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Video *</category><category>zzLord_Ribbit</category><category>_DE-TK</category><category>zzMr_Styrofoam</category><category>_DE-OG</category><category>_BC-LI</category><category>_DW-WC</category><category>_BC-CD</category><category>_DE-DE</category><category>Chaos Daemons</category><category>_BC-DW</category><category>_HE-SK</category><category>zzAlex West</category><category>_DE-DW</category><category>_DW-OG</category><category>_BC-VC</category><category>_SK-WC</category><category>zzAlkatchoff</category><category>zzRenaissance Homer</category><category>_CD-DW</category><category>zzReyj54114</category><category>_DW-OK</category><category>Beasts of Chaos</category><category>zzGazzor</category><category>zzMarcoos14</category><category>_DO-OG</category><category>_HE-LI</category><category>zzmilodotnet</category><category>_SK-TE</category><category>zzWarlord Ghazak Gazhkull</category><category>_OK-WE</category><category>_LI-WE</category><category>_CD-TK</category><category>_DO-HE</category><category>zzKulhaq69</category><category>_DE-LI</category><category>_WC-WC</category><category>_BC-TK</category><category>_CD-SK</category><category>_TK-WC</category><category>zzSepulcher</category><category>zzDurak</category><category>_BR-DO</category><category>_TE-VC</category><category>_OK-TK</category><category>zzredbeard</category><category>_HE-VC</category><category>zzthe scribe</category><category>zzXtapl</category><category>_OK-OG</category><category>_OG-TK</category><category>zzukko</category><category>Vampire Counts</category><category>_BC-BR</category><category>Warriors of Chaos</category><category>_CD-HE</category><category>Ogre Kingdoms</category><category>_DE-WE</category><category>_11_19mins</category><category>_BC-SK</category><category>_DE-HE</category><category>zzKiour_gr</category><category>zzzzPrOtOcoN</category><category>_CD-WE</category><category>* Story Format *</category><category>_WC-WE</category><category>zzFazz</category><category>** eBay all locations **</category><category>* A Rated *</category><category>zzBlackfel</category><title>Warhammer Fantasy Battle Reports</title><description>read Warhammer Battle reports to learn the rules and help form your own game tactics so you know how to beat Beastmen, Bretonnians, Chaos Daemons, Dark Elves, Dogs of War, Dwarfs, High Elves, Lizardmen, Ogre Kingdoms, Orcs &amp;amp; Goblins, Skaven, The Empire, Tomb Kings, Vampire Counts, Warriors of Chaos &amp;amp; Wood Elves</description><link>http://2d6.blogspot.com/</link><managingEditor>noreply@blogger.com (Sigmar)</managingEditor><generator>Blogger</generator><openSearch:totalResults>205</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/WarhammerBattleReports" /><feedburner:info uri="warhammerbattlereports" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-7099083307108598889</guid><pubDate>Sun, 02 Jan 2011 21:17:00 +0000</pubDate><atom:updated>2011-01-02T21:17:42.586Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Lizardmen</category><category domain="http://www.blogger.com/atom/ns#">zzVaulSC</category><category domain="http://www.blogger.com/atom/ns#">_DE-HE</category><category domain="http://www.blogger.com/atom/ns#">_5_10mins</category><category domain="http://www.blogger.com/atom/ns#">_HE-VC</category><category domain="http://www.blogger.com/atom/ns#">2000pts</category><category domain="http://www.blogger.com/atom/ns#">Bretonnians</category><category domain="http://www.blogger.com/atom/ns#">Vampire Counts</category><category domain="http://www.blogger.com/atom/ns#">Dark Elves</category><category domain="http://www.blogger.com/atom/ns#">_HE-LI</category><category domain="http://www.blogger.com/atom/ns#">_DW-HE</category><category domain="http://www.blogger.com/atom/ns#">* Video *</category><category domain="http://www.blogger.com/atom/ns#">_BR-HE</category><category domain="http://www.blogger.com/atom/ns#">Dwarfs</category><category domain="http://www.blogger.com/atom/ns#">High Elves</category><title>Warhammer Fantasy Battle Tournament VIDEOS</title><description>&lt;h4&gt;6 Warhammer Fantasy battle videos, with High Elves vs Lizardmen, Dark Elves, Dwarfs, Bretonnians, Vampire Counts and Chaos Dwarfs&lt;/h4&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/TSDmYd4mLvI/AAAAAAAANO4/F3h0kbhFeVY/s1600/High_Elves_Lizardmen_battle_report.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img alt="Warhammer Battlefield photo" border="0" height="228" src="http://1.bp.blogspot.com/_ts1HdLGjywM/TSDmYd4mLvI/AAAAAAAANO4/F3h0kbhFeVY/s320/High_Elves_Lizardmen_battle_report.JPG" title="open Warhammer Battefield scene in a new window" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;I thought it would be nice to track someone's progress through a WFB tournament. Vaul has come up with the goods in a series of excellent Warhammer tournament battle reports (from the Fields of Blood tournament). Vaul took a High Elf army.&lt;br /&gt;
&lt;br /&gt;
As usual Vaul delivers lots of insight into his thinking about his army's strengths and weaknesses, his opponents army and the in game tactics. Great stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;table border="1" bordercolordark="white" bordercolorlight="silver" cellpadding="3" cellspacing="0" valign="middle"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;credit : Vaul&amp;nbsp;&lt;/span&gt;&lt;/td&gt;&lt;td align="middle"&gt;02-Jan-2011&lt;/td&gt;&lt;td align="middle"&gt;6 vids, 10 mins each&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;hr /&gt;&lt;br /&gt;
&lt;h4&gt;High Elves vs Lizardmen&lt;/h4&gt;&lt;object height="475" width="600"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Bhyom92W4j8?fs=1&amp;amp;hl=en_US&amp;amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Bhyom92W4j8?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="475"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;High Elves vs Dark Elves&lt;/h4&gt;&lt;object height="475" width="600"&gt;&lt;param name="movie" value="http://www.youtube.com/v/wfwFMoqCiSQ?fs=1&amp;amp;hl=en_US&amp;amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/wfwFMoqCiSQ?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="475"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;High Elves vs Dwarfs&lt;/h4&gt;&lt;object height="475" width="600"&gt;&lt;param name="movie" value="http://www.youtube.com/v/H9Py5T1xniI?fs=1&amp;amp;hl=en_US&amp;amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/H9Py5T1xniI?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="475"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;High Elves vs Bretonnians&lt;/h4&gt;&lt;object width="600" height="475"&gt;&lt;param name="movie" value="http://www.youtube.com/v/1q3Bd7daYhk?fs=1&amp;amp;hl=en_US&amp;amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/1q3Bd7daYhk?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="475"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;High Elves vs Vampire Counts&lt;/h4&gt;&lt;object height="475" width="600"&gt;&lt;param name="movie" value="http://www.youtube.com/v/9e_Tic9RmDE?fs=1&amp;amp;hl=en_US&amp;amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/9e_Tic9RmDE?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="475"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;High Elves vs Chaos Dwarfs&lt;/h4&gt;&lt;object height="475" width="600"&gt;&lt;param name="movie" value="http://www.youtube.com/v/pmMCx2J_ADI?fs=1&amp;amp;hl=en_US&amp;amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/pmMCx2J_ADI?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="475"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;(note: Chaos Dwarfs are not included in this site's wins and losses league table)&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8337710402005717300-7099083307108598889?l=2d6.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/GiDY-tvHSc0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/GiDY-tvHSc0/warhammer-fantasy-battle-tournament.html</link><author>noreply@blogger.com (Sigmar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_ts1HdLGjywM/TSDmYd4mLvI/AAAAAAAANO4/F3h0kbhFeVY/s72-c/High_Elves_Lizardmen_battle_report.JPG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://2d6.blogspot.com/2011/01/warhammer-fantasy-battle-tournament.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-2262947505798836837</guid><pubDate>Thu, 30 Dec 2010 17:58:00 +0000</pubDate><atom:updated>2010-12-30T17:58:00.226Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">zzmilodotnet</category><category domain="http://www.blogger.com/atom/ns#">Chaos Daemons</category><category domain="http://www.blogger.com/atom/ns#">_5_10mins</category><category domain="http://www.blogger.com/atom/ns#">_CD-TK</category><category domain="http://www.blogger.com/atom/ns#">2000pts</category><category domain="http://www.blogger.com/atom/ns#">Tomb Kings</category><title>Tomb Kings vs Daemons 2000pts Battle</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/TRzHoG-qf2I/AAAAAAAANMc/eHzMr5ioAwk/s1600/Daemons_vs_Tomb_Kings_Battle_Report.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="231" src="http://3.bp.blogspot.com/_ts1HdLGjywM/TRzHoG-qf2I/AAAAAAAANMc/eHzMr5ioAwk/s320/Daemons_vs_Tomb_Kings_Battle_Report.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;A tidy battle report with enough detail, all painted miniatures and some excellent buildings. It comes to quite an abrupt end and is very much a slaughter !&lt;br /&gt;
&lt;br /&gt;
"Bolt of Change - 8 strength 9 hits !!! Ouch !" &lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;A Nice use of in video text boxes to highlight the units being referred to by the Battle Reporter in each photo. It's the first time I've seen this, it's well worth using because it helps the watcher see exactly which unit the narrator is talking about and where it's positioned.&lt;/em&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;table border="1" bordercolordark="white" bordercolorlight="silver" cellpadding="3" cellspacing="0" valign="middle"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;source :&lt;/span&gt;pceUaZFTxDM&lt;/td&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;credit : &lt;/span&gt;milodotnet&lt;/td&gt;&lt;td align="middle"&gt;30-Dec-2010&lt;/td&gt;&lt;td align="middle"&gt;10:02 mins&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/bhc_XgTxW78" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/bhc_XgTxW78/tomb-kings-vs-daemons-2000pts-battle_30.html</link><author>noreply@blogger.com (Sigmar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_ts1HdLGjywM/TRzHoG-qf2I/AAAAAAAANMc/eHzMr5ioAwk/s72-c/Daemons_vs_Tomb_Kings_Battle_Report.JPG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://2d6.blogspot.com/2010/12/tomb-kings-vs-daemons-2000pts-battle_30.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-7797473601068926163</guid><pubDate>Tue, 14 Sep 2010 20:29:00 +0000</pubDate><atom:updated>2010-09-14T21:29:51.808+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">* 8th Edition *</category><category domain="http://www.blogger.com/atom/ns#">zzStokeRogue</category><category domain="http://www.blogger.com/atom/ns#">Lizardmen</category><category domain="http://www.blogger.com/atom/ns#">* Normal with Images *</category><category domain="http://www.blogger.com/atom/ns#">_LI-OK</category><category domain="http://www.blogger.com/atom/ns#">Ogre Kingdoms</category><category domain="http://www.blogger.com/atom/ns#">* Long *</category><category domain="http://www.blogger.com/atom/ns#">2000pts</category><title>Ogres vs Lizardmen 8th edition battle report</title><description>&lt;h4&gt;This sounds and looks like an excellent Warhammer Fantasy Battle. It has some great photos, excellent terrain and scenery, painted miniatures and is written in a nice "punchy" and friendly manner. Magic showed it's power under the 8th edition rules - again !&lt;/h4&gt;&lt;i&gt;"The Slann rerolls on the miscast table and gets a Dimensional Cascade which he then very kindly hands-off to my Slaughtermaster with the cupped hands, once again the dice favour me though as the dumb brute narrowly avoids being sucked into the warp"&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table border="1" bordercolordark="white" bordercolorlight="silver" cellpadding="3" cellspacing="0" valign="middle"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;source :&lt;/span&gt; http://warhammer.org.uk &lt;/td&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;credit : &lt;/span&gt;StokeRogue&lt;/td&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;edition : &lt;/span&gt; 8th&lt;/td&gt;&lt;td align="middle"&gt;14-Sep-2010&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
On Wednesday Rolls Dice, henceforth know as Ade, and myself played a 2400 point 8th Ed game. It was Ade's first game using the new rules and my second. We both kind of like the idea of 2400 points as the new 2250 as it is easy to divide into 25% chunks, so that was the agreed level. We randomly rolled for a scenario and got Blood and Glory (BRB page 148). This gave both armies a breaking point of 3, the Ogres started with a fortitude of 5, whilst the Lizards had a fortitude of 7.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Ogre Kingdoms Army&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Tyrant - Great Weapon, Mawseeker, Crown of Command, Armour of Destiny, Luck Gnob 314&lt;br /&gt;
Slaughtermaster - Gruts Sickle, Healing Potion, 2x Tooth Gnobs 280&lt;br /&gt;
Bruiser - BSB, Golden Sigil Sword, Armour of Fortune, Luck Gnob 223&lt;br /&gt;
Butcher - nowt! 130&lt;br /&gt;
40 Gnobs 80&lt;br /&gt;
8 Gnob Trappers 48&lt;br /&gt;
3 Naked Bulls 105&lt;br /&gt;
3 Naked Bulls 105&lt;br /&gt;
7 Ironguts - Champion, Standard Runemaw Banner 401&lt;br /&gt;
7 Ironguts - Champion, Standard 376&lt;br /&gt;
Scraplauncha 165&lt;br /&gt;
Scraplauncha 165&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Lizardmen Army&lt;/b&gt; - from memory (Ade please feel free to fill in the blanks!)&lt;br /&gt;
Slann BSB - Cupped hands of the Old ones, Standard of Discipline, maybe some other gizmos&lt;br /&gt;
Scar-Vet - Cold one, Bane Head, Piranha Blade, 1+ Armour from unknown items&lt;br /&gt;
20 Saurus - Spears, Full command&lt;br /&gt;
20 Saurus - Spears, Full command&lt;br /&gt;
15 Skinks&lt;br /&gt;
16 Skink Cohorts + 2 Krox&lt;br /&gt;
2 Salamanders with extra crew&lt;br /&gt;
1 Salamander with extra crew&lt;br /&gt;
2*5 Chameleon Skinks&lt;br /&gt;
6 Saurus Cav - Full Command? May have had a magic standard, can’t remember&lt;br /&gt;
Steg with giant bow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Battlefield&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/TI_VDV4JmGI/AAAAAAAAM08/aKvlsDHY6u0/s1600/8th_edition_lizardmen_vs_Ogres_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="480" src="http://4.bp.blogspot.com/_ts1HdLGjywM/TI_VDV4JmGI/AAAAAAAAM08/aKvlsDHY6u0/s640/8th_edition_lizardmen_vs_Ogres_01.jpg" title="enlarge in a new window" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/TI_VLfjaKyI/AAAAAAAAM1A/eZWy9XiUWjM/s1600/Warhammer_8th_Bat_Rep_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="480" src="http://2.bp.blogspot.com/_ts1HdLGjywM/TI_VLfjaKyI/AAAAAAAAM1A/eZWy9XiUWjM/s640/Warhammer_8th_Bat_Rep_02.jpg" title="enlarge in a new window" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
The scenery was an Acropolis of Heroes (Greek looking ruin), Magic Circle, a mysterious river, 2 woods, a plain hill and several buildings and fences which were grouped into the village at the far end of the table.&lt;br /&gt;
&lt;br /&gt;
The locals blissfully unaware of what is about to befall them!&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/TI_Vhsg3SsI/AAAAAAAAM1E/GzTzvfZgVvE/s1600/ogre_lizardmen_8th_edition_03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="480" src="http://3.bp.blogspot.com/_ts1HdLGjywM/TI_Vhsg3SsI/AAAAAAAAM1E/GzTzvfZgVvE/s640/ogre_lizardmen_8th_edition_03.jpg" title="enlarge in a new window" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Initial deployments&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/TI_Vsv7iEgI/AAAAAAAAM1I/01PYMEKVYrc/s1600/8th_edition_lizardmen_army_04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="480" src="http://3.bp.blogspot.com/_ts1HdLGjywM/TI_Vsv7iEgI/AAAAAAAAM1I/01PYMEKVYrc/s640/8th_edition_lizardmen_army_04.jpg" title="enlarge in a new window" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Main Ogre force, the 2 bull units are deployed 1 on each flank just out of shot.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/TI_V5FwxjbI/AAAAAAAAM1M/kVchs4wN_58/s1600/ogres_8th_edition_battle_05.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="480" src="http://2.bp.blogspot.com/_ts1HdLGjywM/TI_V5FwxjbI/AAAAAAAAM1M/kVchs4wN_58/s640/ogres_8th_edition_battle_05.jpg" title="enlarge in a new window" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Call pest control! - the Gnoblar Trappers infest one of the buildings&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/TI_WHR6YhmI/AAAAAAAAM1Q/52RhWWnv6BU/s1600/wfb_8th_battle_report_06.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="480" src="http://1.bp.blogspot.com/_ts1HdLGjywM/TI_WHR6YhmI/AAAAAAAAM1Q/52RhWWnv6BU/s640/wfb_8th_battle_report_06.jpg" title="enlarge in a new window" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Sneaky Chameleons sneakily sneaking!&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/TI_WUFw12eI/AAAAAAAAM1U/I3KA2DEx9xs/s1600/whfb_8th_battle_07.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="480" src="http://4.bp.blogspot.com/_ts1HdLGjywM/TI_WUFw12eI/AAAAAAAAM1U/I3KA2DEx9xs/s640/whfb_8th_battle_07.jpg" title="enlarge in a new window" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/TI_WawA6OzI/AAAAAAAAM1Y/0Zuu7gWfk50/s1600/8th_fantasy_battle_reports_08.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="480" src="http://2.bp.blogspot.com/_ts1HdLGjywM/TI_WawA6OzI/AAAAAAAAM1Y/0Zuu7gWfk50/s640/8th_fantasy_battle_reports_08.jpg" title="enlarge in a new window" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
The sallies coming straight out of the sun - crafty!&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/TI_WwGJEJsI/AAAAAAAAM1c/miD4IepLJ7Q/s1600/ogres_8th_ed_battle_rep_09.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="480" src="http://1.bp.blogspot.com/_ts1HdLGjywM/TI_WwGJEJsI/AAAAAAAAM1c/miD4IepLJ7Q/s640/ogres_8th_ed_battle_rep_09.jpg" title="enlarge in a new window" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;Turn 1&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
The Lizards get the first turn and go all out for an early win. Movement is mainly jockeying for good charging positions, although the Chameleons nip into my rear where they will harass me for most of the game. Magic, and the Slann goes for a 6 dice Dwellers below on the Ironguts with my Slaughtermaster and Tyrant, and what do you know Irresistible force! Luckily the Runemaw banner deflects the spell onto the 3 bulls nearby and only 1 dies. The Slann rerolls on the miscast table and gets a Dimensional Cascade which he then very kindly hands-off to my Slaughtermaster with the cupped hands, once again the dice favour me though as the dumb brute narrowly avoids being sucked into the warp, 1 Irongut is killed by the resulting ST10 pie plate!&lt;br /&gt;
&lt;br /&gt;
The Ogres move forward as fast as possible. The Chameleons are a nuisance, but I know that chasing them is a lost cause so I try to ignore them and concentrate on the blocks with those all important standards (see the Blood and Glory victory conditions if you don’t know why). The Tyrants Ironguts line themselves up to take the charge from the Saurus Cav, this is a gamble as the Scar-vet has bane-headed the Tyrant, but I am confident that T6 and a 4+ ward plus a magic phase of buffs to come should se me through. Speaking of magic now it is Ade’s turn to be afraid as I introduce him to OGRE MAGIC SPAM tm. Even with an average roll of 7 power dice, the Butchers pump out an impressive array of spells between them. 2 Bonecrunchers on the Saurus Cav draw out Ade’s dispel dice allowing the Tyrant and friends to gain multiple buffs, Gut magic is excellent now they stack!&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/TI_XGwdaHQI/AAAAAAAAM1g/myrwjp6rrKw/s1600/8th_battle_reports_10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="480" src="http://1.bp.blogspot.com/_ts1HdLGjywM/TI_XGwdaHQI/AAAAAAAAM1g/myrwjp6rrKw/s640/8th_battle_reports_10.jpg" title="enlarge in a new window" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
The other highlight of the Ogres first turn is a direct hit on the Slaans unit with a scraplaucha killing 10 Saurus! Sadly this was to be the only direct hit that I rolled all game.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Turn 2&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Once again seeing a chance for a one stroke victory, the Saurus Cav and nasty Scar-vet jump on the Tyrant and Ironguts. The rest of the Lizards hold their ground in the centre and pressurise the flanks. The Skink cohort charge a sacrificial Bull unit whilst the Salamanders and Chameleons close the noose and get into some excellent firing positions. &lt;br /&gt;
&lt;br /&gt;
The Slaan jumps ship from the badly depleted Saurus into the fresh block along side. The winds of magic are week this turn (and pretty much every turn from here on in, averaging about 5 a turn for the rest of the game) so the Slaan contents himself to remove the buffs that I cast last turn. Shooting casualties are acceptable with a unit of bulls panicking off table from a salamander hit (damn those stupid flee from nearest enemy rules) whilst the scraplaunchers easily shrug off the other Salamander and Chameleons. Combat is very much in the Ogres favour, despite the loss of the remaining bulls to the Skinks and their Kroxy minders (their sacrifice was in vain as I forgot that the Skinks could free reform after a combat- D’oh), the Saurus Cav came up short against the Ironguts. As I thought the Scar-vet suffered from a case of epic fail against the Tyrant, and was squished for his troubles. However, despite a fairly convincing loss the Cav stuck around for a second dose.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/TI_XfDj1awI/AAAAAAAAM1k/XJQA64EFHiI/s1600/8th_saurus_ogre_bull_battle_11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="480" src="http://3.bp.blogspot.com/_ts1HdLGjywM/TI_XfDj1awI/AAAAAAAAM1k/XJQA64EFHiI/s640/8th_saurus_ogre_bull_battle_11.jpg" title="enlarge in a new window" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;Ogre turn 2&lt;/b&gt; is very embarrassing, mainly due to me being a complete idiot. My second block of Ironguts declares a charge against the Slaan and his new bodyguard, however they fail to hit the required 12 inches rolling a 4 and a 1. For some reason that I cannot explain, I managed to convince myself and Ade that after a failed charge you move the distance on the lowest dice and not the highest. Being Ade’s first game, he foolishly took my word for it, so that is how we played it until about turn 5 when after a rash of failed chargers moving 1” we looked it up and my blunder was revealed. Also in this turn the right hand scraplauncha charged the skink skirmishers who fled and were caught. The wind of magic continued to be miserable and a few buffs were dealt out to my two main Irongut blocks, but nothing else. Shooting brought a light hearted moment, when the mischievous Scrappers on the left hand launcha lobbed one of their own for a strength 5 killing blow on the Slaan, but sadly he just impacted on the surface. In combat the Saurus Cav were wiped out.&lt;br /&gt;
&lt;br /&gt;
Never trust the word of an idiot - the Ironguts flounder 1” after my mindfart.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/TI_Xvm9DWsI/AAAAAAAAM1o/pbNFWa42epM/s1600/warhammer_fantasy_8th_battle_report_12.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="480" src="http://3.bp.blogspot.com/_ts1HdLGjywM/TI_Xvm9DWsI/AAAAAAAAM1o/pbNFWa42epM/s640/warhammer_fantasy_8th_battle_report_12.jpg" title="enlarge in a new window" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;Turns 3-6&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
I am going to lump all the remain turns together from here on in, mainly because nothing much happened. Ade played very well keeping my 2 Irongut units and all my characters at arms length until his shooting and magic had reduced them to the point that he was ready for them. The Steg charged the Scraplauncha that had killed the skinks Skirmishers and destroyed it. He then tuned the Steg into the Flank of the Ogre BSB’s Ironguts who had again failed a charge on the Slaan in turn three and once again only gone 1”. Basically, from that point onward the game degenerated into a battle of the buffs. I kept putting +1T and stubborn on my units, whilst the Steg spent most of the game with T10 and Regen thanks to the Slaan on his Throne of Vines. More and more units piled in until we ended up with this arrangement. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/TI_YCCxiQVI/AAAAAAAAM1s/mfxFDfx4hLs/s1600/lizardmen_8th_edition_battles_13.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="480" src="http://2.bp.blogspot.com/_ts1HdLGjywM/TI_YCCxiQVI/AAAAAAAAM1s/mfxFDfx4hLs/s640/lizardmen_8th_edition_battles_13.jpg" title="enlarge in a new window" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/TI_YDMFBXSI/AAAAAAAAM1w/k4ZutxSg-bQ/s1600/stegadon_8th_edition_battle_14.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="480" src="http://4.bp.blogspot.com/_ts1HdLGjywM/TI_YDMFBXSI/AAAAAAAAM1w/k4ZutxSg-bQ/s640/stegadon_8th_edition_battle_14.jpg" title="enlarge in a new window" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/TI_YENbMBVI/AAAAAAAAM10/uQPVYcn-RG0/s1600/8th_ed_ogre_scrap_launcher_15.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="480" src="http://4.bp.blogspot.com/_ts1HdLGjywM/TI_YENbMBVI/AAAAAAAAM10/uQPVYcn-RG0/s640/8th_ed_ogre_scrap_launcher_15.jpg" title="enlarge in a new window" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
At the rear of the ogre army the Gnoblar fighters, who had been unable to get into the battle line due to the 1” rule and Trappers, tried in vain to contain the lone Salamander and 2 Chameleon Skink units who as I had feared danced around them with ease. It did however produce this fine moment, which Ade was very happy with - the perfect Salamander shot!&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/TI_Yaaw6uiI/AAAAAAAAM14/2HvnAN6u8Sg/s1600/lizardmen_8th_edition_rules_16.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="853" src="http://2.bp.blogspot.com/_ts1HdLGjywM/TI_Yaaw6uiI/AAAAAAAAM14/2HvnAN6u8Sg/s640/lizardmen_8th_edition_rules_16.jpg" title="enlarge in a new window" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Even more amusing was the fact that the remaining few Gnoblars, decided to seek refuse from this maelstrom in a wildwood, even rallying in there to be slowly eaten to death by the trees!&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/TI_YmtyRaZI/AAAAAAAAM18/3zIGAkW1i0o/s1600/warhammer_wildwood_rules_17.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="480" src="http://2.bp.blogspot.com/_ts1HdLGjywM/TI_YmtyRaZI/AAAAAAAAM18/3zIGAkW1i0o/s640/warhammer_wildwood_rules_17.jpg" title="enlarge in a new window" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Anyway after something like 6 rounds of ineffectual hacking neither side could gain any advantage in the huge melee, and so the game went to a tie break situation with the Lizards coming out ahead on a victory point count back.&lt;br /&gt;
&lt;br /&gt;
Result aside, both players had an excellent game with much laughter on both sides as weird and unexpected things happened. My faux pa with the charging rules didn’t spoil or change the outcome of the game in any great way, so we just laughed about it and put it down to lack of experience with the new rules. Magic was pretty powerful throughout the game, and that was with terrible rolls for the winds of magic every turn, I shudder to think what a Slaan could achieve with even just average rolls over the course of a game. The other things that I took from the game is that the terrain rules aren’t as bad as I first thought they might be. We rolled the maximum 10 pieces, and I was concerned that the board would be to crowded to actually fight on, but that was not the case. In fact the Magic Circle, Acropolis and river never came into play in the whole game.&lt;br /&gt;
&lt;br /&gt;
Sorry this a fairly thin report, with so much to think about during the game I forgot a lot of the lesser stuff, but most of the major events are covered.&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
StokeRogue&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8337710402005717300-7797473601068926163?l=2d6.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/ZWKwtPX6eeo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/ZWKwtPX6eeo/ogres-vs-lizardmen-8th-edition-battle.html</link><author>noreply@blogger.com (Sigmar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_ts1HdLGjywM/TI_VDV4JmGI/AAAAAAAAM08/aKvlsDHY6u0/s72-c/8th_edition_lizardmen_vs_Ogres_01.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://2d6.blogspot.com/2010/09/ogres-vs-lizardmen-8th-edition-battle.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-3251715333483695814</guid><pubDate>Fri, 10 Sep 2010 22:19:00 +0000</pubDate><atom:updated>2010-09-10T23:19:09.462+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">* 8th Edition *</category><category domain="http://www.blogger.com/atom/ns#">Lizardmen</category><category domain="http://www.blogger.com/atom/ns#">* Normal with Images *</category><category domain="http://www.blogger.com/atom/ns#">* Short *</category><category domain="http://www.blogger.com/atom/ns#">The Empire</category><category domain="http://www.blogger.com/atom/ns#">_LI-TE</category><category domain="http://www.blogger.com/atom/ns#">zzukko</category><category domain="http://www.blogger.com/atom/ns#">2000pts</category><title>Empire vs Lizardmen (8th edition) 2,500pts Battle Report</title><description>&lt;h4&gt;A written Warhammer 8th Edition Fantasy Battle Report + maps from Battle Chronicler (I think !)&amp;nbsp;&lt;/h4&gt;&lt;i&gt;"In an absolute schoolboy error I fought the Archlector fight first, meaning when my knights broke the razordon and pursued into this combat, it was too late for them to fight again"&lt;br /&gt;
&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Sigmar: Don't let the above comment mislead you, this Battle Reporter knows what he's doing, his useful after game analysis is testimony to that (this is just a reminder that even the very best gamers make those irritating mistakes especially when trying to learn a new set of rules !). I like ukko's report and I'm hoping to show some more of them - he's to the point and you feel like you're learning something when you read the report and I felt like nodding my head due to similar shared experiences.&lt;br /&gt;
&lt;br /&gt;
&lt;table border="1" bordercolordark="white" bordercolorlight="silver" cellpadding="3" cellspacing="0" valign="middle"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;source :&lt;/span&gt; http://warhammer.org.uk &lt;/td&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;credit : &lt;/span&gt;ukko&lt;/td&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;edition : &lt;/span&gt; 8th&lt;/td&gt;&lt;td align="middle"&gt;05-Aug-2010&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
