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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;D04DQXo5eSp7ImA9WhBbFE0.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716</id><updated>2013-05-12T17:46:10.421-07:00</updated><category term="comic book" /><category term="fanart" /><category term="weapon" /><category term="environment" /><category term="character" /><category term="3D" /><category term="original" /><category term="vehicle" /><category term="rant" /><category term="Lucha Town" /><category term="tutorial" /><title>Xavier Garcia</title><subtitle type="html">concept design - illustration - comics</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://www.ragingspaniard.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>307</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/XavierGarcia/ConceptAnd3dArtist" /><feedburner:info uri="xaviergarcia/conceptand3dartist" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;D08FQno9eip7ImA9WhBUEkg.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-1382117773472606559</id><published>2013-04-29T10:16:00.006-07:00</published><updated>2013-04-29T10:16:53.462-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-29T10:16:53.462-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="character" /><category scheme="http://www.blogger.com/atom/ns#" term="fanart" /><title>Beowulf</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
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&lt;a href="http://4.bp.blogspot.com/-K6WUKmC_IoA/UXazSSYISiI/AAAAAAAABes/9uXUDd8t_Fs/s1600/beowulf_sg_ragingspaniard.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="359" src="http://4.bp.blogspot.com/-K6WUKmC_IoA/UXazSSYISiI/AAAAAAAABes/9uXUDd8t_Fs/s640/beowulf_sg_ragingspaniard.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
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Beowulf, one of the few male characters in the Skullgirls universe. Done to raise awareness for the voting campaign!&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/Bdt_tFVW2Iw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/1382117773472606559/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=1382117773472606559" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/1382117773472606559?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/1382117773472606559?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/Bdt_tFVW2Iw/beowulf.html" title="Beowulf" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-K6WUKmC_IoA/UXazSSYISiI/AAAAAAAABes/9uXUDd8t_Fs/s72-c/beowulf_sg_ragingspaniard.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2013/04/beowulf.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYBR3k4fSp7ImA9WhBWFU4.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-50666277185805939</id><published>2013-04-09T11:45:00.004-07:00</published><updated>2013-04-09T11:45:56.735-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-09T11:45:56.735-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="character" /><category scheme="http://www.blogger.com/atom/ns#" term="original" /><category scheme="http://www.blogger.com/atom/ns#" term="fanart" /><title>Wondercon 2013, sketches</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-Kwo9XL0cIig/UWRhZEG5WyI/AAAAAAAABd8/Z5d3iQusX40/s1600/wondercon_2013_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-Kwo9XL0cIig/UWRhZEG5WyI/AAAAAAAABd8/Z5d3iQusX40/s320/wondercon_2013_02.jpg" width="240" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/-8yZfuyOeebo/UWRhZBJqkGI/AAAAAAAABd4/cM7Xuf8dSu4/s1600/wondercon_2013_03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-8yZfuyOeebo/UWRhZBJqkGI/AAAAAAAABd4/cM7Xuf8dSu4/s320/wondercon_2013_03.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://4.bp.blogspot.com/-Koet4vyq30k/UWRhZG4oTHI/AAAAAAAABd0/GwQn76lOyrY/s1600/wondercon_2013_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-Koet4vyq30k/UWRhZG4oTHI/AAAAAAAABd0/GwQn76lOyrY/s320/wondercon_2013_01.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;
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While helping out at the &lt;a href="http://inkijinx.bigcartel.com/"&gt;Inki-Jinx&lt;/a&gt; booth :)&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/fbgPenvf6LE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/50666277185805939/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=50666277185805939" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/50666277185805939?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/50666277185805939?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/fbgPenvf6LE/wondercon-2013-sketches.html" title="Wondercon 2013, sketches" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Kwo9XL0cIig/UWRhZEG5WyI/AAAAAAAABd8/Z5d3iQusX40/s72-c/wondercon_2013_02.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2013/04/wondercon-2013-sketches.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D04GSH4zeyp7ImA9WhBREkU.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-858505441100796415</id><published>2013-03-02T20:45:00.002-08:00</published><updated>2013-03-02T20:45:29.083-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-02T20:45:29.083-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="rant" /><title>Regarding the "high cost" of making Skullgirls</title><content type="html">&lt;br /&gt;
&lt;div style="background-color: white; color: #444444; font-family: 'Helvetica Neue', HelveticaNeue, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 19px; margin-bottom: 10px; margin-top: 10px; outline: none 0px;"&gt;
This was originally posted in&amp;nbsp;&lt;a href="http://www.neogaf.com/forum/showthread.php?t=516730" style="color: #444444; margin-top: 0px; outline: none 0px;"&gt;NeoGAF&lt;/a&gt;. There was a thread to discuss this&amp;nbsp;&lt;a href="http://www.giantbomb.com/articles/the-little-fighting-game-that-could/1100-4587/" style="color: #444444; outline: none 0px;"&gt;GiantBomb article&lt;/a&gt;&amp;nbsp;that outlines the cost of developing a character for Skullgirls. You can begin to read the reactions to this post in pg.10:&lt;/div&gt;
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&lt;a href="http://4.bp.blogspot.com/-V9TtMRlCWE4/UTLVOgwu1zI/AAAAAAAABc4/6FM0ZK32z6E/s1600/squigly.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="312" src="http://4.bp.blogspot.com/-V9TtMRlCWE4/UTLVOgwu1zI/AAAAAAAABc4/6FM0ZK32z6E/s400/squigly.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style="color: #444444; font-family: Helvetica Neue, HelveticaNeue, Helvetica, Arial, sans-serif;"&gt;&lt;span style="font-size: 14px; line-height: 19px;"&gt;Here is some reference from my own experiences. Typically I&amp;nbsp;don’t&amp;nbsp;like to share these kinds of details with people who just DEMAND information they&amp;nbsp;haven't&amp;nbsp;earned, but discussion has shifted here a bit and its good to see.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style="color: #444444; font-family: Helvetica Neue, HelveticaNeue, Helvetica, Arial, sans-serif;"&gt;&lt;span style="font-size: 14px; line-height: 19px;"&gt;I was one of the contractors, well, still am! I did some of the cleanup animation. By the time I got an assignment, the animation rough had been approved by Kinuko and at this point it could make the final game or it could not (that’s&amp;nbsp;all in the testing, balancing and memory management) Smartasses in this thread have questioned the need for engineers in a game&amp;nbsp;that’s&amp;nbsp;already “done” and&amp;nbsp;that’s&amp;nbsp;a big mistake. The original game had to have animations cut because we had run out of memory, so on a technical standpoint, how the fuck are we gonna add more characters? Well shit, good thing&amp;nbsp;there’s&amp;nbsp;engineers on the team to figure that shit out, huh? That’s only one of the challenges too.&lt;/span&gt;&lt;/span&gt;&lt;br style="outline: none 0px;" /&gt;&lt;br style="outline: none 0px;" /&gt;&lt;span style="color: #444444; font-family: Helvetica Neue, HelveticaNeue, Helvetica, Arial, sans-serif;"&gt;&lt;span style="font-size: 14px; line-height: 19px;"&gt;But anyways, to the point. You may get a short animation (6 frames aprox), medium (12, 15'ish) or large (20 plus)&amp;nbsp;there’s&amp;nbsp;also varying degrees of importance (normal move vs animation that only triggers when two duplicate characters hit each other with the same move) and&amp;nbsp;there’s&amp;nbsp;also character design details to add to the difficulty (Valentine is more simple than Painwheel, for example). One extra wrinkle is the level of sketchiness in the animation rough. Some animators will make the drawings so tight that&amp;nbsp;there’s&amp;nbsp;no room for improvisation while others will basically blank out the face and all of a sudden you find yourself animating faces from scratch!)