<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3078473488363542143</id><updated>2026-09-25T02:53:24.465-07:00</updated><category term="Dicas"/><category term="Marketing"/><category term="Desenvolvedores"/><category term="Bugs"/><category term="Revisão"/><category term="Iniciantes"/><category term="Site Profissional Gratuito"/><category term="rapidinha"/><title type='text'>Xstrond Games - Como criar jogo online MMORPG - Blog dos Desenvolvedores</title><subtitle type='html'>Blog da Xstrond Games, desenvolvedora de jogos eletrônicos para PC.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Xstrond - Serviços</name><uri>http://www.blogger.com/profile/12708407947585539667</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>75</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-3044327281492779881</id><published>2020-05-23T21:25:00.002-07:00</published><updated>2020-05-23T22:55:43.249-07:00</updated><title type='text'>Aula Dx7 DirectSound Japonês</title><content type='html'>Um dos Últimos (acho que o último) Tutorial sobre DirectSound no mundo, pesquisei a fundo e só achei isso, o site onde estava está para sair do ar, então deixo aqui como forma de estudo:&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://www.blogger.com/u/2/null&quot; name=&quot;TOP&quot;&gt;[VB6]DirectSoundを使ったWave再生&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://www.blogger.com/u/2/null&quot; name=&quot;TOP&quot;&gt;&lt;br /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
DirectX7.0の&lt;span class=&quot;rc&quot; style=&quot;color: red;&quot;&gt;DirectSound&lt;/span&gt;によるWaveファイルの再生をしてみましょう。ここでは単純に再生と停止を行うことにします。DirectSoundにはもっとさまざまな機能を使用することができますが、今回のところは単純な操作だけに留めます。&lt;/div&gt;
&lt;hr style=&quot;background-color: aliceblue;&quot; /&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
&lt;span class=&quot;head&quot; style=&quot;font-size: 20px; font-weight: bold;&quot;&gt;1. DirectSoundの準備&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
まずはDirectXおよびDirectSoundを初期化することからはじめます。初期化はお決まりでして、次のようにします。Formのハンドルを渡す必要があります。&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue; text-align: center;&quot;&gt;
&lt;table class=&quot;codetbl&quot; style=&quot;background-color: white; border: ridge; font-family: &amp;quot;ＭＳ ゴシック&amp;quot;; font-size: 12.8px; width: 1069px;&quot; summary=&quot;sample&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;　　Dim dx7 As&amp;nbsp;&lt;span class=&quot;nc&quot; style=&quot;color: blue;&quot;&gt;New&lt;/span&gt;&amp;nbsp;DirectX7&lt;br /&gt;
　　Dim ds7 As&amp;nbsp;&lt;span class=&quot;rc&quot; style=&quot;color: red;&quot;&gt;DirectSound&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
　　Set ds7 = dx7.&lt;span class=&quot;rc&quot; style=&quot;color: red;&quot;&gt;DirectSoundCreate(&quot;&quot;)&lt;/span&gt;&lt;br /&gt;
　　Call ds7.&lt;span class=&quot;rc&quot; style=&quot;color: red;&quot;&gt;SetCooperativeLevel&lt;/span&gt;(Form1.hWnd,&amp;nbsp;&lt;span class=&quot;nc&quot; style=&quot;color: blue;&quot;&gt;DSSCL_PRIORITY&lt;/span&gt;)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