Played a game a couple of days ago with my empire against lizzies. Been trying to put together a decent allcomers but this was only my second game with empire and 4th game of 8th.&lt;br /&gt;
&lt;h4&gt;The Empire Army List&lt;/h4&gt;Arch lector on war altar, GW, speculum, meteoric iron&lt;br /&gt;
Lv4 (life), horse, scroll, holy relic&lt;br /&gt;
BSB, barded horse, dragonhelm, dawnstone, sword of might&lt;br /&gt;
Warrior Priest, barded horse, dawn armour, wyrmslayer sword, shield&lt;br /&gt;
2*29 halberers with full command&lt;br /&gt;
2*10 crossbows&lt;br /&gt;
5 knights with banner and musician&lt;br /&gt;
8 inner circle knights with full command and flaming banner&lt;br /&gt;
2 cannons&lt;br /&gt;
5 outriders with musician&lt;br /&gt;
Steam tank&lt;br /&gt;
Rocket battery&lt;br /&gt;
&lt;h4&gt;Lizardmen Army List&lt;/h4&gt;Slann BSB, warbanner, extra dice, all lore (life)&lt;br /&gt;
Oldblood, blade of realities, potion of speed&lt;br /&gt;
Engine lv2(3), plaque of tepok&lt;br /&gt;
Scar vet, armour of destiny&lt;br /&gt;
2*24 saurus with banner and musician&lt;br /&gt;
10 skink skirmishers&lt;br /&gt;
16 Temple guard with full command and sword of the hornet on champion&lt;br /&gt;
5 cold ones&lt;br /&gt;
Salamander pack&lt;br /&gt;
Razordon pack&lt;br /&gt;
&lt;br /&gt;
Deployment:&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/TIqsTbDmgZI/AAAAAAAAM0A/lXRGX_HEuys/s1600/8th_edition_Battle_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="428" src="http://2.bp.blogspot.com/_ts1HdLGjywM/TIqsTbDmgZI/AAAAAAAAM0A/lXRGX_HEuys/s640/8th_edition_Battle_01.jpg" title="open image in a new window" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
He got first turn and pushed forward, magic was uneventful and shooting was out of range except for his salamander which chanced a long shot at the lv4's unit but misfired and ate its crew (gaining frenzy/hatred as a result). My first turn I pushed the altar and stank in front of his central blocks and shuffled the other things around to enact plan stank-n'-flank (Tm). The knights held back in the centre, hoping he'd throw the saurus into the alter and I could counter charge in my turn. I figure'd the stank could probably hold up the entire left flank on its own for 2 or 3 turns while I regrouped, as he didn't really have any other option but to charge it. Magic didn't do much as i rolled low. Shooting saw one cannon stick in the ground short of the engine, the other going straight through it. I wounded everything except one crew dude and he proceded to roll his 5+ wards on all 3 crew and the prest. However, in a classic example of getting the luck when it matters, he failed the ward on the steg and I preceded to roll 6 yummy wounds. To add insult to injury, I then used the stank's remaining 2 steam points to cannon the priest (rules question: we assumed he still got his 5+ ward but I've no idea if that's right). Crossbows and rocket did nada. Have to admit, at this point I was feeling pretty confident.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/TIqseoJkdcI/AAAAAAAAM0E/aaKFuTzRDIM/s1600/warhammer_8th_fantasy_battle_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="428" src="http://3.bp.blogspot.com/_ts1HdLGjywM/TIqseoJkdcI/AAAAAAAAM0E/aaKFuTzRDIM/s640/warhammer_8th_fantasy_battle_02.jpg" title="open image in a new window" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Next turn he ploughed into the stank with his cold ones and TG, a mistake he later attributed to just not having enough experience playing empire (he probably liked the idea of keeping those units safe from shooting too). He also managed a mammoth 14" inch charge with the saurus on the halberders on the left flank, who they would then butcher and chase down in the combat phase. Finally, the other saurus went into the altar, along with the frenzied salamander. I managed to keep his magic largely in check, and his shooting only saw his razordon eat its crew as well   . In combat, the stank lost a wound to some halberds and the oldblood got speculum'ed but good (again, he just wasn't familiar enough with the empire book - I was shocked when he accepted the challenge). Rules question 2: the blade of realities missed the altar but if it had hit, what leadership would it have tested on? &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/TIqspm9jHPI/AAAAAAAAM0I/ef2_h51nshg/s1600/Warhammer_8th_battle_03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="432" src="http://2.bp.blogspot.com/_ts1HdLGjywM/TIqspm9jHPI/AAAAAAAAM0I/ef2_h51nshg/s640/Warhammer_8th_battle_03.jpg" title="open image in a new window" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
In my turn the knights charged the TG, as the stank had to realign to close-the-door on the cold one charge (this isn't really captured very well in the diagram). This meant the TG were dragged forwards in front of the saurus and I couldn't squeeze the knights through to the squishier saurus block. Oh well, in for a penny i guess. The halberders charged the salamander in the flank of the altar and the knights charged the lone razordon on the right flank. In an epic display of artillery dice suckery, the razordon demonstrated his eagerness for the upcoming fight by eating his last crew member, instead of standing-and-shooting me (at least he got all hatey though). Now I did something silly. In an absolute schoolboy error I fought the archlector fight first, meaning when my knights broke the razordon and pursued into this combat, it was too late for them to fight again. In said archlector fight, I think I won by one or two but nothing broke. The stank was feeling good about itself and ate all the cold ones with 7 impact hits from 3 steam points, not that the temple guard cared.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/TIqs0n0auoI/AAAAAAAAM0M/uPEnZmEOox0/s1600/8th_edition_fantasy_battle_04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="424" src="http://4.bp.blogspot.com/_ts1HdLGjywM/TIqs0n0auoI/AAAAAAAAM0M/uPEnZmEOox0/s640/8th_edition_fantasy_battle_04.jpg" title="open image in a new window" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
The rest of the game was just a slug fest really - I lost a cannon to a misfire, the outriders to keep the saurus away from the rear of the TG fight, and the plain knights, who eventually broke from the combat on my right. He lost all the TG, the scar vet (who dived into the TG combat but broke after I obliterated half a dozen TG with the help of Birona's mindwarp), and the salamander. We didn't bother counting it up at the time but I'd only lost about 400-450 points and he'd lost everything except the slaan, both saurus units and the skinks.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span class="Apple-style-span" style="color: #073763;"&gt;Thoughts after the game:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span class="Apple-style-span" style="color: #073763;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #073763;"&gt;- Was a bit rash with the archlector. I wanted to pin his eastern block in place but I should have held back and let my shooting have another rip at him on that side. Sending him in front of ranked infantry is a mistake I'll try and avoid in future too, as I really could've paid for it if my opponent had rolled a little hotter.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #073763;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #073763;"&gt;- Being aggressive with the stank is the way forward. It not only ties down things I want to stay away from, but it also keeps it safe from magic and shooting. I'll also avoid risking extra steam points unless absolutely necessary. I managed to roll 6s on all three occasions where I went for an extra steam point, one less would've been guaranteed points and I would have cracked the TG a turn earlier and got the slaan.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #073763;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #073763;"&gt;- I need to be braver deploying the crossbows. They get less to shoot at now and really need to make the first two turns count to be worth it. Safety first approach seems to be getting me nowhere with them - in my first two games with the empire they've survived easily but only accounted for 2 harpies and a shade. Next game I'll be more inclined to leave them isolated if it means they can rack up some casualties and impact on the game.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #073763;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #073763;"&gt;- Loving the +3 DD of the empire. Along with +4 to dispel, it really makes it hard for the other guy to get stuff through. &lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #073763;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #073763;"&gt;- Probably drop the rocket battery for another 5 outriders. I wanted the battery to help against big blocks of infantry, which I feel like I'm not very well equipped to deal with. I'm not keen on the randomness though, I think I'd rather more shots to trim ranks off here and there instead.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #073763;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #073763;"&gt;- I think life is a great deck but I'm not sure it's right for this build. The idea of healing the stank and buffing the knights and halberders to keep them alive seems fantastic but I'm not sure I have the dice to make it meaningful - the slaan is a different story, as are banner of sorcery toting HE. I might try heavens in the next game..&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #073763;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #073763;"&gt;- When playing against this Lizard Slann-life build (which as an aside, I think could be a really effective army), stopping throne of vines is a must. At times, I thought I was over-doing it, throwing 3 or 4 dice at it early on in a few phases and burning my scroll on it later in the game, but I think it was the right thing to do. It forced him to try and plink away with little buffs here and there to avoid miscasting, which usually meant I could stop the one spell which really mattered. I also think that tying down the TG bunker while ganging up on other things to rack up points will be the easiest solution to the match-up in most cases.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8337710402005717300-3251715333483695814?l=2d6.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/2a17TvMKDMQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/2a17TvMKDMQ/empire-vs-lizardmen-8th-edition-2500pts.html</link><author>noreply@blogger.com (Sigmar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_ts1HdLGjywM/TIqsTbDmgZI/AAAAAAAAM0A/lXRGX_HEuys/s72-c/8th_edition_Battle_01.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://2d6.blogspot.com/2010/09/empire-vs-lizardmen-8th-edition-2500pts.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-5305793695958306258</guid><pubDate>Thu, 26 Aug 2010 11:03:00 +0000</pubDate><atom:updated>2010-08-26T13:52:03.632+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Beasts of Chaos</category><category domain="http://www.blogger.com/atom/ns#">* 8th Edition *</category><category domain="http://www.blogger.com/atom/ns#">* Video *</category><category domain="http://www.blogger.com/atom/ns#">Orcs and Goblins</category><category domain="http://www.blogger.com/atom/ns#">zzMrMalorian</category><category domain="http://www.blogger.com/atom/ns#">_BC-OG</category><category domain="http://www.blogger.com/atom/ns#">_11_19mins</category><category domain="http://www.blogger.com/atom/ns#">2000pts</category><title>Orcs vs Beastmen 8th Edition Battle VIDEO</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/THZHrWh7QdI/AAAAAAAAMwU/xpYGwHX5ADA/s1600/beastmen_fantasy_battle_reports.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="239" src="http://3.bp.blogspot.com/_ts1HdLGjywM/THZHrWh7QdI/AAAAAAAAMwU/xpYGwHX5ADA/s320/beastmen_fantasy_battle_reports.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h4&gt;The first 8th edition Fantasy Battle Report from this gamer (who controls the Orcs &amp;amp; Goblins in a 2,250 pt pitched battle against Beastmen).&lt;/h4&gt;This is quite a nice report for new 8th edition players because it's also the commentators first 8th ed. rulebook game so he shares some of his findings with us. Including the impact of mysterious&amp;nbsp;terrain, line of sight, charge ranges and the awesome power of magic and how it can seriously backfire !&lt;br /&gt;
&lt;br /&gt;
MrMalorian's verdict...&lt;br /&gt;
&lt;br /&gt;
"8th is a lot faster and... 8th is fun !"&lt;br /&gt;
&lt;br /&gt;
&lt;table width="100%" border="1" bordercolordark="white" bordercolorlight="silver" cellpadding="3" cellspacing="0" valign="middle"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;source :&lt;/span&gt;fOpAaVL4DvI&amp;nbsp;&lt;/td&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;credit : MrMalorian&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;edition :&lt;/span&gt;8th&lt;/td&gt;&lt;td align="middle"&gt;26-Aug-2010&amp;nbsp;&lt;/td&gt;&lt;td align="middle"&gt;9:10 mins + 5:12 mins&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
Orcs and Goblins vs Beastmen 2250 pts - Part I&lt;br /&gt;
&lt;object height="473" width="600"&gt;&lt;param name="movie" value="http://www.youtube.com/v/fOpAaVL4DvI?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/fOpAaVL4DvI?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="473"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
Orcs and Goblins vs Beastmen 2250 pts - Part II&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/opDuSu3vMmo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/opDuSu3vMmo/orcs-vs-beastmen-8th-edition-battle.html</link><author>noreply@blogger.com (Sigmar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_ts1HdLGjywM/THZHrWh7QdI/AAAAAAAAMwU/xpYGwHX5ADA/s72-c/beastmen_fantasy_battle_reports.JPG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://2d6.blogspot.com/2010/08/orcs-vs-beastmen-8th-edition-battle.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-8760938879609145842</guid><pubDate>Mon, 02 Aug 2010 22:20:00 +0000</pubDate><atom:updated>2010-08-02T23:20:20.839+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">news</category><title>WFB 8th edition Battle Reports</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/TFdENIhB84I/AAAAAAAAMdU/fGj0pZC2eSw/s1600/warhammer_battle_board_table.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="212" src="http://4.bp.blogspot.com/_ts1HdLGjywM/TFdENIhB84I/AAAAAAAAMdU/fGj0pZC2eSw/s320/warhammer_battle_board_table.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h4&gt;Now Warhammer 8th edition is with us I think it's time to update the Fantasy Battle Reports hub.&lt;/h4&gt;From now onwards I am going to try and report primarily 8th edition battles. I'm searching for them now and, once I have a few to work on, I'll get posting.&lt;br /&gt;
&lt;br /&gt;
I will include a new link for 8th edition only battles and I will state 8th edition in the report summary. If it doesn't say "8th" then it's most probably 7th edition although I believe there are a handful of older 6th ed battles on the site too.&lt;br /&gt;
&lt;br /&gt;
I'm resuming Battle Reporting shortly (as soon as I have finished a Nautican Article for BilboBaggins - The Doomseeker Magazine editor no less).&lt;br /&gt;
&lt;br /&gt;
Thanks for being so patient waiting for new reports.&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/6r8UbawFzbc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/6r8UbawFzbc/wfb-8th-edition-battle-reports.html</link><author>noreply@blogger.com (Sigmar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_ts1HdLGjywM/TFdENIhB84I/AAAAAAAAMdU/fGj0pZC2eSw/s72-c/warhammer_battle_board_table.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://2d6.blogspot.com/2010/08/wfb-8th-edition-battle-reports.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-6070980125057354000</guid><pubDate>Wed, 09 Jun 2010 19:53:00 +0000</pubDate><atom:updated>2010-06-09T21:06:44.772+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">_TE-WC</category><category domain="http://www.blogger.com/atom/ns#">* Normal with Images *</category><category domain="http://www.blogger.com/atom/ns#">The Empire</category><category domain="http://www.blogger.com/atom/ns#">Warriors of Chaos</category><category domain="http://www.blogger.com/atom/ns#">zzJohn_plastic_legions</category><category domain="http://www.blogger.com/atom/ns#">2000pts</category><category domain="http://www.blogger.com/atom/ns#">* Medium *</category><title>The Empire vs Warriors of Chaos 2500pts Fantasy Battle Report</title><description>Another excellent Warhammer Battle report from John at &lt;a href="http://plasticlegions.blogspot.com/"&gt;http://plasticlegions.blogspot.com/&lt;/a&gt;. He has loads more top quality reports on his site. He's also using the Battle Chronicler which is one of the reasons I'm posting this battle because I'm going to recommend the Chronicler on the Battle Reporter blog and I need a great example to demonstrate how cool it is (I've download it and am playing around with it right now !)&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;"For whatever reason my Helblaster has Aarons number everytime I use it against him. I get 22 shots, 11 hits and 7 Wounds - all wounding, kill the Manticore outright and put two wounds on the Lord who lives but is now on foot."&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
(did the Warriors of Chaos survive the rain of hot lead ?)&lt;br /&gt;
&lt;br /&gt;
&lt;table border="1" bordercolordark="white" bordercolorlight="silver" cellpadding="3" cellspacing="0" valign="middle"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;source :&lt;/span&gt; &lt;a href="http://plasticlegions.blogspot.com/"&gt;http://plasticlegions.blogspot.com/&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;credit : &lt;/span&gt;John&lt;/td&gt;&lt;td align="center"&gt;09-June-2009&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;br /&gt;
Five of us regulars met for our Bi-weekly club night last evening. Rich came by with all our new shiny WAB books he had group ordered for us and the other four of us threw down some Warhammer. The plan was to prep for the Mid West Rampage tournament this weekend. MWR is a 2250 tournament with 5 games however games 2 and 3 are 2500 point games with a 250 point Dogs of War float. This is what we wanted to test out. I have never used my Braganza's Besieger's unit...as it's my only DoW unit that's what I was going to field. Billy and Chris played Dwarfs vs Wood Elves with Pirate Slayers and Volands Venerators as their DoW...I had Braganza with the Empire against Aaron's Warriors of Chaos with a unit of Ogre Ironguts. Below the batrep from the game, my second try with Battlefield Chronicler. Unless we have all painted models on the table, I'll probably start defaulting to this for Bat Reps.. Aarons heavily themed Chaos army is so converted and custom sculpted..it's a shame its will probably only be primed for the weekend...I'll reserve photos of his awesome work until he gets some paint on them..but for sneak peak check out his blog Xenite's miniatures for a look at his awesome work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;strong&gt;Click pics to greatly enlarge in a new window&lt;/strong&gt;&lt;/div&gt;Deployment&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/TA_phkbTJ_I/AAAAAAAAL8U/1caqx_cCHcM/s1600/Empire_Warriors_of_Chaos_Battle_Pictures_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="426" qu="true" src="http://2.bp.blogspot.com/_ts1HdLGjywM/TA_phkbTJ_I/AAAAAAAAL8U/1caqx_cCHcM/s640/Empire_Warriors_of_Chaos_Battle_Pictures_01.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Key&lt;br /&gt;
&lt;br /&gt;
Warriors of Chaos, Cult of Slannesh 2500 (Mark of Slannesh- MoS )&lt;br /&gt;
&lt;br /&gt;
CL - Chaos Lord on Manticore, MoS, Crown of Command, Diabolic Splendor&lt;br /&gt;
EH- Exhalted Hero, MoS, Shield , Glaive of Purification, Steed&lt;br /&gt;
Sor- Chaos Sorceror- Tzeentch, Lv 2, Disc, Homunculus, Dispel Scroll, Power Familiar&lt;br /&gt;
&lt;br /&gt;
CW1- 15 Chaos Warriors, FC, MoS&lt;br /&gt;
CW2- 15 Chaos Warriors FC, MoS&lt;br /&gt;
MH - 5 Marauder Horse&lt;br /&gt;
CH1- 6 Warhounds&lt;br /&gt;
CH2- 6 Warhounds&lt;br /&gt;
CK- 5 Chaos Knights FC, MoS&lt;br /&gt;
CC1- Chariot, MoS&lt;br /&gt;
CC2- Chariot, MoS&lt;br /&gt;
MC- 12 Chaos Cultists (Marauders)&lt;br /&gt;
OG- Ogre Iron Guts- Dogs of War&lt;br /&gt;
&lt;br /&gt;
WPS 17&lt;br /&gt;
&lt;br /&gt;
Empire- Army of Talabecland 2500&lt;br /&gt;
&lt;br /&gt;
GEN- General of Empire- Helm of Ratslayer, Holy Relic, Pistol, Great Weapon&lt;br /&gt;
WP-Warrior Priest- Icon of Magnus, Armor of Meteoric Iron, Great Weapon&lt;br /&gt;
Wiz( red)-Wizard, Level 2, Rod of Power&lt;br /&gt;
Wiz (white)- Wizard, Level 2, Seal of Destruction.&lt;br /&gt;
&lt;br /&gt;
SWD- 24 Swordsmen, FC&lt;br /&gt;
Mil1- 9 Free Company Detachment&lt;br /&gt;
Mil 2-9 Free Company Detchament&lt;br /&gt;
HG- 10 Handgunners, Marksman, HLR&lt;br /&gt;
Xbow- 10 Crossbowmen&lt;br /&gt;
FreeC- 10 Free Company , FC&lt;br /&gt;
CAN- Great Cannon&lt;br /&gt;
KTS- 5 Knights of the Inner Circle, FC, Steel Standard&lt;br /&gt;
FAST- 5 Pistoliers, Outrider with Repeater pistol&lt;br /&gt;
VG- Helblaster Volley Gun&lt;br /&gt;
ST- Steam Tank&lt;br /&gt;
BZB- 13 Braganza's Besieger's (crossbows) Dogs of War&lt;br /&gt;
&lt;br /&gt;
WPS 17&lt;br /&gt;
&lt;br /&gt;
Magic&lt;br /&gt;
Aarons level 2, uses the Lore of Tzeentch, his spells are Flickering Fire and Pandemonium&lt;br /&gt;
I have on Level 2, with the Lore of Fire, he has Fireball and Fiery Blast&lt;br /&gt;
My other Level 2 has the Lore of Light, he has Burning Gaze and Phar's Illumination&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WoC Turn 1&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/TA_peJV1c5I/AAAAAAAAL8Q/RRnJK1xsPjQ/s1600/warrios_chaos_empire_battle_images_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="426" qu="true" src="http://1.bp.blogspot.com/_ts1HdLGjywM/TA_peJV1c5I/AAAAAAAAL8Q/RRnJK1xsPjQ/s640/warrios_chaos_empire_battle_images_02.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Aaron wins and chooses to go first, His plan is engage me ASAP to avoid my heavy shooting. He keep his Lord hidden from y artillery but moves everything else up as much as he can. His Magic Phase starts with Pandemonium on "14", I go Seal of Destruction right away hoping to get rid of that nasty spell for the game, no luck. I roll a "1" ..its Dispelled this round but still in play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Empire Turn 1&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/TA_pIlmFRCI/AAAAAAAAL8M/sPtbpKALbBE/s1600/warhammer_battle_warriors_chaos_empire_03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="426" qu="true" src="http://3.bp.blogspot.com/_ts1HdLGjywM/TA_pIlmFRCI/AAAAAAAAL8M/sPtbpKALbBE/s640/warhammer_battle_warriors_chaos_empire_03.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Given ample targets for shooting, I move my Flagellants to draw those nasty knights away from my General and his block of Swordsmen, my Knight are poised to go left of support and the Stank moves up to protect my right. In magic Phase I try to burn up some warriors the left with little result, I do get 3 of 6 hounds on the right with a Burning Gaze causing them to flee.I then unload alot of shooting, my Cannon overshooting one Chariot but popping the over, Crossbows shoot up and kill 2 Horsemen on the right and 5 of the 12 Marauders on the left side. 1st blood goes to the Empire!.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WoC Turn 2&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/TA_pGHN4RnI/AAAAAAAAL8I/Z8UE6O4l6bc/s1600/Empire_Warriors_of_Chaos_Battle_Pictures_04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="426" qu="true" src="http://4.bp.blogspot.com/_ts1HdLGjywM/TA_pGHN4RnI/AAAAAAAAL8I/Z8UE6O4l6bc/s640/Empire_Warriors_of_Chaos_Battle_Pictures_04.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Aaron's brings the fight right away, both his Chaos Knights and Ogres charge my Flagellants His Hounds charge my General and Swordsmen and my Detachments counter charge. He positions his other units, moving his Exhalted hero and unit of Warriors up my left flank. with right flank serious softened from my last round of shooting, he starts pulling everything away from my right flank. Aarons Sorcerors miscast takes a wound and the magic phase ends. In Close Combat, Aaron mistaken does the combats in the wrong order, allowing me to crush his dogs overrun and get a detachment into that combat with the flagellants to hopefully to buy the tarpit an extra round and divert some attacks..no such luck...still take 11 kills on the Flagellants and the Detachment runs away taking 4 losses..those Knights and Ogres are locked up for at least one more turn.&lt;br /&gt;
&lt;br /&gt;
Empire Turn 2&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/TA_pC8I3X_I/AAAAAAAAL8E/fiCe5e3UxDI/s1600/warhammer_battle_picture_05.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="426" qu="true" src="http://2.bp.blogspot.com/_ts1HdLGjywM/TA_pC8I3X_I/AAAAAAAAL8E/fiCe5e3UxDI/s640/warhammer_battle_picture_05.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
I decide not to run my Knights into that Ogre and Chaos Knight Combat and run down those remaining Marauders..they almost escape but thanks to the Steel Standard they dont., My knight are now behind Aarons lines and out of sight of his Lord, a good place to be. My Swordmen, marchblock move 4 inches ahead. Not sure where the warriors are going I bring my Pistoliers out and hope to get some Feigned Flight happening. I then bring the Steam Tank over 1 inch away from the Chaos Knights (who are Frenzied) so once they get out of that Combat with my Flagellants they must charge the front of the Tank. Magic is uneventual. My Cannon misfires and it a malfunction so no shooting until turn 4. I put a ton of shots on that second chariot but can't get the "5's" I need to damage it. Braganza and the guys keep shooting up the Chaos Warriors with the Exhalted Hero headed their way. In Close Combat my Flaggies take 8 kills, which free's up the Knights and a lone crazed madman keeps the Ogres held another round.&lt;br /&gt;
&lt;br /&gt;
WoC Turn 3&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/TA_pAe2HMvI/AAAAAAAAL8A/lS1Nsy0lE14/s1600/Chaos_vs_Empire_pictures_06.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="426" qu="true" src="http://3.bp.blogspot.com/_ts1HdLGjywM/TA_pAe2HMvI/AAAAAAAAL8A/lS1Nsy0lE14/s640/Chaos_vs_Empire_pictures_06.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Free of the Flagellants but again Frenzied, those Chaos Knights must charge my Steam Tank I hope my 1+ armor save can keep me with enough wounds to grind them down on my turn. Both Aarons Lord and Chariot go for the easy kill Charging my Pistoliers..I was going to run and I wasnt really expecting the Lord to charge them, just the Chariot..since I would be running away from the Lord and not the Chariot..I endangered my whole right flank to panic checks if I ran that way so I held and the got wiped out, leaving greasy spot where the Manticore stopped to feed on them as the Chariot just rolled on thru. Aaron Exhalted Hero has a long Charge so he charges out of the unit to take on Braganza's Besiegers solo, He challenges Brazanga..whose got good stats WS 5, BS 5, but has only a 5+ armor save and easily dies to the Chaos Hero. However the unit has a good static res. rank, standard, outnumber, plus I am on a hill..and the Hero loses but makes his break check. My Stank ends up only taking one wound from the Chaos Knights.&lt;br /&gt;
It could have been worse.&lt;br /&gt;
&lt;br /&gt;
Empire Turn 3&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/TA_o87BaC3I/AAAAAAAAL78/gMny9dGvPRw/s1600/empire_vs_Warriors_battle_report_07.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="426" qu="true" src="http://2.bp.blogspot.com/_ts1HdLGjywM/TA_o87BaC3I/AAAAAAAAL78/gMny9dGvPRw/s640/empire_vs_Warriors_battle_report_07.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
March Block, Aaron can't get his second unit of Chaos Warriors out of range of a Flank charge from my General and Swordsmen, I try to bring the Detachment along but they within range of the Manticore and have to make a terror check, they fail and run away. My Knights turn around&lt;br /&gt;
to run threaten the wounded Chaos Sorceror, and my Fire Wizard gets out of the away of the oncoming Warrior unit headed toward my Cannon and that Exhalted Hero. Again not much luck in Magic..the Fire Wizard tries to get those on coming chaos warriors..either gets 1 or just fails&lt;br /&gt;
(don't recall) , The Light Wizard tries to fry the chariot but again I can't wound. I dont have any shooting target this turn and in Close Combat, that last Flagellant dies and my Swordmens crush those warriors with the flank charge, they need snake eyes from the combat res and run, they do get away and I am a 1/4 inch short of hitting Aarons Sorceror. Having some bad runs with the Steam Tank getting greedy for Steam Points I am only bidding "saftey steam" this game..good enough..I kill two of the 5 Knight but they hold against me. The Besiegers no fighting without their namesake, win combat against the Exhalted this time, but he holds.&lt;br /&gt;
&lt;br /&gt;
WoC Turn 4&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/TA_o6txHgmI/AAAAAAAAL74/f8fZM-vaGoE/s1600/2500pt_warhammer_armies_pictures_battle_08.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="426" qu="true" src="http://4.bp.blogspot.com/_ts1HdLGjywM/TA_o6txHgmI/AAAAAAAAL74/f8fZM-vaGoE/s640/2500pt_warhammer_armies_pictures_battle_08.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
That second Chariot of Aarons in now in my backfield and being a real pain, it charges my huntsmen, and I cant getway so I hold. His Chaos Warriors minus the Exhalted charge my Cannon, and His Lord on the Manticore charge my fleeing detachment and kill it but its puts Aarons lord under the nose of the Helblaster. Aarons Sorceror goes for a Flickering Fire on my knights with high roll but I stop it with a high roll., Aaron Fleeing second unit of warriors rallies. In combat the chariot crushes my huntsmen and overruns right into the other detachment I have back there...This Chariot is Aarons MVP for sure, His Warriors obliterate my Cannon Crew whose demise causes my Red Wizard to panic and he fails and runs away. Aaron's luck runs out&lt;br /&gt;
with the Besiegers thou..he loses combat to them and this time runs..he easily gets away with a high flee and pulls the Dogs of War Crossbow off the hill in pursuit.&lt;br /&gt;
&lt;br /&gt;
