<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8494300487817796111</id><updated>2025-07-06T01:23:44.959-05:00</updated><category term="geeky"/><category term="video games"/><category term="computer games"/><category term="rpgs"/><category term="science fiction"/><category term="unemployed"/><category term="comic books"/><category term="TV"/><category term="Steam"/><category term="movies"/><category term="World of Warcraft"/><category term="minecraft"/><category term="mmorpg"/><category term="Fantasy Novels"/><category term="career"/><category term="Marvel Comics"/><category 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term="True Blood"/><category term="Twilight Imperium"/><category term="Twitch"/><category term="Vlad Taltos"/><category term="Warco"/><category term="Warrior Knights"/><category term="Weight Watchers"/><category term="What If?"/><category term="Wii U"/><category term="XBox 360"/><category term="YouTube"/><category term="Z-Man Games"/><category term="adventure gaming"/><category term="apology"/><category term="bacon"/><category term="beer"/><category term="books"/><category term="cartoons"/><category term="changes"/><category term="cheapass games"/><category term="chiptune"/><category term="collection agencies"/><category term="computing"/><category term="cooking"/><category term="data security"/><category term="debt"/><category term="dessert"/><category term="discontinued"/><category term="domain level gaming"/><category term="ebooks"/><category term="elseworlds"/><category term="emulation"/><category term="fandom"/><category term="fantasy gamebooks"/><category term="farming sims"/><category term="filler"/><category term="furries"/><category term="gadgets"/><category term="gamemastering advice"/><category term="ghost hunting"/><category term="groceries"/><category term="hackers"/><category term="historical fiction"/><category term="holodeck"/><category term="hot sauce"/><category term="iTunes"/><category term="internet"/><category term="miniatures games"/><category term="new media"/><category term="obesity"/><category term="paranormal"/><category term="parody"/><category term="performing"/><category term="podcast"/><category term="polyphasic"/><category term="pop culture"/><category term="porn"/><category term="restaurants"/><category term="sauces"/><category term="sequels"/><category term="sleep"/><category term="social games"/><category term="thinkgeek"/><category term="tournament gaming"/><category term="troll"/><category term="unmotivated"/><category term="update"/><category term="weight loss"/><category term="westerns"/><title type='text'>What&#39;s Next? - The Unemployed Geek</title><subtitle type='html'>I&#39;m 44 years old, was until recently unemployed (again) and a huge geek. These articles will cover games, comics, sci-fi and fantasy books and movies, as well as what I&#39;m doing without a regular job as I figure it all out. This blog is about geeky stuff, being out of work, and where those things intersect.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>196</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-6837065279729774156</id><published>2020-09-10T14:55:00.005-05:00</published><updated>2020-09-10T14:55:41.592-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="2020"/><category scheme="http://www.blogger.com/atom/ns#" term="40 going on 14"/><category scheme="http://www.blogger.com/atom/ns#" term="Pandemic"/><category scheme="http://www.blogger.com/atom/ns#" term="Pets"/><category scheme="http://www.blogger.com/atom/ns#" term="update"/><title type='text'>Seven Years Later... </title><content type='html'>&lt;p&gt;So, we&#39;re in the middle of a pandemic, financial turmoil, and civil unrest.&lt;/p&gt;&lt;p&gt;Tomorrow will mark the seventh anniversary of my last post on this blog, and I felt like giving a brief update for anyone who stumbles around here and wonders &quot;Whatever happened to that guy?&quot;&amp;nbsp;&lt;/p&gt;&lt;p&gt;- Things that didn&#39;t change&lt;/p&gt;&lt;p&gt;Seven years later, &lt;a href=&quot;40go14.com&quot; target=&quot;_blank&quot;&gt;the podcast&lt;/a&gt; is still going strong. We&#39;ve recorded nearly 350 shows, each about ninety minutes long, talking about pop culture nostalgia, our own lives, music, movies, games, and television. Turns out the concept had legs. I&#39;m still happily married, still playing a lot (maybe too many) PC games, mostly on Steam. Most of my interests are as they were, and I still spend a lot of time doing exactly what I&#39;d like to.&lt;/p&gt;&lt;p&gt;- Things that changed quite a bit&lt;/p&gt;&lt;p&gt;Since I last posted, I bought a house in the Chicago suburbs, got two dogs and a bird, and went back to school, first earning one undergraduate degree and fixing my decades old poor GPA. (Graduated with a 4.0! Score!) Now, I&#39;m enrolled at the Penn State World Campus pursuing an economics degree, as my wife, who also had no degree of any kind when I posted last, moves on from her Bachelor&#39;s to her Masters. Since becoming a guy who is one kid short of being an average suburban Grill Dad, I got really into grilling and smoking meat, and craft beer (as you do.) I rarely, if ever, stream my gameplay on Twitch or YouTube anymore.&amp;nbsp;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKCbQc_ybaVHKIIoorWplzsfacO3FXU5vVblxq6EJBQLHEmS6_wPdZrv4QTupSmd9F3HPeehqJfBAmMUeW06vipYLF_utq2bLVI-UqHf-2jDDWr4cH5gQrbmM2vdb6llVSxjJ_aGkwSLI-/s4032/20200811_195451.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;Their names are Chewie and Leia.&quot; border=&quot;0&quot; data-original-height=&quot;4032&quot; data-original-width=&quot;3024&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKCbQc_ybaVHKIIoorWplzsfacO3FXU5vVblxq6EJBQLHEmS6_wPdZrv4QTupSmd9F3HPeehqJfBAmMUeW06vipYLF_utq2bLVI-UqHf-2jDDWr4cH5gQrbmM2vdb6llVSxjJ_aGkwSLI-/w300-h400/20200811_195451.jpg&quot; title=&quot;Dogs!&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Dog tax. I know the rules. Mention a dog, show a dog.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;p&gt;- The more things change, the more they stay the same&lt;/p&gt;&lt;p&gt;I&#39;m back in the same field that I originally was let go from all those years ago when I first started this blog, only now I&#39;m on salary, and for the moment, like may other people, I&#39;m working remotely. I&#39;m still losing weight, then occasionally finding it, and I still lift weights, only now, I have a squat rack (power cage, to be more precise,) a bench, and an Olympic set of bumper plates and bar in my garage. I still play a reasonable amount of tabletop roleplaying games, though long before COVID-19, I started moving my games to a Virtual Tabletop (Roll20,) in order to accommodate the difficulty in scheduling a weekly event with four other adults, even if I happen to be married to one of them.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;So... Will there be more updates in this space? Honestly, I&#39;m not sure. I created this page when I was in a very different place in my life, but if I feel the need to get something out, or just want to get back into the habit of writing periodically on a schedule again, maybe. The likelihood of that happening might just be increased by knowing that someone is reading, so if you&#39;d like more... let me know.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/6837065279729774156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2020/09/seven-years-later.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/6837065279729774156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/6837065279729774156'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2020/09/seven-years-later.html' title='Seven Years Later... '/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKCbQc_ybaVHKIIoorWplzsfacO3FXU5vVblxq6EJBQLHEmS6_wPdZrv4QTupSmd9F3HPeehqJfBAmMUeW06vipYLF_utq2bLVI-UqHf-2jDDWr4cH5gQrbmM2vdb6llVSxjJ_aGkwSLI-/s72-w300-h400-c/20200811_195451.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-4343331917787662528</id><published>2013-09-11T19:01:00.001-05:00</published><updated>2013-09-11T23:18:01.622-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="40 going on 14"/><category scheme="http://www.blogger.com/atom/ns#" term="A Momentary Lapse With Joel"/><category scheme="http://www.blogger.com/atom/ns#" term="geeky"/><category scheme="http://www.blogger.com/atom/ns#" term="humor"/><category scheme="http://www.blogger.com/atom/ns#" term="podcast"/><category scheme="http://www.blogger.com/atom/ns#" term="pop culture"/><title type='text'>About damn time. Doc talks at &quot;40 going on 14&quot;</title><content type='html'>&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
For 20 years, I&#39;ve known Joel, Mike and
Pat. We&#39;ve been through a lot, even if we haven&#39;t all kept in touch
as often as we&#39;d like. We met through performing on stage and playing
D&amp;amp;D and Shadowrun in college, and lived in the same dorms and
later apartments for years before marriage, moving away and the rest
of it meant our respective paths diverged for a bit. In those years,
at one time or another, we&#39;ve all worked as comedians – stand-up,
improv, internet radio, etc. We just never collaborated the way our
friends and spouses always hoped we would.  Until now.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN2dR44QlF5W3TNejMdBi_6dsEYerLABoYhvubPrDwjW17jGdygdiykKX5jEeTiM_5oq8uDTG26woCSBryVDSKK11eYPx4BTqMAoIxjAqVi3osch_9VaJeS79Rl8e1BZqLhMd-EJ39VxXv/s1600/midsummer.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN2dR44QlF5W3TNejMdBi_6dsEYerLABoYhvubPrDwjW17jGdygdiykKX5jEeTiM_5oq8uDTG26woCSBryVDSKK11eYPx4BTqMAoIxjAqVi3osch_9VaJeS79Rl8e1BZqLhMd-EJ39VxXv/s320/midsummer.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;From &quot;A Midsummer Night&#39;s Dream,&quot; I&#39;m far left holding a brick, Pat is dressed as a Lion next to me, and Joel is the blonde with the goatee on the far right. I have strange friends.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
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&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
It is no secret here that when I am
gainfully employed, I don&#39;t post nearly as often as I&#39;d like to on
this blog, or even to my Twitch/YouTube channels. I&#39;m still out there
experiencing geek culture, and still feeling the effects of my months
being unemployed, but I post when I want to, not because I need to
anymore. I&#39;ve come to terms with that. I like these outlets to be a
labor of love, not one purely of obligation, because the content is
always better when I&#39;m inspired, rather than required to create it.
The collaboration I&#39;ve found in this podcast, called &lt;a href=&quot;http://40go14.com/&quot;&gt;40 going on14&lt;/a&gt;... well, it is inspiring.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
A few words to talk about the other
folks on the podcast -  Longtime readers already know Joel from his
&lt;a href=&quot;http://gettingmyheadonstraight.blogspot.com/2011/03/momentary-lapse-with-unemployed-geek_3596.html&quot;&gt;guest blogging&lt;/a&gt; here, but unless you already follow his own &lt;a href=&quot;http://amomentarylapsewithjoel.blogspot.com/&quot;&gt;blog&lt;/a&gt;,
where I have had the privilege of writing for &lt;a href=&quot;http://amomentarylapsewithjoel.blogspot.com/2011/04/docstouts-brief-thoughts-on-scott.html&quot;&gt;myself&lt;/a&gt;, you might not
know about his podcasting history. He was a part of The Awful Show,
and is now one of the Undercover Unitards, bringing comedy and music
to the internet weekly. He also does a more personal show, The Sunshine Happy
kPants Hour (the &quot;k&quot; in kPants is silent.)  Mike and Pat
have influenced a lot of the events that inspired me to write here
about movies, games and comics. Since college, we&#39;ve shared trips to
Gen Con, various roleplaying campaigns, and done comedy together
whether on-stage or off. Pat has recently been doing stand-up back in
his home state of Texas, and Mike was at the helm of another show not
so very long ago called &quot;TikiGeeks.&quot; 
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZFe6mdxJkFRIFWJrvrPVWBrf1jzGiRYbew-V2BRoA7rxt1LFOjJwKkR_9ozgzQUl1Tla37Q_OaD80JkzALh6oRoFwem-xePqxzWPnHB1F4qPSrvNDvEFMFLel7mhwnzMqPAiTABqfTd3v/s1600/joshnmike.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;226&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZFe6mdxJkFRIFWJrvrPVWBrf1jzGiRYbew-V2BRoA7rxt1LFOjJwKkR_9ozgzQUl1Tla37Q_OaD80JkzALh6oRoFwem-xePqxzWPnHB1F4qPSrvNDvEFMFLel7mhwnzMqPAiTABqfTd3v/s320/joshnmike.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Mike and I at Ed Debevic&#39;s, back in our college days.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
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&lt;br /&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
The podcast takes on elements of pop
culture that we remember from when we were growing up, and seeing
those things repeating themselves now that we are approaching middle
age. For our &lt;a href=&quot;http://www.40go14.com/?powerpress_pinw=18-podcast&quot;&gt;first show&lt;/a&gt;, we all watched both Conan The Barbarian
films (1982 and 2011) and ran them through the paces of what we all
thought about them. It was a hell of a lot of fun to create, and I&#39;m
pretty proud of the finished product, especially for a first try. If
you haven&#39;t tried podcasts before, but have a 30-minute or more
commute when you might listen to talk radio... give us a shot one day
out of your week.  I think you&#39;ll be glad you did. I know I&#39;m happy
helping make it.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/4343331917787662528/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2013/09/about-damn-time-doc-talks-at-40-going.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/4343331917787662528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/4343331917787662528'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2013/09/about-damn-time-doc-talks-at-40-going.html' title='About damn time. Doc talks at &quot;40 going on 14&quot;'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN2dR44QlF5W3TNejMdBi_6dsEYerLABoYhvubPrDwjW17jGdygdiykKX5jEeTiM_5oq8uDTG26woCSBryVDSKK11eYPx4BTqMAoIxjAqVi3osch_9VaJeS79Rl8e1BZqLhMd-EJ39VxXv/s72-c/midsummer.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-1626112568021985944</id><published>2013-08-26T16:30:00.000-05:00</published><updated>2013-08-26T19:18:50.576-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="computer games"/><category scheme="http://www.blogger.com/atom/ns#" term="DLC"/><category scheme="http://www.blogger.com/atom/ns#" term="Dragon Age 2"/><category scheme="http://www.blogger.com/atom/ns#" term="DRM"/><category scheme="http://www.blogger.com/atom/ns#" term="EA"/><category scheme="http://www.blogger.com/atom/ns#" term="geeky"/><category scheme="http://www.blogger.com/atom/ns#" term="Humble Bundle"/><category scheme="http://www.blogger.com/atom/ns#" term="Origin"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><category scheme="http://www.blogger.com/atom/ns#" term="video games"/><title type='text'>The Origin of Forgiveness... A Humble Tale.</title><content type='html'>&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
What would it take to get me to
forgive? In much more serious circumstances than video games, I&#39;ve
asked myself that question hundreds of times. There are plenty of
virtues I don&#39;t pretend to be particularly good at, but anyone who
knows me well knows that I&#39;ve got forgiveness on lock. I just can&#39;t
maintain even the most justified of grudges for more than a year or
two, and eventually I come back to that key question. What, if
anything, would be enough to say &quot;Okay, one more chance&quot; to
a person or organization? This isn&#39;t going to get any more serious
from here on out, but I firmly believe in giving credit where it is
due, as well as criticism where it is deserved.  One company that
I&#39;ve had my share of  bad things to say about online (like most
gamers) is the real focus of this post. Electronic Arts, I think it
is finally time to bury the hatchet. 
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgK83_ealACA6QXlFsuExpUshfIf103-a4ju_WaRqNCMLYaVXGO5gyigsJFoPOK2NhKjZoMdG1gw_CQQ48W11D3EeM6xOmyaBYdKUMZQdrsrxwDdVrjMQhmvRpOt67z-ZLDHRVd9R93uw3Q/s1600/ea_sucks_big.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgK83_ealACA6QXlFsuExpUshfIf103-a4ju_WaRqNCMLYaVXGO5gyigsJFoPOK2NhKjZoMdG1gw_CQQ48W11D3EeM6xOmyaBYdKUMZQdrsrxwDdVrjMQhmvRpOt67z-ZLDHRVd9R93uw3Q/s1600/ea_sucks_big.png&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;I haven&#39;t knowingly paid for an EA game since Dragon Age 2.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
It doesn&#39;t take a whole lot of
detective work to find criticism of EA online. Virtually every
practice that gamers hate about the video game industry has been
practiced, if not pioneered by EA. Intrusive DRM, microtransactions,
&lt;a href=&quot;http://gettingmyheadonstraight.blogspot.com/2011/03/todays-article-brought-to-you-by.html&quot;&gt;Day One DLC&lt;/a&gt;, Always-on Internet requirements (with failing validation
servers,) incompetent customer service, churned out sequels to good
games... the list of sins goes on and on. EA also has the particular
quirk of acquiring much-loved studios and running their core
franchises into the ground with terrible installment after botched
sequel after failed launch. PopCap, Bioware, Westwood, Pandemic,
Maxis and Bullfrog have all been butchered by bad decisions and worse
press releases in response to criticism. You have to be pretty bad at
this sort of thing to beat out Bank of America, TicketMaster and
Comcast for &lt;a href=&quot;http://consumerist.com/2013/04/09/ea-makes-worst-company-in-america-history-wins-title-for-second-year-in-a-row/&quot;&gt;Worst Company in America&lt;/a&gt;... twice.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
What could possibly make up for all
those years of missteps and unabashed greed? Offering refunds on
games purchased on Origin sounds pretty good, right? It is a start,
and something that Steam doesn&#39;t do, but I&#39;m not on board yet,
there&#39;s still a lot of wrong to make right. How about participating
in a &lt;a href=&quot;https://www.humblebundle.com/&quot;&gt;Humble Bundle&lt;/a&gt;, and having most of the games in that bundle
redeem on Steam? Nope, not good enough. Even with &quot;pay what you
want,&quot; the best of the bundle still uses Origin, and many
people, myself included, don&#39;t want that on our systems, period. Even
reasonable pricing and Steam redemption feels more like a P.R. stunt
than a gesture of goodwill, and after all, they are still making a
ton of money on the Humble Bundle, right? Well, actually... no. I
left out a key detail. 100% of EA&#39;s cut of the bundle is going to
charity. That... that just might do it. It might still be a stunt,
but it is a damn good one.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZcr-zpheXbENsGOJ9jJ6qwRlbaly6G01v6Gr08vPi26HVF-Zf0IUNSLK1iv_8GtAwSbgNun7WVMNYMbHwSkT2kncLyH1s_252Lpr-zlfwFozh5oyhYHXWKgQAQ6d5gg3aMbjqZEuXIUIb/s1600/humbleor.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;177&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZcr-zpheXbENsGOJ9jJ6qwRlbaly6G01v6Gr08vPi26HVF-Zf0IUNSLK1iv_8GtAwSbgNun7WVMNYMbHwSkT2kncLyH1s_252Lpr-zlfwFozh5oyhYHXWKgQAQ6d5gg3aMbjqZEuXIUIb/s400/humbleor.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;When I first saw this, I wasn&#39;t sure whether it made EA better, or the Humble Project worse.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Mirror&#39;s Edge, Dead Space, Burnout:
Paradise, Crysis 2 and Medal of Honor are all Steam redeemable and
available for as little as $1.00. Dead Space 3 only redeems on
Origin, but is also in the bundle before looking at bonus games. The
&quot;beat the average&quot; games are Battlefield 3, Sims 3,
Populous and C&amp;amp;C: Red Alert 3 – Uprising, though only the last
of that batch can be redeemed on Steam.  These are some of the
highest-profile titles to ever grace a bundle, games that still have
some profitability in them at prices much higher than a dollar
(except maybe Medal of Honor.) Ten games, six charities. That covers
a lot of recent disasters.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I&#39;ll even overlook the (recent)
steaming pile that is Plants vs. Zombies 2, riddled with way, way too
many in-app purchases.  I&#39;ll forget about the debacle that was the
SimCity Reboot. I&#39;ll even give the Madden Franchise a pass, despite
the fact that it releases every year as a new game for what should,
in any sane world, be a free or cheap annual update (an easy one, as
I play very few sports games anyway.) I thought the whole Mass Effect
3 thing was overblown anyway, so let&#39;s throw that in there, done,
gone, forgotten. This Humble Bundle stunt buys you one last shot to
get back into my good graces... Dragon Age 3. That&#39;s the next game
that I&#39;ll knowingly pay good money into EA&#39;s coffers to solidify
redemption. Learn from the past, don&#39;t repeat the mistakes of Dragon
Age 2... One. Last. Chance. Don&#39;t screw it up.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
The Humble Origin Bundle ends on
Wednesday, August 28&lt;sup&gt;th&lt;/sup&gt;.
