-04:00</published><updated>2012-03-26T15:59:38.159-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-26T15:59:38.159-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="volatile mode" /><category scheme="http://www.blogger.com/atom/ns#" term="katniss" /><category scheme="http://www.blogger.com/atom/ns#" term="blog" /><category scheme="http://www.blogger.com/atom/ns#" term="jennifer lawrence" /><category scheme="http://www.blogger.com/atom/ns#" term="catching fire" /><category scheme="http://www.blogger.com/atom/ns#" term="video games" /><category scheme="http://www.blogger.com/atom/ns#" term="review" /><category scheme="http://www.blogger.com/atom/ns#" term="mockingjay" /><category scheme="http://www.blogger.com/atom/ns#" term="movie" /><category scheme="http://www.blogger.com/atom/ns#" term="the hunger games" /><title>The Hunger Games Film Review</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.blogcdn.com/www.cambio.com/media/2011/02/hungergames022211.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="430" src="http://www.blogcdn.com/www.cambio.com/media/2011/02/hungergames022211.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
Tearing through the box office to the &lt;a href="http://www.tvguide.com/News/Hunger-Games-Box-Office-1045290.aspx" target="_blank"&gt;third-biggest opening weekend&lt;/a&gt; ever, and biggest for a non-sequel, &lt;i&gt;The Hunger Games' &lt;/i&gt;inevitable migration to the silver screen supplanted &lt;i&gt;Twilight&lt;/i&gt; as the latest popularized young adult franchise. And they responded overwhelmingly. And thankfully, they got their money's worth.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;The Hunger Games &lt;/i&gt;is set in a futuristic North America where the country of Panem and its twelve districts are ruled by the tyrannous Capitol. In an intimidation tactic to quell any chance of another rebellion, every year the Capitol chooses two "tributes", a boy and girl between 12-18, to compete in a tournament to the death. Katniss' sister, Primrose, is chosen as the female tribute from their District 12, but Katniss volunteers to save her sister from certain death.&lt;br /&gt;
&lt;br /&gt;
While not an innovative concept by any means, since people have been killing each other to entertain others for hundreds of years, Suzanne Collins (author of the trilogy and who cowrote the screenplay) manages to tell a riveting story of one girl's fight for survival.&lt;br /&gt;
&lt;br /&gt;
Katniss, played by Jennifer Lawrence, is easily an admirable character, and it's hard not to root for her. One thing working against the filmmakers was the first-person perspective of the book, mostly involving Katniss' personal thoughts of the events, and that's sometimes difficult to translate to screen. But the Oscar-nominated Lawrence, known for her work in &lt;i&gt;Winter's Bone&lt;/i&gt;, played the part remarkably well. Her face broadcasted the overbearing sense of disbelief that one would expect, and the film largely succeeded because of her strong portrayal.&lt;br /&gt;
&lt;br /&gt;
The plot, a competition of kids killing kids, probably perturbed some moviegoers, but the director Gary Ross concealed the acts of violence well. Each death is only hinted at, like distant screams or off-camera confrontations, and the constant tension actually portrays them like human beings. There's one particular moment where Katniss befriends a little girl (I won't say who, but fans will know) and her reaction to what happens feels genuine. Limited by the friendly rating and to not alienate a majority of the fanbase, it's obvious careful consideration was taken when dealing with death scenes.&lt;br /&gt;
&lt;br /&gt;
Unfazed by the colourful personalities of other roles, the other cast members also filled their spots beautifully. Peeta could have simply become a bland, forgettable figure to push events forward, but his interactions with Katniss gave him personality. Self-indulgent Elizabeth Banks sports an unusually perky tone and the always gleaming Stanley Tucci seems excessively enthusiastic. And lastly, Haymitch Abernathy, played by Woody Harrelson, shines as an out-of-touch drunk but still manages to successfully train Katniss.&lt;br /&gt;
&lt;br /&gt;
Visually, the overt glamour of the Capitol residents directly clashes with the poorness of its districts; whether intended or not, the flashy costumes take away from the believability of the film. Otherwise, the main city is stunning, intertwined by streams and fountains, and upon first entering it, Peeta is wide-eyed and mystified by the grandioseness.&lt;br /&gt;
&lt;br /&gt;
Film adaptations of &lt;i&gt;Catching Fire &lt;/i&gt;and &lt;i&gt;Mockingjay&lt;/i&gt;&amp;nbsp;are planned, so it'll be engaging to see how they counteract the tone of each novel with its respective film. For now, however, &lt;i&gt;The Hunger Games&lt;/i&gt;&amp;nbsp;is a marvelous sign of things to come, and worth every penny. &lt;b&gt;Jeff out.&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Just a note: I'm going to expand the amount of content here, because my interests don't just involve video games. I really enjoyed the book series, so it was inevitable that I see the movie. So I reviewed it for content's sake. I don't get much feedback from you guys, so I don't know what kind of content you'd like to see. But I won't lose the gaming touch, that I promise.&lt;/b&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/VolatileMode/~4/Q8uy3Cn_j0E" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://avideogamesblog.blogspot.com/feeds/7653785620141841304/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://avideogamesblog.blogspot.com/2012/03/hunger-games-film-review.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/7653785620141841304?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7349555936031840190/posts/default/7653785620141841304?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/VolatileMode/~3/Q8uy3Cn_j0E/hunger-games-film-review.html" title="The Hunger Games Film Review" /><author><name>Jeff</name><uri>http://www.blogger.com/profile/14220512835640095959</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://4.bp.blogspot.com/-bb-3Hzf83io/ThY8c09w54I/AAAAAAAAACg/lh_V1DxffBk/s220/Photo%2B1.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://avideogamesblog.blogspot.com/2012/03/hunger-games-film-review.html</feedburner:origLink></entry></feed>