&lt;/span&gt;&lt;/span&gt;&lt;br style="outline: none 0px;" /&gt;&lt;br style="outline: none 0px;" /&gt;&lt;span style="color: #444444; font-family: Helvetica Neue, HelveticaNeue, Helvetica, Arial, sans-serif;"&gt;&lt;span style="font-size: 14px; line-height: 19px;"&gt;For an outsourcer, since you&amp;nbsp;don’t&amp;nbsp;have access to the team at your immediate need, its important to be diligent with the reference materials. Very few artists draw like Alex or Kinuko and its our job to make our art look exactly like theirs. If you look at my art you'll find that my style is not really close, so I cant just start on the task right away, I need to study the reference provided carefully and make sure I “get” the character before I start.&lt;/span&gt;&lt;/span&gt;&lt;br style="outline: none 0px;" /&gt;&lt;br style="outline: none 0px;" /&gt;&lt;span style="color: #444444; font-family: Helvetica Neue, HelveticaNeue, Helvetica, Arial, sans-serif;"&gt;&lt;span style="font-size: 14px; line-height: 19px;"&gt;So once you start, the first deliverable is to digitally ink all the frames.&amp;nbsp;I’m&amp;nbsp;a&amp;nbsp;classically&amp;nbsp;trained 2D animator and have a fulltime art gig, so eventhough&amp;nbsp;I’m&amp;nbsp;fast I can only start working on this when I get home. This is another of the unfortunate realities that come with an ambitious project like this, that a lot of outside help already has other projects going on, so they cant give you 8 hours a day. I came home at 7 after drawing all day and spent another 5 hours doing Skullgirls work. Typically after two days I would send a medium sized animation over for approval from Richard, who is the awesome cleanup genius at Lab Zero. Approval usually takes about a day because Richard is getting deliverables from the outsources, who if you have seen the credits are way more than 20 … So basically Richard is art directing 20+ people AND doing cleanup work himself, meaning he basically&amp;nbsp;doesn't&amp;nbsp;get to go home (so its great to have to listen to assholes here tell me that he needs to justify his $600 a week) I had the pleasure of meeting him a few months back and hes going gray already, haha.&lt;/span&gt;&lt;/span&gt;&lt;br style="outline: none 0px;" /&gt;&lt;br style="outline: none 0px;" /&gt;&lt;span style="color: #444444; font-family: Helvetica Neue, HelveticaNeue, Helvetica, Arial, sans-serif;"&gt;&lt;span style="font-size: 14px; line-height: 19px;"&gt;So yeah, approval. While I wait for that to show up I get started on the next frame. Very rarely does the linework get approved on the first try. Usually something is inconsistent, a weapon looks weird or the shapes are a little flat. Depending on the damage you may have to do 20% percent of work or maybe even up to 50. Its important to get this stuff approved because otherwise you cant move on to shading and coloring, which are the next steps.&lt;/span&gt;&lt;/span&gt;&lt;br style="outline: none 0px;" /&gt;&lt;br style="outline: none 0px;" /&gt;&lt;span style="color: #444444; font-family: Helvetica Neue, HelveticaNeue, Helvetica, Arial, sans-serif;"&gt;&lt;span style="font-size: 14px; line-height: 19px;"&gt;Once&amp;nbsp;you’re&amp;nbsp;approved and do the shading and color pass (which take about 60% of the time it takes to ink) you send those off for approval as well, make some last minute touch ups due to feedback and THEN the animation is done on your end. Before it ends in the game proper, chances are Richard has fixed some things himself … So Id say on average I could get about 60'ish frames of animation a week, and seeing how the character with the FEWEST amount of animations has about 1500 then you start to get an idea of how just one step of the process works.&lt;/span&gt;&lt;/span&gt;&lt;br style="outline: none 0px;" /&gt;&lt;br style="outline: none 0px;" /&gt;&lt;span style="color: #444444; font-family: Helvetica Neue, HelveticaNeue, Helvetica, Arial, sans-serif;"&gt;&lt;span style="font-size: 14px; line-height: 19px;"&gt;THEN we look at Squigly. What a lot of you&amp;nbsp;aren't&amp;nbsp;realizing is that she has MULTIPLE STANCES. What does that mean? TWICE THE ANIMATIONS.&lt;/span&gt;&lt;/span&gt;&lt;br style="outline: none 0px;" /&gt;&lt;br style="outline: none 0px;" /&gt;&lt;span style="color: #444444; font-family: Helvetica Neue, HelveticaNeue, Helvetica, Arial, sans-serif;"&gt;&lt;span style="font-size: 14px; line-height: 19px;"&gt;Can you start to see how the hours pile up and have NOTHING to do with proper managing? A fighting game is unlike any other game. A character in a fighting game is the equivalent of a character + level design + the game design of any other game.&lt;/span&gt;&lt;/span&gt;&lt;br style="outline: none 0px;" /&gt;&lt;br style="margin-bottom: 0px; outline: none 0px;" /&gt;&lt;span style="color: #444444; font-family: Helvetica Neue, HelveticaNeue, Helvetica, Arial, sans-serif;"&gt;&lt;span style="font-size: 14px; line-height: 19px;"&gt;But hey yeah, lazy devs, right?&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/-sukPGYw3hw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/858505441100796415/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=858505441100796415" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/858505441100796415?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/858505441100796415?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/-sukPGYw3hw/regarding-high-cost-of-making-skullgirls.html" title="Regarding the &quot;high cost&quot; of making Skullgirls" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-V9TtMRlCWE4/UTLVOgwu1zI/AAAAAAAABc4/6FM0ZK32z6E/s72-c/squigly.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2013/03/regarding-high-cost-of-making-skullgirls.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE4NRXcyfip7ImA9WhBSGUU.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-8604444595995348284</id><published>2013-02-27T09:43:00.000-08:00</published><updated>2013-02-27T09:43:14.996-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-27T09:43:14.996-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="character" /><category scheme="http://www.blogger.com/atom/ns#" term="original" /><category scheme="http://www.blogger.com/atom/ns#" term="Lucha Town" /><title>Old Nadia sketch, revisited</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-olW_w49NQks/USqDj8cSRzI/AAAAAAAABcE/cIKwr3HY8X4/s1600/nadia_005_color.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://3.bp.blogspot.com/-olW_w49NQks/USqDj8cSRzI/AAAAAAAABcE/cIKwr3HY8X4/s640/nadia_005_color.jpg" width="409" /&gt;&lt;/a&gt;&lt;/div&gt;
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Been practicing a bit more with the &lt;a href="http://frenden.tumblr.com/post/30263876416/photoshopinker"&gt;Frenden brush presets&lt;/a&gt; and was also trying out &lt;a href="http://fabianmonk.deviantart.com/art/CS-5-Brushes-download-355246657"&gt;Monks brush set&lt;/a&gt;, it's really good!&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/rtF95XQb1ts" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/8604444595995348284/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=8604444595995348284" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/8604444595995348284?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/8604444595995348284?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/rtF95XQb1ts/old-nadia-sketch-revisited.html" title="Old Nadia sketch, revisited" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-olW_w49NQks/USqDj8cSRzI/AAAAAAAABcE/cIKwr3HY8X4/s72-c/nadia_005_color.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2013/02/old-nadia-sketch-revisited.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE4ESXg5fyp7ImA9WhBSGEw.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-8428768441465192930</id><published>2013-02-25T09:21:00.000-08:00</published><updated>2013-02-25T09:21:48.627-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-25T09:21:48.627-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="character" /><category scheme="http://www.blogger.com/atom/ns#" term="original" /><title>2013 update</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-ukX-GdJT4kA/USqDbbF0wCI/AAAAAAAABb8/hI6PVxj3-0w/s1600/raging_spaniard_2013.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-ukX-GdJT4kA/USqDbbF0wCI/AAAAAAAABb8/hI6PVxj3-0w/s400/raging_spaniard_2013.jpg" width="351" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