&lt;br&gt;
&lt;br&gt;
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&lt;/script&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/1626112568021985944/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2013/08/the-origin-of-forgiveness-humble-tale.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/1626112568021985944'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/1626112568021985944'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2013/08/the-origin-of-forgiveness-humble-tale.html' title='The Origin of Forgiveness... A Humble Tale.'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgK83_ealACA6QXlFsuExpUshfIf103-a4ju_WaRqNCMLYaVXGO5gyigsJFoPOK2NhKjZoMdG1gw_CQQ48W11D3EeM6xOmyaBYdKUMZQdrsrxwDdVrjMQhmvRpOt67z-ZLDHRVd9R93uw3Q/s72-c/ea_sucks_big.png" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-347822681118443076</id><published>2013-06-13T12:14:00.001-05:00</published><updated>2013-06-13T12:14:54.284-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="E3 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="geeky"/><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft"/><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo"/><category scheme="http://www.blogger.com/atom/ns#" term="Sony"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><category scheme="http://www.blogger.com/atom/ns#" term="video games"/><title type='text'>E3 and the Next Generation of Consoles – My Thoughts</title><content type='html'>Another year, another E3, only this one is a biggun. Sony and Microsoft are about to release their Next-gen console platforms, and Nintendo&#39;s Wii U is already out, so the war is on. Only, I&#39;m not sure I care. Don&#39;t get me wrong, like every other gamer out there, I read the briefs and watched the highlights of the press conferences. But I think back to the past twelve months, and I can&#39;t remember the last time I used my Xbox 360 as anything other than a DVD player or my Wii for anything but Netflix and the scale that comes with the Wii Fit channel. &amp;nbsp;My Wii bricked itself almost two months ago, and my feelings about that can be best summed up as &quot;mild distress,&quot; and even that faded after a few moments. &amp;nbsp;I&#39;m not gaming less, quite the contrary. It is just that the games I want to play are all on my PC, and they look better than the console version.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDkPmXDv0C0l7xLC5_Pzx06YyC_dBWdPbs4F2R15LgHJ6YD7siFeO8MUzCKhJHZk1gt6jiV5N5KtklkTGASvLnynzl5aD1fydz_5-6GFVD0CdQsyBMw_YPqDS0mln4g7WlEAXjI6PGy_6s/s1600/_wallpaper__glorious_pc_gaming_master_race_by_admiralserenity-d5qvxos.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDkPmXDv0C0l7xLC5_Pzx06YyC_dBWdPbs4F2R15LgHJ6YD7siFeO8MUzCKhJHZk1gt6jiV5N5KtklkTGASvLnynzl5aD1fydz_5-6GFVD0CdQsyBMw_YPqDS0mln4g7WlEAXjI6PGy_6s/s320/_wallpaper__glorious_pc_gaming_master_race_by_admiralserenity-d5qvxos.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;All credit to Yahtzee of Zero Punctuation for this... makes me laugh.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
That doesn&#39;t mean that E3 won&#39;t affect me, or the countless others who have shifted to PC as their main (or even only) gaming platform. Many titles have a multi-platform release, and their development cycles take console hardware limitations into account. This means that after a new generation of consoles is launched, PC games get better looking too as the rising tide lifts all boats... and it means that my 4 year old Media Center PC probably won&#39;t cut it for the most technically demanding releases within a few years. &amp;nbsp;And despite all my posturing, it is likely that at some point I may break down and get one of the new consoles, if only to play that platform&#39;s exclusives. So, I&#39;ll run my thoughts down on them for you.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;span style=&quot;font-family: Georgia, Times New Roman, serif;&quot;&gt;Nintendo -&amp;nbsp;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Ok, this company is officially with EA on my list of organizations I won&#39;t support with my money until I see some serious changes. &amp;nbsp;Why, you might ask? Well, if you&#39;ve been reading here recently, or following me on &lt;a href=&quot;https://www.facebook.com/UnemployedGeek&quot;&gt;Facebook&lt;/a&gt;, &lt;a href=&quot;http://www.twitch.tv/docstout/old&quot;&gt;Twitch&lt;/a&gt; or &lt;a href=&quot;http://www.youtube.com/user/docstout076&quot;&gt;YouTube&lt;/a&gt; (you are a class act, and probably very successful with the opposite sex, so I totally suggest you go do that,) you know that I&#39;ve started streaming my gaming daily, joining the ranks of YouTube partners and wanna be Twitch.tv partners. If I had in my list of games that I stream, any Mario, Zelda or other Nintendo properties, you might think the Big N would love a fan showing his support and wouldn&#39;t begrudge me the few dollars my ads might bring in. &amp;nbsp;You&#39;d be wrong.&lt;a href=&quot;http://penny-arcade.com/report/article/nintendo-takes-legal-action-against-its-own-community-claims-rights-over-yo&quot;&gt; Nintendo recently filed a content claim&lt;/a&gt; to seize the tiny trickles of revenue &quot;Let&#39;s Play&quot; content creators make with their games. &amp;nbsp;Anger your most fervent fan base, generate bad press and discourage free marketing... all for amounts of money that are insignificant to a multinational corporation. Good job.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuANJ0ZdSjamzn9ywOLbv-Y7naWe1TV1mY-Zx_icRAKKKV7X6uJTBNmVcO6YDgJurl6DkVuIaVuGvJy1TkdBd6eZ_5_bBho5_RZrvUs0mr4YlLNNmLC0DUy0jHs8w2ww9VTJjcNzghHlEn/s1600/no-Nintendo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuANJ0ZdSjamzn9ywOLbv-Y7naWe1TV1mY-Zx_icRAKKKV7X6uJTBNmVcO6YDgJurl6DkVuIaVuGvJy1TkdBd6eZ_5_bBho5_RZrvUs0mr4YlLNNmLC0DUy0jHs8w2ww9VTJjcNzghHlEn/s320/no-Nintendo.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;YouTubers are promoting our products and earning literally&lt;br /&gt;&amp;nbsp;HUNDREDS or THOUSANDS of dollars for doing so? As a multibillion dollar company, we&#39;ve gotta stop that.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
It is fortunate, then, that I have no interest in the Wii U as a platform. The console with controllers that act as (and frequently are used as) advanced handhelds feels gimmicky now. Most of the people who use them seem to be using them to cut the TV out of the equation entirely, whick makes the Wii U feel like a very, very expensive Game Boy/DS that has a &quot;Base Station&quot; you can&#39;t go too far from. Also, where are the games? Like the last few console launches, the lineup has been tepid at launch, and new titles are trickling out at a painfully slow rate. Nintendo has proven itself to be a company with its head stuck firmly in the past, making the same mistakes over and over again. As someone who was a Nintendo Fanboy and Nintendo Power subscriber from the very beginning, it hurts me to say that I&#39;m done with them.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, Times New Roman, serif;&quot;&gt;&lt;b&gt;&lt;u&gt;Microsoft -&amp;nbsp;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
The other console I owned this generation was my Xbox 360. I suppose I&#39;ve been a Microsoft console fan from the beginning as well, as I had the original Xbox as well. The internet is on fire at the moment with hate for the Xbox One, and I&#39;m right there with them. Running down the reasons why is a pretty easy task, and most of it has to do with the console&#39;s hardware DRM. Locking down the Xbox One as a closed platform means you can&#39;t rent games or buy used without paying a special fee. Considering that rentals and used games comprised 100% of my 360 play in the last three years, already I&#39;m out. Also, you can&#39;t turn the Kinect off, even when you aren&#39;t using the console, and the console needs to &quot;phone home&quot; using the internet once every 24 hours or you can&#39;t even play your single-player games. Internet based DRM, huh... how&#39;d that work out for SimCity and Diablo 3? Traditionally, those schemes anger customers because the authentication servers go down and prevent legitimate paying customers from playing.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcmb42BQerTvysomKtMa2BNa6oVDuqufOuEX7HQOkUDAiI4w7KRz5nyEGnkpYpdTvKi5PG8KFMw_zFlbT3ELwr0jjN6suJ9eHlY8hARjX_NE3uWn-KlIQEtU3FSaM1HbFwRbl3KKJpVFBO/s1600/haloyolo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcmb42BQerTvysomKtMa2BNa6oVDuqufOuEX7HQOkUDAiI4w7KRz5nyEGnkpYpdTvKi5PG8KFMw_zFlbT3ELwr0jjN6suJ9eHlY8hARjX_NE3uWn-KlIQEtU3FSaM1HbFwRbl3KKJpVFBO/s320/haloyolo.jpg&quot; width=&quot;222&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;I don&#39;t think this one needs a caption.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
Wait wait wait. I know, if you&#39;ve been reading, you know how much I love Steam. Steam needs to connect to the internet, and I can&#39;t buy used or rent my games from there either. In fact, Steam itself is a form of DRM. Does that make my argument completely invalid? Nope. I&#39;ve already committed to a platform that has many of the downsides of the Xbox One. Why do I need another one? I&#39;m looking at the titles coming out, and I ask the question: &quot;What can I do with the Xbox One that I can&#39;t do with my PC?&quot; The only answer I&#39;m coming up with is &quot;Play Halo.&quot; Well, I don&#39;t care about Halo, so... that&#39;s that, then.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, Times New Roman, serif;&quot;&gt;&lt;b&gt;&lt;u&gt;Sony -&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
So, traditionally, I&#39;ve skipped Sony&#39;s consoles. I had a PSOne, and played on family and friends&#39; PS2s, and even bought a game or two for them despite not having a PS2 of my own. I never even seriously considered getting a PS3. It was too expensive at the time, and I had my 360, PC and Wii already. &amp;nbsp;However, if I was getting a console in the next generation at all... it&#39;d be a PS4. I&#39;m not thrilled about PSN Plus adding a fee to play online, but they started the program of giving you free games with that fee (which Xbox Live is now copying.) No hardware DRM restricting used games, rentals, loaned out games, etc. No Kinect spying on you. &amp;nbsp;Actually decent looking exclusives announced at launch. And then there&#39;s the kicker: $100 cheaper than the Xbox One. I always try to get the most value out of my gaming dollar, and next generation, that dollar either stays with upgrading my PC, or goes to Sony.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDtakfksqg8jmMojkgpJKf3LZVuIX-_Vm0Asva1cV49WnFZ4A_DSRyWbQtBJIkNAgA_tm3RMTKDQzFZz3caoKvk6e83mJb4Xi5k4AG_ojwXsFcQ2AOyOmGFSXkH7xVm1A7avYeAJU2B4vL/s1600/50950.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDtakfksqg8jmMojkgpJKf3LZVuIX-_Vm0Asva1cV49WnFZ4A_DSRyWbQtBJIkNAgA_tm3RMTKDQzFZz3caoKvk6e83mJb4Xi5k4AG_ojwXsFcQ2AOyOmGFSXkH7xVm1A7avYeAJU2B4vL/s320/50950.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Watching Videos of this and the Uncharted games makes me wish I&#39;d just bought the damn PS3&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
It feels like this generation&#39;s console wars are over already, and the winner hasn&#39;t even released their product.&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/347822681118443076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2013/06/e3-and-next-generation-of-consoles-my.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/347822681118443076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/347822681118443076'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2013/06/e3-and-next-generation-of-consoles-my.html' title='E3 and the Next Generation of Consoles – My Thoughts'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDkPmXDv0C0l7xLC5_Pzx06YyC_dBWdPbs4F2R15LgHJ6YD7siFeO8MUzCKhJHZk1gt6jiV5N5KtklkTGASvLnynzl5aD1fydz_5-6GFVD0CdQsyBMw_YPqDS0mln4g7WlEAXjI6PGy_6s/s72-c/_wallpaper__glorious_pc_gaming_master_race_by_admiralserenity-d5qvxos.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-632205861889883852</id><published>2013-06-06T15:35:00.000-05:00</published><updated>2013-06-06T15:35:32.029-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blogs"/><category scheme="http://www.blogger.com/atom/ns#" term="career"/><category scheme="http://www.blogger.com/atom/ns#" term="Magic: the Gathering"/><category scheme="http://www.blogger.com/atom/ns#" term="minecraft"/><category scheme="http://www.blogger.com/atom/ns#" term="streaming"/><category scheme="http://www.blogger.com/atom/ns#" term="Twitch"/><category scheme="http://www.blogger.com/atom/ns#" term="video games"/><category scheme="http://www.blogger.com/atom/ns#" term="YouTube"/><title type='text'>(Yet Another) New Beginning...</title><content type='html'>&lt;br /&gt;
In my last few published articles here, I&#39;d stopped promising a brand new start, regular updates, and the rest of it, because I knew better. I started to feel like someone in a doomed relationship swearing &quot;No, really, baby... I can change,&quot; no matter how obviously insincere it was. &amp;nbsp;I resolved to produce new content when I could, without forcing it. This, obviously, meant that I didn&#39;t produce much of anything at all in almost the last year. &amp;nbsp;So much of what I was interested in was something I&#39;d already covered here, and I didn&#39;t feel there was anyone clamoring for yet another Minecraft article, weight loss update, Humble Bundle or any of the other topics I&#39;ve exhausted here. I&#39;m here to say that nothing has changed, and everything has.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi26dAsX4JpyXb_T0Cd1ur7aeuL0XlxDJOFXXZunl85TooBtarLzCvZgGV7ek5139fuaOQXM2Ac056ms4dEhHyBEXavpEmV2m398RrEPUyrwWCJrcOJb1ZildbFvLJNKlbXRvthtL03Wmxv/s1600/2012-09-19+14.18.29.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi26dAsX4JpyXb_T0Cd1ur7aeuL0XlxDJOFXXZunl85TooBtarLzCvZgGV7ek5139fuaOQXM2Ac056ms4dEhHyBEXavpEmV2m398RrEPUyrwWCJrcOJb1ZildbFvLJNKlbXRvthtL03Wmxv/s320/2012-09-19+14.18.29.jpg&quot; width=&quot;240&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;...and I&#39;m not just talking about dropping over 100 pounds, but&lt;br /&gt;
while we&#39;re at it, Hoo-raw.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
I&#39;ll still be writing in this space, when inspiration takes me or when I really have something to say on a subject. &amp;nbsp;I have some new insights on a few different games, comics and films, as well as additional perspective on geek culture issues and challenges facing the unemployed or under-employed. &amp;nbsp;(On that front, I&#39;ve returned to gaming/comic/hobby retail, part time at the moment, but I won&#39;t be renaming the site yet again.) &amp;nbsp;However, I need to rebuild and to set my house in order. Part of that is getting back to producing and sharing content for the people who have supported me so far. Those hopeful folks who are still checking in daily or weekly to see that the last update was weeks or months old, you are appreciated and have not been forgotten.&lt;br /&gt;
&lt;br /&gt;
In addition to the new job, hitting weight loss goals and playing Magic Competitively (as alluded to in my last update &lt;a href=&quot;http://gettingmyheadonstraight.blogspot.com/2013/03/nearly-two-decades-gaming-my-experience.html&quot;&gt;here&lt;/a&gt;,) I still play video games. A heck of a lot of video games. For those who are more interested in sci-fi, tabletop, fantasy novels, TV and/or comic books, I&#39;ll roll out some new contents in this very space. This other thing isn&#39;t so interesting to you if you don&#39;t care about Magic or Video Games. &amp;nbsp;I&#39;d &amp;nbsp;toyed with methods of producing content online beyond just blogging, and I noticed the sort of content I was consuming online had moved to something more audiovisual, whether podcasting or YouTube or Twitch.tv videos. Younger geeks often can&#39;t be bothered to read more than a paragraph (get off my lawn!) and video is the only way to engage with that growing audience. &amp;nbsp;I still have a message for those people, but the medium... that might need to change.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/GOdeHVpzx70?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
In the short term, I&#39;ve launched a Twitch channel for streaming here, and have begun testing some &quot;Let&#39;s Play&quot; style content. It&#39;ll be a bumpy ride as I upgrade, purchase and replace hardware for this purpose, including a webcam, better mic and maybe a PC upgrade when funds allow. For the moment, though, I&#39;m practicing playing games, as I do, with a running commentary (and learning no not hate the sound of my voice on playback.) &amp;nbsp;My best experiments in this area will go up on YouTube, and anyone who joins me on the livestream will be able to chat live, interact with others also watching the experience as I play games from my Steam Library, experiment with interesting Minecraft servers and play Booster Drafts on Magic Online.&lt;br /&gt;
&lt;br /&gt;
It&#39;ll be a different sort of content than what I&#39;m used to producing online, but one where I don&#39;t have to wonder: &quot;Did I screw up and use a copyrighted image?&quot; &quot;Is anyone even reading this?&quot; or &quot;What am I bringing to the table that can&#39;t be found in a hundred other places online?&quot; There aren&#39;t so many gamers this close to 40 and married making time to make this sort of content, and that&#39;s my niche. Maybe this&#39;ll be the next thing I try for a while and then lose interest in... but in the meantime, I look forward to producing this kind of show for myself, even if no one at all watches. Join me, if you like.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/632205861889883852/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2013/06/yet-another-new-beginning.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/632205861889883852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/632205861889883852'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2013/06/yet-another-new-beginning.html' title='(Yet Another) New Beginning...'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi26dAsX4JpyXb_T0Cd1ur7aeuL0XlxDJOFXXZunl85TooBtarLzCvZgGV7ek5139fuaOQXM2Ac056ms4dEhHyBEXavpEmV2m398RrEPUyrwWCJrcOJb1ZildbFvLJNKlbXRvthtL03Wmxv/s72-c/2012-09-19+14.18.29.jpg" height="72" width="72"/><thr:total>0</thr:total><georss:featurename>Chicago, IL, USA</georss:featurename><georss:point>41.8781136 -87.629798199999982</georss:point><georss:box>41.4995241 -88.275245199999986 42.256703099999996 -86.984351199999978</georss:box></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-7910955703942985836</id><published>2013-03-20T18:15:00.000-05:00</published><updated>2013-03-20T18:15:13.931-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="biographical"/><category scheme="http://www.blogger.com/atom/ns#" term="CCGs"/><category scheme="http://www.blogger.com/atom/ns#" term="college"/><category scheme="http://www.blogger.com/atom/ns#" term="geeky"/><category scheme="http://www.blogger.com/atom/ns#" term="Magic: the Gathering"/><category scheme="http://www.blogger.com/atom/ns#" term="tournament gaming"/><title type='text'>Nearly Two Decades Gaming... My Experience With Magic: the Gathering.</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;margin-bottom: 0in; page-break-before: always;&quot;&gt;
Been a while, huh? I promised myself
that I wouldn&#39;t write any articles here that I couldn&#39;t be sure would
provide a unique or valuable perspective. There are lots of places to
read about games, comics and geeky films/novels/TV online, that I
pledged that I&#39;d write when my opinion was relevant to folks who
don&#39;t already know me well. That also came with &quot;no promising
blog updates if none are forthcoming.&quot; I&#39;ve got a few ideas now,
so in the coming weeks and months I&#39;ll be doing some writing, with no
guarantees as to update frequency. What I&#39;ve been up to since I last
wrote is a return to a few geeky hobbies that I used to be into years
ago, but not since until recently. I&#39;ll be writing a few articles on
these subjects, but both topics (Collectible Card Games, especially
Magic: the Gathering, and Miniatures wargaming, especially Warhammer)
are too large for a single article. Gotta start somewhere, so Magic&#39;s
up first.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRbOaqFBj8Rg61TZY1YoUl75mHQSBFBsB-Wv744amDCLYbUWoobWL1wb0tg9X4i5wGFxWqmpUTdyKcRXZchMF1tTEH4B96J_Mr0ZMcHiTlFFpXD9-vDsxXCNpCs8GOHV51QmME2ygpklhT/s1600/200px-Magic_the_gathering-card_back.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRbOaqFBj8Rg61TZY1YoUl75mHQSBFBsB-Wv744amDCLYbUWoobWL1wb0tg9X4i5wGFxWqmpUTdyKcRXZchMF1tTEH4B96J_Mr0ZMcHiTlFFpXD9-vDsxXCNpCs8GOHV51QmME2ygpklhT/s1600/200px-Magic_the_gathering-card_back.jpg&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;I prefer not to think about how much I&#39;ve spent on this game, but I can&#39;t say&lt;br /&gt;I didn&#39;t get a good value for my money.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
The year was 1993, and I was at my
third Gen Con (which would be my last one with my father and younger
brother, as I started college that fall,) mostly there to play D&amp;amp;D.
I registered for various events and seminars, but everywhere I went
in the Milwaukee Convention Center, the scene was the same.
Everywhere there were people sitting at tables where there was no
event scheduled, or even on the floors playing a game I&#39;d never seen
before. It was some sort of card game, but each player had their own
deck. Magic didn&#39;t need word of mouth in those first few days, people
were too busy playing it on any flat surface they could find with
anyone who had a deck to bother evangelizing.  I headed to the hall
and picked up a starter deck and a booster pack of Magic cards, what
we&#39;d now call &lt;a href=&quot;http://en.wikipedia.org/wiki/Alpha_(Magic:_The_Gathering)&quot;&gt;&quot;Alpha Edition.&quot; &lt;/a&gt; I didn&#39;t actually play
Magic at Gen Con, there wasn&#39;t time to figure out the game and attend
my scheduled events, but I looked over the curious cards and read the
rules.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
College was a great time to be a gamer,
at least for me. I quickly found a gaming group and was playing D&amp;amp;D
and &lt;a href=&quot;http://gettingmyheadonstraight.blogspot.com/2011/06/shadowrun-cybernetic-dwarf-and.html&quot;&gt;Shadowrun&lt;/a&gt; as often as I could (which was a little too often to
keep up my studies, especially once I moved into a dorm room.)  When
one of the guys in the group got a job at a game store in early 1994,
he brought Magic to campus with him. Some of us had a few cards, had
maybe tried it, but with Revised Edition and The Dark, it blew up big
that spring. Through the rest of that first year and the summer that
followed, we played a LOT of Magic.  Some of us quit in frustration
at the release of Fallen Empires (a set so bad that nearly 20 years
later you can still buy unopened display boxes of packs for well
under retail,) but we all got back in for Fourth Edition in the
Spring of 1995.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZIK82wwhIKKfCGm59vZ4gJvWij9BCSY-gK4HLS-j8N2G9aGCRzR8r8jmvNVWraC6nWucNw1_CIHZ0DvFc4kj9oj2YBCTb4mKpyWFuor2EQaBgewa_I7UkoyrHabxU0JoHWgPk9cF50IY4/s1600/uQ8WCuJtv6CvuLSA.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZIK82wwhIKKfCGm59vZ4gJvWij9BCSY-gK4HLS-j8N2G9aGCRzR8r8jmvNVWraC6nWucNw1_CIHZ0DvFc4kj9oj2YBCTb4mKpyWFuor2EQaBgewa_I7UkoyrHabxU0JoHWgPk9cF50IY4/s1600/uQ8WCuJtv6CvuLSA.jpg&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;If only I&#39;d kept this, I could now buy a used car.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I attended a few tournaments, as I was
playing one of the early dominant competitive decks, a red/green deck
based around a card combination that could end the game on Turn One
with a lucky draw. My &quot;Channel Fireball&quot; deck won its share
of games, but when key cards in it were banned, I found myself unable
to stay current with purchasing the cards to build a new competitive
deck. I tried a few other tournament concepts that didn&#39;t do very
well, but it was pretty much back to &quot;kitchen table&quot; magic
for the next few years. Once the college friends started to get
married, move on to jobs and such, playing magic at all seemed
expensive and not really worth it except on the rare occasions that
we all got together and felt like bringing out the old cards again.
Money got tight, I sold off the expensive cards from my old
tournament deck, and that was it.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Except it wasn&#39;t.  When I got into
games retail, I stayed away from Magic Cards at first. I remembered
how expensive they could be.  A friend I met at the store got me into
buying pre-constructed decks as they released for a &quot;buy this
once and then put it away&quot; kind of playing, and I did that for a
year or two, maybe buying a booster pack when curious. A customer
helped me trade for enough cards to make a semi-competitive
tournament deck which I played and did okay with for a bit, until the
mighty banhammer hit a key card in that deck, too. Back to the
kitchen table. I kept the tournament deck together to dust off and
smack people around with on occasion, but I bought fewer and fewer
cards, with no real desire to have more.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq0YuVDnYwMAYc0IkNa1dvw9sl6e36bfj2FUeK9xBOeEMP2_EnbJ7M7n_QNzlDHlhHyU4mzIRw7R2JaEzlqbnMLYtLVEC6xd1CR4KM1qOImSjZ5_Hszy-puj8shULv893ES1f6N-cylpzM/s1600/ravnica+banner.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;193&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq0YuVDnYwMAYc0IkNa1dvw9sl6e36bfj2FUeK9xBOeEMP2_EnbJ7M7n_QNzlDHlhHyU4mzIRw7R2JaEzlqbnMLYtLVEC6xd1CR4KM1qOImSjZ5_Hszy-puj8shULv893ES1f6N-cylpzM/s320/ravnica+banner.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;My favorite setting in the M:tG Universe, it returning when it did seems like fate.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
In the year immediately before the
Hobby Shop I managed closed its doors for good, I briefly got back
into Magic when I discovered &lt;a href=&quot;http://wiki.mtgsalvation.com/article/Booster_draft&quot;&gt;booster drafting&lt;/a&gt;. We&#39;d get together,
draft a few packs and build decks and play a few rounds of swiss for
a prize pool of about a pack per player split between the top 2.
