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		<title>[Diablo 3] In which I avoid all difficulty and reach max level</title>
		<link>http://spinksville.wordpress.com/2012/05/29/diablo-3-in-which-i-avoid-all-difficulty-and-reach-max-level/</link>
		<comments>http://spinksville.wordpress.com/2012/05/29/diablo-3-in-which-i-avoid-all-difficulty-and-reach-max-level/#comments</comments>
		<pubDate>Tue, 29 May 2012 09:06:00 +0000</pubDate>
		<dc:creator>spinks</dc:creator>
				<category><![CDATA[general mmo]]></category>
		<category><![CDATA[single player games]]></category>
		<category><![CDATA[2 hander]]></category>
		<category><![CDATA[developer notes]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[farming]]></category>
		<category><![CDATA[hell mode]]></category>
		<category><![CDATA[locations]]></category>
		<category><![CDATA[patch 1.3]]></category>

		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6583</guid>
		<description><![CDATA[This is a barbarian warrior with her natural weaponry, a massive 2 handed flaming axe.  (If you are already bored of the D3 posts fear not, this is likely to be the last for awhile.) What I love about this screenshot is that even after being zoomed in a few times, you can see the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&#038;blog=5584320&#038;post=6583&#038;subd=spinksville&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://spinksville.files.wordpress.com/2012/05/d3barbaxe.jpg"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border:0;" title="d3barbaxe" src="http://spinksville.files.wordpress.com/2012/05/d3barbaxe_thumb.jpg?w=434&h=512" alt="d3barbaxe" width="434" height="512" border="0" /></a></p>
<p>This is a barbarian warrior with her natural weaponry, a massive 2 handed flaming axe.  (If you are already bored of the D3 posts fear not, this is likely to be the last for awhile.)</p>
<p>What I love about this screenshot is that even after being zoomed in a few times, you can see the attention to detail in the graphics. Her fingers even close around the axe haft as if she’s taking the weight and stands ready to swing it at something (probably a demon), and when you think how small the character models are in D3, that is a lot of attention to detail. It’s also far better graphically than WoW, where I’m sure my warrior’s skeletal fingers did not always close around the weapon she was wielding.</p>
<h3>So – level 60</h3>
<p>I’m currently on Act 3 of Hell and my barbarian reached level 60 recently. The way difficulty works in D3 is that your character has two main attributes: damage and survivability. Your goal is to have enough survivability to stand toe to toe with monsters long enough to either kill them or land a few hits and then run off again. So I found I tended to swing between high survivability builds and high damage ones, depending on what type of gear I had available and whether I’d just switched up an Act. In a new Act (or difficulty) typically you have to raise your survivability as a priority before you can start focussing on bringing the damage up to match, otherwise you just die all the time. This is also a bit dull because chipping away at mobs slowly is not as exciting as big numbers and fast kills.</p>
<p>High enough damage will pretty much negate any combination of elite mob suffixes by the simple mechanic of CLICKCLICKDEAD.  Even those charming molten/vortex/firechains combos.</p>
<p>Hence my current 2 hander. Level 60- weapons with high damage are EXPENSIVE, going way beyond any interest I have in farming cash. Blue weapons, and particularly 2 handers, are far more affordable. With this setup I am barging my way nicely through Act 3 of Hell level and suspect I’ll be fine through Act 4 as well. The weapon made a big difference as I was getting bored of poking mobs politely with the equivalent of a knitting needle, at least they die fast now. I may not bother with Inferno.</p>
<p>The end game, such as it is, involves farming for gear or for gold to spend on gear in the auction house. If this is not of great interest to you, then really you might as well roll some alts, focus on achievements, or play with friends. (Or play something else.). <strong>There’s no special point having great gear unless you want to a) finish Inferno mode and/or b) farm more gear</strong>. I imagine the RMAH will see lots of use from people who do want to buy stacks of millions of gold so that they can buy high end weapons off the gold AH (expect galloping inflation at the top end once that comes online) but I’m honestly not sure I see the point. It’s not going to unlock new and brilliant gameplay or content. Meanwhile my blue 960dps 2 hander is perfectly good for Hell Level – better than good really – and cost me about 25k.</p>
<p>The other mechanic that helps you farm gear at level 60 is a buff called nephalem valour which only level 60 characters get. You get a stack of NV every time you kill a pack of elite mobs, it can stack up to 5 times, lasts 30 mins, and increases the chance that mobs will drop magic items. <strong>What was far more surprising to me is that NV doesn’t drop off when you die.</strong> I feel this goes against the whole ethos of roguelikes, but what do I know?</p>
<p>Ways in which I personally have made the game easier for myself so far:</p>
<ul>
<li>Using the auction house</li>
<li>Grinding a couple of levels in a lower Act when I was having difficulty with one Act.</li>
<li>Hopping into a public group to get my kill of Belial in Hell mode. The group was actually really friendly, everyone was helping and ressing each other, and everyone  thanked the group afterwards. But if I hadn’t gotten frustrated after wiping to Belial ONCE in solo mode, I might not have done it. I do not think this is a testament to my patience.</li>
<li>Changing my abilities in combat. I didn’t realise you could do this until I tried it. Apparently you can change your gear in combat too (ie. haul on some +magic find gear just before a boss is about to die.)</li>
<li>Changing the batteries on my mouse when it started to get sluggish.</li>
</ul>
<p>The auction house is the greatest of all these difficulty changers, because of the effect higher dps and resilience has on the gameplay. The AH also makes it easier to try out offbeat builds – I had one going for a while where I took abilities that increased the chance of mobs dropping health globes and wore a lot of gear which gave extra health on using health globes. It actually worked quite well.</p>
<p>It’s hard for me to gauge the longevity of the game. It is fun. It is fun when playing with friends or random groups. It does not require much thought. So even if you don’t have the stomach for farming Inferno Level (which I don’t) it may continue to be a cheerful device for chatting to friends over a few dead demons.</p>
<h3>Farmville</h3>
<p>The big issue with ‘endgame’ for D3 is that endgame for D2 was, frankly, tedious as all hell. It involved endless boss runs for loot. And they’ve sort of copied it but not exactly and with an auction house tacked on. The auction house effectively means that farming areas you are able to easily farm for magic items will never feel worthwhile (unless you are able to farm Act 3/4 Inferno). This was clearly not the intent, and players were probably intended to farm the areas they could manage until they got the occasional lucky gear up that would eventually let them progress. So I assume there are small chances of higher end loot dropping an Act before you’d actually need it.</p>
<p>But who is going to farm an area endlessly waiting for lucky drops if they can cash in and just buy something better instead? Someone with more willpower than me, for sure.</p>
<p>Instead, people will farm for gold, which is a lot easier and less random. But because it’s less random, it lacks the spikes of excitement that good loot drops provide. I think Blizzard could at least have tried to innovate an interesting item farming model. Let players unlock different areas in which to farm different items. Let them have more crafting drops to transmute existing items or rearrange their stats. Let them learn by trial and error which areas or mobs in the world are more likely to drop which types of items.</p>
<h3>What patches will come?</h3>
<p>Blizzard have a <a href="http://us.battle.net/d3/en/blog/6018173">dev blog post up</a> discussing Diablo 3. Interesting snippets are that 54% of hardcore players picked a female character (they don’t say what percentage of those are female demon hunters), and they’ve listed the most common runes used by level 60 characters, which include some head scratchers but what do I know?</p>
<p>They discuss their criteria for making tweaks and changes, including some of the nerfs that already came down the line.</p>
<blockquote><p>Regarding the changes to Lingering Fog, Boon of Protection, and Force Armor: we determined these skills were simply more powerful than they should be, and we felt their impact on class balance and how each class was perceived warranted hotfixes as soon as we were able. However, we don&#8217;t want you to be worried that a hotfix nerf is lurking around the corner every day. If a skill is strong, but isn&#8217;t really breaking the game, we want you to have your fun. Part of the enjoyment of Diablo is finding those super-strong builds, and we want players to be excited to use something they discovered that feels overpowered</p></blockquote>
<p>There is also some discussion around the difficulty of Inferno level and whether Legendary items are good enough or not. Of interest to anyone considering levelling up their blacksmith is also:</p>
<blockquote><p>we’re looking to adjust the Blacksmith costs for training (gold and pages) and crafting from levels 1-59, and reduce the cost of combining gems so that it only requires two gems instead of three (up to Flawless Square). Both of these changes are scheduled for patch 1.0.3.</p></blockquote>
<p>I think the main issue with Inferno (not having run it myself) is that the difficulty is similar to the difficulty in other tiers when you’re a bit undergeared. I remember thinking I was dying too quickly in Nightmare mode too until I hied me to the auction house. Just it’s much harder to overgear it at level 60. So really the problem with Inferno is not that it’s radically harder compared to the rest of the game, it’s that the difficulty is posed in exactly the same way as the rest of the game when endgame players might have preferred a more skill based challenge.</p>
<h3>Farming Locations</h3>
<p>A few thoughts on where is easy to farm for cash/items/xp in the game.</p>
<p>The <a href="http://thefrugalgamer.wordpress.com/2012/05/28/diablo-iii-dawn-rose-over-the-festering-woods/">Frugal Gamer has some ideas</a> for places to farm in Act I.</p>
<p>In Act 2, I farmed xp in the Black Soulstone quest (lots of pacey dungeons).</p>
<p>In Act 3, I like the Rakkis Crossing area just before Siegebreaker (Siegebreaker Quest) as you get Tyrael along with you.</p>
<h3>Finally some words from our sponsor</h3>
<p>I have far too much fun reading the companion chat, even if it’s not especially stunning in itself.</p>
<p><a href="http://spinksville.files.wordpress.com/2012/05/scoundrelchatact3.jpg"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border:0;" title="scoundrelchatact3" src="http://spinksville.files.wordpress.com/2012/05/scoundrelchatact3_thumb.jpg?w=434&h=389" alt="scoundrelchatact3" width="434" height="389" border="0" /></a></p>
<br />Filed under: <a href='http://spinksville.wordpress.com/category/general-mmo/'>general mmo</a>, <a href='http://spinksville.wordpress.com/category/specific-games/single-player-games/'>single player games</a> Tagged: <a href='http://spinksville.wordpress.com/tag/2-hander/'>2 hander</a>, <a href='http://spinksville.wordpress.com/tag/developer-notes/'>developer notes</a>, <a href='http://spinksville.wordpress.com/tag/diablo-3/'>diablo 3</a>, <a href='http://spinksville.wordpress.com/tag/farming/'>farming</a>, <a href='http://spinksville.wordpress.com/tag/hell-mode/'>hell mode</a>, <a href='http://spinksville.wordpress.com/tag/locations/'>locations</a>, <a href='http://spinksville.wordpress.com/tag/patch-1-3/'>patch 1.3</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/spinksville.wordpress.com/6583/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/spinksville.wordpress.com/6583/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/spinksville.wordpress.com/6583/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/spinksville.wordpress.com/6583/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/spinksville.wordpress.com/6583/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/spinksville.wordpress.com/6583/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/spinksville.wordpress.com/6583/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/spinksville.wordpress.com/6583/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/spinksville.wordpress.com/6583/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/spinksville.wordpress.com/6583/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/spinksville.wordpress.com/6583/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/spinksville.wordpress.com/6583/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/spinksville.wordpress.com/6583/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/spinksville.wordpress.com/6583/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&#038;blog=5584320&#038;post=6583&#038;subd=spinksville&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>[Links] Day of Reckoning for 38 Studios, soloing in MMOs, Diablo 3, Sony won the console wars?</title>
		<link>http://spinksville.wordpress.com/2012/05/26/links-day-of-reckoning-for-38-studios-soloing-in-mmos-diablo-3-sony-won-the-console-wars/</link>
		<comments>http://spinksville.wordpress.com/2012/05/26/links-day-of-reckoning-for-38-studios-soloing-in-mmos-diablo-3-sony-won-the-console-wars/#comments</comments>
		<pubDate>Sat, 26 May 2012 18:32:26 +0000</pubDate>
		<dc:creator>spinks</dc:creator>
				<category><![CDATA[games industry]]></category>
		<category><![CDATA[general mmo]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[single player games]]></category>
