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	<title>X360 Magazine</title>
	
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		<title>Molyneux: Xbox 360 ‘Nowhere Near’ Limits</title>
		<link>http://www.x360magazine.com/magazine-issues/molyneux-xbox-360-nowhere-near-limits/</link>
		<comments>http://www.x360magazine.com/magazine-issues/molyneux-xbox-360-nowhere-near-limits/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 16:42:36 +0000</pubDate>
		<dc:creator>Dave Shaw</dc:creator>
				<category><![CDATA[Magazine Issues]]></category>
		<category><![CDATA[360 Magazine]]></category>
		<category><![CDATA[Peter Molyneux]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.x360magazine.com/?p=5468</guid>
		<description><![CDATA[Microsoft Game Studios Creative Director Peter Molyneux thinks there's plenty of life left in the Xbox 360, five years after the console's launch...]]></description>
			<content:encoded><![CDATA[<!--Fable_II_Peter_Molyneux_Headshot_1--><p><a href="http://www.x360magazine.com/wp-content/uploads/2010/09/Fable_II_Peter_Molyneux_Headshot_1.jpg"><img class="alignnone size-full wp-image-5469" title="Molyneux: Xbox 360 'Nowhere Near' Limits" src="http://www.x360magazine.com/wp-content/uploads/2010/09/Fable_II_Peter_Molyneux_Headshot_1.jpg" alt="Molyneux: Xbox 360 'Nowhere Near' Limits" width="450" height="389" /></a></p>
<p>Microsoft Game Studios Creative Director Peter Molyneux thinks there&#8217;s plenty of life left in the Xbox 360, five years after the console&#8217;s launch</p>
<p>Molyneux is guest editor of 360 Magazine issue 72 &#8211; asked what might emerge on the 360 over next five years, the veteran designer told the magazine: &#8220;I think the next five years will be pretty interesting. The release of Kinect this holiday is going to change the type of people that play on the 360, and is going to change the sort of genres that are going to be played on the 360.&#8221;</p>
<p>Critics cited a lack of core-focused titles for Kinect when the peripheral was detailed at E3, but Molyneux thinks there&#8217;s something for everyone in the 360&#8242;s future.</p>

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				</div><p>&#8220;You&#8217;re just going to see some amazing core games, so the future of the 360, I think, is very bright, and continues to evolve as any platorm does. It just doesn&#8217;t feel like we&#8217;ve reached the limits of the 360 or anywhere near it.&#8221;</p>
<p>We know of at least one developer who would <a href="http://www.nowgamer.com/news/4149/crytek-current-gen-tech-maxed-out" target="_blank">disagree</a>.</p>
<p>Check out issue 72 of 360 Magazine &#8211; available in all good UK newsagents now, online from the <a href="http://www.imagineshop.co.uk/magazines/360-magazine-issue-72.html" target="_blank">imagine eShop</a>, or for digital devices from<a href="http://itunes.apple.com/app/360-magazine/id345023182?mt=8" target="_blank"> iTunes</a>.</p>
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		<title>5 ‘Regional” Sports EA Should Recreate</title>
		<link>http://www.x360magazine.com/features/5-regional-sports-ea-should-recreate/</link>
		<comments>http://www.x360magazine.com/features/5-regional-sports-ea-should-recreate/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 13:40:06 +0000</pubDate>
		<dc:creator>Dave Shaw</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[FIFA]]></category>
		<category><![CDATA[Peter Moore]]></category>

