A bunch of my fellow gamers have asked me how I put this video together (it’s only a teaser of vids to come, but shows a few effects):
Black Ops Crossbow Movie (HD 720P)
The Theater situation as it stands isn’t the easiest, but you can make it work for you, just have to know how:
1) First, find servers that are actually recording that day (and no, it’s not only Treyarch servers recording). I usually play one map on any server and as soon as it’s done, go back to the Main Screen -> Theater -> My Recent Games. If the game from the server I was just on is there, I’ll reconnect and keep playing. Arguably the most frustrating step (hopefully fixed by the time I post this).
2) Play for cool frags. Obviously a bunch of us love HC S&D, but towards more active & “lively” games. CTF, DOM, DEM have a lot more opportunities for any given timeframe then S&D does.
3) Once you’re satisfied with your frags, use a popular screen recorder to turn your theater replays into actual movies that you can then edit. Here is a list of popular screen-capturing tools:
4) When using the capturing tool, keep the following tips in mind:
5) At this point you should have a bunch of unedited frag clips which you can now start piecing together. Plenty of the software out there can be used on a trial basis, so of the popular ones are:
6) Once you have a final movie, be sure to keep it 720p and upload in h.264 format (with a rate of c. 15mbps is good enough).
7) Share, have fun, plan the next vid]]>
Our Ranked Black Ops servers is live and waiting for your action! People on our server will benefit from being showcased in our frag vids like the one you see here (screenshots below), obviously we will give credit where due for the frags (i.e showing your nickname zoom into the screen, yeah awesome).
Our first server is currently in London, UK and starts with the name “Wandeag.com” if you’re searching within the browser (Filter: Hardcore – S&D) or alternatively, the IP is: 184.108.40.206:3074 . See you on the server!
Everyone knows those players that join a game and dominate over and over again, throwing up 30 bombs in mixes and taking no losses on public servers. They make no money with the sport, but are still considered High Skill players. Many wonder, how they do it:
Myelin provides insulation to your nervous system, and this insulation strengthens the electric signal of data being carried from one nerve cell to the next. Sound complicated? In layman terms, it helps your body & mind react to different scenarios faster and with more precision. The infamous wandeag becomes pure reaction through myelin. The catch is, myelin is only built over time by continuously firing your system for the particular task you are seeking to develop. So if you want to become a High Plus Gamer, you need to practice like one… to become one.
Developing the sheath of protein they call Myelin will require “deliberate practice”, the act of focusing on specific tasks till you become great at them. This can include:
Read more about Myelin here:
Wikipedia – Myelin
The Role of Deliberate Practice in the Acquisition of Expert Performance (PDF)
CNN – Secrets of Greatness (on Deliberate Practice)
I always like to say that medium skill players have game-sense, but that high skill gamers have match-sense; an ability to understand all events occurring simultaneously in-game. This vision allows them to continuously adapt their strategy towards a win, round for round. A holistic approach lets you control what happens, forcing your opponents to split apart, force themselves through chokepoints or make bad decisions because you’ve played the clock against them. The opportunities to control them are only available if you recognize them and communicate them to your team.
Holistic judgments include assessing the following two or more variables at the same time:
Teams that take on a holistic approach will for instances mold their defenses; rotating, shifting resources, flanking, counter-rushing whenever it makes sense during the round (due to the actions or inactions of opponents). High skill players inherently have this continuous drive to exploit situations. Developing an arsenal of solutions and tactics for different situations comes with experience, which brings us to our next section; an open mind towards failure that results in long term gains.
Read more about Holism here:
Wikipedia – Holism
This ties back to Myelin heavily, but deserves a section of its own. When playing an important match, you can balance being passive and aggressive. However, when you’re playing on a public server or just practicing, it’s important to fire off signals through your nervous system as much as possible, conditioning yourself to different scenarios. If you’re used to 2 “confrontations” a minute when playing CS and as an example play 20 hours a week, that’s 2400 confrontations per week. However, the player that is being aggressive and who gets 10 confrontations per minute, sums up over 600’000 confrontations per year. Who do you think will become a better player a year later?
