<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:gd="http://schemas.google.com/g/2005" xmlns:georss="http://www.georss.org/georss" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-7044902773816003121</atom:id><lastBuildDate>Fri, 15 May 2026 08:17:03 +0000</lastBuildDate><category>wii games news</category><category>action</category><category>video trailers</category><category>wii games cheats</category><category>adventure</category><category>upcoming</category><category>fighting</category><category>rpg</category><category>shooting</category><category>sports</category><category>online games</category><category>horror</category><category>simulation</category><category>strategy</category><category>wii games</category><title>Wii Games Collection</title><description></description><link>http://wii-gamesx.blogspot.com/</link><managingEditor>noreply@blogger.com (Boy Pingas)</managingEditor><generator>Blogger</generator><openSearch:totalResults>96</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:subtitle/><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-6199478317289518375</guid><pubDate>Fri, 20 Nov 2009 08:10:00 +0000</pubDate><atom:updated>2009-11-20T00:17:28.168-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wii games news</category><title>Wii Welcomes Phoenix Wright</title><description>&lt;center&gt;&lt;img style="width: 275px; height: 352px;" src="http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/NintendoDS-Aventura/10/IMG-cw45b54c96bdad2/Phoenix_Wright_2_DS_Art_01pe.jpg" alt="Phoenix Wright" /&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Phoenix Wright will finally hits Nintendo Wii but without the Western confirmation yet...&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;It has been revealed by Famitsu magazine that the Phoenix Wright: Ace Attorney games are to see a release on the Wii's WiiWare service, with the first installment in the Ace Attorney series being available in Japan from December 15th for 900 points, with the subsequent games to be released separately at various times afterward.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;There is no word on a Western release, though it seems highly likely that one will happen. As for an original Wii game in the Phoenix Wright series, nothing has been announced as of yet.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;source: &lt;a href="http://www.411mania.com/games/news/122471/Phoenix-Wright-is-Hitting-the-Wii.htm" rel="nofollow"&gt;411Mania.com&lt;/a&gt;&lt;/div&gt;</description><link>http://wii-gamesx.blogspot.com/2009/11/wii-welcomes-phoenix-wright.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>30</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-5745652445278495821</guid><pubDate>Wed, 18 Nov 2009 09:36:00 +0000</pubDate><atom:updated>2009-11-18T01:42:43.672-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wii games</category><title>Resident Evil: The Darkside Chronicles Ships For The Wii</title><description>&lt;center&gt;&lt;img style="width: 444px; height: 332px;" src="http://www.videogamesblogger.com/wp-content/uploads/2009/08/resident-evil-the-darkside-chronicles-wallpaper.jpg" rel="Resident Evil The Darkside Chronicles" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Capcom, a leading worldwide developer and publisher of video games, today announced that Resident Evil: The Darkside Chronicles is now shipping to all North American retailers for Wii. The latest installment in the Resident Evil franchise, Resident Evil: The Darkside Chronicles is a follow up to the successful Resident Evil: The Umbrella Chronicles that took the series’ infamous characters and storylines and turned the gameplay on its side with new on-rails arcade shooter gameplay. Resident Evil: The Darkside Chronicles takes this gameplay to a whole new level in terror as the camera now mimics the first person view creating a more dramatic and immersive horror experience.&lt;br /&gt;&lt;br /&gt;The addition of a full 2-player co-op experience only adds to the game’s level of depth, as players can now shoot zombies with their friends throughout the game. Resident Evil: The Darkside Chronicles is rated M for Mature by the ESRB and has a suggested retail price of $49.99 at all major retailers across North America.&lt;br /&gt;&lt;br /&gt;For a taste of the action, players can also check out Capcom’s Resident Evil: The Darkside Chronicles official interactive trailer at http://www.gametrailers.com/video/experience-the-darkside/57808. For the first time in a video game trailer, the audience will be able to engage in the action they see on screen by being able to shoot the zombies with a click of their mouse. Before players purchase the game, they can try it out at Gametrailers.com.&lt;br /&gt;&lt;br /&gt;Resident Evil: The Darkside Chronicles sends a full cast of characters into a world where the lines between good and evil are blurred and the potential to go to the dark side lies within everyone. Leon S. Kennedy, Claire Redfield, Jack Krauser, Steve Burnside, and Chris Redfield all play their part in an engrossing storyline that will fill in the missing pieces from Resident Evil: The Umbrella Chronicles. This new chapter in the Resident Evil series retraces the terrifying ordeals of Resident Evil 2 and Resident Evil Code: Veronica, but this time from an all-new perspective. A vibrant new South America part of the story pairs Jack Krauser with Leon S. Kennedy as they hunt down Javier Hidalgo, a drug lord connected to the Umbrella Corporation.&lt;br /&gt;&lt;br /&gt;The game’s on-rail, arcade shooter gameplay first featured in Resident Evil: The Umbrella Chronicles, has been radically upgraded in Resident Evil: The Darkside Chronicles. To create a more terrifying and cinematic experience, the camera mimics the first person point of view and at times, zombies surround players so they must rely on each other to advance. Combined with an eerie soundtrack and a new graphics engine utilizing state-of-the-art technology, Resident Evil: The Darkside Chronicles delivers the most fun and accessible horror game on Wii yet.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;source: &lt;a href="http://www.gameinfowire.com/news.asp?nid=14603" rel="nofollow"&gt;GameInfoWire.com&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://wii-gamesx.blogspot.com/2009/11/resident-evil-darkside-chronicles-ships.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>31</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-8497221067351388455</guid><pubDate>Tue, 03 Feb 2009 01:55:00 +0000</pubDate><atom:updated>2009-02-02T18:24:08.452-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">upcoming</category><title>Wii Games for 2009 I</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.indiegames.com/blog/images/timw/cavest2b.png" rel="nofollow"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 225px; height: 175px;" src="http://www.indiegames.com/blog/images/timw/cavest2b.png" alt="Cave Story for Wii" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;Cave Story&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt; Release Date: Early 2009&lt;br /&gt;Developer: Studio Pixel, Nicalis&lt;br /&gt;Publisher: Nicalis&lt;br /&gt;&lt;br /&gt;While &lt;i&gt;Cave Story&lt;/i&gt; has been available for free as a PC title since 2004, many who've played through it -- or heard the rave recommendations of people who've played through the charming game -- think highly enough of it not to mind paying for a WiiWare version.&lt;br /&gt;&lt;br /&gt;Nicalis' port improves on the acclaimed 2D Metroidvania title with additional save slots, new character designs, enhanced graphics and music (users can also choose to play the game with the original visuals and soundtrack), and more.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.joystiq.com/media/2008/06/conduit-490-pic.jpg" rel="nofollow"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 225px; height: 175px;" src="http://www.joystiq.com/media/2008/06/conduit-490-pic.jpg" alt="The Conduit Wii" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;The Conduit&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Release Date: Spring&lt;br /&gt;Developer: High Voltage Software&lt;br /&gt;Publisher: Sega&lt;br /&gt;&lt;br /&gt;With the exception of &lt;i&gt;Metroid 3&lt;/i&gt; and maybe &lt;i&gt;Red Steel&lt;/i&gt;, few Wii games have delivered a compelling first-person shooter experience. High Voltage, using its Quantum3 engine, seeks to fill that void and offer a full-featured, graphically impressive FPS comparable to a PlayStation 3 or Xbox 360 shooter.&lt;br /&gt;&lt;br /&gt;Along with its single-player campaign, the title will feature online multiplayer for up to 16 players, promising voice chat via the Wii Speak accessory and at least three game modes -- Deathmatch, Team Deathmatch, and Capture The Flag. &lt;i&gt;The Conduit&lt;/i&gt; will also use the Wii MotionPlus attachment for capturing player gestures more accurately.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gameaxis.com/img/blog/2145/Image/deadly-creatures-ss1.jpg" rel="nofollow"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 225px; height: 175px;" src="http://www.gameaxis.com/img/blog/2145/Image/deadly-creatures-ss1.jpg" alt="Deadly Creatures Wii" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Deadly Creatures&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Release Date: February&lt;br /&gt;Developer: Rainbow Studios&lt;br /&gt;Publisher: THQ&lt;br /&gt;&lt;br /&gt;In &lt;i&gt;Deadly Creatures&lt;/i&gt;, players take on the unfamiliar roles of a scorpion and a trantula, both with completely different play styles, as they crawl around in the desert fighting a number of bugs and even reptile bosses, like a rattle snake and a Gila monster.