		<guid isPermaLink="false">http://www.x360magazine.com/?p=5458</guid>
		<description><![CDATA[In the wake of Peter Moore's announcement that EA could recreate smaller (or, as he terms them, 'regional' sports) using web browsers, X360 nominates a set of currently criminally overlooked pastimes ripe for the EA treatment.]]></description>
			<content:encoded><![CDATA[<!--PDC7--><!--director_of_football_pc--><p>In the wake of Peter Moore&#8217;s announcement that EA could recreate smaller (or, as he terms them, &#8216;regional&#8217; sports) using web browsers, X360 nominates a set of currently criminally overlooked pastimes ripe for the EA treatment.</p>
<p><a href="http://www.x360magazine.com/wp-content/uploads/2010/09/PDC7.jpg"><img class="alignnone size-full wp-image-5464" title="5 'Regional" Sports EA Should Recreate" src="http://www.x360magazine.com/wp-content/uploads/2010/09/PDC7.jpg" alt="5 'Regional" Sports EA Should Recreate" width="450" height="253" /></a></p>
<p><strong>1) Hundred and eighty</strong></p>
<p>The brash, extravagant style with which Sky carries off coverage of PDC events seems a perfect fit for EA&#8217;s similar talents. Imagine designing a custom walk-on, or reprogramming the announcer to imitate Mario. A classic in waiting.</p>
<p><strong>2) Willow on leather</strong></p>
<p>You&#8217;re going to have to trust us on this one, but X360 is assured by a friend holding a doctorate in maths that cricket management simulations are a statistician&#8217;s dream. We&#8217;re inclined to disagree, but only because &#8216;padding up&#8217; sounds a bit rude.</p>
<p><strong>3) Summer Athletics</strong></p>

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				</div><p>Sure, most folks might only be interested in a little track and field as the torch itself passes through their town, but EA would surely make a satisfactory stab at producing a Golden League athletics title. Anything&#8217;s got to be better than that bizarre, context-less game with the monkey in it…</p>
<p><strong>4) Old Biddies</strong></p>
<p>The smell of scalp polish. The feint, yet unmistakable smell of urine. Where else, but at a crown green bowls event? Such a conversion would be beneficial for two reasons. The first, you wouldn&#8217;t have to admit to yourself people get old. The second? Well, it could be your own little secret…</p>
<p><a href="http://www.x360magazine.com/wp-content/uploads/2010/09/director_of_football_pc.jpg"><img class="alignnone size-full wp-image-5465" title="5 'Regional" Sports EA Should Recreate" src="http://www.x360magazine.com/wp-content/uploads/2010/09/director_of_football_pc.jpg" alt="5 'Regional" Sports EA Should Recreate" width="450" height="648" /></a></p>
<p><strong>5) Ally McCoist&#8217;s Director Of Football</strong></p>
<p>Sure, &#8216;soccer&#8217; might be the most popular sport on the planet, but assuming the role of the behind-the-scenes executive behind it all certainly isn&#8217;t. File tax returns! Explore profit margins! Compile reports. The sad thing is, this one actually exists…</p>
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		<title>GamesTM celebrates 100 issues with 100 covers</title>
		<link>http://www.x360magazine.com/magazine-issues/gamestm-celebrates-100-issues-with-100-covers/</link>
		<comments>http://www.x360magazine.com/magazine-issues/gamestm-celebrates-100-issues-with-100-covers/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 13:16:08 +0000</pubDate>
		<dc:creator>BenBiggs</dc:creator>
				<category><![CDATA[Magazine Issues]]></category>
		<category><![CDATA[100 greatest video games]]></category>
		<category><![CDATA[gamestm]]></category>
		<category><![CDATA[issue 100]]></category>