The old Raging Spaniard icon art had been around for a loong time, here is a much needed update :)&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/7fkuJi4CQUA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/8428768441465192930/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=8428768441465192930" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/8428768441465192930?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/8428768441465192930?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/7fkuJi4CQUA/2013-update.html" title="2013 update" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-ukX-GdJT4kA/USqDbbF0wCI/AAAAAAAABb8/hI6PVxj3-0w/s72-c/raging_spaniard_2013.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2013/02/2013-update.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkIMRXc4fyp7ImA9WhBSF0k.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-8367785616993604741</id><published>2013-02-24T13:16:00.001-08:00</published><updated>2013-02-24T13:16:24.937-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-24T13:16:24.937-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="character" /><category scheme="http://www.blogger.com/atom/ns#" term="fanart" /><title>Miiverse Part 3</title><content type="html">&lt;div class="separator" style="clear: both; text-align: left;"&gt;
Heey, a Sunday post! Here's a small batch of Miiverse drawings I've been sitting on. The games in question are NBA 2K13, Assassins Creed III, random Zelda fanart I stuck in Nintendoland and some non-descript zombie art for ZombiU.&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/-OZXNZ7wA3v4/UL1P9tCVfoI/AAAAAAAABTQ/iEeId3QaSxU/s1600/miiverse_2k13.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="191" src="http://2.bp.blogspot.com/-OZXNZ7wA3v4/UL1P9tCVfoI/AAAAAAAABTQ/iEeId3QaSxU/s320/miiverse_2k13.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://4.bp.blogspot.com/-P2tsS1lS5OY/UL1P93iLznI/AAAAAAAABTY/UND50INKrw0/s1600/miiverse_ac3_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="191" src="http://4.bp.blogspot.com/-P2tsS1lS5OY/UL1P93iLznI/AAAAAAAABTY/UND50INKrw0/s320/miiverse_ac3_02.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/-CCX6matV8HM/UL1P-uP1iUI/AAAAAAAABTg/m6SaQ8wlMwE/s1600/miiverse_nland.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="191" src="http://3.bp.blogspot.com/-CCX6matV8HM/UL1P-uP1iUI/AAAAAAAABTg/m6SaQ8wlMwE/s320/miiverse_nland.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/-myDmGc8AOKI/UL1P_YjNj_I/AAAAAAAABTo/J9Um9BaFIxM/s1600/miiverse_zombiu_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="191" src="http://3.bp.blogspot.com/-myDmGc8AOKI/UL1P_YjNj_I/AAAAAAAABTo/J9Um9BaFIxM/s320/miiverse_zombiu_02.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/5OwNpcnBDq0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/8367785616993604741/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=8367785616993604741" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/8367785616993604741?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/8367785616993604741?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/5OwNpcnBDq0/miiverse-part-3.html" title="Miiverse Part 3" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-OZXNZ7wA3v4/UL1P9tCVfoI/AAAAAAAABTQ/iEeId3QaSxU/s72-c/miiverse_2k13.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2013/02/miiverse-part-3.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkQBQ3o8fSp7ImA9WhBTEU0.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-2386998149157068891</id><published>2013-02-05T15:52:00.002-08:00</published><updated>2013-02-05T15:52:32.475-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-05T15:52:32.475-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="character" /><category scheme="http://www.blogger.com/atom/ns#" term="original" /><category scheme="http://www.blogger.com/atom/ns#" term="Lucha Town" /><title>Quick digital test</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-YCxTDkM3w0k/URGbD0acd1I/AAAAAAAABZU/qrevIJ0TLZU/s1600/nadia_frenden_test.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-YCxTDkM3w0k/URGbD0acd1I/AAAAAAAABZU/qrevIJ0TLZU/s1600/nadia_frenden_test.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Just a quick test of the &lt;a href="http://frenden.tumblr.com/post/30263876416/photoshopinker"&gt;Frenden&lt;/a&gt; brush presets, these are awesome!&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/kC4AU6qyl4g" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/2386998149157068891/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=2386998149157068891" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/2386998149157068891?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/2386998149157068891?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/kC4AU6qyl4g/quick-digital-test.html" title="Quick digital test" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-YCxTDkM3w0k/URGbD0acd1I/AAAAAAAABZU/qrevIJ0TLZU/s72-c/nadia_frenden_test.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2013/02/quick-digital-test.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUYNQH08cCp7ImA9WhNaFks.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-6061947600811187321</id><published>2013-01-31T13:19:00.002-08:00</published><updated>2013-01-31T13:19:51.378-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-31T13:19:51.378-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="character" /><category scheme="http://www.blogger.com/atom/ns#" term="fanart" /><title>Fight Cancer! Support Skullgirls!</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-O2uP_By2moY/UQrfzAjGh-I/AAAAAAAABYg/GPtA-qdbs2s/s1600/valentine_bc.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-O2uP_By2moY/UQrfzAjGh-I/AAAAAAAABYg/GPtA-qdbs2s/s400/valentine_bc.jpg" width="391" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style="background-color: white; color: #444444; font-family: 'Helvetica Neue', HelveticaNeue, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 19px;"&gt;Lets kill breast cancer and get Skullgirls into EVO! Go&amp;nbsp;&lt;/span&gt;&lt;a href="https://www.wepay.com/donations/evo2013-sg" style="background-color: white; color: #444444; font-family: 'Helvetica Neue', HelveticaNeue, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 19px; margin-bottom: 0px; margin-top: 0px; outline: none 0px;"&gt;here&amp;nbsp;&lt;/a&gt;&lt;span style="background-color: white; color: #444444; font-family: 'Helvetica Neue', HelveticaNeue, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 19px;"&gt;to donate!&lt;/span&gt;&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/45QWrA5m13s" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/6061947600811187321/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=6061947600811187321" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/6061947600811187321?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/6061947600811187321?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/45QWrA5m13s/fight-cancer-support-skullgirls.html" title="Fight Cancer! Support Skullgirls!" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-O2uP_By2moY/UQrfzAjGh-I/AAAAAAAABYg/GPtA-qdbs2s/s72-c/valentine_bc.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2013/01/fight-cancer-support-skullgirls.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUEEQXs-eip7ImA9WhNaEU4.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-6467779432239978883</id><published>2013-01-25T10:13:00.001-08:00</published><updated>2013-01-25T10:13:20.552-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-25T10:13:20.552-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="character" /><category scheme="http://www.blogger.com/atom/ns#" term="original" /><category scheme="http://www.blogger.com/atom/ns#" term="Lucha Town" /><title>Padma character study</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-qNJjyEllEEw/UQLK6njuWpI/AAAAAAAABXs/42vmfYCl9zk/s1600/padma_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-qNJjyEllEEw/UQLK6njuWpI/AAAAAAAABXs/42vmfYCl9zk/s400/padma_01.jpg" width="375" /&gt;&lt;/a&gt;&lt;/div&gt;
