<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-44041905052558696</id><updated>2024-09-15T23:28:47.866-07:00</updated><category term="console"/><category term="Nintendo"/><category term="PlayStation"/><category term="November"/><category term="Friday"/><category term="October"/><category term="Sonic"/><category term="Thursday"/><category term="Update"/><category term="sales"/><category term="Mario"/><category term="Video"/><category term="games"/><category term="multiplayer"/><category term="Amazon"/><category term="Black"/><category term="European"/><category term="Rumor"/><category 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term="ahead"/><category term="album"/><category term="annonc"/><category term="announce"/><category term="annulment"/><category term="anyone"/><category term="arent"/><category term="available"/><category term="avatar"/><category term="bandage"/><category term="battle"/><category term="beans"/><category term="better"/><category term="biggest"/><category term="blackandwhite"/><category term="bonanza"/><category term="bonus"/><category term="booth"/><category term="broad"/><category term="bunch"/><category term="buyback"/><category term="carpet"/><category term="cellular"/><category term="centre"/><category term="chatouille"/><category term="cheating"/><category term="chief"/><category term="coast"/><category term="codenamed"/><category term="compared"/><category term="complain"/><category term="confirms"/><category term="connection"/><category term="considered"/><category term="consoles"/><category term="could"/><category term="criterion"/><category term="decrease"/><category term="delicious"/><category term="demos"/><category term="detailed"/><category term="details"/><category term="development"/><category term="device"/><category term="dialog"/><category term="difficulty"/><category term="digital"/><category term="discovers"/><category term="doing"/><category term="dramatic"/><category term="drawn"/><category term="editions"/><category term="encouraged"/><category term="entering"/><category term="existed"/><category term="explode"/><category term="explosion"/><category term="extends"/><category term="fable"/><category term="fifth"/><category term="firmware"/><category term="first"/><category term="firstly"/><category term="floor"/><category term="force"/><category term="forgotten"/><category term="framework"/><category term="further"/><category term="future"/><category term="gamebreaking"/><category term="getting"/><category term="graphic"/><category term="greatest"/><category term="growth"/><category term="guide"/><category term="history"/><category term="images"/><category term="import"/><category term="include"/><category term="infestation"/><category term="infiltrate"/><category term="infinitely"/><category term="interested"/><category term="items"/><category term="journal"/><category term="kicking"/><category term="killing"/><category term="kills"/><category term="komensvervangen"/><category term="largescale"/><category term="launches"/><category term="limited"/><category term="limits"/><category term="lists"/><category term="locate"/><category term="looks"/><category term="magazine"/><category term="maintenance"/><category term="makes"/><category term="manufacturer"/><category term="mascot"/><category term="mercifully"/><category term="minute"/><category term="mocked"/><category term="modest"/><category term="money"/><category term="month"/><category term="multiannual"/><category term="multiple"/><category term="named"/><category term="names"/><category term="nightmare"/><category term="offers"/><category term="officer"/><category term="officially"/><category term="opening"/><category term="orange"/><category term="orders"/><category term="packs"/><category term="patch"/><category term="peace"/><category term="physicians"/><category term="piano"/><category term="pirates"/><category term="pitches"/><category term="plans"/><category term="platform"/><category term="playing"/><category term="playstation 2"/><category term="pleads"/><category term="potentially"/><category term="power"/><category term="prejudices"/><category term="preorder"/><category term="preorders"/><category term="presentation"/><category term="pretrial"/><category term="probation"/><category term="product"/><category term="production"/><category term="profit"/><category term="progressive"/><category term="project"/><category term="proliferation"/><category term="provide"/><category term="public"/><category term="quarter"/><category term="random"/><category term="rankings"/><category term="reaches"/><category term="reasonably"/><category term="receives"/><category term="redemption"/><category term="redirect"/><category term="remain"/><category term="research"/><category term="resembles"/><category term="resets"/><category term="retail"/><category term="right"/><category term="sands"/><category term="satisfied"/><category term="second"/><category term="seller"/><category term="sequel"/><category term="seriously"/><category term="servers"/><category term="setting"/><category term="shops"/><category term="simultaneously"/><category term="slogan"/><category term="smell"/><category term="smoke"/><category term="software"/><category term="songs"/><category term="speak"/><category term="spills"/><category term="spoke"/><category term="starters"/><category term="starts"/><category term="steam"/><category term="stone"/><category term="stores"/><category term="storm"/><category term="story"/><category term="strap"/><category term="strategy"/><category term="stretch"/><category term="submit"/><category term="supplies"/><category term="taste"/><category term="theres"/><category term="threat"/><category term="timing"/><category term="titles"/><category term="tomorrow"/><category term="transformers"/><category term="transmedia"/><category term="trays"/><category term="undead"/><category term="under"/><category term="unleashed"/><category term="unlock"/><category term="unlockables"/><category term="upward"/><category term="useless"/><category term="vanquish"/><category term="violation"/><category term="voice"/><category term="waste"/><category term="waterfall"/><category term="weather"/><category term="weekend"/><category term="while"/><category term="winter"/><category term="xradar"/><category term="zombie"/><category term="zombies"/><title type='text'>We all like a game console</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>191</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-1557841910470683085</id><published>2011-01-08T15:59:00.000-08:00</published><updated>2011-01-08T15:59:00.462-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Flashpoint"/><category scheme="http://www.blogger.com/atom/ns#" term="Operation"/><category scheme="http://www.blogger.com/atom/ns#" term="Preview"/><category scheme="http://www.blogger.com/atom/ns#" term="River"/><title type='text'>Operation Flashpoint: Red River preview</title><content type='html'>by &lt;a class=&quot;byline-author&quot; href=&quot;about:www.joystiq.com/editor/andrew-yoon&quot;&gt;Andrew Yoon&lt;/a&gt; &lt;a href=&quot;about:www.joystiq.com/editor/andrew-yoon/rss.xml&quot;&gt;&lt;img src=&quot;/writerrss.gif&quot;&gt;&lt;/a&gt; 10th December 2010 7 H 15 &lt;a href=&quot;http://www.joystiq.com/2010/12/10/operation-flashpoint-red-river-preview/&quot;&gt;&lt;img border=&quot;1&quot; hspace=&quot;0&quot; alt=&quot;&quot; vspace=&quot;4&quot; src=&quot;/530ofrrtourscreenshotnov1016.jpg&quot;&gt;&lt;/a&gt; The Operation Flashpoint franchise has, for better or for worse, never been a fully &quot;accessible&quot; series. Emphasis on realism is what won admirers, and we can say that it prevented to reach calls service or the reputation of the Medal of honor. Latest iteration of Codemasters, Red River, difficult to continue to offer the &quot;realistic&quot; gameplay that wooing casual of Modern Warfare players while tent. It is a balancing act that precursor Dragon Rising did not quite &lt;a href=&quot;http://www.metacritic.com/game/pc/operation-flashpoint-dragon-rising&quot;&gt;realize&lt;/a&gt; number. &lt;p&gt;Who has not prevented Codemasters to try. New stylized Red River visuals make an immediate and effective statement: is not even past operation flashpoint. As with other FPS of Codemasters, &lt;a href=&quot;http://www.joystiq.com/game/bodycount&quot;&gt;Bodycount&lt;/a&gt;, team goes for a sensation of &#39;Inspired by J.J. Abrams&#39;. Team means that feel you that you&#39;re viewing the world a helmet cam and, as such, lights will blind you colors will be slightly deformed and must get hit that you will discover Kane &amp; Lynch 2-style Visual viewing. Tactical military kind really suitable for such artistic decision, and it was difficult for me to decide whether it is memorable, sticky, game, or both.&lt;/p&gt;&lt;p&gt;Balance between realism and entertainment is more evident in story designed to Red River. This new story send you in Tajikistan, a (real) countries that border the Afghanistan and China. In fiction &quot;it could happen&quot; in this world, army drove the insurgents out of Afghanistan in Tajikistan, and army must make its better not to stop these forces, but retain the goodwill in a newly destabilised countries. China, people&#39;s Liberation Army on ensuring that the war does not percolate within its borders, joins the assault, creating a conflict that quickly gets messy. U.s. Army go directly against the Chinese army while fighting guerrilla insurgents is absurd, terrifying and exciting.