DirectX7のオブジェクトは他のDirectX(DirectDrawなど)と共有して使用できます。何度も&lt;span class=&quot;code1&quot; style=&quot;background-color: white; border: ridge; font-family: &amp;quot;ｍｓ ゴシック&amp;quot;; font-size: 12.8px;&quot;&gt;Set dx7 = New DirectX7&lt;/span&gt;と実行する必要はありません。またDim宣言にて&lt;span class=&quot;nc&quot; style=&quot;color: blue;&quot;&gt;New&lt;/span&gt;キーワードをつけることで最初からオブジェクトを初期化しておくことができます。&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
次にバッファを用意し、Waveファイルを読み込んで格納します。&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue; text-align: center;&quot;&gt;
&lt;table class=&quot;codetbl&quot; style=&quot;background-color: white; border: ridge; font-family: &amp;quot;ＭＳ ゴシック&amp;quot;; font-size: 12.8px; width: 1069px;&quot; summary=&quot;sample&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;　　Dim dsBuffer As&amp;nbsp;&lt;span class=&quot;rc&quot; style=&quot;color: red;&quot;&gt;DirectSoundBuffer&lt;/span&gt;&lt;br /&gt;
　　Dim bufferDesc As&amp;nbsp;&lt;span class=&quot;rc&quot; style=&quot;color: red;&quot;&gt;DSBUFFERDESC&lt;/span&gt;&lt;br /&gt;
　　Dim waveFormat As&amp;nbsp;&lt;span class=&quot;rc&quot; style=&quot;color: red;&quot;&gt;WAVEFORMATEX&lt;/span&gt;&lt;br /&gt;
　　Dim soundFileName As String&lt;br /&gt;
&lt;br /&gt;
　　soundFileName = &quot;C:\WINDOWS\Media\ringout.wav&quot;&lt;br /&gt;
　　bufferDesc.lFlags =&amp;nbsp;&lt;span class=&quot;rc&quot; style=&quot;color: red;&quot;&gt;DSBCAPS_CTRLFREQUENCY&lt;/span&gt;&amp;nbsp;Or&amp;nbsp;&lt;span class=&quot;rc&quot; style=&quot;color: red;&quot;&gt;DSBCAPS_CTRLPAN&lt;/span&gt;&amp;nbsp;Or _&lt;br /&gt;
　　　　　　　　　　　　&lt;span class=&quot;rc&quot; style=&quot;color: red;&quot;&gt;DSBCAPS_CTRLVOLUME&lt;/span&gt;&amp;nbsp;Or&amp;nbsp;&lt;span class=&quot;rc&quot; style=&quot;color: red;&quot;&gt;DSBCAPS_STATIC&lt;/span&gt;&lt;br /&gt;
　　Set dsBuffer = ds7.&lt;span class=&quot;rc&quot; style=&quot;color: red;&quot;&gt;CreateSoundBufferFromFile&lt;/span&gt;(soundFileName, bufferDesc, waveFormat)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
Waveファイルのフルパスを引数に渡すことでバッファへの格納が行われます。&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
&lt;span class=&quot;rc&quot; style=&quot;color: red;&quot;&gt;DSBUFFERDESC構造体&lt;/span&gt;にはバッファのプロパティを設定しますが、今回は上記のようにしておきます。&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
&lt;span class=&quot;rc&quot; style=&quot;color: red;&quot;&gt;WAVEFORMATEX構造体&lt;/span&gt;は読み込ませるデータ(Wave)のフォーマットを指定しますが、Wave形式の場合は初期値でかまいません。&lt;/div&gt;
&lt;hr style=&quot;background-color: aliceblue;&quot; /&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
&lt;span class=&quot;head&quot; style=&quot;font-size: 20px; font-weight: bold;&quot;&gt;2. 再生&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
準備までできると再生は非常に簡単です。先ほど作成したバッファをPlayするだけです。&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue; text-align: center;&quot;&gt;
&lt;table class=&quot;codetbl&quot; style=&quot;background-color: white; border: ridge; font-family: &amp;quot;ＭＳ ゴシック&amp;quot;; font-size: 12.8px; width: 1069px;&quot; summary=&quot;sample&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;　　dsBuffer.&lt;span class=&quot;rc&quot; style=&quot;color: red;&quot;&gt;Play DSBPLAY_DEFAULT&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
