<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-19279151</id><updated>2024-09-13T20:18:54.083-07:00</updated><title type='text'>World of Warcraft Info &amp; Guides</title><subtitle type='html'>World Of Warcraft Has Already Dramatically Changed The Lives Of Countless People In Many Countries Around The World! The Question Is, Are YOU  Next playing World of Warcraft?&#xa;&lt;br&gt;&#xa;&lt;a href=&quot;http://affiliatetracking.com/pmg/a/103/b/8&quot;&gt;&lt;img src=&quot;http://www.pimpmyguide.com/images/wow1.gif&quot; alt=&quot;World of Warcraft Info &amp; Guides&quot; border=&quot;0&quot;&gt;&lt;/a&gt;</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://world-of-warcraft-guides.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default?alt=atom'/><link rel='alternate' type='text/html' href='http://world-of-warcraft-guides.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>12</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-19279151.post-116060089517576071</id><published>2006-10-11T14:01:00.000-07:00</published><updated>2006-10-11T14:08:22.550-07:00</updated><title type='text'>Can one solo in World of Warcraft?</title><content type='html'>Can one solo in World of Warcraft?

If the answer is yes, then what quests should be soloed in World of Warcraft?

Well, first of all, the answer is a big &quot;YES&quot;. Soloing is very well implemented in World of Warcraft. Of course, not a 100% of the so far 1,300+ available quests can be soloed, but a good part is. So, what makes a quest soloable?

Different factors will influence your ability to solo a quest. They are:

    * Your character&#39;s class
    * The level of the quest itself
    * The nature of the quest.

Character classes: As you can see from the left menu, there are so far 9 character classes. Each race in World of Warcraft can play some of these classes, but not all of them. Night Elves, for example, are quite reluctant to use magic, so you will not find any Mage, Shaman, or Warlock Night Elf, nor will you find any Paladin, as the Night Elves are not followers of the Church of Light.

All classes are not equipped the same way when it comes to soloing. The most important factor that contributes to building your character in World of Warcraft is to become a professional early i.e. A Rogue, a Warrior, a Druid or a Warlock will have better chances to handle mobs (the bad guys in World of Warcraft) than a Priest. This is not to say that any class is less efficient than others in World of Warcraft (they all have their use), but some are just better-equipped than others when it comes to soloing.

Level of the Quest: A usual indication that a quest is available for your character is a yellow exclamation mark on top of a NPC. If the exclamation mark is white, this means that a quest will soon be available (within 5 levels). Does this mean that if a NPC doesn&#39;t have an exclamation mark, then he or she doesn&#39;t have any quest for you? The answer is no. I will come back later about that. Also, note that some quests in World of Warcraft do not come from NPCs but from &quot;Wanted&quot; signs in some locations. These notes do not have any sign that they are quests. To find out if the quest is for your level, right-click on the sign and see if a quest is offered.

Receiving a quest from an NPC doesn&#39;t also mean that you can solo it. What will indicate the level of difficulty of the quest is in your quest log (letter L to open it). Quests are color-coded in that log:

    * gray: extremely easy. Your character is too high for that quest. The experience reward will be low. You can however still find a good item as a reward.
    * green: easy. But it is still not clear (it depends from quest to quest) if this means that the quest is easy to solo, or if it is easy for a full group.
    * yellow: moderately difficult. Some of these quests can be soloed, but others will require a full group.
    * red: difficult. Don&#39;t even think about soloing this quest.
    * dark red: Stay away (or enter at your own risk).
    * (Elite): Associated with a color, this means that the mobs that you will encounter in this quest are Elite (they have a + behind their level). Elite mobs have three times more armor than another mob of the same level, and their attributes are also enhanced.

Note that when you will gain some levels, quests will change color.

Questing in World of Warcraft is unlike any other MMORPG released. Quests are one of the biggest advantages you can have in the game.

What to do when you run out of green or yellow quests? You first need to remember that each faction (Horde or Alliance) has several races. When you run out of quests that you can solo in your region, you can travel to another race&#39;s starting region and do the quests there. Now, do you remember when I said that you might find NPCs that have quests for you, but that won&#39;t announce it? Here is the reason why:

If, for example, your level-9 Human runs out of quests that he can solo in Elwynn Forest, he should then travel to the Dwarves/Gnomes starting location and do the quests there. Of course, as he is now level-9, some of the quests will be way below his level, and the NPCs won&#39;t announce them with a yellow exclamation mark. To find out if a NPC still has a quest for you, run your mouse over him. You will see that your gauntlet icon will now have a white speech bubble, which means that the NPC has something to tell you.

After doing the quests from another region, you will eventually find out (after you gain a few levels) that the quests from your original region are now a lot easier to complete.

How can you travel to another race&#39;s location? Well, you don&#39;t want me to give you all the answers, do you? Let&#39;s just say that there are three ways to travel: by air, by road, and by swimming. Ask your peers in-game if you can&#39;t find the answer by yourself.

What quests should I solo? There are three main quest types:

    * Kill a boss/find an item on a boss
    * Find X number of items
    * Kill X number of mobs

      Kill a boss/Find an item on a boss. These quests can be soloed, but usually not at the level you receive them. If you want to solo this kind of quests in World of Warcraft, wait until you gain a few more levels. Once again, the level of difficulty may vary depending on your class. Note that if you do these quests, everyone in your party will receive the item.

      Find X number of items: These quests should be soloed whenever you can (if your level affords it). It can be very long before a full party collects all the items. Unless the &quot;kill a boss/find an item on a boss&quot; quest, only one person in the party will get the item for each kill.

      Kill X number of mobs: Although you can solo these quests, each member in your party will receive credit for the kill.

What to do when you are not (solo) questing? World of Warcraft is rich in other things to do, be it trade objects or develop skills. Some of these skills are named trade skills, and allow you to develop the proficiency to either create items (clothes, weapons, shields, potions, etc.), enhance them, or just to skin beasts or cook food.

Between quests, you should spend some time to develop these skills. Note that, you will need to travel to different regions to collect the elements necessary to use your trade skills. While you can find beasts to skin in every region (allowing you to create leather items), herbs do not grow everywhere. For example (at least during the beta), Peacebloom flowers are best found in Dun Morogh, a Dwarf/Gnome region. While your level-20 character will not find any interesting quest there, he will still be able to harvest these flowers much faster than in any other alliance region.

What else should I know? We have covered the basic elements for soloing in World of Warcraft. Remember that you can move to a different region, to check the color code of your quest, and you will be able to decide when to solo, and when not. If you have other questions about soloing in World of Warcraft, contact us and we will gladly answer them.

Can one solo in World of Warcraft?</content><link rel='replies' type='application/atom+xml' href='http://world-of-warcraft-guides.blogspot.com/feeds/116060089517576071/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/19279151/116060089517576071' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/116060089517576071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/116060089517576071'/><link rel='alternate' type='text/html' href='http://world-of-warcraft-guides.blogspot.com/2006/10/can-one-solo-in-world-of-warcraft.html' title='Can one solo in World of Warcraft?'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19279151.post-115865863262044371</id><published>2006-09-19T02:36:00.000-07:00</published><updated>2006-09-19T02:37:12.986-07:00</updated><title type='text'>World of Warcraft Horde Players Top Five Tips</title><content type='html'>World of Warcraft Horde Players Top Five Tips
By Mark MacKay

Here is a list of the most import simple things World of Warcraft Horde players can do to make there game more enjoyable.

1.) You will end up in the Barrens - accept it.

Throughout the beta process, the one zone that everybody complained about the most was the Barrens, a level 15-20 zone that is quite literally in the center of everything for the Horde. As a result, this zone has the dubious distinction of undergoing almost constant revisions. The good news is, it&#39;s much better than it was - the bad news is, it can still be long and tedious. The thing is, most Horde quest lines eventually send players to the Barrens and it contains access to one of the neutral towns where Horde and Alliance players can get together, so the place is absolutely crawling with players. While that can be good for making friends, it&#39;s also the place that&#39;s the most hunted and overcrowded on the Horde side. Unfortunately, the Barrens is just a fact of life for Horde players - better to go, do what needs to be done, and get out.

2.) Want to get to level 10 quickly? Visit dead people.

More accurately, visit Undead people. Since Quests aren&#39;t race specific, players can accept any level appropriate quest regardless of their race. That means that Horde players have access to a slight shortcut to level 10 similar to the one enjoyed by Alliance players. In the Horde&#39;s case it means hightailing it to the Orc hub city of Orgrimmar as soon as you can survive the trip and catching a zeppelin ride to Tirisfal Glades. Head south from the zeppelin tower to the Undead town of Brill and start looking for quests. Like Teldrassil for Night Elves, the quests in Brill are a bit easier and can usually be solved without a tremendous amount of traveling, significantly shortening your trip to level 10.