These small drafts were in the original Ravnica Block, and I loved
the characters, the setting and the two-color guilds, I even read the
novels. The 3&lt;sup&gt;rd&lt;/sup&gt; set in the block came out, and we just
never managed to get together for that last booster draft. I kept the
packs, unopened, and put them away for years. I was pretty sure I was done, and for over six years, I was right.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Four months ago, two things happened. A
friend (from that original group at college) posted to Facebook about
playing Magic with his wife and daughters. Around the same time, my
wife met a group of Magic players at the college where she&#39;s returned
to finish her degree. We started talking about the game, dug out my
old collection from the 4-5 different boxes and closets it had been
scattered to... and just like that, I was back. I learned about the
current tournament formats, got my friends into &lt;a href=&quot;http://mtgcommander.net/rules.php&quot;&gt;EDH&lt;/a&gt; (also known as
commander) and started working on a tournament deck, learning what
parts of my collection still held value.  Magic is regarded as a rich
man&#39;s (or woman&#39;s) game, but I&#39;ve done okay on relatively little
money, and I&#39;m a tournament player again. The specifics of that
journey are best left to a second article.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
After 20 years, Magic proves to be one
of those games for me... I never really quit, I just go into periods
of remission.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/7910955703942985836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2013/03/nearly-two-decades-gaming-my-experience.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/7910955703942985836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/7910955703942985836'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2013/03/nearly-two-decades-gaming-my-experience.html' title='Nearly Two Decades Gaming... My Experience With Magic: the Gathering.'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRbOaqFBj8Rg61TZY1YoUl75mHQSBFBsB-Wv744amDCLYbUWoobWL1wb0tg9X4i5wGFxWqmpUTdyKcRXZchMF1tTEH4B96J_Mr0ZMcHiTlFFpXD9-vDsxXCNpCs8GOHV51QmME2ygpklhT/s72-c/200px-Magic_the_gathering-card_back.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-8728645244916374275</id><published>2012-10-30T17:11:00.000-05:00</published><updated>2012-10-30T17:11:39.786-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Disney"/><category scheme="http://www.blogger.com/atom/ns#" term="George Lucas"/><category scheme="http://www.blogger.com/atom/ns#" term="movies"/><category scheme="http://www.blogger.com/atom/ns#" term="science fiction"/><category scheme="http://www.blogger.com/atom/ns#" term="star wars"/><title type='text'>Disney acquires LucasFilm, new Star Wars Films Starting in 2015.</title><content type='html'>I may not write as often as I used to, but considering my interests and areas of expertise, now and again a story comes up that absolutely cannot be allowed to pass without comment. This is one such story. The media giant The Walt Disney Company has been snapping up or producing geek-friendly properties for a while, with a recent buyout of Marvel Comics, their publishing of the Percy Jackson teen olympian series through Hyperion and a general increase in science fiction and fantasy on network programming (They own half of A&amp;amp;E and all of ABC Television.) Today, they dropped a bomb on geekdom. They bought out LucasFilm and ILM for just over $4 Billion USD and are getting straight to work on cranking out new Star Wars movies.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBygCcIVOu0mvPc47MYvzB1TEYio-GX8s9mGb-S7rnlZWeHlnY176dvjMisND07ZsB5kM66JWku0zrAQ6nM1s7G37KIuJ6WjTWPEKRChMEMi8FYWkOzy8dnK41Q9AbXe5jkLH6IPiqufLv/s1600/Star_Wars_Logo.svg.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;193&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBygCcIVOu0mvPc47MYvzB1TEYio-GX8s9mGb-S7rnlZWeHlnY176dvjMisND07ZsB5kM66JWku0zrAQ6nM1s7G37KIuJ6WjTWPEKRChMEMi8FYWkOzy8dnK41Q9AbXe5jkLH6IPiqufLv/s320/Star_Wars_Logo.svg.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&quot;I&#39;ve got a bad feeling about this&quot; jokes will be EVERYWHERE in a day or two.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Reactions have been immediate and scattered. We&#39;re not prepared for this. The automatic knee-jerk reaction to a huge media conglomerate buying a beloved property and making something new out of it is supposed to be fear and disgust, but this is Star Wars. More importantly, this is Star Wars without George Lucas at the helm, which is something geeks have been praying for in the &quot;never gonna happen but wouldn&#39;t it be nice if...&quot; category. &amp;nbsp;Every geek is going to have to face something that we may secretly dread. We&#39;re going to have to judge new Star Wars films based on their own merits, and confront the possibility that we might not just be able to blame George Lucas if the franchise moves on past being something we can enjoy, and we just plain... hate the new stuff, trapped in our dreamy memories of the originals. Search your feelings, you know it to be true.&lt;br /&gt;
&lt;br /&gt;
Lucas will be kept on as creative consultant, but the new films will have LucasFilms&#39; Kathleen Kennedy (I&#39;m calling it now, this is a name that in a few years will be thoroughly idolized or vilified, spat like a curse in geek circles) at the helm. They are in active development for a new trilogy, with Episode VII to release in 2015, and beyond that, Disney plans to continue making a new Star Wars movie every 2-3 years until people stop paying to see them. &amp;nbsp;They know there is money to be made whether the hardcore Star Wars fans approve or not, and so long as that is true, there will always be a new Star Wars. Maybe, just maybe... that&#39;s a &lt;b&gt;GOOD &lt;/b&gt;thing.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkGxCbNL3IPIJwrWWKVftWFATJhJUJtqusmLTkMen99bADOm4NbReP0NweOh5RYhx3Lgt8xeXe84AIaAw_N7AymPHR3wsdm1JBLyAnI6PPVXO59O_D_pKKiW4aueAm7d9sJdakS48h_KUr/s1600/disney-logo-1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;195&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkGxCbNL3IPIJwrWWKVftWFATJhJUJtqusmLTkMen99bADOm4NbReP0NweOh5RYhx3Lgt8xeXe84AIaAw_N7AymPHR3wsdm1JBLyAnI6PPVXO59O_D_pKKiW4aueAm7d9sJdakS48h_KUr/s320/disney-logo-1.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Hey, even if it turns out bad... an Evil Empire ruining the franchise is TOTALLY Star Wars, &lt;br /&gt;
so... there&#39;s that.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Hear me out. I am tentatively excited about this announcement. &amp;nbsp;Maybe the new films will be great, maybe they&#39;ll be crap. We know that without George Lucas running the show, even if they are crap, they&#39;ll be crap for different reasons, not because one guy decided that his creation wasn&#39;t bigger than him after all, and it&#39;d be his way or not at all. Even if the new films are bad, there&#39;s an opportunity there for new Expanded Universe fiction, new video games, all sorts of properties that traditionally make the most money by being satisfying to US. Those properties are way more likely to be developed and put in the hands of someone capable of doing them right if there&#39;s a new film coming up to tie them into. No matter what they say today, geeks are going to go see every one of these films, and more science fiction is pop culture means one thing for sure...&lt;br /&gt;
&lt;br /&gt;
There is gonna be sexy cosplay in 5 years of characters that don&#39;t even exist yet. &lt;i&gt;Nice.&lt;/i&gt;</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/8728645244916374275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/10/disney-acquires-lucasfilm-new-star-wars.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/8728645244916374275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/8728645244916374275'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/10/disney-acquires-lucasfilm-new-star-wars.html' title='Disney acquires LucasFilm, new Star Wars Films Starting in 2015.'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBygCcIVOu0mvPc47MYvzB1TEYio-GX8s9mGb-S7rnlZWeHlnY176dvjMisND07ZsB5kM66JWku0zrAQ6nM1s7G37KIuJ6WjTWPEKRChMEMi8FYWkOzy8dnK41Q9AbXe5jkLH6IPiqufLv/s72-c/Star_Wars_Logo.svg.png" height="72" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-3102558993869970198</id><published>2012-10-24T14:34:00.001-05:00</published><updated>2012-10-24T14:34:44.609-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="aliens"/><category scheme="http://www.blogger.com/atom/ns#" term="computer games"/><category scheme="http://www.blogger.com/atom/ns#" term="science fiction"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><category scheme="http://www.blogger.com/atom/ns#" term="turn-based strategy"/><category scheme="http://www.blogger.com/atom/ns#" term="video games"/><category scheme="http://www.blogger.com/atom/ns#" term="XCOM"/><title type='text'>XCOM: ...and Now. (2012 Firaxis.)</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I meant for this follow-up article to
follow within a few days of &lt;a href=&quot;http://gettingmyheadonstraight.blogspot.com/2012/10/xcom-then-1994-microprose.html&quot;&gt;my profile on the 1994 original&lt;/a&gt;. However,
when I got the new &lt;a href=&quot;http://en.wikipedia.org/wiki/XCOM:_Enemy_Unknown&quot;&gt;XCOM&lt;/a&gt; on launch, I realized something. There would
be dozens of articles within days of launch written by foks who had
put a handful of hours into the game and written to hit a deadline. I
knew after a few minutes playing that I was going to be into XCOM for
some time to come, and the best way to talk about it would be from
someone who had sunk enough hours into the game to consider
themselves a veteran.  In the last two weeks, I&#39;ve sunk nearly 85
hours into this game, making it the second-longest played game on my
Steam account, beating out Borderlands which I played weekly with
friends for months, sometimes staying up all night. Early this
morning, I finished the game in the manner it is intended to be
played: Classic Difficulty, Ironman mode. I now feel qualified to
talk about it.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXpH0b8VwVhkRFqRo50CL44HwMJ6AKyu0wuL_wlPDZF8IZuZWT5rHQ6dgfko5BUTY8mJRRzR9Z-byS6oYmJgFTBz1fvO0Mlv5MNksggGOck57kGChkYaT5rE6gu1FteVnV_6bpHMSTK_Ae/s1600/XCOM_Enemy_Unknown_Game_Cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXpH0b8VwVhkRFqRo50CL44HwMJ6AKyu0wuL_wlPDZF8IZuZWT5rHQ6dgfko5BUTY8mJRRzR9Z-byS6oYmJgFTBz1fvO0Mlv5MNksggGOck57kGChkYaT5rE6gu1FteVnV_6bpHMSTK_Ae/s320/XCOM_Enemy_Unknown_Game_Cover.jpg&quot; width=&quot;258&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;XCOM has the guts to do something new.&lt;br /&gt;&amp;nbsp;Instead of eventually beating the game being a matter of persistence, you can sink dozens&lt;br /&gt;&amp;nbsp;of hours into a game of XCOM, and lose. Planet is taken by the aliens, Game Over.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
So many of the reviews I read and
listened to did the same thing. Spent a few sentences talking about
what a good game XCOM is, and then the rest of the review talking
about flaws, many of which were just design decisions they didn&#39;t
personally understand. Make no mistake, there are a few bugs here, 
and they frustrate, especially in a game with permadeath and a mode
which does not allow you to reload saves when something unfortunate
happens. However, even in its current state, XCOM is a triumph.
Turn-based strategy is a genre that is mostly found in niche titles
or older games, with the notable exception of the Civilization
series.  XCOM has the potential to change all that, with a
big-budget, slickly produced title that modernizes the gameplay and
provides modern polish.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
The game is, like the original title,
about running a global organization to combat an alien invasion
against a foe that outnumbers, outguns, and strikes without warning
anywhere in the world. They start with weaponry that can kill a human
or destroy a building, while the best soldiers in the world with our
finest technology can only kill one of their weakest number with
concentrated fire, assuming they don&#39;t panic before doing so.  What
provides hope is the strategic and tactical command of the leader of
XCOM (you) and the researchers and engineers who take bits of alien
technology and study and replicate it in order to develop new
weapons, armor, ships and techniques for turning a bunch of scared
rookies into a force capable of striking fear into alien hearts. 
Turn by bloody turn, difficult choices are made, and the tide slowly
turns from barely surviving to kicking the aliens the hell off our
planet.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghPYq-Knj9Vto_-D4EYCPf64CB0PyH355tzHLodiuGeZ58RsOxfs4xQv1t2-iyj6_MB9-2JAgBFheftegK6X55eWx4Ty9HI60P0fCI1SfovhY4Bwl0Ziy9mOoiWOSTVZz3MQfTsh3c-a0d/s1600/squad.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghPYq-Knj9Vto_-D4EYCPf64CB0PyH355tzHLodiuGeZ58RsOxfs4xQv1t2-iyj6_MB9-2JAgBFheftegK6X55eWx4Ty9HI60P0fCI1SfovhY4Bwl0Ziy9mOoiWOSTVZz3MQfTsh3c-a0d/s400/squad.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;You can customize everything about a soldier except their assigned class, Country of Origin, and gender. I named this squad after characters played by myself, my wife and friends in tabletop RPGs over the years.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
In the strategic layer, you need to
manage limited resources to build up the base, get satellites
covering most of the globe, research and develop the tech for the
soldiers on the ground, build and arm craft to shoot down UFOs and
manage global panic to keep your funding in place. The game is played
through the tactical missions, but won or lost based on the strategic
layer. The missions are usually &quot;find and kill all the aliens,&quot;
but sometimes there will be a VIP to escort or locate and protect,
bombs to defuse or civilians to protect. The pace of the game is
careful and deliberate, with risky play resulting in failed missions,
wasted resources and dead soldiers who need to be replaced with raw
recruits. The best and worst turns of the game are when you make a
minor mistake, exposing a new group of aliens to your squad&#39;s
position, and your soldiers are at risk, even if they have advanced
equipment and abilities.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Every soldier is assigned a class on
promotion from being raw recruits, and as they participate in
missions and kill aliens, they level up, gaining more powerul
abilities. You can customize the soldiers, they gain nicknames
automatically, and it hurts to lose a leveled-up soldier knowing it
was your fault. That&#39;s going to happen. I lost surprisingly few
soldiers in my successful Classic Ironman game, but two of them were
Colonels (the highest rank) with dozens of  kills each, and they died
in the same mission on two subsequent turns. Each soldier can move
twice, move and fire, or just fire their weapon without moving.
Certain special class abilities or weapons require you to stay still,
and others end your turn as though you had fired a weapon. You make
hard choices. Save India, Canada, or Russia?  Reload now, not knowing
if you should instead get that soldier ready to fire on an alien you
can&#39;t see? Try to outflank the enemy and risk alerting more to your
position, or take a risky 35% shot and feel maybe like you wasted a
precious action?&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA_79sQ9MdEHncZtCK6BvjoDJd-bG5T6dBeORon8wEBqmRlzAy7m-bEg-7Oyvtf2iKQWEybguRExhyphenhyphen_DcpYZO7-utf36hyphenhyphenDDw0WMp9I0jtVxOYox6nwa9B8eQpBafMsnV_mXSdgNWQO8yD/s1600/KIA.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA_79sQ9MdEHncZtCK6BvjoDJd-bG5T6dBeORon8wEBqmRlzAy7m-bEg-7Oyvtf2iKQWEybguRExhyphenhyphen_DcpYZO7-utf36hyphenhyphenDDw0WMp9I0jtVxOYox6nwa9B8eQpBafMsnV_mXSdgNWQO8yD/s400/KIA.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The result of poor planning, squad panic, rushing forward too quickly, or just plain bad luck.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Having played a bit with the
multiplayer (point-based, competitive mixed squads of humans and
aliens on static maps) and beaten the game on Normal and Classic
Ironman, albeit with two wins out of thirty games attempted, I don&#39;t
think XCOM is quite done with me yet. I might not take on Impossible
difficulty with any degree of seriousness, but Firaxis is committed
to long-term support, especially with a game that has done so well.
Reviews have been nearly universally rave, and DLC is planned, with
the first post-release content &lt;a href=&quot;http://www.2kgames.com/blog/add-on-content-packs-for-xcom-enemy-unknown-coming-soon&quot;&gt;announced yesterday&lt;/a&gt;.  A subplot
focusing on China with custom maps and new missions will be the focus
of &quot;Slingshot,&quot; with a Chinese gangster available as a hero
character, and the possibility of early access to a powerful endgame
weapon as the reward.  With more DLC planned, and the inevitable
expansions and sequels, I feel bad. So much death is coming. Aliens,
poor squaddies, and a whole lot more of my free time.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/3102558993869970198/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/10/xcom-and-now-2012-firaxis.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/3102558993869970198'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/3102558993869970198'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/10/xcom-and-now-2012-firaxis.html' title='XCOM: ...and Now. (2012 Firaxis.)'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXpH0b8VwVhkRFqRo50CL44HwMJ6AKyu0wuL_wlPDZF8IZuZWT5rHQ6dgfko5BUTY8mJRRzR9Z-byS6oYmJgFTBz1fvO0Mlv5MNksggGOck57kGChkYaT5rE6gu1FteVnV_6bpHMSTK_Ae/s72-c/XCOM_Enemy_Unknown_Game_Cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-371664209151770857</id><published>2012-10-08T10:27:00.000-05:00</published><updated>2012-10-08T10:27:37.623-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="aliens"/><category scheme="http://www.blogger.com/atom/ns#" term="Civilization"/><category scheme="http://www.blogger.com/atom/ns#" term="computer games"/><category scheme="http://www.blogger.com/atom/ns#" term="science fiction"/><category scheme="http://www.blogger.com/atom/ns#" term="turn-based strategy"/><category scheme="http://www.blogger.com/atom/ns#" term="video games"/><category scheme="http://www.blogger.com/atom/ns#" term="XCOM"/><title type='text'>XCOM: Then... (1994 Microprose)</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Tonight at just before midnight, one of
my most anticipated games of the year is releasing. That&#39;s a bold
statement in a fall that is so packed with amazing game releases for
PC and consoles that even someone without a job or school commitments
can&#39;t possibly make the time to play everything.  When XCOM: Enemy
Unknown arrives, I expect that my time with the other fall releases,
as well as the games I still have from the Summer Sale that didn&#39;t
get the time they deserve will come to an abrupt halt. I&#39;ve spent a
week watching videos and reading reviews. I&#39;ll give a full review of
the 2012 XCOM once I&#39;ve emerged from a likely weeklong bender playing
it. To understand why I am so hyped for this game, you have to look
at the game it is a remake of, 1994&#39;s X-Com: UFO Defense (known as
UFO: Enemy Unknown in Europe.)&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdpRCMvAwXSemUG4_8hiqknoJ0gPNKGou8cpPpdaTxNtu9iccyb0c6exwxbA3Ty0GjuJbTdMTervfQw4tbbpSTFuUBExwTc9T06xGP5ZWqQ3gOPvepppMWrA0T9OjKPFDF5a3_BKr7P8d1/s1600/ufo3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdpRCMvAwXSemUG4_8hiqknoJ0gPNKGou8cpPpdaTxNtu9iccyb0c6exwxbA3Ty0GjuJbTdMTervfQw4tbbpSTFuUBExwTc9T06xGP5ZWqQ3gOPvepppMWrA0T9OjKPFDF5a3_BKr7P8d1/s1600/ufo3.png&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The Global Geoscope view is, along with base-building and the tactical combat, 1/3 of the X-Com experience.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Most games from almost 20 years ago
don&#39;t hold up very well. Even if you can get past the dated graphics
of years gone by, when you take off the rose-tinted glasses, gameplay
has come a long way. The original X-Com is still compelling, still
brutally difficult, and still fun if you can actually manage the
downright hostile user interface. I&#39;ve made my love of turn based
strategy well known, between Jagged Alliance and Civilization I&#39;ve
spent countless hours planning, plotting and fighting battles one
turn or action point at a time. Xcom is a game that I realize even
now I&#39;ve never gotten very good at. In the year 1999, Aliens invade
and the Earth pools its money to fund a global organization to combat
the threat. The situation is near-hopeless, but you are the last hope
for humanity.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I can say that with many hours into the
game, I&#39;ve never won. I am still challenged even on beginner
difficulty in a game that has veteran players modding it to further
increase the challenge. X-Com does not tailor itself to the player,
from the beginning, the aliens are playing to win, independent of
your skill or decisions. Globally, you have to manage bases, respond
to threats and learn where the aliens are and what they want. You
fight on the ground with normal human troops each with unique names
and statistics over landed UFOs or crashed ones you&#39;ve shot down.
Capturing alien technology for research, figuring out where alien
bases are, even capturing live specimens for study are goals from day
one, and even surviving the aliens is a challenge.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGvee8Q0OIH9EigTD2O-I4gOhC3fxBHhu9pO_HVNMhvJh5f1hiVKnDRmo4OYr1qD3wEyYChTjrs-06S1hvx3m8vpcX4-tqREP5eq2KoTcFIhJN8_EtAf1wTExhy6H2JSHf2UR4BM3M9JGF/s1600/04Chryssalid.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGvee8Q0OIH9EigTD2O-I4gOhC3fxBHhu9pO_HVNMhvJh5f1hiVKnDRmo4OYr1qD3wEyYChTjrs-06S1hvx3m8vpcX4-tqREP5eq2KoTcFIhJN8_EtAf1wTExhy6H2JSHf2UR4BM3M9JGF/s320/04Chryssalid.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Inside an enemy spaceship, the squad from an Escapist Magazine forum&#39;s Let&#39;s Play&lt;br /&gt;faces a dreaded Chryssalid. Zombification imminent.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Your soldiers get better with time, but
against alien weaponry they die. Even once armor has been researched
and produced, and you have energy weapons at your disposal, in a
single turn a soldier can be killed, and death is permanent. Every
battlefield is procedurally generated, all terrain (aside from UFO
walls is destroyable, and if you have the action points, you can
issue a wide variety of orders to the troops. Grenades, rocket
launchers, and stun batons supplement conventional weaponry, and
tanks can be loaded into transports to assist your troops. If a
psionic alien can be captured alive while it is mind controlling your
troops to drop grenades into the middle of the squad, psychic powers
can be researched, and psi-soldiers trained.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
The new game has big shoes to fill.
Along with Sid Meier&#39;s Civilization, X-Com was one of the titles that
made Microprose huge in the 1990s. Luckily, Sid Meier&#39;s own studio,
Firaxis Games has taken up the challenge, and I look forward tonight
to seeing Sectoids mind-control my hapless squaddies while Cyberdisks
move in for the kill and Chryssalids happily turn civilians into
zombies to panic and terrorize the citizens of a likely doomed Earth.