Some great advice by Heaton on being aggressive (not CS:S, but obviously still applies):
It doesn’t only matter how aggressive your style is, but also how diverse your actions are; the ability to try new positions, new rush paths, new nade tricks and so on. You shouldn’t care about the losses you’ll experience, because you’ll only become stronger when the real matches come around.
This seems like commonsense, but it’s important to mention. Great players surround themselves with equally skilled players, it’s the only way to keep up your strengths and develop yourself further. It’s important that if you’re looking for a team, that it meets a number of qualities, including but not limited to: Maturity, Hunger for Development and most importantly an Ability to Give & Receive Constructive Criticism.
You won’t get on a strong crew by changing teams every week; so be humble and willing to stick it out for a little while here and there. Arrogant players won’t stick around long and won’t be welcome come game time.
Long gone are the days that your computers setup do not matter anymore. All this marketing still has us believing all sorts of bullsh*t though. This includes but is not limited to 5040 DPI mice, the latest GFX card and crazy garbage like 7.1 headsets (and then people complain about $60 games, the irony).
This is not to say that you can get away with a trash setup, but as long as your graphics are flowing nicely and you don’t get ear pain from badly formed headphones, you’ll be perfectly alright. However, fine tuning is required with regards to Network, Graphic and Sound settings. I don’t want to reinvent the wheel, but here are some of the general topics that most players are familiar with:
Network – Rates, Interp, etc. (Pretty Good Explanation How cl_interp and rates work )
Graphics – Brightness of Dark Spots, Removal of Distractions (HDR, Volumetric Light, etc.), Shadows being turned on (Decent Config to get you started Casey’s Config )
Sound – Quality, Hardware Acceleration (doesn’t need any special explanation, just make sure everything is set at the best possible value as sound doesn’t affect FPS)
There’s no secret setting, but be sure to take care of the basics and then tweak the various items to make it work for you.]]>
If you’re anything like me, you love getting the extras that CoD MW2 awards you when you break a certain XP level. Be it FMJ’s, Perks or the beloved Model 1887 you get at lvl 67. However, there’s nothing more boring then waiting till you get there which is why when this guy asked how to get XP quickly on a server the other day, I decided to have a look too.
The multiplayer game mode Search and Destroy is officially the big daddy of Experience. 1 Headshot here is worth 20 regular kills in other gamemodes. I just played a couple rounds this morning and came out with 11’500 XP (sure, doesn’t happen everyday, but even if I had the deathmatch game of my life I wouldn’t have gotten to that). If you’re not convinced, check this out:
Here’s some gameplay showing you much one round can yield (and that’s not even a great one):
I think the reason for this big difference is simple, as soon as you become an “experienced” player and have the 15-17 levels needed to unlock other gamemodes you’ve become too good for the regular deathmatch crowd. By having this dynamic, Infinity Ward can thus guarantee (on average) less frustration for the newbie that installs the game today. . The no-spawn rule and headshot extra will come easy to anyone who’s played CS for a while (as that’s just the norm to us).
Sticking with a single weapon can get you a sweet load of experience over time. The reason being, is that every gun rewards you with XP when you attain a certain kill-count with it, for example:
In other words, once you get to 500 headshots, you’ve accumulated 49,000 XP, damn! Or in another instance, once you kill 15 people with your Riot Shield you’ve gotten 4,000 XP
There are many other challenges which relate to Perks (maration, sleight of hand, bling, etc.) or Operations (planting/defusing bomb, top scorer, etc.) but they are not really challenges you want to works towards as many of them will come naturally in-game.
At the end of the day, playing hard is what’s key. In most gamemodes Call of Duty doesn’t penalize you for dying, you just respawn instantly. Use this to your advantage and play hard every round, always use up your nades, empty your mags and lay down the law. I end up getting xp from the wackiest challenges and I love it. K:D ratio doesn’t matter in these instances, only K-Volume does.
What would this small guide be without xp tables and charts.
