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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;CEQNRHwycSp7ImA9WhRRFEk.&quot;"><id>tag:blogger.com,1999:blog-4449893009922053611</id><updated>2011-11-27T17:06:35.299-08:00</updated><category term="Noir" /><category term="Xbox360" /><category term="ubisoft" /><category term="PS3" /><category term="Arkham City" /><category term="Hack" /><category term="Marvel vs. Capcom" /><category term="assassin's creed" /><category term="diamante" /><category term="quadrinhos" /><category term="cruzadas" /><category term="Warner Bros" /><category term="Batman" /><category term="Killzone 3" /><category term="persia" /><category term="spider-man" /><category term="Event mode" /><category term="decepticons" /><category term="gta" /><category term="Ultimate" /><category term="Stan Lee" /><category term="faroeste" /><category term="autobots" /><category term="bayonetta" /><category term="the experience" /><category term="inferno" /><category term="sexy" /><category term="Atari" /><category term="square" /><category term="red dead" /><category term="final fantasy" /><category term="cybertron" /><category term="hideki kamiya" /><category term="Kinect" /><category term="xiii" /><category term="michael jackson" /><category term="transformers" /><category term="hack'n'slash" /><category term="shattered dimension" /><category term="ouro" /><category term="Beenox" /><category term="dante alighieri" /><category term="fone de ouvido" /><category term="areias do tempo" /><category term="controle" /><category term="forgotten" /><category term="renascença italiana" /><category term="rpg" /><category term="cowboy" /><category term="Amazing" /><category term="2099" /><category term="god of war" /><category term="modder" /><title>Xboxstart.com</title><subtitle type="html">O melhor blog sobre Xbox360 do Brasil</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://xboxstart.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://xboxstart.blogspot.com/" /><author><name>Darlan12F</name><uri>http://www.blogger.com/profile/16195591346216605009</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-_g1F6vekrag/TYo3NJLkV5I/AAAAAAAAAcg/TmBJBB2pnyw/s220/20110323174954_Darlan12F_OLHKGP3Q6UTJZ42EVM5S19YCXNA7I8RD0BFW.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>15</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/Xboxstartcom" /><feedburner:info uri="xboxstartcom" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>Xboxstartcom</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><feedburner:browserFriendly></feedburner:browserFriendly><entry gd:etag="W/&quot;CUIMSXg_cSp7ImA9WhZQFE8.&quot;"><id>tag:blogger.com,1999:blog-4449893009922053611.post-2260405723233493401</id><published>2011-04-21T14:45:00.000-07:00</published><updated>2011-04-21T15:06:28.649-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-21T15:06:28.649-07:00</app:edited><title>[Notícias] "Sonic Generations", novo game do ouriço mais famoso de todos os tempos,faz homenagem aos 20 anos do herói</title><content type="html">&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-Ec0xFu1w-ts/TbCnNjga5FI/AAAAAAAAAd4/aroiENCuFGs/s1600/sonic.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" i8="true" src="http://2.bp.blogspot.com/-Ec0xFu1w-ts/TbCnNjga5FI/AAAAAAAAAd4/aroiENCuFGs/s1600/sonic.jpg" /&gt;&lt;/a&gt;&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;A Sega anunciou que o game misterioso, que foi apresentado com um vídeo na página do herói no Facebook, se trata de "Sonic Generations". O jogo, com previsão para chegar ao Xbox 360 e ao PlayStation 3 no final do ano, une as versões clásica e atual do porco-espinho supersônico, que completa 20 anos em junho.&lt;/span&gt; &lt;br /&gt;
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&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;A história do ouriço data da década de 90,quando a empresa decidiu criar um mascote para concorrer com o bem-sucedido Mario, da Nintendo. A SEGA já tinha um mascote, Alex Kidd, porém ele não era tão carismático quanto o personagem da Nintendo.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;span style="color: #444444;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;Então,em 1990, a empresa realizou um concurso interno para criar o novo mascote e várias sugestões, como um cachorro, coelho,e outras foram apresentadas. Os finalistas foram um tamanduá-bandeira e um ouriço, sendo este último escolhido, devido ao seu visual espinhoso. Sua performance, cores e músicas fez com que o jogo fosse um sucesso de vendas,tornando-o até hoje o principal simbolo da SEGA.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;No novo título, cada versão de Sonic apresentará um estilo de jogo diferente, mostrando a evolução do personagem ao longo de duas décadas. O personagem clássico, por exemplo, usa o Spin Dash para "rolar" com grande velocidade, enquanto a versão atual usa o Homing Attack para investir contra inimigos rapidamente.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;span style="color: #444444;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;Além das habilidades, as fases também apresentam mudanças em cada versão de Sonic. Uma dela apresenta os cenários em em 3D mas com jogabilidade 2D, como na época dos consoles 16-bit. A outra traz fases em 3D em alta velocidade.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="color: #444444;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Em comunicado, o diretor da marca Sonic, David Corless, disse que "Sonic Generations" é uma celebração do aniversário de 20 anos do herói. "Com a versão do personagem de 1991 que muitos fãs adoram e a atual, trazemos à tona a nostalgia dos primeiros dias de Sonic combinados com a tecnologia da alta definição e as mecânicas modernas".&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #444444; font-family: Arial;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="300" src="http://www.youtube.com/embed/EeLww8HWxgo?rel=0&amp;amp;hd=1" title="YouTube video player" width="400"&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #444444; font-family: Arial;"&gt;Fontes:historiadetudo.com/;G1.com.br&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4449893009922053611-2260405723233493401?l=xboxstart.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Xboxstartcom/~4/uwB_QWsPBY4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://xboxstart.blogspot.com/feeds/2260405723233493401/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://xboxstart.blogspot.com/2011/04/noticias-sonic-generationsnovo-game-do.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/2260405723233493401?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/2260405723233493401?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Xboxstartcom/~3/uwB_QWsPBY4/noticias-sonic-generationsnovo-game-do.html" title="[Notícias] &quot;Sonic Generations&quot;, novo game do ouriço mais famoso de todos os tempos,faz homenagem aos 20 anos do herói" /><author><name>Darlan12F</name><uri>http://www.blogger.com/profile/16195591346216605009</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-_g1F6vekrag/TYo3NJLkV5I/AAAAAAAAAcg/TmBJBB2pnyw/s220/20110323174954_Darlan12F_OLHKGP3Q6UTJZ42EVM5S19YCXNA7I8RD0BFW.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-Ec0xFu1w-ts/TbCnNjga5FI/AAAAAAAAAd4/aroiENCuFGs/s72-c/sonic.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://xboxstart.blogspot.com/2011/04/noticias-sonic-generationsnovo-game-do.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4CQnw_eip7ImA9WhZRE0s.&quot;"><id>tag:blogger.com,1999:blog-4449893009922053611.post-1955390190045916824</id><published>2011-04-09T07:56:00.000-07:00</published><updated>2011-04-09T07:56:03.242-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-09T07:56:03.242-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Xbox360" /><category scheme="http://www.blogger.com/atom/ns#" term="the experience" /><category scheme="http://www.blogger.com/atom/ns#" term="Kinect" /><category scheme="http://www.blogger.com/atom/ns#" term="ubisoft" /><category scheme="http://www.blogger.com/atom/ns#" term="michael jackson" /><title>[Notícias] Michael Jackson:The Experience alcança a marca de 3 milhões de unidades vendidas</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-nunrK0oh6OM/TaBzHkMXVxI/AAAAAAAAAds/C7t26uFJWQw/s1600/imagesCATNWOJC.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" r6="true" src="http://4.bp.blogspot.com/-nunrK0oh6OM/TaBzHkMXVxI/AAAAAAAAAds/C7t26uFJWQw/s1600/imagesCATNWOJC.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;
&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;O jogo Michael Jackson: The Experience já vendeu 3 milhões de unidades mundialmente, e apenas foram lançadas as versões Wii, DS e PSP.&lt;/span&gt;&lt;/div&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;
&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="color: #444444;"&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;Enquanto que as versões acima estão disponíveis desde Novembro do ano passado, as versões PlayStation 3 e Xbox 360 serão lançadas durante a próxima semana.&lt;/span&gt;&lt;/div&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;
&lt;span style="color: #444444;"&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;
&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;Michael Jackson: The Experience terá suporte tanto para o PlayStation Move na PS3 como para o Kinect na Xbox 360, e promete ser uma experiência diferente da Wii, DS e PSP.&lt;/span&gt;&lt;/div&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;
