<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-5707991120683559302</atom:id><lastBuildDate>Thu, 29 Aug 2024 10:18:37 +0000</lastBuildDate><category>xbox</category><category>xbox game</category><category>Halo</category><category>accessories</category><category>avatar</category><category>hardware</category><category>reasons</category><category>specification</category><category>system software</category><title>xboxs game</title><description>Xbox game is more fun</description><link>http://xboxsgame.blogspot.com/</link><managingEditor>noreply@blogger.com (wan_toya)</managingEditor><generator>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5707991120683559302.post-2534122461582596630</guid><pubDate>Thu, 10 Dec 2009 23:39:00 +0000</pubDate><atom:updated>2009-12-11T07:40:12.391+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">avatar</category><category domain="http://www.blogger.com/atom/ns#">xbox</category><category domain="http://www.blogger.com/atom/ns#">xbox game</category><title>&#39;Avatar&#39; game aims to be a &#39;landmark&#39; 3-D experience</title><description>&lt;div class=&quot;inside-copy&quot;&gt;&lt;a href=&quot;http://content.usatoday.com/topics/topic/People/Celebrities/Directors,+Producers,+Writers/James+Cameron&quot; title=&quot;More news, photos about James Cameron&quot;&gt;James Cameron&lt;/a&gt; had to wait 15 years for his sci-fi epic &lt;i&gt;Avatar&lt;/i&gt; to reach theaters. Before the story about a futuristic human occupation of a lush, dangerous world called Pandora – written back in 1995 – could be realized, on-screen computer-generated special effects needed to advance.&lt;/div&gt; &lt;p class=&quot;inside-copy&quot;&gt;That left plenty of time to design an &lt;i&gt;Avatar&lt;/i&gt; video game that also pushes technology&#39;s limits.&lt;/p&gt; &lt;p class=&quot;inside-copy&quot;&gt;About three years ago, Cameron and his production company, &lt;a href=&quot;http://content.usatoday.com/topics/topic/People/Celebrities/Directors,+Producers,+Writers/James+Cameron&quot; title=&quot;More news, photos about Lightstorm Entertainment&quot;&gt;Lightstorm Entertainment&lt;/a&gt;, began working with developer &lt;a href=&quot;http://content.usatoday.com/topics/topic/Culture/Video+Games/Publishers/Ubisoft&quot; title=&quot;More news, photos about Ubisoft&quot;&gt;Ubisoft&lt;/a&gt;, known for its &lt;i&gt;&lt;a href=&quot;http://content.usatoday.com/topics/topic/Tom+Clancy&quot; title=&quot;More news, photos about Tom Clancy&quot;&gt;Tom Clancy&lt;/a&gt;&lt;/i&gt; games. Designers were granted access to the images, animations and effects that made up Pandora and its 9-foot-tall blue-skinned inhabitants, the Na&#39;vi.&lt;/p&gt; &lt;p class=&quot;inside-copy&quot;&gt; &lt;/p&gt;&lt;div class=&quot;inside-copy&quot;&gt;&lt;b&gt;GAME HUNTERS: &lt;/b&gt;&lt;a href=&quot;http://content.usatoday.com/communities/gamehunters/index&quot;&gt;News, reviews, tips, more in our blog&lt;/a&gt;&lt;/div&gt;  &lt;p class=&quot;inside-copy&quot;&gt;&quot;I was tired of games that got tacked on after the fact,&quot; Cameron says. &quot;Movie-title licensed games tend to be viewed rather dimly by the gaming community because they&#39;re usually bashed out in short order and not well thought out.&quot;&lt;/p&gt;  &lt;p class=&quot;inside-copy&quot;&gt;The game, Cameron says, allows you to play either as a human soldier or an Na&#39;vi fighter. &quot;If you have a game where you&#39;re shooting zombies, you don&#39;t get to play the zombie. That interested me – to change perspectives.&quot;&lt;/p&gt; &lt;p class=&quot;inside-copy&quot;&gt;Another game-changer: Cameron wanted to enlist Ubisoft in his campaign to bring the 3-D experience beyond theaters and into the home. He asked programmers &quot;to think about doing (the game) in stereoscopic 3-D. I told them it would be a landmark. You can drive a stake in the ground and say, &#39;That&#39;s where games changed.&#39;&lt;/p&gt; &lt;p class=&quot;inside-copy&quot;&gt;&quot;Three months later, they called and told me they could do it. It&#39;s exciting.&quot;&lt;/p&gt; &lt;p class=&quot;inside-copy&quot;&gt;Although &lt;i&gt;Avatar&lt;/i&gt; the film doesn&#39;t begin showing on 3-D-capable and standard screens until Dec. 18, the game, just out (rated T for ages 13-up, $50-$60), can be played in 3-D on systems such as Xbox 360 and PS3, as well as on PCs. (To play in 3-D, you need a 3-D-ready computer display or HDTV and 3-D glasses, not included with the game.)&lt;/p&gt; &lt;p class=&quot;inside-copy&quot;&gt;Cameron&#39;s strategy of using the movie and game to advance 3-D &quot;is a pretty pivotal event,&quot; says Chris Chinnock, president of display research firm Insight Media. &quot;It can move the industry forward, or set it back.&quot;&lt;/p&gt; &lt;p class=&quot;inside-copy&quot;&gt;Films in 3-D are already on a roll. Releases this year such as Disney-Pixar&#39;s &lt;i&gt;Up&lt;/i&gt;, &lt;i&gt;Ice Age: Dawn of the Dinosaurs&lt;/i&gt;, &lt;i&gt;&lt;a href=&quot;http://content.usatoday.com/topics/topic/Monsters+vs.