Due to the good responses of the previous video and an inspirational player (*cough* victim), I’ve decided to take our persona to the next level. As such, the Knifecamper is back with a couple minutes worth of good old css knife frags:
Hopefully some of you players looking to get more knife kills will learn a thing or two; go on their reload, when they’re blind, when time is running out… but if you get caught, DANCE !!! Watch the video below.
If you have any demos for Episode Two of the Knifecamper, let me know (credit is given of course!). Comments / suggestions welcome…]]>
Muscle Memory is the process whereby your mind repeats a process so often that it becomes second nature or an advanced reflex. This technique is used by many of the best players out there (across many leagues, games and different platforms). Players who consistently get flick shots, wandeag’s or absolutely ridiculous kills usually have strong muscle memory. This memory isn’t stored in your muscles, but in your brain. The connection which creates this sort of reflex information is thus called muscle memory.
In the world of gaming, css muscle memory translates into much better aim in counter strike. Why waste 30 minutes on a low-mid public server when you can use that available time more constructively. Imagine you play 5 nights a week, and your muscle memory warm-up is 5 minutes. Per month, that is a 100 minutes worth of solid gain added to your aim, more than 500+ minutes of public play could ever do for you. A mid-minus player who gets serious about this could easily be a mid-plus player in a couple of weeks (with regards to aim). Let us look at some of the ways you can develop your muscle memory:
Below you will find the Wandeag.com Muscle Memory Star Spray. Compared to other training programs which require you to download a custom map, this star which comes in the form of a spray can be applied anywhere (especially on the maps that are important to you).
Download the [Download not found]
The video tutorial on youtube will run you through 4 training routines you can practice in your own time or pre-game. Like mentioned, it’s easy to spray somewhere while you’re waiting for a mix or league game to kick off. I use it for myself and have noticed some really strong gains in the last few weeks:
After a good workout with the muscle memory star, hop onto a deathmatch server but it is very important to remain focused and practice your aim. Do not start spraying or getting lazy, keep up with the intensity you had practiced with. Although Deathmatch isn’t as intense as the drills you just performed, it will give you a chance to stay focused whilst other things are going on, for example: nades, multiple enemies and moving targets.
When you play a mix or a match, your freezetime is usually 8 seconds. That is roughly 4 minutes of every game that goes to nothing but buying and talking strats (if you don’t have buy scripts, get them). Use this time to flick your crosshair somewhere randomly and then right back to a specific teammate’s head, repeat as much as you can. It is well possible that you may get no action playing your position for 2-3 rounds, as such you need to make sure that you stay warm during buytime.
In closing, there is no replacement for actually playing the game but certain mechanical elements such as aiming can be rapidly improved by working with some customized tools such as the spray above. Try it out and if you have any comments or questions, feel free to write them below.]]>
I was recently playing on some server; I’m T, bomb goes down at A, I wait outside B with my knife for the rotates. What I didn’t realize was that knife camping was both noob and lame, I was so foolish for thinking otherwise. This player set me straight and I thank him for his beautiful and honest raging words from the heart:
If you have any videos like this, please send them in!]]>
Before I get to how much they cost, why do people buy them in the first place? These are some of the reasons I assume or have heard of:
I can’t blame the guys who sell them, a dollar is a dollar, doesn’t matter where it comes from. It violates the terms and conditions of Valve, but it’s not exactly a violent crime (so the market exists without too much hassle from anyone). But take for example the steam ID mentioned in the screenshot above, it probably grabbed anywhere from $400 to $500. You can get a Radeon HD5870 1GB for that, or a pretty sweet monitor.
