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	<description>Xbox 360 Live XNA Indie Game Reviews</description>
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		<title>Space Swine – Xbox 360 Indie Game Review</title>
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		<pubDate>Tue, 24 Aug 2010 05:25:27 +0000</pubDate>
		<dc:creator>Callabrantus</dc:creator>
				<category><![CDATA[XNA Indie Game Reviews]]></category>
		<category><![CDATA[bacon]]></category>
		<category><![CDATA[Geometry Wars]]></category>
		<category><![CDATA[hick]]></category>
		<category><![CDATA[indie game review]]></category>
		<category><![CDATA[Pigs in Space]]></category>
		<category><![CDATA[Robot Foot Games]]></category>
		<category><![CDATA[Space Swine]]></category>
		<category><![CDATA[Super Stardust HD]]></category>
		<category><![CDATA[swine]]></category>
		<category><![CDATA[Swine Flu]]></category>
		<category><![CDATA[XBLIG]]></category>
		<category><![CDATA[XBOX 360 games]]></category>
		<category><![CDATA[Xbox Live Community Games]]></category>
		<category><![CDATA[xbox live indie games releases]]></category>
		<category><![CDATA[Xna Games]]></category>
		<category><![CDATA[yokel]]></category>

		<guid isPermaLink="false">http://www.xbox-360-community-games-reviews.com/?p=693</guid>
		<description><![CDATA[Read XBLIGR.com's review of Space Swine from developer Robot Foot Games for the Xbox Live Indie Game Marketplace.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-712" style="margin-left: 4px; margin-right: 4px; margin-top: 1px; margin-bottom: 1px; border: 0px initial initial;" title="Space Swine" src="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2010/08/Space-Swine.jpg" alt="" width="181" height="220" /><strong>Developed by:</strong> Robot Foot Games<br />
<strong>Genre:</strong> Shooter<br />
<strong>Countries:</strong> Canada, France, Germany, Italy, Japan,  Singapore, Spain, Sweden, United Kingdom, United States<br />
<strong>Price: </strong>80 Microsoft Points (US $1.00)<br />
<strong>Languages:</strong> English<br />
<strong>Players 1-4, Co-op 2-4,<br />
</strong><strong>Features: </strong>HDTV 720, Custom Soundtracks</p>
<p style="padding-left: 150px;">
<h2>Developer Summary</h2>
<p>In the near future pigs gain superior intelligence and learn of their eventual goal, The Slaughterhouse. They band together and create ships to leave earth! What will all the farmers and chefs do without the delightful pig to serve people up bacon and ham! The farmers and chefs join forces to go after the pigs into the far reaches of space, where the final battle of PIG KIND will take place!</p>
<h2>What We Think</h2>
<p>Sporting gameplay mechanics akin to Geometry Wars and Super Stardust HD, Space Swine puts players in a spaceship and repeatedly asks them to believe that the game has something to do with pigs.</p>
<p><strong>Sweet and Sour Pork</strong></p>
<p>Pilot the ship with the left analog stick, and fire at enemies by aiming with the right.  Fly over upgrade icons for increased firepower.  Clear all the enemies on screen to advance to the next wave.  Occasionally you’ll have a temporary ring of white orbs that appear randomly in a stage (pearls before swine, perhaps?) and you can fly your ship inside the ring for a temporary respite from the barrage of energy weapons.  You have a freeze-cannon at your disposal (though the charges are limited) and you can also throw up a shield, allowing you to take four hits before your ship takes damage.  Should you sustain enough hits, your craft will erupt into strips of bacon. You’ll also be confronted with occasional boss battles.</p>
<p>The bosses are really the only connection between this space shooter to the pig theme the game’s title implies.  Though there is a decent variety of enemy craft in the game, none of them (including the boss ships) give any indication that they belong to the jilted pork industry.  Once you’ve encountered them all, the waves start to get pretty repetitive.  After you’ve fought the sixth boss, they also loop.  I played into the 100th wave and a few waves past and there was no indication of any looming final boss confrontation.</p>
<p>You can play the classic mode, or Boss Rush, in which you assault all six bosses in succession.  The game also features multiplayer and co-op modes.  Try Insanity Mode for a foray into bullet hell.</p>
<h3>
<div id="attachment_713" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2010/08/Space-Swine-2.jpg" ><img class="size-medium wp-image-713 " title="Space Swine 2" src="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2010/08/Space-Swine-2-300x167.jpg" alt="" width="300" height="167" /></a><p class="wp-caption-text">I&#39;ve been told there are pigs in this game...</p></div></h3>