		<guid isPermaLink="false">http://www.x360magazine.com/?p=5457</guid>
		<description><![CDATA[gamesTM celebrates 100 issues with 100 covers - and it's in shops today]]></description>
			<content:encoded><![CDATA[<!--gtm100--><p><a href="http://www.x360magazine.com/wp-content/uploads/2010/09/gtm100.jpg"><img class="alignright size-full wp-image-5459" style="margin: 10px;" title="GamesTM celebrates 100 issues with 100 covers" src="http://www.x360magazine.com/wp-content/uploads/2010/09/gtm100.jpg" alt="GamesTM celebrates 100 issues with 100 covers" width="300" height="224" /></a>Games™ has picked the 100 greatest videogames of all time, hitting shelves today with a special, limited edition cover for each. Follow the links to check out the covers: <a href="http://www.gamestm.co.uk/discuss/gamestm-top-100-covers-1-20/" target="_blank">1-20</a>, <a href="http://www.gamestm.co.uk/discuss/gamestm-top-100-covers-21-40/" target="_blank">21-40</a>, <a href="http://www.gamestm.co.uk/discuss/gamestm-top-100-covers-41-60/" target="_blank">41-60</a>, <a href="http://www.gamestm.co.uk/discuss/gamest-top-100-covers-61-80/" target="_blank">61-80</a>, <a href="http://www.gamestm.co.uk/discuss/gamest-top-100-covers-81-100/" target="_blank">81-100</a>.</p>
<p>Issue 100 also features in-depth interviews with industry legends such as Ken Levine, Tim Schafer, Yoshinori Ono and Peter Molyneux, as well as a look back at the last ten years in gaming. It also discusses what the future might hold with some of the finest minds in the biz.</p>
<p>“gamesTM hits shelves today with a special, limited edition for each ”</p>
<p>Plus:</p>
<p><strong>FEATURES</strong><br />
<em>Discuss The Decade -</em> In this issue 100 special edition of Discuss, we look back on the events, developments, controversies, promises, surprises and quotes from the last ten years in videogames.</p>
<p><em>100 Greatest Games Of All Time</em> &#8211; As we reach our centenary issue, gamesTM chooses the 100 greatest games in history. The gloves are off. Let the arguments begin.</p>
<p><em>Great Expectations</em> &#8211; Peter Molyneux promised us a no-holds barred interview, and wouldn’t you know it, he actuallly delivered. gamesTM speaks to the legendary game designer about Fable 3, Kinect and a boy named Milo.</p>
<p><em>No Gods Or Kings</em> &#8211; With BioShock Infinite now officially unveiled, we sit down with Irrational Games co-founder Ken Levine to discuss his past, present and future.<br />
<em><br />
Street Fighting Man</em> &#8211; Street Fighter IV was a major factor in the rebirth of the beat-’em-up – we talk to Yoshinori Ono, the man responsible for arcade sticks becoming a coffee table centrepiece.</p>

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				</div><p><em>Team Player </em>- ‘There’s no ‘I’ in team’, they say. Clearly they weren’t talking about Sonic Team, or the head of the Sega codeshop, Takashi Iizuka.<br />
<em><br />
Outrageous Misfortune</em> &#8211; He’s one of the games industry’s brightest and most creative talents, but his career has been beset by bad luck. We ask Tim Scafer about staying funny in the face of adversity.</p>
<p><em>A Link To The Future</em> &#8211; We speak to a number of industry legends, including David Braben and David Cage, about what they think the future holds for gaming.</p>
<p><strong>REVIEWS</strong><br />
The definitive verdicts on the biggest games, including… Metroid: Other M Shank Valkyria Chronicles II StarCraft II: Wings Of Liberty R.U.S.E. Dead Rising 2: Case Zero Kane &amp; Lynch 2: Dog Days Lara Croft And The Guardian Of Light Limbo Mafia II Castlevania: Harmony Of Despair</p>
<p><strong>RETRO</strong><br />
Behind The Scenes – Burnout 3: Takedown gamesTM is given unrestricted access to the Criterion vault, returning with the untold story of the developer’s finest arcade racer.</p>
<p><strong>VCS</strong><br />
Veterans Howard Scott Warshaw talks to his former Atari colleagues, and returns with their account of the rise and fall of the original videogame company.</p>
<p>Famicom Memories Japan’s best known retro gamers look back at the genesis of the country’s videogame age and the incredible impact of Nintendo’s Family Computer.</p>
<p><strong>Issue 100</strong> is available now from all good newsagents or online from the Imagine eShop. You can even select which cover you’d like to order by clicking here, though supplies of each will be extremely limited so you’ll want to act fast to get the one you want. Alternatively get it on your mobile device via <a href="http://itunes.apple.com/gb/app/games-tm-magazine/id343286024?mt=8" target="_blank">iTunes</a>.</p>
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		<title>Half-Life 3 and Valve’s other “big surprises”</title>
		<link>http://www.x360magazine.com/say-what/half-life-3-and-valves-other-big-surprises/</link>
		<comments>http://www.x360magazine.com/say-what/half-life-3-and-valves-other-big-surprises/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 11:25:51 +0000</pubDate>
		<dc:creator>BenBiggs</dc:creator>
				<category><![CDATA[Say What?]]></category>
		<category><![CDATA[Episode 3]]></category>
		<category><![CDATA[Half-Life 3]]></category>
		<category><![CDATA[Left 4 Dead 3]]></category>
		<category><![CDATA[Source 2]]></category>
		<category><![CDATA[Steam 2]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.x360magazine.com/?p=5448</guid>
		<description><![CDATA[Valve has "three pretty big surprises" in store for gamers in the next year. But what aren't they?]]></description>
			<content:encoded><![CDATA[<!--valve-300x233--><p><a href="http://www.x360magazine.com/wp-content/uploads/2010/09/valve.jpg"><img class="alignright size-medium wp-image-5449" style="margin: 10px;" title="valve" src="http://www.x360magazine.com/wp-content/uploads/2010/09/valve-300x233.jpg" alt="Half-Life 3 and Valve's other "big surprises"" width="300" height="233" /></a>So Valve is promising &#8220;three pretty* big surprises&#8221; for us within the next 12 months (according to a <a href="http://www.computerandvideogames.com/article.php?id=262521" target="_blank">CVG</a> article). The Seattle based publisher has already pulled its first big surprise planned for E3 this year, revealing Portal 2 instead (which was nice, anyway), so what could these three things be? What we think they might be is Episode 3, Left 4 Dead 3 and a completely new IP, but here are the three things we think Valve is most likely <em>not</em> to reveal in the next 12 months:</p>
<p><strong>1) Half-Life 3</strong></p>
<p>Unless Gabe Newell is massively playing down the third game in one of the most iconic series&#8217; of the last decade as merely a &#8220;pretty*&#8221; big surprise, then it&#8217;s extremely doubtful that Valve will reveal Half-Life 3 any time soon.</p>
<p><strong>2) Source 2</strong></p>

