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	<title>World of Matticus</title>
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	<description>Guide to Healing, Leading, and Progressing in WoW Raids</description>
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	<title>World of Matticus</title>
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		<title>Game On for Midnight</title>
		<link>https://worldofmatticus.com/game-on-for-midnight/</link>
		
		<dc:creator><![CDATA[Matticus]]></dc:creator>
		<pubDate>Mon, 16 Mar 2026 16:05:16 +0000</pubDate>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Notebook]]></category>
		<guid isPermaLink="false">https://worldofmatticus.com/?p=370074</guid>

					<description><![CDATA[<p>That was an incredibly busy set of weeks between the final grind, early access, and pre-season. Starting tomorrow, raids will open, and we&#8217;re back at it once more. How are things looking as a whole for the raid teams? What else have I been up to since early access? It&#8217;s been a bit of a ... </p>
<p class="read-more-container"><a title="Game On for Midnight" class="read-more button" href="https://worldofmatticus.com/game-on-for-midnight/#more-370074" aria-label="Read more about Game On for Midnight">Read more</a></p>
<p>The post <a href="https://worldofmatticus.com/game-on-for-midnight/">Game On for Midnight</a> appeared first on <a href="https://worldofmatticus.com">World of Matticus</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>That was an incredibly busy set of weeks between the final grind, early access, and pre-season. Starting tomorrow, raids will open, and we&#8217;re back at it once more. How are things looking as a whole for the raid teams?</p>



<ul class="wp-block-list">
<li><strong>Death Jesters</strong> is in a solid position. We&#8217;ve essentially rolled over our entire roster from the end of last season and haven&#8217;t picked up anyone new during the offseason. I&#8217;m playing Elemental Shaman this go around but I&#8217;ll still have my Priests as a backup just in case.</li>



<li><strong>Last Call</strong> took a little bit more work. Our offseason netted us an astonishing 9 new players. Some are a mix of raiding veterans, and others looking to make the jump from AotC into Mythic. The standard level and preparation required is going to be much higher than what they&#8217;re used to, so I hope they don&#8217;t get overwhelmed.  </li>
</ul>



<p>What else have I been up to since early access? It&#8217;s been a bit of a whirlwind. I spent the first few days just levelling my characters. I maxed out two shamans, two priests, and a mage. After that, I started investing my time into professions. Not doing as many tailoring things since I&#8217;m not actively maining my Priests this season, but more of a focus on alchemy for potions and cauldrons. I&#8217;ve cleared out all of the m0s, world events, and Prey events. </p>



<p>For the most part, I&#8217;ve enjoyed the zones. I&#8217;m digging the new Eversong Woods. It&#8217;s quite bright, cheery, and optimistic with some hint of dark side void magic stuff going on. To be expected! Zul&#8217;aman is a great revisit, and it expands upon the raid zone from back in Burning Crusade. Haranir is a fun visit although I keep flying into roots which is quite annoying. You&#8217;d think it wouldn&#8217;t be as much of a problem within the planet itself. Voidstorm is just okay and I think it&#8217;s because it reminds me too much of K&#8217;aresh which we just finished the previous expansion on. </p>



<p>Let&#8217;s talk about the new world events.</p>



<ul class="wp-block-list">
<li>Prey system: Fantastic! Love this addition. It gives me another reason to go out and farm herbs or ore. I like the additional difficulty and challenge to the game just for doing world quests or other stuff out in the world and getting rewarded for it accordingly.</li>



<li>Saltheril&#8217;s Soiree: A world quest hub with weekly quests to participate in, culminating in a defend-the-runestone type event? Yeah, I can handle that. The quests are diverse, and I don&#8217;t mind helping the different subfactions with the eventual aim of buying all their decor anyway. </li>



<li>Legends of the Haranir: This is another straight forward set of weekly quests, and you do learn a bit more background lore information. This one isn&#8217;t too bad either. </li>



<li>Stormarion Assault: I like the addition of this tower defense event. It needs a bit of tweaking, but I can&#8217;t say what or why, but it could use a bit more iteration. I try to play away from the middle (or just outside the circle) while harassing inbound enemies.</li>



<li>Abundance: The worst of them all. It&#8217;s already been nerfed multiple times, and it no longer feels fun to participate in. I was lucky enough to be able afford some epic tools. This event feels like a chore when I&#8217;m participating in it.</li>
</ul>



<p>All in all, the world events for this expansion were just okay. They weren&#8217;t as fun to participate in compared to the Feast weekly or the Theatre troop weekly. Raids are opening up this week even though it&#8217;s just normal and heroics! Can&#8217;t wait! </p>



<p></p>
<p>The post <a href="https://worldofmatticus.com/game-on-for-midnight/">Game On for Midnight</a> appeared first on <a href="https://worldofmatticus.com">World of Matticus</a>.</p>
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		<title>Last Call: Where We Fell Short This Tier</title>
		<link>https://worldofmatticus.com/last-call-where-we-fell-short-this-tier/</link>
		
		<dc:creator><![CDATA[Matticus]]></dc:creator>
		<pubDate>Thu, 22 Jan 2026 15:45:07 +0000</pubDate>
				<category><![CDATA[All Stories]]></category>
		<guid isPermaLink="false">https://worldofmatticus.com/?p=370070</guid>

					<description><![CDATA[<p>Last week, we made the call to end our season early in Last Call. We did not close out the tier. We did not secure Cutting Edge. And while there were a lot of contributing factors, the responsibility ultimately sits with me. This wasn’t a single-point failure. It was death by a thousand cuts over ... </p>
<p class="read-more-container"><a title="Last Call: Where We Fell Short This Tier" class="read-more button" href="https://worldofmatticus.com/last-call-where-we-fell-short-this-tier/#more-370070" aria-label="Read more about Last Call: Where We Fell Short This Tier">Read more</a></p>
<p>The post <a href="https://worldofmatticus.com/last-call-where-we-fell-short-this-tier/">Last Call: Where We Fell Short This Tier</a> appeared first on <a href="https://worldofmatticus.com">World of Matticus</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Last week, we made the call to end our season early in Last Call.</p>