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This would work well for a fighting game pose! Im pretty happy with her design, shows lots of movement but also a calm demeanor.&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/EbWxJq9tMM4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/6467779432239978883/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=6467779432239978883" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/6467779432239978883?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/6467779432239978883?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/EbWxJq9tMM4/padma-character-study.html" title="Padma character study" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-qNJjyEllEEw/UQLK6njuWpI/AAAAAAAABXs/42vmfYCl9zk/s72-c/padma_01.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2013/01/padma-character-study.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkQDSH06fip7ImA9WhNbGE0.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-2379285761269154489</id><published>2013-01-21T13:39:00.003-08:00</published><updated>2013-01-21T13:39:39.316-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-21T13:39:39.316-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="rant" /><title>Has it really been a month? The big housekeeping post and what lies in 2013</title><content type="html">Let me be the last person on the internet to wish you a happy 2013! Last we saw each other it was just over a month ago ... and a lot has changed!&lt;br /&gt;
&lt;br /&gt;
Back in early December I was supposed to return to Brothersport for a full time job. However, at the very last second (and I mean that literally) there was a change of heart and I was on the job hunt again. Fortunately for me, I had 3 interviews lined up and as of the 7th of January I've been a Lead Artist at &lt;a href="http://kiwiup.com/"&gt;Kiwi&lt;/a&gt;!&lt;br /&gt;
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&lt;a href="http://4.bp.blogspot.com/-H0H2FSG5Mvc/UP20lcy7svI/AAAAAAAABW4/xuIb9RtfRPg/s1600/shipwrecked_kiwi.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="156" src="http://4.bp.blogspot.com/-H0H2FSG5Mvc/UP20lcy7svI/AAAAAAAABW4/xuIb9RtfRPg/s320/shipwrecked_kiwi.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;i&gt;Shipwrecked, one of our games&lt;/i&gt;&lt;/div&gt;
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So yeah, for me, that is a big deal. So far the experience has been incredibly positive and I have been very focused on making the most of it. Dealing with multiple interviews, Christmas Break and then trying your best at a new job are all big undertakings and are a reason of why this blog had been neglected ... but I also engaged in one more activity.&lt;br /&gt;
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Professional soccer?&lt;br /&gt;
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&lt;a href="http://3.bp.blogspot.com/-6RETsFpL-SU/UP20LoaXlDI/AAAAAAAABWw/U3lh9ayO_l4/s1600/sje.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-6RETsFpL-SU/UP20LoaXlDI/AAAAAAAABWw/U3lh9ayO_l4/s1600/sje.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Well, um, yes. The San Jose Earthquakes (an MLS team) had an open tryout this last weekend and I signed up for it early last month, so any free time I had for the last 30 days was spent running, stretching, shooting and playing soccer. Unfortunately, today I got the news that I&amp;nbsp;wasn't&amp;nbsp;chosen for the next round of tryouts, but the experience was really good and I will write about it soon.&lt;br /&gt;
&lt;br /&gt;
As far as personal art goes. Things have been slow, but I have a plan in place to get a table at the next APE con, and by then I plan to have a couple of books available. One will be a collection of sketches, and the other one will hopefully have something to do with Lucha Town. I have also come up with a good name for a company that&amp;nbsp;isn't&amp;nbsp;Raging Spaniard related. I love the name as a nickname, but its not&amp;nbsp;something&amp;nbsp;I want for an actual production&amp;nbsp;company. I'll share more news on that front when I have something more concrete.&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/z-UurhdyCJ4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/2379285761269154489/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=2379285761269154489" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/2379285761269154489?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/2379285761269154489?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/z-UurhdyCJ4/has-it-really-been-month-big.html" title="Has it really been a month? The big housekeeping post and what lies in 2013" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-H0H2FSG5Mvc/UP20lcy7svI/AAAAAAAABW4/xuIb9RtfRPg/s72-c/shipwrecked_kiwi.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2013/01/has-it-really-been-month-big.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEIDRHs6eip7ImA9WhNWEUU.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-8647386946959702870</id><published>2012-12-10T15:36:00.001-08:00</published><updated>2012-12-10T15:36:15.512-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-10T15:36:15.512-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="vehicle" /><category scheme="http://www.blogger.com/atom/ns#" term="original" /><category scheme="http://www.blogger.com/atom/ns#" term="fanart" /><title>Learning on a Budget: Jake Parker</title><content type="html">&lt;a href="http://mrjakeparker.com/"&gt;Mr. Parker&lt;/a&gt; is kind of a legend in our field. By all accounts hes incredibly nice, very talented and extremely hardworking. Any time you can find that combination in the artistic field you can consider yourself lucky.&lt;br /&gt;
&lt;br /&gt;
For a while now I've been thinking that my mechanical work needs a lot of help. I think I'm OK with organics, and I have stepped up with my painting and backgrounds, but vehicles and hard surfaces I still dont feel&amp;nbsp;confident&amp;nbsp;in ... and the best way I know how to learn is to look at what the best in the field are doing, and copy it.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.imdb.com/title/tt1772925/"&gt;Jiro Dreams of Sushi&lt;/a&gt; is an amazing documentary about the best sushi chef in the world. Its a very inspirational story and in it, Jiro explains than in order to become an exceptional chef you must eat exceptional food. I believe that same idea translates to art. If you aspire to be the best, then learn from them.&lt;br /&gt;
&lt;br /&gt;
My method is not to copy in the traditional sense of the word. I like to draw from the inside out and try to replicate the method of how the artist drew the design, figure out the basic shapes and expand from there. The result will probably not be identical, but&amp;nbsp;that's&amp;nbsp;not the point. The objective is to get me to think like he does and to expand my visual library, so that when I design robots on my own time I can incorporate what I remember from the freehand copy.&lt;br /&gt;
&lt;br /&gt;
So anyways, these are the two concepts from Jake that I started with:&lt;br /&gt;
&lt;br /&gt;
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&lt;a href="http://1.bp.blogspot.com/-EFdxrdSQ3Qc/UMZw9p2lalI/AAAAAAAABVU/AexzrfuGr4A/s1600/battlemech-940x626.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://1.bp.blogspot.com/-EFdxrdSQ3Qc/UMZw9p2lalI/AAAAAAAABVU/AexzrfuGr4A/s320/battlemech-940x626.jpg" width="320" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/-wjWy4kOFCIk/UMZxA7V-6cI/AAAAAAAABVc/dqOz2W8aTww/s1600/rook-940x621.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="211" src="http://2.bp.blogspot.com/-wjWy4kOFCIk/UMZxA7V-6cI/AAAAAAAABVc/dqOz2W8aTww/s320/rook-940x621.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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And here are my freehand copies&lt;/div&gt;
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&lt;a href="http://1.bp.blogspot.com/-ydEIwcsUf6g/UMZxPR6EpHI/AAAAAAAABVk/8RqqHSRFAqI/s1600/jparker_copy01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-ydEIwcsUf6g/UMZxPR6EpHI/AAAAAAAABVk/8RqqHSRFAqI/s400/jparker_copy01.jpg" width="287" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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Then I tried my hand at some mech designs of my own and see what if I learned anything&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/-cl50AzIbt-M/UMZxegRnifI/AAAAAAAABVs/sf-ERped9rI/s1600/xavi_mechs_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="353" src="http://2.bp.blogspot.com/-cl50AzIbt-M/UMZxegRnifI/AAAAAAAABVs/sf-ERped9rI/s400/xavi_mechs_01.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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I think its pretty clear that its nowhere close to his level, but there are some things I'm starting to retain. His shapes are better, consort in more interesting ways and his sense of balance, perspective and negative space are much more refined ... but I think that by the end of the week my improvement will be noticeable ... Well see where it leads!&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/NZpPNfn-ZO8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/8647386946959702870/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=8647386946959702870" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/8647386946959702870?