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<channel>
	<title>Vox ex Machina</title>
	
	<link>http://www.voxexmachina.com</link>
	<description>Video Games Have A Voice</description>
	<lastBuildDate>Thu, 16 May 2013 22:31:04 +0000</lastBuildDate>
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		<title>No. It’s Not Just You: Guild Wars 2 is Down</title>
		<link>http://feedproxy.google.com/~r/VoxExMachina/~3/rnWzdkL1X7s/</link>
		<comments>http://www.voxexmachina.com/news/no-its-not-just-you-guild-wars-2-is-down/#comments</comments>
		<pubDate>Thu, 16 May 2013 22:03:32 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=6289</guid>
		<description><![CDATA[It’s been almost an hour now, but the Guild Wars 2 US servers suffered an issue that caused login to fail—for those who happened to be online at the time the error was somewhat stunning. It paraphrases to thus: Your trial version of Guild Wars 2 has expired! For those concerned about this error, don’t [...]]]></description>
			<content:encoded><![CDATA[<p>It’s been almost an hour now, but the <i>Guild Wars 2</i> US servers suffered an issue that caused login to fail—for those who happened to be online at the time the error was somewhat stunning.</p>
<p>It paraphrases to thus: Your trial version of <i>Guild Wars 2</i> has expired!</p>
<p align="center"><a href="http://www.voxexmachina.com/wp-content/uploads/2013/05/guildwars2-twitter-down1.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="guildwars2-twitter-down" border="0" alt="guildwars2-twitter-down" src="http://www.voxexmachina.com/wp-content/uploads/2013/05/guildwars2-twitter-down_thumb1.jpg" width="500" height="327" /></a></p>
<p>For those concerned about this error, don’t worry, your account has not suddenly been turned into a trial account—<i>GW2</i> is just having issues with their server room hamsters and is working on the problem. The latest tweets out of the <a href="https://twitter.com/GuildWars2">@GuildWars2</a> Twitter account are keeping us up to date…but the natives are getting restless.</p>
<p>We’ve had this happen before (although to a lesser extent) and it was resolved fairly quickly.</p>
<p>However, now that the down time has been going on for more than an hour—approaching two as I type this post—there might be other repercussions from the failure.</p>
<p>We will try to keep you updated.</p>
<p><strong>UPDATE 16 May 2013 3:30pm PST:</strong> The login servers appear to have been fixed and it is possible to log into <em>GW2</em> once again.</p>
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		<item>
		<title>Rosalind and Robert Lutece from Bioshock Infinite by *DarrenGeers</title>
		<link>http://feedproxy.google.com/~r/VoxExMachina/~3/pO6_DPcY0MI/</link>
		<comments>http://www.voxexmachina.com/news/rosalind-and-robert-lutece-from-bioshock-infinite-by-darrengeers/#comments</comments>
		<pubDate>Mon, 15 Apr 2013 15:48:14 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[artwork]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Bioshock Infinite]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=6284</guid>
		<description><![CDATA[Rosalind and Robert Lutece by *DarrenGeers on deviantART]]></description>
			<content:encoded><![CDATA[<p><object width="670" height="580"><param name="movie" value="http://backend.deviantart.com/embed/view.swf?1"><param name="flashvars" value="id=365691871&amp;width=1337"><param name="allowScriptAccess" value="always"><embed src="http://backend.deviantart.com/embed/view.swf?1" type="application/x-shockwave-flash" width="670" height="580" flashvars="id=365691871&#038;width=1337" allowscriptaccess="always"></embed></object>  <br /><a href="http://darrengeers.deviantart.com/art/Rosalind-and-Robert-Lutece-365691871">Rosalind and Robert Lutece</a> by *<a class="u" href="http://darrengeers.deviantart.com/">DarrenGeers</a> on <a href="http://www.deviantart.com">deviantART</a></p>
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		<item>
		<title>Thumping: Firefall and the Social Impact of Player-Driven Dynamic Events</title>
		<link>http://feedproxy.google.com/~r/VoxExMachina/~3/hoOCqCqvlQ4/</link>
		<comments>http://www.voxexmachina.com/news/thumping-firefall-and-the-social-impact-of-player-driven-dynamic-events/#comments</comments>
		<pubDate>Fri, 12 Apr 2013 15:00:00 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[anthropology]]></category>
		<category><![CDATA[Firefall]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMO Anthropology]]></category>
		<category><![CDATA[Red 5 Studios]]></category>
		<category><![CDATA[resource gathering]]></category>
		<category><![CDATA[thumping]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=6282</guid>