		<category><![CDATA[38 studios]]></category>
		<category><![CDATA[auction house]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[console wars]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[layoffs]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[swtor]]></category>

		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6576</guid>
		<description><![CDATA[Scott Jennings writes eloquently about the week when 40% of the SWTOR team was laid off, and 38 Studios (makers of Kingdoms of Amalur, and with an MMO in the works) imploded very publically. I think the direction that our industry is going – the incredible amount of money wasted by EA on what was [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&#038;blog=5584320&#038;post=6576&#038;subd=spinksville&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.brokentoys.org/2012/05/25/the-week-the-music-died/">Scott Jennings writes eloquently about the week</a> when 40% of the <a href="http://www.swtor.com/">SWTOR</a> team was laid off, and 38 Studios (makers of <a href="http://reckoning.amalur.com/">Kingdoms of Amalur</a>, and with an MMO in the works) imploded very publically.</p>
<blockquote><p>I think the direction that our industry is going – the incredible amount of money wasted by EA on what was essentially a roll of the dice that came up 2 and 3, and the even more incredible display of massive hubris and utter incompetence on the part of Schilling and his management team, <strong>is killing the very concept of massively multiplayer gaming.</strong></p>
</blockquote>
<p>Everything I have read about 38 Studios going tits up makes me think that the management were a bucket of tits. (Yes that is the technical term.) Implausible business plan, lack of auditing on cashflow, taking on way more staff than they needed or could support, dicking around with staff. <a href="http://unsubject.wordpress.com/2012/05/22/38-studios-incentivisng-your-own-destruction-plus-hot-chart-action/">Unsubject writes in more detail</a> on the financials. The only surprising thing to me is that so many <a href="http://www.wolfsheadonline.com/#212b3">MMO bloggers</a> have <a href="http://www.keenandgraev.com/2012/05/17/support-38-studios/">sympathy for them</a> – MMOs get cancelled in pre-production all the time, we should be used to it by now. I don’t care if it was run by a rich sportsman with a dream or a lameass banker, they screwed up. </p>
<p>Or in the words of <a href="http://kotaku.com/5913492/curt-schillings-big-huge-38-studios-debacle">Kevin Dent at&#160; Kotaku</a>:</p>
<blockquote><p>I have a theory that Harvard Business School basically set this entire thing up so as to demonstrate how many ways someone can screw up running a business. If this is the case, heartfelt congrats to the Crimson Halls, you owned it.</p>
<p>I literally could not invent more ways to screw up than Curt Schilling has with 38.</p>
</blockquote>
<p>I can’t entirely agree with Scott about the effect on MMOs though, because big budget AAA MMOs were already pretty much on the outs. You can tell this because <a href="http://www.joystiq.com/2012/05/23/analyst-estimates-amalur-ip-worth-20-million-38-studios-employ/">Michael Pachter recently said so</a>, and he only ever makes predictions after the event.</p>
<p>One of the interesting things about this story though is that both Bioware Austin and 38 Studios put out pretty decent games that got some critical acclaim. Neither Amalur nor SWTOR are bad games, and both were reasonably successful in the market. Just their funding model needed more than ‘reasonably successful’ – in 38 Studio’s case it is because their management can’t handle simple maths and in Bioware’s case it’s because for some reason EA felt that ploughing unfeasibly massive amounts into the game was going to pay off. (Nice bonus for players I guess, because it does feel lush.)</p>
<p>SWTOR will be profitable, incidentally.&#160; It will just take a few months longer than EA predictions and that’s why it is being seen as a failure. Whereas in fact it sold more boxes more quickly than any other western MMO in the market and has fairly decent retention figures for an MMO, even allowing for number massaging. In any case, they’ve just announced that patch 1.3 (which will include a random dungeon finder) is <a href="http://www.swtor.com/info/news/%5Bnews-category%5D/20120525">going onto the test server</a> imminently and that they have plans to <a href="http://www.swtorstrategies.com/2012/05/daniel-erickson-reveals-plan-to-merge-into-super-servers.html">consolidate servers into super-servers,</a> which are both needed updates.</p>
<p><a href="http://swtorcommando.blogspot.co.uk/2012/05/13-hopes-and-fears.html">Shintar shares some hopes and fears</a> that she has for the new patch.</p>
<p>Anyhow, it’s sad for the staff, obviously. But we’re in a recession and MMOs are risky business at the best of times, and these things happen (especially when your management are a bucket of tits, which isn’t really the case for Bioware). Hopefully they’ll find something else swiftly. I’ll miss <a href="http://torwars.com/2012/05/23/a-sad-goodbye-as-the-swtor-community-loses-stephen-reid/">Stephen Reid/Rockjaw,</a> he was a great CSM.</p>
<h3>Soloing in MMOs</h3>
<p>Keen also found time to muse this week about why people solo in MMOs (remember in <a href="http://spinksville.wordpress.com/2012/05/16/nbi-content-what-should-you-write-and-how-should-you-write-it/">my last incredibly wise words of wisdom to new bloggers</a> I noted that soloing vs grouping was one of THOSE topics?), claiming that <a href="http://www.keenandgraev.com/2012/05/21/mmorpgs-single-player-games/">MMOs aren’t single player games.</a> So why do devs want to try to mimic single player gameplay?</p>
<blockquote><p>I am referring to the open and deliberate act of making a very core part of a MMO into a single-player experience as if the players were offline.</p>
</blockquote>
<p>Be<a href="http://dmreturns.wordpress.com/2012/05/24/a-defence-of-solo-play-in-mmos-game-theory/">rnardparsnip at Diminishing Returns</a> reflects on players who might want some of the advantages of mas…sive games without the disadvantages.</p>
<blockquote><p>I recognize that there is a demographic of players that want the benefits of an MMO – a persistent world, frequent content updates, a player-driven economy, opportunities for PvP and cooperative play, without the disadvantages inherent with playing with others.</p>
</blockquote>
<p>Azuriel takes a different tack and <a href="http://inanage.com/2012/05/23/revisiting-single-player-mmos/">wonders whether MMOs really do suck as single player games</a>.</p>
<blockquote><p>…in a very real sense I consider the average MMORPG these days as a much better single-player game than the average RPG.</p>
</blockquote>
<p>My view is that we’re seeing traditional boundaries between single player and multiplayer games come crashing down around us, and players may not yet be sure exactly what they do want. This sense of wanting all the benefits of massive multiplayer games (like a vibrant player based economy and instant groups whenever you want them) without the negatives (like having to actually talk to anyone or rely on other players in any way) is very strong in the current crop of games.</p>
<p>I think Journey laid this out most neatly with having other players viewed as friendly but nameless entities, and <a href="http://sixdee.net/2012/05/the-highest-feedback/">Dee wonders if maybe the public quests in GW2 will have the same effect</a>. But it won’t ever be the same as the sort of communities that more forced socialising will bring together, we could end up with people playing side by side but always on their own.</p>
<p>Ultimately I’d like to see more gating in future games, allowing players to build up communities of interest in games of their choice. What if I want to play EVE but without having to play with the more sexist, racist, homophobic players who seem to populate it (going by forum posts at least)? This is going to become more and more of an issue for anyone running online games in future, I suspect, as players lose their tolerance for playing with random dickweeds. (This will come to be seen as one of the negatives of MMOs that people would like to avoid.)</p>
<p>Zubon has a really smart post about <a href="http://www.killtenrats.com/2012/05/19/by-customers/">how different games attract a different type of player</a> and suggests people flock to games which seem to be populated with players like themselves.</p>
<p>But there is a flaw in his argument, which is how exactly are you going to find this out? If I search round EVE blogs and forums, I’ll find a lot of very aggressive posturing and the aforementioned sexist, racist, etc. language. But I do happen to know people who play EVE who aren’t like that, so it isn’t universal.</p>
<p>Similarly, WoW is so large that it probably contains communities of just about every MMO player type under the sun if you can find them. So characterising it as the McDonalds of MMOs isn’t quite true in terms of the playerbase. It’s more of a mosaic than a least common denominator known for poor but consistent quality.</p>
<p>While LOTRO is justly known for its attention to the setting, I’d also say it was a haven for more mature gamers and for RPers. But that was before it went F2P and it may have changed since then. So how would a new player know?</p>
<p><strong>So while I think Zubon makes a good argument, it just places more emphasis on how /the community/ constructs explanations of what type of player different games attract and then communicates it. And bloggers bear a lot of the responsibility for this.</strong> When I write that my guild in SWTOR are laid back, friendly, casual players and raiders, people will assume this is normal for the game. It probably is! But you’re just getting one player’s view.</p>
<p><a href="http://parallelcontext.blogspot.co.uk/2012/05/ghost-towns.html">Redbeard tackles a similar topic</a> from the point of view of new players in WoW at the moment.</p>
<blockquote><p>If Blizz is serious about bringing in and keeping new blood, then they have to address the social issues in WoW.&#160; This isn&#8217;t Pollyanna country, and it ain&#8217;t EVE, either.&#160; People like to be welcomed and respected and tolerated.&#160; If they feel the environment is toxic, they&#8217;ll move on.&#160; You can&#8217;t expect a new player to blindly stumble through all of the social pitfalls and land in a good guild without guidance, and likewise you can&#8217;t expect someone to blithely ignore all of the social issues that some players bring to WoW.</p>
</blockquote>
<h3>Diablo 3</h3>
<p>Clearly we haven’t had enough posting about D3 yet. I’m still having fun with the game but slowing down now that I’m in Hell level on my barbarian. I don’t know that I can honestly see this as an evergreen game I’d be playing months from now (especially if Torchlight 2 and GW2 and updates to SWTOR are coming out). The Auction House is definitely impacting on the game’s lifespan in my view, and they haven’t launched the real money AH yet.</p>
<p><a href="http://www.mmomeltingpot.com/2012/05/where-is-the-diablo-ah-headed/">Hugh at the MMO Melting Pot</a> (who you should follow for excellent daily aggregations of MMO blogging) collects some more views on the auction house.</p>
<p>The Ancient Gaming Noob has played both Diablo 3 and the Torchlight 2 beta and gives a <a href="http://tagn.wordpress.com/2012/05/23/diablo-iii-vs-torchlight-ii-a-matter-of-details/">thorough comparison</a> between what he has seen of the games.</p>
<p>Milady explains why she thinks <a href="http://hypercriticism.net/2012/d3-mistake/">Diablo 3 is a wellmade mistake.</a></p>
<blockquote><p>They had many years to consider how to best mine money from their users, and Diablo III in its entirety is what they came up with. From Blizzard&#8217;s perspective, the gear barrier is there so you are forced to buy to continue; the barrier to grouping in Inferno is built so you cannot be too effective at higher levels, and are forced to grind on your own and buy loot; the enforced multiplayer exists solely to apply peer-pressure to your gearing up, so you need to resort to the AH to play with them.</p>
</blockquote>
<p>Rohan argues that <a href="http://blessingofkings.blogspot.co.uk/2012/05/diablo-3-elective-mode-is-mistake.html">Elective Mode in D3 is a mistake.</a></p>
<p><a href="http://playervsdeveloper.blogspot.co.uk/2012/05/what-diablo-iii-is-and-is-not.html">Green Armadillo lists a lot of things that D3 is not</a> and wonders if Blizzard were right to keep the name.</p>
<p>And Gevlon explains why he thinks <a href="http://greedygoblin.blogspot.co.uk/2012/05/diablo-3-game-over-issue.html">D3 just doesn’t work as a competitive game</a>.</p>
<p><a href="http://strawfellow.blogspot.co.uk/2012/05/in-defense-of-blizzard-always-online.html">Straw Fellow defends Blizzard’s decision</a> to require D3 players to be always online.</p>
<h3>Microsoft and the Console Wars</h3>
<p>Microsoft <a href="http://www.courthousenews.com/2012/05/22/46716.htm">may face a ban on imports of the XBox 360 into the US and Germany</a> because of patent infringement. I assume they’ll settle with Motorola out of court, but it would be an amusing way to lose the console wars.</p>
<p>It would be nice to think that the patent rats nest might get sorted out sometime soon, but since there is no real sign of that happening, better hope your favourite manufacturer knows how to play the game.</p>
<h3>And finally …</h3>
<p><a href="http://berathe.wordpress.com/2012/05/13/new-blogger-initiative-sage-words-from-beraths-brain-burps/">Berath ponders why there are so few gaming blogs focussed on shooters</a>, given how many people play them.</p>
<p>Xintia explains <a href="http://xintiammo.blogspot.co.uk/2012/05/myth-of-bioware.html">why Bioware are great at telling stories but bad at designing games.</a></p>
<p>And Melmoth <a href="http://www.kiasa.org/2012/05/22/roll-darkling-down-the-torrent-of-his-fate/">waxes lyrical about the general chat channel</a> in TERA.</p>
