<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6886043732804409062</id><updated>2024-11-01T09:29:47.003+01:00</updated><category term="Tutorials"/><title type='text'>Welcome to CS7 Visual Studio!</title><subtitle type='html'>Your #1 movie, anime, game music videos and tutorials place! Follow us for the latest news and updates.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>26</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-4907222367824245738</id><published>2012-09-03T01:12:00.001+02:00</published><updated>2014-03-27T23:25:32.610+01:00</updated><title type='text'>CS7 Clicker (Best 2014 - 2015 Bot Supporting Proxy, Time Interval)</title><content type='html'>&lt;br /&gt;
&lt;br /&gt;
This amazing bot supports proxies, you can choose click coordinates, time interval and every option you would ever want! Use it on your ads and make infinite $.&lt;br /&gt;
&lt;br /&gt;
In order to not get detected you choose 2 time intervals, and the application chooses a random number between them for each click. Clicker includes many other features as OS changer fake resolution etc to not get detected.&lt;br /&gt;
&lt;b&gt;You can buy this software, if you are interested send email at&amp;nbsp; &lt;span style=&quot;font-size: large;&quot;&gt;cris_cs7@live.com&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
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&lt;a href=&quot;http://adf.ly/2Lv0y%20&quot;&gt;Facebook&lt;span id=&quot;goog_1446187998&quot;&gt;&lt;/span&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/4907222367824245738/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2012/09/cs7-clicker-download-best-2012-2013-bot.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/4907222367824245738'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/4907222367824245738'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2012/09/cs7-clicker-download-best-2012-2013-bot.html' title='CS7 Clicker (Best 2014 - 2015 Bot Supporting Proxy, Time Interval)'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/Gwg4Z7sY7to/default.jpg" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-4269020181584657347</id><published>2012-03-22T21:19:00.002+01:00</published><updated>2012-03-22T21:19:21.129+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><title type='text'>C Programming Tutorial Part 2 Variables and Operators</title><content type='html'>In this tutorial I will explain what are the &lt;b&gt;variables&lt;/b&gt; and &lt;b&gt;operators&lt;/b&gt;. &quot; Variables &quot; are changing parameters as the word says which we use to store data ( numbers, letters etc ). There are different types of variables. The most used are: &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; integers&lt;/b&gt; which can store numbers&amp;nbsp; in the range [ 2^-15 - 2^16-1]&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;strings&lt;/b&gt; which can store letters only, to use strings we need to include the string.h library&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;char&lt;/b&gt; which can store only one character or numbers from [ -128 - 127 ]&lt;br /&gt;
&lt;br /&gt;
For each variable we can use the switch long before them , for example longint= &quot; long integer &quot; which allows us to store a larger number, or the switch singed/unsiged. For example unsignedint means that we always take only the positive value. Finally the simplest operators are &quot; + &quot;, &quot; - &quot; which allow us to make calculations and later on we will learn other operators as +=, ++ etc.&lt;br /&gt;
Below is a programm that I wrote and I have explained every command in the comments after the &quot; // &quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;pre style=&quot;background-image: URL(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib6OPjMY04cfOgezeU7RyOXjsTh6TYFUg6KR20al2LBTj0VJCLYBVWvvHlXsLsvqErk-pnl2Ut03nRPYrxMJZI-oysUZtcZYDGeiF6d1iRwS2C3C3TkVaXt7YEBg9Ym6cLOtfomP5STzgx/s320/codebg.gif); background: #f0f0f0; border: 1px dashed #CCCCCC; color: black; font-family: arial; font-size: 12px; height: auto; line-height: 20px; overflow: auto; padding: 0px; text-align: left; width: 99%;&quot;&gt;&lt;code style=&quot;color: black; word-wrap: normal;&quot;&gt;1:  #include&amp;lt;stdio.h&amp;gt;   
2:  #include &amp;lt;windows.h&amp;gt;  
3:   int main ()  
4:  {  
5:     int a,b,s; //we declare 3 integer variables  
6:       printf(&quot;Enter Nr1:&quot;); // we ask for the first number  
7:       scanf(&quot;%d&quot;,&amp;amp;a); // scanf command stores the value of the number we enter on the integer a  
8:       printf(&quot;EnterNr2:&quot;);   
9:       scanf(&quot;%d&quot;,&amp;amp;b); //store the value of number 2 on the integer b  
10:       s=a+b; // calculate the sum and store it on the variable b  
11:       printf(&quot;Sum=%d&quot;,s); // we print the sum, the %d switch tells the compiler to print a whole number  
12:       system(&quot;pause&quot;); // we just freeze the program so it doesn&#39;t end automaticlly, we need to press any key for it to end  
13:       return 0;  
14:  }  
&lt;/code&gt;&lt;/pre&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Download the .c file of the program above :&lt;/b&gt; &lt;a href=&quot;http://adf.ly/294819/pftutorial2&quot;&gt;Download&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://chriscs7.blogspot.com/2012/03/c-programming-tutorial-part-1.html&quot;&gt;Previous Tutorial &amp;lt;&amp;lt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/a&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;gt;&amp;gt; Next Tutorial will be posted on 30 March</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/4269020181584657347/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2012/03/c-programming-tutorial-part-2-variables.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/4269020181584657347'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/4269020181584657347'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2012/03/c-programming-tutorial-part-2-variables.html' title='C Programming Tutorial Part 2 Variables and Operators'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-4653754374512501370</id><published>2012-03-22T12:46:00.001+01:00</published><updated>2012-03-22T20:52:30.973+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><title type='text'>C Programming Tutorial Introduction</title><content type='html'>Before I start my tutorial I will make an introduction to C programming language. First I want to give you some &lt;b&gt;history &lt;/b&gt;about C.&lt;br /&gt;
The development of C occured at Bell Labs between 1969 and 1973. The first language was called B by Thompson, then at 1971 Ritchie modified the language and gave it a new name : Extended B or ( NB ) which means new B. Finally on 1973 it was given the name C and later on 1989 it was created the first standard ( c89 ) and on 1999 the second standard ( c99 ). These two standards aren&#39;t&amp;nbsp; very different from each other, but anyway we will learn c99 because it is being used more nowadays.&lt;br /&gt;
&lt;br /&gt;
The steps we follow to write a &lt;b&gt;program &lt;/b&gt;:&lt;br /&gt;
1. Write it in a text editor and it is saved in a .c file and is known as &quot; &lt;b&gt;source code&lt;/b&gt; &quot;&lt;br /&gt;
2. Compile the source code and we get an object code .obj&lt;br /&gt;
3. Linking step where we make it a .exe file ( executable file ) and finally we execute the program!&lt;br /&gt;
&lt;br /&gt;
Please note that the first and second steps are made automatically by the compiler and you won&#39;t see them. A &lt;b&gt;compiler &lt;/b&gt;is a software which works as text editor, compiler and linker together. There are many free compilers avaible and we suggest that you use one of these : dev c++ or&amp;nbsp; codeblocks. On my next tutorials I will use &lt;b&gt;dev c++&lt;/b&gt; and you can download it for free &lt;a href=&quot;http://www.bloodshed.net/devcpp.html&quot;&gt;here&lt;/a&gt; &lt;a href=&quot;http://www.bloodshed.net/devcpp.html&quot;&gt;&lt;b&gt;Download&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href=&quot;http://chriscs7.blogspot.com/2012/03/c-programming-tutorial-part-1.html&quot;&gt;&amp;gt;&amp;gt;Next Tutorial &lt;/a&gt;&lt;/b&gt;</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/4653754374512501370/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2012/03/c-programming-tutorial-introduction.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/4653754374512501370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/4653754374512501370'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2012/03/c-programming-tutorial-introduction.html' title='C Programming Tutorial Introduction'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-8704134756759660669</id><published>2011-09-03T00:46:00.000+02:00</published><updated>2011-09-03T00:46:56.323+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><title type='text'>Earn money by uploading your videos!</title><content type='html'>Hi. Today I will show you a tip on how to make money by uploading your videos. It is very easy, you just upload your videos here after registering and you get 3$/1000 downloads. To register click here: &lt;a href=&quot;http://uploading.com/partners/1459887/&quot;&gt;REGISTER&lt;/a&gt;&lt;br /&gt;
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&lt;/div&gt;In this video we show our YouTube viewers how to download our templates from uploading.com (very easy) &lt;br /&gt;
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&lt;a href=&quot;http://adf.ly/2Lv0y%20&quot;&gt;Facebook&lt;span id=&quot;goog_1446187998&quot;&gt;&lt;/span&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/5480448489622623109/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/08/adobe-after-effect-corporate-intro-free.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/5480448489622623109'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/5480448489622623109'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/08/adobe-after-effect-corporate-intro-free.html' title='Adobe After Effect Corporate Intro Free Template Download'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-2348185784033428718</id><published>2011-08-17T14:31:00.001+02:00</published><updated>2011-08-17T16:49:23.946+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><title type='text'>How to earn money by uploading pictures</title><content type='html'>Today I will show you an amazing way to earn simple money.Probably you are reading this because your hobby is photo,video editing and money earning! Well , no more waiting, I will show you right now .There is a site called imagetwist which pays you 2-3$ for 1000 views. If you make wallpapers , graphics ,flash videos you can now monetize your work and turn your passion into money. See an example : &lt;a href=&quot;http://adf.ly/294819/mafia3&quot;&gt;Click&lt;/a&gt; , you saw my wallpaper and I won 0,002$ .If you see it 1000 times I win 2$ .&lt;br /&gt;
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&lt;a href=&quot;http://adf.ly/294819/imagetwist&quot;&gt;Click here and register now.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Enjoy and please follow us on Facebook for more tutorials.</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/2348185784033428718/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/08/earn-money-by-uploading-photos.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/2348185784033428718'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/2348185784033428718'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/08/earn-money-by-uploading-photos.html' title='How to earn money by uploading pictures'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-6772481746487717075</id><published>2011-08-07T14:25:00.002+02:00</published><updated>2011-08-07T14:28:40.042+02:00</updated><title type='text'>New Member</title><content type='html'>I just wanna thank the team at CS7 Visual Studio for accepting me into the group and i am looking forward to working with all of them and getting this studio bigger. Here is one of my amvs if you guys would like to see what im capable of -&lt;a href=&quot;http://www.youtube.com/watch?v=sXQ9qGhItig&quot;&gt; http://www.youtube.com/watch?v=sXQ9qGhItig&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/6772481746487717075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/08/new-member.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/6772481746487717075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/6772481746487717075'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/08/new-member.html' title='New Member'/><author><name>Ghazi92DBZ</name><uri>http://www.blogger.com/profile/14476833165738451442</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-6474562651158682148</id><published>2011-08-04T18:32:00.003+02:00</published><updated>2011-08-04T18:34:37.420+02:00</updated><title type='text'>Contact our editors.</title><content type='html'>This is the facebook profile of our main editor Chriscs7,you can add him as friend&lt;br /&gt;
&lt;a href=&quot;http://www.facebook.com/profile.php?id=100002740274632&quot;&gt;Facebook Profile&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is his fanpage.Be a fan there for his latest amvs, you can also share opinions about video editing ,animes ,games and many other topics.&lt;br /&gt;
&lt;a href=&quot;http://www.facebook.com/pages/Chriscs7/180774691988615&quot;&gt;Facebook Fan Page&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/6474562651158682148/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/08/contact-our-editors.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/6474562651158682148'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/6474562651158682148'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/08/contact-our-editors.html' title='Contact our editors.'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-4290736847088870426</id><published>2011-08-04T00:05:00.000+02:00</published><updated>2011-08-04T00:05:04.925+02:00</updated><title type='text'>Sony Vegas 11 announcement</title><content type='html'>Vegas Movie Studio Platinum Edition software has everything needed to produce spectacular HD movies. You can edit video in nearly any format including HDV and AVCHD. Included are innovative stereoscopic 3D tools, powerful features for video compositing, color correction, and soundtrack creation for feature-film results in your home studio. Use the surround sound mixing tools to create 5.1 soundtracks. Choose from hundreds of professional 2D and 3D video effects, titles, and filters. Upload movies to YouTube™, burn to Blu-ray Disc™, or author DVDs using beautifully designed themes or create custom menus and graphics. Exclusive Sony Show Me How interactive tutorials help you get started fast.&lt;br /&gt;
&lt;br /&gt;
Simple DVD and Blu-ray Disc™ creation&lt;br /&gt;
&lt;br /&gt;
DVD Architect™ Studio software is included so you can easily create and burn professional-looking DVD and Blu-ray Disc projects with custom menus, buttons, backgrounds, and navigation. 56 easy-to-use themes are included to get you started.&lt;br /&gt;
&lt;br /&gt;
New! Titles &amp; Text plug-in&lt;br /&gt;
&lt;br /&gt;
Spice up your text events with animations and interesting effects. The Titles &amp; Text plug-in incorporates some of the options of the Pro Type Titler (Vegas Pro), but has an intuitive and easy-to-use interface</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/4290736847088870426/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/08/sony-vegas-11-announcement.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/4290736847088870426'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/4290736847088870426'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/08/sony-vegas-11-announcement.html' title='Sony Vegas 11 announcement'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-2618826281791570175</id><published>2011-06-02T00:03:00.002+02:00</published><updated>2011-06-03T10:49:46.303+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><title type='text'>How to Use Extrude in Illustrator for Type</title><content type='html'>&lt;div class=&quot;intro&quot; id=&quot;intelliTxt&quot;&gt;When creating signs, ads or other  documents, you often want the text itself to serve a visual role as well  as communicate a message. One way to do this is to create a 3D effect  for the text as though it has been extruded. If you are using the Adobe  vector graphics application Illustrator to create your design, it is  simple to create this effect.&lt;/div&gt;&lt;section class=&quot;Module body FLC&quot;&gt;&lt;br /&gt;