3.) The Horde has the best and worst hub cities in the game.

Both sides in World of Warcraft have three hub cities designed for players to congregate, buy and sell items, and deal with NPC vendors and trainers. The Horde is blessed with the best and cursed with one of the worst hub cities in the game. The best city to do business with NPCs in is the Undead Undercity. If you have a choice of heading to one hub city, this is the one to pick. It&#39;s the smallest major city, meaning you don&#39;t have to do a tremendous amount of running to get to the shops you want. The city is also basically a circle - meaning it&#39;s almost impossible to get lost. Orgrimmar, the Orc hub city, on the other hand, is incredibly confusing, with twisting paths that sometime loop back on themselves. Orgrimmar means a lot of running and it&#39;s all too easy to get lost. It&#39;s also kind of the center of the universe for Horde players, so you really do need to learn it if you hope to use the auction or make new friends.

4.) Tired of fighting for elbow room? Join the Horde!

For some odd reason, players seem to choose to play as Alliance characters far more often than as Horde characters. The good news for Horde players, though, is that fewer players mean fewer people jockeying for resources. Even the Barrens, probably the most crowded Horde region, never sees the problems with &quot;mass extinction events&quot; that routinely plague the Alliance. If you&#39;re interested in questing and not interested in hanging around with ten other people (at peak hours) waiting for a monster spawn, join the Horde.

5.) The Undead are just psychotically cool

While everyone has their own opinion, mind is that no World of Warcraft race gets as many &quot;coolness points&quot; as the Undead. First, the character models are just a riot with hairstyles, there physics and a facial customization options  are straight out of the Velvet Dungeon. The designers also clearly had a ball putting the Undead lands together because every area and storyline within the Undead zones is filled with clever asides and subtle (and not so subtle) humor about the Forsaken&#39;s unusual situation. Role-players will also enjoy playing the Undead since they&#39;re as close as any World of Warcraft race comes to being &quot;evil&quot;. True - they are an oppressed minority, but they&#39;re also planning universal genocide, so you make your own call.

Mark MacKay is a researcher, marketer, and an avid online gamer, including World of Warcraft and also the creator of the WOW Gold Price List Guide, a web site setup to help WOW players find the cheapest place to buy their gold.

Article Source: http://EzineArticles.com/?expert=Mark_MacKay

World of Warcraft Horde Players Top Five Tips</content><link rel='replies' type='application/atom+xml' href='http://world-of-warcraft-guides.blogspot.com/feeds/115865863262044371/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/19279151/115865863262044371' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/115865863262044371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/115865863262044371'/><link rel='alternate' type='text/html' href='http://world-of-warcraft-guides.blogspot.com/2006/09/world-of-warcraft-horde-players-top.html' title='World of Warcraft Horde Players Top Five Tips'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19279151.post-115770908331337467</id><published>2006-09-08T02:50:00.000-07:00</published><updated>2006-09-08T02:51:23.586-07:00</updated><title type='text'>11 Ways to Profit With Auctions in World of Warcraft</title><content type='html'>11 Ways to Profit With Auctions in World of Warcraft
By Drew Shiel

1. Download Auctioneer. It&#39;s an essential tool, for both keeping a record of the market, and for determining what&#39;s currently available at under the normal price.

2. Don&#39;t rely completely on Auctioneer. The market changes with patches and even fashions, and what sells for a lot of money at one point may not do so for ever. If you see six of an item, all at bargain buyout prices compared to old data, there&#39;s probably a reason for it.

3. Watch upcoming patches. Temporary changes, such as festivals and the war effort, can change the price of trade materials overnight. Wool cloth saw a price increase of 400% after patch 1.9, due to the War Effort. Anyone who bought wool in bulk beforehand made a huge profit.

4. Create a dedicated auctioneer character. Even with three auction houses per side, it&#39;s a complete waste of time and effort flying and hearthing your main in to the capital cities. An auctioneer also has their own storage, and won&#39;t be wasting bank slots your main character can use.  Start small. A profit of 3 silver doesn&#39;t look worthwhile, but it&#39;s 3 silver you didn&#39;t have before, and it&#39;ll turn itself into 6 silver later, and so on upward.

5. Time your auctions carefully. Habits vary from server to server, but there are always patterns. Maybe trade goods sell well during the week, when regular players are online, and rarer crafted items and drops over Friday through Sunday, when the weekend warriors are on.

6. If your auctioneer is an enchanter, pay careful attention to what can be disenchanted. There&#39;s often a steady income stream to be got from disenchanting low to mid-level green items and selling the products.

7. Watch for regular customers. If one guy keeps buying your nature protection potions, then maybe you can arrange a deal with him, so that he buys directly from you, and no longer goes looking on the auction house for prices that might be lower than yours.

8. Use your main to supply the auctioneer. You&#39;ll get useless green items all the time on your main. Don&#39;t sell these to vendors, send them to the auctioneer character, and sell them. Even if you sell low for disenchanting, or disenchant them yourself, you&#39;ll still make more than from a vendor. If your main has a tradeskill, you can probably sell some of the products. Potions from alchemy, and very likely the upcoming jewels from jewelcrafting, are good for this.

9. If you can, create a character on the other side (Horde or Alliance, if you&#39;re Alliance or Horde), and watch the auction houses there. The Auctioneer addon will help you track those prices. Prices can vary hugely, especially on paladin and shaman gear, which is valuable on one side, and worthless on the other.

10. Be very patient. Some high-profit items won&#39;t sell for weeks. World-drop epics are notorious for this; I&#39;ve had one listed and re-listed at the weekends for for eight weeks. It eventually sold, though, netting me a profit of over 170g in one shot.

11. Advertise on the trade channels. It doesn&#39;t cost you anything, and if someone&#39;s keeping an eye out, you can have an immediate sale. When you&#39;re doing this, spell properly, and don&#39;t be afraid to make recommendations. &quot;Perfect for your Shaman!&quot;, or &quot;Ideal for Protection-specced warriors!&quot;

World of Warcraft contains plenty of opportunities for your character to make a lot of gold.

Drew Shiel is a gamer, web developer and writer from Dublin, Ireland. He runs a site about science fiction, fantasy and gaming at dukestreet.org

Article Source: http://EzineArticles.com/?expert=Drew_Shiel

11 Ways to Profit With Auctions in World of Warcraft</content><link rel='replies' type='application/atom+xml' href='http://world-of-warcraft-guides.blogspot.com/feeds/115770908331337467/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/19279151/115770908331337467' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/115770908331337467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/115770908331337467'/><link rel='alternate' type='text/html' href='http://world-of-warcraft-guides.blogspot.com/2006/09/11-ways-to-profit-with-auctions-in.html' title='11 Ways to Profit With Auctions in World of Warcraft'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19279151.post-115316982583052150</id><published>2006-07-17T13:55:00.000-07:00</published><updated>2006-07-17T13:57:05.963-07:00</updated><title type='text'>World of Warcraft Gold Guide</title><content type='html'>World of Warcraft Gold Guide
By Ruibo Chen

Having enough Gold in World of Warcraft is one of the most important aspects of the game. Gold has a major effect on your game play. Gold of course has their common known usage in a mmorpg game which is used to buy and sell items from vendors and other players.  In world of Warcraft, gold can be used for training. To learn new skills you are required to pay the trainer a fee. Alot of gold would be required to perfect your character.  Here are some tips to help you farm World of Warcraft Gold.


Grabbing a profession early in the game can most definitely have its advantage. You are able to level up your profession easily and gain its benefits. 2 professions we highly suggest starting with is mining and skinning. As you kill animals and other creatures in World of Warcraft you can easily skin the animals and sell them to vendors or other players with a nice load sum of profit. You are also leveling your profession as well. While you&#39;re out leveling your character I&#39;m sure you will kill a numerous amount of mobs that you can skin. The mining profession is another great profession.  You will oftenly run into caves which may have some very prosperious mineral ores.  Some minerals are very popular in the game and are highly demanded.


Questing in World of Warcraft is unlike any other MMORPG released. Quests are one of the biggest advantages you can have in the game. While you&#39;re out leveling grab a quest each time you get. Only takes a matter of seconds.  Not only will you receive EXP from killing the mobs in the quest but you will also gain additional EXP from completing the quest along with some nice items and money. A great bonus added to help players level faster and get richer of course.


Gears in World of Warcraft can get quite expensive. Alot more expensive than just training. From levels 1-40 I highly suggest not investing any money on buying gears or items. Low level characters are not too gear dependent. The quests should be able to provide you just about everything you need. Save the extra gold you have for higher level gears.


