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	<title>Comments for Welshtroll</title>
	
	<link>http://welshtroll.co.uk</link>
	<description>Point, Click, Repeat</description>
	<lastBuildDate>Sun, 20 May 2012 15:56:52 +0000</lastBuildDate>
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		<title>Comment on To the rhythm of the war drums by Zoso</title>
		<link>http://welshtroll.co.uk/2012/05/19/to-the-rhythm-of-the-war-drums/comment-page-1/#comment-471</link>
		<dc:creator>Zoso</dc:creator>
		<pubDate>Sun, 20 May 2012 15:56:52 +0000</pubDate>
		<guid isPermaLink="false">http://welshtroll.co.uk/?p=1929#comment-471</guid>
		<description>Ah, good old AudioSurf, I do like digging around trying to find stuff obscure enough to have a shot at Pro Championship.  Today I have been mostly getting the world's top score for Stutter Rap by Morris Minor and the Majors, beating a whole one other person...</description>
		<content:encoded><![CDATA[<p>Ah, good old AudioSurf, I do like digging around trying to find stuff obscure enough to have a shot at Pro Championship.  Today I have been mostly getting the world&#8217;s top score for Stutter Rap by Morris Minor and the Majors, beating a whole one other person&#8230;</p>
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		<title>Comment on Planning ahead by Dok</title>
		<link>http://welshtroll.co.uk/2012/05/16/planning-ahead/comment-page-1/#comment-469</link>
		<dc:creator>Dok</dc:creator>
		<pubDate>Thu, 17 May 2012 08:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://welshtroll.co.uk/?p=1924#comment-469</guid>
		<description>There's alway Moshi Monsters! ( http://www.moshimonsters.com/ )</description>
		<content:encoded><![CDATA[<p>There&#8217;s alway Moshi Monsters! ( <a href="http://www.moshimonsters.com/" rel="nofollow">http://www.moshimonsters.com/</a> )</p>
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		<title>Comment on Initial Impressions (TSW) Part 2 by Sente</title>
		<link>http://welshtroll.co.uk/2012/05/13/tsw-part-2/comment-page-1/#comment-468</link>
		<dc:creator>Sente</dc:creator>
		<pubDate>Mon, 14 May 2012 05:28:35 +0000</pubDate>
		<guid isPermaLink="false">http://welshtroll.co.uk/?p=1915#comment-468</guid>
		<description>The way the spread out the missions and how those let you move around and find new spots is quite good, worked well I think.

The skill system is not entirely like Guild Wars in that you have to unlock skills in lower tiers to be able to access the higher tier ones, instead of the flat get-access-to-all-skills approach of Guild Wars. Although Guild Wars put in some restrictions with which vendors had certain skills (or bosses to loot them from)

If one wants to pick up a new weapon one has not used before I guess there will be some time when you play a bit weaker, since you have to pick up lower tier skills and assign skill points to that weapon first. So a kind of "leveling" in a way.

Most of the template decks/builds that were listed had skills from the higher tiers, not surprising really.</description>
		<content:encoded><![CDATA[<p>The way the spread out the missions and how those let you move around and find new spots is quite good, worked well I think.</p>
<p>The skill system is not entirely like Guild Wars in that you have to unlock skills in lower tiers to be able to access the higher tier ones, instead of the flat get-access-to-all-skills approach of Guild Wars. Although Guild Wars put in some restrictions with which vendors had certain skills (or bosses to loot them from)</p>
<p>If one wants to pick up a new weapon one has not used before I guess there will be some time when you play a bit weaker, since you have to pick up lower tier skills and assign skill points to that weapon first. So a kind of &#8220;leveling&#8221; in a way.</p>
<p>Most of the template decks/builds that were listed had skills from the higher tiers, not surprising really.</p>
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		<title>Comment on World Book Night by Jo</title>
		<link>http://welshtroll.co.uk/2012/04/18/world-book-night/comment-page-1/#comment-455</link>
		<dc:creator>Jo</dc:creator>
		<pubDate>Mon, 23 Apr 2012 20:51:30 +0000</pubDate>
		<guid isPermaLink="false">http://welshtroll.co.uk/?p=1850#comment-455</guid>
		<description>Such a wonderful event to be a part of.
http://intotheringwithtolstoy.blogspot.co.uk/2012/04/first-world-book-night-experience.html</description>
		<content:encoded><![CDATA[<p>Such a wonderful event to be a part of.<br />
<a href="http://intotheringwithtolstoy.blogspot.co.uk/2012/04/first-world-book-night-experience.html" rel="nofollow">http://intotheringwithtolstoy.blogspot.co.uk/2012/04/first-world-book-night-experience.html</a></p>
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		<title>Comment on Battlefield 3 : First impressions by welshtroll</title>
		<link>http://welshtroll.co.uk/2011/11/01/bf3-first-impressions/comment-page-1/#comment-414</link>
		<dc:creator>welshtroll</dc:creator>
		<pubDate>Wed, 02 Nov 2011 07:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://welshtroll.co.uk/?p=1667#comment-414</guid>
		<description>I agree there is no reason that the website statistics couldn't be done before, after all it is only data. 
I think the biggest change is in the metrics that are being captured, there is an overhead in storing the volumes of data that can tell you things like, which power was used most frequently and against whom.
I do think that being able to launch the game from the website is good (very Battlefield Heroes)n but I'd like a server browser in game too.</description>
		<content:encoded><![CDATA[<p>I agree there is no reason that the website statistics couldn&#8217;t be done before, after all it is only data.<br />
I think the biggest change is in the metrics that are being captured, there is an overhead in storing the volumes of data that can tell you things like, which power was used most frequently and against whom.<br />
I do think that being able to launch the game from the website is good (very Battlefield Heroes)n but I&#8217;d like a server browser in game too.</p>
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		<title>Comment on Battlefield 3 : First impressions by coppertopper</title>
		<link>http://welshtroll.co.uk/2011/11/01/bf3-first-impressions/comment-page-1/#comment-413</link>
		<dc:creator>coppertopper</dc:creator>
		<pubDate>Tue, 01 Nov 2011 18:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://welshtroll.co.uk/?p=1667#comment-413</guid>
		<description>I hope they get the web interface polished soon. Its implementation a bit poor, but its makes it so much easier in the long run, being able to just open a web page to see your stats, unlocks, server types, ect. vs having to log in to the game itself. I see this as the future for all MMOs (well technically WoW has been doing it with the armory, and LOTRO with Mylotro).</description>
		<content:encoded><![CDATA[<p>I hope they get the web interface polished soon. Its implementation a bit poor, but its makes it so much easier in the long run, being able to just open a web page to see your stats, unlocks, server types, ect. vs having to log in to the game itself. I see this as the future for all MMOs (well technically WoW has been doing it with the armory, and LOTRO with Mylotro).</p>
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		<title>Comment on Battlefield 3 : First impressions by welshtroll</title>
		<link>http://welshtroll.co.uk/2011/11/01/bf3-first-impressions/comment-page-1/#comment-412</link>
		<dc:creator>welshtroll</dc:creator>
		<pubDate>Tue, 01 Nov 2011 16:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://welshtroll.co.uk/?p=1667#comment-412</guid>
		<description>Thanks for the reply.
I wasn't aware of the login server issue, stinks of typical damage limitation during release week.