<p>We did not close out the tier. We did not secure Cutting Edge. And while there were a lot of contributing factors, the responsibility ultimately sits with me.</p>



<p>This wasn’t a single-point failure. It was death by a thousand cuts over the course of the tier.</p>



<h3 class="wp-block-heading">The Reality of the Season</h3>



<p>Over the span of this tier alone, we cycled through five different tanks.</p>



<p>That level of instability at the most foundational role in the raid is incredibly difficult to overcome. Tanks set positioning, pace, and confidence. Every time that role changes, the entire raid has to adjust. We never really got to stop and build sustained momentum.</p>



<p>On top of that, one of our principal healers disappeared mid-season and never logged back in. There was no message or explanation. Just gone. I genuinely hope she’s okay, but from a raid standpoint, losing a core healer like that leaves a massive gap that isn’t easily replaced.</p>



<p>We also ran into a problem that quietly compounded everything else. Attrition eroded our roster depth.</p>



<p>By the final points of the tier, we were running on razor-thin margins. We <em>did</em> try to recruit reinforcements, but the reality was harsh. The players applying simply weren’t at the same experience level as where the team had already progressed to. Bringing them in would have meant significant reprog just to get them caught up.</p>



<p>That put me in a tough spot.</p>



<p>Do we reset and relearn fights with new players, knowing we’re already late in the tier?<br>Or do we roll the dice with the roster we have and push forward?</p>



<p>I chose the latter. And while that kept our progress intact, it also meant there was no slack. If even one person couldn’t make raid, we were at risk of not raiding at all. There was no bench. No buffer. No margin for error.</p>



<p>For about eight weeks (after Thanksgiving), we dealt with roster inconsistency and constant relearning. I had to set different lineups. I had to adjust assignments. I had to set different expectations. Instead of refining execution, we were constantly stabilizing just enough to keep going.</p>



<p>But yeah, that&#8217;s not how Cutting Edge teams succeed.</p>



<h3 class="wp-block-heading">What We Still Accomplished</h3>



<p>Despite all of that, I’m still proud of what this team did.</p>



<p>In our first expansion together:</p>



<ul class="wp-block-list">
<li>Tier 1: 7/8 Mythic (Nerub’ar Palace)</li>



<li>Tier 2: 8/8 Mythic (Liberation of Undermine)</li>



<li>Tier 3: 7/8 Mythic (Manaforge Omega)</li>
</ul>



<p>That’s not nothing. For a team that came together at the start of the expansion and spent much of it fighting roster instability, it shows there’s real capability here.</p>



<p>But close only counts in horseshoes and hand grenades. In Mythic raiding, close just means unfinished.</p>



<h3 class="wp-block-heading">Where I Fell Short as a Leader</h3>



<p>I underestimated how much instability we could absorb and still push at a CE pace.</p>



<p>I tried to patch holes instead of doing a more deliberate rebuild sooner. I spent too much time reacting and not enough time forcing a reset when it became clear the margins were disappearing. And while the strategy work and planning were there, the lack of roster depth meant we were always one absence away from a lost night.</p>



<p>That’s on me.</p>



<h3 class="wp-block-heading">What Comes Next</h3>



<p>Now comes the rebuild.</p>



<p>We need:</p>



<ul class="wp-block-list">
<li>A stable tank to carry into the next expansion</li>



<li>More healing depth</li>



<li>Additional DPS consistency</li>



<li>And ideally, more leadership support, so decisions and responsibilities aren’t concentrated on just one or two people</li>
</ul>



<p>Roster depth isn’t a luxury. It’s a requirement. Without it, every night becomes fragile, and progression turns into survival.</p>



<h3 class="wp-block-heading">Looking Ahead</h3>



<p>Last Call didn’t get CE this tier. That stings. But it doesn’t define the team.</p>



<p>What it <em>did</em> do was clarify exactly what needs to change and what cannot happen again. The lessons from this season are going to shape how this team is built going into the next expansion.</p>



<p>If you’re a player looking for a new raid home, especially someone who values structure, accountability, and stability, <a href="https://guildsofwow.com/zth/recruitment?team=6928">come check us out</a>. This team is being rebuilt with intention.</p>



<p></p>



<p></p>
<p>The post <a href="https://worldofmatticus.com/last-call-where-we-fell-short-this-tier/">Last Call: Where We Fell Short This Tier</a> appeared first on <a href="https://worldofmatticus.com">World of Matticus</a>.</p>
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		<title>We&#8217;re Back!</title>
		<link>https://worldofmatticus.com/were-back/</link>
		
		<dc:creator><![CDATA[Matticus]]></dc:creator>
		<pubDate>Mon, 12 Jan 2026 23:03:22 +0000</pubDate>
				<category><![CDATA[All Stories]]></category>
		<guid isPermaLink="false">https://worldofmatticus.com/?p=370064</guid>

					<description><![CDATA[<p>I trust everyone had a restful holiday. I&#8217;ve been tied up and busy over the past month and change. Between housing that&#8217;s come out, Battlefield 6, and other obligations, I took a bit of a step back from posting. With things settling down, I can get back to some degree of regularity. The list of ... </p>
<p class="read-more-container"><a title="We&#8217;re Back!" class="read-more button" href="https://worldofmatticus.com/were-back/#more-370064" aria-label="Read more about We&#8217;re Back!">Read more</a></p>
<p>The post <a href="https://worldofmatticus.com/were-back/">We&#8217;re Back!</a> appeared first on <a href="https://worldofmatticus.com">World of Matticus</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>I trust everyone had a restful holiday. I&#8217;ve been tied up and busy over the past month and change. Between housing that&#8217;s come out, Battlefield 6, and other obligations, I took a bit of a step back from posting. With things settling down, I can get back to some degree of regularity. The list of things I want to touch on is growing astronomically.</p>



<p>With housing, I went nuts on it during the first two weeks, just collecting and unlocking as much decor as I could. But since I never really did a bunch of the Horde stuff in BfA or in Warlords for Draenor, I went through those to try to unlock everything that was gated behind some of those quests. I did manage to finish most of the Remix housing decor items. The last few things I need are from leveling the various Class Hall features or recruiting 20 people. I have a few remaining classes on Legion (Druid and Warlock), but the rest of the classes have been shipped over to retail servers.</p>