Should be a lot of fun.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/371664209151770857/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/10/xcom-then-1994-microprose.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/371664209151770857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/371664209151770857'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/10/xcom-then-1994-microprose.html' title='XCOM: Then... (1994 Microprose)'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdpRCMvAwXSemUG4_8hiqknoJ0gPNKGou8cpPpdaTxNtu9iccyb0c6exwxbA3Ty0GjuJbTdMTervfQw4tbbpSTFuUBExwTc9T06xGP5ZWqQ3gOPvepppMWrA0T9OjKPFDF5a3_BKr7P8d1/s72-c/ufo3.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-5192702349132024913</id><published>2012-10-03T20:32:00.000-05:00</published><updated>2012-10-03T20:32:00.309-05:00</updated><title type='text'>Quick One. Taking on Writer&#39;s Block.</title><content type='html'>It has been two months since my last post. This bugs me way more than it does anyone still reading or checking for updates. I&#39;ve got a ton of decent reasons and bad excuses, but the biggest factor is that I&#39;ve been struggling with completing articles in my usual format. I have 3-4 posts 75% done that I just hit a wall on. The one and a half page with 3-4 images and 5-9 link articles were draining me, and I came to a point of total creative burnout. Had trouble writing anything, designing anything, etc... if it wasn&#39;t for weight training and a TON of awesome video game releases, I&#39;d have been just pretty much sitting here staring at a computer screen and occasionally sleeping. However, there are new games, fantasy novels, TV shows and other geeky things that I think I need to write again. &amp;nbsp;Maybe to bust that creative block, what I need to do is play with the format a little bit, try some shorter, punchy articles. See if people like the shorter format and if the pressure to write hundreds of words several times a week doesn&#39;t get to me.&lt;br /&gt;
&lt;br /&gt;
For a preview of what I&#39;ll be talking about first, in a 2-part series, I refer you to the following image.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDSgbMubjbYEe6Y71_2Xb4F7uhGzS3dzSME6wAgMIPYKCt_ReqJf-y4RqoDhu2b4qdsP78NDOiycKB9uV-kZdqKm5xi_cI8bIYLfYVIgJt6QVuZdvxMIjktCZAuDb8TL3eu9xFXq9MXVEI/s1600/ranter-banter-xcom.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDSgbMubjbYEe6Y71_2Xb4F7uhGzS3dzSME6wAgMIPYKCt_ReqJf-y4RqoDhu2b4qdsP78NDOiycKB9uV-kZdqKm5xi_cI8bIYLfYVIgJt6QVuZdvxMIjktCZAuDb8TL3eu9xFXq9MXVEI/s320/ranter-banter-xcom.jpg&quot; width=&quot;280&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Not Enough Time Units Remaining!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/5192702349132024913/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/10/quick-one-taking-on-writers-block.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/5192702349132024913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/5192702349132024913'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/10/quick-one-taking-on-writers-block.html' title='Quick One. Taking on Writer&#39;s Block.'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDSgbMubjbYEe6Y71_2Xb4F7uhGzS3dzSME6wAgMIPYKCt_ReqJf-y4RqoDhu2b4qdsP78NDOiycKB9uV-kZdqKm5xi_cI8bIYLfYVIgJt6QVuZdvxMIjktCZAuDb8TL3eu9xFXq9MXVEI/s72-c/ranter-banter-xcom.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-4956168547303066412</id><published>2012-08-02T17:24:00.000-05:00</published><updated>2012-08-02T19:34:56.317-05:00</updated><title type='text'>Quick Article: Doc Designs a Boardgame. (Part 1)</title><content type='html'>&lt;br /&gt;
&lt;br /&gt;
Quick one today, as I&#39;m struggling lately to not just write about video games all the time, since that is what much of my leisure time of late has been devoted to. (That, and getting a few books deeper into Vlad Taltos, which I already wrote about &lt;a href=&quot;http://gettingmyheadonstraight.blogspot.com/2011/07/series-i-nearly-missed-vlad-taltos-and.html&quot;&gt;here&lt;/a&gt;.) &amp;nbsp;Since it seems that most of the (non-pornographic) content on the internet is dudes and ladies writing about video games, I try not to make this site &quot;game review/discussion of the week or however often I&#39;m updating now.&quot; &amp;nbsp;There is, however, one thing I&#39;ve got going on that is about geeky stuff, what I&#39;m doing at the moment that is directly related to being out of work, and that neither I or 1000 other sites are writing about at the moment. &amp;nbsp;I&#39;m finishing design and development of a boardgame.&lt;br /&gt;
&lt;br /&gt;
Before I started this blog, sometimes there were quiet moments between crises at my previous work when no students needed assistance, no paperwork had to be done or organized. In these rare times, I didn&#39;t want to risk disrupting a quiet and productive class by doing much of anything that would invite comment, which could really be anything when working with Behavior Disorder/Emotionally Disturbed teenagers. &amp;nbsp;With a clipboard full of paper and a bunch of ideas in my brain, I&#39;d sometimes casually sketch out game design ideas. &amp;nbsp;One of these, a thematic (sometimes called &lt;a href=&quot;http://gettingmyheadonstraight.blogspot.com/2011/08/boardgame-battle-lines-eurogames-and.html&quot;&gt;&quot;Ameritrash&quot;&lt;/a&gt;) style game about players controlling squads of mercenaries, each distinct characters with skills, personalities and the ability to level up along the way, started taking shape. &amp;nbsp;The obvious thematic influences for the game included popular strategy/rpg PC titles like the &lt;a href=&quot;http://en.wikipedia.org/wiki/Jagged_Alliance&quot;&gt;Jagged Alliance&lt;/a&gt; series and X-Com, as well as films like The Expendables, Delta Force and Predator.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIJfHIGWHtM0QPvJ3zCVTRCCV_cL5YksvtAzs_WDEKU6jItsrB4UpNxXtkWD74WbkChnkDo-S2Q_l9r2c54nLu73I7knBme4UTjmONw-JVXWdZmLVCI3i56dAWp9w1RULHsX7EeCusowa4/s1600/Jagged_Alliance_2_Coverart.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIJfHIGWHtM0QPvJ3zCVTRCCV_cL5YksvtAzs_WDEKU6jItsrB4UpNxXtkWD74WbkChnkDo-S2Q_l9r2c54nLu73I7knBme4UTjmONw-JVXWdZmLVCI3i56dAWp9w1RULHsX7EeCusowa4/s1600/Jagged_Alliance_2_Coverart.png&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;I&#39;ve bought each of the games in this series more than once, and I know&lt;br /&gt;
that my experience playing them will be reflected in the design.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Despite how close the game came (on paper) to being done, I never finished it. The expense and difficulty in getting a board game published made this not much but an interesting intellectual exercise. &amp;nbsp;Then, in the last year or so, something changed. &amp;nbsp;I&#39;m talking about &lt;a href=&quot;http://www.kickstarter.com/&quot;&gt;Kickstarter&lt;/a&gt;. &amp;nbsp;The crowdsourcing website for funding self-publishing of creative projects has changed the game for someone in my position, literally. I already knew an amazing artist/graphic designer, and my wife has been involved in editing gaming products for years now... &lt;i&gt;this could actually happen&lt;/i&gt;. I dusted off my notes, started moving them from paper to computer, and cleaned up the design here and there as I transcribed.&lt;br /&gt;
&lt;br /&gt;
What I have now is a little more than half-finished game design, with mechanics somewhere between a competitive questing game like &lt;a href=&quot;http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=23&amp;amp;esem=1&quot;&gt;Runebound,&lt;/a&gt; and a cooperative story-driven undertaking like &lt;a href=&quot;http://boardgamegeek.com/boardgame/15987/arkham-horror&quot;&gt;Arkham Horror&lt;/a&gt;, all set in the wrapper of modern paramilitary action movie. I think that no one&#39;s quite combined this theme with these sorts of design ideas in quite this way before, and I&#39;m really making the game that I, personally, have always wanted to play. &amp;nbsp;Each game should play out differently, with different combinations of the characters on each squad, with different equipment, fighting against a Warlord with different abilities and statistics. &amp;nbsp;Vehicles, resource capture and management, roleplaying style events and special cards playing out a story for each game, a story where deadly men and women use their varied talents and skills in the pursuit of cash.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcq4AYc0Q4v9hQMWByv2hzF2mV9iYJqIcXsI4boTVsJmLrpkZqL3kvl51F8sugkngCJTfdGDDHgVKqMhVZvIRBgxx2R2ZYbAp-tST_83be7FC_nlsicH3XIE8r1MdCLYCT2hUJNNuBW8qi/s1600/expendables-2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;192&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcq4AYc0Q4v9hQMWByv2hzF2mV9iYJqIcXsI4boTVsJmLrpkZqL3kvl51F8sugkngCJTfdGDDHgVKqMhVZvIRBgxx2R2ZYbAp-tST_83be7FC_nlsicH3XIE8r1MdCLYCT2hUJNNuBW8qi/s320/expendables-2.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Imagine between 2 and 5 players controlling squads of guys like this, setting explosives,&lt;br /&gt;
firing machine guns and throwing grenades in a &quot;Questing&quot; style board game. If that isn&#39;t exciting to you, we&lt;br /&gt;
enjoy very different things.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
I hope to occasionally do a developer journal in these pages, as we move from &quot;design&quot; through &quot;mockup and playtesting&quot; to &quot;prototyping and launching the Kickstarter to get this thing made.&quot; &amp;nbsp;I read somewhere that people only do things for two main motivations, out of love, and out of fear. &amp;nbsp;When answering the question of &quot;What&#39;s Next?&quot; for me, I know the last time I went back to work at my old job, it was out of fear. Afraid of what would happen if I didn&#39;t take the offer, afraid of the bills, afraid of running out of unemployment, afraid of feeling useless and worthless by turning down a job I knew I could do. &amp;nbsp;If this project makes my next career &quot;game designer,&quot; I know it will be a labor of love. Please comment with opinions on this one, it is a subject dear to me.&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/4956168547303066412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/08/quick-article-doc-designs-boardgame.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/4956168547303066412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/4956168547303066412'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/08/quick-article-doc-designs-boardgame.html' title='Quick Article: Doc Designs a Boardgame. (Part 1)'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIJfHIGWHtM0QPvJ3zCVTRCCV_cL5YksvtAzs_WDEKU6jItsrB4UpNxXtkWD74WbkChnkDo-S2Q_l9r2c54nLu73I7knBme4UTjmONw-JVXWdZmLVCI3i56dAWp9w1RULHsX7EeCusowa4/s72-c/Jagged_Alliance_2_Coverart.png" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-5770460730191849068</id><published>2012-07-16T15:10:00.000-05:00</published><updated>2012-07-16T16:53:03.929-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="budget"/><category scheme="http://www.blogger.com/atom/ns#" term="DLC"/><category scheme="http://www.blogger.com/atom/ns#" term="DRM"/><category scheme="http://www.blogger.com/atom/ns#" term="geeky"/><category scheme="http://www.blogger.com/atom/ns#" term="piracy"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><category scheme="http://www.blogger.com/atom/ns#" term="video games"/><title type='text'>Surviving the Steam Summer Sale</title><content type='html'>Way back when I started this blog, one of my &lt;a href=&quot;http://gettingmyheadonstraight.blogspot.com/2011/03/steam-sales-unemployed-gamers-best.html&quot;&gt;first articles&lt;/a&gt; with any significant content was talking about how great Steam is for unemployed gamers. You don&#39;t have much money, but man, have you got some free time. Even looking for a job as hard as you can, there&#39;s still more time for gaming than the average working person has, and sales, especially of the deep price cut variety, can help with the &quot;not a whole lot of disposable income&quot; end of the equation.  As a veteran now of Steam Sales, I can share my learned strategies and talk a little about my purchases this sale week, and how they revisit both the Piracy and the DRM issues.&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPrp9YfELQ1Zr4Bzh4rTdqN_d7hy8rNdoxMKtSMDgF3ANIlcXQcvw99bCrCExmItIGEQW9tn5-zabw4EzLUXGbYs3OmwZqmttAE15qYi9s6laSOtk4uVWO3SfL8jcphGpMYFe_42aul-z6/s1600/summersale.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;303&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPrp9YfELQ1Zr4Bzh4rTdqN_d7hy8rNdoxMKtSMDgF3ANIlcXQcvw99bCrCExmItIGEQW9tn5-zabw4EzLUXGbYs3OmwZqmttAE15qYi9s6laSOtk4uVWO3SfL8jcphGpMYFe_42aul-z6/s400/summersale.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;I&#39;ve never been so excited about online shopping before. Twice a year, this is actually a legit event.&lt;br /&gt;
&amp;nbsp;I sometimes spend more time shopping for games during this than I do playing them.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Steam Sale Strategy Guide:.&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
1. &lt;b&gt;Be patient.&lt;/b&gt; &amp;nbsp;Whatever the game you want is, it is probably on sale starting the first day of the sale. However, that first-day price might not be the lowest it&#39;ll go for the duration of the sale. In general, until the sale is over, you should wait until whatever you want is a featured item, whether that means the Daily Deal or, this Summer, the Flash Deal. &amp;nbsp;The Daily/Flash deal price is the lowest it&#39;ll go during the sale, and if it is never a featured item, you can still buy it at the normal sale price on the last day of the sale. Patience is rewarded.&lt;br /&gt;
&lt;br /&gt;
2. &lt;b&gt;Participate in the activities when you can.&lt;/b&gt; Whether you are completing achievements for tickets or presents, working on a Badge, or voting on the next Community Choice Sale, in general, there is some level of reward for the customer in being a part of the event. It is a simple deal, Valve wants you to be tempted as often as possible by looking at the store, so you are rewarded for doing so. Effective on all counts.&lt;br /&gt;
&lt;br /&gt;
3. &lt;b&gt;Watch for DRM, and decide if the deal is worth the hassle.&lt;/b&gt; Even though Steam itself is effectively an anti-piracy scheme, some publishers just won&#39;t let their own measures go. &amp;nbsp;SecuROM, Games for Windows Live, both... personally, if the game is good enough and the price is low enough, I&#39;ll deal with it, but be aware before you buy.&lt;br /&gt;
&lt;br /&gt;
4. &lt;b&gt;Check Package Deals and Individual Game Prices. Always.&lt;/b&gt; Sometimes, even when a game is on Daily Deal, buying it as part of a package saves money, or for a small amount more gets more games or DLC (Downloadable Content) by the publisher. Conversely, sometimes the package is featured, and you only want one item from it, but while the package is on special, each item within it is also cheaper.&lt;br /&gt;
&lt;br /&gt;
My haul from this year was pretty good. I bought a lot in the first few days, as almost everything I really wanted on Steam was a featured item very early in the sale. I bought the Arkham City complete pack (Arkham Asylum GOTY, Arkham City + all DLC and Gotham City Impostors,) The digital deluxe editions of both the Witcher 1 and 2, Back to the Future by Telltale Games, and &lt;a href=&quot;http://www.paradoxplaza.com/games/crusader-kings-ii&quot;&gt;Crusader Kings 2&lt;/a&gt;. With this, I got &amp;nbsp;a little bit of everything I enjoy in terms of genre, and picked up games I&#39;d rented or even pirated in the past with additional content. &amp;nbsp;Not only did Steam get me to virtually stop pirating games, but even the little piracy I&#39;ve done in the last few years, I&#39;ve evened the accounts at least in my own conscience by purchasing the titles in question.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3zT17CNFgErWod8PfX4QTe23eBNjmEjK6qYtVyLLTfEzBLhjZdnYUSNNdSb8X4_wtNrNRLZ0UIHhpUquhl_wCFXVn9ZtJn4rdYKHbReoK7HvfZoHShRODbVgJd2Sk95sPqBdCZAufe-_b/s1600/crusaderkings2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3zT17CNFgErWod8PfX4QTe23eBNjmEjK6qYtVyLLTfEzBLhjZdnYUSNNdSb8X4_wtNrNRLZ0UIHhpUquhl_wCFXVn9ZtJn4rdYKHbReoK7HvfZoHShRODbVgJd2Sk95sPqBdCZAufe-_b/s320/crusaderkings2.jpg&quot; width=&quot;228&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;I started playing this when I got it, and 10 hours vanished. Politics, assassinations,&lt;br /&gt;
birth and death and succession and war... and there is a Game of Thrones total conversion mod.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
What is interesting to me is that all the intrusive DRM didn&#39;t stop me from getting a pirated copy of a game within a few days of launch. &amp;nbsp;A reasonably priced service from a company I like quite a bit got me to eventually buy those same titles, and endure the copy-protection hassles as a legit customer. That seems backwards. It tells me something that developers should take to heart, though. &amp;nbsp;Price motivates ethical behavior in a way that even the world&#39;s best DRM cannot, and treating your customers well means that the loyalty you&#39;ve built up in that relationship will even make some of the most shameless pirates into good customers. &amp;nbsp;Don&#39;t punish the honest with expensive and ineffective means to fight piracy, translate the lack of licensing fees for that garbage into a lower price-point and build a rapport with your customer, and they&#39;ll stop pirating on their own.&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/5770460730191849068/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/07/surviving-steam-summer-sale.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/5770460730191849068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/5770460730191849068'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/07/surviving-steam-summer-sale.html' title='Surviving the Steam Summer Sale'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPrp9YfELQ1Zr4Bzh4rTdqN_d7hy8rNdoxMKtSMDgF3ANIlcXQcvw99bCrCExmItIGEQW9tn5-zabw4EzLUXGbYs3OmwZqmttAE15qYi9s6laSOtk4uVWO3SfL8jcphGpMYFe_42aul-z6/s72-c/summersale.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-5795690069255034553</id><published>2012-07-13T15:47:00.000-05:00</published><updated>2012-07-13T15:50:14.632-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Android"/><category scheme="http://www.blogger.com/atom/ns#" term="free games"/><category scheme="http://www.blogger.com/atom/ns#" term="geeky"/><category scheme="http://www.blogger.com/atom/ns#" term="indie games"/><category scheme="http://www.blogger.com/atom/ns#" term="Kickstarter"/><category scheme="http://www.blogger.com/atom/ns#" term="minecraft"/><category scheme="http://www.blogger.com/atom/ns#" term="OUYA"/><category scheme="http://www.blogger.com/atom/ns#" term="video games"/><title type='text'>The OUYA – Open Source Console: What it is, and what it isn&#39;t.</title><content type='html'>&lt;br /&gt;
Video game news sites, blogs and discussion boards are all talking about the OUYA, and it really is a story that is too big to ignore. &amp;nbsp;Crowdsourced for its initial funding by &lt;a href=&quot;http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console&quot;&gt;Kickstarter&lt;/a&gt; (which deserves its own article here, soon) in only four days, people have pledged $4.5 million to see this thing happen. &amp;nbsp;The concept behind the console is that the Big Three are hard and expensive to develop for, and the companies that manufacture them lock down the hardware and software so the user can&#39;t modify the units themselves after purchase. &amp;nbsp;Many talented developers have stopped even trying to create games for consoles, focusing on PC or moblie markets instead, where it is cheaper and easier to get going. The OUYA will run on a version of the Android OS, have HDMI output to a TV and will be moddable and hackable out of the box. The SDK (Software Development Toolkit) will be designed to make it easy and cheap to get games onto the platform, which should attract developers who don&#39;t want to deal with the hassle of breaking into console gaming&#39;s current walled gardens.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbQvD0XIjNeM1rAg3ce-sCKxAaVgvERzCsmKeu9q7gBlaxg2VUbGwXHXO_HjejoQ8EbKreWNVAeUaJCrlm156gt8L8zHTwxNnBD9G2sJ2vVCE8w3pGuq7_bDKDLUjXmoIMiYe-9yaKnO-6/s1600/ouyacontroller.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbQvD0XIjNeM1rAg3ce-sCKxAaVgvERzCsmKeu9q7gBlaxg2VUbGwXHXO_HjejoQ8EbKreWNVAeUaJCrlm156gt8L8zHTwxNnBD9G2sJ2vVCE8w3pGuq7_bDKDLUjXmoIMiYe-9yaKnO-6/s320/ouyacontroller.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Controller will have analog sticks, triggers, and a touchpad, but doesn&#39;t actually exist yet.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
I&#39;ve read a lot of reaction to the Kickstarter campaign, and the vast majority of folks who are participating in either the hype-bandwagon or the hipster-backlash for or against the OUYA seem to have some of the details wrong. &amp;nbsp;They don&#39;t know what the OUYA is, but they either think it is the second coming, destined to immediately take out the Playstation, XBox and Wii platforms... or they have a laundry list of criticisms that are only partially grounded in reality. There are a lot more invalid assumptions and just plain wrong assertions coming from critics of the OUYA, but in order to get to the bottom of this, I need to talk a little bit about what the OUYA is, and more importantly, what it isn&#39;t.&lt;br /&gt;
&lt;br /&gt;
Anyone dropping $100 today because they believe they are buying a piece of hardware that is comparable to even current-generation consoles is misinformed. The technical specifications of the unit are a little bit better than a bleeding-edge expensive smartphone. That said, a phone with those specs is $650 with a 2-year contract and has some serious limitations on what it can deliver as a gaming platform. &amp;nbsp;There currently are no final designs for the console or its controller, and it won&#39;t launch with AAA-style titles, the hardware won&#39;t support it, and the type of developer that is capable of delivering that sort of game is already inside the existing walled gardens, and doesn&#39;t need what the OUYA is selling. &amp;nbsp;All games that release for the system will be required to have a free component, like a smartphone app, with subscription or microtransactions in place, emulating the Free2Play model. Let that sink in. All games are free, but will likely feature a &quot;cash shop&quot; or something similar.&lt;br /&gt;
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That said, without any 100% confirmed titles at launch (though Mojang has strongly suggested that Minecraft will be made available), and games that are more likely to have design influenced by the existence of microtransactions, the OUYA doesn&#39;t look a lot like an XBox. Critics have seized on this, and the Android platform as proof that the console will primarily support the sorts of games currently found on the Android Market (Google Play) and iTunes. &amp;nbsp;A $100 console that plays Angry Birds and Fruit Ninja doesn&#39;t sound as much like a game changer. &amp;nbsp;However, it is short-sighted to believe that developers won&#39;t line up to make games for this with over 30,000 pre-orders in a few days from customers, and the Developer&#39;s Kit console pre-orders (400+ of them) sold out in that same time. It is a fair assumption that while we&#39;ll see some shovelware, at least a few games that manage to make a subscription or microtransaction model work will be available at launch.&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiknO5m3WU_OtsHApFIeTmXMOfPnHeh5ewcp2Ns0w37cEA6VFOJzQL-YaEwsAjseXEx9s-9jbJP_swnmFPHASBe_njOS5FlYselBfbAJejczCi8I19u9PLNc__eYYyOcRAHRE6x5q0k9b7/s1600/games.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiknO5m3WU_OtsHApFIeTmXMOfPnHeh5ewcp2Ns0w37cEA6VFOJzQL-YaEwsAjseXEx9s-9jbJP_swnmFPHASBe_njOS5FlYselBfbAJejczCi8I19u9PLNc__eYYyOcRAHRE6x5q0k9b7/s400/games.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;I like Canabalt, love Minecraft, but they will need a solid launch library that consists of new titles that are hits, or&lt;br /&gt;
that can be hits on their platform.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
A common complaint I&#39;ve seen online is that the technical specifications are weak for a console and that they won&#39;t be able to produce units in order to retail the console at $100. &amp;nbsp;These statements come from comparing specs to existing consoles and price to smartphone components. The test of the OUYA as a concept is what sort of performance they can get out of their advertised hardware once full games are running on the system. I&#39;m not worried about the hardware price, as there is no reasonable comparison between phones and PCs or consoles, dispersing heat in a small handheld and making components tiny enough to fit inside is pricey, mass-producing dedicated boxes to run Android... not so much. Downloadable games in a console which is basically a PC with a GUI and a controller evokes a negative comparison to the Phantom Console from 2004 that nearly ruined Infinium Labs. In the last 8 years, however, many of the technical limitations that made the Phantom famous vaporware have worked themselves out, most notably massively improved bandwidth speeds making streaming content, even games, possible.&lt;br /&gt;
&lt;br /&gt;
I&#39;ve talked a lot about what the OUYA isn&#39;t... but there are a few things that it is, or could be, that folks are missing out on. &amp;nbsp;A moddable/rootable box can be a 1-stop console for emulation of everything from the NES to the Playstation 2, with all the legally grey caveats that emulators and ROMs have dealt with. &amp;nbsp;It can be yet another box for streaming Netflix or any number of music services with nothing but existing apps on the Google Play store today. &amp;nbsp;It may not be able to challenge even this generation&#39;s consoles on day one, but it could absolutely take on the Xbox Live Marketplace, PSN and Wii Points stores if enough developers with fresh ideas back the idea, letting their best games rise to the top naturally. Even without a massive launch lineup, the confidence that comes with the number of people behind this project makes $99 a more than fair price.&lt;br /&gt;
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&lt;center&gt;&lt;iframe frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console/widget/video.html&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;/center&gt;
&lt;br /&gt;
&lt;br /&gt;