<blockquote><p>What was fascinating about the channel was that it had become a microcosm of the blogosphere: nearly every general topic that I’ve seen repeatedly touched upon over the past five or so years of blogging was mentioned in this one place, all in the fast forward nature of a back-and-forth conversation between people whose attention was invariably elsewhere. I quickly found myself privately playing Cassandra to any topic raised, knowing full well the future of each discussion, where the disagreements would come from, and the conclusions which would be drawn.</p>
</blockquote>
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		<title>[Diablo 3] Things that should not happen in single player games</title>
		<link>http://spinksville.wordpress.com/2012/05/23/diablo-3-things-that-should-not-happen-in-single-player-games/</link>
		<comments>http://spinksville.wordpress.com/2012/05/23/diablo-3-things-that-should-not-happen-in-single-player-games/#comments</comments>
		<pubDate>Wed, 23 May 2012 09:19:21 +0000</pubDate>
		<dc:creator>spinks</dc:creator>
				<category><![CDATA[general mmo]]></category>
		<category><![CDATA[single player games]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[hacked]]></category>
		<category><![CDATA[imperius]]></category>
		<category><![CDATA[weekly maintenance]]></category>

		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6567</guid>
		<description><![CDATA[YOU SHALL NOT PASS – until the weekly maintenance is over #1 Weekly Maintenance You can get around this by creating a character on one of the other sets of servers (ie. EU, US, whichever the other region is) since they have different maintenance windows. But dammit, you shouldn’t have to. Blizzard could have avoided [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&#038;blog=5584320&#038;post=6567&#038;subd=spinksville&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://spinksville.files.wordpress.com/2012/05/d3imperious.jpg"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border:0;" title="d3imperious" src="http://spinksville.files.wordpress.com/2012/05/d3imperious_thumb.jpg?w=434&h=366" alt="d3imperious" width="434" height="366" border="0" /></a></strong></p>
<p align="center"><em>YOU SHALL NOT PASS – until the weekly maintenance is over</em></p>
<p><strong>#1 Weekly Maintenance</strong></p>
<p>You can get around this by <a href="http://us.battle.net/support/en/article/diablo-iii-global-play-faq">creating a character on one of the other sets of servers</a> (ie. EU, US, whichever the other region is) since they have different maintenance windows. But dammit, you shouldn’t have to.</p>
<p>Blizzard could have avoided so many of these issues by having a solo offline version and just making it clear that playing offline meant no access to AH, chat with friends, random groups, and even special online events or ladders if they want to go that way. Just make it impossible to use the offline characters in online or group play to avoid the cheating and a lot of people would have been much happier.</p>
<p>I also think they could have been more explicit (maybe a handout in the box) in explaining exactly what the online side meant in terms of access and gameplay.</p>
<p><strong>#2 Being hacked</strong></p>
<p>So <a href="http://www.cinemablend.com/games/Diablo-3-Hacked-Accounts-Reason-Enough-An-Offline-Mode-42755.html">reports are increasing about people having been hacked,</a> and some of those reports imply authenticators were in place. It’s probably best to avoid random groups until this has been sorted out.</p>
<p>I can buy that hackers will be out in force any time a MMO/expansion/online game is released, but this is not something you would ever expect to see in a single player game.</p>
<h3>What would D3 have been like if Bioware had written it?</h3>
<ol>
<li>One of your companions would have betrayed you, probably the healer.</li>
<li>You would have turned out to be the last of the Horadrim, or Diablo. Probably both.</li>
<li>Your character would have been able to sleep with Tyrael. Or Adria. Probably both.</li>
<li>Ranged classes would have been hugely overpowered. (Wait, <a href="http://eu.battle.net/d3/en/forum/topic/4209933894">maybe they already are</a>&#8230;)</li>
<li>At the end of the game, you’d have either to destroy Diablo, control him or make everyone a demon-human hybrid. Either way, you die and all magic in Sanctuary is gone forever. <em>(Anon.)</em> [G]Kill, [B]Banish, or [R]Bond With? <a href="http://azaael.wordpress.com/"><em>(azaael)</em></a></li>
<li>When Deckard Cain begins one of his stories you can use the dialogue wheel to choose whether to listen or tell him to shut up. Doing so earns you Heaven/Hell points. (<a href="http://www.diminishingreturnsblog.com/">bernardparsnip</a>)</li>
<li>It would have given you a character visual customizer! I’d have taken this. On the flipside, after Blizzard put the votes in for what color the stock female Demon Hunter should have, the fanbase splits over ‘Red’ or ‘Blonde.’ Wars are almost started. <a href="http://azaael.wordpress.com/"><em>(azaael)</em></a></li>
<li>Even MORE cutscenes!<a href="http://azaael.wordpress.com/"> <em>(azaael)</em></a></li>
<li>6th Character, the Shapeshifter Druid! Available for 12.99 on the first day. <a href="http://azaael.wordpress.com/"><em>(azaael)</em></a></li>
<li>Feel free to suggest more …</li>
</ol>
<br />Filed under: <a href='http://spinksville.wordpress.com/category/general-mmo/'>general mmo</a>, <a href='http://spinksville.wordpress.com/category/specific-games/single-player-games/'>single player games</a> Tagged: <a href='http://spinksville.wordpress.com/tag/diablo-3/'>diablo 3</a>, <a href='http://spinksville.wordpress.com/tag/hacked/'>hacked</a>, <a href='http://spinksville.wordpress.com/tag/imperius/'>imperius</a>, <a href='http://spinksville.wordpress.com/tag/weekly-maintenance/'>weekly maintenance</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/spinksville.wordpress.com/6567/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/spinksville.wordpress.com/6567/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/spinksville.wordpress.com/6567/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/spinksville.wordpress.com/6567/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/spinksville.wordpress.com/6567/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/spinksville.wordpress.com/6567/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/spinksville.wordpress.com/6567/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/spinksville.wordpress.com/6567/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/spinksville.wordpress.com/6567/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/spinksville.wordpress.com/6567/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/spinksville.wordpress.com/6567/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/spinksville.wordpress.com/6567/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/spinksville.wordpress.com/6567/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/spinksville.wordpress.com/6567/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&#038;blog=5584320&#038;post=6567&#038;subd=spinksville&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>[Diablo 3] Some links: Barbarian builds, comedy, metacritic scores, Torchlight 2 beta</title>
		<link>http://spinksville.wordpress.com/2012/05/21/diablo-3-some-links-barbarian-builds-comedy-metacritic-scores-torchlight-2-beta/</link>
		<comments>http://spinksville.wordpress.com/2012/05/21/diablo-3-some-links-barbarian-builds-comedy-metacritic-scores-torchlight-2-beta/#comments</comments>
		<pubDate>Mon, 21 May 2012 15:36:03 +0000</pubDate>
		<dc:creator>spinks</dc:creator>
				<category><![CDATA[games industry]]></category>
		<category><![CDATA[single player games]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[barbarian]]></category>
		<category><![CDATA[build]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[hell]]></category>
		<category><![CDATA[inferno]]></category>
		<category><![CDATA[torchlight 2]]></category>

		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6562</guid>
		<description><![CDATA[I forgot to mention yesterday how fun it is to destroy the scenery, not to mention the various barrels, in D3. I’ve seen regular barrels, water barrels and torture barrels – not quite sure what the latter ones are. Anyhow, since loads of people are playing Diablo 3 at the moment I thought I’d share [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&#038;blog=5584320&#038;post=6562&#038;subd=spinksville&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://spinksville.files.wordpress.com/2012/05/d3barrel.jpg"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="D3barrel" src="http://spinksville.files.wordpress.com/2012/05/d3barrel_thumb.jpg?w=434&h=412" alt="D3barrel" width="434" height="412" border="0" /></a></p>
<p>I forgot to mention yesterday how fun it is to destroy the scenery, not to mention the various barrels, in D3. I’ve seen regular barrels, water barrels and torture barrels – not quite sure what the latter ones are.</p>
<p>Anyhow, since loads of people are playing Diablo 3 at the moment I thought I’d share some links today.</p>
<h3>Barbarian Builds</h3>
<p>My build changes regularly, like every time I want to try out a new rune or decide to respec for more mobility or more survival or more fury or more heals on crits – you get the picture. There is an interesting interplay between gear and spec that I hadn’t previously picked up on, in that you do need a certain amount of survivability in the higher difficulty levels but you have some choice as to how you want to acquire it. So a highly defensive gearset might support more offensive skills. Or something like that, certainly as you gear up through a level there seems to be more scope to experiment with less defensive builds.</p>
<p>Anyhow, here are a couple of builds that other people are using in Hell/ Inferno level.</p>
<p><a href="http://eu.battle.net/d3/en/forum/topic/4211012595">Dean’s Hell level barbarian guide</a></p>
<p><a href="http://eu.battle.net/d3/en/forum/topic/4209823292">Writhan’s barbarian guide to Inferno level</a></p>
<p>Sooru discusses his <a href="http://www.clicktoloot.com/2012/05/just-woke-up-to-sound-of-kripparrians.html">build and play style in Act I of Inferno mode</a> with a barbarian.</p>
<p>Players in general are being quite proactive about posting builds up on the <a href="http://eu.battle.net/d3/en/forum/">official forums</a> and I’m sure the same is happening on D3 fansites as well.</p>
<h3>Comedy Plot Roundup</h3>
<p><a href="http://eu.battle.net/d3/en/forum/topic/4211013554">I found this in the official forums</a>, there are plot spoilers but he’s not that far from the actual plot.</p>
<blockquote><p>Asmodan: “Puny human! I am the evil master strategist and I show it by frontal assault with no vanguard and a demon in the larder. Fear my cunningivity!”<br />
Player: “Now you&#8217;re making !@#$ up. Time to take the fight to you, if only to shut you up. Nothing personal, really. Besides, I can see the family resemblance to Belial.”<br />
Asmodan: “Are you mocking me? ARE YOU MOCKING ME?! I tankrushed hundreds of noobs in C&amp;C, I&#8217;ll have you know!”<br />
Player: “Actually, that explains quite a lot. Up for a game of Stratego?”<br />
Asmodan: “RAWR!”<br />
Player. “I&#8217;ll say.”</p></blockquote>
<h3>Metacritic and the Problem of Crowdsourced Reviews</h3>
<p>I’m all for freedom of expression, but when the haters rush the review sites it’s hard to get a meaningful review from crowdsourced sites like Amazon or Metacritic. Or in other words, yes I get that you hate the DRM but apart from that what is the game like?</p>
<p><a href="http://gamepolitics.com/2012/05/16/wrath-fans-diablo-iii-metacritic-user-review-score-plummets">Gamepolitics.com reports on the deluge of embittered critics on Metacritic.</a> For sure it’s annoying when you can’t play a game you paid for, but some people like reviews to also consider the gameplay rather than representing a spike of frustration.</p>
<p>So at least pro (or even non pro) game reviewers still have something to offer, even if people hate their opinions too. Metacritic in particular is so vulnerable to this type of hate-bombing that it is losing any value it ever had as a review aggregator and instead is more of a – I don’t know – opinion survey? For a very specific set of opinions.</p>
<p><a href="http://www.vg247.com/2012/05/21/how-diablo-3-gave-metacritic-a-giant-middle-finger/">Patrick Garratt at VG247 wonders about Metacritic’s relevance.</a> He also highlights Blizzard’s refusal to allow pre-release review copies which means that any reviews you read must have been compiled after release and explains why that could be a good trend.</p>
<p>I am quite curious to see what the more authoritative pro reviewers make of D3, and hopefully we’ll see more of this in the upcoming week. I enjoy it very much as a game (which is my personal bottom line), but it also has major failings that leave questions in my mind.</p>
<h3>Torchlight 2 Beta</h3>
<p>Runic rather smartly held a weekend beta for Torchlight 2 last weekend, with no NDA, so first impressions are scattered around the internet. My personal feel is that I plan to play it, but it will be really hard for me to go back to a talent tree based system after D3. I also love storytellling, even if it’s really cheesy, which is another point in favour of D3 for me.</p>
<p>(I know, my tastes in games are not cool <img class="wlEmoticon wlEmoticon-winkingsmile" style="border-style:none;" src="http://spinksville.files.wordpress.com/2012/05/wlemoticon-winkingsmile1.png?w=500" alt="Winking smile" /> )</p>
<p><a href="http://dragonchasers.com/2012/05/19/first-look-at-torchlight-2-and-how-it-differs-from-diablo-3/">Pete at Dragonchaser is more of a fan of talent trees</a> and feels differently. Even reading this I die a bit inside when he gets excited about spending 5  points per level on stats – I always hated that aspect of RPGs.</p>
<p><a href="http://www.arbitrarygenius.com/2012/05/20/first-among-sequels/">Arb waxes lyrical about her ferret,</a> and that’s not a euphemism.</p>
<p>Here’s some <a href="http://forum.rpg.net/showthread.php?626770-Torchlight-2-I-m-in-the-Beta-and-there-s-no-NDA-What-do-you-want-to-know">discussion about the T2 beta from rpg.net</a></p>