&lt;span style="color: #444444;"&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;
&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;Depois de Just Dance e respectiva sequência, a Ubisoft tem agora mais um título de dança bem sucedido.&lt;/span&gt;&lt;/div&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;
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&lt;span style="color: #444444; font-family: Arial; font-size: x-small;"&gt;Fonte:eurogamer.pt&lt;/span&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4449893009922053611-1955390190045916824?l=xboxstart.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Xboxstartcom/~4/g5tKf_LcY4Q" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://xboxstart.blogspot.com/feeds/1955390190045916824/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://xboxstart.blogspot.com/2011/04/noticias-michael-jacksonthe-experience.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/1955390190045916824?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/1955390190045916824?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Xboxstartcom/~3/g5tKf_LcY4Q/noticias-michael-jacksonthe-experience.html" title="[Notícias] Michael Jackson:The Experience alcança a marca de 3 milhões de unidades vendidas" /><author><name>Darlan12F</name><uri>http://www.blogger.com/profile/16195591346216605009</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-_g1F6vekrag/TYo3NJLkV5I/AAAAAAAAAcg/TmBJBB2pnyw/s220/20110323174954_Darlan12F_OLHKGP3Q6UTJZ42EVM5S19YCXNA7I8RD0BFW.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-nunrK0oh6OM/TaBzHkMXVxI/AAAAAAAAAds/C7t26uFJWQw/s72-c/imagesCATNWOJC.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://xboxstart.blogspot.com/2011/04/noticias-michael-jacksonthe-experience.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0cGQ3c4eSp7ImA9WhZRE0s.&quot;"><id>tag:blogger.com,1999:blog-4449893009922053611.post-4825794116511659367</id><published>2011-04-09T07:14:00.000-07:00</published><updated>2011-04-09T07:57:02.931-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-09T07:57:02.931-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Xbox360" /><category scheme="http://www.blogger.com/atom/ns#" term="ouro" /><category scheme="http://www.blogger.com/atom/ns#" term="fone de ouvido" /><category scheme="http://www.blogger.com/atom/ns#" term="diamante" /><category scheme="http://www.blogger.com/atom/ns#" term="controle" /><title>[Notícias] Empresa lança controle de Xbox360 feito de ouro e com botões de diamante</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-R38-0_YAX0M/TaBo5ghDUUI/AAAAAAAAAdo/lNY0enn4FMI/s1600/0%252C%252C47945281%252C00.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="186" r6="true" src="http://4.bp.blogspot.com/-R38-0_YAX0M/TaBo5ghDUUI/AAAAAAAAAdo/lNY0enn4FMI/s320/0%252C%252C47945281%252C00.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;A ASTRO Gaming, empresa especializada em produtos de videogame profissionais, lançou uma linha de controles para Xbox 360 feitos inteiramente de ouro. O lançamento inclui também fone de ouvido A40 e os cabos e conectores, todos feitos do metal. Outro detalhe é que os botões são de diamante. O produto possui conexão wireless e será fabricado em edição limitada, podendo ser adquirido somente sob encomenda. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #444444; font-family: Arial; font-size: x-small;"&gt;Fonte:revistapegn.globo.com/&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4449893009922053611-4825794116511659367?l=xboxstart.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Xboxstartcom/~4/f4OTt_RpnfI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://xboxstart.blogspot.com/feeds/4825794116511659367/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://xboxstart.blogspot.com/2011/04/empresa-lanca-controle-de-xbox360-feito.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/4825794116511659367?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/4825794116511659367?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Xboxstartcom/~3/f4OTt_RpnfI/empresa-lanca-controle-de-xbox360-feito.html" title="[Notícias] Empresa lança controle de Xbox360 feito de ouro e com botões de diamante" /><author><name>Darlan12F</name><uri>http://www.blogger.com/profile/16195591346216605009</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-_g1F6vekrag/TYo3NJLkV5I/AAAAAAAAAcg/TmBJBB2pnyw/s220/20110323174954_Darlan12F_OLHKGP3Q6UTJZ42EVM5S19YCXNA7I8RD0BFW.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-R38-0_YAX0M/TaBo5ghDUUI/AAAAAAAAAdo/lNY0enn4FMI/s72-c/0%252C%252C47945281%252C00.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://xboxstart.blogspot.com/2011/04/empresa-lanca-controle-de-xbox360-feito.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEYERHcyfip7ImA9WhZSEEQ.&quot;"><id>tag:blogger.com,1999:blog-4449893009922053611.post-7956996941910052410</id><published>2011-03-25T15:19:00.000-07:00</published><updated>2011-03-25T15:28:25.996-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-25T15:28:25.996-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Killzone 3" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox360" /><category scheme="http://www.blogger.com/atom/ns#" term="Hack" /><category scheme="http://www.blogger.com/atom/ns#" term="Kinect" /><category scheme="http://www.blogger.com/atom/ns#" term="PS3" /><title>[Notícias] Jovem afirma ter conseguido utilizar o Kinect, do Xbox360,no concorrente PS3</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://lh6.googleusercontent.com/-U5E6Ger2Pg4/TY0TDD8QRSI/AAAAAAAAAdU/P1jlkO39J20/s1600/untitled-1__.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" r6="true" src="https://lh6.googleusercontent.com/-U5E6Ger2Pg4/TY0TDD8QRSI/AAAAAAAAAdU/P1jlkO39J20/s1600/untitled-1__.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;Um jovem programador&amp;nbsp;diz&amp;nbsp;ter conseguido realizar alterações no Kinect, acessório do Xbox 360, da Microsoft, que capta os movimentos dos jogadores e os leva para dentro dos games sem a necessidade de joystick, e conseguiu fazer o aparelho funcionar no concorrente PlayStation 3, da Sony.&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;span style="color: #444444;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;No vídeo divulgado no YouTube, o jovem consegue rodar o jogo de tiro em primeira pessoa "Killzone 3" sem usar controles. "Hacks", como são chamadas estas modificações, do Kinect estão se tornando bastante populares. Na internet é fácil encontrar&amp;nbsp;vídeos e textos de pessoas que conseguiram usar o acessório, cuja principal função são os games,&amp;nbsp;além de&amp;nbsp;outras utilidades.&lt;/span&gt;&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;Para usar o Kinect no PlayStation 3, o jovem afirma ter conectado o aparelho em um notebook, utilizando programas da PrimeSense para fazer com que o PC reconhecesse as câmeras do aparelho. Os dados lidos pelo Kinect, então, são convertidos para um formato que o PS3 possa reconhecer. Para finalizar, o jovem usou o "diyps3controller", que permite que joysticks de computador conectados nas portas USB controlem o PS3. No caso, ele conectou o Kinect.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;Embora afirme ter conectado o Kinect com sucesso no console da Sony, jogar "Killzone 3" não foi tarefa das mais fáceis, já que os comandos realizados com movimentos não apresentaram precisão alguma.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;Fonte:G1.globo.com/&lt;/span&gt; 


&lt;iframe allowfullscreen="" frameborder="0" height="300" src="http://www.youtube.com/embed/qIROFX7bRXQ?rel=0" title="YouTube video player" width="400"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4449893009922053611-7956996941910052410?l=xboxstart.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Xboxstartcom/~4/jlM7scrsLmY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://xboxstart.blogspot.com/feeds/7956996941910052410/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://xboxstart.blogspot.com/2011/03/noticias-jovem-afirma-ter-conseguido.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/7956996941910052410?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/7956996941910052410?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Xboxstartcom/~3/jlM7scrsLmY/noticias-jovem-afirma-ter-conseguido.html" title="[Notícias] Jovem afirma ter conseguido utilizar o Kinect, do Xbox360,no concorrente PS3" /><author><name>Darlan12F</name><uri>http://www.blogger.com/profile/16195591346216605009</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-_g1F6vekrag/TYo3NJLkV5I/AAAAAAAAAcg/TmBJBB2pnyw/s220/20110323174954_Darlan12F_OLHKGP3Q6UTJZ42EVM5S19YCXNA7I8RD0BFW.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh6.googleusercontent.com/-U5E6Ger2Pg4/TY0TDD8QRSI/AAAAAAAAAdU/P1jlkO39J20/s72-c/untitled-1__.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://xboxstart.blogspot.com/2011/03/noticias-jovem-afirma-ter-conseguido.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkIGRHszfip7ImA9WhZTGUQ.&quot;"><id>tag:blogger.com,1999:blog-4449893009922053611.post-8638772354332078617</id><published>2011-03-24T12:18:00.000-07:00</published><updated>2011-03-24T12:22:05.586-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-24T12:22:05.586-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Xbox360" /><category scheme="http://www.blogger.com/atom/ns#" term="Marvel vs. Capcom" /><category scheme="http://www.blogger.com/atom/ns#" term="Event mode" /><title>[Notícias] Atualização melhora o equilíbrio entre lutadores em "Marvel vs Capcom 3"</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://lh5.googleusercontent.com/-scZDaBnrnbA/TYuX70qaIwI/AAAAAAAAAdM/uRT5JvZpdNE/s1600/imagesCA0SZEW8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" r6="true" src="https://lh5.googleusercontent.com/-scZDaBnrnbA/TYuX70qaIwI/AAAAAAAAAdM/uRT5JvZpdNE/s1600/imagesCA0SZEW8.