&lt;br /&gt;&lt;br /&gt;Actors Dennis Hopper and Billy Bob Thornton voice two of the villainous humans in this game, their storyline running parallel with the scorpion and tarantula's as they search for buried gold from the American Civil War.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.videogamesblogger.com/wp-content/uploads/2008/01/fatal-frame-4-wii-screenshot-1.jpg" rel="nofollow"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 225px; height: 175px;" src="http://www.videogamesblogger.com/wp-content/uploads/2008/01/fatal-frame-4-wii-screenshot-1.jpg" alt="Fatal Frame IV: Mask of the Lunar Eclipse Wii" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Fatal Frame IV: Mask of the Lunar Eclipse&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Release Date: No date announced for U.S. (Already available in Japan)&lt;br /&gt;Developer: Tecmo, Grasshopper Manufacture&lt;br /&gt;Publisher: Nintendo&lt;br /&gt;&lt;br /&gt;Renowned designer Goichi "Suda51" Suda (&lt;i&gt;No More Heroes&lt;/i&gt;) joins series director Shibata Makoto to co-direct this latest entry to Tecmo's survival horror franchise, &lt;i&gt;Fatal Frame&lt;/i&gt;'s first appearance on a Nintendo console.&lt;br /&gt;&lt;br /&gt;As with previous installments, players unravel the mystery behind a past tragedy by exploring haunted areas and fighting off hostile spirits with an antique soul-capturing camera, except they will aim their shots with a Wii Remote instead of a directional pad this time around.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://larcho.files.wordpress.com/2008/08/15_g_fr_pl_j27_483726274_9583_4567.jpg" rel="nofollow"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 225px; height: 175px;" src="http://larcho.files.wordpress.com/2008/08/15_g_fr_pl_j27_483726274_9583_4567.jpg" alt="Fragile: Farewell Ruins of the Moon Wii" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Fragile: Farewell Ruins of the Moon&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Release Date: No date announced for U.S. (January 22nd in Japan)&lt;br /&gt;Developer: Namco, tri-Crescendo&lt;br /&gt;Publisher: Namco Bandai Games&lt;br /&gt;&lt;br /&gt;Set in a post-apocalyptic world in which almost the entire population has vanished, &lt;i&gt;Fragile&lt;/i&gt; follows a boy named Seto as he searches for survivors in abandoned cities. Ghosts and demons make up the enemies in this RPG, attacking the exploring hero.&lt;br /&gt;&lt;br /&gt;Several tools controlled with Wii Remote gestures will help Seto in his efforts, such as a flashlight, a metal detector, and a device that picks up sounds and plays them through the controller's speaker.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;source: &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=21704"&gt;GamaSutra&lt;/a&gt;</description><link>http://wii-gamesx.blogspot.com/2009/02/wii-games-for-2009-i.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>27</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-5039263913136979835</guid><pubDate>Mon, 02 Feb 2009 06:21:00 +0000</pubDate><atom:updated>2009-02-01T22:53:47.471-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">action</category><category domain="http://www.blogger.com/atom/ns#">adventure</category><title>Super Ghoul 'N Ghosts New on Wii</title><description>&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 430px; height: 240px;" src="http://www.gameguru.in/images/ghouls-n-ghosts-wii-vc.jpg" alt="Super Ghouls 'N Ghosts image" border="0" /&gt;&lt;br /&gt;Fans of old school games will find some treasures at the Wii Store today.&lt;br /&gt;&lt;br /&gt;Nintendo has added the classic spy game 'Elevator Action' (NES, 1-2 players, 500 Wii Points) and &lt;span style="font-weight: bold;"&gt;'Super Ghouls n’ Ghosts'&lt;/span&gt; (Super NES, 1 player, 800 Wii Points), the third entry in the famous franchise.&lt;br /&gt;&lt;br /&gt;The lone Sega Genesis entry is &lt;span style="font-weight: bold;"&gt;'Sword of Vermilion'&lt;/span&gt;. A one player game costing 800 Wii Points, 'Sword' is a role-playing, sword and sorcery game that allows for different views and play styles. Interestingly enough, it was one of the titles featured during the &lt;span style="font-weight: bold;"&gt;“Genesis does what Nintendon't”&lt;/span&gt; campaign in the Nineties when Sega and Nintendo were slugging it out for console supremacy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;source: &lt;a href="http://wham.canoe.ca/wii/2007/03/05/3699209.html" rel="nofollow"&gt;WHAM Gaming&lt;/a&gt;&lt;/span&gt;</description><link>http://wii-gamesx.blogspot.com/2009/02/super-ghoul-n-ghosts-new-on-wii.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>6</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-5164547948855142030</guid><pubDate>Mon, 17 Mar 2008 15:16:00 +0000</pubDate><atom:updated>2009-02-01T22:54:27.940-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wii games news</category><title>Manhunt 2 FINALLY cleared for UK</title><description>&lt;div style="text-align: justify;"&gt;It's hugs and kisses abound no-doubt in the Rockstar hallways, as its long battle to get Manhunt 2 released in UK is won with an 18 certificate from the BBFC.&lt;br /&gt;&lt;br /&gt;Rockstar's appeal to the Video Appeals Committee was quashed once before by a Judicial Review from the BBFC, but the VAC has now reconsidered its decision again in the light of "the High Court's directions on the law".&lt;br /&gt;&lt;br /&gt;By a majority vote of four to three, the BBFC has issued Manhunt 2 an '18' certificate. But it doesn't sound too happy about it...&lt;br /&gt;&lt;br /&gt;"As I have said previously, we never take rejection decisions lightly, and they always involve a complex balance of considerations," said David Cooke, Director of the BBFC.&lt;br /&gt;&lt;br /&gt;"We twice rejected Manhunt 2, and then pursued a judicial review challenge, because we considered, after exceptionally thorough examination, that it posed a real potential harm risk.&lt;br /&gt;&lt;br /&gt;"However, the Video Appeals Committee has again exercised its independent scrutiny. It is now clear, in the light of this decision, and our legal advice, that we have no alternative but to issue an '18' certificate to the game."&lt;br /&gt;&lt;br /&gt;Rockstar said in a statement: "We are pleased that the VAC has reaffirmed its decision recognizing that Manhunt 2 is well within the bounds established by other 18+ rated entertainment.&lt;br /&gt;&lt;br /&gt;"Rockstar Games is committed to making great interactive entertainment, while also marketing our products responsibly and supporting an effective rating system."&lt;br /&gt;&lt;br /&gt;No release date has been given.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;source: &lt;a href="http://www.computerandvideogames.com/article.php?id=184802" rel="nofollow"&gt;cvg&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://wii-gamesx.blogspot.com/2008/03/manhunt-2-finally-cleared-for-uk.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>27</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-8967794938605272662</guid><pubDate>Fri, 14 Mar 2008 16:03:00 +0000</pubDate><atom:updated>2009-02-01T22:54:47.807-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wii games news</category><title>Nintendo Wii Base in Stock!</title><description>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Wii Base" href="http://www.gamesuave.com/blogimages/wiibase.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://www.gamesuave.com/blogimages/wiibase.jpg" alt="Nintendo Wii Base" border="0" /&gt;&lt;/a&gt;Do you need a replacement Wii base? Are you looking for something more stylish than the original Wii base? If you are then look no further! We now carry three very stylish colors of the Wii base. Replace your tired looking Wii base with something that stands out more such as red chrome, black chrome, or clear blue! Best part is that it only costs $11.99!&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;source: &lt;a href="http://wii-news.dcemu.co.uk/nintendo-wii-base-in-stock-97002.html" rel="nofollow"&gt;wii-news&lt;/a&gt;&lt;/span&gt;</description><link>http://wii-gamesx.blogspot.com/2008/03/nintendo-wii-base-in-stock.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>17</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-852252165536156104</guid><pubDate>Wed, 12 Mar 2008 15:20:00 +0000</pubDate><atom:updated>2008-03-12T08:23:53.911-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wii games news</category><title>Wii Crossbow Has Laser Sight, Tip Covered by Ping Pong Ball</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Wii Crossbow" href="http://gizmodo.com/assets/resources/2008/03/LinksCrossBow%20GI.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://gizmodo.com/assets/resources/2008/03/LinksCrossBow%20GI.jpg" alt="Wii Crossbow controller" border="0" /&gt;&lt;/a&gt;&lt;div style="text-align: justify;"&gt;We have seen our fair share of Wii peripherals, but the Wii Crossbow actually looks like it could be used by police officials to take down the bad guys. Sure, the ping pong ball tip doesn't look too menacing, but we're sure there's a razor sharp arrow underneath.&lt;br /&gt;&lt;br /&gt;If you're worried aiming is going to be an issue, fret not. A laser sight is included to make sure you beat all your current scores in Link's Crossbow Training. Priced at $28, the Wii Crossbow is priced on the steep side, but you can always take it in the garden, load it up with Nerf darts and pelt the bejeezus out of next door's cat. Alternatively, you could use it to save some Christian aid officials that unwittingly have happened upon difficult times in war-torn Burma. You &lt;em&gt;are&lt;/em&gt; Rambo.