		<description><![CDATA[Red 5 Studio’s MMO shooter game Firefall is still working its way through the stages of a beta and right now it’s a highly freeform, sandbox styled game. As a result, it also contains numerous dynamic events. Additionally, much advancement in the game requires resource gathering and management and this is done with an activity [...]]]></description>
			<content:encoded><![CDATA[<p><object width="670" height="377"><param name="movie" value="http://www.youtube.com/v/ZlxBn30RVDw?hl=en_US&amp;version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZlxBn30RVDw?hl=en_US&amp;version=3" type="application/x-shockwave-flash" width="670" height="377" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Red 5 Studio’s MMO shooter game <i>Firefall</i> is still working its way through the stages of a beta and right now it’s a highly freeform, sandbox styled game. As a result, it also contains numerous dynamic events. Additionally, much advancement in the game requires resource gathering and management and this is done with an activity called “thumping.” This resource gathering event is imitated by players and appears on the radar of the map—informing other players that its happening—and being around when someone is thumping encourages others to participate by rewarding them with experience and resources. The folks at MMO Anthropology have written up an essay on the practice and strategies developed.</p>
<p><a href="http://mmoanthropology.tumblr.com/post/47674849637/thumping-firefall-and-the-social-impact-of" target="_blank">Link</a>, via <a href="http://mmoanthropology.tumblr.com/" target="_blank"><em>MMO Anthropology</em></a> and <a href="http://www.youtube.com/watch?v=ZlxBn30RVDw&amp;feature=player_embedded" target="_blank">YouTube</a>.</p>
<img src="http://feeds.feedburner.com/~r/VoxExMachina/~4/hoOCqCqvlQ4" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Trion Worlds’ Defiance MMO Off to a Rocky Start, Socially Inept</title>
		<link>http://feedproxy.google.com/~r/VoxExMachina/~3/-k0mIVO9dIY/</link>
		<comments>http://www.voxexmachina.com/news/trion-worlds-defiance-mmo-off-to-a-rocky-start-socially-inept/#comments</comments>
		<pubDate>Wed, 10 Apr 2013 17:53:33 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Defiance]]></category>
		<category><![CDATA[SiliconANGLE]]></category>
		<category><![CDATA[SyFy Channel]]></category>
		<category><![CDATA[Trion Worlds]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=6280</guid>
		<description><![CDATA[The new Syfy Channel science fiction show Defiance debut recently as well as the launch of their MMO partnered with Trion Worlds. While the beta went fairly well, like most launches it left Trion’s servers battleworn and scarred and many customers left out in the cold. So far, glitches have affected their chat system, voice [...]]]></description>
			<content:encoded><![CDATA[<p>The new Syfy Channel science fiction show <em>Defiance</em> debut recently as well as the launch of their MMO partnered with Trion Worlds. While the beta went fairly well, like most launches it left Trion’s servers battleworn and scarred and many customers left out in the cold. So far, glitches have affected their chat system, voice system, and even logins to such an extent that when the game is playable it’s a well-populated land-of-hungry-ghosts. <a href="http://siliconangle.com/blog/2013/04/10/the-social-failure-of-syfy-channels-and-trion-worlds-mmo-defiance/" target="_blank">Assistant editor for SiliconANGLE, Kyt Dotson, gives a run-down of the social failure of Defiance</a><em></em>.</p>
<img src="http://feeds.feedburner.com/~r/VoxExMachina/~4/-k0mIVO9dIY" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>When Cloud Connectivity Goes Bad: Diablo III and SimCity 5</title>
		<link>http://feedproxy.google.com/~r/VoxExMachina/~3/BoairEUzsdw/</link>
		<comments>http://www.voxexmachina.com/news/when-cloud-connectivity-goes-bad-diablo-iii-and-simcity-5/#comments</comments>
		<pubDate>Sat, 30 Mar 2013 03:36:46 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[always-on]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[cloud]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[SimCity]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=6277</guid>
		<description><![CDATA[In what seems to be the next-gen of DRM, Blizzard and EA have made bones with a terrible idea: adding always-connected to solo games that have a multiplayer aspect. In the case of Diablo III it hurt sales and wounded a fan favorite by burdening it with an always-on connection, with SimCity Online it added [...]]]></description>