<br />Filed under: <a href='http://spinksville.wordpress.com/category/games-industry/'>games industry</a>, <a href='http://spinksville.wordpress.com/category/specific-games/single-player-games/'>single player games</a>, <a href='http://spinksville.wordpress.com/category/general-mmo/storytelling/'>storytelling</a> Tagged: <a href='http://spinksville.wordpress.com/tag/barbarian/'>barbarian</a>, <a href='http://spinksville.wordpress.com/tag/build/'>build</a>, <a href='http://spinksville.wordpress.com/tag/diablo-3/'>diablo 3</a>, <a href='http://spinksville.wordpress.com/tag/hell/'>hell</a>, <a href='http://spinksville.wordpress.com/tag/inferno/'>inferno</a>, <a href='http://spinksville.wordpress.com/tag/torchlight-2/'>torchlight 2</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/spinksville.wordpress.com/6562/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/spinksville.wordpress.com/6562/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/spinksville.wordpress.com/6562/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/spinksville.wordpress.com/6562/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/spinksville.wordpress.com/6562/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/spinksville.wordpress.com/6562/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/spinksville.wordpress.com/6562/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/spinksville.wordpress.com/6562/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/spinksville.wordpress.com/6562/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/spinksville.wordpress.com/6562/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/spinksville.wordpress.com/6562/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/spinksville.wordpress.com/6562/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/spinksville.wordpress.com/6562/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/spinksville.wordpress.com/6562/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&#038;blog=5584320&#038;post=6562&#038;subd=spinksville&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>[Diablo 3] The good, the bad, and the state of the game (minor spoilers)</title>
		<link>http://spinksville.wordpress.com/2012/05/20/diablo-3-the-good-the-bad-and-the-state-of-the-game-minor-spoilers/</link>
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		<pubDate>Sun, 20 May 2012 09:27:15 +0000</pubDate>
		<dc:creator>spinks</dc:creator>
				<category><![CDATA[games industry]]></category>
		<category><![CDATA[single player games]]></category>
		<category><![CDATA[bad]]></category>
		<category><![CDATA[class mechanics]]></category>
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		<description><![CDATA[So, I’m coming up for air from some serious bouts of Diablo 3 this week, albeit not as serious as the guy who already soloed Diablo on Inferno mode, or the guys from Method who killed him in a 4 man group on the same setting. That does seem quite fast given how difficult Blizzard [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&#038;blog=5584320&#038;post=6550&#038;subd=spinksville&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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<p>So, I’m coming up for air from some serious bouts of Diablo 3 this week, albeit not as serious as the <a href="http://www.diablofans.com/news/1211-method-has-cleared-inferno/">guy who already soloed Diablo on Inferno mode, or the guys from Method who killed him in a 4 man group</a> on the same setting. That does seem quite fast given how difficult <a href="http://www.vg247.com/2012/05/07/diablo-iii-inferno-mode-twice-as-difficult-as-internal-testers-approved/">Blizzard touted inferno mode as being</a> but I am sure it will still be plenty hard for normal players, especially since they’ll have had to play the game through <strong>three times</strong> before they get to pick that setting.</p>
<p>Meanwhile your narrator is on Act 2 of Nightmare Mode (that’s the next one up from normal) and has been playing a bit of co-op in Normal Mode with Arb. I’ve been enjoying it; Diablo 3 is a fun game, I am a sucker for the gothic grimdark Heaven and Hell themes, and there is a lot to like about it. In fact, there are many utterly and genuinely great things you should know about D3.</p>
<h3>The Good</h3>
<p><strong>* THE CLASS DESIGN AND TALENT SYSTEM.</strong> This isn’t just good, it’s amazing. No futzing around with talent trees trying to decide if you want 1% extra block here or +10 resist vs undead trees there (that kind of fiddling is purely in the gear), instead you get to pick 6 attacks which will be bound to keys 1-4 and the left/right mouse buttons. Each ability is distinctive and has immediately recognisable effects on the screen and in play, and you get to further customise the ability as you unlock runes by levelling up. <strong>Finally someone has twigged that players want their choices to matter immediately and in every fight. That is what this system accomplishes.</strong> While Blizzard start you off with a balanced power set which involves one key for defensive spells, one for your long (ie. 2 min) cooldowns, etc., you can leapfrog this and just bind whichever powers you prefer by picking the Elective Mode (Options-&gt; Gameplay-&gt; Interface).</p>
<p>I’ve never been a fan of talent trees but I adore this system. I’m also fond of being able to respec whenever you aren’t in combat. It encourages players to experiment with some of the synergies and try things out, or respec to more appropriate skills after a boss kicks your arse. And you can tell fairly swiftly if a given skill set is working out for you or not.</p>
<p>Each class is fun, distinctive, and has some solid signature abilities which are thematic to the class. Moving away from mana and the associated mana potions was a great move too. It all works. This is Blizzard design at its finest and deserves to be widely copied.</p>
<p><strong>* COMBAT AND LOOTING.</strong> It’s fast and furious, there’s lots of clicking, it’s Diablo.  I especially enjoy the physicality of the whole thing. When characters use their movement powers (ie. charge or leap on the Barbarian) they bound around the screen scattering mobs in their wake in a way that’s both easy to follow and strangely satisfying. When mobs or chests or barrels are destroyed, they throw out a veritable fountain of loot that lands with another satisfying crash on the ground. I also like how you collect gold or health orbs just by being in the vicinity.</p>
<p>I think D3 must have a design goal that the player never has to wander around for more than 20s before encountering some monsters. But that suits me.</p>
<p><strong>* LOYAL TO THE ROGUELIKE ROOTS.</strong> There is going to be a lot of discussion with this game about what exactly makes a Diablo game into a Diablo game. Some of this is doubtless Blizzard being lazy, there’s no special need for a Diablo game to go Tristam-&gt;Desert-&gt;Mountains or reuse plot elements and NPCs into the ground. But there are definitely gameplay features where the game remains close to its roots in a good way. The random packs of mobs with randomly assigned abilities/ suffixes means that the game on harder modes rewards cautious and defensive play above pure damage. It also means there is a heavy dose of luck in exactly how difficult any random fight will be for any class/group.</p>
<p>That’s very much the way you play roguelikes. Sometimes the game throws you into a situation that’s just plain unfair – deal with it, that’s how procedurally generated games work. It drives you into developing a play style and character that is able to cope with the unexpected.</p>
<p><strong>* GOOD USE OF ACHIEVEMENTS.</strong> I’m not the greatest fan of achievements but they do work really well here, there’s a good set of achievement goals for everyone from the casual player who is happy rerunning normal mode over and over again to the ultra hardcore.</p>
<p>I think it’s a nice touch that you get to see when any of the people on your friends list get an achievement. I liked it in WoW and I like it here too.</p>
<p><strong>* SLICK MULTIPLAYER.</strong> It’s a fun game on multiplayer, and very easy to drop into one of your friends’ games and then teleport to them.</p>
<p><a href="http://spinksville.files.wordpress.com/2012/05/d3merge.jpg"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border:0;" title="d3merge" src="http://spinksville.files.wordpress.com/2012/05/d3merge_thumb.jpg?w=434&h=271" alt="d3merge" width="434" height="271" border="0" /></a></p>
<p><strong>* DIVERSITY.</strong> After the general fuss over the demon hunter (I still hate the heels) I’m really happy to say that D3 actually does make some good steps with diversity. In particular, Tyrael appears as a dark skinned guy, there’s some use of older characters (such as Cain, Adria, and the male Barbarian and Monk) and younger ones (the emperor) and it isn’t always the women who betray your character/s.</p>
<p>I’ve also shown images of the female barbarian (NM Act2)  and wizard (Normal Act 1) above, and I think they both look great without being stripperific.</p>
<p>It’s open to debate as to whether any of the PCs or NPCs are or could be gay. I actually think all the main characters are written to be sexless, and the enchantress and templar are just naive.</p>
<p><strong>* GOOD USE OF BOOK SNIPPETS. </strong>I enjoyed the use of lore text via snippets of books, diaries, and journals that you find around the world, which are read out to you. I like that you can keep killing stuff while you listen. The actual game journal itself could have used being better designed so that you could search it more easily afterwards. Bioware’s codexes are good examples of how this could work.</p>
<p><strong>* GOOD WRITING FOR COMPANIONS/ CRAFTERS.</strong> For me the best written parts of the game were the companion storylines, which are fed to you via snippets and short conversations as you progress through the game, Bioware-style. All those companions and the two crafters had solid story arcs and I rather enjoyed them. Yes, they’re stereotypes but that’s not really an issue for this game.</p>
<p>There is also some fun NPC dialogue on the various villagers and associates at your camp which changes between quests as the story progresses.</p>
<p>I did feel very Conan when I ventured out on my Barbarian with the sleazy scoundrel companion. It could have happened in a Robert E Howard book.</p>
<p><strong>* ATMOSPHERE.</strong> I think this worked best in Act 1, but there is a definite atmosphere. I felt immersed, I wanted to know what was going to happen. I don’t think this game is as effective as Diablo 2 in setting up either the mystery or the terror of these vast unknowable good/evil powers duking it out over the earth. Back then, I was genuinely scared when I first encountered Diablo himself – my partner ended up sitting next to me and using the healing potions because I was so nervous of actually fighting the dude on my own. Maybe I’m a more hardened gamer now, and used to tanking boss mobs, or maybe they just don’t set up the terror like they used to.</p>
<h3>The Neutral</h3>
<p><strong>* SERVICEABLE STORYLINE.</strong> The story in D3 does the job, but it’s patchy. Act 1 is generally solid. Act 2 is all over the place but picks up after you get the dead mage guy on board (I love his voice actor), Act 3 is slow but picks up a lot towards the end and Act 4 is fast but has some good set pieces. Like TAGN I wasn’t thrilled to find myself <a href="http://tagn.wordpress.com/2012/05/18/quote-of-the-day-the-settings-of-diablo-iii/">heading out for the same desert</a> in Act 2 that I played in Diablo 2. It’s reusing old plot elements just a little too much there.</p>
<p>There are plot holes, noticeable when you find yourself thinking, “Wait, that doesn’t make sense,” or “How did my character know that?” The biggest one to me is from Act 1 where someone talks about the rarity of Nephelem to Act 2 (I think) onwards where everyone starts referring to you as one. I don’t recall that particular revelation taking place. It would have been better if it’d been part of the PCs backstory, included in the initial introductory video clip.</p>
<p>There is also some plot driven stupidity, noticeable when you find yourself thinking, &#8220;Curse your sudden and inevitable betrayal,&#8221; or &#8220;OK, I figured out who character X was within about 2s of first meeting them, why has it taken the PC and everyone else the entire rest of the act to do so?&#8221;</p>
<p><strong>* NPCs mostly exist to open doors for you.</strong> I just thought I’d note that in passing. I liked the ensemble feel of Acts 1-3, with NPCs occasionally dropping into your party for a quest or three. It did feel as though you were interacting with them.</p>
<p><strong>* The Auction House really changes the difficulty of the game.</strong> If you are regularly buying appropriate yellow gear from the auction house, you will be playing this game on a vastly easier difficulty rating than if you go it single player style and only use your own drops and merchants. I think this will definitely affect how quickly people blast through it.</p>
<p><strong>* You will need to play defensive in higher difficulties.</strong> Ignore the tempting 2H weapons and amazing offensive powers, if you want to survive in the harder modes, you’ll need to grab a shield and spec defensively. This means lots of vitality. So really, the game isn’t as flexible as its billed. It’s not that there is one true spec for each class, I think they have more diversity than that, but defensive trumps offensive.</p>
<h3>The Bad</h3>
<p><strong>* LAG.</strong> It’s just not right to have lag in a single player game. It directly affects the play experience and it’s built in. I don’t much like the always-online requirement, but where gameplay is affected I find it unforgiveable.</p>
<p><strong>* THIS IS THE NPCS STORY.</strong> Blizzard do this a lot, in SC and in WoW also, and that is focussing so much on telling the story through the NPCs that it becomes their story. You are the hired muscle. It worked for them in WC because you were actually playing the story NPCs in the scenarios. But as soon as you introduce your own character, there isn’t really much space for it in their storytelling.</p>