<p><strong>Another Swine Mess</strong></p>
<p>I’d like to make a plea to any budding game designers that are out there who are thinking about incorporating voice acting into your upcoming XNA indie title:  If you can’t do it well, skip it.  The voice acting in this game is terrible.  On every tenth wave, you’ll confront a boss.  His ship will appear in the center of the screen, and the boss piloting it will appear to taunt you with slight variations on the theme “My kind eats pigs.  You are a pig.  I will eat YOU!” and all die by sharing a slightly different version of “A pig beat me?  How is this possible?” (swine flu joke:  Check!) If my guess is right, it&#8217;s one guy doing all the voices.   The bosses are all hackneyed clichés both in their sprite design and in vocal delivery (hicks, rednecks and French chefs OH HONH HONH) and still aren’t delivered well.    If you don’t have access to someone with at least a little talent in creating voice characters, don’t bother putting your own recorded voice in the game; it can actually make the game worse.</p>
<p>Also, I know that the concept of pigs piloting spacecraft is a silly one, but when I see a one-toothed, slack-jawed yokel in his overalls and I’m asked to accept that he is also flying a spacecraft, I feel as though there is too much suspension of my disbelief required.  Meet me halfway. Have his ship look like a jug of moonshine or something&#8230;at the very least, give him some kind of helmet.</p>
<p><strong>Ham-Fisted</strong></p>
<p>Space Swine is a decent shooter title, but it is ultimately hobbled by some of its questionable design choices.</p>
<p><p><strong class="rating">Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9734;&#9734;&nbsp;</p>

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		<item>
		<title>Ophidian Wars: Opac’s Journey – An  Xbox Indie Game Review</title>
		<link>http://feedproxy.google.com/~r/XboxLiveCommunityGamesReviews/~3/NFo_MLjc080/</link>
		<comments>http://www.xbox-360-community-games-reviews.com/ophidian-wars-opacs-journey/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 05:20:31 +0000</pubDate>
		<dc:creator>primofimo</dc:creator>
				<category><![CDATA[XNA Indie Game Reviews]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[Castlevania]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[Metroid]]></category>
		<category><![CDATA[mythos]]></category>
		<category><![CDATA[relics]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[SmallCaveGames]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Xbox Live Community Games]]></category>

		<guid isPermaLink="false">http://www.xbox-360-community-games-reviews.com/?p=672</guid>
		<description><![CDATA[A review of standout title Ophidian Wars: Opac's Journey for Xbox Live Indie Games from developer SmallCaveGames]]></description>
			<content:encoded><![CDATA[<p><strong><img class="alignleft size-full wp-image-698" style="margin-left: 4px; margin-right: 4px; margin-top: 1px; margin-bottom: 1px; border: 0px initial initial;" title="Ophidian Wars: Opac's Journey box art" src="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2010/08/Title.jpg" alt="" width="174" height="210" />Developer: </strong>SmallCaveGames<br />
<strong>Genre:</strong> Platformer<br />
<strong>Game Rating: </strong>Unrated<br />
<strong>Countries:</strong> Canada, France, Germany, Italy, Japan,  Singapore, Spain, Sweden, United Kingdom, United States<br />
<strong>Players:</strong> 1<br />
<strong>Custom Soundtracks<br />
</strong><strong>Price:  80 Microsoft points.</strong></p>
<h2><strong>Developer Summary:</strong></h2>
<p>As Opac, you will will climb, blast, glide, and dash through an ancient network of caves. Search for six hidden relics that unlock new abilities, and collect roots to upgrade them. Think you can platform? See if you can reach the surface to fulfill Opac’s Journey!</p>
<h2><strong>What We Think:</strong></h2>
<h2><strong>Journey from the Center of the Universe</strong></h2>
<p>Buried deep in the center of the&#8230;. perhaps maybe just “a”&#8230; planet, there lives an ancient race called the VOS,  a slumbering tribe that have been awoken by a disturbance on the surface,  and as such they have called forth Opac, a dark hero with a fate that is not quite known to him.  Spurred on by the cryptic disembodied messages of these unknown mystics, Opac is called forth to ascend from the depths of an endless expanse of caves so that he may reach the surface and realize his destiny.</p>
