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<!--Generated by Site-Server v6.0.0-29149-29149 (http://www.squarespace.com) on Sun, 16 May 2021 12:16:01 GMT
--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:media="http://www.rssboard.org/media-rss" version="2.0"><channel><title>Com-cast - gamedistiller</title><link>https://www.game-distiller.com/com-cast/</link><lastBuildDate>Sat, 10 Jan 2015 19:31:31 +0000</lastBuildDate><language>en-US</language><generator>Site-Server v6.0.0-29149-29149 (http://www.squarespace.com)</generator><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:explicit>yes</itunes:explicit><itunes:category text="Video Games"/><description><![CDATA[]]></description><item><title>Ep. 37: 2014 Game of the Year</title><dc:creator>Simon Wu</dc:creator><pubDate>Thu, 25 Dec 2014 18:40:25 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2014/12/25/ep-37-2014-game-of-the-year</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:549c4947e4b09ca9ce5fbeba</guid><description><![CDATA[<h2>DOWNLOAD</h2><p><a href="http://itunes.apple.com/ua/podcast/wgg-comcast/id530259621" target="_blank">Subscribe on iTunes</a></p><p><a href="http://gameinsight.opendrive.com/files/OF82NzAxNTY5N19FWDRzMF80MjM0/37%202014%20Game%20of%20the%20Year.mp3" target="_blank">Download Link</a></p><p>Theme: ARP!</p><p>Composed by: Grant Kelly</p><h2>CONNECT</h2><p>Email us suggestions and stories: gamedistiller@outlook.com</p><p><a href="https://www.facebook.com/GameDistillerProductions">Like us on Facebook</a></p><p><a href="http://twitter.com/wgg_swu" target="_blank">Simon's Twitter</a></p><p><a href="http://twitter.com/WGG_ram" target="_blank">Alex's Twitter</a></p><p><a href="http://twitter.com/wgg_mbg" target="_blank">Max's Twitter</a></p><h2>TOPIC</h2><h3 dir="ltr">Game of the Year</h3><p><strong><span>Best Exclusive:</span></strong><span>&nbsp;</span></p><ul><li><p><span><span>Su</span></span><span><span>n</span></span><span><span>set</span></span><span><span> </span></span><span><span>Overdrive</span></span><span>&nbsp;</span></p></li><li><p><span><span>Halo: The Master Chief Collection</span></span><span>&nbsp;</span></p></li><li><p><span><span>inFamous</span></span><span><span> S</span></span><span><span>econd S</span></span><span><span>o</span></span><span><span>n</span></span><span>&nbsp;</span></p></li><li><p><span><span>Mario Cart </span></span><span><span>8</span></span><span>&nbsp;</span></p></li><li><p><span><span>Super Smash Bros.</span></span><span>&nbsp;</span></p></li><li><p><span><span>Civilization Beyond Earth</span></span><span>&nbsp;</span></p></li><li><p><span><span>Goat Simulator</span></span><span>&nbsp;</span></p></li></ul><p><strong><span>Best </span></strong><strong><span>Multiplatform:</span></strong><span>&nbsp;</span></p><ul><li><p><span><span>Dark Souls 2</span></span></p></li><li><p><span><span>Titanfall</span></span><span><span> </span></span></p></li><li><p><span><span>Watch Dogs</span></span><span><span> </span></span></p></li><li><p><span><span>Destiny</span></span><span>&nbsp;</span></p></li><li><p><span><span>Middle Earth: Shadow of </span><span>Mordor</span></span><span><span> </span></span></p></li><li><p><span><span>Alien Isolation</span></span></p></li><li><p><span><span>Call of Duty: Advanced Warfare</span></span><span><span>&nbsp;</span></span><span>&nbsp;</span></p></li><li><p><span><span>Assassin's Creed Rogue</span></span><span><span>&nbsp;</span></span><span>&nbsp;</span></p></li><li><p><span><span>Assassin's Creed Unity</span></span><span><span> </span></span></p></li><li><p><span><span>Dragon Age Inquisition</span></span><span><span> </span></span></p></li><li><p><span><span>Far Cry 4</span></span><span><span> </span></span></p></li></ul><p><strong><span>Best </span><span>Remaster</span><span>:</span></strong><span>&nbsp;</span></p><ul><li><p><span><span>Halo: The Master Chief Collection</span></span></p></li><li><p><span><span>The Last of Us </span><span>Remastered</span></span><span><span> </span></span></p></li><li><p><span><span>Grand Theft Auto V</span></span><span><span> </span></span></p></li><li><p><span><span>The Walking Dead Seasons 1 &amp; 2</span></span><span>&nbsp;</span></p></li><li><p><span><span>FTL Advanced Edition</span></span></p></li></ul><p><strong><span>GameMinder</span><span> Road Ahead:</span></strong><span>&nbsp;</span></p><ul dir="ltr"><li><span><span>GTA V (PC)</span></span><span>&nbsp;</span></li><li><span><span>Grim Fandango </span><span>Remastered</span></span></li><li><span><span><span>Evolve</span></span><span>&nbsp;</span>&nbsp;</span></li><li><span><span>The Order: 1886</span></span><span>&nbsp;</span></li><li><span><span>Final Fantasy Type-0 HD</span></span></li><li><span><span><span>Final Fantasy XV</span></span>&nbsp;</span></li><li><span><span>Bloodborne</span></span><span><span> </span></span></li><li><span><span>Mortal </span><span>Kombat</span><span> X</span></span><span>&nbsp;</span></li><li><span><span>Mighty No. 9</span></span><span>&nbsp;</span></li><li><span><span>The </span><span>Witcher</span><span> 3</span></span></li><li><span><span>Crackdown</span></span><span>&nbsp;</span></li><li><span><span>Fable Legends</span></span><span>&nbsp;</span></li><li><span><span>Halo 5 Guardians</span></span><span><span> </span></span></li><li><span><span>Just Cause 3</span></span><span>&nbsp;</span></li><li><span><span>Overwatch</span></span><span>&nbsp;</span></li><li><span><span>Metal Gear Solid V: The Phantom Pain</span></span><span>&nbsp;</span></li><li><span><span>Persona V</span></span><span>&nbsp;</span></li><li><span><span>Quantum</span></span><span><span> Break</span></span><span>&nbsp;</span></li><li><span><span>Star Wars Battlefront</span></span><span><span> </span></span></li><li><span><span>Rainbow Six Siege</span></span><span><span> </span></span></li><li><span><span>Final Fant</span></span><span><span>as</span></span><span><span>y XIV: </span><span>Heavensw</span></span><span><span>a</span></span><span><span>rd</span></span><span><span> </span></span></li><li><span><span>Star Citizen</span></span></li><li><span><span>No M</span></span><span><span>an's Sky</span></span><span>&nbsp;</span></li></ul>]]></description><itunes:author>Simon Wu, Alex Miller and Max Gruber</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/549c5a48e4b06f75a6e8e0ad/1419533609542/37+2014+Game+of+the+Year.mp3" length="117305426" type="audio/mpeg"/><media:content url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/549c5a48e4b06f75a6e8e0ad/1419533609542/37+2014+Game+of+the+Year.mp3" length="117305426" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 36: Boardgame Empire</title><dc:creator>Simon Wu</dc:creator><pubDate>Fri, 28 Nov 2014 20:12:38 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2014/11/28/ep-36-boardgame-empire</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:5478b94ae4b097668b2199ae</guid><description><![CDATA[After a long hiatus, the Com-cast returns as Simon and Jackson discuss what 
has happened in gaming since the last podcast, as well as the bright and 
interesting future for digital board games.]]></description><content:encoded><![CDATA[<h2>DOWNLOAD</h2><p><a href="http://itunes.apple.com/ua/podcast/wgg-comcast/id530259621" target="_blank">Subscribe on iTunes</a></p><p><a href="http://gameinsight.opendrive.com/files/OF82MjQ0MDcxN19hbFR5d19lM2M5/36%20Boardgame%20Empire.mp3" target="_blank">Download Link</a></p><p>Theme: ARP!</p><p>Composed by: Grant Kelly</p><h2>CONNECT</h2><p>Email us suggestions and stories: gamedistiller@outlook.com</p><p><a href="https://www.facebook.com/GameDistillerProductions">Like us on Facebook</a></p><p><a href="http://twitter.com/wgg_swu" target="_blank">Simon's Twitter</a></p><p><a href="http://twitter.com/WGG_ram" target="_blank">Alex's Twitter</a></p><p><a href="http://twitter.com/wgg_mbg" target="_blank">Max's Twitter</a></p><h2>TOPIC</h2><h3>Boardgame Empire</h3><ul><li>Do devices like the Microsoft Pixelsense or Lenovo Horizon represent a genuine opportunity for expansion?</li><li>What sorts of games or genres are conducive to touch experiences?</li><li>Can these types of devices retain and improve the social experience presented by table card games?</li></ul><h3>Quarterly Review</h3><ul><li>Gamergate</li><li>Destiny</li><li>Console race</li><li>Broken big launches</li></ul><h3> </h3>]]></content:encoded><itunes:author>Simon Wu and Jackson Sinnenberg</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/5478d5dbe4b028a16120de21/1417205211678/36+Boardgame+Empire.mp3" length="92089129" type="audio/mpeg"/><media:content url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/5478d5dbe4b028a16120de21/1417205211678/36+Boardgame+Empire.mp3" length="92089129" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 35: E3 2014</title><dc:creator>Simon Wu</dc:creator><pubDate>Sun, 06 Jul 2014 16:00:58 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2014/7/6/4noi0dine774cipem5q3gpiig7gj3x</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:53b96e57e4b0b0a603347eff</guid><description><![CDATA[In this episode, Simon, Alex, Max, and MilleniumMaster18 take the time to 
go over everything that happened at E3 2014. Join us as we go over what was 
showcased at Microsoft, Sony, Nintendo, Ubisoft and EA's press conferences.]]></description><content:encoded><![CDATA[<h2>DOWNLOAD</h2><p><a href="http://itunes.apple.com/ua/podcast/wgg-comcast/id530259621" target="_blank">Subscribe on iTunes</a></p><p><a href="http://gameinsight.opendrive.com/files/OF80MzM4MDk3NV9US0FjUl9kZjMw/35%20E3%202014.mp3" target="_blank">Download Link</a></p><p>Theme: ARP!</p><p>Composed by: Grant Kelly</p><h2>CONNECT</h2><p>Email us suggestions and stories: gamedistiller@outlook.com</p><p>Like us on Facebook</p><p><a href="http://twitter.com/wgg_swu" target="_blank">Simon's Twitter</a></p><p><a href="http://twitter.com/WGG_ram" target="_blank">Alex's Twitter</a></p><p><a href="http://twitter.com/wgg_mbg" target="_blank">Max's Twitter</a></p><h2>TOPIC</h2><h3>E3 2014</h3><p><strong>Microsoft:</strong></p><p>Forza: Horizon 2<br />Sunset Overdrive<br />Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha Prime<br />Fable Legends<br />Project Spark<br />Ori and the Blind Forest<br />Halo: Master Chief edition<br />Halo Guardians<br />Inside<br />ID @Xbox<br />Phantom Dust<br />Crackdown</p><p><strong>EA:</strong></p><p>Battlefront<br />Dragon Age: Inquisition<br />Mass Effect 4<br />Sims 4<br />Dawngate<br />Mirror's Edge 2<br />FIFA 15<br />Battlefield Hardline</p><p><strong>Ubisoft:</strong></p><p>Far Cry 4<br />The Division<br />The Crew<br />Assassin's Creed Unity<br />Valiant Hearts: The Great War<br />Rainbow Six Siege</p><p><strong>Sony:</strong></p><p>Destiny<br />White PS4<br />The Order: 1886<br />Entwined<br />inFamous: First Light<br />Little Big Planet 3<br />Bloodborne<br />Battlefield Hardline<br />More Destiny<br />Magicka 2<br />Grim Fandango<br />Let It Die<br />Abzû<br />No Man's Sky<br />PlayStation Now<br />PlayStation TV<br />The Last of Us Remastered<br />Uncharted 4: A Thief's End</p><p><strong>Nintendo:</strong></p><p>Super Smash Bros<br />Amiibo<br />Yoshi's Woolly World<br />Legend of Zelda<br />Bayonetta 2<br />Comes with original Bayonetta<br />Pokémon Omega Ruby and Alpha Sapphire<br />Hyrule Warriors<br />Kirby and the Rainbow Curse<br />Mario Maker<br />Splatoon<br />Mario vs. Donkey Kong<br />Star Fox<br />Mario Party 10<br />Devil's Third<br />Fantasy Life<br />Professor Layton vs. Phoenix Wright</p><p><strong>Third-Party:</strong></p><p>Final Fantasy Type-0 for PS4 and Xbox One, no Vita release<br />Evolve<br />Call of Duty: Advanced Warfare<br />GTA V for current gen and PC<br />Dark Souls 2 DLC<br />Witcher 3&nbsp;</p>]]></content:encoded><itunes:author>Alex Miller, Simon Wu, and Max Gruber</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/53b97044e4b07eed85d80d21/1404661828066/35+E3+2014.mp3" length="156348755" type="audio/mpeg"/><media:content url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/53b97044e4b07eed85d80d21/1404661828066/35+E3+2014.mp3" length="156348755" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 34: Playing the Race Card</title><dc:creator>Simon Wu</dc:creator><pubDate>Mon, 16 Jun 2014 13:49:52 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2014/6/16/ep-34-playing-the-race-card</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:539ef556e4b0b8ba065f3b21</guid><description><![CDATA[On this episode of the Com-cast, Simon, Alex and Max welcome aboard Wilfred 
Brownell as a guest to discuss the experiences of being a minority in the 
gaming industry and how the issue continues to evolve.]]></description><content:encoded><![CDATA[<h2>DOWNLOAD</h2><p><a target="_blank" href="http://itunes.apple.com/ua/podcast/wgg-comcast/id530259621">Subscribe on iTunes</a></p><p><a target="_blank" href="http://gameinsight.opendrive.com/files/OF80MTM3ODI1OF91elF6ZV84Yjhl/34%20Playing%20the%20Race%20Card.mp3">Download Link</a></p><p>Theme: ARP!</p><p>Composed by: Grant Kelly</p><h2>CONNECT</h2><p>Email us suggestions and stories: gamedistiller@outlook.com</p><p>Like us on Facebook</p><p><a target="_blank" href="http://twitter.com/wgg_swu">Simon's Twitter</a></p><p><a target="_blank" href="http://twitter.com/wgg_ram">Alex's Twitter</a></p><h2>TOPIC</h2><h3>Playing the Race Card</h3><ul><li>Did people take games like Resident Evil out of context?</li><li>Where do we stand with depictions of race and sexual orientation in gaming?</li><li>Is the industry as a whole working towards more fair and meaningful representation?</li></ul>]]></content:encoded><itunes:author>Alex Miller, Simon Wu, and Max Gruber</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/539ef5d5e4b0c608f453426a/1402926549373/34+Playing+the+Race+Card.mp3" length="118578023" type="audio/mpeg"/><media:content url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/539ef5d5e4b0c608f453426a/1402926549373/34+Playing+the+Race+Card.mp3" length="118578023" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 33: The Second Anniversary Edition</title><dc:creator>Alex Miller</dc:creator><pubDate>Fri, 18 Apr 2014 13:12:07 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2014/4/18/ep-33-the-second-anniversary-edition</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:5323cd5ae4b074f7f883cbe7</guid><description><![CDATA[Just in time to commemorate two whole years of existence, Alex, Simon, and 
Max sit down to talk about what's happened in the last year to both 
