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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WowNewsAndViews/~4/wy9MLssOwRU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WowNewsAndViews/~3/wy9MLssOwRU/blog-post_22.html</link><author>noreply@blogger.com (WoW News and Views)</author><thr:total>0</thr:total><feedburner:origLink>http://wownewsandviews.blogspot.com/2009/10/blog-post_22.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7601467617116402276.post-7603048340813791702</guid><pubDate>Thu, 22 Oct 2009 17:59:00 +0000</pubDate><atom:updated>2009-10-22T14:03:31.550-04:00</atom:updated><title>25 Man Festergut PTR Kill</title><description>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/25oYlvofULA&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/25oYlvofULA&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;a href="www.wowgoldbaron.com"&gt;Best Wow Gold Guide on the Net!&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7601467617116402276-7603048340813791702?l=wownewsandviews.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WowNewsAndViews/~4/R0HZoypvzos" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WowNewsAndViews/~3/R0HZoypvzos/25-man-festergut-ptr-kill.html</link><author>noreply@blogger.com (WoW News and Views)</author><thr:total>0</thr:total><feedburner:origLink>http://wownewsandviews.blogspot.com/2009/10/25-man-festergut-ptr-kill.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7601467617116402276.post-6030851245837958558</guid><pubDate>Thu, 22 Oct 2009 17:56:00 +0000</pubDate><atom:updated>2009-10-22T14:08:52.787-04:00</atom:updated><title>New Icecrown Bosses Available on 3.3 PTR</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;a href="http://i12.photobucket.com/albums/a249/al87125/festergut.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://i12.photobucket.com/albums/a249/al87125/festergut.jpg" width="381" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Festergut is available on US PTR servers for testing and Rotface, a identically skinned monstrosity is available for testing on the EU PTR servers. Youtube Videos posted above of the fights. I haven't made time to log on an fight him myself, but my friends all claim the fight is quite easy. To be fair, hard mode isn't available yet and as well all know, anything on normal mode is more or less a joke unless you are pugging the encounter.&amp;nbsp; Festergut's abilities after the jump. For Rotface's abilities see &lt;a href="http://www.mmo-champion.com/news-2/eu-ptr-testing-rotface/"&gt;EU data&lt;/a&gt;. &lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;Gaseous Blight- Damage to all players nearby. This is classic don't stand in something hazard. Your raid leader will be screaming "DON'T STAND IN THE F*ING ORANGE GOO"&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Gaseous Spore- Classic DoT mechanic on a couple players. Remember having to run to the iceblock in Naxx? Now the players with spores need to run to the group because when they explode they "innoculate" the group, giving them resistance to the blight as well as an upcoming ability.&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Inhale Blight- Every so often, Festergut inhales the blight. This increases his damage by 30% for 3.5 seconds. After several inhalations you get.....&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="color: #6aa84f;"&gt;Pungent Blight&lt;/span&gt;- Which is apparently a "violent" release of the blight through Festergut's ass which deals devastating damage if the raid is not innoculated from the spores. &lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Over the fight isn't too bad, though he does he hard if you are not well geared. These are classic mechanics your raid should quickly recognize. &lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WowNewsAndViews/~4/1JXkVliEeUU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WowNewsAndViews/~3/1JXkVliEeUU/new-icecrown-bosses-available-on-33-ptr.html</link><author>noreply@blogger.com (WoW News and Views)</author><thr:total>0</thr:total><feedburner:origLink>http://wownewsandviews.blogspot.com/2009/10/new-icecrown-bosses-available-on-33-ptr.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7601467617116402276.post-5584898267440668979</guid><pubDate>Wed, 14 Oct 2009 08:39:00 +0000</pubDate><atom:updated>2009-10-14T04:39:35.258-04:00</atom:updated><title>Into the Ground... Patch 3.2</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img266.imageshack.us/img266/4115/paladingw1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="420" src="http://img266.imageshack.us/img266/4115/paladingw1.jpg" width="260" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
