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	<title>Wolfshead Online</title>
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	<description>MMORPG design and culture commentary since 2005</description>
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	<title>Wolfshead Online</title>
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	<item>
		<title>Transcript — Chris Metzen on the Worldsoul Saga &#124; WoWCast</title>
		<link>https://wolfsheadonline.com/transcript-chris-metzen-on-the-worldsoul-saga-wowcast/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=transcript-chris-metzen-on-the-worldsoul-saga-wowcast</link>
					<comments>https://wolfsheadonline.com/transcript-chris-metzen-on-the-worldsoul-saga-wowcast/#respond</comments>
		
		<dc:creator><![CDATA[Wolfshead]]></dc:creator>
		<pubDate>Fri, 14 Aug 2026 17:25:46 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Chris Metzen]]></category>
		<category><![CDATA[Creative Direction]]></category>
		<category><![CDATA[mmorpg design]]></category>
		<category><![CDATA[Scott Johnson]]></category>
		<category><![CDATA[The Instance]]></category>
		<category><![CDATA[The War Within]]></category>
		<category><![CDATA[Warcraft]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Worldsoul Saga]]></category>
		<category><![CDATA[WoW Development]]></category>
		<category><![CDATA[WoWCast]]></category>
		<guid isPermaLink="false">https://wolfsheadonline.com/?p=31738</guid>

					<description><![CDATA[<p>Chris Metzen discusses his return to Blizzard, the Worldsoul Saga, modern WoW’s democratized creative process, its relentless production cadence, and why World of Warcraft remains fundamentally different from passive entertainment: players have lived its history.</p>
The post <a href="https://wolfsheadonline.com/transcript-chris-metzen-on-the-worldsoul-saga-wowcast/" data-wpel-link="internal">Transcript — Chris Metzen on the Worldsoul Saga | WoWCast</a> first appeared on <a href="https://wolfsheadonline.com" data-wpel-link="internal">Wolfshead Online</a>.]]></description>
		
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		<item>
		<title>Jason Schreier Reported the Blizzard Accusations. Did He Give Their Resolution the Same Scrutiny?</title>
		<link>https://wolfsheadonline.com/jason-schreier-blizzard-accusations-resolution-same-scrutiny/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=jason-schreier-blizzard-accusations-resolution-same-scrutiny</link>
					<comments>https://wolfsheadonline.com/jason-schreier-blizzard-accusations-resolution-same-scrutiny/#respond</comments>
		
		<dc:creator><![CDATA[Wolfshead]]></dc:creator>
		<pubDate>Wed, 12 Aug 2026 22:15:33 +0000</pubDate>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPGs]]></category>
		<guid isPermaLink="false">https://wolfsheadonline.com/?p=31689</guid>

					<description><![CDATA[<p>Jason Schreier aggressively reported the allegations that engulfed Blizzard in 2021. But when California’s landmark lawsuit reached its final resolution in December 2023, did he give the outcome the same scrutiny he gave the accusations? A closer examination of Play Nice, Schreier’s reporting, and his later commentary reveals a striking imbalance between how the scandal began and how its central legal case actually ended.</p>
The post <a href="https://wolfsheadonline.com/jason-schreier-blizzard-accusations-resolution-same-scrutiny/" data-wpel-link="internal">Jason Schreier Reported the Blizzard Accusations. Did He Give Their Resolution the Same Scrutiny?</a> first appeared on <a href="https://wolfsheadonline.com" data-wpel-link="internal">Wolfshead Online</a>.]]></description>
		
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			</item>
		<item>
		<title>SDCC 2026: From 1999 to EverQuest Legends — Full Developer Panel Transcript</title>
		<link>https://wolfsheadonline.com/sdcc-2026-from-1999-to-everquest-legends-full-developer-panel-transcript/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sdcc-2026-from-1999-to-everquest-legends-full-developer-panel-transcript</link>
					<comments>https://wolfsheadonline.com/sdcc-2026-from-1999-to-everquest-legends-full-developer-panel-transcript/#respond</comments>
		
		<dc:creator><![CDATA[Wolfshead]]></dc:creator>
		<pubDate>Mon, 10 Aug 2026 21:28:57 +0000</pubDate>
				<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[Dave Youssefi]]></category>
		<category><![CDATA[Daybreak Games]]></category>
		<category><![CDATA[Eda Spause]]></category>
		<category><![CDATA[EQL]]></category>
		<category><![CDATA[EverQuest]]></category>
		<category><![CDATA[EverQuest Legends]]></category>
		<category><![CDATA[mmorpg design]]></category>
		<category><![CDATA[Project 1999]]></category>
		<category><![CDATA[Rae Brewers]]></category>
		<category><![CDATA[San Diego Comic-Con]]></category>
		<category><![CDATA[SDCC 2026]]></category>
		<category><![CDATA[Sean Norton]]></category>
		<guid isPermaLink="false">https://wolfsheadonline.com/?p=31650</guid>