<p>The final cut scene really highlights this. There isn’t even a closing narration from your character about whatever it plans to do next.  There isn’t much closure for some of the NPCs either. I get that there’s bound to be an expansion but the ending here feels rushed, and they could have done better.</p>
<p><strong>* DIFFICULTY.</strong> It is partly due to the auction house but this game falls on the easy side. Admittedly I’ve only touched on the first two difficulty levels and I can see how it will ramp up, but there’s difficulty and then there’s difficulty. I’m struggling to put this into words really, but I feel as though there’s something missing.</p>
<p><strong>* RANDOM EVENTS DISAPPOINT.</strong> I loved the random events during the beta, but those ones near the beginning of Act 1 are by far the most interesting in the game. After that, it’s mostly ‘defend this objective against waves of mobs’ or ‘kill these demons which suddenly appear.’ Blizzard have the ability in D3 to slot in some far more interesting random events and we know from WoW that they have the skills to design them. They just didn’t.</p>
<p><strong>* HOW MANY TIMES DO WE WANT TO REPLAY THIS?</strong> The idea of having to replay the game several times in order to set a harder difficulty was fairly core in D1 and 2, but feels very dated now. It’s like having a MMO where the maximum level is 60 but they only put in half the zones and after that you had to play them again on ‘hard mode.’</p>
<p>It’s not that I precisely mind replaying it, but having four difficulty levels highlights the issue.</p>
<p><strong>* INCOMPLETE.</strong> This game was released without the ranked PvP or real money auction house. The latter is due to be online sometime soon (I think they said 23rd May) and I have no personal interest in PvP in Diablo but those were two sizeable factors that appealed to large sections of the community. And they aren&#8217;t there.</p>
<p><a href="http://www.clicktoloot.com/2012/05/where-is-polish.html">Sooru (you should follow his blog if you are playing D3) rounds up some more areas</a> where he feels that game lacks polish.</p>
<br />Filed under: <a href='http://spinksville.wordpress.com/category/games-industry/'>games industry</a>, <a href='http://spinksville.wordpress.com/category/specific-games/single-player-games/'>single player games</a> Tagged: <a href='http://spinksville.wordpress.com/tag/bad/'>bad</a>, <a href='http://spinksville.wordpress.com/tag/class-mechanics/'>class mechanics</a>, <a href='http://spinksville.wordpress.com/tag/diablo-3/'>diablo 3</a>, <a href='http://spinksville.wordpress.com/tag/good/'>good</a>, <a href='http://spinksville.wordpress.com/tag/inferno-mode/'>inferno mode</a>, <a href='http://spinksville.wordpress.com/tag/random-events/'>random events</a>, <a href='http://spinksville.wordpress.com/tag/review/'>review</a>, <a href='http://spinksville.wordpress.com/tag/storytelling/'>storytelling</a>, <a href='http://spinksville.wordpress.com/tag/world-first/'>world first</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/spinksville.wordpress.com/6550/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/spinksville.wordpress.com/6550/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/spinksville.wordpress.com/6550/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/spinksville.wordpress.com/6550/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/spinksville.wordpress.com/6550/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/spinksville.wordpress.com/6550/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/spinksville.wordpress.com/6550/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/spinksville.wordpress.com/6550/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/spinksville.wordpress.com/6550/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/spinksville.wordpress.com/6550/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/spinksville.wordpress.com/6550/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/spinksville.wordpress.com/6550/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/spinksville.wordpress.com/6550/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/spinksville.wordpress.com/6550/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&#038;blog=5584320&#038;post=6550&#038;subd=spinksville&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>[NBI] Content: What should you write and how should you write it?</title>
		<link>http://spinksville.wordpress.com/2012/05/16/nbi-content-what-should-you-write-and-how-should-you-write-it/</link>
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		<pubDate>Wed, 16 May 2012 15:16:32 +0000</pubDate>
		<dc:creator>spinks</dc:creator>
				<category><![CDATA[games industry]]></category>
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		<category><![CDATA[blogging advice]]></category>
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		<description><![CDATA[Welcome to issue 2 of my advice to new gaming bloggers. This is the part where I state the obvious for a paragraph or too, and then discuss  it so brilliantly that you forget it was obvious and you already knew it. If you are a gaming blogger, you should blog about games from time [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&#038;blog=5584320&#038;post=6539&#038;subd=spinksville&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Welcome to issue 2 of my advice to new gaming bloggers. This is the part where I state the obvious for a paragraph or too, and then discuss  it so brilliantly that you forget it was obvious and you already knew it.</p>
<p>If you are a gaming blogger, you should blog about games from time to time. Preferably games that you are playing. You may see other bloggers spawn huge comment threads by writing provocative opinion columns or raising knee-jerk issues (ie. issues that are guaranteed to get a reaction), but before you throw yourself headlong into a flamewar frenzy, bear one thing in mind. What people really enjoy is to read opinions that agree with their own, especially if they feel that their opinion is a minority. There is probably a psychological phrase for this, but it makes those readers feel good about themselves.</p>
<p>I’m not saying you should write for anyone except yourself, but<strong> </strong>if you write about things that you enjoy in your favourite game/s of the moment, you will probably attract a readership who are in tune with that<strong>.</strong> If you write about a great time you had in the game, readers will remember why they also liked that game. If you write about how much you enjoy grouping in MMOs (I’m using Skaggy as an example because <a href="http://swtorfromscratch.wordpress.com/2012/05/16/five-things-i-wish-id-known-about-swtor-part-3-being-social/">he posted this today</a>), it reminds readers of why they enjoy/ed grouping in MMOs. If you write about the joys of soloing, you’ll please readers who connect with that too. <strong>So even if you are in a gaming slump, try to post more positive articles than negative ones</strong>. It’s good for your mental state and it makes other people happy too. If you read a lot of older gaming blogs, you’ll see that people like <a href="http://tobolds.blogspot.co.uk/2012/05/favorites-of-selune-campaign-level-2_15.html">Tobold</a> and <a href="http://syncaine.com/2012/05/11/eve-not-mining-in-a-wh/">Syncaine</a> are careful to schedule some positive posts even when they are mostly feeling negative about the genre. It is a way of connecting to readers who also enjoy games, and if they didn’t enjoy games they wouldn’t be reading gaming blogs in the first place. It is also a way to remind people who game that you are ‘one of them’. This can sometimes get lost if you tend to use a more formal writing style, or focus on writing guides. None of those things are bad, but writing about your own positive experiences will always engage with readers.</p>
<p>You will never go wrong with a post that describes how you had fun in a game. I am sure it is possible to offend more people than you gain via your notion of fun, but I’ve never actually seen anyone do it. If the fun involves playing an underplayed class or much-hated-on game or playing style  then so much the better, because you’re also demonstrating to other people that fun doesn’t have to involve minmaxing or playing ‘the cool new hotness’.</p>
<p>Or if you want to write about how much fun minmaxing is for you, then that&#8217;s good too.</p>
<h3>How much of yourself to put into your posts</h3>
<p><a href="http://www.pinkpigtailinn.com/">Some blogs</a> <a href="http://greedygoblin.blogspot.co.uk/">thrive on</a> the <a href="http://needmorerage.blogspot.co.uk/">personal voice</a> of <a href="http://thebigbearbutt.com/">the writer</a>. Others may use a <a href="http://www.killtenrats.com/">team of writers</a>, focus on <a href="http://www.mmomeltingpot.com/">curating links</a>, or cultivate a more professional writing style. You should never feel pushed to reveal more of yourself than you feel comfortable with. If you want to write a high concept theorycrafting blog then there’s no need to write about how games affect you emotionally, especially if they don’t. If on the other hand you are an emotional person or want to use your blog to let off steam, a blog can be a good way to do this.</p>
<p><strong>Warning: Do not blog about your guild or in game friends without thinking hard about how they might feel if they read it.</strong> Everyone else will LOVE reading about guild drama, it has a sort of car crash fascination, but getting it off your chest a) might not make you feel better and b) might get back to them and increase the drama. If you’ve thought it over and you’re OK with that, then go for it and send me the link <img class="wlEmoticon wlEmoticon-smile" style="border-style:none;" src="http://spinksville.files.wordpress.com/2012/05/wlemoticon-smile2.png?w=500" alt="Smile" /></p>
<p>Readers do like to get a sense of the person behind the blog, because that way they can build up a sort of relationship. I’m sure anyone who has been reading this blog for awhile will have a sense for my gaming interests and how I tend to play and think about games.The longer you stick at it, the more likely your persona is to end up embedded in the blog whether you mean to or not. Your opinions and attitudes will colour what you write about and how you write it. While it is possible to front a persona for the purposes of blogging, authenticity is what attracts readers. Be genuine. Don’t pretend to like something you hate. Don’t be afraid to admit you like something that you like. And don’t be afraid to write about why you like or dislike those things.</p>
<h3>Topics that will usually get a reaction</h3>
<p>This is just based on my experience. Don’t do this just to get a reaction, just be aware that if you want to write about these things it may happen.</p>
<ul>
<li>Posts about feminism or discussion of sexy character costumes in games</li>
<li>Ditto for racism or portrayals of gay characters</li>
<li>Pictures of <a href="http://www.zooborns.com/">cute animals</a></li>
<li><a href="http://scottnesbitt.net/weblog/2011/07/04/how-to-write-good-list-posts/">List posts</a>. ie. title is something like ‘X reasons to buy Diablo 3.’ (Please don’t make your entire blog into list posts.)</li>
<li>Posts connecting your subject to something currently in the news.</li>
<li>Posts about casual vs hardcore gaming</li>
<li>Posts about soloing vs grouping in MMOs</li>
<li>Direct attacks on other bloggers/blogs. Blog flamewars can be kind of fun, though.</li>
<li>Anything really negative about a fan favourite game (rabid fans have some kind of psychic way to find these things)</li>
<li>Anything really positive about Blizzard or Bioware</li>
</ul>
<h3>And a couple more ideas to get you going</h3>
<p>Rowan has some <a href="http://ihavetouchedthesky.blogspot.co.uk/2012/05/come-into-my-parlor-bloglists-and-rss.html">advice on RSS feeds and blog lists</a>. I rely heavily on RSS to source links for my link posts, and one of my fallbacks for post content is to look through the reader at what other bloggers have written and see if I feel inspired to reply via blog post to any of them. It’s polite to link to the post you are referencing.</p>
<p>I saw this in <a href="http://www.problogger.net/archives/2012/05/12/the-must-have-blog-post-topic-generation-tool/">problogger recently</a>, it’s a link to a google spreadsheet that will draw in recent articles on a topic of your choice. I thought that looked like an interesting way to generate some ideas so am passing it on here too.</p>
<br />Filed under: <a href='http://spinksville.wordpress.com/category/games-industry/'>games industry</a>, <a href='http://spinksville.wordpress.com/category/links/'>links</a>, <a href='http://spinksville.wordpress.com/category/meme/'>meme</a> Tagged: <a href='http://spinksville.wordpress.com/tag/blogging-advice/'>blogging advice</a>, <a href='http://spinksville.wordpress.com/tag/content/'>content</a>, <a href='http://spinksville.wordpress.com/tag/nbi/'>nbi</a>, <a href='http://spinksville.wordpress.com/tag/what-to-write-about/'>what to write about</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/spinksville.wordpress.com/6539/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/spinksville.wordpress.com/6539/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/spinksville.wordpress.com/6539/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/spinksville.wordpress.com/6539/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/spinksville.wordpress.com/6539/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/spinksville.wordpress.com/6539/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/spinksville.wordpress.com/6539/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/spinksville.wordpress.com/6539/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/spinksville.wordpress.com/6539/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/spinksville.wordpress.com/6539/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/spinksville.wordpress.com/6539/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/spinksville.wordpress.com/6539/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/spinksville.wordpress.com/6539/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/spinksville.wordpress.com/6539/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&#038;blog=5584320&#038;post=6539&#038;subd=spinksville&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>[Diablo 3] Blizzard, like Atlas, try to carry the weight of the world on their servers</title>