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;source: &lt;a href="http://gizmodo.com/365589/wii-crossbow-has-laser-sight-tip-covered-by-ping-pong-ball"&gt;gizmodo&lt;/a&gt;&lt;/span&gt;</description><link>http://wii-gamesx.blogspot.com/2008/03/wii-crossbow-has-laser-sight-tip.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>8</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-7251837955296329713</guid><pubDate>Mon, 10 Mar 2008 16:19:00 +0000</pubDate><atom:updated>2008-03-10T09:22:29.369-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wii games news</category><title>Japan: PSP slaps Wii/DS down to size</title><description>&lt;div style="text-align: justify;"&gt;It seems Sony's recent push to drive up PSP sales is working - last week, the console utterly owned both DS and Wii in the hardware charts.&lt;br /&gt;&lt;br /&gt;73,702 PSP consoles were plucked from Japanese stores in the week ending March 2, according to Media Create figures - a massive 20,000 more than the previous week.&lt;br /&gt;&lt;br /&gt;This blew both of Nintendo's usually dominating consoles out of the ball park, with 51,922 DS units sold, and Wii selling 64,535 consoles.&lt;br /&gt;&lt;br /&gt;We can't say we're surprised. While it's been pretty quiet on the Nintendo side, Sony has been throwing announcements out at a rapid rate, with &lt;a href="http://www.gamesradar.com/psp/psp/news/psp-firmware-390-out-hello-skype/a-2008013013550129014/g-20060313155021903080" target="_blank"&gt;Skype for PSP&lt;/a&gt; launching, multiple new PSP colours announced, new peripherals, as well as Koei game Musou Orochi doing well for the handheld, holding seventh in the software charts.&lt;br /&gt;&lt;br /&gt;Top spot on the software charts has also slipped free of Nintendo's vice grip, with Gundam Musou Special nipping in ahead of Super Smash Bros. Brawl.&lt;br /&gt;&lt;br /&gt;PS3, meanwhile, trailed with 13,520 sales in the same week, PS2 managing 10,986, and, of course, Xbox 360 nipping in with just-got-out-of-bed 2,282.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;source: &lt;a href="http://computerandvideogames.com/article.php?id=184174"&gt;cvg&lt;/a&gt;&lt;/span&gt;</description><link>http://wii-gamesx.blogspot.com/2008/03/japan-psp-slaps-wiids-down-to-size.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>19</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-8337775291099864343</guid><pubDate>Fri, 07 Mar 2008 15:30:00 +0000</pubDate><atom:updated>2008-03-07T08:03:16.252-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">action</category><category domain="http://www.blogger.com/atom/ns#">rpg</category><title>Baroque for the Wii by Atlus</title><description>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Baroque" href="http://www.wiisworld.com/images/boxpics/wii/big/Baroque-US.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 249px; height: 351px;" src="http://www.wiisworld.com/images/boxpics/wii/big/Baroque-US.jpg" alt="Baroque box art" border="0" /&gt;&lt;/a&gt;In August, the niche Japanes RPG publisher Atlus Co. Persona 3 gained notoriety for characters' penchats for self-inflicted gunshot wounds to aid them in their magic-making. Running with that theme, Atlus today announced that it would be bringing Sting Entertainment's Baroque, again a game where death helps push things forward, to the Wii and PlayStation 2 in February.&lt;br /&gt;&lt;br /&gt;While the most would argue that death is a pursuit worth avoiding, Baroque will apparently reward players for meeting their untimely demises. Atlus is promising a punishingly difficult, yet addictive, dungeon-crawling experience, where players search for items and pwer-ups as they attempt to unlock the secrets of the postapoclyptic world in which they have awoken.&lt;br /&gt;&lt;br /&gt;Baroque is rated T for Teen.&lt;br /&gt;&lt;/div&gt;&lt;center&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="300" width="380"&gt; &lt;param name="allowScriptAccess" value="sameDomain"&gt;  &lt;param name="allowFullScreen" value="true"&gt; &lt;param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=30712"&gt; &lt;param name="quality" value="high"&gt; &lt;embed src="http://www.gametrailers.com/remote_wrap.php?mid=30712" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="300" width="380"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;br /&gt;&lt;/center&gt;</description><link>http://wii-gamesx.blogspot.com/2008/03/baroque-for-wii-by-atlus.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>7</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-8410213833932225645</guid><pubDate>Wed, 05 Mar 2008 16:02:00 +0000</pubDate><atom:updated>2008-03-05T08:06:37.545-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wii games news</category><title>New Wii craze is opening up</title><description>&lt;div style="text-align: justify;"&gt;Bill Thompson looks at ways hackers are opening up the Wii for uses never intended by Nintendo.&lt;br /&gt;&lt;br /&gt;The Nintendo Wii is an astonishing computer, the console for people who don't play games, nestling next to the TV like a family pet and encouraging those who would normally sneer at a PlayStation to wave their arms around in order to play virutal tennis.&lt;br /&gt;&lt;br /&gt;The Wii remote has a lot to do with its success, of course.&lt;br /&gt;&lt;br /&gt;This motion detecting wireless handheld controller gives players a far more direct sense of engagement with the game than the buttons, pads and triggers of traditional consoles, and accounts for much of the Wii's success as a family gaming platform.&lt;br /&gt;&lt;br /&gt;Like other games systems the Wii is as far from an open platform as you can imagine.&lt;br /&gt;&lt;br /&gt;Games cost a lot of money to develop, and Nintendo has worked hard to make it difficult to get inside the Wii for fear that easy access would allow games to be copied and distributed.&lt;br /&gt;&lt;br /&gt;As a result you can only play licensed games, run licensed programs and do the things that Nintendo thinks you ought to, even though you've paid good money for the hardware.&lt;br /&gt;&lt;br /&gt;As you might expect, this has not deterred bands of gifted progarmmers and engineers around the world form working hard to find and exploit the holes in the Wii's setup that could allow access to its inner workings.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Remote uses&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Wii remote is just a clever Bluetooth device at heart, so it has proved to be an easy target.&lt;br /&gt;&lt;br /&gt;It can already be used to control a Roomba robot vacuum cleaner, and the delightfully named 'DarwiinRemote' team lets your Wiimote act as remote control for Macintosh computers - the name is an pun on Darwin, one of the main components of Mac OS X.&lt;br /&gt;&lt;br /&gt;Other members of the homebrew community, whose name comes from those who prefer to make beer at home instead of settle fro industrially-manufactured stuff, have had a lot of success with the Wii itself, just as other groups have managed to open up the Xbox and PlayStation.&lt;br /&gt;&lt;br /&gt;According to the technology site Slashdot there is now an MP3 player, a way to convert and play gameCube game files and even a port of GNU/Linux that runs on the Wii.&lt;br /&gt;&lt;br /&gt;The developers involved, true hackers who want to know how things work and exploit the capabilities of the hardware to the full, are not aiming to pirate Super Mario Galaxy or Jenga.&lt;br /&gt;&lt;br /&gt;They are driven by a desire to overcome the limits put in place by the manufacturer so that they can, for example, run games from older Nintendo consoles on the new platform or even write their own.&lt;br /&gt;&lt;br /&gt;Why have a GameCube and a Wii in the living room when the Wii can do it all?&lt;br /&gt;&lt;br /&gt;And why have a powerful games system that won't let you write and run your own games?&lt;br /&gt;&lt;br /&gt;Getting it all to work can be complicated, of course.&lt;br /&gt;&lt;br /&gt;There are hardware modifications that involve soldering 'mod chips' onto the main circuit board, or a neat trick that uses a coding error in specific pressings of 'The Legend of Zelda: Twilight Princess'.&lt;br /&gt;&lt;br /&gt;And there is always a danger that Nintendo, caring more about potential games copying than the desires of their customers, will block these holes and prosecute the providers of mod chips as Sony and Microsoft have done in the past.&lt;br /&gt;&lt;br /&gt;But this is unlikely to deter them.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Cat and mouse&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The desire to open up the case and remove what are seen as arbitrary and capricious limitations on the way our computers operate is not limited to games consoles, of course.&lt;br /&gt;&lt;br /&gt;It is estimated that around one third of all the iPhones sold by Apple have been unlocked so that they can run on any phone network, and the pressure to allow application developers to program the device has forced Apple to release a software developers kit.&lt;br /&gt;&lt;br /&gt;All around the pressure is on for the developers and manufacturers of hardware to open it up for others to use creatively, instead of simply providing a set of authorized functions and expecting customers to be happy with what they are offered.