+Aliens&quot; title=&quot;More news, photos about Monsters vs. Aliens&quot;&gt;Monsters vs. Aliens&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;A Christmas Carol&lt;/i&gt; have sold about $1.5 billion worldwide in tickets to 3-D showings – about 60% of film grosses come from 3-D when it&#39;s available, according to Exhibitor Relations.&lt;/p&gt; &lt;p class=&quot;inside-copy&quot;&gt;But only a smattering of 3-D games are out for consoles, including &lt;i&gt;G-Force&lt;/i&gt; and &lt;i&gt;&lt;a href=&quot;http://content.usatoday.com/topics/topic/Culture/Movies/Toy+Story&quot; title=&quot;More news, photos about Toy Story&quot;&gt;Toy Story&lt;/a&gt; Mania&lt;/i&gt;, two Disney titles using traditional red-and-blue glasses. PC games have far more 3-D offerings, most using higher-quality glasses with LCD lenses and requiring compatible displays.&lt;/p&gt; &lt;p class=&quot;inside-copy&quot;&gt;In most cases, a 3-D version is created after developers finish the basic game, with the depth information from the graphics used to generate 3-D effects. &lt;i&gt;Avatar&lt;/i&gt;, however, was designed as a 3-D game from the start.&lt;/p&gt; &lt;p class=&quot;inside-copy&quot;&gt;&quot;It was truly a collaboration,&quot; says the film&#39;s producer, Jon Landau.&lt;/p&gt; &lt;p class=&quot;inside-copy&quot;&gt;The game is set two years before the events in the film. You play as a specialist brought in to help find a sacred site on Pandora that could further the occupying RDA Corporation&#39;s efforts to mine resources needed on Earth.&lt;/p&gt; &lt;p class=&quot;inside-copy&quot;&gt;&quot;Early in the game, you have a choice: Do you want to continue helping the RDA or help the Na&#39;vi?&quot; says script writer Kevin Shortt. &quot;It gives people a nice window into the world they&#39;re going to get in the movie.&quot;&lt;/p&gt; &lt;p class=&quot;inside-copy&quot;&gt;You don&#39;t have to engage the 3-D features of the game – it plays normally on any TV and game system – but it adds to the immersiveness, he says. &quot;We are fighting to bring the player into a world, and 3-D does that so much more,&quot; Shortt says.&lt;/p&gt; &lt;p class=&quot;inside-copy&quot;&gt;Even though the 3-D &lt;i&gt;Avatar&lt;/i&gt; &quot;looks good,&quot; &lt;a href=&quot;http://content.usatoday.com/topics/topic/Geoff+Keighley&quot; title=&quot;More news, photos about Geoff Keighley&quot;&gt;Geoff Keighley&lt;/a&gt; of &lt;i&gt;&lt;a href=&quot;http://content.usatoday.com/topics/topic/Game+Head&quot; title=&quot;More news, photos about GameTrailers TV&quot;&gt;GameTrailers TV&lt;/a&gt;&lt;/i&gt;doesn&#39;t think it will &quot;usher in a 3-D revolution for gaming. It&#39;s a novelty.&quot;&lt;/p&gt; &lt;p class=&quot;inside-copy&quot;&gt;Either way, don&#39;t expect Cameron to spend much time playing. He says he finds video games &quot;too addictive. I have too much to do. If I have six movies left in me and was allowed to play games all I wanted, I&#39;d probably only have time to make five.&quot;&lt;/p&gt;</description><link>http://xboxsgame.blogspot.com/2009/12/avatar-game-aims-to-be-landmark-3-d.html</link><author>noreply@blogger.com (wan_toya)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5707991120683559302.post-5106302027489969681</guid><pubDate>Sun, 13 Sep 2009 22:50:00 +0000</pubDate><atom:updated>2009-09-14T06:51:52.227+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">reasons</category><category domain="http://www.blogger.com/atom/ns#">xbox</category><category domain="http://www.blogger.com/atom/ns#">xbox game</category><title>5 Reasons to Buy the Xbox 360 Pro, Not the Elite</title><description>&lt;p&gt;As expected, Microsoft finally revealed that it will cut the price of the Xbox 360 Elite tomorrow from $400 to $300.&lt;/p&gt; &lt;p&gt;And as expected, the mid-range Xbox 360 Pro will be discontinued, but it will be sold for just $250 while supplies last. If you have any desire to buy Microsoft’s game console, you should jump on that deal right now. Don’t even think about buying the Elite instead. Here’s why:&lt;/p&gt; &lt;p&gt;The Pro includes an HD cable: In announcing the Elite’s price cut, Microsoft conveniently forgot to mention that it also scratched high definition cables from the package (you can see the omission in official photos). While the Elite used to include an HDMI cable, and the Pro included Component HD cables, the new Elite comes with AV cables only.&lt;/p&gt; &lt;p&gt;The Pro might score you a free controller: Engadget reportedly spotted a Target ad for Sunday, August 30, that says you get a free Xbox 360 controller when you purchase the Pro model. That’s a $50 value, and you’ll definitely want two controllers unless you only play video games alone. I’d wait for the weekend to see if this get confirmed, though.&lt;/p&gt; &lt;p&gt;You don’t need the Elite’s 120 GB hard drive: The console’s streaming media capabilities (through a networked PC, or through Netflix) practically eliminate the need to store music and movies on the hard drive. That leaves saved game files, which are quite small, and downloaded games. The largest Xbox Live Arcade download to date, Shadow Complex, is 835 MB, so you’re unlikely to fill a 60 GB hard drive any time soon. I have the old 20 GB Xbox 360, and I’ve filled about half of it.