There are times when buying a steam ID is worth it, or better said a steam account. A lot of people are selling off their steam account loaded with a ton of games for a couple of bucks. You can get DoD, CoD, CS, etc. for much cheaper than the Steam store if you want too. Here is a sample of what I’ve found:
Left 4 Dead
Team Fortress 2
Account 2: (Orange Box)
Team Fortress 2
Half life 2 + Episode 1 + Episode 2 + Lost Coast + Deathmatch
Left 4 Dead
Day of Defeat: Source
Half Life 2: Deathmatch
Half-Life 2: Lost Coast
Team fortress 2
Empire: Total War
Counter Strike: 1.6
Counter Strike: Source
Counter Strike Condition Zero + deleted scenes
Half life 2: Deathmatch
Half Life 2: Lost Coast
Day of Defeat
Day of Defeat Source
If you’ve had any good experiences with a particular seller or site, feel free to share (for accounts, not low ID’s).]]>
A counter strike 2v2 ladder is where real FPS skills shine. Every round already resembles the end-game clutch situations of 5v5 matches. CS 2v2 comes down to patience, coordinated aggression and excellent match sense. A 2-man rush stands much less of a chance against a single defender than a 5-man rush does. At the same time, the map becomes bigger as there are less players fighting it. This increase in flexibility and options brings a new variable to the table; great uncertainty. Many teams fall apart largely due to the reasons I list below. Forget your 5v5 strats, you don’t have an army backing you up, watching your flanks or giving you enemy locations, it’s just you and your friend.
My 5 point strategy below sums up the tactics I have used for years on end to win my fair share of games despite my amateur aim. Read them, apply them and dominate your 2v2 league.
Once you kill one player, 50% of your work is done and your chances of winning that round have just doubled (assuming all players are of equal skill). As such, you always want to identify which of your two opponents is the easier kill. You can feel out which one is weaker in the warm-up and in the first few rounds of the game (or if you’re really enthusiastic and your game is important, you can watch demo’s of their previous 2v2 matches).
On the other hand and in my experience, strong players are quicker to rotate to their weaker teammate. You can use this to your advantage by baiting the stronger player away from a bombsite which is maybe easier for you to hold once planted.
Target the weakest link and be quick to take him out, the faster the bomb goes down, the better your chances are.
Whilst some teams won’t react till they see their nemesis, others will throw nades back, run around or even rotate and abandon their position. Play on these sort of insecurities, if your opponent has used up their flashes thinking that you were going to rush in, he’s 1) Given away his position, 2) Doesn’t have any more flashes to slow you down (in which case you won’t have to worry about his backup getting there in time).
More often than usual, CT’s will play a tight formation (Dust2 Example: 1 on Short A, 1 Mid-B) which leaves the routes on the edge of the map open. Your plan should be to get in as deep as possible on one of those wide ends, checking every corner going in and then bunkering in waiting for the scanning CT to make his check on that part of the map. By then you’ll already have your crosshair lined up for the HS.
As soon as you execute, waste no time getting that bomb down.
As mentioned in the point above, sound is not only important but it means everything. CT’s will rely on their headphones to defend multiple areas at the same time. More than once have I crept Long A for its entirety only to find a CT looking towards Short A crouching behind the box closest to the Bombsite A ramp. Till you initiate contact you should remain a 100% silent, let your opponents give their position away and use that to your advantage.
Punish enemies which don’t know how to adhere to this rule; they take a step, scope in or pull their knife out, your task is to listen for it and then go for the easy kill.
A defensive 5v5 strategy is usually quite predictable, however 2v2 strats are like playing the lottery. Teams have to cover a lot of ground and are likely to be rotating between various spots. Take Dust2 for example, will the CT at Bombsite B play mid-heavy or camp on site? This is where your 3rd player comes in, the SourceTV spectator. You can either watch the opponent’s previous demo’s if it’s an important game or if you’re really desperate a friend on could be able after a couple minutes to let you know which defensive positions your opponents are scanning, and more importantly which ones they’re not (often a Short A CT will rely a 100% on sound to cover Long A, which is a mistake as sound is everything in 2v2).
In closing, I’d love to read about your strats, see your 2v2 videos or hear about your wins, so please feel free to comment below (or ask any questions).]]>
Decoy sprays have been around the Counter Strike scene since the break of dawn, and yet they still continue to result in some great laughs. Download the Decoy here and then see how it’s done:
However, you have to keep in mind a couple of tricks when it comes to placement:
Download the [Download not found]
Good luck and have fun, if you have any cool videos of you in decoy action, please let me know (comment or e-mail) and we can post it here! The competition is on!]]>