&lt;/p&gt;&lt;a name=&quot;continued&quot;&gt;&lt;/a&gt;If my response seems schizophrenic, it is probably due to also confusing approach to the game mechanics. One fell swoop can kill even you, which means that you are always able to precipitate foolishly enemies. Should you have a non-fatal injury, however, it is much easier to cure yourself: simply take a button so that remain motionless. The game also has automatic pointing and software component socket-to-end, well Call of Duty – those who want a more realistic game veterans should opt for &quot;hardcore mode&quot; which disables these aid.&lt;p&gt;Commander your team is an essential aspect of the experience of the flashpoint and Red River streamlines the tactical orders by reducing &quot;radial&quot; three layers command to two. It may be a bit difficult to see all the options, but my practice time, I found quickly intuitive. By assigning specific positions on the D - PAD squad member, you can order one or all your squad through places specific, rush, flank and provide fire suppression. Depending on your class, grenadier, Scout, Rifleman, and automatic rifleman, you also access to the unique commands, such as the ability to call in air strikes. SOCOM players will find enough comfortable here.&lt;/p&gt;&lt;p&gt;It is difficult to assess the competence of your partners of AI computer. While you can micromanage their orders, Codemasters promises that AI will be smart enough to get if you choose a more interventionist approach. For an exchange of fire, however, I noticed that my partners were not marking them killed. Is it my placement of them? They have bad purpose? They were simply unwilling to fire? I cannot say with certainty.&lt;/p&gt;&lt;br&gt;As a cooperative games, experience is obviously focused on humans. Codemasters is promising &quot;drop-in seamless abandonment&quot; plays four players online, but this is not something I attended to my playable demo. In view of its tactical objective, having a fully manned squad certainly would be a more authentic military experience. Although there is warning Red River trying to courting the casual gamer: there are no anticipated multiplayer competition.&lt;p&gt;It is still far too early to assess how well Red River manages its balancing act number. We&#39;ll certainly intrigued by the new direction of the Operation Flashpoint - series and it will be interesting to see if the former series and new entrants accept.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/12/10/operation-flashpoint-red-river-preview/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/1557841910470683085/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/operation-flashpoint-red-river-preview.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/1557841910470683085'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/1557841910470683085'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/operation-flashpoint-red-river-preview.html' title='Operation Flashpoint: Red River preview'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-2228190618225117832</id><published>2011-01-08T07:34:00.000-08:00</published><updated>2011-01-08T07:34:00.909-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="about"/><category scheme="http://www.blogger.com/atom/ns#" term="Animus"/><category scheme="http://www.blogger.com/atom/ns#" term="assassin"/><category scheme="http://www.blogger.com/atom/ns#" term="brotherhood"/><category scheme="http://www.blogger.com/atom/ns#" term="complain"/><category scheme="http://www.blogger.com/atom/ns#" term="Creed"/><category scheme="http://www.blogger.com/atom/ns#" term="gamebreaking"/><category scheme="http://www.blogger.com/atom/ns#" term="players"/><title type='text'>The assassin Creed: brotherhood players complain about game-breaking Animus Pépin</title><content type='html'>by &lt;a class=&quot;byline-author&quot; href=&quot;about:www.joystiq.com/editor/david-hinkle&quot;&gt;David Hinkle&lt;/a&gt; &lt;a href=&quot;about:www.joystiq.com/editor/david-hinkle/rss.xml&quot;&gt;&lt;img src=&quot;/writerrss.gif&quot;&gt;&lt;/a&gt; 11th December 2010 3 H 15 &lt;a href=&quot;http://www.joystiq.com/2010/12/11/assassins-creed-brotherhood-players-complain-of-game-breaking/&quot;&gt;&lt;img border=&quot;1&quot; hspace=&quot;4&quot; alt=&quot;&quot; vspace=&quot;4&quot; src=&quot;/acbsps27puttingtheborgiatoweronfire530x298.jpg&quot;&gt;&lt;/a&gt; in &lt;a href=&quot;http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/7571039398/p/1&quot;&gt;assassin Creed: Brothers&lt;/a&gt;, it is possible to leave the animus and explore Desmond Miles Monteriggioni in the current game, 2012. However, the game forum users are &lt;a href=&quot;http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/7571039398/p/13&quot;&gt;Pépin villain complain&lt;/a&gt; where they are unable to sit back in the animus after the race from the compound Auditore, the effectively in 2012 and put an end to any progress in the game. You can see the Pépin for yourself &lt;a href=&quot;http://www.youtube.com/watch?v=Vgf6hAMoO6o&quot;&gt;in this video&lt;/a&gt;, even if the resolution is fairly low. &lt;p&gt;We contacted Ubisoft to see if there is a workaround or patch in the works. We will update the post as soon as we hear back.&lt;/p&gt;&lt;p&gt;[Thanks, Matt]&lt;a name=&quot;continued&quot;&gt;&lt;/a&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/12/11/assassins-creed-brotherhood-players-complain-of-game-breaking/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/2228190618225117832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/assassin-creed-brotherhood-players.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/2228190618225117832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/2228190618225117832'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/assassin-creed-brotherhood-players.html' title='The assassin Creed: brotherhood players complain about game-breaking Animus Pépin'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-2352364077969641467</id><published>2011-01-07T22:35:00.000-08:00</published><updated>2011-01-07T22:35:00.851-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="Gameplay"/><category scheme="http://www.blogger.com/atom/ns#" term="Point"/><category scheme="http://www.blogger.com/atom/ns#" term="Vantage"/><title type='text'>Pure Gameplay of the battlefield: 137 Hill and Vantage Point of Viet Nam BC2 maps</title><content type='html'>by &lt;a class=&quot;byline-author&quot; href=&quot;about:www.joystiq.com/editor/alexander-sliwinski&quot;&gt;Alexander Sliwinski&lt;/a&gt; &lt;a href=&quot;about:www.joystiq.com/editor/alexander-sliwinski/rss.xml&quot;&gt;&lt;img src=&quot;/writerrss.gif&quot;&gt;&lt;/a&gt; 10th December 2010 2: 00 PM &lt;a href=&quot;http://www.joystiq.com/2010/12/10/battlefield-bad-company-2-vietnam-gameplay/#continued&quot;&gt;&lt;img border=&quot;1&quot; hspace=&quot;4&quot; alt=&quot;&quot; vspace=&quot;4&quot; src=&quot;/bfbc2vietnamingameplay.jpg&quot;&gt;&lt;/a&gt; enough &lt;a href=&quot;http://www.joystiq.com/2010/12/10/deus-ex-trailer-is-five-minutes-of-wow/&quot;&gt;CGI film trailers&lt;/a&gt; which show no game? Similarly, EA has a &lt;a href=&quot;http://www.joystiq.com/game/battlefield-bad-company-2-vietnam&quot;&gt;Battlefield Bad Company 2: Viet Nam&lt;/a&gt; trailer offers pure film in playing cards &quot;Hill 137&quot; and &quot;Vantage Point.&quot; Multiplayer expansion will be available &lt;a href=&quot;http://www.joystiq.com/2010/11/30/battlefield-bad-company-2-vietnam-strikes-dec-21-vip-map-pack/&quot;&gt;on console on December 21&lt;/a&gt; and December 18 on PCs, for &lt;a href=&quot;http://www.joystiq.com/2010/10/21/battlefield-bad-company-2-vietnam-priced-at-15-still-not-date/&quot;&gt;$15&lt;/a&gt;. &lt;a name=&quot;continued&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;embed height=&quot;361&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;599&quot; src=&quot;http://www.youtube.com/v/uW9qHrjN62s?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1&amp;color1=0xe1600f&amp;color2=0xfebd01&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot;&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/12/10/battlefield-bad-company-2-vietnam-gameplay/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/2352364077969641467/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/pure-gameplay-of-battlefield-137-hill.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/2352364077969641467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/2352364077969641467'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/pure-gameplay-of-battlefield-137-hill.html' title='Pure Gameplay of the battlefield: 137 Hill and Vantage Point of Viet Nam BC2 maps'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-8848688084406797663</id><published>2011-01-07T13:40:00.000-08:00</published><updated>2011-01-07T13:40:00.640-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="bandage"/><category scheme="http://www.blogger.com/atom/ns#" term="delicious"/><category scheme="http://www.blogger.com/atom/ns#" term="guide"/><category scheme="http://www.blogger.com/atom/ns#" term="receives"/><category scheme="http://www.blogger.com/atom/ns#" term="Super"/><title type='text'>Super meat boy receives delicious bandage guide</title><content type='html'>by &lt;a class=&quot;byline-author&quot; href=&quot;about:www.joystiq.com/editor/alexander-sliwinski&quot;&gt;Alexander Sliwinski&lt;/a&gt; &lt;a href=&quot;about:www.joystiq.com/editor/alexander-sliwinski/rss.xml&quot;&gt;&lt;img src=&quot;/writerrss.gif&quot;&gt;&lt;/a&gt; 9th December 2010 10 H 00 &lt;a href=&quot;http://www.joystiq.com/2010/12/09/super-meat-boy-receives-beefy-bandage-guide/&quot;&gt;&lt;img border=&quot;1&quot; hspace=&quot;4&quot; alt=&quot;&quot; vspace=&quot;4&quot; src=&quot;/supermeatboy530main.jpg&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.xblafans.com/xbla-fans-the-complete-super-meat-boy-bandage-guide-4002.html&quot;&gt;Dos Fans&lt;/a&gt; people have set up a super fantastic meats boy bandage guide complete with photos and jumping guide lines. Should feel no shame by referencing it: the game is &lt;a href=&quot;http://www.joystiq.com/2010/10/06/super-meat-boy-review/#review&quot;&gt;one of the most difficult&lt;/a&gt;, yet satisfying) the experience of the year. &lt;a name=&quot;continued&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/12/09/super-meat-boy-receives-beefy-bandage-guide/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/8848688084406797663/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/super-meat-boy-receives-delicious.