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<title>Xbox-Scene Microsoft Xbox News</title>
<link>http://www.xboxscene.com/</link>
<description>The latest news from Xbox Hardware, Software and Homebrew Scene</description>
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         <title>Xbox Now! leaks just ahead of its May 21st event</title>
         <link>http://www.xbox-scene.com/xbox1data/sep/EFylAZlVpFTQfuAlpz.php</link>
         <comments>http://forums.xbox-scene.com/index.php?showtopic=746752</comments>
         <pubDate>Sun, 19 May 2013 11:48:23 -0500</pubDate>
         <dc:creator>GaryOPA</dc:creator>
         <category>Xbox_Xbox360</category>
         <guid>http://www.xbox-scene.com/xbox1data/sep/EFylAZlVpFTQfuAlpz.php</guid>
         <description><![CDATA[More info has appeared on the 'net regarding Xbox Now!

It seems the latest info has leaked out regarding the Xbox Now! system, and it shows that the specs for Now! are even higher then previous rumors claimed!




We are almost at the big event date of May 21st, when under the big tent that Microsoft has setup, we will learn all about the new Xbox Now! console, and just ahead of that event some more information has leaked out, showing that the specs. are very nice.

* There is now a full 12 gigabytes of high-speed RAM in the new Xbox Now! console, unlike the previous rumors of only 8gb.
* To be precise, there is 4gb GDDR5 on the GPU and 8gb GDDR5 on the 8-Core IBM custom CPU.
* The GPU is the first GCN 2.0 GPU produced and was designed by special team of MS+IBM+AMD.
* Eric from IBM will be a speaker on the 21st. with more info like the fact the GPU specs. are a mindblogging 4.9 TFlops.

And finally Dutch journalist Jan Meijroos said on Twitter his Xbox Now! papers for Tuesday say 'hands on', that will be real slap on the face for Sony, if the Xbox Now! is right there 'available now' to try out within the big tent for everyone to see and hear in real-action!

Official Site: Xbox Now! (http://xboxnow.com/ )
]]></description>
         <content:encoded><![CDATA[More info has appeared on the 'net regarding Xbox Now!<br /><br />It seems the latest info has leaked out regarding the Xbox Now! system, and it shows that the specs for Now! are even higher then previous rumors claimed!<br /><br /><div align="center"><img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000871/icon_xl.jpg" width="400" border="0" alt="Xbox-Scene" /></div><br /><br /><br />We are almost at the big event date of May 21st, when under the big tent that Microsoft has setup, we will learn all about the new Xbox Now! console, and just ahead of that event some more information has leaked out, showing that the specs. are very nice.<br /><br />* There is now a full 12 gigabytes of high-speed RAM in the new Xbox Now! console, unlike the previous rumors of only 8gb.<br />* To be precise, there is 4gb GDDR5 on the GPU and 8gb GDDR5 on the 8-Core IBM custom CPU.<br />* The GPU is the first GCN 2.0 GPU produced and was designed by special team of MS+IBM+AMD.<br />* Eric from IBM will be a speaker on the 21st. with more info like the fact the GPU specs. are a mindblogging 4.9 TFlops.<br /><br />And finally Dutch journalist Jan Meijroos said on Twitter his Xbox Now! papers for Tuesday say 'hands on', that will be real slap on the face for Sony, if the Xbox Now! is right there 'available now' to try out within the big tent for everyone to see and hear in real-action!<br /><br />Official Site: <a href="http://xboxnow.com/" target="_blank">Xbox Now!</a><br />]]></content:encoded>
      </item>      <item>
         <title>Next Xbox to work offline, according to leaked Microsoft memo</title>
         <link>http://www.xbox-scene.com/xbox1data/sep/EFyZllpuAVVBnWqvLP.php</link>
         <comments>http://forums.xbox-scene.com/index.php?showtopic=746674</comments>
         <pubDate>Mon, 06 May 2013 18:48:15 -0500</pubDate>
         <dc:creator>GaryOPA</dc:creator>
         <category>Xbox_Xbox360</category>
         <guid>http://www.xbox-scene.com/xbox1data/sep/EFyZllpuAVVBnWqvLP.php</guid>
         <description><![CDATA['A number of scenarios expected to work without internet.'

According to an internal Microsoft memo obtained by Ars Technica, the next-gen Xbox won't require an always-on internet connection for many functions, including games...



According to an allegedly leaked internal Microsoft memo emailed to "full-time employees" working on the next-generation Xbox, the upcoming console will NOT require an always-on internet connection for many of its functions, including "single-player gaming", or when "playing a Blu-ray disc"...

The memo, obtained by Ars Technica, says the following:

[QUOTE]
"Durango [the codename for the next Xbox] is designed to deliver the future of entertainment while engineered to be tolerant of today's Internet."

It continues, "There are a number of scenarios that our users expect to work without an Internet connection, and those should 'just work' regardless of their current connection status. Those include, but are not limited to: playing a Blu-ray disc, watching live TV, and yes playing a single player game."
[/QUOTE]

If true, the memo also backs up the rumour that the new console will be capable of receiving (via a HDMI input) and relaying a TV video feed with its own UI and functionality layered over that of your existing set-top box...

The next-generation XBOX will be revealed at a special event on May 21. Stay tuned!

News-Source: Microsoft next Xbox will work even when your internet doesnt (via) ArsTechnica (http://arstechnica.com/gaming/2013/05/microsoft-next-xbox-will-work-even-when-your-internet-doesnt/ )
]]></description>
         <content:encoded><![CDATA['A number of scenarios expected to work without internet.'<br /><br />According to an internal Microsoft memo obtained by Ars Technica, the next-gen Xbox won't require an always-on internet connection for many functions, including games...<br /><br /><div align="center"><img src="http://www.maxconsole.com/maxconsole/contents/RKLS00000022776/icon_xl.jpg" width="400" border="0" alt="Xbox-Scene" /></div><br /><br />According to an allegedly leaked internal Microsoft memo emailed to "full-time employees" working on the next-generation Xbox, the upcoming console will NOT require an always-on internet connection for many of its functions, including "single-player gaming", or when "playing a Blu-ray disc"...<br /><br />The memo, obtained by Ars Technica, says the following:<br /><br />[QUOTE]<i><br />"Durango [the codename for the next Xbox] is designed to deliver the future of entertainment while engineered to be tolerant of today's Internet."<br /><br />It continues, "There are a number of scenarios that our users expect to work without an Internet connection, and those should 'just work' regardless of their current connection status. Those include, but are not limited to: playing a Blu-ray disc, watching live TV, and yes playing a single player game."<br /></i>[/QUOTE]<br /><br />If true, the memo also backs up the rumour that the new console will be capable of receiving (via a HDMI input) and relaying a TV video feed with its own UI and functionality layered over that of your existing set-top box...<br /><br />The next-generation XBOX will be revealed at a special event on May 21. Stay tuned!<br /><br />News-Source: <a href="http://arstechnica.com/gaming/2013/05/microsoft-next-xbox-will-work-even-when-your-internet-doesnt/" target="_blank">Microsoft next Xbox will work even when your internet doesnt (via) ArsTechnica</a><br />]]></content:encoded>
      </item>      <item>
         <title>Virtual JaguarX v0.98</title>
         <link>http://www.xbox-scene.com/xbox1data/sep/EFyZyEFkFEHiNAbVNN.php</link>
         <comments>http://forums.xbox-scene.com/index.php?showtopic=</comments>
         <pubDate>Fri, 03 May 2013 16:33:51 -0500</pubDate>
         <dc:creator>GaryOPA</dc:creator>
         <category>Xbox</category>
         <guid>http://www.xbox-scene.com/xbox1data/sep/EFyZyEFkFEHiNAbVNN.php</guid>
         <description><![CDATA[Recently, an updated version of Atari Jaguar Emulator has been released for the Original Xbox Console by hcf on our Xbox-Scene forums.

[QUOTE]
Changes in the emulator core

1) Full-screen playing, even in HD modes: Now you can play at full-screen, both with 480, 720p or 1080i. This has been achieved by replacing all the SDL code related to video, with Xbox native Direct3D code.

2) Noticeable speed improvement: Besides the full-screen support, the native Direct3D code also brang a speed improvement. This makes that some games that were hardly playable in the last version, can be played in this one at good speed (for example Kasumi Ninja or Zool 2). Besides, many games that need overclocked sound/GPU, will have better sound and less graphical glitches now, because the overclocking factor now is much lower.

3) Improved compatibility: There are new playable games that didn't work (or were unplayable) in previous versions, like Soccer Kid, Protector Special Edition, Zero 5, Worms, Evolution - Dino Dudes, Kasumi Ninja...

4) Better savegame management: In the past versions, there was an annoying bug that caused that, if you didn't exit from the game in a proper way (START+BACK) you lost all the saved games related to that rom!! This bug has been fixed with a better savegame management. Now, if you exit bad, you will only loose the current game, but all the previous saved progress will be kept. So, you will never loose your saved games again (time to beat Rayman now?).

Changes in the GUI

1) Now you can have a lot of games in your "roms" folder (the previous version had a bug when you had more than 50-60 roms). And these roms can have moderately long names if you want. Anyways, remember that the files must have a "normal" name if you want that the emulator is able to recommend the best settings for that game. For example, if you have the game Rayman you can name it like "Rayman.zip" or "Rayman (Ubisoft).j64" or whatever you want that begins with "Raym"... but don't rename it like "My favorite game.zip", because the emulator will not know that it is Rayman!

2) Preliminary screenshots support. The emulator search for screenshots with the same name of the rom (but extension "jpg") in the "media/artwork/action" folder (like in the Xtras) and if it exists, it will show it when the game is selected in the menu. This package contains some screenshots of some of the most famous games, but you must rename your roms like them if you want them to work. For example, if the screenshot is "Kasumi Ninja.jpg", rename your rom as "Kasumi Ninja.zip".

3) Background music

4) Better joystick management
[/QUOTE]

For More Info, Please see the full XS forum thread linked below! ]]></description>
         <content:encoded><![CDATA[Recently, an updated version of Atari Jaguar Emulator has been released for the Original Xbox Console by <b>hcf</b> on our <b>Xbox-Scene</b> forums.<br /><br />[QUOTE]<i><br /><b>Changes in the emulator core</b><br /><br />1) Full-screen playing, even in HD modes: Now you can play at full-screen, both with 480, 720p or 1080i. This has been achieved by replacing all the SDL code related to video, with Xbox native Direct3D code.<br /><br />2) Noticeable speed improvement: Besides the full-screen support, the native Direct3D code also brang a speed improvement. This makes that some games that were hardly playable in the last version, can be played in this one at good speed (for example Kasumi Ninja or Zool 2). Besides, many games that need overclocked sound/GPU, will have better sound and less graphical glitches now, because the overclocking factor now is much lower.<br /><br />3) Improved compatibility: There are new playable games that didn't work (or were unplayable) in previous versions, like Soccer Kid, Protector Special Edition, Zero 5, Worms, Evolution - Dino Dudes, Kasumi Ninja...<br /><br />4) Better savegame management: In the past versions, there was an annoying bug that caused that, if you didn't exit from the game in a proper way (START+BACK) you lost all the saved games related to that rom!! This bug has been fixed with a better savegame management. Now, if you exit bad, you will only loose the current game, but all the previous saved progress will be kept. So, you will never loose your saved games again (time to beat Rayman now?).<br /><br /><b>Changes in the GUI</b><br /><br />1) Now you can have a lot of games in your "roms" folder (the previous version had a bug when you had more than 50-60 roms). And these roms can have moderately long names if you want. Anyways, remember that the files must have a "normal" name if you want that the emulator is able to recommend the best settings for that game. For example, if you have the game Rayman you can name it like "Rayman.zip" or "Rayman (Ubisoft).j64" or whatever you want that begins with "Raym"... but don't rename it like "My favorite game.zip", because the emulator will not know that it is Rayman!<br /><br />2) Preliminary screenshots support. The emulator search for screenshots with the same name of the rom (but extension "jpg") in the "media/artwork/action" folder (like in the Xtras) and if it exists, it will show it when the game is selected in the menu. This package contains some screenshots of some of the most famous games, but you must rename your roms like them if you want them to work. For example, if the screenshot is "Kasumi Ninja.jpg", rename your rom as "Kasumi Ninja.zip".<br /><br />3) Background music<br /><br />4) Better joystick management<br /></i>[/QUOTE]<br /><br />For More Info, Please see the full XS forum thread linked below! ]]></content:encoded>
      </item>      <item>
         <title>Xbox Fusion domains registered at Microsoft</title>
         <link>http://www.xbox-scene.com/xbox1data/sep/EFyZukFZyphWMJVvvq.php</link>
         <comments>http://forums.xbox-scene.com/index.php?showtopic=746654</comments>
         <pubDate>Wed, 01 May 2013 11:56:00 -0500</pubDate>
         <dc:creator>GaryOPA</dc:creator>
         <category>Xbox_Xbox360</category>
         <guid>http://www.xbox-scene.com/xbox1data/sep/EFyZukFZyphWMJVvvq.php</guid>
         <description><![CDATA[�New Xbox name?