<p>Much like the protagonist, the story itself seems to be born in shadow and acts more as a precursor to upcoming titles in the series rather than an actual story itself.  As you progress through the twisted trail of caves small hints about the VOS themselves and even other characters whose paths you will eventually cross are revealed, but none of it ever see’s the light of day (yes&#8230;. again&#8230; pun intended&#8230; because they’re in a cave&#8230;) .  Consider this a prologue to possible upcoming titles filled with enticing enigmas and prolific possibilities.</p>
<p>But the real question: Should this shadowy soldier see the sun, or should he just stay buried?</p>
<h2><strong>Tunnel Vision</strong></h2>
<p>First off, this is a pretty, almost picture perfect nod to earlier platformers that may have been seen on systems like the NES and even early Sega Genesis titles.  Where it’s background design and tile sets seem to be set in the style of Early NES (sparse, simple and repeated),  the character sprite (yes there’s only one character) and animations are advanced enough that they would seem right at home in a first generation Sega Genesis titles.  I felt like I was caught in a weird time-warp between Castlevania I and Castlevania Bloodlines, which is by no-means a complaint.  Ophidian Wars: Opac’s Journey is really one of the first games that I’ve played in a while that managed to mimic the early style of those games all while managing to maintain a graphical motif of their own.</p>
<p>That being said I would like to have seen as much originality put into the level design (aesthetically, not structurally) as there was into the character sprite.  There are different surface tiles, and different colors assigned to the various stages of the caves, but a few more background touches would have helped to mould and differentiate the environment a little more.</p>
<p>Opac himself looks fantastic though; a solid cross between Ring-Wraith and beetle, there’s a definite believability in both his look and his animations. He runs, glides and strides with tremendous style and while calling him a beetle may seem like an odd decision, it’s actually a perfect persona choice for a character being summoned from the depths of the earth, which could add greatly to the upcoming story if I am in fact correct.</p>
<div id="attachment_697" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2010/08/MUSHROOM1.jpg" ><img class="size-medium wp-image-697" title="MUSHROOM" src="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2010/08/MUSHROOM1-300x167.jpg" alt="" width="300" height="167" /></a><p class="wp-caption-text">Only true bad-asses walk with one hand trailing behind them</p></div>
<p>Complete with gorgeous concept and box-art, an elegantly animated character and thoroughly welcomed nostalgic nuances, graphically there’s nowhere for this series to go but up.  I’m sure as the developers manage to flesh out their story a little further in future iterations, we’ll see a much more grandeur game with increased variety,  but seeing as the game retails for only a dollar it makes sense that the production values currently seem  light.  I would like to suggest that they keep working in the 2d realm as well even if they do plan on pushing into the 3d world.</p>
<p>And though music and sound effects don’t shine as brightly as the graphics, they are by no means an afterthought.  The music creates a tense but driving atmosphere while the few sound effects used do well to develop the subterranean environment and don’t take anything away from the overall feel.</p>
<h2><strong>I Don’t Want to Say Metroidvania But&#8230;</strong></h2>
<p>Okay&#8230; I guess I can’t really help it, but this game does clearly take a nod or two from the game play of early platformers such as Metroid or Castlevania, but really only in the exploratory sense as there is actually no combat to be found in the game.</p>
<p>You begin the game with the bare minimum of abilities, you can run and jump&#8230; That’s. About. It.  But as you traverse the small portion of cave which is initially available, you’ll come across ancient relics (offered to you by the VOS) which will give you new abilities. The abilities boil down to 6 different categories: the ability to glide slowly, Cling to walls, extend your view in any direction (a good way to scope the current level you’re on), blow up crumbling parts of walls, double jump and lastly gain a burst of speed when you walk over a certain plant.  You can also find roots scattered about the various caverns which allow you to upgrade your newly acquired attributes, some upgrades are vital such as boosting your ability to cling to walls up to the very handy talent of being able to climb straight up them.</p>