&lt;/p&gt; &lt;p&gt;Black is so Sony: Your preference may vary, but I think the Elite’s black casing is a little too hardcore, especially for a console that’ll soon be trying to reach out to the casual crowd. I don’t hear anything about Microsoft offering a white Xbox 360 Elite, which means the white casing is only available in the nearly-useless Xbox 360 Arcade.&lt;/p&gt; &lt;p&gt;You need the extra money for games: If you take the $300 Xbox 360 Elite, throw in a component cable ($40) and a wireless controller ($50), you’re practically back at the Elite’s old price point. Add a game or two and the bill exceeds $500. Save yourself the $140 on the Pro and go buy a few games so you can actually play the console when you get home. &lt;/p&gt;</description><link>http://xboxsgame.blogspot.com/2009/09/5-reasons-to-buy-xbox-360-pro-not-elite.html</link><author>noreply@blogger.com (wan_toya)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5707991120683559302.post-6912360747358049918</guid><pubDate>Sat, 12 Sep 2009 23:29:00 +0000</pubDate><atom:updated>2009-09-13T07:31:48.305+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Halo</category><category domain="http://www.blogger.com/atom/ns#">xbox</category><category domain="http://www.blogger.com/atom/ns#">xbox game</category><title>Bungie: Halo: Reach Will &quot;Probably Be Our Biggest Game Ever&quot;</title><description>&lt;div class=&quot;&quot; style=&quot;padding: 20px 0px 10px; font-size: 13px;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;      &lt;span class=&quot;strong&quot;&gt;September 11, 2009 | 12:14 PM PST&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;     &lt;div class=&quot;article KonaBody&quot;&gt;&lt;img src=&quot;http://360.kombo.com/images/content/news/blurb_haloreach_20090911.jpg&quot; class=&quot;artimg&quot; align=&quot;right&quot; /&gt;With the release of Halo 3: ODST only a short time away, that has where most of the series&#39; focus seems to have been recently. However, E3 saw the announcement of another Halo title from Bungie, subtitled &quot;Reach.&quot; And according to the studio&#39;s Community Manager, Brian Jarrard, it could very well be their biggest game to date.&lt;br /&gt;&lt;br /&gt;&quot;Reach is going to be a tough project for us to wrap just because the scope is really big -- it&#39;s up there,&quot; he told G4TV.com. &quot;It&#39;ll probably be our biggest game ever just in terms of the amount of people working on it and the expectations for it. I mean, it&#39;s a big deal for us.&quot;&lt;br /&gt;&lt;br /&gt;G4TV.com&#39;s Patrick Klepek notes that they were under the impression that it would be a smaller spin-off not unlike ODST, but are now convinced by Jarrard&#39;s words that nothing could be further from the truth, &quot;much bigger than I&#39;d ever imagined.&quot;&lt;br /&gt;&lt;br /&gt;&quot;I know just for at least the next year our hardcore focus is going to be on getting Reach done and awesome and hopefully getting people excited about it,&quot; Jarrard said.&lt;br /&gt;&lt;br /&gt;It is noted that while, as the title implies, ODST is built upon the Halo 3 engine, Reach is going to be a from-the-ground-up new experience, representing a major step forward in engine technology and a complete reinvention.&lt;br /&gt;&lt;br /&gt;&quot;Reach will be a full three-year cycle -- it&#39;s got all-new tech, akin to the change from Halo 2 to Halo 3,&quot; Jarrard said.&lt;br /&gt;&lt;br /&gt;More of the interview with Jarrard from the Penny Arcade Expo can be found &lt;a href=&quot;http://g4tv.com/games/xbox-360/61907/halo-3-odst/articles/68362/Halo-3-ODST-PAX-2009-Brian-Jarrard-Interview/&quot; target=&quot;_new&quot;&gt;here&lt;/a&gt;, and it covers ODST, Reach, what might come after Reach, and Halo in general.&lt;/div&gt;</description><link>http://xboxsgame.blogspot.com/2009/09/bungie-halo-reach-will-probably-be-our.html</link><author>noreply@blogger.com (wan_toya)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5707991120683559302.post-5806132869668382361</guid><pubDate>Thu, 03 Sep 2009 11:46:00 +0000</pubDate><atom:updated>2009-09-03T19:48:21.639+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">system software</category><category domain="http://www.blogger.com/atom/ns#">xbox</category><category domain="http://www.blogger.com/atom/ns#">xbox game</category><title>System software</title><description>&lt;p&gt;The Xbox runs a custom &lt;a href=&quot;http://en.wikipedia.org/wiki/Operating_system&quot; title=&quot;Operating system&quot;&gt;operating system&lt;/a&gt; which was once believed to be a modified version of the &lt;a href=&quot;http://en.wikipedia.org/wiki/Windows_2000&quot; title=&quot;Windows 2000&quot;&gt;Windows 2000&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Kernel_%28computing%29&quot; title=&quot;Kernel (computing)&quot;&gt;kernel&lt;/a&gt;.