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/8848688084406797663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/8848688084406797663'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/super-meat-boy-receives-delicious.html' title='Super meat boy receives delicious bandage guide'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-4774814652573325671</id><published>2011-01-07T04:52:00.000-08:00</published><updated>2011-01-07T04:52:00.434-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ahead"/><category scheme="http://www.blogger.com/atom/ns#" term="bundles"/><category scheme="http://www.blogger.com/atom/ns#" term="Kinect"/><category scheme="http://www.blogger.com/atom/ns#" term="November"/><title type='text'>Xbox 360 Kinect bundles ahead PS3 move beam 5 to 1 November</title><content type='html'>by &lt;a class=&quot;byline-author&quot; href=&quot;about:www.joystiq.com/editor/richard-mitchell&quot;&gt;Richard Mitchell&lt;/a&gt; &lt;a href=&quot;about:www.joystiq.com/editor/richard-mitchell/rss.xml&quot;&gt;&lt;img src=&quot;/writerrss.gif&quot;&gt;&lt;/a&gt; 10th December 2010 5 H 16 &lt;img border=&quot;0&quot; hspace=&quot;0&quot; alt=&quot;&quot; align=&quot;middle&quot; src=&quot;/kinect-moveprice.jpg&quot; width=&quot;530&quot; height=&quot;218&quot;&gt; in its last report to gaming, Wedbush Morgan analyst &lt;a href=&quot;http://joystiq.com/game/michael-pachter&quot;&gt;Michael Pachter&lt;/a&gt; industry shed some light on the battle between &lt;a href=&quot;http://joystiq.com/tag/kinect&quot;&gt;Kinect Microsoft&#39;s&lt;/a&gt; and &lt;a href=&quot;http://joystiq.com/tag/playstation-move&quot;&gt;Sony&#39;s move&lt;/a&gt; movement control systems. Pachter reports console bundles Xbox 360 rewarded Kinect console bundles PlayStation Move to United States with a margin of five to one in November. According to Pachter, &quot;about half&quot; consoles Xbox 360 sold in November were part of bundles of Kinect, while PlayStation Move beam composed about &quot;one fifth&quot; PlayStation 3 console total sales for the month. &lt;p&gt;With Microsoft reporting texts of Xbox 1.37 million sold in November square beam Kinect figure somewhere in the range 685,000 units, thereby movement console bundles of 137.000 units. Course, it is worth noting that these figures refer only to console sales bundle and not to individual sales Kinect and displacement of the PlayStation. According to Microsoft, global sales of Kinect overcame &lt;a href=&quot;http://www.joystiq.com/2010/11/29/kinects-global-sales-reach-2-5-million-with-the-help-of-black-f/&quot;&gt;2.5 million units&lt;/a&gt;. Sony reported a &lt;a href=&quot;http://www.joystiq.com/2010/11/30/sony-playstation-move-reaches-4-1-million-in-worldwide-sales/&quot;&gt;PlayStation units before 4.1 million&lt;/a&gt; were shipped to retailers, although the company has not disclosed the actual sales figures.&lt;a name=&quot;continued&quot;&gt;&lt;/a&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/12/10/xbox-360-kinect-bundles-outsell-ps3-move-bundles-5-to-1-in-novem/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/4774814652573325671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/xbox-360-kinect-bundles-ahead-ps3-move.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/4774814652573325671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/4774814652573325671'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/xbox-360-kinect-bundles-ahead-ps3-move.html' title='Xbox 360 Kinect bundles ahead PS3 move beam 5 to 1 November'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-2440654656687965067</id><published>2011-01-06T19:21:00.000-08:00</published><updated>2011-01-06T19:21:00.819-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="assassin"/><category scheme="http://www.blogger.com/atom/ns#" term="brotherhood"/><category scheme="http://www.blogger.com/atom/ns#" term="Creed"/><category scheme="http://www.blogger.com/atom/ns#" term="multiplayer"/><category scheme="http://www.blogger.com/atom/ns#" term="servers"/><title type='text'>The assassin Creed: save brotherhood multiplayer servers</title><content type='html'>by Ludwig Kietzmann &lt;img src=&quot;/writerrss.gif&quot;&gt; 25th November 2010 7 H 15 &lt;img border=&quot;1&quot; hspace=&quot;0&quot; alt=&quot;&quot; src=&quot;/acbmulti530.jpg&quot;&gt; if you shunned your family today in an attempt to commit virtual murder in a mid-16th century, you were probably disappointed when Ubisoft assassin Creed: brotherhood Server - oh, sorry, Abstergo Industries Animus - system is offline. Developer community Ubisoft Montreal, Gabriel Graziani, multiplayer online is now &quot;100% operational&quot; once more. (We just tested it ourselves and things seem to be back to normal).&lt;p&gt;Fails out yourself table dinner at this stage could be a challenge, but if you&#39;ve spent some time with the brotherhood, you&#39;ll know that the trick is just to play it multiplayer is cool.Vous are just a NPC takes a walk for the couch.&lt;br type=&quot;_moz&quot;&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/11/25/assassins-creed-brotherhood-multiplayer-servers-back-up/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/2440654656687965067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/assassin-creed-save-brotherhood.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/2440654656687965067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/2440654656687965067'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/assassin-creed-save-brotherhood.html' title='The assassin Creed: save brotherhood multiplayer servers'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-8521364640209944454</id><published>2011-01-06T11:11:00.000-08:00</published><updated>2011-01-06T11:11:00.152-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Deadly"/><category scheme="http://www.blogger.com/atom/ns#" term="framework"/><category scheme="http://www.blogger.com/atom/ns#" term="Launch"/><category scheme="http://www.blogger.com/atom/ns#" term="Spike"/><title type='text'>SSX: Launch a framework Deadly Spike VGAs</title><content type='html'>by &lt;a class=&quot;byline-author&quot; href=&quot;about:www.joystiq.com/editor/ben-gilbert&quot;&gt;Ben Gilbert&lt;/a&gt; &lt;a href=&quot;about:www.joystiq.com/editor/ben-gilbert/rss.xml&quot;&gt;&lt;img src=&quot;/writerrss.gif&quot;&gt;&lt;/a&gt; 11th December 2010 9 H 45 &lt;a href=&quot;http://www.joystiq.com/2010/12/11/ssx-deadly-descent/&quot;&gt;&lt;img border=&quot;1&quot; hspace=&quot;0&quot; alt=&quot;&quot; src=&quot;/ssx530.jpg&quot;&gt;&lt;/a&gt; what &lt;a href=&quot;http://www.joystiq.com/game/ssx-deadly-descents&quot;&gt;SSX: framework this&lt;/a&gt;? It is the next game SSX, of course, stupid! A short trailer in Spike VGAs tonight shows a snowboarding snow bro-IER significantly darker, game that we have used series-&quot;Nothing is bone-cooler than reality!&quot; is the slogan, for example. Some consolation? The game apparently uses landscape of the real world. Then, we are pleased that all get out to see what whatsoever of SSX. &lt;p&gt;So, in summary: snowboarding, SSX, EA, mikeinbrazil, real environments. We&#39;ve added trailer after the break, then head past and see for yourself!&lt;a name=&quot;continued&quot;&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/12/11/ssx-deadly-descent/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/8521364640209944454/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/ssx-launch-framework-deadly-spike-vgas.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/8521364640209944454'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/8521364640209944454'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/ssx-launch-framework-deadly-spike-vgas.html' title='SSX: Launch a framework Deadly Spike VGAs'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-8933946299425642677</id><published>2011-01-06T02:07:00.000-08:00</published><updated>2011-01-06T02:07:00.829-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Arcade"/><category scheme="http://www.blogger.com/atom/ns#" term="games"/><category scheme="http://www.blogger.com/atom/ns#" term="holiday"/><category scheme="http://www.blogger.com/atom/ns#" term="mascot"/><category scheme="http://www.blogger.com/atom/ns#" term="strap"/><category scheme="http://www.blogger.com/atom/ns#" term="Video"/><title type='text'>Video: Games for Xbox Live Arcade for holiday mascot strap</title><content type='html'>by &lt;a class=&quot;byline-author&quot; href=&quot;about:www.joystiq.com/editor/andrew-yoon&quot;&gt;Andrew Yoon&lt;/a&gt; &lt;a href=&quot;about:www.joystiq.com/editor/andrew-yoon/rss.xml&quot;&gt;&lt;img src=&quot;/writerrss.gif&quot;&gt;&lt;/a&gt; 9th December 2010 7: 00 AM &lt;a href=&quot;http://www.joystiq.com/2010/12/09/video-xbox-live-arcades-games-for-the-holidays-mascot-crossove/#continued&quot;&gt;&lt;img border=&quot;1&quot; hspace=&quot;0&quot; alt=&quot;&quot; vspace=&quot;4&quot; src=&quot;/jsiloawesome.jpg&quot;&gt;&lt;/a&gt; Confused by &quot;Games for the Holidays&quot; &lt;a href=&quot;http://www.joystiq.com/2010/12/02/xbox-games-for-the-holidays-feature-unlockable-crossovers/&quot;&gt;crossover bonus for Xbox Live&lt;/a&gt;? Do not worry. This new video Microsoft makes very clear what you unlock when you buy more than one seasonal promotion game. &lt;a name=&quot;continued&quot;&gt;&lt;/a&gt; &lt;br&gt;So, which of these games DOS you seek? &lt;a href=&quot;http://www.joystiq.com/game/ilomilo&quot;&gt;ilomilo&lt;/a&gt;? &lt;a href=&quot;http://www.joystiq.com/game/raskulls&quot;&gt;Raskulls&lt;/a&gt;? &lt;a href=&quot;http://www.joystiq.com/game/a-world-of-keflings&quot;&gt;A world of Keflings&lt;/a&gt;? Or all three?