Investing in the OUYA today is supporting a group of established industry professionals who are rolling the dice on coming out with something that could really change the console market. Even if it doesn&#39;t deliver on the best of its promises, what you could have today is fairly reasonable... and with the right software, and if the hardware is stable and relatively quick given its limitations, what could be there tomorrow sounds plausible, all hype put to the side.&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/5795690069255034553/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/07/ouya-open-source-console-what-it-is-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/5795690069255034553'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/5795690069255034553'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/07/ouya-open-source-console-what-it-is-and.html' title='The OUYA – Open Source Console: What it is, and what it isn&#39;t.'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbQvD0XIjNeM1rAg3ce-sCKxAaVgvERzCsmKeu9q7gBlaxg2VUbGwXHXO_HjejoQ8EbKreWNVAeUaJCrlm156gt8L8zHTwxNnBD9G2sJ2vVCE8w3pGuq7_bDKDLUjXmoIMiYe-9yaKnO-6/s72-c/ouyacontroller.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-8453300537520486408</id><published>2012-07-06T14:44:00.000-05:00</published><updated>2012-07-07T16:30:24.450-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3-D"/><category scheme="http://www.blogger.com/atom/ns#" term="comic books"/><category scheme="http://www.blogger.com/atom/ns#" term="geeky"/><category scheme="http://www.blogger.com/atom/ns#" term="movies"/><category scheme="http://www.blogger.com/atom/ns#" term="Spider Man"/><title type='text'>Review of: The Amazing Spider-Man (In 3-D)</title><content type='html'>&lt;br /&gt;
When I heard they were rebooting the Spider-Man film franchise, within 5 years of Sam Raimi&#39;s trilogy of films, I rolled my eyes. &amp;nbsp;Sure, Spider-Man 3 was moderately awful, with subpar interpretations of Venom and a shoehorned in Gwen Stacy, with the most interesting villain (Sandman) sidelined into a subplot that barely went anywhere. And &quot;Emo Peter Parker&quot; and his big dance number... the less said about that, the better. I originally had no intention of going to see the newest incarnation of Marvel&#39;s flagship hero franchise. &amp;nbsp;A few things along the way changed my mind, and I went to go see it yesterday, and I&#39;m prepared to review it. &amp;nbsp;First, Andrew Garfield&#39;s &lt;a href=&quot;http://www.youtube.com/watch?v=K5n575ITM-Q&quot;&gt;introduction&lt;/a&gt; to the panel at Comic-Con, his gasping, stuttering speech about what the character meant to him as a fan made me interested to see what that actor could do with the character of Peter Parker. &amp;nbsp;Then, the announcement of the casting of Emma Stone came out. &amp;nbsp;Like most people, I&#39;m most familiar with her as a redhead in film, so I thought &quot;Oh. Mary Jane Watson.&quot; &amp;nbsp;When I heard that she was going to her natural hair color of blonde to portray Gwen Stacy in a fashion true to the comics, I was sold. I&#39;d give The Amazing Spider-Man a shot.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEUqYgxbmEARrMsYKjs0JMOqRqGB7R2T6LlnDfxgh_CCFrovQ7Z-EEGVYDEtFw-pyZze6dZxEW7NVJxLjdAqMevlq9vhbun7PAwRNEZd-Ng2gC6bt34Bz-QSvztPJO-bJB8OkzT7-0Jx2u/s1600/The_Amazing_Spider-Man_theatrical_poster.jpeg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEUqYgxbmEARrMsYKjs0JMOqRqGB7R2T6LlnDfxgh_CCFrovQ7Z-EEGVYDEtFw-pyZze6dZxEW7NVJxLjdAqMevlq9vhbun7PAwRNEZd-Ng2gC6bt34Bz-QSvztPJO-bJB8OkzT7-0Jx2u/s320/The_Amazing_Spider-Man_theatrical_poster.jpeg&quot; width=&quot;215&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Apparently, the reboot happened because Sam Raimi refused to&lt;br /&gt;
continue the franchise, not being allowed the time he&#39;d need to not make Spider-Man 4 not suck.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
I decided to see the film in 3-D, since the showtimes for that were most convenient for me, and my wife (who can&#39;t see 3-D) had no interest in the reboot. I&#39;d privately hated the whole 3-D trend in blockbuster movies, but, to be fair, I&#39;d never really given it an honest chance. &amp;nbsp;Now that I have, I can say from my own personal experience, that I despise the current 3-D filmmaking fad. &amp;nbsp;I hate the gimmicky shots that are included in otherwise decent filmmaking, I &amp;nbsp;hate the blurry, half-assed effect of some of the scenes meant to showcase the technology... I don&#39;t mind it so much when it is subtle depth-of-field stuff, but it rarely is. &amp;nbsp;If you already hate 3-D, this film won&#39;t change your mind. &amp;nbsp;On to the review of the film itself.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;The first film in any (re)launch of a superhero franchise basically is split into the origin story and the first fight with a supervillain. For anyone who just wants the quick &#39;n dirty summary of my thoughts on the movie, The Amazing Spider-Man knocks the origin portion of its story out of the park, and falls a bit flat on the supervillain battle portion. &amp;nbsp;The beginning two-thirds of the story are good enough that I recommend the movie overall, but this falls into the category of &quot;&lt;a href=&quot;http://gettingmyheadonstraight.blogspot.com/2011/04/cant-stick-landing-2-television-edition.html&quot;&gt;couldn&#39;t stick the landing&lt;/a&gt;.&quot; &amp;nbsp;Andrew Garfield is flat-out awesome as Peter Parker. He captures the awkwardness and quiet geekiness of the teenager who feels out of place wherever he is. &amp;nbsp;He&#39;s the &quot;outcast&quot; sort of geeky kid who manages to get in trouble with authority without any sense of edgy rebellion, and still gets ignored by girls and beaten up by bullies. &amp;nbsp;Making him a skater would normally make me groan as an attempt to &quot;modernize&quot; a classic character, but it works for this Parker, and translates well into his specific style of acrobatic tricks once he gets his powers.&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyLpj4hdCsjZ60b4qMYRRE3K5u1m_Z2Z5rt1biy7HCQhOicuWa_5XVVLv4-S-3QVBUbrhrOAFHJJnioLNLUItOQWFDV0UsJC4QRCK-Rdr53afYUxi6N63H5Jkedy5rjkPJcPC-qLIPqbjU/s1600/garfield+and+stone.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;262&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyLpj4hdCsjZ60b4qMYRRE3K5u1m_Z2Z5rt1biy7HCQhOicuWa_5XVVLv4-S-3QVBUbrhrOAFHJJnioLNLUItOQWFDV0UsJC4QRCK-Rdr53afYUxi6N63H5Jkedy5rjkPJcPC-qLIPqbjU/s320/garfield+and+stone.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The best thing about the new Spider-Man is the great casting of the two leads.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
The best parts of the film are when Peter gets his powers, but before any conflict with the Lizard. From his accidental use of spider-sense to protect himself instinctively to fighting street thugs while cracking jokes, he is the best representation of Spider-Man on screen in these moments. &amp;nbsp;The confidence he finds behind the mask, and the drive he has to do the right thing driven by responsibility and guilt are spot-on. There is an awesome article I read a few months back that makes the case for Spider-Man being an even better hero than Batman, with a point-by-point comparison between the two icons. I still prefer the Dark Knight, but the points made in that article (found &lt;a href=&quot;http://www.comicsalliance.com/2012/03/09/ask-chris-96-why-spider-man-is-the-best-character-ever-yes/&quot;&gt;here&lt;/a&gt;) regarding Spidey are proven through the excellent portrayal in the entire beginning/middle of the movie. You can get the rest of the film wrong, and get that right and have a very good Spider-Man film.&lt;br /&gt;
&lt;br /&gt;
It is unfortunate, then, that the rest of the film just isn&#39;t very good. &amp;nbsp;Rhys Ifans is great as Dr. Curt Connors, but after he becomes The Lizard, special effects and style trounce substance, and much of the tragic quality of this villain is lost in the flash. &amp;nbsp;Denis Leary is wasted, basically playing himself as police Captain George Stacy, in contrast to Emma Stone who is great as his daughter Gwen. &amp;nbsp;The biggest shame is that the over-the-top, effects-heavy and video-gamey action sequences that dominate the last act of the story are predictable and without any charm or personality. &amp;nbsp;We&#39;re no longer shocked when Peter is beaten up, his costume ripped and bloody since we&#39;ve seen it before. No longer inspired when normal folks come to his aid even though the city inexplicably seems to consider him a greater threat than criminals and supervillains, we&#39;ve seen that, too. &amp;nbsp;I wanted more of the Spider-Man who I saw fighting crime at the beginning, being a total smart-ass. It is clear in the comics that Parker cracks jokes partially as a defense mechanism to hide the fact that physical confrontation with dangerous criminals is scary, even if you have super-powers.&lt;br /&gt;
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&lt;center&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/FpKPiHYJc54?rel=0&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/center&gt;
&lt;br /&gt;
&lt;br /&gt;
I want to see more of this incarnation of Spider-Man, who has the web-shooters he built himself filled with cartridges of web-fluid, and whose origin is, in many ways, a truer vision than Sam Raimi&#39;s take on it ten years ago. I want to see more of Gwen Stacy, and I hope the franchise has the balls to lead her to her eventual tragic fate. I want to see less of action sequences meant to showcase 3-D technology or to preview how awesome the video game is going to be. &amp;nbsp;The Lizard was almost there in moments when the movie wasn&#39;t just showcasing his physical strength and agility, but the mark was missed, and I hope the same won&#39;t happen with the Green Goblin. Norman Osborn is mentioned, but not seen, in this film and the mystery of what, exactly happened to Peter Parker&#39;s parents bookends the film in setting up both Peter&#39;s childhood and the eventual sequel.</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/8453300537520486408/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/07/review-of-amazing-spider-man-in-3-d.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/8453300537520486408'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/8453300537520486408'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/07/review-of-amazing-spider-man-in-3-d.html' title='Review of: The Amazing Spider-Man (In 3-D)'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEUqYgxbmEARrMsYKjs0JMOqRqGB7R2T6LlnDfxgh_CCFrovQ7Z-EEGVYDEtFw-pyZze6dZxEW7NVJxLjdAqMevlq9vhbun7PAwRNEZd-Ng2gC6bt34Bz-QSvztPJO-bJB8OkzT7-0Jx2u/s72-c/The_Amazing_Spider-Man_theatrical_poster.jpeg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-7157114312077253419</id><published>2012-06-29T17:32:00.000-05:00</published><updated>2012-06-29T17:32:43.505-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Brony"/><category scheme="http://www.blogger.com/atom/ns#" term="cartoons"/><category scheme="http://www.blogger.com/atom/ns#" term="fandom"/><category scheme="http://www.blogger.com/atom/ns#" term="geeky"/><category scheme="http://www.blogger.com/atom/ns#" term="My Little Pony"/><category scheme="http://www.blogger.com/atom/ns#" term="Notch"/><title type='text'>My Little Pony... Really? Bronies, Kids&#39; TV and Fandom.</title><content type='html'>&lt;br /&gt;
So, in the last few years, there&#39;s been a heck of a lot of talk about the &lt;a href=&quot;http://en.wikipedia.org/wiki/My_Little_Pony:_Friendship_Is_Magic&quot;&gt;My Little Pony&lt;/a&gt; cartoon, and not all of it is from parents or young girls. &amp;nbsp;All over the internet, there&#39;s a young male demographic talking about friendship, kindness, magic and ponies with &quot;cutie marks&quot; stamped on them. &amp;nbsp;At first, when I encountered the phenomenon, I assumed that it was guys &lt;a href=&quot;http://www.youtube.com/watch?v=oHg5SJYRHA0&quot;&gt;trolling&lt;/a&gt; the internet. Professing love for a show that is clearly marketed to little girls, I found MLP references all over the internet, and ran across the term &quot;Brony&quot; (a teen or adult male fan of the show.) My reaction was simple, at first. &lt;i&gt;&lt;b&gt;What. The. Hell.&lt;/b&gt;&lt;/i&gt; The pervasiveness of the male fanbase and its persistence led me to believe that these guys, at least some of them, weren&#39;t kidding. So, I pride myself on being an open minded sort of fellow, I decided to do whenever I encounter something I don&#39;t understand. Research, analyze and experience.&lt;br /&gt;
&lt;br /&gt;
It was time for me to enter: The world of the Brony.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi84_cUeFBabJLLVdA1G4vXAtghV1ijDGnxdgspAISGMKY-fH24cLUodzvXnTzboINFNXSIyHSZXo_1aMeZDoF2DAwiQewhV5FAtXY5SNdfEHyZtaOxBIZRhuQ9RI2wlKZU-HHLMQ_hSP_V/s1600/MLP-FIM.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;238&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi84_cUeFBabJLLVdA1G4vXAtghV1ijDGnxdgspAISGMKY-fH24cLUodzvXnTzboINFNXSIyHSZXo_1aMeZDoF2DAwiQewhV5FAtXY5SNdfEHyZtaOxBIZRhuQ9RI2wlKZU-HHLMQ_hSP_V/s320/MLP-FIM.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;See, this is where I could have re-used that Diablo 3 Whimsyshire Screenshot.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
First off, I learned that the full title of the series was My Little Pony: Friendship is Magic, frequently abbreviated MLP or MLP:FiM. &amp;nbsp;Then, I noticed something interesting. A name I recognized. A lady by the name of &lt;a href=&quot;http://en.wikipedia.org/wiki/Lauren_Faust&quot;&gt;Lauren Faust&lt;/a&gt;. I&#39;m not huge into cartoons, but I appreciated the work behind Powerpuff Girls and Foster&#39;s Home for Imaginary Friends, and was aware that Lauren Faust was involved in both. Intrigued, I looked deeper. The pedigree of the animators, writers and producers read like an animation Dream Team. &amp;nbsp;You&#39;ve got folks who worked on Dexter&#39;s Laboratory, Samurai Jack, Johnny Bravo, Ren and Stimpy, and the list went on and on... Virtually every cartoon show I&#39;d appreciated as clever enough to be watched by adults had someone involved who went on to work on this show about happiness and ponies. There was definitely something going on here.&lt;br /&gt;
&lt;br /&gt;
I learned that Faust originally had no interest in working on the project, familiar with earlier offerings as a show where ponies resolve differences &quot;primarily through tea parties and crying.&quot; She only agreed to produce the show if she could do it her way, with strongly developed characters and a genuine adventure story tied in to the plot for the series. Now, we were getting somewhere. I fondly remember another cartoon that took a licensed product and put honest-to-goodness Fantasy Adventure into it, making it way better than it had to be. That show was &lt;a href=&quot;http://www.imdb.com/title/tt0088528/&quot;&gt;Gummi Bears&lt;/a&gt;, and it was one of my very favorite cartoons from when I watched them every Saturday morning with cereal. I understood the appeal of the series in theory, now all I had to do was disregard how silly I felt, and actually watch... My Little Pony.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhESulmFEbsgMbh1_FGakWVe8bK-YfqgMfA-g_QIxhkn3KnW5UR7a0UA9zdY9-sIS4aIylpWHFvoOZ62gAWYfSfa3-1WbuAHFPwGkPV5_obzNgsuT89k_iirQV419mzeg1z5toGwBNhPO2c/s1600/mods.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;243&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhESulmFEbsgMbh1_FGakWVe8bK-YfqgMfA-g_QIxhkn3KnW5UR7a0UA9zdY9-sIS4aIylpWHFvoOZ62gAWYfSfa3-1WbuAHFPwGkPV5_obzNgsuT89k_iirQV419mzeg1z5toGwBNhPO2c/s320/mods.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Fans of the show annoyed certain online communities so much that&lt;br /&gt;
references to ponies in any way were ban-worthy.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
The hype I&#39;d encountered made sense. I&#39;ve seen a few episodes and the writing is good, clear characterizations and solid plots throughout each episode. The series focuses on an over-serious student of magic named Twilight Sparkle who cannot complete her studies by staying where she&#39;d prefer, poring over tomes and scrolls. Dark threats menace the Kingdom, and in order to master her powers, she would have to do one thing she never learned about in all her books. She&#39;d have to figure out how to make friends, and how to be one. &amp;nbsp;Simple lessons about treating people kindly and being a good friend are told with humor and, occasionally action or adventure sequences that could have stepped out of any fantasy roleplaying game suitable for younger children. &amp;nbsp;The dialogue and storytelling really is sophisticated enough for an adult to appreciate, while remaining simple enough for very young children to follow.&lt;br /&gt;
&lt;br /&gt;
Once I understood the appeal of the show, I started noticing the community of fans of the series, and their impact on social media and things I already had an interest in around the internet. &amp;nbsp;Now, I&#39;m not ready to don a Rainbow Dash T-shirt and start a collection of plastic ponies, but with all the low-brow, immature, racist and homophobic teens and young adults on the internet, there&#39;s gotta be something great about a group of people of that same age/gender group who honest-to-god believe in love and tolerance. &amp;nbsp;I noticed that for the last few Humble Indie Bundles, the top spot in terms of overall donations, narrowly beating out Minecraft creator &lt;a href=&quot;http://gettingmyheadonstraight.blogspot.com/2011/08/man-behind-mines-markus-notch-persson.html&quot;&gt;Notch&lt;/a&gt; is a group called &lt;a href=&quot;https://twitter.com/HumbleBrony&quot;&gt;@HumbleBrony&lt;/a&gt;. I&#39;ve written about the bundles before, and think they are one of the best things that has happened to gaming in years. The last bundle, the Brony community donated a combined $13,167.84 and the friendly competition brought Notch&#39;s own contribution up to $12,345.67&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdWa4udQY2Ye7DLZVUW-DSMOe4G1XMShxedBKhTILlb0hku393pW64el3GQbSS0mpbYuTM6sZr2YLmHC1WyvpTuITGFQQP6cDthern5fth8bUrOiV2QLKxLccv7y4WAsxGyw3fxOyrfqky/s1600/derpy.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;236&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdWa4udQY2Ye7DLZVUW-DSMOe4G1XMShxedBKhTILlb0hku393pW64el3GQbSS0mpbYuTM6sZr2YLmHC1WyvpTuITGFQQP6cDthern5fth8bUrOiV2QLKxLccv7y4WAsxGyw3fxOyrfqky/s320/derpy.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Internet favorite minor character &quot;Derpy Hooves&quot; was named by&lt;br /&gt;
bronies, and the name and assumed personality was made official in Season 2.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
For me, the questions.. &quot;What the hell?&quot; and &quot;Are they serious?&quot; were pretty adequately answered. My wife still giggles if she catches me watching an episode of the show on Netflix, but I don&#39;t care. For a show that could have gotten away with being another shallow 30-minute toy commercial, MLP and its fans have created something pretty awesome. I suspect that some of the fans started out &quot;ironically&quot; liking ponies and magical lessons about sharing and kindness, and lost track of when they stopped pretending to be fans and actually became fans. I might not self-identify as one of you, Bronies, but you have my respect.&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/7157114312077253419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/06/my-little-pony-really-bronies-kids-tv.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/7157114312077253419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/7157114312077253419'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/06/my-little-pony-really-bronies-kids-tv.html' title='My Little Pony... Really? Bronies, Kids&#39; TV and Fandom.'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi84_cUeFBabJLLVdA1G4vXAtghV1ijDGnxdgspAISGMKY-fH24cLUodzvXnTzboINFNXSIyHSZXo_1aMeZDoF2DAwiQewhV5FAtXY5SNdfEHyZtaOxBIZRhuQ9RI2wlKZU-HHLMQ_hSP_V/s72-c/MLP-FIM.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-2575108659740046633</id><published>2012-06-22T15:30:00.000-05:00</published><updated>2012-06-22T15:30:00.896-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="computer games"/><category scheme="http://www.blogger.com/atom/ns#" term="geeky"/><category scheme="http://www.blogger.com/atom/ns#" term="HCFactions"/><category scheme="http://www.blogger.com/atom/ns#" term="minecraft"/><category scheme="http://www.blogger.com/atom/ns#" term="MineZ"/><category scheme="http://www.blogger.com/atom/ns#" term="Reddit"/><category scheme="http://www.blogger.com/atom/ns#" term="Zombies"/><title type='text'>Minecraft: HCFactions and Mine-Z, plus -  Interview with Lead Admin HighlifeTTU!</title><content type='html'>&lt;br /&gt;
I clutch my pick in hand, creeping beneath the earth searching for diamonds. I started with nothing but a fishing pole, and now I&#39;ve carved out a small base with a working farm, resources to keep me stocked, and I know at any moment, if I&#39;m not careful enough, someone could break into my less-than-secure spot and kill me, and I&#39;d lose everything. I&#39;d also be locked out of the server for three days. Death comes at a high price. Some days later, I work in a faction base. The land is secure, as people can&#39;t use our doors or break our walls unless they manage to kill one or more of us. &amp;nbsp;The call goes out to everyone online, hostiles in diamond armor have appeared at our walls, looking for a way to get in, even a small hole could mean a well-thrown Ender Pearl could teleport the raiders inside. We grab potions and equip diamond swords, and prepare to fight.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtwlHXYgZYZDJBkjRcb4cN22XcqCZOBw5V-5qfk_jVDdAOp_aZyCyKfV4pWE24I1UfmwERaZSZrQ_8nlyoBDh-6bvPRRQoQoXpTk_0mjZ2AbJ3I0ANj7P62vIEW81irZZKiBanh9rPuhxp/s1600/docbase.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;275&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtwlHXYgZYZDJBkjRcb4cN22XcqCZOBw5V-5qfk_jVDdAOp_aZyCyKfV4pWE24I1UfmwERaZSZrQ_8nlyoBDh-6bvPRRQoQoXpTk_0mjZ2AbJ3I0ANj7P62vIEW81irZZKiBanh9rPuhxp/s400/docbase.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Me, in glorious diamond armor, in the little room deep underground, &lt;br /&gt;
where I would be brutally murdered less than a day later.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
If this doesn&#39;t sound like the Minecraft you&#39;ve been playing, that&#39;s not unusual. &lt;a href=&quot;http://www.hcfactions.net/wordpress/&quot;&gt;HCFactions&lt;/a&gt;, a server with loads of custom-programmed tweaks and plugins is a special and unique place. Players contend with the usual difficulties of monsters, lava and starvation, plus hostile other players and the three-day &quot;deathban&quot; that enforces the &quot;hardcore&quot; nature of the server. &amp;nbsp;The stories above are both an actual part of my last week on HCFactions, and the drama, shifting alliances and betrayals of Factions (organizations that can purchase and defend land) have been detailed on Reddit for well over a year now. &amp;nbsp;Run by Matt Sundberg, better known as HighlifeTTU, the server can take up to 175 people at once, and there are usually between 50-100 playing at any given time, struggling and banding together to survive.&lt;br /&gt;
&lt;br /&gt;
Recently, HighlifeTTU and his Administration and programming team &lt;a href=&quot;http://www.g4tv.com/thefeed/blog/post/725190/minecraft-modders-follow-dayzs-lead-with-minez/&quot;&gt;announced&lt;/a&gt; their second server concept, called Mine-Z, a cooperative/competitive Zombie Survival server that takes direct inspiration from the popular fan-created &lt;a href=&quot;http://dayzmod.com/&quot;&gt;Day Z&lt;/a&gt; mod to the game ARMA. I had a chance to speak with several members of the Admin team in the last few days, and I asked HighlifeTTU if he&#39;d answer a few questions. Here&#39;s what he had to say.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
----------------&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: Georgia, &#39;Times New Roman&#39;, serif;&quot;&gt;- Tell us a little bit about yourself and your coding/Admin Team.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
I go by &quot;HighlifeTTU&quot;. &amp;nbsp;In the real world I work the standard 8 to 5 grind in the finance industry, so Minecraft server hosting is my after work hobby. &amp;nbsp;It has quickly exploded into something I never imagined! I have been lucky to find a very talented team of individuals. Almost all of them work in the technology industry in some fashion, so we tend to get on at night after we&#39;ve all slaved away for the man and put our heads together to create new plugins and ultimately craft new experiences for players. &amp;nbsp;I am about to turn 29 years old, so I regularly tell my player base to get off my lawn.&lt;br /&gt;
&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn1bVhBNevhn2Bty6wdB2J0mHS7a3KvgzfQ04ZJty3J7pRfVHbSU-4gpyOkp4mwWELqX2EiVSUT02Ik2S8iEKmO8qCQjIA0uhGIaXysT8tSxujSTbqMGZIdHdRBAGY0acxjIv2tIxABjwG/s1600/factionshop.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;275&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn1bVhBNevhn2Bty6wdB2J0mHS7a3KvgzfQ04ZJty3J7pRfVHbSU-4gpyOkp4mwWELqX2EiVSUT02Ik2S8iEKmO8qCQjIA0uhGIaXysT8tSxujSTbqMGZIdHdRBAGY0acxjIv2tIxABjwG/s400/factionshop.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The HCFactions Shop, where iron and gold can be sold by players who wish to purchase&lt;br /&gt;
land, potion materials or rare blocks for customizing their base.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: Georgia, &#39;Times New Roman&#39;, serif;&quot;&gt;- How would you describe HCFactions and MineZ to someone who is familiar with &amp;nbsp;Minecraft, but ignorant to the larger Bukkit/Factions community?&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
HCFactions is a hardcore PvP oriented factions server. &amp;nbsp;It basically allows groups of players to band together, claim land on an expansive map, and then battle it out against each other. &amp;nbsp;The uniqueness comes from the death ban we use. &amp;nbsp;When a player is killed, he is banned from the server for three days. &amp;nbsp;For someone unfamiliar with a hardcore experience, they would probably say there is no way that could be fun. &amp;nbsp;But the magic of a hardcore server is the change in how people act. In a normal game where you respawn instantly, you don&#39;t have a fear of death, and ultimately you see players grow bored since their actions have little meaning. &amp;nbsp;With death ban, many people actually get an adrenalin rush. &amp;nbsp;You know every mistake could be your last. defeats are brutal, but the victories are that much sweeter.&lt;br /&gt;
&lt;br /&gt;