<p>On the beta side of things, I haven&#8217;t spent as much time there as I wanted to. The UI stuff is still in flux and it&#8217;s challenging to play until I find something that works best for me. It&#8217;s slowly getting there with all of these beta UI packages being released. A few of the players in the guild have <a href="https://quazii.com/">been giving Quazii&#8217;s a shot</a>, and it looks promising. For players like me with multiple alts, Hekili&#8217;s removal means another assisted highlight solution. I did run into this one on the ol&#8217; WoWUI subreddit called <a href="https://www.curseforge.com/wow/addons/cooldown-manager-centered">Cooldown Manager Centered</a>.</p>



<p>How have things been going in the raid? </p>



<ul class="wp-block-list">
<li><strong>Death Jesters</strong>: We&#8217;re in our offseason. Everyone on the team has received their mounts and we&#8217;re underway in selling mounts. End of tier exit interviews have been conducted and we went over our raider surveys with everyone.</li>



<li><strong>Last Call</strong>: Not as rosy. Our roster depth has plummeted, and we have exactly 21 players left. We don&#8217;t have any Mages. Our Holy Priest has disappeared. It&#8217;s going to be a tough stretch in getting Dimensius down. After 300+ pulls, we&#8217;ve only seen phase 3 once with a small handful of players alive. We went through something like six straight weeks where we did not have a consistent 20 players in the lineup, so every week I had to make adjustments, and that didn&#8217;t lead to the continuity or consistency that this fight demands. Doesn&#8217;t help that this stretch of the season also coincided with the holidays. Prepatch comes out in about a week, and I fear we won&#8217;t be able to get it down by then. We have around 9 hours of raid time left. It&#8217;s growing weary since we keep failing to make simple mistakes of brainfarts on phase 1, which prevents us from making meaningful progression later. This fight has exposed my ability (or inability) to make adjustments when it comes to cooldown usage assignments. We&#8217;re going to try to save a few two-minute CDs for the Pargoth platform and use the gateway for that first crossover (instead of the second). We&#8217;re recruiting for healers, a tank (for Midnight), a Mage, and other non-Hunter DPS. <a href="http://guildsofwow.com/zth/recruitment?team=6928">Here&#8217;s our application form</a>.</li>
</ul>



<p>Aside from that, most of my remaining time has been spent playing Battlefield 6, Two Point Museum, and Hearthstone. I&#8217;m almost done with the battle passes in both games. I&#8217;ve also just about finished the Diablo 4 season journey. I took my Paladin up to Paragon 250 and cleared a few Pit 100s, which usually marks the time where I can comfortably wrap up the season there.</p>
<p>The post <a href="https://worldofmatticus.com/were-back/">We&#8217;re Back!</a> appeared first on <a href="https://worldofmatticus.com">World of Matticus</a>.</p>
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		<title>Matt&#8217;s Notebook: Nexus King Cleared Again!</title>
		<link>https://worldofmatticus.com/matts-notebook-nexus-king-cleared-again/</link>
		
		<dc:creator><![CDATA[Matticus]]></dc:creator>
		<pubDate>Tue, 18 Nov 2025 16:07:13 +0000</pubDate>
				<category><![CDATA[Notebook]]></category>
		<guid isPermaLink="false">https://worldofmatticus.com/?p=370061</guid>

					<description><![CDATA[<p>We&#8217;re starting to enter the holiday stretch! This means roster depth starts becoming a big factor here. Holidays are coming up soon, and rosterpocalypse will be upon us (If it isn&#8217;t already here).</p>
<p>The post <a href="https://worldofmatticus.com/matts-notebook-nexus-king-cleared-again/">Matt&#8217;s Notebook: Nexus King Cleared Again!</a> appeared first on <a href="https://worldofmatticus.com">World of Matticus</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>We&#8217;re starting to enter the holiday stretch! This means roster depth starts becoming a big factor here. </p>



<ul class="wp-block-list">
<li>Last Call clears Nexus King after 213 pulls. That&#8217;s pretty good considering there&#8217;s a large number of raid teams that have logged over 300 pulls. </li>



<li>Dimensius work has started now, and we&#8217;re all trying to get accustomed to phase 1. Those knock-backs are much larger than we&#8217;re used to.</li>



<li>We have a roster opening for some range DPS and another mage, as one of our previous ones decided to leave. No great loss there. Zero accountability and awareness, and I was already planning to part ways with them prior to Midnight. I was hoping to get Nexus King down for him at least, but he chose to leave on the first night. We ended up killing Nexus King on the second night. </li>



<li>Death Jesters reclears Dimensius again. Now we&#8217;re in our offseason and starting to retool our roster. We&#8217;re continuing to look for a long-term tank to help get us through farm and beyond into Midnight.</li>



<li>More importantly, got my first win in Battlefield: Redsec! Scored a second win again last night! It&#8217;s hard to find a regular squad to play with. I&#8217;ve found these dad gamer discords, but finding a group for west coast evenings is few and far between as well. </li>



<li>On beta, I&#8217;ve played around with housing some more. Need to find some time to get used to everything. I haven&#8217;t even tried the main quests, or adjusted my interface yet.</li>
</ul>



<p>Holidays are coming up soon, and rosterpocalypse will be upon us (If it isn&#8217;t already here).</p>
<p>The post <a href="https://worldofmatticus.com/matts-notebook-nexus-king-cleared-again/">Matt&#8217;s Notebook: Nexus King Cleared Again!</a> appeared first on <a href="https://worldofmatticus.com">World of Matticus</a>.</p>
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		<title>Mythic Raider’s To-Do List for the Midnight Beta</title>
		<link>https://worldofmatticus.com/mythic-raiders-to-do-list-for-the-midnight-beta/</link>
		
		<dc:creator><![CDATA[Matticus]]></dc:creator>
		<pubDate>Fri, 14 Nov 2025 15:21:52 +0000</pubDate>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Midnight]]></category>
		<guid isPermaLink="false">https://worldofmatticus.com/?p=370047</guid>