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/8647386946959702870?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/NZpPNfn-ZO8/learning-on-budget-jake-parker.html" title="Learning on a Budget: Jake Parker" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-EFdxrdSQ3Qc/UMZw9p2lalI/AAAAAAAABVU/AexzrfuGr4A/s72-c/battlemech-940x626.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2012/12/learning-on-budget-jake-parker.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak4GQn4zeip7ImA9WhNXF0k.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-7209546940131610822</id><published>2012-12-05T15:08:00.004-08:00</published><updated>2012-12-05T15:08:43.082-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-05T15:08:43.082-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="character" /><category scheme="http://www.blogger.com/atom/ns#" term="original" /><title>One way to deal with self deprecation: Vanity!</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-Bba1Y2EXDzg/UL_T49r4cgI/AAAAAAAABUg/oAXxxQ4vFQs/s1600/raging_spaniard_2012_wip.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-Bba1Y2EXDzg/UL_T49r4cgI/AAAAAAAABUg/oAXxxQ4vFQs/s1600/raging_spaniard_2012_wip.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Had a rough day today, so what better way to make yourself feel better than drawing yourself 10 times better looking than you actually do?&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/r4ShKFC9gFc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/7209546940131610822/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=7209546940131610822" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/7209546940131610822?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/7209546940131610822?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/r4ShKFC9gFc/one-way-to-deal-with-self-deprecation.html" title="One way to deal with self deprecation: Vanity!" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Bba1Y2EXDzg/UL_T49r4cgI/AAAAAAAABUg/oAXxxQ4vFQs/s72-c/raging_spaniard_2012_wip.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2012/12/one-way-to-deal-with-self-deprecation.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYDQXczcSp7ImA9WhNQGUo.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-8273160284952785546</id><published>2012-11-26T15:56:00.001-08:00</published><updated>2012-11-26T15:56:10.989-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-26T15:56:10.989-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="character" /><category scheme="http://www.blogger.com/atom/ns#" term="fanart" /><title>More Miiverse!</title><content type="html">Told you this stuff was addicting! Two more.&amp;nbsp;ZombiU and&amp;nbsp;Sonic All Stars Racing Transformed. Both of these are games I want to check out when I have a chance, heard great things regarding both games.&lt;br /&gt;
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&lt;a href="http://4.bp.blogspot.com/-lGEC_9LEKI8/ULQBVKQK1vI/AAAAAAAABSY/uOWyobEJV2g/s1600/miiverse_zombiu.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="177" src="http://4.bp.blogspot.com/-lGEC_9LEKI8/ULQBVKQK1vI/AAAAAAAABSY/uOWyobEJV2g/s320/miiverse_zombiu.jpg" width="320" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/-m9r-brg-FCE/ULQBU4SLOrI/AAAAAAAABSU/JL1Ds6Fy3r0/s1600/miiverse_sonicracing.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="177" src="http://3.bp.blogspot.com/-m9r-brg-FCE/ULQBU4SLOrI/AAAAAAAABSU/JL1Ds6Fy3r0/s320/miiverse_sonicracing.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/TWRsnxykAe4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/8273160284952785546/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=8273160284952785546" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/8273160284952785546?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/8273160284952785546?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/TWRsnxykAe4/more-miiverse.html" title="More Miiverse!" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-lGEC_9LEKI8/ULQBVKQK1vI/AAAAAAAABSY/uOWyobEJV2g/s72-c/miiverse_zombiu.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2012/11/more-miiverse.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkMEQ3s8fSp7ImA9WhNQFkw.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-8572755625285563985</id><published>2012-11-22T12:00:00.000-08:00</published><updated>2012-11-22T12:00:02.575-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-22T12:00:02.575-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="rant" /><category scheme="http://www.blogger.com/atom/ns#" term="character" /><category scheme="http://www.blogger.com/atom/ns#" term="fanart" /><title>Miiverse</title><content type="html">&lt;div class="separator" style="clear: both; text-align: left;"&gt;
On Sunday, Shelly and I went on a Wii U hunt that ended .. well, pretty quickly, haha. We&amp;nbsp;weren't&amp;nbsp;planning on buying one right away or anything, it was just a "well buy it when we run into it" kind of thing. Nintendo has made a conceited effort on having a better supply this time around and, lets be honest, it&amp;nbsp;doesn't&amp;nbsp;have quite the same buzz the Wii did at launch, but&amp;nbsp;that's&amp;nbsp;Okay!&lt;/div&gt;
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Once you get past the gamepad, which is awesome, the coolest thing about Wii U is Miiverse. What the hell is that, you ask? Simple. Miiverse is a games forum built into the consoles&amp;nbsp;infrastructure&amp;nbsp; You can access it at anytime without quitting the game you're currently playing and the way you post is, you pick the game&amp;nbsp;you're&amp;nbsp;posting about and make either a text post or ... draw a picture.&lt;/div&gt;
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I have been picking each game that has a community forum and doing a super quick little fanart piece, and the response from the communities has been really positive! I'm also pretty happy with some of them, hell the Assassins Creed one has a layout I really like and could use on a serious piece.&lt;/div&gt;
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In any case, heres what I've been up to the last 2 days, haha.&lt;/div&gt;
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Call of Duty: Black Ops 2:&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/-VYkbxNR3lgE/UKwQrIUi3oI/AAAAAAAABOs/emjIPHPtYUw/s1600/miiverse_blops2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="182" src="http://3.bp.blogspot.com/-VYkbxNR3lgE/UKwQrIUi3oI/AAAAAAAABOs/emjIPHPtYUw/s320/miiverse_blops2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Ninja Gaiden 3&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/-CYfQ2kQkpqM/UKwQrikQY7I/AAAAAAAABO0/_PX-fT2A7ZM/s1600/miiverse_ng3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="182" src="http://2.bp.blogspot.com/-CYfQ2kQkpqM/UKwQrikQY7I/AAAAAAAABO0/_PX-fT2A7ZM/s320/miiverse_ng3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Sons of Anarchy (via the Netflix community)&lt;/div&gt;
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&lt;a href="http://4.bp.blogspot.com/-hus2QC1KUxk/UKwQstOvpDI/AAAAAAAABO8/lyOihSaxAYI/s1600/miiverse_soa.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="182" src="http://4.bp.blogspot.com/-hus2QC1KUxk/UKwQstOvpDI/AAAAAAAABO8/lyOihSaxAYI/s320/miiverse_soa.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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In some games, you'll be asked if you want to make a post when you do&amp;nbsp;something&amp;nbsp;cool. In Mario U, for instance, you will see messages pop up in the world map with peoples comments and drawings which I think is a fantastic feature.&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/-s3QNvZF6ymo/UKwV9y3XeYI/AAAAAAAABPs/dIB59xXRlJY/s1600/miiverse_nsmbu1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="192" src="http://2.bp.blogspot.com/-s3QNvZF6ymo/UKwV9y3XeYI/AAAAAAAABPs/dIB59xXRlJY/s320/miiverse_nsmbu1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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Assassins Creed 3&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/-gd02s08k170/UKwal6z1OjI/AAAAAAAABQg/i3Nfuv-SdRs/s1600/miiverse_ac3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="192" src="http://3.bp.blogspot.com/-gd02s08k170/UKwal6z1OjI/AAAAAAAABQg/i3Nfuv-SdRs/s320/miiverse_ac3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Fifa 13&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/-t_ADH-S-_YI/UK2etN5TyOI/AAAAAAAABRY/DVozWZrhyWE/s1600/miiverse_fifa13.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="192" src="http://3.bp.blogspot.com/-t_ADH-S-_YI/UK2etN5TyOI/AAAAAAAABRY/DVozWZrhyWE/s320/miiverse_fifa13.