We&#39;ve expanded on the normal factions experience by adding a number of things. &amp;nbsp;We have PvE oriented events, a King of the Hill event that has players fighting over a location for a chance of good loot, and my lead developer (lazertester) recently rolled out the Factions Arena, which is a fully automated arena plugin featuring loadouts, multiple arenas, and a comprehensive stats page for bragging rights. &amp;nbsp;Recently we added an Archer, Bard, and Rogue class that is in the spirit of vanilla minecraft, as it requires no slash commands, and you activate it by simply wearing a full set of a different armor. &amp;nbsp;Our most challenging change has been re-coding some of the craftbukkit code to balance enchantments and make them more intuitive, which we plan to roll out in the next couple of weeks.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3SDnkOUjTThNDoGJ9qi44wTYYIGHEI7til04O0g1KtAvYN-CXIjCex6n3VL0Ch3X-KPhBfdLJrMkr9SLmFBeTS3uIB3omNlyzhW-dqfLZQjs3Xz6GVFKF6qTDSZ9BJ9qaUB1kyMkrxpmQ/s1600/arena.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;275&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3SDnkOUjTThNDoGJ9qi44wTYYIGHEI7til04O0g1KtAvYN-CXIjCex6n3VL0Ch3X-KPhBfdLJrMkr9SLmFBeTS3uIB3omNlyzhW-dqfLZQjs3Xz6GVFKF6qTDSZ9BJ9qaUB1kyMkrxpmQ/s400/arena.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The extensive Arena, as seen from the glassed-in Spectator Area, where players can&lt;br /&gt;
practice their PvP skills without risking their hard-won equipment.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
We now have had 15,000 unique visits to the server, and average about 6,000 unique players a month. &amp;nbsp;It has been a very big success, and has motivated the team to work on side projects.&lt;br /&gt;
&lt;br /&gt;
MineZ was inspired by DayZ. &amp;nbsp;DayZ proved that as a developer you can try to ruthlessly murder your player base, and they like it. &amp;nbsp;MineZ is basically a zombie survival mod, where zombies use advanced AI and fast movement to hunt you down. &amp;nbsp;Players must manage limited inventory, find loot at key locations, all while managing their hunger, thirst, and health. &amp;nbsp;There is open PvP, so players can be as much of a threat as zombies. &amp;nbsp;The world is expansive and built by hand. &amp;nbsp;There are large distances with no loot to be found, meaning any amount of travel requires preparation.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: Georgia, &#39;Times New Roman&#39;, serif;&quot;&gt;- What are your short and long term goals for HCFactions and MineZ?&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
For HCFactions, we are currently doing an enchantment balance and are then starting on our own fork of Factions. &amp;nbsp;We plan to add a finite power source that can be gained at events, which can be used to gain small bonuses to combat. &amp;nbsp;After that, we want to add some RTS style features, letting players &quot;power&quot; chunks outside their main land, and build specific structures to take advantage of these bonuses.&lt;br /&gt;
&lt;br /&gt;
MineZ? &amp;nbsp;Well. &amp;nbsp;I have a very firm grasp of the short term vision, but I want to see how the players react once I finally let them loose on the world. &amp;nbsp;For one though, I want to add a story to the game that is gathered in pieces via signs and eventually written books. &amp;nbsp;I also want to add a special bandit NPC type, that has advanced group AI. The bandits will only spawn at the hardest places on the map, and will require teamwork and high tier items to defeat. &amp;nbsp;Honestly though, outside of that, I think the player base will dictate what the development team ultimately works on. &amp;nbsp;We&#39;ve already received some great ideas from the community.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK8xSr-U3UCoNg3f1UnI5rKxh3oYLgcxcTQqK1LPtKN7TJ8kErfoXM0yl_ecmyOnZqEz0an-9zili0LIo2ZCeu28xgOLxSnR_oi1IZzbb5ceukHnBnasICVHCeXw0dlVG6wwrqRhVLMEWl/s1600/MineZ.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;186&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK8xSr-U3UCoNg3f1UnI5rKxh3oYLgcxcTQqK1LPtKN7TJ8kErfoXM0yl_ecmyOnZqEz0an-9zili0LIo2ZCeu28xgOLxSnR_oi1IZzbb5ceukHnBnasICVHCeXw0dlVG6wwrqRhVLMEWl/s400/MineZ.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;A desperate band of players fights a small horde of aggressive zombies in MineZ.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: Georgia, &#39;Times New Roman&#39;, serif;&quot;&gt;- A lot of custom code has gone into your servers, making them unique. Are there any ideas that you&#39;ve really wanted to incorporate, but haven&#39;t yet been able to make a reality in code?&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Anything interface related. &amp;nbsp;We always build our plugins to use the vanilla client, as we feel the client modding process isn&#39;t intuitive to all players. &amp;nbsp;I am hoping the new mod API allows us to add new interface elements and more easily disseminate information to the players. &amp;nbsp;This will open up more possibilities, since some plugins just won&#39;t work with slash commands.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: Georgia, &#39;Times New Roman&#39;, serif;&quot;&gt;- Minecraft has been criticized for being an excellent building &quot;toy&quot; but without a whole lot of traditional gameplay mechanics, objectives or metrics for victory. Your servers have clear &quot;game&quot; elements with careful thought given to balance and progression over the course of a particular map. Are there particular games or designers (aside from the obvious ARMA/Day Z for MineZ) that have inspired or influenced the systems that have been integrated into the servers?&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Ultima Online. &amp;nbsp;It was the first game I fell in love with, and for the first two years it existed it was something special. &amp;nbsp;The sad thing is they ultimately changed the game to cater to a wider player base, which makes sense financially, but hurt the gritty, hardcore experience it once was. &amp;nbsp;I find myself looking back at those experiences and it is a clear influence on how I balance things on HCFactions and how I look at the design elements of MineZ.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiom81ObKOAKg5Rcf8RXwzpnh7m_0G8HrX3RdGN8dafXEKk9tu1X-ht7_cApM8ZlBaNJQUJp7msgZtdXkroLkSMpIz7yuPPNzTDCgaqO62KR9MueXfBLFCljoxvFYctwXxtS_5Q3ll5lqR3/s1600/spawn.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;275&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiom81ObKOAKg5Rcf8RXwzpnh7m_0G8HrX3RdGN8dafXEKk9tu1X-ht7_cApM8ZlBaNJQUJp7msgZtdXkroLkSMpIz7yuPPNzTDCgaqO62KR9MueXfBLFCljoxvFYctwXxtS_5Q3ll5lqR3/s400/spawn.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;A look at HCFactions&#39; Spawn area, where players can safely fish, shop, and when they are ready&lt;br /&gt;
to leave, be fired from a cannon 600 blocks away in a random direction.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;&lt;span style=&quot;font-family: Georgia, &#39;Times New Roman&#39;, serif;&quot;&gt;- The type of gameplay found on HCFactions lends itself well to stories of drama, betrayal, heroism and sacrifice re-told by players. Do you have a favorite &quot;story moment&quot; from the playerbase on your servers?&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Likely Greysoul. [&lt;i&gt;Note: full story of Greysoul can be found &lt;a href=&quot;http://imgur.com/a/CnvkS&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://imgur.com/a/OkF5y&quot;&gt;here&lt;/a&gt;.&lt;/i&gt;] &amp;nbsp;On the second map of the server I saw a large group of new players venturing off together. &amp;nbsp;I followed them around and documented their experience. &amp;nbsp;They ended up being the first faction to slay the ender dragon, and then they went on to conquer and destroy the largest and most dominate faction on the server. &amp;nbsp;It surprised me that a group of players with no experience on HCFactions grew from nothing into the most powerful force on the server. &amp;nbsp;Well, at least for a couple weeks. :)&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;&lt;span style=&quot;font-family: Georgia, &#39;Times New Roman&#39;, serif;&quot;&gt;- If you could tell your community one thing about your time on these projects that isn&#39;t already widely known, what would it be?&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
I&#39;d have to say that the most surprising thing is I have no background in programming or game design. &amp;nbsp;I took a C++ class in high school, but that is the extent of my experience. &amp;nbsp;For HCFactions, I had to teach myself how to use linux, bash scripting, some php/mysql for the first stats page, and basic java to understand the plugins I was having developed. &amp;nbsp;It has been a very long ride, but very well worth it. Having done it for a few months now, I still enjoy it as much, if not more, than I did the very first day I started doing it.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
----------------&lt;/div&gt;
&lt;br /&gt;
I&#39;d like to thank HighlifeTTU for his time, and for a gameplay experience that has matched or exceeded the play experience I&#39;ve found in a lot of $60 titles, all for free. Server donations keep the project from being exceedingly expensive, and players who donate are rewarded with &quot;free lives&quot; to get around the 3-day ban on death. &amp;nbsp;Notoriously cheap about F2P gaming, and suspicious of most games featuring microtransactions, my experience on these servers is a testament to the hard work these folks have put into the experience their players have. Within days of my first time on HCFactions I purchased a spare life, which is, to date, the only real cash I&#39;ve spent for something extra in a game since purchasing a basic starter kit in my time playing Team Fortress 2. I eagerly await the opportunity to try MineZ, and also to get back to base-building with my faction. That is, once the brave souls we lost in last night&#39;s raid have served their three-day deathban.</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/2575108659740046633/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/06/minecraft-hcfactions-and-mine-z-plus.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/2575108659740046633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/2575108659740046633'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/06/minecraft-hcfactions-and-mine-z-plus.html' title='Minecraft: HCFactions and Mine-Z, plus -  Interview with Lead Admin HighlifeTTU!'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtwlHXYgZYZDJBkjRcb4cN22XcqCZOBw5V-5qfk_jVDdAOp_aZyCyKfV4pWE24I1UfmwERaZSZrQ_8nlyoBDh-6bvPRRQoQoXpTk_0mjZ2AbJ3I0ANj7P62vIEW81irZZKiBanh9rPuhxp/s72-c/docbase.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-5856564620402084567</id><published>2012-06-20T16:38:00.000-05:00</published><updated>2012-06-20T16:40:19.842-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Android"/><category scheme="http://www.blogger.com/atom/ns#" term="Fitness"/><category scheme="http://www.blogger.com/atom/ns#" term="geeky"/><category scheme="http://www.blogger.com/atom/ns#" term="music"/><category scheme="http://www.blogger.com/atom/ns#" term="smartphones"/><category scheme="http://www.blogger.com/atom/ns#" term="Zombies"/><title type='text'>Zombies, Run! For Android and ZombieLink – A Review</title><content type='html'>When I first read about the &lt;a href=&quot;https://www.zombiesrungame.com/&quot;&gt;Zombies, Run!&lt;/a&gt; Application, I thought it was a great idea. A fitness/gaming application where the player is a scavenger for a base of survivors in the zombie apocalypse, running to grab supplies and away from zombies. &amp;nbsp;It was first developed for the iPhone, and, well, I don&#39;t have one of those. However, one of the positives in my period of re-employment recently is that I did get an Android phone,and last week (6/14/12) Zombies, Run! Was released for my phone, and I&#39;ve given it a few test runs (pun intended,) since an injury has me out of the weight room at the moment anyway. &amp;nbsp;The launch is not without its hiccups, but overall I like the application a lot, and will continue using it. I hate running, but this has motivated me enough to give it a serious try.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXQSYZzvFgjLQPptvHHS7DDYcbrqBKHnylC7YAnMI9H11UnqnfEGWZm7SmmwXLa8lQMa3wSANxWTm_lUXI6BDiDtMZxl0H-nwPsc1viIQZrDUJ-OWBELdkbYGo8Ti8HlaEE9G03-v7VoWY/s1600/zr.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;195&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXQSYZzvFgjLQPptvHHS7DDYcbrqBKHnylC7YAnMI9H11UnqnfEGWZm7SmmwXLa8lQMa3wSANxWTm_lUXI6BDiDtMZxl0H-nwPsc1viIQZrDUJ-OWBELdkbYGo8Ti8HlaEE9G03-v7VoWY/s400/zr.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;I used to joke when asked if I ran &quot;Only when chased.&quot; Be careful what you wish for.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Zombies, Run! has a fairly simple interface. There is the base door, which lists Abel Township&#39;s (the settlement) population, and allows a quick swipe to open the door and start a mission. There&#39;s the mission menu, that displays all unlocked scenarios as well as criteria to unlock certain missions that have requirements. Next is the base upgrade menu, where each of the critical structures in the town are shown, and after each mission, collected items can be allocated to upgrade facilities with a simple drag and drop. There is an options screen with a help system, the ability to choose distance units (miles/km,) credits and the ZombieLink synch settings. &amp;nbsp;Each mission is a series of audio files telling the developing story, introducing characters, announcing when items have been picked up and cueing sprint sequences with a warning and the groans of approaching undead. Get away, and you keep your loot... get caught and you must drop an item to distract the horde. The game plays without needing to interact with the screen while running, using it to build the base and look at collected supplies later.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;u&gt;The Good&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
The voice acting in this game is spectacular, on par or better than that found in top-quality animation and AAA-video games. The story is immediately engaging, and finding out what happens next is a great motivator for getting back out there and running around a bit. The zombie chases also motivate a burst of speed, as I found myself not wanting to surrender any items even when my body was protesting that I&#39;m built to lift weights, not sprint. I&#39;ve always appreciated games that allow you to do some base/city building, and though that aspect is simple, I&#39;m glad it is there. ZombieLink automatically tracks your progress, distance, and story events that happen along each workout for later viewing, as well as tracking in other fitness programs/sites like &lt;a href=&quot;http://runkeeper.com/&quot;&gt;RunKeeper&lt;/a&gt; or &lt;a href=&quot;http://www.fitocracy.com/home/&quot;&gt;Fitocracy&lt;/a&gt;. Getting to see the base&#39;s population increase as it is made more secure reinforces the idea that the player is assisting a desperate community while going out for a jog/run.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD7L5Fwp86gG1-RDPt-lZAzDLsJSO9CZ112hUQs8rUI518WokTNHo4dUPbIkWqLxNI-na1MhIlBs1k6RU8d4dI3Q-tbB4gBkOj0I1JfBS2hve2ZkVSMxZw0CJRAAOkmVdRD8hd71rFg28I/s1600/base.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD7L5Fwp86gG1-RDPt-lZAzDLsJSO9CZ112hUQs8rUI518WokTNHo4dUPbIkWqLxNI-na1MhIlBs1k6RU8d4dI3Q-tbB4gBkOj0I1JfBS2hve2ZkVSMxZw0CJRAAOkmVdRD8hd71rFg28I/s320/base.jpg&quot; width=&quot;180&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;When finding that pack of underwear in the wilds, do you&lt;br /&gt;
allocate it to the residential facility... or the Armory?&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;u&gt;The Bad&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
The application is far from perfect, and I&#39;ve found a few frustrating things, especially considering the relatively steep price tag of $7.99 in an Android market packed with free or $0.99 apps. I think it is worth the price, but the flaws are a little less forgivable than they would be in a cheap/free product. There is an option to use your own music while running, but at launch, it was frustrating to use and sometimes interfered with playing the game. &amp;nbsp;Though supposedly compatible with WinAmp (though not the default music player on my phone,) the music wouldn&#39;t play through Zombies, Run!during my first two workouts. When manually starting a playlist, the music frequently drowns out some of the narration, marring the experience. It is worth mentioning that with today&#39;s update and a swap to &lt;a href=&quot;https://play.google.com/store/apps/details?id=com.jrtstudio.music&amp;amp;hl=en&quot;&gt;Android Music Player&lt;/a&gt;, these issues seem to be resolved. ZombieLink is great, but seems unfinished, with no maps of my runs, a feature the website suggests should be live. Finally, the zombie chases are great, but they start randomly, so I find myself moving slowly when not being chased, not wanting to be worn out should a sudden chase start up.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxiLab0VQeIapzmAprGA5WInWvd1e-JCePmIpgk0rE8cZ2w5DwjPMJLGZTQmBmJSFi3hTLvxqvXX2K8vziy9xxvCEKMHFno6E7PEgeniwI8AWSGuH3OkEOn_GI5xnwoib0YHeH81EIG_zT/s1600/zombielink.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;256&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxiLab0VQeIapzmAprGA5WInWvd1e-JCePmIpgk0rE8cZ2w5DwjPMJLGZTQmBmJSFi3hTLvxqvXX2K8vziy9xxvCEKMHFno6E7PEgeniwI8AWSGuH3OkEOn_GI5xnwoib0YHeH81EIG_zT/s400/zombielink.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;I have great hopes for ZombieLink, but it isn&#39;t quite there.. yet. And yes, I run slow. Shut up.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;u&gt;The Future&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Today&#39;s update, in addition to resolving the audio issues I experienced, added a shuffle feature which greatly improved the experience with each story clip or &quot;transmission&quot; playing as an intro/outro to random songs from a custom playlist I made for running. Various stability issues were also addressed, and my experience with the third time playing the game takes my recommendation from a cautious &quot;Yes, but...&quot; to an emphatic &quot;Oh, definitely.&quot; There are currently 23 missions available, with a total of 30 promised for the first &quot;season,&quot; as well as 5k and marathon training expansions (as I&#39;d like someday to try the &lt;a href=&quot;http://www.coolrunning.com/engine/2/2_3/181.shtml&quot;&gt;&quot;couch to 5k&quot;&lt;/a&gt; program, I look forward to this.) The team seems committed to supporting the project, so I am confident that an already great app will only get even better with time. As an experienced gamer, fan of the zombie genre and novice fitness enthusiast, this game hits the right notes. As the application is patched and refined, I think it&#39;ll be a great tool for my quest for &amp;nbsp;being more physically fit. After all, ZombieLand taught us that Rule #1 is: Cardio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/5856564620402084567/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/06/zombies-run-for-android-and-zombielink.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/5856564620402084567'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/5856564620402084567'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/06/zombies-run-for-android-and-zombielink.html' title='Zombies, Run! For Android and ZombieLink – A Review'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXQSYZzvFgjLQPptvHHS7DDYcbrqBKHnylC7YAnMI9H11UnqnfEGWZm7SmmwXLa8lQMa3wSANxWTm_lUXI6BDiDtMZxl0H-nwPsc1viIQZrDUJ-OWBELdkbYGo8Ti8HlaEE9G03-v7VoWY/s72-c/zr.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-6826873686084312047</id><published>2012-06-14T12:30:00.000-05:00</published><updated>2012-06-14T12:30:59.345-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="computer games"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo 3"/><category scheme="http://www.blogger.com/atom/ns#" term="geeky"/><category scheme="http://www.blogger.com/atom/ns#" term="video games"/><category scheme="http://www.blogger.com/atom/ns#" term="World of Warcraft"/><title type='text'>Diablo 3... My take, now that the Real Money Auction House is live – A Review.</title><content type='html'>&lt;br /&gt;
Well, I teased this more than enough as my re-introduction to geeky subjects, and I have rather a lot to say about this game. &amp;nbsp;A look back through my articles in the &lt;a href=&quot;http://gettingmyheadonstraight.blogspot.com/search/label/World%20of%20Warcraft&quot;&gt;past&lt;/a&gt; would probably earn me the label &quot;Blizzard Fanboy&quot; (especially from those who disagree with me.) Okay, I&#39;ll own that. I genuinely like Blizzard&#39;s games, and especially like that they improve them based on fan feedback until the game is improved based on those suggestions to a place where someone might call it &quot;done.&quot; Not that gamers are happy with those changes, mind you. The constant in the current culture of gamer entitlement (which is a whole other article and another can of worms,) is whining on internet forums. That said, there are a lot of issues that displease a whole lot of people, which bother me more, less or not at all, and I&#39;m prepared to address them now. Server issues, required internet connection, real money auction house, and the rarity of really great loot drops are frequently debated. Other issues, like class balance and a huge jump in difficulty at Hell and again in Inferno (especially Act II) are issues that can and will be addressed by patches, so I won&#39;t get into them here.&lt;br /&gt;
&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvTAVjOa16gEfdxGogo79mvO5mwOjAli8WS1P0Outd1AdZZZ6Xw2JWCRknQFK44ouLl_9WmvrF7Wa6s-oOWAlCJuuQswwMkZoNfPVCjt-QBl0wA-3tNjRQRrwI5fKN9DXfZ8F5WhDbH05k/s1600/Ookarook.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvTAVjOa16gEfdxGogo79mvO5mwOjAli8WS1P0Outd1AdZZZ6Xw2JWCRknQFK44ouLl_9WmvrF7Wa6s-oOWAlCJuuQswwMkZoNfPVCjt-QBl0wA-3tNjRQRrwI5fKN9DXfZ8F5WhDbH05k/s400/Ookarook.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;My current highest level character, a Witch Doctor.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Let&#39;s start with the one for which there is the weakest possible defense. Blizzard&#39;s servers weren&#39;t ready in launch week, and there are still latency issues. The answer for this one is an unpleasant truth. Blizzard knew that a certain portion of the folks who bought Diablo on launch, or who got it free with their WoW subscription extension (a LOT more on this later) will hate the game and stop playing it within a few weeks, if not immediately. Buying, maintaining, configuring all the hardware to handle a base that will massively shrink within a few weeks is a waste of money. It sucks that the consumer has to suffer for this, and it is mildly ironic that some of the base shrinking will be due precisely to the servers being overloaded, crashing or laggy. &amp;nbsp;There is, however, a series of linked issues which are the real things making people mad.&lt;br /&gt;
&lt;br /&gt;
The servers wouldn&#39;t be an issue if you weren&#39;t required to stay connected to them in order to play at all. This is accepted in an MMORPG, but Diablo isn&#39;t really one of those, and I heard a TON of folks talking about how they couldn&#39;t play their single player game because they couldn&#39;t connect to a server. &amp;nbsp;Time for a hard truth. Diablo as a single player game where you pay $50-60 to &quot;beat&quot; the game by going to the last boss on normal difficulty and defeating him, and then you&#39;re done... well, that is something that doesn&#39;t exist anymore. Some might argue it never did, but in this incarnation in particular, Diablo is a cooperative action/rpg with randomized dungeons and loot that you are meant to play with friends through a series of ever-increasing difficulties on the way to Inferno and Level 60. You are allowed to solo, just like you can in an MMO, but this is not the way the game was designed to be played by default. I&#39;ll get into why and what it all means in a moment.&lt;br /&gt;
&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifzpUZM1vUaSVOBkjnPna5xWYFrqGZctPL1d7rkCcsSfo8JPIHKERusxuxYz_pzOqbCjxzOlK7MVlhHUhsosn3RSrjvVJHh_olkoE19oxa9bkLEz7Vhzzvd8wxeMOx32iaXhrG9nayAuC-/s1600/Wonka.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifzpUZM1vUaSVOBkjnPna5xWYFrqGZctPL1d7rkCcsSfo8JPIHKERusxuxYz_pzOqbCjxzOlK7MVlhHUhsosn3RSrjvVJHh_olkoE19oxa9bkLEz7Vhzzvd8wxeMOx32iaXhrG9nayAuC-/s1600/Wonka.jpg&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Posted this on FaceBook, friends who play Diablo &lt;br /&gt;but never played WoW weren&#39;t amused.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
A lot of people have figured out the basics of why a persistent connection is required. For the first time, there is an auction house where extra gear can be sold, and this time around you can choose to buy and sell items for hard-earned gold coins... or real money. &amp;nbsp;This economy doesn&#39;t work at all if there is an offline mode where items can be duplicated, and it doesn&#39;t work as well if the playerbase is given an option that doesn&#39;t include it. In an offline Diablo 3, items and gold could be duplicated, statistics that are valuable could be hacked in, changed, etc. You can&#39;t build an economy that anyone has any faith in with that as a very real possibility. &amp;nbsp;Drop rates, randomized stats on loot and how rare it is to find a truly awesome item are design decisions all impacted by the fact of an auction house where you are connected to every other player who may want to sell items to you, or buy your extras.&lt;br /&gt;
&lt;br /&gt;
The most common response to all this is &quot;I don&#39;t care about all that! I just want to play single player and I want the game I pad for to work!&quot; &amp;nbsp;Time for another hard truth, and I&#39;m going to say it in a way that may offend some people. &lt;b&gt;&lt;i&gt;If that is how you feel about Diablo, Blizzard doesn&#39;t care about you.&lt;/i&gt;&lt;/b&gt; &amp;nbsp;The gamer that wants to pay their $60, play single player until they&#39;ve beaten the game and put it down, never looking back, isn&#39;t a valuable customer to them any more. &amp;nbsp;How do I know this? &amp;nbsp;They chose to not charge that $60 at all to a large base of folks used to using an auction house, used to needing to deal with server outages and maintenance, and who have already been exposed to micropayments for in-game items. &amp;nbsp;Blizzard had a problem. Subscription numbers for World of Warcraft were in decline, and Diablo was going to eat away at that base even more, taking away a bunch of monthly subscription fees. &amp;nbsp;The entire design of Diablo 3&#39;s online connection, auction house, and focus on multiplayer interaction is based on addressing this.&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjylNz9-s0kS1ajADtLwcT_xjEm8txDeTbyR642QNSeWDKzgzhHFC_zKXOb5N1LK3h9E3PVS0newFojq1kydwSAYErJ4xWWCCrzg50HSwx6nlAv13kwQ2zFzPFR4Vw9y86lobC2SfF8xZ-g/s1600/Whimsy.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjylNz9-s0kS1ajADtLwcT_xjEm8txDeTbyR642QNSeWDKzgzhHFC_zKXOb5N1LK3h9E3PVS0newFojq1kydwSAYErJ4xWWCCrzg50HSwx6nlAv13kwQ2zFzPFR4Vw9y86lobC2SfF8xZ-g/s400/Whimsy.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Also, Ponies. Gotta love how Blizzard responded to haters who complained&lt;br /&gt;that the new art direction was to colorful and cartoony. (Most of the game isn&#39;t like this.)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Diablo 3 was FREE to anyone willing to extend their WoW account for 12 months. Why do that? Well, not only does Blizzard get to collect another year of fees from players, some of whom likely would have cancelled subscriptions in that time (some of them specifically because they knew they&#39;d play Diablo,) but that is just the cherry on the top. The full dessert is in the Real Money Auction House (RMAH.) RMAH transactions have a fee, in the US, that&#39;s $1.00 to Blizzard off the top of each item sold. &amp;nbsp;Blizzard knew that a very, very small percentage of their players would use the RMAH at all, and an even smaller percentage would use it enough for those fees to add up. &amp;nbsp;The solution? Make the userbase as large as possible, attracting the very type of player most likely to use the system. &amp;nbsp;The millions of folks playing World of Warcraft are exactly that sort of player, and I experimented with the RMAH since it went live 2 days ago. &amp;nbsp;With $1.00 from every successful transaction, Blizzard has figured out how to monetize the farmers and get a consistent source of additonal money without charging a monthly fee.&lt;br /&gt;
