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	<title>Comments for Welshtroll.co.uk</title>
	
	<link>http://welshtroll.co.uk</link>
	<description>Point, Click, Repeat</description>
	<lastBuildDate>Wed, 02 Nov 2011 07:01:13 +0000</lastBuildDate>
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		<title>Comment on Battlefield 3 : First impressions by welshtroll</title>
		<link>http://welshtroll.co.uk/2011/11/01/bf3-first-impressions/comment-page-1/#comment-414</link>
		<dc:creator>welshtroll</dc:creator>
		<pubDate>Wed, 02 Nov 2011 07:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://welshtroll.co.uk/?p=1667#comment-414</guid>
		<description>I agree there is no reason that the website statistics couldn't be done before, after all it is only data. 
I think the biggest change is in the metrics that are being captured, there is an overhead in storing the volumes of data that can tell you things like, which power was used most frequently and against whom.
I do think that being able to launch the game from the website is good (very Battlefield Heroes)n but I'd like a server browser in game too.</description>
		<content:encoded><![CDATA[<p>I agree there is no reason that the website statistics couldn&#8217;t be done before, after all it is only data.<br />
I think the biggest change is in the metrics that are being captured, there is an overhead in storing the volumes of data that can tell you things like, which power was used most frequently and against whom.<br />
I do think that being able to launch the game from the website is good (very Battlefield Heroes)n but I&#8217;d like a server browser in game too.</p>
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		<title>Comment on Battlefield 3 : First impressions by coppertopper</title>
		<link>http://welshtroll.co.uk/2011/11/01/bf3-first-impressions/comment-page-1/#comment-413</link>
		<dc:creator>coppertopper</dc:creator>
		<pubDate>Tue, 01 Nov 2011 18:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://welshtroll.co.uk/?p=1667#comment-413</guid>
		<description>I hope they get the web interface polished soon. Its implementation a bit poor, but its makes it so much easier in the long run, being able to just open a web page to see your stats, unlocks, server types, ect. vs having to log in to the game itself. I see this as the future for all MMOs (well technically WoW has been doing it with the armory, and LOTRO with Mylotro).</description>
		<content:encoded><![CDATA[<p>I hope they get the web interface polished soon. Its implementation a bit poor, but its makes it so much easier in the long run, being able to just open a web page to see your stats, unlocks, server types, ect. vs having to log in to the game itself. I see this as the future for all MMOs (well technically WoW has been doing it with the armory, and LOTRO with Mylotro).</p>
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		<title>Comment on Battlefield 3 : First impressions by welshtroll</title>
		<link>http://welshtroll.co.uk/2011/11/01/bf3-first-impressions/comment-page-1/#comment-412</link>
		<dc:creator>welshtroll</dc:creator>
		<pubDate>Tue, 01 Nov 2011 16:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://welshtroll.co.uk/?p=1667#comment-412</guid>
		<description>Thanks for the reply.
I wasn't aware of the login server issue, stinks of typical damage limitation during release week.

If the company were to turn around and admit there is a fault, throw in a free hat/unlock for people impacted by it, most people would accept it without a word of complaint.
The smoke and mirrors approach does nothing other than alienate and frustrate players.</description>
		<content:encoded><![CDATA[<p>Thanks for the reply.<br />
I wasn&#8217;t aware of the login server issue, stinks of typical damage limitation during release week.</p>
<p>If the company were to turn around and admit there is a fault, throw in a free hat/unlock for people impacted by it, most people would accept it without a word of complaint.<br />
The smoke and mirrors approach does nothing other than alienate and frustrate players.</p>
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		<title>Comment on Battlefield 3 : First impressions by Kathas</title>
		<link>http://welshtroll.co.uk/2011/11/01/bf3-first-impressions/comment-page-1/#comment-411</link>
		<dc:creator>Kathas</dc:creator>
		<pubDate>Tue, 01 Nov 2011 15:56:23 +0000</pubDate>
		<guid isPermaLink="false">http://welshtroll.co.uk/?p=1667#comment-411</guid>
		<description>There is also a major issue with people not even being able to connect and getting a "Disconnected From Login Server" message.  EA/Dice have yet to even acknowledge it in the forums other than shutting down threads.</description>
		<content:encoded><![CDATA[<p>There is also a major issue with people not even being able to connect and getting a &#8220;Disconnected From Login Server&#8221; message.  EA/Dice have yet to even acknowledge it in the forums other than shutting down threads.</p>
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		<title>Comment on Consumables by Dok</title>
		<link>http://welshtroll.co.uk/2011/10/06/consumables/comment-page-1/#comment-387</link>
		<dc:creator>Dok</dc:creator>
		<pubDate>Thu, 06 Oct 2011 16:46:01 +0000</pubDate>
		<guid isPermaLink="false">http://welshtroll.co.uk/2011/10/04/consumables/#comment-387</guid>
		<description>I don't think you are being awkward at all, I think the MMO design is being awkward! I used to think I was a big MMORPG fan, but recently, when I really think about it, I realise I'm not. I like the massive story arc, the questing, the powers, the vast worlds and all that, but I DETEST being forced to play with other people. What's so special about people anyway?! Most of them are idiots as far as I can tell. No, I'd be quite happy to be allowed to pop a health potion in LotRO whenever I fancy it, (something that their newly solo-friendly Shadows of Angmar reworking has completely overlooked, making it not so solo-friendly after all). 