&lt;dl class=&quot;difficulty&quot;&gt;&lt;dt&gt;Difficulty:&lt;/dt&gt;
&lt;dd&gt;Moderate&lt;/dd&gt;&lt;/dl&gt;&lt;h2 class=&quot;Underline sectionTitle Heading2&quot;&gt;&lt;span class=&quot;line&quot;&gt;Instructions&lt;/span&gt;&lt;/h2&gt;&lt;section&gt;         &lt;ol class=&quot;steps&quot; id=&quot;intelliTxt&quot;&gt;&lt;li class=&quot;section&quot;&gt;         &lt;ul&gt;&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;1&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Open Adobe Illustrator. Select  &quot;File&quot; from the menu and choose &quot;open.&quot; In the dialog that appears,  locate and open a document containing some text you would like to apply a  3D extruded effect to.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;2&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Select the text you want to  apply the effect to. Select &quot;Effect&quot; from the menu and choose &quot;Warp.&quot;  From the options, choose &quot;Arc.&quot; A dialog will open.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;3&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Set the &quot;Bend&quot; to 10 and the &quot;Horizontal Distortion&quot; to -30. Click &quot;OK.&quot;&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;4&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Select &quot;Effect&quot; from the menu  and choose &quot;3D.&quot; From the options, choose &quot;Extrude and Bevel.&quot; In the  dialog, rotate the preview cube to get the angle you want and set the  &quot;Extrude Depth&quot; to 20. Change the &quot;Surface&quot; to wireframe and click &quot;OK.&quot;  Save your work.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;/section&gt;&lt;/section&gt;</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/2618826281791570175/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/06/how-to-use-extrude-in-illustrator-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/2618826281791570175'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/2618826281791570175'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/06/how-to-use-extrude-in-illustrator-for.html' title='How to Use Extrude in Illustrator for Type'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-7000113523060512016</id><published>2011-05-31T20:24:00.000+02:00</published><updated>2011-06-03T10:49:46.304+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><title type='text'>How to Knockout Text in Illustrator</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;o:OfficeDocumentSettings&gt;   &lt;o:AllowPNG/&gt;  &lt;/o:OfficeDocumentSettings&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;EN-US&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt;    &lt;w:EnableOpenTypeKerning/&gt;    &lt;w:DontFlipMirrorIndents/&gt;    &lt;w:OverrideTableStyleHps/&gt;   &lt;/w:Compatibility&gt;   &lt;m:mathPr&gt;    &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;    &lt;m:brkBin m:val=&quot;before&quot;/&gt;    &lt;m:brkBinSub m:val=&quot;&amp;#45;-&quot;/&gt;    &lt;m:smallFrac m:val=&quot;off&quot;/&gt;    &lt;m:dispDef/&gt;    &lt;m:lMargin m:val=&quot;0&quot;/&gt;    &lt;m:rMargin m:val=&quot;0&quot;/&gt;    &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;    &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;    &lt;m:intLim m:val=&quot;subSup&quot;/&gt;    &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;true&quot;
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   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Emphasis&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Emphasis&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Reference&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Reference&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; Name=&quot;Bibliography&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;
 /* Style Definitions */
 table.MsoNormalTable
 {mso-style-name:&quot;Table Normal&quot;;
 mso-tstyle-rowband-size:0;
 mso-tstyle-colband-size:0;
 mso-style-noshow:yes;
 mso-style-priority:99;
 mso-style-parent:&quot;&quot;;
 mso-padding-alt:0in 5.4pt 0in 5.4pt;
 mso-para-margin:0in;
 mso-para-margin-bottom:.0001pt;
 mso-pagination:widow-orphan;
 font-size:10.0pt;
 font-family:&quot;Times New Roman&quot;,&quot;serif&quot;;}
&lt;/style&gt; &lt;![endif]--&gt;  &lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;Adobe Illustrator is one of the premier vector graphics programs of all time. It is used by professional web, print and fashion designers around the world. The program is capable of almost limitless special effects and stunning designs in the hands of a professional. However, not all of these effects require professional skills or complicated steps. One simplest effects is the use of knockout text in Illustrator. This simple technique can produce some very interesting results.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;1&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Launch Adobe Illustrator from the &quot;Start&quot; menu or desktop icon.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;2&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Click on the option to create a new print document or web document according to the intended use of your project.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;3&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Click on the shape tool to select the background you wish to use for your knockout text. A rectangle is a common choice.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;4&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Click on the canvas and drag the shape to the desired size.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;5&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Click on the text tool and click on the background shape.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;6&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Select the font size from the drop-down menu above the canvas.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;7&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Type the desired text.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;8&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Click &quot;Type&quot; and select &quot;Create Outlines&quot; or press &quot;CTRL+SHIFT+O.&quot;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;9&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Press &quot;SHIFT&quot; and click on the background shape to select it along with the text and outlines.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;10&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Click &quot;Object,&quot; &quot;Compound Path&quot; and select &quot;Make&quot; or press &quot;CTRL+8&quot; to knockout the text.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/7000113523060512016/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/how-to-knockout-text-in-illustrator.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/7000113523060512016'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/7000113523060512016'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/how-to-knockout-text-in-illustrator.html' title='How to Knockout Text in Illustrator'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-3313227047312295083</id><published>2011-05-30T23:16:00.002+02:00</published><updated>2011-05-30T23:16:54.514+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><title type='text'>How to Convert Inventor to 3DS Max</title><content type='html'>Autodesk has an array of products related to 3D modeling and animation.  One of the most widely used is Inventor. It is employed to create CAD  designs for machines, parts or other items that might be manufactured.  But Inventor itself is not necessarily the best tool use to actually  show off a design. The creation of rendered images and animations based  on the design is better left to another Autodesk product, 3DS Max. 3DS  Max has an array of tools and functions that allow the user to produce a  presentation or animation. Fortunately, Autodesk makes it very easy for  users to export their Inventor content directly into 3DS Max.&lt;br /&gt;
&lt;div style=&quot;background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;&quot;&gt;&lt;h2 class=&quot;Underline sectionTitle Heading2&quot;&gt;&lt;span class=&quot;line&quot;&gt;Instructions&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;
&lt;section&gt;         &lt;ol class=&quot;steps&quot; id=&quot;intelliTxt&quot;&gt;&lt;li class=&quot;section&quot;&gt;         &lt;ul&gt;&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;1&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Open Inventor. Use the tools of  the program to create your model. Select &quot;File&quot; from the menu and choose  &quot;Save.&quot; In the dialog that appears, name the file, choose the location  you want to save to and save it in the standard Inventor format (.IPT or  .IAM).&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;2&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Close Inventor and open 3DS Max.  Click on the 3DS Max logo on the upper left corner and choose &quot;Import.&quot;  From the listed options, choose &quot;Import.&quot; The &quot;Import&quot; dialog will  appear.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;3&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Change the &quot;File of Type&quot; to  &quot;Autodesk Inventor.&quot; Browse to the location of the file you want to  import. Select it and click &quot;Open.&quot; The model will appear in the view.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;4&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Choose the options that you want  in the dialog that appears, such as whether the imported model should  use the Inventor textures and the resolution of the mesh. Then click  &quot;OK.&quot;&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;5&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Click on the 3DS Max logo again  and choose &quot;Save As.&quot; From the options, choose &quot;Save As.&quot; In the dialog  that appears, name the file, choose the location to save to and choose  &quot;3DS Max&quot; as the file type. Click &quot;Save.&quot;&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;/section&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/3313227047312295083/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/how-to-convert-inventor-to-3ds-max.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/3313227047312295083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/3313227047312295083'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/how-to-convert-inventor-to-3ds-max.html' title='How to Convert Inventor to 3DS Max'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-1149490220146283597</id><published>2011-05-30T01:19:00.001+02:00</published><updated>2011-05-30T01:19:25.933+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><title type='text'>How to Design a Logo in Adobe Photoshop</title><content type='html'>&lt;ol class=&quot;steps&quot; id=&quot;intelliTxt&quot;&gt;&lt;li class=&quot;section&quot;&gt;          &lt;h2 class=&quot;header Heading3&quot;&gt;Create a Logo&lt;/h2&gt;&lt;ul&gt;&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;1&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Start Adobe Photoshop. Start a new Photoshop file.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;2&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Select the shape tool from the Photoshop toolbox to create shape for the back of your logo.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;3&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Add text on top of the logo, using the Type tool from the Photoshop toolbox. You will now have two layers in the Layers palette.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;4&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Merge the two layers together by  selecting &quot;Merge Visible&quot; from the &quot;Layer&quot; menu. Notice that in your  Layer palette you have one layer now, called Background.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;5&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Right-click on your Background  layer and select &quot;Layer From Background...&quot; Name the layer and click OK  on the dialog box. Now your logo is one layer and you can apply an  effect to it.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;h2 class=&quot;header Heading3&quot;&gt;Bevel and Emboss a Logo&lt;/h2&gt;&lt;ul&gt;&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;1&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Go to the &quot;Layer&quot; menu and select &quot;Layer Style.&quot; And, then choose &quot;Bevel and Emboss...&quot;&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;2&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Select the style of bevel or  emboss you would like and use the rest of the &quot;Structure&quot; settings to  get the bevel or emboss exactly how you like it.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;3&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Use the &quot;Shading&quot; settings to add shading to your bevel or emboss.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;4&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Click on the word &quot;Contour&quot; on the left-hand side of the dialog box, under &quot;Bevel and Emboss.&quot;&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;5&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Change the contour and range to get the look you want for your logo.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;6&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Click the word &quot;Texture&quot; on the left-hand side of the dialog box.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;7&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Choose a pattern and change the scale and depth to reflect the type and size of pattern that you want to apply to your logo.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;div style=&quot;background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/1149490220146283597/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/how-to-design-logo-in-adobe-photoshop.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/1149490220146283597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/1149490220146283597'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/how-to-design-logo-in-adobe-photoshop.html' title='How to Design a Logo in Adobe Photoshop'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-112076990692977740</id><published>2011-05-28T14:57:00.002+02:00</published><updated>2011-06-03T10:49:46.304+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><title type='text'>Photoshop create crest logo tutorial in Photoshop</title><content type='html'>[1]-First of all Open New Document of Custom size, Height &amp;amp; Width 500×400 pixels, Resolution 72 &amp;amp; Mode RGB Color.&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial01.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial01&quot; height=&quot;312&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial01-thumb.gif&quot; width=&quot;534&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[2]-Now Open New Layer &amp;amp; then create the following shape with the  help of ‘Pen Tool’ &amp;amp; press right click &amp;gt; make selection.&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial001.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial001&quot; height=&quot;399&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial001-thumb.gif&quot; width=&quot;372&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[3]-Now fill the #’dee4f2′ color in selection area.&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial11.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial1&quot; height=&quot;401&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial1-thumb1.gif&quot; width=&quot;276&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[4]-Now select the ‘Brush Tool    &lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial2.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial2&quot; height=&quot;31&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial2-thumb.gif&quot; width=&quot;33&quot; /&gt;&lt;/a&gt;           &amp;amp; create the following setting a new layer.&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial3.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial3&quot; height=&quot;46&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial3-thumb.gif&quot; width=&quot;546&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial4.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial4&quot; height=&quot;411&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial4-thumb.gif&quot; width=&quot;268&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[5]-Now create the selection at new layer &amp;amp; fill with #’36404a’color.&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial5.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial5&quot; height=&quot;425&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial5-thumb.gif&quot; width=&quot;271&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[6]-Now go to Blending Options,&amp;amp; use the following settings&lt;br /&gt;