					<description><![CDATA[<p>Read the cleaned transcript of “From 1999 to EverQuest Legends,” the SDCC 2026 developer panel covering EQL's origins, classic EverQuest memories, solo design, multiclassing, quality-of-life changes, Kerran, Kunark, and Reincarnation.</p>
The post <a href="https://wolfsheadonline.com/sdcc-2026-from-1999-to-everquest-legends-full-developer-panel-transcript/" data-wpel-link="internal">SDCC 2026: From 1999 to EverQuest Legends — Full Developer Panel Transcript</a> first appeared on <a href="https://wolfsheadonline.com" data-wpel-link="internal">Wolfshead Online</a>.]]></description>
		
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		<item>
		<title>Mark Kern Defends the Original World of Warcraft Team: “We Were the Quiet, Awkward Nerds Who Were Driven to Excellence”</title>
		<link>https://wolfsheadonline.com/mark-kern-defends-the-original-world-of-warcraft-team-we-were-the-quiet-awkward-nerds-who-were-driven-to-excellence/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mark-kern-defends-the-original-world-of-warcraft-team-we-were-the-quiet-awkward-nerds-who-were-driven-to-excellence</link>
					<comments>https://wolfsheadonline.com/mark-kern-defends-the-original-world-of-warcraft-team-we-were-the-quiet-awkward-nerds-who-were-driven-to-excellence/#comments</comments>
		
		<dc:creator><![CDATA[Wolfshead]]></dc:creator>
		<pubDate>Sun, 09 Aug 2026 20:46:18 +0000</pubDate>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Blizzard History]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[gaming journalism]]></category>
		<category><![CDATA[Mark Kern]]></category>
		<category><![CDATA[MMORPG history]]></category>
		<category><![CDATA[Original WoW Team]]></category>
		<category><![CDATA[Video Game History]]></category>
		<category><![CDATA[WolfsheadOnline]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[WoW History]]></category>
		<guid isPermaLink="false">https://wolfsheadonline.com/?p=31624</guid>

					<description><![CDATA[<p>On August 6, 2026, Mark Kern—former Blizzard developer and Team Lead on the original World of Warcraft team—published a remarkable statement about the people who built one of the most important games in history. Kern was not commenting as an outside observer. He was there. He worked alongside the developers in the photograph below, helped...</p>
The post <a href="https://wolfsheadonline.com/mark-kern-defends-the-original-world-of-warcraft-team-we-were-the-quiet-awkward-nerds-who-were-driven-to-excellence/" data-wpel-link="internal">Mark Kern Defends the Original World of Warcraft Team: “We Were the Quiet, Awkward Nerds Who Were Driven to Excellence”</a> first appeared on <a href="https://wolfsheadonline.com" data-wpel-link="internal">Wolfshead Online</a>.]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>Jason Schreier&#8217;s Twitter/X Archive: Blizzard, Kotick, Labor, and the Lawsuit</title>
		<link>https://wolfsheadonline.com/jason-schreiers-twitter-x-archive-blizzard-kotick-labor-and-the-lawsuit/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=jason-schreiers-twitter-x-archive-blizzard-kotick-labor-and-the-lawsuit</link>
					<comments>https://wolfsheadonline.com/jason-schreiers-twitter-x-archive-blizzard-kotick-labor-and-the-lawsuit/#respond</comments>
		
		<dc:creator><![CDATA[Wolfshead]]></dc:creator>
		<pubDate>Sat, 08 Aug 2026 17:57:19 +0000</pubDate>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Blizzard Employees]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Blizzard lawsuit]]></category>
		<category><![CDATA[Blizzard Walkout]]></category>
		<category><![CDATA[Bloomberg]]></category>
		<category><![CDATA[Bobby Kotick]]></category>
		<category><![CDATA[California DFEH]]></category>
		<category><![CDATA[Jason Schreier]]></category>
		<category><![CDATA[Microsoft Activision]]></category>
		<category><![CDATA[Twitter Archive]]></category>
		<category><![CDATA[video game journalism]]></category>
		<guid isPermaLink="false">https://wolfsheadonline.com/?p=31597</guid>