Microsoft has been caught registering the xboxfusion.com domain which may be a hint of the next console's official name



It seems that microsoft has registered (yet again) another domain that suggests a possible name for the next generation console. This time, it is xboxfusion.com that now is part of the already registered buch with xboxgold.com and xboxnext.com.

Fusible explained it better in this extract:

[QUOTE]
If Microsoft has learned anything from its previous mistakes with launching a product without the matching domains � then it�s quite possible that the company�s next generation console will be called the �Xbox Fusion�.

Microsoft owns the name in a variety of different extensions and it has for years.

Speculation about the name being called �Xbox Fusion� isn�t anything new. But what separates �Xbox Fusion� and only a few other names from the rest of the list, is that not only does Microsoft own the dot-com (WHOIS), it owns a slew of other domains like XboxFusion.info, XboxFusion.biz, XboxFusion.de, XboxFusion.co.uk � the list goes on and on.

Speculation of the next gen console�s name has gone wild, fueled lately by the recent leak on Reddit of what may be the logo.

Names being kicked around include the Xbox 720, Xbox Infinity, Xbox Infinite, Xbox Gold, Xbox 8, Xbox Durango, Xbox Next, and more.
[/QUOTE]

News-Source #1: Xbox Fusion domains registered at Microsoft (via) 360Crunch (http://www.360crunch.net/forum/threads/4515-Xbox-Fusion-domains-registered-at-Microsoft )

News-Source #2: Will Microsoft call its next-generation console the Xbox Fusion domain names point to yes (via) Fusible (http://fusible.com/2013/04/will-microsoft-call-its-next-generation-console-the-xbox-fusion-domain-names-point-to-yes/ )
]]></description>
         <content:encoded><![CDATA[�New Xbox name?<br /><br />Microsoft has been caught registering the xboxfusion.com domain which may be a hint of the next console's official name<br /><br /><div align="center"><img src="http://www.maxconsole.com/maxconsole/contents/RKLS00000022754/icon_xl.jpg" width="400" border="0" alt="Xbox-Scene" /></div><br /><br />It seems that microsoft has registered (yet again) another domain that suggests a possible name for the next generation console. This time, it is xboxfusion.com that now is part of the already registered buch with xboxgold.com and xboxnext.com.<br /><br />Fusible explained it better in this extract:<br /><br />[QUOTE]<i><br />If Microsoft has learned anything from its previous mistakes with launching a product without the matching domains � then it�s quite possible that the company�s next generation console will be called the �Xbox Fusion�.<br /><br />Microsoft owns the name in a variety of different extensions and it has for years.<br /><br />Speculation about the name being called �Xbox Fusion� isn�t anything new. But what separates �Xbox Fusion� and only a few other names from the rest of the list, is that not only does Microsoft own the dot-com (WHOIS), it owns a slew of other domains like XboxFusion.info, XboxFusion.biz, XboxFusion.de, XboxFusion.co.uk � the list goes on and on.<br /><br />Speculation of the next gen console�s name has gone wild, fueled lately by the recent leak on Reddit of what may be the logo.<br /><br />Names being kicked around include the Xbox 720, Xbox Infinity, Xbox Infinite, Xbox Gold, Xbox 8, Xbox Durango, Xbox Next, and more.<br /></i>[/QUOTE]<br /><br />News-Source #1: <a href="http://www.360crunch.net/forum/threads/4515-Xbox-Fusion-domains-registered-at-Microsoft" target="_blank">Xbox Fusion domains registered at Microsoft (via) 360Crunch</a><br /><br />News-Source #2: <a href="http://fusible.com/2013/04/will-microsoft-call-its-next-generation-console-the-xbox-fusion-domain-names-point-to-yes/" target="_blank">Will Microsoft call its next-generation console the Xbox Fusion domain names point to yes (via) Fusible</a><br />]]></content:encoded>
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         <title>Respawn's (CoD creators) first game to be 'Xbox 720' exclusive?</title>
         <link>http://www.xbox-scene.com/xbox1data/sep/EFyZklElEpyKSiFjSp.php</link>
         <comments>http://forums.xbox-scene.com/index.php?showtopic=746646</comments>
         <pubDate>Mon, 29 Apr 2013 20:30:10 -0500</pubDate>
         <dc:creator>GaryOPA</dc:creator>
         <category>Xbox_Xbox360</category>
         <guid>http://www.xbox-scene.com/xbox1data/sep/EFyZklElEpyKSiFjSp.php</guid>
         <description><![CDATA[PLUS: Microsoft struggling for next-gen?

According to Kotaku sources, the first game from Respawn Entertainment will be exclusive to the next-generation Xbox.
Plus, seems that MS is like 6 months behind in game production for the console...



According to Kotaku, Respawn Entertainment's (a studio spawned by the creators of Call of Duty) debut game will be a multiplayer-focused, always-online Xbox 720 exclusive.

A Xbox 360 version may also release, but there will be no iterations for other consoles. The game is being published by EA...

[QUOTE]
The new game from Respawn is a futuristic multiplayer-centric online shooter, one of our sources says. The source describes the game as a battle of Davids and Goliaths. The Davids are heavily-armed foot soldiers. The Goliaths are the giant exosekeltons�Titans�that these soldiers can pilot. These Titans are big mech-style walkers that move with an agility not seen in games like Mechwarrior or Steel Battalions.

To keep the action balanced, game maps limit the number of Titans that can be used in a skirmish. Weapon loadouts for the foot soldiers are designed to ensure that the characters on foot can take out the Titans if need be. The source who described the game does not work at Respawn, but their description tracks with the long-reported desire by the former Infinity Ward team to make a sci-fi shooter.

While the details of the game came to us from one source�a source who is in a good position to know what the deal is with Respawn's game�their assertion that the game is destined only for Microsoft console hardware was consistent with information another source gave us earlier this month. That other source had also told us that Respawn's game would only be for the Xbox brand. It is possible that the game could be a timed exclusive, but neither source indicated that was the case.

An Xbox-only Respawn game would be a coup for Microsoft and a fascinating twist to a number of significant sagas. It has implications for publisher EA's rivalry with Call of Duty publisher Activision; for Microsoft's competition with Sony and, less directly with Nintendo; as well as for the ongoing debate about always-online gaming. Two sources have told us that this new game is, in fact, always-online.
[/QUOTE]

Another source told the site that Microsoft is �not where they want to be at this point in the pre-launch development� of their new Xbox, and added that the company is as much as �six months behind in producing content for the new console.�

[QUOTE]
We've heard from other sources that Microsoft is not where they want to be at this point in the pre-launch development of Durango. A reliable source�one who was not part of our reporting about the Respawn game�tells us that Microsoft is as much as six months behind in producing content for the new console, despite an expected late-2013 launch. Another tells us that Microsoft recently cancelled several internal next-gen projects because they were not coming together as hoped. These sources have told us that, comparatively, Sony is in better shape and further along with hardware and software development for PlayStation 4.

We'd also heard from an industry insider that Microsoft was aggressively trying to sign exclusive games for Durango. Given the lack of internal development at Microsoft�their internal studios, while talented, are outnumbered by those of Sony and Nintendo�and given some of the apparent recent stumbles and slowdowns internally, signing an exclusive Respawn-EA game would suit the Durango quite well.
[/QUOTE]

For now, this is just a rumor. You can read the full article on the link below.

And, stay tuned for the 'Xbox 720' reveal event on May 21!

News-Source: The next-gen Xbox is getting a hell of an exclusive so (via) Kotaku (http://kotaku.com/the-next-gen-xbox-is-getting-a-hell-of-an-exclusive-so-484785241 )
]]></description>
         <content:encoded><![CDATA[PLUS: Microsoft struggling for next-gen?<br /><br />According to Kotaku sources, the first game from Respawn Entertainment will be exclusive to the next-generation Xbox.<br />Plus, seems that MS is like 6 months behind in game production for the console...<br /><br /><div align="center"><img src="http://www.maxconsole.com/maxconsole/contents/RKLS00000022721/icon_xl.jpg" width="400" border="0" alt="Xbox-Scene" /></div><br /><br />According to Kotaku, Respawn Entertainment's (a studio spawned by the creators of Call of Duty) debut game will be a multiplayer-focused, always-online Xbox 720 exclusive.<br /><br />A Xbox 360 version may also release, but there will be no iterations for other consoles. The game is being published by EA...<br /><br />[QUOTE]<i><br />The new game from Respawn is a futuristic multiplayer-centric online shooter, one of our sources says. The source describes the game as a battle of Davids and Goliaths. The Davids are heavily-armed foot soldiers. The Goliaths are the giant exosekeltons�Titans�that these soldiers can pilot. These Titans are big mech-style walkers that move with an agility not seen in games like Mechwarrior or Steel Battalions.<br /><br />To keep the action balanced, game maps limit the number of Titans that can be used in a skirmish. Weapon loadouts for the foot soldiers are designed to ensure that the characters on foot can take out the Titans if need be. The source who described the game does not work at Respawn, but their description tracks with the long-reported desire by the former Infinity Ward team to make a sci-fi shooter.<br /><br />While the details of the game came to us from one source�a source who is in a good position to know what the deal is with Respawn's game�their assertion that the game is destined only for Microsoft console hardware was consistent with information another source gave us earlier this month. That other source had also told us that Respawn's game would only be for the Xbox brand. It is possible that the game could be a timed exclusive, but neither source indicated that was the case.<br /><br />An Xbox-only Respawn game would be a coup for Microsoft and a fascinating twist to a number of significant sagas. It has implications for publisher EA's rivalry with Call of Duty publisher Activision; for Microsoft's competition with Sony and, less directly with Nintendo; as well as for the ongoing debate about always-online gaming. Two sources have told us that this new game is, in fact, always-online.<br /></i>[/QUOTE]<br /><br />Another source told the site that Microsoft is �not where they want to be at this point in the pre-launch development� of their new Xbox, and added that the company is as much as �six months behind in producing content for the new console.�<br /><br />[QUOTE]<i><br />We've heard from other sources that Microsoft is not where they want to be at this point in the pre-launch development of Durango. A reliable source�one who was not part of our reporting about the Respawn game�tells us that Microsoft is as much as six months behind in producing content for the new console, despite an expected late-2013 launch. Another tells us that Microsoft recently cancelled several internal next-gen projects because they were not coming together as hoped. These sources have told us that, comparatively, Sony is in better shape and further along with hardware and software development for PlayStation 4.<br /><br />We'd also heard from an industry insider that Microsoft was aggressively trying to sign exclusive games for Durango. Given the lack of internal development at Microsoft�their internal studios, while talented, are outnumbered by those of Sony and Nintendo�and given some of the apparent recent stumbles and slowdowns internally, signing an exclusive Respawn-EA game would suit the Durango quite well.<br /></i>[/QUOTE]<br /><br />For now, this is just a rumor. You can read the full article on the link below.<br /><br />And, stay tuned for the 'Xbox 720' reveal event on May 21!<br /><br />News-Source: <a href="http://kotaku.com/the-next-gen-xbox-is-getting-a-hell-of-an-exclusive-so-484785241" target="_blank">The next-gen Xbox is getting a hell of an exclusive so (via) Kotaku</a><br />]]></content:encoded>
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         <title>Microsoft�s IllumiRoom demo unveiled</title>
         <link>http://www.xbox-scene.com/xbox1data/sep/EFyZkVAEyVtnpXBmLr.php</link>
         <comments>http://forums.xbox-scene.com/index.php?showtopic=746644</comments>
         <pubDate>Mon, 29 Apr 2013 14:12:45 -0500</pubDate>
         <dc:creator>GaryOPA</dc:creator>
         <category>Xbox_Xbox360</category>
         <guid>http://www.xbox-scene.com/xbox1data/sep/EFyZkVAEyVtnpXBmLr.php</guid>
         <description><![CDATA[Five minute video

Check out the revolutionary IllumiRoom device from Microsoft.