If the company were to turn around and admit there is a fault, throw in a free hat/unlock for people impacted by it, most people would accept it without a word of complaint.
The smoke and mirrors approach does nothing other than alienate and frustrate players.</description>
		<content:encoded><![CDATA[<p>Thanks for the reply.<br />
I wasn&#8217;t aware of the login server issue, stinks of typical damage limitation during release week.</p>
<p>If the company were to turn around and admit there is a fault, throw in a free hat/unlock for people impacted by it, most people would accept it without a word of complaint.<br />
The smoke and mirrors approach does nothing other than alienate and frustrate players.</p>
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		<title>Comment on Battlefield 3 : First impressions by Kathas</title>
		<link>http://welshtroll.co.uk/2011/11/01/bf3-first-impressions/comment-page-1/#comment-411</link>
		<dc:creator>Kathas</dc:creator>
		<pubDate>Tue, 01 Nov 2011 15:56:23 +0000</pubDate>
		<guid isPermaLink="false">http://welshtroll.co.uk/?p=1667#comment-411</guid>
		<description>There is also a major issue with people not even being able to connect and getting a "Disconnected From Login Server" message.  EA/Dice have yet to even acknowledge it in the forums other than shutting down threads.</description>
		<content:encoded><![CDATA[<p>There is also a major issue with people not even being able to connect and getting a &#8220;Disconnected From Login Server&#8221; message.  EA/Dice have yet to even acknowledge it in the forums other than shutting down threads.</p>
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		<title>Comment on Consumables by Dok</title>
		<link>http://welshtroll.co.uk/2011/10/06/consumables/comment-page-1/#comment-387</link>
		<dc:creator>Dok</dc:creator>
		<pubDate>Thu, 06 Oct 2011 16:46:01 +0000</pubDate>
		<guid isPermaLink="false">http://welshtroll.co.uk/2011/10/04/consumables/#comment-387</guid>
		<description>I don't think you are being awkward at all, I think the MMO design is being awkward! I used to think I was a big MMORPG fan, but recently, when I really think about it, I realise I'm not. I like the massive story arc, the questing, the powers, the vast worlds and all that, but I DETEST being forced to play with other people. What's so special about people anyway?! Most of them are idiots as far as I can tell. No, I'd be quite happy to be allowed to pop a health potion in LotRO whenever I fancy it, (something that their newly solo-friendly Shadows of Angmar reworking has completely overlooked, making it not so solo-friendly after all). 

Maybe I'd be better off with a solo RPG, but all the ones I've tried so far, with the possible exception of Fable II, have left me cold.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think you are being awkward at all, I think the MMO design is being awkward! I used to think I was a big MMORPG fan, but recently, when I really think about it, I realise I&#8217;m not. I like the massive story arc, the questing, the powers, the vast worlds and all that, but I DETEST being forced to play with other people. What&#8217;s so special about people anyway?! Most of them are idiots as far as I can tell. No, I&#8217;d be quite happy to be allowed to pop a health potion in LotRO whenever I fancy it, (something that their newly solo-friendly Shadows of Angmar reworking has completely overlooked, making it not so solo-friendly after all). </p>
<p>Maybe I&#8217;d be better off with a solo RPG, but all the ones I&#8217;ve tried so far, with the possible exception of Fable II, have left me cold.</p>
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		<title>Comment on Communication Breakdown by welshtroll</title>
		<link>http://welshtroll.co.uk/2011/10/05/communication-breakdown/comment-page-1/#comment-386</link>
		<dc:creator>welshtroll</dc:creator>
		<pubDate>Wed, 05 Oct 2011 17:33:35 +0000</pubDate>
		<guid isPermaLink="false">http://welshtroll.co.uk/2011/10/04/voice-macros/#comment-386</guid>
		<description>I would like to see some simple alerts in games like Battlefield, or more recently Space Marine. Alerting friendly to incoming forces at a capture point rather that just reacting once it's captured.</description>
		<content:encoded><![CDATA[<p>I would like to see some simple alerts in games like Battlefield, or more recently Space Marine. Alerting friendly to incoming forces at a capture point rather that just reacting once it&#8217;s captured.</p>
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