GameDistiller and WikiGameGuides, as well as where they think both sites 
are headed in the future.]]></description><content:encoded><![CDATA[<h2>DOWNLOAD</h2><p><a href="http://itunes.apple.com/ua/podcast/wgg-comcast/id530259621" target="_blank">Subscribe on iTunes</a></p><p><a href="http://gameinsight.opendrive.com/files/OF8zMjM2OTE4Ml9RVHh6VV9mZTUw/33%202nd%20Anniversary%20Edition.mp3">Download Link</a></p><p>Theme: ARP!</p><p>Composed by: Grant Kelly</p><h2>CONNECT</h2><p>Email us suggestions and stories: gamedistiller@outlook.com</p><p><a href="http://www.facebook.com/GameDistillerProductions" target="_blank">Like us on Facebook</a></p><p><a href="http://twitter.com/wgg_swu" target="_blank">Simon's Twitter</a></p><p><a href="http://twitter.com/wgg_ram" target="_blank">Alex's Twitter</a></p><h2>TOPIC</h2><h3>Second Anniversary Edition</h3><p>Where We've Come</p><ul><li>Site reorg</li><li>Name change</li><li>New contributors</li><li>Less episodes</li><li>Fabula Nova Crystallis Sitrep</li></ul><p>Where WGG Has Come</p><ul><li>Video game release vids</li><li>Dan stepping down, John stepping up</li><li>End of Drink Alongs and the podcast?</li><li>End of Premature Evaluations, Trailer Talk</li><li>Start of consistent daily livestreams</li><li>Move away from walkthroughs, focuses on shorter exploit videos</li></ul><p>Where the Industry has Come</p><ul><li>Next/current gen console debate</li><li>Saints Row 4 vs. GTA V</li><li>WiiU dying off</li><li>Steam Machines</li><li>The Last of Us</li><li>Divekick</li><li>Lucasarts and EA</li><li>Square Enix rebirth</li><li>Dark Souls 2 and Titanfall</li></ul><p>Where We Want the Industry to Go</p><ul><li>Valve Steam Machines, care to avoid fragmentation</li><li>Halo 5</li><li>Destiny</li><li>Star Wars: Batttlefront</li><li>FFXV and Kingdom Hearts 3</li><li>Elder Scrolls Online</li><li>Dragon Age: Inquisition</li><li>The Evil Within</li><li>The Division</li><li>Watch_Dogs</li><li>Assassin's Creed: Unity</li><li>The Witcher 3: Wild Hunt</li></ul>]]></content:encoded><itunes:author>Alex Miller, Simon Wu, and Max Gruber</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="http://gameinsight.opendrive.com/files/OF8zMjM2OTE4Ml9RVHh6VQ/33%202nd%20Anniversary%20Edition.mp3"/><media:content url="http://gameinsight.opendrive.com/files/OF8zMjM2OTE4Ml9RVHh6VQ/33%202nd%20Anniversary%20Edition.mp3" isDefault="true" medium="audio"/></item><item><title>Ep. 32: The Fairer Gamers</title><dc:creator>Alex Miller</dc:creator><pubDate>Thu, 13 Mar 2014 01:51:21 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2014/3/12/ep-32-the-fairer-gamers</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:53210f27e4b050182874c0ef</guid><description><![CDATA[<h2 abp="1785">DOWNLOAD</h2><p abp="1786"><a href="http://itunes.apple.com/ua/podcast/wgg-comcast/id530259621" target="_blank" abp="1787">Subscribe on iTunes</a></p><p abp="1788"><a href="http://gameinsight.opendrive.com/files/OF8zMDc3MjM1OV9BT0ZvU18zOTBl/32%20The%20Fairer%20Gamers.mp3" target="_blank" abp="1789">Download Link</a></p><p abp="1790">Theme: ARP!</p><p abp="1791">Composed by: Grant Kelly</p><h2 abp="1792">CONNECT</h2><p abp="1793">Email us suggestions and stories: gamedistiller@outlook.com</p><p abp="1794"><a href="http://www.facebook.com/GameDistillerProductions" target="_blank" abp="1795">Like us on Facebook</a></p><p abp="1796"><a href="http://twitter.com/wgg_swu" target="_blank" abp="1797">Simon's Twitter</a></p><p abp="1798"><a href="http://twitter.com/wgg_ram" target="_blank" abp="1799">Alex's Twitter</a></p><p abp="1800"><a href="http://game-distiller.com/" target="_blank" abp="1801">GameDistiller Productions</a></p><h2 abp="1802">TOPIC</h2><h3 abp="1803">The Fairer Gamers</h3><ul abp="1804"><li abp="1805">Are we seeing an increase strong and different female characters as main characters in video games?</li><li abp="1806">Can female developers create more realistic and believable female characters, as opposed to the over-sexualized characters?</li><li abp="1807">Would you play a game with a non-sexualized female character?</li><li abp="1808">Female gamers are often harassed by others online. Is there room to police and monitor offensive behavior in games?</li><li abp="1809">As it becomes more acknowledged that female gamers are on the rise, will it be accepted that female gamers can be a part of the "boys club" environment that is video games?</li></ul><h3 abp="1810">Links</h3><ul abp="1811"><li abp="1812"><a href="http://dresdencodak.tumblr.com/post/47724463171/inspired-by-anita-sarkeesians-video-game-tropes" abp="1813">Role reversed Legend of Zelda</a></li><li abp="1814"><a href="http://www.youtube.com/watch?v=9KSDnE5_Jsw" abp="1815">Hey Ash Whatcha Playing: Girl Games</a></li></ul>]]></description><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="http://gameinsight.opendrive.com/files/OF8zMDc3MjM1OV9BT0ZvUw/32%20The%20Fairer%20Gamers.mp3"/><media:content url="http://gameinsight.opendrive.com/files/OF8zMDc3MjM1OV9BT0ZvUw/32%20The%20Fairer%20Gamers.mp3" isDefault="true" medium="audio"/></item><item><title>Ep. 31: Strong, Independent Podcast</title><dc:creator>Simon Wu</dc:creator><pubDate>Mon, 13 Jan 2014 23:20:46 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2014/1/13/com-cast-ep-31-strong-independent-podcast</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:52d47475e4b077750333cddb</guid><description><![CDATA[This week on the Com-cast, in response to listener feedback we bring in a 
friend to help us sort out what's what in the world of indie games.

 ]]></description><content:encoded><![CDATA[<h3><a target="_blank" href="http://gameinsight.opendrive.com/files/OF8yNjMzMTk5Ml9EOVEwRl82YmRk/31%20Strong,%20Independent%20Podcast.mp3">Download Link</a></h3><p>Theme: ARP!</p><p>Composed by: Grant Kelly</p><h3>Indie Games</h3><p><strong>Current Favorites</strong></p><ul><li>Reus</li><li>Papers, Please</li><li>FTL</li><li>Sir, You Are Being Hunted</li></ul><p><strong>Ones to Watch For</strong></p><ul><li>Routine</li><li>Ether</li><li>Among the Sleep</li><li>Monaco</li><li>Spy Party beta</li><li>Lovers in a Dangerous Spacetime</li></ul>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/52d47591e4b00e7652d7ac0a/1389655441396/31+Strong%2C+Independent+Podcast.mp3" length="61425435" type="audio/mpeg"/><media:content url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/52d47591e4b00e7652d7ac0a/1389655441396/31+Strong%2C+Independent+Podcast.mp3" length="61425435" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 30: 2013 Christmas/Year End Awards</title><dc:creator>Alex Miller</dc:creator><pubDate>Thu, 26 Dec 2013 15:06:49 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2013/12/25/com-cast-ep-30-christmasyear-end-awards</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:52bb9f30e4b0f6f905f82d7e</guid><description><![CDATA[As we reach the end of another year, gathered together with our family 
enjoying milk, cookies and new games we at GameDistiller would like to take 
the time to try and figure out which games were the very best this year. 
Alex, Simon, and a whole host of special guests get together to try and 
work it out.]]></description><content:encoded><![CDATA[<h2>DOWNLOAD</h2><p><a target="_blank" href="http://itunes.apple.com/ua/podcast/wgg-comcast/id530259621">Subscribe on iTunes</a></p><p><a href="http://gameinsight.opendrive.com/files/OF8yNDkzODExMV9SSVA2UV81OTZk/30%202013%20Christmas%20&amp;%20Year%20End%20Awards.mp3">Download Link</a></p><p>Theme: &nbsp;Little Wrecking Ball</p><h2>CONNECT</h2><p>Email us suggestions and stories: gamedistiller@outlook.com</p><p><a target="_blank" href="http://www.facebook.com/GameDistillerProductions">Like us on Facebook</a></p><p><a target="_blank" href="http://twitter.com/wgg_swu">Simon's Twitter</a></p><p><a target="_blank" href="http://twitter.com/wgg_ram">Alex's Twitter</a></p><p><a target="_blank" href="http://game-distiller.com/">GameDistiller Productions</a></p><h2>TOPICS</h2><h3>Community Callback</h3><p><a target="_blank" href="http://ladywithguns.tumblr.com/post/67480495000/not-all-gunowners-are-hunters">Astrokid248's response to Melissa Bachman hunt</a></p><p><a target="_blank" href="http://www.penny-arcade.com/report/article/swimming-in-a-sea-of-shit-the-internets-war-against-creatives">Jack's article from Penny Arcade</a></p><h3>Awards Picks</h3><p>&nbsp;</p><p><strong>Cross Platform:</strong></p><ul><li>Batman Arkham Origins</li><li>Bioshock: Infinite</li><li>Metal Gear Rising: Revengeance</li><li>Crysis 3</li><li>Dead Space 3</li><li>Diablo III</li><li><strong>Grand Theft Auto V</strong></li><li>Metro Last Light</li><li>Payday 2</li><li>Saints Row IV</li><li>Battlefield 4</li><li>Call of Duty: Ghosts</li><li>Assassin’s Creed IV: Black Flag</li></ul><p><strong>Xbox 360:</strong></p><ul><li><strong>Gears of War: Judgment</strong></li></ul><p><strong>PS3:</strong></p><ul><li>Beyond: Two Souls</li><li><strong>The Last of Us</strong></li></ul><p><strong>Xbox One:</strong></p><ul><li><strong>Dead Rising 3</strong></li><li>Killer Instinct</li><li>Ryse: Son of Rome Crimson Dragon</li><li>Lococycle</li></ul><p><strong>PS4:</strong></p><ul><li>Killzone: Shadow Fall</li><li>Resogun</li><li>Knack</li><li>Contrast</li><li>War Thunder</li><li>Warframe</li></ul><p><strong>Wii U:</strong></p><ul><li>Super Mario 3D World</li><li>The Wonderful 101</li></ul><p><strong>PC:</strong></p><ul><li>Amnesia: A Machine For Pigs</li><li>Dota 2</li><li>Final Fantasy XIV: A Realm Reborn (Addition: Max)</li><li>Gone Home</li><li>The Stanley Parable</li><li>The Novelist</li><li>Papers, Please</li><li>Total War: Rome II</li><li>Gunpoint</li></ul><p><strong>BEST DLC/EXPANSION:</strong></p><ul><li>Bioshock Infinite: Burial at Sea</li><li>Borderlands 2: Tiny Tina’s Assault on Dragon Keep</li><li>Dragon’s Dogma: Dark Arisen (Addition: Max)</li><li>Mass Effect 3: Citadel</li><li>The Walking Dead: 400 Days</li></ul><p><strong>XCOM: Enemy Within</strong></p><ul><li>Civlization V: Brave New World</li></ul><p><strong>DLG:</strong></p><ul><li><strong>Far Cry 3: Blood Dragon</strong></li><li>Brothers: A Tale of Two Sons</li><li>The Wolf Among Us</li><li>Call of Juarez: Gunslinger</li><li>Bit Trip Runner 2</li><li>Divekick (Jonathan's&nbsp;<a target="_blank" href="http://www.youtube.com/watch?v=G0eLKro_i-Q">video interview</a>&nbsp;with Divekick creator Adam Heart)</li></ul><p><strong>GameMinder Road Ahead:</strong></p><ul><li>Child of Light</li><li>Dark Souls II</li><li>DayZ Standalone</li><li>Destiny</li><li>Dragon Age: Inquisition</li><li>Final Fantasy XV</li><li>inFamous: Second Son</li><li>Game of Thrones</li><li>Lightning Returns: Final Fantasy XIII</li><li>Metal Gear Solid V: The Phantom Pain</li><li>No Man's Sky</li><li>South Park: The Stick of Truth</li><li>Star Wars: Battlefront</li><li>The Division</li><li>The Elder Scrolls Online</li><li>The Evil Within</li><li>The Walking Dead: Season 2</li><li>The Witcher 3: Wild Hunt</li><li>Thief</li><li>Titanfall</li><li>Watch Dogs</li></ul>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/52bc4ab1e4b016d5f275a636/1388071601702/30+2013+Christmas+%26+Year+End+Awards.mp3" length="110977754" type="audio/mpeg"/><media:content url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/52bc4ab1e4b016d5f275a636/1388071601702/30+2013+Christmas+%26+Year+End+Awards.mp3" length="110977754" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 29: The Great Divergence</title><dc:creator>Alex Miller</dc:creator><pubDate>Wed, 06 Nov 2013 00:47:55 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2013/11/5/ep-29-the-great-divergence</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:527991a9e4b0f843b606dd7a</guid><description><![CDATA[Due to a series of unfortunate events, this episode is late in the making, 
but Simon and Max do their best to bring it back up to speed by talking 
about a new divergence in video games, and how that's bending traditional 
concepts of singleplayer and multiplayer games.]]></description><content:encoded><![CDATA[<p><a href="http://gameinsight.opendrive.com/files/OF8xOTgxNDkyOF9NOXpHYQ/29%20The%20Great%20Divergence.mp3">Download Link</a></p><p>Theme: ARP!&nbsp;</p><p>Composed by: Grant Kelly</p><h3>The Great Divergence</h3><ul><li>Are we beginning to see more narrative heavy games take center stage as the graphics reach a point where we can fully attach ourselves to the character(s) in the story?</li><li>On the flip side, are we seeing more games moving away from single-player and instead move towards multiplayer only, like Destiny, Titanfall, The Division, etc.?</li><li>Could single-player games make a return in the form of single-player/multiplayer hybrids, like Demon's Souls, Watch Dogs, Dragon's Dogma, etc.?</li><li>Have budgets reached a point where it's nearly impossible to make a return of profits funding these "AAAA" titles?</li><li>Would the death of Call of Duty bring about change in the industry?</li></ul><p> </p>]]></content:encoded><itunes:author>Simon Wu and Maxwell Gruber</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="http://gameinsight.opendrive.com/files/OF8xOTgxNDkyOF9NOXpHYQ/29%20The%20Great%20Divergence.mp3"/><media:content url="http://gameinsight.opendrive.com/files/OF8xOTgxNDkyOF9NOXpHYQ/29%20The%20Great%20Divergence.mp3" isDefault="true" medium="audio"/></item><item><title>Ep. 28: RTX 2013 Special</title><dc:creator>Simon Wu</dc:creator><pubDate>Thu, 15 Aug 2013 01:21:38 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2013/8/14/ep-28-rtx-2013-special</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:520c2d35e4b08d9753cce991</guid><description><![CDATA[In this incredibly delayed episode of the podcast, Simon, Alex, and special 
guest John Tarr discuss their trip to RTX 2013 and the differences between 
attending a convention as a fan and as members of the press.]]></description><content:encoded><![CDATA[<h2><a href="http://gameinsight.opendrive.com/files/OF8xMzYyNTc1NV9nOVVTcl8zZmJh/28%20RTX%202013%20Special.mp3">Download Link</a></h2><p>Theme: ARP!</p><p>	Composed by: Grant Kelly</p><h3>	On Location&nbsp;</h3><p><a href="http://game-distiller.com/on-location/2013/7/10/live-from-rtx-day-1">Day 1 Writeup</a></p><p><a href="http://game-distiller.com/on-location/2013/7/10/rtx-2013-day-2">Day 2 Writeup</a></p><p><a href="http://game-distiller.com/on-location/2013/7/10/rtx-2013-day-3">Day 3 Writeup</a></p><p><a href="http://www.youtube.com/gamedistiller">Developer and Voice Actor Interviews</a></p>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/520c3038e4b019bfc9e060b5/1376530488882/28+RTX+2013+Special.mp3" length="112516851" type="audio/mpeg"/><media:content url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/520c3038e4b019bfc9e060b5/1376530488882/28+RTX+2013+Special.mp3" length="112516851" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 27: E3 2013</title><dc:creator>Alex Miller</dc:creator><pubDate>Sat, 13 Jul 2013 16:49:31 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2013/7/13/ep-27-e3-2013</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:51e1852ce4b0642ff69b8883</guid><description><![CDATA[On this episode of the podcast, Simon and Alex welcome on the crew behind 