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;A Capcom lançou nessa quarta-feira (23) uma nova atualização do seu novo jogo de luta "Marvel vs. Capcom 3" que, além de melhorar o equilíbrio dos lutadores traz um novo modo de jogo.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;A atualização é feita automaticamente ao iniciar o game no Xbox 360 ou PlayStation 3 com os consoles conectados na internet. Ela equilíbra a energia e a força de todos os lutadores sendo que a mudança mais significativa é do personagem Sentinela. Até então, ele possuia 1.300.000 pontos de energia e, com a mudança, ele passa a ter 910.000 pontos.&lt;/span&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;span style="color: #444444;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;span style="color: #444444;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;Outra novidade é o modo 'Event Mode', que trará novos desafios para os jogadores. Embora a opção já esteja disponível, este modo entrará no ar apenas a partir desta sexta-feira (25).&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #444444; font-family: Arial; font-size: x-small;"&gt;Fonte:G1.globo.com/&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #444444;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4449893009922053611-8638772354332078617?l=xboxstart.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Xboxstartcom/~4/MZ9soCl7Oy0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://xboxstart.blogspot.com/feeds/8638772354332078617/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://xboxstart.blogspot.com/2011/03/noticias-atualizacao-melhora-o.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/8638772354332078617?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/8638772354332078617?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Xboxstartcom/~3/MZ9soCl7Oy0/noticias-atualizacao-melhora-o.html" title="[Notícias] Atualização melhora o equilíbrio entre lutadores em &quot;Marvel vs Capcom 3&quot;" /><author><name>Darlan12F</name><uri>http://www.blogger.com/profile/16195591346216605009</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-_g1F6vekrag/TYo3NJLkV5I/AAAAAAAAAcg/TmBJBB2pnyw/s220/20110323174954_Darlan12F_OLHKGP3Q6UTJZ42EVM5S19YCXNA7I8RD0BFW.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh5.googleusercontent.com/-scZDaBnrnbA/TYuX70qaIwI/AAAAAAAAAdM/uRT5JvZpdNE/s72-c/imagesCA0SZEW8.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://xboxstart.blogspot.com/2011/03/noticias-atualizacao-melhora-o.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYGQnwzfCp7ImA9WhZTGUw.&quot;"><id>tag:blogger.com,1999:blog-4449893009922053611.post-950980000045935388</id><published>2011-03-23T13:42:00.000-07:00</published><updated>2011-03-23T13:45:23.284-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-23T13:45:23.284-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Warner Bros" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox360" /><category scheme="http://www.blogger.com/atom/ns#" term="Arkham City" /><category scheme="http://www.blogger.com/atom/ns#" term="Batman" /><title>[Notícias] Segundo a Warner Bros,Batman:Arkham City deve estar nas lojas em outubro</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://lh5.googleusercontent.com/-fwCAGAhgXt4/TYpaoAJuz1I/AAAAAAAAAdI/3YSzwuBaje0/s1600/imagesCAOCXJZ2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="189" r6="true" src="https://lh5.googleusercontent.com/-fwCAGAhgXt4/TYpaoAJuz1I/AAAAAAAAAdI/3YSzwuBaje0/s320/imagesCAOCXJZ2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;
&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;A Warner Bros confirmou, esta sexta-feira, que Batman: Arkham City estará disponível nas lojas europeias no final de Outubro. &lt;/span&gt;&lt;/div&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;
&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="color: #444444;"&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;
&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;Os detalhes em torno da história de Batman: Arkham City ainda são escassos, mas já foi confirmado a presença do vilão&amp;nbsp;"Calendar Man"&amp;nbsp;e que Arkham City, onde irá decorrer a ação, é cerca de quatro&amp;nbsp;ou cinco vezes maior do que o local do capítulo anterior.&lt;/span&gt;&lt;/div&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;
&lt;span style="color: #444444;"&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;
&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;O jogo estará disponível na Inglaterra a 21 de Outubro,nas plataformas PS3 e Xbox360.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style="color: #444444; font-family: Arial; font-size: x-small;"&gt;Fonte:Abola.pt/&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4449893009922053611-950980000045935388?l=xboxstart.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Xboxstartcom/~4/A5axRDukJ-0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://xboxstart.blogspot.com/feeds/950980000045935388/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://xboxstart.blogspot.com/2011/03/noticias-segundo-warner.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/950980000045935388?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/950980000045935388?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Xboxstartcom/~3/A5axRDukJ-0/noticias-segundo-warner.html" title="[Notícias] Segundo a Warner Bros,Batman:Arkham City deve estar nas lojas em outubro" /><author><name>Darlan12F</name><uri>http://www.blogger.com/profile/16195591346216605009</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-_g1F6vekrag/TYo3NJLkV5I/AAAAAAAAAcg/TmBJBB2pnyw/s220/20110323174954_Darlan12F_OLHKGP3Q6UTJZ42EVM5S19YCXNA7I8RD0BFW.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh5.googleusercontent.com/-fwCAGAhgXt4/TYpaoAJuz1I/AAAAAAAAAdI/3YSzwuBaje0/s72-c/imagesCAOCXJZ2.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://xboxstart.blogspot.com/2011/03/noticias-segundo-warner.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkMHRH8-eSp7ImA9WhZTGUQ.&quot;"><id>tag:blogger.com,1999:blog-4449893009922053611.post-8351408848324309300</id><published>2011-03-23T13:21:00.000-07:00</published><updated>2011-03-24T12:20:35.151-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-24T12:20:35.151-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="modder" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox360" /><category scheme="http://www.blogger.com/atom/ns#" term="Atari" /><title>[Notícias] Modder monta Xbox360 na carcaça de um Atari de 1977</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://lh5.googleusercontent.com/-zw9ahlJEr14/TYpU30u71HI/AAAAAAAAAdA/FF-S-8a4_6w/s1600/heckatari.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" r6="true" src="https://lh5.googleusercontent.com/-zw9ahlJEr14/TYpU30u71HI/AAAAAAAAAdA/FF-S-8a4_6w/s320/heckatari.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;O Modder de eletrônicos Ben Heck foi contratado pela Atari para criar um console que rode os novos jogos da empresa, ao mesmo tempo em que relembre os jogadores do seu passado como fabricante de hardware. Para conseguir o feito, Heck retirou as peças de um Xbox 360 e instalou em uma carcaça vazia de Atari de 1977. A sua criação ainda é portátil, com um LCD integrado.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;O painel de madeira original do Atari foi mantido, assim como os seus switches de metal.&amp;nbsp;Já o&amp;nbsp;"anel de luz" do Xbox foi integrado ao joystick do Atari.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #444444; font-family: Arial; font-size: x-small;"&gt;Fonte:Adrenaline.com.br/&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4449893009922053611-8351408848324309300?l=xboxstart.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Xboxstartcom/~4/rGGjzMqiwlU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://xboxstart.blogspot.com/feeds/8351408848324309300/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://xboxstart.blogspot.com/2011/03/noticias-modder-monta-xbox360-na.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/8351408848324309300?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/8351408848324309300?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Xboxstartcom/~3/rGGjzMqiwlU/noticias-modder-monta-xbox360-na.html" title="[Notícias] Modder monta Xbox360 na carcaça de um Atari de 1977" /><author><name>Darlan12F</name><uri>http://www.blogger.com/profile/16195591346216605009</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-_g1F6vekrag/TYo3NJLkV5I/AAAAAAAAAcg/TmBJBB2pnyw/s220/20110323174954_Darlan12F_OLHKGP3Q6UTJZ42EVM5S19YCXNA7I8RD0BFW.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh5.googleusercontent.com/-zw9ahlJEr14/TYpU30u71HI/AAAAAAAAAdA/FF-S-8a4_6w/s72-c/heckatari.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://xboxstart.blogspot.com/2011/03/noticias-modder-monta-xbox360-na.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D08CSHw7cSp7ImA9WhZTGUQ.&quot;"><id>tag:blogger.com,1999:blog-4449893009922053611.post-2835446390095802171</id><published>2010-10-07T13:17:00.000-07:00</published><updated>2011-03-24T12:44:29.209-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-24T12:44:29.209-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Beenox" /><category scheme="http://www.blogger.com/atom/ns#" term="2099" /><category scheme="http://www.blogger.com/atom/ns#" term="spider-man" /><category scheme="http://www.blogger.com/atom/ns#" term="shattered dimension" /><category scheme="http://www.blogger.com/atom/ns#" term="Noir" /><category scheme="http://www.blogger.com/atom/ns#" term="Stan Lee" /><category scheme="http://www.blogger.com/atom/ns#" term="quadrinhos" /><category scheme="http://www.blogger.com/atom/ns#" term="Ultimate" /><category scheme="http://www.blogger.com/atom/ns#" term="Amazing" /><title>[Análise] Spider-man - Shattered Dimensions:Quatro vezes cabeça-de-teia</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