			<content:encoded><![CDATA[<p>In what seems to be the next-gen of DRM, Blizzard and EA have made bones with a terrible idea: adding always-connected to solo games that have a multiplayer aspect. In the case of <em>Diablo III</em> it hurt sales and wounded a fan favorite by burdening it with an always-on connection, with <em>SimCity</em> <em>Online</em> it added unnecessary conditions to play and made it impossible to get onto during launch. Kyt Dotson opines about this “feature” as EA and Blizzard have seen it and how abusing the cloud could negatively affect the gaming industry <a href="http://siliconangle.com/blog/2013/03/20/abusing-the-cloud-when-solo-games-get-connected/" target="_blank">on <em>SiliconANGLE</em> with “Abusing the Cloud: When Solo Games Get Connected”</a>.</p>
<img src="http://feeds.feedburner.com/~r/VoxExMachina/~4/BoairEUzsdw" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Minecraft Saturday #3: Better Pits, Gardens, and Nickel Arcades – MMO Anthropology</title>
		<link>http://feedproxy.google.com/~r/VoxExMachina/~3/1FLqz8cxxZA/</link>
		<comments>http://www.voxexmachina.com/news/minecraft-saturday-3-better-pits-gardens-and-nickel-arcades-mmo-anthropology/#comments</comments>
		<pubDate>Fri, 15 Mar 2013 15:00:00 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=6270</guid>
		<description><![CDATA[This last Saturday we decided to colonize a far-away locale from the starter region that we set out in; after that some people ran about and started on their own projects. Several projects worth showing off turn out to be lovely things like a railway network across the ocean. Then there&#8217;s Dracul Draconicus&#8217;s Nickel Arcade. [...]]]></description>
			<content:encoded><![CDATA[<p><object width="670" height="377"><param name="movie" value="http://www.youtube.com/v/rd5oaWUCA7Y?hl=en_US&amp;version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/rd5oaWUCA7Y?hl=en_US&amp;version=3" type="application/x-shockwave-flash" width="670" height="377" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<p>This last Saturday we decided to colonize a far-away locale from the starter region that we set out in; after that some people ran about and started on their own projects. Several projects worth showing off turn out to be lovely things like a railway network across the ocean.</p>
<p>Then there&#8217;s Dracul Draconicus&#8217;s Nickel Arcade.</p>
<p><a href="https://twitter.com/mmoanthropology">https://twitter.com/mmoanthropology</a></p>
<p>Follow <a href="http://twitter.com/#!/@mmonathropology">@mmonathropology</a> on Twitter to know when we&#8217;re streaming on Twitch.tv and if we&#8217;re playing a game that you can come along with. Fridays we tend to play different multiplayer and MMO games; and on Saturday it&#8217;s about Minecraft.</p>
<p><a href="http://www.youtube.com/watch?v=rd5oaWUCA7Y">Link</a>, via <a href="http://www.youtube.com/user/ThePrinceOfMillAve?feature=mhee">YouTube</a> and <em><a href="http://mmoanthropology.tumblr.com">MMO Anthropology</a></em>.</p>
<img src="http://feeds.feedburner.com/~r/VoxExMachina/~4/1FLqz8cxxZA" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Mojang Pondering Family-Friendly "Realms” Minecraft World Service</title>
		<link>http://feedproxy.google.com/~r/VoxExMachina/~3/0iZT2xtfCWE/</link>
		<comments>http://www.voxexmachina.com/news/mojang-pondering-family-friendly-realms-minecraft-world-service/#comments</comments>
		<pubDate>Fri, 15 Mar 2013 02:43:28 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Minecraft Realms]]></category>
		<category><![CDATA[Mojang]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=6274</guid>
		<description><![CDATA[As the publisher of the most popular sandbox indie game ever, Mojang is thinking about getting into the Minecraft server business: except for families. Insofar, servers exist everywhere, Minecraft has been able to do multiplayer for a while now and lots of different hosting companies will host servers for people to build and sandbox in—but [...]]]></description>
			<content:encoded><![CDATA[<p>As the publisher of the most popular sandbox indie game <em>ever</em>, Mojang is thinking about getting into the Minecraft server business: except for families. Insofar, servers exist everywhere, Minecraft has been able to do multiplayer for a while now and lots of different hosting companies will host servers for people to build and sandbox in—but generally these are expensive or technically difficult. Feeling that hardcore Minecraft gamers are well taken care of, Mojang would like to target families. <a href="http://siliconangle.com/blog/2013/03/14/mojang-targets-family-friendly-gaming-with-minecraft-realms/">Kyt Dotson at <em>SiliconANGLE</em> has the story</a>.</p>