					<description><![CDATA[<p>The Midnight beta is here. As a Cutting Edge raider, here’s what I’m testing! Rebuilding my UI without WeakAuras to raid testing, housing, and story preparation.</p>
<p>The post <a href="https://worldofmatticus.com/mythic-raiders-to-do-list-for-the-midnight-beta/">Mythic Raider’s To-Do List for the Midnight Beta</a> appeared first on <a href="https://worldofmatticus.com">World of Matticus</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>The Midnight beta just dropped, and you know what that means. It&#8217;s that time again to get hands-on with everything coming in the next expansion cycle. As a CE raider, this is the testing phase that matters to me. I get to mess with the raid environment, UI changes, and system redesigns, which are going to reshape how we play, and the sooner I start adapting, the less I need to do later on live. There is a huge overhaul here especially with the loss of combat addons and Weak Auras.</p>



<p>And obviously, there&#8217;s housing!</p>



<p>Here’s what I’m planning to focus on over the upcoming beta period.</p>



<h2 class="wp-block-heading"><strong>Rebuilding My UI Without Addons</strong></h2>



<p>With WeakAuras and other combat-related addons disabled, we’re stepping into a new age of<em> </em>personal accountability. Blizzard’s new Cooldown Manager is meant to fill some of that gap, but it’s far from perfect.</p>



<p>I’ll be using beta time to completely rework my healing UI from the ground up using the game’s default tools. My main goals:</p>



<ul class="wp-block-list">
<li>Make sure major cooldowns (Divine Hymn, Symbol of Hope, etc.) are easy to track.</li>



<li>Ensure that raid utility abilities (Mass Dispel, external CDs) remain visible.</li>
</ul>



<p>There’s already one notable issue: the pixel spacing between icons in the cooldown manager can’t be set to zero (the minimum is 2). For players who prefer compact layouts (like me), that isn’t pleasant.</p>



<h3 class="wp-block-heading"><strong>Temporary Fix</strong></h3>



<p>You can work around it with Domino&#8217;s or another bar addon:</p>



<ul class="wp-block-list">
<li>Set one bar with your actual keybinds (Optional: Hide this row from displaying).</li>



<li>Create a second bar mirroring those same abilities (no binds).</li>



<li>Use that duplicate as a visual cooldown tracker for spacing precision.</li>
</ul>



<p>It’s not elegant, but it works.</p>



<h2 class="wp-block-heading"><strong>Class Tuning and Talent Experiments</strong></h2>



<p>The Holy Priest rework is live on beta, and this is the perfect time to experiment before tuning stabilizes. Many spells have been removed including Renew, Heal, Lightwell, and Premonition. But more on this later. Same thing with Shadow. I want to try out this new tentacle slam.</p>



<h2 class="wp-block-heading"><strong>Raid Testing and Combat Practice</strong></h2>



<p>UI layouts always look perfect on paper — until you enter combat and realize your cooldowns are in the wrong corner.</p>



<p>That’s why I’ll be jumping into as many raid tests as possible:</p>



<ul class="wp-block-list">
<li>Validate if the new Cooldown Manager is actually readable under heavy effects.</li>



<li>Check if the default raid frames are reliable for split-second triage.</li>



<li>Assess performance to see how it handles if there are 20 people dropping visual vomit everywhere.</li>
</ul>



<p>Early raid testing gives me a baseline for pacing and spell visibility, which will directly shape how I approach Mythic raids.</p>



<h2 class="wp-block-heading"><strong>Dungeon Testing and Healing Model Preview</strong></h2>



<p>Before the raid even opens, Mythic+ dungeons are the best way to feel out the new healing rhythm.</p>



<p>I’ll be using beta keys to:</p>



<ul class="wp-block-list">
<li>See if healing feels reactive or proactive.</li>



<li>Test triage patterns to see if I need to pre-heal, or hold for burst recovery?</li>



<li>Get a read on how visual telegraphs perform without addon cues.</li>
</ul>



<p>Blizzard has hinted at more deliberate encounter pacing, so this is the chance to feel out how much cognitive load healers are expected to handle natively.</p>



<h2 class="wp-block-heading"><strong>Keybind and Input Responsiveness</strong></h2>



<p>Without third-party UI mods like ElvUI, responsiveness becomes a top priority.</p>



<p>During testing, I’ll be focusing on:</p>



<ul class="wp-block-list">
<li>Mouseover healing macros with native frames — checking for input lag.</li>



<li>Spell queueing<strong> </strong>reliability under high latency.</li>



<li>Interrupt timing precision without WeakAuras calling it out for me (especially on my Shaman).</li>
</ul>



<p>If Blizzard wants the default UI to stand on its own, it needs to feel responsive.</p>



<h2 class="wp-block-heading"><strong>Checking Out Player Housing</strong></h2>



<p>I’m stoked!</p>



<p>I plan to dive into the new player housing system and see how customizable it actually is. During beta, I’ll be experimenting with layouts, furniture placement, and seeing how far I can personalize the space.</p>



<p>I already have a few goals:</p>



<ul class="wp-block-list">
<li>Create a Priest study or “light-infused chapel” vibe.</li>



<li>Showcase raid trophies (if Blizzard lets us).</li>



<li>Maybe set up a casino lounge.</li>
</ul>



<p>This is the downtime side of the game that I’ve been missing. Of course, I&#8217;m a dysfunctional mess in my actual home so we&#8217;ll see how much of this holds. </p>



<h2 class="wp-block-heading"><strong>Questing and Story Exploration</strong></h2>



<p>Even though my endgame goal is progression, I still enjoy exploring the campaign once per expansion.</p>



<p>During beta, I’ll be:</p>



<ul class="wp-block-list">
<li>Speed-mapping quest routes to plan my launch-week leveling.</li>



<li>Identifying endgame unlocks and reputation hubs.</li>



<li>Noting down skippable story segments for future alts.</li>
</ul>



<p>That way, I can focus entirely on raid prep during live launch instead of fumbling through story gates.</p>