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&lt;a href="http://1.bp.blogspot.com/_Mvoh9rnUys8/TKOXmIBp_-I/AAAAAAAAAaw/e5F3U-VAJqs/s1600/spiderman_shattered_dimensions_cover.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_Mvoh9rnUys8/TKOXmIBp_-I/AAAAAAAAAaw/e5F3U-VAJqs/s1600/spiderman_shattered_dimensions_cover.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;a href="http://4.bp.blogspot.com/_Mvoh9rnUys8/TSkfSchRMBI/AAAAAAAAAcI/YLCHbe5Un8w/s1600/smsd.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://4.bp.blogspot.com/_Mvoh9rnUys8/TSkfSchRMBI/AAAAAAAAAcI/YLCHbe5Un8w/s200/smsd.jpg" width="140" /&gt;&lt;/a&gt;&lt;span style="color: #444444;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Em 1962,na décima e última edição da revista &lt;i&gt;Amazing Fantasy&lt;/i&gt;,nascia pelas mãos de Stan Lee e Steve Ditko aquele que mais tarde viria a se tornar um dos maiores super-heróis de todos os os tempos&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;:o Homem-Aranha.A idéia de um herói humanizado,que sofresse das mesmas aflições,dúvidas e incertezas de que sofrem os seus leitores,fez com que o personagem alcançasse um sucesso estrondoso e se tornasse um verdadeiro ícone da cultura pop do século XX.E junto com todo esse sucesso vieram os os desenhos animados,a série de televisão,os filmes,os bonecos de ação e uma lista de jogos que vai do ATARI 2600 até o Xbox360.&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;E&amp;nbsp;agora,48 anos depois&amp;nbsp;do surgimento do&amp;nbsp;Amigão da Vizinhança,chega aos&amp;nbsp;consoles atuais&amp;nbsp;Spider-man - Shattered Dimensions,um game com uma premissa um tanto quanto incomum:unir num mesmo jogo quatro versões do cabeça-de-teia.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://2.bp.blogspot.com/_Mvoh9rnUys8/TSn_LLbUb1I/AAAAAAAAAcM/9j92TheeXhE/s1600/smsd.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;span class="Apple-style-span" style="color: #444444;"&gt;&lt;img border="0" height="80" src="http://2.bp.blogspot.com/_Mvoh9rnUys8/TSn_LLbUb1I/AAAAAAAAAcM/9j92TheeXhE/s1600/smsd.jpg" width="140" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="line-height: 19px;"&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;Na história do jogo,um artefato conhecido como "A Tábua da Ordem e do Caos" se dividiu em quatro partes durante uma batalha entre o Homem-Aranha e&amp;nbsp;Mysterio, causando problemas às realidades múltiplas do&amp;nbsp;Universo Marvel.&amp;nbsp;Madame Teia,uma velha conhecida do aracnídeo,convoca as quatro versões do Homem-Aranha das quatro realidades para ajudá-la a restaurar o equilíbrio entre elas: Da nossa realidade,o Espetacular Homem-Aranha, da década de 30 a 40,o Homem-Aranha Noir,de uma dimensão contemporânea a nossa e onde o traje alienígena ainda é uma realidade, o Homem-Aranha Ultimate, e de um possível futuro, o Homem-Aranha 2099.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 19px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://1.bp.blogspot.com/_Mvoh9rnUys8/TSoe5IdHLWI/AAAAAAAAAcQ/7a3JPCvSRXQ/s1600/smsd.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://1.bp.blogspot.com/_Mvoh9rnUys8/TSoe5IdHLWI/AAAAAAAAAcQ/7a3JPCvSRXQ/s1600/smsd.jpg" width="140" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 19px;"&gt;Um dos pontos fortes do game é,sem sombra de dúvida,além de conseguir reunir vários dos vilões consagrados dos quadrinhos,tais como o Cabeça-de-Martelo,o Duende Macabro,Elec&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Arial, Helvetica, sans-serif; line-height: 19px;"&gt;tro e Kraven,trazer&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Arial, Helvetica, sans-serif; line-height: 19px;"&gt;&amp;nbsp;o humor clássico do aracnídeo para os videogames,o que,graças aos filmes de Tobey Maguire, já não víamos há muito tempo.Isso sem falar na narração do ilustre Stan Lee,um verdadeiro&amp;nbsp;presente para os fãs dos quadrinhos.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #444444; font-family: Arial, Helvetica, sans-serif; line-height: 19px;"&gt;Mas como nem tudo é perfeito,infelizmente Spider-man - Shattered Dimensions sofre dos mesmos problemas da maioria dos jogos de super-heróis:m&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 19px;"&gt;esmo com uma premissa tão,digamos,"simples",o enredo,que poderia ser o principal ponto forte do game,acabou se tornando uma simples desculpa para a viagem pelas quatro dimensões.E como se já não bastasse,outro defeito que fica evidente conforme se avança no jogo é a sensação de repetição presente em toda fase:você tem o primeiro contato com o chefe já no começo,e a partir daí começa a perseguição passando por cenários&amp;nbsp;tipicamente&amp;nbsp;lineares,onde você enfrenta algumas lutas prévias e por fim o vilão principal,recuperando assim mais um fragmento.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://2.bp.blogspot.com/_Mvoh9rnUys8/TSouumIi57I/AAAAAAAAAcY/6bbXzwrOVVI/s1600/smsd.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="80" src="http://2.bp.blogspot.com/_Mvoh9rnUys8/TSouumIi57I/AAAAAAAAAcY/6bbXzwrOVVI/s1600/smsd.jpg" width="140" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 19px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 19px;"&gt;Enfim,apesar do clima original de quadrinhos e a presença dos vilões clássicos do aracnídeo fazerem de Spider-man - Shattered Dimensions um atrativo por si só pra quem é fã dos quadrinhos, o fato da Beenox&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Arial, Helvetica, sans-serif; line-height: 19px;"&gt;errar em quesitos básicos como o desenvolvimento da trama e a variedade das fases tornam este apenas mais um game na lista dos "dispensáveis".&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;object height="300" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/9Dzo0oqM3vU?fs=1&amp;amp;hl=pt_BR&amp;amp;rel=0"&gt;










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&lt;embed src="http://www.youtube.com/v/9Dzo0oqM3vU?fs=1&amp;amp;hl=pt_BR&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4449893009922053611-2835446390095802171?l=xboxstart.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Xboxstartcom/~4/jDPZOYHiH6A" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://xboxstart.blogspot.com/feeds/2835446390095802171/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://xboxstart.blogspot.com/2010/10/spider-man-shattered-dimensionsquatro.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/2835446390095802171?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/2835446390095802171?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Xboxstartcom/~3/jDPZOYHiH6A/spider-man-shattered-dimensionsquatro.html" title="[Análise] Spider-man - Shattered Dimensions:Quatro vezes cabeça-de-teia" /><author><name>Darlan12F</name><uri>http://www.blogger.com/profile/16195591346216605009</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-_g1F6vekrag/TYo3NJLkV5I/AAAAAAAAAcg/TmBJBB2pnyw/s220/20110323174954_Darlan12F_OLHKGP3Q6UTJZ42EVM5S19YCXNA7I8RD0BFW.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_Mvoh9rnUys8/TKOXmIBp_-I/AAAAAAAAAaw/e5F3U-VAJqs/s72-c/spiderman_shattered_dimensions_cover.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://xboxstart.blogspot.com/2010/10/spider-man-shattered-dimensionsquatro.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0ENR3o9fyp7ImA9WhZTGU0.&quot;"><id>tag:blogger.com,1999:blog-4449893009922053611.post-8146331124336330477</id><published>2010-07-27T03:21:00.000-07:00</published><updated>2011-03-23T11:41:36.467-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-23T11:41:36.467-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="transformers" /><category scheme="http://www.blogger.com/atom/ns#" term="decepticons" /><category scheme="http://www.blogger.com/atom/ns#" term="cybertron" /><category scheme="http://www.blogger.com/atom/ns#" term="autobots" /><title>[Análise] Transformers - War of Cybertron:A tão esperada redenção da série perante os videogames</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_Mvoh9rnUys8/TE60slEJiwI/AAAAAAAAAXA/0d78g7vecdA/s320/War_for_Cybertron.jpg" width="257" /&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;a href="http://3.bp.blogspot.com/_Mvoh9rnUys8/TFMCx02awiI/AAAAAAAAAXQ/b-etJAuIt3Q/s1600/twfc.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://3.bp.blogspot.com/_Mvoh9rnUys8/TFMCx02awiI/AAAAAAAAAXQ/b-etJAuIt3Q/s320/twfc.jpeg" width="140" /&gt;&lt;/a&gt;&lt;span style="color: #444444; font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Todos nós sabemos que jogos adaptados em filmes geralmente são um fracasso total.Tirando raras excessões,verdade seja dita,a maioria são games feitos às pressas,que só serviram para arrancar mais e mais dinheiro do público.E se há um exemplo que ilustra bem esse gênero é a franquia Transformers,que teve dois jogos baseados nos filmes de Michael Bay e que foram uma verdadeira vergonha para o nome.Mas como já era de se esperar,a franquia está disposta a se redimir,com um jogo livre dos direitos dos filmes e que promete satisfazer às expectativas dos fãs da série,Transformers:War for Cybertron.&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;