Photoshop Technique-How to use the Blending Options feature.&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial6.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial6&quot; height=&quot;282&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial6-thumb.gif&quot; width=&quot;308&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial7.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial7&quot; height=&quot;340&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial7-thumb.gif&quot; width=&quot;314&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial8.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial8&quot; height=&quot;363&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial8-thumb.gif&quot; width=&quot;306&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial9.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial9&quot; height=&quot;386&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial9-thumb.gif&quot; width=&quot;316&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial10.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial10&quot; height=&quot;99&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial10-thumb.gif&quot; width=&quot;315&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial111.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial11&quot; height=&quot;173&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial11-thumb.gif&quot; width=&quot;312&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial12.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial12&quot; height=&quot;213&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial12-thumb.gif&quot; width=&quot;315&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial13.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial13&quot; height=&quot;105&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial13-thumb.gif&quot; width=&quot;322&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial14.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial14&quot; height=&quot;206&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial14-thumb.gif&quot; width=&quot;324&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial15.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial15&quot; height=&quot;199&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial15-thumb.gif&quot; width=&quot;319&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial16.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial16&quot; height=&quot;405&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial16-thumb.gif&quot; width=&quot;255&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[7]-Now create the selection at new layer &amp;amp; fill with #’36404a’color.&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial17.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial17&quot; height=&quot;307&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial17-thumb.gif&quot; width=&quot;213&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[8]-Now take the ‘Brush Tool’ create the shading as shown above step [4].&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial18.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial18&quot; height=&quot;297&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial18-thumb.gif&quot; width=&quot;214&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[9]-Now go to Blending Options,select Drop Shadow,Stroke &amp;amp; use the following settings&lt;br /&gt;
Photoshop Technique-How to use the Drop Shadow &amp;amp; Stroke feature.&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial19.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial19&quot; height=&quot;306&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial19-thumb.gif&quot; width=&quot;316&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial20.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial20&quot; height=&quot;285&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial20-thumb.gif&quot; width=&quot;313&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial21.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial21&quot; height=&quot;305&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial21-thumb.gif&quot; width=&quot;215&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[10]-Now create the selection at new layer &amp;amp; fill with #’36404a’color.&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial22.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial22&quot; height=&quot;152&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial22-thumb.gif&quot; width=&quot;164&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[11]-Now go to Blending Options,select Bevel &amp;amp; Emboss,Contour &amp;amp; use the following settings&lt;br /&gt;
Photoshop Technique-How to use the Bevel &amp;amp; Emboss,Contour feature.&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial23.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial23&quot; height=&quot;385&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial23-thumb.gif&quot; width=&quot;308&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial24.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial24&quot; height=&quot;112&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial24-thumb.gif&quot; width=&quot;313&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial25.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial25&quot; height=&quot;140&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial25-thumb.gif&quot; width=&quot;152&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[12]-Now your image should look like as shown below.&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial26.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial26&quot; height=&quot;400&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial26-thumb.gif&quot; width=&quot;273&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[13]-Now go to the Blending Option &amp;amp; give the following setting of Drop Shadow.&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial27.gif&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial27&quot; height=&quot;309&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial27-thumb.gif&quot; width=&quot;311&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[14]-Now see below for Final Photoshop Output.I hope this is a good  tutorial &amp;amp; U can use these Photoshop Techniques in your Graphics&lt;br /&gt;
Design project.&lt;br /&gt;
&lt;a href=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial29.jpg&quot;&gt;&lt;img alt=&quot;photoshop-create-crest-logo-tutorial29&quot; height=&quot;500&quot; src=&quot;http://adobeperson.com/wp-content/uploads/2008/11/photoshop-create-crest-logo-tutorial29-thumb.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/112076990692977740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/photoshop-create-crest-logo-tutorial-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/112076990692977740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/112076990692977740'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/photoshop-create-crest-logo-tutorial-in.html' title='Photoshop create crest logo tutorial in Photoshop'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-4861504310651306502</id><published>2011-05-28T14:51:00.000+02:00</published><updated>2011-06-03T10:49:46.304+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><title type='text'>Dramatic Text on Fire Effect in Photoshop</title><content type='html'>&lt;h2&gt;&lt;span&gt;Part 1—&lt;/span&gt; The Background&lt;/h2&gt;So create a new document in Photoshop at 1920px wide x 1200px high,  and with the Gradient Tool (G), draw in a radial gradient of browns  (#5c3d09 to #1f1409) so you get something like what is shown below. &lt;br /&gt;
Notice that the gradient is not centered vertically but sits toward  the top. In this image we want the top of the text to be on fire, so the  top part of the image should be a bit more lit up.&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/1.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 2&lt;/h2&gt;As in the grass text tutorial, once again we’re going to have a  textured background. But rather than starting from scratch, I just  copied the backround from previous tutorials, merged all the layers and desaturated to get what you see below.&lt;br /&gt;
If you need to make this from scratch, first visit &lt;a href=&quot;http://www.bittbox.com/freebies/free-high-res-grungy-paper-textures/&quot;&gt;Bittbox&lt;/a&gt; to get the original paper textures and then follow the previous tutorial’s steps. &lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/2.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 3&lt;/h2&gt;Now we set the layer to Overlay and to blend the texture into the background and voila! &lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/3.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 4&lt;/h2&gt;Just to add a bit more texture though, let’s run the Texturizer  filter. To do this, create a new layer and fill it with a brown/beige  color—#66500f. Then go to Filter &amp;gt; Texture &amp;gt; Texturizer and use  the Canvas texture with 80% Scaling and Relief set to 4. &lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/4.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 5&lt;/h2&gt;Once you have your texturized layer, set that to Overlay. This adds  some extra fine detail to our texture which is good because we’re  working on such a big canvas.&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/5.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 6&lt;/h2&gt;Next we’re going to apply a layer to slightly desaturate the bottom  half of the image. This is so that the top looks like it has a warmer  glow where the flames are, while the bottom looks a little colder. &lt;br /&gt;
So create a new layer and fill it with the color #4b4f3b. Then add a  layer mask with a gradient to mask out the top and fade down (so you get  the effect shown).&lt;br /&gt;
Now set the layer to Color and 45% Opacity.&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/6.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;&lt;span&gt;Part 2—&lt;/span&gt;Text + Glow = Awesomeness&lt;/h2&gt;OK, we now have a nice background! So let’s add some text. I’ve used  the font Trajan because it’s a really dramatic looking font. Here I’ve  placed the text in the color #cb9328, then set it to Linear Dodge (Add)  with an Opacity of 8%.&lt;br /&gt;
What we’re going to be doing with our text is making it look like the  top half of the text is coming out of the background and is red hot  with flames flickering off. This means we’re going to run a lot of  effects and apply layer masks to them so that only the top half shows  while the bottom half reverts to faded out text like we have currently.&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/7.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 8&lt;/h2&gt;So first create a new layer group to put all the text layers in—because there will be a lot of them. &lt;br /&gt;
Then duplicate the text layer and set the color of the duplicate text to #5e3f1c.&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/8.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 9&lt;/h2&gt;Now set the newest text layer to Overlay and 70% Opacity. It should look kind of reddish (as shown below).&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/9.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 10&lt;/h2&gt;Now duplicate the text &lt;em&gt;again&lt;/em&gt; and set the latest duplicate to a yellowish color—#cb9328. Then set this to Linear Dodge (Add) and Opacity 30%. &lt;br /&gt;
Next we add a layer mask and draw a gradient so the latest text layer  fades out as shown below, and beneath you can see the reddish colored  combination of the bottom two text layers.&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img height=&quot;70&quot; src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/10_1.jpg&quot; style=&quot;display: inline;&quot; width=&quot;195&quot; /&gt;&lt;br /&gt;
&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/10.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 11&lt;/h2&gt;Next we duplicate the text layer yet again, but put this layer right  on the bottom. Set the color to black—#000000. Then go to Filter &amp;gt;  Blur &amp;gt; Gaussian Blur and it will ask you to rasterize the text, click  yes to that, and then set the Radius to about 4px. &lt;br /&gt;
Then Ctrl-click any of the other text layers and go back to the black  layer and hit delete so you are just left with a sort of shadow. Then  duplicate this layer and merge it with the first so the effect is  heavier. You should have something that looks like the screenshot below.&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/11.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 12&lt;/h2&gt;Once again, add a layer mask so the shadow quickly fades out as  shown. This makes it look like the text is coming out of the page.&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/12.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 13&lt;/h2&gt;Now duplicate our black layer again and using the Smudge Tool (R) and  a largish soft brush you want to just smudge the shadow around so it  looks like burn marks. &lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/13.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 14&lt;/h2&gt;Here’s how our text is looking now. I actually created two sets of  &quot;burn&quot; marks, and then four sets of the shadow layer each blurred a  little more than the last and each faded back. &lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/14.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 15&lt;/h2&gt;Now it’s time to make the top part of our text glow. So first of all, duplicate the text layer &lt;em&gt;again&lt;/em&gt; and place this layer at the very top and set it to a yellow color—#dc9a08.&lt;br /&gt;
Then run a Filter &amp;gt; Blur &amp;gt; Gaussian Blur over it with Radius of  8px. Then grab a large soft eraser brush and just erase away parts at  the bottom so it’s kind of uneven.&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/15.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 16&lt;/h2&gt;Set our first glow layer to Soft Light. You might want to repeat the process, erasing even more so the top part is even glowier.&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/16.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 17&lt;/h2&gt;Now duplicate the text layer yet again and place this at the very top. This one should be again the same yellow (#dc9a08).&lt;br /&gt;