					<description><![CDATA[<p>A reconstructed chronological archive of Jason Schreier’s Twitter/X posts covering Blizzard and Activision Blizzard from Gamergate-era media debates through layoffs, labor organizing, the 2021 California lawsuit, Bobby Kotick, unionization, Microsoft’s acquisition, and the aftermath.</p>
The post <a href="https://wolfsheadonline.com/jason-schreiers-twitter-x-archive-blizzard-kotick-labor-and-the-lawsuit/" data-wpel-link="internal">Jason Schreier’s Twitter/X Archive: Blizzard, Kotick, Labor, and the Lawsuit</a> first appeared on <a href="https://wolfsheadonline.com" data-wpel-link="internal">Wolfshead Online</a>.]]></description>
		
					<wfw:commentRss>https://wolfsheadonline.com/jason-schreiers-twitter-x-archive-blizzard-kotick-labor-and-the-lawsuit/feed/</wfw:commentRss>
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			</item>
		<item>
		<title>Jason Schreier Compendium of Published Activision Blizzard Articles</title>
		<link>https://wolfsheadonline.com/jason-schreier-compendium-of-published-activision-blizzard-articles/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=jason-schreier-compendium-of-published-activision-blizzard-articles</link>
					<comments>https://wolfsheadonline.com/jason-schreier-compendium-of-published-activision-blizzard-articles/#respond</comments>
		
		<dc:creator><![CDATA[Wolfshead]]></dc:creator>
		<pubDate>Sat, 08 Aug 2026 11:49:55 +0000</pubDate>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Blizzard lawsuit]]></category>
		<category><![CDATA[Blizzard Workplace Scandal]]></category>
		<category><![CDATA[Bloomberg]]></category>
		<category><![CDATA[Bobby Kotick]]></category>
		<category><![CDATA[California DFEH]]></category>
		<category><![CDATA[Jason Schreier]]></category>
		<category><![CDATA[Kotaku]]></category>
		<category><![CDATA[Microsoft Activision]]></category>
		<category><![CDATA[Play Nice]]></category>
		<category><![CDATA[video game journalism]]></category>
		<guid isPermaLink="false">https://wolfsheadonline.com/?p=31589</guid>

					<description><![CDATA[<p>A chronological archive of Jason Schreier’s published reporting on Blizzard and Activision Blizzard, from layoffs and employee pay disputes through California’s 2021 lawsuit, Bobby Kotick, unionization, Microsoft’s acquisition, and the aftermath.</p>
The post <a href="https://wolfsheadonline.com/jason-schreier-compendium-of-published-activision-blizzard-articles/" data-wpel-link="internal">Jason Schreier Compendium of Published Activision Blizzard Articles</a> first appeared on <a href="https://wolfsheadonline.com" data-wpel-link="internal">Wolfshead Online</a>.]]></description>
		
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			</item>
		<item>
		<title>Jason Schreier Was Cited in California’s 2021 Blizzard Lawsuit</title>
		<link>https://wolfsheadonline.com/jason-schreier-was-cited-in-californias-2021-blizzard-lawsuit/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=jason-schreier-was-cited-in-californias-2021-blizzard-lawsuit</link>
					<comments>https://wolfsheadonline.com/jason-schreier-was-cited-in-californias-2021-blizzard-lawsuit/#comments</comments>
		
		<dc:creator><![CDATA[Wolfshead]]></dc:creator>
		<pubDate>Fri, 07 Aug 2026 08:24:50 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Bloomberg]]></category>
		<category><![CDATA[California CRD]]></category>
		<category><![CDATA[DFEH]]></category>
		<category><![CDATA[Ethan Gach]]></category>
		<category><![CDATA[GameJournoPros]]></category>
		<category><![CDATA[GamerGate]]></category>
		<category><![CDATA[Jason Schreier]]></category>
		<category><![CDATA[Kotaku]]></category>
		<category><![CDATA[media activism]]></category>
		<category><![CDATA[video game journalism]]></category>
		<guid isPermaLink="false">https://wolfsheadonline.com/?p=31550</guid>

					<description><![CDATA[<p>Long before California sued Activision Blizzard, game journalists had developed a framework for interpreting the industry through sexism, workplace culture, and demographic representation. When the DFEH complaint arrived, some of that journalism appeared inside the state’s own pleading—only to return to the press carrying the authority of government action. This article examines the recursive relationship between journalism, activism, and the Blizzard lawsuit.</p>
The post <a href="https://wolfsheadonline.com/jason-schreier-was-cited-in-californias-2021-blizzard-lawsuit/" data-wpel-link="internal">Jason Schreier Was Cited in California’s 2021 Blizzard Lawsuit</a> first appeared on <a href="https://wolfsheadonline.com" data-wpel-link="internal">Wolfshead Online</a>.]]></description>
		
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