Check out below a five minute demo of the upcoming Microsoft's IllumiRoom. This video shows us the tech capabilities of this device, highlights numerous effects including snow, lighting, grids, and other ways in which IllumiRoom changes the user�s playing space.



Maybe Microsoft will implement this new concept in the upcoming Xbox console, so stay alert!!

News-Source: M$ IllumiRoom demo (via) 360Crunch (http://www.360crunch.net/forum/threads/4511-Microsoft%E2%80%99s-IllumiRoom-demo-unveiled )
]]></description>
         <content:encoded><![CDATA[Five minute video<br /><br />Check out the revolutionary IllumiRoom device from Microsoft.<br /><br /><div align="center"><img src="http://www.maxconsole.com/maxconsole/contents/RKLS00000022707/icon_xl.jpg" width="400" border="0" alt="Xbox-Scene" /></div><br /><br />Check out below a five minute demo of the upcoming Microsoft's IllumiRoom. This video shows us the tech capabilities of this device, highlights numerous effects including snow, lighting, grids, and other ways in which IllumiRoom changes the user�s playing space.<br /><br /><div align="center"><iframe width="400" height="225" src="http://www.youtube.com/embed/sJ4hWa6y710?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div><br /><br />Maybe Microsoft will implement this new concept in the upcoming Xbox console, so stay alert!!<br /><br />News-Source: <a href="http://www.360crunch.net/forum/threads/4511-Microsoft%E2%80%99s-IllumiRoom-demo-unveiled" target="_blank">M$ IllumiRoom demo (via) 360Crunch</a><br />]]></content:encoded>
      </item>      <item>
         <title>Next Xbox to emphasize sharing, let publishers decide 'always-on' connection</title>
         <link>http://www.xbox-scene.com/xbox1data/sep/EFyZElyEuyutuMgkhy.php</link>
         <comments>http://forums.xbox-scene.com/index.php?showtopic=746636</comments>
         <pubDate>Sun, 28 Apr 2013 17:55:46 -0500</pubDate>
         <dc:creator>GaryOPA</dc:creator>
         <category>Xbox_Xbox360</category>
         <guid>http://www.xbox-scene.com/xbox1data/sep/EFyZElyEuyutuMgkhy.php</guid>
         <description><![CDATA[Plus, 'broader Achievements', video capture, new friend system, and more!

According to Polygon, the next Xbox console will introduce new social network elements, video capture functions and 'cross-game' Achievements.

Also, it will let publishers mandate 'always-on' games.



Ready for another "XBOX 720" related rumor?

According to a report by Polygon, the next Xbox, set to be unveiled during a May 21 event on Microsoft's Redmond-based Xbox campus, will bring a slew of tweaks to the social aspects of the upcoming console.

The site sources claim the console will have a video sharing system similar to the PS4, broader achievements, and a Twitter-like Xbox LIVE friends system. Also, it will let publishers to decide 'always-online' for its games...

[QUOTE]
� Video Sharing: Like PlayStation 4, the next Xbox will include the ability to capture and share video through networks like Ustream and Facebook. The system will capture your gameplay like a DVR, allowing you to go back and select highlights. This function can be turned on or off, or set up to auto-capture certain in-game events.

� Always-On: The next Xbox will �indeed have some form of an always-on requirement.� According to the site, this is both to support the non-gaming apps that will be launched with the console and as an �anti-piracy tool.� The console will support �digital rights management and anti-piracy checks using an internet connection.� Under Microsoft�s current guidelines, �the decision of whether a game will require an internet connection to work and if that is a one-time authentication or a constant connection, will be left up to individual publishers.�

� Achievements: Publishers will be able to add more achievements after launch without the need to add download content. According to Polygon, �this is designed specifically to allow developers to tweak player behavior.� Achievements can also be tied to �broader events,� like a weekend challenge where a number of players contribute to a goal of 10,000 kills. Cross-platform achievements, like those earned by playing a game on the next Xbox and then using a companion app or website, are also being talked about.

� Xbox LIVE: Microsoft is looking for a way to better align Xbox LIVE with social networks like Facebook and Twitter. There won�t be a friends cap anymore. The friends system will now act more like Twitter, where people can choose to follow one another.
[/QUOTE]

There you have it.

Nothing is confirmed yet so, as always, take the above with a grain of salt. Stay tuned for the official reveal next month!

News-Source #1: Next Xbox DRM Rumors (via) 360Crunch (http://www.360crunch.net/forum/threads/4510-Next-Xbox-to-emphasize-sharing-let-publishers-decide-always-on-connection )
News-Source #2: Next Xbox DRM achievements live (via) PolyGon (http://www.polygon.com/2013/4/26/4268782/next-xbox-drm-achievements-live )
]]></description>
         <content:encoded><![CDATA[Plus, 'broader Achievements', video capture, new friend system, and more!<br /><br />According to Polygon, the next Xbox console will introduce new social network elements, video capture functions and 'cross-game' Achievements.<br /><br />Also, it will let publishers mandate 'always-on' games.<br /><br /><div align="center"><img src="http://www.maxconsole.com/maxconsole/contents/RKLS00000022697/icon_xl.jpg" width="400" border="0" alt="Xbox-Scene" /></div><br /><br />Ready for another "XBOX 720" related rumor?<br /><br />According to a report by Polygon, the next Xbox, set to be unveiled during a May 21 event on Microsoft's Redmond-based Xbox campus, will bring a slew of tweaks to the social aspects of the upcoming console.<br /><br />The site sources claim the console will have a video sharing system similar to the PS4, broader achievements, and a Twitter-like Xbox LIVE friends system. Also, it will let publishers to decide 'always-online' for its games...<br /><br />[QUOTE]<i><br />� Video Sharing: Like PlayStation 4, the next Xbox will include the ability to capture and share video through networks like Ustream and Facebook. The system will capture your gameplay like a DVR, allowing you to go back and select highlights. This function can be turned on or off, or set up to auto-capture certain in-game events.<br /><br />� Always-On: The next Xbox will �indeed have some form of an always-on requirement.� According to the site, this is both to support the non-gaming apps that will be launched with the console and as an �anti-piracy tool.� The console will support �digital rights management and anti-piracy checks using an internet connection.� Under Microsoft�s current guidelines, �the decision of whether a game will require an internet connection to work and if that is a one-time authentication or a constant connection, will be left up to individual publishers.�<br /><br />� Achievements: Publishers will be able to add more achievements after launch without the need to add download content. According to Polygon, �this is designed specifically to allow developers to tweak player behavior.� Achievements can also be tied to �broader events,� like a weekend challenge where a number of players contribute to a goal of 10,000 kills. Cross-platform achievements, like those earned by playing a game on the next Xbox and then using a companion app or website, are also being talked about.<br /><br />� Xbox LIVE: Microsoft is looking for a way to better align Xbox LIVE with social networks like Facebook and Twitter. There won�t be a friends cap anymore. The friends system will now act more like Twitter, where people can choose to follow one another.<br /></i>[/QUOTE]<br /><br />There you have it.<br /><br />Nothing is confirmed yet so, as always, take the above with a grain of salt. Stay tuned for the official reveal next month!<br /><br />News-Source #1: <a href="http://www.360crunch.net/forum/threads/4510-Next-Xbox-to-emphasize-sharing-let-publishers-decide-always-on-connection" target="_blank">Next Xbox DRM Rumors (via) 360Crunch</a><br />News-Source #2: <a href="http://www.polygon.com/2013/4/26/4268782/next-xbox-drm-achievements-live" target="_blank">Next Xbox DRM achievements live (via) PolyGon</a><br />]]></content:encoded>
      </item>      <item>
         <title> Rumor: Next Xbox landing in early November; $499 or $299 with a subscription</title>
         <link>http://www.xbox-scene.com/xbox1data/sep/EFyyAuVZZleVLWreyE.php</link>
         <comments>http://forums.xbox-scene.com/index.php?showtopic=746604</comments>
         <pubDate>Thu, 25 Apr 2013 23:09:38 -0500</pubDate>
         <dc:creator>GaryOPA</dc:creator>
         <category>Xbox_Xbox360</category>
         <guid>http://www.xbox-scene.com/xbox1data/sep/EFyyAuVZZleVLWreyE.php</guid>
         <description><![CDATA[According again to Paul Thurrott.

Windows blogger Paul Thurrott claims Microsoft's next-gen platform will launch during the same window as PlayStation 4; requires internet connection, full reveal at E3.



Well, here goes another 'XBOX 720' rumor ahead of its reveal next month.

This one is again from Paul Thurrott, the blogger who successfully predicted the next XBOX reveal on May 21.

According to him, the platform will launch in November at $500, with a $300 'Xbox 720' also available. However, the $300 model will require consumers commit to two years of Xbox Live gold at an expected price of $10 month.

And, there's a lot more. Here's his full article titled "Here Comes the Next Xbox":

[QUOTE]
Microsoft on Wednesday confirmed that the next Xbox video game console, code-named Durango, will be revealed to the public during a special event at its Redmond campus on May 21. That event will kick off a multi-event unveiling that will continue through June and culminate with the release of the device, which is expected in early November.

On March 28, I exclusively revealed via Twitter that Microsoft had changed the original reveal date for the next Xbox from April 24 to May 21. So yesterday�s confirmation is interesting for two reasons, the least obvious of which is that the news came on April 24�the original date that the firm intended to reveal the next Xbox.

Here�s what I know about the next Xbox (along with some clearly identified conjecture).

� Early announce. The initial reveal date was pushed back from April 24 to May 21 so that Microsoft could better position the device against the PlayStation 4, which Sony announced in late February.

� Full (end user) announce. Microsoft will fully reveal details about the next Xbox, including the launch lineup of games, on the eve of the E3 tradeshow in early June 2013.

� Developer announce? It appears that Microsoft will discuss the next Xbox developer platform at the Build conference in San Francisco in late June, based on clues on the Build website.

� Launch. The next Xbox will launch in early November 2013.

� Windows 8 Core. The next Xbox is based on the "Core" (base) version of Windows 8. This suggests a common apps platform or at least one that is similar to that used by Windows 8. It also suggests that Microsoft could open up this platform to enthusiast developers. (That last bit is supposition on my part.)

� Price. Microsoft will initially offer two pricing models for the console: a standalone version for $499 and a $299 version that requires a two-year Xbox LIVE Gold commitment at an expected price of $10 per month.

� No entertainment box. Microsoft originally planned to offer both a �full� version of the next Xbox (with video game playing capabilities) and a lower-end entertainment-oriented version, code-named �Yuma,� that didn't provide gaming capabilities. But plans for Yuma are on hold, and no pure entertainment version of the next Xbox will appear in 2013 (or possibly ever).

� Blu-ray. The next Xbox will include a Blu-ray optical drive.

� Internet-connected. The next Xbox must be Internet-connected to use. This is the source of the �always on�/�always online� rumors and isn�t as Draconian as many seem to believe.

� Another Xbox 360. Microsoft will also deliver a third-generation Xbox 360 console this year that will be significantly less expensive than the current models. The new Xbox 360 is code-named �Stingray,� but it�s not clear whether this device is required because the next Xbox isn�t backward-compatible or because Microsoft simply wants a low-cost entertainment box alternative. (A third possibility�and to be clear, these possible reasons are all speculative�is that the Xbox 360 simply has life left in it and with dwindling component prices in the 8 years since the original launch, the firm can still make money selling such a device.)

There�s a lot I don�t know, of course. The name is a big area of speculation, and while I�ve heard nothing official, I�d be surprised if Microsoft didn�t just called it Xbox. I�ve never seen the console, nor have any idea what it might look like. And in addition to the aforementioned confusion over backward compatibility and the apps platform, there are questions surrounding Kinect (which I understand is integrated and non-optional) and of course the fabled (and possibly imaginary) Xbox Surface tablet. We�ll have to wait and see what Microsoft announces�or what it leaks�to find out more. 
[/QUOTE]

About the always-online requirement:



There you have it. Remember, Microsoft�s May event will be broadcast live via Xbox.com, over Xbox LIVE, and on Spike TV in the U.S. and Canada. Stay tuned!