<div id="attachment_695" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2010/08/Dragon.jpg" ><img class="size-medium wp-image-695" title="Dragon" src="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2010/08/Dragon-300x168.jpg" alt="" width="300" height="168" /></a><p class="wp-caption-text">Ha!  I thought herb slowed people down.</p></div>
<p>All the various skills you learn are quite helpful and you’ll notice after awhile that the gaps don’t seem quite so treacherous and before long you’ll be bounding about with little concern.  Though a noticeable augmentation of character features in a game is a welcome addition, in this game it’s both a blessing and a curse.</p>
<p><strong>First the blessing:</strong> This is clearly a game that has been carefully laid out.  If there is one thing that this game excels at in terms of game play design, it’s the flow.  Platforms are placed just so, so that you have exactly the right amount of time from landing on one surface to jumping to the next.  This is definitely a plus as there are few indie platformers I’ve played that get this aspect right, and it is much more of a talent that people realize.  Also you will know exactly which direction you will have to head in once you have acquired new powers, and though you are buried deep beneath the surface of the earth, you never really feel lost.</p>
<p><strong>Now the Curse:</strong> Though the platforming feels great, once it becomes too easy this game offers little else to hold your attention.  There are no enemies to vanquish, and there is literally nothing else to impede your progress as you barge towards the surface.</p>
<p>On top of that it seems as though the skills you attain may be a little too powerful.  Of the 6 Skills that you are able to acquire I needed only 5 of them to actually finish the game.  I completely bypassed the “dash” ability and was still able to surmount the game’s final time-based challenges (though just barely) in only one attempt per challenge, which sadly made the otherwise enthralling exploration feel oddly anti-climactic.</p>
<p>I can ignore the lack of combat (though I think it would add a little more to the mythos behind the game), but when a game is a dedicated “exploration-platformer” you should definitely have to use all of your abilities to explore it fully.  I also have to note that I wasn’t able to pick up the “dash” relic due to what seemed to be a bug of some sort,  I found the relic however when I walked over it nothing happened.  If there are some stipulations involved in acquiring abilities the designers would do well to let you know what they are.</p>
<p>Also the game crashed as soon as the final credits were done, which isn’t really a big deal but something that could stand to be fixed.</p>
<h2><strong>At the end of the tunnel&#8230;</strong></h2>
<p>When all is said and done, this is a game well deserving of its miniscule one dollar price tag.  I’ve paid triple for indie games that didn’t contain a fraction of the style, swagger or skill that’s been put into this brief but beautiful platformer.   It’s over quickly, but for the most part, it’s deftly crafted.<br />
Though some more care could have been taken with the necessity of each upgrade, and some light combat elements would have been the cherry on top, there’s more than enough game here to justify taking this inexpensive underworld excursion.</p>
<p>There’s definitely light at the end of this tunnel.</p>
<p><strong class="rating">Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p>

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		<title>Xbox Indie Game Review of Adrift – Does This Modern Take on Pirates Float Our Boat?</title>
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		<pubDate>Thu, 05 Aug 2010 00:35:18 +0000</pubDate>
		<dc:creator>primofimo</dc:creator>
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		<guid isPermaLink="false">http://www.xbox-360-community-games-reviews.com/?p=637</guid>
		<description><![CDATA[The Xbox Live Indie Game Review of Adrift from Wicked Smiles Studios -a partially insane shmup on a boat, or rather, many many boats.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2010/07/Adrift-title.jpg" ><img class="alignleft size-full wp-image-670" style="margin-left: 4px; margin-right: 4px; margin-top: 1px; margin-bottom: 1px; border: 0px initial initial;" title="Adrift title" src="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2010/07/Adrift-title.jpg" alt="" width="151" height="188" /></a><strong>Developed by:</strong> Wicked Smiles Studios<br />
<strong>Genre:</strong> Action &amp; Adventure<br />
<strong>Countries:</strong> Canada, France, Germany, Italy, Japan,  Singapore, Spain, Sweden, United Kingdom, United States<br />