		<link>http://spinksville.wordpress.com/2012/05/16/diablo-3-blizzard-like-atlas-try-to-carry-the-weight-of-the-world-on-their-servers/</link>
		<comments>http://spinksville.wordpress.com/2012/05/16/diablo-3-blizzard-like-atlas-try-to-carry-the-weight-of-the-world-on-their-servers/#comments</comments>
		<pubDate>Wed, 16 May 2012 10:36:02 +0000</pubDate>
		<dc:creator>spinks</dc:creator>
				<category><![CDATA[games industry]]></category>
		<category><![CDATA[single player games]]></category>
		<category><![CDATA[butcher]]></category>
		<category><![CDATA[companion]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[eu server]]></category>
		<category><![CDATA[first glance]]></category>
		<category><![CDATA[selecting server]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6532</guid>
		<description><![CDATA[You have to feel for the masses of single player gamers who loaded up their shiny new copy of Diablo 3 to be met with lag, server errors, and various bugs. And this is what passes for a HALF-DECENT MMO launch. All you need to know about this game is that it will tug mercilessly [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&#038;blog=5584320&#038;post=6532&#038;subd=spinksville&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>You have to feel for the masses of single player gamers who loaded up their shiny new copy of Diablo 3 to be met with lag, server errors, and various bugs. And this is what passes for a HALF-DECENT MMO launch.</p>
<p><a href="http://spinksville.files.wordpress.com/2012/05/d3install.jpg"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border:0;" title="d3install" src="http://spinksville.files.wordpress.com/2012/05/d3install_thumb.jpg?w=434&h=208" alt="d3install" width="434" height="208" border="0" /></a></p>
<p>All you need to know about this game is that it will tug mercilessly on <a href="http://ofcourseillplayit.blogspot.co.uk/2012/05/grim-christmas.html">the heartstrings of anyone who lost their heart to Diablo 2</a>.  All the gang are back: Deckard Cain, Tyriel, a blacksmith with an annoying accent, the Skeleton King, the Butcher, and a few new additions who you’ll probably wish would shut up so that you can get on with the serious business of exploding monsters in all directions.</p>
<p>Sadly, it doesn’t need innovative design or gameplay to make me happy when playing a Diablo-like game and they don’t really get more Diablo-like than this, so Blizzard hit the nail on the head with that side of things. Even down to the point of Act 1 taking place in grim gothic torture chambers and Act 2 in the desert. But if you like this sort of thing, it’s good <span style="text-decoration:line-through;">clean </span>explody fun and before you know it, several hours have passed and you find yourself pondering which weapon combination to try next or how that new rune will work out in play, where is the next waypoint and oh please will someone shut that companion up!</p>
<p>It&#8217;s uncanny really, I was just getting really wound up by the templar’s gormtastic moralising and cheesy combat comments (eg. “Evil has been REBUKED!”) and thinking, “You know, what my barbarian really needs is a sleazy thief sidekick who’ll spend the whole time trying to hit on me and any female associates “ and sure enough, Blizzard obliged. OK, that wasn’t quite what I was thinking, but the scoundrel is working much better for me as a companion than the templar who was a) annoying and b) NEVER HEALED. Or if he did I didn’t notice. Admittedly the scoundrel is Captain Obvious and says things like “that looks like a hard monster!” and “Yay loot!” (paraphrased, but he does talk about loot a lot.) It’s like adventuring with a <a href="http://bookofgrudges.wordpress.com/2008/08/27/the-joy-of-trez/">sleazy version of Hawley.</a></p>
<p>It’s a slick game, I’ve been playing a Barbarian and have abilities that let me leap into a group of mobs, swing my axes around like a cuisinart and have things go flying in all directions. Simple pleasures. It’s like a fury warrior amped up to 11 and I’m not surprised that the <a href="http://www.neogaf.com/forum/showpost.php?p=37890429&amp;postcount=18752">guy who did the superfast run through normal mode picked a Barbarian</a>. The multiplayer game is slick too, but we haven’t tried that yet since beta due to waiting on everyone’s copy arriving.</p>
<p>Arb expresses how sad of a panda she is that hers hadn’t arrived yesterday <a href="http://www.arbitrarygenius.com/2012/05/16/missing-a-launch/">in her new blog that everyone should follow</a> (it arrived in today’s post so hoping for a happy panda post tomorrow).</p>
<p>There have, as mentioned above, been a fair number of server issues. I think Blizzard seems to be getting onto these quickly but they did have a stress test, they did know how many pre-orders were out there, they should have really been prepared for this. Main issues I’ve faced have been “being put on US servers automatically and only realising after my first character killed the skeleton king”, “new character on EU servers didn’t get any achievements at all”,  bit of minor lag, difficulty connecting during peak hours local. A lot of these seem better now – my partner got put on the EU servers when he installed his copy last night, when I tried the game today I was earning achievements again, the gold auction house has been turned back on etc.</p>
<p><strong>Note on selecting servers: It’s Options –&gt; Account –&gt; Servers</strong></p>
<p>So if it is bugging you, have some tea and settle in, it’ll be sorted swiftly. Clearly this doesn’t take away from the idea that you should be able to play a game you have bought, especially if you intended to play it as single player. And if those servers are offline for maintenance, then just forget it.</p>
<p>Tobold notes that <a href="http://tobolds.blogspot.co.uk/2012/05/my-first-visit-to-diablo-iii-auction.html">decent items for levelling are cheap on the auction house</a>. I think he’s right and this will continue – if you don’t want best in slot but something nicer than your drops, it’ll be cheap to buy it in the gold AH. Ignore any advice not to sell magic items to vendors, it’s entirely possible they’ll give you a better price than either a) the cost of the disenchanted materials or b) than you’d get on the auction house.</p>
<p><a href="http://spinksville.files.wordpress.com/2012/05/diablofight.jpg"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border:0;" title="diablofight" src="http://spinksville.files.wordpress.com/2012/05/diablofight_thumb.jpg?w=434&h=316" alt="diablofight" width="434" height="316" border="0" /></a></p>
<p>(Yeah, my Barbarian is in that screenshot somewhere.)</p>
<p>Blizzard have pushed forwards the storytelling aspect somewhat, experimenting in particular with giving you voiced versions of stories via journal extracts and conversation snippets with NPCs. This I think works very well if you can get past the accent issue, I enjoyed picking up bits of journal and following up on companion/ NPC conversations. I also really like getting the stories and setting in a piecewise way. <strong>The story itself is not going to win any prizes for originality or .. err.. anything else but it does the job. It’s DIABLOISH dammit.</strong> I quite like the snippets of game background and setting, however annoying the templar is as a companion (there is an unwritten rule in RPGs that templars are always annoying btw, this is also true in MMOs and applies to players in templar related guilds as well as NPCs), the templar order itself is quite intriguing.</p>
<p>Sadly, having gotten used to Bioware companions I keep expecting mine to be able to sell my trash loot and have involved romances. Not that I’d want to romance any of them, there are mobs to smash!</p>
<p>As you progress in the game the difficulty does ramp up, and the random encounters and bosses in particular can become quite interesting. <a href="http://www.wasdstomp.com/2012/05/butcher-in-diablo-3-is-making-me-rage.html">Wasdstomp has some comments on one of the Act 1 bosses</a> where I also had to pause, respec, have a look around the environment, and then go in and whip its arse. Never let it be said there’s no reward for thinking about an encounter, just a bit.</p>
<p><strong>Pop Tips for the Butcher: There are two healing wells and they respawn during the fight. The fiery areas will start to glow before they actually get set on fire. And I respecced for good single target damage. </strong></p>
<p>The music is also excellent and does a grand job of setting the mood.</p>
<p>And lets finish on some Diablo words of wisdom:</p>
<p><a href="http://spinksville.files.wordpress.com/2012/05/diabdea.jpg"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border:0;" title="diabdea" src="http://spinksville.files.wordpress.com/2012/05/diabdea_thumb.jpg?w=434&h=271" alt="diabdea" width="434" height="271" border="0" /></a></p>
<br />Filed under: <a href='http://spinksville.wordpress.com/category/games-industry/'>games industry</a>, <a href='http://spinksville.wordpress.com/category/specific-games/single-player-games/'>single player games</a> Tagged: <a href='http://spinksville.wordpress.com/tag/butcher/'>butcher</a>, <a href='http://spinksville.wordpress.com/tag/companion/'>companion</a>, <a href='http://spinksville.wordpress.com/tag/diablo-3/'>diablo 3</a>, <a href='http://spinksville.wordpress.com/tag/eu-server/'>eu server</a>, <a href='http://spinksville.wordpress.com/tag/first-glance/'>first glance</a>, <a href='http://spinksville.wordpress.com/tag/selecting-server/'>selecting server</a>, <a href='http://spinksville.wordpress.com/tag/tactics/'>tactics</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/spinksville.wordpress.com/6532/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/spinksville.wordpress.com/6532/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/spinksville.wordpress.com/6532/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/spinksville.wordpress.com/6532/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/spinksville.wordpress.com/6532/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/spinksville.wordpress.com/6532/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/spinksville.wordpress.com/6532/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/spinksville.wordpress.com/6532/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/spinksville.wordpress.com/6532/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/spinksville.wordpress.com/6532/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/spinksville.wordpress.com/6532/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/spinksville.wordpress.com/6532/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/spinksville.wordpress.com/6532/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/spinksville.wordpress.com/6532/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&#038;blog=5584320&#038;post=6532&#038;subd=spinksville&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>[Links] Guild size, MoP and warriors, D3, The Secret World, Bad Kickstarters</title>
		<link>http://spinksville.wordpress.com/2012/05/14/links-guild-size-mop-and-warriors-d3-the-secret-world-bad-kickstarters/</link>
		<comments>http://spinksville.wordpress.com/2012/05/14/links-guild-size-mop-and-warriors-d3-the-secret-world-bad-kickstarters/#comments</comments>
		<pubDate>Mon, 14 May 2012 05:55:47 +0000</pubDate>
		<dc:creator>spinks</dc:creator>
				<category><![CDATA[games industry]]></category>
		<category><![CDATA[general mmo]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[auction house]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[the secret world]]></category>

		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6518</guid>
		<description><![CDATA[The imminent release of Diablo 3 this week is likely to be the biggest PC gaming event of the year, which  has less to do with any gameplay innovations and everything to do with how slick the Battle.net interface is for helping people to play together. And nostalgia. It’s a good time to remember that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&#038;blog=5584320&#038;post=6518&#038;subd=spinksville&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The imminent release of <a href="http://eu.blizzard.com/en-gb/games/d3/?int=d3">Diablo 3</a> this week is likely to be the biggest PC gaming event of the year, which  has less to do with any gameplay innovations and everything to do with how slick the Battle.net interface is for helping people to play together. And nostalgia. It’s a good time to remember that one of the biggest factors that drives new game sales (based on unscientific personal observations) is word of mouth – and particularly in multi player games, this means knowing friends who plan to play and want to know if you are too. It’s worked very well for CoD and it will work for Blizzard too.</p>
<p>Anyway, on to the links. Let’s start with some links about Diablo 3 – you won’t  stop hearing about it from now on in so may as well get cracking.</p>
<p>Jaded Alt explains the <a href="http://jadedalt.wordpress.com/2012/05/09/diablo-3-auction-houses">D3 Auction Houses and how Blizzard is taking their cut</a> (ie. charges).</p>
<blockquote><p>On one hand the entire AH system appears designed to be bad. On the other, I can’t imagine Blizzard leaving money on the table.  This is a head scratcher for me. I really don’t know which way it will go. Either way there won’t be large quantities of transactions. $1 is a stupid price point for quantity and max listing of 10 isn’t much better.</p></blockquote>