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				</div><p>For the same reasons as above, a Source 2 announcement would be ridiculous in light of the &#8220;pretty*&#8221; big statement. Half-Life 3 and Source 2 would come hand in hand as well, making &#8220;pretty big&#8221; the most jaw-dropping understatement since Mark Zuckerberg told his fellow students he&#8217;d soon have more friends than all of them put together.</p>
<p><strong>3) Steam 2</strong></p>
<p>Steam launches for console. Probability of this ever happening&#8230; well, the bookies would undoubtedly give you worse value for money on this announcement popping up in the next year than your odds on Naughty Bear outselling Black Ops in 2010.</p>
<p><em>*Of course, Newell knows that Valve only has to tease at a future product to get the fans frothing at their mouths. Maybe he actually meant to say that the surprise is going to be &#8220;the biggest thing to rock the world since the Beatles declared they were bigger than Jesus&#8221;?</em> <em>Arrgh&#8230; we&#8217;re confused now.</em></p>
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		<title>Top 5 Reasons PlayStation Move Sucks</title>
		<link>http://www.x360magazine.com/features/top-5-reasons-playstation-move-sucks/</link>
		<comments>http://www.x360magazine.com/features/top-5-reasons-playstation-move-sucks/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 14:21:36 +0000</pubDate>
		<dc:creator>Dave Shaw</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[PlayStation Move]]></category>

		<guid isPermaLink="false">http://www.x360magazine.com/?p=5442</guid>
		<description><![CDATA[X360 examines just why folks should wait for the arm-waggling of Kinect, rather than, well, Sony's version……]]></description>
			<content:encoded><![CDATA[<!--17658frame0sfs000--><!--MC_4type_light_on_tif_jpgcopy1--><p>In light of Sony&#8217;s PlayStation Move embargo breaking, we thought it&#8217;d be a good idea to contradict the entire internet and tell y&#8217;all exactly why you should wait for Kinect rather than purchasing a set of glowing balls with colours on the end. Because we&#8217;re like that.</p>
<p><a href="http://www.x360magazine.com/wp-content/uploads/2010/09/17658frame0sfs000.jpg"><img class="alignnone size-full wp-image-5444" title="Top 5 Reasons PlayStation Move Sucks" src="http://www.x360magazine.com/wp-content/uploads/2010/09/17658frame0sfs000.jpg" alt="Top 5 Reasons PlayStation Move Sucks" width="450" height="339" /></a></p>
<p><strong>1) Pricing Minefield</strong></p>
<p>It seems a useful rule of thumb at present that most PlayStation Move titles that can be played with either one or two motion controllers  are of much greater quality when both are employed. Kind of knocks the debate about which system&#8217;s more expensive into a cocked hat, that…</p>
<p><strong>2) French Fancy</strong></p>
<p>Sports Champions invites gamers to play boules. BOULES. That&#8217;s only one step away from those wooden skittles sets you find in retirement homes, and certainly not where we saw &#8216;virtual reality&#8217; as back when we were 12. And it was ok to still call it that…</p>
<p><strong>3) Puerile Joke</strong></p>