News-Source: Here comes Next Xbox (via) WindowsItPro (http://windowsitpro.com/paul-thurrotts-wininfo/here-comes-next-xbox?utm_source=twitterfeed&utm_medium=twitter&utm_campaign=Feed%3A+windowsitpro%2Fwininfo+(WIN%3ENews%3EWinInfo+News) )]]></description>
         <content:encoded><![CDATA[According again to Paul Thurrott.<br /><br />Windows blogger Paul Thurrott claims Microsoft's next-gen platform will launch during the same window as PlayStation 4; requires internet connection, full reveal at E3.<br /><br /><div align="center"><img src="http://www.maxconsole.com/maxconsole/contents/RKLS00000022677/icon_xl.jpg" width="400" border="0" alt="Xbox-Scene" /></div><br /><br />Well, here goes another 'XBOX 720' rumor ahead of its reveal next month.<br /><br />This one is again from Paul Thurrott, the blogger who successfully predicted the next XBOX reveal on May 21.<br /><br />According to him, the platform will launch in November at $500, with a $300 'Xbox 720' also available. However, the $300 model will require consumers commit to two years of Xbox Live gold at an expected price of $10 month.<br /><br />And, there's a lot more. Here's his full article titled "Here Comes the Next Xbox":<br /><br />[QUOTE]<i><br />Microsoft on Wednesday confirmed that the next Xbox video game console, code-named Durango, will be revealed to the public during a special event at its Redmond campus on May 21. That event will kick off a multi-event unveiling that will continue through June and culminate with the release of the device, which is expected in early November.<br /><br />On March 28, I exclusively revealed via Twitter that Microsoft had changed the original reveal date for the next Xbox from April 24 to May 21. So yesterday�s confirmation is interesting for two reasons, the least obvious of which is that the news came on April 24�the original date that the firm intended to reveal the next Xbox.<br /><br />Here�s what I know about the next Xbox (along with some clearly identified conjecture).<br /><br />� Early announce. The initial reveal date was pushed back from April 24 to May 21 so that Microsoft could better position the device against the PlayStation 4, which Sony announced in late February.<br /><br />� Full (end user) announce. Microsoft will fully reveal details about the next Xbox, including the launch lineup of games, on the eve of the E3 tradeshow in early June 2013.<br /><br />� Developer announce? It appears that Microsoft will discuss the next Xbox developer platform at the Build conference in San Francisco in late June, based on clues on the Build website.<br /><br />� Launch. The next Xbox will launch in early November 2013.<br /><br />� Windows 8 Core. The next Xbox is based on the "Core" (base) version of Windows 8. This suggests a common apps platform or at least one that is similar to that used by Windows 8. It also suggests that Microsoft could open up this platform to enthusiast developers. (That last bit is supposition on my part.)<br /><br />� Price. Microsoft will initially offer two pricing models for the console: a standalone version for $499 and a $299 version that requires a two-year Xbox LIVE Gold commitment at an expected price of $10 per month.<br /><br />� No entertainment box. Microsoft originally planned to offer both a �full� version of the next Xbox (with video game playing capabilities) and a lower-end entertainment-oriented version, code-named �Yuma,� that didn't provide gaming capabilities. But plans for Yuma are on hold, and no pure entertainment version of the next Xbox will appear in 2013 (or possibly ever).<br /><br />� Blu-ray. The next Xbox will include a Blu-ray optical drive.<br /><br />� Internet-connected. The next Xbox must be Internet-connected to use. This is the source of the �always on�/�always online� rumors and isn�t as Draconian as many seem to believe.<br /><br />� Another Xbox 360. Microsoft will also deliver a third-generation Xbox 360 console this year that will be significantly less expensive than the current models. The new Xbox 360 is code-named �Stingray,� but it�s not clear whether this device is required because the next Xbox isn�t backward-compatible or because Microsoft simply wants a low-cost entertainment box alternative. (A third possibility�and to be clear, these possible reasons are all speculative�is that the Xbox 360 simply has life left in it and with dwindling component prices in the 8 years since the original launch, the firm can still make money selling such a device.)<br /><br />There�s a lot I don�t know, of course. The name is a big area of speculation, and while I�ve heard nothing official, I�d be surprised if Microsoft didn�t just called it Xbox. I�ve never seen the console, nor have any idea what it might look like. And in addition to the aforementioned confusion over backward compatibility and the apps platform, there are questions surrounding Kinect (which I understand is integrated and non-optional) and of course the fabled (and possibly imaginary) Xbox Surface tablet. We�ll have to wait and see what Microsoft announces�or what it leaks�to find out more. <br /></i>[/QUOTE]<br /><br />About the always-online requirement:<br /><br /><img src="http://scmods.com/pictures/Twitterconv.jpg" width="400" border="0" alt="Xbox-Scene" /><br /><br />There you have it. Remember, Microsoft�s May event will be broadcast live via Xbox.com, over Xbox LIVE, and on Spike TV in the U.S. and Canada. Stay tuned!<br /><br />News-Source: <a href="http://windowsitpro.com/paul-thurrotts-wininfo/here-comes-next-xbox?utm_source=twitterfeed&utm_medium=twitter&utm_campaign=Feed%3A+windowsitpro%2Fwininfo+(WIN%3ENews%3EWinInfo+News)" target="_blank">Here comes Next Xbox (via) WindowsItPro</a>]]></content:encoded>
      </item>      <item>
         <title>Microsoft announces Next Xbox event for May 21st</title>
         <link>http://www.xbox-scene.com/xbox1data/sep/EFyyAuEpkEqzhERekT.php</link>
         <comments>http://forums.xbox-scene.com/index.php?showtopic=746602</comments>
         <pubDate>Thu, 25 Apr 2013 21:50:21 -0500</pubDate>
         <dc:creator>GaryOPA</dc:creator>
         <category>Xbox_Xbox360</category>
         <guid>http://www.xbox-scene.com/xbox1data/sep/EFyyAuEpkEqzhERekT.php</guid>
         <description><![CDATA[Rumors were true after all...

Microsoft's next gen system will be revealed for the first time on their Xbox campus.

To be livestreamed and broadcasted on Spike TV.



That's right, Microsoft will finally reveal its next-generation Xbox during a press conference at their Redmond, Washington Xbox campus on May 21 at 10:00 a.m. Pacific (6pm in the UK).

The event will take place three weeks before E3. Invites are now being sent out to the consumer press...

[QUOTE]
�A new generation revealed,� reads the invite. �Don Mattrick and the Xbox team invite you to the Xbox campus for a special unveiling.�

In a post on his blog, Xbox LIVE�s Major Nelson said the date marks �the beginning of a new generation of games, TV and entertainment.�

�On that day, we�ll share our vision for Xbox, and give you a real taste of the future,� said Major Nelson. �Then, 19-days later at the Electronic Entertainment Expo (E3) in Los Angeles, we�ll continue the conversation and showcase our full lineup of blockbuster games.

�We are thrilled to pull back the curtain and reveal what we�ve been working on.�
[/QUOTE]

The conference will be live streamed on Xbox.com, Xbox LIVE, and broadcast on Spike TV in the U.S. and Canada.

Stay tuned!

News-Source: Microsoft to unveil next-gen Xbox on May 21 (via) Gematsu (http://gematsu.com/2013/04/microsoft-to-unveil-next-gen-xbox-on-may-21 )]]></description>
         <content:encoded><![CDATA[Rumors were true after all...<br /><br />Microsoft's next gen system will be revealed for the first time on their Xbox campus.<br /><br />To be livestreamed and broadcasted on Spike TV.<br /><br /><div align="center"><img src="http://scmods.com/pictures/xboxreveal.jpg" width="400" border="0" alt="Xbox-Scene" /></div><br /><br />That's right, Microsoft will finally reveal its next-generation Xbox during a press conference at their Redmond, Washington Xbox campus on May 21 at 10:00 a.m. Pacific (6pm in the UK).<br /><br />The event will take place three weeks before E3. Invites are now being sent out to the consumer press...<br /><br />[QUOTE]<i><br />�A new generation revealed,� reads the invite. �Don Mattrick and the Xbox team invite you to the Xbox campus for a special unveiling.�<br /><br />In a post on his blog, Xbox LIVE�s Major Nelson said the date marks �the beginning of a new generation of games, TV and entertainment.�<br /><br />�On that day, we�ll share our vision for Xbox, and give you a real taste of the future,� said Major Nelson. �Then, 19-days later at the Electronic Entertainment Expo (E3) in Los Angeles, we�ll continue the conversation and showcase our full lineup of blockbuster games.<br /><br />�We are thrilled to pull back the curtain and reveal what we�ve been working on.�<br /><i>[/QUOTE]<br /><br />The conference will be live streamed on Xbox.com, Xbox LIVE, and broadcast on Spike TV in the U.S. and Canada.<br /><br />Stay tuned!<br /><br />News-Source: <a href="http://gematsu.com/2013/04/microsoft-to-unveil-next-gen-xbox-on-may-21" target="_blank">Microsoft to unveil next-gen Xbox on May 21 (via) Gematsu</a>]]></content:encoded>
      </item>      <item>
         <title>Official 'RetroArch v0.9.7' Released </title>
         <link>http://www.xbox-scene.com/xbox1data/sep/EFuVZuEpZlRJxyDokJ.php</link>
         <comments>http://forums.xbox-scene.com/index.php?showtopic=743813</comments>
         <pubDate>Thu, 23 Aug 2012 12:57:58 -0500</pubDate>
         <dc:creator>GaryOPA</dc:creator>
         <category>Xbox_Xbox360</category>
         <guid>http://www.xbox-scene.com/xbox1data/sep/EFuVZuEpZlRJxyDokJ.php</guid>
         <description><![CDATA[For Both Xbox1 and 360 Systems

After alot of unofficial builds, the developers (Themaister, Squarepusher/Twin Aphex) behind the amazing 'RetroArch' emulator series have released v0.9.7 as an official build for both original XBOX and 360 users.



[QUOTE]
WHAT IS RETROARCH?

RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.
 
WHAT IS LIBRETRO?

Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch.
 
For the user, this means - more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code - so that they can get busy with writing the emulator/porting the emulator/game.
 
WHAT'S THE BIG DEAL?

Right now it's unique in that it runs the same emulator cores on multiple systems (such as Xbox 360, PS3, PC, Wii, etc). 

For each emulator 'core', RetroArch makes use of a library API that we like to call 'libretro'.
 
Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. It's designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API.
 
The purpose of libretro is to help ease the work of the emulator/game porter by giving him an API that allows him to target multiple platforms at once without having to redo any code. He doesn't have to worry about writing input/video/audio drivers - all of that is supplied to him by RetroArch. All he has to do is to have the emulator port hook into the libretro API and that's it - we take care of the rest.
 
XBOX 360 PORT

The Xbox 360 port of RetroArch has the following features:
 
- Real-time rewinding
- Switching between emulator cores seamlessly, and ability to install new libretro cores
 
Included with RetroArch 360 are a bunch of shaders - including the latest version of the popular xBR shader. It is possible to use two shaders simultaneously to get the best possible graphical look.
 
EMULATOR/GAME CORES BUNDLED WITH XBOX 360 PORT

The following emulators/games have been ported to RetroArch and are included in the Xbox 360 release of RetroArch.
 
For more information about them, see the included 'retroarch-libretro-README.txt' file.
 
- Final Burn Alpha (Arcade - various) [version 0.2.97.26]
- FCEUmm (Nintendo Entertainment System) [recent SVN version]
- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive | Sega CD) [version 1.7.0]
- SNES9x Next (Super Nintendo/Super Famicom)
- VBA Next (Game Boy Advance)
- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)
- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)
- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)
 
All of the emulators listed above are the latest versions currently available. Most of them have been specifically optimized so that they will run better on 360 (some games would not reach fullspeed without these optimizations).

XBOX 1 PORT

The Xbox 1 port of RetroArch has the following features:
 
- Real-time rewinding (though most emus will not likely run fast enough on Xbox 1 to handle this at fullspeed)
- Switching between emulator cores seamlessly, and ability to install new libretro cores
 
EMULATOR/GAME CORES BUNDLED WITH XBOX 1 PORT

The following emulators/games have been ported to RetroArch and are included in the Xbox 1 release of RetroArch.
 
For more information about them, see the included 'retroarch-libretro-README.txt' file.
 
- Final Burn Alpha Cores (CPS1 - CPS2 - NeoGeo) [version 0.2.97.26] (***)
- FCEUmm (Nintendo Entertainment System) [recent SVN version]
- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive | Sega CD) [version 1.7.0]
- SNES9x Next (Super Nintendo/Super Famicom) (**)
- VBA Next (Game Boy Advance) (*)
- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)
- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)
- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)
 
All of the emulators listed above are the latest versions currently available. Most of them have been specifically optimized so that they will run better on Xbox 1 (some games would not reach fullspeed without these optimizations).
 