the Natural Double d-20s: Ben, Michael, and Jackson, and together they pick 
their way through the torrents of gaming news that comprise E3.]]></description><content:encoded><![CDATA[<h3><a href="http://gameinsight.opendrive.com/files/OF8xMTk3OTkzNV8xYjMweF84ZTFk/27%20E3%202013.mp3">Download Link</a></h3><p>Theme: ARP!</p><p>Composed by: Grant Kelly</p><h3>E3 2013</h3><p><strong>Microsoft</strong></p><ul><li>Minecraft</li><li>Ryse: Son of Rome</li><li>Forza 4</li><li>Project Spark</li><li>Quantum Break</li></ul><p><strong>Sony</strong></p><ul><li>DriveClub</li><li>Killzone: Shadow Fall</li><li>Infamous: Second Son</li><li>Knack</li><li>The Order: 1866</li></ul><p><strong>Nintendo</strong></p><ul><li>Super Smash Bros. WiiU</li><li>Pokemon X&amp;Y</li><li>Bayonetta 2</li><li>A Link Between Worlds</li><li>Super Mario 3D World</li><li>Mario Kart 8</li><li>Donkey Kong Country: Tropical Freeze</li></ul><p><strong>EA</strong></p><ul><li>Plants vs. Zombies: Garden Warfare</li><li>Battlefield 4</li><li>Peggle 2</li><li>Star Wars Battlefront</li><li>Titanfall</li><li>Need for Speed: Rivals</li><li>Dragon Age 3: Inquisition</li><li>EA Sports 2014</li><li>Mirror's Edge 2</li></ul><p><strong>Ubisoft</strong></p><ul><li>Watch_Dogs</li><li>Assassin's Creed 4: Black Flag</li><li>South Park: The Stick of Truth</li><li>The Crew</li><li>Rayman Legends</li><li>Tom Clancy's The Division</li><li>Splinter Cell: Blacklist</li><li>Trials Fusion</li></ul><p><strong>Activision</strong></p><ul><li>Call of Duty: Ghosts</li><li>Destiny</li></ul><p><strong>Bethesda</strong></p><ul><li>Elder Scrolls Online</li><li>The Evil Within</li><li>Wolfenstein: The New Order</li></ul><p><strong>Misc.</strong></p><ul><li>Saint's Row 4</li><li>Batman: Arkham Origins</li><li>Final Fantasy XIV, XV</li><li>Kingdom Hearts 3</li><li>MGS V: Phantom Pain</li></ul>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="http://gameinsight.opendrive.com/files/OF8xMTk3OTkzNV8xYjMweA/27%20E3%202013.mp3"/><media:content url="http://gameinsight.opendrive.com/files/OF8xMTk3OTkzNV8xYjMweA/27%20E3%202013.mp3" isDefault="true" medium="audio"/></item><item><title>Ep. 26: Guitar Here We Go Again</title><dc:creator>Alex Miller</dc:creator><pubDate>Thu, 13 Jun 2013 03:27:58 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2013/6/12/ep-26-guitar-here-we-go-again</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:51b93612e4b01efb8e2bb4c5</guid><description><![CDATA[On this edition of the Com-cast, Alex and Simon look at the rapid rise and 
even more rapid fall of the rhythm genre, taking a look at what exactly 
made its star burn so bright for so short a time.]]></description><content:encoded><![CDATA[<h3><a href="http://gameinsight.opendrive.com/files/OF8xMDc3OTQ1Ml9UM3ljcF82NzA1/26%20Guitar%20Here%20We%20Go%20Again.mp3">Download Link</a></h3><p>Theme: Time to Go from&nbsp;<span>Music by&nbsp;</span><a class="_553k" href="http://www.facebook.com/l.php?u=http%3A%2F%2Fwww.pacdv.com%2Fsounds&amp;h=3AQFWfpMu" target="_blank">www.pacdv.com/sounds</a><span>&nbsp;</span></p><h3>Guitar Here We Go Again</h3><ul><li>Is the rhythm genre an incredibly niche case that is not repeatable by any other genre?</li><li>Was the decline caused by needing expensive peripherals, or by sheer title overload?</li><li>What would have further installments offered in terms of meaningful advances?</li><li>What lessons, if any, can the publishers and developers learn from this example?</li></ul><p>&nbsp;</p><p>&nbsp;</p>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="http://gameinsight.opendrive.com/files/OF8xMDc3OTQ1Ml9UM3ljcA/26%20Guitar%20Here%20We%20Go%20Again.mp3"/><media:content url="http://gameinsight.opendrive.com/files/OF8xMDc3OTQ1Ml9UM3ljcA/26%20Guitar%20Here%20We%20Go%20Again.mp3" isDefault="true" medium="audio"/></item><item><title>Ep. 25: Lucasarts, A Fond Farewell?</title><dc:creator>Alex Miller</dc:creator><pubDate>Thu, 23 May 2013 14:34:57 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2013/5/23/ep-25-lucasarts-a-fond-farewell</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:519e291de4b0dd1ef2cf3d9a</guid><description><![CDATA[On this episode of the podcast, Simon and Alex begin to evaluate the long 
and storied history of the now defunct Lucasarts by evaluating the 
innovation in its games in the early days, and the subsequent erosion of 
in-house creativity and improvement that led to its eventual demise.]]></description><content:encoded><![CDATA[<h3><a href="http://gameinsight.opendrive.com/files/OF85Njk5OTk5X0t4YXBiX2Q0NmY/25%20Lucasarts%20A%20Fond%20Farewell.mp3">Download Link</a></h3><p>Theme: Order 66</p><h3>Lucasarts, A Fond Farewell?&nbsp;</h3><p>• Is our methodology of only considering games published AND developed by Lucasarts fair?</p><p>• Did their energy really taper off in later years, or were they focusing more energy into fewer projects rather than reskins of a point and click game each year?</p><p>• Did Lucasarts’ shift towards mainly Star Wars game sap it of needed creativity and innovation?</p><p>• Is this transition towards becoming a publisher and farming out work inevitable? What does it say about companies undergoing that change, e.g. Bethesda?</p><p>• In the final reckoning, where will Lucasarts stand in terms of a major force in gaming history?</p>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="http://gameinsight.opendrive.com/files/OF85Njk5OTk5X0t4YXBi/25%20Lucasarts%20A%20Fond%20Farewell.mp3"/><media:content url="http://gameinsight.opendrive.com/files/OF85Njk5OTk5X0t4YXBi/25%20Lucasarts%20A%20Fond%20Farewell.mp3" isDefault="true" medium="audio"/></item><item><title>Ep. 24: Achievements, What Are They Good For?</title><dc:creator>Simon Wu</dc:creator><pubDate>Thu, 09 May 2013 01:11:00 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2013/5/13/ep-24-achievements-what-are-they-good-for</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:51918f56e4b0932556ee8329</guid><description><![CDATA[Finally back to the normal schedule, Simon and Alex catch up on some 
backlogged listener comments and then discuss the purpose and future of 
Achievements.]]></description><content:encoded><![CDATA[<h3><a href="http://gameinsight.opendrive.com/files/OF85MTM1MjUwX0I0R28xXzNkYTQ/24%20Achievements,%20What%20are%20They%20Good%20For.mp3">Download Link</a></h3><p><a href="http://gameinsight.opendrive.com/files/OF85MTM1MjUwX0I0R28xXzNkYTQ/24%20Achievements,%20What%20are%20They%20Good%20For.mp3"></a></p><p>Theme: Saint's Row Theme and You'll Never Walk Alone</p><h3>Achievements, What Are They Good For?</h3><ul><li>What do achievements accomplish?</li><li>Is having stagnant achievement types and story completion achievements redundant and stale?</li><li>Are multiplayer achievements evil?</li><li>Do collectible achievements make it worth it or do they incentivize grinding?</li><li>Have achievements started to deeply impact the creation process of games?</li><li>What is the future of achievements?</li></ul><p></p>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="http://gameinsight.opendrive.com/files/OF85MTM1MjUwX0I0R28x/24%20Achievements,%20What%20are%20They%20Good%20For.mp3"/><media:content url="http://gameinsight.opendrive.com/files/OF85MTM1MjUwX0I0R28x/24%20Achievements,%20What%20are%20They%20Good%20For.mp3" isDefault="true" medium="audio"/></item><item><title>Ep. 23: How Far We've Come</title><dc:creator>Alex Miller</dc:creator><pubDate>Fri, 19 Apr 2013 20:00:18 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2013/4/17/com-cast-ep-23</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:516f2ccee4b092040e753473</guid><description><![CDATA[After another long hiatus (this time actually warranted), Alex and Simon 
are back to commemorate the 1st anniversary of Gameinsight! They welcome on 
John Tarr as a guest, and discuss how far their sites and the industry have 
come in the past year, and provide some thoughts on what the landscape 
might look like a year from now.  ]]></description><content:encoded><![CDATA[<h3><a href="http://gameinsight.opendrive.com/files/OF84NDY0MDg4X0ZhcXFZX2I3ODE/23%20How%20Far%20We've%20Come.mp3">Download Link</a></h3><p>Theme: Special Intro and Ride to Victory</p><h3>Community Callback</h3><p><a href="http://www.twitch.tv/gamespot/b/311783658">Jeff Gertsmann's Interview</a></p><ul><p class="_38 direction_ltr"></p></ul><p><a href="http://www.youtube.com/watch?v=54s_jyjMUxY#t=17m50s">AngryJoe's Gaming Journalism Discussion</a></p><ul><p class="_38 direction_ltr"></p></ul><p><a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=_5zXl93LXIE">Reading Between Yahtzee's Lines</a></p><p><a href="http://gameinsight.opendrive.com/files/OF84NDUxNTg4XzVCWGoy/steam%20error%20capture.JPG">Steam Offline Mode Troubles</a></p><ul><p class="_38 direction_ltr"></p></ul><h3>How Far We've Come</h3><p><strong></strong></p><p><a href="http://wikigameguides.com/Blogs/John-Tarr/WGG-Com-Cast-Episode-1-Science-and-Religion-Best-Friends">WGG Com-Cast Episode 1: Science and Religion, Best Friends</a></p><p><a href="http://wikigameguides.com/Blogs/John-Tarr/WGG-Com-Cast-Episode-1-Science-and-Religion-Best-Friends"></a><a href="http://gameinsight.opendrive.com/files/OF83Njg5NDA2XzJvbFpHXzFjYTk/First%20Com-cast%20Pitch.docx">First Com-cast Pitch</a></p><p><a href="http://wggcomcast.blogspot.com/">Our Original Blog Site (now just redirect page)</a></p><ul><li>Weekend Short-Takes</li><li>Mindshare</li><li>Synoptic Sitreps (waiting for Sparknotes name)</li><li>Natural Double d20s</li><li>New website entering second phase from a blogger site</li><li>Always new project ideas and content on the way</li></ul><h3>How Far They've Come</h3><ul><p class="_38 direction_ltr"></p></ul><ul></ul><ul></ul><ul></ul><ul></ul><ul><li>Renewed commitment to scheduled Drink Alongs</li><li>Premature Evaluations</li><li>Trailer Talk and Trailers of the Week</li><li>A unified typography set and youtube end screens</li><li>10,000 videos and 100,000 subscribers broken</li><li>Livestreams are returning, the podcast going through soul-searching</li></ul><ul><p class="_38 direction_ltr"></p></ul><h3>Where It’s Come</h3><ul><p class="_38 direction_ltr"></p><li>Wii U out, PS4 announced, Xbox v. Next soon to come</li><li>New&nbsp;beginnings&nbsp;as the first non-Bungie Halo game was released</li><li>Also some&nbsp;finales&nbsp;as AC3 ended poorly and THQ went bankrupt</li></ul><p></p><h3>Where It’ll Go</h3><ul><li>Home for the holidays? Will both Next-gen consoles be out by Christmas?</li><li>GTA V vs. Saint's Row 4, will it be a&nbsp;purple&nbsp;dildo&nbsp;sword fight to the death?</li><li>Will Ubisoft follow EA and Activision into the yearly franchise arena with AC 4?</li></ul><p></p>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="http://gameinsight.opendrive.com/files/OF84NDY0MDg4X0ZhcXFZ/23%20How%20Far%20We've%20Come.mp3"/><media:content url="http://gameinsight.opendrive.com/files/OF84NDY0MDg4X0ZhcXFZ/23%20How%20Far%20We've%20Come.mp3" isDefault="true" medium="audio"/></item><item><title>Ep. 22: Mass Effect 3 Redux... Again</title><dc:creator>Simon Wu</dc:creator><pubDate>Fri, 08 Mar 2013 20:20:18 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2013/3/8/ep-22-mass-effect-3-redux-again</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:513a1d8fe4b0052c92dc9e7e</guid><description><![CDATA[On this episode of the Com-cast, Simon and Alex welcome on Andrew Alliance, 
founder of The Show Radio gaming site and podcast, to read and discuss 
listener feedback, and then move to tackle another complex topic submitted 
by Whiplash... on revisiting the Mass Effect 3 ending, and where Mass 
Effect 4 might go.  ]]></description><content:encoded><![CDATA[<a href="http://gameinsight.opendrive.com/files/OF82MjI2ODg2X1A0b0ViX2ZjN2E/22%20Mass%20Effect%203%20Redux-%20Again.mp3">Download Link</a><p>	Theme: The End Run and Purgatory</p><h1>	TOPICS</h1><h3>	Community Callback</h3><p><a href="http://theshowradio.info/tsr/">Andrew/Uriyya's Website</a></p><p><a href="http://itunes.apple.com/us/podcast/the-show-radio-media/id569306876">The Show Radio Podcast on iTunes</a></p><p><a href="http://www.schnittberichte.com/schnittbericht.php?ID=5975598">Solifluktion's German vs. Rest of World CoD</a></p><p><a href="http://news.cnet.com/8301-1001_3-57547921-92/the-era-of-japanese-consumer-electronics-giants-is-dead/">The era of Japanese consumer electronics giants is dead</a></p><h3>	Mass Effect Redux... Again</h3><p><a href="http://www.youtube.com/watch?v=H_Fdtg718nA">Mass Effect 3 Ending Discussion: Whiplash and Brother</a></p><ul><li>		What are your thoughts on Whiplash's brother's opinion?</li><li>		Is the ending explained away by Shepard being unconscious?</li><li>		Is a "brutal" ending something that breaks the mold and should be welcomed?</li><li>		Where will Mass Effect 4 go? Backwards, forwards, or sideways?</li></ul>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/513a1f31e4b0f86e34be8ff4/1362763569943/22+Mass+Effect+3+Redux-+Again.mp3" length="103974234" type="audio/mpeg"/><media:content url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/513a1f31e4b0f86e34be8ff4/1362763569943/22+Mass+Effect+3+Redux-+Again.mp3" length="103974234" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 21: Let's See the Big Picture</title><dc:creator>Alex Miller</dc:creator><pubDate>Thu, 14 Feb 2013 16:09:00 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2013/2/20/ep-21-lets-see-the-big-picture</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:5124f54ae4b068400114eec7</guid><description><![CDATA[On this episode of the Com-cast, Simon and Alex welcome on Andrew Alliance, 
founder of The Show Radio gaming site and podcast, to read and discuss 
listener feedback, and then move to tackle another complex topic submitted 
by Whiplash... on revisiting the Mass Effect 3 ending, and where Mass 
Effect 4 might go.