&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/12/09/video-xbox-live-arcades-games-for-the-holidays-mascot-crossove/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/8933946299425642677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/video-games-for-xbox-live-arcade-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/8933946299425642677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/8933946299425642677'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/video-games-for-xbox-live-arcade-for.html' title='Video: Games for Xbox Live Arcade for holiday mascot strap'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-4951870748958022694</id><published>2011-01-05T16:15:00.000-08:00</published><updated>2011-01-05T16:15:00.526-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="alive"/><category scheme="http://www.blogger.com/atom/ns#" term="familiar"/><category scheme="http://www.blogger.com/atom/ns#" term="franchises"/><category scheme="http://www.blogger.com/atom/ns#" term="profits"/><category scheme="http://www.blogger.com/atom/ns#" term="sales"/><category scheme="http://www.blogger.com/atom/ns#" term="Square"/><title type='text'>Square Enix profits down, but not on sales of franchises familiar keep alive</title><content type='html'>by James Ransom-Wiley &lt;img src=&quot;/writerrss.gif&quot;&gt; 5th November 2010 12 H 15 &lt;img border=&quot;0&quot; hspace=&quot;4&quot; alt=&quot;&quot; vspace=&quot;4&quot; src=&quot;/square-enix-slide-110410.jpg&quot;&gt; if you believe that we are going to explain this mess of sketch above - fuggedaboutit! What we&#39;ve parsed from six-month financial report by Square Enix (modeling 2010) is net income rather mild: ¥ 1.723 billion ($21.4 million). While any company would be change Pocket loss, Square Enix profits are down 36 percent from the same period last year and sales software for the first half of the year have relied heavily on &quot;the contribution of the sale of very profitable to headlines, published in March report&quot; - in other words: Final Fantasy XIII has picked up the slack.&lt;p&gt;And who were the slackers? Square Enix has highlighted five &quot;main titles&quot; released in the period: &lt;/p&gt; Finally, Square Enix announced its recent partnership with the Publisher of Shanda games; Chinese online gamesa sign agreement of two of the three proclaimed the company growth strategies: globalization and become &quot;network centric.&quot;As regards the third? square three-pronged attack of Enix also stresses &quot;strengthening our own IP&quot;.alors when is the next Final Fantasy out yet?&lt;p&gt;[Image: comparison of the year monthly revenue of institutions existing; source: Square Enix]&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/11/05/square-enix-profits-down-but-not-out-as-familiar-franchises-kee/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/4951870748958022694/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/square-enix-profits-down-but-not-on.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/4951870748958022694'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/4951870748958022694'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/square-enix-profits-down-but-not-on.html' title='Square Enix profits down, but not on sales of franchises familiar keep alive'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-4605693521871935241</id><published>2011-01-05T06:50:00.000-08:00</published><updated>2011-01-05T06:50:00.394-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="coming"/><category scheme="http://www.blogger.com/atom/ns#" term="consoles"/><category scheme="http://www.blogger.com/atom/ns#" term="Thunder"/><title type='text'>Thor: God of Thunder coming to consoles on May 3, 2011</title><content type='html'>by &lt;a class=&quot;byline-author&quot; href=&quot;about:www.joystiq.com/editor/andrew-yoon&quot;&gt;Andrew Yoon&lt;/a&gt; &lt;a href=&quot;about:www.joystiq.com/editor/andrew-yoon/rss.xml&quot;&gt;&lt;img src=&quot;/writerrss.gif&quot;&gt;&lt;/a&gt; 11th December 2010 8 H 50 &lt;a href=&quot;http://www.joystiq.com/2010/12/11/thor-god-of-thunder-coming-to-consoles-on-may-3rd-2011/#continued&quot;&gt;&lt;img border=&quot;1&quot; hspace=&quot;0&quot; alt=&quot;&quot; vspace=&quot;4&quot; src=&quot;/jsthor.jpg&quot;&gt;&lt;/a&gt; Yes, this is an another published Sega video game movie comic adaptation. &lt;a href=&quot;http://www.joystiq.com/tag/iron-man&quot;&gt;What could go wrong&lt;/a&gt;? We hope that this approach to the war for the God of Thunder God will turn out a little more success when it launches on 3 may, three days before the film. &lt;a name=&quot;continued&quot;&gt;&lt;/a&gt; &lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/12/11/thor-god-of-thunder-coming-to-consoles-on-may-3rd-2011/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/4605693521871935241/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/thor-god-of-thunder-coming-to-consoles.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/4605693521871935241'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/4605693521871935241'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/thor-god-of-thunder-coming-to-consoles.html' title='Thor: God of Thunder coming to consoles on May 3, 2011'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-4376565349790590086</id><published>2011-01-04T22:32:00.000-08:00</published><updated>2011-01-04T22:32:00.383-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Bejeweled"/><category scheme="http://www.blogger.com/atom/ns#" term="Splash"/><category scheme="http://www.blogger.com/atom/ns#" term="Tetris"/><title type='text'>Xbox Live Deal of the week: 50% Bejeweled 2, Uno Rush, Tetris Splash</title><content type='html'>by &lt;a class=&quot;byline-author&quot; href=&quot;about:www.joystiq.com/editor/david-hinkle&quot;&gt;David Hinkle&lt;/a&gt; &lt;a href=&quot;about:www.joystiq.com/editor/david-hinkle/rss.xml&quot;&gt;&lt;img src=&quot;/writerrss.gif&quot;&gt;&lt;/a&gt; 13th December 2010 4 H 40 &lt;a href=&quot;http://www.joystiq.com/2010/12/13/xbox-live-deal-of-the-week-50-off-bejeweled-2-uno-rush-tetri/&quot;&gt;&lt;img border=&quot;1&quot; hspace=&quot;4&quot; alt=&quot;&quot; vspace=&quot;4&quot; src=&quot;/gambejeweledpic530.jpg&quot;&gt;&lt;/a&gt; news from occasional now that &lt;a href=&quot;http://www.joystiq.com/2010/12/02/highlights-from-this-months-xbox-marketplace-deals-and-releases/&quot;&gt;focuses on Xbox Live this week&lt;/a&gt; are now direct cost reduction. By Sunday, gold members can catch Bejeweled 2, Uno Rush, Zuma, Tetris Splash and Feeding Frenzy 2 for half - off the coast of prices usual. &lt;a name=&quot;continued&quot;&gt;&lt;/a&gt; &lt;p&gt;For sale:&lt;br&gt;Bejeweled 2 ($10; now $5) Uno Rush (was $10; now $5) Tetris Splash ($10; now $5) Feeding Frenzy 2 (was $10; now $5) Zuma ($ 5; now $ 2.50)&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/12/13/xbox-live-deal-of-the-week-50-off-bejeweled-2-uno-rush-tetri/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/4376565349790590086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/xbox-live-deal-of-week-50-bejeweled-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/4376565349790590086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/4376565349790590086'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/xbox-live-deal-of-week-50-bejeweled-2.html' title='Xbox Live Deal of the week: 50% Bejeweled 2, Uno Rush, Tetris Splash'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-545702322410513397</id><published>2011-01-04T13:49:00.000-08:00</published><updated>2011-01-04T13:49:00.865-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Company38"/><category scheme="http://www.blogger.com/atom/ns#" term="Lynyrd"/><category scheme="http://www.blogger.com/atom/ns#" term="Skynyrd"/><category scheme="http://www.blogger.com/atom/ns#" term="Special"/><category scheme="http://www.blogger.com/atom/ns#" term="Weekly"/><title type='text'>Rock Band Weekly: Lynyrd Skynyrd, Bad Company,.38 Special</title><content type='html'>by Alexander Sliwinski &lt;img src=&quot;/writerrss.gif&quot;&gt; 2010 24 November 12 H 25&lt;img border=&quot;1&quot; hspace=&quot;4&quot; alt=&quot;&quot; vspace=&quot;4&quot; src=&quot;/lynyrdskynyrd530.jpg&quot;&gt;&lt;br&gt; Thus, Rock Band DLC next week will include a Lynyrd Skynyrd track pack.Now, fun fact: whenever Lynyrd Skynyrd was typed in this post, I had to look how it was spelled in some paranoid compulsion I spelled it mauvais.Je wonder if &quot;Lynyrd Skynyrd&quot; is the version of the gaming industry music writer classic fate-anoia name: EA CEO John R.-I-C-C-I-T-I-E-L-L-O.&lt;p&gt;Accompanying band &quot;Sweet Home Alabama&quot;, which apparently Florida shaped rooms simple de.38 Special and Bad Company.Les DLC track full details are posted after the break.