* VBA Next doesn't run at fullspeed on Wii (VBA Next is a RetroConsole Level 2 emulator port). It will be replaced by a port of gpSP in the near future.
** SuperFX games will not run at fullspeed - a special version of SNES9x will be developed for Retro Console Level 1 systems.
*** The biggest Neo-Geo ROMs that can be loaded are around 23+MB in size, such as Real Bout Fatal Fury 1 and King of Fighters '96.
[/QUOTE]

News-Source: RetroArch v0.9.7 (via) 360Crunch (http://www.360crunch.net/forum/threads/4317-Official-RetroArch-v0-9-7-Released )
]]></description>
         <content:encoded><![CDATA[For Both Xbox1 and 360 Systems<br /><br />After alot of unofficial builds, the developers (Themaister, Squarepusher/Twin Aphex) behind the amazing 'RetroArch' emulator series have released v0.9.7 as an official build for both original XBOX and 360 users.<br /><br /><div align="center"><img src="http://scmods.com/pictures/retroarch.png" width="400" border="0" alt="Xbox-Scene" /></div><br /><br />[QUOTE]<i><br /><b>WHAT IS RETROARCH?</b><br /><br />RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.<br /> <br /><b>WHAT IS LIBRETRO?</b><br /><br />Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch.<br /> <br />For the user, this means - more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code - so that they can get busy with writing the emulator/porting the emulator/game.<br /> <br /><b>WHAT'S THE BIG DEAL?</b><br /><br />Right now it's unique in that it runs the same emulator cores on multiple systems (such as Xbox 360, PS3, PC, Wii, etc). <br /><br />For each emulator 'core', RetroArch makes use of a library API that we like to call 'libretro'.<br /> <br />Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. It's designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API.<br /> <br />The purpose of libretro is to help ease the work of the emulator/game porter by giving him an API that allows him to target multiple platforms at once without having to redo any code. He doesn't have to worry about writing input/video/audio drivers - all of that is supplied to him by RetroArch. All he has to do is to have the emulator port hook into the libretro API and that's it - we take care of the rest.<br /> <br /><b>XBOX 360 PORT</b><br /><br />The Xbox 360 port of RetroArch has the following features:<br /> <br />- Real-time rewinding<br />- Switching between emulator cores seamlessly, and ability to install new libretro cores<br /> <br />Included with RetroArch 360 are a bunch of shaders - including the latest version of the popular xBR shader. It is possible to use two shaders simultaneously to get the best possible graphical look.<br /> <br /><b>EMULATOR/GAME CORES BUNDLED WITH XBOX 360 PORT</b><br /><br />The following emulators/games have been ported to RetroArch and are included in the Xbox 360 release of RetroArch.<br /> <br />For more information about them, see the included 'retroarch-libretro-README.txt' file.<br /> <br />- Final Burn Alpha (Arcade - various) [version 0.2.97.26]<br />- FCEUmm (Nintendo Entertainment System) [recent SVN version]<br />- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]<br />- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive | Sega CD) [version 1.7.0]<br />- SNES9x Next (Super Nintendo/Super Famicom)<br />- VBA Next (Game Boy Advance)<br />- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)<br />- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)<br />- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)<br /> <br />All of the emulators listed above are the latest versions currently available. Most of them have been specifically optimized so that they will run better on 360 (some games would not reach fullspeed without these optimizations).<br /><br /><b>XBOX 1 PORT</b><br /><br />The Xbox 1 port of RetroArch has the following features:<br /> <br />- Real-time rewinding (though most emus will not likely run fast enough on Xbox 1 to handle this at fullspeed)<br />- Switching between emulator cores seamlessly, and ability to install new libretro cores<br /> <br /><b>EMULATOR/GAME CORES BUNDLED WITH XBOX 1 PORT</b><br /><br />The following emulators/games have been ported to RetroArch and are included in the Xbox 1 release of RetroArch.<br /> <br />For more information about them, see the included 'retroarch-libretro-README.txt' file.<br /> <br />- Final Burn Alpha Cores (CPS1 - CPS2 - NeoGeo) [version 0.2.97.26] (***)<br />- FCEUmm (Nintendo Entertainment System) [recent SVN version]<br />- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]<br />- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive | Sega CD) [version 1.7.0]<br />- SNES9x Next (Super Nintendo/Super Famicom) (**)<br />- VBA Next (Game Boy Advance) (*)<br />- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)<br />- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)<br />- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)<br /> <br />All of the emulators listed above are the latest versions currently available. Most of them have been specifically optimized so that they will run better on Xbox 1 (some games would not reach fullspeed without these optimizations).<br /> <br />* VBA Next doesn't run at fullspeed on Wii (VBA Next is a RetroConsole Level 2 emulator port). It will be replaced by a port of gpSP in the near future.<br />** SuperFX games will not run at fullspeed - a special version of SNES9x will be developed for Retro Console Level 1 systems.<br />*** The biggest Neo-Geo ROMs that can be loaded are around 23+MB in size, such as Real Bout Fatal Fury 1 and King of Fighters '96.<br /></i>[/QUOTE]<br /><br />News-Source: <a href="http://www.360crunch.net/forum/threads/4317-Official-RetroArch-v0-9-7-Released" target="_blank">RetroArch v0.9.7 (via) 360Crunch</a><br />]]></content:encoded>
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         <title>xMoG v1.0 has been released! </title>
         <link>http://www.xbox-scene.com/xbox1data/sep/EFuVVVuEEyOxMzQygO.php</link>
         <comments>http://forums.xbox-scene.com/index.php?showtopic=743777</comments>
         <pubDate>Tue, 21 Aug 2012 09:01:56 -0500</pubDate>
         <dc:creator>GaryOPA</dc:creator>
         <category>Xbox</category>
         <guid>http://www.xbox-scene.com/xbox1data/sep/EFuVVVuEEyOxMzQygO.php</guid>
         <description><![CDATA[A new homebrew game for the original XBOX!

'xMoG' is a port of The Maze of Galious Remake for the original XBOX, with many additions from the other port for the Wii.



xMoG v1.0 by 'neobomb', is a port of The Maze of Galious Remake to the first XBOX. 

According to him, lots of 'cool' things were taken from the Wii Port like the virtual keyboard to enter demon's name, console friendly main menu, console friendly load system, and console friendly special items use.
 
Here's a little more info about 'MoG':
 
[QUOTE]
MoG is a very addictive game where you have to kill thousands of enemies, collect items in order to obtain new powers and defeat some really great demons at the end of each level. The gameplay of MoG is not the boring linear one. In MoG you are free to go everywhere you want from the beginning of the game. You have to be very careful of the order in which you visit all the rooms in the HUGE map if you want to keep your character alive. The map is structured in a main map (called the castle) and 10 submaps (called the worlds). Initially you are in the castle and you have to find the keys that open the doors to go to each of the worlds. To complete the game you have to defeat the boss at the end of each one of the 10 worlds. You are free to revisit each world as often as you want in order to see if you have missed something. To defeat all 10 demons you control two characters: Popolon and Aphrodite. Each one has special abilities, i.e. Popolon has a greater ability to jump and Aphrodite is able to dive.
[/QUOTE] 

News-Source: xMoG Released (via) MaxConsole (http://www.maxconsole.com/maxcon_forums/showthread.php?190833-xMoG-v1.0-has-been-released! )
]]></description>
         <content:encoded><![CDATA[A new homebrew game for the original XBOX!<br /><br />'xMoG' is a port of The Maze of Galious Remake for the original XBOX, with many additions from the other port for the Wii.<br /><br /><div align="center"><img src="http://scmods.com/pictures/galious.jpg" width="400" border="0" alt="Xbox-Scene" /></div><br /><br /><b>xMoG v1.0</b> by 'neobomb', is a port of <b>The Maze of Galious Remake</b> to the first XBOX. <br /><br />According to him, lots of 'cool' things were taken from the Wii Port like <i>the virtual keyboard to enter demon's name, console friendly main menu, console friendly load system, and console friendly special items use</i>.<br /> <br />Here's a little more info about 'MoG':<br /> <br />[QUOTE]<i><br />MoG is a very addictive game where you have to kill thousands of enemies, collect items in order to obtain new powers and defeat some really great demons at the end of each level. The gameplay of MoG is not the boring linear one. In MoG you are free to go everywhere you want from the beginning of the game. You have to be very careful of the order in which you visit all the rooms in the HUGE map if you want to keep your character alive. The map is structured in a main map (called the castle) and 10 submaps (called the worlds). Initially you are in the castle and you have to find the keys that open the doors to go to each of the worlds. To complete the game you have to defeat the boss at the end of each one of the 10 worlds. You are free to revisit each world as often as you want in order to see if you have missed something. To defeat all 10 demons you control two characters: Popolon and Aphrodite. Each one has special abilities, i.e. Popolon has a greater ability to jump and Aphrodite is able to dive.<br /></i>[/QUOTE] <br /><br />News-Source: <a href="http://www.maxconsole.com/maxcon_forums/showthread.php?190833-xMoG-v1.0-has-been-released!" target="_blank">xMoG Released (via) MaxConsole</a><br />]]></content:encoded>
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         <title>Final Burn Legends v1.11 released!</title>
         <link>http://www.xbox-scene.com/xbox1data/sep/EFukpVVkFZcTzHEaXs.php</link>
         <comments>http://forums.xbox-scene.com/index.php?showtopic=743360</comments>
         <pubDate>Wed, 11 Jul 2012 21:07:17 -0500</pubDate>
         <dc:creator>GaryOPA</dc:creator>
         <category>Xbox</category>
         <guid>http://www.xbox-scene.com/xbox1data/sep/EFukpVVkFZcTzHEaXs.php</guid>
         <description><![CDATA[A port of Final Burn Alpha 2.99.07 for the original XBOX. Here's an update to NES 6502's Final Burn Legends. Supports over 2700 games and the emu includes parts of FBA-XXX Pro 1.29.



Final Burn Legends is a port of Final Burn Alpha 2.99.07 to the Xbox. Originally ported by 'NEs 6502', this one is now updated by 'destronger' and '+T+'.
 
This emu includes parts of FBA-XXX Pro 1.29. That's why it has support for over 2700 games, and some of them aren't playable anywhere else on the Xbox. 

A new version has been released. Here's the full changelog for v1.11:
 
[QUOTE]
**NOT AN UPDATE FROM RECENT FBA RELEASE**
 
-Games added:
 
Bang Bang Bustern
 Treasure of the Caribbean
 DoDonpachi Arrange v1.0
 Ketsui Arrange v1.0
 Ketsui Arrange v1.5
 Ketsui Arrange Back Version
 Ketsui Arrange Fast Version
 Ketsui Arrange Mr. Stoic Version
 
-Dipswitches added:
 
Demon Front
 Bee Storm Dondonpachi
 
-Games fixed/working:
 
Galaga*
 Extreme Downhill*
 Asura Blade
 Asure Buster
 Multi Champ*
 
(*note: you may need to delete some ini's in your config folder)
 
-Favorites List:
 
Updated
 
also, i totally forgot this:
 
DECRYPTED NEOGEO ROMS WORK IN THIS BUILD!!
 