&lt;br /&gt;&lt;br /&gt;Doing this carries risks, of course, and not just the unlicensed copying of games that worries the console makers. Security flaws could be uncovered, causing problems for online services or even the back-end servers that support online games communities.&lt;br /&gt;&lt;br /&gt;But those risks exist anyway, as we can see in the success that the hackers have had in opening up every single platform out there. Surely it would be better to admit that there will always be a way in?&lt;br /&gt;&lt;br /&gt;Much as I admire the skills, effort and sheer brilliance that has gone into finding ways to hack the Wii, the iPhone and the Xbox I can't help thinking that there are better ways for us all to spend our time than a game of cat and mouse between the talented hackers who work for Apple, Microsoft and Nintendo and the talented hackers who buy their products.&lt;br /&gt;&lt;br /&gt;Just think what brilliant software we'd have for the Wii by now if Nintendo had said: "here's a games console. And here are the hardware schematics - go play!"&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;source: &lt;a href="http://news.bbc.co.uk/2/hi/technology/7264353.stm"&gt;BBC&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;</description><link>http://wii-gamesx.blogspot.com/2008/03/new-wii-craze-is-opening-up.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>10</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-2767266673284795188</guid><pubDate>Mon, 03 Mar 2008 19:57:00 +0000</pubDate><atom:updated>2008-03-03T12:06:46.217-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">action</category><title>Destroy All Humans! Big Willy Unleashed Wii</title><description>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.niwifi.net/wp-content/uploads/2007/12/destroy.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 222px; height: 318px;" src="http://www.niwifi.net/wp-content/uploads/2007/12/destroy.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(0, 204, 204);font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;Features&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;ul style="text-align: justify;"&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;BIG WILLY&lt;/span&gt; – A prototype Furon Mech masquerading as a fast food restaurant mascot - BIG WILLY can destroy tanks or buildings with his massive power, pop humans brains with ease or singe targets with his laser Eye Beams.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;High Fidelity Destruction&lt;/span&gt; – Manipulate or destroy virtually anything in the world; on foot, in the air (UFO) or with your BIG WILLY, a giant Furon mech.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Open World Game play&lt;/span&gt; – Explore 5 open world game environments and play through a variety of story missions and side-missions, or destroy everything and anything in sight via open-world sandbox gameplay.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Multiplayer Modes&lt;/span&gt; – DAH! Big Willy Unleashed features all new multiplayer modes.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(0, 204, 204);font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;Description&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Control Crypto as he travels the world in the Funked Out 1970's, unleashing massive destruction on foot, in his UFO and, for the first time, in the Big Willy mech. As the storyline prequel to&lt;br /&gt;Destroy All Humans! Path of the Furon, Destroy All Humans!® Big Willy Unleashed™ takes players around the world, lampooning hallmarks of the funkiest decade—the '70's. Take on humans and other enemies with a devastating arsenal of weapons and mental abilities—or take to the sky in your UFO to unleash massive destruction from above. Freely demolish 5 invasion sites as you take on over 30 story missions and 30 sandbox missions through three modes of play—Crypto, UFO, and BIG WILLY Mech.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;source: &lt;a href="http://www.play-asia.com/paOS-13-71-z3-49-en-70-2e9u.html"&gt;play-asia&lt;/a&gt;&lt;/span&gt;</description><link>http://wii-gamesx.blogspot.com/2008/03/destroy-all-humans-big-willy-unleashed.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>6</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-2879063924183018341</guid><pubDate>Fri, 29 Feb 2008 17:22:00 +0000</pubDate><atom:updated>2008-02-29T09:25:59.472-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wii games news</category><title>Resident Evil Zero for the Wii</title><description>&lt;div style="text-align: justify;"&gt;Capcom is going to tinker with Gamecube title Resident Evil Zero and release it on Wii.&lt;br /&gt;&lt;br /&gt;The first snaps were found in Japanese magazine Famitsu (and spotted by &lt;a href="http://www.rehorror.net/thirdeye06/"&gt;Resident Evil Horror&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;Zero, just like Resident Evil 4, will be given Wii remote controls and probably some extra story fluff.&lt;br /&gt;&lt;br /&gt;However, it was a weaker instalment in the series than RE4 and, if given the same ham-fisted Wii controls, could be a less appealing package. Plus you can already play it on Wii using backwards compatibility.&lt;br /&gt;&lt;br /&gt;If and when the new version does come out in Europe it will probably carry a cut-down price-tag like RE4, which was GBP 25. But if you hunt around you can find the original for much less.&lt;br /&gt;&lt;br /&gt;Capcom Europe was unavailable for comment at the time of writing.&lt;br /&gt;&lt;br /&gt;Head over to our &lt;a href="http://www.eurogamer.net/article.php?article_id=4453"&gt;Resident Evil Zero review&lt;/a&gt; from a whole five years ago for more information. Or glance at our &lt;a href="http://www.eurogamer.net/article.php?article_id=77839"&gt;Resident Evil 4 Wii review&lt;/a&gt; to put ports into perspective.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;source: &lt;a href="http://www.eurogamer.net/article.php?article_id=93572"&gt;eurogamer&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;         &lt;/div&gt;</description><link>http://wii-gamesx.blogspot.com/2008/02/resident-evil-zero-for-wii.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>7</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-8087126818810565107</guid><pubDate>Mon, 25 Feb 2008 18:12:00 +0000</pubDate><atom:updated>2009-02-01T22:52:41.658-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wii games news</category><title>Wii Tennis surprisingly appears at Oscars</title><description>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Jon Stewart playing Wii Tennis" href="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/wiiattheoscarsjonstewartiloled.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 453px; height: 254px;" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/wiiattheoscarsjonstewartiloled.jpg" alt="Wii Tennis at Oscars" border="0" /&gt;&lt;/a&gt;There was no saucy saunter down the red carpet, but Nintendo's casual darling &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/wiisports"&gt;Wii Sports&lt;/a&gt; &lt;/em&gt;did manage to surprise gamers with a &lt;a href="http://youtube.com/watch?v=A5YuXOXCnMo"&gt;guest-spot&lt;/a&gt; at the 2008 Academy Awards. In one of the night's many gags, host &lt;a href="http://www.joystiq.com/tag/jonstewart"&gt;Jon Stewart&lt;/a&gt; gets caught off guard when the show returns from commercial break, to find him using one of the event's gigantic projection screens to play a quick round of &lt;em&gt;Wii Tennis&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;The entire segment lasts only thirty seconds, but it's chuckle-worthy, to be sure. Check out the video after the break.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;source: &lt;a href="http://www.joystiq.com/2008/02/25/wii-tennis-makes-surprise-appearance-at-the-oscars/" rel="nofollow"&gt;joystiq&lt;/a&gt;&lt;/span&gt;</description><link>http://wii-gamesx.blogspot.com/2008/02/wii-tennis-surprisingly-appears-at.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>4</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-6472641821621639236</guid><pubDate>Fri, 22 Feb 2008 19:28:00 +0000</pubDate><atom:updated>2009-02-01T22:52:05.090-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wii games news</category><title>Big Beach Sports coming to Wii</title><description>&lt;div style="text-align: justify;"&gt;&lt;span class="text_article_body"&gt; THQ is preparing to release Big Beach Sports for the Wii in the summer of 2008, clearly tapping into an overlooked genre on Nintendo's system. &lt;/span&gt;&lt;br /&gt;&lt;span class="text_article_body"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="text_article_body"&gt;Big Beach Sports lets players compete in a number of outdoor sports, including American football, volleyball, football, cricket, disc golf and bocce, the later of which is like the best winter sports game of all time, curling. Except without the winter bit. &lt;/span&gt;&lt;br /&gt;&lt;span class="text_article_body"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="text_article_body"&gt; The game is being developed by HB Studios Multimedia, who has previously produced a series of EA Sports games for the PlayStation 2 and notably co-produced Madden NFL '07 for the Wii.&lt;/span&gt;&lt;br /&gt;&lt;span class="text_article_body"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="text_article_body"&gt; Up to four players can compete in the game, while the structure of the single player tournament encourages players to master each sport through the use of real-life sport motions.  &lt;/span&gt;&lt;br /&gt;&lt;span class="text_article_body"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="text_article_body"&gt;How this applies to the football mode we can only guess - are you supposed to kick the Wii Remote around the floor? That'll hurt.&lt;/span&gt;&lt;br /&gt;&lt;span class="text_article_body"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="text_article_body"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;source: &lt;a href="http://www.computerandvideogames.com/article.php?id=183030" rel="nofollow"&gt;cvg&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;</description><link>http://wii-gamesx.blogspot.com/2008/02/big-beach-sports-coming-to-wii.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-6777410417699843530</guid><pubDate>Wed, 20 Feb 2008 16:37:00 +0000</pubDate><atom:updated>2008-02-20T08:41:35.583-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wii games news</category><title>Wedisk flash drive apes the Wiimote, is less fun to play</title><description>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Wiimote Flash Disk" href="http://www.blogsmithmedia.com/www.engadget.com/media/2008/02/2-19-08-wedisk.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://www.blogsmithmedia.com/www.engadget.com/media/2008/02/2-19-08-wedisk.jpg" alt="Wiimote USB Flash Disk" border="0" /&gt;&lt;/a&gt;Are you searching for some way to express your devotion to the Wii, but trapped in a corporate job that might disapprove of ill-considered &lt;a href="http://www.engadget.com/search/?q=zune+tattoo"&gt;tattoos&lt;/a&gt; or Mario outfits? Well, at least you can cart around your Excel spreadsheets in style -- check out these Wiimote lookalike Wedisk flash drives from SolarMemo. The A button releases the USB connector... and that's about as much fun as you can have with it, short of miming your sick WarioWare skills when no one's looking. Available in sizes up to 8GB, but sadly there's no pricing information available -- but can the true fanboy really put a price on devotion?&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;source: &lt;a href="http://www.engadget.com/2008/02/20/wedisk-flash-drive-apes-the-wiimote-is-less-fun-to-play/"&gt;engadget&lt;/a&gt;&lt;/span&gt;</description><link>http://wii-gamesx.blogspot.com/2008/02/wedisk-flash-drive-apes-wiimote-is-less.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-1057562785249453301</guid><pubDate>Mon, 18 Feb 2008 16:09:00 +0000</pubDate><atom:updated>2008-02-18T08:13:05.227-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wii games news</category><title>Death Jr. 2: Root of Evil coming to Wii</title><description>&lt;div style="text-align: justify;"&gt;Eidos is bringing the PSP game Death Jr. 2: Root of Evil to the Wii in Summer 2008.&lt;br /&gt;&lt;br /&gt;Developed by Backbone Entertainment, the game charts the adventures of the Grim Reaper's son. Despite the '2' in the title, this is actually the third game in the series.&lt;br /&gt;&lt;br /&gt;We don't like to be judgemental, but it's hard to remain calm when we see a major publisher release a game ported from a handheld that only has a Metacritic rating of 68.&lt;br /&gt;&lt;br /&gt;It's also not a good sign that Konami, the previous distributor of the series, isn't involved with this project.&lt;br /&gt;&lt;br /&gt;Anyway, take a look at these screens, &lt;b&gt;&lt;i&gt;&lt;a href="http://www.computerandvideogames.com/article.php?id=182522" target="_blank"&gt;right here&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;source: &lt;a href="http://www.computerandvideogames.com/article.php?id=182522"&gt;cvg&lt;/a&gt;&lt;/span&gt;</description><link>http://wii-gamesx.blogspot.com/2008/02/death-jr-2-root-of-evil-coming-to-wii.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-4520914529444292772</guid><pubDate>Fri, 15 Feb 2008 16:27:00 +0000</pubDate><atom:updated>2008-02-15T08:27:58.860-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">action</category><category domain="http://www.blogger.com/atom/ns#">adventure</category><title>Fantastic 4: Rise of the Silver Surfer for the Wii</title><description>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Fantastic 4: Rise of the Silver Surfer" href="http://www.electronicsshowplace.com/images/isimages/DH34133.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 274px; height: 387px;" src="http://www.electronicsshowplace.com/images/isimages/DH34133.jpg" alt="Fantastic 4: Rise of the Silver Surfer box art" border="0" /&gt;&lt;/a&gt;Fantastic Four: Rise of the Silver Surfer features Marvel Entertainment's legendary super-powered foursome in its second big adventure. In the game and the film, Marvel’s first family of Super Heroes faces its greatest challenge yet as the enigmatic, intergalactic herald, the Silver Surfer, comes to Earth to prepare it for destruction. As the Silver Surfer races around the globe wreaking havoc, the team must unravel the mystery of the Silver Surfer and confront the surprising return of their mortal enemy, Dr. Doom, before all hope is lost!&lt;br /&gt;&lt;br /&gt;The game is based on both the popular comic book series, as well as the movie sequel, with exclusive plot elements that complement the film. It features all of the foursome’s over-the-top super powers, as well as a unique fusion attack system that allows players to combine forces with one, two or all teammates, in order to execute devastating team attacks against the opposition. In addition to fighting familiar enemies from the Fantastic Four universe, players can unlock alternative costumes, comic covers and more!&lt;/div&gt;</description><link>http://wii-gamesx.blogspot.com/2008/02/fantastic-4-rise-of-silver-surfer-for.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>13</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-9108238301610494392</guid><pubDate>Wed, 13 Feb 2008 14:56:00 +0000</pubDate><atom:updated>2008-02-13T07:30:31.574-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wii games news</category><title>26 Reasons Why Brawl Will be the Best in 2008</title><description>&lt;span class="text_article_body"&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt;A is for... Assist Trophies &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Brawl's mishmash of historic gaming figures stretches far beyond the playable roles. Not content with the already hugely impressive lineup, Nintendo have included various assist trophies that, when used, take the guise of different characters and lend a hand mid-bout. Figures like Mr Resetti (mwa-ha-ha) will be joined by retro heroes Little Mac, and Sin And Punishment's Saki Is-it-a-boy-or-is-it-a-girl1 Amamiya.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; B is for... Bowser&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Bowser's Final Smash is the most impressive move of the whole lot - transforming the monster into Giga Bowser and sending him on a rampage like he's Gamera's evil uncle just escaped from Jurassic Park. BOWSER SMASH!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; C is for... Coin launcher&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;While dumping coins into a random dispenser is all well and good, we always wanted to do a little more to earn those trophies. Enter: coin launcher. It's a minigame that requires you to shoot the ones you want to collect. Much better.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; D is for... Diddy Kong  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;We asked for it, Nintendo provided it. Finally. FINALLY! A chance to smash his face in once and for all. Note to all game developers: a Diddy Kong pummelling minigame in your product may entitle you to an instant 5% score bonus. Possibly more.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; E is for... Excitebike &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;When the Excitebike racers are unleashed, the rules go out the window, and you must stay aloft unless you want to die. We're all for tactical matches, but it's impossible not to smile when a spanner like this is thrown into the works.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; F is for... Fludd&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Let's be honest now: while we all have fond memories of Mario wa-hooing his way across Delfino Plaza, the majority of Mario Sunshine simply couldn't hold a candle to the FLUDDless sections. So why are we looking forward to it? Because the vertically-challenged plumber will be a better fighter for it. At last, E Gadd's invention has finally found its place in the Mario universe.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; G is for...  Gambling      &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="wrap_inline_image_big"&gt;&lt;table border="0" cellpadding="0" cellspacing="0" width="300"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="javascript:screens_popup(191710);"&gt;&lt;img class="inline_thumb_big" alt="Samus on SSBB" title="Samus on SSBB" src="http://medialib.computerandvideogames.com/screens/screenshot_191710_thumb300.jpg" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt; Brawl just keeps on giving. Most games have nothing to offer when your fingers have been reduced to bloody stumps, but Spectator mode allows you to watch Wi-Fi battles and gamble on the outcome. You'll even get some stickers if you lose. We just know that our fingers will crumple at some point, so during recovery we'll make a fortune by betting against Matthew.