 ]]></description><content:encoded><![CDATA[<p><a href="http://gameinsight.opendrive.com/files/OF81NTczMTA1XzhLRUFpX2FlZmY/21%20Let's%20See%20the%20Big%20Picture.mp3">Download Link</a></p><p>Theme: Hazardous Environment &amp; Taps</p><h2>TOPICS</h2><h3>Community Callback</h3><p><a href="http://www.nytimes.com/2012/09/09/books/review/the-second-world-war-by-antony-beevor.html?_r=0&amp;adxnnl=1&amp;pagewanted=all&amp;adxnnlx=1360955052-LqG3fa6j0hziNnDUGY0N4g">Many Wars in One, ‘The Second World War,’ by Antony Beevor</a></p><h3>Let's See the Big Picture</h3><p>• Do traditional Steam gamers have a real use for BPM?<br>• Will BPM significantly alter Valve's focus in the long run?<br>• If BPM is the final version of the Steambox OS, does it have enough software-wise to separate it from the pack?<br>• Will the Steambox have other services like Netflix, ESPN, etc? Or will it be gaming only?<br>• What demographic is the Steambox/BPM aiming for?</p>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="http://gameinsight.opendrive.com/files/OF81NTczMTA1XzhLRUFp/21%20Let's%20See%20the%20Big%20Picture.mp3"/><media:content url="http://gameinsight.opendrive.com/files/OF81NTczMTA1XzhLRUFp/21%20Let's%20See%20the%20Big%20Picture.mp3" isDefault="true" medium="audio"/></item><item><title>Ep. 20: Awards and Modularity</title><dc:creator>Alex Miller</dc:creator><pubDate>Wed, 23 Jan 2013 19:44:02 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2013/1/23/ep-20-awards-and-modularity</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:51003d90e4b048d5d524bb05</guid><description><![CDATA[Finally our choices for Games of the Year are revealed, and we jump into a 
possible future hybrid of traditional games with in-game purchases and 
separately sold components.]]></description><content:encoded><![CDATA[<p><a href="http://gameinsight.opendrive.com/files/OF80OTUzMDQ0XzJReGxEXzJkZjM/20%20Awards%20and%20Modularity.mp3">Download Link</a></p><p>Theme: Bastila Shan's Theme</p><p></p><h2>TOPICS</h2><h3>New Projects</h3><p><a href="http://gameinsight.squarespace.com/synoptic-sitrep/">Synoptic Sitrep: Halo (Sparknotes)</a></p><p><a href="http://wikigameguides.com/Blogs/Mindshare-CoDs-Next-Steps-22529">Mindshare: CoD's Next Steps</a></p><h3>Game of the Year Awards</h3><p><a href="http://gameinsight.opendrive.com/files/OF80ODgwMDIyX0FBSW1zXzUxNzY/2012%20Awards%20Tally.docx">Final Awards Tally</a></p><p><strong>Xbox 360: Halo 4</strong></p><p><strong>Playstation 3: Tie (Assassin's Creed 3 &amp; Far Cry 3)</strong></p><p><strong>PC: Day Z</strong></p><p><strong>Mobile: Angry Birds Star Wars</strong></p><p><strong>DLC: Mass Effect 3: From Ashes</strong></p><p><strong>DLG: Walking Dead</strong></p><p><strong>Gameminder/The Road Ahead: 4-Way Tie (GTA V, Bioshock: Infinite, DayZ, Rome 2: Total War)</strong></p><h3>Totally Modular</h3><ul><li>Are totally segmented and compartmentalized AAA titles possible?</li><li>Where does DLC fit into this new paradigm?</li><li>Will this only be considered if the next-gen consoles fail to stop continued decline?</li><li>Does in-game purchasing of small items even the playing field or privilege a few?</li><li>Will this synergistcally work with the renewal of episodic gaming?</li></ul>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="http://gameinsight.opendrive.com/files/OF80OTUzMDQ0XzJReGxE/20%20Awards%20and%20Modularity.mp3" length="67601810" type="audio/mp3"/><media:content url="http://gameinsight.opendrive.com/files/OF80OTUzMDQ0XzJReGxE/20%20Awards%20and%20Modularity.mp3" length="67601810" type="audio/mp3" isDefault="true" medium="audio"/></item><item><title>Ep. 19: Year End Awards and the Road Ahead</title><dc:creator>Simon Wu</dc:creator><pubDate>Tue, 01 Jan 2013 18:34:45 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2013/1/1/ep-19</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:50e323f1e4b0c2f4976ed151</guid><description><![CDATA[The Gameinsight crew welcomes back John Fenix to the podcast and also Ben 
Mazzara, as all four finish up discussion of video game storytelling and 
move on to nominations for the best games and DLC of the year, and a 
special segment looking forward to the most anticipated games of 2013.]]></description><content:encoded><![CDATA[<h3><a href="#">Download Link</a><br></h3><p>Theme: Happy Xmas (War is Over)</p><h2>TOPICS</h2><h3>Community Callback</h3><p><a data-link-type="external" href="http://musingsonthemediums.blogspot.com/">Ben Mazzara's Website</a></p><h3>Year End Awards</h3><p><strong>XBOX 360</strong></p><ul><li>Mass Effect 3</li><li>Halo 4</li><li>AC3</li><li>Call of Duty: Black Ops 2</li><li>Borderlands 2</li><li>Far Cry 3</li><li>Hitman: Absolution</li><li>Dishonored</li><li>Darksiders II</li><li>Darkness II</li><li>Double Dragon: Neon</li><li>Spec Ops: The Line</li><li>Max Payne 3</li></ul><p><strong>Playstation 3<br></strong></p><ul><li>Mass Effect 3</li><li>AC3</li><li>Call of Duty: Black Ops 2</li><li>Borderlands 2</li><li>Far Cry 3</li><li>Hitman: Absolution</li><li>Dishonored</li><li>Darksiders II</li><li>Darkness II</li><li>Double Dragon: Neon</li><li>Spec Ops: The Line</li><li>Max Payne 3</li></ul><p><strong>PC</strong></p><ul><li>Borderlands 2</li><li>Far Cry 3</li><li>Hitman: Absolution</li><li>Dishonored</li><li>Darksiders II</li><li>Darkness II</li><li>Mass Effect 3</li><li>AC3</li><li>Call of Duty: Black Ops 2</li><li>Black Mesa</li><li>Diablo 3</li><li>Day Z</li><li>Lone Survivor</li></ul><p><strong>Mobile</strong></p><ul><li>Angry Birds Star Wars</li><li>Bad Piggies</li><li>Curiosity – What’s Inside the Box?</li><li>Mass Effect - Infiltrator</li></ul><p><strong>DLC- All Platforms</strong></p><ul><li>Skyrim- Dawnguard</li><li>Gears of War 3: RAAM’s Shadow</li><li>Mass Effect 3: From Ashes</li><li>Borderlands 2: Mr. Torgue’s Campaign of Carnage</li></ul><p><strong>DLG- All Platforms</strong></p><ul><li>Walking Dead</li><li>Trials</li><li>Journey</li><li>Slender</li><li>Fez</li></ul><h3>Gameminder/The Road Ahead<br></h3><ul><li>GTA V<br></li><li>Bioshock Infinite<br></li><li>Dead Space 3<br></li><li>Gears of War: Judgment<br></li><li>Crysis 3<br></li><li>DayZ<br></li><li>Rome 2 Total War</li></ul>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/50e36e67e4b0395512a4bd57/1357082215661/19+Year+End+Awards+and+the+Road+Ahead.mp3" length="115984145" type="audio/mpeg"/><media:content url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/50e36e67e4b0395512a4bd57/1357082215661/19+Year+End+Awards+and+the+Road+Ahead.mp3" length="115984145" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 18: The Aftermath</title><dc:creator>Simon Wu</dc:creator><pubDate>Mon, 24 Dec 2012 16:17:22 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2012/12/24/ep-18-the-aftermath</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:50d8800ee4b0a05702a0b884</guid><description><![CDATA[Whiplash is welcomed on the podcast this week as he responds to John's 
arguments and gets some substantial support for his own position.]]></description><content:encoded><![CDATA[<h3><a data-link-type="external" href="http://gameinsight.opendrive.com/files/OF80MTc4MTczX0E0RXVJXzJjNzI/Ben%20Mazzara%20Com-cast%2018.docx">Download Link</a></h3><p>Theme: Cowboy Bebop</p><h1>
	TOPICS</h1><h3>
	The Aftermath</h3><p>
	<a href="http://gameinsight.opendrive.com/files/OF80MTc4MTczX0E0RXVJXzJjNzI/Ben%20Mazzara%20Com-cast%2018.docx">Full Text of Ben Mazzara's Response</a></p><ul><li>
		Do you agree with Ben and Whiplash's viewpoint?</li><li>
		Is there really room for interpretation and fan ideas in video game stories?</li><li>
		Is it wrong for video games to tell you about the game world more thoroughly?</li><li>
		Does the "Valve" version of storytelling work because the plot is more ancillary?</li></ul><p></p>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/50d8825ee4b03955129026c6/1356366430605/18+The+Aftermath.mp3" length="103475412" type="audio/mpeg"/><media:content url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/50d8825ee4b03955129026c6/1356366430605/18+The+Aftermath.mp3" length="103475412" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 17: Once Upon a Time...</title><dc:creator>Simon Wu</dc:creator><pubDate>Thu, 29 Nov 2012 02:51:30 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2012/11/25/ep-17-once-upon-a-time</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:50b2929de4b05036d3af71ac</guid><description><![CDATA[This time on the podcast, the duo welcome back John Tarr for his second 
appearance as they take on a gargantuan listener email about storytelling 
in video games and FFXIII, as well as talking about the model for AAA 
titles moving forward.]]></description><content:encoded><![CDATA[<h3><a data-link-type="external" href="https://www.opendrive.com/files/OF8zOTc0ODgxX1N4UFlxX2E5NTM/17%20Once%20Upon%20a%20Time...mp3">Download Link</a></h3><p>Theme: FFXIII Theme<br></p><h1>TOPICS</h1><h3>Community Callback</h3><p><a href="http://www.theverge.com/2012/11/14/3643442/wii-u-nintendo-knows-how-to-go-all-in-on-a-gimmick" data-link-type="external">The beauty of Wii U: Nintendo knows how to go all in on a gimmick</a></p><p><a href="http://www.engadget.com/2012/11/15/editorial-wii-u-first-person-shooters/" data-link-type="external">Editorial: Why America's most popular gaming genre likely won't work on Nintendo's new console</a></p><h3></h3><p></p><h1 class="h1"></h1><h3>Once Upon a Time...</h3><p><a data-link-type="external" href="https://www.opendrive.com/files/OF8zODg5MzM3X1pleTAyXzUyNDU/Whiplash-%20Com-cast%2017.docx">Full Text of Whiplash's Email</a></p><ul><li>Do you agree or disagree with Whiplash's presentation of FFXIII and game storytelling?<br></li><li>Does Mass Effect in fact include aspects of what he is looking for?</li><li>Does secondary media add or detract from the game story? What is the right balance?</li><li>Where does art style fit in? Do Borderlands or Darkness have the story enhanced by the art?</li></ul><p></p><h3>AAA Dinosaurs?</h3><p><a data-link-type="external" href="https://www.opendrive.com/files/OF8zODg5MzM1XzM2b3lDX2FjOWI/New%20IP%20v.%20Sequels,%2010%20Yrs%20Ago%20v.%20Now.xlsx">Spreadsheet: New IP vs. Sequels</a></p><p></p><ul><li>What does the proliferation of sequels mean for the industry?<br></li><li>Can a completely new game be totally fostered through Kickstarter?</li><li>What is marketing for huge games like CoD and Halo even doing at this point?</li><li>What are some creative avenues for new games and marketing?</li></ul>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/50b6ce21e4b0079225dd9645/1354157601383/17+Once+Upon+a+Time...mp3" length="114917778" type="audio/mpeg"/><media:content url="https://static1.squarespace.com/static/501e989284ae812e9a79d2fd/t/50b6ce21e4b0079225dd9645/1354157601383/17+Once+Upon+a+Time...mp3" length="114917778" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 16: CoD Creep</title><dc:creator>Simon Wu</dc:creator><pubDate>Fri, 09 Nov 2012 03:50:53 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2012/11/8/ep-16-cod-creep</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:509c7da3e4b0e15f9ab05b24</guid><description><![CDATA[On the podcast this week, Alex and Simon talk about the effects of CoD 
seeping into games such as Halo 4, and the fundamental reasons why some 
games' multiplayer modes keep us coming back for more.]]></description><content:encoded><![CDATA[<h3><a href="https://www.opendrive.com/files/OF8zNTc1MzAwXzg3aDRwX2YwMGM/16 CoD Creep.mp3">Download Link</a></h3><p>
	<a href="http://www.opendrive.com/files/OF8zNTc1MzAwXzg3aDRwX2YwMGM/16%20CoD%20Creep.mp3"></a></p><p>
	Theme: 117</p><h1>
	TOPICS</h1><p></p><h2></h2><h3>
	CoD Creep</h3><ul><li>
		From your experience from Halo: Reach, or to a greater extent, Halo 4,
 do you feel that elements of CoD have indeed come in significantly?</li><li>
		Does any of this negatively (or positively) affect the game experience and feel?</li><li>
		Was this a necessary step on the part of Bungie and 343 to keep up with the times?</li><li>
		Should they have fought harder to continue Halo's original style?</li><li>
		Are any other games subject to CoD creep?</li></ul><h3>
	Multiplayer's Mystical Allure</h3><ul><li>
		What are the factors that make multiplayer fundamentally different from campaign and keep people come back?</li><li>
		Does symmetry of a map help or hinder it's popularity?</li><li>
		What kind of problems or layouts can make or break a map or gametype?</li></ul>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1352433298580-UCGKGCRN21Q7AZ9560BU/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPXamdIbifrESW-iXcBVDn80d95oXnLeXL_UpNl97m1HtCjLISwBs8eEdxAxTptZAUg/16+CoD+Creep.mp3" length="56102512" type="audio/mpeg"/><media:content url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1352433298580-UCGKGCRN21Q7AZ9560BU/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPXamdIbifrESW-iXcBVDn80d95oXnLeXL_UpNl97m1HtCjLISwBs8eEdxAxTptZAUg/16+CoD+Creep.mp3" length="56102512" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 15: Ebert's Wager</title><dc:creator>Simon Wu</dc:creator><pubDate>Thu, 18 Oct 2012 18:46:15 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2012/10/18/ep-17</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:50804e7c84ae863ca6c1f2b6</guid><description><![CDATA[On the docket are a discussion about art styles in recent games, where they 
came from and where they might go, as well as a look at 'gimmick' features 
and where they fit in the big picture, as well as the onus of creativity 