&lt;a href="http://4.bp.blogspot.com/_Mvoh9rnUys8/TFYYM5bwJsI/AAAAAAAAAXw/Vgh6BEtksW0/s1600/twfc.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" bx="true" height="80" src="http://4.bp.blogspot.com/_Mvoh9rnUys8/TFYYM5bwJsI/AAAAAAAAAXw/Vgh6BEtksW0/s320/twfc.jpg" width="140" /&gt;&lt;/a&gt;&lt;span style="color: #444444; font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;O enredo se passa nos últimos dias de Cybertron,num período de conflitos anterior a chegada dos robôs à terra.&lt;/span&gt;&lt;/span&gt;&lt;span style="color: #444444; font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Para a construção dos personagens&lt;/span&gt;&lt;/span&gt;&lt;span style="color: #444444; font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;,a High Moon preferiu se basear na primeira geração dos robôs&lt;/span&gt;&lt;/span&gt;&lt;span style="color: #444444; font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;,&lt;/span&gt;&lt;/span&gt;&lt;span style="color: #444444; font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;ou seja,você verá Ratchet,Ironhide,StarScream,SoundWave e todos os personagens que habitavam o imaginário das crianças na década de 80.&lt;/span&gt;&lt;/span&gt;&lt;span style="color: #444444; font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Todos ganharam uma nova roupagem,com um aspecto mais sério e um pouco mais distante daquele visto nos desenhos animados,mas sem perder a sua essência.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style="color: #444444; font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;
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&lt;a href="http://2.bp.blogspot.com/_Mvoh9rnUys8/TFcw8aTrBaI/AAAAAAAAAYA/SnmpPra68MU/s1600/twfc3.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://2.bp.blogspot.com/_Mvoh9rnUys8/TFcw8aTrBaI/AAAAAAAAAYA/SnmpPra68MU/s320/twfc3.jpeg" width="140" /&gt;&lt;/a&gt;&lt;span style="color: #444444; font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;A jogabilidade é intuitiva,com controles simples e de fácil aprendizado,o que torna o uso de tutoriais desnecessário e a experiência ainda mais divertida.Os gráficos ressaltam bem a&amp;nbsp;atmosfera high-tech do planeta Cybertron,e junto com os efeitos sonoros,desempenham um papel importantissímo para a percepção do jogador em relação ao ambiente.O game conta com alguns defeitos,como a instabilidade da taxa de quadros por segundo,e a repetitividade dos cenários,já que o planeta é formado apenas por máquinas,mas nada realmente significativo diante de tantos acertos.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;
&lt;a href="http://4.bp.blogspot.com/_Mvoh9rnUys8/TFyLTmvLTpI/AAAAAAAAAYQ/Ypl_l0Wko-8/s1600/twfc3.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" bx="true" height="80" src="http://4.bp.blogspot.com/_Mvoh9rnUys8/TFyLTmvLTpI/AAAAAAAAAYQ/Ypl_l0Wko-8/s320/twfc3.jpg" width="140" /&gt;&lt;/a&gt;&lt;span style="color: #444444; font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;A High Moon realmente fez um bom trabalho,criando um jogo que foge da temível maldição das adaptações mal-sucedidas&amp;nbsp;de filmes para os videogames&amp;nbsp;e apostando na velha fórmula de roteiro&amp;nbsp;bem elaborado&amp;nbsp;e jogabilidade simplificada.Os fãs certamente vão se surpreender,e mesmo quem nunca teve contato com a franquia,vai&amp;nbsp;encontrar&amp;nbsp;em War for Cybertron um bom jogo.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;object height="300" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/dpaI33vYdcc&amp;amp;hl=pt_BR&amp;amp;fs=1?rel=0"&gt;









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&lt;embed src="http://www.youtube.com/v/dpaI33vYdcc&amp;amp;hl=pt_BR&amp;amp;fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4449893009922053611-8146331124336330477?l=xboxstart.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Xboxstartcom/~4/IlBvF6VWywE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://xboxstart.blogspot.com/feeds/8146331124336330477/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://xboxstart.blogspot.com/2010/07/transformers-war-of-cybertron.html#comment-form" title="1 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/8146331124336330477?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/8146331124336330477?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Xboxstartcom/~3/IlBvF6VWywE/transformers-war-of-cybertron.html" title="[Análise] Transformers - War of Cybertron:A tão esperada redenção da série perante os videogames" /><author><name>Darlan12F</name><uri>http://www.blogger.com/profile/16195591346216605009</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-_g1F6vekrag/TYo3NJLkV5I/AAAAAAAAAcg/TmBJBB2pnyw/s220/20110323174954_Darlan12F_OLHKGP3Q6UTJZ42EVM5S19YCXNA7I8RD0BFW.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_Mvoh9rnUys8/TE60slEJiwI/AAAAAAAAAXA/0d78g7vecdA/s72-c/War_for_Cybertron.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://xboxstart.blogspot.com/2010/07/transformers-war-of-cybertron.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0ACRH87fip7ImA9WhZTGU0.&quot;"><id>tag:blogger.com,1999:blog-4449893009922053611.post-8438436115117759119</id><published>2010-07-19T12:46:00.000-07:00</published><updated>2011-03-23T11:42:45.106-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-23T11:42:45.106-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="areias do tempo" /><category scheme="http://www.blogger.com/atom/ns#" term="forgotten" /><category scheme="http://www.blogger.com/atom/ns#" term="persia" /><title>[Análise] Prince of Persia - The Forgotten Sands:De volta às areias do tempo para desvendar um capítulo esquecido</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
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&amp;nbsp;&lt;a href="http://3.bp.blogspot.com/_Mvoh9rnUys8/TERQstQ2khI/AAAAAAAAAWQ/QbFeudztYAE/s1600/1338516-princeofpersiatheforgottensandsgb_large.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_Mvoh9rnUys8/TERQstQ2khI/AAAAAAAAAWQ/QbFeudztYAE/s320/1338516-princeofpersiatheforgottensandsgb_large.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div style="clear: both; text-align: left;"&gt;
&lt;a href="http://2.bp.blogspot.com/_Mvoh9rnUys8/TESnQrfFWbI/AAAAAAAAAWY/lqKHFqvM9FQ/s1600/%C3%8Dndice.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://2.bp.blogspot.com/_Mvoh9rnUys8/TESnQrfFWbI/AAAAAAAAAWY/lqKHFqvM9FQ/s320/%C3%8Dndice.jpeg" width="140" /&gt;&lt;/a&gt;&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;Quem não se lembra de Prince of&amp;nbsp; Persia - The sands of time?Lançado para PS2,o game foi um dos precursores do estilo correr e escalar e até hoje é aclamado por muitos como o melhor titulo da franquia e um dos melhores do console da Sony.&lt;/span&gt;&lt;span style="color: #444444;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Tal sucesso fez com que o jogo ganhasse mais duas continuações e ,posteriormente, um &lt;i&gt;spin-off &lt;/i&gt;para os consoles de nova geração,sem ligação nenhuma com a trilogia.Agora,após sete anos desde o primeiro game para o PS2,chega a nossas mãos Prince of Persia:The Forgotten Sands,que promete desvendar os misteriosos sete anos esquecidos entre The sands of time e Warrior Within.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;
&lt;span style="color: #444444;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Segundo o enredo,Dastan resolve fazer uma visita ao palácio de seu irmão,Malik,mas quando chega lá,encontra o reino sitiado por um exército inimigo.Perante a invasão iminente,o regente acaba libertando um antigo exército de areia para derrotar seus inimigos,só que,como de costume,eles acabam saindo do controle.Com a ajuda de uma entidade mistíca,Dastan terá que encontrar uma forma de detê-los e restaurar a paz no reino do irmão&lt;/span&gt;&lt;/span&gt; .&lt;/div&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;
&lt;a href="http://2.bp.blogspot.com/_Mvoh9rnUys8/TESni0xwPUI/AAAAAAAAAWg/kHuyjOZKLmg/s1600/pop3.jpeg" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="80" src="http://2.bp.blogspot.com/_Mvoh9rnUys8/TESni0xwPUI/AAAAAAAAAWg/kHuyjOZKLmg/s320/pop3.jpeg" width="140" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="color: #444444;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Além da adaga,Dastan contará também com habilidades mágicas relacionadas aos elementos.Por exemplo,você poderá congelar quedas d'água para utilizar como mastro,para assim,balançar e alcançar aquela plataforma de outra forma inacessível.Além das acrobacias,tais habilidades também poderão ser usadas nos combates.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;span style="color: #444444;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Em relação aos gráficos,a Ubisoft&amp;nbsp; resolveu abandonar o estilo Cel-Shade,dando lugar ao bom e velho visual em 3D.O novo game tenta,assim como em The Two Thrones,buscar um meio termo entre as paisagens desérticas de The sands of time e os cenários sombrios de Warrior Within.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;a href="http://1.bp.blogspot.com/_Mvoh9rnUys8/TESn12I3Q6I/AAAAAAAAAWw/m0EE_2iWVOs/s1600/pop4.jpeg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://1.bp.blogspot.com/_Mvoh9rnUys8/TESn12I3Q6I/AAAAAAAAAWw/m0EE_2iWVOs/s320/pop4.jpeg" width="140" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="color: #444444;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Os defeitos ficam por conta da falta de dificuldade dos inimigos(nem os chefes chegam a apresentar desafio,ainda mais com o auxílio dos poderes especiais),a excessividade de &lt;i&gt;checkpoints&lt;/i&gt;,e o design do personagem,mais parecido com o Conan do que com o simpático Dastan que conhecemos no primeiro game.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #444444;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Prince of Persia:The forgotten sands consegue superar,sim,o último game lançado em 2008,mas não reviver os gloriosos momentos que foram jogar The Sands of Time.Os iniciantes podem até gostar,mas os fãs assíduos &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: #444444;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;vão preferir tirar o pó do PS2 e recorrer aos bons e velhos jogos da franquia.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #444444;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;object height="300" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/T2WbkJqqXbc&amp;amp;hl=pt_BR&amp;amp;fs=1?rel=0"&gt;