-Special Thanks to:
 
+T+
 iq_132
 
-Thanks for beta testing:
 
cbagy
 gamezfan
 t3chnosis
 cb-games
 
-Marquee's contribution:
 
cb-games
 destronger
 
*******Remember to refresh your game list in the option screen!!*******
 
-destronger
[/QUOTE]

News-Source: Forum Topic #2029 (via) EmuXtras (http://www.emuxtras.net/forum/viewtopic.php?f=183&t=2029 )]]></description>
         <content:encoded><![CDATA[A port of Final Burn Alpha 2.99.07 for the original XBOX. Here's an update to NES 6502's Final Burn Legends. Supports over 2700 games and the emu includes parts of FBA-XXX Pro 1.29.<br /><br /><div align="center"><img src="http://scmods.com/pictures/bangbusters.png" width="400" border="0" alt="Xbox-Scene" /></div><br /><br /><b>Final Burn Legends</b> is a port of Final Burn Alpha 2.99.07 to the Xbox. Originally ported by 'NEs 6502', this one is now updated by 'destronger' and '+T+'.<br /> <br />This emu includes parts of FBA-XXX Pro 1.29. That's why it has support for over 2700 games, and some of them aren't playable anywhere else on the Xbox. <br /><br />A new version has been released. Here's the full changelog for <b>v1.11</b>:<br /> <br />[QUOTE]<i><br />**NOT AN UPDATE FROM RECENT FBA RELEASE**<br /> <br />-Games added:<br /> <br />Bang Bang Bustern<br /> Treasure of the Caribbean<br /> DoDonpachi Arrange v1.0<br /> Ketsui Arrange v1.0<br /> Ketsui Arrange v1.5<br /> Ketsui Arrange Back Version<br /> Ketsui Arrange Fast Version<br /> Ketsui Arrange Mr. Stoic Version<br /> <br />-Dipswitches added:<br /> <br />Demon Front<br /> Bee Storm Dondonpachi<br /> <br />-Games fixed/working:<br /> <br />Galaga*<br /> Extreme Downhill*<br /> Asura Blade<br /> Asure Buster<br /> Multi Champ*<br /> <br />(*note: you may need to delete some ini's in your config folder)<br /> <br />-Favorites List:<br /> <br />Updated<br /> <br />also, i totally forgot this:<br /> <br />DECRYPTED NEOGEO ROMS WORK IN THIS BUILD!!<br /> <br />-Special Thanks to:<br /> <br />+T+<br /> iq_132<br /> <br />-Thanks for beta testing:<br /> <br />cbagy<br /> gamezfan<br /> t3chnosis<br /> cb-games<br /> <br />-Marquee's contribution:<br /> <br />cb-games<br /> destronger<br /> <br />*******Remember to refresh your game list in the option screen!!*******<br /> <br />-destronger<br /></i>[/QUOTE]<br /><br />News-Source: <a href="http://www.emuxtras.net/forum/viewtopic.php?f=183&t=2029" target="_blank">Forum Topic #2029 (via) EmuXtras</a>]]></content:encoded>
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         <title>ScummVM v1.4.1 for Xbox and 360</title>
         <link>http://www.xbox-scene.com/xbox1data/sep/EFFkAlVZppiNVliMIf.php</link>
         <comments>http://forums.xbox-scene.com/index.php?showtopic=741915</comments>
         <pubDate>Wed, 28 Mar 2012 21:48:20 -0500</pubDate>
         <dc:creator>XanTium</dc:creator>
         <category>Xbox_Xbox360</category>
         <guid>http://www.xbox-scene.com/xbox1data/sep/EFFkAlVZppiNVliMIf.php</guid>
         <description><![CDATA[From emuxtras.net (http://www.emuxtras.net/forum/viewtopic.php?f=183&t=1749 ):
[QUOTE]
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more. 

What's new (Xbox/Xbox360-version):
- Updated to ScummVM 1.4.1 (check the NEWS file for the changes)
- Source code clean-up. Xbox specific code moved to its own files.
- Xbox 360 port (check README-XBOX360.txt for more info)
- Added command line support.
[/QUOTE]

Official Site: http://www.emuxtras.net (http://www.emuxtras.net/forum/viewtopic.php?f=183&t=1749 )
Download: n/a (built with XDK (http://www.xbox-scene.com/xdk.php ))]]></description>
         <content:encoded><![CDATA[From <a href="http://www.emuxtras.net/forum/viewtopic.php?f=183&t=1749" target="_blank">emuxtras.net</a>:<br />[QUOTE]<i><br />ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!<br /><br />ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more. <br /><br />What's new (Xbox/Xbox360-version):<br />- Updated to ScummVM 1.4.1 (check the NEWS file for the changes)<br />- Source code clean-up. Xbox specific code moved to its own files.<br />- Xbox 360 port (check README-XBOX360.txt for more info)<br />- Added command line support.<br /></i>[/QUOTE]<br /><br />Official Site: <a href="http://www.emuxtras.net/forum/viewtopic.php?f=183&t=1749" target="_blank">http://www.emuxtras.net</a><br />Download: n/a (<a href="http://www.xbox-scene.com/xdk.php">built with XDK</a>)]]></content:encoded>
      </item>      <item>
         <title>Odamex v0.5.6</title>
         <link>http://www.xbox-scene.com/xbox1data/sep/EFkpZAElkpkTdkTDQl.php</link>
         <comments>http://forums.xbox-scene.com/index.php?showtopic=</comments>
         <pubDate>Tue, 08 Nov 2011 17:37:00 -0500</pubDate>
         <dc:creator>XanTium</dc:creator>
         <category>Xbox</category>
         <guid>http://www.xbox-scene.com/xbox1data/sep/EFkpZAElkpkTdkTDQl.php</guid>
         <description><![CDATA[Hyper_Eye released (http://forums.xbox-scene.com/index.php?showtopic=737669 ) a new version of Odamex for the Original Xbox:
[QUOTE]
A new release of Odamex, 0.5.6, is available today. This release makes great strides towards 0.6 and we expect it to strengthen the popularity of Odamex Nitro. I hope you have been joining in every Saturday. If you haven't this is a great time to start!

Due to some critical bugs that were discovered almost immediately after initial release, 0.5.5 was retracted and it was never announced to the Xbox community. As such I am including the Changelog for the previous version as well.

Check out the full changelog here (http://forums.xbox-scene.com/index.php?showtopic=737669 )
[/QUOTE]

Official Site: http://odamex.net/ (http://odamex.net/ ), 
Download: n/a (built with XDK (http://www.xbox-scene.com/xdk.php ))]]></description>
         <content:encoded><![CDATA[Hyper_Eye <a href="http://forums.xbox-scene.com/index.php?showtopic=737669" target="_blank">released</a> a new version of Odamex for the Original Xbox:<br />[QUOTE]<i><br />A new release of Odamex, 0.5.6, is available today. This release makes great strides towards 0.6 and we expect it to strengthen the popularity of Odamex Nitro. I hope you have been joining in every Saturday. If you haven't this is a great time to start!<br /><br />Due to some critical bugs that were discovered almost immediately after initial release, 0.5.5 was retracted and it was never announced to the Xbox community. As such I am including the Changelog for the previous version as well.<br /><br />Check out the full changelog <a href="http://forums.xbox-scene.com/index.php?showtopic=737669" target="_blank">here</a><br /></i>[/QUOTE]<br /><br />Official Site: <a href="http://odamex.net/" target="_blank">http://odamex.net/</a>, <br />Download: n/a (<a href="http://www.xbox-scene.com/xdk.php">built with XDK</a>)]]></content:encoded>
      </item>      <item>
         <title>Odamex v0.5.4, NestopiaX v1.2, Bluemsx v5, Final Burn Legends v1.4, PCSXBox v2 UO, CoinOPS 2 R6</title>
         <link>http://www.xbox-scene.com/xbox1data/sep/EFEFEkuuAVdoHOxmIG.php</link>
         <comments>http://forums.xbox-scene.com/index.php?showtopic=</comments>
         <pubDate>Fri, 12 Aug 2011 00:48:15 -0500</pubDate>
         <dc:creator>XanTium</dc:creator>
         <category>Xbox</category>
         <guid>http://www.xbox-scene.com/xbox1data/sep/EFEFEkuuAVdoHOxmIG.php</guid>
         <description><![CDATA[Several new emulators and homebrew games have been updated for the Xbox1:

* Odamex v0.5.4 - more details/forum-thread (http://forums.xbox-scene.com/index.php?showtopic=734428 )

* Bluemsx v5 - more details/forum-thread (http://forums.xbox-scene.com/index.php?showtopic=734453 )

* Nestopiax v1.2 - more details/forum-thread (http://forums.xbox-scene.com/index.php?showtopic=734367 )

* Final Burn Legends v1.4 - more details/forum-thread (http://forums.xbox-scene.com/index.php?showtopic=734368 )

* PCSXBox v2 unofficial - more details (http://www.1emulation.com/forums/index.php?showtopic=33466 )

* CoinOPS 2 R6 - more details (http://www.1emulation.com/forums/index.php?showtopic=33490 )
 ]]></description>
         <content:encoded><![CDATA[Several new emulators and homebrew games have been updated for the Xbox1:<br /><br />* Odamex v0.5.4 - <a href="http://forums.xbox-scene.com/index.php?showtopic=734428" target="_blank">more details/forum-thread</a><br /><br />* Bluemsx v5 - <a href="http://forums.xbox-scene.com/index.php?showtopic=734453" target="_blank">more details/forum-thread</a><br /><br />* Nestopiax v1.2 - <a href="http://forums.xbox-scene.com/index.php?showtopic=734367" target="_blank">more details/forum-thread</a><br /><br />* Final Burn Legends v1.4 - <a href="http://forums.xbox-scene.com/index.php?showtopic=734368" target="_blank">more details/forum-thread</a><br /><br />* PCSXBox v2 unofficial - <a href="http://www.1emulation.com/forums/index.php?showtopic=33466" target="_blank">more details</a><br /><br />* CoinOPS 2 R6 - <a href="http://www.1emulation.com/forums/index.php?showtopic=33490" target="_blank">more details</a><br /> ]]></content:encoded>
      </item>      <item>
         <title>Odamex v0.5.3</title>
         <link>http://www.xbox-scene.com/xbox1data/sep/EFpApVZyykkAaYDnTh.php</link>
         <comments>http://forums.xbox-scene.com/index.php?showtopic=</comments>
         <pubDate>Sat, 25 Jun 2011 23:07:42 -0500</pubDate>
         <dc:creator>XanTium</dc:creator>
         <category>Xbox</category>
         <guid>http://www.xbox-scene.com/xbox1data/sep/EFpApVZyykkAaYDnTh.php</guid>
         <description><![CDATA[Hyper_Eye released (http://forums.xbox-scene.com/index.php?showtopic=732847 ) a new version of Odamex for the Original Xbox:
[QUOTE]
I am pleased to announce the release of Odamex 0.5.3. Due to the gravity of one of the bugs discovered almost immediately after the release of 0.5.2 an Xbox release announcement was not made for that version. For that reason I am posting both changelogs for this release.

This release breaks save game compatibility. This version of Odamex will not load saves from previous versions of Odamex.

I have updated the included freedoom.wad to the 0.7 version. This wad is a complete Doom2 replacement wad and can be used to play Odamex and load doom2-based wads and modifications if you do not own Doom2.

Odamex 0.5.3 (r2284)
* Features
-Emulate vanilla Doom bug: respawning cube-spawned monsters at map location (0, 0). This should fix desync of 30nm4048.lmp
-Restored dead player's view following the actor who killed them.
* Bug Fixes
- Sometimes players would make a death scream when switching to spectate. Fixed.
- Some video modes were duplicated under video mode options. Fixed.
- Fixed a crash that would occur when a client attempts to download a wad when the server had sv_waddownload disabled.
- Fixed trash information spamming the console when launching odamex from odalaunch under linux.
- Players would play the 'oomph' sound when they landed from jumping in place. Since this is probably vanilla behavior, this was edited for co_zdoomphys since it was particularly noticeable and annoying for CTF.
- Player death scream wouldn't be audible if the player respawned instantaneously. Fixed.
- Fixed issues with rightalt, rightctrl, and rightshift showing up as numbers.
- Reuse any thinker for a particular sector when opening a door like vanilla Doom. This fixes the demo desync with ep1-0500.lmp.
- Vanilla demos were parsing the demo type incorrectly, so altdeath demos would run in normal deathmatch. Fixed.
- Display names should only target living players. Fixed.
- fork would crash. Fixed.