(or lack thereof) for finding uses for them.]]></description><content:encoded><![CDATA[<h3><a href="https://www.opendrive.com/files/OF8zMzM3MDQ4X2ZQUzhQXzM0OWM/15 Ebert's Wager.mp3">Download Link</a></h3><p>Theme: As Time Goes By (Casablanca Theme)</p><h1>TOPICS</h1><h3>Ebert's Wager</h3><p class="MsoNormal"><a href="http://www.examiner.com/article/remove-cel-shading-graphics-from-borderlands-2">Borderlands 2: In-game edit allows cel-shading graphics to be
removed</a> </p><p class="MsoNormal"><a href="http://www.gamespot.com/news/behind-borderlands-11th-hour-style-change-6253257">Behind
Borderlands' 11th-hour style change</a></p><p class="MsoNormal"><a href="http://www.gamespot.com/the-darkness-ii/videos/the-darkness-ii-story-and-art-style-interview-6354393/">The Darkness II: Story and Art Style Interview</a></p><p class="MsoNormal"><a href="http://www.egmnow.com/articles/news/gdc-2012-the-art-and-design-of-batman-arkham-city/">GDC 2012: The Art and Design of Batman: Arkham
City</a></p><ul><li>Are these art styles here because of the graphics gap between consoles and PCs?</li><li>Are they a key differentiator from realism?</li><li>What does it say about these art styles that Borderlands' use of them and subsequent success was very &nbsp;much unintended?</li><li>What do you think would have happened if Borderlands was released as a realistic game?</li></ul><h3>Round Up the Usual Gimmicks</h3><ul><li>Are gimmick features very niche, providing significant immersion for a very narrow window of games?</li><li>Does the burden for finding creative solutions for these features rest with the developers?</li><li>Do these features tend to ultimately fall out due to lack of effort from the developers, (e.g. Kinect voice commands) or are they truly meant to stick to casual/family games?</li></ul>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1350609301162-2J3LETX0L39BGL1DMY2L/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/15+Ebert%27s+Wager.mp3" length="78385662" type="audio/mpeg"/><media:content url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1350609301162-2J3LETX0L39BGL1DMY2L/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/15+Ebert%27s+Wager.mp3" length="78385662" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 14: Do We Like the Wii U? Do You?</title><dc:creator>Simon Wu</dc:creator><pubDate>Sun, 30 Sep 2012 12:53:38 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2012/9/30/ep-14-do-we-like-the-wii-u-do-you</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:506840d5e4b0c7fea2f739c5</guid><description><![CDATA[On the Com-cast this time, an exhaustive analysis of the Wii U from 
hardware to software to sales and marketing, as well as a brief debate 
about the end of consoles as we know them.]]></description><content:encoded><![CDATA[<h3><a href="https://www.opendrive.com/files/OF8yOTc4NzU4X1g0Q1FBXzM1NmI/14 Do We Like the Wii U, Do You.mp3">Download Link</a></h3><p>Theme: It's the End of the World As We Know It (And I Feel Fine)</p><h1>TOPICS</h1><p></p><h3>Community Callback</h3><p></p><p><a href="http://www.gamesindustry.biz/articles/2012-09-27-onlive-defiant-we-have-to-prove-the-business">OnLive
defiant: "We have to prove the business"</a></p><p class="MsoNormal"><span><o:p></o:p></span></p><h3>Do We Like the Wii U? Do You?</h3><p><a href="http://en.wikipedia.org/wiki/Wii_U#Technical_specifications">Wii U Tech Specs</a></p><p><a href="http://www.1up.com/news/bill-trinen-interview-eshop-miiverse-wii-u-online?pager.offset=0">Interview: Nintendo Talks eShop Disparity, Miiverse, and Wii U's Online Focus At Launch</a></p><p><a href="http://kotaku.com/5944586/i-hate-the-wii-u-pro-controller">I Hate the Wii U Pro Controller</a></p><p><a href="http://venturebeat.com/2012/09/13/nintendo-tvii/">Nintendo targets the living room with Nintendo TVii</a></p><p><a href="http://www.gamespot.com/news/wii-u-launching-with-23-games-6397199?tag=Topslot;WiiULaunchLineupRevealed;WiiULaunchingWith23G">Wii U launching with 23 games</a></p><p><a href="http://www.gamesindustry.biz/articles/2012-09-17-wii-u-struggles-to-build-buzz">Wii U struggles to build buzz</a></p><p><a href="http://finance.yahoo.com/news/nintendos-wii-u-already-selling-194500579.html">Nintendo's Wii U Already Selling Out Online</a></p><ul><li>Are the specs for the Wii U a wash compared with the Xbox and Playstation?</li><li>Will the Gamepad controller be more like a smartphone or tablet in terms of battery life?</li><li>Would you be interested or able to play competitive multiplayer on a Gamepad?</li><li>Will cross-platform developers constantly go out of their way to create good experiences for the Wii U Gamepad?</li><li>Does the system software, Miiverse, and services like TVii inspire confidence in Nintendo actually making an online commitment now?</li><li>Are we just at a point where consoles are really far below smartphones in mainstream consciousness?</li></ul><h3>It's the End of the Consoles as We Know Them</h3><a>Nvidia GM: Next-gen consoles will be the last</a><ul></ul><ul><li>Is this the last generation of dedicated console hardware?</li><li>What kind of Internet speeds and service do we need for this to be viable?</li><li>Does the Sony purchase and Microsoft partnership with cloud gaming services prove its viability?</li></ul>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1349296252153-DHGX405WIPSJ9YR04LZ2/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/14+Do+We+Like+the+Wii+U%2C+Do+You.mp3" length="76220227" type="audio/mpeg"/><media:content url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1349296252153-DHGX405WIPSJ9YR04LZ2/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/14+Do+We+Like+the+Wii+U%2C+Do+You.mp3" length="76220227" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 13: Fair Dues</title><dc:creator>Simon Wu</dc:creator><pubDate>Wed, 19 Sep 2012 19:14:06 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2012/9/19/ep-13-fair-dues</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:505a1980e4b076e2a24689d9</guid><description><![CDATA[Alex is back this week, so the duo discuss the death of persistent DRM on 
PC games and analyze the potential price points for the next gen consoles.]]></description><content:encoded><![CDATA[<h3><a href="https://www.opendrive.com/files/OF8yNjAyODMyX2RyZWN4XzkzN2U/13 Fair Dues.mp3">Download Link</a></h3><p>Theme: Threnody</p><h1>TOPICS</h1><p></p><h3>Persistently Obtrusive: The Death
of Persistent DRM?</h3><ul><li>Does DRM punish legitimate buyers only?</li><li>Did Ubisoft do the right thing by removing DRM?</li><li>Is Steam a viable method for PC gaming DRM moving forward?</li><li>What kind of future methods could we see?</li></ul><p></p><p></p><h3>Fair Dues</h3><ul><li>Did Nintendo price the Wii U too high?</li><li>What should you think the price should be of the next consoles?</li><li>The next accessories, games, services?</li><li>Are the consoles now merely boxes to transmit services?</li></ul>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1348086007571-8F4DRWDJGVAKILCZIFSX/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/13+Fair+Dues.mp3" length="46002979" type="audio/mpeg"/><media:content url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1348086007571-8F4DRWDJGVAKILCZIFSX/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/13+Fair+Dues.mp3" length="46002979" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 12: OnLive Dies, Long Live OnLive</title><dc:creator>Simon Wu</dc:creator><pubDate>Mon, 03 Sep 2012 16:59:03 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2012/9/3/ep-12-onlive-dies-long-live-onlive</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:5044e1da84ae39da43a87767</guid><description><![CDATA[While Alex Miller is away this week, new Gameinsight contributor John Fenix 
makes his podcast debut as he and Simon discuss the future and 
possibilities for recently bankrupt OnLive moving forward, as well as the 
effect of mass internet support and protest in the making of games and 
media.]]></description><content:encoded><![CDATA[<h3><a href="https://www.opendrive.com/files/OF8yMzQ4MDM0X0JPU2VQXzExODQ/12 OnLive Dies, Long Live OnLive.mp3">Download Link</a></h3><p>Theme: Norweigian Pirate</p><h1>TOPICS</h1><h3>OnLive Dies, Long Live OnLive</h3><p><a href="http://gameinsight.org/shorttakes/2012/8/25/short-takes-82512">Weekend Short-Takes 8/25/12</a></p><ul><li>Who would have benefited most from purchasing OnLive?</li><li>Is OnLive just a concept company waiting for a bigger buyer, or can it stand alone?</li><li>Was OnLive too ahead of its time to succeed, and are the conditions right for it to succeed today?</li><li>What next for the company moving forward?</li></ul><h3>The New Fandom Factor</h3><p><a href="http://why%20mass%20effect%203%E2%80%99s%20ending%20doesn%E2%80%99t%20need%20changing/">Why Mass Effect 3’s Ending Doesn’t Need Changing</a></p><p><a href="http://kotaku.com/5895215/bioware-is-working-on-a-modified-mass-effect-3-ending">BioWare Is Working on a Modified Mass Effect 3 Ending</a></p><p><a href="http://kotaku.com/5895215/bioware-is-working-on-a-modified-mass-effect-3-ending"></a><a href="http://kotaku.com/5922029/the-most-important-character-in-mass-effect-3-never-even-showed-up-until-after-the-credits">The Most Important Character in Mass Effect 3 Never Even Showed Up Until After the Credits</a></p><ul><li>What is&nbsp;a "good" relationship between the fans and developers?</li><li>Conversely, what classifies a "poor" relation between the community and devs?</li><li>Is the collective Internet sometimes too quick to judge/ have feelings sensationalized by sheer mass?</li></ul>]]></content:encoded><itunes:author>Simon Wu and John Fenix</itunes:author><itunes:explicit>no</itunes:explicit><enclosure url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1346694014427-F13J84PBXLQPCOWZMQWD/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/12+OnLive+Dies%2C+Long+Live+OnLive.mp3" length="74338594" type="audio/mpeg"/><media:content url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1346694014427-F13J84PBXLQPCOWZMQWD/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/12+OnLive+Dies%2C+Long+Live+OnLive.mp3" length="74338594" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 11: Next Gen Trashcan</title><dc:creator>Simon Wu</dc:creator><pubDate>Fri, 17 Aug 2012 02:29:47 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2012/8/16/qayfxf5x569zacrx3e8ai1pmb0707r</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:502dac9be4b0ad2559807923</guid><description><![CDATA[Tonight, Simon and Alex both wear hats... while discussing what shouldn't 
be in the next gen of consoles, as well as all the services getting hacked 
these days.]]></description><content:encoded><![CDATA[<h3><a href="http://www.opendrive.com/files/OF8yMzAxMDQ2X0p5cGxRXzNhNDU/11 Next Gen Trashcan.mp3">Download Link</a></h3><p>Theme: Jessica (Top Gear)</p><h1>TOPICS</h1><h3>Community Callback</h3><ul><li><a href="http://www.ign.com/articles/2012/08/13/bioware-explains-day-one-downloadable-content">Bioware Explains Day One DLC</a></li></ul><h3>Next Gen Trashcan</h3><p><a href="http://wikigameguides.com/node/21026/edit">PS4 Problems</a></p><p><a href="http://wikigameguides.com/node/21026/edit">360 Problems</a></p><p><a href="http://wikigameguides.com/node/21026/edit">Get Xbox Saves on the 360</a></p><p><a href="http://wikigameguides.com/node/21026/edit">Xbox Live ID Emails Expired</a></p><ul></ul><ul><li>What does the PS4 not need to be a bigger success?</li><li>What does the next Xbox need to be a bigger success?</li><li>Is a flawless launch necessary to shore up sagging console sales?</li><li>Is profile transfer a key element to the transition?</li></ul><h3>For Teh Lulz</h3><p><a href="http://wikigameguides.com/node/21026/edit">Battlenet Hacked</a></p><p><a href="http://wikigameguides.com/node/21026/edit">Steam Hacked</a></p><p><a href="http://wikigameguides.com/node/21026/edit">PSN Hacked</a></p><ul></ul><p></p><ul><li>Are they being targeted simply because they are so big and therefore have lots of data, are there inherent flaws in such large networks that make such a large network an appealing target, or is this, perhaps, just coincidence?</li><li>Does the free nature of each of these services have any effect on these intrusions?</li><li>PSN and Sony fans have long touted that the free nature of the PSN service makes it better than the paid for Xbox Live service run by Microsoft, but is PSN more vulnerable because of this?&nbsp;</li><li>If it is, is it still a better value, risk of information loss vs. not having to pay for the service?</li></ul><p></p>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:subtitle>Simon and Alex discuss the problems of services getting hacked and  what shouldn't be on the next gen consoles.</itunes:subtitle><itunes:explicit>yes</itunes:explicit><enclosure url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1345600764984-78JV3OJPM32PNJEUR5JN/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/11+Next+Gen+Trashcan.mp3" length="59541866" type="audio/mpeg"/><media:content url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1345600764984-78JV3OJPM32PNJEUR5JN/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/11+Next+Gen+Trashcan.mp3" length="59541866" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 10: The PC Rises</title><dc:creator>Simon Wu</dc:creator><pubDate>Tue, 14 Aug 2012 00:26:17 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2012/8/14/ep-10-the-pc-rises</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:50299b2be4b06780bd5f5903</guid><description><![CDATA[We return to normal format this week (again), and we go through extensive 