Empire Turn 4&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/TA_o4GBvnuI/AAAAAAAAL70/kznGFjJpkJI/s1600/Eampire_2500_pt_army_Chaos_Warhammer_Battle_09.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="426" qu="true" src="http://3.bp.blogspot.com/_ts1HdLGjywM/TA_o4GBvnuI/AAAAAAAAL70/kznGFjJpkJI/s640/Eampire_2500_pt_army_Chaos_Warhammer_Battle_09.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;My General and Swordsmen Re-engage the rallied Chaos Warriors, my Knights Charge the Sorceror who flees and I redirect into the Ogres., My Fleeing Wizard, rallies and my other wizard moves back to cast at the Chaos Lord. Magic goes nowhere for me this round, and the big shooting event is my Helblaster barring down on Aarons Lord. For whatever reason my Helblaster has Aarons number everytime I use it against him..I get 22 shots , 11 hits and 7 Wounds..all wounding...Kill the Manticore outright and put two wounds on the Lord who lives but is now on foot. My Swordmen break his warriors again who flee almost off the board exposing their flank to the oncoming Besiegers. My tank gets a good grinding roll off and kills the Chaos Knights off and has Seven Wounds remaining..enough to be mobile. My Knights dont fair so well against the Ogres I kill one, but lose two of my own Knights and the Ogres hold.&lt;br /&gt;
&lt;br /&gt;
WoC Turn 5&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/TA_o13dluaI/AAAAAAAAL7w/gnBz7Dv0IQY/s1600/fantasy_battle_report_pictures_chaos_empire_10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="426" qu="true" src="http://1.bp.blogspot.com/_ts1HdLGjywM/TA_o13dluaI/AAAAAAAAL7w/gnBz7Dv0IQY/s640/fantasy_battle_report_pictures_chaos_empire_10.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;Aaron's Chariot now free of my second detachment, charges my rallies Wizard caught between Chaos Warriors and Chariot I run and die. Again Aaron Warriors Rally for another round of combat with my General and Swordsmen. The Chaos Lord charges my other Wizard..trying to get out of LoS of my HelBlaster and not run into the line of fire of my other shooters, he succeeds. My Knight stick with the Ogres and again, and there isnt much of a magic phase,&lt;br /&gt;
The Exhalted Hero has rallied unwounded, tries to find somewhere to be useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Empire Turn 5&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/TA_ozi0qUrI/AAAAAAAAL7s/6XNzrCUhoxk/s1600/Empire_vs_WoC_battle_warhammer_11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="426" qu="true" src="http://4.bp.blogspot.com/_ts1HdLGjywM/TA_ozi0qUrI/AAAAAAAAL7s/6XNzrCUhoxk/s640/Empire_vs_WoC_battle_warhammer_11.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Both General and the Besiegers charge the remaining Warriors who run off the board My Knights Kill the Ogres, and survive with 3 of 5 left, my Steam turns around and goes after that damn chariot and in the process the Engineer in the Stank uses his repeater pistol to shoot down the wounded Chaos Sorceror, got to love the versatility of the Steam Tank, My Wizard throws a Burning Gaze at the Chaos Lord who laughs it off. there are Army objectives in this game mirror whats going in the actuall tournament..I could find anything in Battle Chronicler to represent them (although you use a Unit called "objective:) they were not really relevant here so I left them out. anyway my Free Company moved out to capture one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WoC Turn 6&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/TA_oxNY8jVI/AAAAAAAAL7o/jK1IIEi2PmI/s1600/battle_chronicler_warhammer_pictures_12.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="426" qu="true" src="http://2.bp.blogspot.com/_ts1HdLGjywM/TA_oxNY8jVI/AAAAAAAAL7o/jK1IIEi2PmI/s640/battle_chronicler_warhammer_pictures_12.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Aaron's last gasp, His Exhalted Hero rear charges my General and Swordsmen hoping to get lucky, doesnt loses and flees..it doesnt matter as he wont get a chance to rally, but he rolls 3d6 and gets and 11, I roll 2d6 and roll "boxcars" catching him anyway, that's how this game went for Aaron., His Marauder threw some axes at my Free Company killing one and his Warriors stayed put on the hill, Aaron moved that chariot so the Tank could charge it and not the Warriors who are worth alot more points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Empire Turn 6&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/TA_ou4mNGlI/AAAAAAAAL7k/F8yOb8gxCKM/s1600/The_Empire_vs_Chaos_Warriors_Hordes_battle_13.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="426" qu="true" src="http://4.bp.blogspot.com/_ts1HdLGjywM/TA_ou4mNGlI/AAAAAAAAL7k/F8yOb8gxCKM/s640/The_Empire_vs_Chaos_Warriors_Hordes_battle_13.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
We didn't finish my last turn as it was clear I had won and it was getting late. If the game did continue, I could have charged my knights at the Warriors on the hill hoping to get them below half or just held..my Stank was definitely hitting that chariot, Shooter target those surviving horseman where they could to try keep Aaron from contesting that quarter, and that's it. As it ended at the top of 6, I had 3 quarters and a bunch of Banners, despite appearance all my expensive stuff was still on the table, and I only took 630 in loses..so pretty clearly at least a Solid Victory..for the Empire. Aaron played a great game...he's hasnt been playing that long and is steadily improving..we are looking forward to great time this weekend..I'll a few comments on Rampage overall before I leave on Friday.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/TA_ogwS4bHI/AAAAAAAAL7g/kVh4gzrIkEE/s1600/troll_vs_helblaster_volley_gun_14.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="800" qu="true" src="http://3.bp.blogspot.com/_ts1HdLGjywM/TA_ogwS4bHI/AAAAAAAAL7g/kVh4gzrIkEE/s800/troll_vs_helblaster_volley_gun_14.jpg" width="600" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Aaron sent me this morning, just to remind of what he thinks of my Helblaster.&lt;br /&gt;
This is by Wayne Kemp of the Heelanhammer Podcast. Awesome and Hilarious...&lt;br /&gt;
We'll have to get Aaron his own Helblaster!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8337710402005717300-6070980125057354000?l=2d6.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/5CDWQ7gMeQI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/5CDWQ7gMeQI/empire-vs-warriors-of-chaos-2500pts.html</link><author>noreply@blogger.com (Sigmar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_ts1HdLGjywM/TA_phkbTJ_I/AAAAAAAAL8U/1caqx_cCHcM/s72-c/Empire_Warriors_of_Chaos_Battle_Pictures_01.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://2d6.blogspot.com/2010/06/empire-vs-warriors-of-chaos-2500pts.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-7084438937506836861</guid><pubDate>Sun, 30 May 2010 18:51:00 +0000</pubDate><atom:updated>2010-05-30T19:51:24.020+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">zzSigmar</category><category domain="http://www.blogger.com/atom/ns#">* Video *</category><category domain="http://www.blogger.com/atom/ns#">Orcs and Goblins</category><category domain="http://www.blogger.com/atom/ns#">_5_mins</category><category domain="http://www.blogger.com/atom/ns#">The Empire</category><category domain="http://www.blogger.com/atom/ns#">_OG-TE</category><category domain="http://www.blogger.com/atom/ns#">0_to_999pts</category><title>The Empire vs Goblins and Orcs Video Battle Report - Helblaster Valley !</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/TAKzbAw20RI/AAAAAAAAL2k/Xk-Hzke19-Q/s1600/Empire_vs_Orcs_Goblins_Spiders_Helblaster_Volley_Gun.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_ts1HdLGjywM/TAKzbAw20RI/AAAAAAAAL2k/Xk-Hzke19-Q/s320/Empire_vs_Orcs_Goblins_Spiders_Helblaster_Volley_Gun.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h4&gt;A small fun Warhammer Fantasy "warband-like" skirmish to inject a bit of humour into Video battle reporting&lt;/h4&gt;This video is actually one of mine from almost 3 years ago. I created it for a good laugh and it certainly turned out to be great fun. It's proved popular on Youtube with about 14,000 views so I thought I'd share with you here.&lt;br /&gt;
&lt;br /&gt;
It was a genuine skirmish although I wouldn't call it a full on Battle.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Turn your volume on, that's the best bit ! &amp;nbsp;:)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;I'll be getting back to some serious Warhammer Fantasy battle reporting soon so check back every week or so for updates (or add yourself to the followers list or add this site to your rss reader)&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table border="1" bordercolordark="white" bordercolorlight="silver" cellpadding="3" cellspacing="0" valign="middle"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;source :&lt;/span&gt;gikCfIJlwQk&lt;/td&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;credit : &lt;/span&gt;Sigmar&lt;/td&gt;&lt;td align="middle"&gt;30-May-2010&amp;nbsp;&lt;/td&gt;&lt;td align="middle"&gt;4:03 mins&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/gikCfIJlwQk&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/gikCfIJlwQk&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8337710402005717300-7084438937506836861?l=2d6.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/IAi57QQmGlQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/IAi57QQmGlQ/empire-vs-goblins-and-orcs-video-battle.html</link><author>noreply@blogger.com (Sigmar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_ts1HdLGjywM/TAKzbAw20RI/AAAAAAAAL2k/Xk-Hzke19-Q/s72-c/Empire_vs_Orcs_Goblins_Spiders_Helblaster_Volley_Gun.JPG" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://2d6.blogspot.com/2010/05/empire-vs-goblins-and-orcs-video-battle.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-7606778594307012100</guid><pubDate>Fri, 28 May 2010 00:55:00 +0000</pubDate><atom:updated>2010-05-28T21:06:37.111+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">news</category><title>Fantasy Battle Reports Hub - Makeover</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/S_8Tfuy5cEI/AAAAAAAAL00/dJGMOruoYuA/s1600/eternal_guard_wood_elves.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_ts1HdLGjywM/S_8Tfuy5cEI/AAAAAAAAL00/dJGMOruoYuA/s320/eternal_guard_wood_elves.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h4&gt;The Warhammer BatReps blog is getting a bit of a spring clean&lt;/h4&gt;I'll be making further changes over the coming days but for now, all you really need to know is that I've moved the Army vs Army grid onto it's own page. So you don't lose it, there's a link called "&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;&lt;b&gt;&lt;a href="http://2d6.blogspot.com/p/warhammer-fantasy-battle-reports-home.html"&gt;-178 battle reports grid-&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;" in the top right of every page (in bold red font !).&lt;br /&gt;
&lt;br /&gt;
I've also added all of the individual Warhammer army labels so if you're only interested in a particular army then you can just click on that link to see all the relevant Battle Reports (see the left hand side bar).&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Note that, blogger will not show all the battle reports for a single Warhammer army on one page (ther are too many of them !). &amp;nbsp;If the reports are long you might only see, say 4, if they're short you'll see maybe 8. &amp;nbsp;Just click the "Older Posts" link after the last battle report to read more involving the same army.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Well, that's it for now folks. &amp;nbsp;It's 1:48 AM (on a work night !) so I'm off to hit the sack and dream of the 8th edition :)&lt;br /&gt;
&lt;br /&gt;
Sigmar&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #0b5394;"&gt;Eternal Guard Image used with Dims permission from the Battle Reporter Forum&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8337710402005717300-7606778594307012100?l=2d6.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/RMdnHrWBXVg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/RMdnHrWBXVg/fantasy-battle-reports-hub-makeover.html</link><author>noreply@blogger.com (Sigmar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_ts1HdLGjywM/S_8Tfuy5cEI/AAAAAAAAL00/dJGMOruoYuA/s72-c/eternal_guard_wood_elves.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://2d6.blogspot.com/2010/05/fantasy-battle-reports-hub-makeover.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-3902413919664191242</guid><pubDate>Sat, 10 Apr 2010 21:31:00 +0000</pubDate><atom:updated>2010-04-10T22:31:05.728+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">zz84321605</category><category domain="http://www.blogger.com/atom/ns#">Lizardmen</category><category domain="http://www.blogger.com/atom/ns#">* Video *</category><category domain="http://www.blogger.com/atom/ns#">_BR-LI</category><category domain="http://www.blogger.com/atom/ns#">_11_19mins</category><category domain="http://www.blogger.com/atom/ns#">Bretonnians</category><category domain="http://www.blogger.com/atom/ns#">2000pts</category><title>Lizardmen vs Bretonnia VIDEO Warhammer Battle Report 2250 pts</title><description>&lt;h4&gt;a 2250 pts Warhammer tournament battle- quite a massacre.&amp;nbsp;&lt;/h4&gt;As usual from this battle reporter a very well painted Bretonnian army, some nice scenery but half painted Lizardmen and a time limit which reduced the turns below 6.&lt;br /&gt;
&lt;br /&gt;
A very detailed report, you'll need to listen carefully but it's worth it for lessons learned.&amp;nbsp;If you invest too much in magic at the expense of your core fighting units - beware !&lt;br /&gt;
&lt;br /&gt;
Battlefield deployment is so important, a well positioned unit can take out a similar number of points of enemy artillery without loss. Likewise, don't waste your flyers against better equipped and armoured  enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;table border="1" bordercolordark="white" bordercolorlight="silver" cellpadding="3" cellspacing="0" valign="middle"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;source :&lt;/span&gt;KNg4IbAp7OE&lt;/td&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;credit : &lt;/span&gt;84321605&lt;/td&gt;&lt;td align="middle"&gt;08-Apr-2010&amp;nbsp;&lt;/td&gt;&lt;td align="middle"&gt;10:37 mins&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/aQn_HJ27Z30" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/aQn_HJ27Z30/lizardmen-vs-bretonnia-video-warhammer.html</link><author>noreply@blogger.com (Sigmar)</author><thr:total>0</thr:total><feedburner:origLink>http://2d6.blogspot.com/2010/04/lizardmen-vs-bretonnia-video-warhammer.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-3179683298154924026</guid><pubDate>Thu, 08 Apr 2010 19:12:00 +0000</pubDate><atom:updated>2010-04-08T20:12:49.648+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Chaos Daemons</category><category domain="http://www.blogger.com/atom/ns#">* Video *</category><category domain="http://www.blogger.com/atom/ns#">zzDevstro</category><category domain="http://www.blogger.com/atom/ns#">_CD-VC</category><category domain="http://www.blogger.com/atom/ns#">_5_10mins</category><category domain="http://www.blogger.com/atom/ns#">2000pts</category><category domain="http://www.blogger.com/atom/ns#">Vampire Counts</category><title>Vampire Counts vs Daemons of Chaos VIDEO Fantasy Battle</title><description>&lt;h4&gt;Some easy and some difficult to shift units in this battle report. &amp;nbsp;Like Grave Guard, BloodLetters and a Daemon Prince, you guess which one is which !&amp;nbsp;Once they're put to the sword it all seems to end very quickly.&lt;/h4&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/S74p4Urhf9I/AAAAAAAALa0/6hRiCH6vd-8/s1600/vampire_counts_vs_Daemons_of_Chaos_VIDEO_battle_report.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_ts1HdLGjywM/S74p4Urhf9I/AAAAAAAALa0/6hRiCH6vd-8/s320/vampire_counts_vs_Daemons_of_Chaos_VIDEO_battle_report.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;i&gt;Another friendly battle report from Devstro and Joe - the lonely desert gamers. I can't say that these are the most factual of reports but they are strangely addictive ! I think it's their carefree approach to gaming that does it. Their armies also appear to be fully painted which is nice to see.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table border="1" bordercolordark="white" bordercolorlight="silver" cellpadding="3" cellspacing="0" valign="middle"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;source :&lt;/span&gt;RFoYykglOds&amp;nbsp;&lt;/td&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;credit : &lt;/span&gt;Devstro&amp;nbsp;&lt;/td&gt;&lt;td align="middle"&gt;08-Apr-2010&amp;nbsp;&lt;/td&gt;&lt;td align="middle"&gt;07:29 mins&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/M9ipbG_85Ew" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/M9ipbG_85Ew/vampire-counts-vs-daemons-of-chaos.html</link><author>noreply@blogger.com (Sigmar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_ts1HdLGjywM/S74p4Urhf9I/AAAAAAAALa0/6hRiCH6vd-8/s72-c/vampire_counts_vs_Daemons_of_Chaos_VIDEO_battle_report.JPG" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://2d6.blogspot.com/2010/04/vampire-counts-vs-daemons-of-chaos.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-7111453530488300879</guid><pubDate>Mon, 05 Apr 2010 12:41:00 +0000</pubDate><atom:updated>2010-04-05T13:41:34.962+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Chaos Daemons</category><category domain="http://www.blogger.com/atom/ns#">* Video *</category><category domain="http://www.blogger.com/atom/ns#">Orcs and Goblins</category><category domain="http://www.blogger.com/atom/ns#">_5_10mins</category><category domain="http://www.blogger.com/atom/ns#">2000pts</category><category domain="http://www.blogger.com/atom/ns#">zzReyj54114</category><category domain="http://www.blogger.com/atom/ns#">_CD-OG</category><title>Daemons of Chaos vs Orcs and Goblins VIDEO Tournament Battle Report</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/S7naK3BeGzI/AAAAAAAALXo/qp1xFsPe2Gs/s1600/Orcs_Goblins_vs_Daemons_Demons_Chaos_Battle_Rep.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="127" src="http://1.bp.blogspot.com/_ts1HdLGjywM/S7naK3BeGzI/AAAAAAAALXo/qp1xFsPe2Gs/s200/Orcs_Goblins_vs_Daemons_Demons_Chaos_Battle_Rep.JPG" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h4&gt;I feel a bit sorry for this Fantasy Battle tournament competitor. He suffered a painful defeat at the hands of an experienced pro with a lightning fast, some might say unfairly powerful, army !&lt;/h4&gt;&lt;br /&gt;
&lt;i&gt;A nice short summary of proceedings and a couple of lessons to be learned.&lt;/i&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;table border="1" bordercolordark="white" bordercolorlight="silver" cellpadding="3" cellspacing="0" valign="middle"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;source :&lt;/span&gt;TVpzVyOORmc&lt;/td&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;credit : &lt;/span&gt;Reyj54114&lt;/td&gt;&lt;td align="middle"&gt;5-Apr-2010&lt;/td&gt;&lt;td align="middle"&gt;08:14 mins&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/36Fg5_53g6I" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/36Fg5_53g6I/daemons-of-chaos-vs-orcs-and-goblins.html</link><author>noreply@blogger.com (Sigmar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_ts1HdLGjywM/S7naK3BeGzI/AAAAAAAALXo/qp1xFsPe2Gs/s72-c/Orcs_Goblins_vs_Daemons_Demons_Chaos_Battle_Rep.JPG" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://2d6.blogspot.com/2010/04/daemons-of-chaos-vs-orcs-and-goblins.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-1951401022591887285</guid><pubDate>Sun, 04 Apr 2010 17:13:00 +0000</pubDate><atom:updated>2010-04-04T18:13:14.316+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">_20mins_plus</category><category domain="http://www.blogger.com/atom/ns#">zzVaulSC</category><category domain="http://www.blogger.com/atom/ns#">* Video *</category><category domain="http://www.blogger.com/atom/ns#">Warriors of Chaos</category><category domain="http://www.blogger.com/atom/ns#">Tomb Kings</category><category domain="http://www.blogger.com/atom/ns#">_TK-WC</category><title>Tomb Kings vs Warriors of Chaos VIDEO Battle Report</title><description>&lt;h4&gt;A good Fantasy Battle Report from a real Casket of Souls fan. The Tomb Kings are mostly painted although not all the Chaos Warriors are. The battlefield is simple but attractive with good terrain and scenery.&lt;/h4&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/S7jFSC1FgiI/AAAAAAAALXI/TOLgoFxaUg8/s1600-h/Warriors_of_Chaos_vs_Tomb_Kings_Battle_report.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img border="0" height="233" src="http://3.bp.blogspot.com/_ts1HdLGjywM/S7jFSC1FgiI/AAAAAAAALXI/TOLgoFxaUg8/s320/Warriors_of_Chaos_vs_Tomb_Kings_Battle_report.JPG" title="click to open in a new window" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;
A very thorough narrator, he goes quite quickly (esp during deployment) but if you concentrate it turns out be a very good listen and a close game (it looks like it was decided in turn 6 !)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Note: I think these guys may have made an error in one of the multiple combats but it doesn't seem to detract from the Battle too much or the outcome. See if you can spot where the mistake was made.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
PS. Turn you volume down a bit, otherwise you will have "next picture" ringing in your ears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;table border="1" bordercolordark="white" bordercolorlight="silver" cellpadding="3" cellspacing="0" valign="middle"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;source :&lt;/span&gt;s1PEJOkhZug &amp;amp; cuxaClzu-iM&lt;/td&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;credit : &lt;/span&gt;VaulSC&lt;/td&gt;&lt;td align="middle"&gt;04-Apr-2010&lt;/td&gt;&lt;td align="middle"&gt;10:28 mins + 10:39 mins&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
Tomb Kings vs Warriors of Chaos - Part I (Tomb Kings go first)&lt;br /&gt;
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&lt;br /&gt;
Tomb Kings vs Warriors of Chaos - Part II&lt;br /&gt;
&lt;object height="473" width="600"&gt;&lt;param name="movie" value="http://www.youtube.com/v/cuxaClzu-iM&amp;hl=en_US&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/cuxaClzu-iM&amp;hl=en_US&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="473"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8337710402005717300-1951401022591887285?l=2d6.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/WarhammerBattleReports?a=mCGAxPvOvyw:szecZwF4N8Q:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WarhammerBattleReports?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/WarhammerBattleReports?a=mCGAxPvOvyw:szecZwF4N8Q:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WarhammerBattleReports?i=mCGAxPvOvyw:szecZwF4N8Q:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/WarhammerBattleReports?a=mCGAxPvOvyw:szecZwF4N8Q:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WarhammerBattleReports?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/WarhammerBattleReports?a=mCGAxPvOvyw:szecZwF4N8Q:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WarhammerBattleReports?i=mCGAxPvOvyw:szecZwF4N8Q:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/WarhammerBattleReports?a=mCGAxPvOvyw:szecZwF4N8Q:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WarhammerBattleReports?i=mCGAxPvOvyw:szecZwF4N8Q:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/mCGAxPvOvyw" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/mCGAxPvOvyw/tomb-kings-vs-warriors-of-chaos-video.html</link><author>noreply@blogger.com (Sigmar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_ts1HdLGjywM/S7jFSC1FgiI/AAAAAAAALXI/TOLgoFxaUg8/s72-c/Warriors_of_Chaos_vs_Tomb_Kings_Battle_report.JPG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://2d6.blogspot.com/2010/04/tomb-kings-vs-warriors-of-chaos-video.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-4712429717584715616</guid><pubDate>Tue, 30 Mar 2010 19:42:00 +0000</pubDate><atom:updated>2010-03-30T20:42:48.829+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">zz84321605</category><category domain="http://www.blogger.com/atom/ns#">_BR-OK</category><category domain="http://www.blogger.com/atom/ns#">* Video *</category><category domain="http://www.blogger.com/atom/ns#">Ogre Kingdoms</category><category domain="http://www.blogger.com/atom/ns#">_11_19mins</category><category domain="http://www.blogger.com/atom/ns#">Bretonnians</category><category domain="http://www.blogger.com/atom/ns#">2000pts</category><title>Bretonnians vs Ogre Kingdoms Battle Report (2250pts) Video</title><description>&lt;h4&gt;Two well painted Warhammer armies face off in this Fantasy Battle. The battle features an impressive tactical performance by one of the armies.&lt;/h4&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/S7JTYiOLw-I/AAAAAAAALTw/anuybcIMzmI/s1600-h/Bretonnians_vs_Ogre_Kingdoms_battle_report_2250_pts.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="147" src="http://1.bp.blogspot.com/_ts1HdLGjywM/S7JTYiOLw-I/AAAAAAAALTw/anuybcIMzmI/s200/Bretonnians_vs_Ogre_Kingdoms_battle_report_2250_pts.JPG" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;i&gt;Detailed and friendly commentary with a lot of insight into the battle reporter's tactics.&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;It's always worth creating a quick "cheat sheet" of things you need to remember throughout a game, like magic items, one use items / special abilities and bound spells.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;PS. Watch where you position your supporting units in case the enemy overruns !&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table border="1" bordercolordark="white" bordercolorlight="silver" cellpadding="3" cellspacing="0" valign="middle"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;source :&lt;/span&gt;VJAShxYb2wQ &amp;amp; RpK-Vetww-c&lt;/td&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;credit : &lt;/span&gt;84321605&lt;/td&gt;&lt;td align="middle"&gt;30-Mar-2010&lt;/td&gt;&lt;td align="middle"&gt;18:37 mins&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
Ogres vs Bretonnians - Battle Report part I&lt;br /&gt;
&lt;object height="486" width="600"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VJAShxYb2wQ&amp;hl=en_GB&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/VJAShxYb2wQ&amp;hl=en_GB&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="486"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ogres vs Bretonnians - Battle Report part II&lt;br /&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/WarhammerBattleReports?a=Q2a5a5-slLg:WnZ5hm7oz0Q:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WarhammerBattleReports?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/WarhammerBattleReports?a=Q2a5a5-slLg:WnZ5hm7oz0Q:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WarhammerBattleReports?i=Q2a5a5-slLg:WnZ5hm7oz0Q:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/WarhammerBattleReports?a=Q2a5a5-slLg:WnZ5hm7oz0Q:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WarhammerBattleReports?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/WarhammerBattleReports?a=Q2a5a5-slLg:WnZ5hm7oz0Q:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WarhammerBattleReports?i=Q2a5a5-slLg:WnZ5hm7oz0Q:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/WarhammerBattleReports?a=Q2a5a5-slLg:WnZ5hm7oz0Q:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WarhammerBattleReports?i=Q2a5a5-slLg:WnZ5hm7oz0Q:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/Q2a5a5-slLg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/Q2a5a5-slLg/bretonnians-vs-ogre-kingdoms-battle.html</link><author>noreply@blogger.com (Sigmar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_ts1HdLGjywM/S7JTYiOLw-I/AAAAAAAALTw/anuybcIMzmI/s72-c/Bretonnians_vs_Ogre_Kingdoms_battle_report_2250_pts.JPG" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://2d6.blogspot.com/2010/03/bretonnians-vs-ogre-kingdoms-battle.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-8271487848445657457</guid><pubDate>Sat, 13 Mar 2010 23:53:00 +0000</pubDate><atom:updated>2010-03-13T23:53:12.609Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">_BR-TK</category><category domain="http://www.blogger.com/atom/ns#">_20mins_plus</category><category domain="http://www.blogger.com/atom/ns#">* Video *</category><category domain="http://www.blogger.com/atom/ns#">Bretonnians</category><category domain="http://www.blogger.com/atom/ns#">2000pts</category><category domain="http://www.blogger.com/atom/ns#">Tomb Kings</category><title>Tomb Kings vs Bretonnians (Video Warhammer Battle Report)</title><description>&lt;h4&gt;A scenario game against regular opponents. The Bretonnians don't have much magic defense while the Tomb Kings have the Casket of Souls !&lt;/h4&gt;&lt;div&gt;A really friendly gamer narrating this one. A Lesson in the use of Brets and over running.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;table border="1" bordercolordark="white" bordercolorlight="silver" cellpadding="3" cellspacing="0" valign="middle"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;source :&lt;/span&gt;BbX61JNiGyE &amp;amp; BLNUtWeqeU2E&lt;/td&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;credit : &lt;/span&gt;84321605&lt;/td&gt;&lt;td align="middle"&gt;13-Mar-2010&lt;/td&gt;&lt;td align="middle"&gt;21:04 mins&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
Turns 1-3&lt;br /&gt;
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&lt;br /&gt;
Turns 3 onwards&lt;br /&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/WarhammerBattleReports?a=PinTJpgT5lM:sAcPiujmMt4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WarhammerBattleReports?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/WarhammerBattleReports?a=PinTJpgT5lM:sAcPiujmMt4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WarhammerBattleReports?i=PinTJpgT5lM:sAcPiujmMt4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/WarhammerBattleReports?a=PinTJpgT5lM:sAcPiujmMt4:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WarhammerBattleReports?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/WarhammerBattleReports?a=PinTJpgT5lM:sAcPiujmMt4:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WarhammerBattleReports?i=PinTJpgT5lM:sAcPiujmMt4:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/WarhammerBattleReports?a=PinTJpgT5lM:sAcPiujmMt4:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WarhammerBattleReports?i=PinTJpgT5lM:sAcPiujmMt4:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/PinTJpgT5lM" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/PinTJpgT5lM/tomb-kings-vs-bretonnians-video.html</link><author>noreply@blogger.com (Sigmar)</author><thr:total>0</thr:total><feedburner:origLink>http://2d6.blogspot.com/2010/03/tomb-kings-vs-bretonnians-video.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-7890945411404993563</guid><pubDate>Wed, 10 Mar 2010 21:44:00 +0000</pubDate><atom:updated>2010-03-10T23:21:53.725Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">_20mins_plus</category><category domain="http://www.blogger.com/atom/ns#">* Video *</category><category domain="http://www.blogger.com/atom/ns#">_BR-VC</category><category domain="http://www.blogger.com/atom/ns#">Bretonnians</category><category domain="http://www.blogger.com/atom/ns#">2000pts</category><category domain="http://www.blogger.com/atom/ns#">Vampire Counts</category><title>Vampire Counts vs Bretonnians Video Fantasy Battle - 2250 pts (in 2 parts)</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/S5gdUeWBrhI/AAAAAAAALHs/szIM1Cs59Sc/s1600-h/vampires_bretonnians_warhammer_fantasy_battle_2250.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="149" src="http://1.bp.blogspot.com/_ts1HdLGjywM/S5gdUeWBrhI/AAAAAAAALHs/szIM1Cs59Sc/s200/vampires_bretonnians_warhammer_fantasy_battle_2250.JPG" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h4&gt;Video Warhammer Battle Report - nearly all painted miniatures&amp;nbsp;&amp;nbsp;(with a blue Varghulf !)&amp;nbsp;and terrain. &amp;nbsp;Beware of the Banshee Howl "Wwwoooooooo !"&lt;/h4&gt;Narrated by a very nice player ! It goes to show how some friendly and reasonable compromises can make for a better game, even if it seems like it's mainly one person making the compromises. &lt;br /&gt;