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; H is for... Home-run contest    &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;When you're tired of fighting... No, scratch that. When your eyes can no longer handle the retina-bursting speed of Brawl's primary attraction, there's plenty to fall back on, including this old favourite. You can even pretend you're playing Mario &amp;amp; Sonic At The Olympic Games without, you know, actually having to buy it.2&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; I is for... Items    &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Smash Bros has always had great items, so we're eager to get our mitts on the latest additions. For example, gobbling a plate of Super Spicy Curry will let you perform mind-bending combos you'd never even dreamed of. The Gooey Bomb's even better: letting you tag an opponent and run away giggling like a schoolgirl while they try their best to pass it on. Every single item adds a layer of depth, and you can choose which ones to activate to create the perfect match.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; J is for... Jumping &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;No, really. The new footstool jump has taken a leaf from Mario's book, and allows everyone to 'boiiing'3 off of their fellow competitors. It's also the best way to kill someone. Think of the humiliation: there's no greater way to KO someone than to leap off a stage's edge, land on top of a recovering character and then jump back to safety as they plummet off-screen. Awesome.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; K is for... K Slider&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Wild World's best moment, listening to KK Slider belting out blippy music, is also the reason why Smashville will be the place to visit at 8pm on a Saturday. What other fighting game lets you wrestle while a singing dog plays guitar?&lt;br /&gt;&lt;br /&gt;&lt;div class="wrap_inline_image_big"&gt;&lt;table border="0" cellpadding="0" cellspacing="0" width="300"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="javascript:screens_popup(191709);"&gt;&lt;img class="inline_thumb_big" alt="SSBB menu" title="SSBB menu" src="http://medialib.computerandvideogames.com/screens/screenshot_191709_thumb300.jpg" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; L is for... Level Editor &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Seriously, it's making us paranoid. Every month we come up with great ideas for Brawl, and every month Nintendo go and put them in the game. Our super-fantastic 'wouldn't-it-be-great-if' list of awesomeness had a level editor somewhere near the top (just under Sonic actually). AND IT'S IN! Once the issue's done we're going to start scanning for bugs.4&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; M is for... Music&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A quick straw poll about gaming's best music should see Nintendo run away with the votes. When we saw the list of musicians involved in Brawl we nearly cried with joy. Not only have we got pieces from every major Nintendo franchise, we've got contributions from Metal Gear's Akihiro Honda, Kingdom Hearts's Yoko Shimomura and Grandia's Noriyuki Iwadare.&lt;br /&gt;&lt;br /&gt;The game's brimming with classics, and by using the My Music option you can choose which tracks will be played on any given stage. There are plenty of hidden songs too, and it's always worth risking a life to snaffle the CDs when they appear.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; N is for... New Pork City&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;"We want to beat-'em-up in a city that never sleeps, And find we're king of the hill, top of the heap.&lt;br /&gt;&lt;br /&gt;That little air ship, is destined to sway; We'll make a brand new start of it, in old New Pork.&lt;br /&gt;&lt;br /&gt;If we avoid the Chimera, we'll take you on anywhere-a; We'll meet you there, New Pork, New Pork."&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; O is for... Olimar&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Best. Playable. Character. Announcement. Ever. Anyone that's ever tried taking on a Wollywog with a handful of reds will know that Pikmin frequently die. We're dying to play as Olimar because he needs to forever replenish his minions to attack - with his plucking down special - and can craft specific attacks based on the colour-combos of the Pikmin. Go go fiery reds!&lt;br /&gt;&lt;br /&gt;&lt;div class="wrap_inline_image_big"&gt;&lt;table border="0" cellpadding="0" cellspacing="0" width="300"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="javascript:screens_popup(191707);"&gt;&lt;img class="inline_thumb_big" src="http://medialib.computerandvideogames.com/screens/screenshot_191707_thumb300.jpg" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; P is for... Pictochat&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Pictochat level is absolute genius - who wouldn't want to scrap in an area that's always morphing? Beware the flames: they look harmless but they burn... Let's just hope they're better than Team NGamer's efforts. (see page 110)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; Q is for... Quitters&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Filthy cheaters deserve all the abuse they can get. But while we can't send swears across the net, we won't find our games ruined by people dropping out. If anybody quits, Brawl will leap to the rescue and replace the abandoned character with an AI.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; R is for... Rob&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;R is for revenge. Revenge against ROB: Emptier of wallets and drainer of batteries. You promised us so much, and yet delivered so little. Where were all your games? No matter, your rotational spin and broken neck joint will be no match for our Classic controller...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; S is for... Snapshots&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Catch Mario humping Peach? Certain camera angles make it look like Snake's snapped Diddy's neck? It's good to share the funniest moments, which is why we reckon the snapshot function is one of the best additions. Pause the game, take the picture and then send it to a friend or save it to an SD card to keep forever.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; T is for... Target smash&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;We've always liked Target Smash, so we're delighted that a replay option's been added for extra bragging rights.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; U is for... Ultimate item &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Kirby's Air Ride may have worked as well as an inflatable dartboard, but that hasn't stopped Brawl from making its Dragoon the ultimate item. Find all three pieces and you can shoot down your opponents for a one-hit KO.&lt;br /&gt;&lt;br /&gt;&lt;div class="wrap_inline_image_big"&gt;&lt;table border="0" cellpadding="0" cellspacing="0" width="300"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="javascript:screens_popup(191708);"&gt;&lt;img class="inline_thumb_big" alt="Sonic on SSBB" title="Charging sonic" src="http://medialib.computerandvideogames.com/screens/screenshot_191708_thumb300.jpg" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; V is for... Vault&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The vault is the one-stop shop for all things collectible. If you're like us, you'll be visiting here after every match, eyeing up your latest swag and trying to snaffle new trophies in the Coin Launcher. Gotta Catch 'Em All? All right, but it'll take months...&lt;br /&gt;&lt;br /&gt;&lt;span class="text_article_crosshead"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; W is for...Wi-Fi  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Wi-Fi is, without question, the single greatest thing that's ever happened to the series. Not only will we be able to play people across the world, we can share video footage and photographs, and watch other matches.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; X is for... X   &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Along with appearances from ROB and FLUDD, the inclusion of music from Game Boy game X represents something brilliant: Ninty's unwillingness to let its past creations die. We're itching to see what other retro treats are in store.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; Y is for... Yoshi's Island&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Sometimes we just want simplicity from our stages.5 Yoshi's Island has always been present in the series, but never has it looked so beautiful. Rolling seasonal changes and that music... We're welling up just thinking about it.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="text_article_crosshead"&gt; Z is for... Zero Suit Samus&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Who can explain how the Big Bang occurred, or the fate of Atlantis, or even why Samus in her Zero Suit is much, much, much more appealing than in her armour? Such are the mysteries of the world. Who are we to question them?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;source: &lt;a href="http://www.computerandvideogames.com/article.php?id=181312"&gt;cvg&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;</description><link>http://wii-gamesx.blogspot.com/2008/02/26-reasons-why-brawl-will-be-best-in.