<h2 class="wp-block-heading"><strong>Feedback and Reporting</strong></h2>



<p>If you’re in beta, use it for more than sightseeing.</p>



<p>Blizzard has historically taken feedback seriously. This is especially true from healers, tanks, and raid leaders who can articulate how changes affect team coordination.</p>



<p>I’ll be reporting:</p>



<ul class="wp-block-list">
<li>UI readability problems (like icon spacing or cooldown visibility).</li>



<li>Performance bugs during large-scale testing.</li>



<li>Any encounter mechanics that feel unintuitive without addon support.</li>



<li>Random typos in quest dialog.</li>
</ul>



<p>The better the feedback, the more likely we’ll get functional systems by launch.</p>



<h2 class="wp-block-heading"><strong>The Bigger Picture</strong></h2>



<p>This beta isn’t about chasing perfect parses. It’s about learning where the tougher points are before the first real pull of the tier.</p>



<p>By the time <em>Midnight</em> officially launches, I want to have:</p>



<ul class="wp-block-list">
<li>A fully functional, addon-free UI ready for raiding.</li>



<li>Refined keybinds and reaction muscle memory for default combat visibility.</li>



<li>An early understanding of new healing design pacing.</li>



<li>A player house layout ready.</li>
</ul>



<p>Every hour spent in beta now will save ten hours in progression later.</p>



<p></p>
<p>The post <a href="https://worldofmatticus.com/mythic-raiders-to-do-list-for-the-midnight-beta/">Mythic Raider’s To-Do List for the Midnight Beta</a> appeared first on <a href="https://worldofmatticus.com">World of Matticus</a>.</p>
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		<item>
		<title>Housing Tokens Explained: Why Virtual Currency Works Better Than Cash</title>
		<link>https://worldofmatticus.com/housing-tokens-explained-why-virtual-currency-works-better-than-cash/</link>
		
		<dc:creator><![CDATA[Matticus]]></dc:creator>
		<pubDate>Thu, 13 Nov 2025 14:24:00 +0000</pubDate>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Midnight]]></category>
		<category><![CDATA[News and Opinion]]></category>
		<category><![CDATA[Decor]]></category>
		<category><![CDATA[Hearthsteel]]></category>
		<category><![CDATA[housing]]></category>
		<category><![CDATA[Premium currency]]></category>
		<guid isPermaLink="false">https://worldofmatticus.com/?p=370054</guid>

					<description><![CDATA[<p>Why did Blizzard add a premium housing currency to World of Warcraft: Midnight? Explore the psychology, design logic, and practical benefits behind using virtual currency for housing and why it can make the system smoother, fairer, and more immersive than direct cash purchases.</p>
<p>The post <a href="https://worldofmatticus.com/housing-tokens-explained-why-virtual-currency-works-better-than-cash/">Housing Tokens Explained: Why Virtual Currency Works Better Than Cash</a> appeared first on <a href="https://worldofmatticus.com">World of Matticus</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Quite the <a href="https://worldofwarcraft.blizzard.com/en-us/news/24242736/developer-insight-hearthsteel-virtual-currency-and-housing-in-midnight">buzz over the new premium housing currency that was announced last week</a>. It&#8217;s called Hearthsteel which can be purchased with real money in your Battle.net balance and can only be used to buy the cosmetic Housing items from the in-game shop. Whenever a new premium system gets added to a game (especially one like World of Warcraft), the conversation immediately turns toward monetization. </p>



<p>The reaction was… less than kind.</p>



<p>“Why can’t we just buy the item directly?”<br>“Why do we need another layer between our wallet and Gnome Depot?”<br>“Just let me pay $5 for the damn chair!”</p>



<p>I completely get it. It feels redundant. Blizzard’s inventing a virtual middleman to take a cut of your gold coins. I chatted with a few game dev friends and business analysts about it to try to get some perspective from the company side. I can see several compelling reasons why virtual currencies exist, and why they’re often beneficial for both the game and the player experience in the long run. </p>



<p>But let&#8217;s not kid ourselves, there&#8217;s also a psychological element involved.</p>



<h3 class="wp-block-heading"><strong>It’s About Reducing Friction, Not Adding It</strong></h3>



<p>Spending $10 feels real. Spending 1,000 Hearthsteel doesn’t.</p>



<p>That’s intentional, and it’s not as nefarious as it sounds. The “middle currency” approach helps reduce what psychologists call the <em>pain of paying</em>. It’s easier to part with a few hundred tokens than to see $4.99 on your screen every time you want to buy a flower pot. I only used 125 gold stars for my latte from Starbucks, for instance (even those stars were indirectly purchased). </p>



<p>It creates a mental buffer between real money and in-game enjoyment. Once you’ve already converted cash into tokens, the purchase decision becomes about <em>what you want</em> instead of <em>what you’re spending</em>. </p>



<h3 class="wp-block-heading"><strong>It Keeps the Economy Cleaner</strong></h3>



<p>By placing housing behind its own currency, Blizzard can fine-tune prices and rewards without disrupting the rest of the game.</p>



<p>Imagine if every cosmetic chair or painting had to be priced directly in dollars. You’d end up with weird inconsistencies, awkward decimal values, and headaches every time global currencies fluctuate. Hearthsteel allow Blizzard to:</p>



<ul class="wp-block-list">
<li>Adjust in-game item costs without changing real-world prices.</li>



<li>Offer regional parity (no need to rebalance for CAD vs USD vs EUR).</li>



<li>Run housing sales or event bonuses without cheapening item value.</li>
</ul>



<p>It’s modular economy design! It&#8217;s a clean, contained system that doesn’t impact mounts, pets, or other premium goods (especially character services).</p>



<h3 class="wp-block-heading"><strong> It Encourages Ongoing Engagement</strong></h3>



<p>Tokens enable flexibility that simple dollar pricing can’t.</p>



<p>Maybe there’s a future event that rewards a small handful of Tokens for participating. Or Blizzard could bundle them into achievements, trading post milestones, or promotional packs. You can’t hand out “$2.50 USD” as an in-game reward, but you <em>can</em> give players 100 Tokens.</p>