Certain types of mobs tend to have better drops than others. From what we&#39;ve noticed so far, humanoids tend to drop more gold and items than any other creature in the game. So while you&#39;re out leveling away, try to kill as many humanoids as you can.

Ruibo enjoys playing World of Warcraft and helping others with the information he provides on his website World of Warcraft Gold Guide. Help support his site by visiting http://www.worldofwarcraftgoldguide.com

Article Source: http://EzineArticles.com/?expert=Ruibo_Chen

World of Warcraft Gold Guide</content><link rel='replies' type='application/atom+xml' href='http://world-of-warcraft-guides.blogspot.com/feeds/115316982583052150/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/19279151/115316982583052150' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/115316982583052150'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/115316982583052150'/><link rel='alternate' type='text/html' href='http://world-of-warcraft-guides.blogspot.com/2006/07/world-of-warcraft-gold-guide.html' title='World of Warcraft Gold Guide'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19279151.post-114902754044368745</id><published>2006-05-30T15:17:00.000-07:00</published><updated>2006-05-30T15:19:12.890-07:00</updated><title type='text'>Why Is World Of Warcraft So Successful</title><content type='html'>&lt;span style=&quot;font-weight:bold;&quot;&gt;Why Is World Of Warcraft So Successful&lt;/span&gt; 

World of Warcraft has been an amazing success on every level. There is something about this particular game that has connected with people, more so than any other title. Its popularity just keeps growing and shows no sign of slowing down. The game has many strengths, all of which have contributed to its success.

World of Warcraft is well developed and well made. The game&#39;s developer, Blizzard Entertainment, has tremendous quality control. They put a lot of pride and effort into their games, and this title was no exception. It spent five years in development, with a team of 65 people working on it. Blizzard held beta tests for the game to see how people responded to it, and they used these opinions to hone and perfect the game as much as possible. It was a very ambitious game, and it has really fulfilled its potential.

From the beginning, World of Warcraft was in a strong position, in that it already had a following before its release. There are many people who were fans of the previous Warcraft games and also of role-playing games in general, so there was a core audience who were predisposed to buy it and to like it. Crucially, it met the expectations that people had of it. It delivered on the anticipation and the hype that it saw in the run up to its launch.

World of Warcraft is a very impressive game. It is great fun to play, entertaining you and challenging you at the same time. It has strong characters and rich environments, with the game world of Azeroth existing as its own convincing, distinctive universe. It is visually appealing, with a charming, sublime look to it. There is a great deal to do and a lot of variety to the gameplay. It moves well and is always interesting.

People are attracted to World of Warcraft because it allows them to play an assortment of different characters. It features great range and choice. You can be any kind of character and any gender that you want to be. The ability to play as either Alliance or Horde gives players the best of both worlds - you can be either a hero or a monster. The freedom you have in customising your character is pleasing, and makes it a more original and unique experience.

World of Warcraft offers different types of gameplay. You can play the main part of the game, and go on a journey through Azeroth, completing quests and testing your skills in combat. Alternatively you can take part in the player versus player content. This has become an essential part of the game since it was introduced. Indeed for some players it is now the highlight of the whole title. The battlegrounds are exciting and unpredictable, and feature superb multi-player action.

World of Warcraft is great value and is a long-lasting title. It is ingenious and clever and a real challenge. The world of the game is enormous and will amuse you for a long time. The updates to the game enhance it further, and ensure that there are always new areas to explore and fresh sights to see. It is of such high quality that it may become the only game you play. It is so satisfying that people lose interest in other games and concentrate on this one title exclusively.

The brilliance of World of Warcraft is that it has built upon previous games of its type and improved them. It could be argued that it is the ultimate massively multi-player online role-playing game. It represents the perfection of the genre. It is not that it is hugely different to previous multi-player games, but rather that it has taken the genre and has made the best example of it to date. It is a masterpiece that has incorporated and refined all the elements of this kind of title.

World of Warcraft then is very inviting and is an excellent game. It appeals to people on many different levels, and this has helped it to reach a large audience. It is so well made and entertaining that its success seemed assured, and yet the scale of its success has been extraordinary. It now stands as an essential title.

Why Is World Of Warcraft So Successful</content><link rel='replies' type='application/atom+xml' href='http://world-of-warcraft-guides.blogspot.com/feeds/114902754044368745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/19279151/114902754044368745' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/114902754044368745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/114902754044368745'/><link rel='alternate' type='text/html' href='http://world-of-warcraft-guides.blogspot.com/2006/05/why-is-world-of-warcraft-so-successful.html' title='Why Is World Of Warcraft So Successful'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19279151.post-114720820033483978</id><published>2006-05-09T13:55:00.000-07:00</published><updated>2006-05-09T13:56:40.666-07:00</updated><title type='text'>World of Warcraft Power Leveling Guide</title><content type='html'>&lt;span style=&quot;font-weight:bold;&quot;&gt;World of Warcraft&lt;/span&gt; Power Leveling Guide
By Steven Golden

This is the method the power levelers have used since closed beta and I finally got one of them to give it up. It is by no means the way to go if you want to maximize your experience in the game as this method will bypass almost all the content in the game and essentially ignore many of the fun, unique aspects of WoW. This is not recommended for new players and is meant for players who already have experienced the content and just want to level up an alt to play with their level 60 friends (ie. your level 60 instance group needs a priest and there are no priests to be had). As a benchmark to how successful you are with this, download cosmos (Cosmos) and use the clock feature to measure your xp/hour. At level 50 you should be getting about 40,000+/hour.

1-20: Newbie lands, stick to the friendly zones (not contested). Just grind. The quests are a waste of time up to level 20 if you are focusing on maxing out xp per hour. 20-26: Wetlands quests and raptors/slime/orcs for grinding. Redridge mountain Lakeshire quests.

26-30: Duskwood quests and undead for grinding. Hillsbrad critter roamers for grinding.

30-35: Did these all in a day on Daggerspines in Hillsbrad right next to Southshore along the coast. Huge spawn, very fast respawn rate, easy mobs to kill. Purgation isle (island in the very far Southwest water area of Hillsbrad) also a nice secluded place you can grind on undead.

36-40: Hillsbrad southshore quests. Desolace quests and kodo grinding for 36-38, then Undead Ravagers in the southeast for 38-40. Cresting exiles at the circle of outer binding in Arathi also for 37-41; extremely easy mobs with a fast respawn. Alterac ogres from 35-40 for grinding. Drywhisker kobolds in Arathi east of Hammerfall for 36-39 for grinding.

41-45: Hinterlands trolls, owl beasts, and wolves for grinding and quests. Badlands ogres, gnolls, and quests.

45-48: Tanaris quests and pirates on the eastern paninsula for grinding. Stranglethorn vale quests (only if you need rewards imo). Badlands greater elementals for grinding.

48-52: Felwood deadwood gnolls for grinding and quests from the sanctuary in the south. Blasted lands dreadmauls for grinding. Un&#39;goro crater (best started at 50) for primarily quests and grinding off the plants and tar elementals. Azshara undead highbornes and thunderhead hyppogriffs for grinding.

52-55: Azshara blood elves for grinding. Burning steppes dreadmaul rock ogre caves firegut ogres (very low AC) for grinding. Felwood irontree woods and cave for grinding (great spot). Western plaguelands questing for argent dawn and grinding on undead throughout the various camps.

55-58: Eastern plaguelands quests from the sanctuary, grinding on undead at the ruined towns. Winterspring grinding at winterfall village or Lake Kel&#39;Theril undead highbornes (my personal favorite camp). Blackrock Stronghold in Burning Steppes for grinding.

58-60: &quot;The&quot; yeti cave in Winterspring, due Southeast of Everlook (very nice place). Grosh Gok compound ogres in Deadwind pass (great spot, no one knows about it). Eastern plaguelands Fungal Vale undead grinding and argent dawn token farming. Moonowls in northeast winterspring for grinding.

Copyright 2006 Steven Golden

Steven Golden has conducted research into online game for several years.He is currently a part time researcher for some game sites such as http://www.gameusd.com , http://www.world-of-warcraft-gold.us &amp; http://www.bankofwow.com.