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-478257833578629740</guid><pubDate>Mon, 11 Feb 2008 16:33:00 +0000</pubDate><atom:updated>2008-02-11T08:48:15.039-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wii games news</category><title>COD 5 Confirmed for Wii and DS</title><description>&lt;div style="text-align: justify;"&gt;&lt;span class="text_article_body"&gt; Call of Duty 4 was so good that even internet hyper-critic Ben "Yahtzee" Croshaw &lt;a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2901-Zero-Punctuation-Call-of-Duty-4" target="_blank"&gt;hardly had a bad word to say about it&lt;/a&gt;. That all looks set to change though, as Activision has confirmed the next COD will be released on DS, PS2 and Wii.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="text_article_body"&gt;As &lt;a href="http://www.computerandvideogames.com/article.php?id=181839"&gt;we reported earlier&lt;/a&gt;, in a financial conference call yesterday publisher Activision briefly mentioned the title would be available on all formats. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="text_article_body"&gt; Couple this with the last effort to bring a Call of Duty game to the Wii, the rumors that COD 4 devs Infinity Ward are not involved with the project, and the extremely short development period, and you have a fantastic recipe for a sub-par port to Nintendo's consoles.&lt;/span&gt;&lt;br /&gt;&lt;span class="text_article_body"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="text_article_body"&gt;&lt;/span&gt;&lt;span class="text_article_body"&gt; Even worse, the game is going back to The Second World War, because obviously the contemporary setting wasn't ever one of the most refreshing and interesting parts of Modern Warfare, and we all want to go back and fight the Nazis' yet again.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="text_article_body"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;source: &lt;a href="http://www.computerandvideogames.com/article.php?id=181857"&gt;cvg&lt;/a&gt; [Feb. 10, 2008]&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;</description><link>http://wii-gamesx.blogspot.com/2008/02/cod-5-confirmed-for-wii-and-ds.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-2602859590705541376</guid><pubDate>Fri, 08 Feb 2008 15:53:00 +0000</pubDate><atom:updated>2008-02-08T08:08:08.301-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">action</category><title>Rygar: Battle of Argus</title><description>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Rygar:Battle of Argus" href="http://images.google.com/url?q=http://www.playmagazine.com/pictures/ef5b97560511a8174cfceb844296cd46.jpg&amp;amp;usg=AFQjCNGSFsYtIsoE6GgwHd3jSi7PmhO3zg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px;" src="http://images.google.com/url?q=http://www.playmagazine.com/pictures/ef5b97560511a8174cfceb844296cd46.jpg&amp;amp;usg=AFQjCNGSFsYtIsoE6GgwHd3jSi7PmhO3zg" alt="Rygar:Battle of Argus box art" border="0" /&gt;&lt;/a&gt;Grab your Diskarmor and swing into action on the Nintendo Wii as the legendary warrior, Rygar! Immerse yourself in Greco-Roman mythology as you journey through the sundered Island of Argus. Intuitive use of the Wii remote allows you to deftly and effectively control the use of the powerful Diskarmor to destroy enemies and maneuver on, around, over, and under obstacles to save Princess Harmonia!&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.jeux-france.com/Webmasters/Images/58521520070921_080719_0_big.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://www.jeux-france.com/Webmasters/Images/58521520070921_080719_0_big.jpg" alt="Rygar:Battle of Argus screenshot" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img341.imageshack.us/img341/4047/rygarmi16ax9.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://img341.imageshack.us/img341/4047/rygarmi16ax9.jpg" alt="Rygar:Battle of Argus screenshot" border="0" /&gt;&lt;/a&gt;</description><link>http://wii-gamesx.blogspot.com/2008/02/rygar-battle-of-argus.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>4</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-3975301486253971324</guid><pubDate>Wed, 06 Feb 2008 14:49:00 +0000</pubDate><atom:updated>2008-02-06T07:55:52.455-08:00</atom:updated><title>Sonic Riders: Zero Gravity</title><description>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Sonic Riders: Zero Gravity" href="http://gamehall.uol.com.br/sonic/noticias/imagens/5_4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://gamehall.uol.com.br/sonic/noticias/imagens/5_4.jpg" alt="sonic riders zero gravity image" border="0" /&gt;&lt;/a&gt;The three main characters of Sonic game namely Sonic, Tails, and Knuckles are incidentally alerted by robots from a place called Meteor Tech, as they start attacking cities around the world, starting with Megalo Station. They settled a party to retrieve the legendary artifact called "Ark of the Cosmos", an item that has the ability to control gravity. On their journey, they are discovering lots of surprises, including the Babylon Rogues, its a group of avian thieves who are also after the Ark of the Cosmos. This issue sets off a war between who gets the artifact, now leading them to settle their dispute by having an Extreme Gear competition. At the end of the game, it is revealed that the Ark of the Cosmos together in Babylon Garden will form a black hole. So the Babylon Rogues and Team Sonic go to stop the black hole, leading to the ending where Team Sonic are exiting Megalo Station, where Jet appears to challenge Sonic of course in a race. The game ends with those two racing in the city.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Screenshots&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Sonic Riders Screenshots" href="http://img.qj.net/uploads/articles_module/101217/Sonicriders3_qjgenth.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 391px; height: 273px;" src="http://img.qj.net/uploads/articles_module/101217/Sonicriders3_qjgenth.jpg" alt="Sonic Riders Screenshot" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Sonic Riders Screenshots" href="http://www.siliconera.com/wordpress/wp-content/uploads/2007/08/srzg1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 390px; height: 218px;" src="http://www.siliconera.com/wordpress/wp-content/uploads/2007/08/srzg1.jpg" alt="Sonic Riders Screenshot" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Sonic Riders Screenshots" href="http://img.qj.net/uploads/articles_module/101443/Sonicriders_qjgenth.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 392px; height: 272px;" src="http://img.qj.net/uploads/articles_module/101443/Sonicriders_qjgenth.jpg" alt="Sonic Riders Screenshot" border="0" /&gt;&lt;/a&gt;</description><link>http://wii-gamesx.blogspot.com/2008/02/sonic-riders-zero-gravity.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-1470365599436166149</guid><pubDate>Mon, 04 Feb 2008 15:09:00 +0000</pubDate><atom:updated>2008-02-04T07:25:41.850-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wii games news</category><title>WiiPhone vs iiPhone: Who's sexier?</title><description>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="WiiPhone" href="http://gizmodo.com/assets/resources/2008/01/SANY0738.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://gizmodo.com/assets/resources/2008/01/SANY0738.JPG" alt="WiiPhone image" border="0" /&gt;&lt;/a&gt;The WiiPhone is one of those mods just adored by the House of Giz. It's the bastard son of a Wiimote and a common or garden-variety DoCoMo cellphone, stuck together by a clever guy who's good at this kind of stuff. I particularly like the wrist strap, to stop unnecessary accidents (just ask another writer here, whose CrackBerry met an unfortunate end when it hurtled to the floor following a difference of opinion he had with his wife).&lt;br /&gt;&lt;/div&gt;&lt;center&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="WiiPhone gadget" href="http://gizmodo.com/assets/images/gallery/4/2008/01/medium_2232653070_d6ffd5e811_o.jpg"&gt;&lt;img style="cursor: pointer; width: 252px; height: 189px;" src="http://gizmodo.com/assets/images/gallery/4/2008/01/medium_2232653070_d6ffd5e811_o.jpg" alt="WiiPhone pic" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="WiiPhone gadget" href="http://gizmodo.com/assets/images/gallery/4/2008/01/medium_2231863199_90cc663e58_o.jpg"&gt;&lt;img style="cursor: pointer; width: 253px; height: 189px;" src="http://gizmodo.com/assets/images/gallery/4/2008/01/medium_2231863199_90cc663e58_o.jpg" alt="WiiPhone" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;source: &lt;a href="http://gizmodo.com/350971/is-the-wiiphone-sexier-than-the-iiphone-you-the-jury-decide"&gt;gizmodo&lt;/a&gt;&lt;/span&gt;</description><link>http://wii-gamesx.blogspot.com/2008/02/wiiphone-vs-iiphone-whos-sexier.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-5108056448143656823</guid><pubDate>Wed, 23 Jan 2008 14:34:00 +0000</pubDate><atom:updated>2008-01-23T07:46:10.120-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">action</category><category domain="http://www.blogger.com/atom/ns#">adventure</category><title>One Piece: Unlimited Adventure for the Wii</title><description>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="One Piece: Unlimited Adventure" href="http://www.heroes-genesis.com/onepiece/one_piece_unlimited01.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px;" src="http://www.heroes-genesis.com/onepiece/one_piece_unlimited01.jpg" alt="One Piece: Unlimited Adventure wii box" border="0" /&gt;&lt;/a&gt;Based on the One Piece manga and anime series popularized in Japan, here comes One Piece: Unlimited Adventure, an action adventure game for the Wii. With the freedom to switch between certain characters at will, you will assume the roles of Luffy and the Straw Hat Pirates' crew as they attempt to escapte from a mysterious island.