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			<title><![CDATA[3.2 Patch Notes Update - Warrior Q&amp;A]]></title>
			<link>http://feedproxy.google.com/~r/WowJuju/~3/OGjd7J7aGkA/</link>
			<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/JJg9r8aaINGdR4G0McTrfEBuyHE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JJg9r8aaINGdR4G0McTrfEBuyHE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/JJg9r8aaINGdR4G0McTrfEBuyHE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JJg9r8aaINGdR4G0McTrfEBuyHE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;h2 style="color:#9BAB4B"&gt;PTR 3.2 Patch Notes Update&lt;/h2&gt;&lt;div class="bq"&gt;&lt;a href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html" target="_blank"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;ul style="margin-top: 0; margin-bottom: 0;"&gt;&lt;/ul&gt;&lt;b&gt;PvP&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Ring of Valor&lt;/i&gt;&lt;br /&gt;&lt;ul style="margin-top: 0; margin-bottom: 0;"&gt;&lt;li&gt;The flame wall has been removed.&lt;/li&gt;&lt;/ul&gt;&lt;i&gt;Ruins of Lordaeron&lt;/i&gt;&lt;br /&gt;&lt;ul style="margin-top: 0; margin-bottom: 0;"&gt;&lt;li&gt;Two line-of-sight tombstones have been added to the slime pool on the southern side of the map.&lt;/li&gt;&lt;/ul&gt;&lt;i&gt;Wintergrasp&lt;/i&gt;&lt;br /&gt;&lt;ul style="margin-top: 0; margin-bottom: 0;"&gt;&lt;li&gt;Against the Odds: This achievement has been removed and converted to a Feat of Strength.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Dungeons and Raids&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Ulduar&lt;/i&gt;&lt;br /&gt;&lt;ul style="margin-top: 0; margin-bottom: 0;"&gt;&lt;li&gt;An Immortal Guardian targeted for Empowering Shadows in the Yogg-Saron encounter will now become a &amp;#39;Marked Immortal Guardian&amp;#39; while targeted.&lt;/li&gt;&lt;li&gt;Crusher Tentacles in the Yogg-Saron encounter spawn a little slower in 25-player mode allowing a bit more time for players to clear out the Illusion room.&lt;/li&gt;&lt;li&gt;Empowering Shadows in the Yogg-Saron encounter now targets a maximum of three Immortal Guardians in 25-player mode.&lt;/li&gt;&lt;li&gt;Yogg-Saron&amp;#39;s health has been reduced by 20% in the final stage of his 25-player mode.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Items: General&lt;/b&gt;&lt;br /&gt;&lt;ul style="margin-top: 0; margin-bottom: 0;"&gt;&lt;li&gt;Items with Triggered Effects: These items generally have cooldowns on how often they can be triggered. Those cooldowns are now triggered each time the item is equipped (example: A trinket has a 45-second cooldown on an effect triggered by player attacks; when a player equips that item, the effect will be unable to be triggered for the first 45 seconds it is worn).&lt;/li&gt;&lt;/ul&gt;&lt;span style="color:#f58cba;font-weight:bold;font-size:14px;vertical-align:middle;"&gt;&lt;img src="http://www.wowjuju.com/classes/i_paladins.gif" style="vertical-align: middle;" alt="Paladin" /&gt; Paladin&lt;/span&gt;&lt;br /&gt;&lt;ul style="margin-top: 0; margin-bottom: 0;"&gt;&lt;li&gt;Crusader Aura: This ability now also grants its flying speed increase to a druid&amp;#39;s Flight Form and Swift Flight Form.&lt;/li&gt;&lt;/ul&gt;[Shama...&lt;/div&gt;&lt;br /&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/WowJuju?a=OGjd7J7aGkA:urC_7BVBfjY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WowJuju?i=OGjd7J7aGkA:urC_7BVBfjY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/WowJuju?a=OGjd7J7aGkA:urC_7BVBfjY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WowJuju?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/WowJuju?a=OGjd7J7aGkA:urC_7BVBfjY:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WowJuju?i=OGjd7J7aGkA:urC_7BVBfjY:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/WowJuju?a=OGjd7J7aGkA:urC_7BVBfjY:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WowJuju?i=OGjd7J7aGkA:urC_7BVBfjY:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
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			<comments>http://www.wowjuju.com/blue-news/3-2-patch-notes-update-warrior-qa/?action=post</comments>
			<category><![CDATA[Blue News]]></category>
			<pubDate>Fri, 17 Jul 2009 06:57:30 GMT</pubDate>
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			<title><![CDATA[Druids Q&amp;A]]></title>
			<link>http://feedproxy.google.com/~r/WowJuju/~3/ykTRgFmE3vc/</link>
			<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/--JodscLq3cMWKpnV7c5rwYZjN8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/--JodscLq3cMWKpnV7c5rwYZjN8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/--JodscLq3cMWKpnV7c5rwYZjN8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/--JodscLq3cMWKpnV7c5rwYZjN8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;h2 style="color:#9BAB4B"&gt;Druid Q&amp;amp;A with the Voice of the Class Design Team, Ghostcrawler&lt;/h2&gt;&lt;div class="bq"&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18600870072&amp;amp;sid=1" target="_blank"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Community Team:&lt;/b&gt; We’d like to start things off by asking a question that players often ask in regard to the very purpose of each class. In this case, we’re looking specifically at the druid, which has one of the widest ranges of play styles in World of Warcraft because of the variety offered from the different talent trees.