&lt;/p&gt;&lt;big&gt;Xbox 360 and Wii / PS3&lt;/big&gt;&lt;br&gt;Available: November 30&lt;br&gt;Songs individual &quot;Hold On loosely&quot; -.38 Special (160 Microsoft points / 200 Wii Points / $1.99) * &quot;CAN can&#39;t Get Enough&quot; - Bad Company (MSP 160 / 200 WP / $1.99) * Lynyrd Skynyrd Pack 01 (MSP 560 / 700 WP / $6.99) &quot;Saturday Night special&quot; (MSP 160 / 200 WP / $1.99) * &quot;Sweet Home Alabama (Live)&quot; (MSP 160 / 200 WP / $1.99) * &quot;The Gone Tuesday&quot; (160 mph / 200 WP / $1.99) &quot;What is your name&quot; (MSP 160 / 200 WP / $1.99) * Pro Guitar/Bass available expansion (80 Microsoft points / 100 Wii Points / $0.99)&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/11/24/rock-band-weekly-lynyrd-skynyrd-bad-company-38-special/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/545702322410513397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/rock-band-weekly-lynyrd-skynyrd-bad.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/545702322410513397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/545702322410513397'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/rock-band-weekly-lynyrd-skynyrd-bad.html' title='Rock Band Weekly: Lynyrd Skynyrd, Bad Company,.38 Special'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-8452693243880667632</id><published>2011-01-04T04:55:00.000-08:00</published><updated>2011-01-04T04:55:00.409-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="carpet"/><category scheme="http://www.blogger.com/atom/ns#" term="images"/><title type='text'>VGAs 2010: Red carpet images</title><content type='html'>by &lt;a class=&quot;byline-author&quot; href=&quot;about:www.joystiq.com/editor/david-hinkle&quot;&gt;David Hinkle&lt;/a&gt; &lt;a href=&quot;about:www.joystiq.com/editor/david-hinkle/rss.xml&quot;&gt;&lt;img src=&quot;/writerrss.gif&quot;&gt;&lt;/a&gt; 11th December 2010 7: 00 PM &lt;a href=&quot;http://www.joystiq.com/2010/12/11/vgas-2010-pictures-from-the-red-carpet/&quot;&gt;&lt;img border=&quot;1&quot; hspace=&quot;4&quot; alt=&quot;&quot; vspace=&quot;4&quot; src=&quot;/vgalogoheaderimg530px.jpg&quot;&gt;&lt;/a&gt; Video Game Awards of Spike are about an hour away (we will conditioned our liveblog shortly), but our own Mike Schramm carpeting red start to snap a few shots and flat with celebrities to attend event this. As it passes us more photos, we will be sure to add them to the gallery below. In the meantime, let us know what you are looking forward to more in the show this year. This is &lt;a href=&quot;http://www.joystiq.com/2010/11/08/guillermo-del-toro-thq-spike-vga/&quot;&gt;the set of Guillermo Del Toro&lt;/a&gt;? This is &lt;a href=&quot;http://www.joystiq.com/game/batman-arkham-city&quot;&gt;Batman: Arkham city&lt;/a&gt;? &lt;a href=&quot;http://www.joystiq.com/game/mass-effect-3&quot;&gt;Mass Effect 3&lt;/a&gt;? &lt;p&gt;It&#39;s, uh, it&#39;s Mass Effect 3, isn&#39;t?&lt;br&gt;&lt;/p&gt;&lt;a name=&quot;continued&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/12/11/vgas-2010-pictures-from-the-red-carpet/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/8452693243880667632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/vgas-2010-red-carpet-images.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/8452693243880667632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/8452693243880667632'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/vgas-2010-red-carpet-images.html' title='VGAs 2010: Red carpet images'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-4012098600525554258</id><published>2011-01-03T19:33:00.000-08:00</published><updated>2011-01-03T19:33:00.241-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Craig"/><category scheme="http://www.blogger.com/atom/ns#" term="criterion"/><category scheme="http://www.blogger.com/atom/ns#" term="Sullivan"/><title type='text'>The rise of the VGAs: Craig Sullivan criterion</title><content type='html'>by &lt;a class=&quot;byline-author&quot; href=&quot;about:www.joystiq.com/editor/mike-schramm&quot;&gt;Mike Schramm&lt;/a&gt; &lt;a href=&quot;about:www.joystiq.com/editor/mike-schramm/rss.xml&quot;&gt;&lt;img src=&quot;/writerrss.gif&quot;&gt;&lt;/a&gt; 12th December 2010 8: 30 PM &lt;a href=&quot;http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-criterions-craig-sullivan/&quot;&gt;&lt;img border=&quot;0&quot; hspace=&quot;0&quot; alt=&quot;&quot; src=&quot;/n4speedhotpursuitvgas.jpg&quot;&gt;&lt;/a&gt; we saw just Director creative test Craig Sullivan &lt;a href=&quot;http://www.joystiq.com/2010/11/17/ea-hosts-need-for-speed-hot-pursuit-launch-party-in-hollywood/&quot;&gt;launch of need for Speed: Hot Pursuit&lt;/a&gt; there are a few weeks of this and therefore when he showed this weekend VGAs red carpet we congratulated on the game and &lt;a href=&quot;http://www.joystiq.com/2010/10/14/need-for-speed-hot-pursuit-dev-diary-introduces-autolog/&quot;&gt;its Autolog feature creates a dependency&lt;/a&gt;. &quot;It has been phenomenal,&quot; he agreed. &quot;It does not change the way people play.&quot; People play the same event ten, fifteen years, fifty times and you get in the games of course. This is a very big deal for us and we are really glad that people are embracing it, and fun. &lt;p&gt;Social service do what most implementations have done so far and share stats on Twitter or Facebook. Instead, it maintains the sharing within the game, and Sullivan said that is the way designed criterion. &quot;You get information about need for Speed when you play need for Speed&quot;, he said. &quot;That was really important for us.&quot; Criterion is also see comments in the used game more than expected, but it &quot;usually develops supports oath.&quot;&lt;/p&gt;&lt;p&gt;What is the next, Sullivan says DLC is the current direction even if criterion not mind either other need for speed or Burnout title, or any other kind of. &quot;We made &lt;a href=&quot;http://en.wikipedia.org/wiki/Black_%28video_game%29&quot;&gt;Black&lt;/a&gt; front, and everyone wants to make us 2 black.&quot; As long as it&#39;s fun and it strengths the Studio, we are interested in doing any type of game. We always joke and say make us a game about jelly, or do a game on horses or tennis. If it&#39;s fun and it match this criterion means, then we you will pretty much nothing. »&lt;a name=&quot;continued&quot;&gt;&lt;/a&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-criterions-craig-sullivan/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/4012098600525554258/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/rise-of-vgas-craig-sullivan-criterion.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/4012098600525554258'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/4012098600525554258'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/rise-of-vgas-craig-sullivan-criterion.html' title='The rise of the VGAs: Craig Sullivan criterion'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-8683013575286618795</id><published>2011-01-03T11:10:00.000-08:00</published><updated>2011-01-03T11:10:00.219-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Horror"/><category scheme="http://www.blogger.com/atom/ns#" term="proliferation"/><category scheme="http://www.blogger.com/atom/ns#" term="Space"/><category scheme="http://www.blogger.com/atom/ns#" term="Video"/><title type='text'>Video: Horror proliferation of Dead Space 2</title><content type='html'>by &lt;a class=&quot;byline-author&quot; href=&quot;about:www.joystiq.com/editor/richard-mitchell&quot;&gt;Richard Mitchell&lt;/a&gt; &lt;a href=&quot;about:www.joystiq.com/editor/richard-mitchell/rss.xml&quot;&gt;&lt;img src=&quot;/writerrss.gif&quot;&gt;&lt;/a&gt; 9th December 2010 2 H 37 &lt;a href=&quot;http://www.joystiq.com/2010/12/09/video-the-sprawling-horror-of-dead-space-2/#continued&quot;&gt;&lt;img border=&quot;1&quot; hspace=&quot;0&quot; alt=&quot;&quot; align=&quot;middle&quot; src=&quot;/ds2play.jpg&quot; width=&quot;530&quot; height=&quot;297&quot;&gt;&lt;/a&gt; you think life on a space station would be quite pure. Gateways Immaculate, views filled with stars and of course, any food replicated that you can eat. Unfortunately, life on the spreading is about to get brutal, terrifying and kind of gross. See what we mean the final trailer for &lt;a href=&quot;http://joystiq.com/game/dead-space-2&quot;&gt;Dead Space 2&lt;/a&gt;. &lt;a name=&quot;continued&quot;&gt;&lt;/a&gt; &lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/12/09/video-the-sprawling-horror-of-dead-space-2/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/8683013575286618795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/video-horror-proliferation-of-dead.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/8683013575286618795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/8683013575286618795'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/video-horror-proliferation-of-dead.html' title='Video: Horror proliferation of Dead Space 2'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-4463251004563553779</id><published>2011-01-03T03:01:00.000-08:00</published><updated>2011-01-03T03:01:00.286-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="effect"/><category scheme="http://www.blogger.com/atom/ns#" term="officially"/><category scheme="http://www.blogger.com/atom/ns#" term="revealed"/><category scheme="http://www.blogger.com/atom/ns#" term="seriously"/><title type='text'>Mass Effect 3 officially revealed (no, seriously this time)</title><content type='html'>by &lt;a class=&quot;byline-author&quot; href=&quot;about:www.joystiq.com/editor/ben-gilbert&quot;&gt;Ben Gilbert&lt;/a&gt; &lt;a href=&quot;about:www.joystiq.com/editor/ben-gilbert/rss.xml&quot;&gt;&lt;img src=&quot;/writerrss.gif&quot;&gt;&lt;/a&gt; 11th December 2010 8 H 46 &lt;img border=&quot;1&quot; hspace=&quot;4&quot; alt=&quot;&quot; vspace=&quot;4&quot; src=&quot;/me3headimg.jpg&quot;&gt; as &lt;a href=&quot;http://www.joystiq.com/2010/12/09/rumor-mass-effect-3-to-be-revealed-at-the-vgas-will-include-mu/&quot;&gt;thoughtful&lt;/a&gt; and &lt;a href=&quot;http://www.joystiq.com/2010/11/17/bioware-revealing-new-project-at-vgas-on-december-11/&quot;&gt;teased&lt;/a&gt;, and &lt;a href=&quot;http://www.joystiq.com/2010/12/10/mass-effect-3-outed-on-ea-store/&quot;&gt;accidentally resulted&lt;/a&gt;), BioWare and the environmental assessment revealed tonight the next payment in the series of Mass Effect: &lt;a href=&quot;http://www.joystiq.com/game/mass-effect-3&quot;&gt;Mass Effect 3&lt;/a&gt; Alongside the official announcement to &lt;a href=&quot;http://www.joystiq.com/tag/spike-vgas-2010&quot;&gt;Spike VGAs tonight&lt;/a&gt; was the first trailer Shepard and co. in action. Surprise, surprise - fire land! The last chapter of the trilogy of BIoWare will launch &quot;vacation 2011.