community feedback and talk about the resurgence of PC gaming (not Batman).]]></description><content:encoded><![CDATA[<h3><a href="https://www.opendrive.com/files/OF8yMTIxMjExX09peGczX2QwZTc/10%20The%20PC%20Rises.mp3">Download Link</a></h3><p></p><p><strong></strong><strong></strong>Theme: Dark Knight Rises Theme</p><h1>TOPICS</h1><h3>Community Callback</h3><ul><li><a href="http://www.theverge.com/2012/6/4/3062519/internet-explorer-xbox-360-kinect">Xbox Internet Explorer</a></li><li><a href="http://www.moddb.com/mods/kotor-ultimate">KOTOR Textures Mod</a></li><li><a href="http://games.yahoo.com/blogs/plugged-in/10-video-game-movie-disasters-223058191.html">Worst Video Game Movies</a></li><li><a href="http://venturebeat.com/2010/10/25/digg-layoffs/">Digg Redesign Failure</a></li><li><a href="http://www.theonion.com/articles/us-dept-of-retro-warns-we-may-be-running-out-of-pa,873/">The Onion: Running out of Nostalgia</a></li></ul><h3>Could PC Gaming Make a Comeback</h3><p><strong></strong><a href="http://tech.fortune.cnn.com/2012/07/05/could-pc-gaming-make-a-comeback/?utm_source=GaggleAMPThe NPD Group Toys/Games&amp;utm_medium=Twitter (GaggleAMP)&amp;utm_content=24151Could PC gam&amp;utm_campaign=(GaggleAMP)">Could PC gaming make a comeback? (Fortune)</a></p><ul><li>Is simplicity and ease of access the main driving force behind PC-to-console and console-to-mobile?</li><li>Is the lull in console revision the root cause for the upswing in PC games?</li><li>Will PCs ever incorporate console features such as better gamepad mapping and plug and play?</li><li>Do
 mobile and long-lasting Ultrabooks and integrated Xbox experience 
change the game for PCs against stationary, involved consoles?</li></ul><p></p><p></p>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:subtitle>We return to normal format this week (again), and we go through extensive community feedback and talk about the resurgence of PC gaming (not Batman).</itunes:subtitle><itunes:explicit>yes</itunes:explicit><enclosure url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1344974390516-CHHIAJD4BYPMORW4T0RZ/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/10+The+PC+Rises.mp3" length="58531071" type="audio/mpeg"/><media:content url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1344974390516-CHHIAJD4BYPMORW4T0RZ/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/10+The+PC+Rises.mp3" length="58531071" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 9: Citius, Altius, Fortius</title><dc:creator>Simon Wu</dc:creator><pubDate>Tue, 14 Aug 2012 00:25:37 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2012/8/14/ep-9</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:50299b02c4aaba8b212f84a2</guid><description><![CDATA[This week, we focus solely on the 2012 Olympic "Games" in a special edition 
of the podcast.]]></description><content:encoded><![CDATA[<h3><a href="https://www.opendrive.com/files/OF8yMDk1OTUyX2t4NTZtXzlkMTI/09 Citius, Altius, Fortius.mp3">Download Link</a></h3><p>Theme:&nbsp;Olympic Fanfare and Theme, Summon the Heroes, and USSR Anthem</p><h1>TOPICS</h1><h3>Opening Ceremony</h3><p><strong></strong><span class="entry-title"><a href="http://www.washingtonpost.com/world/europe/will-the-2012-olympics-revitalize-east-london/2012/03/21/gIQA26xzcS_story.html">Will the 2012 Oly</a></span><a href="http://www.washingtonpost.com/world/europe/will-the-2012-olympics-revitalize-east-london/2012/03/21/gIQA26xzcS_story.html">mpics revitalize East London?</a></p><p><span class="entry-title"><a href="http://www.washingtonpost.com/world/europe/will-the-2012-olympics-revitalize-east-london/2012/03/21/gIQA26xzcS_story.html"></a></span><a href="http://en.wikipedia.org/wiki/2012_Olympic_Stadium">Olympic Stadium (London)</a></p><p></p><ul><li><p>Did certain sections of the opening ceremony drag on too long?</p></li>
<li><p>How was the lighting of the cauldron and the symbolic handover?</p></li>
</ul><p>
</p><p><a href="http://edition.cnn.com/2010/SHOWBIZ/Movies/06/17/olympics.london.boyle/index.html">'Slumdog' director Boyle to lead Olympic opening ceremony</a></p><p><a href="http://edition.cnn.com/2012/07/27/world/europe/olympics-opening-ceremony-danny-boyle-profile/index.html">Danny Boyle: Olympics Opening Ceremony mastermind</a></p><ul>
<li><p>Did the creative director get it right?</p></li>
<li><p>How does it compare to Beijing?</p></li>
</ul><h3>
</h3><h3>Behind the Scenes</h3><p>
</p><p><a href="http://www.reuters.com/article/2012/07/22/us-g4s-contracts-idUSBRE86L09F20120722">G4S faces losing out on lucrative contracts: report</a></p><p><a href="http://www.reuters.com/article/2012/07/22/us-g4s-contracts-idUSBRE86L09F20120722"></a><a href="http://www.theatlantic.com/international/archive/2012/07/london-feels-more-like-a-military-base-than-an-olympic-park/260294/">London Feels More Like a Military Base Than an Olympic Park</a></p><p></p><ul><li>How bad was the failing of G4S?</li></ul><p></p><p><a href="http://online.wsj.com/article/SB10001424052748704025304575284841380683082.html">Few are Coming to See Greece's Modern Olympic Ruins</a></p><p><a href="http://www.npr.org/2012/07/10/156368611/chinas-post-olympic-woe-how-to-fill-an-empty-nest">China's Post-Olympic Woe: How To Fill An Empty Nest</a></p><p></p><ul><li>Can the venues have another life afterwards?</li></ul><p></p><p>
</p><p><a href="http://www.theday.com/article/20120729/ENT18/307299975/1044">London Olympics mascots: menacing or magic? &nbsp;</a></p><ul><li>Are the mascots disgusting?</li></ul><p></p><p>
</p><p><a href="http://www.usatoday.com/money/industries/food/story/2012-07-26/olympic-games-london-mcdonalds-nutrition/56514206/1">McDonald's talks up good nutrition at London Games</a></p><p></p><ul><li>Are the Olympics' sponsors ironic?</li></ul><p></p><h3>
</h3><h3>Country Analysis</h3><p><a href="http://www.nbcolympics.com/news-blogs/basketball/u-s-men-blow-past-france.html">U.S. men blow past France&nbsp;</a></p><p><a href="http://www.npr.org/2012/07/30/157581912/in-olympic-swimming-records-smashed-hopes-dashed">Olympic Swimming Records Smashed, Hopes Dashed</a></p><p><a href="http://sports.yahoo.com/news/u-women-soccer-team-beats-colombia-olympics-fan-100600653--oly.html">U.S. Women’s Soccer Team Beats Colombia at the Olympics: Fan View</a></p><p></p><ul><li>US: Basketball, Swimming, Women's Soccer</li></ul><p></p><p>
</p><p><span class="entry-title"><a href="http://sports.yahoo.com/news/ainslie-2nd-finn-class-opener-121506977--oly.html">Ainslie 2nd after opening day of Olympic sailing</a></span></p><p><a href="http://www.telegraph.co.uk/sport/olympics/cycling/9436369/London-2012-Olympics-Team-GBs-Bradley-Wiggins-in-shape-to-make-history-in-cycling-time-trial.html">London 2012 Olympics: Team GB's Bradley Wiggins in shape to make history in cycling time-trial</a></p><p><a href="http://www.reuters.com/london-olympics-2012/articles/football/2012/07/29/veteran-skipper-giggs-leads-britain-victory">Veteran Giggs leads Britain to victory</a></p><ul><li><p>UK: Sailing, Cycling, Men's Soccer</p></li>
</ul><p>
</p><p><a href="http://news.yahoo.com/slick-brits-shock-china-gymnastics-165617814--oly.html">Rivals take advantage as China, Japan wobble in gymnastics</a></p><p><a href="http://en.wikipedia.org/wiki/List_of_Olympic_medalists_in_weightlifting#Women">List of Olympic medalists in weightlifting (Women)</a></p><p><a href="http://www.nytimes.com/2012/07/30/sports/olympics/china-brings-its-past-to-ping-pongs-birthplace.html?_r=1">China Brings Its Past to Ping-Pong’s Birthplace</a></p><p><a href="http://www.guardian.co.uk/sport/2012/jul/16/london-2012-qiu-bo-tom-daley?newsfeed=true">Qiu Bo: The China diver who stands between Tom Daley and glory</a></p><p>
</p><p><a href="http://www.businessweek.com/news/2012-07-29/china-adds-olympic-golds-in-shooting-diving-at-london-games">China Adds Shooting, Diving Golds to Lead Olympics Medals</a></p><ul><li>China: Gymnastics, Women's Weightlifting, Table Tennis, Diving, Women's Shooting</li><li><a href="http://memebase.com/2012/07/26/london-olympics-roflympics-summer-olympics-drinking-game/"><p>Olympics Drinking Game</p></a></li></ul>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:subtitle>This week, we focus solely on the 2012 Olympic "Games" in a special edition of the podcast.</itunes:subtitle><itunes:explicit>yes</itunes:explicit><enclosure url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1344973881560-0OKRZMDGYB442LTXXS80/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/09+Citius%2C+Altius%2C+Fortius.mp3" length="49882191" type="audio/mpeg"/><media:content url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1344973881560-0OKRZMDGYB442LTXXS80/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/09+Citius%2C+Altius%2C+Fortius.mp3" length="49882191" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 8: John Has Two Broken Cars</title><dc:creator>Simon Wu</dc:creator><pubDate>Mon, 13 Aug 2012 23:14:27 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2012/8/13/ep-8</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:50298a55c4aa003e12b28fdf</guid><description><![CDATA[Another interesting week as John drops by the podcast this time to weigh in 
with his thoughts on the prospects of the next wave of video game movies 
and a very long discussion about the future of DLC.]]></description><content:encoded><![CDATA[<h3><a href="https://www.opendrive.com/files/OF8yMDc0MTU4X2ZGS25tXzQyNDU/08 John Has Two Broken Cars.mp3">Download Link</a></h3><p><a href="#">T</a>heme: Hot Wheels Battle Force 5</p><h1>TOPICS</h1><h3>Community Callback</h3><ul><li><a href="http://www.slashgear.com/xbox-8-infinity-set-for-360-replacement-03236977/">Xbox "Infinity"</a></li></ul><h3>Games: The Movie: Part 2</h3><ul><li>Does this next wave of films stand a chance against the prejudices of Hollywood?</li><li>Will failure make any support even more hesitant in the future?</li><li>Does failure mean we will stick with short films, trailers, and promos indefinitely?</li></ul><h3>The Future of DLC and You</h3><p><a href="http://www.gamesindustry.biz/articles/2012-07-13-pitchford-borderlands-has-highest-attach-rate-of-any-dlc">Pitchford: Borderlands has "highest attach rate of any DLC"</a></p><ul></ul><ul><li>How much DLC is too much?</li><li>What kind of DLC is needed or wanted most?</li><li>When is the best time to release DLC/ best release schedule?</li><li>How much should DLC cost/will you pay?</li><li>What is your take on confusing content licensing and how it might be fixed for the next gen?</li></ul>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:subtitle>Another interesting week as John drops by the podcast this time to weigh in with his thoughts on the prospects of the next wave of video game movies and a very long discussion about the future of DLC.</itunes:subtitle><itunes:explicit>yes</itunes:explicit><enclosure url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1344973297781-919SQFS3IX1MOYH0Q8EC/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/08+John+Has+Two+Broken+Cars.mp3" length="87762781" type="audio/mpeg"/><media:content url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1344973297781-919SQFS3IX1MOYH0Q8EC/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/08+John+Has+Two+Broken+Cars.mp3" length="87762781" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 7: Live From RTX</title><dc:creator>Simon Wu</dc:creator><pubDate>Mon, 13 Aug 2012 23:11:08 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2012/8/13/ep-7</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:5029898de4b06780bd5f3190</guid><description><![CDATA[A normal podcast after our marathon E3 special, but no less exciting, with 
Microsoft's Surface and Windows Phone 8, and we wade in to the Mass Effect 
3 Extended Cut DLC. Oh yeah, and we're live with complete coverage of RTX 
in Austin, Texas!]]></description><content:encoded><![CDATA[<h3><a href="https://www.opendrive.com/files/OF8yMDIwMzY3X2ppbTNrXzlmYzI/07 Live From RTX.mp3">Download Link</a></h3><p><a href="#">T</a>heme:&nbsp;Blood Gulch Blues (used with express permission) and Vode An (Republic Commando)</p><h1>TOPICS</h1><p></p><h3>Community 
Callback</h3><ul><li><a href="http://www.karentraviss.com/page10/files/How_would_you_have_wrapped_u101.html ">Karen Traviss FAQ: How Would You Have Ended Imperial Commando 2? (SPOILERS)</a></li></ul><h3>Microsoft's About 
(Sur)face</h3><p><a href="http://www.wired.com/gamelife/2012/06/microsoft-surface-games/  ">Gaming on Microsoft Surface</a></p><p><a href="http://konzoli.com/images/xbox-360/Xbox-360-Wireless-Controller-for-Windows-receiver.jpg  ">Wireless Reciever for Xbox Controller on Windows</a></p><p><a href="http://s3.hubimg.com/u/4952230_f260.jpg  ">Microsoft Mouse Nano Transceiver</a></p><ul><li>Would 
you use a Surface tablet with an Xbox controller to play games in its current 
form?</li><li>If not, what if it was built in Bluetooth 
or a nano-reciever?</li><li>Would you want to play full games even 
though it is a tablet, just casual games, or a hybrid of the two?</li><li>Do you think Steam or Origin 
implementations on a tablet could be successful?</li></ul><h3>8 on 8: Gaming on Windows Phone 8 and Windows 
8</h3><p><a href="http://www.gottabemobile.com/2012/06/21/windows-phone-8-will-support-directx-for-better-gaming/">Windows Phone 8 Will Support DirectX For Better Gaming</a></p><p><a href="http://www.pcmag.com/article2/0,2817,2406676,00.asp">Microsoft's Xbox 8 URL Grabs Spark Rumors</a></p><p><a href="http://www.pcmag.com/article2/0,2817,2406676,00.asp"></a><a href="http://www.ingame.msnbc.msn.com/technology/ingame/microsoft-grabs-xbox-8-domains-rumors-run-amok-860751">Microsoft grabs Xbox 8 domains, rumors run amok</a></p><ul><li>Would 