Maybe I'd be better off with a solo RPG, but all the ones I've tried so far, with the possible exception of Fable II, have left me cold.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think you are being awkward at all, I think the MMO design is being awkward! I used to think I was a big MMORPG fan, but recently, when I really think about it, I realise I&#8217;m not. I like the massive story arc, the questing, the powers, the vast worlds and all that, but I DETEST being forced to play with other people. What&#8217;s so special about people anyway?! Most of them are idiots as far as I can tell. No, I&#8217;d be quite happy to be allowed to pop a health potion in LotRO whenever I fancy it, (something that their newly solo-friendly Shadows of Angmar reworking has completely overlooked, making it not so solo-friendly after all). </p>
<p>Maybe I&#8217;d be better off with a solo RPG, but all the ones I&#8217;ve tried so far, with the possible exception of Fable II, have left me cold.</p>
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		<title>Comment on Communication Breakdown by welshtroll</title>
		<link>http://welshtroll.co.uk/2011/10/05/communication-breakdown/comment-page-1/#comment-386</link>
		<dc:creator>welshtroll</dc:creator>
		<pubDate>Wed, 05 Oct 2011 17:33:35 +0000</pubDate>
		<guid isPermaLink="false">http://welshtroll.co.uk/2011/10/04/voice-macros/#comment-386</guid>
		<description>I would like to see some simple alerts in games like Battlefield, or more recently Space Marine. Alerting friendly to incoming forces at a capture point rather that just reacting once it's captured.</description>
		<content:encoded><![CDATA[<p>I would like to see some simple alerts in games like Battlefield, or more recently Space Marine. Alerting friendly to incoming forces at a capture point rather that just reacting once it&#8217;s captured.</p>
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		<title>Comment on Magic Moments Part 1 by welshtroll</title>
		<link>http://welshtroll.co.uk/2011/10/04/magic-moments-part-1/comment-page-1/#comment-385</link>
		<dc:creator>welshtroll</dc:creator>
		<pubDate>Wed, 05 Oct 2011 17:24:17 +0000</pubDate>
		<guid isPermaLink="false">http://welshtroll.co.uk/?p=1602#comment-385</guid>
		<description>Yea, they were rather silly. I remember playing ground zero too, that was tricky with the light gun.</description>
		<content:encoded><![CDATA[<p>Yea, they were rather silly. I remember playing ground zero too, that was tricky with the light gun.</p>
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		<title>Comment on Communication Breakdown by Dok</title>
		<link>http://welshtroll.co.uk/2011/10/05/communication-breakdown/comment-page-1/#comment-384</link>
		<dc:creator>Dok</dc:creator>
		<pubDate>Wed, 05 Oct 2011 15:06:44 +0000</pubDate>
		<guid isPermaLink="false">http://welshtroll.co.uk/2011/10/04/voice-macros/#comment-384</guid>
		<description>V-V-W. Ah PlanetSide voice macros. Their comedy potential probably got an additional years worth of subs out of me alone. You are right though, such a simple, intuitive system, and it brought so much to the game. The ability to mock your defeated opponent was an inspired move too! Huh, best you can do? You'll get better in time. BACK TO BASIC TRAINING! 

(also magenta cdc's drawn on the map never got old)</description>
		<content:encoded><![CDATA[<p>V-V-W. Ah PlanetSide voice macros. Their comedy potential probably got an additional years worth of subs out of me alone. You are right though, such a simple, intuitive system, and it brought so much to the game. The ability to mock your defeated opponent was an inspired move too! Huh, best you can do? You&#8217;ll get better in time. BACK TO BASIC TRAINING! </p>
<p>(also magenta cdc&#8217;s drawn on the map never got old)</p>
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		<title>Comment on Magic Moments Part 1 by Dok</title>
		<link>http://welshtroll.co.uk/2011/10/04/magic-moments-part-1/comment-page-1/#comment-383</link>
		<dc:creator>Dok</dc:creator>
		<pubDate>Wed, 05 Oct 2011 14:52:34 +0000</pubDate>
		<guid isPermaLink="false">http://welshtroll.co.uk/?p=1602#comment-383</guid>
		<description>Aww, I'd forgotten all about Rookie! Remember how all the pre-set high score names were quotes from Monty Python sketches? Haha, brilliant :).</description>
		<content:encoded><![CDATA[<p>Aww, I&#8217;d forgotten all about Rookie! Remember how all the pre-set high score names were quotes from Monty Python sketches? Haha, brilliant <img src='http://welshtroll.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
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		<title>Comment on Communication Breakdown by welshtroll</title>
		<link>http://welshtroll.co.uk/2011/10/05/communication-breakdown/comment-page-1/#comment-382</link>
		<dc:creator>welshtroll</dc:creator>
		<pubDate>Wed, 05 Oct 2011 14:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://welshtroll.co.uk/2011/10/04/voice-macros/#comment-382</guid>
		<description>Yes abuse of ingame systems is rather annoying, think Planetside only allowed 3 in a set amount of time, if you hit that limit, you had a 15 second cool down.
Guild wars had a draw on minimap but it faded after a few seconds.

Once you had command rank 3 in Planetside you could draw order for the platoon. This was very useful if you were planning stealth operations.
I've like WoT to have the ability for players to get a general idea of which direction other people are going.</description>
		<content:encoded><![CDATA[<p>Yes abuse of ingame systems is rather annoying, think Planetside only allowed 3 in a set amount of time, if you hit that limit, you had a 15 second cool down.<br />
Guild wars had a draw on minimap but it faded after a few seconds.</p>
<p>Once you had command rank 3 in Planetside you could draw order for the platoon. This was very useful if you were planning stealth operations.<br />
I&#8217;ve like WoT to have the ability for players to get a general idea of which direction other people are going.</p>
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