<p>Tobold writes some <a href="http://tobolds.blogspot.co.uk/2012/05/free-diablo-3-gold-guide.html">general tips on Auction House strategies</a> in D3. Comments are entertaining because he dislikes paid for guides and discussions entail.</p>
<blockquote><p>The Internet is full of get-rich-quick scams. And with the release of Diablo 3 next week, a lot of new scams are going to exploit player&#8217;s dreams of paying their rent by playing Diablo 3. Selling virtual items for real money sounds like a dream job. So scammers will gladly promise you the secrets of making $25 per hour, if only you buy their Diablo 3 secret gold guide for $19.95.</p></blockquote>
<p>You could be excused for thinking that D3 was an auction house with a game attached, rather than the other way around. The AH is going to be used by such a huge number of people and I’m not aware of any UI Auctioneer-type tools to help analyse it, which means that any individual will only be able to track a fairly limited range of goods. So unlike Tobold, I could see the value for people in being in a community that wants to share information. I&#8217;m sure there will be plenty of free resources and communities around for people who want to do that. But why would you share information that is making you a profit? I think that like the RL stock market, there will be a lot of suspect ‘tips’ around. The surest bet is pick a class and sell magic find or gold find gear for it. (I may experiment with a gold finding farming set,  it’s less random.)</p>
<p><a href="http://www.thesecretworld.com/">The Secret World</a> held an NDA-free beta weekend so there’s a fair amount of feedback from blogs around that. People are generally positive about the game, it&#8217;s a modern day urban fantasy conspiracy setting and  it’s doing some quite different things, but I’m not hearing people say that they think it’s ready to launch next month. Which could be concerning, because it’s due to launch next month.</p>
<p>Gaming for Introverts has a <a href="http://gamingforintroverts.wordpress.com/2012/05/11/the-really-big-tsw-beta-post/">really big TSW beta post</a>.</p>
<p>Randomessa is <a href="http://casualdoes.wordpress.com/2012/05/13/the-secret-world-surprised-me/">drawn in by the beta .. or was it Illuminati mind control?</a></p>
<p><a href="http://adingworld.wordpress.com/2012/05/12/the-secret-world-first-impressions/">Sente also is converted by the beta.</a></p>
<p><a href="http://aggronaut.com/2012/05/12/the-secret-world-impressions">Belghast is trying to decide</a> whether the good parts outweigh the bad.</p>
<blockquote><p>Personally I am looking for games more like EQ2, and less like WoW/Rift/SWTOR.  So all the extra fluff this game has, really appeals to me, and I can look past some of the awkward combat and cutscenes for the time being.</p></blockquote>
<p>And Feliz at MMO Compendium has posted a <a href="http://www.mmocompendium.com/kingsmouth/">lot of TSW screenshots.</a></p>
<p>Kickstarter has been the topic of some more discussion this week. I’m thrilled that <a href="http://www.kickstarter.com/projects/1005365109/jane-jensens-pinkerton-road-2012-2013-csg">Jane Jensen has met her target</a>, and I think the way she has been engaging with the community is pretty much a model for how this sort of thing can work. I get the sense that she’s really enjoying the process, and that’s infectious. There are 5 days left to get in on this one if you are a fan of old school adventure games (Gabriel Knight being the more famous ones she’s written, and the next game sounds to be thematically similar.) They have announced that they will also definitely make a second game this year, making the $50 tier sound like a good deal if you are REALLY into old school adventure games.</p>
<p>But while it’s one thing to throw some money at an established name with experience in the field who you trust (to some extent) to come up with a product, other Kickstarters are more nebulous. The Pathfinder Online Kickstarter in  particular is a bit of a head scratcher – they’re asking for backers to fund their<em> tech demo</em>. (This game btw will never get funding to be made – I am pretty darned confident in that prediction.)</p>
<p><a href="http://www.epicslant.com/2012/05/kickstarter-and-the-gaming-boom/">Ferrel at Epic Slant discusses his experiences with Kickstarter</a> and has concerns about the Pathfinder one.</p>
<p><a href="http://unsubject.wordpress.com/2012/05/14/path-finding-and-kick-starting/">Vicarious Existence is even more cynical.</a></p>
<blockquote><p>What this Kickstarter is really about is<strong>marketing</strong>. Getting a tech demo developed on-the-cheap is a bonus, but the real focus is on showing publishers that there is a potential market for PathO.</p></blockquote>
<p><a href="https://goblinworks.com/about/">Ryan Dancey compares himself in his blurb</a> to ‘the Steve Jobs of MMO marketing’. Stopped laughing yet? The <a href="http://forum.rpg.net/showthread.php?626008-Pathfinder-Online-Kickstarter">folks at rpg.net haven’t</a>. (He’s been involved with large companies and done <em>some</em> good work but I’m not seeing it either.) What this says to me is that this isn’t even so much about marketing as padding out a resume with “have organised a successful kickstarter.” Having said all that, a Kickstarter should be very clear about exactly what is going to happen with any donated funds and backers are at the very least expected to read this and understand it. <em>Caveat Emptor.</em></p>
<p>There is also <a href="http://www.kickstarter.com/projects/1675907842/pathfinder-online-technology-demo/posts">an issue with their &#8216;stretch goals&#8217;</a> (ie. what they&#8217;ll spend the excess money on now that they&#8217;ve funded the $50k they originally asked for) because they&#8217;re not really assigning it to the same tech demo project at all, more to general funding:</p>
<blockquote><p><strong>Extra funding</strong> will allow us to <em>bring more resources to the table faster</em>. We may be able to <em>accelerate our hiring plan</em>, and begin the task of <em>expanding the work we&#8217;re doing to create the technology demo into the alpha version of the game</em>. And, of course, the more money we raise, the <em><span style="text-decoration:underline;"><strong>better Pathfinder Online looks to investors!</strong></span></em></p></blockquote>
<p>Since I play a warrior in WoW, I’m vaguely interested to read what people have to say about where they are going in the next expansion. And the word currently is … not looking good.</p>
<p><a href="http://www.mmo-report.com/2012/05/mop-more-general-feedback">Malchome has been playing the beta</a> and is  disappointed in active tanking for warriors.</p>
<blockquote><p>The Warrior, Bear, and Paladin feel like all they did was take some of the survivability that was normally there and removed it and added some buttons to press to give it back on a limited basis with massive resource requirements.  Great so now we suck more by default and have to spend all our time gathering resources just to get our previous survivability back.</p></blockquote>
<p>Zellviren agrees that <a href="http://unwaveringsentinel.blogspot.co.uk/2012/04/active-mitigation-is-flop.html">active mitigation is a flop</a>, in a <a href="http://unwaveringsentinel.blogspot.co.uk/2012/04/active-mitigation-is-flop-part-deux.html">two part post</a>.</p>
<blockquote><p>I’m now looking at a promising expansion in Mists of Pandaria, but wholly disappointing gameplay from my warrior. I didn’t reckon with the power of bad design and the impact it could have on such a good idea. Essentially, as far as warriors are concerned, “active mitigation” is turning into a nasty belly-flop where we’re potentially going to end up MORE passive than we are now.</p></blockquote>
<p><a href="http://us.battle.net/wow/en/forum/topic/4427538376?page=1#14">Ghostcrawler actually posts a long reply to this.</a></p>
<blockquote><p>We don&#8217;t think standing there doing nothing, or standing there trying to maximize DPS is going to be fun for tanks, so we want the attacks to translate into some amount of tank survivability. That&#8217;s the intent behind active mitigation in a nutshell.</p></blockquote>
<p>Or people who want active mitigation could just go play another game with a more active combat mechanic style? For me, the best type of active mitigation in standard MMO is exemplified by interrupts. You do your tanking thing and if the boss starts casting its big attack, you interrupt it. Bingo, you take less damage because you used the right ability at the right time.  THAT is active mitigation. Anything that doesn’t involve the player reacting to the environment is just a more complex rotation.</p>
<p>But I’d be lying if I said that hearing all these negative things about my favourite class isn’t putting me off checking out MoP.</p>
<p>Dragon’s Dogma is apparently going to have something in it that <a href="http://www.eurogamer.net/articles/2012-05-09-dragons-dogma-event-mode-detailed">sounds like huge multiplayer raids.</a></p>
<p><a href="http://blessingofkings.blogspot.ca/2012/05/mmo-decline-caused-by-move-to-small.html">Rohan wonders</a> if MMO decline, as shown by reduced subs, is driven by the move towards smaller guilds and raids. I’m not sure if decline is the right word when there are probably more people playing MMOs now than ever, taking F2P into account. But I do think he’s right that smaller guilds are less stable, all it takes is one person to leave and the guild may not be able to raid any more without merging, or recruiting, and before you know it, everyone is feeling unsettled and thinking about hopping to the next game.</p>
<p>Black Seven talks about the <a href="http://incidentalanalyst.blogspot.co.uk/2012/05/guild-wars-2-guilds.html">details of how the guild system works</a> in GW2.</p>
<p>Liore joins the <a href="http://spinksville.wordpress.com/2012/05/09/swtor-the-numbers-game/">mass of SWTOR unsubscribers</a>, and gives a <a href="http://www.lioreblog.com/2012/05/10/swtor-post-mortem">post-mortem on her time with the game.</a></p>
<blockquote><p>I like Bioware, I like Star Wars, I like “the fourth pillar” of story. Somehow, though, at the end of the day it all came together into something I’m not interested in playing, or at least not interested enough to pay $15 a month to play.</p></blockquote>
<p>TOR Wars posts some <a href="http://torwars.com/2012/05/13/swtor-galactic-gallery-hats-of-the-old-republic/">shots of hats in SWTOR</a> – they’re not as <a href="http://massively.joystiq.com/2010/12/10/the-road-to-mordor-a-conspiracy-of-hats/">bad as LOTRO</a> but …. some of them get quite close. There are some bounty hunter headpieces which are just awful that I’ll try to capture sometime.</p>
<p>Syp has been <a href="http://biobreak.wordpress.com/2012/05/10/nbi/">posting links</a> to <a href="http://biobreak.wordpress.com/2012/05/12/nbi-2/">new blogs</a> <a href="http://biobreak.wordpress.com/2012/05/13/nbi-3/">all week</a>, check them out. He also has some advice on <a href="http://biobreak.wordpress.com/2012/05/11/nbi-when-criticism-strikes/">managing criticism and attacks in comments.</a></p>
<p>And Scary posts the <a href="http://www.scaryworlds.com/?p=342">best blogging advice ever.</a></p>
<blockquote><p>You’re not going to like it, but if you still want to blog after this post, you <strong>NEED </strong>to blog after this post.</p></blockquote>
<p>Yeebo describes how she <a href="http://yfernbottom.blogspot.co.uk/2012/05/on-use-of-in-game-mail-as-post-it-note.html">uses in-game mail as post-it notes.</a> Have there been MMOs that actually gave you some kind of a notepad for this kind of stuff?</p>
<p><a href="http://nerd.tanklikeagirl.com/2012/05/10/second-pass-mush-the-interview/">Kadomi advertises a Pern MUSH</a>, if you’ve ever been intrigued by the idea of MUSHes this sounds like a supportive kind of environment to check it out.</p>
<h3>And now some more lists of links</h3>
<p>A few people on my blogroll have been posting lists of links to posts this week. So this is a list of lists of links to posts.</p>
<ul>
<li>Matticus posts some <a href="http://www.worldofmatticus.com/mmo-declines-being-a-brewmaster-and-joining-a-new-guild/">WoW related links</a>, including monk tanking information.</li>
<li><a href="http://nerdybookahs.wordpress.com/2012/05/12/bookahneers-geekwatch-may-12-2012/">Nerdy Bookahs has a new geekwatch column</a>, this week with some links about the GW2 stress test and clips of cut scenes from Diablo and Diablo 2 if you want to catch up on the lore.</li>
<li><a href="http://neuroticgirlgamer.blogspot.co.uk/2012/05/winding-up-week.html">Huntress Maruka picks out some posts</a> from the NBI</li>
</ul>
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		<title>[WoW] In which, surprisingly, subs don’t drop</title>
		<link>http://spinksville.wordpress.com/2012/05/10/wow-in-which-surprisingly-subs-dont-drop/</link>
		<comments>http://spinksville.wordpress.com/2012/05/10/wow-in-which-surprisingly-subs-dont-drop/#comments</comments>
		<pubDate>Thu, 10 May 2012 04:55:46 +0000</pubDate>
		<dc:creator>spinks</dc:creator>
				<category><![CDATA[warcraft]]></category>
		<category><![CDATA[subscribers]]></category>

		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6510</guid>
		<description><![CDATA[Actiblizzard announced yesterday that subscriptions for WoW have remained stable over the last quarter (ie. Dec 2011-March 2012). So despite the current Cataclysm content being widely considered by players to be poor in comparison to previous expansions, and there having been no new content added since last November (patch 4.3), players are hanging in there. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&#038;blog=5584320&#038;post=6510&#038;subd=spinksville&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Actiblizzard announced yesterday that <a href="http://www.prnewswire.com/news-releases/activision-blizzard-announces-better-than-expected-first-quarter-2012-financial-results-150831155.html">subscriptions for WoW have remained stable over the last quarter</a> (ie. Dec 2011-March 2012).</p>