&lt;sup id=&quot;cite_ref-16&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox#cite_note-16&quot;&gt;&lt;span&gt;[&lt;/span&gt;17&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; It exposes &lt;a href=&quot;http://en.wikipedia.org/wiki/Application_programming_interface&quot; title=&quot;Application programming interface&quot;&gt;APIs&lt;/a&gt; similar to APIs found in &lt;a href=&quot;http://en.wikipedia.org/wiki/Microsoft_Windows&quot; title=&quot;Microsoft Windows&quot;&gt;Microsoft Windows&lt;/a&gt;, such as &lt;a href=&quot;http://en.wikipedia.org/wiki/DirectX&quot; title=&quot;DirectX&quot;&gt;DirectX&lt;/a&gt; 8.1.&lt;/p&gt; &lt;p&gt;Sandy Duncan, former VP of Xbox in Europe, however states that &quot;the [Xbox] Kernel was based on Windows NT...but that was about 150K of code....&quot;. &lt;sup id=&quot;cite_ref-17&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox#cite_note-17&quot;&gt;&lt;span&gt;[&lt;/span&gt;18&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The system software may have been based on the &lt;a href=&quot;http://en.wikipedia.org/wiki/Windows_NT&quot; title=&quot;Windows NT&quot;&gt;Windows NT&lt;/a&gt; architecture that powered &lt;a href=&quot;http://en.wikipedia.org/wiki/Windows_2000&quot; title=&quot;Windows 2000&quot;&gt;Windows 2000&lt;/a&gt;, it is not a modified, or heavily version of either.&lt;/p&gt; &lt;p&gt;The &lt;a href=&quot;http://en.wikipedia.org/wiki/User_interface&quot; title=&quot;User interface&quot;&gt;user interface&lt;/a&gt; for the Xbox is called the Xbox Dashboard. It features a &lt;a href=&quot;http://en.wikipedia.org/wiki/Media_player_%28application_software%29&quot; title=&quot;Media player (application software)&quot;&gt;media player&lt;/a&gt; that can be used to play music CDs, rip CDs to the Xbox&#39;s built-in &lt;a href=&quot;http://en.wikipedia.org/wiki/Hard_drive&quot; title=&quot;Hard drive&quot; class=&quot;mw-redirect&quot;&gt;hard drive&lt;/a&gt; and play music that has been ripped to the hard drive; let users manage game saves, music and downloaded content from Xbox LIVE; and lets Xbox LIVE users sign in and manage their account. the dashboard is only available when the user is not watching a movie or playing a game. It uses many shades of green and black for the user interface, to be consistent with the physical Xbox color scheme. When the Xbox was released in 2001 the LIVE service was not online yet, so the dashboard&#39;s LIVE feature was unusable.&lt;/p&gt; &lt;p&gt;Xbox LIVE was released in 2002, but in order to access it users had to buy the Xbox LIVE starter kit containing a &lt;a href=&quot;http://en.wikipedia.org/wiki/Headset_%28telephone/computer%29&quot; title=&quot;Headset (telephone/computer)&quot;&gt;headset&lt;/a&gt;, a subscription, and supplemental. While the Xbox was still being supported by Microsoft, the Xbox Dashboard was updated via Xbox LIVE several times to reduce cheating and add features.&lt;/p&gt;</description><link>http://xboxsgame.blogspot.com/2009/09/system-software.html</link><author>noreply@blogger.com (wan_toya)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5707991120683559302.post-6711434884844510282</guid><pubDate>Thu, 03 Sep 2009 05:18:00 +0000</pubDate><atom:updated>2009-09-03T19:46:15.378+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">accessories</category><category domain="http://www.blogger.com/atom/ns#">xbox</category><category domain="http://www.blogger.com/atom/ns#">xbox game</category><title>Accessories</title><description>&lt;h2&gt;&lt;span class=&quot;mw-headline&quot;&gt;&lt;/span&gt;&lt;/h2&gt; &lt;div class=&quot;thumb tleft&quot;&gt; &lt;div class=&quot;thumbinner&quot; style=&quot;width: 182px;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/File:XboxOriginalController.jpg&quot; class=&quot;image&quot; title=&quot;The original Duke controller (left) and the Controller S (right).&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/1/13/XboxOriginalController.jpg/180px-XboxOriginalController.jpg&quot; class=&quot;thumbimage&quot; width=&quot;180&quot; height=&quot;80&quot; /&gt;&lt;/a&gt; &lt;div class=&quot;thumbcaption&quot;&gt; &lt;div class=&quot;magnify&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/File:XboxOriginalController.jpg&quot; class=&quot;internal&quot; title=&quot;Enlarge&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt; The original &lt;i&gt;Duke&lt;/i&gt; controller (left) and the &lt;i&gt;Controller S&lt;/i&gt; (right).&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;The Xbox controller features two &lt;a href=&quot;http://en.wikipedia.org/wiki/Analog_stick&quot; title=&quot;Analog stick&quot;&gt;analog sticks&lt;/a&gt;, a pressure sensitive directional pad, two analog triggers, a Back button, a Start button, two accessory slots and six 8-bit analog action buttons (A/Green, B/Red, X/Blue, Y/Yellow, and Black and White buttons.)