&lt;br /&gt;
Some good useful pointers, captions and explanations about the actions he takes not just what happens on the battlefield. Also, never forget a game of 5 or 6 turns can have many twists so it's always worth fighting to the finish - never surrender :)&lt;br /&gt;
&lt;br /&gt;
&lt;table border="1" bordercolordark="white" bordercolorlight="silver" cellpadding="3" cellspacing="0" valign="middle"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;source:&amp;nbsp;&lt;/span&gt; ylSif8LHI3k &amp;amp; _qpQ6inMUVY &amp;nbsp;&amp;nbsp;&lt;/td&gt;&lt;td&gt;&lt;span style="color: #666666;"&gt;&amp;nbsp;credit : &lt;/span&gt;84321605 &amp;nbsp;&lt;/td&gt;&lt;td align="middle"&gt;&amp;nbsp;10-March-2010 &amp;nbsp;&lt;/td&gt;&lt;td align="middle"&gt;&amp;nbsp;21:15 mins &amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
Up to turn 3 (Part I)&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
From turns 3 - 5 (Part II)&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/ixVXgJFKDr4" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/ixVXgJFKDr4/vampire-counts-vs-bretonnians-video.html</link><author>noreply@blogger.com (Sigmar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_ts1HdLGjywM/S5gdUeWBrhI/AAAAAAAALHs/szIM1Cs59Sc/s72-c/vampires_bretonnians_warhammer_fantasy_battle_2250.JPG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://2d6.blogspot.com/2010/03/vampire-counts-vs-bretonnians-video.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-7486810976972852324</guid><pubDate>Sat, 07 Nov 2009 22:43:00 +0000</pubDate><atom:updated>2009-11-07T22:56:49.858Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">zzmilodotnet</category><category domain="http://www.blogger.com/atom/ns#">_HE-OG</category><category domain="http://www.blogger.com/atom/ns#">* Video *</category><category domain="http://www.blogger.com/atom/ns#">Orcs and Goblins</category><category domain="http://www.blogger.com/atom/ns#">2000pts</category><category domain="http://www.blogger.com/atom/ns#">High Elves</category><title>Orcs and Goblins vs High Elves Video Battle Report 2250pts</title><description>&lt;h4&gt;A Warhammer Fantasy Video Report with a few tactics lessons&lt;/h4&gt;The High Elves were really up against it in this report and the reporter was probably a bit too tough on himself. There are some lessons to be learnt here.&lt;br /&gt;&lt;br /&gt;&lt;table border="1" cellspacing="0" bordercolorlight="silver" bordercolordark="white" cellpadding="3" width="90%" valign="middle"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="color:#666666;"&gt;source :&lt;/span&gt; udZEPbqEGDg&lt;/td&gt;&lt;td&gt;&lt;span style="color:#666666;"&gt;credit : &lt;/span&gt;milodotnet&lt;/td&gt;&lt;td align="middle"&gt;07-Nov-2009&lt;/td&gt;&lt;td align="middle"&gt;09:16 mins&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="600" height="486"&gt;&lt;param name="movie" value="http://www.youtube.com/v/udZEPbqEGDg&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/udZEPbqEGDg&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="600" height="486"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8337710402005717300-7486810976972852324?l=2d6.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/BSD_qWK02jY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/BSD_qWK02jY/orcs-and-goblins-vs-high-elves-video.html</link><author>noreply@blogger.com (Sigmar)</author><thr:total>3</thr:total><feedburner:origLink>http://2d6.blogspot.com/2009/11/orcs-and-goblins-vs-high-elves-video.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-6012533897082838948</guid><pubDate>Wed, 04 Nov 2009 13:51:00 +0000</pubDate><atom:updated>2009-11-04T15:39:13.529Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">zzPadre</category><category domain="http://www.blogger.com/atom/ns#">* Normal with Images *</category><category domain="http://www.blogger.com/atom/ns#">* Long *</category><category domain="http://www.blogger.com/atom/ns#">The Empire</category><category domain="http://www.blogger.com/atom/ns#">* A Rated *</category><category domain="http://www.blogger.com/atom/ns#">Vampire Counts</category><category domain="http://www.blogger.com/atom/ns#">_TE-VC</category><title>Epic Fantasy Battle: Zombie Pirates (Vampire Counts) vs The Empire - 2000 pts</title><description>"Suddenly there was an eerie sound, a sort of growling or gurgling, that lolled across the field from the direction of the foe. It sent a chill down the spine of every living man arrayed there, a chill turned into a shiver by the sight of movement from the foe. Galdabash’s magically animated force of walking corpses had as one began their advance."&lt;br /&gt;&lt;h4&gt;Expertly written Warhammer Fantasy Battle story report with great pictures !&lt;/h4&gt;&lt;em&gt;(BatPadre certainly knows how to put together a superb fantasy battle report. I find his style, suplemented with his uniquely painted miniatures, conjures up really evocative battlefield imagery which makes me yearn to deploy for battle !)&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border="1" cellspacing="0" bordercolorlight="silver" bordercolordark="white" cellpadding="3" width="90%" valign="middle"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="color:#666666;"&gt;source :&lt;/span&gt; battlereporter.freeforums.org&lt;/td&gt;&lt;td&gt;&lt;span style="color:#666666;"&gt;credit : &lt;/span&gt;BatPadre&lt;/td&gt;&lt;td align="middle"&gt;04-Nov-2009&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;The Empire Army list&lt;/h4&gt;The Pirates of Tabriz Fleet Vanguard Force&lt;br /&gt;(Legal Composition) Empire Roster, 1999 Pts&lt;br /&gt;&lt;br /&gt;LORD: Admiral Bartholomeus Pasterkamp&lt;br /&gt;General; Pistol; Sword of Power; Jade Amulet&lt;br /&gt;&lt;br /&gt;HERO: Captain Wilfred Mostert&lt;br /&gt;Pistol; Sword of Battle; Talisman of Protection&lt;br /&gt;HERO: Captain Bartolomeo del Portes&lt;br /&gt;Hand Weapon; Sword of Striking; The White Cloak&lt;br /&gt;HERO: Engineer/Captain Claudio Sagrada&lt;br /&gt;Hand Weapon; Repeater Pistol&lt;br /&gt;&lt;br /&gt;CORE: Pasterkamp's Crew - 25 Free Company, FC, Extra Hand Weapon&lt;br /&gt;CORE: Mostert's Crew Crew - 25 Free Company, FC, Extra Hand Weapon&lt;br /&gt;CORE: Zazarri Marwan's Regiment - 25 Swordsmen, FC + Det of 10 Crossbow&lt;br /&gt;&lt;br /&gt;CORE: 10 Pasterkamp's Handgunners&lt;br /&gt;CORE: 10 Mostert's Handgunners&lt;br /&gt;CORE: 10 Bartolomeo's Handgunners&lt;br /&gt;&lt;br /&gt;SPECIAL: Artillery - 3 Great Cannons &amp;amp; 1 Mortar&lt;br /&gt;&lt;br /&gt;RARE: Hookhand's Slayers (as DoW Long Drong’s) - 21 Slayer Pirates + Thodrin&lt;br /&gt;RARE: 10 Bartolomeo's Duellists (as DoW Duellists); Musician; Champion&lt;br /&gt;&lt;br /&gt;-------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;The Vampire Counts Army list&lt;/h4&gt;Galdabash's Zombie Pirates&lt;br /&gt;Old White Dwarf Luthor Harkon Zombie Pirates Roster, 1877 pts&lt;br /&gt;&lt;br /&gt;LORD: Grand Admiral Galdabash (as Luthor Harkon)&lt;br /&gt;HERO: Vampire Fleet Captain - Brace of Pistols; Moonshine&lt;br /&gt;HERO: Vampire Fleet Captain - Brace of Pistols; Bloody Norah!&lt;br /&gt;HERO: Vampire Fleet Captain - Battle Standard; Dead Man’s Chest&lt;br /&gt;&lt;br /&gt;CORE: 25 Zombie Pirates Deck Hands Mob; Mus&lt;br /&gt;CORE: 25 Zombie Pirates Deck Hands Mob; Mus; Standard&lt;br /&gt;CORE: 25 Zombie Pirates Deck Hands Mob; Mus; Standard&lt;br /&gt;CORE: 10 Zombie Pirates Gunnery Mob&lt;br /&gt;CORE: 2 Bloated Corpses&lt;br /&gt;CORE: 14 Scurvy Dogs&lt;br /&gt;&lt;br /&gt;SPECIAL: 5 Animated Hulks (undead ogres)&lt;br /&gt;SPECIAL: 2 Carronades (small cannons)&lt;br /&gt;&lt;br /&gt;RARE &amp;amp; SPECIAL: Queen Bess (250 points!)&lt;br /&gt;&lt;br /&gt;Scenario notes&lt;br /&gt;&lt;br /&gt;Objectives:&lt;br /&gt;&lt;br /&gt;•The Tabrizian Pirates are to try to disable/destroy the Queen Bess (a giant cannon) so that the fleet can pass by the river mouth.&lt;br /&gt;&lt;br /&gt;•The undead pirates want to stop them, so that they can deny access to the river (Galdabash has forces up river searching for a certain mythical city).&lt;br /&gt;&lt;br /&gt;Other considerations:&lt;br /&gt;The Zombies have some defences - sharpened stakes called Stormpoles and some palisades, and so have slightly less points. There is also the fact that the 250 pt Queen Bess might easily blow up if fired (it requires two artillery dice to be rolled and is thus twice as likely as a normal cannon to blow up) and as that would be default win for the Tabrizians it could only be fired in desperation. Thus 250 points are tied up with a practically unuseable gun, which again balances the fact that the Zombies have terrain much favouring them.&lt;br /&gt;&lt;br /&gt;The battle to last 7 turns (like the old 6th edition siege scenario).&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;First part of the Battle of the Dunes - A Fearful Day&lt;br /&gt;&lt;br /&gt;Nigh upon twenty packed boats of various sizes made their way towards the shore, the smaller ones riding the choppy waters and almost tossing their occupants overboard as they got close. Only the Arabyan Swordsmen wore armour and they were in one of the larger boats, so none were in too much danger. Besides, considering what faced them, high waves were the least of their concerns.&lt;br /&gt;&lt;br /&gt;As the force splashed and waded through the surf the umpteen handgunners amongst them tried to keep their pieces high above the water. Being salty sea dogs of some considerable experience all had of course waxed their pans for protection and several were carrying glass jars with coils of matchcord inside so that it too would remain dry. Once upon the dry sand, while the handgunners poked the wax out of their pans, broke open the jars and fiddled with flints and steels to light their matches, the captains and mates immediately began ordering everyone into fighting bodies ready to advance up and over the scattered dunes. Ahead was the rising ground where, just before the thick tangle of the jungle, rose the fortified hill upon which the ghastly undead had placed their ‘Queen Bess’. Unexpectedly, the huge cannon was still aimed at the river, and stayed so while the undead mustered their own companies on the slopes in a grisly parody of the Tabrizian pirates’ deployment.&lt;br /&gt;&lt;br /&gt;It occurred to many of the living seamen that if the great gun hadn’t shifted position then it might not be used against them in this battle. Perhaps Galdabash was more keen to ensure no boats used the battle as a diversion so that they might attempt to slip by? Though it was another, less tactical thought that was in the forefront of many a Tabrizian’s mind - it was entirely possible that amongst the undead foe stood some of their old accomplices and crewmates. This sent a shudder through all those who thought it, followed by a second shudder when the wondered whether by nightfall they too might join the undead ranks.&lt;br /&gt;&lt;br /&gt;The field of battle was horribly empty of any form of cover. Between the dunes and the foot of the hill there stretched an open space, flanked on the right by the river mouth. On the expansive lower slopes of the hill were two thin lines of sharpened stakes, with a dangerously inviting gap in the middle that must surely have been left so that some form of counterattack could be launched. Unless, perhaps, Galdabash’s unliving slaves had simply not yet had time to complete their defences?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SvGPQk2iv6I/AAAAAAAAKHw/lTUUjYVUKKw/s1600-h/epic_warhammer_fantasy_battles_pirates_01.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 396px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400254943127060386" title="click to enlarge in new window" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SvGPQk2iv6I/AAAAAAAAKHw/lTUUjYVUKKw/s800/epic_warhammer_fantasy_battles_pirates_01.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As the main battle line arrayed itself, the Estalian Captain Bartolomeo del Portes led his skirmishing company of Duellists up on the far right flank, across the rough ground along the bank of the river mouth. He had it in mind to steal the glory and sneak up to the Queen Bess while the rest of the army entertained the foe with their deaths. To his left Claudio Sagrada, acting as Engineer, emplaced a brace of cannons upon a dune, so that he could lend skilled help to whichever one took his fancy. Below him, towards the centre of the Tabrizian line, was the reluctant Captain Wilfred Mostert and his crew, standing sullenly while Mostert tried to look as if he was in a fighting mood that day.&lt;br /&gt;&lt;br /&gt;The real centre of the Tabrizian line was made up of the three companies of Handgunners, provided by each of the captains present, as well as the fleet’s admiral Captain Bartholomeus Pasterkamp and his crew and the Slayer Dwarfs of Thodrin Hookhand. All in all, it was a solid enough looking centre. Out to the left was a mortar, occupying the same dune as an Arabyan detachment of crossbowmen. Beyond them marched the Black-clad Arabyan swordsmen, and finally out on the very left, a single cannon (the crew of which were fervently praying that they would seem insignificant to the foe and thus not draw their attention).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/SvGWgq2gasI/AAAAAAAAKJI/lWt9KVEaO9M/s1600-h/The_Empire_army_battle_lines_02.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400262916196821698" title="click to enlarge in new window" border="0" alt="" src="http://2.bp.blogspot.com/_ts1HdLGjywM/SvGWgq2gasI/AAAAAAAAKJI/lWt9KVEaO9M/s800/The_Empire_army_battle_lines_02.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Grand Admiral Galdabash himself was present at the hill-fort, having returned from the interior partly to ensure his river mouth defences were still intact and partly upon some dark business that only he knew. Now that the Tabrizian fleet had arrived he was glad he was present, so that he could command his forces to fight rather more intelligently than they otherwise would. His shattered mind, however, was still unstable, and he knew that there might (as ever) be extended periods of the fight in which he barely knew what was happening himself. Not that he cared, being so filled with rage and hatred that any other thoughts faded into insignificance.&lt;br /&gt;&lt;br /&gt;While his mind was in balance, he acted quickly and ordered his force for battle. His Handgunners he emplaced in the stockade at the hill’s summit, there to provide something in the way of gunfire but more importantly to act as a last defence should anything get close to the stockade and Queen Bess. A little further down the slope he placed his two small cannons, or ‘carronades’, where they might fire over the heads of the rest of his force arrayed even lower downhill. Then came his battle line, including three massed bodies of regimented zombies behind the storm-poles, with two bloated corpses shambling in their rear. His three captains were amongst them, though a pair of them shared command of one of the regiments (one carrying the army battle standard) thus leaving the rightmost regiment of undead pirates without an officer of any kind. He himself stood to the left of the centre, leading his company of massive zombified Ogres; while out on the far left moved his large pack of Scurvy Dogs, ready to be unleashed upon his command to move at speed against the foe.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/SvGWr06_o6I/AAAAAAAAKJo/howlnYt-CcA/s1600-h/warhammer_fantasy_fortifications_03.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 394px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400263107878560674" title="click to enlarge in new window" border="0" alt="" src="http://2.bp.blogspot.com/_ts1HdLGjywM/SvGWr06_o6I/AAAAAAAAKJo/howlnYt-CcA/s800/warhammer_fantasy_fortifications_03.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The crews of the two carronades stood like statues, what remnants were left of their minds being entirely empty. Only the firing of their pieces could snap them out of their catatonic state, for then they would reload just as they had done in life so many times, going through the sequence of motions with barely any need for thought.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/SvGXNe_c5DI/AAAAAAAAKKo/r_UpfBgeST8/s1600-h/zombie_pirate_cannons_pallisade_04.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 372px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400263686107227186" title="click to enlarge in new window" border="0" alt="" src="http://1.bp.blogspot.com/_ts1HdLGjywM/SvGXNe_c5DI/AAAAAAAAKKo/r_UpfBgeST8/s800/zombie_pirate_cannons_pallisade_04.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In the massed ranks and file of Zombies, however, there was a species of thought. Each individual could hardly be said to have had much ‘on their mind’ but as a body somehow they became more than the sum of their parts, from which was born a brooding anger ready to spur them on to hack, slash and kill for their master.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/SvGXOKen5cI/AAAAAAAAKK4/r12g50NnImk/s1600-h/zombie_pirate_rank_file_unit_05.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 352px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400263697780696514" title="click to enlarge in new window" border="0" alt="" src="http://3.bp.blogspot.com/_ts1HdLGjywM/SvGXOKen5cI/AAAAAAAAKK4/r12g50NnImk/s800/zombie_pirate_rank_file_unit_05.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Galdabash himself glanced to his left, and raised his huge curved blade in the air ready to signal his dogs. The two cannons paired upon the enemy’s right had caught his eye, and he now knew exactly what he wanted his dogs to do.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/SvGWTQZlk0I/AAAAAAAAKII/3xTPSUjaC7w/s1600-h/golfags_ogre_mercenaries_warhounds_06.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 369px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400262685757903682" title="click to enlarge in new window" border="0" alt="" src="http://2.bp.blogspot.com/_ts1HdLGjywM/SvGWTQZlk0I/AAAAAAAAKII/3xTPSUjaC7w/s800/golfags_ogre_mercenaries_warhounds_06.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Claudio Sagrada, meanwhile, had no idea just how fast those dogs could run. If he had known he would surely not have stood there quite as pleased with himself, idly imagining that the two cannons he commanded were like a pair of monstrous pistols that he could wield as if he were a giant. He even had a smile on his face as he entertained himself with his musings! That smile was not going to last.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/SvGWrc9UBmI/AAAAAAAAKJY/Y8UULPZBkkQ/s1600-h/warhammer_cartoon_like_empire_cannon_crew_07.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 420px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400263101445834338" title="click to enlarge in new window" border="0" alt="" src="http://1.bp.blogspot.com/_ts1HdLGjywM/SvGWrc9UBmI/AAAAAAAAKJY/Y8UULPZBkkQ/s800/warhammer_cartoon_like_empire_cannon_crew_07.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Captain Bart, admiral of the fleet and commander of the landing force, stood with his own crewmen. His first mate Lisbeth Boone, one of a number of very tough women amongst the fighting pirates of Tabriz, stood to one side of him pointing out which enemy regiment she reckoned was the strongest; while one of the ship’s younkers, the youngest of the foremast men, blew rather annoyingly upon a horn to the other side. The captain’s standard was carried by an old hand in the front rank, with ostrich feathers added to denote that his was the first company, the general’s regiment, for that was what he effectively was now that he had landed and led an army upon dry land.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/SvGW6tCsLcI/AAAAAAAAKKA/P9xoyaiquqM/s1600-h/warhammer_pirates_fantasy_battle_08.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 418px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400263363461393858" title="click to enlarge in new window" border="0" alt="" src="http://2.bp.blogspot.com/_ts1HdLGjywM/SvGW6tCsLcI/AAAAAAAAKKA/P9xoyaiquqM/s800/warhammer_pirates_fantasy_battle_08.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Suddenly there was an eerie sound, a sort of growling or gurgling, that lolled across the field from the direction of the foe. It sent a chill down the spine of every living man arrayed there, a chill turned into a shiver by the sight of movement from the foe. Galdabash’s magically animated force of walking corpses had as one began their advance. The fastest of all the undead were the Scurvy Dogs who fair-leapt across the field in a very good mockery of living hounds. It was obvious they would reach Claudio Sagrada’s dune-top battery, and that only Wilfred Mostert’s company were close enough to attempt to get in their way. Mostert himself desperately glanced about to see if there was anything else he could do, or anyone who might be able to step in and do what was needed instead of him. When he saw that the hideous form of the vampire Lord Galdabash himself, leading his fearful undead Ogres was heading in his direction too, it suddenly did not seem such a bad thing that he and his men might have to fight the snarling dogs. They had to be an easier opponent than the towering monsters and a vampire infamous throughout the southern hemisphere.&lt;br /&gt;&lt;br /&gt;Upon the hill, the three large bodies of zombies also moved forwards, shambling through the protective screen of sharpened stakes towards the cowering foe in the distance. Not one of them cared what bullets or balls might plough through their ranks, nor even if a grenado from the foe’s ‘murdering piece’ would tear them apart. Maybe when you cannot even recall your own name it is hard to care about what happens to you?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SvGWgXnn_dI/AAAAAAAAKI4/CkI_qf0ZXwY/s1600-h/pirates_vs_humans_battle_warhammer_09.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 330px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400262911034129874" title="click to enlarge in new window" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SvGWgXnn_dI/AAAAAAAAKI4/CkI_qf0ZXwY/s800/pirates_vs_humans_battle_warhammer_09.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Although the zombie rank and file might not have been thinking about enemy’s shot, the firing of their own artillery pieces - the two carronades on the slope above the regiments of zombies - had a rather mixed effect. While one tore through Captain Thodrin’s Slayer Dwarfs to kill three of them in one moment, the other blew itself up. Apparently gun maintenance in Galdabash’s rotting army was not a priority. The gun in question scattered rusty shards of iron from its barrel for many yards around the smoking remains of its now smoking, worm eaten carriage.&lt;br /&gt;&lt;br /&gt;Captain Mostert had no real choice, for he could not stand and watch while the cannons were destroyed – not when the battle in many ways depended on the effectiveness of those same cannons. With this in mind he and his men charged at the festering dogs, just managing to intercept them at the foot of the dune.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/SvGW7biQQrI/AAAAAAAAKKQ/6LOSeimFgDE/s1600-h/warhammer_war_dogs_10.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 379px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400263375941812914" title="click to enlarge in new window" border="0" alt="" src="http://1.bp.blogspot.com/_ts1HdLGjywM/SvGW7biQQrI/AAAAAAAAKKQ/6LOSeimFgDE/s800/warhammer_war_dogs_10.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As Mostert reluctantly led the desperate charge, the rest of the army made its opening moves. On the far left flank the Arabyan Swordsmen marched around the stony ground before them, while in the centre Thodrin’s dwarfs took a more direct route towards the hill. Captain del Portes and his own men, experts in swordplay all, picked their way along the bank of the river slipping on the wet stones.&lt;br /&gt;&lt;br /&gt;Four booming blasts burst over the battlefield as the pirates three light cannons (Note: as DoW or Dwarf cannons) and mortar opened fire. A dramatic moment indeed, ruined only by the fact that not one of them hit their targets – doing little more than scattering dirt up into the air. Sadly, the handgunners (aiming like the cannons at the hulking undead ogres) failed also to do any damage. The result was that Galdabash failed even to notice that the enemy had just targeted his unit. His attention, like the gunners’ aim, was elsewhere.&lt;br /&gt;&lt;br /&gt;Mostert and his lads did not do so badly against the scurvy dogs, hacking enough of them down to weaken the very magic binding them together in undeath and so another two, otherwise untouched by sword or axe, succumbed to the forces of nature and became simply dead once more. Mostert even started to think perhaps this day would not be so bad after all. He was wrong, about as wrong as a man could get, because the very moment he began to enjoy the hack and slash, Galdabash decided he and his ogres would smash into Mostert’s flank.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/SvGWTxPqnyI/AAAAAAAAKIg/bGnbMuEE4oE/s1600-h/ogre_cannons_fantasy_battle_11.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 399px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400262694574661410" title="click to enlarge in new window" border="0" alt="" src="http://1.bp.blogspot.com/_ts1HdLGjywM/SvGWTxPqnyI/AAAAAAAAKIg/bGnbMuEE4oE/s800/ogre_cannons_fantasy_battle_11.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Annoyingly for Galdabash, due to the sheer size of the monstrous zombies he was leading, he found himself stranded out beyond the combat. Still, he reckoned he would have plenty of opportunity to kill before the day was out. Out in the centre of the field his three regiments of Zombies seemed to share his enthusiasm to get to grips with the foe, and they raced downhill. (Game Note: we forgot in turn two that none of these zombies could march, as per the rules of undeath, but by turn three when we realised it was too late to go back. Ah well, honest mistake!)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/SvGWTtfF9DI/AAAAAAAAKIY/G6i8Q0xlpWI/s1600-h/massive_warhammer_battle_fantasy_12.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 393px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400262693565625394" title="click to enlarge in new window" border="0" alt="" src="http://3.bp.blogspot.com/_ts1HdLGjywM/SvGWTtfF9DI/AAAAAAAAKIY/G6i8Q0xlpWI/s800/massive_warhammer_battle_fantasy_12.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Of course poor Mostert and his crew did not stand a chance against the vicious and powerful foes in their flank. As they began to fall in droves those still alive thought better of waiting their turn. Within moments the entire regiment, Mostert amongst them, turned and fled pell mell towards the river. This was an unfortunate choice of direction for they poured through Bartolomeo’s Duellists, who where so overwhelmed by the sense of panic that they joined them in flight. Galdabash himself, however, ran forwards in pursuit and suddenly encountered one of Claudio’s cannons. The Tilean and his gunners, watching the streaming flight of men at the bottom of the dune and then faced with the horrendous visage of the Vampire Lord bearing down upon them, also chose to take to their heels – along with Claudio! No-one knows why, but the second crew chose instead to stand and fight. Perhaps they saw the first of the Duellists and Mostert’s crew splashing into the waters of the tidal river mouth and decided they would rather perish to Galdabash’s blade than drown slowly?&lt;br /&gt;&lt;br /&gt;Thus it was that the Tabrizian right flank was utterly destroyed and dispersed. The sight of it would surely be thought to make all the rest despair, but instead it made them desperate to achieve what they came here for before the Vampire could turn his attention upon them. The entire line surged forwards as fast as they could march, aiming for the hill where Queen Bess sat. The zombies where in their way, but the pirates thought ‘damn them’ (ironic when one considers the zombies were indeed damned) and rushed on regardless. They outnumbered the foe in regiments and companies, and so thought that even if some Tabrizians were stopped by the foe, the others might still break through.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/SvGWTH15N_I/AAAAAAAAKIA/SrEPD8UZeak/s1600-h/fantasy_battle_report_photo_13.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 405px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400262683460712434" title="click to enlarge in new window" border="0" alt="" src="http://1.bp.blogspot.com/_ts1HdLGjywM/SvGWTH15N_I/AAAAAAAAKIA/SrEPD8UZeak/s800/fantasy_battle_report_photo_13.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As the Tabrizian seamen began their desperate dash, their mortar launched another grenado aiming for the huge cannon in the hill-top stockade. The crew hoped that by knocking out said beast early they could hastily leave this forsaken beach and return to the safety of the fleet. This time their aim was good, and although the grenado failed to harm the Queen Bess it did tear apart four of her five crew. Another shot like that and Galdabash could find himself without servants able to crew it (though there were still three zombies on the little carronade who might have skill enough left over from their past life to load and fire her). The last ‘surviving’ zombie gunner did not even flinch, instead merely leaning down to pick up the smouldering matchcord clutched in a dismembered hand at his feet. The Queen Bess was still loaded, and the only thought he had in the fragment of a mind left to him was to fire her when his master willed it.&lt;br /&gt;&lt;br /&gt;The Zombie regiments in the centre were now close enough to launch their charges and all three of them did just that. The effect was overwhelming for the Tabrizian forces, for the undead just had weight of numbers on their side and the mere sight of them shambling onwards (and so close) frightened two of the pirate regiments so much that they first stumbled and then ran away. Captain Bart’s crew and his handgunners both streamed off towards the surf, leaving Thodrin’s dwarfs and Mostert’s handgunners in the centre, the Arabyan swordsmen to the left and the Estalian handgunners bravely attempting to make a stand on the right flank fighting off a regiment of undead that outnumbered them more than two to one.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/SvGPPdC5O9I/AAAAAAAAKHY/pzZD1NL47Rs/s1600-h/arabian_swordsmen_regiment_warhammer_14.