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&lt;embed src="http://www.youtube.com/v/T2WbkJqqXbc&amp;amp;hl=pt_BR&amp;amp;fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4449893009922053611-8438436115117759119?l=xboxstart.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Xboxstartcom/~4/kObd1On9274" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://xboxstart.blogspot.com/feeds/8438436115117759119/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://xboxstart.blogspot.com/2010/07/prince-of-persia-forgotten-sandsas.html#comment-form" title="1 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/8438436115117759119?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/8438436115117759119?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Xboxstartcom/~3/kObd1On9274/prince-of-persia-forgotten-sandsas.html" title="[Análise] Prince of Persia - The Forgotten Sands:De volta às areias do tempo para desvendar um capítulo esquecido" /><author><name>Darlan12F</name><uri>http://www.blogger.com/profile/16195591346216605009</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-_g1F6vekrag/TYo3NJLkV5I/AAAAAAAAAcg/TmBJBB2pnyw/s220/20110323174954_Darlan12F_OLHKGP3Q6UTJZ42EVM5S19YCXNA7I8RD0BFW.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_Mvoh9rnUys8/TERQstQ2khI/AAAAAAAAAWQ/QbFeudztYAE/s72-c/1338516-princeofpersiatheforgottensandsgb_large.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://xboxstart.blogspot.com/2010/07/prince-of-persia-forgotten-sandsas.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D08GQ3s8eip7ImA9WhZTGU0.&quot;"><id>tag:blogger.com,1999:blog-4449893009922053611.post-7110895265445954754</id><published>2010-07-14T08:16:00.000-07:00</published><updated>2011-03-23T11:43:42.572-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-23T11:43:42.572-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="cowboy" /><category scheme="http://www.blogger.com/atom/ns#" term="gta" /><category scheme="http://www.blogger.com/atom/ns#" term="faroeste" /><category scheme="http://www.blogger.com/atom/ns#" term="red dead" /><title>[Análise] Red Dead Redemption:um faroeste bem ao estilo GTA</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
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&lt;a href="http://2.bp.blogspot.com/_Mvoh9rnUys8/TDsmzqpultI/AAAAAAAAAVI/4YvnxgU6ETE/s1600/Red_Dead_Redemption.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_Mvoh9rnUys8/TDsmzqpultI/AAAAAAAAAVI/4YvnxgU6ETE/s320/Red_Dead_Redemption.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;
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&lt;a href="http://1.bp.blogspot.com/_Mvoh9rnUys8/TD3psFutqQI/AAAAAAAAAVQ/d5Oz_vuB1tA/s1600/rdr22.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://1.bp.blogspot.com/_Mvoh9rnUys8/TD3psFutqQI/AAAAAAAAAVQ/d5Oz_vuB1tA/s320/rdr22.jpeg" width="140" /&gt;&lt;/a&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Quando&amp;nbsp;o assunto são jogos no gênero mundo aberto,ninguém é melhor do que a Rockstar.Com a franquia GTA,a produtora se tornou referência no ramo e hoje é uma das fabricantes de maior reputação na indústria do entretenimento.Mas como nem de um só jogo vive a desenvolvedora,ela saca a arma novamente,aproveitando um game que passou despercebido na época do ps2,Red Dead Revolver, e misturando à fórmula que fez de Grand Theft Auto sua franquia de maior sucesso,criando o que ela chama de ''sucessor espiritual''do primeiro game,Red Dead Redemption.&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://1.bp.blogspot.com/_Mvoh9rnUys8/TD3qZEQlnxI/AAAAAAAAAVw/uLkg4iOj6p8/s1600/rdr22222.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="80" src="http://1.bp.blogspot.com/_Mvoh9rnUys8/TD3qZEQlnxI/AAAAAAAAAVw/uLkg4iOj6p8/s320/rdr22222.jpeg" width="140" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;A história começa no ano de 1908 e o novo herói,Jhon Marston,abandona a vida de crime ao se tornar um pai de família. Assim, ele tenta levar uma vida pacata até que seu passado de crimes volta na forma de seu ex-parceiro Bill Willians, forçando John a trilhar novamente um caminho de violência,em meio a corridas a cavalo,caçadas e muito tiroteio.&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #444444;"&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://1.bp.blogspot.com/_Mvoh9rnUys8/TD3puUY4BbI/AAAAAAAAAVY/UW-zzzxTOSE/s1600/rdr2.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="80" src="http://1.bp.blogspot.com/_Mvoh9rnUys8/TD3puUY4BbI/AAAAAAAAAVY/UW-zzzxTOSE/s320/rdr2.jpeg" width="140" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;Basicamente,o jogo segue o mesmo estilo de mundo aberto de GTA,com novidade nas chamadas "missões relâmpago",que exigem um raciocínio rápido do jogador.Além disso,existem também os desafios de caça,sobrevivência e caçador de tesouros.Mas o que mais chama a atenção aqui é o sistema de reputação:faça o bem,e os habitantes da cidade reagirão bem à sua presença,sendo possível até conseguir descontos nas lojas.Seja mal e você será conhecido como um pistoleiro temível,tratado como um fora-da-lei pelos cidadãos e principalmente pelo xerife.&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #444444;"&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://1.bp.blogspot.com/_Mvoh9rnUys8/TD3px5Jip0I/AAAAAAAAAVg/eazNZ9i65fY/s1600/rdr222.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="80" src="http://1.bp.blogspot.com/_Mvoh9rnUys8/TD3px5Jip0I/AAAAAAAAAVg/eazNZ9i65fY/s320/rdr222.jpeg" width="140" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="color: #444444;"&gt;As expressões faciais,o requinte dos cenários,os animais.... É tudo muito bem representado,&lt;/span&gt;&lt;span style="color: #444444;"&gt;com todos os elementos que estavam presentes nas cidades do Velho Oeste no século XIX.&lt;/span&gt;&lt;span style="color: #444444;"&gt;Isso sem falar na trilha sonora,com o murmúrio da gaita e o som dos assobios ao vento nos momentos mais tensos,tipíco dos&lt;i&gt; westerns&lt;/i&gt; italianos.Mas como nem tudo é perfeito,o jogo sofre de um pequeno problema:os bugs visuais,capazes de fazerem cavalos sumirem e casas ficarem invisíveis,mas nada que vá atrapalhar a imersão de quem está jogando, já que a Rockstar está resolvendo o problema com arquivos para download.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;A Rockstar acertou em cheio:Red Dead Redemption nos apresenta não só o mais bem feito jogo produzido sobre o Velho Oeste,mas um verdadeiro tributo a uma terra selvagem onde a única lei era a do mais forte.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt; &lt;object height="300" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/S404bI-pl00&amp;amp;hl=pt_BR&amp;amp;fs=1?rel=0"&gt;









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&lt;a href="http://1.bp.blogspot.com/_Mvoh9rnUys8/TCidjKGmouI/AAAAAAAAAUY/Cnf5djAY_dI/s1600/bayonetta_03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_Mvoh9rnUys8/TCidjKGmouI/AAAAAAAAAUY/Cnf5djAY_dI/s320/bayonetta_03.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/_Mvoh9rnUys8/TCoeRMUNrPI/AAAAAAAAAUg/wXao0qVO0Ug/s1600/b1.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://2.bp.blogspot.com/_Mvoh9rnUys8/TCoeRMUNrPI/AAAAAAAAAUg/wXao0qVO0Ug/s320/b1.jpeg" /&gt;&lt;/a&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Já faz muito tempo desde que o mundo dos games não recebe uma musa à altura de Lara Croft,digna de ser venerada e reverenciada pelos homens.Principalmente se estamos falando de uma série de jogos que estabeleceu um novo patamar no gênero aventura.Dirigido por Hideki Kamiya(o mesmo por trás de jogos como Devil May Cry,Resident Evil,Okami e Viewtiful Joe),Bayonetta chega justamente para isso:conquistar o &lt;/span&gt;&lt;/span&gt;&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;tão cobiçado&lt;/span&gt;&lt;/span&gt;&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt; status de musa dos games.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/_Mvoh9rnUys8/TCoeShvLnjI/AAAAAAAAAUo/hFLqUyfX7kA/s1600/b2.