&lt;sup id=&quot;cite_ref-10&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox#cite_note-10&quot;&gt;&lt;span&gt;[&lt;/span&gt;11&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The standard Xbox controller (also known as the &quot;Duke&quot; controller) was originally the Xbox controller for all territories except Japan. The Duke controller has been criticized for being bulky compared to other video game controllers (it was awarded &quot;Blunder of the Year&quot; by &lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Game_Informer&quot; title=&quot;Game Informer&quot;&gt;Game Informer&lt;/a&gt;&lt;/i&gt; in 2001&lt;sup id=&quot;cite_ref-11&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox#cite_note-11&quot;&gt;&lt;span&gt;[&lt;/span&gt;12&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; and a Guinness World Record for the biggest controller in &lt;a href=&quot;http://en.wikipedia.org/wiki/Guinness_World_Records_Gamer%27s_Edition&quot; title=&quot;Guinness World Records Gamer&#39;s Edition&quot;&gt;Guinness World Records Gamer&#39;s Edition&lt;/a&gt; 2008, as well as being ranked the second worst video game controller ever by &lt;a href=&quot;http://en.wikipedia.org/wiki/IGN&quot; title=&quot;IGN&quot;&gt;IGN&lt;/a&gt; editor &lt;a href=&quot;http://en.wikipedia.org/wiki/Craig_Harris&quot; title=&quot;Craig Harris&quot;&gt;Craig Harris&lt;/a&gt;.&lt;sup id=&quot;cite_ref-12&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox#cite_note-12&quot;&gt;&lt;span&gt;[&lt;/span&gt;13&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;). The Controller S, a smaller, lighter Xbox controller, was originally the standard Xbox controller only in Japan (codenamed &quot;Akebono&quot;),&lt;sup id=&quot;cite_ref-13&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox#cite_note-13&quot;&gt;&lt;span&gt;[&lt;/span&gt;14&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; designed for users with smaller hands.&lt;sup id=&quot;cite_ref-14&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox#cite_note-14&quot;&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup id=&quot;cite_ref-15&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox#cite_note-15&quot;&gt;&lt;span&gt;[&lt;/span&gt;16&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;div class=&quot;thumb tright&quot;&gt; &lt;div class=&quot;thumbinner&quot; style=&quot;width: 102px;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/File:Xboxdvdremote.jpg&quot; class=&quot;image&quot; title=&quot;Xbox DVD Remote&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/thumb/f/f3/Xboxdvdremote.jpg/100px-Xboxdvdremote.jpg&quot; class=&quot;thumbimage&quot; width=&quot;100&quot; height=&quot;202&quot; /&gt;&lt;/a&gt; &lt;div class=&quot;thumbcaption&quot;&gt; &lt;div class=&quot;magnify&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/File:Xboxdvdremote.jpg&quot; class=&quot;internal&quot; title=&quot;Enlarge&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt; Xbox DVD Remote&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;The Controller S was released in other territories by popular demand, and eventually replaced the standard controller in the Xbox&#39;s retail package, with the larger original controller available as an accessory. An 8 MB removable &lt;a href=&quot;http://en.wikipedia.org/wiki/Solid-state_drive&quot; title=&quot;Solid-state drive&quot;&gt;solid state&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Memory_card&quot; title=&quot;Memory card&quot;&gt;memory card&lt;/a&gt; can be plugged into the controllers, onto which game saves can either be copied from the hard drive when in the Xbox dashboard&#39;s memory manager or saved during a game. Most Xbox games can be copied to the memory unit and to another console but some Xbox saves are digitally signed, each console has a unique signing key, and some games (e.g., &lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Ninja_Gaiden_%282004_video_game%29&quot; title=&quot;Ninja Gaiden (2004 video game)&quot;&gt;Ninja Gaiden&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Dead_or_Alive_Xtreme_Beach_Volleyball&quot; title=&quot;Dead or Alive Xtreme Beach Volleyball&quot;&gt;Dead or Alive Xtreme Beach Volleyball&lt;/a&gt;&lt;/i&gt;) will not load saved games signed by a different Xbox, limiting the utility of the memory card. Some game saves can be tagged as uncopyable or simply padded to over 8 MB (&lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Star_Wars:_Knights_of_the_Old_Republic&quot; title=&quot;Star Wars: Knights of the Old Republic&quot;&gt;Star Wars: Knights of the Old Republic&lt;/a&gt;&lt;/i&gt;). The signing mechanism has been reverse-engineered by the Xbox hacking community, who have developed tools to modify savegames to work in a different console, though the signing key of the recipient Xbox (the &quot;HDkey&quot;), and the ramped-up title key of the game (the &quot;authkey&quot;),must be known. It is also possible to save an Xbox Live account on a memory unit, to simplify its use on more than one Xbox. The Xbox includes a standard AV cable which provides &lt;a href=&quot;http://en.wikipedia.org/wiki/Composite_video&quot; title=&quot;Composite video&quot;&gt;composite video&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Monaural&quot; title=&quot;Monaural&quot;&gt;monaural&lt;/a&gt; or &lt;a href=&quot;http://en.wikipedia.org/wiki/Stereophonic_sound&quot; title=&quot;Stereophonic sound&quot;&gt;stereo audio&lt;/a&gt; to TVs equipped with &lt;a href=&quot;http://en.wikipedia.org/wiki/RCA_connector&quot; title=&quot;RCA connector&quot;&gt;RCA&lt;/a&gt; inputs. European Xbox&#39;s also included an RCA jack to &lt;a href=&quot;http://en.wikipedia.org/wiki/SCART&quot; title=&quot;SCART&quot;&gt;SCART&lt;/a&gt; converter block as well as the standard AV cable. &lt;/p&gt;</description><link>http://xboxsgame.blogspot.com/2009/09/accessories.html</link><author>noreply@blogger.com (wan_toya)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5707991120683559302.post-7177346873473961672</guid><pubDate>Thu, 03 Sep 2009 05:15:00 +0000</pubDate><atom:updated>2009-09-03T13:17:57.145+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">hardware</category><category domain="http://www.blogger.com/atom/ns#">xbox</category><category domain="http://www.blogger.com/atom/ns#">xbox game</category><title>Hardware</title><description>&lt;p&gt;The Xbox was the first major console to incorporate a &lt;a href=&quot;http://en.wikipedia.org/wiki/Hard_disk_drive&quot; title=&quot;Hard disk drive&quot;&gt;hard disk drive&lt;/a&gt;, used primarily for storing game saves compressed in &lt;a href=&quot;http://en.wikipedia.org/wiki/ZIP_%28file_format%29&quot; title=&quot;ZIP (file format)&quot;&gt;ZIP&lt;/a&gt; archives and content downloaded from Xbox Live. This eliminated the need for separate &lt;a href=&quot;http://en.wikipedia.org/wiki/Memory_card&quot; title=&quot;Memory card&quot;&gt;memory cards&lt;/a&gt; (although some older consoles, such as the &lt;a href=&quot;http://en.wikipedia.org/wiki/TurboGrafx-16#TurboGrafx-CD&quot; title=&quot;TurboGrafx-16&quot;&gt;TurboGrafx-CD&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/Mega-CD&quot; title=&quot;Mega-CD&quot;&gt;Sega CD&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Sega_Saturn&quot; title=&quot;Sega Saturn&quot;&gt;Sega Saturn&lt;/a&gt; had featured built-in battery backup memory prior to 2007). An Xbox user could &lt;a href=&quot;http://en.wikipedia.org/wiki/Ripping&quot; title=&quot;Ripping&quot;&gt;rip&lt;/a&gt; music from &lt;a href=&quot;http://en.wikipedia.org/wiki/Red_Book_%28audio_CD_standard%29&quot; title=&quot;Red Book (audio CD standard)&quot;&gt;standard audio CDs&lt;/a&gt; to the hard drive, and these songs were used for the custom soundtracks in some games.&lt;sup id=&quot;cite_ref-6&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox#cite_note-6&quot;&gt;&lt;span&gt;[&lt;/span&gt;7&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;The Xbox was the first gaming product to feature Dolby Interactive Content-Encoding Technology, which allows real-time Dolby Digital encoding in game consoles. Previous game consoles could only use Dolby Digital 5.1 during non-interactive &quot;cut scene&quot; playback.&lt;sup id=&quot;cite_ref-7&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox#cite_note-7&quot;&gt;&lt;span&gt;[&lt;/span&gt;8&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;The Xbox is based on commodity PC hardware and is much larger and heavier than its contemporaries. This is largely due to a bulky tray-loading &lt;a href=&quot;http://en.wikipedia.org/wiki/DVD&quot; title=&quot;DVD&quot;&gt;DVD-ROM&lt;/a&gt; drive and the standard-size 3.5 inch hard drive. The Xbox has also pioneered safety features, such as breakaway cables for the controllers to prevent the console from being pulled from the surface it rests on.&lt;/p&gt; &lt;p&gt;Several internal hardware revisions have been made in an ongoing battle to discourage &lt;a href=&quot;http://en.wikipedia.org/wiki/Modding&quot; title=&quot;Modding&quot;&gt;modding&lt;/a&gt; (hackers continually updated &lt;a href=&quot;http://en.wikipedia.org/wiki/Modchip&quot; title=&quot;Modchip&quot;&gt;modchip&lt;/a&gt; designs in an attempt to defeat them), to cut manufacturing costs, and to make the DVD-ROM drive more reliable (some of the early units&#39; drives gave Disc Reading Errors due to the unreliable Thomson DVD-ROM drives used). Later generation units that used the Thomson TGM-600 DVD-ROM drives and the Philips VAD6011 DVD-ROM drives were still vulnerable to failure that rendered the consoles either unable to read newer discs or caused them to halt the console with an error code usually indicating a &lt;a href=&quot;http://en.wikipedia.org/wiki/Programmed_input/output&quot; title=&quot;Programmed input/output&quot;&gt;PIO&lt;/a&gt;/&lt;a href=&quot;http://en.wikipedia.org/wiki/Direct_memory_access&quot; title=&quot;Direct memory access&quot;&gt;DMA&lt;/a&gt; identification failure, respectively. These units were not covered under the extended warranty.&lt;/p&gt; &lt;p&gt;In 2002 Microsoft and &lt;a href=&quot;http://en.wikipedia.org/wiki/Nvidia&quot; title=&quot;Nvidia&quot;&gt;Nvidia&lt;/a&gt; entered arbitration over a dispute on the pricing of Nvidia&#39;s chips for the Xbox.