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Tekken Tag Tournament 2&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/-Ztd70g0ZK58/UK2etzI7EfI/AAAAAAAABRg/kuVfB2Zy6kY/s1600/miiverse_ttt2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="192" src="http://2.bp.blogspot.com/-Ztd70g0ZK58/UK2etzI7EfI/AAAAAAAABRg/kuVfB2Zy6kY/s320/miiverse_ttt2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Happy Thanksgiving!&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/S6WdOlj075Y" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/8572755625285563985/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=8572755625285563985" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/8572755625285563985?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/8572755625285563985?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/S6WdOlj075Y/miiverse.html" title="Miiverse" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-VYkbxNR3lgE/UKwQrIUi3oI/AAAAAAAABOs/emjIPHPtYUw/s72-c/miiverse_blops2.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2012/11/miiverse.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0EEQHs-eyp7ImA9WhNQFEk.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-8352178986986211208</id><published>2012-11-20T12:00:00.000-08:00</published><updated>2012-11-20T12:00:01.553-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-20T12:00:01.553-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="original" /><category scheme="http://www.blogger.com/atom/ns#" term="environment" /><title>I swear Im not making a Tiny Wings ripoff</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-MHmxnhaaVaE/UKvgtM8MkGI/AAAAAAAABN8/EudnBGeI1IA/s1600/dragonback_wip01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://2.bp.blogspot.com/-MHmxnhaaVaE/UKvgtM8MkGI/AAAAAAAABN8/EudnBGeI1IA/s640/dragonback_wip01.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
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Background WIP for a Ginger Steve concept piece! I'm a big fan of &lt;a href="http://cucumber.gigidigi.com/"&gt;Cucumber Quest&lt;/a&gt;&amp;nbsp;by Gigi and want to try a painting style that evokes her painting style a little bit&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/_O49JpuRpbw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/8352178986986211208/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=8352178986986211208" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/8352178986986211208?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/8352178986986211208?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/_O49JpuRpbw/i-swear-im-not-making-tiny-wings-ripoff.html" title="I swear Im not making a Tiny Wings ripoff" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-MHmxnhaaVaE/UKvgtM8MkGI/AAAAAAAABN8/EudnBGeI1IA/s72-c/dragonback_wip01.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2012/11/i-swear-im-not-making-tiny-wings-ripoff.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUMHQ3o4eyp7ImA9WhNQEU0.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-3496400938330056447</id><published>2012-11-16T15:10:00.001-08:00</published><updated>2012-11-16T15:10:32.433-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-16T15:10:32.433-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="rant" /><title>Links of interest for November 2012</title><content type="html">I was pretty lucky to be able to do work for &lt;a href="http://sanshee.com/"&gt;Sanshee &lt;/a&gt;this past month. It was a really cool project that I hope you all will like (and I think you will) but it has taken all of my time to get it done and, since it's under NDA I cant even tell you what it is!&lt;br /&gt;
&lt;br /&gt;
So, long story short. No new art to show BUT I can share some cool things I've found lately.&lt;br /&gt;
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-My wife runs her own merch store, it's called &lt;a href="http://www.inki-jinx.com/"&gt;Inki-Jinx&lt;/a&gt;&amp;nbsp;and she's trying to get to 1000 likes on Facebook, so she's just setup a giveaway. Please go to her &lt;a href="https://www.facebook.com/inkijinx"&gt;Facebook page&lt;/a&gt; to check it out, it's good stuff!&lt;br /&gt;
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&lt;a href="http://1.bp.blogspot.com/-XH8e2Bp7hh4/UKbGoUGMkeI/AAAAAAAABLg/cX922ctIX5k/s1600/ika_inkijinx.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-XH8e2Bp7hh4/UKbGoUGMkeI/AAAAAAAABLg/cX922ctIX5k/s200/ika_inkijinx.png" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
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-Any artist will agree that copyrights are a pain in the ass. We just found out that you can &lt;a href="http://www.copyright.gov/fls/sl35.pdf"&gt;fill out the copyright forms online!&lt;/a&gt; This is a huge plus, as it means you&amp;nbsp;don't&amp;nbsp;have to make a big package and send it via snail mail. Now you can put all your pertinent stuff into a pdf file and send it over. Cheap, too!&lt;br /&gt;
&lt;br /&gt;
-Along with &lt;a href="http://fstaples.blogspot.com/"&gt;Fiona Staples&lt;/a&gt;&amp;nbsp;(read SAGA!), &lt;a href="http://seangordonmurphy.com/"&gt;Sean Murphy&lt;/a&gt; is my favorite comic book artist going now. Punk Rock Jesus is shaping up to be his masterpiece and he recently made a &lt;a href="http://seangordonmurphy.deviantart.com/journal/5-Reasons-to-Write-328838014"&gt;blog post&lt;/a&gt; encouraging all artists to start writing. I found it inspirational and share worthy.&lt;br /&gt;
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&lt;a href="http://4.bp.blogspot.com/-GsGP15OaynU/UKbG_NSvbkI/AAAAAAAABLo/hVkOpd_geW8/s1600/pinup6-e1343397949797.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="260" src="http://4.bp.blogspot.com/-GsGP15OaynU/UKbG_NSvbkI/AAAAAAAABLo/hVkOpd_geW8/s400/pinup6-e1343397949797.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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-Are you familiar with &lt;a href="http://cositos.tumblr.com/"&gt;Constanza Adonis&lt;/a&gt;? Well, now you are, she's amazing&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/-jAcFIReqQok/UKbHpqJKYDI/AAAAAAAABLw/FR5B_a9uCns/s1600/cositos.tumblr.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://3.bp.blogspot.com/-jAcFIReqQok/UKbHpqJKYDI/AAAAAAAABLw/FR5B_a9uCns/s320/cositos.tumblr.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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New art scheduled for Monday! Have a good weekend!&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/886BJZf44Ls" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/3496400938330056447/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=3496400938330056447" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/3496400938330056447?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/3496400938330056447?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/886BJZf44Ls/links-of-interest-for-november-2012.html" title="Links of interest for November 2012" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-XH8e2Bp7hh4/UKbGoUGMkeI/AAAAAAAABLg/cX922ctIX5k/s72-c/ika_inkijinx.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2012/11/links-of-interest-for-november-2012.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYCSXkyfSp7ImA9WhNSFU4.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-5186332061139152679</id><published>2012-10-29T11:09:00.002-07:00</published><updated>2012-10-29T11:09:28.795-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-29T11:09:28.795-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="character" /><category scheme="http://www.blogger.com/atom/ns#" term="original" /><category scheme="http://www.blogger.com/atom/ns#" term="Lucha Town" /><title>Marco &amp; Padma</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-2VQKIThx8VU/UI7GF6n6J7I/AAAAAAAABJY/8C3rMFAWkgM/s1600/marco_padma_wip01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-2VQKIThx8VU/UI7GF6n6J7I/AAAAAAAABJY/8C3rMFAWkgM/s1600/marco_padma_wip01.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
