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	<title>Wolfshead Online</title>
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	<description>MMORPG design and culture commentary since 2005</description>
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	<title>Wolfshead Online</title>
	<link>https://wolfsheadonline.com</link>
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	<item>
		<title>How the ADL Bullied GLAAD into Submission</title>
		<link>https://wolfsheadonline.com/how-the-adl-bullied-glaad-into-submission/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-the-adl-bullied-glaad-into-submission</link>
					<comments>https://wolfsheadonline.com/how-the-adl-bullied-glaad-into-submission/#respond</comments>
		
		<dc:creator><![CDATA[Wolfshead]]></dc:creator>
		<pubDate>Tue, 13 Oct 2026 00:09:15 +0000</pubDate>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[ADL]]></category>
		<category><![CDATA[censorship]]></category>
		<category><![CDATA[Corporate Compliance]]></category>
		<category><![CDATA[GLAAD]]></category>
		<category><![CDATA[identity politics]]></category>
		<category><![CDATA[Institutional Capture]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[Media Monitoring]]></category>
		<category><![CDATA[NGO]]></category>
		<category><![CDATA[social justice]]></category>
		<guid isPermaLink="false">https://wolfsheadonline.com/?p=32797</guid>

					<description><![CDATA[<p>Before GLAAD became the premier auditor of Hollywood scripts and AAA game studios, it was an upstart activist group that learned a brutal lesson in power dynamics. In 1985, the ADL taught its rivals that in the business of social justice, moral vocabulary is proprietary property. This is the story of how an activist movement was bullied into submission—and how it turned that humiliation into a lucrative, corporate-approved protection racket.</p>
<p>The post <a rel="nofollow" href="https://wolfsheadonline.com/how-the-adl-bullied-glaad-into-submission/" data-wpel-link="internal">How the ADL Bullied GLAAD into Submission</a> first appeared on <a rel="nofollow" href="https://wolfsheadonline.com" data-wpel-link="internal">Wolfshead Online</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>The Desecration of Azeroth: Body 1, Body 2, and the Betrayal of Worldbuilding</title>
		<link>https://wolfsheadonline.com/the-desecration-of-azeroth-body-1-body-2-and-the-betrayal-of-worldbuilding/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-desecration-of-azeroth-body-1-body-2-and-the-betrayal-of-worldbuilding</link>
					<comments>https://wolfsheadonline.com/the-desecration-of-azeroth-body-1-body-2-and-the-betrayal-of-worldbuilding/#comments</comments>
		
		<dc:creator><![CDATA[Wolfshead]]></dc:creator>
		<pubDate>Sun, 11 Oct 2026 18:38:52 +0000</pubDate>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[Azeroth]]></category>
		<category><![CDATA[belonging]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Body Type 1]]></category>
		<category><![CDATA[Body Type 2]]></category>
		<category><![CDATA[Character Creation]]></category>
		<category><![CDATA[Chesterton's Fence]]></category>
		<category><![CDATA[DEI]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Game Design Conservatism]]></category>
		<category><![CDATA[game-preservation]]></category>
		<category><![CDATA[inclusion]]></category>
		<category><![CDATA[Inclusive Game Design]]></category>
		<category><![CDATA[magic circle]]></category>
		<category><![CDATA[Male and Female]]></category>
		<category><![CDATA[Mike Morhaime]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[mmorpg design]]></category>
		<category><![CDATA[player agency]]></category>
		<category><![CDATA[representation]]></category>
		<category><![CDATA[Richard Bartle]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[RPG Design]]></category>
		<category><![CDATA[stewardship]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[WoW]]></category>
		<category><![CDATA[WoW Classic]]></category>
		<guid isPermaLink="false">https://wolfsheadonline.com/?p=32617</guid>

					<description><![CDATA[<p>World of Warcraft’s replacement of Male and Female with Body 1 and Body 2 matters for reasons that extend far beyond two labels in a character-creation menu. The significance of the change lies in what it reveals about Blizzard’s evolving relationship to the world it created: a willingness to alter inherited categories without first demonstrating...</p>
<p>The post <a rel="nofollow" href="https://wolfsheadonline.com/the-desecration-of-azeroth-body-1-body-2-and-the-betrayal-of-worldbuilding/" data-wpel-link="internal">The Desecration of Azeroth: Body 1, Body 2, and the Betrayal of Worldbuilding</a> first appeared on <a rel="nofollow" href="https://wolfsheadonline.com" data-wpel-link="internal">Wolfshead Online</a>.</p>
]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Blizzard Created the Tyranny of the Meta—Now It Wants to Save Us From It</title>
		<link>https://wolfsheadonline.com/blizzard-created-the-tyranny-of-the-meta-now-it-wants-to-save-us-from-it/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=blizzard-created-the-tyranny-of-the-meta-now-it-wants-to-save-us-from-it</link>
					<comments>https://wolfsheadonline.com/blizzard-created-the-tyranny-of-the-meta-now-it-wants-to-save-us-from-it/#comments</comments>
		