&lt;sup id=&quot;cite_ref-eetimes-chip-dispute_8-0&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox#cite_note-eetimes-chip-dispute-8&quot;&gt;&lt;span&gt;[&lt;/span&gt;9&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Nvidia&#39;s filing with the &lt;a href=&quot;http://en.wikipedia.org/wiki/U.S._Securities_and_Exchange_Commission&quot; title=&quot;U.S. Securities and Exchange Commission&quot;&gt;SEC&lt;/a&gt; indicated that Microsoft was seeking a US$13 million discount on shipments for NVIDIA&#39;s fiscal year 2002. Microsoft alleged violations of the agreement the two companies entered, sought reduced chipset pricing, and sought to ensure that Nvidia fulfill Microsoft&#39;s chipset orders without limits on quantity. The matter was privately settled on February 6, 2003.&lt;sup id=&quot;cite_ref-9&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox#cite_note-9&quot;&gt;&lt;span&gt;[&lt;/span&gt;10&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;Launch-era Xbox gaming units were made in &lt;a href=&quot;http://en.wikipedia.org/wiki/Hungary&quot; title=&quot;Hungary&quot;&gt;Hungary&lt;/a&gt; and the controllers made mostly in &lt;a href=&quot;http://en.wikipedia.org/wiki/Indonesia&quot; title=&quot;Indonesia&quot;&gt;Indonesia&lt;/a&gt;.&lt;/p&gt;</description><link>http://xboxsgame.blogspot.com/2009/09/hardware.html</link><author>noreply@blogger.com (wan_toya)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5707991120683559302.post-2586836733706655950</guid><pubDate>Thu, 03 Sep 2009 04:58:00 +0000</pubDate><atom:updated>2009-09-03T13:09:48.653+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">specification</category><category domain="http://www.blogger.com/atom/ns#">xbox</category><category domain="http://www.blogger.com/atom/ns#">xbox game</category><title>Specification of Xbox game</title><description>Here&#39;s you need to know about Xbox game.&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;infobox hproduct vevent&quot; style=&quot;width: 22em; text-align: left; font-size: 88%; line-height: 1.5em;&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;&quot; style=&quot;text-align: center; font-size: 125%; font-weight: bold;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/File:Microsoft_XBOX.svg&quot; class=&quot;image&quot; title=&quot;Microsoft XBOX.svg&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/thumb/3/38/Microsoft_XBOX.svg/125px-Microsoft_XBOX.svg.png&quot; width=&quot;125&quot; height=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td colspan=&quot;2&quot; class=&quot;&quot; style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/File:Xbox_1.jpg&quot; class=&quot;image&quot; title=&quot;Xbox 1.jpg&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/thumb/0/0b/Xbox_1.jpg/250px-Xbox_1.jpg&quot; width=&quot;250&quot; height=&quot;188&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style=&quot;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Category:Electronics_companies&quot; title=&quot;Category:Electronics companies&quot;&gt;Manufacturer&lt;/a&gt;&lt;/th&gt; &lt;td class=&quot;&quot; style=&quot;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Microsoft&quot; title=&quot;Microsoft&quot;&gt;Microsoft&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style=&quot;&quot;&gt;Product family&lt;/th&gt; &lt;td class=&quot;&quot; style=&quot;&quot;&gt;Xbox&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style=&quot;&quot;&gt;Type&lt;/th&gt; &lt;td class=&quot;&quot; style=&quot;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Video_game_console&quot; title=&quot;Video game console&quot;&gt;Video game console&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style=&quot;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/History_of_video_games&quot; title=&quot;History of video games&quot;&gt;Generation&lt;/a&gt;&lt;/th&gt; &lt;td class=&quot;&quot; style=&quot;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/History_of_video_game_consoles_%28sixth_generation%29&quot; title=&quot;History of video game consoles (sixth generation)&quot;&gt;Sixth generation&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style=&quot;&quot;&gt;Retail availability&lt;/th&gt; &lt;td class=&quot;&quot; style=&quot;&quot;&gt;&lt;small&gt;&lt;sup&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/North_America&quot; title=&quot;North America&quot;&gt;NA&lt;/a&gt;&lt;/sup&gt;&lt;/small&gt; November 15, 2001&lt;br /&gt;&lt;small&gt;&lt;sup&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Japan&quot; title=&quot;Japan&quot;&gt;JP&lt;/a&gt;&lt;/sup&gt;&lt;/small&gt; February 22, 2002&lt;br /&gt;&lt;small&gt;&lt;sup&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/PAL_region&quot; title=&quot;PAL region&quot;&gt;PAL&lt;/a&gt;&lt;/sup&gt;&lt;/small&gt; March 14, 2002&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style=&quot;&quot;&gt;Discontinued&lt;/th&gt; &lt;td class=&quot;&quot; style=&quot;&quot;&gt;&lt;small&gt;&lt;sup&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Japan&quot; title=&quot;Japan&quot;&gt;JP&lt;/a&gt;&lt;/sup&gt;&lt;/small&gt; 