<p>That makes the housing ecosystem feel more alive, and something you can earn toward, not just buy into. Though I doubt we&#8217;d see much of something like this being implemented for Hearthsteel specifically. </p>



<h3 class="wp-block-heading"><strong>It Fits the Fantasy</strong></h3>



<p>Let’s be honest: “purchasing 1,000 Hearthsteel” sounds a lot more immersive than “entering your Mastercard details for a ping pong table.”</p>



<p>Themed currencies reinforce the illusion that you’re still <em>in the world.</em> Whether it’s Galleon Marks, Architect’s Tokens, or Housing Credits, the idea of trading specialized materials to craft or purchase décor fits neatly into Warcraft’s existing economy and lore logic. It’s a softer landing into monetization that feels diegetically consistent.</p>



<h3 class="wp-block-heading"><strong>It’s a Win-Win for Flexibility</strong></h3>



<p>On Blizzard’s end, a virtual currency is easier to manage from a business and technical standpoint. On our end, it provides flexibility. You can stock up once and buy items later without pulling out your credit card each time.</p>



<p>You can also gift tokens, bundle them, or save up over multiple seasons. That convenience might not feel flashy, but it’s player-friendly in its own way.</p>



<h3 class="wp-block-heading"><strong>Regulatory and Accounting Reasons</strong></h3>



<p>This one&#8217;s not as important from the player standpoint. I had to have an accountant friend break it down to me. What can I say? I only managed a C+ in Accounting in my first year. </p>



<p>When you buy a virtual currency — say, 2,000 Housing Tokens for $20 — you’ve technically given Blizzard money without yet receiving a specific product or service in return.<br>You’re holding a <em>claim</em> on the ecosystem, not a finished transaction.</p>



<p>From an accounting standpoint, that $20 cannot be immediately recognized as revenue because Blizzard still owes you something: the ability to redeem those Tokens for in-game goods.</p>



<p>That’s where the <a href="https://www.investopedia.com/terms/d/deferredrevenue.asp">concept of <strong>deferred revenue</strong></a> (also called <em>unearned revenue</em>) comes in.</p>



<h4 class="wp-block-heading"><strong>What “Deferred Revenue” Means</strong></h4>



<ul class="wp-block-list">
<li>Deferred revenue is money a company has collected but not yet “earned.”</li>



<li>It stays on the company’s balance sheet as a <em>liability</em> until the player spends the virtual currency.</li>



<li>Once you use those Tokens to buy a cosmetic or furniture item, the company can then move that portion of the money into <em>earned revenue</em> on their financial statements.</li>
</ul>



<p>This matters because:</p>



<ul class="wp-block-list">
<li>It allows the company to smooth out revenue reporting over time rather than taking a sharp spike every time a sale happens.</li>



<li>It’s financially safer: If players never redeem their Tokens (so-called <em>breakage</em>), Blizzard can recognize that as profit only after a certain accounting threshold (e.g., after a period of inactivity).</li>



<li>It gives regulators and auditors a clear, consistent framework to track digital transactions in compliance with consumer protection and financial reporting laws.</li>
</ul>



<h4 class="wp-block-heading"><strong>Global Legal Compliance</strong></h4>



<p>The virtual currency model also simplifies things from a regulatory and taxation perspective:</p>



<ul class="wp-block-list">
<li><strong>Regional pricing and taxes</strong>: Each country (and sometimes province or state) has different tax rates and digital goods laws. By selling a virtual currency through a single storefront (like Battle.net), Blizzard can handle tax once (at the currency purchase level) instead of per individual item sale.</li>



<li><strong>Refunds and consumer protection</strong>: Regulators often treat digital items as “consumed goods” once purchased. But if you buy Tokens, Blizzard can manage refund policies at the wallet level (i.e., refund the Tokens before they’re spent) rather than having to issue refunds for individual virtual items.</li>
</ul>



<h4 class="wp-block-heading"><strong>Why Companies Like This System</strong></h4>



<p>From a corporate finance and operations perspective:</p>



<ul class="wp-block-list">
<li>It creates a predictable revenue pipeline since analysts can see how much “stored value” exists in unspent Tokens, giving insight into future earnings potential.</li>



<li>It builds long-term engagement incentives because players with unused balance are more likely to return, spend, and keep participating.</li>



<li>It also reduces transaction processing overhead since fewer credit card microtransactions means fewer fees per purchase. Those Visa merchant fees can be a killer.</li>
</ul>



<h3 class="wp-block-heading"><strong>The Bottom Line</strong></h3>



<p>Is a dedicated housing currency absolutely necessary? </p>



<p>No. But it’s practical and flexible. When done correctly, it can be much less intrusive than constantly asking players to swipe their cards for individual items.</p>



<p>It turns what could be a nickel-and-dime shopping cart into a smoother, more cohesive system that players can dip into at their own pace.</p>



<p>Now, maybe you’re not thrilled about Blizzard adding another premium currency to track. But if it means the team can keep building a richer housing experience without tying up the rest of the game’s economy or flooding the shop with microtransactions, it’s a trade-off worth considering. You don&#8217;t necessarily have to agree with the logic. You may not even care at all about their intentions, however good they may appear to be, especially if you&#8217;re unaffected. </p>



<p><a href="https://www.wowhead.com/news/less-than-1-of-housing-decor-items-are-currently-flagged-as-shop-sources-379177">Wowhead recently discovered that out of the 2,208 pieces of decor, only 19 are currently shop exclusive</a>. It does seem like a considerable majority of the various housing items will still be accessible in-game. I&#8217;d buy a Pandaren-sized jacuzzi, though. </p>



<p><strong>Bottom line</strong></p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>Virtual currency isn’t there to make your wallet lighter. It’s there to make the system <em>feel</em> lighter. The more frictionless the process, the more accessible housing becomes for everyone who actually wants to engage with it.</p>
</blockquote>