Odamex 0.5.2 (r2241)
* Features
- Much of the code is now shared between client and server. It is much more manageable and less desync prone
-    Platforms are now much better optimized
-    Co_boomlinecheck- Off by default, allows additional silent BFG tricks and the "oomph" sound on two-sided lines.
-    The Hexen map format is now supported for experimental ZDoom compatibility. Several ZDoom 1.22 things work now, including zdoom water, gravity, physics, PIT_RadiusAttack (for rocket jumping), aircontrol, friction, bridge things, ambient sounds, and the earthquake.
-    Co_realactorheight has been restored with EE's P_ThingInfoHeight. Off by default.
-    Restored the original vanilla coop scoreboard. Uses the original player colors as well until we can get square coloring to work. It will show up if you are connected to a server with maxplayers  next level with certain pwads (occurs with gcc optimizations).
-    Clients could be kicked with "szp pointer was NULL," randomly in games with many players.
-   The CTF HUD display broke in 0.5.1. Fixed.
-    Projectile sounds (Player and Monster) would play multiple times online. Fixed.
-   Fixed the wrong light levels on some orthogonal linedefs.
-    The marine death animation played too fast online. Fixed.
-    Doors would play multiple sounds online. Fixed. Also Emulation of vanilla Doom bug where closing a blazing-door plays sounds twice in a row and blazing-door will play the slow-door's sound when it re-opens has been fixed. 
[/QUOTE]

Official Site: http://odamex.net/ (http://odamex.net/ ), 
Download: n/a (built with XDK (http://www.xbox-scene.com/xdk.php ))]]></description>
         <content:encoded><![CDATA[Hyper_Eye <a href="http://forums.xbox-scene.com/index.php?showtopic=732847" target="_blank">released</a> a new version of Odamex for the Original Xbox:<br />[QUOTE]<i><br />I am pleased to announce the release of Odamex 0.5.3. Due to the gravity of one of the bugs discovered almost immediately after the release of 0.5.2 an Xbox release announcement was not made for that version. For that reason I am posting both changelogs for this release.<br /><br />This release breaks save game compatibility. This version of Odamex will not load saves from previous versions of Odamex.<br /><br />I have updated the included freedoom.wad to the 0.7 version. This wad is a complete Doom2 replacement wad and can be used to play Odamex and load doom2-based wads and modifications if you do not own Doom2.<br /><br />Odamex 0.5.3 (r2284)<br />* Features<br />-Emulate vanilla Doom bug: respawning cube-spawned monsters at map location (0, 0). This should fix desync of 30nm4048.lmp<br />-Restored dead player's view following the actor who killed them.<br />* Bug Fixes<br />- Sometimes players would make a death scream when switching to spectate. Fixed.<br />- Some video modes were duplicated under video mode options. Fixed.<br />- Fixed a crash that would occur when a client attempts to download a wad when the server had sv_waddownload disabled.<br />- Fixed trash information spamming the console when launching odamex from odalaunch under linux.<br />- Players would play the 'oomph' sound when they landed from jumping in place. Since this is probably vanilla behavior, this was edited for co_zdoomphys since it was particularly noticeable and annoying for CTF.<br />- Player death scream wouldn't be audible if the player respawned instantaneously. Fixed.<br />- Fixed issues with rightalt, rightctrl, and rightshift showing up as numbers.<br />- Reuse any thinker for a particular sector when opening a door like vanilla Doom. This fixes the demo desync with ep1-0500.lmp.<br />- Vanilla demos were parsing the demo type incorrectly, so altdeath demos would run in normal deathmatch. Fixed.<br />- Display names should only target living players. Fixed.<br />- fork would crash. Fixed.<br /><br />Odamex 0.5.2 (r2241)<br />* Features<br />- Much of the code is now shared between client and server. It is much more manageable and less desync prone<br />-    Platforms are now much better optimized<br />-    Co_boomlinecheck- Off by default, allows additional silent BFG tricks and the "oomph" sound on two-sided lines.<br />-    The Hexen map format is now supported for experimental ZDoom compatibility. Several ZDoom 1.22 things work now, including zdoom water, gravity, physics, PIT_RadiusAttack (for rocket jumping), aircontrol, friction, bridge things, ambient sounds, and the earthquake.<br />-    Co_realactorheight has been restored with EE's P_ThingInfoHeight. Off by default.<br />-    Restored the original vanilla coop scoreboard. Uses the original player colors as well until we can get square coloring to work. It will show up if you are connected to a server with maxplayers < 5.<br />-    Added UPnP. Automatically opens up the port on a UPnP compliant router. Toggled on server start with sv_upnp<br />-    Added -fork to control the PIDfile of a server. Defaults to doomsv.pid.<br />-    Added co_zdoomswitches to flip between vanilla behavior (0) and a more advanced behavior whereby "switch sounds attenuate with distance like platforms and doors."<br />* Bug Fixes<br />-    Screenshots broke in 0.5.1 due to the directx transition. Fixed.<br />-    Ag-odalaunch could not handle paths that had spaces in them on Xbox. Fixed.<br />-    Items did not respawn in co-op despite sv_itemsrespawn being true. Fixed.<br />-    Clients could be kicked for exceeding "netids" due to there being many projectiles. Not exactly fixed, but it should no longer kick clients.<br />-    Several vanilla demo desyncs are fixed.<br />-    Weapon changing desyncs are fixed.<br />-    Sometimes you would see the flag while you carried it. Fixed.<br />-    320x200, 320x240, and 640x400 have been restored. Make sure to use r_detail 1 for them.<br />-    Fix crashing when transitioning intermission > next level with certain pwads (occurs with gcc optimizations).<br />-    Clients could be kicked with "szp pointer was NULL," randomly in games with many players.<br />-   The CTF HUD display broke in 0.5.1. Fixed.<br />-    Projectile sounds (Player and Monster) would play multiple times online. Fixed.<br />-   Fixed the wrong light levels on some orthogonal linedefs.<br />-    The marine death animation played too fast online. Fixed.<br />-    Doors would play multiple sounds online. Fixed. Also Emulation of vanilla Doom bug where closing a blazing-door plays sounds twice in a row and blazing-door will play the slow-door's sound when it re-opens has been fixed. <br /></i>[/QUOTE]<br /><br />Official Site: <a href="http://odamex.net/" target="_blank">http://odamex.net/</a>, <br />Download: n/a (<a href="http://www.xbox-scene.com/xdk.php">built with XDK</a>)]]></content:encoded>
      </item>      <item>
         <title>Surreal64 CE B5.5</title>
         <link>http://www.xbox-scene.com/xbox1data/sep/EFpyVEFppACNXZyTLv.php</link>
         <comments>http://forums.xbox-scene.com/index.php?showtopic=731868</comments>
         <pubDate>Fri, 27 May 2011 12:16:49 -0500</pubDate>
         <dc:creator>XanTium</dc:creator>
         <category>Xbox</category>
         <guid>http://www.xbox-scene.com/xbox1data/sep/EFpyVEFppACNXZyTLv.php</guid>
         <description><![CDATA[Ez0n3, freakdave & weinerschnitzel released a new version of Surreal64 CE, a Nintendo64 emulator for the Xbox1:
[QUOTE]
Surreal64 CE is a continuation of the Surreal64 project where Team XXX left off. Originally developed by oDD and Lantus, Surreal64 included ports of three Win32 based Nintendo64 emulators including 1964, Project64 and UltraHLE. Our goal is to improve Nintendo64 emulation on the XBOX 
with the addition of:

- New or updated N64 emulators 
- New or updated video, audio and RSP plugins
- Improved controls
- a user friendly and skinnable GUI

Changes since B5.4:

Added:
* Native 720p output for all video plugins and the launcher
* Full Screen Anti Aliasing modes up to 4x
* VSYNC setting to eliminate tearing
* Save state previews
* Paths for Saves and Screenshots
* Mupen64plus updated JttL audio plugin (still testing)
* M64p HLE RSP plugin (Hacktarux & Azimer)
* HLE RSP plugin (Hacktarux, Surreal CVS)
* New setting UseRspAudio
* Rom history which auto-selects the last rom at launch
* Option to toggle background music for the launcher
* Launch current rom using Y from the emulator settings menu
* Temporary messages (as known from Surreal 1.0) for launcher and all video plugins
* UltraHLE mem settings to ini - Ultra Code Mem/Ultra Group Mem
* Favorites for rom list from Surreal 1.0 (BLACK = list all/favs, WHITE = add/rem fav)
* Skin.ini for many new skinning features
* XMV Video support
* Real Time Clock support for 1964 (thanks to Shapyi and zoinkity)
* EmuXtras Synopsis by MegaMan(?)

Changed:
* Music Manager so that it plays more than one wma file (LEFT THUMBSTICK = next track)
* Deadzone now calculated as a percentage of total range
* Load/Save State text to reflect date created
* Paging methods now user defined setting in Launcher
* Max Video Mem so that 0 is auto (keep to 2MB free)
* Set VertexMode default to 2 (hardware)
* Stripped non audio SDLx code from JttL
* Toggling menu items in Launcher/IGM does now also work with DPAD/LEFT THUMBSTICK
* Expanded ingame debug info output
* Control Config Panel reorganized to better fit an image panel

Fixed:
* Mempak issue (still needs work - UltraHLE is still missing)
* Rice Video 5.60 fog reverted to that of Rice Daedalus 5.10
* Screenshot name problems
* Switching paks in menu issue
* Countless ini fixes for all Rice plugins, PJ64, 1964 (BIG thx scorp316)
* GoldenEye crashes if 4 players were facing each other in multiplayer (UltraHLE)
* Minor core (1964) and dynarec (1964/PJ64) optimizations
* Increased volume for launcher and all sound plugins except Basic Audio (missing source code)
* Several missing boxarts
* Squished boxarts

Other:
* Consistent PAL and NTSC definitions
* Added libSDLx source from HuntsVegas
* Moved all OSD code into a single file
* Added Build.bat
* Added Profile, Profile_FastCap, and Release_LTCG configs
* Changed all projects to have unique GUID's
* Switched launcher ini parser to simpleini
* Mem Decommit from 1964/PJ64 to UltraHLE for IGM
* Added Doom 64 1.1 to boxarts (rename of existing)
* Added GoldenEye:X to Surreal.ini
[/QUOTE]

Official Site: http://surreal64ce.wikidot.com (http://surreal64ce.wikidot.com/ )
Download: n/a (built with XDK (http://www.xbox-scene.com/xdk.php ))
News-Source: xbins.org (http://www.xbins.org/nfo.php?file=xboxnfo2067.nfo )]]></description>
         <content:encoded><![CDATA[Ez0n3, freakdave & weinerschnitzel released a new version of Surreal64 CE, a Nintendo64 emulator for the Xbox1:<br />[QUOTE]<i><br />Surreal64 CE is a continuation of the Surreal64 project where Team XXX left off. Originally developed by oDD and Lantus, Surreal64 included ports of three Win32 based Nintendo64 emulators including 1964, Project64 and UltraHLE. Our goal is to improve Nintendo64 emulation on the XBOX <br />with the addition of:<br /><br />- New or updated N64 emulators <br />- New or updated video, audio and RSP plugins<br />- Improved controls<br />- a user friendly and skinnable GUI<br /><br />Changes since B5.4:<br /><br />Added:<br />* Native 720p output for all video plugins and the launcher<br />* Full Screen Anti Aliasing modes up to 4x<br />* VSYNC setting to eliminate tearing<br />* Save state previews<br />* Paths for Saves and Screenshots<br />* Mupen64plus updated JttL audio plugin (still testing)<br />* M64p HLE RSP plugin (Hacktarux & Azimer)<br />* HLE RSP plugin (Hacktarux, Surreal CVS)<br />* New setting UseRspAudio<br />* Rom history which auto-selects the last rom at launch<br />* Option to toggle background music for the launcher<br />* Launch current rom using Y from the emulator settings menu<br />* Temporary messages (as known from Surreal 1.0) for launcher and all video plugins<br />* UltraHLE mem settings to ini - Ultra Code Mem/Ultra Group Mem<br />* Favorites for rom list from Surreal 1.0 (BLACK = list all/favs, WHITE = add/rem fav)<br />* Skin.ini for many new skinning features<br />* XMV Video support<br />* Real Time Clock support for 1964 (thanks to Shapyi and zoinkity)<br />* EmuXtras Synopsis by MegaMan(?)<br /><br />Changed:<br />* Music Manager so that it plays more than one wma file (LEFT THUMBSTICK = next track)<br />* Deadzone now calculated as a percentage of total range<br />* Load/Save State text to reflect date created<br />* Paging methods now user defined setting in Launcher<br />* Max Video Mem so that 0 is auto (keep to 2MB free)<br />* Set VertexMode default to 2 (hardware)<br />* Stripped non audio SDLx code from JttL<br />* Toggling menu items in Launcher/IGM does now also work with DPAD/LEFT THUMBSTICK<br />* Expanded ingame debug info output<br />* Control Config Panel reorganized to better fit an image panel<br /><br />Fixed:<br />* Mempak issue (still needs work - UltraHLE is still missing)<br />* Rice Video 5.60 fog reverted to that of Rice Daedalus 5.10<br />* Screenshot name problems<br />* Switching paks in menu issue<br />* Countless ini fixes for all Rice plugins, PJ64, 1964 (BIG thx scorp316)<br />* GoldenEye crashes if 4 players were facing each other in multiplayer (UltraHLE)<br />* Minor core (1964) and dynarec (1964/PJ64) optimizations<br />* Increased volume for launcher and all sound plugins except Basic Audio (missing source code)<br />* Several missing boxarts<br />* Squished boxarts<br /><br />Other:<br />* Consistent PAL and NTSC definitions<br />* Added libSDLx source from HuntsVegas<br />* Moved all OSD code into a single file<br />* Added Build.bat<br />* Added Profile, Profile_FastCap, and Release_LTCG configs<br />* Changed all projects to have unique GUID's<br />* Switched launcher ini parser to simpleini<br />* Mem Decommit from 1964/PJ64 to UltraHLE for IGM<br />* Added Doom 64 1.1 to boxarts (rename of existing)<br />* Added GoldenEye:X to Surreal.ini<br /></i>[/QUOTE]<br /><br />Official Site: <a href="http://surreal64ce.wikidot.com/" target="_blank">http://surreal64ce.wikidot.com</a><br />Download: n/a (<a href="http://www.xbox-scene.com/xdk.php">built with XDK</a>)<br />News-Source: <a href="http://www.xbins.org/nfo.php?file=xboxnfo2067.nfo" target="_blank">xbins.org</a>]]></content:encoded>
      </item>      <item>
         <title>XBMC4XBOX v3.0.1 Stable</title>
         <link>http://www.xbox-scene.com/xbox1data/sep/EFpyEEyyEuDBQUaHvR.php</link>
         <comments>http://forums.xbox-scene.com/index.php?showtopic=731716</comments>
         <pubDate>Sun, 22 May 2011 22:10:14 -0500</pubDate>
         <dc:creator>XanTium</dc:creator>
         <category>Xbox</category>
         <guid>http://www.xbox-scene.com/xbox1data/sep/EFpyEEyyEuDBQUaHvR.php</guid>
         <description><![CDATA[From the press release:
[QUOTE]
We are pleased to announce stable version 3.0.1 of the popular media
center platform XBMC for the 1st generation XBOX (now called XBMC4XBOX). A huge amount of work has been put into this, and it features numerous additions and improvements over the last release such as:
* librtmp Support (http://rtmpdump.mplayerhq.hu/) to support many online video streaming services.
* Updates to dvdplayer�s ffmpeg libraries, including some tweaks for additional speed. Performance with h.264 for example is much improved from previous releases thanks to plenty of optimisations upstream.
* Many improvements and bug fixes to the video/music libraries and scrapers.
* Python updated to 2.4.6 as well as improved compatibility for addons intended for mainline XBMC.
* Support for encoding CD�s to the FLAC format.
* We now ship with a customised version of the Confluence skin optimised for the XBOX.
* Bug fixes and updates to many core components such as Samba and libCurl - such as compatibility with Windows 7 shares.
and plenty more!