Article Source: http://EzineArticles.com/?expert=Steven_Golden

World of Warcraft Power Leveling Guide</content><link rel='replies' type='application/atom+xml' href='http://world-of-warcraft-guides.blogspot.com/feeds/114720820033483978/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/19279151/114720820033483978' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/114720820033483978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/114720820033483978'/><link rel='alternate' type='text/html' href='http://world-of-warcraft-guides.blogspot.com/2006/05/world-of-warcraft-power-leveling-guide.html' title='World of Warcraft Power Leveling Guide'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19279151.post-114073893121196061</id><published>2006-02-23T15:54:00.000-08:00</published><updated>2006-03-09T13:30:18.436-08:00</updated><title type='text'>Be a Warrior In World Of Warcraft - Best Practices</title><content type='html'>&lt;span style=&quot;font-weight:bold;&quot;&gt;Be a Warrior In World Of Warcraft&lt;/span&gt;

The Job of the Warrior is to get relentlessly beat upon.  While there are a handful of classes in World of Warcraft that have the capability to tank, the Warrior stands above them all with more talents, abilities and equipment geared for the role.  In a group setting, if the warrior dies first, they died knowing they did their job to the best of their abilities.  Some players are better at holding the agro from the monsters than others, but it’s a common adage that effective tanking is 10% gear, 10% talent build and 80% skill.  

A large part of effective tanking is outside the hands of the warrior.  One common fallacy held by the players of World of Warcraft is that if a tank loses control of a monster, he’s a bad tank.  While this very well could be true, the case could actually be quite the opposite.  There is a limited number of things a Warrior can do to generate threat on a creature.  Assuming that the skill, talents build are in place and the gear collected, he can build a lot of threat.  There is an upper limit to the threat obtainable.  When a character is assigned to tank, he will not be generating the majority of his threat from dealing damage to a target.  Outside of the Warrior class, dealing damage is the best way to increase threat on a monster.  Over a period of time, the threat from damage caused by another character can overcome the threat generated by the tank.  In such a situation, as long as the warrior was using all his abilities to their maximum effectiveness, there’s nothing else he could have done to keep the focus of the enemy.  A party who knows this, and can manage their own threat makes the tanks life that much easier.  At lower levels, the group tends to blame the tank if he loses control of the monster.  In the end game forty man instances, the smart groups tend to blame the player who pulled the target for not managing his own threat.

Warriors are very dependant on the sort of gear they use.  If the goal is to play the higher intensity raid instances, a lot of time will be spent gathering up the equipment.  For a tank, there are three main things to look at while gathering gear: Stamina, Armor Rating, and Defense.  Stamina gives the character ten hit points per point.  That may not seem like a lot, but just like pennies in a piggy back, it starts adding up.  Armor Rating lowers the incoming damage percentage.  Defense ups the skill of the same name, and lowers the chance that enemies will critically hit the tank by a percentage point for every twenty five points of defense.  Thankfully, World of Warcraft offers many different dungeons to crawl in order to gather equipment with all of these perks.  On epic pieces of armor, players will find bonuses to blocking skill or dodge percentages, and those are nice too, but those will only come after time spent tanking.  There will be a long time when the characters will be relying on uncommon and rare equipment that is much easier to obtain.

Of the 51 talent points World of Warcraft offers its players, eighteen of those should be dedicated to the protection tree.  For a tank to excel at his job, it is in his best interest to send points on the talents Defiance, Toughness and Last Stand.  Neither five point talent on the first tier of talents a warrior can access truly outdoes the other, one raises the chance to block with a shield, the other raises the characters natural defense.  Both are good options, yet not required for optimum tanking.  On the second tier, five points in Toughness gives you ten percent more armor contribution, and at the high armor ratings a warrior can achieve this talent can decrease all incoming damage by up to five percent.  Also on tier two is the Improved Bloodrage talent.  This two point talent is useful, but not required to tank.  It is required to gain access to the tier three talent Last Stand.  Last stand increases the warriors current and maximum hit points by thirty percent for twenty seconds, great for the times when that heal is coming just a second too late.  Lastly, the Defiance talent raises the threat generated by the warrior by fifteen percent.  Without all these talents, the warrior is not able to tank to the best of the class’s ability.

The gear is in place, the talent build is good, but the most important thing to tank effectively is the skill.  Its not hard to tank.  It just takes knowledge.  Sunder Armor is the staple of every tanks retinue.  It is the most efficient way to gather rage early in a fight, and it makes the enemy easier to kill by lowering its armor rating.  Another ability widely used is Heroic Strike.  Some tanks use these two abilities and they manage to control the monster.  In a prolonged fight, this will not be enough.  There are three abilities other than sunder armor that allow the tank to gain as much agro as possible.  Shield block, while not an threat generating ability in itself, it guarantees a block, which in turn allows the tank to use the Revenge ability.  Revenge is the lowest cost and highest threat generating ability in the game.  Finally, Shield Bash, a high threat producing ability used primarily to stop a spell caster from casting can be used liberally on non-magical foes to generate high amounts of threat.  Each of these abilities should be used when they are cooled down and available.  Once the basics of tanking are understood, each individual player can add their own flavor to the game and improve on their own abilities.

Be a Warrior In World Of Warcraft</content><link rel='replies' type='application/atom+xml' href='http://world-of-warcraft-guides.blogspot.com/feeds/114073893121196061/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/19279151/114073893121196061' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/114073893121196061'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/114073893121196061'/><link rel='alternate' type='text/html' href='http://world-of-warcraft-guides.blogspot.com/2006/02/be-warrior-in-world-of-warcraft-best.html' title='Be a Warrior In World Of Warcraft - Best Practices'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19279151.post-114071210594484022</id><published>2006-02-23T08:27:00.000-08:00</published><updated>2006-03-10T04:46:15.626-08:00</updated><title type='text'>Who Plays World Of Warcraft</title><content type='html'>Who Plays &lt;span style=&quot;font-weight:bold;&quot;&gt;World Of Warcraft
&lt;/span&gt;
World of Warcraft has developed an enormous following since its release in November 2004. It has built upon its initial success to become an enduring and hugely popular title. The demand for the game has been stronger than its creators might have expected, and it is now a fully-fledged social phenomenon, attracting all kinds of people to its world.

World of Warcraft has enjoyed global success and acclaim. It seemed natural that it would do well in America, where there was anticipation for a new Warcraft title. The truth though is that it has taken off everywhere it has been released. It has been a massive hit in Asia, Australia, Canada, and Europe, and has many international fans and subscribers. The game has a simple, universal appeal that transcends language barriers and geography.

One of World of Warcraft’s strengths is that it appeals to both casual gamers and more experienced players. The game has made the online multiplayer genre more accessible to people who might not normally play it. A lot of people who try the game may have regarded the genre as too complex or may not have played a role-playing game before. It is the quality of World of Warcraft and the buzz surrounding it that has drawn people’s attention towards it.

World of Warcraft has a huge following on the Internet. There is an official site that is busy and informative and contains forums for the game’s subscribers. There are many other fan sites as well. It has a keen fan base made up of a broad cross section of society. People enjoy the game for all sorts of reasons, with fans citing the gorgeous graphics, addictive gameplay and unique characters as elements they find appealing. 

Although World of Warcraft has the visual style of a cartoon, it is a game that people of any age can enjoy. All age groups play it, from children to seniors. This leads to an interesting online environment, as younger players interact with older gamers. It is a real mix of people, as children and teenagers share the game’s world with twenty year olds and more mature, middle-aged players and older. It is a friendly, lively environment and tends to be good-natured and welcoming.

The World of Warcraft universe is a happy, thriving community. There is a strong social aspect to it and players can become friends with each other. The game’s world of Azeroth follows the real world’s calendar and so they mark holidays and seasonal events in the game. On New Year’s Eve in 2005 there were parties and celebrations in Azeroth that all players could attend. It is features like this that make its world much more vivid, colourful and convincing.

There is a fan convention for World of Warcraft. The game’s developer Blizzard held an event in October 2005 named BlizzCon, for fans of Warcraft and their other titles. World of Warcraft was a major part of this event, and one of the main attractions was a preview of the game’s expansion, The Burning Crusade. Some 8,000 people attended the event, which is expected to become an annual occurrence. Families went together and fans dressed up in costume as their favourite characters from the game. 

World of Warcraft has caught people’s imagination and this has led to a variety of creative offshoots. One key sign of the game’s popularity is the existence of Warcraft fan fiction. Players like to write fictional stories about the characters and events of the game. Fan art is also popular. People draw and paint images inspired by the game and post them in galleries online. Blizzard run their own Fan Art Program that fans can submit their art to for display. There is great creativity and beauty there.

The broad appeal of World of Warcraft is such that it has infiltrated popular culture.  The game has been used as an answer on the quiz show Jeopardy. It also has celebrity admirers. The comedian Dave Chappelle is a fan. Chappelle talked about the game during a stand-up performance in San Francisco in 2005. “You know what I’ve been playing a lot of?” the comedian reportedly asked the audience, “World of Warcraft!” He praised the game and expressed his delight with it.