I'm starting up a regular paladin thread, appropriately named "Into the ground". Over the years I have played it, the paladin class has been risen and fallen in power and usefulness, just like every other class sans Deathknight. The reason long time players gripe about the class is the sheer volatility it has seen over the years. By the end of BC the class was falling to sheer uselessness but was given near godlike stature at the beginning of Wotlk.&lt;br /&gt;
&lt;br /&gt;
Patch 3.2, which hit last month, nerfs mostly prot paladins leaving retribution and holy more or less alone. Detailed analysis after the jump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;From Blizzard's official 3.2 Patch Notes: &lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;a href="http://www.wowhead.com/?spell=20375"&gt;Seal of Command&lt;/a&gt;: This ability now chains to strike up to 2 additional targets when it is triggered by an attack that can only strike a single target.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.wowhead.com/?spell=53736"&gt;Seal of Corruption&lt;/a&gt; and &lt;a href="http://www.wowhead.com/?spell=31801"&gt;Seal of Vengeance&lt;/a&gt;: These seals will now only use the debuff stacks generated by the attacking paladin to determine the damage done by the seal and by the judgement.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.wowhead.com/?spell=25780"&gt;Righteous Fury&lt;/a&gt;: The bonus threat from holy spells caused by this talent has been reduced from 90% to 80%. &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.wowhead.com/?spell=20911"&gt;Blessing of Sanctuary&lt;/a&gt;: This blessing now grants 10% strength in addition to its current effects. Also, the strength and stamina bonuses from this blessing will no longer be lost when &lt;a href="http://www.wowhead.com/?spell=20217"&gt;Blessing of Kings&lt;/a&gt; is removed.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.wowhead.com/?spell=31852"&gt;Ardent Defender&lt;/a&gt;: This talent now reduces damage taken below 35% health by 7/13/20% instead of 10/20/30%&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.wowhead.com/?spell=53696"&gt;Judgements of the Just&lt;/a&gt;: The reduction in cooldown to &lt;a href="http://www.wowhead.com/?spell=10308"&gt;Hammer of Justice&lt;/a&gt; provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.wowhead.com/?spell=53592"&gt;Touched by the Light&lt;/a&gt;: This talent now provides 20/40/60% of the paladin's strength as spell power instead of 10/20/30% of the paladin's stamina.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see above, Retribution gains a small buff to seal of command. Even though this ability is tired, old, and should be retired, Blizzard keeps pumping life into it as hard as the fed tries to pump life into the economy. Basically paladin's get a free "cleave" from the auto attacks and crusader strike. This cleave-like ability will not proc off multi-target attacks such as Divine Storm.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;/b&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;
Protection received an expected nerf. Since the last buff of Protection Paladin's with their own versions of Last Stand and increased threat, I've heard nothing but QQing from other tanking classes. Honestly, this is a fair complaint and the nerfs brought paladins back in line with other tanking classes in terms of threat. The righteous fury threat drop is the most significant threat nerf, but as I said, a fair one. The change for Touched by the Light should be relatively neutral to a minor nerf for most tanking paladins, depending on your gear composition. The ardent defender is a survivability nerf intended to bring back a bit more "stam stacking". Some bosses are meant to hit &lt;b&gt;HARD&lt;/b&gt; and AD was reducing the efficacy of those bosses' abilities. I personally feel the change to Judgements of the Just, nerfing the stun proc, was unnecessary but Blizzard apparently disagrees. Finally, the Blessing of Sanctuary buff is nice, but I'm willing to bet most of us run Blessing of Kings and Blessing of Sanctuary at the same time anyway and won't notice the difference.&lt;br /&gt;
&lt;br /&gt;
That's the latest and greatest for paladins on Live servers. &lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/WowNewsAndViews/~4/oozH0z489Mw" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/WowNewsAndViews/~3/oozH0z489Mw/into-ground-patch-32.html</link><author>noreply@blogger.com (WoW News and Views)</author><thr:total>0</thr:total><feedburner:origLink>http://wownewsandviews.blogspot.com/2009/10/into-ground-patch-32.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7601467617116402276.post-1857327358534411647</guid><pubDate>Sat, 10 Oct 2009 17:26:00 +0000</pubDate><atom:updated>2009-10-10T16:05:41.767-04:00</atom:updated><title>Patch 3.3 Class Mechanics</title><description>Patch 3.3 brings some major changes to content while not altering character classes too much. &lt;br /&gt;