Join the community at http://www.xbmc4xbox.org. Nightly builds can be downloaded from http://www.xbmcsvn.com, where the stable release should also soon be available.

Further information and history
XBMC4XBOX was once called XBMC (XBOX Media Center), then it was ported to other platforms and became plain XBMC or XBMC Media Center without the XBOX connection. To differentiate our version from the mainline multiplatform XBMC we renamed to XBMC4XBOX.

Apart from the name the next noticable thing is the changed version numbering. The last official release was 9.11 Camelot, which at the time was more closely connected to the multiplatform XBMC that had been in development for some time. We have reverted to version numbering that doesn't include a reference to a date for release. Now it's a simple major.minor version - which is what was used also before XBOX Media Center became XBMC. New releases will be made when they are ready rather than having set release dates.

In previous years there has been less developer interest in the XBOX version, as the new multiplatform version of XBMC became the primary concern. As of last year, only one developer (Arnova) still looked after the XBOX version. Lack of interest from the XBMC developers got to a point where a new home was needed for the XBOX codebase, and earlier this year it was moved to its own home on sourceforge:
http://sourceforge.net/projects/xbmc4xbox/

A community site had already been set up at http://www.xbmc4xbox.org and was chosen to replace the forums on xbmc.org where XBOX discussion was no longer relevant. http://xbmc.org only deals with the versions they develop for.

After the move, interest seemed to increase with some new developers joining to help out. Over the last year the XBOX has seen more development that it has for a long time. In fact even the mainline XBMC has benefited from at least a few fixes from our code base.

The new release is the result of a great community effort with many people contributing bugs, patches, translations and scripts.

Future
We all like improvements on our favourite software, and so, to everyone looking forward to the next release, please do consider how you could help us improve the software and make it even better. We are always after new developers, people to help maintain scrapers, translators, python script coders, and anyone else who has a great idea or even just a bug report or feature request.

Credits
Thanks to all those who have contributed - especially to Arnova, Bomb Bloke, Buzz, Craig, Dan Dare, Highland Sun, Nuka, xbs, Geeba and all the others who have helped. Thanks everyone!
[/QUOTE]

Official Site: http://www.xbmc4xbox.org (http://www.xbmc4xbox.org/ )]]></description>
         <content:encoded><![CDATA[From the press release:<br />[QUOTE]<i><br />We are pleased to announce stable version 3.0.1 of the popular media<br />center platform XBMC for the 1st generation XBOX (now called XBMC4XBOX). A huge amount of work has been put into this, and it features numerous additions and improvements over the last release such as:<br />* librtmp Support (http://rtmpdump.mplayerhq.hu/) to support many online video streaming services.<br />* Updates to dvdplayer�s ffmpeg libraries, including some tweaks for additional speed. Performance with h.264 for example is much improved from previous releases thanks to plenty of optimisations upstream.<br />* Many improvements and bug fixes to the video/music libraries and scrapers.<br />* Python updated to 2.4.6 as well as improved compatibility for addons intended for mainline XBMC.<br />* Support for encoding CD�s to the FLAC format.<br />* We now ship with a customised version of the Confluence skin optimised for the XBOX.<br />* Bug fixes and updates to many core components such as Samba and libCurl - such as compatibility with Windows 7 shares.<br />and plenty more!<br /><br />Join the community at http://www.xbmc4xbox.org. Nightly builds can be downloaded from http://www.xbmcsvn.com, where the stable release should also soon be available.<br /><br />Further information and history<br />XBMC4XBOX was once called XBMC (XBOX Media Center), then it was ported to other platforms and became plain XBMC or XBMC Media Center without the XBOX connection. To differentiate our version from the mainline multiplatform XBMC we renamed to XBMC4XBOX.<br /><br />Apart from the name the next noticable thing is the changed version numbering. The last official release was 9.11 Camelot, which at the time was more closely connected to the multiplatform XBMC that had been in development for some time. We have reverted to version numbering that doesn't include a reference to a date for release. Now it's a simple major.minor version - which is what was used also before XBOX Media Center became XBMC. New releases will be made when they are ready rather than having set release dates.<br /><br />In previous years there has been less developer interest in the XBOX version, as the new multiplatform version of XBMC became the primary concern. As of last year, only one developer (Arnova) still looked after the XBOX version. Lack of interest from the XBMC developers got to a point where a new home was needed for the XBOX codebase, and earlier this year it was moved to its own home on sourceforge:<br />http://sourceforge.net/projects/xbmc4xbox/<br /><br />A community site had already been set up at http://www.xbmc4xbox.org and was chosen to replace the forums on xbmc.org where XBOX discussion was no longer relevant. http://xbmc.org only deals with the versions they develop for.<br /><br />After the move, interest seemed to increase with some new developers joining to help out. Over the last year the XBOX has seen more development that it has for a long time. In fact even the mainline XBMC has benefited from at least a few fixes from our code base.<br /><br />The new release is the result of a great community effort with many people contributing bugs, patches, translations and scripts.<br /><br />Future<br />We all like improvements on our favourite software, and so, to everyone looking forward to the next release, please do consider how you could help us improve the software and make it even better. We are always after new developers, people to help maintain scrapers, translators, python script coders, and anyone else who has a great idea or even just a bug report or feature request.<br /><br />Credits<br />Thanks to all those who have contributed - especially to Arnova, Bomb Bloke, Buzz, Craig, Dan Dare, Highland Sun, Nuka, xbs, Geeba and all the others who have helped. Thanks everyone!<br /></i>[/QUOTE]<br /><br />Official Site: <a href="http://www.xbmc4xbox.org/" target="_blank">http://www.xbmc4xbox.org</a>]]></content:encoded>
      </item>      <item>
         <title>xDink v1.08</title>
         <link>http://www.xbox-scene.com/xbox1data/sep/EFpukEyFkAWkDGqRIC.php</link>
         <comments>http://forums.xbox-scene.com/index.php?showtopic=731002</comments>
         <pubDate>Sat, 30 Apr 2011 22:18:49 -0500</pubDate>
         <dc:creator>XanTium</dc:creator>
         <category>Xbox</category>
         <guid>http://www.xbox-scene.com/xbox1data/sep/EFpukEyFkAWkDGqRIC.php</guid>
         <description><![CDATA[A600 comes with another new great port for the Xbox1:
[QUOTE]
This is a port for the Xbox1 of FreeDink (http://www.gnu.org/software/freedink/ (http://www.gnu.org/software/freedink/ )) a free, portable and enhanced version of the Dink Smallwood game engine done by Sylvain Beucler and possible thanks to the SDLx libs by lantus.

Dink Smallwood is an adventure/role-playing game, similar to Zelda (2D top view), made by RTsoft.

The game features the twisted adventure of young Dink Smallwood, a pig farmer who leaves his town and goes on a quest to save the world.

TODO
- D-Mods support.
[/QUOTE]

Official Site: n/a, by A600
Download: n/a (built with XDK (http://www.xbox-scene.com/xdk.php ))]]></description>
         <content:encoded><![CDATA[A600 comes with another new great port for the Xbox1:<br />[QUOTE]<i><br />This is a port for the Xbox1 of FreeDink (<a href="http://www.gnu.org/software/freedink/" target="_blank">http://www.gnu.org/software/freedink/</a>) a free, portable and enhanced version of the Dink Smallwood game engine done by Sylvain Beucler and possible thanks to the SDLx libs by lantus.<br /><br />Dink Smallwood is an adventure/role-playing game, similar to Zelda (2D top view), made by RTsoft.<br /><br />The game features the twisted adventure of young Dink Smallwood, a pig farmer who leaves his town and goes on a quest to save the world.<br /><br />TODO<br />- D-Mods support.<br /></i>[/QUOTE]<br /><br />Official Site: n/a, by A600<br />Download: n/a (<a href="http://www.xbox-scene.com/xdk.php">built with XDK</a>)]]></content:encoded>
      </item>      <item>
         <title>xRaine v0.51.9</title>
         <link>http://www.xbox-scene.com/xbox1data/sep/EFpFylylupcDvDKXle.php</link>
         <comments>http://forums.xbox-scene.com/index.php?showtopic=730769</comments>
         <pubDate>Sun, 24 Apr 2011 19:14:00 -0500</pubDate>
         <dc:creator>XanTium</dc:creator>
         <category>Xbox</category>
         <guid>http://www.xbox-scene.com/xbox1data/sep/EFpFylylupcDvDKXle.php</guid>
         <description><![CDATA[A600 comes with another new emulator port for the Xbox1:
[QUOTE]
This is a port for the Xbox1 of Raine, a very fast arcade emulator, coded by Antiriad and Emmanuel Anne (Tux) (if you like the emu, consider donating to him as a way of saying thanks for his hard work) and possible thanks to the SDLx libs by lantus.

For more info about Raine, check http://rainemu.swishparty.co.uk/ (http://rainemu.swishparty.co.uk/ )

NOTES
- Copy the roms to the \roms folder.
- The xRaine.dat is a dat file for clrmamepro.

TODO
- Emulate mouse for games like Operation Wolf.
- Add virtual memory.
[/QUOTE]

Official Site: n/a, by A600
Download: n/a (built with XDK (http://www.xbox-scene.com/xdk.php ))]]></description>
         <content:encoded><![CDATA[A600 comes with another new emulator port for the Xbox1:<br />[QUOTE]<i><br />This is a port for the Xbox1 of Raine, a very fast arcade emulator, coded by Antiriad and Emmanuel Anne (Tux) (if you like the emu, consider donating to him as a way of saying thanks for his hard work) and possible thanks to the SDLx libs by lantus.<br /><br />For more info about Raine, check <a href="http://rainemu.swishparty.co.uk/" target="_blank">http://rainemu.swishparty.co.uk/</a><br /><br />NOTES<br />- Copy the roms to the \roms folder.<br />- The xRaine.dat is a dat file for clrmamepro.<br /><br />TODO<br />- Emulate mouse for games like Operation Wolf.<br />- Add virtual memory.<br /></i>[/QUOTE]<br /><br />Official Site: n/a, by A600<br />Download: n/a (<a href="http://www.xbox-scene.com/xdk.php">built with XDK</a>)]]></content:encoded>
      </item>
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