&quot; Head after the break for the teasing debut! &lt;a name=&quot;continued&quot;&gt;&lt;/a&gt; &lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/12/11/mass-effect-3-officially-revealed-no-seriously-this-time/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/4463251004563553779/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/mass-effect-3-officially-revealed-no.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/4463251004563553779'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/4463251004563553779'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/mass-effect-3-officially-revealed-no.html' title='Mass Effect 3 officially revealed (no, seriously this time)'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-199461117952578637</id><published>2011-01-02T17:21:00.000-08:00</published><updated>2011-01-02T17:21:00.192-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="because"/><category scheme="http://www.blogger.com/atom/ns#" term="cheating"/><category scheme="http://www.blogger.com/atom/ns#" term="rankings"/><category scheme="http://www.blogger.com/atom/ns#" term="resets"/><category scheme="http://www.blogger.com/atom/ns#" term="Sonic"/><title type='text'>Sega resets Sonic 4 rankings because of cheating</title><content type='html'>by Mike Schramm &lt;img src=&quot;/writerrss.gif&quot;&gt; 2010 27 Nov 2 H 00 &lt;img border=&quot;0&quot; hspace=&quot;0&quot; alt=&quot;&quot; src=&quot;/segascoreboardcheating.jpg&quot;&gt; look, Sonic the Hedgehog is fast. Can run faster speed of his, but even if he ran full speed by Sonic Hedgehog 4: level more short episode 1, it still took him more than 0&#39;00 &quot;00 to do so.&quot; We&#39;re just physically impossible, even for an unlikely Hedgehog weighted and colorful. And since some hackers posted the occasions and impossible scores on Xbox 360 game rankings, Sega decided to move and reset the thing.&lt;p&gt; This means that you may have to go back and try to re-earn that you picked on Lost maze Act 2 (no easy feat) record time. But you won&#39;t be able to seize the right controller-Sega has not announced in reality a hotfix, reset just rankings. There is a good chance that the hackers will even hack, and there will be another upcoming reset.Thanks for nothing, the tricheurs.Ne can simply let us the Hedgehog run?&lt;/p&gt;&lt;p&gt;(Furthermore, cheating at Sonic? where our innocence go?)&lt;br type=&quot;_moz&quot;&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/11/27/sega-resets-sonic-4s-leaderboards-due-to-cheating/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/199461117952578637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/sega-resets-sonic-4-rankings-because-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/199461117952578637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/199461117952578637'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/sega-resets-sonic-4-rankings-because-of.html' title='Sega resets Sonic 4 rankings because of cheating'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-8757968475439379226</id><published>2011-01-02T08:16:00.000-08:00</published><updated>2011-01-02T08:16:00.382-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Changes"/><category scheme="http://www.blogger.com/atom/ns#" term="multiplayer"/><title type='text'>Tron: Changes to free one day multiplayer DLC</title><content type='html'>by Griffin McElroy &lt;img src=&quot;/writerrss.gif&quot;&gt; 2010 24 nov 11 H 25 &lt;img border=&quot;1&quot; hspace=&quot;0&quot; alt=&quot;&quot; src=&quot;/gamtrondlc530.jpg&quot;&gt; agreement, video game franchises out there that could potentially have day-downloadable content one, we believe Tron is, by far, the most appropriate. After all, while in the world of neon-tinted Tron: evolution, you have downloadable content. It is almost canonical as the PC, PS3 and 360 versions of the game include one-time-use codes to unlock a handful of additional multiplayer maps and skin nature inspired protagonist of the new film, Sam Flynn.&lt;p&gt;Discover some of the free multiplayer attributes in the Gallery displayed below.&lt;br&gt;&lt;/p&gt; Greetings - program&lt;p&gt;Disney Interactive Studios brings robot rock TRON: Evolution!This new video featuring senior sound designer Jason Owen and Director Darren Hedges game that they explain the unique collaboration, team game hit with Daft Punk in creating music la.Le video game play will present two lanes of Daft Punk of the next TRON: Legacy film score - &quot;Derezzed&quot; and &quot;Grid&quot; - with music artists renowned Sascha Dikiciyan, Cree Velasco and Kevin Manthei.&lt;/p&gt;&lt;p&gt;We are also pleased to break the news surrounding free downloadable content for versions of 360, PS3 and PC content jeu.Ce can be unlocked with a time that comes with each version of TRON retail code: Evolution and includes new multiplayer maps and a model of multiplayer character of Sam Flynn, the main character in the upcoming film.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/11/24/tron-evolution-to-have-free-day-one-multiplayer-dlc/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/8757968475439379226/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/tron-changes-to-free-one-day.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/8757968475439379226'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/8757968475439379226'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/tron-changes-to-free-one-day.html' title='Tron: Changes to free one day multiplayer DLC'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-5403667106494579787</id><published>2011-01-01T22:57:00.000-08:00</published><updated>2011-01-01T22:57:00.593-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="December"/><category scheme="http://www.blogger.com/atom/ns#" term="Rising"/><title type='text'>Open for Dead Rising 2: West case December 27</title><content type='html'>by &lt;a class=&quot;byline-author&quot; href=&quot;about:www.joystiq.com/editor/jc-fletcher&quot;&gt;JC Fletcher&lt;/a&gt; &lt;a href=&quot;about:www.joystiq.com/editor/jc-fletcher/rss.xml&quot;&gt;&lt;img src=&quot;/writerrss.gif&quot;&gt;&lt;/a&gt; 13th December 2010 1: 30 P.m. &lt;a href=&quot;http://www.joystiq.com/2010/12/13/open-up-dead-rising-2-case-west-on-dec-27/&quot;&gt;&lt;img border=&quot;1&quot; hspace=&quot;0&quot; alt=&quot;&quot; src=&quot;/west1213.jpg&quot;&gt;&lt;/a&gt; make sure you complete all the games you receive as a gift holiday upon receipt. Capcom drew your attention in the town of fortune, December 27. It is then the epilog exclusive back &lt;a href=&quot;http://joystiq.com/game/dead-rising-2&quot;&gt;Dead Rising 2&lt;/a&gt;, &lt;a href=&quot;http://joystiq.com/game/dead-rising-2-case-west&quot;&gt;Case Western&lt;/a&gt;, will slide in virtual stack and appear under the tree in the form of Xbox Live Marketplace. The price is 800 Microsoft points. &lt;p&gt;For this price, you&#39;ll get more than a sleazier version which suddenly protagonist of Dead Rising (it must be these shades). The West is a new scenario set to &quot;ease of Phenotrans,&quot; offering the gameplay of the cooperative and well understood, the return of &lt;a href=&quot;http://www.joystiq.com/2010/09/22/dead-rising-2-case-west-brings-photography-back/&quot;&gt;Photo Mechanic&lt;/a&gt;.&lt;br type=&quot;_moz&quot;&gt;&lt;a name=&quot;continued&quot;&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/12/13/open-up-dead-rising-2-case-west-on-dec-27/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/5403667106494579787/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/open-for-dead-rising-2-west-case.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/5403667106494579787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/5403667106494579787'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/open-for-dead-rising-2-west-case.html' title='Open for Dead Rising 2: West case December 27'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-4481567933016204458</id><published>2011-01-01T13:53:00.000-08:00</published><updated>2011-01-01T13:53:00.443-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Pursuit"/><category scheme="http://www.blogger.com/atom/ns#" term="speed"/><category scheme="http://www.blogger.com/atom/ns#" term="trailer"/><category scheme="http://www.blogger.com/atom/ns#" term="unlock"/><category scheme="http://www.blogger.com/atom/ns#" term="Watch"/><title type='text'>Watch a need for speed Hot Pursuit trailer, help unlock free DLC for all</title><content type='html'>by JC Fletcher &lt;img src=&quot;/writerrss.gif&quot;&gt; November 26th 2010 4: 00 PM &lt;img border=&quot;1&quot; hspace=&quot;0&quot; alt=&quot;&quot; src=&quot;/nfs1126.jpg&quot;&gt; you like need for Speed: Hot Pursuit enough to watch a trailer need for Speed: hot Pursuit? If so, that moderate occasional fandom may be rewarded with free DLC.