&lt;br /&gt;
If would like to copy your character to the PTR and try patch 3.3 out for yourself, go &lt;a href="http://www.worldofwarcraft.com/ptr/"&gt;here&lt;/a&gt;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: large;"&gt;Class Mechanics &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
If you like the way your class currently works, you should be happy as there aren't that many significant changes.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #990000;"&gt;Warrior&lt;/span&gt;: Victory Rush, usually late in the leveling process can now be trained at level six. This should make the leveling process even easier.&amp;nbsp; Additionally, damage shield doesn't proc any "chance on hit" abilities such as deep wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #38761d;"&gt;Rogues&lt;/span&gt;: Rogues get one of the few major, positive changes. Blizzard has listened to the communities collective pleas and finally fixed the various vanish "bugs" by changing the ability to:&lt;br /&gt;
&lt;blockquote&gt;&lt;i&gt;For the first second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.&lt;/i&gt;&lt;br /&gt;
&lt;/blockquote&gt;This mechanic should prevent the classic "hunter pet" bug in pvp where the pet tried to eat you as soon as you vanished as well as other mechanics that immediately brought you out of stealth for no proper reason. While this is sure to bring QQing from other classes, I think its a necessary and long overdue change. Finally, stealth has one rank beginning at level one which should also make leveling easier.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #0b5394;"&gt;Death Knight:&amp;nbsp; &lt;/span&gt;Not too much change for the ever evolving death knight, but a couple notable changes. &lt;a href="http://db.mmo-champion.com/s/47476/strangulate/"&gt;Strangulate&lt;/a&gt; now also functions as an interrupt against silence immune mobs effectively giving deathknights a runic power free mind freeze. Desecration also now lasts 20 seconds instead of 12, trying to get it into line with the desolation talent. &lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #e69138;"&gt;Paladin&lt;/span&gt;: Paladins have a couple undocumented changes noticed so far. Mana costs for most instant casts spells of lower ranks have been lowered. Blizzard documented this under a generalized statement.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage. &lt;br /&gt;
&lt;/blockquote&gt;&lt;br /&gt;
&lt;span style="color: #38761d;"&gt;Druid&lt;/span&gt;: Nature's grace has been slightly nerfed. It now only procs off non-periodical critical hits&amp;nbsp; instead of all critical hits. Genesis now increases damaging and healing spells spells only while it used to increase the damage of all periodic abilities (ie Rip). For feral druids, swipe has been increased to 8 yards up from five. Restoration druids lose a tick on their rejuvenation spells, costing extra global cooldowns. The biggest &lt;b&gt;nerf &lt;/b&gt;is to improved barkskin which has had its effective armor cut in half from 160% to 80%.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #bf9000;"&gt;Hunter&lt;/span&gt;: Misdirect has been buffed. Instead of a limited amount of shots, all attacks for 4 seconds transfer threat to the ally being misdirected to. Additionally, multiple hunters can misdirect to a single ally. &lt;b&gt;Beast Mastery&lt;/b&gt; is being buffed as the stun from intimidation now applies immediately instead of on the first swing. As with all the classes, the mana cost of many spells is being lowered. &lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #cc0000;"&gt;Mage&lt;/span&gt;: Arcane mages get a buff having their arcane empowerment also grant a 3% DPS increase to the raid. This means arcane mages finally bring utility to the raid. Mage pets received the same PvP nerf as hunters warlocks. Avoidance now no longer applies to player based damage. &lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #c27ba0;"&gt;Shaman&lt;/span&gt;: Fire nova totem has been replaced with the spell fire nova.&amp;nbsp; The spell starts a 1.5-second global cooldown when used and has a 10-second spell cooldown. It is basically a long awaited AoE spell without having to sacrifice flametongue totem. This will be especially useful for elemental shamans. On a side note, trolls get cute "troll" totems but no functional difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.worldofraids.com/images/news/patch-3-3-0/troll-totems.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="420" src="http://www.worldofraids.com/images/news/patch-3-3-0/troll-totems.jpg" width="363" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
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