Then go to Layer &amp;gt; Rasterize &amp;gt; Type and turn the text into a  flat graphic.  Then Ctrl-click the layer and go to Select &amp;gt; Modify  &amp;gt; Contract and use a value of 1px.  Then press Delete to delete  everything except that 1px outline.&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/17.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 18 Now set the 1px layer to Overlay, and you should have something like the image below.&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/18.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;/h2&gt;&lt;h2&gt;Step 19&lt;/h2&gt;Now to our 1px glow add a layer mask to fade it out down the bottom as we’ve been doing with the other layers. &lt;br /&gt;
Then duplicate the layer, and run a Filter &amp;gt; Blur &amp;gt; Gaussian  Blur set to 1px.  Then duplicate this layer again and blur it by 2px.   Then duplicate the layer again and blur it by 4px.&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt; &lt;ins style=&quot;border: none; display: inline-table; height: 250px; margin: 0; padding: 0; position: relative; visibility: visible; width: 300px;&quot;&gt;&lt;ins id=&quot;aswift_0_anchor&quot; style=&quot;border: none; display: block; height: 250px; margin: 0; padding: 0; position: relative; visibility: visible; width: 300px;&quot;&gt;&lt;/ins&gt;&lt;/ins&gt;&lt;/div&gt;Then Ctrl-click any of the text layers, press Ctrl+Shift+I to inverse  the selection and go through each of the glow layers and press Delete  to remove any of the blur that has strayed out of the boundary of the  text.&lt;br /&gt;
The idea is that we want the edges of the text to look red-hot with it fading in to an overall hot glow on the text.&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/19.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 20&lt;/h2&gt;Next we duplicate &lt;em&gt;all four&lt;/em&gt; of the glow layers and merge them together.  This should result in a layer on top which is the original bright yellow.  &lt;br /&gt;
Grab the Smudge Tool and run over the text, smudging it up to look like heat waves coming off the text, as shown.&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/20.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;h2&gt;Step 21&lt;/h2&gt;Now set this latest layer to Overlay and you should have something looking like this!&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/21.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 22&lt;/h2&gt;Now we’ve pretty much finished our text. I went through and  duplicated some of the glow layers to make it look even more fiery. Feel  free to experiment with getting a real red-hot glow look by doing so.&lt;em&gt;&lt;/em&gt;&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/22.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 23&lt;/h2&gt;Next, in keeping with the last wallpaper, I’ve gone and added a quote  underneath my main text. This provides a nice embellishment to the  page. Try to use colors that fit in with the background and text layer  so it doesn’t stand out too much, because we really want this to be a  secondary element to the main text. I’ve used Swiss Light Condensed as  my font and laid it out just like in the previous Grass Text tutorial. &lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/23.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;&lt;span&gt;Part 3—&lt;/span&gt;The Flames&lt;/h2&gt;Finally, with all our preparation done, it’s time to add the actual  flames! For this, we need some images of fire set against a plain black  background. A good photo is hard to find, and try as I did, I couldn’t  find a really great free photo. So in the end I used this photo from  Fotolia which you can purchase using the link below. There was also an  OK photo from Flickr which I’ve also linked to and which I ended up  using later for the &quot;E&quot;.  So you might want to grab that too.&lt;br /&gt;
&lt;a href=&quot;http://www.fotolia.com/id/2399509&quot;&gt;AcheroN&lt;/a&gt;—Fotolia.com&lt;br /&gt;
&lt;a href=&quot;http://www.flickr.com/photos/peasap/1752872124/&quot;&gt;Peasap&lt;/a&gt;—Flickr.com&lt;br /&gt;
Now the technique for copying the flames over is actually really  simple. I actually only learned this technique recently when reading one  of &lt;a href=&quot;http://www.shinybinary.com/&quot;&gt;Nik Ainley&lt;/a&gt;‘s tutorials for &lt;a href=&quot;http://www.digitalartsonline.co.uk/&quot;&gt;DigitalArts&lt;/a&gt; magazine called &lt;a href=&quot;http://www.digitalartsonline.co.uk/tutorials/index.cfm?featureID=1704&quot;&gt;Create Amazing Photomontages&lt;/a&gt; where he did it with water.&lt;br /&gt;
What you need to do is:&lt;br /&gt;
&lt;ol&gt;&lt;li&gt;Open up the flame image in Photoshop&lt;/li&gt;
&lt;li&gt;Go to the Channels tab and find the channel with the highest  contrast, which for images of fire should be the Red Channel, and click  on it&lt;/li&gt;
&lt;li&gt;This will make your image appear black and white, and because we’re  on the highest contrast layer, it will seem really bright white. Now  Ctrl-click this channel and it will select all the pixels in that  channel.&lt;/li&gt;
&lt;li&gt;Click back to the RGB channel and copy the selected pixels&lt;/li&gt;
&lt;li&gt;You can now paste the flames into your main canvas!&lt;/li&gt;
&lt;/ol&gt;This is actually a really, really useful technique for copying  something translucent like fire off a flat background. And as you’ll see  by visiting Nik’s tutorial, it’s also great for copying water! &lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/fotolia.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/24.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 25&lt;/h2&gt;OK, so here we’ve pasted the flames on to our main canvas. (For  clarity I’ve also temporarily switched off the text layers). As you can  see, we’ve got the fire without the black background and it’s partially  transparent, which means it’ll look super on top of our text. &lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/25.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 26&lt;/h2&gt;Now the next thing to do is to cut up our one bit of fire into a few  pieces. Just duplicate the layer and switch off one as a backup first.  Then using the Pen Tool, cut up the fire so you work with the contours  of the flame so it looks natural. Here you can see I’ve produced four  pieces of flame from the one image. You can also try flipping bits  around to make them seem more random.&lt;br /&gt;
Set the layers to Screen mode so that any remaining black parts are totally gone, and it’s even more transparent.&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/26.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 27&lt;/h2&gt;Now because my text is just four letters, I need four separate pieces of fire. For the fourth one (on top of the &lt;em&gt;E&lt;/em&gt;)  I actually grabbed that Flickr photo and repeated the same process as  earlier to create another flame. Also the fire on the letter &lt;em&gt;I&lt;/em&gt; has been squashed a little as well to make it look more random. &lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/27.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 28&lt;/h2&gt;Applying the fire is really as easy as moving the flames over the  text. You want to try to match the flames to the shape of the letter so  it looks like they are dancing off the letters. &lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/28.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 29&lt;/h2&gt;OK here I’ve placed all four bits of flame over the top. It’s not  bad, but you can see that the I and the R have the same flame and also  all the flames aren’t very tall. &lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/29.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 30&lt;/h2&gt;So here I’ve gone through each flame and using the Transform Tool  stretched them vertically. Also I used a bit of judicious erasing to  make the flame on the &lt;em&gt;I&lt;/em&gt; look a little more unique. &lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/30.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 31&lt;/h2&gt;Now to make them look even more lit up, duplicate each flame layer,  run a Filters &amp;gt; Blur &amp;gt; Gaussian Blur  with a Radius of 3px and set  the layer to 15% Opacity so it provides a bit of glow around the edges  of the flames.&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/31.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 32&lt;/h2&gt;So we’re pretty much there! This is how the composition looks. &lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/32.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Step 33&lt;/h2&gt;Finally we’ll add a last highlight. So create a new layer above all  the others and draw in a white to black radial gradient as shown. Set  this layer to Overlay and 40% Opacity.&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;img src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/33.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/div&gt;&lt;hr /&gt; &lt;h2&gt;Finished!&lt;/h2&gt;And there we have it, a text on fire effect! In the next tutorial in  the series, we’ll be producing the Air image, however it’ll be in two  weeks, not one—as I’m taking a few days off work!&lt;br /&gt;
If you’re interested in creating flames from scratch in Photoshop, you might also like to check out &lt;a href=&quot;http://www.photoshoptechniques.com/texp/fireptk.php&quot;&gt;this classic tutorial&lt;/a&gt;  that coincidentally uses the exact same typeface! It’s a Photoshop 6  tutorial, and I can still remember reading it like a half decade ago,  but it’s still very relevant, even if the screenshots feature a super  retro Mac interface.&lt;br /&gt;
&lt;div class=&quot;tutorial_image&quot;&gt;&lt;a href=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/final.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://d2f8dzk2mhcqts.cloudfront.net/118_Fire/34.jpg&quot; style=&quot;display: inline;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/4861504310651306502/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/dramatic-text-on-fire-effect-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/4861504310651306502'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/4861504310651306502'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/dramatic-text-on-fire-effect-in.html' title='Dramatic Text on Fire Effect in Photoshop'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-7583388165221974527</id><published>2011-05-28T14:10:00.000+02:00</published><updated>2011-05-28T14:13:33.235+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><title type='text'>Create an Awesome 3D Future City in 3ds max</title><content type='html'>&lt;a href=&quot;http://forcg.com/wp-content/uploads/2009/08/final1.jpg&quot;&gt;&lt;img alt=&quot;future-city&quot; class=&quot;alignnone size-full wp-image-284&quot; height=&quot;605&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/final6001.jpg&quot; title=&quot;final600&quot; width=&quot;600&quot; /&gt;&lt;/a&gt; &lt;ins style=&quot;border: none; display: inline-table; height: 15px; margin: 0; padding: 0; position: relative; visibility: visible; width: 468px;&quot;&gt;&lt;ins id=&quot;aswift_0_anchor&quot; style=&quot;border: none; display: block; height: 15px; margin: 0; padding: 0; position: relative; visibility: visible; width: 468px;&quot;&gt;&lt;/ins&gt;&lt;/ins&gt;&lt;br /&gt;
&lt;h3&gt;Important Notes&lt;/h3&gt;In order to create this scene you will need a really good computer.  There will be millions of polygons and dozens of lights to render. I’m  using 4-core Intel processor with 4GB of RAM and my 3DS Max crashed  several times before I made the entire scene and managed to render it. &lt;strong&gt;Make sure that you save your work often!&lt;/strong&gt;  Also, to avoid lags and freezes inside of 3DS Max I suggest to hide all  the objects that are temporarly unused. You may also split whole scene  into smaller parts and work with different parts separatly. We will use  metric units at first and then we will swap back to generic.&lt;br /&gt;
&lt;h3&gt;Modeling the City Basemesh&lt;/h3&gt;Use top view to create a cylinder that has radius set to 40m, height  set to 4m, Cap Segments to 16 and Sides to 64. Right-click on a move  tool (1) and move your &amp;nbsp;cylinder at [0,0,0](2). This is a base of our  city. We will add some more buildings and details to it.&lt;br /&gt;
&lt;img alt=&quot;0&quot; class=&quot;alignnone size-full wp-image-218&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/01.jpg&quot; style=&quot;display: block;&quot; title=&quot;0&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
Hide the cylinder and create a sphere. Place it in the middle of the scene. That’s going to be the main “tectum building”.&lt;br /&gt;
&lt;img alt=&quot;1&quot; class=&quot;alignnone size-full wp-image-219&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/15.jpg&quot; style=&quot;display: block;&quot; title=&quot;1&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
Now try to add some details. I used extrude and bevel tools to add some boxes around. Afterwards I scaled it a bit .&lt;br /&gt;
&lt;img alt=&quot;2&quot; class=&quot;alignnone size-full wp-image-220&quot; height=&quot;900&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/22.jpg&quot; style=&quot;display: block;&quot; title=&quot;2&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
Unhide all. Your tectum should fit perfectly into the scene.&lt;br /&gt;
&lt;img alt=&quot;3&quot; class=&quot;alignnone size-full wp-image-221&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/32.jpg&quot; style=&quot;display: block;&quot; title=&quot;3&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
Now, let us start working with the cylinder. Select it (you may hide  sphere for a better visibility) and convert it to editable poly. Add an  extra edge as in the image below.&lt;br /&gt;
&lt;img alt=&quot;4&quot; class=&quot;alignnone size-full wp-image-222&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/42.jpg&quot; style=&quot;display: block;&quot; title=&quot;4&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
After that switch to polygon sub-level of an Editable Poly and start  to work on topology of the virtual city. Select all the top polygons and  deselect area that will be your street. This way you should now have  the polygons that you want tobe your buildings selected.&lt;br /&gt;
&lt;img alt=&quot;5&quot; class=&quot;alignnone size-full wp-image-223&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/52.jpg&quot; style=&quot;display: block;&quot; title=&quot;5&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
Extrude selected polygons just a little bit.&lt;br /&gt;
&lt;img alt=&quot;6&quot; class=&quot;alignnone size-full wp-image-224&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/62.jpg&quot; style=&quot;display: block;&quot; title=&quot;6&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
Unhide all the objects again and deselect polygons in the middle of  your cylinder (we don’t need them because they won’t be visible anyway).&lt;br /&gt;
&lt;img alt=&quot;7&quot; class=&quot;alignnone size-full wp-image-225&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/72.jpg&quot; style=&quot;display: block;&quot; title=&quot;7&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
&lt;h3&gt;Future Buildings&lt;/h3&gt;It is time to swap back to generic units setup as I mentioned  earlier. Go to Customize -&amp;gt; Units setup and swap them to generic. We  will now use a Greeble plug-in for 3DS Max. It is not necessary but this  will make your work faster. This plug-in allows you to create some  random polygons so it’s perfect for little details but don’t use  everywhere because you will change your work into something monotonous.  Here’s a little more information about Greeble from Wikipedia:&lt;br /&gt;