World of Warcraft then is a game that has broken new ground to appeal to a great number of people in society. With more than five million subscribers, it is now the most popular online role-playing game and has grown far beyond its cult origins. Its wide appeal speaks of the brilliance of the game itself.

Who Plays World Of Warcraft</content><link rel='replies' type='application/atom+xml' href='http://world-of-warcraft-guides.blogspot.com/feeds/114071210594484022/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/19279151/114071210594484022' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/114071210594484022'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/114071210594484022'/><link rel='alternate' type='text/html' href='http://world-of-warcraft-guides.blogspot.com/2006/02/who-plays-world-of-warcraft.html' title='Who Plays World Of Warcraft'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19279151.post-113950115380904121</id><published>2006-02-09T08:05:00.000-08:00</published><updated>2006-04-07T08:29:27.593-07:00</updated><title type='text'>World of Warcraft Horde Players Top Five Tips</title><content type='html'>&lt;span style=&quot;font-weight:bold;&quot;&gt;World of Warcraft Horde Players Top Five Tips&lt;/span&gt;

Have you ever wondered what exactly is up with world of warcraft? This informative report can give you an insight into everything you&#39;ve ever wanted to know about world of warcraft. 

A must read for any WOW Horde player.  Great for both the new and old players.

Here is a list of the most import simple things World of Warcraft Horde players can do to make there game more enjoyable.

1.) You will end up in the Barrens - accept it.

Throughout the beta process, the one zone that everybody complained about the most was the Barrens, a level 15-20 zone that is quite literally in the center of everything for the Horde. As a result, this zone has the dubious distinction of undergoing almost constant revisions. The good news is, it&#39;s much better than it was - the bad news is, it can still be long and tedious. The thing is, most Horde quest lines eventually send players to the Barrens and it contains access to one of the neutral towns where Horde and Alliance players can get together, so the place is absolutely crawling with players. While that can be good for making friends, it&#39;s also the place that&#39;s the most hunted and overcrowded on the Horde side. Unfortunately, the Barrens is just a fact of life for Horde players - better to go, do what needs to be done, and get out.

2.) Want to get to level 10 quickly? Visit dead people.

More accurately, visit Undead people. Since Quests aren&#39;t race specific, players can accept any level appropriate quest regardless of their race. That means that Horde players have access to a slight shortcut to level 10 similar to the one enjoyed by Alliance players. In the Horde&#39;s case it means hightailing it to the Orc hub city of Orgrimmar as soon as you can survive the trip and catching a zeppelin ride to Tirisfal Glades. Head south from the zeppelin tower to the Undead town of Brill and start looking for quests. Like Teldrassil for Night Elves, the quests in Brill are a bit easier and can usually be solved without a tremendous amount of traveling, significantly shortening your trip to level 10. 

I trust that what you&#39;ve read so far has been informative. The following section should go a long way toward clearing up any uncertainty that may remain. 

3.) The Horde has the best and worst hub cities in the game.

Both sides in World of Warcraft have three hub cities designed for players to congregate, buy and sell items, and deal with NPC vendors and trainers. The Horde is blessed with the best and cursed with one of the worst hub cities in the game. The best city to do business with NPCs in is the Undead Undercity. If you have a choice of heading to one hub city, this is the one to pick. It&#39;s the smallest major city, meaning you don&#39;t have to do a tremendous amount of running to get to the shops you want. The city is also basically a circle - meaning it&#39;s almost impossible to get lost. Orgrimmar, the Orc hub city, on the other hand, is incredibly confusing, with twisting paths that sometime loop back on themselves. Orgrimmar means a lot of running and it&#39;s all too easy to get lost. It&#39;s also kind of the center of the universe for Horde players, so you really do need to learn it if you hope to use the auction or make new friends.

4.) Tired of fighting for elbow room? Join the Horde!

For some odd reason, players seem to choose to play as Alliance characters far more often than as Horde characters. The good news for Horde players, though, is that fewer players mean fewer people jockeying for resources. Even the Barrens, probably the most crowded Horde region, never sees the problems with &quot;mass extinction events&quot; that routinely plague the Alliance. If you&#39;re interested in questing and not interested in hanging around with ten other people (at peak hours) waiting for a monster spawn, join the Horde.

5.) The Undead are just psychotically cool

While everyone has their own opinion, mind is that no World of Warcraft race gets as many &quot;coolness points&quot; as the Undead. First, the character models are just a riot with hairstyles, there physics and a facial customization options  are straight out of the Velvet Dungeon. The designers also clearly had a ball putting the Undead lands together because every area and storyline within the Undead zones is filled with clever asides and subtle (and not so subtle) humor about the Forsaken&#39;s unusual situation. Role-players will also enjoy playing the Undead since they&#39;re as close as any World of Warcraft race comes to being &quot;evil&quot;. True - they are an oppressed minority, but they&#39;re also planning universal genocide, so you make your own call.
 

Of course, it&#39;s impossible to put everything about world of warcraft into just one article. But you can&#39;t deny that you&#39;ve just added to your understanding about world of warcraft, and that&#39;s time well spent.

World of Warcraft Horde Players Top Five Tips</content><link rel='replies' type='application/atom+xml' href='http://world-of-warcraft-guides.blogspot.com/feeds/113950115380904121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/19279151/113950115380904121' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/113950115380904121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/113950115380904121'/><link rel='alternate' type='text/html' href='http://world-of-warcraft-guides.blogspot.com/2006/02/world-of-warcraft-horde-players-top.html' title='World of Warcraft Horde Players Top Five Tips'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19279151.post-113931261136593321</id><published>2006-02-07T03:42:00.000-08:00</published><updated>2006-04-10T10:37:26.470-07:00</updated><title type='text'>World of Warcraft is a virtual world</title><content type='html'>&lt;span style=&quot;font-weight:bold;&quot;&gt;World of Warcraft is a virtual world&lt;/span&gt;

As you know, the World of Warcraft is a virtual world in which various characters interact each other, everyone representing a player. In order to buy items, services and various goods the player needs virtual gold, the currency of the World of Warcraft world.

Actually, the main source to earn gold is undertaking quests and interacting with other human and non human characters. Anyway, on the Internet there are many sellers of World of Warcraft gold, willing to give a player the desired amount in exchange of real money. For instance, there are online auctions or websites devoted to gold trading.

World of Warcraft is a virtual world</content><link rel='replies' type='application/atom+xml' href='http://world-of-warcraft-guides.blogspot.com/feeds/113931261136593321/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/19279151/113931261136593321' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/113931261136593321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/113931261136593321'/><link rel='alternate' type='text/html' href='http://world-of-warcraft-guides.blogspot.com/2006/02/world-of-warcraft-is-virtual-world.html' title='World of Warcraft is a virtual world'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19279151.post-113762405469663517</id><published>2006-01-18T14:37:00.000-08:00</published><updated>2006-04-18T07:50:28.206-07:00</updated><title type='text'>Here is the online role-playing game you should play, no matter who you are.</title><content type='html'>&lt;span style=&quot;font-weight:bold;&quot;&gt;World of Warcraft&lt;/span&gt;

Though massively multiplayer online role-playing games have been around for years, it has taken this long for the genre&#39;s breakthrough hit to finally emerge. Here is the online role-playing game you should play, no matter who you are. This is because World of Warcraft brings out all the best aspects of this style of gaming, if not many of the best aspects of gaming in general. It also features many of the specific characteristics that have made Blizzard Entertainment&#39;s previous games so entertaining, memorable, long-lasting, and successful. Of course, the company&#39;s past track record did not guarantee that World of Warcraft could have turned out this well. Such high quality simply cannot be expected, nor should it be missed.

In World of Warcraft, you create your alter ego by choosing from a variety of colorful races and powerful classes, and then you begin exploring, questing, and battling in Azeroth, the fantasy setting featured in Blizzard&#39;s Warcraft real-time strategy games. Fans of those games (especially Warcraft III and its expansion pack) will spot tons of references here, and they will be impressed at how faithfully World of Warcraft translates so many of Warcraft&#39;s little details and even some of the finer points of its gameplay into such a seemingly different style of game. Meanwhile, fans of other online role-playing games will be impressed at the sheer breadth and volume of content on display in World of Warcraft, whose setting seamlessly connects a bunch of wildly different-looking types of places and somehow makes them appear as if they all belong as parts of a whole.