		<dc:creator><![CDATA[Wolfshead]]></dc:creator>
		<pubDate>Sat, 10 Oct 2026 15:52:44 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Classic Plus]]></category>
		<category><![CDATA[Dungeon XP Nerf]]></category>
		<category><![CDATA[EverQuest]]></category>
		<category><![CDATA[game design philosophy]]></category>
		<category><![CDATA[Gaming Meta]]></category>
		<category><![CDATA[mmorpg design]]></category>
		<category><![CDATA[player agency]]></category>
		<category><![CDATA[Prosocial Game Design]]></category>
		<category><![CDATA[Raid Design]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[WoW Forever]]></category>
		<guid isPermaLink="false">https://wolfsheadonline.com/?p=32689</guid>

					<description><![CDATA[<p>Blizzard helped create World of Warcraft’s culture of relentless optimization, turning the meta into a form of social insurance for players seeking acceptance and advancement. Now, with WoW Forever, Blizzard wants to nerf dungeon XP to encourage outdoor socialization, punishing cooperative players for adapting to the very systems it spent decades creating.</p>
<p>The post <a rel="nofollow" href="https://wolfsheadonline.com/blizzard-created-the-tyranny-of-the-meta-now-it-wants-to-save-us-from-it/" data-wpel-link="internal">Blizzard Created the Tyranny of the Meta—Now It Wants to Save Us From It</a> first appeared on <a rel="nofollow" href="https://wolfsheadonline.com" data-wpel-link="internal">Wolfshead Online</a>.</p>
]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>What Is Prosocial Game Design?</title>
		<link>https://wolfsheadonline.com/what-is-prosocial-game-design/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=what-is-prosocial-game-design</link>
					<comments>https://wolfsheadonline.com/what-is-prosocial-game-design/#comments</comments>
		
		<dc:creator><![CDATA[Wolfshead]]></dc:creator>
		<pubDate>Sat, 10 Oct 2026 11:41:40 +0000</pubDate>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[Behavior by Design]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Digital Thriving Playbook]]></category>
		<category><![CDATA[Fair Play Alliance]]></category>
		<category><![CDATA[Game Design Research]]></category>
		<category><![CDATA[Kind Games]]></category>
		<category><![CDATA[Online Gaming Communities]]></category>
		<category><![CDATA[Player Dynamics]]></category>
		<category><![CDATA[Prosocial Game Design]]></category>
		<category><![CDATA[Riot Games]]></category>
		<category><![CDATA[Thriving in Games Group]]></category>
		<category><![CDATA[trust and safety]]></category>
		<guid isPermaLink="false">https://wolfsheadonline.com/?p=32720</guid>

					<description><![CDATA[<p>Prosocial game design is an emerging movement seeking to influence player behavior, encourage cooperation, and shape social interactions in multiplayer games. This article examines its origins at Riot Games, the rise of the Fair Play Alliance, Blizzard's Behavior by Design initiative, and the research and institutions behind the movement.</p>
<p>The post <a rel="nofollow" href="https://wolfsheadonline.com/what-is-prosocial-game-design/" data-wpel-link="internal">What Is Prosocial Game Design?</a> first appeared on <a rel="nofollow" href="https://wolfsheadonline.com" data-wpel-link="internal">Wolfshead Online</a>.</p>
]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>The Queer Paradox: How the Alphabet Regime Made Itself Uncool</title>
		<link>https://wolfsheadonline.com/the-queer-paradox-how-the-alphabet-regime-made-itself-uncool/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-queer-paradox-how-the-alphabet-regime-made-itself-uncool</link>
					<comments>https://wolfsheadonline.com/the-queer-paradox-how-the-alphabet-regime-made-itself-uncool/#comments</comments>
		
		<dc:creator><![CDATA[Wolfshead]]></dc:creator>
		<pubDate>Fri, 09 Oct 2026 13:01:39 +0000</pubDate>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Faith]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[biological reality]]></category>
		<category><![CDATA[cultural engineering]]></category>
		<category><![CDATA[demographic collapse]]></category>
		<category><![CDATA[identity politics]]></category>
		<category><![CDATA[lisa littman]]></category>
		<category><![CDATA[Managerial Class]]></category>
		<category><![CDATA[mass formation psychosis]]></category>
		<category><![CDATA[rogd]]></category>
		<category><![CDATA[social contagion]]></category>
		<category><![CDATA[traditional values]]></category>
		<guid isPermaLink="false">https://wolfsheadonline.com/?p=32694</guid>