buying one part of the Microsoft ecosystem entice you to buy others because of 
cross-compatibility?</li><li>Does closing down an ecosystem make for a 
better experience, especially where cross-platform is concerned?</li><li>Are 
the new hardware specs for Windows Phone 8 sufficient to win you over?</li><li>Xbox 
720 or Xbox 8?</li></ul><h3>La Fin du 
Monde: ME3 Extended Cut DLC</h3><ul><li>If 
you believe the indoctrination theory, was it supported or contradicted by the 
additional content?</li><li>Did Bioware live up to this promise of 
providing closure without violating "artistic integrity"?</li><li>What do you make of the additional ending 
provided?</li></ul><h3>Live From 
RTX</h3><ul><li><a href="http://wikigameguides.com/Blogs/swu/WGG-Com-cast-Reporting-Live-from-RTX-Day-1">RTX Day 1 
Coverage</a></li><li><a href="http://wikigameguides.com/Blogs/swu/WGG-Com-cast-Reporting-Live-from-RTX-Day-2">RTX Day 2 
Coverage</a></li></ul>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:subtitle>A normal podcast after our marathon E3 special, but no less exciting, with Microsoft's Surface and Windows Phone 8, and we wade in to the Mass Effect 3 Extended Cut DLC. Oh yeah, and we're live with complete coverage of RTX in Austin, Texas!</itunes:subtitle><itunes:explicit>yes</itunes:explicit><enclosure url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1344966358530-6ZWFJX9JWRMS88NG7OHE/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/07+Live+From+RTX.mp3" length="101876038" type="audio/mpeg"/><media:content url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1344966358530-6ZWFJX9JWRMS88NG7OHE/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/07+Live+From+RTX.mp3" length="101876038" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 6: E3 Special with Dan not John</title><dc:creator>Simon Wu</dc:creator><pubDate>Mon, 13 Aug 2012 20:04:55 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2012/8/13/ep-6-e3-special-with-dan-not-john</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:50295de884aeb1ecbffa7935</guid><description><![CDATA[This week, a special 2.5 hour episode with aftermath analysis of all the 
major E3 press conferences, as well as an ultra special guest commentator: 
Dan Broadbent. ]]></description><content:encoded><![CDATA[<h3><a href="https://www.opendrive.com/files/OF8xODc5MDM3X080bnVsX2RlM2Q/06 E3 Special with Dan not John.mp3">Download Link</a></h3><p><a href="#">T</a>heme: God Save the Queen&nbsp;&amp; Tha Mo Ghaol Air Aird A' Chuain (Brave)<br></p><h1>TOPICS</h1><h3>Community Callback</h3><ul><li><a href="http://www.gamespot.com/news/new-3ds-xl-hitting-north-america-this-august-6383746">Nintendo 3DS XL</a></li><li><a href="http://www.winsupersite.com/article/xbox-360/generation-xbox-preview-143462">Next Generation Xbox Preview- Winsupersite</a></li><li><a href="http://www.youtube.com/watch?v=YylqCz1-L5o">Sony Vaio Motion Gesture Controls</a></li><li><a href="http://www.youtube.com/watch?v=do55BDwzf7o&amp;feature=youtu.be&amp;hd=1">Vaio Z Gaming Video</a></li></ul><h3>Nintendo</h3><ul><li>Did the E3 press announcement bring anything new to the table?</li><li>Can a solely gaming company work anymore?</li><li>Why is Ubisoft a more energized partner in the Wii U launch than Nintendo?</li><li>How badly will this tentative social network idea fall?</li><li>Will the same low buy rates and play rates plague the Wii U? Worse?</li><li>Is the fact that the better Xbox 360 with Kinect is cheaper mean this is DOA?</li></ul><h3>Sony</h3><ul><li>Are the exclusive&nbsp;games enough to offset the lack of entertainment compared to Xbox?</li><li>Is Move being phased out or transitioned to Wonderbook?</li><li>What is Sony trying to accomplish with the HTC deal? Can all the underdogs cobble together an effective alliance?</li></ul><h3>Microsoft</h3><ul><li>Is the free-for-all second screen approach of Smartglass going to beat the proprietary systems of Sony and Nintendo?</li><li>Since they are actual smartphones and tablets, can we see more interesting integrated game experiences? (eg: Saint's Row the Third, Mass Effect)</li><li>How are they going to adapt to fragmentation on these platforms? Will it prevent the more immersive experiences above?</li><li>Did the plethora of major exclusive franchise announcements significantly dampen Sony and Nintendo's anticipated momentum?</li></ul><h3>EA</h3><ul><li>Should EA just make one concerted challenger to CoD?</li><li>Can co-op be renewed with Dead Space 3?</li><li>Is it time to stop doing name copy reboots?</li></ul><h3>Activision</h3><ul><li>Does Black Ops II add enough new ideas, or are they also gimmicks?</li><li>Is there a paradox of selling the singleplayer when the multiplayer is the main component?</li><li>How will this new James Bond game turn out, given past precedents?</li></ul><h3>Bethesda</h3><ul><li>Is Bethesda now capable of making Rockstar-like huge DLC packs?</li><li>How does Dishonored look, and will it break from the very similar Fallout and Elder Scrolls gameplay?</li></ul><h3>Ubisoft</h3><ul><li>Has Ubisoft won significant mindshare from this conference?</li><li>Can they force current gen consoles to play Watchdogs, or is that a reference piece for next gen consoles?</li><li>Will you respect and buy the new IPs released even if they are not of supreme quality, because that kind of endeavor and support is sorely needed?</li></ul><h3>Lucasarts</h3><ul><li>Is the complete and concerted effort from the Lucas Empire going to create a compelling game?</li><li>Has Lucasarts spent too much time away from anything hardcore (read: Clone Wars) to make this well?</li><li>If this succeeds, will Lucasarts be redeemed for a decade of poor performance?&nbsp;</li></ul>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:subtitle>This week, a special 2.5 hour episode with aftermath analysis of all the major E3 press conferences, as well as an ultra special guest commentator: Dan Broadbent. </itunes:subtitle><itunes:explicit>yes</itunes:explicit><enclosure url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1344902701482-PR5HRSEFHJDKZM756HVZ/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/06+E3+Special+with+Dan+not+John.mp3" length="108212783" type="audio/mpeg"/><media:content url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1344902701482-PR5HRSEFHJDKZM756HVZ/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/06+E3+Special+with+Dan+not+John.mp3" length="108212783" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 5: Alex and Simon + One</title><dc:creator>Simon Wu</dc:creator><pubDate>Fri, 10 Aug 2012 00:10:41 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2012/8/10/ep-5</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:5024518684ae702740c387ff</guid><description><![CDATA[This week on the fifth Com-cast, we have a special community guest, and we 
talk about bigger and better video game trailer/movies, as well as the RISE 
OF MINECRAFT.]]></description><content:encoded><![CDATA[<h3><a href="https://www.opendrive.com/files/OF8xNzYxOTY0X1pFRFFGX2E5ODM/05 Alex and Simon +One.mp3">Download Link</a></h3><p><a href="#">T</a>heme: Sky Brigade</p><h1>TOPICS</h1><h3>Community Callback</h3><ul><li><a href="http://blogs.technet.com/b/microsoft_blog/archive/2012/05/29/xbox-beyond-the-box.aspx">Xbox Beyond the Box</a></li><li><a href="http://blogs.technet.com/cfs-filesystemfile.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-00-80-54-metablogapi/7776.clip_5F00_image001_5F00_4E0B5D0C.png">Xbox Sales Defying Gravity</a></li><li><a href="http://www.engadget.com/2012/05/29/amazon-video-xbox-360/">Amazon Instant Video streaming is now live on the Xbox 360</a><br></li></ul><p></p><p></p><p></p><h3>Blockbuster Marketing</h3><p></p><p><a href="http://www.youtube.com/watch?v=SyOAdrxlPVs">Landfall</a></p><p><a href="http://www.youtube.com/watch?v=vcE8xJkK6t4">Lineage</a></p><p><a href="http://www.youtube.com/watch?v=IklqPx3unjs">We are ODST</a></p><p><a href="http://www.youtube.com/watch?v=dBsFpiYHM98">Deliver Hope</a></p><p><a href="http://www.youtube.com/watch?v=AMQ51v6Nafo&amp;list=PL083DB9A3C39C6DF1&amp;index=1&amp;feature=plpp_video">Deceived</a></p><p><a href="http://www.youtube.com/watch?v=RmIIN6i1Cec">Take Back Earth</a></p><p><a href="http://www.youtube.com/watch?v=PgqmJRkrutI">Operation Kingfish</a></p><p><a href="http://www.youtube.com/watch?v=7-wAzlqzXH0">Ghost Recon: Future Soldier Alpha</a></p><ul><li>Why are we seeing these incredibly elaborate productions, especially when mobile gaming is on the rise?</li><li>Who are these videos being aimed at? Hardcore, casual, somewhere in between?</li><li>If the latter two categories, are you being hooked and intrigued by these attempts?</li><li>What should they be treated as? Secondary material or promotional marketing?&nbsp;</li></ul><h3>The Rise of Minecraft</h3><ul><li>Is Minecraft the true digital-age successor to Legos, and will it be to this generation of kids what Legos were to prior generations?</li><li>Is the popularity that Minecraft enjoys due mostly to its total flexibility and simplicity?</li><li>Is&nbsp;Minecraft the ultimate expression of the sandbox game, building&nbsp;on a storied legacy?</li><li>Is this rise sustainable, or is it a brief flare of interest?</li><li>Do you feel lost or resent the total lack of direction or game-driven purpose?</li></ul>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:subtitle>This week on the fifth Com-cast, we have a special community guest, and we talk about bigger and better video game trailer/movies, as well as the RISE OF MINECRAFT.</itunes:subtitle><itunes:explicit>yes</itunes:explicit><enclosure url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1344559494455-E43JHNV93UL3K4PUCBQD/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/05+Alex+and+Simon+%2BOne.mp3" length="90262560" type="audio/mpeg"/><media:content url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1344559494455-E43JHNV93UL3K4PUCBQD/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/05+Alex+and+Simon+%2BOne.mp3" length="90262560" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 4: The PC Conundrum</title><dc:creator>Simon Wu</dc:creator><pubDate>Thu, 09 Aug 2012 23:25:40 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2012/8/9/evel0zbd2esnpakxxq8vhdfx116nx7</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:502446f9c4aa03fbb15812b7</guid><description><![CDATA[On the fourth Com-cast, we take a look at extravagant limited editions, PC 
gamers' dilemma, and the importance of prequels to AAA franchises.]]></description><content:encoded><![CDATA[<h3><a href="https://www.opendrive.com/files/OF8xNjUxNzI2X2tNTFBuXzgwYzM/04_The PC Conundrum.mp3">Download Link</a></h3><p><a href="#">T</a>heme: Elder Scrolls IV: Oblivion Theme &amp; Stormcry</p><h1>TOPICS</h1><h3>Community Callback</h3><ul><li><a href="http://www.wired.com/gamelife/2012/05/ff_unreal4/">The Imagination Engine: Why Next-Gen Videogames Will Rock Your World</a></li></ul><h3>Limitless Editions: How Far is Too Far?<br></h3><ul><li>Where do you draw the line with hyper limited editions?</li><li>Are you more of a fan for resisting the cheap gimmicks and staying with the pure product?</li><li>Should DLC exclusive to the limited edition add to the story in any way?</li><li>Are Limited edition consoles different? Do they hold their value better, and is that a better justification?</li></ul><h3>The PC Conundrum</h3><ul><li>Given that Windows 8 has so many Xbox services integrated and lower system reqs, are the drastic changes in Windows 8 worth it?</li><li>Will Windows 7 be the next XP, used far beyond its intended lifespan?</li><li>Will these new technologies such as Ivy Bridge open up hardcore PC gaming to the masses?</li></ul><h3>Is Prequel Play Pertinent?</h3><ul><li>Do you need to play earlier releases for all of the sequels we have been seeing lately?</li><li>How much is the overall story and/or understanding are impacted by a potential lack of prior game play experience?</li><li>Some series to consider are Assassin's Creed, Halo, Gears of War, Call of Duty, Mass Effect, The Elder Scrolls, and Crysis</li></ul>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:subtitle>On the fourth Com-cast, we take a look at extravagant limited editions, PC gamers' dilemma, and the importance of prequels to AAA franchises.</itunes:subtitle><itunes:explicit>yes</itunes:explicit><enclosure url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1344556162960-OI56HKYN510X6193HBRY/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/04+The+PC+Conundrum.mp3" length="93237964" type="audio/mpeg"/><media:content url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1344556162960-OI56HKYN510X6193HBRY/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/04+The+PC+Conundrum.mp3" length="93237964" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 3: The Few, the Proud, the Marginalized</title><dc:creator>Simon Wu</dc:creator><pubDate>Mon, 06 Aug 2012 14:20:26 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2012/8/6/ep-03</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:501fd2aac4aaff0be5e8b85f</guid><description><![CDATA[On the third Com-cast, we pick apart Assassin's Creed III, Simon rants 