&lt;blockquote&gt;A greeble or nurnie is a small piece of detailing added  to break up the surface of an object to add visual interest to a surface  or object, particularly in movie special effects. They serve no real  purpose other than to add complexity to the object, and cause the flow  of the eye over the surface of the object to be interrupted, usually  giving the impression of increased size.&lt;/blockquote&gt;&lt;h3&gt;Modeling the Future Buildings&lt;/h3&gt;Add a Greeble modifier to selected faces (it is very important to  have them really selected while applying a Greeble!). At first, it will  help us with constructing buildings and then we will use it to add some  more small details.&lt;br /&gt;
&lt;img alt=&quot;8&quot; class=&quot;alignnone size-full wp-image-226&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/82.jpg&quot; style=&quot;display: block;&quot; title=&quot;8&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
To begin with, the only thing we need is the bottom part of each  building. Use the values shown on the image below for Min/Max height and  taper and deselect Generate widgets checkbox. Also, turn on Select Tops  option.&lt;br /&gt;
&lt;img alt=&quot;9&quot; class=&quot;alignnone size-full wp-image-227&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/91.jpg&quot; style=&quot;display: block;&quot; title=&quot;9&quot; width=&quot;176&quot; /&gt;&lt;br /&gt;
Add an Edit Poly modifier to the cylinder. Go to the Polygon  sub-level and use Inset button (make sure you have all the tops of the  building selected). Change inset Amount to 2.0 .&lt;br /&gt;
&lt;img alt=&quot;10&quot; class=&quot;alignnone size-full wp-image-228&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/101.jpg&quot; style=&quot;display: block;&quot; title=&quot;10&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
Deselect all the faces. Go to Polygon: Smoothing Groups rollout and  click the Select By SG button. Highlight all the numbers (there should  be five) and click OK.&lt;br /&gt;
&lt;img alt=&quot;11&quot; class=&quot;alignnone size-full wp-image-229&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/112.jpg&quot; style=&quot;display: block;&quot; title=&quot;11&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
Lots of faces should become selected now but we need even more.&lt;br /&gt;
&lt;img alt=&quot;12&quot; class=&quot;alignnone size-full wp-image-230&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/121.jpg&quot; style=&quot;display: block;&quot; title=&quot;12&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
Go to the left viewport and select all the polygons like on the image below.&lt;br /&gt;
&lt;img alt=&quot;13&quot; class=&quot;alignnone size-full wp-image-231&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/131.jpg&quot; style=&quot;display: block;&quot; title=&quot;13&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
Go to Edit-&amp;gt;Select invert or just press Ctr+I on your keyboard to  select inverse. The edges of your buildings should become selected now.&lt;br /&gt;
&lt;img alt=&quot;14&quot; class=&quot;alignnone size-full wp-image-232&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/141.jpg&quot; style=&quot;display: block;&quot; title=&quot;14&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
Add them a smoothing group (like 32). This will help you in the further steps.&lt;br /&gt;
&lt;img alt=&quot;15&quot; class=&quot;alignnone size-full wp-image-233&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/151.jpg&quot; style=&quot;display: block;&quot; title=&quot;15&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
Now it’s time to add some little details on the roofs. Click on the  Select by SG under Polygon: Smoothing Groups rollout, pick number five  and click OK. Only the middle faces on your roof should become selected  now. While they are slected, add a Greeble modifier. For the setting use  something similar to these below.&lt;br /&gt;
&lt;img alt=&quot;16&quot; class=&quot;alignnone size-full wp-image-234&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/16.jpg&quot; style=&quot;display: block;&quot; title=&quot;16&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
Add a new Edit Poly modifier. Turn on Polygon sub-level and click  Select by SG button. This time pick a number 32. We are going to make  rails on top of all the buildings.&lt;br /&gt;
&lt;img alt=&quot;17&quot; class=&quot;alignnone size-full wp-image-235&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/17.jpg&quot; style=&quot;display: block;&quot; title=&quot;17&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
Add a new Greeble modifier and use the settings presented on the image below (or just pick your own at this point).&lt;br /&gt;
&lt;img alt=&quot;18&quot; class=&quot;alignnone size-full wp-image-236&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/18.jpg&quot; style=&quot;display: block;&quot; title=&quot;18&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
Using the techniques from the previous steps I added some details to the ring outside the tectum building.&lt;br /&gt;
&lt;img alt=&quot;19&quot; class=&quot;alignnone size-full wp-image-237&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/19.jpg&quot; style=&quot;display: block;&quot; title=&quot;19&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
&lt;h3&gt;Future City Streets&lt;/h3&gt;Now let’s focus on the “streets”. You can convert your city to an  Editable Poly or just add another Edit Poly modifier, select all your  streets and detach them. Hide everything but the street.&amp;nbsp;Select all the  polygons on the streets like on the image below and inset them. After  that extrude them with negative value. Having faces still selected add  Greeble modifier (just some mode details).&lt;br /&gt;
&lt;img alt=&quot;20&quot; class=&quot;alignnone size-full wp-image-238&quot; height=&quot;417&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/20.jpg&quot; style=&quot;display: block;&quot; title=&quot;20&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
I made an aerial&amp;nbsp;on top of the main building. Then I created two  pipes using torus. Finally, I added some really simple models visible on  the screenshots below and copied everything eight times around using  Array tool (Tools-&amp;gt;Array).&lt;br /&gt;
&lt;img alt=&quot;21&quot; class=&quot;alignnone size-full wp-image-239&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/211.jpg&quot; style=&quot;display: block;&quot; title=&quot;21&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
Detail close-up. As you can see I made this bracket and copied it a  few times. Also, I added some Sphere VrayLights with little radius and  Intensity to 2.0. At the end I created bigger VrayLight Plane.&lt;br /&gt;
&lt;img alt=&quot;22&quot; class=&quot;alignnone size-full wp-image-240&quot; height=&quot;398&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/221.jpg&quot; style=&quot;display: block;&quot; title=&quot;22&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
This is how it looks after I copied it eight times around.&lt;br /&gt;
&lt;img alt=&quot;23&quot; class=&quot;alignnone size-full wp-image-241&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/23.jpg&quot; style=&quot;display: block;&quot; title=&quot;23&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
I also made a few extra, bigger and unique buildings and added them  to the scene. Use your imagination to create something interesting &lt;img alt=&quot;:)&quot; class=&quot;wp-smiley&quot; src=&quot;http://forcg.com/wp-includes/images/smilies/icon_smile.gif&quot; style=&quot;display: block;&quot; /&gt; !&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;25&quot; class=&quot;alignnone size-full wp-image-242&quot; height=&quot;524&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/25.jpg&quot; style=&quot;display: block;&quot; title=&quot;25&quot; width=&quot;600&quot; /&gt;&amp;nbsp;&lt;img alt=&quot;25&quot; class=&quot;alignnone size-full wp-image-242&quot; height=&quot;524&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/25.jpg&quot; style=&quot;display: block;&quot; title=&quot;25&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;25&quot; class=&quot;alignnone size-full wp-image-242&quot; height=&quot;524&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/25.jpg&quot; style=&quot;display: block;&quot; title=&quot;25&quot; width=&quot;600&quot; /&gt;&amp;nbsp;&lt;img alt=&quot;25&quot; class=&quot;alignnone size-full wp-image-242&quot; height=&quot;524&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/25.jpg&quot; style=&quot;display: block;&quot; title=&quot;25&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;25&quot; class=&quot;alignnone size-full wp-image-242&quot; height=&quot;524&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/25.jpg&quot; style=&quot;display: block;&quot; title=&quot;25&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
&lt;h3&gt;City Composition&lt;/h3&gt;In the first part you’ve created all the necessary models so let’s  arrange a city from them now. If you haven’t moved anything you should  now have a cylinder with buildings placed at the position [0,0,0] and  some little buildings that haven’t been placed anywhere yet. Place them  as you like on top of the cylinder (see the final image). This is going  to be our main city segment but we will also need a second less detailed  part in the background. This is how it will look like.&lt;br /&gt;
&lt;img alt=&quot;1&quot; class=&quot;alignnone size-full wp-image-257&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/110.jpg&quot; style=&quot;display: block;&quot; title=&quot;1&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
&lt;h3&gt;Background City&lt;/h3&gt;Create a plane that is 150 meters wide and 150 meters long. Use 24  for width and lenght segments and move it to the position like [-34.7m,  37.9m, 3.7m](that’s how I placed it). Basically we need to create some  buildings there. You can follow along the first part of this tutorial  and use Piotr’s techniques to create some random buildings or you can  just apply a greeble modifier to the plane. The background city won’t be  visible as clearly so nobody will notice what it is really made of  (unless you are planning high resolution renders). I applied a Greeble  twice to the entire plane. First Greeble makes some space between  polygons (I set taper fairly high) and the second one creates a little  buildings. Hide the plane for now.&lt;br /&gt;
&lt;img alt=&quot;2&quot; class=&quot;alignnone size-full wp-image-258&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/24.jpg&quot; style=&quot;display: block;&quot; title=&quot;2&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
&lt;h3&gt;Camera Placement&lt;/h3&gt;Create a standard camera and use the following settings:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Lens: 43.455841mm&lt;/li&gt;
&lt;li&gt;FOV: 45.0 degrees&lt;/li&gt;
&lt;li&gt;X=15.472652m, Y=-73.240763m, Z=24.403214m&lt;/li&gt;
&lt;li&gt;Roll: 0.0&lt;/li&gt;
&lt;li&gt;Target placement is [-1.814419m, -1.235621m, 18.575125m]&lt;/li&gt;
&lt;li&gt;Target distance should be 74.280222m afterwards&lt;/li&gt;
&lt;li&gt;Go to render options and change the output size settings to: width=1280, Height=1500.&lt;/li&gt;
&lt;/ul&gt;This is how I placed my camera. These are random settings. I just  moved the camera around and finally placed it like this because I tried  to capture most of the buildings located on the cylinder and I left some  space for the sky above everything. If you are creating different city  feel free to place your camera as you like. We’ll do here a region  render later.&lt;br /&gt;
&lt;img alt=&quot;3&quot; class=&quot;alignnone size-full wp-image-259&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/33.jpg&quot; style=&quot;display: block;&quot; title=&quot;3&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
&lt;h3&gt;Future City Materials&lt;/h3&gt;Press “M” on your keyboard to open up a material editor. Create a new  VrayMtl, change its Reflect color from black to dark grey. Now follow  the screenshot below to set up the maps like I did. Also, put a VrayHDRI  in the Environment slot. You can use here whatever HDR image you want  but I guess the industrial one will be the best choice. This will be  highly reflective texture to use on all the buildings and tectum.&lt;br /&gt;
&lt;img alt=&quot;26&quot; class=&quot;alignnone size-full wp-image-266&quot; height=&quot;743&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/26.jpg&quot; style=&quot;display: block;&quot; title=&quot;26&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
&lt;h3&gt;Sci-fi Textures&lt;/h3&gt;You can use textures that I created.&lt;br /&gt;
&lt;img alt=&quot;sci-fi_tekstura&quot; class=&quot;alignnone size-full wp-image-270&quot; height=&quot;512&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/sci-fi_tekstura.jpg&quot; style=&quot;display: block;&quot; title=&quot;sci-fi_tekstura&quot; width=&quot;512&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;sci-fi_tekstura_b&quot; class=&quot;alignnone size-full wp-image-271&quot; height=&quot;512&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/sci-fi_tekstura_b.jpg&quot; style=&quot;display: block;&quot; title=&quot;sci-fi_tekstura_b&quot; width=&quot;512&quot; /&gt;&lt;br /&gt;
&lt;h3&gt;Other Materials&lt;/h3&gt;Clone the previous material. We have to change some settings in order  to create something less reflective for the streets and pipes.&lt;br /&gt;
&lt;img alt=&quot;27&quot; class=&quot;alignnone size-full wp-image-267&quot; height=&quot;743&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/27.jpg&quot; style=&quot;display: block;&quot; title=&quot;27&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
&lt;h3&gt;Mapping&lt;/h3&gt;Now we need to modify UV mapping. All you need to do is to add an UVW  Mapping modifier to every object on the scene. Change mapping mode to  Face. After that you can assign materials to objects.&lt;br /&gt;
&lt;img alt=&quot;28&quot; class=&quot;alignnone size-full wp-image-268&quot; height=&quot;600&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/28.jpg&quot; style=&quot;display: block;&quot; title=&quot;28&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
&lt;h3&gt;Lights&lt;/h3&gt;At this point add any missing elements to the scene to make it look  like on the image below. I’ve used VRay lights everywhere and they  basically are placed like on the image below. Try to play with different  setting here and make some test renders to see how will it look like  when you move them around. I’m leaving it up to you because most likely  your placement will be good for further playing with it.&lt;br /&gt;
&lt;img alt=&quot;29&quot; class=&quot;alignnone size-full wp-image-269&quot; height=&quot;797&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/29.jpg&quot; style=&quot;display: block;&quot; title=&quot;29&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
&lt;h3&gt;Matte Painting&lt;/h3&gt;Finally, that’s how your render should look like in Adobe Photoshop  (don’t forget to save its alpha channel as a separate image). Mask the  edges and the bottom part because we won’t need them.&lt;br /&gt;
&lt;img alt=&quot;4&quot; class=&quot;alignnone size-full wp-image-260&quot; height=&quot;434&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/43.jpg&quot; style=&quot;display: block;&quot; title=&quot;4&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
&lt;h3&gt;City Extension&lt;/h3&gt;Hide the main cylinder and unhide the plane with the background city.  Render it. After that paste it into the Photoshop and use your  cylinder’s Alpha mask to get rid of the part of the background city in  front of the camera.&lt;br /&gt;
&lt;img alt=&quot;5&quot; class=&quot;alignnone size-full wp-image-261&quot; height=&quot;616&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/53.jpg&quot; style=&quot;display: block;&quot; title=&quot;5&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