<strong>Price: </strong>240 Microsoft Points (US $3.00)<br />
<strong>Languages:</strong> English<br />
<strong>Players 1-4, Co-op 2-4,<br />
Features: </strong>HDTV 1080i, Custom Soundtracks</p>
<h2>Developer Summary:</h2>
<p>Adrift is an arcade style action oriented 3D game.  Players control boats loaded with weapons and command a squad of ai assisted boats.  The campaign tells a story of a young Somali pirates climb through the ranks of a deadly pirate organization based in the Gulf of Aden.  Invite your friends to join you in co-op story play or fun packed party mode.</p>
<h2>What we think:</h2>
<h3>Pirates of the So-mal-i-a&#8230;n&#8230;.</h3>
<p>When I think of a pirate game, some of the first things to come to mind are ummm&#8230;parrots&#8230;eye-patches&#8230;cannons&#8230;planks&#8230; swashbuckling, I could say more but I would only be serving to further the cliché.  I guess what I’m getting at is there are very few games that have ever delved in to the more current pirate genre.  Well Adrift is here and they’re swapping cannons for AK’s and planks for&#8230;.. well&#8230; more AK’s.</p>
<p>You play as a nameless Somali pirate who is trying to shoot, steer, and steal his way up through the ranks of a powerful pirate organization who is currently at war with multiple other pirate organizations but mostly against those dogs the Gode (shakes fist in anger)&#8230;.I honestly never knew that pirates were so organized, but I stand corrected.  Along the way you encounter other characters who ask for your help as you amass stronger ships and raise your reputation.</p>
<p>But the question is, did I want to sail into the sunset, or throw myself overboard?</p>
<h3>Rainbow Ships Ahoy!</h3>
<p>On the surface (pun intended) this is a good looking indie game.  The core graphical element and the environment that you spend all of your time navigating is the ocean, and Adrift does a fine job of recreating your watery warzone.  A simple shimmering effect on the ocean’s surface as well as the appearance of a slight cloud-cover overhead help to give the ocean a sense of depth, and  If you sit still long enough you can watch tiny ripples scatter about in the sun and your ships rise and fall with the tide.   There’s also a nice variety of day-time/night-time missions and although the water is the exact same (just different color) in each setting,  It’s a solid enough paint-job to make you feel like you’re in another location.</p>
<div id="attachment_668" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2010/07/Adrift-angry-sea.jpg" ><img class="size-medium wp-image-668" title="Adrift angry sea" src="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2010/07/Adrift-angry-sea-300x167.jpg" alt="" width="300" height="167" /></a><p class="wp-caption-text">The sea... she’s angry tonight.....</p></div>
<p>One slight graphical mis-step comes as your boats carve through the water, at first glance the wake that your cruisers create is well handled and it helps to bring about a sense of speed as the tide extends back further the faster you go, however at times while you’re not really moving, or are just circling about, giant blotches shoot out from your ship for no reason and it looks as though your vessel has been equipped with a Photoshop smudge tool.</p>
<p>However the rest of the game sees enough care in other aspects such as a variety of ships types in various colors, each, although simplistically modelled, are varied enough to do a good job of alerting you to what type of ship you’re commanding or consequently what type of enemy you are encountering. Textures are also solid on the boats, water, and even small islands that you come across.  The mission briefings are also highlighted with some really well drawn character sketches.</p>
<p>Overall the game doesn’t have a stand-out artistic aesthetic, but the core mechanics are solid and do a good job of creating a consistent environment.  My major gripe with the games presentation however is in the games audio.</p>
<h3>Aflac, Poor Yorick:</h3>
<p>I think what started as a minor irritation is slowly turning into a pet peeve for me, and that pet peeve is this:  Even though people may have more access to Pro Tools and a microphone, it doesn’t necessarily mean that you should be voice acting your games especially when the voice acting is painful at best.  This is unfortunately the case with Adrift.  Each mission is briefed to you by one of three different voice acted characters; the bad-ass female pirate, the wise general, and of course&#8230; the fat crazy Russian&#8230;?  Each one however sounds as though they are reading word for word from a script, complete with awkward pauses and fumbled words, leaving it somewhere below the original Resident Evil, without the campy horror value (No! Don’t open that door!).  Don’t get me wrong, I like the ambition behind it all (and again I know it’s fun to hang out with buddies and read scripts), but if you are going to be selling your games to people, you should make sure that whatever you put into it is quality.  The in-game voice clips were so bad they had me laughing at first, and then wanting to mute my TV shortly afterwards.</p>