&lt;br /&gt;
I&#39;m not going to tell anyone not to be mad about all this. By all means, if this isn&#39;t what you want out of your gaming, &lt;a href=&quot;http://www.rockpapershotgun.com/2012/05/17/opinion-why-the-problem-with-diablo-isnt-diablo/&quot;&gt;be mad&lt;/a&gt;. &amp;nbsp;It doesn&#39;t bother me, because I recognize that in the post-WoW world, a game like Diablo 1/2 isn&#39;t realistic as a way for Blizzard to make the kind of money they are used to. &amp;nbsp;They have to justify the decade and millions spent in development, the time and money spent patching and maintaining the game and servers... and the inevitable expansion(s) to their Board of Directors. Getting another Diablo to play (and I&#39;ve had a blast so far) is worth all that to me. Of course, I&#39;m exactly the target market for this game, and I played Diablo 1&amp;amp;2, and don&#39;t see those games with rose-tinted glasses... I remember how much worse they were for multiplayer one month after release. &amp;nbsp;Guess that makes me a fanboy.&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/6826873686084312047/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/06/diablo-3-my-take-now-that-real-money.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/6826873686084312047'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/6826873686084312047'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/06/diablo-3-my-take-now-that-real-money.html' title='Diablo 3... My take, now that the Real Money Auction House is live – A Review.'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvTAVjOa16gEfdxGogo79mvO5mwOjAli8WS1P0Outd1AdZZZ6Xw2JWCRknQFK44ouLl_9WmvrF7Wa6s-oOWAlCJuuQswwMkZoNfPVCjt-QBl0wA-3tNjRQRrwI5fKN9DXfZ8F5WhDbH05k/s72-c/Ookarook.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-4518618639704995400</id><published>2012-06-13T11:59:00.001-05:00</published><updated>2012-06-13T12:21:24.947-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="biographical"/><category scheme="http://www.blogger.com/atom/ns#" term="blogs"/><category scheme="http://www.blogger.com/atom/ns#" term="unemployed"/><category scheme="http://www.blogger.com/atom/ns#" term="writing"/><title type='text'>Since We Last Spoke...</title><content type='html'>&lt;br /&gt;
So, around the time my updating got &lt;a href=&quot;http://gettingmyheadonstraight.blogspot.com/2011/10/schedule-change-effective-this-week.html&quot;&gt;spotty&lt;/a&gt;, and then stopped entirely, I&#39;d gone back to work. Back, in fact, to the very job I&#39;d lost when I made the &lt;a href=&quot;http://gettingmyheadonstraight.blogspot.com/2011/02/once-more-from-top.html&quot;&gt;first post&lt;/a&gt; to this blog well over a year ago. I said I wouldn&#39;t go back to that company, and I said that when I started working again that I wouldn&#39;t stop blogging. Amazing what a couple doses of perspective will do on both of those fronts. &amp;nbsp;I&#39;m not going to make excuses, but anyone who still turns up to see if I&#39;m updating after months of nothing deserves a few words of explanation. &lt;br /&gt;
&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXx1pXUKBw6zR0GaC_mNu4CaUGIFo68SvEz49Mw397I9luVihb_n3aW4efabu2S7oHtWzRkDQJtNmSopuAjIVbuYTf_t-R6_O1UwfcDTHBV24zwLpoFSu_Z2OUhnQvjzT8EY63_O_HzSbJ/s1600/blog1.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;192&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXx1pXUKBw6zR0GaC_mNu4CaUGIFo68SvEz49Mw397I9luVihb_n3aW4efabu2S7oHtWzRkDQJtNmSopuAjIVbuYTf_t-R6_O1UwfcDTHBV24zwLpoFSu_Z2OUhnQvjzT8EY63_O_HzSbJ/s320/blog1.gif&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Did I say early June? The 13th is &quot;early,&quot; right?&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Simply put, this blog isn&#39;t interesting (for those who find it interesting at all) just because I write it. I have my own writing style, and folks seem to like it, but I won&#39;t delude myself into thinking that I&#39;m a special enough snowflake that people will turn up just to hear what I have to say. There are plenty of folks who can do that on the internet with nothing but their name and personality, but I&#39;m not there yet. &amp;nbsp;The geeky content of my articles sure helped define my niche, but that didn&#39;t get me all the way there either. There are literally thousands of places someone can go if they want to read a review of the latest comic book film or video game, and a lot of those have been around longer than me, too. So why did so many folks (300,000 hits worth) turn up to read what I post here? It sure wasn&#39;t my disastrous experiment with the &quot;magazine&quot; dynamic template that genericized the look of the whole site.&lt;br /&gt;
&lt;br /&gt;
I think there are still a lot of people who are struggling with the economy, they are out of work, or maybe recently were, or fear they may soon be. &amp;nbsp;The perspective of someone coming from those same struggles talking about great horror movies and Star Wars and Game of Thrones provides something special. That, or people just like page and a half articles with 3-4 pictures with sarcastic captions (something else that didn&#39;t work with dynamic views.) When my readership started to drop off when I went back to work, this blog went from something I needed to do, and wanted to do, to something that I felt I had to do. It was a second job. To make matters worse, my mind was on fitness, since I spent the last seven months dropping over 80 pounds and lifting heavy weights. &amp;nbsp;To write about what I was really interested in at the time would be further deviating from the interests of my core audience.&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXdy_qSXr24WrkQ01qEZr37buWpTRJkFeQIk3grf6hvFr1jSsbvy_GpBKBR5_8oEjamKZLnYlg67zRZDcNIXXdEf7MnNS4rwFl7FWG6VsVMrrHaEvzFiD8b4_U7LhMNmegBwHLf-c6QFOS/s1600/blackwater.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;213&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXdy_qSXr24WrkQ01qEZr37buWpTRJkFeQIk3grf6hvFr1jSsbvy_GpBKBR5_8oEjamKZLnYlg67zRZDcNIXXdEf7MnNS4rwFl7FWG6VsVMrrHaEvzFiD8b4_U7LhMNmegBwHLf-c6QFOS/s320/blackwater.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;And really, who wouldn&#39;t rather be writing about stuff like the Battle of Blackwater,&lt;br /&gt;
instead of blogging about picking up heavy stuff, anyway?&lt;/td&gt;&lt;/tr&gt;
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&lt;br /&gt;
Now, I&#39;m once again out of work. The &lt;a href=&quot;http://gettingmyheadonstraight.blogspot.com/search/label/Foreign%20Service%20Exam&quot;&gt;Foreign Service Office&lt;/a&gt; didn&#39;t call me up, and I&#39;ll keep plugging away at that, but I&#39;m back to my original question of what to do next. &amp;nbsp;Well, a part of what I&#39;d like to do is to get back to writing, and to take advantage of my additional free time to have a little bit of a life outside of gainful employment and the weight room at the local YMCA. I&#39;ve seen a ton of movies, read some great books and played many, many video games that I hadn&#39;t had the time to write about if I wanted to keep enjoying them in these last few months. &amp;nbsp;Now, I want to catch up on the archives of the folks whose blogs I used to read daily and get back into the swing of things. &amp;nbsp;I have all these ideas for new articles, and I&#39;d like to get back to putting them out there for folks to read. Might not be 5 days a week at first, but I&#39;ll be putting up new stuff regularly.&lt;br /&gt;
&lt;br /&gt;
Do me a favor? If you just discovered this site, or are a loyal fan that didn&#39;t give up and came back to check and are happy to see new content here, drop an occasional comment here and there. It helps a lot doing this if I know that somewhere, someone is still reading. Thanks.&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/4518618639704995400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/06/so-around-time-my-updating-got-spotty.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/4518618639704995400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/4518618639704995400'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/06/so-around-time-my-updating-got-spotty.html' title='Since We Last Spoke...'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXx1pXUKBw6zR0GaC_mNu4CaUGIFo68SvEz49Mw397I9luVihb_n3aW4efabu2S7oHtWzRkDQJtNmSopuAjIVbuYTf_t-R6_O1UwfcDTHBV24zwLpoFSu_Z2OUhnQvjzT8EY63_O_HzSbJ/s72-c/blog1.gif" height="72" width="72"/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-8321037317908189556</id><published>2012-05-25T18:05:00.003-05:00</published><updated>2012-06-08T15:01:57.246-05:00</updated><title type='text'>Soon.</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLFSDvWmnf7ZMRwyRd_yCR5nT-TnAS78xhctAYtQtQx_UPH5sQWFceZtkHkX9eE9FsrOCOLuxq9Uq46AmutNHxAYdl9KEXFl4ThZJc-sFRsbdEqyWA8qAUfvsopSO6sZTh6nu1i3YuoLdo/s1600/diablo3logo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;457&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLFSDvWmnf7ZMRwyRd_yCR5nT-TnAS78xhctAYtQtQx_UPH5sQWFceZtkHkX9eE9FsrOCOLuxq9Uq46AmutNHxAYdl9KEXFl4ThZJc-sFRsbdEqyWA8qAUfvsopSO6sZTh6nu1i3YuoLdo/s640/diablo3logo.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;b&gt;&quot;... and it was said in the prophecies, that in the time of the Fallen Star, that one thought long lost... would return.&quot;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
I&#39;ll be back in early June. I won&#39;t go into too many specifics about where I&#39;ve been, or commit right now to a specific schedule, but I can say one thing. When we&#39;re back and rolling, the site will once again be known as &quot;What&#39;s Next? The Unemployed Geek.&quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/8321037317908189556/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/05/soon.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/8321037317908189556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/8321037317908189556'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2012/05/soon.html' title='Soon.'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLFSDvWmnf7ZMRwyRd_yCR5nT-TnAS78xhctAYtQtQx_UPH5sQWFceZtkHkX9eE9FsrOCOLuxq9Uq46AmutNHxAYdl9KEXFl4ThZJc-sFRsbdEqyWA8qAUfvsopSO6sZTh6nu1i3YuoLdo/s72-c/diablo3logo.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-1340457073976754320</id><published>2011-12-27T12:40:00.000-06:00</published><updated>2012-06-08T15:02:23.552-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game controllers"/><category scheme="http://www.blogger.com/atom/ns#" term="geeky"/><category scheme="http://www.blogger.com/atom/ns#" term="Penny Arcade"/><category scheme="http://www.blogger.com/atom/ns#" term="scandal"/><category scheme="http://www.blogger.com/atom/ns#" term="video games"/><category scheme="http://www.blogger.com/atom/ns#" term="webcomics"/><title type='text'>Ocean Marketing/Paul Christoforo and Penny Arcade: Why Customer Service Matters on the &quot;real internet.&quot;</title><content type='html'>&lt;div style=&quot;margin-bottom: 0in; page-break-before: always; text-decoration: none;&quot;&gt;
It has been a while since I&#39;ve had a bona fide gaming industry scandal to write about, but man are they interesting.  I think that these sorts of stories hit the same spots in the brain that are activated when a high school girl hears the newest gossip or when a bit of drama hits guildchat in WoW. I am, of course, talking about Paul Christoforo of Ocean Marketing, a supposed SEO/Internet Marketing &quot;Professional&quot; who decided to be rude and condescending to a customer over a legitimate consumer complaint, and then Penny Arcade got involved... and things got weird.  The entire text of the exchange can be found &lt;a href=&quot;http://www.penny-arcade.com/2011/12/27/just-wow1?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+pa-mainsite+%28Penny+Arcade%29&amp;amp;utm_content=G&quot;&gt;here&lt;/a&gt;, but I&#39;ll summarize as this frenzy has exploded over Reddit, Twitter and now even 4chan has gotten into the act, gleefully trying to destroy someone (and for once, it is a person who appears to really, really deserve it.&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;This all started with a few questions about a third-party controller, the Avenger, purchased in November, advertised as shipping in early December and a customer&#39;s questions about a shipment that was clearly going to miss a target for Christmas.  These things happen, and Dave, the customer wanted an update, and noticed that new orders were eligible for a $10 off coupon and expressed his frustration that he wouldn&#39;t get the controller when he needed it, so he&#39;d be best off canceling his order and placing a new one to save the ten bucks. This is a clear expression of a customer with a legit complaint that anyone who has been in any sort of sales knows is best handled with an apology and a $10 credit (toward a future order, if that ten dollars is really that important to you.) Instead, Paul Christoforo decided to respond in a condescending fashion, threatening to cancel the entire order of anyone who tried to save $10 stating &quot;you can buy it at retail somewhere else.&quot; And in closing, he calls Dave &quot;Dan.&quot;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;This is where things get heated. Dave explains, using strong language (but no profanity) why this response to a customer is unacceptable, affirms that the product is so good that he intends to buy it anyway, but calls out Ocean Marketing on several failures to provide a minimal level of service. To be fair, he ends this e-mail with a bit of a snarky comment that could be construed as a personal attack.  Mr. Christoforo then proves that he has not yet hit rock bottom in terms of a complete lack of business acumen or professionalism, and fires back. He starts name dropping, calling names and in general pulling the &quot;do you know who I am, you little nobody?&quot; routine. In this attack on both a customer and spelling/grammar, we have gems like &quot;Son Im 38 I wwebsite as on the internet when you were a sperm in your daddys balls and before it was the internet&quot; and &quot;You just got told bitch ... welcome to the real internet.&quot; He closes by bragging about all the trade shows he&#39;ll be at, including PAX East.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;This last bit is where thing take a turn for the surreal. The e-mail exchange is forwarded to Mike Krahulik, of Penny Arcade and co-owner of the &lt;a href=&quot;http://www.paxsite.com/&quot;&gt;PAX&lt;/a&gt; shows. Enraged, Mike steps in and calmly states that if this is how customers are treated, Ocean Marketing and Paul Christoforo will no longer be welcome at those shows. In a stunning display of ignorance, Paul responds with &quot;I guarantee I can get a booth if I want one money buys a lot and connections go even further&quot; and &quot;who are you again?&quot; The game is on. Penny Arcade is one of the most influential websites in all of video gamins, and Mike flexes a little bit to someone who clearly doesn&#39;t know who he is talking to. Paul Christoforo makes this clear when he starts throwing insults and telling someone with a LOT more pull than he has to &quot;watch the way you talk to people&quot; because &quot;it&#39;s a small industry and everyone knows everyone,&quot; not appreciating the irony in his statements. He follows up with more name dropping, including the Mayor of Boston, Sean Buckley at Engadget and Scott Lowe at IGN. For a finishing touch, he insults and threatens the Penny Arcade site, saying that he&#39;ll put his &quot;125 employees&quot; on a smear campaign, insisting that Mike doesn&#39;t know who he is messing with.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;The exchange is put up on Penny Arcade, which in his arrogance and ignorance Mr. Christoforo believes is a good thing, free publicity... and it goes viral within hours. Reddit, Kotaku, IGN and other sites all go bonkers at this little man with the mind-blowing ego and instantly he is the most hated man of the moment for many, many gamers worldwide.  On Twitter, Scott Lowe takes issue with his name being dropped in support of this insufferable twit, and says so, calling him &quot;completely unprofessional&quot; given their past working relationship.  Staying the course, Paul responds by calling Scott a &quot;douchebag&quot; and claiming that &quot;You were the unprofessional one&quot; in the same tweet, still oblivious to the concept of irony. Kevin Kelly of G4TV &lt;a href=&quot;https://twitter.com/#!/kevinkelly/status/151596508565872640&quot;&gt;stands by&lt;/a&gt; Scott Lowe in his assessment, and the manufacturers of the Avenger controller become aware of what their &quot;professional&quot; marketing guy is doing to their brand online. At the moment (as of 11:30 AM, 12/27) Frank Shephard &lt;a href=&quot;https://twitter.com/#!/Tatterr/status/151702986723303425&quot;&gt;tweeted&lt;/a&gt; an apology to any customer treated poorly and said that there is no official statement yet, but &quot;more to come soon.&quot;&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifADE-BUiKdh7ID9Z_2JttXznSMzEfUMQ029uZ_TssDIUNVyh4Ce-UXufqdH4AeQ3D6xP1Vem3i-CO0hbURPBF5Z3ilcTUWE40lEFzXCg1BcRJ5otRC8U7Qrc2Py8S-2lhxx7wttisnzWA/s1600/douchebag.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;205&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifADE-BUiKdh7ID9Z_2JttXznSMzEfUMQ029uZ_TssDIUNVyh4Ce-UXufqdH4AeQ3D6xP1Vem3i-CO0hbURPBF5Z3ilcTUWE40lEFzXCg1BcRJ5otRC8U7Qrc2Py8S-2lhxx7wttisnzWA/s320/douchebag.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Aside from the prurient entertainment factor of online drama, what does all this tell us about online marketing and the gaming industry? If you mess with an online institution over something petty, asking them &quot;Do you know who I am?&quot; soon, everyone will know who you are, and that isn&#39;t a good thing.  Bad publicity is no longer the same as &quot;good publicity,&quot; something I&#39;m sure Mr. Christoforo will learn, much to his dismay.  We also can see how careers and names can be ruined over something that could have been fixed with a &lt;u&gt;&lt;b&gt;ten dollar coupon.&lt;/b&gt;&lt;/u&gt; In general, as people become more connected, it is better to be decent and forthright with people, as word really does get around, and you DO have to be careful who you talk to and how.  That&#39;s what we on the &quot;real internet&quot; call karma, bitch.&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/1340457073976754320/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2011/12/ocean-marketingpaul-christoforo-and.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/1340457073976754320'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/1340457073976754320'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2011/12/ocean-marketingpaul-christoforo-and.html' title='Ocean Marketing/Paul Christoforo and Penny Arcade: Why Customer Service Matters on the &quot;real internet.&quot;'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFEw8igdDS7mor1OsSwLkrAu76KF27ncapwhZfvM7xhTmyZwpDVAeaVEvb1Ec0qfx4C3TFJG-lhKdkJ42jQfz5abhqElHE8oKdL1WwO5-KIeh3BF_4kzF1sOj1tJ04lwtURhSx6X0b4EiT/s72-c/avenger-product-shot.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-4639872822040717763</id><published>2011-12-21T13:34:00.000-06:00</published><updated>2011-12-21T13:34:06.528-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Fitness"/><category scheme="http://www.blogger.com/atom/ns#" term="weight loss"/><category scheme="http://www.blogger.com/atom/ns#" term="Weight Watchers"/><title type='text'>A Return, of Sorts and Why Weight Watchers Doesn&#39;t Work For Me.</title><content type='html'>&lt;div style=&quot;margin-bottom: 0in; page-break-before: always; text-decoration: none;&quot;&gt;I haven&#39;t been blogging lately. Anyone who checks this site, and the regular readers I&#39;ve lost in the last few weeks already know this. I&#39;ve underestimated the impact of three nights spent working out, three nights spent raiding Dragon Soul in World of Warcraft and normal full-time job and holiday madness. My limited free time has also meant I&#39;ve had little new to blog about. I&#39;ve been focused on losing some of the extra 130+ pounds I&#39;ve been carrying around these last few years and playing mostly Minecraft and WoW, with the occasional new Indie Game on Steam (Humble Bundles ahoy!) But I&#39;ve done these topics several times now, and haven&#39;t felt inspired to tread the same paths in my writing during my limited free time. Now, I&#39;m on Christmas Break from work, and what does inspire me is a topic some might call controversial.  Let me blunt some of this by saying that despite my criticisms, I don&#39;t think Weight Watchers is a bad thing, and I&#39;ve seen it work for some people. Like any program, it is up to the individual whether fitness changes are permanent or if there is some rebound, and any structure is better than no structure at all when it comes to being healthy.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt; &lt;span style=&quot;font-size: small;&quot;&gt;Enough qualifying my opinion, let&#39;s get down to the Nitty Gritty.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQrxqOTwTccj-BJ96Fn7DdDNYS03ZbHYwAEcy9moZjXbVIrsgZDRd-nEPZLdzfk2UrGNsOzj1_HCW1G_5nW3pNpw1DSnrEPylK_OP1jNV81cLxlQxn9VsMWgoQah8x4WgQemjN3XtzweqM/s1600/fat-kid.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;211&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQrxqOTwTccj-BJ96Fn7DdDNYS03ZbHYwAEcy9moZjXbVIrsgZDRd-nEPZLdzfk2UrGNsOzj1_HCW1G_5nW3pNpw1DSnrEPylK_OP1jNV81cLxlQxn9VsMWgoQah8x4WgQemjN3XtzweqM/s320/fat-kid.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Weight Watchers is, Essentially, a For-Profit Enterprise&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Nothing is wrong with making a profit, but when there are elements of a program that seem to be more concerned with continued or repeat business than the best possible results, I get suspicious. Rather than focusing on building healthy habits that result in a permanent lifestyle change that would make the program no longer necessary, the program is structured with no &quot;I&#39;m done now&quot; in mind.  I frequently hear about folks who are &quot;going back on Weight Watchers&quot; after time off, making me think that repeat business is a major part of their revenue. For those who do stick with it, you are committing to a lifetime of group therapy with the meetings, with no goal other than maintenance. I know that after a certain amount of weight loss, your membership becomes free, but this doesn&#39;t allay my concerns, as WW is buying something with the money lost from your dues. Someone who has lost a ton of weight using their system and gets a free membership is a great marketing tool.  I don&#39;t like the idea of making a commitment of paying a fee for therapy and a nutrition program for life, or until I become a walking, talking billboard for a for-profit corporation.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxafU1kSJYnle3MGtozMRqMY29k0gzRYwrriyCT1jItFo3f1Xsw80Dj6bjDExuIq8fOHOZ5fKk3GuKSmfr0cNJrrOoIgxmwSsGCX73u3AMWirPyhRJlzH6HvDi196LQil9Zxd3b6i1wZ3f/s1600/weight-watchers.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;69&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxafU1kSJYnle3MGtozMRqMY29k0gzRYwrriyCT1jItFo3f1Xsw80Dj6bjDExuIq8fOHOZ5fKk3GuKSmfr0cNJrrOoIgxmwSsGCX73u3AMWirPyhRJlzH6HvDi196LQil9Zxd3b6i1wZ3f/s320/weight-watchers.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;The Points System&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt; &lt;span style=&quot;font-size: small;&quot;&gt;Oh, God. This is the big one. I&#39;ve heard that &quot;Weight Watchers is the only program backed by research,&quot;which isn&#39;t true, and hasn&#39;t been for several years. My main issue with the flex-point system is that it is entirely possible (for many people, I&#39;d say easy even) to create a diet that the Laws of Thermodynamics prove will make you gain weight. Any research that says a magic combination of fats, proteins and fiber, or servings of fruits and vegetables will make you lose weight if you consume more calories than you burn is wrong.  Calories consumed must be less than calories burned if you wish to lose weight. Period. Now, portion control and the fact that calories are a major part of how points are determined blunts the effect of this somewhat. However, fat content is weighted too heavily in accordance with the last twenty years of dietary research, and free fruits and vegetables are an issue. When eggs and nuts, excellent sources of protein and healthy fats are point-heavy, but I can load up on hundreds of calories of sugar-laden fruit, something is wrong.  Small portions of high-calorie food supplemented by bowls of fruit because the calorie-dense food took up all the points and left hunger will make a person fat.  Dietary fat is calorie-dense, but if the calories are kept in check and protein, fat and carbs are kept in healthy proportions, worrying about the fat in eggs, nuts or meat is counterproductive. Helping build healthy habits that control or eliminate food cravings instead of merely managing them is a better idea.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZFW7IjwSqhj9NC9V9aPrvyCErV498_fzOqGfqhCc1ivslBFah6226zvWwHlkoM8io3eKGGsZ84KyJ3DA6ioDyBIJvcNpa1HNeEJ314El9SeZ6BbKztATgl0wazXrsCXKPrSCDtrXgb-c2/s1600/healthy-fats.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;177&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZFW7IjwSqhj9NC9V9aPrvyCErV498_fzOqGfqhCc1ivslBFah6226zvWwHlkoM8io3eKGGsZ84KyJ3DA6ioDyBIJvcNpa1HNeEJ314El9SeZ6BbKztATgl0wazXrsCXKPrSCDtrXgb-c2/s320/healthy-fats.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;No Emphasis on Exercise&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt; &lt;span style=&quot;font-size: small;&quot;&gt;Now, I know that most weight loss is done in the kitchen, not the gym. However, we&#39;re back to the immutable Laws of Thermodynamics here, where there is the &quot;calories burned&quot; side of the equation.  