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 405px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400254923851512786" title="click to enlarge in new window" border="0" alt="" src="http://2.bp.blogspot.com/_ts1HdLGjywM/SvGPPdC5O9I/AAAAAAAAKHY/pzZD1NL47Rs/s800/arabian_swordsmen_regiment_warhammer_14.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A moment later the two foulest, most noisome undead creatures upon the field of battle, walking corpses bloated almost to the point of bursting by foetid gases and held in one piece only by rotting shrouds, moved up to stand right on front of the swordsmen and the dwarfs. Although the living pirates were wholly aware of the awful stench given off by these horrors, they had no idea just how dangerous it could be to stab at them and thus release the rest of the stinking vapours contained within.&lt;br /&gt;&lt;br /&gt;Out on the undead left flank, having seen off both cannon crews, Captains Sagrada and del Portes, the pirates and the duellists, Grand Admiral Galdabash now succumbed to one of his fits, his mind becoming so confused that it was all he could do to stagger forwards. His hulking zombified ogres simply matched his step, entirely unaware that their master had lost his wits. Behind him the zombies fighting the Estalian handgunners inflicted terrible losses, their fleet captain alone lashing with a magically imbued cat o’nine tails to lay five Tabrizians low. Such a mauling, delivered by such a frightening enemy, was too much for the seamen who ran screaming away, chasing after those who had already fled. The zombies poured after them, dragging several screaming to the ground, and approaching very close to the already fleeing band of Captain Bart and his crew.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SvGXNHgMjjI/AAAAAAAAKKg/Xdet5hgTxhU/s1600-h/whfb_battle_report_epic_15.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 376px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400263679802117682" title="click to enlarge in new window" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SvGXNHgMjjI/AAAAAAAAKKg/Xdet5hgTxhU/s800/whfb_battle_report_epic_15.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Having not much choice in the matter, what with the bloated corpses standing immediately in their path, the Arabyan swordsmen and Dwarfen slayers both charged.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/SvGW7yZWS0I/AAAAAAAAKKY/-tCsyafoZOw/s1600-h/wfb_battle_report_massive_epic_16.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 388px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400263382078475074" title="click to enlarge in new window" border="0" alt="" src="http://1.bp.blogspot.com/_ts1HdLGjywM/SvGW7yZWS0I/AAAAAAAAKKY/-tCsyafoZOw/s800/wfb_battle_report_massive_epic_16.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Maybe their spirit of defiance was contagious, for somehow Captain Bart rallied his men and turned them to face the zombies now to his right. Or was it that he had glimpsed Galdabash disappearing over the dune away from the battle, and so thought perhaps he and his men could destroy the cannon and live after all?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SvGWsPZcOYI/AAAAAAAAKJw/1U7Zk0u8tK8/s1600-h/warhammer_fantasy_miniature_pirates_17.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 411px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400263114985585026" title="click to enlarge in new window" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SvGWsPZcOYI/AAAAAAAAKJw/1U7Zk0u8tK8/s800/warhammer_fantasy_miniature_pirates_17.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The pirates’ mortar and cannon between them failed to harm anyone, and the handgunners made more noise than real hindrance for the enemy, but the Arabyan crossbowmen at least felled one of the last carronade’s crewmen. In the more up close and personal fights, the two bloated corpses had no chance at all against the massed ranks of those facing them and they were quickly slain, the resulting explosive cloud of caustic vapours fatally choking two swordsmen and a dwarf. Yet the swordsmen, a little more nimble on their feet than the dwarfs, turned this minor loss into good fortune, and leapt over the steaming remains of the walking corpse to begin their run for the hill top. Between them and their objective, the Queen Bess, there stood a single carronade, then a palisade defended by zombies with handguns, so that unless something came over from the far side of the field to catch them in time, they realised they had every chance of reaching and spiking the Queen Bess.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SvGWgfpD09I/AAAAAAAAKJA/O7nWxpv1yP4/s1600-h/swordsmen_miniatures_18.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 629px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400262913187632082" title="click to enlarge in new window" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SvGWgfpD09I/AAAAAAAAKJA/O7nWxpv1yP4/s800/swordsmen_miniatures_18.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;When one of the zombie regiments chose to charge at Pasterkamp’s handgunners the mate leading them ordered them to flee. Not so Captain Bart Pasterkamp’s main regiment, however, for although they had only just rallied, they made a nervous stand against the charge that came against them.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SvGXN9Tl3PI/AAAAAAAAKKw/Sd7RKHmTziM/s1600-h/zombie_pirate_miniatures_19.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 370px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400263694244764914" title="click to enlarge in new window" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SvGXN9Tl3PI/AAAAAAAAKKw/Sd7RKHmTziM/s800/zombie_pirate_miniatures_19.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now that they were locked in combat they could not see that Galdabash had come out of his stupor and had turned his regimented hulks around to begin a march back to the battle, nor that nearby the Scurvy Dogs had extricated themselves from the stony ground on the river bank. Instead of bolting off towards the nearest foe, the dogs began a long dash across the foot of the hill to see if they could intercept the black swordsmen making for the great gun.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/SvGW7ErJCYI/AAAAAAAAKKI/8c0gtPcEC6w/s1600-h/warhammer_victory_conditions_20.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 629px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400263369805072770" title="click to enlarge in new window" border="0" alt="" src="http://1.bp.blogspot.com/_ts1HdLGjywM/SvGW7ErJCYI/AAAAAAAAKKI/8c0gtPcEC6w/s800/warhammer_victory_conditions_20.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Zombie handgunners stationed on the hill tried their own kind of resistance and fired a volley at the swordsmen, bringing down two - a success that might have surprised them if they had been capable of conscious thought.&lt;br /&gt;&lt;br /&gt;Captain Bart Pasterkamp’s belated attempt to stand against the foe proved rather short-lived. He himself was wounded by the vicious magical whip wielded by the vampire fleet captain, while elsewhere in the fighting ranks very little harm was done: the men too frightened to get quite close enough to deliver fatal blows; the zombies too slow witted to get past the fighting seamens’ parries. But with their captain bleeding and the very denizens of hell crowding forwards the Tabrizians could not hold on to their courage and once more turned tail and fled (Game note: Undead US outnumbered theirs by 1, after a loss by 1!) into the sea. The recently elected admiral of the Tabrizian fleet now found himself splashing and scrabbling about, along with his panicked men, trying desperately to climb into one of the boats and push away from this land of death. His wig floated away with a wave, and though for the tiniest moment he almost turned to retrieve it, he remembered he had a spare in his sea chest and decided it would be foolish to risk one’s life for vanity. One wig would have to do (for the rest of this campaign at least).&lt;br /&gt;&lt;br /&gt;Off to the side his handgunners were also in the surf, scrambling over one beached boat in an attempt to find one a little further out that would put them to sea a lot quicker than if they had to haul it out.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SvGWgPxMa_I/AAAAAAAAKIw/7KoUco_toRg/s1600-h/pirate_models_with_handguns_warhammer_21.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 342px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400262908926782450" title="click to enlarge in new window" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SvGWgPxMa_I/AAAAAAAAKIw/7KoUco_toRg/s800/pirate_models_with_handguns_warhammer_21.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Dwarf Slayers had a rather different attitude to the fight compared to their human allies. They simply did not see the foe as something to fear, but as something to be killed, a challenge to be overcome so that they could boast of it and drink to victory afterwards as they always did. Having waded through the sticky mess that was the remains of the walking corpse, they had overrun into the flank of the central regiment of zombies and now began the bloody business of slaughter they had landed on this shore to do. Of the zombies’ two captains only one could fight, but against the torrent of blows that the pistol festooned slayers could rain upon them, the zombies did not really stand much of a chance. Six zombies fell to bullet and blade, then ten more collapsed simply because the magic binding them in unlife weakened as the dwarfs pushed on into them.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/SvGWf0LgDcI/AAAAAAAAKIo/HkV6JRXAURU/s1600-h/painted_pirate_miniature_zombies_models_22.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 367px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400262901520928194" title="click to enlarge in new window" border="0" alt="" src="http://3.bp.blogspot.com/_ts1HdLGjywM/SvGWf0LgDcI/AAAAAAAAKIo/HkV6JRXAURU/s800/painted_pirate_miniature_zombies_models_22.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Arabyan Crossbowmen had not the courage to charge the Zombies crossing in front of them, and so allowed the enemy to approach dangerously close to the mortar. The Agha’s Sworsdmen, however, proved less timorous than their detachment of crossbowmen, and continued their advance on the hilltop in the face of a cannon muzzle and its undead crew.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/SvGPPhQ_YpI/AAAAAAAAKHg/WwQGVZTneXA/s1600-h/arabyan_crossbowmen_battle_23.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 379px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400254924984378002" title="click to enlarge in new window" border="0" alt="" src="http://1.bp.blogspot.com/_ts1HdLGjywM/SvGPPhQ_YpI/AAAAAAAAKHg/WwQGVZTneXA/s800/arabyan_crossbowmen_battle_23.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Perhaps a little unnerved by what was surely about to happen, the mortar crew failed to hit the Queen Bess a second time, and instead landed their grenado on the tower upon the other side of the stockade.&lt;br /&gt;&lt;br /&gt;Thodrin and his Dwarf Slayers could not believe how simple it was to hack the Grand Admiral Galdabash’s servants down, and before they had really begun to break a sweat the last of the zombies before them succumbed to their blades and pistols, as well as the ever weakening magic holding them together in undeath. Just as the dwarfs were thinking how easy the fighting was, the brave crew of the mortar found themselves facing a threat that they could surely not withstand - the three of them, one a boy armed with only a bucket and another a crippled man with a crutch in his left hand, were now charged by an entire regiment of shambling zombies. Other much larger bodies of men had fled from just such a foe, and yet here these three found the courage to stand and fight! (I could not tell you why.)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/SvGPP667LhI/AAAAAAAAKHo/1oE5Q6VBVG0/s1600-h/dwarf_slayer_pirates_24.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 379px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400254931871149586" title="click to enlarge in new window" border="0" alt="" src="http://2.bp.blogspot.com/_ts1HdLGjywM/SvGPP667LhI/AAAAAAAAKHo/1oE5Q6VBVG0/s800/dwarf_slayer_pirates_24.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The rest of Gladabash’s forces attempted to close with the few enemies remaining on the field of battle: the hulks made their way towards the centre of the field; the dogs continued their rush to reach the Arabyan swordsmen (though their pace had now slackened somewhat because Gladabash had moved away from them and his power to urge them on had diminished due to the distance). The Vampire Lord had in fact moved away from his undead Ogres to make his own way across the field, so filled with rage he no longer sought the safety of numbers and desired only to close with the enemy quickly and personally, to sate the bloodlust that all his kind shared.&lt;br /&gt;&lt;br /&gt;The carronade upon the hill fired directly into the swordsmen advancing straight towards it and brought two down, but the zombie handgunners behind and above them failed in their own attempts so dramatically that one of the misfiring handguns felled the zombie carrying it.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/SvGW6k94_dI/AAAAAAAAKJ4/JifXwU6Naug/s1600-h/warhammer_mortars_miniatures_model_25.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 411px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400263361293778386" title="click to enlarge in new window" border="0" alt="" src="http://2.bp.blogspot.com/_ts1HdLGjywM/SvGW6k94_dI/AAAAAAAAKJ4/JifXwU6Naug/s800/warhammer_mortars_miniatures_model_25.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Two of the mortar crew were torn apart by the zombies, and the last (the boy who due to his short stature had been overlooked by the dim witted unliving seamen) fled screaming away from them to drown in the sea. This left only one artillery piece on the field - the cannon on the Tabrizians’ far left, whose crew gave thanks to Manaan that they had been spared so far and now offered the promise of sacrifices and prayers if he would continue his protection.&lt;br /&gt;&lt;br /&gt;The Arabyan Swordsmen, unwilling to receive another carronade shot, now launched their charge at the little gun and its crew, even though their attack took them uphill and over quite a distance and thus might prove a dangerously long run. Their luck held, however, and they reached the little artillery piece before it could be reloaded.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/SvGWTrRt9LI/AAAAAAAAKIQ/dJWuki5pfM4/s1600-h/human_crossbowmen_arabs_26.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 379px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400262692972655794" title="click to enlarge in new window" border="0" alt="" src="http://3.bp.blogspot.com/_ts1HdLGjywM/SvGWTrRt9LI/AAAAAAAAKIQ/dJWuki5pfM4/s800/human_crossbowmen_arabs_26.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The two zombies crewing it unsurprisingly proved little challenge for the corsairs’ deadly scimitars and they soon leapt over their now dead (rather than undead!) corpses to begin their dash for the hilltop. Once again whatever desert gods they looked to for good fortune smiled upon them and they managed to get right up to the stockade and charge into the zombie handgunners defending it.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SvGWrE-soBI/AAAAAAAAKJQ/HLruyKxzzKo/s1600-h/warhammer_battle_photo_pics_closeups_27.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 370px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400263095009189906" title="click to enlarge in new window" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SvGWrE-soBI/AAAAAAAAKJQ/HLruyKxzzKo/s800/warhammer_battle_photo_pics_closeups_27.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Thodrin’s Dwarfs turned to face the hulking ogres shambling near them, and one or two looked up to watch the flight of the last cannon’s ball as it curled through air towards the Queen Bess. The crew’s prayers had been very well received, apparently, for Manaan himself must surely have carried the ball to its target. It scored a direct hit on the great cannon and damaged it badly. (Game note: 2 wounds out of 5, the ball being D3 wounds light cannon ball.) The Arabyan crossbow and last unit of handgunners hoped to make their own contribution count also and shot every quarrel they had loaded into the Scurvy Dogs (Game note: being lower down all their ranks could shoot). It appeared that Manaan was too busy with the cannon ball for not one bullet or bolt pierced a single dog. Nothing could stop the dogs from reaching the swordsmen now.&lt;br /&gt;&lt;br /&gt;Galdabash and one of his regiments of zombies now chased away the last of the Tabizian handgunners (which was all they could reach), while the Scurvy Dogs hurtled up the hill to do what they had been trying to do for some time now - attack the Swordsmen.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SvGPRNNQWdI/AAAAAAAAKH4/HKzx-g654AM/s1600-h/fantasy_battle_alternative_miniatures_28.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 417px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400254953959741906" title="click to enlarge in new window" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SvGPRNNQWdI/AAAAAAAAKH4/HKzx-g654AM/s800/fantasy_battle_alternative_miniatures_28.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The ensuing fight was bloody, scimitar against tooth, claw and musket butt, yet neither side could gain the advantage and the struggle went on. If they could not defeat the undead soon, the swordsmen feared that the daylight would fail and no doubt bring all sorts of new terrors to the field. Such fear was not helped by the fact that they were already tiring, nor the way they were terribly isolated up there on the summit.&lt;br /&gt;&lt;br /&gt;Down below Thodrin attempted to lead his Dwarfs in a charge against the Ogres, perhaps thinking he might at least keep their attention away from the hill, but his little legs proved too … well … little, and the charge failed to reach the foe before it petered out. All he could do was begin to re-order his warriors ready to try again!&lt;br /&gt;&lt;br /&gt;The cannon misfired, but the crew boldly set about reloading with the intent of shooting one last time before fleeing for the safety of the fleet. On the hilltop the fight went on: dogs rolling down the hill as they were hacked apart and zombies falling where they stood when the curved Arabyan blades cut deep enough. Yet the Arabyans were dismayed to find that the foe’s lack of fear, nor care for their own (un)lives, meant that they fought on regardless and relentless.&lt;br /&gt;&lt;br /&gt;It was beginning to look like the Tabrizians would not get to the Queen Bess, and that many men had died and were yet to die pointlessly that day. But then came the cannon’s last ball, an iron roundshot following exactly the same path as the previously successful one, and thus striking the Queen Bess square on. The huge but ancient and rusty warmachine could not withstand such a blow, so that it was shattered by the impact - it’s very barrel cracking open as the carriage collapsed. After countless years of service, both for the living and the undead, her majesty had finally died. Her last surviving crewman simply stood as he had before, yet to realise that his ward was destroyed. Strangely, he was joined in his lack of motion by the three Tabrizian crewmen on the dune, though their gormless stance was due not to ignorance but rather genuine surprise at what they had done.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/SvGWruSvnvI/AAAAAAAAKJg/jCjjgs6V-io/s1600-h/warhammer_fantasy_battle_victory_29.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 376px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5400263106099126002" title="click to enlarge in new window" border="0" alt="" src="http://1.bp.blogspot.com/_ts1HdLGjywM/SvGWruSvnvI/AAAAAAAAKJg/jCjjgs6V-io/s800/warhammer_fantasy_battle_victory_29.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It was almost a full minute before they snapped out of the shock induced by their success, then the gunner turned to his two matrosses and said simply, “That’ll do for today, eh?” They nodded in response, and leaving their own piece on the dune they slid hastily down the sand and bolted for the nearest boat.&lt;br /&gt;&lt;br /&gt;They were not the only ones to make this decision. Thodrin’s dwarfs saw no use in fighting on when the Queen Bess was destroyed and they too made dash for the beach. Theirs was a more orderly affair than the other Tabrizians around them, almost as if daring the foe to try to follow them. The Arabyan Swordsmen on the hill also knew that to linger was not only dangerous but utterly futile, and they began their own pell mell run all the way to the surf, dropping shields and casting off helmets that they might run that little bit quicker&lt;br /&gt;&lt;br /&gt;Not one undead pirate pursued them, for their master did not will them to do so. He cared not which man or dwarf escaped this beach, for his mind was filled with another concern: If the Queen Bess was destroyed, how could he prevent the Tabrizian fleet from ascending the river? His own ships had mostly been destroyed in a recent storm, though this had not troubled him particularly - a mere distraction while his servants searched for the city of gold. His boats and wherries had been safe upriver during the storm, but were now much farther upriver searching. So he had nothing here at the river mouth to prevent the Tabrizians' ascent of the river. What now?&lt;br /&gt;&lt;br /&gt;A shimmer of heat haze obscured his blue-skinned body, yet every man, orc and dwarf aboard the Tabrizian ships somehow knew he was there and that his attention was upon them. The fury in his glare, the intensity of his anger not only stirred up the haze about him but poured out across the water to wash up against the ships - a palpable force of wicked intent which sent a chill up every spine. And the thought that crossed every one of their minds? Grand Admiral Galdabash had not finished with them yet.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;(This was an approx. 2000 point Empire versus old WD Luthor Harkon list. If you noticed that the zombie player did not use the Queen Bess then I ought to explain - he thought if he did it would blow up and thus gift victory automatically to the Tabrizian player!)&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8337710402005717300-6012533897082838948?l=2d6.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/lqSlDWxeW6w" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/lqSlDWxeW6w/epic-fantasy-battle-zombie-pirates.html</link><author>noreply@blogger.com (Sigmar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_ts1HdLGjywM/SvGPQk2iv6I/AAAAAAAAKHw/lTUUjYVUKKw/s72-c/epic_warhammer_fantasy_battles_pirates_01.JPG" height="72" width="72" /><thr:total>8</thr:total><feedburner:origLink>http://2d6.blogspot.com/2009/11/epic-fantasy-battle-zombie-pirates.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-3026789441779522643</guid><pubDate>Tue, 03 Nov 2009 23:21:00 +0000</pubDate><atom:updated>2009-11-03T23:31:06.908Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Beasts of Chaos</category><category domain="http://www.blogger.com/atom/ns#">* Video *</category><category domain="http://www.blogger.com/atom/ns#">zzDevstro</category><category domain="http://www.blogger.com/atom/ns#">_BC-VC</category><category domain="http://www.blogger.com/atom/ns#">2000pts</category><category domain="http://www.blogger.com/atom/ns#">Vampire Counts</category><title>Beasts of Chaos vs Vampire Counts Video Battle Report 2000 pts</title><description>&lt;h4&gt;A wheeling Tuskgor Chariot, some gardening Trolls and wise advice about fighting ethereal units.&lt;/h4&gt;&lt;span style="font-style:italic;"&gt;Another relaxed and friendly Warhammer Battle Summary by Devstro and Joe.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border="1" cellspacing="0" bordercolorlight="silver" bordercolordark="white" cellpadding="3" width="90%" valign="middle"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="color:#666666;"&gt;source :&lt;/span&gt;dZHVIhlw7lE&lt;/td&gt;&lt;td&gt;&lt;span style="color:#666666;"&gt;credit : &lt;/span&gt;Devstro&lt;/td&gt;&lt;td align="middle"&gt;03-Nov-2009&lt;/td&gt;&lt;td align="middle"&gt;06:49 mins&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;object width="600" height="481"&gt;&lt;param name="movie" value="http://www.youtube.com/v/dZHVIhlw7lE&amp;hl=en&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/dZHVIhlw7lE&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="481"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8337710402005717300-3026789441779522643?l=2d6.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/m3SyYITl0nc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/m3SyYITl0nc/beasts-of-chaos-vs-vampire-counts-video.html</link><author>noreply@blogger.com (Sigmar)</author><thr:total>0</thr:total><feedburner:origLink>http://2d6.blogspot.com/2009/11/beasts-of-chaos-vs-vampire-counts-video.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-1501586505162305798</guid><pubDate>Mon, 02 Nov 2009 12:21:00 +0000</pubDate><atom:updated>2009-11-07T21:59:54.315Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">* Video *</category><category domain="http://www.blogger.com/atom/ns#">zzDevstro</category><category domain="http://www.blogger.com/atom/ns#">_5_10mins</category><category domain="http://www.blogger.com/atom/ns#">Warriors of Chaos</category><category domain="http://www.blogger.com/atom/ns#">Vampire Counts</category><category domain="http://www.blogger.com/atom/ns#">_VC-WC</category><category domain="http://www.blogger.com/atom/ns#">0_to_999pts</category><title>Vampire Counts vs Warriors of Chaos VIDEO Battle Report</title><description>&lt;h4&gt;An interesting Warhammer Fantasy Battle video pitched battle featuring 750pts of Chaos vs 1500pts of Undead.&lt;/h4&gt;&lt;span style="font-style:italic;"&gt;Friendly presentation and a steady camera hand.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border="1" cellspacing="0" bordercolorlight="silver" bordercolordark="white" cellpadding="3" width="90%" valign="middle"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="color:#666666;"&gt;YouTube : &lt;/span&gt;Z7Sjcxb6nj4&lt;/td&gt;&lt;td&gt;&lt;span style="color:#666666;"&gt;credit : &lt;/span&gt;Devstro&lt;/td&gt;&lt;td align="middle"&gt;02-Nov-2009&lt;/td&gt;&lt;td align="middle"&gt;08:52 mins&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="600" height="481"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Z7Sjcxb6nj4&amp;hl=en&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Z7Sjcxb6nj4&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="481"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8337710402005717300-1501586505162305798?l=2d6.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/0hvhSEgkg-4" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/0hvhSEgkg-4/vampire-counts-vs-warriors-of-chaos.html</link><author>noreply@blogger.com (Sigmar)</author><thr:total>0</thr:total><feedburner:origLink>http://2d6.blogspot.com/2009/11/vampire-counts-vs-warriors-of-chaos.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-377407960189793329</guid><pubDate>Sun, 04 Oct 2009 22:18:00 +0000</pubDate><atom:updated>2009-10-04T23:23:06.370+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">zzDavid_L</category><category domain="http://www.blogger.com/atom/ns#">_WC-WE</category><category domain="http://www.blogger.com/atom/ns#">* Normal with Images *</category><category domain="http://www.blogger.com/atom/ns#">Warriors of Chaos</category><category domain="http://www.blogger.com/atom/ns#">2000pts</category><category domain="http://www.blogger.com/atom/ns#">Wood Elves</category><category domain="http://www.blogger.com/atom/ns#">* Medium *</category><title>Wood Elves vs Chaos Warriors 2000 pt fantasy battle</title><description>&lt;h4&gt;David's Warhammer Battle reports are really punchy, concise and addictive to read making it easy to learn good Fantasy Battle tactics&lt;/h4&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border="1" cellspacing="0" bordercolorlight="silver" bordercolordark="white" cellpadding="3" width="90%" valign="middle"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;font color="#666666"&gt;source :&lt;/font&gt;warhammer.org.uk&lt;/td&gt;&lt;td&gt;&lt;font color="#666666"&gt;credit : &lt;/font&gt;David L&lt;/td&gt;&lt;td align="middle"&gt;04-Oct-2009&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I'm running Warriors of Chaos, my third opponent has Wood Elves, and I believe he runs lots of Dryads. Probably good for me, as Chaos Knights eat Dryads for dinner. But Treemen are another story.&lt;br /&gt;&lt;br /&gt;I'm restricted to 2 characters, 250 pts of magic items (including character marks, but I can mark units at will), 3 specials, and 1 rare. After last game, I increased my magic item limit by 100, which helps a lot.&lt;br /&gt;&lt;br /&gt;He has 3 characters, 2 specials, and both rares.&lt;br /&gt;&lt;br /&gt;I want to be certain he cannot spam-treesinging at me, so I need some magic defense. Buboes will plink at a big tree and Quagmire might insta-kill one, so I take a level 4 Nurgle. Wardancers are the biggest no-big-tree threat, so marks of Nurgle should help there. I also take an immune to killing blow character who should be able to fight alone against anything in the WE army.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;Nurgle and Khorne Chaos Army list&lt;/h4&gt;Exalted Sorceror of Nurgle, steed, Puppet, Enchanted Shield, Rod of Tormet&lt;br /&gt;Champion of Khorne, BSB, juggernaut, Armour of Zhrakk, Sword of Might, Favour of the Gods&lt;br /&gt;(immune to psych and killing blow with a 0+ armour save gives him a legit chance against everything)&lt;br /&gt;&lt;br /&gt;2x5 horsemen with flails and musician&lt;br /&gt;6x5 warhounds&lt;br /&gt;14 warriors of khorne with shields, FC, Banner of Wrath (5 wide)&lt;br /&gt;&lt;br /&gt;7 knights of Nurgle, Banner of Rage, champion&lt;br /&gt;6 knights of Nurgle&lt;br /&gt;6 knights of Nurgle&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;Wood Elves 2000 point army list&lt;/h4&gt;Wardancer Lord, Amber Pendant, Nettlings, Blades of Loec&lt;br /&gt;Alter Kindred with regen&lt;br /&gt;Alter Kindred with ?&lt;br /&gt;&lt;br /&gt;4x15 Dryads (nope, I don't understand why above size 8)&lt;br /&gt;2x12 Wardancers, champion, musician (he only has 2 specials, so these big units I understand)&lt;br /&gt;Treeman&lt;br /&gt;6 Waywatchers&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Deployment&lt;br /&gt;Terrain gave me a "peasant farmstead" I put in one corner and a pond I foolishly put not in a corner. He got a ruin and 2 forests. Scenario was angled deployment with extra points for the general, but it counted as pitched battle so he got a third forest. His side of the table is YUCKY!&lt;br /&gt;&lt;br /&gt;I stick one unit of dogs in the peasant farmstead. A horsemen unit goes nearby facing behind my troops to prevent waywatcher deployment.