World of Warcraft is superficially similar to numerous other games that came before it, and it clearly draws inspiration from some of them. The fundamentals are all here, such as fighting dangerous creatures (optionally including other players), exploring the countryside either alone or in the company of other players, undertaking various quests, gaining experience levels and new abilities, and acquiring powerful items. However, directly comparing World of Warcraft with any of its predecessors would be almost like pitting a professional sports club against a school team. With all due respect to the other online role-playing games out there, World of Warcraft is in a league of its own. The game clearly benefits from not being the first of its kind, as the design issues that plagued previous online role-playing games are handled extremely well in World of Warcraft. In addition, the game&#39;s own subtle innovations turn out to have a dramatic impact on the flow of the action from minute to minute, hour to hour, day to day, and beyond. So the particulars of the game&#39;s design--along with its incredibly vast, beautiful, majestic world--translate into a one-of-a-kind experience that seems fresh and original in its own right.

Fortunately, the game is very approachable. World of Warcraft is a complex game whose complexity is carefully disguised by a simple, highly legible, uncluttered interface and an impressive 3D graphics engine, which delivers high performance on a wide range of systems while not skimping on pure flash. The game&#39;s interface is so slick and easy to learn and understand, and the gameplay itself is so quickly intuitive, that there isn&#39;t even a tutorial to wade through; there are just some helpful, optional pop-up tool tips, as well as an excellent printed reference manual that goes into specific detail about most of the various aspects of play. It&#39;s also important to point out that World of Warcraft runs fast and smooth. You can go from your desktop to being in-game in just seconds, and it&#39;s virtually just one great, big, seamless world. Loading times are as rare as they are brief. They only crop up when traveling across the game&#39;s enormous continents or entering some specific higher-level zones that are instanced for each player group, which guarantees you a fresh challenge.

So World of Warcraft is painless to get into--with the possible exception of you needing a credit card or prepaid game card to create an account, as well as initially deciding on which sort of character to play, since so many of the options seem like they could be interesting. And it turns out they are. So why not try them all? The game lets you create multiple characters on the dozens of different available &quot;realms,&quot; each of which is a unique instance of the gameworld that is capable of hosting thousands of simultaneous players. Some of the realms cater to role-playing fans that prefer to play in character the whole time, while other realms are custom-tailored for player-versus-player action. Regardless, World of Warcraft&#39;s realms are nicely (if not densely) populated already, and the unfortunate issues with login and lag that plagued the game when it first launched were mostly taken care of in a matter of days. The game just has a solid feel to it that&#39;s uncharacteristic of the genre, and for an online RPG, World of Warcraft is surprisingly responsive. Actually, no qualifications are necessary: World of Warcraft boasts the tight control and polished presentation that&#39;s desirable in any kind of game.


The imaginative world of Azeroth is already teeming with players.

After countless hours spent playing, the great first impression doesn&#39;t wear off. This style of gaming is notorious for being a time sink and for effectively forcing players to engage in repetitive, monotonous gameplay for hours on end in order to make progress. But in contrast, World of Warcraft will keep throwing variety at you, and the combat system at the heart of it features fast, visceral, action-packed battles that are fun and intense, whether you&#39;re fighting alone or in a group. Furthermore, World of Warcraft finally achieves that long-sought-after goal of many massively multiplayer games, which is to make the player feel rewarded regardless of how much time he or she invests in a single sitting.

This is due to several key reasons. For one, World of Warcraft has a nice, brisk pace to it, and the fast-loading, seamless world obviously has a lot to do with this. But, in addition, recovery times between battles are minimal, as even those characters without healing spells can still easily recover from their wounds by using bandages, eating a quick meal, or just from natural healing. The battles themselves are quick, too, and they scale nicely so that higher-level encounters don&#39;t just seem to drag on. Yet the pacing of the combat seems to strike a perfect balance, because it&#39;s not so hectic that those unaccustomed to fast-paced action games will feel overwhelmed. You can also look forward to facing some fairly intelligent foes that will do such things as flee when injured, tag-team with their comrades, and use some dastardly special abilities against you.



Much of World of Warcraft is structured around questing, so there&#39;s always something to do or somewhere to go, even if you don&#39;t have a lot of time. Whenever you enter a major new location for the first time, you&#39;ll feel almost overwhelmed by the number of quests available, which you&#39;ll be able to clearly spot since quest-giving characters helpfully stand there with a big, noticeable exclamation mark over their heads. Luckily, the game&#39;s more-than-a-thousand quests are made quite manageable by only being offered to you when you&#39;re qualified to complete them, and you can have no more than 20 quests pending at a time. So you&#39;ll eventually be forced to pick and choose, but this is for the best. The quests will always be there waiting for you until you accomplish them.


Questing in World of Warcraft helps lend a sense of purpose to all your hunting and exploring.

Though you may venture out into the wilderness and spend hours hunting monsters for the sake of it if you so choose, you&#39;ll always be able to undertake quests that help give a bit more meaning and context to your actions, flesh out the game&#39;s interesting fiction, and, perhaps most importantly, frequently yield useful items and a good chunk of money and experience for your trouble. Some quests are highly involved, multipart affairs that naturally entice you to broaden your horizons and venture forth into previously unexplored territory. Other quests challenge you to venture deep into enemy territory. It&#39;s here where grouping with other players seems most natural, because it gives you an edge in battle and because some quests can seem a bit too popular for their own good. This is maybe one of the only apparent design issues in the game: Sometimes you&#39;ll effectively have to wait your turn for a certain enemy or quest object to respawn, while at other times, foes will keep spawning in so quickly that you&#39;ll barely have a moment to catch your breath. Both types of cases can seem a bit silly, but since the underlying action and exploration is so good, &quot;a bit silly&quot; is about as bad as it gets. Other rough edges, such as monster &quot;corpses,&quot; which occasionally can be seen standing upright and looking very much alive, could probably be counted on one hand. For what it&#39;s worth, we also encountered a few specific, minor issues with a few quests, though none of this really affected our progress or enjoyment of the game, and as with any online RPG, it&#39;s all subject to improvement.

Though the world of the game is very large, you can still effectively travel on foot, taking in the often breathtaking sights of Azeroth in between key points (you even earn some experience just for setting foot in new territory for the first time). As you explore, you&#39;ll also discover a variety of means of rapid transit. For instance, you&#39;ll be able to quickly and conveniently cover large distances by flying on the backs of gryphons, wyverns, and more, which can ferry you from point to point for a small fee. But before you can begin zooming about through the skies, you&#39;ll need to reach each destination by foot, which means there&#39;s definitely going to be a lot of legwork. Luckily, the sights and sounds of Azeroth, the network of roads and road signs in the relatively civilized areas, and the presence of a very helpful onscreen minimap as well as a full map, collaborate to make the simple act of running from point to point surprisingly pleasurable. It also helps that you can simply run away from most aggressive foes, as they&#39;ll lose interest in you and go back to their business if you keep moving.

Of course, player death is inevitable in a game such as this, but it&#39;s here where one of World of Warcraft&#39;s most unlikely innovations rears its head: Death in this game really is nothing to get bent out of shape about, so when you get killed, don&#39;t worry. Previous games of this type have made it a point of penalizing the player upon death (death should be very bad, right?), such as by inflicting an increasingly steep experience point penalty, directly resulting in a sense of failure and wasted time. More-recent online RPGs have doled out more-lenient penalties in the interest of appealing to more players, but World of Warcraft all but eliminates the sense of penalty altogether--which turns out to be a great thing. Here, death mostly just puts you out of the action for a bit, which is undesirable enough as it is. You automatically respawn as a ghost (or a wisp in the case of the night elf race) at the nearest graveyard, and you can usually double back pretty quickly to where you fell; alternatively, a healer-type character can resurrect you, or you can choose to come back to life at the graveyard (although you&#39;ll be weakened for a while if you do this). When you die, your items&#39; durability will also degrade slightly, though this isn&#39;t permanent in the long run or harmful in the short run. You&#39;ll simply need to pay to get them repaired by certain types of non-player characters before their durability ratings drop to zero and they&#39;re rendered useless. In all, the game&#39;s death penalty feels just right, in that it&#39;s consequential without being frustrating.

Another of the game&#39;s subtle but important design innovations is there to benefit those who can&#39;t necessarily commit to making World of Warcraft a huge part of everyday life (as much as it can threaten to do so). The way it works is that whenever you&#39;re not playing the game, your character is considered to be in a rest state. When you return to a well-rested character, you&#39;ll temporarily accrue double the experience points you&#39;d normally earn by defeating monsters, and the more time you spend between play sessions, the longer you&#39;ll enjoy the experience bonus when you resume play. The result isn&#39;t a system that penalizes hardcore players because they are still going to advance much faster than those who can&#39;t spare as much time. It mostly just gives everyone else a little incentive to keep coming back and to not feel bad about taking several days off from the game. You&#39;ll get a nice tailwind as you try to catch up to your friends who kept playing during the time that you took off.


Even if you can&#39;t commit to playing World of Warcraft for hours at a time, the game can still provide an entertaining and rewarding experience.