A plan that puts all of its focus on the eating part is nearly as bad as the gym rats who workout like mad and then undo all their hard work in ten minutes at McDonald&#39;s. Building muscle mass for increased efficiency of burnt calories and doing aerobic exercise to burn off a few more calories makes the journey easier. In addition, the mental and emotional benefits of &quot;feeling better&quot; as opposed to &quot;feeling hungry&quot; help set people up for success rather than failure. Is it easier to do something that makes you feel good, or something that makes you feel bad, even if you know your discomfort is good for you in the long run? In addition, people with a lot of weight to lose may experience sagging &quot;loose skin,&quot; and filling that skin with muscle will make that easier to deal with as well.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt; &lt;span style=&quot;font-size: small;&quot;&gt;These criticisms, I understand, are tantamount to an assault on principles nearly as deeply-held as those leveled at any religion. Weight Watchers can make a person lose weight.  I have observed, however, for each person I&#39;ve encountered who has lost a ton of weight on this program and kept it off, there are ten who gained it all back or couldn&#39;t stick with it. The program reminds me in some ways more like a crutch than physical therapy, once it is removed, most people aren&#39;t strong enough on their own to continue normally without it. As someone who has lost and then regained over 100 pounds, I&#39;m focusing on programs that have their own obsolescence in mind, where once I&#39;ve lost the weight, I&#39;ve found my own motivation for keeping it off.  Does this mean that I&#39;d try to discourage anyone from being on Weight Watchers? No. I&#39;m not remotely qualified to make that decision for someone as an individual. I would recommend research and a lot of thought about what  sort of program fits each person taking this journey best. Calorie tracking, online motivation and strength training are working for me, as I&#39;ve lost over 20 pounds since mid-November, but your mileage may vary.&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/4639872822040717763/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2011/12/return-of-sorts-and-why-weight-watchers.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/4639872822040717763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/4639872822040717763'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2011/12/return-of-sorts-and-why-weight-watchers.html' title='A Return, of Sorts and Why Weight Watchers Doesn&#39;t Work For Me.'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQrxqOTwTccj-BJ96Fn7DdDNYS03ZbHYwAEcy9moZjXbVIrsgZDRd-nEPZLdzfk2UrGNsOzj1_HCW1G_5nW3pNpw1DSnrEPylK_OP1jNV81cLxlQxn9VsMWgoQah8x4WgQemjN3XtzweqM/s72-c/fat-kid.jpg" height="72" width="72"/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-8248004757415611296</id><published>2011-11-22T17:55:00.000-06:00</published><updated>2011-11-22T17:55:28.900-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Bioware"/><category scheme="http://www.blogger.com/atom/ns#" term="geeky"/><category scheme="http://www.blogger.com/atom/ns#" term="mmorpg"/><category scheme="http://www.blogger.com/atom/ns#" term="star wars"/><category scheme="http://www.blogger.com/atom/ns#" term="video games"/><title type='text'>Star Wars: The Old Republic – News from the Sith Empire</title><content type='html'>&lt;div style=&quot;margin-bottom: 0in; page-break-before: always; text-decoration: none;&quot;&gt;There are few things more frustrating than struggling to find a topic engaging enough to write about with limited free time, while something you&#39;d really like to be able to review is restricted by a Non-Disclosure Agreement.  I got into the SW:TOR Beta, but couldn&#39;t really talk about it until now that the NDA is lifted.  For those who always skip to the end of this sort of article to get the verdict, I&#39;ll give your mouse wheel a break - Star Wars: The Old Republic is a very good game that successfully incorporates the Bioware RPG formula into a WoW-like MMORPG.  I intend to purchase it several weeks after launch, and I&#39;ll certainly play, but I won&#39;t raid in it and certainly won&#39;t be quitting World of Warcraft in favor of it. My preferred way to play this game is to turn off most of the things that remind me I&#39;m playing with other people until I want to play with those people, and enjoy the story as a single-player experience on a massive scale.  When friends are on, doing an instanced encounter with them or trading items is cool, but I don&#39;t intend to randomly group with JEDIDOOD just because I can.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt; &lt;span style=&quot;font-size: small;&quot;&gt;I played through the starting areas for two classes, both in the Sith Empire faction.  Let me start by explaining something that I thought was fairly common knowledge, but I continue to surprise people with. &quot;Republic&quot; doesn&#39;t automatically mean &quot;good guy&quot; and &quot;Sith&quot; doesn&#39;t automatically mean &quot;villain.&quot; Moral and ethical choices like those found in &lt;a href=&quot;http://gettingmyheadonstraight.blogspot.com/2011/08/mass-effect-science-fiction-rpg-series.html&quot;&gt;Mass Effect&lt;/a&gt; and Dragon Age will touch on every character&#39;s personal story and the starting areas are very reminiscent in some ways of the Origin chapters in the first Dragon Age.  I played a Bounty Hunter who gained both Light and Dark Side points as a mercenary who adheres to the terms of his contract regardless of new information, and a Sith Warrior who is lost to the Dark Side.  The two starting planets are split between pairs of classes with Hutta given to the Imperial Agent and Bounty Hunter and Korriban for the Sith Inquisitor and Sith Warrior.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4sG9grdtYRRQ1_V7_2XSnFsWVSwoVlt7CzUCyPzfaVzb0isJUk3yagmka599QqX-FhcM5O8ason021CVFNP78C13JmehIKEvJKfw8083muD3SheoYFDbvi8Tbp_W5Vm-nrYVu9ocytOBU/s1600/starwars-tor.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4sG9grdtYRRQ1_V7_2XSnFsWVSwoVlt7CzUCyPzfaVzb0isJUk3yagmka599QqX-FhcM5O8ason021CVFNP78C13JmehIKEvJKfw8083muD3SheoYFDbvi8Tbp_W5Vm-nrYVu9ocytOBU/s320/starwars-tor.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt; &lt;span style=&quot;font-size: small;&quot;&gt;Combat options and gear choices are rolled out with completed quests much as they are in any MMORPG, but the quests are anything but typical. First, no quest text. Everything is fully voiced, including your character and every one-off NPC. Second, many quests immediately draw you into some sort of interesting story, and even the &quot;kill 10 blargs and college their whatzits&quot; quests frequently have a twist, where you may find that turning the quest in to the original quest NPC may have consequences you&#39;d prefer to avoid. From the Sith training grounds on Korriban to the streets of Hutta torn apart by a struggle between powerful underworld bosses for control, the environments are gorgeous and logically laid out with &quot;rest/town&quot; areas placed naturally, without seeming like they were spaced out at particular intervals because players need a new quest hub about here. Each classes&#39; abilities are used when trained in different situations, with status conditions like knockdown sometimes being important, or area of effect damage, or a hard, sustained &quot;channeled&quot; attack depending on the foes encountered.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt; &lt;span style=&quot;font-size: small;&quot;&gt;I was surprised to find that the effect your decisions have on NPC party members is retained in the MMO, with every class having an NPC companion with their own outlook and motivations. These characters act like combat pets, and the AI is surprisingly decent on them, with them acting about how you&#39;d hope they would in fights. Conversations have the familiar Bioware &quot;wheel of options&quot; and choosing one over another may affect your companion&#39;s opinion of you as well as your personal Light Side/Dark Side points and storyline.  I delighted in my evil Sith Warrior&#39;s tormenting of his companion, administering painful shocks when she forgot her place or spoke out of turn. People began to react to my tendencies to adhere to a peculiar form of arrogant honor that does not preclude killing those who annoy me with weakness or trivialities.  Very quickly, I got to know who my characters were as individuals, which added something to the experience that WoW will never have.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJdPfEXw6uBIy0XmGTDg_J0z08sPirHUWYaA2oM2Mj_9foCnsmELnYVQy4-_42EQHjlStT1tpGREO5L90aaeqs5ShBc4nX62F56O5IaPLTPDEpRJotDAtMFLQkazSWN5-dHzKp5zNNitVL/s1600/wp01_20101224_1440x900.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJdPfEXw6uBIy0XmGTDg_J0z08sPirHUWYaA2oM2Mj_9foCnsmELnYVQy4-_42EQHjlStT1tpGREO5L90aaeqs5ShBc4nX62F56O5IaPLTPDEpRJotDAtMFLQkazSWN5-dHzKp5zNNitVL/s320/wp01_20101224_1440x900.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt; &lt;span style=&quot;font-size: small;&quot;&gt;I was less impressed with the stability and capacity on the technical side of things, with login errors, extremely long queues with no way to tell how long a wait for a server was, and no way to back out of a choice poorly made tarnishing the experience.  I also found a series of graphical glitches and missing art and animation in some spots that I hope get some additional polish before launch.  Aside from the bugs and technical difficulties, I found that the community of players I had access to in the beta detracted most significantly from the experience.  Within minutes, I&#39;d turned off the ability to see chat channels and hid the names floating above other players&#39; heads. I suspect that this is a game I will mostly be playing solo or in small groups of friends, trying to interact with the server at large as little as possible. I enjoy the typical MMO experience, but I like my Star Wars gaming to maintain a certain mood, and that doesn&#39;t include racism, homophobia or Chuck Norris jokes.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt; &lt;span style=&quot;font-size: small;&quot;&gt;By the end of my last beta weekend, I&#39;d decided to pursue the Sith Warrior class story past the starting areas and I got my first taste of a major faction city as well as the wider world at my disposal. I chose that class because I intend to actually play as a Bounty Hunter come launch, and I&#39;d like to have the rest of that class experience when the full game is released, rather than losing all of what I&#39;d earned after a post-beta wipe. As the feared right hand of a Dark Lord of the Sith, I got into the opening stages of Empire Politics, and I can see the consequences of decisions made earlier already getting ready to come back to haunt me. I look forward to my next upcoming beta weekend, so I can try out the small-group instances and continue my reign of terror. I wield fear as well as a lightsaber in service to the Code: Peace is a lie, there is only passion. Through passion I gain strength. Through strength, I gain power. Through power, I gain victory. Through Victory, my chains are broken. The Force shall free me.&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/8248004757415611296/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2011/11/star-wars-old-republic-news-from-sith.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/8248004757415611296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/8248004757415611296'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2011/11/star-wars-old-republic-news-from-sith.html' title='Star Wars: The Old Republic – News from the Sith Empire'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4sG9grdtYRRQ1_V7_2XSnFsWVSwoVlt7CzUCyPzfaVzb0isJUk3yagmka599QqX-FhcM5O8ason021CVFNP78C13JmehIKEvJKfw8083muD3SheoYFDbvi8Tbp_W5Vm-nrYVu9ocytOBU/s72-c/starwars-tor.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-4931237619251262793</id><published>2011-11-15T17:28:00.000-06:00</published><updated>2011-11-15T17:28:10.636-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="biographical"/><category scheme="http://www.blogger.com/atom/ns#" term="Fitness"/><category scheme="http://www.blogger.com/atom/ns#" term="inspirational"/><title type='text'>There and Back Again... Stupid Fat Hobbit.</title><content type='html'>No, this isn&#39;t a long-overdue review of the works of J.R.R. Tolkien. &amp;nbsp;I&#39;ve mentioned recently that I&#39;d gained some weight and had been spending time in the gym playing &lt;a href=&quot;http://gettingmyheadonstraight.blogspot.com/2011/11/new-daily-grind-and-fitness-questing.html&quot;&gt;Fitocracy&lt;/a&gt;. &amp;nbsp;I never got into the specifics, but I can do so now. &amp;nbsp;I&#39;ve been heavy since elementary school, slowly but surely gaining weight as so many of us do with Mountain Dew, Doritos and a lot of time spent in a computer chair or in front of some other screen, not moving around much. &amp;nbsp;When I was in my late twenties, managing a hobby shop and running an annual game convention, I&#39;d ballooned all the way up to 325 pounds. &amp;nbsp;Somewhere in there, I decided to make a change. &amp;nbsp;I knew that my mother, who had just passed away, had been concerned for my health, and my good friend and then employer, the owner of the hobby shop, shared that concern. &amp;nbsp;He and his wife decided to work a membership to the YMCA into my annual compensation.&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEina6LavDWqP-RpjNmTR-314eFBDysOlUKGpTQS9DMEa6MwzXDEi-g0Sqh95tt6r5A2WdhYwxHgjEWe3t1xSK73zlile0NnySWxD3AMPzZEKJjUQGfry2FopQ3dec5eGWyIFeAwiH2s9-gV/s1600/samwise_gamgee_1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;315&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEina6LavDWqP-RpjNmTR-314eFBDysOlUKGpTQS9DMEa6MwzXDEi-g0Sqh95tt6r5A2WdhYwxHgjEWe3t1xSK73zlile0NnySWxD3AMPzZEKJjUQGfry2FopQ3dec5eGWyIFeAwiH2s9-gV/s320/samwise_gamgee_1.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
I had the motivation and the means, and it took nearly two years, but I lost over 125 pounds. &amp;nbsp;I managed to do so while making nearly every mistake a young gym rat can make. &amp;nbsp;I&#39;d taken up smoking, I was working the &quot;mirror muscles&quot; at the expense of my back and core, and I was taking advice that was aimed at people with an overall greater baseline of fitness than I had. &amp;nbsp;However, reducing calories and moving around more work, no matter how many stupid fads you subscribe to or how many bad habits you have. &amp;nbsp;My progress motivated me to push harder and before I knew it, I wasn&#39;t having to fast-talk and charm my butt off to get the attention of the fairer sex. My looks were an asset instead of a challenge to overcome with humor, and I used my new-found changes to make many bad decisions with many women.&lt;br /&gt;
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Luckily, before I killed myself or anyone else with my rampant hedonism and poor impulse control, I met the woman I&#39;d soon be engaged to. &amp;nbsp;She most likely saved my life, literally. However, I was in danger over the following few years from another spectre: recidivism. &amp;nbsp;My gym membership went away when the hobby shop did, but my increased appetite and love for beer did not. In addition, I decided that I needed to quit smoking for my overall long-term health and short-term budget. &amp;nbsp;Things did not bode well for my new, lighter frame. My lifestyle changes and poor decisions brought my weight up. Way up. When I started in Special Education, I steadily gained weight until I was creeping up on 300 pounds again. &amp;nbsp;When I was &lt;a href=&quot;http://gettingmyheadonstraight.blogspot.com/2011/02/once-more-from-top.html&quot;&gt;laid off this year&lt;/a&gt;, I spent seven (heavily documented here) months mostly in front of a computer screen gaming, looking for work and blogging.&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWaCpL0pUGwkO_AahW0BvdBM4GPWulSF5mHOzfdtj2IU7d7BpZCOe3ZYG4zGnxt7FFMMW56m7a80RCIZ4AMqHigeHz3OuEGYLYbh83rwCCGU2sMUL6eHiUMmLZrVnrwm5EB3Cg2tTd164N/s1600/cbg.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWaCpL0pUGwkO_AahW0BvdBM4GPWulSF5mHOzfdtj2IU7d7BpZCOe3ZYG4zGnxt7FFMMW56m7a80RCIZ4AMqHigeHz3OuEGYLYbh83rwCCGU2sMUL6eHiUMmLZrVnrwm5EB3Cg2tTd164N/s320/cbg.gif&quot; width=&quot;251&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Now that I&#39;m nearly as heavy as I was the last time I lost it all, but older, I have a reason to get moving again. I&#39;ve got a YMCA membership again, and I&#39;ve got a lot of people supporting my journey back to being a healthy size again. Even though I carry the weight well, looking more like someone just north of 250 pounds rather than someone nearly seventy pounds over that, I am committed to losing it again. I&#39;m rapidly approaching the end of my first month working out and being more careful with what I eat, and I&#39;m down seven pounds so far. I already have a ton more energy and am finding it easier to deal with life in general. I&#39;ve done this before, I know the way. This is my burden to bear, and you&#39;d better believe I&#39;m ready to huck that extra whole person&#39;s worth of weight into Mount Doom.&lt;br /&gt;
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Beyond that, I&#39;ve joined &lt;a href=&quot;http://www.sparkpeople.com/mypage.asp?id=docstout&quot;&gt;Sparkpeople&lt;/a&gt; in addition to Fitocracy and I&#39;m lifting weights in preparation to try the &lt;a href=&quot;http://stronglifts.com/stronglifts-5x5-beginner-strength-training-program/&quot;&gt;Stronglifts 5x5&lt;/a&gt; program, as I find it easy to add mass to my frame, whether through eating burgers or pumping iron. It&#39;d be nice to be healthy and fairly well muscled again, and better to surpass what I did allmost eight years ago now.</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/4931237619251262793/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2011/11/there-and-back-again-stupid-fat-hobbit.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/4931237619251262793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/4931237619251262793'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2011/11/there-and-back-again-stupid-fat-hobbit.html' title='There and Back Again... Stupid Fat Hobbit.'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEina6LavDWqP-RpjNmTR-314eFBDysOlUKGpTQS9DMEa6MwzXDEi-g0Sqh95tt6r5A2WdhYwxHgjEWe3t1xSK73zlile0NnySWxD3AMPzZEKJjUQGfry2FopQ3dec5eGWyIFeAwiH2s9-gV/s72-c/samwise_gamgee_1.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8494300487817796111.post-3626575221470786276</id><published>2011-11-08T17:38:00.000-06:00</published><updated>2011-11-08T17:38:12.096-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="charities"/><category scheme="http://www.blogger.com/atom/ns#" term="geeky"/><category scheme="http://www.blogger.com/atom/ns#" term="indie games"/><category scheme="http://www.blogger.com/atom/ns#" term="minecraft"/><category scheme="http://www.blogger.com/atom/ns#" term="roguelikes"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><category scheme="http://www.blogger.com/atom/ns#" term="video games"/><title type='text'>Yet Another Humble Bundle – Voxatron, Blocks That Matter and The Binding of Isaac</title><content type='html'>&lt;div style=&quot;margin-bottom: 0in; page-break-before: always; text-decoration: none;&quot;&gt;I&#39;ve written &lt;a href=&quot;http://gettingmyheadonstraight.blogspot.com/2011/07/humble-indie-bundle-support-charity-and.html&quot;&gt;before&lt;/a&gt; about the &lt;a href=&quot;http://www.humblebundle.com/&quot;&gt;Humble Indie Bundles&lt;/a&gt; and their many advantages, pay whatever you want, support charity, DRM-free Indie games that deserve our support, and these are all still true.  I&#39;ve purchased every one of the bundles I&#39;ve encountered since I became aware of them, and have been extremely happy with my decision. Though &quot;bundles&quot; that are initially released as just one game, but frequently get more content added gradually are happening more regularly, they&#39;ve consistently been a great value and the Voxatron Debut bundle is no exception.  In this case, unlike the &lt;a href=&quot;http://gettingmyheadonstraight.blogspot.com/2011/10/frozen-synapse-violent-cyber-chess-with.html&quot;&gt;Frozen Synapse&lt;/a&gt; Bundle, the &quot;main&quot; game is the weakest of the titles (for now) included, so paying more than the average to get the bonus games is a must.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt;&lt;br /&gt;
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&lt;center&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/1GUmwp1cnoA?rel=0&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/center&gt;&lt;br /&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Let&#39;s start with that main event, available for any price, as low as $0.01, the Alpha release build of the Robotron-inspired voxel-based shooter &lt;a href=&quot;http://www.lexaloffle.com/voxatron.php&quot;&gt;Voxatron&lt;/a&gt;.  The 3D graphics combines with an old-school aesthetic not unlike Minecraft in a shooting game that is unlike most of  what I&#39;ve played on the market. You play a character with a basic gun, the ability to move in all directions and jump, and when you shoot, it locks your direction of aim and movement together into a strafe based on where you are pointing.  It feels like the arcade classic it takes its name from with the way movement and shooting interact, but the controls end up feeling extremely clunky, and that takes a lot away form the game. I&#39;ve also suffered a few crash bugs and framerate slowdowns, but I expect these will be corrected in future patches. The one thing that saves this game from mediocrity is the fact that players can use an editing program with building blocks to build and add their own content and custom levels, and turning a community&#39;s creativity loose on your project is a sure way to ensure a lot of content (quality, and otherwise.)&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbXK4bt3Ov3XG5IVZCtdIMdTkOum-2uJOMd1cYH2bT4fGZdMeoPY5YB-tS-ycvwSdUj4hZtVznoVCHCDyyf2BQffnl-lAOt39BQaTJ5jgJz5WsaHQWg8CDiMIj5lbbikE53tQqfYldKzRY/s1600/isaac.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;182&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbXK4bt3Ov3XG5IVZCtdIMdTkOum-2uJOMd1cYH2bT4fGZdMeoPY5YB-tS-ycvwSdUj4hZtVznoVCHCDyyf2BQffnl-lAOt39BQaTJ5jgJz5WsaHQWg8CDiMIj5lbbikE53tQqfYldKzRY/s320/isaac.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;a href=&quot;http://www.giantbomb.com/the-binding-of-isaac/61-35899/&quot;&gt;The Binding of Isaac&lt;/a&gt; is a twisted little game that combines features of shooters, the original Legend of Zelda dungeons, and roguelike RPGs. The story is that of a child whose mother hears God&#39;s voice telling her to murder her son to prove her faith, and the weeping, naked boy escapes into his basement, which is filled with awful things.  There are disgusting and hellish elements from bosses based on blobs of flesh with cleft palates, enemies weeping blood or vomiting flies, and upgrades related to the occult and implied child abuse. The arenas are randomly generated every time the game starts, power-ups and bosses are different with each playthrough and there are tons of unlockables and achivements to earn. The game is tinged with a disgusting dark sense of humor but it is never funny, images which could (and perhaps should) be shocking are rendered with a cartoon style that robs them of their power and just makes them part of the game world. If the concept of playing as an abused child using his tears as a weapon against demonic creatures and confronting his own fears and personal demons doesn&#39;t offend, you may find that the overall solid game design makes this one a lot of fun to play.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifD0DhMxlt9so9EVI6cDNrdxh9ROyZbB5_ojfER_M6KEnaESz51yHLZFH3e156Mm84k8EOtTqYWgoRq27ukAjkL2Yzu0qLGT1MX84vrqg6_F7w9OZR94GUw7EkYrZzYgdLtAEyaIDuDkPD/s1600/btm.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;198&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifD0DhMxlt9so9EVI6cDNrdxh9ROyZbB5_ojfER_M6KEnaESz51yHLZFH3e156Mm84k8EOtTqYWgoRq27ukAjkL2Yzu0qLGT1MX84vrqg6_F7w9OZR94GUw7EkYrZzYgdLtAEyaIDuDkPD/s320/btm.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;My personal favorite game in the series is the platform/puzzler &lt;a href=&quot;http://www.swingswingsubmarine.com/games/blocks-that-matter/&quot;&gt;Blocks That Matter&lt;/a&gt;. The game combines elements of Tetris and Minecraft to form a unique experience that directly pays homage to its inspirations. Indie Developers Alexey and Markus have been kidnapped, and their secret project, the Tetrobot is the only way they can free themselves.  The robot can destroy and collect many blocks such as sand, wood and dirt, and is able to replace them elsewhere in the level, but only in shapes of four consecutive blocks, like tetris pieces. Parts of the four block designs may again be destroyed and collected, leaving bits to stand and jump on to reach other parts of the level. As levels progress, there may be massive spots where there are blocks that cannot be drilled through, but, like Tetris, any line of eight (or more) blocks can be made to vanish.  Figuring out how to make the various types of blocks interact and being efficient with them allows for progress through the games many stages.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in; text-decoration: none;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;This bundle will be available until Monday, November 14&lt;sup&gt;th&lt;/sup&gt;, 2011 and the bonus games both have Steam and Desura activation codes. Like other bundles, bonus titles are available if the price chosen for the bundle is higher than the average for all bundles purchased thus far, so about $5.50USD (as of the moment) gets you all three titles, and any of these games is worth at least twice that.&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gettingmyheadonstraight.blogspot.com/feeds/3626575221470786276/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2011/11/yet-another-humble-bundle-voxatron.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/3626575221470786276'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8494300487817796111/posts/default/3626575221470786276'/><link rel='alternate' type='text/html' href='http://gettingmyheadonstraight.blogspot.com/2011/11/yet-another-humble-bundle-voxatron.html' title='Yet Another Humble Bundle – Voxatron, Blocks That Matter and The Binding of Isaac'/><author><name>DocStout</name><uri>http://www.blogger.com/profile/13239520630901083975</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3hw0NPo94XPZZK-bnhi8s1diTCdhpOUafpdmTYxLxHhmZwSDrHI7YhSKXJGVIBZLYRxXOu7_b_rAr49vNS51tEFnascO3Ni01ffIfjIjdGL_TP72cEHx2XYEdswsM8g/s220/Joshface.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/1GUmwp1cnoA/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>