&lt;br /&gt;&lt;br /&gt;No-banner Knights go a bit west and east. Warriors with Sorceror and Rage knights (screened by 3 hounds) in the middle. Rage knights have one guy in the second rank in the hopes that will beat off any dryad flank charge. Horsemen to the west since they can get around the ruin. BSB joins a dog unit a bit to the east.&lt;br /&gt;&lt;br /&gt;His dryads go in front all over with wardancers behind them towards the middle. Treeman and both Alters hide in eastern forest, waywatchers scout in western forest.&lt;br /&gt;&lt;br /&gt;My Sorceror rolls 1, 2, 5, 6. No quagmire, but no silly spell number 3 either.&lt;br /&gt;On a silly note, my Nurgle Sorceror joined a Khorne unit. He carries a somewhat Slaanesh item (Rod of Torment) while the unit carries a somewhat Tzeentch item (Banner of Wrath). Silly GW.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/SrkPYGaPwVI/AAAAAAAAJrk/ZyGzNTBdb4g/s1600-h/Wood_Elves_miniatures_vs_Chaos_01.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384351736210112850" title="click to enlarge in new window" border="0" alt="" src="http://3.bp.blogspot.com/_ts1HdLGjywM/SrkPYGaPwVI/AAAAAAAAJrk/ZyGzNTBdb4g/s800/Wood_Elves_miniatures_vs_Chaos_01.JPG" /&gt;&lt;/a&gt;&lt;em&gt;east side of deployment&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SrkPWlUio4I/AAAAAAAAJrE/xjCnvd_fLjA/s1600-h/warriors_khorne_games_workshop_fantasy_02.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384351710147945346" title="click to enlarge in new window" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SrkPWlUio4I/AAAAAAAAJrE/xjCnvd_fLjA/s800/warriors_khorne_games_workshop_fantasy_02.JPG" /&gt;&lt;/a&gt; &lt;em&gt;west side of deployment&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Turn 1&lt;br /&gt;I win the first turn and seriously consider giving it up, but decide to take it. I couldn't afford to let him get into that huge ruin on the west side, the three forests were going to be bad enough.&lt;br /&gt;&lt;br /&gt;My army advances. Facing almost no enemy shooting and almost nothing that can flee a charge, I leave just one warhound screen in front of the frenzied knights. The BSB goes on his own, expecting to start killing Dryads.&lt;br /&gt;&lt;br /&gt;Opponent rolls one dice against the Rod of Torment and fails to stop it. It kills 3 Waywatchers and they fail panic. Otherwise I kill a couple Dryads.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/SrkPXGxlA3I/AAAAAAAAJrM/ibCPiuHDyeI/s1600-h/waywatchers_dryads_models_battle_03.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384351719128105842" title="click to enlarge in new window" border="0" alt="" src="http://1.bp.blogspot.com/_ts1HdLGjywM/SrkPXGxlA3I/AAAAAAAAJrM/ibCPiuHDyeI/s800/waywatchers_dryads_models_battle_03.JPG" /&gt;&lt;/a&gt;&lt;em&gt;end of Chaos 1&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Waywatchers fail to rally and flee off the table. Guess the overpriced Rod was worth having!&lt;br /&gt;&lt;br /&gt;Far eastern Dryads run up the table edge. Second eastern dryads advance towards my frenzied knights. Lord's Wardancers back up. He's playing this very conservative, which is fine with me.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/SrkPX6kDe6I/AAAAAAAAJrc/G6E8modhIHo/s1600-h/wood_elf_wardancer_models_battle_04.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384351733030026146" title="click to enlarge in new window" border="0" alt="" src="http://2.bp.blogspot.com/_ts1HdLGjywM/SrkPX6kDe6I/AAAAAAAAJrc/G6E8modhIHo/s800/wood_elf_wardancer_models_battle_04.JPG" /&gt;&lt;/a&gt; &lt;em&gt;end of Wood Elf 1&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Turn 2&lt;br /&gt;Crazed BSB charges Dryads, eastern knights charge dryads. I fear the knights might not make it, but they've got an inch to spare.&lt;br /&gt;&lt;br /&gt;Western knights move into forest, because I have to get through somehow. Horsemen are in NW table corner.&lt;br /&gt;&lt;br /&gt;In the middle, I send dogs between some forests hoping to get his dryads to charge and pull him to my side of the triple forest line. (in retrospect, there were several flaws with my thinking here).&lt;br /&gt;&lt;br /&gt;Magic plinks some more Dryads and his center unit is down to a more reasonable size.&lt;br /&gt;&lt;br /&gt;Eastern knights slaughter dryads and pursue off the table. BSB only kills 3 Dryads and they hold.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/SrkPLDIxOAI/AAAAAAAAJqs/9aWPiSljU3Q/s1600-h/chaos_horsemen_models_vs_wood_elf_05.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384351511993202690" title="click to enlarge in new window" border="0" alt="" src="http://1.bp.blogspot.com/_ts1HdLGjywM/SrkPLDIxOAI/AAAAAAAAJqs/9aWPiSljU3Q/s800/chaos_horsemen_models_vs_wood_elf_05.JPG" /&gt;&lt;/a&gt; &lt;em&gt;end of Chaos 2&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Center Dryads charge hounds. I have the hounds hold, so I can get him to pursue into my chaos warriors. If I flee, I think he'll fail charge and I think the wheel will prevent my warriors from charging him.&lt;br /&gt;&lt;br /&gt;Wardancers come up behind them slightly while the western dryads head west. The Lord's Wardancers go east behind the forest, apparently wanting nothing to do with my Rage Knights. The Treeman emerges and moves SE, but the two Alters stay in the trees. Perhaps they are monkey-kindred?&lt;br /&gt;&lt;br /&gt;Hounds die to Dryads. He overruns. Horsemen choose to flee the overrun and the Dryads hit the warriors. Here we discover the first flaw in this section of my 'plan'. The Dryads are not clearly in my front arc. We roll to see where they are and its flank.&lt;br /&gt;BSB kills 3 more Dryads, but they again hold. He was supposed to rip right through those things.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SrkPKRZbv2I/AAAAAAAAJqc/gA_PAqr121U/s1600-h/chaos_battle_standard_bearer_model_06.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384351498641325922" title="click to enlarge in new window" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SrkPKRZbv2I/AAAAAAAAJqc/gA_PAqr121U/s800/chaos_battle_standard_bearer_model_06.JPG" /&gt;&lt;/a&gt; &lt;em&gt;end of Wood Elf 2&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Turn 3&lt;br /&gt;My horsemen fail to rally and roll 17 to barely flee off the table! 15 would have lived, 16 might have.&lt;br /&gt;&lt;br /&gt;Western knights finish slogging through the forest. Their supporting horsemen, march blocked and in the corner of the table, move as much as possible towards the middle. They should be able to flee the dryads without running off the west table edge.&lt;br /&gt;&lt;br /&gt;Hopefully. Eastern knights return but are in that foolishly placed pond.&lt;br /&gt;&lt;br /&gt;Knowing there are wardancers on both sides of the forest gap to their front, my Rage knights back up. We'll let the big wizard convince those elves to come out and play!&lt;br /&gt;&lt;br /&gt;Now we discover the second flaw in my 'plan'. My casters are in close combat, so both bound spells are unusuable and I don't have LOS to anything to hit with Buboes. Rot, Glorious Rot eats a few wardancers and dryads while I grant Regeneration to the BSB.&lt;br /&gt;&lt;br /&gt;The flank doesn't help them, as the Dryads bounce off chaos armour. Frenzied warriors don't bounce off dryads and the forest spirits break. He rolls boxcars for his flee move, which barely dies on my knights. I roll an 11 for my pursuit, which takes me way further than I would like.&lt;br /&gt;&lt;br /&gt;My BSB only kills 2 Dryads this time and fails a 0+ armour save when they swing back. Good thing I cast regeneration on him, as he passes that! The juggernaut finally kills a Dryad. This time, when I want them to hold, the Dryads break and die. The BSB produces the only average pursuit roll I get all game with a 10, which is awful. 12 would have gotten past the Treeman, a short roll would leave the Treeman in my front.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/SrkPLuD7PxI/AAAAAAAAJq0/E7wQN7A309E/s1600-h/chaos_juggernaut_lord_model_07.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384351523515612946" title="click to enlarge in new window" border="0" alt="" src="http://1.bp.blogspot.com/_ts1HdLGjywM/SrkPLuD7PxI/AAAAAAAAJq0/E7wQN7A309E/s800/chaos_juggernaut_lord_model_07.JPG" /&gt;&lt;/a&gt;&lt;em&gt;end of Chaos 3&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Treeman flanks my BSB, Wardancers flank my Warriors with Exalted Sorceror. Western Dryads charge horsemen, who flee. Turns out fleeing off the table is not a concern, but getting caught is! A 7 inch flee barely escapes the Dryads.&lt;br /&gt;&lt;br /&gt;Wardancer Lord and his boys come through the east side of the forest, while the two Alter Kindred back out of it. Guess they aren't "monkey-kindred", but perhaps they are "chicken-kindred"!&lt;br /&gt;&lt;br /&gt;My Exalted Sorceror has to challenge (flank means my champion is not in contact) and his wardancer champion accepts. He does the killing blow dance. My BSB is immune to killing blow. But this is the Sorceror Lord, not the BSB, so guess what happens? The final and most critical part of why getting dryads in combat with Warriors was a bad bad idea. Wardancer champ rolls a 6 and my opponent earns 800 victory points (400 odd cost for the lord, plus 400 bonus from scenario). Uh oh. The 3 combat res from that is enough to draw the combat.&lt;br /&gt;&lt;br /&gt;Charging Treeman gets 2 wounds past my net 3+ armour save, but I make both regen saves. At least the last act of the Sorceror Lord did help. Angered by needing help from another God, Khorne whoops up on the Treeman, inflicting two wounds. I win the combat, but the stubborn tree holds. I turn to face.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;forgot the picture&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Turn 4&lt;br /&gt;Fleeing horsemen rally in the ruins. They won't be getting anywhere. Western knights charge Dryads.&lt;br /&gt;&lt;br /&gt;Eastern knights escape the pond and look to charge the Treeman next turn, assuming my BSB can survive. Rage knights decide they will soon have a plethora of targets and send the hounds away. Hounds go looking for the alter-kindred. "Beef, its whats for dinner?"&lt;br /&gt;&lt;br /&gt;Western Knights crush Dryads but pursue some pitiful distance and don't get off the table. This leaves them facing the table edge from a couple inches away, so they won't get anywhere next turn.&lt;br /&gt;&lt;br /&gt;Without the killing blow dance and 3 wound lord to drop, the wardancers cannot generate much combat resolution. Warrior attacks back get 2 past the ward save save dance and the wardancers break. But after pursuing an annoying 11 to get in this position, now the warriors pursue 3 to not catch the elves.&lt;br /&gt;&lt;br /&gt;My BSB is unable to hurt the Treeman, then fails a save to take a wound. Thankfully the other virtue of the Armour of Zhrakk is being Immune to Psych, so I don't autobreak despite losing Frenzy.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/SrkPXeC9OwI/AAAAAAAAJrU/xQ6lM-W0mNY/s1600-h/wood_elf_army_battle_chaos_08.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384351725375011586" title="click to enlarge in new window" border="0" alt="" src="http://2.bp.blogspot.com/_ts1HdLGjywM/SrkPXeC9OwI/AAAAAAAAJrU/xQ6lM-W0mNY/s800/wood_elf_army_battle_chaos_08.JPG" /&gt;&lt;/a&gt;&lt;em&gt;end of Chaos 4&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Fleeing Wardancers fail to rally! But stay on the table. Wardancer Lord and his buddies flank charge my BSB.&lt;br /&gt;&lt;br /&gt;The Alter Kindreds don't want to be dinner for the warhounds and move further away. Definitely looks like "chicken kindred". (Seriously, if an Alter charges the dogs, the Rage Knights kill the Alter)&lt;br /&gt;&lt;br /&gt;To my surprise, his Wardancer Lord accepts my challenge. Despite his hitting on 4s and my net 2+ save, my BSB goes down. I think I failed more than half of his 0+ armour saves this game, but he was 3 for 3 on the temporary regen. Wardancers cannot overrun because of the Treeman.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/SrkPL3ImScI/AAAAAAAAJq8/0h3VXpi1mnU/s1600-h/wardancer_lord_model_miniature_battle_09.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384351525951130050" title="click to enlarge in new window" border="0" alt="" src="http://1.bp.blogspot.com/_ts1HdLGjywM/SrkPL3ImScI/AAAAAAAAJq8/0h3VXpi1mnU/s800/wardancer_lord_model_miniature_battle_09.JPG" /&gt;&lt;/a&gt;&lt;em&gt;end Wood Elf 4&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Turn 5&lt;br /&gt;I may have him where I want him now. The Rage Knights charge the Wardancers while the eastern knights rear charge the Treeman. Hounds try to charge the Alter, but he's out of range.&lt;br /&gt;&lt;br /&gt;Western Knights turn east to engage the currently fleeing Wardancers after they rally.&lt;br /&gt;&lt;br /&gt;8 attacks from knights put an impressive 3 wounds on the Treeman and he knocks down a knight in return. With only one wound remaining, the Treeman stubbornly holds.&lt;br /&gt;&lt;br /&gt;Challenge from my Rage Champion is accepted by his Lord (nettlings). Despite getting charged, he does the Killing Blow dance. But the Wardancer Lord exhausted his good rolls against my BSB and cannot kill the knight champion. The other Wardancers don't get to attack much as the knights kill 5 of them first (which is terrible chaos performance since I had 25 attacks). The Wardancers are overwhelmed, but the knights pursue just 6 inches to give them another chance.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/SrkPK0uy70I/AAAAAAAAJqk/UBtJPqTjzSc/s1600-h/chaos_champion_knight_model_fantasy_10.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384351508126166850" title="click to enlarge in new window" border="0" alt="" src="http://1.bp.blogspot.com/_ts1HdLGjywM/SrkPK0uy70I/AAAAAAAAJqk/UBtJPqTjzSc/s800/chaos_champion_knight_model_fantasy_10.JPG" /&gt;&lt;/a&gt;&lt;em&gt;end of Chaos 5&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;In the middle, the fleeing Wardancers AGAIN fail to rally and run off the table. The Wardancer Lord does rally.&lt;br /&gt;&lt;br /&gt;The two Alter Kindreds, insulted by the warhounds "chasing" them, charge the hounds. Hounds flee and are caught.&lt;br /&gt;&lt;br /&gt;Needing just one wound to finish the Treeman, my knights cannot produce. 2 knights go down in return for a draw.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Turn 6&lt;br /&gt;Rage Knights charge the Wardancer Lord and friends again.&lt;br /&gt;Other warhounds have heard the rumors of beef and charge an Alter Kindred.&lt;br /&gt;&lt;br /&gt;Turns out to be the regenerating Alter, which saves the one wound I inflict. Still, the dogs hold for a round and have to be killed by the second Alter in the bottom of 6.&lt;br /&gt;&lt;br /&gt;Knights again fail to get the last wound from the Treeman, but he also fails to get a knight and finally gives in to the inevitable. This time my pitiful pursuit distance is enough to take out the tree.&lt;br /&gt;&lt;br /&gt;Finally, the Rage Knights hit the Wardancer Lord and his retinue again. This time the elves do the ward save dance, but this time my 25 attacks don't roll terribly. The elves are slaughtered and the Wardancer Lord crushed underfoot.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;h4&gt;How to beat Wood Elves with Chaos Warriors !&lt;/h4&gt;&lt;br /&gt;&lt;strong&gt;Conclusions&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;* I need to figure out how to better keep Chaos wizards out of close combat.&lt;br /&gt;&lt;br /&gt;* Playing Dwarfs normally, my characters always go on the corners of units. I need to remember that wizards should not go on the corner.&lt;br /&gt;&lt;br /&gt;* If his Dryads had been in 7 units instead of 4, they would have done better. The size of a Dryad unit never mattered. It might not have made a difference, but my knights would have needed more rounds of combat to kill all the dryads, which would mean they weren't doing something else.&lt;br /&gt;&lt;br /&gt;* My pursuit rolls were consistently awful, but he failed 3 rally tests.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8337710402005717300-377407960189793329?l=2d6.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/tvjhjxDwfng" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/tvjhjxDwfng/wood-elves-vs-chaos-warriors-2000-pt.html</link><author>noreply@blogger.com (Sigmar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_ts1HdLGjywM/SrkPYGaPwVI/AAAAAAAAJrk/ZyGzNTBdb4g/s72-c/Wood_Elves_miniatures_vs_Chaos_01.JPG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://2d6.blogspot.com/2009/10/wood-elves-vs-chaos-warriors-2000-pt.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-4683101390049966540</guid><pubDate>Thu, 01 Oct 2009 19:59:00 +0000</pubDate><atom:updated>2009-10-01T21:00:11.690+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Skaven</category><category domain="http://www.blogger.com/atom/ns#">Lizardmen</category><category domain="http://www.blogger.com/atom/ns#">* Normal with Images *</category><category domain="http://www.blogger.com/atom/ns#">zzSilas7</category><category domain="http://www.blogger.com/atom/ns#">_LI-SK</category><category domain="http://www.blogger.com/atom/ns#">2000pts</category><category domain="http://www.blogger.com/atom/ns#">* Medium *</category><title>2000 points Skaven vs Lizardmen tournament battle (photos)</title><description>&lt;h4&gt;"These skinks just won’t die!" (Two warhammer lessons; 1] mounts always cause the most damage, esp. warhorses and 2] skinks die hard ! Grrr...)&lt;/h4&gt;&lt;em&gt;(another good fantasy tournament battle report from Silas7)&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border="1" cellspacing="0" bordercolorlight="silver" bordercolordark="white" cellpadding="3" width="90%" valign="middle"&gt;&lt;tbody&gt;&lt;/tbody&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="color:#666666;"&gt;source :&lt;/span&gt;warhammer.org.uk&lt;/td&gt;&lt;td&gt;&lt;span style="color:#666666;"&gt;credit : &lt;/span&gt;Silas7&lt;/td&gt;&lt;td align="middle"&gt;22-Sep-2009&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;Skaven tournament Army list&lt;/h4&gt;Grey Seer Z’ym: (dispel scroll, warpstone charm,&lt;br /&gt;twisted crown of horned rat, riding a screaming bell).&lt;br /&gt;Grrr!: cheiftan, battle standard, heavy armor, war banner&lt;br /&gt;Hantus: plague priest, flail&lt;br /&gt;Typhus: plague priest, flail&lt;br /&gt;&lt;br /&gt;28 clanrats: standard, musician (the bell pushers)&lt;br /&gt;25 clanrats: standard, musician, ratling gun&lt;br /&gt;25 clanrats: standard, musician, ratling gun&lt;br /&gt;3x20 slaves&lt;br /&gt;3x3 poison wind globadiers&lt;br /&gt;3x5 night runners: extra hand weapons, throwing stars&lt;br /&gt;2x19 plague monks: full command&lt;br /&gt;2x5 plague censer bearers&lt;br /&gt;2x3 jezzails (yellow and red team)&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;Lizardmen 2000pt Army list&lt;/h4&gt;2nd gen slann (2+ ward, +1 spell, diadem of power, haunchi’s totem) leading 16 temple guard&lt;br /&gt;3x12 skinks (cohort, immune psych)&lt;br /&gt;2x3 kroxigor&lt;br /&gt;4 kroxigor&lt;br /&gt;2 scar veterans. (There may be some other magic items, but I forget what they were).&lt;br /&gt;&lt;br /&gt;Yes, you read that right. Two 2nd gen slann lists in a row. Time to fight in the shade again! David deploys evenly across the board, while I load most of my troops to the center and right.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SrJ8qgOZ6TI/AAAAAAAAJmU/IDpNW1wgi-o/s1600-h/skaven_lizardmen_battle_fantasy_miniature_photos_01.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5382501574307866930" title="click to enlarge in new window" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SrJ8qgOZ6TI/AAAAAAAAJmU/IDpNW1wgi-o/s800/skaven_lizardmen_battle_fantasy_miniature_photos_01.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Davis unit advance in a neat line. Going with mostly fire spells, the slann kills nine clanrats with firey doom. His scouts poke their heads out of the woods and pepper my night runners with javelins, killing three. Nobody runs. My rats move forward to close the distance with him. Hopefully I can make his immune to psychology work against him. Z’ym makes the singed clanrat unit frenzied, and zaps two skinks with warp lightning. I take some pot shots at the slann. A ratling gun blows away ten of his scouts, and night runners finish off the last one.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/SrJ8pYD5rTI/AAAAAAAAJl8/ByMCabrSPqM/s1600-h/lizardman_skaven_battle_photos_miniatures_02.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5382501554936458546" title="click to enlarge in new window" border="0" alt="" src="http://3.bp.blogspot.com/_ts1HdLGjywM/SrJ8pYD5rTI/AAAAAAAAJl8/ByMCabrSPqM/s800/lizardman_skaven_battle_photos_miniatures_02.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;His army begins to consolidate towards the center of the board, while skinks and kroxigor work their way towards my weak right flank. The slann burns ten slaves to death, and then casts wall of fire on my frenzied clanrats (who are in charge range of his skinks). Blow darts kill two more slaves and four night runners, who panic away.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SrJ8p4Lc6GI/AAAAAAAAJmM/ca_q4_csxdk/s1600-h/second_generation_slann_miniature_warhammer_03.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5382501563558062178" title="click to enlarge in new window" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SrJ8p4Lc6GI/AAAAAAAAJmM/ca_q4_csxdk/s800/second_generation_slann_miniature_warhammer_03.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Howling in pain and frothing in fury, the frenzied rats charge through the wall of fire into the skinks. Seven of them burn, but the rest make it in to kill two skinks. The skinks kill one in return, and hold. The rest of my army edges forward.&lt;br /&gt;&lt;br /&gt;The presence of the Old Ones makes itself felt. My censer bearers somehow avoid getting burned by fireballs, but two globadiers and five night runners get the life drained right out of them, falling to the ground as shriveled husks. An irresistible wall of fire springs up in front of Z’ym’s clanrats, to this frustration. Three clanrats die, and Grr takes a wound (he was in the front, to better influence combats). His skinks shoot five more slaves and the last globadiers from the drained unit. My frenzied clanrats kill 2 skinks, but they hold.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/SrJ8u6ziP-I/AAAAAAAAJmk/GfyaCndQsn8/s1600-h/warhammer_painted_kroxigor_battle_miniature_04.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5382501650162401250" title="click to enlarge in new window" border="0" alt="" src="http://2.bp.blogspot.com/_ts1HdLGjywM/SrJ8u6ziP-I/AAAAAAAAJmk/GfyaCndQsn8/s800/warhammer_painted_kroxigor_battle_miniature_04.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A unit of plague monks and the green censer bearers charge a wall of skinks in the center that are screening his kroxigor. My blue censer bearers charge the skinks coming round my right flank. Z’ym drives the blue censers into a death frenzy. One succumbs to the fumes, but the other two kill eight skinks and break the unit, running them down and pursuing into the kroxigor, where they promptly expire from the death frenzy. The other pestilent troops make short work of his skink screen and blast on through. Each one over runs into a different kroxigor unit, as my army presses forward. My clanrats kill two skinks, he kills none, and they hold.&lt;br /&gt;&lt;br /&gt;The slann continues his rain of fire. Three globadiers go up in smoke, another irresistible wall of fire falls on my plague monks: three die, the priest takes a wound. My clanrats kill two skinks, he kills none, and they hold. These skinks just won’t die! My green censers wound a kroxigor twice, and then get chopped in half. The plague monks fare better, breaking and running down the lumbering lizards. The plague monks stand stock still before the wall of fire. Z’ym sees that the kroxigor are ready to charge the plague monks and will break them next round, rolling into his own unit! Warp lightning rends the air and two kroxigor explode in a shower of blood and bone. Zy’m then frenzies the clanrats to his left, preparing them for combat with the kroxigor. One ratling gun jams, the other one kills a third kroxigor, and a jezzail puts one more wound on the surviving one. The threat to the plague monks is contained. Clanrats kill one skink, they hold. Again!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SrJ8q5r8gAI/AAAAAAAAJmc/U7bKdWm10Ns/s1600-h/skaven_miniature_models_painted_warhammer_05.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5382501581142654978" title="click to enlarge in new window" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SrJ8q5r8gAI/AAAAAAAAJmc/U7bKdWm10Ns/s800/skaven_miniature_models_painted_warhammer_05.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;One of his scar veterans charges out of the temple guard at my slaves, his kroxigor swing around the flank at the slaves as well. Understandably they flee. This exposes the flan of his kroxigor to my clanrats, and offers a charge to Z’ym’s unit. The slann lives up to its status as a 2nd generation by casting ANOTHER irresistible spell, this time drain life. Several rats die, but nothing that will cause a panic test. Another wall of fire lands on my frenzied clanrats killing two of them. (Truly a blessing and a curse, that frenzy.) The eternal clanrat / skink fight continues, neither side being able to wound this round. Thirteen clanrats die charging through the wall of fire at the kroxigor, losing several precious ranks. Neither side hits nor wounds, but we hold. The bell charges forward at the scar veteran, which flees. Only now, do I realize that the scar veteran may have HAD to have the mark of immune to psychology on it (as the entire army was a cohort) and therefore couldn’t have fled. Oops. Z’ym twitches and gnashes his teeth in agitation. A vermintide munches a temple guard, and warp lightning kills four others. Both jezzail teams decide to shoot themselves in the face and panic off the table. (Two failed reliable rolls?) Z’ym orders the bell struck, and his clanrats become stubborn. The clanrats finally managed to kill the last skink. My plague monks move behind his main unit&lt;br /&gt;&lt;br /&gt;After many turns of silent contemplation and furious spell casting, the temple guard moves forward around my frothing clanrats. His scar veteran rallies. He uses the hanchi totem, and the temple guard move 6” forward, exactly what he needed to hit my seer’s rats.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SrJ8pqM5qII/AAAAAAAAJmE/PinCBF0WljU/s1600-h/scar_veteran_miniature_expert_painted_06.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5382501559806044290" title="click to enlarge in new window" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SrJ8pqM5qII/AAAAAAAAJmE/PinCBF0WljU/s800/scar_veteran_miniature_expert_painted_06.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;He kills a lot of rats, but my stubborn rats stay. My clan rats failed to hurt his kroxigor, and he chops some of them down. The plague monks and clanrats charge his hero, who managed to chop down my plague priest before we drown him in a sea of furry bodies. I move some night runners, globadiers, and a ratling gun in range of the kroxigor fight, but decide not to shoot into the combat. His kroxigor had two wounds, andif I killed one, I would have to do three wounds in combat to avoid being attacked, instead of one. Also, if I took any wounds, I would be lower US than him and primed to flee if I lost combat.&lt;br /&gt;&lt;br /&gt;Z’ym desperately casts death frenzy on his clanrats, dismissing the fate of the other frenzied units. There was no time for the bloated frog to cast wall of fire again! The bell is struck again, but no sounds emits from it !!! My clanrats fail a third time to hurt the kroxigor, and lose enough in combat to be outnumbered and broken through fear. The ratling gun, globadiers, and night runners all panic and flee (not a very smart move on my part, putting them so close to a combat I was likely to lose). The clanrats and temple guard fight again, and more clanrats die. I lose the combat, and fail my break test. Z’ym screams for Grr to wave his flag. Grr holds up a little snowflake doily he made from the army standard. Z’ym flips out and chases after Grr, threatening to tear him limb from limb! Grr runs away waving his snowflake, and the rest of the clanrats dutifully follow, running from the bewildered temple guard. (This colorful description of failing a break test and re-roll is funnier if you've seen Invader Zim).&lt;br /&gt;&lt;br /&gt;Any chance of a win vanished with Z'ym.&lt;br /&gt;&lt;br /&gt;Facing two 2nd gen slann is definitely a job of work. Both of the armies were much lower in comp than I was, but we were in the stage where matching were based on battle points. The last game was an entire fluke either, so there’s nothing to complain about. David dice were absolutely on fire, and he weathered everything I could throw at him, which wasn’t terribly much. I confess that right about when both jezzails blew themselves up, I gave up inside. I played the game out, but my heart was definitely not in it, and it showed on my face. Fortunately, my sullen behavior only cost me a point, and by that time I was so far behind it didn’t matter. Kudos to David for bringing a tough list, but not going over the top with it, and for getting a higher battle score than his friend’s comp score.&lt;br /&gt;&lt;br /&gt;The ride home was pretty bleak. This year's GT season hasn't treated me kindly. After sitting down and recording my tales of woe, I did find that there was some triumph to be found as well. Derek showed me that High Elves are still a good army in the hands of a good general, without needing to go all cav, and before the new upgrades. Mychael and I had a great game with lots of carnage. I managed a win in game three despite losing my Seer. Brian is so much fun to play you don't mind his army and the rules for the scenario gave me a better than average chance of winning. My last game I can't shake the feeling that my poor dice and Dave's hot dice were a major factor in how things turn out. But isn't that how it goes sometimes? When you are on, you're on.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8337710402005717300-4683101390049966540?l=2d6.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/zI4C7D2w840" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/zI4C7D2w840/2000-points-skaven-vs-lizardmen.html</link><author>noreply@blogger.com (Sigmar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_ts1HdLGjywM/SrJ8qgOZ6TI/AAAAAAAAJmU/IDpNW1wgi-o/s72-c/skaven_lizardmen_battle_fantasy_miniature_photos_01.JPG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://2d6.blogspot.com/2009/10/2000-points-skaven-vs-lizardmen.