					<description><![CDATA[<p>The Washington Post calls the sudden collapse in teenagers identifying as LGB a mysterious "free fall," but the cause is obvious: the manufactured identity contagion has finally met reality. When the regime turned queerness into the mandatory schoolhouse norm, it triggered the Queer Paradox—killing its subversive appeal and leaving an uncool corporate shell. Now, as the woke currency devalues and dating markets collapse, the bubble has popped, clearing the way for a resurgence in Christian faith and traditional family life.</p>
<p>The post <a rel="nofollow" href="https://wolfsheadonline.com/the-queer-paradox-how-the-alphabet-regime-made-itself-uncool/" data-wpel-link="internal">The Queer Paradox: How the Alphabet Regime Made Itself Uncool</a> first appeared on <a rel="nofollow" href="https://wolfsheadonline.com" data-wpel-link="internal">Wolfshead Online</a>.</p>
]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Why is Blizzard Nerfing One of WoW Forever&#8217;s Most Important Game Loops?</title>
		<link>https://wolfsheadonline.com/why-is-blizzard-nerfing-one-of-wow-forevers-most-important-game-loops/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=why-is-blizzard-nerfing-one-of-wow-forevers-most-important-game-loops</link>
					<comments>https://wolfsheadonline.com/why-is-blizzard-nerfing-one-of-wow-forevers-most-important-game-loops/#comments</comments>
		
		<dc:creator><![CDATA[Wolfshead]]></dc:creator>
		<pubDate>Wed, 07 Oct 2026 11:18:55 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Classic Plus]]></category>
		<category><![CDATA[Dungeon Design]]></category>
		<category><![CDATA[Dungeon Nerf]]></category>
		<category><![CDATA[Dungeon XP]]></category>
		<category><![CDATA[Healing]]></category>
		<category><![CDATA[mmorpg design]]></category>
		<category><![CDATA[player agency]]></category>
		<category><![CDATA[Tanking]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[WoW Classic]]></category>
		<category><![CDATA[WoW Forever]]></category>
		<guid isPermaLink="false">https://wolfsheadonline.com/?p=32638</guid>

					<description><![CDATA[<p>WoW: Forever’s dungeon XP nerf pays players less for some of the game’s hardest and most cooperative content. By devaluing repeat dungeon runs, Blizzard risks weakening tank and healer identity, reducing role training, undermining player agency, and turning meticulously crafted signature attractions into one-and-done content. If outdoor zones need more players, Blizzard should make them more compelling—not economically punish players for repeatedly enjoying dungeons.</p>
<p>The post <a rel="nofollow" href="https://wolfsheadonline.com/why-is-blizzard-nerfing-one-of-wow-forevers-most-important-game-loops/" data-wpel-link="internal">Why is Blizzard Nerfing One of WoW Forever&#8217;s Most Important Game Loops?</a> first appeared on <a rel="nofollow" href="https://wolfsheadonline.com" data-wpel-link="internal">Wolfshead Online</a>.</p>
]]></description>
		
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			<slash:comments>5</slash:comments>
		
		
			</item>
		<item>
		<title>Players Discover New LGBTQ-Themed Quest in WoW Forever</title>
		<link>https://wolfsheadonline.com/players-discover-new-lgbtq-themed-quest-in-wow-forever/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=players-discover-new-lgbtq-themed-quest-in-wow-forever</link>
					<comments>https://wolfsheadonline.com/players-discover-new-lgbtq-themed-quest-in-wow-forever/#comments</comments>
		
		<dc:creator><![CDATA[Wolfshead]]></dc:creator>
		<pubDate>Sun, 04 Oct 2026 07:51:09 +0000</pubDate>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPGs]]></category>
		<guid isPermaLink="false">https://wolfsheadonline.com/?p=32597</guid>

					<description><![CDATA[<p>Players have discovered a new LGBTQ-themed quest in WoW Forever centered on Corma Villard, an NPC who began life in Vanilla WoW as the male Comar Villard. The quest exposes a deeper problem: Blizzard is no longer merely preserving Classic, but building new narrative content on top of earlier revisions to the original game.</p>
<p>The post <a rel="nofollow" href="https://wolfsheadonline.com/players-discover-new-lgbtq-themed-quest-in-wow-forever/" data-wpel-link="internal">Players Discover New LGBTQ-Themed Quest in WoW Forever</a> first appeared on <a rel="nofollow" href="https://wolfsheadonline.com" data-wpel-link="internal">Wolfshead Online</a>.</p>
]]></description>
		
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			<slash:comments>5</slash:comments>
		
		
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