<img src="http://feeds.feedburner.com/~r/VoxExMachina/~4/0iZT2xtfCWE" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Minecraft Saturday #2: Long Live the Ender Dragon – MMO Anthropology</title>
		<link>http://feedproxy.google.com/~r/VoxExMachina/~3/FLNXYTXh_UQ/</link>
		<comments>http://www.voxexmachina.com/news/minecraft-saturday-2-long-live-the-ender-dragon-mmo-anthropology/#comments</comments>
		<pubDate>Thu, 14 Mar 2013 15:00:00 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[MMO Anthropology]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=6267</guid>
		<description><![CDATA[&#34;The Ender Dragon is dead; long live the Ender Dragon!&#34; This past Saturday, MMO Anthropology went into the game of Minecraft with a large group of players and we asked our viewers and supporters to give us projects. TJ (&#34;rkou1&#34;) planned to lead us in an attack against the games &#34;end boss&#34; called the Ender [...]]]></description>
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<p>&quot;The Ender Dragon is dead; long live the Ender Dragon!&quot;</p>
<p>This past Saturday, MMO Anthropology went into the game of Minecraft with a large group of players and we asked our viewers and supporters to give us projects. TJ (&quot;rkou1&quot;) planned to lead us in an attack against the games &quot;end boss&quot; called the Ender Dragon and this is the story of that assault.</p>
<p><a href="https://twitter.com/mmoanthropology">https://twitter.com/mmoanthropology</a></p>
<p>Follow <a href="http://twitter.com/#!/@mmonathropology">@mmonathropology</a> on Twitter to know when we&#8217;re streaming on Twitch.tv and if we&#8217;re playing a game that you can come along with. Fridays we tend to play different multiplayer and MMO games; and on Saturday it&#8217;s about Minecraft.</p>
<p><a href="http://www.youtube.com/watch?v=RgQG3pcpWco">Link</a>, via <a href="http://www.youtube.com/user/ThePrinceOfMillAve?feature=mhee">YouTube</a> and <em><a href="http://mmoanthropology.tumblr.com">MMO Anthropology</a></em>.</p>
<img src="http://feeds.feedburner.com/~r/VoxExMachina/~4/FLNXYTXh_UQ" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Minecraft Saturday #1: There’s a Huge Pit In It – MMO Anthropology</title>
		<link>http://feedproxy.google.com/~r/VoxExMachina/~3/NZCv0z_qACM/</link>
		<comments>http://www.voxexmachina.com/news/minecraft-saturday-1-theres-a-huge-pit-in-it-mmo-anthropology/#comments</comments>
		<pubDate>Wed, 13 Mar 2013 15:00:00 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=6265</guid>
		<description><![CDATA[&#160; MMO Anthropology recently set up a Minecraft server for the live stream. http://twitch.tv/mmoanthropology This is a breakdown of interviews from those viewers who played with us on Saturday, 2 February 2013. An examination of their experience and how they approached a survival vanilla Minecraft server from scratch. Players reviewed: rkou1 (TJ) RockandRoll ArienneKeith Kazz [...]]]></description>
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<p>&#160;</p>
<p>MMO Anthropology recently set up a Minecraft server for the live stream.</p>
<p><a href="http://twitch.tv/mmoanthropology">http://twitch.tv/mmoanthropology</a></p>
<p>This is a breakdown of interviews from those viewers who played with us on Saturday, 2 February 2013. An examination of their experience and how they approached a survival vanilla Minecraft server from scratch.    </p>
<p>Players reviewed:    <br />rkou1 (TJ)     <br />RockandRoll     <br />ArienneKeith     <br />Kazz     <br />eemfibble (Spyral)     <br />Omnicynic (Nelson Williams)</p>
<p><a href="http://www.youtube.com/watch?v=L14_8sc4dRY">Link</a>, via <a href="http://www.youtube.com/user/ThePrinceOfMillAve?feature=mhee">YouTube</a> and <em><a href="http://mmoanthropology.tumblr.com">MMO Anthropology</a></em>.</p>
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		<item>
		<title>Damsel in Distress: Part 1 – Tropes vs Women in Video Games</title>
		<link>http://feedproxy.google.com/~r/VoxExMachina/~3/j9nAjlH4-po/</link>
		<comments>http://www.voxexmachina.com/news/damsel-in-distress-part-1-tropes-vs-women-in-video-games/#comments</comments>
		<pubDate>Mon, 11 Mar 2013 01:53:00 +0000</pubDate>
		<dc:creator>Helvetica</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.voxexmachina.com/?p=6262</guid>
		<description><![CDATA[Link, via FeministFrequency on YouTube.]]></description>
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<p><a href="http://www.youtube.com/watch?v=X6p5AZp7r_Q" target="_blank">Link</a>, via <a href="http://www.youtube.com/user/feministfrequency?feature=watch" target="_blank">FeministFrequency</a> on YouTube.</p>
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