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This started out as a warmup sketch, but I actually really like the whole concept, so I'm gonna go ahead and do it up :)&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/A5eyy35Mq4g" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/5186332061139152679/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=5186332061139152679" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/5186332061139152679?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/5186332061139152679?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/A5eyy35Mq4g/marco-padma.html" title="Marco &amp; Padma" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-2VQKIThx8VU/UI7GF6n6J7I/AAAAAAAABJY/8C3rMFAWkgM/s72-c/marco_padma_wip01.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2012/10/marco-padma.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkQFSX4yeSp7ImA9WhNTFEQ.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-1826314348465438336</id><published>2012-10-17T09:11:00.003-07:00</published><updated>2012-10-17T09:11:58.091-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-17T09:11:58.091-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="character" /><category scheme="http://www.blogger.com/atom/ns#" term="original" /><category scheme="http://www.blogger.com/atom/ns#" term="Lucha Town" /><title>Padma, final colors</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-BceQPKaivGo/UHy08Uhn8nI/AAAAAAAABIY/0lstyzBUuPs/s1600/padma.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://3.bp.blogspot.com/-BceQPKaivGo/UHy08Uhn8nI/AAAAAAAABIY/0lstyzBUuPs/s640/padma.jpg" width="353" /&gt;&lt;/a&gt;&lt;/div&gt;
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So I actually recorded the entire process of painting her up, it was about an hour and a half of good stuff until the file got corrupted and wont stop crashing my video editing software ... so that's a bummer.&lt;/div&gt;
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Lucha Town wise, there's about 3 more characters to round up the main cast. Padma is not very prominent at the beginning, but her relationship with Nadia is very important and will get a lot of pages (and they will not talk about "boys", thank God)&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/Y04aWXK3nng" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/1826314348465438336/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=1826314348465438336" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/1826314348465438336?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/1826314348465438336?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/Y04aWXK3nng/padma-final-colors.html" title="Padma, final colors" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-BceQPKaivGo/UHy08Uhn8nI/AAAAAAAABIY/0lstyzBUuPs/s72-c/padma.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2012/10/padma-final-colors.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkUGSHg9eCp7ImA9WhNTE08.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-2892931397463655415</id><published>2012-10-15T10:59:00.000-07:00</published><updated>2012-10-15T11:03:49.660-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-15T11:03:49.660-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="character" /><category scheme="http://www.blogger.com/atom/ns#" term="original" /><title>Behold the Maneater Nerd!</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-mHIO3WcCwqo/UHjOouM7UbI/AAAAAAAABG4/ItQJODlOuTY/s1600/maneater_nerd.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-mHIO3WcCwqo/UHjOouM7UbI/AAAAAAAABG4/ItQJODlOuTY/s400/maneater_nerd.jpg" width="385" /&gt;&lt;/a&gt;&lt;/div&gt;
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Going from a &amp;nbsp;Lucha Town update to a Ginger Steve update! This is one of the enemies I want to have in the game, this is a nerd&amp;nbsp;that's&amp;nbsp;been invaded by a parasite that needs to feed so it'll be one of those mobs that follows you and you have to keep him from getting a hold of you.&lt;/div&gt;
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On a separate note, Shelly and I went to APE (Alternative Press Expo) in San Francisco this weekend and it was amazing! I've been to all the major conventions and so far this has had my favorite showcase of talent and&amp;nbsp;accessibility. You had a lot of artists who work in big studios trying to get their own thing going, people from Pixar, Double Fine (Tim Schafer showed up!),&amp;nbsp;Disney&amp;nbsp;(Playdom), Cartoon Network and just outstanding fulltime freelancers. It was really inspiring to be involved with such great talent, so if you can&amp;nbsp;attend&amp;nbsp;next year, I would highly recommend it.&lt;/div&gt;
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I also got to meet one of my all time art heroes, Sergio Aragones! We chatted for a little bit and hes, so, so great. If you're not familiar with him, please &lt;a href="http://www.sergioaragones.com/"&gt;go check him out&lt;/a&gt;, he's legendary.&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/6ncFT33cAKg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/2892931397463655415/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=2892931397463655415" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/2892931397463655415?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/2892931397463655415?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/6ncFT33cAKg/behold-maneater-nerd.html" title="Behold the Maneater Nerd!" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-mHIO3WcCwqo/UHjOouM7UbI/AAAAAAAABG4/ItQJODlOuTY/s72-c/maneater_nerd.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2012/10/behold-maneater-nerd.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcDQH4-fCp7ImA9WhNTEEo.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-4726387749586668020</id><published>2012-10-12T13:34:00.001-07:00</published><updated>2012-10-12T13:34:31.054-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-12T13:34:31.054-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="character" /><category scheme="http://www.blogger.com/atom/ns#" term="fanart" /><title>Lucca</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-forZpaDgCvk/UHh-dYEwf4I/AAAAAAAABGI/rZzU2PsHJJY/s1600/lucca.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-forZpaDgCvk/UHh-dYEwf4I/AAAAAAAABGI/rZzU2PsHJJY/s1600/lucca.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
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Chrono Trigger is factually known as the best game ever, so I like to pay it tribute every now and again :)&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/CTj8AM7jfyk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/4726387749586668020/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=4726387749586668020" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/4726387749586668020?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/4726387749586668020?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/CTj8AM7jfyk/lucca.html" title="Lucca" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-forZpaDgCvk/UHh-dYEwf4I/AAAAAAAABGI/rZzU2PsHJJY/s72-c/lucca.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2012/10/lucca.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0QHSHg8eip7ImA9WhJaGU0.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-9045873295321962970</id><published>2012-10-10T14:42:00.000-07:00</published><updated>2012-10-10T14:42:19.672-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-10T14:42:19.672-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="character" /><category scheme="http://www.blogger.com/atom/ns#" term="original" /><category scheme="http://www.blogger.com/atom/ns#" term="Lucha Town" /><title>Padma, final design rough</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-ljY4M4uMk-U/UHXqapzeFkI/AAAAAAAABFY/MUHyj0eWI9E/s1600/shaolin_08.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://1.bp.blogspot.com/-ljY4M4uMk-U/UHXqapzeFkI/AAAAAAAABFY/MUHyj0eWI9E/s640/shaolin_08.jpg" width="367" /&gt;&lt;/a&gt;&lt;/div&gt;
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Hey look, a Lucha Town update! Been a while eh?&lt;/div&gt;
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This is the final design for the previously unnamed shaolin character. Finally settled on a design and a name. made her slightly younger looking than the sketches so she fits with the cast a bit more. She's the oldest of the main cast and provides both a challenge for the other characters and a mentorship role. Her attitude is relaxed and confident, giving the impression that she's not very devoted to training ... but I have a couple of ideas to play with that will mess around the archetypes a bit.&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/nBtQ_e_xV_k" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/9045873295321962970/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=9045873295321962970" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/9045873295321962970?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/9045873295321962970?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/nBtQ_e_xV_k/padma-final-design-rough.html" title="Padma, final design rough" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-ljY4M4uMk-U/UHXqapzeFkI/AAAAAAAABFY/MUHyj0eWI9E/s72-c/shaolin_08.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2012/10/padma-final-design-rough.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkMMRHs6fyp7ImA9WhJaF0w.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-8746638209982403024</id><published>2012-10-08T09:41:00.002-07:00</published><updated>2012-10-08T09:41:25.517-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-08T09:41:25.517-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="environment" /><title>White Men Can't .. something or other</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-fG0BCq8RdKs/UFu72DySzdI/AAAAAAAABBs/s3lkB7WFmb0/s1600/court_cage.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="425" src="http://2.bp.blogspot.com/-fG0BCq8RdKs/UFu72DySzdI/AAAAAAAABBs/s3lkB7WFmb0/s640/court_cage.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