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="80" src="http://2.bp.blogspot.com/_Mvoh9rnUys8/TCoeShvLnjI/AAAAAAAAAUo/hFLqUyfX7kA/s320/b2.jpeg" /&gt;&lt;/a&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;A história de Bayonetta retrata o equilíbrio entre a luz e a escuridão:H&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;á muito tempo atrás existiam dois clãs, as “Umbra Witches”, aliadas com o inferno, e os “Lumen Sages”, aliados com o paraíso. Estes mantinham o equilíbrio entre estas duas forças opostas. Mas algo aconteceu e os dois clãs entraram em guerra e no final apenas uma “Umbra Witch” sobreviveu, Bayonetta.Cabe a você guiá-la pelos mais variados cenários em busca de respostas sobre o seu passado,enfrentando qualquer um que se atreva a atravessar o seu caminho.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;a href="http://1.bp.blogspot.com/_Mvoh9rnUys8/TCoeeVy7zSI/AAAAAAAAAUw/nZbo8YL5jlY/s1600/b3.jpeg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://1.bp.blogspot.com/_Mvoh9rnUys8/TCoeeVy7zSI/AAAAAAAAAUw/nZbo8YL5jlY/s320/b3.jpeg" /&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Graficamente,o jogo esbanja beleza:os personagens são bem trabalhados,as animações são bem feitas e os cenários deslumbrantes,garantindo, junto com a trilha sonora,momentos de diversão intensa.Mas é na hora da ação que o jogo realmente se destaca:os combates são frenéticos,com combos seguidos um atrás do outro,dando pausas apenas para os momentos em que ela para e executa suas performances mais poderosas,que acabam por deixá-la praticamente nua(fato muito comemorado por nós homens).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Resumindo,gráficos espetaculares,trilha sonora excelente,personagens cativantes e ação desenfreada....Bayonetta pode até não subir ao pódio,mas é um game que com certeza agrada aos olhos(em todos os sentidos!). &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;object height="300" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/vsAJ0EaTi4E&amp;amp;hl=pt_BR&amp;amp;fs=1?rel=0"&gt;






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&lt;embed src="http://www.youtube.com/v/vsAJ0EaTi4E&amp;amp;hl=pt_BR&amp;amp;fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4449893009922053611-4822264486843024171?l=xboxstart.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Xboxstartcom/~4/rUj8_kN-08Y" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://xboxstart.blogspot.com/feeds/4822264486843024171/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://xboxstart.blogspot.com/2010/06/bayonettamuita-pancadaria-e.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/4822264486843024171?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/4822264486843024171?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Xboxstartcom/~3/rUj8_kN-08Y/bayonettamuita-pancadaria-e.html" title="[Análise] Bayonetta:Muita pancadaria e sensualidade no tipíco estilo hack 'n' slash" /><author><name>Darlan12F</name><uri>http://www.blogger.com/profile/16195591346216605009</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-_g1F6vekrag/TYo3NJLkV5I/AAAAAAAAAcg/TmBJBB2pnyw/s220/20110323174954_Darlan12F_OLHKGP3Q6UTJZ42EVM5S19YCXNA7I8RD0BFW.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_Mvoh9rnUys8/TCidjKGmouI/AAAAAAAAAUY/Cnf5djAY_dI/s72-c/bayonetta_03.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://xboxstart.blogspot.com/2010/06/bayonettamuita-pancadaria-e.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEcFRHY6eCp7ImA9WhZTGU0.&quot;"><id>tag:blogger.com,1999:blog-4449893009922053611.post-1658036992817080550</id><published>2010-06-21T07:11:00.000-07:00</published><updated>2011-03-23T11:46:55.810-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-23T11:46:55.810-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="inferno" /><category scheme="http://www.blogger.com/atom/ns#" term="dante alighieri" /><category scheme="http://www.blogger.com/atom/ns#" term="god of war" /><title>[Análise] Dante's Inferno:uma jornada épica e visceral pelos nove circulos do inferno</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
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&lt;a href="http://1.bp.blogspot.com/_Mvoh9rnUys8/TAo3uFNQTII/AAAAAAAAATg/eOkToXNM5kU/s1600/dantes-inferno-game-box-artwork.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_Mvoh9rnUys8/TAo3uFNQTII/AAAAAAAAATg/eOkToXNM5kU/s320/dantes-inferno-game-box-artwork.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/_Mvoh9rnUys8/TB9ss16yvRI/AAAAAAAAATw/4UiG-9eVzLE/s1600/dante%27s.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://3.bp.blogspot.com/_Mvoh9rnUys8/TB9ss16yvRI/AAAAAAAAATw/4UiG-9eVzLE/s320/dante%27s.jpeg" width="140" /&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt;A proposta inicial da equipe da Visceral Games era simples:reunir a idéia central de uma das mais fantasiosas obras literárias,A divina comédia,com elementos que fizeram da série God of War uma das mais bem sucedidas do mundo dos games,tudo isso num único jogo chamado Dante's Inferno.O resultado dessa mistura foi um jogo que tinha tudo para dar tão certo quanto seu predecessor,mas que mesmo assim "peca" em vários aspectos.&lt;/span&gt;&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/_Mvoh9rnUys8/TB9svXBcBnI/AAAAAAAAAUA/v4Bm8NnLWGI/s1600/dante%27s+2.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="80" src="http://3.bp.blogspot.com/_Mvoh9rnUys8/TB9svXBcBnI/AAAAAAAAAUA/v4Bm8NnLWGI/s320/dante%27s+2.jpeg" width="140" /&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt;Dante's Inferno conta a história de Dante,um impiedoso veterano cruzado que após sair em uma missão e cometer várias atrocidades,volta para casa e encontra sua mulher morta,tendo sua alma apoderada pelo diabo numa forma de tentar redimir os pecados do marido.Inconformado,Dante embarca numa viagem pelos nove círculos do Inferno para recuperar sua amada das garras do Satanás,enfrentando criaturas infernais e tormentos da sua própria vida,como crimes do passado, traições e antigos segredos.(Podemos perceber que Dante's Inferno é "levemente" inspirado na obra,e não uma adaptação propriamente dita)&lt;/span&gt;&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/_Mvoh9rnUys8/TB9tQfYkGYI/AAAAAAAAAUI/-Es3sSNbZS8/s1600/dante%27s+3.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://3.bp.blogspot.com/_Mvoh9rnUys8/TB9tQfYkGYI/AAAAAAAAAUI/-Es3sSNbZS8/s320/dante%27s+3.jpeg" width="140" /&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt;Infelizmente,o jogo é cheio de problemas técnicos,a começar pelo mau desenvolvimento do personagem,que muitas vezes parece não ter expressão.Outro problema grave é a instabilidade dos gráficos,que oscilam entre o belíssimo e o medíocre,e o mau equilíbrio entre a ação e os puzzles,que são geralmente fáceis e sem entusiasmo.Salva-se aqui apenas as lutas com os chefes,que chegam a ser memoráveis, ao contrário da maioria dos adversários comuns, que são extremamente cansativos e repetitivos. &lt;/span&gt;&lt;/div&gt;
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Enfim,o jogo pode até entreter em certos pontos,garantindo boas horas de diversão,mas tantos erros nos fazem repensar se vale mesmo a pena embarcar em uma viagem para o inferno. &lt;/div&gt;
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&lt;object height="300" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/UUOZRRU_Dyg&amp;amp;hl=pt_BR&amp;amp;fs=1?rel=0"&gt;



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&lt;embed src="http://www.youtube.com/v/UUOZRRU_Dyg&amp;amp;hl=pt_BR&amp;amp;fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4449893009922053611-1658036992817080550?l=xboxstart.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Xboxstartcom/~4/3oMsF1kuBbc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://xboxstart.blogspot.com/feeds/1658036992817080550/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://xboxstart.blogspot.com/2010/06/dantes-infernouma-jornada-epica-e.html#comment-form" title="4 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/1658036992817080550?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/1658036992817080550?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Xboxstartcom/~3/3oMsF1kuBbc/dantes-infernouma-jornada-epica-e.html" title="[Análise] Dante's Inferno:uma jornada épica e visceral pelos nove circulos do inferno" /><author><name>Darlan12F</name><uri>http://www.blogger.com/profile/16195591346216605009</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-_g1F6vekrag/TYo3NJLkV5I/AAAAAAAAAcg/TmBJBB2pnyw/s220/20110323174954_Darlan12F_OLHKGP3Q6UTJZ42EVM5S19YCXNA7I8RD0BFW.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_Mvoh9rnUys8/TAo3uFNQTII/AAAAAAAAATg/eOkToXNM5kU/s72-c/dantes-inferno-game-box-artwork.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://xboxstart.blogspot.com/2010/06/dantes-infernouma-jornada-epica-e.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEYGSXk7fCp7ImA9WhZTGU0.&quot;"><id>tag:blogger.com,1999:blog-4449893009922053611.post-9147291918687022209</id><published>2010-06-04T04:33:00.000-07:00</published><updated>2011-03-23T11:48:48.704-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-23T11:48:48.704-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="square" /><category scheme="http://www.blogger.com/atom/ns#" term="final fantasy" /><category scheme="http://www.blogger.com/atom/ns#" term="rpg" /><category scheme="http://www.blogger.com/atom/ns#" term="xiii" /><title>[Análise] Final Fantasy XIII :A continuação da aclamada franquia da Square-Enix</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