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-1480591016371901321</guid><pubDate>Wed, 23 Sep 2009 13:06:00 +0000</pubDate><atom:updated>2009-09-23T14:07:20.952+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">zzDavid_L</category><category domain="http://www.blogger.com/atom/ns#">Lizardmen</category><category domain="http://www.blogger.com/atom/ns#">* Normal with Images *</category><category domain="http://www.blogger.com/atom/ns#">* Long *</category><category domain="http://www.blogger.com/atom/ns#">3000pts</category><category domain="http://www.blogger.com/atom/ns#">_DE-LI</category><category domain="http://www.blogger.com/atom/ns#">Dark Elves</category><title>Dark Elves vs Lizardmen Massive 4999pts Battle Report (pictures)</title><description>&lt;h4&gt;A great Warhammer Fantasy Battle bloodbath ! &lt;/h4&gt;"Salamander and Razordons manage two wounds on the Hydra..."&lt;br /&gt;&lt;span style="color:#999999;"&gt;[Ed - I love monster on monster combat :)].&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Ed. - This fantasy battle is a toughie for me, the Lizardmen and Dark Elf armies are my arch rivals since the new Army books came out. Esp. Dark Elves !&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border="1" cellspacing="0" bordercolorlight="silver" bordercolordark="white" cellpadding="3" width="90%" valign="middle"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="color:#666666;"&gt;source :&lt;/span&gt;warhammer.org.uk&lt;/td&gt;&lt;td&gt;&lt;span style="color:#666666;"&gt;credit : &lt;/span&gt;David L&lt;/td&gt;&lt;td align="middle"&gt;23-Sep-2009&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Time for another big battle, this time 4999 points, Lizardmen vs DE. I dislike the new Lizardmen book compared to the previous version (Slann now boring, bad magic items even worse, little reason to take anything but stegadons), so I have barely played with it, but I basically have Lizardmen to play big games like this. Raf has lots of armies this big and chose to run his Dark Elves.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;Lizardmen Army 5000 points (almost !)&lt;/h4&gt;Slann, BSB, extra dice, all spells, discard 6s, magic resistance, Cupped Hands, Bane Head (Hotek), power stone, power stone, war banner, Lore of Metal&lt;br /&gt;Oldblood, la, cold one, Scimitar of the Sun, Enchanted Shield, Carnosaur Pendant&lt;br /&gt;Oldblood, la, sh, Burning Blade of Chotec, Horned One, Glyph Necklace&lt;br /&gt;Scar-vet, la, sh, Charm of the Jaguar Warrior&lt;br /&gt;Skink Priest, level 2, Engine of the Gods, Amulet of Itzl, Plaque of Tepok (Second Sign, Lightning, Comet)&lt;br /&gt;Skink Priest, level 2, Engine of the Gods, Curse Charm of Tepok, Scroll (Second Sign, Thunderbolt)&lt;br /&gt;Skink Chief, la, sh, blowpipe, terradon, Blood Statuette of Spite, Sword of Might&lt;br /&gt;&lt;br /&gt;10 skink skirmishers&lt;br /&gt;10 skink skirmishers&lt;br /&gt;2 swarms&lt;br /&gt;2 swarms&lt;br /&gt;11 skinks with 1 krox, musician, champion [Ed - "Skrox" in the text below]&lt;br /&gt;11 skinks with 1 krox, musician, champion&lt;br /&gt;19 Saurus, full command&lt;br /&gt;18 Saurus, spears, full command&lt;br /&gt;12 Saurus, spears&lt;br /&gt;&lt;br /&gt;21 Temple Guard, full command, Sun Standard of Chotec&lt;br /&gt;4 Terradons&lt;br /&gt;Stegadon&lt;br /&gt;6 chameleon skinks&lt;br /&gt;6 Saurus Cavalry, banner, Huanchi's Blessed Totem&lt;br /&gt;&lt;br /&gt;Salamander&lt;br /&gt;Salamander&lt;br /&gt;Salamander&lt;br /&gt;3 Razordons&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Army List tactics / theory&lt;/strong&gt;&lt;br /&gt;I didn't want to take scrolls, so the Slann has extra anti-magic in case Raf does run some big magic. I highly doubt it, but I'd regret getting nailed by magic when I could have slowed it down.&lt;br /&gt;&lt;br /&gt;I don't own a Carnosaur, or I might have taken it. But I have trouble coming up with any good Oldblood builds. The idea of the top Oldblood was to have enough attacks (8 and 2) to actually chew through Dark Elf units, but I would need to keep him off of enemy characters and their incredible saves. Too much of the DE army will be stubborn, and I cannot hurt them much at range, so he is likely necessary to actually kill them. I don't much like the Carnosaur Pendant, but it fit with the idea and it might be handy against a Hydra.&lt;br /&gt;&lt;br /&gt;Second Oldblood is just what I could fit on him, so is the scar-vet. The Engines are fairly standard. Terradon Chief was just to try it, I don't expect much from him. I was tempted to get the bow or the mirrored shield, but I wanted the Blood Statuette somewhere and everyone else already had an enchanted item.&lt;br /&gt;&lt;br /&gt;Swarms are for 360 charge rear-area patrol.&lt;br /&gt;&lt;br /&gt;Skrox are bait units that might hurt something wimpy.&lt;br /&gt;&lt;br /&gt;Pretty sure the chameleon skinks are not worth having, but I'll try them. Pretty sure the cavalry is not worth having either, but they do have multiple attacks. I gave them the banner to outcharge enemy cavalry.&lt;br /&gt;&lt;br /&gt;This is almost everything I have. I have a few more skink models (not a unit), 7 more Kroxigors and a few more Saurus. No more stegadons. Unhappily, I left a box behind with the 3 Razordons (Salamander models) and the 4th Jungle Swarm base. So those all got proxied by Kroxigor models!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;5000 points Dark Elf Army list (well almost 5000 pts !)&lt;/h4&gt;Dreadlord, Armour of Darkness, Ring of Darkness, Soulrender&lt;br /&gt;Dreadlord, Ring of Hotek, Armour of Eternal Servitude, Dagger of Hotek&lt;br /&gt;Dreadlord, Manticore, Pendant of Khaeleth, Caledor's Bane, Potion of Strength&lt;br /&gt;Death Hag BSB on Cauldron with Banner of Nagarythe&lt;br /&gt;Death Hag on Cauldron&lt;br /&gt;Sorceress, level 2, two scrolls, Chill Wind, Doombolt&lt;br /&gt;Sorceress, level 2, two scrolls, Chill Wind, Word of Pain&lt;br /&gt;Sorceress, level 2, two scrolls, Doombolt, Word of Pain&lt;br /&gt;Assassin, manbane version&lt;br /&gt;Assassin, manbane version&lt;br /&gt;&lt;br /&gt;10 crossbows, shields&lt;br /&gt;10 crossbows, shields&lt;br /&gt;20 Corsairs, frenzy banner&lt;br /&gt;10 handbow corsairs&lt;br /&gt;10 handbow corsairs&lt;br /&gt;9 harpies&lt;br /&gt;9 harpies&lt;br /&gt;&lt;br /&gt;18 Black Guard, full command, ASF, Crimson Death&lt;br /&gt;21 Witch Elves, full command, armour piercing&lt;br /&gt;21 Executioners, full command&lt;br /&gt;21 Executioners, full command&lt;br /&gt;7 Shades, great weapons&lt;br /&gt;2 RBTs&lt;br /&gt;Hydra&lt;br /&gt;Hydra&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Thoughts from the Lizardmen perspective&lt;/strong&gt;&lt;br /&gt;This is basically the combination of the two armies Raf took to the last GTs, plus Executioners. Largely what I was afraid of. He can negate my magic entirely, is mostly stubborn, and hits really really hard. I've fought the Corsairs, Black Guard and Witch Elves (each with one or two characters) repeatedly with Dwarfs and they kill 5-10 elite Dwarfs every round. Saurus will die even faster.&lt;br /&gt;&lt;br /&gt;Also tells me I made a mistake taking Temple Guard. That locks the Slann in place, which means either the Temple Guard are useless (if on the flank), or the Slann is trapped by the Ring of Hotek. Perhaps the best alternative would be a cheap Slann in the TG as BSB and general (nothing but war banner) and a real caster Slann solo on a flank. But I only own one Slann model.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Deployment&lt;/strong&gt;&lt;br /&gt;Terrain is a couple forests, a couple hills, a swamp, a building, and a big rock.&lt;br /&gt;Going from north to south, I have ...&lt;br /&gt;&lt;br /&gt;Terradons with chief, Thunderbolt Engine, chameleons,&lt;br /&gt;skrox with swarms behind, TG with scar-vet, swarms, big spears&lt;br /&gt;shield Saurus with Horned One Oldblood, Razordons, Salamander, skirmish screen, Comet Engine&lt;br /&gt;skirmish screen, small spears with Salamander behind, attacky Oldblood, skrox, normal stegadon&lt;br /&gt;salamander behind rock, Saurus Cavalry&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/SrlCIYrofuI/AAAAAAAAJsw/-VOrZvEir5k/s1600-h/ice_terrain_wrhammer_fantasy_battle_01.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 800px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384407541329985250" title="click to enlarge in new window" border="0" alt="" src="http://1.bp.blogspot.com/_ts1HdLGjywM/SrlCIYrofuI/AAAAAAAAJsw/-VOrZvEir5k/s800/ice_terrain_wrhammer_fantasy_battle_01.JPG" /&gt;&lt;/a&gt;&lt;em&gt; Lizardmen north side &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/SrlCT-DvbwI/AAAAAAAAJtI/Qs67P9R4ULI/s1600-h/overhead_battle_photo_lizardmen_dark_elves_02.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 800px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384407740341776130" title="click to enlarge in new window" border="0" alt="" src="http://2.bp.blogspot.com/_ts1HdLGjywM/SrlCT-DvbwI/AAAAAAAAJtI/Qs67P9R4ULI/s800/overhead_battle_photo_lizardmen_dark_elves_02.JPG" /&gt;&lt;/a&gt;&lt;em&gt;Lizardmen south side &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;His army, from north to south ...&lt;br /&gt;handbows, RBT, crossbows with wizard, RBT&lt;br /&gt;Executioners with harpies behind, Black Guard with general, frenzied Corsairs with Hotek Dreadlord, BSB Cauldron and harpies behind&lt;br /&gt;both hydras in forest&lt;br /&gt;Executioners, second Cauldron, Witches, handbows with wizard, crossbows with wizard, Manticore behind, shades&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/SrlBxO1ahgI/AAAAAAAAJr4/kiKZTLyeyXQ/s1600-h/cauldron_executioners_witch_elves_03.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 800px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384407143549666818" title="click to enlarge in new window" border="0" alt="" src="http://2.bp.blogspot.com/_ts1HdLGjywM/SrlBxO1ahgI/AAAAAAAAJr4/kiKZTLyeyXQ/s800/cauldron_executioners_witch_elves_03.JPG" /&gt;&lt;/a&gt;&lt;em&gt;Dark Elves north side &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/SrlBzjWfE5I/AAAAAAAAJsQ/421YCc3wmZg/s1600-h/dark_elf_crossbow_manticore_shades_04.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 800px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384407183416824722" title="click to enlarge in new window" border="0" alt="" src="http://1.bp.blogspot.com/_ts1HdLGjywM/SrlBzjWfE5I/AAAAAAAAJsQ/421YCc3wmZg/s800/dark_elf_crossbow_manticore_shades_04.JPG" /&gt;&lt;/a&gt;&lt;em&gt;Dark Elves south side &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/SrlCUBUNpmI/AAAAAAAAJtQ/nmOT_C2NWrY/s1600-h/stegadons_saurus_miniature_cavalry_05.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 800px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384407741216171618" title="click to enlarge in new window" border="0" alt="" src="http://1.bp.blogspot.com/_ts1HdLGjywM/SrlCUBUNpmI/AAAAAAAAJtQ/nmOT_C2NWrY/s800/stegadons_saurus_miniature_cavalry_05.JPG" /&gt;&lt;/a&gt;&lt;em&gt;entire table &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;The Stegadons are hoping to flank his big infantry blocks. Saurus cavalry are hoping to take out some shooters and turn inward on the infantry. Terradons will hopefully stop his artillery. I could have tried to avoid the ring with the Slann, but then my TG, general and BSB would be totally separate from the main battle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Turn 1&lt;br /&gt;&lt;/strong&gt;My having a few extra drops let me get a few of the direct matchups I prefered (TG unit, big spears opposite BG, cav away from RBTs), but also gives him the first turn.&lt;br /&gt;BG and southern Executioners get Cauldron ward saves as the DE army starts a general advance. The fliers stay conservative.&lt;br /&gt;&lt;br /&gt;His three level 2s gives him 8 power dice to my 8 dispel dice and one scroll. Nothing is in range for the Slann to make discard 6s, and nothing is going to cast at the Slann, so those 100 pts are useless. Chill Wind gets through and kills half the chameleons.&lt;br /&gt;&lt;br /&gt;Shooting kills 2 regular crew on the northern Engine while the Sun Standard limits Temple Guard losses to 1. The south side is a disaster for the Lizardmen as 10 crossbows and 7 shades drop half the Saurus Cavalry.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SrlCG4JxuqI/AAAAAAAAJsg/cKD4e4yZVrM/s1600-h/engine_of_the_gods_steg_photo_battle_06.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 800px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384407515418180258" title="click to enlarge in new window" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SrlCG4JxuqI/AAAAAAAAJsg/cKD4e4yZVrM/s800/engine_of_the_gods_steg_photo_battle_06.JPG" /&gt;&lt;/a&gt;&lt;em&gt;end of Dark Elf turn 1 &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;In the north, the Terradons move to the front of the forest, hoping the cover will prevent them being slaughtered by the DE shooting. The Engine moves into position to flank the advancing Executioners while the chameleons and skrox move to bait them. My center largely stays in place, except swarms going out to annoy harpies.&lt;br /&gt;&lt;br /&gt;Attacky Oldblood moves toward his Executioner target with a skink screen against RBT fire from the north.&lt;br /&gt;&lt;br /&gt;I see an opportunity towards the south, as his Witches can be frenzy baited. Skrox move to about 9 inches away, while Stegadon and spear Saurus prepare to flank. The skrox will have to take the charge to ensure a double flank, but overrun will get the witches away from the cauldron and remove their Stubborn. The Saurus are probably unnecessary, but if he pops a manbane assassin to hurt the stegadon, the stegadon alone might not win by enough to force double 1s.&lt;br /&gt;&lt;br /&gt;On the far south end, injured Saurus cavalry advance to just out of shade charge range while a Salamander moves along with. The Manticore is going to charge something, nothing I can do about that.&lt;br /&gt;&lt;br /&gt;Magic is useless. I will not get a spell off the entire game.&lt;br /&gt;&lt;br /&gt;Shooting, however, is not entirely out of range. The Giant Bow on the regular Stegadon shoots at a Hydra, rolls a 6, and it fails the regen save!!! Two wounds means its breath weapon is no longer total death.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SrlCTk-qHVI/AAAAAAAAJtA/6LgmyiEN7Ng/s1600-h/manticore_miniature_model_fantasy_battle_07.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 800px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384407733609569618" title="click to enlarge in new window" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SrlCTk-qHVI/AAAAAAAAJtA/6LgmyiEN7Ng/s800/manticore_miniature_model_fantasy_battle_07.JPG" /&gt;&lt;/a&gt;&lt;em&gt;end of Lizardmen turn 1 &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Turn 2 &lt;/strong&gt;&lt;br /&gt;In the north Raf takes none of the skink bait, but the witches in the south have no choice. The Manticore charges a Salamander, which flees out of range.&lt;br /&gt;&lt;br /&gt;The main middle moves up, one unit of harpies being annoying in the center, the other hanging back.&lt;br /&gt;&lt;br /&gt;Magic kills the Skink Chief on a Terradon and wounds one of the unit. Also wounds southern Stegadon. Despite a super Slann and two Engines of the Gods, I'm getting seriously out-magiced by three level 2s!!&lt;br /&gt;&lt;br /&gt;Weakened Hydra breath gets one skirmish skink, big hydra puts two wounds on Razordons. RBT injures northern skink priest.&lt;br /&gt;&lt;br /&gt;Skrox get butchered, but 3 skinks and the injured Kroxigor survive, which is exactly 25%, so after they escape pursuit they can rally. Witches pursue right where I want them.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SrlCI2hVF9I/AAAAAAAAJs4/jzt-gXHWWCk/s1600-h/kroxigor_skink_unit_structure_wfb_08.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 800px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384407549339834322" title="click to enlarge in new window" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SrlCI2hVF9I/AAAAAAAAJs4/jzt-gXHWWCk/s800/kroxigor_skink_unit_structure_wfb_08.JPG" /&gt;&lt;/a&gt;&lt;em&gt;end of Dark Elf turn 2 &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Attacky Oldblood, who is lined up to go into some nice Executioners, now fails his stupidity and stumbles in front of them. If they get the charge, he likely gets killing blow'd instead of chopping them up.&lt;br /&gt;&lt;br /&gt;Terradons charge RBT, two of them able to drop rocks on crossbows along the way for 3 kills. Jungle Swarms charge rear harpies, figuring poison on the charge should ensure victory. Little spears and little stegadon squish Witches. Saurus Cavalry charge crossbows with wizard and activate their banner in hopes of preventing a successful flee. Elves stand-and-shoot to no affect. Fleeing Salamander and skrox rally.&lt;br /&gt;&lt;br /&gt;Northern Engine moves into complete flanking position along the lake, while the 3 chameleons get wet next to him. Skrox stand in front of Exeuctioners waiting to die. Skinks and one Salamander move up to be annoying while Razordons and last Salamander hope to kill something.&lt;br /&gt;&lt;br /&gt;I forget to explode the northern Engine, so it keeps the ward save. Shooting kills a couple Executioners and puts one more wound on the injured Hydra (2 left). Skinks get a few Black Guard.&lt;br /&gt;&lt;br /&gt;The Terradons kill just one crew and lose the injured Terradon in return. Last crew holds. I really miss Terradons that were slightly useful in close combat, the current ones are only good for dropping rocks.&lt;br /&gt;&lt;br /&gt;Jungle Swarms fail to poison and kill just 2 harpies, but aren't entirely wiped out.&lt;br /&gt;Little spear Saurus use hand weapons and still take a casualty, but stegadon impact hits crush the witches. Saurus run them down, hitting the rallied skrox, while the stegadon restrains.&lt;br /&gt;&lt;br /&gt;Saurus Cavalry kill two crossbows and wound the wizard for no losses. Dark Elves break, but outrun a pitiful 7 inch pursuit. More importantly, the shades fail panic and run off the table!!&lt;br /&gt;&lt;br /&gt;A real unit dead (but no assassin), a useful unit killed (shades) and another unit with character fleeing and likely to die next turn. A good turn for the Lizardmen!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/SrlByzMMUYI/AAAAAAAAJsI/pOuJvGsNkQU/s1600-h/dark_elf_assassin_painted_model_report_09.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 800px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384407170488750466" title="click to enlarge in new window" border="0" alt="" src="http://3.bp.blogspot.com/_ts1HdLGjywM/SrlByzMMUYI/AAAAAAAAJsI/pOuJvGsNkQU/s800/dark_elf_assassin_painted_model_report_09.JPG" /&gt;&lt;/a&gt;&lt;em&gt;end Lizardmen turn 2 &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Turn 3 &lt;/strong&gt;&lt;br /&gt;Northern Cauldron continues to ward save the BG, southern grants Executioners an extra attack to killing blow the Stupid Attacky Oldblood.&lt;br /&gt;&lt;br /&gt;Northern Executioners charge Skrox, who hold. BG charge skinks, who stand-and-shoot to no affect. Healthy Hydra charges Salamander who flees and dies on building. Injured Hydra charges skinks who hold. Executioners charge Stupid Attacky Oldblood.&lt;br /&gt;The fleeing crossbows with wizard fail to rally, but stay on the table.&lt;br /&gt;&lt;br /&gt;Manticore flies back towards the center.&lt;br /&gt;&lt;br /&gt;I stop his magic this turn and shooting doesn't kill anything, although I think it put more wounds on the northern Engine.&lt;br /&gt;&lt;br /&gt;Terradons still fail to kill the RBT crew, but don't die in return. Elf holds. Harpies wipe out Jungle Swarms.&lt;br /&gt;&lt;br /&gt;Executioners beat the snot out of the skrox, but they roll Insane Courage. I'm not sure this is really that good, since I wanted the Executioners to overrun off to nowhere.&lt;br /&gt;&lt;br /&gt;Black Guard obliterate skinks and pursue into spear Saurus. Hydra obliterates skinks but pursuit is very short.&lt;br /&gt;&lt;br /&gt;Executioner champion declines my challenge (smartly), but the three normal guys, with 6 attacks thanks to the Cauldron, fail to land a killing blow. The Oldblood's super armour save protects him from their hits. He then earns his Attacky name and rips them a new one (5 kills?), although they stubbornly hold. That's big. Huge even.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/SrlByMQn7TI/AAAAAAAAJsA/nkniLK-hXpo/s1600-h/cauldron_of_blood_battle_report_10.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 800px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384407160038354226" title="click to enlarge in new window" border="0" alt="" src="http://3.bp.blogspot.com/_ts1HdLGjywM/SrlByMQn7TI/AAAAAAAAJsA/nkniLK-hXpo/s800/cauldron_of_blood_battle_report_10.JPG" /&gt;&lt;/a&gt;&lt;em&gt;end Dark Elf turn 3 &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Temple Guard flank charge Black Guard. The spear Saurus are my best bet to actually kill BG, so I might as well add the static combat res to ensure they must all be individually killed instead of breaking. And the longer the Dark Elves are killing spear Saurus, the less time they can spend killing Temple Guard.&lt;br /&gt;&lt;br /&gt;Block Saurus charge harpies, who hold (I could EitW into a Hydra).&lt;br /&gt;&lt;br /&gt;Saurus Cavalry charge crossbows again, this time running them down at the table edge. One enemy character dead!&lt;br /&gt;&lt;br /&gt;Chameleons move to shoot harpies. Center Engine moves up to explode on stuff. Razordons and last Salamander move south a bit. Small spears turn back east, little steggy moves east as well.&lt;br /&gt;&lt;br /&gt;Engine explosions get a few Executioners and handbows in the north, but the central one fails to hurt the injured Hydra. Uh oh ...&lt;br /&gt;&lt;br /&gt;This is the only magic phase of the game where I get a spell off. Sort of. Casting Transmutation of Lead on the Black Guard, the ring makes me miscast and I roll a 12. Won't have the spell anymore (Molten Silver and a level are already gone too), but it works this turn.&lt;br /&gt;&lt;br /&gt;The Giant Bow produces another 6, this time for 3 wounds on the Manticore. Baby Steggy is kicking butt this game! Razordons then blow away the beast. One Large Terror causer dead! Salamander kills some handbows, but they don't panic. Chameleons kill 3 harpies, but they pass panic.&lt;br /&gt;&lt;br /&gt;Combat sees the Terradons finally finish the RBT. The skinks, swinging before the Executioners, kill the unit champion and his friend. While the Kroxigor dies in return, 4 skinks are still alive and I didn't lose combat by much. With the Slann nearby, skinks hold happily.&lt;br /&gt;&lt;br /&gt;Block Saurus crush the harpies and overrun. Healthy Stegadon flees, not wanting to be charged by the Burning Blade of Chotec (which really isn't that deadly to a hydra) and static 5. Overrun is a couple inches short of the second Hydra, because of the angle, but the frenzied Corsairs are still in my front arc.&lt;br /&gt;&lt;br /&gt;Thanks to Transmutation of Lead, the Black Guard only kill 3 Saurus, the Saurus champ in a challenge, and one TG. I kill a number of them in return and the elves hold.&lt;br /&gt;Attacky Oldblood, swinging first since the Executioners have great weapons, now gets in a challenge with the champion. Attacky is frenzied and really p'ssed with his stupid mount for nearly getting him killed, so he takes that out on the enemy with max overkill. And the Executioners fail their Stubborn test! Attacky runs them down. Afterwards, I learn this unit had the Manbane assassin, but the Oldblood's armour save was so good Raf didn't want to pop him out the second round, figuring he could hold with the champ dying and then kill me with the Manticore. So one assassin dead!.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SrlCUhW2JFI/AAAAAAAAJtY/GJ-1R7Z-_kA/s1600-h/warhammer_fantasy_battle_report_lizardmen_dark_elves_11.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 800px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384407749817148498" title="click to enlarge in new window" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SrlCUhW2JFI/AAAAAAAAJtY/GJ-1R7Z-_kA/s800/warhammer_fantasy_battle_report_lizardmen_dark_elves_11.JPG" /&gt;&lt;/a&gt;&lt;em&gt;end Lizardmen turn 3&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Turn 4 &lt;/strong&gt;&lt;br /&gt;Cauldron grants frenzied Corsairs killing blow.&lt;br /&gt;&lt;br /&gt;Frenzied Corsairs charge block Saurus. Fleeing is death on building, so I decide to hold and hope for luck.&lt;br /&gt;&lt;br /&gt;Healthy Hydra charges Engine. Dismounted Dreadlord charges Attacky Oldblood. Harpies charge chameleons.&lt;br /&gt;&lt;br /&gt;Hydra rallies. North crossbows turn north to shoot Terradons.&lt;br /&gt;&lt;br /&gt;Terradons are reduced to two models, but pass panic. RBT shoots priest off northern Engine.&lt;br /&gt;&lt;br /&gt;Executioners kill skinks down to just 1, but he rolls insane courage again. That is one brave skink!&lt;br /&gt;&lt;br /&gt;Harpies kill a chameleon, but the skinks somehow kill two back and the last harpy holds.&lt;br /&gt;&lt;br /&gt;BG crush the spear Saurus, killing 9, but I get a couple elves back and I hold. My scar-vet is intentionally not moving over to fight and the TG champ keeps declining challenges, so the dreadlord has to keep killing spear Saurus and cannot move into base contact with the TG.&lt;br /&gt;&lt;br /&gt;Hydra kills the priest off the Engine as I forget my Amulet of Itzl. And he only did two wounds, so the amulet probably would have saved the priest. Stegadon takes a wound off the Hydra in return.&lt;br /&gt;&lt;br /&gt;Dismounted Dreadlord uses his potion of strength to put 2 wounds on Attacky Oldblood. If not for the latest GW FAQ that nukes dismounted lances, even magic ones, I'd be dead. Attacky, of course, bounces off the Pendant of Broken.&lt;br /&gt;&lt;br /&gt;Corsairs killing blow my Oldblood and crush the unit, running them down. I should have issued a challenge to reduce the hatred driven killing blow attacks coming at him. He got hit by 2 and ward saved one. I missed the break test by 1 (needed a 3, rolled a 4), because of the Banner of Nagarythe.&lt;br /&gt;&lt;br /&gt;Overall not a good turn for the Lizardmen. Three characters and a big unit dead, another lord nearly dead. But the overall situation is looking very nice ...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/SrlCHHquxaI/AAAAAAAAJso/slYXw1wEmcI/s1600-h/exhibition_warhammer_battle_games_Workshop_12.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 800px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384407519582930338" title="click to enlarge in new window" border="0" alt="" src="http://2.bp.blogspot.com/_ts1HdLGjywM/SrlCHHquxaI/AAAAAAAAJso/slYXw1wEmcI/s800/exhibition_warhammer_battle_games_Workshop_12.JPG" /&gt;&lt;/a&gt;&lt;em&gt;end Dark Elf turn 4 &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;With only one brave skink still alive to give up combat resolution, the Ancient Stegadon (dead priest) charges the flank of the Executioners. Stegadon charges southern handbows with wizard, they smartly flee. Small spears charge Cauldron, passing Terror.&lt;br /&gt;&lt;br /&gt;Desperate to not get shot more, terradons charge flank of handbows. Since I think it will help, and it will prevent fleeing, the Jungle Swarms charge them as well. Corsairs stand-and-shoot. 7 guys, 14 shots, hitting on 5s. Yet they inflict 7 wounds on the Jungle Swarms!!!&lt;br /&gt;&lt;br /&gt;Salamander and Razordons manage two wounds on the Hydra.&lt;br /&gt;&lt;br /&gt;Black Guard continue beating up spear Saurus, with just 2 Saurus still alive. But BG are reduced to banner, champion and Dreadlord. Elves make Stubborn test.&lt;br /&gt;Terradons and one Jungle Swarm whiff entirely, but the handbows manage just one wound on the Jungle Swarm for a draw. Apparently the elves used all their offense on the stand-and-shoot.&lt;br /&gt;&lt;br /&gt;Chameleon skinks kill the last harpy.&lt;br /&gt;&lt;br /&gt;Ancient Stegadon squishes 5 Executioners, which reduces them below 10 and autobreaks them. Big guy runs them down. But the last super brave skink infantry died. Turns out this unit had the second assassin and Raf forgot to reveal him, so second assassin dead!.&lt;br /&gt;&lt;br /&gt;Skink crew of the center Ancient luckily finish off the Hydra before it can swing and the stegadon squishes the handlers. Second Large Terror causer dead!&lt;br /&gt;&lt;br /&gt;The Cauldron of Blood cannot make a ward save, then fails the Stubborn test and is killed by the small spear Saurus. Second enemy character dead!&lt;br /&gt;&lt;br /&gt;With just strength 4, the dismounted Dreadlord cannot hurt Attacky Oldblood. I cannot hurt him either, but I am unit strength 2 and cause Fear, so run him down. Third enemy character dead!&lt;br /&gt;&lt;br /&gt;A very good turn for the Lizardmen, with 3 characters, a Hydra and a big unit killed.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SrlCGWrvIeI/AAAAAAAAJsY/9ORvVX3jQoU/s1600-h/elf_hydra_monster_fantasy_battle_13.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 800px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384407506433810914" title="click to enlarge in new window" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SrlCGWrvIeI/AAAAAAAAJsY/9ORvVX3jQoU/s800/elf_hydra_monster_fantasy_battle_13.JPG" /&gt;&lt;/a&gt;&lt;em&gt;end Lizardmen turn 4 &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Turn 5 &lt;/strong&gt;&lt;br /&gt;Hydra charges Razordons. I would much rather flee, but they have to stand-and-shoot. They avoid misfiring and produce 30 shots ... which do 1 wound. As I said, I would much rather flee.&lt;br /&gt;&lt;br /&gt;Fleeing handbow corsairs with wizard fail to rally and flee another 2 inches.&lt;br /&gt;Frenzied corsairs turn north towards Temple Guard.&lt;br /&gt;&lt;br /&gt;Shooting hurts the northern Ancient again. It has one crew and two wounds left.&lt;br /&gt;&lt;br /&gt;Hydra eats two entire Razordons, breaking them. But I escape.&lt;br /&gt;&lt;br /&gt;Terradons manage a wound on the corsairs, who only wound the swarms once. Thanks to numbers, I win and the handbow corsairs break. Terradons restrain pursuit while the elves outrun the swarm (which has a single wound left!).&lt;br /&gt;&lt;br /&gt;Black Guard kill the last spear Saurus and stubbornly hold.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;North Ancient charges the Cauldron. Swarm charges and catches the fleeing handbows. Terradons charge RBT. Razordons rally.&lt;br /&gt;&lt;br /&gt;Middle Ancient lines up to rear charge the frenzied Corsairs. Baby Stegadon lines up to flank charge the Hydra. Attacky Oldblood is going Hydra hunting too, but I position him poorly. Saurus Cavalry and southern Salamander (who fled from the Manticore turn 2) move to chase the fleeing handbows with wizard.&lt;br /&gt;&lt;br /&gt;Terradons whiff and take a wound.&lt;br /&gt;&lt;br /&gt;Ancient Stegadon kills the hags, but takes a wound in return. Stegadon holds.&lt;br /&gt;With nothing in front of the Black Guard, and therefore the champ and dreadlord not in base contact with anything, my scar-vet now moves over to fight. Scar-vet delivers perfectly, producing two kills, which takes out the Black Guard banner and champion. That leaves the Dark Elf general on his own and he breaks and is run down. Fourth enemy character dead! I pursue into the corsairs.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/SrlBwDJrUYI/AAAAAAAAJrw/sUyVKlRPgWY/s1600-h/black_guard_banner_standard_painted_14.