&lt;h3&gt;City Extension Adjustments&lt;/h3&gt;We don’t have an infinite city so it’s good to add some fog to hide  this fact. Use Gradient tool to achieve it and set the layer’s blending  mode to Screen.&lt;br /&gt;
&lt;img alt=&quot;6&quot; class=&quot;alignnone size-full wp-image-262&quot; height=&quot;616&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/63.jpg&quot; style=&quot;display: block;&quot; title=&quot;6&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
&lt;h3&gt;Background Buildings&lt;/h3&gt;Draw some skyscrapers there where your horizon is and copy them a few  times. You don’t have to create anything detailed but better don’t  follow mine. Think of something that looks more like a buildings instead  &lt;img alt=&quot;:)&quot; class=&quot;wp-smiley&quot; src=&quot;http://forcg.com/wp-includes/images/smilies/icon_smile.gif&quot; style=&quot;display: block;&quot; /&gt; .&lt;br /&gt;
&lt;img alt=&quot;7&quot; class=&quot;alignnone size-full wp-image-263&quot; height=&quot;203&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/73.jpg&quot; style=&quot;display: block;&quot; title=&quot;7&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
&lt;h3&gt;Sky&lt;/h3&gt;To add a sky simply take a photo of one, render it or use a sky texture from the internet. I used one of the skies available on &lt;a href=&quot;http://cgtextures.com/&quot; rel=&quot;nofollow&quot;&gt;cgtextures.com&lt;/a&gt;.  Paste it to your document and resize it if necessary. To fix the rest  of the image paint something like on the images below on two different  layers with brush. Set first layer to Overlay and the second to  Multiply.&lt;br /&gt;
&lt;img alt=&quot;8&quot; class=&quot;alignnone size-full wp-image-264&quot; height=&quot;2465&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/83.jpg&quot; style=&quot;display: block;&quot; title=&quot;8&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
&lt;h3&gt;Final Touches&lt;/h3&gt;Add two Brightness/Contrast Adjustment layers with the following settings.&lt;br /&gt;
&lt;img alt=&quot;9&quot; class=&quot;alignnone size-full wp-image-265&quot; height=&quot;171&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/92.jpg&quot; style=&quot;display: block;&quot; title=&quot;9&quot; width=&quot;600&quot; /&gt;&lt;br /&gt;
&lt;h3&gt;Conclusion&lt;/h3&gt;That is all for now! If you liked it please Stumble or Digg it! The  next tutorials are coming in the next few days so subscribe to our &lt;a href=&quot;http://feeds2.feedburner.com/forcg&quot; rel=&quot;nofollow&quot;&gt;RSS feed&lt;/a&gt; and don’t miss them!&lt;br /&gt;
&lt;a href=&quot;http://forcg.com/wp-content/uploads/2009/08/final1.jpg&quot;&gt;&lt;img alt=&quot;future-city&quot; class=&quot;alignnone size-full wp-image-284&quot; height=&quot;605&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/final6001.jpg&quot; style=&quot;display: block;&quot; title=&quot;final600&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;img alt=&quot;25&quot; class=&quot;alignnone size-full wp-image-242&quot; height=&quot;524&quot; src=&quot;http://forcg.com/wp-content/uploads/2009/08/25.jpg&quot; style=&quot;display: block;&quot; title=&quot;25&quot; width=&quot;600&quot; /&gt;</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/7583388165221974527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/create-awesome-3d-future-city-in-3ds.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/7583388165221974527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/7583388165221974527'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/create-awesome-3d-future-city-in-3ds.html' title='Create an Awesome 3D Future City in 3ds max'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-4893076977722320858</id><published>2011-05-28T14:04:00.002+02:00</published><updated>2011-05-28T14:13:33.235+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><title type='text'>How to kern letters in adobe illustrator</title><content type='html'>&lt;div class=&quot;intro&quot; id=&quot;intelliTxt&quot;&gt;If you&#39;re familiar  to typography, you might want to learn how to kern your letters  correctly in adobe illustrator. The purpose here is to enhance the  legibility of text as well as aesthetic quality.&lt;/div&gt;&lt;section class=&quot;Module body FLC&quot;&gt;        &lt;h2 class=&quot;Underline sectionTitle Heading2&quot;&gt;&lt;span class=&quot;line&quot;&gt;Instructions&lt;/span&gt;&lt;/h2&gt;&lt;section&gt;         &lt;section class=&quot;thingsYouNeed&quot;&gt;          &lt;div class=&quot;container&quot;&gt;      &lt;header&gt;       &lt;h4 class=&quot;header Heading5&quot;&gt;&lt;span&gt;Things You&#39;ll Need&lt;/span&gt;&lt;/h4&gt;&lt;/header&gt;      &lt;ul class=&quot;UnorderedTitleList&quot;&gt;&lt;li&gt;&lt;span class=&quot;title&quot;&gt;Adobe illustrator&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;&lt;/section&gt;      &lt;ol class=&quot;steps&quot; id=&quot;intelliTxt&quot;&gt;&lt;li class=&quot;section&quot;&gt;         &lt;ul&gt;&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;1&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Open up your Adobe Illustrator, using text tool, type some words.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;2&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Using your character window, set  your LEADING or spacing in between letters to 10 (in some cases, 25 or  -10 or -25). This is to neutralize the overall spacing.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;3&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Now, if you are using windows  xp, click on the letter that you want to adjust, press ALT and use your  arrow button to move it forward or backward.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;4&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Although there&#39;s no specific  formula here, letters with extreme curves and &#39;extension&#39; such as O, C,  G, and W might not be able to be mathematically adjusted, kerning is  used to create an overall-balanced impression.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;/section&gt;&lt;/section&gt;</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/4893076977722320858/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/how-to-kern-letters-in-adobe.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/4893076977722320858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/4893076977722320858'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/how-to-kern-letters-in-adobe.html' title='How to kern letters in adobe illustrator'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-6399609965220016181</id><published>2011-05-28T14:02:00.000+02:00</published><updated>2011-05-28T14:02:35.483+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><title type='text'>How to Put a Type on a Path in Illustrator</title><content type='html'>&lt;div class=&quot;footerShare&quot;&gt;      &lt;div class=&quot;FLC&quot;&gt;             &lt;div class=&quot;facebookLike&quot; style=&quot;background: none repeat scroll 0% 0% transparent;&quot;&gt;    &lt;span&gt;&lt;/span&gt;   &lt;/div&gt;&lt;div id=&quot;GooglePlusOne&quot;&gt;     &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;figure class=&quot;Thumbnail articlePhoto&quot;&gt;       &lt;a data-href=&quot;http://i.ehow.com/images/a08/2k/88/put-type-path-illustrator-800x800.jpg&quot; data-modal-content=&quot;Hemera Technologies/AbleStock.com/Getty Images&quot; data-type=&quot;modal&quot; href=&quot;&quot;&gt;        &lt;img alt=&quot;How to Put a Type on a Path in Illustratorthumbnail&quot; class=&quot;photo&quot; longdesc=&quot;http://i.ehow.com/images/a08/2k/88/put-type-path-illustrator-800x800.jpg&quot; src=&quot;http://img.ehowcdn.com/article-page-main/ehow/images/a08/2k/88/put-type-path-illustrator-800x800.jpg&quot; title=&quot;Create text that follows curves with type on a path.&quot; /&gt;      &lt;/a&gt;       &lt;figcaption class=&quot;Note caption&quot;&gt;Create text that follows curves with type on a path.&lt;/figcaption&gt;            &lt;/figure&gt;           &lt;div class=&quot;intro&quot; id=&quot;intelliTxt&quot;&gt;As an illustration program,  Adobe Illustrator is a great tool for creating interesting shapes and  artistic designs. It also has great capabilities for adding short text  to graphic elements. Often, part of the design involves combining a  shape and text to create interestingly shaped text, turning the text  into a graphic element. Adobe Illustrator contains a tool designed to  help you accomplish exactly this.&lt;/div&gt;&lt;section class=&quot;Module body FLC&quot;&gt;        &lt;h2 class=&quot;Underline sectionTitle Heading2&quot;&gt;&lt;span class=&quot;line&quot;&gt;Instructions&lt;/span&gt;&lt;/h2&gt;&lt;section&gt;         &lt;ol class=&quot;steps&quot; id=&quot;intelliTxt&quot;&gt;&lt;li class=&quot;section&quot;&gt;         &lt;ul&gt;&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;1&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Create the path using one of the drawing tools such as the pen, pencil, shapes or paintbrush.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;2&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Select the &quot;Type on a Path&quot;  tool. You may need to click on the &quot;Type&quot; tool for a few seconds to  access the &quot;Type on a Path&quot; tool.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;3&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Click on the path.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;4&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Type the text that you want to add to the path.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;5&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Click on the &quot;Type&quot; menu, and hover over &quot;Type on a Path.&quot; Select &quot;Type on a Path Options.&quot;&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;6&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Click on the &quot;Effect&quot; drop-down  menu, and select the desired effect. Make sure the &quot;Preview&quot; box is  checked to view the effect as you select it.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;7&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Click on &quot;Align to Path,&quot; and select the desired alignment.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;/section&gt;&lt;/section&gt;</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/6399609965220016181/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/how-to-put-type-on-path-in-illustrator.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/6399609965220016181'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/6399609965220016181'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/how-to-put-type-on-path-in-illustrator.html' title='How to Put a Type on a Path in Illustrator'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-8862291701272759212</id><published>2011-05-28T11:40:00.000+02:00</published><updated>2011-05-28T11:40:16.734+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><title type='text'>How to Use Adobe Premier Pro</title><content type='html'>Adobe first released Premiere Pro in 1991. The timeline-based editing  platform has since become known as a professional editing software. As  with most professional software, however, the learning curve is steep  and can be intimidating for first-time users. You can conquer the  learning curve by following just a few simple steps. In no time, you&#39;ll  be editing your own movies like a seasoned pro.&lt;br /&gt;
&lt;div style=&quot;background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;&quot;&gt;Steps:&lt;/div&gt;&lt;div style=&quot;background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;&quot;&gt;&lt;ol class=&quot;steps&quot; id=&quot;intelliTxt&quot;&gt;&lt;li class=&quot;section&quot;&gt;         &lt;ul&gt;&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;1&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Study the Premiere Pro  interface. Become familiar with the basic layout of Premiere. The basic  layout contains the Project panel to the left (where movie and audio  clips are stored for use in your project), the Monitor panel on the  right (where you view your video clips and resulting edits made), the  Info panel (which displays information about a selected object), the  Tools panel (which displays several tools that can be used for editing  video) and the Timeline (where all your edits take place).&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;2&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Import video clips into Premiere  Pro. This can be done by selecting &quot;File,&quot; &quot;Import.&quot; Specify which  clips you&#39;d like to import for editing.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;3&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Drag your movie clips from the  Project panel to the Timeline. The order you place your clips in  determines the order in which your clips will be seen by the viewer. You  can view your edits in the Monitor panel by pressing the spacebar.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;4&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Click on the Razor tool in the  Tools panel and make a cut on one of your video clips. This will  separate your video clip into two parts based around where you made your  cut. The Razor tool enables you to cut out unwanted footage. Use the  Selection tool to select the unwanted portion of your video clip and  press &quot;Delete.&quot;&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;5&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Study tutorials for Premiere Pro. The internet  contains a vast amount of tutorials for Premiere Pro catered toward  beginners (see Resources). Video sites like YouTube also provide visual  tutorials from other Premiere Pro users. You can also join a message  board dedicated to Premiere Pro help, where other users will help guide  you on how to use the software.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;div style=&quot;background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/8862291701272759212/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/how-to-use-adobe-premier-pro.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/8862291701272759212'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/8862291701272759212'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/how-to-use-adobe-premier-pro.html' title='How to Use Adobe Premier Pro'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-19708495536367734</id><published>2011-05-27T00:36:00.003+02:00</published><updated>2011-05-27T00:45:00.043+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><title type='text'>Uses of Adobe Photoshop CS3</title><content type='html'>&lt;h1 class=&quot;articleTitle Heading1&quot; id=&quot;nointelliTXT&quot;&gt;Uses of Adobe Photoshop CS3&lt;/h1&gt;&lt;br /&gt;
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&lt;figure class=&quot;Thumbnail articlePhoto&quot;&gt;       &lt;a data-href=&quot;http://i.ehow.com/images/a05/1d/ds/uses-adobe-photoshop-cs-800x800.jpg&quot; data-modal-content=&quot;Image courtesy of TCStudios and Craig Fuller&quot; data-type=&quot;modal&quot; href=&quot;http://www.blogger.com/page-edit.g?blogID=6886043732804409062&amp;amp;pageID=2192521611392861274&quot;&gt;        &lt;img alt=&quot;Uses of Adobe Photoshop CS3thumbnail&quot; class=&quot;photo&quot; longdesc=&quot;http://i.ehow.com/images/a05/1d/ds/uses-adobe-photoshop-cs-800x800.jpg&quot; src=&quot;http://img.ehowcdn.com/article-page-main/ehow/images/a05/1d/ds/uses-adobe-photoshop-cs-800x800.jpg&quot; title=&quot;Uses of Adobe Photoshop CS3&quot; /&gt;      &lt;/a&gt;       &lt;figcaption class=&quot;Note caption&quot;&gt;Uses of Adobe Photoshop CS3&lt;/figcaption&gt;            &lt;/figure&gt;           &lt;br /&gt;