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				</div><p>We&#8217;re sick and tired of people asking us if we&#8217;ve had an idea whenever the remote is held overhead. At least with Kinect folks can only mock your flabby frame. And we&#8217;re used to that…</p>
<p><a href="http://www.x360magazine.com/wp-content/uploads/2010/09/MC_4type_light_on_tif_jpgcopy1.jpg"><img class="alignnone size-full wp-image-5445" title="MC_4type_light_on_tif_jpgcopy" src="http://www.x360magazine.com/wp-content/uploads/2010/09/MC_4type_light_on_tif_jpgcopy1.jpg" alt="Top 5 Reasons PlayStation Move Sucks" width="450" height="401" /></a></p>
<p><strong>4) Retrograde Step</strong></p>
<p>If initial review scores are to be believed, it seems Move does quite a good job of taking existing game concepts and making them slightly worse. It&#8217;s better, then, to wait until motion gameplay innovation has matured. Well, it can&#8217;t be too long until Get Fit With Mel B is out…</p>
<p><strong>5) Cheaper Alternatives</strong></p>
<p>Well, there seems little point in lavishing shiny HD graphics on gamers if they&#8217;re going to spend half the time having their arms obstructing the screen. Can this be a 360 magazine recommending people get the Wii? No &#8211; just play outside instead.</p>
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		<title>World Of Warcraft: Cataclysm Beta Key Giveaway</title>
		<link>http://www.x360magazine.com/games/world-of-warcraft-cataclysm-beta-key-giveaway/</link>
		<comments>http://www.x360magazine.com/games/world-of-warcraft-cataclysm-beta-key-giveaway/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 11:32:44 +0000</pubDate>
		<dc:creator>BenBiggs</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.x360magazine.com/?p=5438</guid>
		<description><![CDATA[1,000 World Of Warcraft: Cataclysm beta keys up for grabs for readers of NowGamer]]></description>
			<content:encoded><![CDATA[<!--wow-cataclysm-300x157--><p><a href="http://www.x360magazine.com/wp-content/uploads/2010/09/wow-cataclysm.jpg"><img class="alignright size-medium wp-image-5439" style="margin: 10px;" title="wow-cataclysm" src="http://www.x360magazine.com/wp-content/uploads/2010/09/wow-cataclysm-300x157.jpg" alt="World Of Warcraft: Cataclysm Beta Key Giveaway" width="300" height="157" /></a>Thanks to our friends at Blizzard, NowGamer is giving away 100 beta keys  a day for the next ten days for the hugely anticipated Cataclysm  expansion pack. So, maths fans, that means NowGamer has got 1000 keys up for grabs.</p>
<p>All you have to do to enter the draw is click <a href="http://www.nowgamer.com/competition" target="_blank">here</a> and answer the simple WOW-related question. Make sure you fill in your  details and, if you&#8217;ve come here via Twitter, then make sure you retweet  the original tweet and include your Twitter name with your answer –  they&#8217;ll be checking!</p>