2005&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;sup&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/North_America&quot; title=&quot;North America&quot;&gt;NA&lt;/a&gt;&lt;/sup&gt;&lt;/small&gt; 2006&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;sup&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Europe&quot; title=&quot;Europe&quot;&gt;EU&lt;/a&gt;&lt;/sup&gt;&lt;/small&gt; 2006&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style=&quot;&quot;&gt;Units sold&lt;/th&gt; &lt;td class=&quot;&quot; style=&quot;&quot;&gt;24 million &lt;small&gt;(as of May 10, 2006)&lt;/small&gt;&lt;sup id=&quot;cite_ref-gamers_catch_0-0&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox#cite_note-gamers_catch-0&quot;&gt;&lt;span&gt;[&lt;/span&gt;1&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style=&quot;&quot;&gt;Media&lt;/th&gt; &lt;td class=&quot;&quot; style=&quot;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/DVD&quot; title=&quot;DVD&quot;&gt;DVD&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/Compact_Disc&quot; title=&quot;Compact Disc&quot;&gt;CD&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style=&quot;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Operating_system&quot; title=&quot;Operating system&quot;&gt;Operating system&lt;/a&gt;&lt;/th&gt; &lt;td class=&quot;&quot; style=&quot;&quot;&gt;Custom (Based on &lt;a href=&quot;http://en.wikipedia.org/wiki/Windows_NT&quot; title=&quot;Windows NT&quot;&gt;Windows NT&lt;/a&gt; architecture and &lt;a href=&quot;http://en.wikipedia.org/wiki/Windows_XP&quot; title=&quot;Windows XP&quot;&gt;Windows XP&lt;/a&gt; (through Xbox LIVE))&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style=&quot;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Central_processing_unit&quot; title=&quot;Central processing unit&quot;&gt;CPU&lt;/a&gt;&lt;/th&gt; &lt;td class=&quot;&quot; style=&quot;&quot;&gt;Custom 733 MHz Intel &lt;a href=&quot;http://en.wikipedia.org/wiki/Pentium_III#Coppermine&quot; title=&quot;Pentium III&quot;&gt;Coppermine-based&lt;/a&gt; processor&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style=&quot;&quot;&gt;Storage capacity&lt;/th&gt; &lt;td class=&quot;&quot; style=&quot;&quot;&gt;8 or 10 GB internal &lt;a href=&quot;http://en.wikipedia.org/wiki/Hard_disk_drive&quot; title=&quot;Hard disk drive&quot;&gt;HDD&lt;/a&gt; (both formatted to 8 GB), 8 MB &lt;a href=&quot;http://en.wikipedia.org/wiki/Memory_card&quot; title=&quot;Memory card&quot;&gt;memory card&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style=&quot;&quot;&gt;Memory&lt;/th&gt; &lt;td class=&quot;&quot; style=&quot;&quot;&gt;64 MB &lt;a href=&quot;http://en.wikipedia.org/wiki/DDR_SDRAM&quot; title=&quot;DDR SDRAM&quot;&gt;DDR SDRAM&lt;/a&gt; at 200 MHz&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style=&quot;&quot;&gt;Graphics&lt;/th&gt; &lt;td class=&quot;&quot; style=&quot;&quot;&gt;233 MHz nVidia &lt;a href=&quot;http://en.wikipedia.org/wiki/Comparison_of_Nvidia_graphics_processing_units#Console_graphics_processors&quot; title=&quot;Comparison of Nvidia graphics processing units&quot;&gt;NV2A&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style=&quot;&quot;&gt;Controller input&lt;/th&gt; &lt;td class=&quot;&quot; style=&quot;&quot;&gt;4 maximum (wired)&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style=&quot;&quot;&gt;Connectivity&lt;/th&gt; &lt;td class=&quot;&quot; style=&quot;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Fast_Ethernet&quot; title=&quot;Fast Ethernet&quot;&gt;100Mbit Ethernet&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style=&quot;&quot;&gt;Online services&lt;/th&gt; &lt;td class=&quot;&quot; style=&quot;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Live&quot; title=&quot;Xbox Live&quot;&gt;Xbox Live&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style=&quot;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_best-selling_video_games&quot; title=&quot;List of best-selling video games&quot;&gt;Best-selling game&lt;/a&gt;&lt;/th&gt; &lt;td class=&quot;&quot; style=&quot;&quot;&gt;&lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Halo_2&quot; title=&quot;Halo 2&quot;&gt;Halo 2&lt;/a&gt;&lt;/i&gt;, 8 million &lt;small&gt;(as of May 9, 2006)&lt;/small&gt;&lt;sup id=&quot;cite_ref-1&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox#cite_note-1&quot;&gt;&lt;span&gt;[&lt;/span&gt;2&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup id=&quot;cite_ref-halo2sales_2-0&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox#cite_note-halo2sales-2&quot;&gt;&lt;span&gt;[&lt;/span&gt;3&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style=&quot;&quot;&gt;Successor&lt;/th&gt; &lt;td class=&quot;&quot; style=&quot;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_360&quot; title=&quot;Xbox 360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;</description><link>http://xboxsgame.blogspot.com/2009/09/specification-of-xbox-game.html</link><author>noreply@blogger.com (wan_toya)</author><thr:total>0</thr:total></item></channel></rss>