&lt;div class=&quot;intro&quot; id=&quot;intelliTxt&quot;&gt;Although  created for image  editing, the uses for Photoshop CS3 are unlimited.  Several artists as  well as graphic designers have found their skills  inadequate without the  use of the software. Bridging the gap between  the natural artist and  digital composition, Photoshop CS3 has set the  standards for editing,  creating and customization in the multi-media  world of design.&lt;/div&gt;&lt;br /&gt;
&lt;section class=&quot;Module body FLC&quot;&gt;       &lt;section&gt;         &lt;ol class=&quot;generic&quot; id=&quot;intelliTxt&quot;&gt;&lt;li class=&quot;section&quot;&gt;          &lt;h2 class=&quot;header Heading3&quot;&gt;History and Significance&lt;/h2&gt;&lt;ul&gt;&lt;li class=&quot;step&quot;&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Released  in late 2006, Photoshop  CS3 was Adobe&#39;s 10th version of graphics  editing software, preceding  Adobe&#39;s release of CS4 in 2008. Uses for  Photoshop CS3 are limitless  thanks to CS3 upgrades from its  predecessor, CS2. Adobe added extra  features, like Adobe Bridge, which  provides easy access to media files,  smart filters that enable  changeable filters and advanced animating  tools.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;h2 class=&quot;header Heading3&quot;&gt;Image Editing&lt;/h2&gt;&lt;ul&gt;&lt;li class=&quot;step&quot;&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Photo  editing is the most  obvious of uses for Photoshop CS3. With many mode  adjustments, such as  photo filters, true black and white capabilities,  and hue saturation  controls, Photoshop is ideal for photographers of  any experience level.  Photoshop has several functions ideal for image  editing such as color  balance, highlight and contrast tools, quick  masks, healing and red eye  removal functions, and cloning functions to  heal faded or damaged  photos.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;h2 class=&quot;header Heading3&quot;&gt;Creating Art&lt;/h2&gt;&lt;ul&gt;&lt;li class=&quot;step&quot;&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;One  of the most incredible uses  for Photoshop CS3 is the ability to create  artistic pieces. Aside from  editing tools, Photoshop CS3 features  hundreds of different brush  options. Some of these brush styles are wet  and dry media, calligraphic,  drop shadow, natural and faux finish.  Photoshop CS3 enables the use of  layers with several different blending  modes and filter galleries to add  certain effects like grain or  underlayment.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;h2 class=&quot;header Heading3&quot;&gt;Animation and 3D&lt;/h2&gt;&lt;ul&gt;&lt;li class=&quot;step&quot;&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;A  surprising use for Photoshop  CS3 is the ability to animate pictures.  Photoshop CS3 features frame  animation and timeline functions.  Both  functions allow optimization of  the layers involved in the animation.  Frame animating involves editable  layers that move and change to  display animation. Timeline animating  involves a slider bar with preset  key frames and functions that change  how layers appear during the  animation.&lt;br /&gt;
Another invaluable use for Photoshop CS3 users is its  3D function.  Graphic designers can view logos with text and images as  stand-alone 3D  images, with fully supported and customizable  characteristics.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;h2 class=&quot;header Heading3&quot;&gt;Create PDF, Web and Device Ready Files&lt;/h2&gt;&lt;ul&gt;&lt;li class=&quot;step&quot;&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;A significant use for Photoshop CS3 is the ability to create PDF or portable document format files. Like virtual pages to &lt;a class=&quot;StrongLink&quot; href=&quot;http://www.ehow.com/internet/&quot;&gt;the internet&lt;/a&gt;, PDF files are useful for viewing regardless of the viewing platform, meaning anyone on any &lt;a class=&quot;StrongLink&quot; href=&quot;http://www.ehow.com/computers/&quot;&gt;computer&lt;/a&gt;   can view the file. Users can create secure PDF files that require   passwords to ensure only the intended audience views, downloads or   prints the material within the file.&lt;br /&gt;
Photoshop CS3 features web  and device ready options that enable users to  customize quality and  file size. Often high-quality pictures are large  files, and with &lt;a class=&quot;StrongLink&quot; href=&quot;http://www.ehow.com/internet/&quot;&gt;the web&lt;/a&gt;   and device function, the user can view the original file in one window   while previewing the same file as its size and quality is adjusted to   meet file size restrictions. This feature preserves as much quality as   possible.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;/section&gt;&lt;/section&gt;</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/19708495536367734/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/uses-of-adobe-photoshop-cs3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/19708495536367734'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/19708495536367734'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/uses-of-adobe-photoshop-cs3.html' title='Uses of Adobe Photoshop CS3'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-7497740711549799433</id><published>2011-05-27T00:35:00.002+02:00</published><updated>2011-05-27T00:45:27.585+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><title type='text'>Adobe After Effects Tutorial</title><content type='html'>&lt;div class=&quot;intro&quot; id=&quot;intelliTxt&quot;&gt;Adobe&#39;s After Effects is a professional  animation program that enables users to create detailed animations in  both 2D and 3D. The program serves several other uses, including video  special effects, 3D titles and compatibility with other Adobe software.  At first glance, the program may seem impossible to learn and  understand, but by breaking down the different elements, users can  create animations and learn the functions within the first few projects.&lt;/div&gt;&lt;section class=&quot;Module body FLC&quot;&gt;       &lt;section&gt;         &lt;ol class=&quot;generic&quot; id=&quot;intelliTxt&quot;&gt;&lt;li class=&quot;section&quot;&gt;          &lt;h2 class=&quot;header Heading3&quot;&gt;Set Up&lt;/h2&gt;&lt;ul&gt;&lt;li class=&quot;step&quot;&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;After opening the program, a  project automatically begins. Create a new composition by right-clicking  in the project window and choosing &quot;New Composition.&quot; Select a video  size from the list of options, and choose the default size, &quot;NTSC DV.&quot;  Import files into the project by right-clicking in the project window  and selecting &quot;Import.&quot; When importing Adobe Photoshop files, you can  import them as footage or as a composition. Choose &quot;composition&quot; if you  want to keep all your photo layers.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;h2 class=&quot;header Heading3&quot;&gt;Timeline&lt;/h2&gt;&lt;ul&gt;&lt;li class=&quot;step&quot;&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;The Timeline window is the main  base for creating and editing all the animations in After Effects. A  file is not part of an animation until it has been dragged down to the  Timeline. Once it is on the Timeline window, a preview of the object can  be seen in the &quot;Composition&quot; window. The main adjustments to an  animation are made through the &quot;Transform&quot; option under each animation.  These include &quot;Position,&quot; &quot;Rotation,&quot; &quot;Scale&quot; and &quot;Anchor Point.&quot;&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;h2 class=&quot;header Heading3&quot;&gt;Key Frames&lt;/h2&gt;&lt;ul&gt;&lt;li class=&quot;step&quot;&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Create the animations by  activating key frames. The key frames are controlled by the stopwatch  icon next to each object&#39;s effect and options. The timeline navigator  sets the point where the key frames are located, so always be aware of  the position. Start a key frame animation by clicking the stopwatch icon  so it is indented. Move the timeline navigator to the point where you  want the animation to end, and set the end point for the animation. The  key frames will fill in the rest of the animation for that object.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;h2 class=&quot;header Heading3&quot;&gt;Preview&lt;/h2&gt;&lt;ul&gt;&lt;li class=&quot;step&quot;&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;View a preview of the project by  going to &quot;Windows&quot; and &quot;Time Controls.&quot; A small control window will pop  up on the screen. Press the &quot;Play&quot; button to see a rough cut of what  the animation will look like. Press the &quot;Ram Render Play&quot; button on the  far right of the controls to render a preview of the actual final  product. The video will loop until you click on the screen. Change the  resolution at the bottom of the window if it&#39;s a long project that  requires a lot of memory.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;h2 class=&quot;header Heading3&quot;&gt;Animations and Effects&lt;/h2&gt;&lt;ul&gt;&lt;li class=&quot;step&quot;&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Apply preset animations and  effects to projects to add professional style and save time. Find these  effects by going to &quot;Window&quot; and &quot;Effects and Presets.&quot; A list of  different effects and animations will load. Simply drag and drop an  animation or effect onto an object to apply it to the object. Different  effects include color correction, 3D, camera views and transitions like  fades and wipes.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;/section&gt;&lt;/section&gt;</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/7497740711549799433/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/adobe-after-effects-tutorial.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/7497740711549799433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/7497740711549799433'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/adobe-after-effects-tutorial.html' title='Adobe After Effects Tutorial'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-4064724381167225382</id><published>2011-05-27T00:28:00.000+02:00</published><updated>2011-05-27T00:45:27.585+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><title type='text'>How to Edit Video with Sony Vegas</title><content type='html'>Are you looking for an easy, yet professional way to edit your video?  Sony Vegas is an ideal way to achieve professional quality videos with  ease. This explanation will use Sony Vegas 7.0. There are newer  versions, but the basic controls remain the same.Read on to learn basic  skills of importing, exporting and rendering; basic editing skills such  as adding audio, splicing video and moving video; and where to find FX  and velocity control.&lt;br /&gt;
&lt;div style=&quot;background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;&quot;&gt;&lt;figure class=&quot;Thumbnail articlePhoto&quot;&gt;       &lt;a data-href=&quot;http://i.ehow.com/images/a02/6c/4p/edit-video-sony-vegas-800x800.jpg&quot; data-modal-content=&quot;Sony Vegas 7.0&quot; data-type=&quot;modal&quot; href=&quot;&quot;&gt;        &lt;img alt=&quot;How to Edit Video with Sony Vegasthumbnail&quot; class=&quot;photo&quot; longdesc=&quot;http://i.ehow.com/images/a02/6c/4p/edit-video-sony-vegas-800x800.jpg&quot; src=&quot;http://img.ehowcdn.com/article-page-main/ehow/images/a02/6c/4p/edit-video-sony-vegas-800x800.jpg&quot; title=&quot;Sony Vegas 7.0&quot; /&gt;      &lt;/a&gt;       &lt;figcaption class=&quot;Note caption&quot;&gt;Sony Vegas&amp;nbsp;&lt;/figcaption&gt;            &lt;/figure&gt;&lt;div style=&quot;background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;&quot;&gt;&lt;/div&gt;&lt;ol class=&quot;steps&quot; id=&quot;intelliTxt&quot;&gt;&lt;li class=&quot;section&quot;&gt;          &lt;h2 class=&quot;header Heading3&quot;&gt;First Steps&lt;/h2&gt;&lt;ul&gt;&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;1&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                  &lt;a class=&quot;Thumbnail&quot; data-href=&quot;http://i.ehow.com/images/a02/6c/4p/edit-video-sony-vegas-1.1-800x800.jpg&quot; data-modal-content=&quot;Your standard options&quot; data-type=&quot;modal&quot; href=&quot;&quot;&gt;           &lt;img alt=&quot;&quot; data-img=&quot;http://img.ehowcdn.com/article-preview/ehow/images/a02/6c/4p/edit-video-sony-vegas-1.1-800x800.jpg&quot; height=&quot;73&quot; src=&quot;http://img.ehowcdn.com/article-preview/ehow/images/a02/6c/4p/edit-video-sony-vegas-1.1-800x800.jpg&quot; style=&quot;display: inline;&quot; width=&quot;98&quot; /&gt;                     &lt;span class=&quot;Note caption&quot;&gt;Your standard options&lt;/span&gt;                              &lt;/a&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Go to: File, New. This will  bring up a new project where you will select your desired options. It  will also ask you where you want your prerendered files saved. Be  organized! (If you ever need to work on something in the future, but  you&#39;ve move these files somewhere else in the meantime, Vegas won&#39;t be  able to find them.) Make a new folder for your items. For learning  purposes, keep the default settings: NTSC DV (720x480, 29.970 fps). This  is for your standard aspect ratio (4x3) and a standard frame rate.  You&#39;ll notice other tabs such as Audio, Ruler, Summary and Audio CD.  Just stick with Video for now. This is all you will need to get started.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;2&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                  &lt;a class=&quot;Thumbnail&quot; data-href=&quot;http://i.ehow.com/images/a02/6c/4p/edit-video-sony-vegas-1.2-800x800.jpg&quot; data-modal-content=&quot;Importing&quot; data-type=&quot;modal&quot; href=&quot;&quot;&gt;           &lt;img alt=&quot;&quot; data-img=&quot;http://img.ehowcdn.com/article-preview/ehow/images/a02/6c/4p/edit-video-sony-vegas-1.2-800x800.jpg&quot; height=&quot;73&quot; src=&quot;http://img.ehowcdn.com/article-preview/ehow/images/a02/6c/4p/edit-video-sony-vegas-1.2-800x800.jpg&quot; style=&quot;display: inline;&quot; width=&quot;98&quot; /&gt;                     &lt;span class=&quot;Note caption&quot;&gt;Importing&lt;/span&gt;                              &lt;/a&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Select your options and decide  what folder you&#39;re placing your data in. Then import your video to edit.  To import you can select File, Capture Video. Or, if your video footage  is already on the &lt;a class=&quot;StrongLink&quot; href=&quot;http://www.ehow.com/computers/&quot;&gt;computer&lt;/a&gt;, just go to File, Import, Media. You also have the ability to just drag and drop media into Vegas from a folder.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;3&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                  &lt;a class=&quot;Thumbnail&quot; data-href=&quot;http://i.ehow.com/images/a02/6c/4p/edit-video-sony-vegas-1.3-800x800.jpg&quot; data-modal-content=&quot;Capture video&quot; data-type=&quot;modal&quot; href=&quot;&quot;&gt;           &lt;img alt=&quot;&quot; data-img=&quot;http://img.ehowcdn.com/article-preview/ehow/images/a02/6c/4p/edit-video-sony-vegas-1.3-800x800.jpg&quot; height=&quot;73&quot; src=&quot;http://img.ehowcdn.com/article-preview/ehow/images/a02/6c/4p/edit-video-sony-vegas-1.3-800x800.jpg&quot; style=&quot;display: inline;&quot; width=&quot;98&quot; /&gt;                     &lt;span class=&quot;Note caption&quot;&gt;Capture video&lt;/span&gt;                              &lt;/a&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Click Capture Video. The program  will ask if it&#39;s DV or HDV. Select what applies to your camera. A  window called Sony Video Capture will pop up. This gives you the options  to Capture, Advance Capture, and Print to Tape. After plugging in your  camera with the appropriate method, the program will automatically  recognize your device. Proceed to capture the video, which will import  into Vegas.