<p>So despite the current Cataclysm content being widely considered by players to be poor in comparison to previous expansions, and there having been no new content added since last November (patch 4.3), players are hanging in there. That’s not what I would have expected to see. Even allowing for the annual pass tying players in for a year, only a proportion of the player base would have taken that offer up. All you can assume is that Blizzard will feel that whatever they are currently doing with WoW is working, or at least not failing. These long content gaps towards the end of WoW expansions – players clearly are cool with that.</p>
<p><a href="http://thegrumpyelf.blogspot.co.uk/2012/05/dog-days-of-cataclysm.html">Or not</a>. (I’d disagree that Cataclysm is in its dog days now, I think it has been since shortly after the last patch. But clearly 10.2 mil subscribers disagree <img class="wlEmoticon wlEmoticon-winkingsmile" style="border-style:none;" src="http://spinksville.files.wordpress.com/2012/05/wlemoticon-winkingsmile.png?w=500" alt="Winking smile" /> ). If you play WoW at the moment, are you surprised to see sub numbers stable over the last few months?</p>
<p>Now, pre-orders for Diablo 3 setting some kind of new record for Blizzard doesn’t surprise me, by comparison.</p>
<br />Filed under: <a href='http://spinksville.wordpress.com/category/specific-games/warcraft/'>warcraft</a> Tagged: <a href='http://spinksville.wordpress.com/tag/subscribers/'>subscribers</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/spinksville.wordpress.com/6510/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/spinksville.wordpress.com/6510/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/spinksville.wordpress.com/6510/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/spinksville.wordpress.com/6510/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/spinksville.wordpress.com/6510/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/spinksville.wordpress.com/6510/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/spinksville.wordpress.com/6510/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/spinksville.wordpress.com/6510/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/spinksville.wordpress.com/6510/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/spinksville.wordpress.com/6510/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/spinksville.wordpress.com/6510/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/spinksville.wordpress.com/6510/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/spinksville.wordpress.com/6510/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/spinksville.wordpress.com/6510/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&#038;blog=5584320&#038;post=6510&#038;subd=spinksville&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>[SWTOR] The numbers game</title>
		<link>http://spinksville.wordpress.com/2012/05/09/swtor-the-numbers-game/</link>
		<comments>http://spinksville.wordpress.com/2012/05/09/swtor-the-numbers-game/#comments</comments>
		<pubDate>Wed, 09 May 2012 09:35:09 +0000</pubDate>
		<dc:creator>spinks</dc:creator>
				<category><![CDATA[general mmo]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[ea earnings call]]></category>
		<category><![CDATA[subscribers]]></category>

		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6506</guid>
		<description><![CDATA[So EA held an earnings call earlier this week and revealed that subscriptions for SWTOR were down by 400k from earlier this year. This still leaves 1.3m active subs, depending on how far you trust their accounting/ reporting, so it’s far too early to conclude from this that the game is dead as a lot [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&#038;blog=5584320&#038;post=6506&#038;subd=spinksville&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So EA held an <a href="http://files.shareholder.com/downloads/ERTS/1859257053x0x566945/3aaa2f1a-342b-4cbc-b067-c974f720ecc1/EA_News_2012_5_7_General.pdf">earnings call</a> earlier this week and revealed that subscriptions for SWTOR were down by 400k from earlier this year. This still leaves 1.3m active subs, depending on how far you trust their accounting/ reporting, so it’s far too early to conclude from this that the game is dead as a lot of commenters seem very keen to do. Their immediate plan is to get a group finder tool into the next patch (1.3) which they talk about in <a href="http://www.swtor.com/blog/star-wars-old-republic-official-podcast-episode-i">the official podcast</a>, as well as their plans for conventions this year, the rakghoul plague, what else is coming for Legacies and so forth. (Best thing about the official podcast, as well as the guys sounding genuinely keen, is that it isn’t too long.)</p>
<p>I imagine a solid group finder will provide a lot of content for players who have been struggling to find groups for flashpoints, and they hinted in the podcast that you might be able to make groups for planetside heroics and random op groups also. Certainly as emphasis shifts to alts, the group finder will be invaluable.</p>
<p>They will also need to implement some kind of server transfer. A cross server group finder will mean that they can push this out a little further, but there are low pop servers which need to be sorted out so that players have a community to interact with.</p>
<p>In context, SWTOR is following the sort of subscription number curve that the vast majority of themepark MMOs see, and may even have better retention than most at the moment. But if EA and Bioware were expecting this to be the game that broke the mould, it clearly hasn’t done that either. I do seem to recall at some point they said they needed <a href="http://uk.gamespot.com/news/star-wars-the-old-republic-needs-only-500k-subscribers-ea-6297338">500k subscribers to turn a profit</a>, and they’re still well above that level.</p>
<p>More worrying for the longer term is that they don’t seem to be expressing any solid plan for what to do about endgame, which leaves us with these beautifully crafted levelling storylines (as a Bioware fan and lover of storytelling, I’m very thrilled with them so far), perfectly adequate ops and flashpoints, warfronts, and solid MMO-style gameplay. And that won’t be enough to keep people once they are done with alting. This was ALWAYS going to be an issue with a heavily story based game. Always. I’m happy they made it anyway because I like the game a lot and hope it makes some decent returns for them at some point, but you do sometimes wonder what they were thinking.</p>
<p>They are also now stuck with a playerbase that is expecting these voiced storylines with extensive cut scenes and dialogue options from future content. I think what they have done is great and raises the bar in a way that will make it difficult for storytelling in other MMOs to compare, but it will have to be part of future SWTOR development plans. On the other hand, the rakghoul event was very promising and the majority of players seemed to have enjoyed it. As a fan and a keen player, I’m happy to keep paying subs for a few more months to support a game I enjoy a lot, and see what they can come up with.</p>
<p>And I think SWTOR should be an easy sell to WoW fans who are done with Cataclysm content but not burned out with that style of themepark MMO. It’s a high quality offering of a type that we probably won’t see again. Which is why it’s disappointing to see <a href="http://wow.joystiq.com/2012/05/08/the-queue-1-7-to-1-3-million/">WoW Insider</a> crowing about the numbers when they could instead support the genre – maybe a lot of WoW fans are bitter about people who play other games? (Although you’ll see in the comments that a lot of people say they play both but not at the same time.) It’s not as if Blizzard has been actively putting out content recently.</p>
<h3>So what is a casual player again?</h3>
<p>One of the comments Riccitello made was that they felt that the drop in subs was due to <a href="http://www.escapistmagazine.com/news/view/117159-EA-Blames-Filthy-Casuals-For-Falling-Old-Republic-Subscriber-Numbers">casual players leaving</a>. This is a new definition to me for casual, because I’d have guessed that hardcore players were just as likely to burn through content fast and then leave. But it’s actually not a bad definition for an MMO so let’s look at it. <strong>Imagine if instead of talking about casual vs hardcore, we talk about casual MMO players vs core MMO players.</strong></p>
<p>If you are a core player, then you are quite attached to your current MMO of choice. You may not be burning through cutting edge endgame content, but you are happy to potter around and find things to do because you just enjoy the game and like playing it. You are unlikely to jump to the next flavour of the month game and ditch the MMO completely, or if you do you will probably return. You may well be part of a guild, but you might equally be a soloer or someone who only players with a small group of RL friends who are also core players.</p>
<p><strong>I like the concept of the core player because it describes how I’ve tended to play MMOs once I got out of hardcore raiding. And I am sure it describes other players too – I’ve known plenty of longterm core WoW players who happily pottered around there for months or years without obsessing overly in a hardcore way about the game.</strong> It describes a type of player who loves their game of choice and plays it regularly, but without necessarily feeling they have to do cutting edge stuff in it all the time. The type of player who is in demand by just about any guild leader.</p>
<p>Interestingly, it’s at about this stage in an MMO (3 months in) that you will start to find out who the core playerbase are. I think SWTOR may take longer to bed in, because people who enjoy Bioware content have plenty of alt storylines to explore, so it may take a few more months for them to really be done with it. It’s the people who stay after THAT who are the core group.</p>
<p>Or else Bioware provides enough new single player content to keep the semi-core playing – but it is entirely possible that they won’t be able to do this quickly enough. Designing a new core endgame mechanic that will be appealing to players who enjoyed the intense storytelling of the levelling path would work too; but it’s hard to imagine what that might be. It’s not impossible to procedurally generate stories to some extent, but not in a way that will be satisfying. Sandboxing the themepark (ie. player/ guild colonised cities, space stations, trading hubs, etc) could be another way forwards, but not in the short term, and it’s not clear that it’s in Bioware’s skillset or plans to do it, nor whether server size is large enough to make it work.</p>
<p><strong>But MMOs, at their heart, may not really be suited to the mass market. The mass, by definition, will never be core gamers.</strong> Those of us who are, whether we be hardcore or casual, sandbox or themepark, PvE or PvP, probably have more in common with each other than we know.</p>
<h3>Does it actually make financial sense to create good storylines?</h3>
<p>One of the impressions I have gotten from seeing Bioware responses around SWTOR is that while they estimated the average levelling time for players reasonably accurately, they were still surprised at how intensively many people played the game – ie. how many hours per day.</p>
<p>I don’t really think this should have been a surprise. They should have figures for how quickly people played through their single player RPGs, and then realise that MMOs are a more competitive levelling environment. But ultimately, my experience is that if I played more than I had intended, it was because I was really into the story and setting and wanted to know what was going to happen next.</p>
<p>So maybe really compelling storytelling just encourages people to eat up content quickly, and grindy repetitive quests would be better business sense for a subscription themepark MMO. This is not especially good news for consumers or producers. Yes, emotional engagement with the game can make people more attached, but if they play to the end of the story and then leave, was it really worth the effort? And if you like storytelling games, then ideally you’d like companies to feel incentivised to make more of them.</p>
<p>Really this sort of model would work well in a F2P or main game + DLC type of setup. I don’t for a moment think that EA plan to take SWTOR F2P, but actually the content style would work quite well. You could easily sell class or planet storylines – they’re good quality and would be worth paying for.</p>
<h3>And lastly, are people really talking too much about SWTOR?</h3>
<p>Another point Riccitello made was that <a href="http://venturebeat.com/2012/05/07/eas-star-wars-the-old-republic-snares-1-3m-subscribers/">investors have been very focussed on SWTOR</a> in comparison with other EA offerings, noting that it isn’t in their top 5 when compared to properties like The Sims and Madden.</p>
<p>On the one hand, they were the ones who hyped it as a competitor to WoW. On the other hand, EA and Bioware do also have a ton of haters who are only too keen to dogpile on them, including journalists. I think a lot of gaming journalists detest MMOs anyway.</p>
<p>I have a theory that this is because RP and themepark fantasy MMOs are more appealing to female gamers and a lot of people think that the holy grail of gaming is still 4-5 male mates logging in every week to shoot the crap out of each other in their FPS of choice and resent anything else that might be popular. I can’t prove it, but when RPers and MMO players are widely disparaged as geeks by EQUALLY GEEKY gamers, it does wind me up.</p>
<p><a href="http://stroppsworld.com/2012/05/09/what-is-bioware-doing-wrong/">Stropp airs a few ideas</a> he has about where Bioware are going wrong, but I don’t really agree with all of them. I don’t think Bioware have forgotten their true fans, they keep making stuff I love! Who were the ‘true fans’ anyway? People who liked BG?</p>
<p><a href="http://swtorii.blogspot.co.uk/">Targeter at Imperial Intelligence has some thoughts</a> on what could stem the tide.</p>
<p><a href="http://blessingofkings.blogspot.co.uk/2012/05/swotor-subscriber-drop.html">Rohan shares some thoughts</a> on the subscriber drop also.</p>
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