These types of smart design choices would mean little if the actual act of playing as one of World of Warcraft&#39;s various combinations of races and classes wasn&#39;t enjoyable in and of itself. Fortunately, you pretty much can&#39;t go wrong with whichever type of character you opt for. There aren&#39;t an exhaustive number of races and classes here, but there&#39;s still plenty to choose from: eight different races and nine different classes, though not every class is available to every race. In contrast to some other such games, each of the classes feels very well developed. That is, there&#39;s no real sense of &quot;class envy&quot; in World of Warcraft (except maybe in player-versus-player combat). In most other online RPGs, many players invariably feel like they made a mistake in their choice of character class after a while, and they become acutely aware of their character&#39;s limitations and other characters&#39; apparent strengths. Of course, those other characters have significant limitations of their own. In World of Warcraft, though, every class seems like the &quot;best&quot; choice. Each character class feels powerful and self-reliant from the get-go. No matter which type of character you choose to play, from a warrior to a mage, you&#39;ll be able to hold your own against the game&#39;s variety of monsters while also contributing significantly to a group of players.



Each of the character classes is quite deep. The hunter and the warlock are ranged attack specialists who get to fight alongside pets that can help deal damage and distract foes. The warrior, rogue, and paladin are multitalented fighters, capable of drawing their enemies&#39; wrath from their more-fragile, magic-using allies, and temporarily bolstering their own abilities while crippling their opponents. The priest, shaman, and mage learn a variety of different spells that make them quite a bit more versatile than what&#39;s conventional. And the druid can learn to shape-shift into different animal forms, so it&#39;s kind of like a hybrid of many of the other classes. The classes feel pretty distinct right from the start, though they start to get really interesting at the 10th level when each one gets a signature ability of some sort. But it&#39;s not like you need to trudge through a bunch of experience levels waiting for the game to entertain you. From the get-go, even as you encounter lots of new quests and areas to explore, you&#39;ll also find tons of new equipment and gain lots of new or improved abilities.


The fighting can be fast and intense, and it offers plenty of depth and variety.

The benefit of having a limited selection of character classes to choose from is that each one gets to be viable and interesting. The potential problem of this, though, is that you can end up with a gameworld populated by a whole bunch of cookie-cutter characters. Fortunately, the good variety of different character appearances and equipment help to keep things diverse from a superficial standpoint, and the presence of the talent and profession systems keep things diverse from a gameplay standpoint, too. Talents come into play starting at the 10th level, and they let you marginally improve your character&#39;s core abilities. This is represented by a multitiered character skill tree much like that of Blizzard&#39;s own Diablo II. You get a talent point each time you level up, and certain, more-significant talents become unlocked once you spend enough points completing their prerequisites. Whereas the new abilities you gain from leveling up tend to be instantly gratifying, the talent system is more about planning and differentiating your character over the long haul, and it works great in this regard. Since you can see all the potential talents available to your character, it can be fun to plan out how you&#39;ll be spending your next 40 or 50 levels&#39; worth of points (even though it&#39;ll probably take you months to actually accomplish that plan). And should you ever decide you made a mistake, it&#39;s possible to reset your talent points and redistribute them.

Meanwhile, the game&#39;s profession system is a way for characters to lead productive lives outside of all the ugly, dirty business of questing and fighting. Professions mainly fall into two categories: gathering and production skills. You may have two professions at a time, and if you wish to be self-sufficient, then you&#39;ll opt for an obvious combination of one of each. For instance, a combination of skinning and leatherworking lets you claim valuable resources from slain beasts and then turn those resources into sturdy equipment. Or a combination of herbalism and alchemy will let you find and collect precious plants out in the field, and then brew them into a variety of useful potions. Blacksmithing, engineering, and cooking are some of the other options, and it&#39;s possible to mix and match professions however you wish. Regardless of what you decide, the goods you gather or make will be in demand. If they&#39;re not immediately useful to you or your friends, you can auction them off to the highest bidder, which you can do by going through one of the game&#39;s auction houses located in some of the biggest metropolitan areas. World of Warcraft&#39;s profession system is streamlined and easy to get into, much like the rest of the game. More importantly, it lets you quickly make useful things or some good money. Incidentally, one great way to put your handmade goods into the right hands is via the in-game postal service, which lets you send items as well as messages to other players even when they&#39;re offline. Part of Azeroth&#39;s charm is that, despite the predominantly medieval flavor, it features these types of relatively modern accoutrements.

Another one of World of Warcraft&#39;s great successes is how it makes your choice of character race have a noticeable impact on the gameplay. Like any online RPG, the game lets you choose from a variety of dramatically different-looking types of characters, from the hulking orcs to the limber night elves. But unlike most games of this type, the difference between the characters cuts below the surface. For one thing, each race has certain unique traits, like the tauren having a war stomp ability, which can stun their attackers for a while, and the burly dwarves being naturally more skilled with rifles than other races. Certain classes also have slightly different abilities depending on the race. But what really distinguishes the races is that, depending on your choice, your allegiance and starting location will change--and the variations here can be pretty extreme.


There&#39;s a wide variety of different races and classes available.

The eight races comprise two opposing factions: the alliance, consisting of humans, dwarves, night elves, and gnomes; and the horde, consisting of orcs, trolls, the tauren, and the undead (the latter of which are &quot;forsaken,&quot; and not friendly with your regular old-fashioned, mindless undead). The game takes place in the wake of the events of Warcraft III and its expansion pack, and it explains that the conflict between these factions is ideological in nature, instead of being just a pure good-versus-evil thing. Regardless, members of one faction generally won&#39;t be well received by the opposing side; they&#39;ll sooner be attacked on sight. So your allegiance determines who your enemies are as well as which half of the world you&#39;ll be spending much more time in, at least at first.

There are six completely different starting points (the dwarves and gnomes, and the orcs and trolls, share residence), as well as six corresponding major cities (whose guards helpfully provide directions to points of interest should you need them), plus countless little towns, outposts, towers, caves, shrines, and so forth. Depending on your starting point, you&#39;ll get to undertake different quests, face different monsters, explore different territory, and so on. There are class-specific quests, too, so if you stick with a single character in World of Warcraft, you won&#39;t nearly see the breadth of the game&#39;s content (although you&#39;ll still get to see an awful lot). Even though the questing is roughly equivalent regardless of the race you choose, you&#39;ll definitely get a different sort of experience with each one. Nevertheless, in the simplest of terms, most of the quests either charge you with killing some stuff or transporting something somewhere, and all the quests descriptions are written out, so be prepared for a fair bit of reading. Of course, your choice of race and gender also superficially affects your in-game personality. In a nice touch, each race and gender combination has a variety of different verbal quips as well as its own little dance. Blizzard has always done a good job of imbuing its characters with personality, and it succeeds at this once again in World of Warcraft.



As mentioned, player-versus-player combat is available in World of Warcraft. In the vast majority of realms, it&#39;s purely consensual. For example, at any point, two characters may choose to engage in a nonlethal duel. But there&#39;s also some full-on gang-style warfare to partake in if you so choose. There are certain higher-level fringe territories in Azeroth that are considered neutral or contested, and it&#39;s here where the alliance and the horde may attack each other. In PvP realms, these attacks may happen indiscriminately, much to your chagrin if you&#39;re just minding your own business and questing alone. Your choice of realm is obviously important, but fundamentally, the PvP combat is fun and exciting like the rest of the combat. Each character class&#39; versatility can really come into play when you&#39;re faced with a squad of player-controlled foes.


Player-versus-player combat pits the alliance against the horde. It&#39;s fun already, but it has lots more potential.

However, the fullest potential of the game&#39;s PvP elements has yet to be realized. The idea is that those who engage in PvP competition will earn honor points, which can be redeemed for certain benefits and bonuses, while those who just go around bullying low-level players may earn dishonor, resulting in penalties that ought to discourage such behavior. Furthermore, special battleground zones expressly suited for large-scale PvP competition will give further incentive for you to square off against the opposing faction. This all sounds great, but it&#39;s not prevalent in the game immediately postlaunch. It&#39;s apparent that World of Warcraft is a player-versus-environment game first and foremost, but the building blocks are there to make it a very interesting competitive game as well. In addition to taking on some epic encounters (suitable for massive raiding parties comprising dozens of players) and the ability to purchase and ride a variety of fast-moving mounts, the PvP combat is presumably what will keep many players coming back after they&#39;ve already invested the hundreds of hours necessary to max out their character&#39;s experience.

