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	<title>WithoutMayo</title>
	
	<link>http://www.withoutmayo.com</link>
	<description>Mark Pierce - Interaction Designer</description>
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		<title>Creating Gesture Guidelines for Tablets, Part 2 | UX Booth</title>
		<link>http://www.withoutmayo.com/2011/07/creating-gesture-guidelines-for-tablets-part-2-ux-booth/</link>
		<comments>http://www.withoutmayo.com/2011/07/creating-gesture-guidelines-for-tablets-part-2-ux-booth/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 13:25:55 +0000</pubDate>
		<dc:creator>Mark Pierce</dc:creator>
				<category><![CDATA[Mobile Application Development]]></category>

		<guid isPermaLink="false">http://www.withoutmayo.com/?p=45</guid>
		<description><![CDATA[Creating Gesture Guidelines for Tablets, Part 2 &#124; UX Booth. How do you come up with the right gesture for an app or a game? If there is no precedent, then you’re on your own. Here I’ll discuss a 4-step method that’ll allow you to create gestures for specific actions, [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.uxbooth.com/blog/creating-gesture-guidelines-for-tablets-part-2/'>Creating Gesture Guidelines for Tablets, Part 2 | UX Booth</a>.</p>
<p>How do you come up with the right gesture for an app or a game? If there is no precedent, then you’re on your own. Here I’ll discuss a 4-step method that’ll allow you to create gestures for specific actions, with validation from end-users.</p>
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		<title>Creating Gesture Guidelines for Tablets, Part 1 | UX Booth</title>
		<link>http://www.withoutmayo.com/2011/07/creating-gesture-guidelines-for-tablets-part-1-ux-booth/</link>
		<comments>http://www.withoutmayo.com/2011/07/creating-gesture-guidelines-for-tablets-part-1-ux-booth/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 13:23:37 +0000</pubDate>
		<dc:creator>Mark Pierce</dc:creator>
				<category><![CDATA[Interface Design]]></category>
		<category><![CDATA[Mobile Application Development]]></category>

		<guid isPermaLink="false">http://www.withoutmayo.com/?p=43</guid>
		<description><![CDATA[Creating Gesture Guidelines for Tablets, Part 1 &#124; UX Booth.]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.uxbooth.com/blog/creating-gesture-guidelines-for-ipad-and-other-tablets-part-1/'>Creating Gesture Guidelines for Tablets, Part 1 | UX Booth</a>.</p>
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		<title>Classification Schemes (and When to Use Them) | UX Booth</title>
		<link>http://www.withoutmayo.com/2011/07/classification-schemes-and-when-to-use-them-ux-booth/</link>
		<comments>http://www.withoutmayo.com/2011/07/classification-schemes-and-when-to-use-them-ux-booth/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 13:06:08 +0000</pubDate>
		<dc:creator>Mark Pierce</dc:creator>
				<category><![CDATA[Information Architecture]]></category>

		<guid isPermaLink="false">http://www.withoutmayo.com/?p=41</guid>
		<description><![CDATA[Classification Schemes (and When to Use Them) &#124; UX Booth. When you do information architecture work, you’ll realize that most sets of content can be organized in more than one way. One of the challenges for an IA project is figuring out what way works best for your audience, your [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.uxbooth.com/blog/classification-schemes-and-when-to-use-them/'>Classification Schemes (and When to Use Them) | UX Booth</a>.</p>
<p>When you do information architecture work, you’ll realize that most sets of content can be organized in more than one way. One of the challenges for an IA project is figuring out what way works best for your audience, your content, and your project’s goals.</p>
<p>In this article, I’ll talk about a few different classification schemes you can use to organize your content and offer tips on when and how to use each.</p>
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