<p>Anyway, back to Midnight! I&#8217;m still trying to figure out what look I want for the Fortress of Mattitude. </p>
<p>The post <a href="https://worldofmatticus.com/housing-tokens-explained-why-virtual-currency-works-better-than-cash/">Housing Tokens Explained: Why Virtual Currency Works Better Than Cash</a> appeared first on <a href="https://worldofmatticus.com">World of Matticus</a>.</p>
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		<title>Matt&#8217;s Notebook: Manaforge CE Achieved!</title>
		<link>https://worldofmatticus.com/matts-notebook-manaforge-ce-achieved/</link>
		
		<dc:creator><![CDATA[Matticus]]></dc:creator>
		<pubDate>Tue, 04 Nov 2025 07:07:50 +0000</pubDate>
				<category><![CDATA[All Stories]]></category>
		<guid isPermaLink="false">https://worldofmatticus.com/?p=370044</guid>

					<description><![CDATA[<p>Finally! It&#8217;s done. We&#8217;ve officially cleared Mythic Dimensius. Good for US 191 for Death Jesters. Our offseason officially begins, where we will start trialling our new tank. Our Balance Druid has departed due to a schedule change, which means we&#8217;re now in the market for a Druid buff since we don&#8217;t have one. We might ... </p>
<p class="read-more-container"><a title="Matt&#8217;s Notebook: Manaforge CE Achieved!" class="read-more button" href="https://worldofmatticus.com/matts-notebook-manaforge-ce-achieved/#more-370044" aria-label="Read more about Matt&#8217;s Notebook: Manaforge CE Achieved!">Read more</a></p>
<p>The post <a href="https://worldofmatticus.com/matts-notebook-manaforge-ce-achieved/">Matt&#8217;s Notebook: Manaforge CE Achieved!</a> appeared first on <a href="https://worldofmatticus.com">World of Matticus</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Finally! It&#8217;s done. We&#8217;ve officially cleared Mythic Dimensius. Good for US 191 for Death Jesters. Our offseason officially begins, where we will start trialling our new tank. Our Balance Druid has departed due to a schedule change, which means we&#8217;re now in the market for a Druid buff since we don&#8217;t have one. We might temporarily move one of our existing healers to play Resto Druid just so that we have Mark of the Wild. </p>



<ul class="wp-block-list">
<li>Meanwhile, over in Last Call, we&#8217;ve been slowly progressing through Mythic Nexus King. Today, we had a few solid looks at phase 3 with Starkillers and lines. Seems simple, and I&#8217;m confident we can get it down this upcoming week. We&#8217;re on tank number 6, and I hope this is the one that will stay around long term. </li>



<li>I&#8217;m officially done with keys. My characters are all maxed out gear-wise, and I can buy a trinket tomorrow, which will round out my last item. </li>



<li>Outside of WoW, I did pick up the new Battlefield Redsec Battle Royale game, and it&#8217;s been taking up some of my gaming time now. </li>



<li>With the DJs offseason starting, that means we&#8217;re reviewing our roster for potential improvements for next season. We had a few weaker players that we&#8217;re going to need to address, whether it&#8217;s a performance discussion or an outright roster dismissal is the next question. We basically dropped about 30 ranks (from 160 to 190). There were definitely some areas that we can improve. We faltered a bit, though, since one of our tanks upped and quit over halfway into the season. </li>



<li>I&#8217;m comfortable with my role as healer number 5. I&#8217;m still going to continue to refine my versatility and try to play more Shadow. I don&#8217;t necessarily need to be on progression all the time, but my goal is to just be dependable mechanically and not die unnecessarily. If I can do that, then I can set an appropriate floor even if my ceiling isn&#8217;t that much higher. </li>
</ul>
<p>The post <a href="https://worldofmatticus.com/matts-notebook-manaforge-ce-achieved/">Matt&#8217;s Notebook: Manaforge CE Achieved!</a> appeared first on <a href="https://worldofmatticus.com">World of Matticus</a>.</p>
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		<title>Matt&#8217;s Notebook: Last Call moves up to 6/8 Mythic</title>
		<link>https://worldofmatticus.com/matts-notebook-last-call-moves-up-to-6-8-mythic/</link>
		
		<dc:creator><![CDATA[Matticus]]></dc:creator>
		<pubDate>Tue, 21 Oct 2025 15:11:28 +0000</pubDate>
				<category><![CDATA[All Stories]]></category>
		<guid isPermaLink="false">https://worldofmatticus.com/?p=370038</guid>

					<description><![CDATA[<p>It&#8217;s been an eventful week. This week opens up Dinars, and Crest caps will get lifted, which means it&#8217;s time to farm!</p>
<p>The post <a href="https://worldofmatticus.com/matts-notebook-last-call-moves-up-to-6-8-mythic/">Matt&#8217;s Notebook: Last Call moves up to 6/8 Mythic</a> appeared first on <a href="https://worldofmatticus.com">World of Matticus</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s been an eventful week. This week opens up Dinars, and Crest caps will get lifted, which means it&#8217;s time to farm! </p>



<ul class="wp-block-list">
<li>Death Jesters has jumped into phase 3 a few times on Dimensius. The platforms and the placement of everyone continue to be a source of frustration during phase 2, but we&#8217;ll get through it.</li>



<li>Last Call has cracked through the Soul Hunters, finally! It took us more pulls than I liked, but that&#8217;s partly because we added a new healer and a new tank, so there was a little progression that we had to repeat. Tank seems to be fitting in well, and I like how they&#8217;re much more verbal. Our healer struggled a bit with survivability throughout the pulls. </li>



<li>We&#8217;ve reached the limits of my personal experience on these raids. From Nexus King onwards, I&#8217;ll be learning just like the rest. </li>



<li>Almost hit max level on Remix. Just a few more item levels to go then I&#8217;ll be done for now. </li>
</ul>



<p></p>
<p>The post <a href="https://worldofmatticus.com/matts-notebook-last-call-moves-up-to-6-8-mythic/">Matt&#8217;s Notebook: Last Call moves up to 6/8 Mythic</a> appeared first on <a href="https://worldofmatticus.com">World of Matticus</a>.</p>
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		<title>Matt&#8217;s Notebook: On the Brink, 7/8 Mythic</title>
		<link>https://worldofmatticus.com/matts-notebook-on-the-brink-7-8-mythic/</link>
		