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&lt;a href="http://2.bp.blogspot.com/_Mvoh9rnUys8/TEB3V85cUAI/AAAAAAAAAV4/2sT6uztrcYM/s1600/ffxiiixbox.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" hw="true" src="http://2.bp.blogspot.com/_Mvoh9rnUys8/TEB3V85cUAI/AAAAAAAAAV4/2sT6uztrcYM/s320/ffxiiixbox.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/_Mvoh9rnUys8/TAakbygmL5I/AAAAAAAAAS0/6la4xYSWP4o/s1600/ff131313.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://2.bp.blogspot.com/_Mvoh9rnUys8/TAakbygmL5I/AAAAAAAAAS0/6la4xYSWP4o/s320/ff131313.jpeg" width="140" /&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Não é nenhuma novidade que Final Fantasy é a maior franquia no gênero RPG;Desde 1987,o ano de estréia do primeiro jogo,a série vem nos encantando com enredos cinematográficos,personagens expressivos,efeitos visuais de tirar o fôlego,além da típica mistura da atmosfera medieval com a tecnologia futurística.Pois é,depois de 23 anos de trabalho,a franquia retorna com um novo projeto denominado &lt;i&gt;Fabula Nova Crystallis&lt;/i&gt;,que contará com três jogos (Final Fantasy xiii,&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Final Fantasy xiii - &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Versus e Final Fantasy xiii - Agito),cada um com história e personagens diferentes.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/_Mvoh9rnUys8/TEB3whrxt6I/AAAAAAAAAWA/KuOo0iw_dn0/s1600/imagesCASW4PQI.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="80" hw="true" src="http://2.bp.blogspot.com/_Mvoh9rnUys8/TEB3whrxt6I/AAAAAAAAAWA/KuOo0iw_dn0/s320/imagesCASW4PQI.jpg" width="140" /&gt;&lt;/a&gt;A trama aqui se divide entre dois mundos:Cocoon e Pulse.Cocoon é uma civilização futurística e fechada criada pelo cristal para abrigar a humanidade.Essa civilização se isolou do resto do planeta para garantir que estes estivessem protegidos da ameaça do "exterior"(nome dado a tudo que não tenha se originado em Cocoon).&lt;/div&gt;
&lt;br /&gt;
Com o tempo,Pulse (ou exterior) ganha vida também através de um cristal inverso ao de Cocoon,despertando o medo entre seus habitantes.Algo que não pode ser visto entra na cidade,fazendo com que as pessoas comecem a odiar e acusar umas as outras,espalhando assim o caos por toda Cocoon.Depois desse acontecimento,o cristal passa a julgar e expulsar aqueles que são suspeitos de terem tido contato com Pulse.Um fato curioso aqui é que o papel da personagem principal (Lighting) é destruir a humanidade,e não salvar,como acontece nos jogos anteriores. &lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/_Mvoh9rnUys8/TAakek-Y00I/AAAAAAAAATE/H3hPLfVrP6I/s1600/ff13131313.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://3.bp.blogspot.com/_Mvoh9rnUys8/TAakek-Y00I/AAAAAAAAATE/H3hPLfVrP6I/s320/ff13131313.jpeg" width="140" /&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt;Em aspectos técnicos,o jogo é cheio de pontos fracos:o sistema de batalha usado em FFXII,eu diria um dos melhores da série,não foi aproveitado,o sistema de evolução(tanto dos personagens quanto das armas) é péssimo e o nível de dificuldade é extremamente fácil,sem falar na linearidade do jogo e a estaticidade dos cenários que faz com que o jogo tenha uma vida útil muito curta.Enfim,a única coisa que se salva aqui é a história, a expressividade dos personagens,que parecem quase que reais,e os gráficos deslumbrantes,dignos da franquia. &lt;/span&gt;&lt;/div&gt;
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Apesar de tantos erros,também não podemos dizer que o jogo foi um fracasso total.O game ainda conserva características básicas dos bons games da série - Enredo e personagens envolventes e gráficos surreais,por exemplo.Infelizmente,isso não é justificativa suficiente para os diversos defeitos que assolam o game e nem mesmo o fato de esta ser uma das franquias de maior renome no gênero RPG pode fazer com que Final Fantasy XIII deixe de ser apenas mais um na lista dos que "Poderiam ser um bom jogo".&lt;br /&gt;
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&lt;span style="color: black; font-family: &amp;quot;Arial&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;&lt;span style="font-family: inherit; font-size: x-small;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.youtube.com/watch?v=eJPbozRomX4" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: small;"&gt;&lt;a href="http://3.bp.blogspot.com/_Mvoh9rnUys8/S2LTmed9V2I/AAAAAAAAABQ/zU_Db_To-88/s1600-h/fffffff.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;embed src="http://www.youtube.com/v/eJPbozRomX4&amp;amp;hl=pt_BR&amp;amp;fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4449893009922053611-9147291918687022209?l=xboxstart.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Xboxstartcom/~4/8jbYFIC-IR4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://xboxstart.blogspot.com/feeds/9147291918687022209/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://xboxstart.blogspot.com/2010/01/final-fantasy-xiiia-continuacao-da.html#comment-form" title="4 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/9147291918687022209?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4449893009922053611/posts/default/9147291918687022209?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Xboxstartcom/~3/8jbYFIC-IR4/final-fantasy-xiiia-continuacao-da.html" title="[Análise] Final Fantasy XIII :A continuação da aclamada franquia da Square-Enix" /><author><name>Darlan12F</name><uri>http://www.blogger.com/profile/16195591346216605009</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-_g1F6vekrag/TYo3NJLkV5I/AAAAAAAAAcg/TmBJBB2pnyw/s220/20110323174954_Darlan12F_OLHKGP3Q6UTJZ42EVM5S19YCXNA7I8RD0BFW.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_Mvoh9rnUys8/TEB3V85cUAI/AAAAAAAAAV4/2sT6uztrcYM/s72-c/ffxiiixbox.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://xboxstart.blogspot.com/2010/01/final-fantasy-xiiia-continuacao-da.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEUNQH06cCp7ImA9WhZTGU0.&quot;"><id>tag:blogger.com,1999:blog-4449893009922053611.post-7655306510811924018</id><published>2010-05-27T13:54:00.000-07:00</published><updated>2011-03-23T11:51:31.318-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-23T11:51:31.318-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="assassin's creed" /><category scheme="http://www.blogger.com/atom/ns#" term="renascença italiana" /><category scheme="http://www.blogger.com/atom/ns#" term="cruzadas" /><title>[Análise] Assassin's Creed 2:Das Cruzadas à Renascença Italiana</title><content type="html">&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/_Mvoh9rnUys8/S3m-oTmNWkI/AAAAAAAAALA/8UKrzvGYKP0/s1600-h/assassins_creed_2_nosologeeks.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_Mvoh9rnUys8/S3m-oTmNWkI/AAAAAAAAALA/8UKrzvGYKP0/s320/assassins_creed_2_nosologeeks.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://1.bp.blogspot.com/_Mvoh9rnUys8/TAQQFwjLnUI/AAAAAAAAASc/FkMC1juQL0g/s1600/assassins-creed-2.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://1.bp.blogspot.com/_Mvoh9rnUys8/TAQQFwjLnUI/AAAAAAAAASc/FkMC1juQL0g/s320/assassins-creed-2.jpg" width="140" /&gt;&lt;/a&gt;&lt;span style="color: #444444; font-family: Arial, Helvetica, sans-serif;"&gt;Lançado em 2007,o primeiro Assassin's Creed conseguiu realizar um feito digno de poucos:provar que é possível trazer inovação a um gênero já consagrado.Apesar disso,o game não conseguiu responder bem às expectativas,recebendo várias critícas do público e da midía especializada.Pois,é,parece que a Ubisoft ouviu todas essas reclamações e criou uma sequência totalmente aprimorada,superando o original em todos os aspectos. &lt;/span&gt;&lt;br /&gt;
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&lt;span style="color: #444444;"&gt;No novo Assassin’s Creed, Altaïr não está mais presente.O cenário é Florença,na Itália,e o personagem principal aqui é Ezio,um jovem descendente da linhagem de assassinos da qual Altair fez parte.A trama começa quando Ezio descobre que sua família foi acusada injustamente por um juiz que consideravam ser seu aliado.Condenados,eles acabam sendo levados à forca,fazendo com que Ezio crie um profundo desejo de vingança,sendo este o principal motivo que impulsiona Ezio a seguir o mesmo caminho que seus antepassados.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;a href="http://3.bp.blogspot.com/_Mvoh9rnUys8/TAQQeazTGKI/AAAAAAAAASk/O977drGT55w/s1600/ac2.jpeg" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="80" src="http://3.bp.blogspot.com/_Mvoh9rnUys8/TAQQeazTGKI/AAAAAAAAASk/O977drGT55w/s320/ac2.jpeg" width="140" /&gt;&lt;/a&gt;&lt;span style="color: #444444;"&gt;Tecnicamente,o jogo evoluiu consideravelmente.Ezio conta com&amp;nbsp; habilidades melhores que as de Altair,como nadar e voar,por exemplo,além de armas&lt;/span&gt;&lt;span style="color: #444444;"&gt; como lanças,maças,machados,espadas e até uma arma de fogo (isso mesmo,uma arma de fogo!)&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style="color: #444444;"&gt;O jogo também está menos repetitivo,com um número maior de missões,além de contar com cenários mais ricos em detalhes e mais bem explorados.O único defeito aqui é a roupagem tecnológica,que faz com que parte do prazer de se estar jogando num período histórico seja perdida.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://2.bp.blogspot.com/_Mvoh9rnUys8/TAQQ6ih1ehI/AAAAAAAAASs/7pVriQZM8FE/s1600/images.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://2.bp.blogspot.com/_Mvoh9rnUys8/TAQQ6ih1ehI/AAAAAAAAASs/7pVriQZM8FE/s320/images.jpeg" width="140" /&gt;&lt;/a&gt;&lt;span style="color: #444444;"&gt;Enfim,com uma trama mais densa,missões variadas e gráficos aprimorados,Assassin's Creed 2 surpreende e chega como um game que tem tudo para estar entre os melhores de 2010.&lt;/span&gt;&lt;/div&gt;
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