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;4&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                  &lt;a class=&quot;Thumbnail&quot; data-href=&quot;http://i.ehow.com/images/a02/6c/4p/edit-video-sony-vegas-1.4-800x800.jpg&quot; data-modal-content=&quot;Import media from file&quot; data-type=&quot;modal&quot; href=&quot;&quot;&gt;           &lt;img alt=&quot;&quot; data-img=&quot;http://img.ehowcdn.com/article-preview/ehow/images/a02/6c/4p/edit-video-sony-vegas-1.4-800x800.jpg&quot; height=&quot;73&quot; src=&quot;http://img.ehowcdn.com/article-preview/ehow/images/a02/6c/4p/edit-video-sony-vegas-1.4-800x800.jpg&quot; style=&quot;display: inline;&quot; width=&quot;98&quot; /&gt;                     &lt;span class=&quot;Note caption&quot;&gt;Import media from file&lt;/span&gt;                              &lt;/a&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Importing from a file is as easy  as drag and drop, or File, Import, Media. Either way the media will  fall into the Vegas Timeline ready for editing. Just select what media  you want to drop, either from the Import menu or using drag and drop,  and you&#39;re ready to begin your edit. (Note: Import Media or drag and  drop also works on pictures and audio.)&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;5&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                  &lt;a class=&quot;Thumbnail&quot; data-href=&quot;http://i.ehow.com/images/a02/6c/4p/edit-video-sony-vegas-1.5-800x800.jpg&quot; data-modal-content=&quot;Dragging media from bin to timeline&quot; data-type=&quot;modal&quot; href=&quot;&quot;&gt;           &lt;img alt=&quot;&quot; data-img=&quot;http://img.ehowcdn.com/article-preview/ehow/images/a02/6c/4p/edit-video-sony-vegas-1.5-800x800.jpg&quot; height=&quot;73&quot; src=&quot;http://img.ehowcdn.com/article-preview/ehow/images/a02/6c/4p/edit-video-sony-vegas-1.5-800x800.jpg&quot; style=&quot;display: inline;&quot; width=&quot;98&quot; /&gt;                     &lt;span class=&quot;Note caption&quot;&gt;Dragging media from bin to timeline&lt;/span&gt;                              &lt;/a&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Begin some basic edits, now that you have your media in place.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;h2 class=&quot;header Heading3&quot;&gt;Basic Edits&lt;/h2&gt;&lt;ul&gt;&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;1&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                  &lt;a class=&quot;Thumbnail&quot; data-href=&quot;http://i.ehow.com/images/a02/6c/4p/edit-video-sony-vegas-2.1-800x800.jpg&quot; data-modal-content=&quot;Zoomed in on frames&quot; data-type=&quot;modal&quot; href=&quot;&quot;&gt;           &lt;img alt=&quot;&quot; data-img=&quot;http://img.ehowcdn.com/article-preview/ehow/images/a02/6c/4p/edit-video-sony-vegas-2.1-800x800.jpg&quot; height=&quot;73&quot; src=&quot;http://img.ehowcdn.com/article-preview/ehow/images/a02/6c/4p/edit-video-sony-vegas-2.1-800x800.jpg&quot; style=&quot;display: inline;&quot; width=&quot;98&quot; /&gt;                     &lt;span class=&quot;Note caption&quot;&gt;Zoomed in on frames&lt;/span&gt;                              &lt;/a&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Hit Ctrl A and drag your media  to the beginning of the time line, if necessary. Use the Up and Down  arrows to zoom in and out of the frames. If you use the Up arrow as far  as it goes, you will see all of the frames. Use the side-to-side arrows  to rewind and fast-forward through the timeline. You can select and use  the trimmer, but it isn&#39;t necessary. That&#39;s getting a little more  technical.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;2&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                  &lt;a class=&quot;Thumbnail&quot; data-href=&quot;http://i.ehow.com/images/a02/6c/4p/edit-video-sony-vegas-2.2-800x800.jpg&quot; data-modal-content=&quot;Deleted audio&quot; data-type=&quot;modal&quot; href=&quot;&quot;&gt;           &lt;img alt=&quot;&quot; data-img=&quot;http://img.ehowcdn.com/article-preview/ehow/images/a02/6c/4p/edit-video-sony-vegas-2.2-800x800.jpg&quot; height=&quot;73&quot; src=&quot;http://img.ehowcdn.com/article-preview/ehow/images/a02/6c/4p/edit-video-sony-vegas-2.2-800x800.jpg&quot; style=&quot;display: inline;&quot; width=&quot;98&quot; /&gt;                     &lt;span class=&quot;Note caption&quot;&gt;Deleted audio&lt;/span&gt;                              &lt;/a&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Delete visual or audio clips by  selecting the undesired and simply hitting Delete on the keyboard. If  you want to shorten the length of a clip, simply click on the end or  beginning of the clip with your mouse, and drag it to the middle to your  desired length.  If you want to cut (or splice) a clip in two, simply  zoom in with the Up arrow, scrub through with the side arrow, and hit S  to splice exactly where you want.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;3&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                  &lt;a class=&quot;Thumbnail&quot; data-href=&quot;http://i.ehow.com/images/a02/6c/4p/edit-video-sony-vegas-2.3-800x800.jpg&quot; data-modal-content=&quot;Sony FX&quot; data-type=&quot;modal&quot; href=&quot;&quot;&gt;           &lt;img alt=&quot;&quot; data-img=&quot;http://img.ehowcdn.com/article-preview/ehow/images/a02/6c/4p/edit-video-sony-vegas-2.3-800x800.jpg&quot; height=&quot;73&quot; src=&quot;http://img.ehowcdn.com/article-preview/ehow/images/a02/6c/4p/edit-video-sony-vegas-2.3-800x800.jpg&quot; style=&quot;display: inline;&quot; width=&quot;98&quot; /&gt;                     &lt;span class=&quot;Note caption&quot;&gt;Sony FX&lt;/span&gt;                              &lt;/a&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Apply simply effects. If you  look at the end of each frame, you will see there are two buttons: Event  Pan/Crop and Event FX. You can also step things up with plug-ins,  although out of the box Vegas has a lot of plug-ins ready to go. Select  all of the frames you want to have the same effect: group them by  right-clicking and going to Group. Then when you apply anything to one  frame, it will do it to them all.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;4&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                  &lt;a class=&quot;Thumbnail&quot; data-href=&quot;http://i.ehow.com/images/a02/6c/4p/edit-video-sony-vegas-2.4-800x800.jpg&quot; data-modal-content=&quot;Velocity Envelope&quot; data-type=&quot;modal&quot; href=&quot;&quot;&gt;           &lt;img alt=&quot;&quot; data-img=&quot;http://img.ehowcdn.com/article-preview/ehow/images/a02/6c/4p/edit-video-sony-vegas-2.4-800x800.jpg&quot; height=&quot;73&quot; src=&quot;http://img.ehowcdn.com/article-preview/ehow/images/a02/6c/4p/edit-video-sony-vegas-2.4-800x800.jpg&quot; style=&quot;display: inline;&quot; width=&quot;98&quot; /&gt;                     &lt;span class=&quot;Note caption&quot;&gt;Velocity Envelope&lt;/span&gt;                              &lt;/a&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Speed up or slow down a scene  using Velocity Envelope, which many call Motion Control. Just go to the  desire section you want to add slow-motion to. Splice exactly the scene  desired, then right-click the scene and select Insert/Remove Envelope;  Velocity. This will make a green line appear in the middle of the scene.  You can move it down for slow motion, or speed things up by moving it  up. Right-click the line to assign markers. With markers, you can  gradually speed things up or down.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;5&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                  &lt;a class=&quot;Thumbnail&quot; data-href=&quot;http://i.ehow.com/images/a02/6c/4p/edit-video-sony-vegas-2.5-800x800.jpg&quot; data-modal-content=&quot;Loop the region you want to render.&quot; data-type=&quot;modal&quot; href=&quot;&quot;&gt;           &lt;img alt=&quot;&quot; data-img=&quot;http://img.ehowcdn.com/article-preview/ehow/images/a02/6c/4p/edit-video-sony-vegas-2.5-800x800.jpg&quot; height=&quot;73&quot; src=&quot;http://img.ehowcdn.com/article-preview/ehow/images/a02/6c/4p/edit-video-sony-vegas-2.5-800x800.jpg&quot; style=&quot;display: inline;&quot; width=&quot;98&quot; /&gt;                     &lt;span class=&quot;Note caption&quot;&gt;Loop the region you want to render.&lt;/span&gt;                              &lt;/a&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Render your video. Just take  your loop region at the top of the time line right above the times. Make  sure you&#39;re at the beginning of the video. Drag it to the end of your  video. Go to File, Render As and select an option. You can render your  video in many formats, such as .mov or .wmv.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;div style=&quot;background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/4064724381167225382/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/how-to-edit-video-with-sony-vegas.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/4064724381167225382'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/4064724381167225382'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/how-to-edit-video-with-sony-vegas.html' title='How to Edit Video with Sony Vegas'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-8457468286472964370</id><published>2011-05-27T00:26:00.000+02:00</published><updated>2011-05-27T00:45:27.585+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><title type='text'>How to Import Photoshop Custom Shapes Into 3D Studio Max 9</title><content type='html'>Adobe Photoshop has for many years been used by 3D artists to perform  what is known as post-work on the rendered image they produce. However,  it can also be used to create content and a very useful tool is the  &quot;Custom Shape&quot; tool. This Photoshop tool comes with a number of preset  shapes that can be exported to a program like 3D Studio Max 9. They can  then be used as the basis for constructing models. The process for doing  this is very quick and easy.&lt;br /&gt;
&lt;div style=&quot;background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;&quot;&gt;&lt;br /&gt;
&lt;h2 class=&quot;Underline sectionTitle Heading2&quot;&gt;&lt;span class=&quot;line&quot;&gt;Instructions&lt;/span&gt;&lt;/h2&gt;&lt;section&gt;         &lt;ol class=&quot;steps&quot; id=&quot;intelliTxt&quot;&gt;&lt;li class=&quot;section&quot;&gt;         &lt;ul&gt;&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;1&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Open Photoshop. Select &quot;File&quot; from the menu and choose &quot;New.&quot; In the dialog, go with the default settings and click &quot;OK.&quot;&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;2&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Go to the bottom of the toolbar  on the left and click on the &quot;&quot;Custom Shape&quot; tool. Go to the options at  the top and click on the &quot;Presets&quot; drop down. From the options that  appear, choose the one you want and draw the shape onto the canvas.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;3&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Select &quot;File&quot; from the menu and  choose &quot;Export.&quot; From the options, choose &quot;Paths to Illustrator.&quot; Click  &quot;OK.&quot; Name the file and click &quot;Save.&quot;&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;4&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;                 &lt;div itemprop=&quot;step&quot;&gt;Open 3D Studio Max 9. Select  &quot;File&quot; from the menu and choose &quot;Import.&quot; From the options, choose  &quot;Import.&quot; In the dialog that appears, locate the file you exported from  Photoshop and select it. Click &quot;Open&quot; and the shape will appear in the  view.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;/section&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/8457468286472964370/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/how-to-import-photoshop-custom-shapes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/8457468286472964370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/8457468286472964370'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/how-to-import-photoshop-custom-shapes.html' title='How to Import Photoshop Custom Shapes Into 3D Studio Max 9'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6886043732804409062.post-5067566028320475575</id><published>2011-05-27T00:25:00.000+02:00</published><updated>2011-05-27T00:45:27.586+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><title type='text'>How to make 3d shapes in Photoshop CS3</title><content type='html'>Computer-generated three-dimensional objects are often used on posters,  advertising signs and Web pages. These 3D shapes can be created using a  3D modeling and rendering program such as Maya or Cinema 4D, but these  programs are expensive, and mastering them involves a steep learning  curve. If you have access to Photoshop CS3, you can use the new 3D model  import functions to bring 3D shapes directly into the program. Once  they&#39;re there, you manipulate them just as you would any other element,  blending them with the conventional 2D graphics you are using.&lt;br /&gt;
&lt;div style=&quot;background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;&quot;&gt;&lt;h2 class=&quot;Underline sectionTitle Heading2&quot;&gt;&lt;span class=&quot;line&quot;&gt;Instructions&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;
&lt;section&gt;         &lt;ol class=&quot;steps&quot; id=&quot;intelliTxt&quot;&gt;&lt;li class=&quot;section&quot;&gt;         &lt;ul&gt;&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;1&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Go to a site such as  Renderosity, Daz3D or Animations and download the 3D shapes you want to  use. These sites have free images as well as image marketplaces.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;2&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Open Photoshop. Select &quot;File&quot;  and click &quot;Open.&quot; In the dialog box that pops up, browse to and open the  file that you want to add a 3D shape to.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;3&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Select &quot;Layers&quot; from the menu,  then click &quot;3D Layers.&quot; From the options, choose &quot;New Layer from 3D  file.&quot; In the dialog that pops up, browse to the 3D model you want to  import and open it. It will appear on the canvas.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;4&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Right-click on the top layer (containing the 3D model) and from the options choose&lt;br /&gt;
&quot;Transform.&quot; Use the tools in the 3D toolbar that appears at the top of  the screen to manipulate the model. You can move or rotate the model.&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li class=&quot;step&quot;&gt;                &lt;span class=&quot;stepNumber&quot;&gt;5&lt;/span&gt;               &lt;div class=&quot;stepMeat&quot;&gt;&lt;div itemprop=&quot;step&quot;&gt;Select &quot;File&quot; and then &quot;Save.&quot;&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;/section&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cs7visualstudio.blogspot.com/feeds/5067566028320475575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/how-to-make-3d-shapes-in-photoshop-cs3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/5067566028320475575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6886043732804409062/posts/default/5067566028320475575'/><link rel='alternate' type='text/html' href='http://cs7visualstudio.blogspot.com/2011/05/how-to-make-3d-shapes-in-photoshop-cs3.html' title='How to make 3d shapes in Photoshop CS3'/><author><name>Chriscs7</name><uri>http://www.blogger.com/profile/17454966384639933678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>