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				</div><p>At the end of each day, 100 names will be drawn from the proverbial hat  and winners will be emailed their beta keys, so keep an eye on your  email.</p>
<p>Apart from that, good luck and we’ll<a href="http://www.nowgamer.com/competition" target="_blank"> see you in Azeroth</a>!</p>
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		<title>Oooo! A new d-pad! …so what?</title>
		<link>http://www.x360magazine.com/x180/oooo-a-new-d-pad-so-what/</link>
		<comments>http://www.x360magazine.com/x180/oooo-a-new-d-pad-so-what/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 09:56:29 +0000</pubDate>
		<dc:creator>thedeal</dc:creator>
				<category><![CDATA[X180]]></category>
		<category><![CDATA[d-pad]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[New 360 pad]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.x360magazine.com/?p=5430</guid>
		<description><![CDATA[The new 360 pad: seriously - what's the big deal?]]></description>
			<content:encoded><![CDATA[<!--360pad-300x212--><p><a href="http://www.x360magazine.com/wp-content/uploads/2010/09/360pad.jpg"><img class="alignright size-medium wp-image-5431" style="margin: 10px;" title="360pad" src="http://www.x360magazine.com/wp-content/uploads/2010/09/360pad-300x212.jpg" alt="Oooo! A new d-pad! ...so what?" width="300" height="212" /></a>I awoke to the news &#8211; nay, fanfare &#8211; that Microsoft had unveiled a new pad for the X360 this morning, and while I&#8217;m perfectly happy with the matte black pad that came with my Elite, I was naturally curious. I&#8217;d imagine a lot of 360 gamers, mostly happy with their current controllers, were of a similar mind &#8211; so flicking through several images of what seemed like a grayscale Photoshop picture of a standard 360 controller, it occurred to me only after the nth time I stared in denial at the same image that this <em>was</em> the holy grail of peripherals that everyone was raving about.</p>
<p>So that subtle change in design on an otherwise mundane exterior must conceal some revolutionary technology, right? Something that will change the face of 360 gaming? Something that will enrich my life, make me feel better about myself, help me lose 28 pounds in a day and compel attractive women to love me? No, better than that: it houses a d-pad that &#8211; wait for it &#8211; <em>raises and lowers whenever you twist it. </em>Sodding hell&#8230; stop the press, notify the Prime Minister and tell the Palestinians/Israelis to stop fighting, because we now have the answer to the meaning of life.</p>

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				</div><p>I can appreciate that this may or may not solve some pad issue for a niche group of people, but most serious fighting genre fans I know own a Street Fighter IV fight stick, which you can pick up for around the same planned RRP as this new 360 pad ($64.99 in the US, price TBC in Europe). What galls me as much as the price is the ridiculously incremental design, something I thought only Nintendo and Apple subscribed to with their endless iterations of the DS and the iPhone.</p>
<p>Hmmm. On second thoughts, it&#8217;s not quite as extreme an example as those. Still, it really doesn&#8217;t even approach being interesting, let alone essential enough, for me to buy at that price. I&#8217;ll be saving myself money (and saving the environment) by skipping this superficial peripheral altogether.</p>
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		<title>XBLA Review: Dead Rising 2: Case 0</title>
		<link>http://www.x360magazine.com/reviews/xbla-review-dead-rising-2-case-0/</link>
		<comments>http://www.x360magazine.com/reviews/xbla-review-dead-rising-2-case-0/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 14:23:27 +0000</pubDate>
		<dc:creator>Dave Shaw</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Case Zero]]></category>
		<category><![CDATA[Dead Rising 2]]></category>

		<guid isPermaLink="false">http://www.x360magazine.com/?p=5424</guid>
		<description><![CDATA[X360 takes Dead Rising: Case Zero for a spin, and also, by extension, Chuck Greene…]]></description>
			<content:encoded><![CDATA[<!--dr2-000--><!--dr2-001--><!--7-out-of-ten--><p><a href="http://www.x360magazine.com/wp-content/uploads/2010/08/dr2-000.jpg"><img class="alignnone size-full wp-image-5426" title="XBLA Review: Dead Rising 2: Case 0" src="http://www.x360magazine.com/wp-content/uploads/2010/08/dr2-000.jpg" alt="XBLA Review: Dead Rising 2: Case 0" width="450" height="253" /></a></p>
<p>While we wouldn’t wish for this Case Zero review to descend to the status of a mere opinion column, allow us just a little digression. Much has been said about the desirability and wisdom of attempting to force that additional tenner out of the gaming customer, with methods about as numerous as opinions.</p>
<p>Whether it’s EA’s ‘Project Ten Dollar’, items a little more optional, or this story-driven approach, it appears that the way gamers are charged for their experiences looks set to change, whether the prevailing opinion is positive or negative. There is, though, a hidden danger lurking in publishers’ blind spots, perhaps best shown here.</p>
<p><a href="http://www.x360magazine.com/wp-content/uploads/2010/08/dr2-001.jpg"><img class="alignnone size-full wp-image-5427" title="XBLA Review: Dead Rising 2: Case 0" src="http://www.x360magazine.com/wp-content/uploads/2010/08/dr2-001.jpg" alt="XBLA Review: Dead Rising 2: Case 0" width="450" height="253" /></a></p>