&lt;p&gt; EA offers a pack of three free downloadable cars, including Bentley Continental Supersports Convertible, the Lamborghini Murcielago LP 650-4 Roadster and the Dodge Viper SRT10 convertible Final Edition - if the last trailer reaches one million views before December 12.We have integrated it after the break to encourage the vues.Nous are going to stop you say Rickrolling friends with it, but if we have planted accidentally the idea in your mind, there is simply nothing we can do about it.&lt;/p&gt;&lt;p&gt;[Thanks, Alexander]&lt;br type=&quot;_moz&quot;&gt;&lt;/p&gt;&lt;embed height=&quot;361&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;599&quot; src=&quot;http://www.youtube.com/v/82et_z_gTlg?fs=1&amp;hl=en_US&amp;color1=0x006699&amp;color2=0x54abd6&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot;&gt;&lt;p&gt;&lt;embed height=&quot;361&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;599&quot; src=&quot;http://www.youtube.com/v/82et_z_gTlg?fs=1&amp;hl=en_US&amp;color1=0x006699&amp;color2=0x54abd6&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/p&gt;&lt;p&gt;&lt;embed height=&quot;361&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;599&quot; src=&quot;http://www.youtube.com/v/82et_z_gTlg?fs=1&amp;hl=en_US&amp;color1=0x006699&amp;color2=0x54abd6&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/11/26/watch-a-need-for-speed-hot-pursuit-trailer-help-unlock-free-dlc/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/4481567933016204458/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/watch-need-for-speed-hot-pursuit.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/4481567933016204458'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/4481567933016204458'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/watch-need-for-speed-hot-pursuit.html' title='Watch a need for speed Hot Pursuit trailer, help unlock free DLC for all'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-3787971886008714442</id><published>2011-01-01T05:53:00.000-08:00</published><updated>2011-01-01T05:53:00.241-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Capcom"/><category scheme="http://www.blogger.com/atom/ns#" term="Marvel"/><category scheme="http://www.blogger.com/atom/ns#" term="storm"/><category scheme="http://www.blogger.com/atom/ns#" term="Viper"/><title type='text'>See c. Viper and storm in Marvel vs. Capcom 3</title><content type='html'>by &lt;a class=&quot;byline-author&quot; href=&quot;about:www.joystiq.com/editor/jc-fletcher&quot;&gt;JC Fletcher&lt;/a&gt; &lt;a href=&quot;about:www.joystiq.com/editor/jc-fletcher/rss.xml&quot;&gt;&lt;img src=&quot;/writerrss.gif&quot;&gt;&lt;/a&gt; 9th December 2010 12 H 50 &lt;a href=&quot;http://www.joystiq.com/2010/12/09/see-c-viper-and-storm-in-marvel-vs-capcom-3/#continued&quot;&gt;&lt;img border=&quot;1&quot; hspace=&quot;0&quot; alt=&quot;&quot; src=&quot;/jsherecomesanewchallenger.jpg&quot;&gt;&lt;/a&gt; do you know what happens to a Viper when struck by lightning? You can find in &lt;a href=&quot;http://joystiq.com/game/marvel-vs-capcom-3-fate-of-two-worlds&quot;&gt;Marvel vs. Capcom 3: become two worlds&lt;/a&gt;. GameSpot has obtained the exclusive on two new Capcom characters is let loose on the hunt for crossover: X - Men Storm and Crimson Viper of Street Fighter IV. Discover the video presentations for two characters after the break, accompanied by some fight sequences. &lt;p&gt;This is exciting in itself, but also provides evidence that the non-verified &lt;a href=&quot;http://www.joystiq.com/2010/11/15/rumor-marvel-vs-capcom-3-roster-to-include-mega-man-frank-wes/&quot;&gt;roster&lt;/a&gt;, we have received is on the right track, because these new characters are on it.&lt;/p&gt;&lt;p&gt;[Thank you to everyone who sent this]!&lt;br type=&quot;_moz&quot;&gt;&lt;a name=&quot;continued&quot;&gt;&lt;/a&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/12/09/see-c-viper-and-storm-in-marvel-vs-capcom-3/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/3787971886008714442/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/see-c-viper-and-storm-in-marvel-vs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/3787971886008714442'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/3787971886008714442'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2011/01/see-c-viper-and-storm-in-marvel-vs.html' title='See c. Viper and storm in Marvel vs. Capcom 3'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-4902201838648814618</id><published>2010-12-31T21:38:00.000-08:00</published><updated>2010-12-31T21:38:00.229-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="activate"/><category scheme="http://www.blogger.com/atom/ns#" term="Overview"/><category scheme="http://www.blogger.com/atom/ns#" term="prejudices"/><category scheme="http://www.blogger.com/atom/ns#" term="Section"/><category scheme="http://www.blogger.com/atom/ns#" term="waterfall"/><title type='text'>Section 8: Overview of prejudices: activate, waterfall, tune out</title><content type='html'>The server was unable to process the request due to an internal error.  For more information about the error, either turn on IncludeExceptionDetailInFaults (either from ServiceBehaviorAttribute or from the &lt;serviceDebug&gt; configuration behavior) on the server in order to send the exception information back to the client, or turn on tracing as per the Microsoft .NET Framework 3.0 SDK documentation and inspect the server trace logs.&lt;br /&gt;par Ben Gilbert &lt;img src=&quot;/writerrss.gif&quot;&gt; l&#39;octobre 2010 26 1 H 30 &lt;img border=&quot;1&quot; hspace=&quot;4&quot; alt=&quot;&quot; vspace=&quot;4&quot; src=&quot;/s8prej530pxheaderimg.jpg&quot;&gt; bien que beaucoup sont maintenant réaliser sa beauté dans les tireurs multijoueurs, le jetpack est un outil terriblement sous-utilisées dans la zone de travail du développeur de la FPS. Mon histoire d&#39;amour avec le jetpack a commencé il y a sur le PC avec Starsiege de Dynamix nombreuses années : tribus--Malheureusement, cette histoire d&#39;amour, a pris un hiatus près de 15 ans, involontaire.&lt;p&gt; Halo : Reach a un long chemin en sating mon désir de combat multijoueur dans l&#39;air, mais il ressemble à l&#39;article 8: préjudiciable va aller encore plus loin vers l&#39;aborder ce désir. Jetpacks abondent--comme ils l&#39;ont fait dans la section 8 original--comme une surabondance d&#39;autres variables pour transformer le multijoueur axées sur les objectif une roche, papier, ciseaux terrain de jeux.Mais, alors que j&#39;étais excité par un tirage au sort les idées de jeu, que j&#39;ai vu dans les préjugés, que j&#39;étais juste comme préoccupé par la daté visuels et de la personnalité tamisée.&lt;/p&gt; Regarder pas plus loin que des conversations premiers, j&#39;ai assisté, dit faire partir tôt dans le jeu, pour comprendre pourquoi l&#39;article 8: les préjugés pourraient apparu comme générique :&lt;br&gt;&lt;blockquote class=&quot;bq-standard&quot; readability=&quot;5&quot;&gt; Interrogateur : &quot;où vous obtenez votre technologie ?Qui fabrique depuis vos armes? » &lt;p&gt;Interrogatee: « vous que vous obtiendrez des réponses ? Vous ne savent même pas les bonnes questions! » &lt;/p&gt;&lt;/blockquote&gt; Alors que l&#39;écriture dans cette scène n&#39;est pas nécessairement représentatif du jeu complet, il certainement m&#39;inquiète que le reste de la campagne solo puisse être chargé de cette gaffe.Un potentiel d&#39;économie grâce est que votre commandant est exprimé par Michael McConnohie, mieux connu sous le nom de la voix de l&#39;Agence à combattre (parmi de nombreuses autres choses, apparemment). &lt;br&gt; Timegate Studio représentants explique que campagne mode du premier jeu est un « didacticiel glorifié » pour multijoueur, si cette fois-ci que les développeurs voulaient étoffer plus. Curieusement, ni mode semble plus chair à ce stade.La campagne est estimée pour durer environ cinq heures et le multijoueur comprend deux modes (conquête, de l&#39;original et Swarm, un mode de survie coopérative). Interrogé à ce sujet, Timegate représentants n&#39;aurais pas dire avec certitude comment le jeu sera distribué, il est possible que l&#39;absence apparente de contenu peut être attribuée à contraintes d&#39;une version numérique--cela dit, le premier jeu a fait ses débuts au détail. &lt;p&gt; Objectif de Bungie avec halo--une franchise qui article 8 ressemble, j&#39;ajouterais--a toujours été brefs éclats de jeu passionnant, varié. Les Jeux de halo mêle action fréquemment et, à leur meilleur, dispenser des morceaux de gameplay que garder le rythme rapide. De ce que j&#39;ai vu, préjugés emploie des environnements typiques (un niveau de sable, un niveau volcanique, un niveau de neige, etc.) avec des segments de longueur de fusillades peu passionnant. À l&#39;extérieur de la lutte contre le mech occasionnel, les ennemis, j&#39;ai vu n&#39;étaient pas varié ou assez intéressant appuyer l&#39;excitation soutenue de la même façon que Halo est. &lt;/p&gt;&lt;br&gt;Multijoueur composant du jeu, simple os comme c&#39;est le cas, est beaucoup plus intrigante. À l&#39;extérieur de l&#39;expérience de jeu plus courte garder les choses fraîches, un système hautement personnalisable de nivellement se trouvent derrière signes extérieurs du jeu. Vous souhaitez votre jetpack pour durer beaucoup plus longtemps ? Mise à niveau.Plus de santé ? Mise à niveau. Plutôt qu&#39;emploient les classes spécifiques, système de personnalisation des préjugés permet de beaucoup de souplesse de joueur--je préfère beaucoup ce concept aux classes prédéterminés, dans le cas où ce n&#39;était pas clair.Vous êtes encore capable de créer la définition classique d&#39;une lourde ou d&#39;un tireur d&#39;élite, mais ce système donne plutôt aux joueurs la capacité pour beaucoup plus de variation entre chaque extrême.