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Back from a mini-vacation. I had some good company at home and decided to take it easy.&lt;br /&gt;
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This is the battle background for Dunk Dreams. One of the big things I wanted to strees with the art direction in the game was that urban does &lt;i&gt;not &lt;/i&gt;mean it needs to lok like crap. The Favelas in Brazil are a great example of this.&lt;br /&gt;
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The image looks a little big and I cheated on some perspective stuff, but thats to make up for iPad/iPhone image ratio stuff, most of this image is actually cropped in the game, so a lot of it is to stay safe within resolution boundaries.&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/EWSXAcSVgYM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/8746638209982403024/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=8746638209982403024" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/8746638209982403024?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/8746638209982403024?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/EWSXAcSVgYM/white-men-cant-something-or-other.html" title="White Men Can't .. something or other" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-fG0BCq8RdKs/UFu72DySzdI/AAAAAAAABBs/s3lkB7WFmb0/s72-c/court_cage.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2012/10/white-men-cant-something-or-other.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0cNRng_eip7ImA9WhJbEkk.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-8843288378757900866</id><published>2012-09-21T09:31:00.001-07:00</published><updated>2012-09-21T09:31:37.642-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-21T09:31:37.642-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="character" /><title>I can accept failure, but I can't accept not trying</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-K7Pi32AneN0/UFu64rkIxfI/AAAAAAAABBk/6ACrQRZHC5M/s1600/dunk_dreams_char_03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://4.bp.blogspot.com/-K7Pi32AneN0/UFu64rkIxfI/AAAAAAAABBk/6ACrQRZHC5M/s640/dunk_dreams_char_03.jpg" width="291" /&gt;&lt;/a&gt;&lt;/div&gt;
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Quoting some&amp;nbsp;Michael&amp;nbsp;Jordan truths!&lt;/div&gt;
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Another character concept piece for Dunk Dreams, our basketball game. This pose was a particular challenge because its veeeery basketball specific and its hard to make it look both dynamic and proper at the same time. You have to jump straight up, any sign of flailing will make a bad shot and your elbow should be tucked in, so I&amp;nbsp;couldn't&amp;nbsp;really do any of my usual crazy arms going everywhere thing I do.&lt;/div&gt;
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So&amp;nbsp;that's&amp;nbsp;where adding movement and flow through clothing can play a big part, also I tried to be&amp;nbsp;subtle&amp;nbsp;and make sure&amp;nbsp;there's&amp;nbsp;some rotation on his legs and make the shadows be kind of dynamic.&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/8LPAOViMazY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/8843288378757900866/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=8843288378757900866" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/8843288378757900866?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/8843288378757900866?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/8LPAOViMazY/i-can-accept-failure-but-i-cant-accept.html" title="I can accept failure, but I can't accept not trying" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-K7Pi32AneN0/UFu64rkIxfI/AAAAAAAABBk/6ACrQRZHC5M/s72-c/dunk_dreams_char_03.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2012/09/i-can-accept-failure-but-i-cant-accept.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU8DQHk7cCp7ImA9WhJUFkg.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-7623553239434448471</id><published>2012-09-14T13:17:00.004-07:00</published><updated>2012-09-14T13:17:51.708-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-14T13:17:51.708-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="character" /><title>He Got Game</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-opZW8wV64fw/UFFq7nzCeTI/AAAAAAAABAs/lF5vmGDKiVE/s1600/dunk_dreams_char_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="440" src="http://1.bp.blogspot.com/-opZW8wV64fw/UFFq7nzCeTI/AAAAAAAABAs/lF5vmGDKiVE/s640/dunk_dreams_char_02.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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Loved that movie, Denzel&amp;nbsp;couldn't&amp;nbsp;play to save his life, but whatever.&lt;/div&gt;
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Heres another character concept, trying to get some motion going and I'm getting more and more into this painting style. Gotta say this is the most fun I've had in a&amp;nbsp;professional&amp;nbsp;project in a long time.&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/06BDAjUbWZw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/7623553239434448471/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=7623553239434448471" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/7623553239434448471?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/7623553239434448471?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/06BDAjUbWZw/he-got-game.html" title="He Got Game" /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-opZW8wV64fw/UFFq7nzCeTI/AAAAAAAABAs/lF5vmGDKiVE/s72-c/dunk_dreams_char_02.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2012/09/he-got-game.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEAGQHo9fyp7ImA9WhJUFUw.&quot;"><id>tag:blogger.com,1999:blog-5789910172463147716.post-9107255559454424292</id><published>2012-09-12T22:05:00.001-07:00</published><updated>2012-09-12T22:05:21.467-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-12T22:05:21.467-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="character" /><title>Ball so hard ...</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/-L0afMrfbcGM/UFFpM6YqG_I/AAAAAAAABAg/PLoQ6vz5nIY/s1600/dunk_dreams_char_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/-L0afMrfbcGM/UFFpM6YqG_I/AAAAAAAABAg/PLoQ6vz5nIY/s640/dunk_dreams_char_01.jpg" width="438" /&gt;&lt;/a&gt;&lt;/div&gt;
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So yeah, kind of obvious but the last two weeks have been insanely busy. Turns out making &lt;i&gt;all &lt;/i&gt;the art for a game is hard work! This is some character concept art for the game we're making :)&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/XavierGarcia/ConceptAnd3dArtist/~4/YCbprkCjaV8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.ragingspaniard.com/feeds/9107255559454424292/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5789910172463147716&amp;postID=9107255559454424292" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/9107255559454424292?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5789910172463147716/posts/default/9107255559454424292?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/XavierGarcia/ConceptAnd3dArtist/~3/YCbprkCjaV8/ball-so-hard.html" title="Ball so hard ..." /><author><name>Xavier Garcia</name><uri>https://plus.google.com/111493830926267789858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-eZFiRU7LMeU/AAAAAAAAAAI/AAAAAAAABa4/nBMTUapemU0/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-L0afMrfbcGM/UFFpM6YqG_I/AAAAAAAABAg/PLoQ6vz5nIY/s72-c/dunk_dreams_char_01.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.ragingspaniard.com/2012/09/ball-so-hard.html</feedburner:origLink></entry></feed>