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				</div><p>See, this prelude to Dead Rising 2 sees players screeching into a barely populated desert town on the outskirts of Las Vegas, stepping into the shoes of Chuck Greene as some cad nicks his off-roader and he’s forced to salvage motorcycle parts in order to escape.</p>
<p>Cue the invasion of hundreds of zombies, a similar – though obviously limited due to the relative sizes of the games – suite of customised weaponry to fight them off, and the very distinct possibility that gamers will have had their fill of Capcom’s concept before the full title’s opening cinematic.</p>
<p>Not because the central concept lacks interest – far from it. More that the DLC strategy simply doesn’t match such an immediate gameplay concept. As a standalone piece of content, then, it’s obviously brilliant, offering significant value in both length and quality. Whether this type of release will endure though, we aren’t sure.</p>
<p><a href="http://www.x360magazine.com/wp-content/uploads/2010/08/7-out-of-ten.jpg"><img class="alignnone size-full wp-image-5425" title="7 out of ten" src="http://www.x360magazine.com/wp-content/uploads/2010/08/7-out-of-ten.jpg" alt="XBLA Review: Dead Rising 2: Case 0" width="100" height="103" /></a></p>
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		<title>360 gamers will die this October</title>
		<link>http://www.x360magazine.com/features/360-gamers-will-die-this-october/</link>
		<comments>http://www.x360magazine.com/features/360-gamers-will-die-this-october/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 12:10:11 +0000</pubDate>
		<dc:creator>BenBiggs</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Dead Rising 2]]></category>
		<category><![CDATA[EA Sports MMA]]></category>
		<category><![CDATA[Fable 3]]></category>
		<category><![CDATA[Fallout: New Vegas]]></category>
		<category><![CDATA[Medal Of Honor]]></category>
		<category><![CDATA[Rock Band 3]]></category>
		<category><![CDATA[Star Wars the Force Unleashed II]]></category>
		<category><![CDATA[WRC]]></category>
		<category><![CDATA[XBox 360 October releases]]></category>

		<guid isPermaLink="false">http://www.x360magazine.com/?p=5406</guid>
		<description><![CDATA[October's games calendar is set to kill your social lives, folks.]]></description>
			<content:encoded><![CDATA[<!--falloutnv-300x168--><p><a href="http://www.x360magazine.com/wp-content/uploads/2010/08/falloutnv.jpg"><img class="alignright size-medium wp-image-5415" style="margin: 10px;" title="falloutnv" src="http://www.x360magazine.com/wp-content/uploads/2010/08/falloutnv-300x168.jpg" alt="360 gamers will die this October" width="300" height="168" /></a>Looking forward to this October&#8217;s social festivities? Halloween&#8217;s a great excuse for a party, everyone&#8217;s up for a bit of communal gluttony in the name of Western excess on Canadian Thanksgiving day, and even Europe&#8217;s game for defying the onset of winter by donning its beer jacket for Oktoberfest. But there&#8217;s an international conspiracy afoot to steal your lives away from friends and family that starts on the first of October, with millions of square-eyed 360 gamers emerging the other side of the month wondering how 2010 suddenly became 11 months long. We had a life goddammit, and this is what we&#8217;re going to lose it it to:</p>
<p><strong>1 October &#8211; Dead Rising 2:</strong></p>
<p><em>Swatting zombies is fun &#8211; for one.</em></p>
<p>Anticipation Rating: 3/5</p>
<p>Social Detraction factor: 4/5</p>
<p><strong>8 October &#8211; WRC FIA World Championship 2010: </strong></p>
<p><em>Quality time with the woman is out, male bonding time is in.</em></p>

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				</div><p>Anticipation Rating: 3/5</p>
<p>Social Detraction factor: 2/5</p>
<p><strong>15 October &#8211; Medal Of Honor: </strong></p>
<p><em>Helping you make friends &#8211; the virtual kind &#8211; then kill them.</em></p>
<p>Anticipation Rating: 4/5</p>
<p>Social Detraction factor: 4/5</p>
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		<title>Top 5 Videogame Jobs Worse Than Keeping Goal</title>
		<link>http://www.x360magazine.com/features/top-5-videogame-jobs-worse-than-keeping-goal/</link>
		<comments>http://www.x360magazine.com/features/top-5-videogame-jobs-worse-than-keeping-goal/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 16:43:26 +0000</pubDate>
		<dc:creator>Dave Shaw</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Beautiful Katamari]]></category>
		<category><![CDATA[Enslaved]]></category>
		<category><![CDATA[FIFA 11]]></category>
		<category><![CDATA[Rollercoaster Tycoon]]></category>