about casual "gaming," and we analyze if Kinect's promises were kept. ]]></description><content:encoded><![CDATA[<h3><a href="https://www.opendrive.com/files/OF8xNTAwOTEwX25aOXlYX2Q5MTE/03 The Few, the Proud, the Marginalized.mp3">Download Link</a></h3><p><a href="#">T</a>heme: Archangel &amp; Stand Strong, Stand Together</p><p></p><h1>TOPICS</h1><h3>Revelations: Assassin’s Creed III</h3><ul><li>Will we see any more spin-offs from this setting?</li><li>Is this title being rushed to meet the in-game deadline?</li><li>How do you feel about this paradigm shift from cities to forest?</li><li>Would you be lost if you went straight from AC2 gameplay to AC3?</li><li>Is there going to be more Desmond and present day story in this one?</li><li>Would you get rid of Den Defense, Mediterranean Defense, or block stacking?</li><li>Could Ubisoft pull off episodic AC content?</li></ul><h3>Hardcore Gamers: The Few, the Proud, the Marginalized?</h3><ul><li>Is time against us in hardcore v. casual gaming?</li><li>Will the companies cater to the lowest common denominator in our economically troubled times and simply aim to make a cheap box, rather than a powerful console for us?</li><li>Do we still need traditional gaming conferences, or can Twitter and blog releases cover adequately?</li><li>Will developers, publishers, and OEMs mark this next-gen transition with a huge paradigm shift?</li><li>Do you agree or disagree with Simon’s argument?</li></ul><h3>Better with Kinect?</h3><p><a href="http://kotaku.com/5909314/rumor-kinect+controlled-web+browsing-coming-to-the-xbox-360-with-internet-explorer">Rumor: Kinect-Controlled Web-Browsing Coming to the Xbox 360 with Internet Explorer</a></p><p><a href="http://kotaku.com/5909314/rumor-kinect+controlled-web+browsing-coming-to-the-xbox-360-with-internet-explorer"></a><a href="http://www.gamesindustry.biz/articles/2012-05-15-is-xbox-still-gaming-to-the-core">Is Xbox Still Gaming To The Core?</a></p><ul><li>Has the Kinect been a big part of the shift away from hardcore gaming, or a small reason?</li><li>Were promises kept with all the functionality promised to us?</li><li>Is the hardcore tie-in “Better with Kinect” initiative actually compelling enough to make you get one?</li><li>How does it fit in to MSFT’s whole home entertainment push, and how will newer versions help that along?</li></ul>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:subtitle>On the third Com-cast, we pick apart Assassin's Creed III, Simon rants about casual "gaming," and we analyze if Kinect's promises were kept. </itunes:subtitle><itunes:explicit>yes</itunes:explicit><enclosure url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1344553597707-V2O84469H6R70OWPZ15X/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/03+The+Few%2C+the+Proud%2C+the+Marginalized.mp3" length="68769565" type="audio/mpeg"/><media:content url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1344553597707-V2O84469H6R70OWPZ15X/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/03+The+Few%2C+the+Proud%2C+the+Marginalized.mp3" length="68769565" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 2: Everything Sucks For Everyone</title><dc:creator>Simon Wu</dc:creator><pubDate>Mon, 06 Aug 2012 00:51:48 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2012/8/6/yn5e28fxe7qvqzr1utdc5do84ba86j</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:501f1525e4b024e72c8e99c2</guid><description><![CDATA[This week, we tackle a soft gaming market, contract consoles, prospects for 
backwards compatibility, and streaming service cagematches.]]></description><content:encoded><![CDATA[<h3><a href="https://www.opendrive.com/files/OF8xNDY1NTQyX0piWmh0XzZlMWI/02 Everything Sucks For Everyone.mp3">Download Link</a></h3><p><a href="#">T</a>heme: FIFA Anthem</p><p></p><p></p><h1>TOPICS</h1><p></p><p></p><h3>Earning Reports Galore: Everything Sucks For Everyone</h3><p></p><p></p><p><a href="http://uk.reuters.com/article/2012/05/11/uk-sony-idUKBRE84A07920120511">Sony sees return to profit, aims to halve TV losses</a></p><p></p><p></p><p><a href="http://www.forbes.com/sites/ericsavitz/2012/04/19/microsoft-fy-q3-tops-estimates-revs-17-41b-eps-60-cents/">Microsoft FY Q3 Tops Estimates; Revs $17.41B; EPS 60 Cents&nbsp;</a></p><p><a href="http://www.engadget.com/2012/04/26/nintendo-annual-financials-2011/  ">Nintendo posts first annual loss of $460 million, predicts turnaround next year</a></p><p></p><p></p><ul><li>Is 
this a sign that the consoles need to be revised faster, generate some 
interest?</li><li>Is motion gaming also enough of a cushion to tie companies over until the 
next-gen?</li><li>Is Nintendo finally paying the price for the horrendous lack of innovation 
and will they suffer from the awkward timing of the Wii U release?</li><li>Are console gamers the new hardcore few, just as PC gamers were in the 
original schism?</li><li>Are you interested by the prospect of cross platform games: console, PC, 
phone? Will we see apps freely flowing across the various platforms? Is any 
delay worth it?</li></ul><h3>Contract 
Consoles</h3><p><a href="http://www.forbes.com/sites/erikkain/2012/05/07/99-xbox-360-confirmed-is-this-the-future-of-console-gaming/">$99 Xbox 360 Confirmed - Is This The Future Of Console Gaming?</a></p><ul><li>Is this a new and potentially successful business model? Almost cell-phone 
carrier-esque stipulations and arrangements, or will that be why it fails so 
hard? 
</li><li>Does the hardcore gaming audience even care? 
</li><li>Does that seriously mean that we could have the 360 for two more years, or 
is MSFT going to screw people over that buy this, if the Xbox v. Next comes out 
in the middle? 
</li><li>Or, again, are they the audience that uses it more for the software and 
services, which can always be updated? 
</li><li>Can this trend continue? Will Sony and Nintendo adopt it? Could you be able 
to buy a TV subsidized or get a free Roku if you sign a 2 year contract of 
Netflix or Hulu Plus?</li></ul>
<h3>Console 
Carryover?</h3><ul>
<li>What kind of 
games do we want carried over from this gen? 
</li><li>Does the release cycle and amount of releases make it a non-issue? 
</li><li>Would they just sell it to you again from Games on Demand? 
</li><li>What about peripherals and accessories? 
</li><li>But then what is the new lifecycle of the next generation? Even longer, to 
allow you to buy back up all of the accessories again?</li></ul><h3>Online 
Service FFA</h3><p><a href="http://www.multichannel.com/article/484484-AT_T_Suspends_U_verse_TV_On_Xbox_Option_To_Re_Engineer_Kit.php">AT&amp;T Suspends U-verse TV On Xbox Option to Re-Engineer Kit</a></p><p><a href="http://www.multichannel.com/article/484484-AT_T_Suspends_U_verse_TV_On_Xbox_Option_To_Re_Engineer_Kit.php"></a><a href="http://www.thestreet.com/story/11507012/1/xbox-live-partners-with-espn-gamespot-lastfm-manga-entertainment-and-muzutv-to-expand-tv-like-advertising-on-xbox-live.html">Xbox LIVE Partners With ESPN, GameSpot, Last.fm, Manga Entertainment And MUZU.TV To Expand TV-Like Advertising On Xbox LIVE</a></p><ul><li>Are we seeing the same ad creep that infected Hulu now start to trickle onto 
the console? 
</li><li>How is this fragmentation in content and location goin to affect the 
platforms? 
</li><li>Who is going to be held accountable or blamed in the end; Microsoft &amp; 
Sony, the telcos, or the services?&nbsp;</li></ul><p></p><p></p>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:subtitle>This week, we tackle a soft gaming market, contract consoles, prospects for backwards compatibility, and streaming service cagematches.</itunes:subtitle><itunes:explicit>yes</itunes:explicit><enclosure url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1344215860624-JTRTPXQ4CALPIIO2F9L5/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/02+Everything+Sucks+For+Everyone.mp3" length="51024263" type="audio/mpeg"/><media:content url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1344215860624-JTRTPXQ4CALPIIO2F9L5/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/02+Everything+Sucks+For+Everyone.mp3" length="51024263" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>Ep. 1: Science and Religion, Best Friends</title><dc:creator>Simon Wu</dc:creator><pubDate>Sun, 05 Aug 2012 22:19:28 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2012/8/5/ep-01-science-and-religion-best-friends</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:501ef171c4aafe2cdfbef16f</guid><description><![CDATA[On the inagural WGG Com-cast, we discuss Xbox's new music service, next-gen 
consoles, Crysis 3, HD remakes, and Halo 4.]]></description><content:encoded><![CDATA[<h3><a href="https://www.opendrive.com/files/OF8xMzk2MDk3X1FsMGFxXzRkZDg/01 Science and Religion, Best Friends.mp3">Download Link</a></h3><p>Theme: Mercenaries: POD Theme</p><h1>TOPICS</h1><h3>Microsoft’s 
New Music Service</h3><ul><li>Could it be 
called Xbox Music?</li><li>Prepping the 
waters for a smoother Xbox v. Next launch?</li></ul><h3>Will the 
Next-Gen Consoles Fail?</h3><ul><li>When will 
the next gen consoles be released?</li><li>Disk drives, 
used games, will it, won’t it?</li><li>Is 
our Internet capable of handling all downloads?</li><li>What else do 
we really need at this point? (Insane graphics, smaller footprint, more 
efficient, more media services?)</li><li>10 
years down the road? What about an all-in-one TV, console, set top box?</li><li>Will we see 
motion gaming come standard now, be unable to get a SKU without them?</li><li>What do you 
want in the new consoles?</li></ul><h3>Crysis 
3</h3><ul><li>What do you 
make of the overgrown NYC environment and bows as the featured weapon?</li><li>Is 
the Stephen King domes with each having a unique environment gimmicky, or is it 
a compelling vector?</li><li>Will it be 
one of the first cross platform games with the next gen consoles?</li><li>Can they 
make gameplay more nuanced than 2: more than cloak, regen, repeat?</li></ul><h3>Can Halo CE 
Anniversary Start a Trend of Major Franchise HD Refreshes?</h3><ul><li>What if old 
favorite titles like Call of Duty 1 and 2 were given MW3 graphics? Is that 
enough for you to buy them? Would you pay $40 for them?</li><li>If 
not, what if they added more content and expanded?</li><li>What are 
games you would like to see fully rendered with the latest graphics?</li></ul><h3>Halo 
Fourgasm</h3><ul><li>Will this be 
the last Halo game for 360?</li><li>Will 343’s 
apparent new tactic of trying to be more emotionally connected and involved with 
a darker and deeper story work? Will it be their defining mark?</li><li>Should his 
personality and humanity be left to secondary material, because that was 
Bungie’s approach and it worked very well?</li><li>Co-op: 
normal and iconic Halo style, or more trying to copy Call of Duty spec ops with 
Spartan ops, both?</li><li>They say 
that it will take place aboard UNSC Infinity, there will be plot for it, and 
that they will release content regularly. Is it a new iteration of episodic 
gaming? Having episodes as part of a major release, so that they don’t fall 
apart like previous attempts?</li><li>Is trying to crowbar story into multiplayer really 
worth it? Does it matter? Is it just going to be a skin deep justification, and 
that’s where they’ll leave it?</li></ul>]]></content:encoded><itunes:author>Alex Miller and Simon Wu</itunes:author><itunes:subtitle>On the inagural WGG Com-cast, we discuss Xbox's new music service, next-gen consoles, Crysis 3, HD remakes, and Halo 4.</itunes:subtitle><itunes:explicit>yes</itunes:explicit><enclosure url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1344560802996-KKH0ZPQGWNYUSFAD4DTV/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/01+Science+and+Religion%2C+Best+Friends.mp3" length="87790744" type="audio/mpeg"/><media:content url="https://images.squarespace-cdn.com/content/v1/501e989284ae812e9a79d2fd/1344560802996-KKH0ZPQGWNYUSFAD4DTV/ke17ZwdGBToddI8pDm48kAHWeGNrnTNuaaRsQC5iQLWLPZHY9930KFuik00L7GzBGAJjSfNtXieT0RBHCW4bPe7nnnk4JqdixRKEkqixzYFhWVnWP3o23EsBHR5vGmKG/01+Science+and+Religion%2C+Best+Friends.mp3" length="87790744" type="audio/mpeg" isDefault="true" medium="audio"/></item><item><title>The Podcast Mandate</title><dc:creator>Simon Wu</dc:creator><pubDate>Sun, 05 Aug 2012 22:18:38 +0000</pubDate><link>https://www.game-distiller.com/com-cast/2012/8/5/the-podcast-mandate</link><guid isPermaLink="false">501e989284ae812e9a79d2fd:501ee920c4aaff0be5e7145e:501ef13fe4b04419065fe0d7</guid><description><![CDATA[<p>Although there are fantastic blogs by various members, we wanted to provide 
in-depth analysis about several of the biggest news pieces/ games coming out in 
the form of a podcast.<br><a></a><br>That means parsing the news carefully, trying to 
understand how particular news will fit in to the gaming world as a whole: how 
we think the community will receive it, and how we think the game will do moving 
forward or how the news will impact the industry and gamers in 
general.</p><p>We won’t cover any small things like release dates or breaking 
news, but we’ll take a look at things that we think gamers will find important. 
Also, although we will keep the tone light and casual, we won't delve 
deeply into banter or stories. We’ll ask the questions that can’t be necessarily 
answered, but will provoke thought and debate.</p><p>We will always ask the 
listeners and the community about all the questions we ask ourselves as well as 
soliciting feedback, because that’s what this is all about: gamers coming 
together to discuss things that are important to them in a new venue. 
</p><p>Also, 
we will definitely take listener suggestions for new topics, segments, etc., and 
see if we can implement them reasonably. Hopefully, this spurs questions and 
discussion  through comments and emails, and starts a real dialogue in the 
community. </p>]]></description></item></channel></rss>