		<dc:creator><![CDATA[Matticus]]></dc:creator>
		<pubDate>Tue, 14 Oct 2025 14:56:19 +0000</pubDate>
				<category><![CDATA[All Stories]]></category>
		<guid isPermaLink="false">https://worldofmatticus.com/?p=370033</guid>

					<description><![CDATA[<p>Welcome to another week of turbulence, but some moderate progression!</p>
<p>The post <a href="https://worldofmatticus.com/matts-notebook-on-the-brink-7-8-mythic/">Matt&#8217;s Notebook: On the Brink, 7/8 Mythic</a> appeared first on <a href="https://worldofmatticus.com">World of Matticus</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Welcome to another week of turbulence, but some moderate progression!</p>



<ul class="wp-block-list">
<li>Although we had a setback with our latest tank withdrawing their application, we were still able to continue. The nerfs to Nexus King helped put us over the top, and now we stand face to face with Dimensius (finally)! We got some great phase 1 pulls, and have started entering phase 2 a few times. Our flyers are getting used to their new routes since there are now six orbs to be collected instead of just three. We still have a high-priority need for a tank.</li>



<li>Last Call managed to get reclears in with Fractillus down, and we got Soul Hunters to an extremely impressive 19% on our first day, but it was hard to get back there. We just need to continue to work on our consistency. We&#8217;ve added a new Evoker healer to try out for us. Unfortunately, our recent tank here also had to withdraw due to scheduling issues with their work, so I&#8217;m back on the hunt. Why is it always tanks, man?</li>



<li>Legion Remix has been out for a week now. I ended up making a Druid but I kind of regret it. I should&#8217;ve made an Elemental Shaman instead since I was more familiar with it. I did end up clearing the story quests for the first four zones. Suramar itself is quite the slog. I forgot how dense that part of the game is, as it used to have story quests released weekly. </li>



<li>Outside of WoW, I&#8217;ve been back on the Diablo 4 spirit train playing a Spirit Born. Trying to work on getting the pieces to play Evade Spiritborn (soon). </li>
</ul>



<p></p>
<p>The post <a href="https://worldofmatticus.com/matts-notebook-on-the-brink-7-8-mythic/">Matt&#8217;s Notebook: On the Brink, 7/8 Mythic</a> appeared first on <a href="https://worldofmatticus.com">World of Matticus</a>.</p>
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		<title>Matt&#8217;s Notebook: One Step Backward, but Two Steps Up</title>
		<link>https://worldofmatticus.com/matts-notebook-one-step-backward-but-two-steps-up/</link>
		
		<dc:creator><![CDATA[Matticus]]></dc:creator>
		<pubDate>Tue, 07 Oct 2025 15:04:33 +0000</pubDate>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Notebook]]></category>
		<guid isPermaLink="false">https://worldofmatticus.com/?p=370030</guid>

					<description><![CDATA[<p>We finished off this week with some mixed progression.</p>
<p>The post <a href="https://worldofmatticus.com/matts-notebook-one-step-backward-but-two-steps-up/">Matt&#8217;s Notebook: One Step Backward, but Two Steps Up</a> appeared first on <a href="https://worldofmatticus.com">World of Matticus</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>We finished off this week with some mixed progression. </p>



<ul class="wp-block-list">
<li>In <strong>Death Jester&#8217;s</strong>, we did not secure the Nexus King kill as I hoped we would. With a few key DPS players out, we just couldn&#8217;t get through or over the top. This encounter really exposed some of the shortcomings that our team had from a personal awareness and responsibility standpoint. Our best was 12% remaining with a minute left towards the enrage and one of our star killers did not get to the right position which cost us the kill. The rest of the night was mired in various personal errors. It was a pretty disappointing night and we had hoped to kill it <a href="https://us.forums.blizzard.com/en/wow/t/raid-adjustments-incoming-october-7/2179087/1">before the Hall of Fame nerfs arrived but it was too late</a>. With the nerfs and some of our personnel back, we should be able to crush it quickly and move onto Dimensius this week. We committed two full days to Nexus King, so we didn&#8217;t get any reclear loot (although most of us did squeeze in a quick two-boss clear on Mythic).</li>



<li><strong>Last Call</strong> played better this week with the reclear of Forgeweaver, and we secured a new progression kill with Fractillus down. I felt we could&#8217;ve killed it earlier, but it took us above average on pull counts (30 pulls compared to under 25). One of our healers is looking to take a step back, so I&#8217;m back out on the waiver wire looking for a free agent healer/DPS hybrid to add. Having a Holy/Ret Paladin, or a Preservation/Devastation Evoker would be the preference here. <a href="https://guildsofwow.com/zth/recruitment?team=6928">Come apply</a>!</li>



<li>Legion Remix is out this week! I&#8217;m still undecided about what to play in Remix, but I&#8217;m leaning towards another Demon Hunter or potentially a Druid. I&#8217;ve got a low-level Demon Hunter somewhere, and that will set me up with the new spec coming out in Midnight, but I realized I don&#8217;t have any late-game leather wearers right now. I&#8217;m still on the fence here. </li>



<li>Datamined Midnight stuff has also revealed that <a href="https://www.wowhead.com/news/shadowlands-timewalking-confirmed-coming-in-patch-11-2-7-378743">Shadowlands Timewalking is coming soon</a>! I am not looking forward to Spires of Ascension or Sanguine Depths. </li>



<li>Outside of WoW, I&#8217;ve been playing Diablo again. Season 10&#8217;s been enjoyable so far. I&#8217;m still leveling my Spiritborn. I think my goal with the game is to just finish the seasonal journey and get to max there before I say I&#8217;m done. I wish I could find some people to play Diablo with and party together on some of the endgame stuff especially late night once I wind down from WoW.</li>



<li>It&#8217;s going to be another busy week out there and we have a long maintenance today. Welcome to October! </li>
</ul>
<p>The post <a href="https://worldofmatticus.com/matts-notebook-one-step-backward-but-two-steps-up/">Matt&#8217;s Notebook: One Step Backward, but Two Steps Up</a> appeared first on <a href="https://worldofmatticus.com">World of Matticus</a>.</p>
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