&lt;br /&gt;&lt;br /&gt;Before taking the controls in this game, you'll be treated to a lengthy into that shows how Luffy's crew have come to be strandedon an  unchared island. It all starts when Luffy, who is fishing off the side of the boat, lands a strange blue orb while the rest of the crew searches in vain for land on the horizon. Taking his prize with him, Luffy heads up to the crow's nest and, in desperation, yells something urging any nearby islands to come out of hiding. The orb starts to glow, but before Luffy even had a chance to return to the deck, a large island rises up out of the water nearby and launches a stsunami directly at the ship.&lt;br /&gt;&lt;br /&gt;Ok, let's just look for some screenshots of the game to further visualize what it looks like...&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2007/296/933029_20071024_screen001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 363px; height: 271px;" src="http://image.com.com/gamespot/images/2007/296/933029_20071024_screen001.jpg" alt="One Piece: Unlimited Adventure screenshots" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2007/296/933029_20071024_screen019.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 364px; height: 271px;" src="http://image.com.com/gamespot/images/2007/296/933029_20071024_screen019.jpg" alt="One Piece: Unlimited Adventure screenshots" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2007/296/933029_20071024_screen005.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 365px; height: 272px;" src="http://image.com.com/gamespot/images/2007/296/933029_20071024_screen005.jpg" alt="One Piece: Unlimited Adventure screenshots" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2007/353/933029_20071220_screen001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 367px; height: 285px;" src="http://image.com.com/gamespot/images/2007/353/933029_20071220_screen001.jpg" alt="One Piece: Unlimited Adventure screenshots" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2007/319/933029_20071116_screen010.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 369px; height: 273px;" src="http://image.com.com/gamespot/images/2007/319/933029_20071116_screen010.jpg" alt="One Piece: Unlimited Adventure screenshots" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2007/296/933029_20071024_screen004.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 370px; height: 276px;" src="http://image.com.com/gamespot/images/2007/296/933029_20071024_screen004.jpg" alt="One Piece: Unlimited Adventure screenshots" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2007/319/933029_20071116_screen001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 370px; height: 277px;" src="http://image.com.com/gamespot/images/2007/319/933029_20071116_screen001.jpg" alt="One Piece: Unlimited Adventure screenshots" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.gamefaqs.com/console/wii/image/933029.html"&gt;gamefaqs&lt;/a&gt;&lt;/span&gt;</description><link>http://wii-gamesx.blogspot.com/2008/01/one-piece-unlimited-adventure-for-wii.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>15</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-368691834296421099</guid><pubDate>Mon, 21 Jan 2008 14:44:00 +0000</pubDate><atom:updated>2008-01-21T07:00:07.574-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wii games news</category><title>New Playable Character in Super Smash Bros. Brawl, Sheik from Ocarina of Time</title><description>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Sheik" href="http://kotaku.com/assets/resources/2008/01/le_shiek.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://kotaku.com/assets/resources/2008/01/le_shiek.jpg" alt="Sheik on Super Smash Bros. Brawl" border="0" /&gt;&lt;/a&gt;The Smash Bros. Dojo has revealed that one of the series' veteran fighters will be returning in &lt;em&gt;Super Smash Bros. Brawl&lt;/em&gt;, Princess Zelda's alter-ego Sheik. Like Samus and Zero-Suit Samus, the gender-bending co-star of &lt;em&gt;The Legend of Zelda: Ocarina of Time&lt;/em&gt; has a different move set from his/her more royal form. Sheik and Zelda, however, do share a Final Smash. New Wii-caliber pics of Sheik are available at the Dojo Dump, for those who like tight outfits and don't mind a masculine lady.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Sheik and Link" href="http://www.smashbros.com/en_us/characters/images/sheik/sheik_080116d-l.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://www.smashbros.com/en_us/characters/images/sheik/sheik_080116d-l.jpg" alt="Sheik and Link image" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;source: &lt;a href="http://kotaku.com/345841/sheik-lives-to-brawl-another-day"&gt;kotaku&lt;/a&gt;&lt;/span&gt;</description><link>http://wii-gamesx.blogspot.com/2008/01/new-playable-character-in-super-smash.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>6</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7044902773816003121.post-481226645001639765</guid><pubDate>Fri, 18 Jan 2008 16:42:00 +0000</pubDate><atom:updated>2008-01-18T09:15:53.971-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">action</category><category domain="http://www.blogger.com/atom/ns#">fighting</category><title>Guilty Gear XX Accent Core</title><description>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Guilty Gear XX Accent Core" href="http://image.com.com/gamespot/images/bigboxshots/9/938149_84552_front.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px;" src="http://image.com.com/gamespot/images/bigboxshots/9/938149_84552_front.jpg" alt="Guilty Gear XX Accent Core wii box" border="0" /&gt;&lt;/a&gt;2D fighting games may not be as popular as they used to be, but Arc System Works' Guilty Gear series has continued to chug along over the years. The newest edition in the series is Guilty Gear XX Accent Core, and just in case the title didn't make it obvious, this is the latest edition in a long-running series with a lot of different features that have evolved over time. Even so, casual fighting-game fans should be able to get into the game rather easily. It isn't hard to get started dishing out big, long combination attacks by hammering away on various buttons. But hardcore  Guilty Gear fans will get the most out of the new game because it has a few new features that make higher-level play a bit more interesting. Just make sure you have either a Classic or GameCube controller handy, because even though the game supports the Wii Remote with Nunchuk attachment, it's best played on a more traditional controller.&lt;br /&gt;&lt;br /&gt;Like with many other games of this sort, this 2D fighting game offers one-on-one matchups between characters inspired by Japanese anime cartoon designs who heroically shout out the names of their mighty fighting techniques in battle. In the Guilty Gear series, you can attack your opponent with a combination of punches, kicks, and two different types of "slashing" attacks (most characters carry a weapon or some equivalent) by stringing together punches, kicks, and slashes with other types of attacks on the ground, and also in the air as part of extended "juggle" attacks. But the game's character designs are clearly intended to be as bizarre as possible. Among the roster, you'll find a masked man who wields a pool cue as a weapon; a young girl whose weapon is a gigantic talking key that's bigger than she is; and a hunched-over zombie who won't stop talking to himself. Technically, none of the game's default characters is all-new, but several characters have been updated and fine-tuned slightly for balance purposes. Pretty much all of the game's characters seem strong enough to compete against each other.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;Screenshots&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.qj.net/uploads/articles_module/95858/ggac5_qjgenth.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 340px; height: 254px;" src="http://img.qj.net/uploads/articles_module/95858/ggac5_qjgenth.jpg" alt="Guilty Gear XX Accent Core Screenshot1" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamerevolution.com/images/games/wii/gg_xx_accent_core/small/gg_xx_accent_core_007.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 341px; height: 254px;" src="http://www.gamerevolution.com/images/games/wii/gg_xx_accent_core/small/gg_xx_accent_core_007.jpg" alt="Guilty Gear XX Accent Core Screenshot2" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamerevolution.com/images/games/wii/gg_xx_accent_core/small/gg_xx_accent_core_006.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 341px; height: 256px;" src="http://www.gamerevolution.com/images/games/wii/gg_xx_accent_core/small/gg_xx_accent_core_006.jpg" alt="Guilty Gear XX Accent Core Screenshot3" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wiisworld.com/images/news/guiltygearscreen.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 342px; height: 255px;" src="http://www.wiisworld.com/images/news/guiltygearscreen.jpg" alt="Guilty Gear XX Accent Core Screenshot4" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;source: &lt;a href="http://www.gamespot.com/wii/action/guiltygearxxcore/review.html?om_act=convert&amp;amp;om_clk=gssummary&amp;amp;tag=summary;review"&gt;gamespot&lt;/a&gt;&lt;/span&gt;</description><link>http://wii-gamesx.blogspot.com/2008/01/guilty-gear-xx-accent-core.html</link><author>noreply@blogger.com (Boy Pingas)</author><thr:total>4</thr:total></item></channel></rss>