No small part of the pleasure of playing World of Warcraft comes from admiring its richly detailed, visually inspired gameworld. The game sports its own cohesive, highly stylized look that&#39;s influenced by comic book art and anime, so it&#39;s far less &quot;vanilla&quot; than the look of most games and therefore likely to polarize players. Most of these players will probably think World of Warcraft looks fantastic, while a few of them might not like these characters&#39; exaggerated features and animations, perhaps because they don&#39;t look realistic. At any rate, from an artistic standpoint, it&#39;s hard to deny that World of Warcraft is impressive. Not only is the game filled with tons of imaginative characters and creatures, but the topography of the world itself seems vibrant, larger than life, and incredible in scope, yet somehow believable because the art direction is so consistent.

You&#39;ll spot some excellent little details as you play, such as birds fluttering high up in the sky or squirrels and rabbits skittering about or skeletons of slain friends and foes dotting the landscape in the aftermath of a PvP skirmish. The various weather effects are also outstanding. In a great touch, the game takes place in real time, so if you play at night, it&#39;ll be nighttime in Azeroth too (and Azeroth is quite a sight to behold regardless of the time of day). But the best part about the game&#39;s visual presentation is how everything blends together: how one distinctive-looking area can somehow subtly transition into a new type of terrain that looks completely different, and how indoor and outdoor environments are seamlessly integrated. And again, what the game lacks in polygon counts--many of the character models look great, but aren&#39;t incredibly detailed--it more than makes up for in artistry and pure performance.


The outstanding presentation makes the world of Azeroth seem alive.

World of Warcraft also sounds uncharacteristically excellent for an online RPG. Subtle ambient effects work wonderfully in concert with the visuals, making the world seem that much more alive. Excellent audio cues highlight key moments, such as when you level up, when a friend of yours comes online, or when you accept or accomplish a quest. Beautifully composed symphonic music punctuates your travels, perfectly synchronizing with the sense of wonder you will likely experience as you set foot into the game&#39;s different, colorful regions. The music truly is outstanding, but by default it plays rather softly, mostly just for an extra bit of ambience. Meanwhile, Warcraft III fans will feel right at home during battles, which feature many of the same hard-hitting effects, as well as plenty of new ones. The game even makes great use of stereo effects as well as other audio tricks, resulting in clear and resonant echoes within cavernlike environments, in audio distortion when exploring or fighting underwater, and in other such things. World of Warcraft also makes good use of speech, both for player characters&#39; occasional outbursts and also for all non-player characters, who&#39;ll verbally greet you, which helps evoke their personalities. Many of the enemies you&#39;ll face also make some rather memorable noises when you manage to draw their wrath.

The worst thing about World of Warcraft is that you can&#39;t just play it all the time. After all, chances are if you start, you&#39;ll never want to stop. Again, though, part of what makes this game so remarkable is it doesn&#39;t assume that all you have to do in your busy life is play this one game, and so it delivers a high-quality experience regardless of how much or how little time you&#39;re able to invest. Paradoxically, then, it can become the last game you&#39;d need to play for weeks, months...who knows? The point is, World of Warcraft features an overall level of quality that&#39;s typically reserved for the best offline games, which have always had a leg up on online games in their ability to present tightly-woven, story-driven settings. But World of Warcraft achieves this in the context of a massive, evolving world populated by thousands of other players who you may choose to interact with, which makes the proceedings seem that much more meaningful. This is a stunning achievement that will make you feel privileged to be a game player.

World of Warcraft</content><link rel='replies' type='application/atom+xml' href='http://world-of-warcraft-guides.blogspot.com/feeds/113762405469663517/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/19279151/113762405469663517' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/113762405469663517'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19279151/posts/default/113762405469663517'/><link rel='alternate' type='text/html' href='http://world-of-warcraft-guides.blogspot.com/2006/01/here-is-online-role-playing-game-you.html' title='Here is the online role-playing game you should play, no matter who you are.'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19279151.post-113285133029200809</id><published>2005-11-24T08:52:00.000-08:00</published><updated>2006-05-03T07:11:26.803-07:00</updated><title type='text'>The &quot;Golden Egg&quot; Massive Gold at the End Game Level</title><content type='html'>&lt;span style=&quot;font-weight:bold;&quot;&gt;The World of Warcraft &quot;Golden Egg&quot; Massive Gold at the End Game Level&lt;/span&gt;

And the World of Warcraft gods came down from the Heavens and slapped Goose and said “let there be coin”.

The good:

1. You cannot get banned for doing this.
2. There is no 3rd party app needed, this will work on a normal retail WOW.
3. FROM MY EXPERIENCE, the minimum you make an hour is about 60g, the normal is around 100g, and if you get really lucky,(this happened to me a few times) about 200g an hour.

The Bad:

1. You must be a Rogue, preferably level 60.
2. You must have a very high Lock pick skill, preferably 300.(280 is bare minimum and that was not tested)
3. You need “Ninja Agro Avoidance” skills or you are going to get your ass handed to you.
4. If there are any kind of server or Instance problems you get screwed.(the best time to do this is on the “off hours” and on week days)
5. This is my first coin strat, if I see this C&amp;P’ed anywhere I am going to be real pissy. Don’t even try to eBay this, already being done.(not by me, although if I was not a writer for MPS it would be by me LOFL)

How to make even more coin with this strat, join MPS

&lt;a href=&quot;http://www.multiplayerstrategies.com/wow/index.cfm?acode=2123&quot;&gt;&lt;img src=&quot;http://www.multiplayerstrategies.com/images/a/468_wow.gif&quot; width=&quot;468&quot; height=&quot;60&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;p&gt;

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MPS is the ultimate source for World of Warcraft Gold Strategies, Macros, Secrets....and more!


Recent World of Warcraft Tutorials

Receive access to our exclusive MPS World of Warcraft Tutorials. Learn to make Gold quickly, level up rapidly and peruse detailed tutorials for each profession.

These tutorials are exclusively available to MPS members. Be sure to check out an example tutorial on the right hand side of the screen.

15 Recent Tutorial Titles:
(subscription required)
» World of Warcraft Server Emulation, play free, different worlds!
» Super power lvl tailor 0-225 in under 12 hours
» Feral Druid equipment list 1.8 (NEW)
» 1-30 Hunters Guide
» Professions: Druid: Talent Leveling Guide
» Crafting: Enchanting: The Grind
» Leveling: Profession Leveling Guide
» Leveling: Leveling 50-60 (Alliance)
» Leveling: Summary of going from 50-60
» Professions: Rogue Leveling 50-60
» Professions: Starter Guide To Becoming An End Game Mage
» Leveling: Efficient Grinding
» Professions: Priest: Role in End Game instances.
» Goose&#39;s Druid PvE Solo Template&#39;
» Goose&#39;s Mage PvE Solo Template&#39;


Individual &quot;Quick-Strats&quot; are constantly updated on MPS. When staff members have tips which aren&#39;t worthy for a full blown guide, yet are helpful enough to significantly improve the way you play World of Warcraft, they are made available as &quot;Quick-Strats&quot;.

20 Recent Quick-Strats.
(subscription required)

»   [grind] 40-50
»   bind on equip exploit (rogues, maybe others)
»   escape enemies every time! - by oo3_ohmss
»   mining xp seem slow to you?
»   trick to buying multiple &quot;limited&quot; items at once
»   mage 1-60 in 7 days
»   accelerated levling guide levels 1-40
»   great gold experience 19-22
»   get those nice blue/purple items from the ah cheap
»   weapon-skill trainers
»   becoming a master merchant
»   make more then 1g every ten mins! lv 42+
»   template ideas for newbies...........
»   1000+ gold a day / mobius+instance...
»   how to out run your enemy!
»   lots of gold, exp, and more! (lvl 38-42)
»   leveling guide 1-60 *horde*
»   working: understand enemy faction chat
»   [sweet spot] exploit area 1: westfall
»   blue pearls....new cash cow


Recent World of Warcraft Macros

Learn how to completely automate processes, combat and more with our detailed World of Warcraft macro tutorials and sample macros! Both in game macros, and 3rd party macros (for the daring, such as auto-hunt/loot afk, auto-fishing macro, auto-skinning macro, auto-mining and more!) are covered!

15 Recent Macros:
(subscription required)
» Hunter Macros
» Quick Macro to Target Your Pet&#39;s Target
» Easy Macro To Automatically Open All Your Bags
» One Click Weapon Swap - Great for Mid Battle!
» Full List of World of Warcraft Bots / Macros
» In Game Script to Sell all Grey Items at Once
» AutoIt Rogue LockPicking Macro
» reset ninja nerfed :/ solution inside
» using bots at your own risk
» Wonderful new program!
» Auto Riposte Macro
» Weapon Switch/Stance Change Macro
» WoW AutoShoot Macro v1.0
» Inventory Cleaner
» WoW bow/mage/ranged Ver1.0


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