		<guid isPermaLink="false">http://www.x360magazine.com/?p=5399</guid>
		<description><![CDATA[With FIFA 11's Be A Goalkeeper mode riding high, X360 suggests five worse videogame occupations…]]></description>
			<content:encoded><![CDATA[<!--ps3_cech--><!--10.21.4.33-image13--><!--theorangebox_boxflats360copy--><p><a href="http://www.x360magazine.com/wp-content/uploads/2010/08/ps3_cech.jpg"><img class="alignnone size-full wp-image-5400" title="Top 5 Videogame Jobs Worse Than Keeping Goal" src="http://www.x360magazine.com/wp-content/uploads/2010/08/ps3_cech.jpg" alt="Top 5 Videogame Jobs Worse Than Keeping Goal" width="450" height="309" /></a></p>
<p>After EA recently announced the ability to spend 90  minutes between the sticks during 11 versus 11 online matches, it struck us as perhaps the worst occupation simulated in videogame form. After all, you don&#8217;t see &#8216;keepers jumping up and down to be picked in the playground, do you? Still, after some thought we soon came up with jobs far worse…</p>
<p><strong>5) Prince of trash</strong></p>
<p>The Prince of Beautiful Katamari fame must sure kick off our run-down, charged as he is with picking up all the bits of fluff and used sweet wrappers that fall behind your sofa.</p>
<p>Worse still, he doesn&#8217;t get to keep any of the loose change, and if everything isn&#8217;t cleared up quick enough, some omnipotent force spreads the whole lot out again, creating an endless chain of other people&#8217;s crap.</p>
<p><strong>4) Muck spreading</strong></p>
<p>Saints Row 2 occasionally fell foul to, let&#8217;s say, poor taste. One mission in particular springs to mind, in which players don the outfit of Stilwater&#8217;s sanitation department, taking charge of a sewage truck.</p>
<p>Sure, the fact they&#8217;re then able to turn its hose on several well-to-do houses makes up for toying with the fruit of other people&#8217;s behinds, but it&#8217;s still not a task we&#8217;d relish…</p>
<p><a href="http://www.x360magazine.com/wp-content/uploads/2010/08/10.21.4.33-image13.jpg"><img class="alignnone size-full wp-image-5401" title="Top 5 Videogame Jobs Worse Than Keeping Goal" src="http://www.x360magazine.com/wp-content/uploads/2010/08/10.21.4.33-image13.jpg" alt="Top 5 Videogame Jobs Worse Than Keeping Goal" width="450" height="289" /></a></p>

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				</div><p><strong>3) </strong><strong>Bucket of sawdust</strong></p>
<p>There can be few existences more pitiable in gaming than that of a Rollercoaster Tycoon janitor. They&#8217;re paid in peanuts, spend days cleaning the sick of over-indulgent guests, and it&#8217;s far more amusing to throw &#8216;em in the nearest lake than fire them properly.</p>
<p>And you can&#8217;t even relax and cut the grass, because that isn&#8217;t &#8216;cost effective&#8217;…</p>
<p><strong>2) </strong><strong>Not rhyming slang</strong></p>
<p>A rather obvious entry for Monkey of Enslaved seeing as slavery, by definition, is the most abominable job going. As Futurama&#8217;s writers once observed, working long hours and not being paid isn&#8217;t the bad thing about it, that&#8217;s the only thing about it…</p>
<p><a href="http://www.x360magazine.com/wp-content/uploads/2010/08/theorangebox_boxflats360copy.jpg"><img class="alignnone size-full wp-image-5402" title="Top 5 Videogame Jobs Worse Than Keeping Goal" src="http://www.x360magazine.com/wp-content/uploads/2010/08/theorangebox_boxflats360copy.jpg" alt="Top 5 Videogame Jobs Worse Than Keeping Goal" width="450" height="663" /></a></p>
<p><strong>1) Decorated scholar</strong></p>
<p>Gordon Freeman may seem somewhat of an odd choice, but considering the fact it&#8217;s constantly hammered into players just how many degrees and doctorates the man holds that his entire job seems to be wheeling a &#8216;sample&#8217; around and bringing about the apocalypse…</p>
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