<p>I think I can sum it up this way: I would rather read Hamlet in peace and quiet than have Gilbert Gottfried screech “Alas, poor Yorick” in my ear.  In short, there is no shame in using a scrolling text box.  I used to love old RPG’s simply because I could create what the characters sounded like in my own head and not have to cringe at the poorly delivered Japanese translations.</p>
<p>On the other hand, the in-game sound effects work fairly well , with a variety of boat sounds and water crashing to keep things lively out at sea.  The gun sound-effect could be a little more convincing though, especially as you level up in weapons power, but for the most part the sound effects help to add a layer of  immersion to the often pretty looking scenery.  The music is also really well done and deserves a nod.</p>
<h3>It’s a Pirates Life for Me&#8230; and Three Friends.</h3>
<p>Apparently the life of a pirate is nothing if not dangerous.  Adrift absolutely backs this theory up in it’s initially punishing difficulty level right out of the gate.  Upon starting the game I found myself trying desperately to destroy enemy ships only to be sent plummeting down to Davy Jones’s locker time and time again.  No matter what I did, whether it was trying to stay back and fire from a safe distance,  or juke and jive with finesse around enemy ships,  their sticktoitive, magnetized AI and higher powered weaponry always seemed about 20,000 leagues out of my reach.</p>
<p>The good thing about adrift however is you get to keep whatever loot you make after each run and in turn use this money to upgrade your fleet&#8217;s weaponry, speed and shields.   As I was able to gradually beef up my ships offence and defence, encounters became less intimidating and much more fun.  I found myself luring ships away from the stashes that they were guarding and into open waters where gun fights now became a test of skill and positioning.  This is the ultimate compliment that I can give to its game play, where as in many top-down shooters the action just boils down to a chaotic fire-fest,  I actually found myself trying to strategize my enemy encounters instead of just launching myself in all willy-nilly.  As you become more and more powerful, you may find yourself taking on more and more  opposing ships at once, however it’s never a good idea to just launch yourself into a full-fleet of angry Gode as you’ll more than likely find yourself bunking with the Edmund Fitzgerald.</p>
<div id="attachment_669" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2010/07/Adrift-Chippewa.jpg" ><img class="size-medium wp-image-669 " title="Adrift Chippewa" src="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2010/07/Adrift-Chippewa-300x168.jpg" alt="" width="300" height="168" /></a><p class="wp-caption-text">The legend lives on from the Chippewa on down...</p></div>
<p>There’s a healthy mixture of mission types in this game as well that range from simple loot and pillage runs, to defending your base from enemy onslaughts, to  craft retrieval and escort missions.  I found that each level did a good job of making me play the mission with slightly different tactics, with only the looting/pillaging and territory defence scenarios feeling vaguely familiar to each other and in turn repetitive.  The big bonus to all this though is the ability to play any of the missions with up to 3 friends (quad split screen) or local multiplayer VS games.</p>
<h3>At Least it’s not Water World.</h3>
<p>Upon listening to the initial mission briefing, I feared the worst for this game.  I almost didn’t want to give it a chance, however after trudging through the games frightfully difficult opening level and putting some time into the game play itself I grew accustomed to my new sea-legs.  Though a few moments of repetitive game design, and the unfortunate use of voice acting made me, at times, want to abandon ship, the game play itself made it worth taking this skiff out to sea if only for a couple of hours.</p>
<p>Who knows?  Costner may have a script for this one yet.</p>
<p><strong class="rating">Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9734;&#9734;&nbsp;</p>
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