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Q:&lt;/b&gt; Where do druids fit into the larger scope of things currently and where do you see them going from this point forward?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ghostcrawler:&lt;/b&gt; Much like the paladin and shaman, the original World of Warcraft druid was intended to be a healer for end-game content. Bears could tank Upper Blackrock okay. But honestly, nobody took cats, bears or moonkin very seriously at level 60. In Burning Crusade, this changed a little. Bears could tank a lot more content, and might have even been overpowered in the endgame if it weren’t for Sunwell Radiance. Cats were probably underpowered. You still saw them, but they were there mostly for buffs or because they could slip easily from tanking to dps in a world before dual-spec. They were great for Zul’Aman for example. There were some great Balance druids, but still a lot of Oomkin. Our philosophy at this point in the game was that hybrid classes needed to give up a lot of their power, especially on the dps-side of things, in order to justify their versatility an...&lt;/div&gt;&lt;br /&gt;&lt;div class="feedflare"&gt;
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			<comments>http://www.wowjuju.com/blue-news/druids-qa/?action=post</comments>
			<category><![CDATA[Blue News]]></category>
			<pubDate>Wed, 15 Jul 2009 19:21:12 GMT</pubDate>
			<guid isPermaLink="false">http://www.wowjuju.com/blue-news/druids-qa/msg3109/#msg3109</guid>
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		<item>
			<title><![CDATA[WG Changes - Block Future - Blue Posts]]></title>
			<link>http://feedproxy.google.com/~r/WowJuju/~3/nsgzyjR27vw/</link>
			<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/BSkuETUQPAS3jNBTzXqX8eqEH1k/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BSkuETUQPAS3jNBTzXqX8eqEH1k/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/BSkuETUQPAS3jNBTzXqX8eqEH1k/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BSkuETUQPAS3jNBTzXqX8eqEH1k/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;h2 style="color:#9BAB4B"&gt;Wintergrasp Changes - PTR Focus Testing&lt;/h2&gt;&lt;div class="bq"&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18315577206&amp;amp;sid=1&amp;amp;pageNo=5#85" target="_blank"&gt;Source&lt;/a&gt;&lt;br /&gt;In the next PTR build we will be implementing several changes to how the Wintergrasp queue and group formations will work.&lt;br /&gt;&lt;ul style="margin-top: 0; margin-bottom: 0;"&gt;&lt;li&gt;While in the queue for Wintergrasp, you will have an icon on your mini map that will allow you to leave the queue. This will function much like the current battleground queue button that is present on the mini map.&lt;/li&gt;&lt;li&gt;Players that queue for the Wintergrasp battle and are selected to join will be placed into raid groups upon entering the zone. These raid groups will function similarly to the battleground raid groups with a few exceptions. Players can leave it at any time, the leader can issue invites, etc. The only restriction is that if a player leaves Wintergrasp while the battle is active, they will be removed from the raid (to make room for the player that will take their place).&lt;/li&gt;&lt;li&gt;If the battle is not active this does not happen.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Thank you all for your feedback and bugs so far, it is incredibly helpful to us. &lt;/div&gt;&lt;br /&gt;&lt;h2 style="color:#9BAB4B"&gt;Block Future&lt;/h2&gt;&lt;div class="bq"&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18358911683&amp;amp;pageNo=1&amp;amp;sid=1#1" target="_blank"&gt;Source&lt;/a&gt;&lt;br /&gt;I feel like we&amp;#39;ve been pretty candid about its future. You can probably find my previous comments relatively easily. We think block needs to mitigate much more incoming damage per hit, but to make that change we would also need to lower tank avoidance across the board and prevent e...&lt;/div&gt;&lt;br /&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/WowJuju?a=nsgzyjR27vw:cGFDEPM5mGs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WowJuju?i=nsgzyjR27vw:cGFDEPM5mGs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/WowJuju?a=nsgzyjR27vw:cGFDEPM5mGs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WowJuju?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/WowJuju?a=nsgzyjR27vw:cGFDEPM5mGs:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WowJuju?i=nsgzyjR27vw:cGFDEPM5mGs:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/WowJuju?a=nsgzyjR27vw:cGFDEPM5mGs:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/WowJuju?i=nsgzyjR27vw:cGFDEPM5mGs:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WowJuju/~4/nsgzyjR27vw" height="1" width="1"/&gt;</description>
			<comments>http://www.wowjuju.com/blue-news/wg-changes-block-future-blue-posts/?action=post</comments>
			<category><![CDATA[Blue News]]></category>
			<pubDate>Tue, 14 Jul 2009 15:54:09 GMT</pubDate>
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