&lt;p&gt;Les diverses armures capacités (jetpack, exécution rapide), combinées avec la possibilité d&#39;acheter des tourelles et des véhicules à la volée, est certain de garder multijoueur frénétique.Chaque kill vous gagne d&#39;argent à dépenser sur quoi que ce soit d&#39;un hoverbike (regorgent de missiles et de mitrailleuses) d&#39;une tourelle de lancement de missiles--ce composant est crucial lorsque se défendre contre la vague après vague d&#39;ennemis en mode de Swarm du jeu.Comme le premier jeu, objectifs multijoueurs modifier dynamiquement, allant rapidement de « défendre la base » à &quot;escorte cet dude important qui vous aideront à&quot;, et Timegate dit nous verrons bien d&#39;autres encore dans le jeu.Également de noter que frai particularité du premier jeu--dans laquelle vous rencontrez le soldat tombant d&#39;un caboteur dans le ciel, potentiellement atterrissage sur et tuant un adversaire--a été modifiée afin que vous voyez votre personnage dans une perspective de la troisième personne, rendant moins apparaissent beaucoup plus facile à ciel stomp imbéciles.&lt;/p&gt;&lt;br&gt;Pour être clair, section 8: Prejudice a encore une autre année la moitié avant elle a définie pour être libérés, pour bon nombre de mes récriminations pourraient être apaisées au cours du temps.Même si pas multijoueur du jeu vaut la vérification.Il n&#39;y a jetpacks, vous savez.&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/10/26/section-8-prejudice-preview-turn-on-drop-in-tune-out/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/4902201838648814618/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2010/12/section-8-overview-of-prejudices.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/4902201838648814618'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/4902201838648814618'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2010/12/section-8-overview-of-prejudices.html' title='Section 8: Overview of prejudices: activate, waterfall, tune out'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-5642451678507538306</id><published>2010-12-31T12:58:00.000-08:00</published><updated>2010-12-31T12:58:00.205-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="avatar"/><category scheme="http://www.blogger.com/atom/ns#" term="evolution"/><category scheme="http://www.blogger.com/atom/ns#" term="floor"/><category scheme="http://www.blogger.com/atom/ns#" term="items"/><category scheme="http://www.blogger.com/atom/ns#" term="Thursday"/><title type='text'>Tron: Evolution avatar items set to floor Thursday</title><content type='html'>by Alexander Sliwinski &lt;img src=&quot;/writerrss.gif&quot;&gt; 2010 24 Nov 5: 30 PM &lt;img border=&quot;1&quot; hspace=&quot;4&quot; alt=&quot;&quot; vspace=&quot;4&quot; src=&quot;/tronavatar530.jpg&quot;&gt; Tron: Evolution Avatar gear will hit Xbox Live market this Thursday, November 25, which is also known as &quot;Engloutissent Day&quot; in the States. Elements include clothing, accessories and a premium theme. Unfortunately, no creepy young Jeff Bridges CGI mask will be available.&lt;br&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/11/24/tron-evolution-avatar-items-set-to-rez-on-thursday/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/5642451678507538306/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2010/12/tron-evolution-avatar-items-set-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/5642451678507538306'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/5642451678507538306'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2010/12/tron-evolution-avatar-items-set-to.html' title='Tron: Evolution avatar items set to floor Thursday'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-4758657791524773723</id><published>2010-12-31T04:46:00.000-08:00</published><updated>2010-12-31T04:46:00.234-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Fighters"/><category scheme="http://www.blogger.com/atom/ns#" term="slogan"/><category scheme="http://www.blogger.com/atom/ns#" term="Ubisoft"/><title type='text'>UFC in Ubisoft slogan cage Fighters</title><content type='html'>by &lt;a class=&quot;byline-author&quot; href=&quot;about:www.joystiq.com/editor/griffin-mcelroy&quot;&gt;Griffin McElroy&lt;/a&gt; &lt;a href=&quot;about:www.joystiq.com/editor/griffin-mcelroy/rss.xml&quot;&gt;&lt;img src=&quot;/writerrss.gif&quot;&gt;&lt;/a&gt; December 2010 11 12 H 15 &lt;a href=&quot;http://www.joystiq.com/2010/12/10/ufc-suing-ubisoft-over-fighters-uncaged-catchphrase/&quot;&gt;&lt;img border=&quot;1&quot; hspace=&quot;0&quot; alt=&quot;&quot; src=&quot;/uncaged.jpg&quot;&gt;&lt;/a&gt; thought that Ubisoft is the recipient of an action for justice on his Kinect equipped combat game, &lt;a href=&quot;http://www.joystiq.com/game/fighters-uncaged&quot;&gt;cage Fighters&lt;/a&gt;, but we had assumed said combination would have something to do with &lt;a href=&quot;http://www.joystiq.com/2010/11/04/fighters-uncaged-review/&quot;&gt;terribleness of loopholes in the game&lt;/a&gt;. As it turns out that the Ultimate Fighting Championship &lt;a href=&quot;http://www.gamepolitics.com/2010/12/10/ufc-sues-ubisoft-over-kinect-fighting-game-catchphrase&quot;&gt;took umbrage&lt;/a&gt; with the game for another reason: organization calls for on-the-box game &quot;Becoming the Ultimate Fighting weapons&quot; slogan too closely reflects the name of the group, which can cause buyers think they actually buy an officially authorized UFC game. &lt;p&gt;The group is seeking damages not specified for Ubisoft, as well as a cessation of sales of the game until the offending phrase is removed from its packaging. Human first &quot;&lt;a href=&quot;http://www.joystiq.com/2010/11/10/nintendo-requests-its-on-like-donkey-kong-trademark/&quot;&gt;is like Donkey Kong&lt;/a&gt;&quot; and now this - is nothing sacred? We cannot count the number of times that we refer to ourselves, in a conversation that the &quot;Ultimate Fighting Machines&quot; or &quot;Kings of Ultimate Fighting.&quot; We speak as dozens of times per day.&lt;a name=&quot;continued&quot;&gt;&lt;/a&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/12/11/ufc-suing-ubisoft-over-fighters-uncaged-catchphrase/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/4758657791524773723/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2010/12/ufc-in-ubisoft-slogan-cage-fighters.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/4758657791524773723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/4758657791524773723'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2010/12/ufc-in-ubisoft-slogan-cage-fighters.html' title='UFC in Ubisoft slogan cage Fighters'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-44041905052558696.post-8581687915635571562</id><published>2010-12-30T20:38:00.000-08:00</published><updated>2010-12-30T20:38:00.266-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="effect"/><category scheme="http://www.blogger.com/atom/ns#" term="launch"/><category scheme="http://www.blogger.com/atom/ns#" term="simultaneously"/><title type='text'>Mass effect 3 launch on PC, PS3 and 360 simultaneously</title><content type='html'>by &lt;a class=&quot;byline-author&quot; href=&quot;about:www.joystiq.com/editor/alexander-sliwinski&quot;&gt;Alexander Sliwinski&lt;/a&gt; &lt;a href=&quot;about:www.joystiq.com/editor/alexander-sliwinski/rss.xml&quot;&gt;&lt;img src=&quot;/writerrss.gif&quot;&gt;&lt;/a&gt; 13th December 2010 9 H 25 &lt;a href=&quot;http://www.joystiq.com/2010/12/13/mass-effect-3-launching-on-pc-ps3-and-360-simultaneously/&quot;&gt;&lt;img border=&quot;1&quot; hspace=&quot;4&quot; alt=&quot;&quot; vspace=&quot;4&quot; src=&quot;/me3shepard530.jpg&quot;&gt;&lt;/a&gt; Electronic Arts has confirmed this morning that &lt;a href=&quot;http://www.joystiq.com/game/mass-effect-3&quot;&gt;Mass Effect 3&lt;/a&gt; will launch simultaneously on PlayStation 3, Xbox 360 and PC in a holiday of 2011. This is the first time the franchise will be walking on all consoles on the same day. The first payment is still not available on the PS3, while later critically acclaimed &quot;save lost&quot; on the console Sony starting &lt;a href=&quot;http://www.joystiq.com/2010/12/09/mass-effect-2-lands-on-ps3-jan-18-in-us-jan-21-in-europe/&quot;&gt;January 18&lt;/a&gt;. &lt;p&gt;Mass Effect 3 was officially &lt;a href=&quot;http://www.joystiq.com/2010/12/11/mass-effect-3-officially-revealed-no-seriously-this-time/&quot;&gt;unveiled&lt;/a&gt; during the weekend at the &lt;a href=&quot;http://www.joystiq.com/tag/spike-vgas-2010/&quot;&gt;Spike 2010 VGAs&lt;/a&gt;. As evidenced by the trailer and description of the Bank environmental assessment last week, the &quot;&lt;a href=&quot;http://www.joystiq.com/2010/12/10/mass-effect-3-outed-on-ea-store/&quot;&gt;final&lt;/a&gt;&quot; of the Mass Effect saga chapter see Shepard save the Earth from invasion by Reaper. Come, Shepard recorded Galaxy twice now - he (or she) should have no difficulty to save a miserable planet.&lt;a name=&quot;continued&quot;&gt;&lt;/a&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/12/13/mass-effect-3-launching-on-pc-ps3-and-360-simultaneously/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameconsole1973.blogspot.com/feeds/8581687915635571562/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameconsole1973.blogspot.com/2010/12/mass-effect-3-launch-on-pc-ps3-and-360.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/8581687915635571562'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/44041905052558696/posts/default/8581687915635571562'/><link rel='alternate' type='text/html' href='http://gameconsole1973.blogspot.com/2010/12/mass-effect-3-launch-on-pc-ps3-and-360.html' title='Mass effect 3 launch on PC, PS3 and 360 simultaneously'/><author><name>Sancho quijote de la panza</name><uri>http://www.blogger.com/profile/14260444873480936071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>