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 800px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384407123233558914" title="click to enlarge in new window" border="0" alt="" src="http://3.bp.blogspot.com/_ts1HdLGjywM/SrlBwDJrUYI/AAAAAAAAJrw/sUyVKlRPgWY/s800/black_guard_banner_standard_painted_14.JPG" /&gt;&lt;/a&gt;&lt;em&gt;end Lizardmen turn 5 &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Turn 6 &lt;/strong&gt;&lt;br /&gt;Northern crossbows flank charge Terradons. Terradons get one RBT crew before breaking. They will fail to rally. Two chameleons then charge the last RBT crew in the bottom of the turn and kill him.&lt;br /&gt;&lt;br /&gt;Fleeing handbows with wizard again fail to rally. Fifth enemy character dead!&lt;br /&gt;&lt;br /&gt;Hydra charges Razordons again and kills them. It pursues at skrox, but they flee and rally in the bottom of the turn.&lt;br /&gt;&lt;br /&gt;Stegadon and Cauldron BSB fail to hurt each other and Stegadon holds.&lt;br /&gt;Charging Temple Guard are able to kill three Corsairs to prevent mass killing blow damage in return. Elves hold.&lt;br /&gt;&lt;br /&gt;Bottom of the turn, the Ancient Stegadon flanks the Corsairs while the baby Stegadon flanks the Hydra.&lt;br /&gt;&lt;br /&gt;I forgot the baby steg was a baby steg and not an Ancient, which means I should not have charged the Hydra. I do nothing, Hydra does two wounds for a draw.&lt;br /&gt;&lt;br /&gt;Northern Ancient Stegadon finally gets the Death Hag to fail her ward saves and kills her. Seventh enemy character dead!&lt;br /&gt;&lt;br /&gt;Charging Ancient crushes the formerly frenzied Corsairs and they break. Sixth enemy character dead!&lt;br /&gt;&lt;br /&gt;The Dark Elves have only 7 crossbows with a wizard, and a Hydra with two wounds left on the table.&lt;br /&gt;&lt;br /&gt;I lost most of my characters (lord, 3 heroes, half a lord) and most of my Saurus, but all the Stegadons survived.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game Thoughts&lt;/strong&gt;&lt;br /&gt;My opponent couldn't make a leadership test! Shades panic, Stubborn Executioners run, Stubborn Cauldron runs, wizards repeatedly fail to rally. He made a couple panic tests, the BG held once (needing the BSB re-roll!) and hte Corsairs held once (down 1), but overall his troops ran away much more than they should. If they don't run away, how do I kill 4 Stubborn units? I only killed one outright (Black Guard) and broke the rest.&lt;br /&gt;&lt;br /&gt;Luck wise, I also got incredible shooting from the Giant Bow, with 2 wounds on a Hydra and 3 on a Manticore. The stegadons generally kicked butt.&lt;br /&gt;&lt;br /&gt;The Ring is insane. Zero spells all game. Zero!! His harpies kept the ring unit screened early, so I couldn't suicide charge it, but on a Dreadlord I probably cannot stop the ring that way anyway.&lt;br /&gt;&lt;br /&gt;I inflicted zero wounds on his three Dreadlords all game. They were too tough to hurt. I broke them by avoiding them.&lt;br /&gt;&lt;br /&gt;He could not kill the Stegadons. Lots of shooting went into the northern Engine, and got the priest eventually, but couldn't stop the Stegadon. I used the Engine explosion poorly, but I did great with the Stegadons themselves.&lt;br /&gt;&lt;br /&gt;Stegadon kills: 4 wounds on hydras, 3 wounds on manticore, executioner unit, witch elf unit, Cauldron of Blood BSB, fleeing handbows with wizard, half credit for corsair unit with dreadlord (TG helped, but stegadon alone won by 5).&lt;br /&gt;&lt;br /&gt;Swarms are just as horrible as I expected. Even with the limited goal of fighting harpies, they cannot do that.&lt;br /&gt;&lt;br /&gt;Game did show a value in spear Saurus against glass cannons like the Black Guard, but without the Transmutation of Lead that first round, the Saurus kill output would be halved. This game largely reinforces my general reading of the army book - stegadons are better than any other unit. Replace the cavalry with a 4th steg. Replace the Terradons and chief with a 5th steg. Replace the swarms and little spears with a 6th steg. Keep some spear Saurus and stubborn Temple Guard. Glad I don't own more Stegadons.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;&lt;/h4&gt;&lt;br /&gt;&lt;h4&gt;&lt;/h4&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8337710402005717300-1480591016371901321?l=2d6.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/EkzCyULzVH4" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/EkzCyULzVH4/dark-elves-vs-lizardmen-massive-4999pts.html</link><author>noreply@blogger.com (Sigmar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_ts1HdLGjywM/SrlCIYrofuI/AAAAAAAAJsw/-VOrZvEir5k/s72-c/ice_terrain_wrhammer_fantasy_battle_01.JPG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://2d6.blogspot.com/2009/09/dark-elves-vs-lizardmen-massive-4999pts.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-940919802805841490</guid><pubDate>Tue, 22 Sep 2009 16:13:00 +0000</pubDate><atom:updated>2009-09-22T18:23:41.690+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">_WC-WC</category><category domain="http://www.blogger.com/atom/ns#">* Normal with Images *</category><category domain="http://www.blogger.com/atom/ns#">Warriors of Chaos</category><category domain="http://www.blogger.com/atom/ns#">2000pts</category><category domain="http://www.blogger.com/atom/ns#">* Medium *</category><title>Warriors of Chaos Khorne &amp; Slaneesh vs Tzeentch &amp; Nurgle 2000 pts battle report</title><description>&lt;h4&gt;A rare Warriors of Chaos vs Warriors of Chaos fantasy battle report&lt;/h4&gt;&lt;em&gt;(an interesting mix of Chaos units; the Khorne / Slaneesh army favours mainly horsemen, marauders and knights while the Nurgle / Tzeentch force favours Warriors)&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border="1" cellspacing="0" bordercolorlight="silver" bordercolordark="white" cellpadding="3" width="90%" valign="middle"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="color:#666666;"&gt;source :&lt;/span&gt;warhammer.org.uk&lt;/td&gt;&lt;td&gt;&lt;span style="color:#666666;"&gt;credit : &lt;/span&gt;David L&lt;/td&gt;&lt;td align="middle"&gt;22-Sep-2009&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;I'm running Warriors of Chaos and so does this opponent. I have no idea in advance what he runs in the league, but since I've been posting detailed battle reports, he should know I run two or three units of knights. I don't think he's a Khorne guy, so I'm expecting the standard "strategy" of Gateway for the Win! I sort of expect a unit of Chosen, but I resist taking marks of Nurgle just to fight one unit that he might not field.&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;Khorne / Slaneesh Army List 2000 points&lt;/h4&gt;Lord of Khorne on Juggernaut, shield, Aethersword, Armour of Damnation&lt;br /&gt;Exalted BSB of Tzeentch on steed, shield, Axe of Khorne&lt;br /&gt;&lt;br /&gt;scroll caddy on steed&lt;br /&gt;&lt;br /&gt;5x6 warhounds&lt;br /&gt;always love the dogs!&lt;br /&gt;&lt;br /&gt;6 horsemen, flails, musician&lt;br /&gt;6 horsemen, flails, musician&lt;br /&gt;if the enemy fields 5, having 6 is an advantage&lt;br /&gt;&lt;br /&gt;27 marauders, light armour, shields, full command, Slaanesh&lt;br /&gt;in case I need rank bonus to support something&lt;br /&gt;&lt;br /&gt;4 Dragon Ogres, great weapons&lt;br /&gt;kill enemy knights&lt;br /&gt;&lt;br /&gt;7 knights&lt;br /&gt;kill other stuff&lt;br /&gt;&lt;br /&gt;7 knights, champion, Banner of Rage&lt;br /&gt;kill everything&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;Tzeentch and Nurgle 2000 pt Army List&lt;/h4&gt;Sorceror Lord of Tzeentch, got Gateway&lt;br /&gt;Sorceror of Nurgle, Buboes and Quagmire&lt;br /&gt;Exalted of Nurgle on steed&lt;br /&gt;&lt;br /&gt;15 Warriors of Nurgle, full command&lt;br /&gt;15 Warriors of Nurgle, full command&lt;br /&gt;15 Warriors of Nurgle, full command&lt;br /&gt;15 marauders, flails&lt;br /&gt;&lt;br /&gt;5 knights, banner&lt;br /&gt;5 knights, banner&lt;br /&gt;All the knights might have been Nurgle, not certain&lt;br /&gt;Warshrine of Tzeentch&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Deployment&lt;br /&gt;Setting up terrain we both throw it around the edges and leave the middle extremely open. We are chaos, we just want to get into it. But then we roll a scenario with angled deployment, so our nice open lanes don't work as well. Particularly, the ruin I put on my right now occupies a chunk of my frontage and my stuff is very squeezed.&lt;br /&gt;&lt;br /&gt;I do the usual deployment, with 8 drops of no value to start. So I get to react to his deployment, not that it matters much. Dragon Ogres go on the left, Rage Knights with Lord in the middle, other knights with BSB on the right. Scroll caddy and rank bonus go behind.&lt;br /&gt;&lt;br /&gt;His lord goes in the middle warriors, the level 2 in the western ones. Exalted joins western knights.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Turn 1&lt;br /&gt;I go first.&lt;br /&gt;Some dogs try to bait charges, other stuff advances cautiously. I keep my knights and Lord out of sight from Buboes while the Exalted tries to be out of range to the east.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SrkGbBPIkjI/AAAAAAAAJp8/HfC1rlZbUsw/s1600-h/slaneesh_khorne_tzeentch_nurgle_chaos_warriors_01.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384341890756284978" title="click to enlarge in new window" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SrkGbBPIkjI/AAAAAAAAJp8/HfC1rlZbUsw/s800/slaneesh_khorne_tzeentch_nurgle_chaos_warriors_01.JPG" /&gt;&lt;/a&gt;end of my 1&lt;br /&gt;&lt;br /&gt;He knows what the dogs are doing and doesn't take the bait. Slight advance. Warshrine grants +1 armour save to Marauders. I dispel Buboes at my BSB and Gateway fails to cast.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Turn 2&lt;br /&gt;He isn't cooperating, so the dogs turn up the pressure. Three units shove themselves into his face while the big hitters wait behind. My Lord decides he wants some right frickening now and goes off on his own. Frenzy won't matter since he will have a wide variety of targets. Western horsemen shift way out to the side.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/SrkGaa5R8eI/AAAAAAAAJps/J5WLitHWOQA/s1600-h/chaos_warhounds_warhammer_baiting_tactics_02.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384341880464077282" title="click to enlarge in new window" border="0" alt="" src="http://2.bp.blogspot.com/_ts1HdLGjywM/SrkGaa5R8eI/AAAAAAAAJps/J5WLitHWOQA/s800/chaos_warhounds_warhammer_baiting_tactics_02.JPG" /&gt;&lt;/a&gt;end of my 2&lt;br /&gt;&lt;br /&gt;His eastern knights charge dogs, who flee. Dogs barely hit the trailing knights to jump over and enemy knights barely misses the trailing knights. I was worried I had gotten too close before he declared the charge, but it was about 14.5 inches. Not what I intended, I prefer some wiggle room, but good enough.&lt;br /&gt;&lt;br /&gt;Marauders charge dogs, who hold. If I fled the charge, my dogs would go east. That could get in front of my eastern knights who, per above, have just arranged a charge on the enemy knights.&lt;br /&gt;&lt;br /&gt;His eastern warriors charge the horsemen, who flee. Horses flee short, staying in difficult terrain. They then fail to rally and roll big to leave the table. Bad horsemen!&lt;br /&gt;&lt;br /&gt;His Exalted shifts from the knights to the neighboring warriors, with Nurgle wizard.&lt;br /&gt;&lt;br /&gt;He casts Quagmire on my Rage knights. With initiative 5, I should lose one knight and I am more afraid of Buboes. I took 7 knights for a reason - hitpoints. I let it go. I roll 3 6s and lose 3 knights. Oops. Gateway miscasts to no affect.&lt;br /&gt;&lt;br /&gt;Marauders kill one dog and break them. Dogs escape, jumping Rage knights. Marauders nearly pursue into Rage's dog screen, but are just short.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/SrkGi7XqqzI/AAAAAAAAJqM/aA6oc0xL3gw/s1600-h/warriors_of_chaos_fantasy_battle_miniatures_report_03.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384342026620414770" title="click to enlarge in new window" border="0" alt="" src="http://1.bp.blogspot.com/_ts1HdLGjywM/SrkGi7XqqzI/AAAAAAAAJqM/aA6oc0xL3gw/s800/warriors_of_chaos_fantasy_battle_miniatures_report_03.JPG" /&gt;&lt;/a&gt;end of enemy 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Turn 3&lt;br /&gt;Charge!!! Khorne Lord charges center infantry, containing enemy lord. Eastern knights (with my BSB) charge enemy knights.&lt;br /&gt;Fleeing dogs to the east rally, but the ones to west keep on going despite the general.&lt;br /&gt;&lt;br /&gt;Horsemen move nicely into the flank of the western enemy knights. Those knights can 1) take a flank from 4 flails or 2) charge dogs and get charged by Dragon Ogres.&lt;br /&gt;Rage Knights are blocked by their own screen, which gets out of the way. Rank bonus moves up.&lt;br /&gt;&lt;br /&gt;My BSB and knights kill 4 enemy knights and break the last one, running him down. Most importantly, we see the secondary virtue of 7 wide knights. My western-most knight model will hit the enemy infantry with a straight line pursuit. The infantry unit that my lord just charged, and hasn't fought yet. Which means we wheel to maximize and I get 3 knights in close combat for a double combat. My BSB won't get to fight again, being on the eastern end, but 3 knights should tip the combat in favor of my lord.&lt;br /&gt;&lt;br /&gt;Khorne Lord challenge is accepted by the unit chump, of course. Who dies 3 times. On average, my 3 non-frenzied knights should kill about 1 chaos warrior. But my opponents armour saves are bad and they kill 3. Not that it matters, the knights provide numbers and the BSB banner. Enemy has 2 ranks and a banner, so the 3 CR from the Khorne Lord is enough to autobreak. The Lord of Khorne runs down the Sorceror Lord of Tzeentch! I was so excited to break the wizard that I didn't pay attention. The knights made a second pursuit move they were not allowed by the rules. Didn't matter, Khorne Lord went further.&lt;br /&gt;&lt;br /&gt;I forgot to take a picture. See below.&lt;br /&gt;&lt;br /&gt;His Marauders charge the dogs screening the remaining Rage knights. Dogs flee, Marauder EitW into the knights. Better to charge with flails than to be charged.&lt;br /&gt;Western warriors charge dogs, who flee and never rally.&lt;br /&gt;&lt;br /&gt;Western knights charge dogs. I was supposed to flee here, ensuring the knights get into charge range of my dragon ogres. For no apparent reason, I declared hold.&lt;br /&gt;&lt;br /&gt;Eastern Warriors turn around to face the BSB knights that just blew through.&lt;br /&gt;&lt;br /&gt;With Gateway gone, I scroll Quagmire and his magic will not contribute further this game.&lt;br /&gt;&lt;br /&gt;Western knights wipe out dogs, then choose not to overrun. Dumb of me to forget to flee, the Dragon Ogres are still out of charge range.&lt;br /&gt;&lt;br /&gt;After the Warshrine grants the Marauders Terror, the Rage Knights punish the Marauders, killing 9 of them outright and running them down.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/SrkGaM9OyBI/AAAAAAAAJpk/A0JmHjoqZMc/s1600-h/chaos_battle_report_picture_warhammer_fantasy_04.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384341876722550802" title="click to enlarge in new window" border="0" alt="" src="http://2.bp.blogspot.com/_ts1HdLGjywM/SrkGaM9OyBI/AAAAAAAAJpk/A0JmHjoqZMc/s800/chaos_battle_report_picture_warhammer_fantasy_04.JPG" /&gt;&lt;/a&gt;end of enemy 3. Arrows show combat progress of both parts of the turn.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Turn 4&lt;br /&gt;Marauder horsemen have lined up their nice flank charge on the chaos knights, so in they go. Except I should have bought the mark of Slaanesh instead of the 6th horsemen, and they cower instead.&lt;br /&gt;&lt;br /&gt;Dog tactical stupidity means I don't think the DOs can reach his remaining knights, but the warriors look to have moved up too far. Dragon Ogres charge them successfully.&lt;br /&gt;Rage Knights turn around to rear charge those warriors if they survive the Dragon Ogres and the Khorne Lord heads that way as well.&lt;br /&gt;&lt;br /&gt;BSB and his knights turn east to face the last warriors. Rank bonus moves forward towards Warshrine, but the scroll caddy "re-assigns himself" to the rallied dogs, who are now headed for the southeast corner in a controlled fashion.&lt;br /&gt;&lt;br /&gt;Mark of Nurgle makes his Exalted harder to hit (now WS 3), but I roll 2 5s. Then he rolls 2 6s for armour saves. Then I only get one wound on the Nurgle wizard. I kill the champion and 3 other warriors, but the Exalted puts 3 wounds on the Dragon Ogres. Dragon Ogres bravely hold, for the moment.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/SrkGictq4hI/AAAAAAAAJqE/ny-JbjEw9ts/s1600-h/tzzentch_sorcerer_khorne_lord_games_workshop_05.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384342018391204370" title="click to enlarge in new window" border="0" alt="" src="http://3.bp.blogspot.com/_ts1HdLGjywM/SrkGictq4hI/AAAAAAAAJqE/ny-JbjEw9ts/s800/tzzentch_sorcerer_khorne_lord_games_workshop_05.JPG" /&gt;&lt;/a&gt;end of my 4&lt;br /&gt;&lt;br /&gt;Given that my horsemen were cowards, the Dragon Ogres won't be holding for long. Knights in their flank.&lt;br /&gt;&lt;br /&gt;Warshrine needs a miracle, so charges the rank bonus.&lt;br /&gt;&lt;br /&gt;Dragon Ogres get butchered and the one that gets to attack whiffs. He's run down. Warshrine cannot beat static 5 and breaks, but escapes.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/SrkGa__j8yI/AAAAAAAAJp0/yUZAL3Dd48I/s1600-h/chaos_warriors_battle_chriot_warhammer_report_06.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384341890422534946" title="click to enlarge in new window" border="0" alt="" src="http://2.bp.blogspot.com/_ts1HdLGjywM/SrkGa__j8yI/AAAAAAAAJp0/yUZAL3Dd48I/s800/chaos_warriors_battle_chriot_warhammer_report_06.JPG" /&gt;&lt;/a&gt;end of enemy 4&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Turn 5&lt;br /&gt;Rank bonus charges fleeing Warshrine while BSB knights charge eastern warriors. Warshrine escapes, just barely on the table.&lt;br /&gt;&lt;br /&gt;Khorne Lord rear charges knights, who flee. Rage Knights rear charge warriors, who flee. COWARDS!!&lt;br /&gt;&lt;br /&gt;Cowardly horsemen head south to line up another chance at the chaos knights.&lt;br /&gt;&lt;br /&gt;Knights kill 4 warriors, which should autobreak them. But I keep assuming Warriors are Slaanesh (if not Khorne), so they pass a normal break test.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ts1HdLGjywM/SrkGZ0yj7tI/AAAAAAAAJpc/tnQ-50zwPZE/s1600-h/chaos_army_miniatures_fantasy_forum_battle_07.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; DISPLAY: block; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5384341870235348690" title="click to enlarge in new window" border="0" alt="" src="http://2.bp.blogspot.com/_ts1HdLGjywM/SrkGZ0yj7tI/AAAAAAAAJpc/tnQ-50zwPZE/s800/chaos_army_miniatures_fantasy_forum_battle_07.JPG" /&gt;&lt;/a&gt;end of my 5&lt;br /&gt;&lt;br /&gt;His stuff rallies. BSB knights crush warriors, as his armour saves cease to roll at all, this time breaking and running them down.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Turn 6&lt;br /&gt;Marauder Horsemen get another shot at the enemy knights. And again are cowards.&lt;br /&gt;Khorne Lord and Rage knights go into the warriors. The table edge is nearby and he's lost the game currently, so they hold.&lt;br /&gt;&lt;br /&gt;Khorne Lord slaughters the Nurgle wizard. That earns the first Eye of the Gods roll I've ever earned. But its turn 6, so I forgot. Knights kill some warriors, but Exalted gets one Rage knight in return. Doesn't matter, enemy breaks and is run down.&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;How to beat Chaos Warriors with Chaos !&lt;/h4&gt;&lt;strong&gt;Conclusions&lt;/strong&gt;&lt;br /&gt;* Not getting Irresistible Gateway on either of the first turns was probably the game. Failing to make me use a scroll in those turns made it even worse, but his sorceror lord was doomed once my khorne lord charged, baring really bad dice on my part.&lt;br /&gt;&lt;br /&gt;* Clear difference was that half an inch on his knight charge. If he reaches my knights, I think I can still win because of my Exalted and I had more knights, but its much dicier.&lt;br /&gt;&lt;br /&gt;* Writing this up 4 days later, it looks like I stopped paying attention after his big wizard died. Not consciously, but I started making all sorts of mistakes (pursuit, dogs not fleeing, fear). I think the wizard decided the game, but it bothers me to have gotten careless like that.&lt;br /&gt;&lt;br /&gt;* The more I play Warriors of Chaos, the less I like it. No reason to run anything but Knights with dogs and big magic. I can see a reason to have the Dragon Ogres, but just barely. Nothing else even comes close.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8337710402005717300-940919802805841490?l=2d6.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WarhammerBattleReports/~4/vsv4nXM0Qgc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WarhammerBattleReports/~3/vsv4nXM0Qgc/warriors-of-chaos-khorne-slaneesh-vs.html</link><author>noreply@blogger.com (Sigmar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_ts1HdLGjywM/SrkGbBPIkjI/AAAAAAAAJp8/HfC1rlZbUsw/s72-c/slaneesh_khorne_tzeentch_nurgle_chaos_warriors_01.JPG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://2d6.blogspot.com/2009/09/warriors-of-chaos-khorne-slaneesh-vs.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8337710402005717300.post-7397618386958778395</guid><pubDate>Sun, 20 Sep 2009 15:36:00 +0000</pubDate><atom:updated>2009-09-20T16:36:28.633+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Skaven</category><category domain="http://www.blogger.com/atom/ns#">* Normal with Images *</category><category domain="http://www.blogger.com/atom/ns#">zzSilas7</category><category domain="http://www.blogger.com/atom/ns#">* Short *</category><category domain="http://www.blogger.com/atom/ns#">_HE-SK</category><category domain="http://www.blogger.com/atom/ns#">2000pts</category><category domain="http://www.blogger.com/atom/ns#">High Elves</category><title>2000 pts Skaven vs High Elves fantasy battle (photos)</title><description>&lt;h4&gt;"...a chariot charged the surviving censor bearers and crushed them all. His mage killed a ratling gun with the dark hand of death, flames of the phoenix singed seven slaves, and the dragon princes were granted an aura of fear." (uh-oh !)&lt;/h4&gt;&lt;em&gt;(a short and sweet Warhammer tournament Fantasy Battle massacre !)&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border="1" cellspacing="0" bordercolorlight="silver" bordercolordark="white" cellpadding="3" width="90%" valign="middle"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="color:#666666;"&gt;source :&lt;/span&gt;warhammer.org.uk&lt;/td&gt;&lt;td&gt;&lt;span style="color:#666666;"&gt;credit : &lt;/span&gt;Silas7&lt;/td&gt;&lt;td align="middle"&gt;20-Sep-2009&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;h4&gt;Skaven Army List&lt;/h4&gt;Grey Seer Z’ym: (dispel scroll, warpstone charm,&lt;br /&gt;twisted crown of horned rat, riding a screaming bell).&lt;br /&gt;Grrr!: cheiftan, battle standard, heavy armor, war banner&lt;br /&gt;Hantus: plague priest, flail&lt;br /&gt;Typhus: plague priest, flail&lt;br /&gt;&lt;br /&gt;28 clanrats: standard, musician (the bell pushers)&lt;br /&gt;25 clanrats: standard, musician, ratling gun&lt;br /&gt;25 clanrats: standard, musician, ratling gun&lt;br /&gt;3x20 slaves&lt;br /&gt;3x3 poison wind globadiers&lt;br /&gt;3x5 night runners: extra hand weapons, throwing stars&lt;br /&gt;2x19 plague monks: full command&lt;br /&gt;2x5 plague censer bearers&lt;br /&gt;2x3 jezzails (yellow and red team)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;High Elf Army list&lt;/h4&gt;Archmage (lvl4 ring of corin, jewel of dusk)&lt;br /&gt;Mage (lvl 2, ring of corin, scroll)&lt;br /&gt;Commander (bsb, helm of fortune, sword of might)&lt;br /&gt;21 spears full command&lt;br /&gt;17 spears full command&lt;br /&gt;17 spears full command&lt;br /&gt;6 silver helms full command war banner&lt;br /&gt;5 dragon princes full command&lt;br /&gt;banner of ellyrion&lt;br /&gt;2 chariots&lt;br /&gt;2 eagles&lt;br /&gt;2 bolt throwers&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;a href="http://4.bp.blogspot.com/_ts1HdLGjywM/SrJpSCoTSNI/AAAAAAAAJkA/1FCAsBiT3NQ/s1600-h/battle_report_skaven_high_elves_miniatures_2000_points_01.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5382480263325632722" border="0" alt="" src="http://4.bp.blogspot.com/_ts1HdLGjywM/SrJpSCoTSNI/AAAAAAAAJkA/1FCAsBiT3NQ/s800/battle_report_skaven_high_elves_miniatures_2000_points_01.jpg" /&gt;&lt;/a&gt;&lt;/p&gt;Derek moved his army gradually forward, the bsb/dragon princes pranced through a wood. His mage cooked a yellow jezzail with a dark hand of death, but they didn’t run. His RBT’s started shooting with deadly accuracy, picking off a ratling gun (gotta love hills) and two globadiers, panicking the last one. The skaven horde shambled forward to meet him. Z’ym made the right clan rats frenzied (to avoid panic tests and to better tear up the elves). My red jezzails killed two silver helms, but they remained steadfast. Z’ym cackled as the bell tolled, and each of the bolt throwers cracked a little.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;a href="http://3.bp.blogspot.com/_ts1HdLGjywM/SrJpSk20LcI/AAAAAAAAJkI/BJUaiQuZf9w/s1600-h/skaven_miniatures_jezzails_clan_rats_silver_helms_02.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5382480272513314242" border="0" alt="" src="http://3.bp.blogspot.com/_ts1HdLGjywM/SrJpSk20LcI/AAAAAAAAJkI/BJUaiQuZf9w/s800/skaven_miniatures_jezzails_clan_rats_silver_helms_02.jpg" /&gt;&lt;/a&gt;&lt;/p&gt;The battle was swiftly joined as his eagles, chariots, and silver helms charged into combat. One eagle failed to reach the yellow jezzails, the other reached the globadiers and tore one to pieces. They cut the eagle back, but fled successfully from the eagle. One chariot crushed a sole censer bearer, and the survivors did three wounds back. The other chariot fared much better, backed up by the silver helms. They decimated the left clan rat unit, paniced the nearby red jezzails who would flee from the field. Two units sacked for the price of one! Five censor bearers were cooked by a ring of fury, while the archmage tried in vain to deactivate my seer’s magic items. All the magic in the army was located in the screaming bell unit, and the magic resistance would prove adequate defense against the ring of corin. Three night runners were slain by RBT fire.&lt;br /&gt;&lt;br /&gt;The two survivors let out a vicious squeek and charged the arch mage. The arch mage dodged all their attacks (those Asuryan sure are speedy!) and the spears skewered the poor night runners. Another night runner squad charged the wounded eagle, who fled into some woods and died (how odd is that?) My unit of slaves charge into his dragon princes; five slaves died but the elves were held in place. My censer bearers kill the chariot they were facing.&lt;br /&gt;&lt;br /&gt;Derek’s second chariot charged the surviving censor bearers and crushed them all. His mage killed a ratling gun with the dark hand of death, flames of the phoenix singed seven slaves, and the dragon princes were granted an aura of fear. His RBT’s killed the surviving jezzails. The dragon princes killed eight more slaves, but they fought on with insane courage!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;a href="http://1.bp.blogspot.com/_ts1HdLGjywM/SrJpSy1xUVI/AAAAAAAAJkQ/vKATWTREKYY/s1600-h/skaven_plague_censor_bearers_models_battle_warhammer_03.JPG" target="_blank"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 600px; HEIGHT: 450px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5382480276267028818" border="0" alt="" src="http://1.bp.blogspot.com/_ts1HdLGjywM/SrJpSy1xUVI/AAAAAAAAJkQ/vKATWTREKYY/s800/skaven_plague_censor_bearers_models_battle_warhammer_03.jpg" /&gt;&lt;/a&gt;&lt;/p&gt;My frenzied clanrats charge his spears between the trees, where the pesky mage is hiding. A few die on either side, but the elves break and run down by the clanrats. One of the pesky mages is silenced. My plague monks are just in range of the dragon princes, but do to their position can only charge with the very corners touching. This proves to be a disaster, as the plague priest can only watch as the dragon princes and commander slaughter all the slaves, breaking the plague monks and running them down. Disaster! I managed to dispel the f lames on the phoenix on my poor plague monks.&lt;br /&gt;&lt;br /&gt;Derek’s high elves continue to sweep the field clean. His large spears charge my slaves, who fail to flee enough and are caught. His silver helms charge my plague monks on the flank (my plague priest is on the wrong side) and breaks them on the charge. His arch mage left the spear unit and joined a RBT crew. From that vantage point, she rained spells on the clan rats that killed her student, panicing them. The bolt throwers shot the clan rats down to the point where they couldn’t rally. The dragon princes ran down a second unit of slaves. Bit by bit, Derek was carved a statue of victory out of the wood of my army.&lt;br /&gt;&lt;br /&gt;Z’ym moved forward and cast pestilence breath on a spear unit, killing about eight of them and they ran to escape his foul stink. He jumped up and down with happiness, then looked around in panic. All of his army was gone now, save for the rats pushing the bell. Behind him were dragon princes, on the flank were silver helms and a chariot, in front of him were the rallied spears.&lt;br /&gt;&lt;br /&gt;The arch mages cast flames of the phoenix at the bell, but miscast. Z’ym took that power and hurled a lightning blast that killed three dragon princes, only the commander and champion remained. Z’ym cast warp lighting on the chariot, but HE miscast. The arch mage took that power and cast flames of the phoenix, killing fourteen clanrats! Z’ym howled in rage as the elven chariot and cavalry charged in. The flames burned hotter (I had no chance to dispel it) and cooked all but one of the clanrats and the BSB. The last clanrat died under the hooves of a chariot. Z’ym screamed a challenge and hurled himself at the BSB. He failed to wound, and was cut down. He snickered as his wounds stitched back together, and he outran the elves who tried to catch him. The problem was, he didn’t stop running, and left the field with two night runners hot footing it after him.&lt;br /&gt;&lt;br /&gt;All the rats were dead. Long live the High Elves! Derek played his army like a real pro, picking off the small, dangerous units quickly. He applied overwhelming force to deal with situations, and was able to concentrate his spells and shooting to devastating effect. Derek would go on to take 5th place overall with a very balanced, very strong army (similar to lists I used to field). I don’t think I did anything terribly wrong this game. I could have been a little more observant with the plague monks in their spacing, and I could have moved the characters around when combat was looming to make sure they too part instead of sitting around. What do you think?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8337710402005717300-7397618386958778395?l=2d6.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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