ここで引数に与えている値は、&lt;span class=&quot;rc&quot; style=&quot;color: red;&quot;&gt;DSBPLAY_DEFAULT&lt;/span&gt;(= 0) が一回だけの再生、&lt;span class=&quot;rc&quot; style=&quot;color: red;&quot;&gt;DSBPLAY_LOOPING&lt;/span&gt;(= 1) がループ再生になります。&lt;/div&gt;
&lt;hr style=&quot;background-color: aliceblue;&quot; /&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
&lt;span class=&quot;head&quot; style=&quot;font-size: 20px; font-weight: bold;&quot;&gt;3. 停止&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
停止も難しいことはありません。止めるだけ。ただし次の再生位置は止めたところになるので、停止という意味ではポジションを先頭に戻すことを忘れないようにします。&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue; text-align: center;&quot;&gt;
&lt;table class=&quot;codetbl&quot; style=&quot;background-color: white; border: ridge; font-family: &amp;quot;ＭＳ ゴシック&amp;quot;; font-size: 12.8px; width: 1069px;&quot; summary=&quot;sample&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;dsBuffer.&lt;span class=&quot;rc&quot; style=&quot;color: red;&quot;&gt;Stop&lt;/span&gt;&lt;br /&gt;
dsBuffer.&lt;span class=&quot;rc&quot; style=&quot;color: red;&quot;&gt;SetCurrentPosition&lt;/span&gt;&amp;nbsp;0&amp;nbsp;&lt;span class=&quot;gc&quot; style=&quot;color: green;&quot;&gt;&#39;ポジション0 = 先頭&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
これで基本的な部分は完了です。&lt;/div&gt;
&lt;hr style=&quot;background-color: aliceblue;&quot; /&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
最後に全体をまとめておきます。FormにCommandButtonを２つ貼り付けてください。Command1は再生、Command2は停止となります。もちろんWaveファイルも必要ですよ。&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue; text-align: center;&quot;&gt;
&lt;table class=&quot;codetbl&quot; style=&quot;background-color: white; border: ridge; font-family: &amp;quot;ＭＳ ゴシック&amp;quot;; font-size: 12.8px; width: 1069px;&quot; summary=&quot;sample&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Dim dx7 As New DirectX7&lt;br /&gt;
Dim ds7 As DirectSound&lt;br /&gt;
Dim dsBuffer As DirectSoundBuffer&lt;br /&gt;
Dim bufferDesc As DSBUFFERDESC&lt;br /&gt;
Dim waveFormat As WAVEFORMATEX&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;gc&quot; style=&quot;color: green;&quot;&gt;&#39;再生ボタン&lt;/span&gt;&lt;br /&gt;
Private Sub Command1_Click()&lt;br /&gt;
　　dsBuffer.Play DSBPLAY_DEFAULT&lt;br /&gt;
End Sub&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;gc&quot; style=&quot;color: green;&quot;&gt;&#39;停止ボタン&lt;/span&gt;&lt;br /&gt;
Private Sub Command2_Click()&lt;br /&gt;
　　dsBuffer.Stop&lt;br /&gt;
　　dsBuffer.SetCurrentPosition 0&lt;br /&gt;
End Sub&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;gc&quot; style=&quot;color: green;&quot;&gt;&#39;DirectSoundの初期化&lt;/span&gt;&lt;br /&gt;
Private Sub Form_Load()&lt;br /&gt;
　　Dim soundFileName As String&lt;br /&gt;
　　soundFileName = &quot;C:\WINDOWS\Media\ringout.wav&quot;&lt;span class=&quot;gc&quot; style=&quot;color: green;&quot;&gt;&#39;使用する環境に合わせて変更する&lt;/span&gt;&lt;br /&gt;
　　Set ds7 = dx7.DirectSoundCreate(&quot;&quot;)&lt;br /&gt;
　　Call ds7.SetCooperativeLevel(Me.hWnd, DSSCL_PRIORITY)&lt;br /&gt;
　　bufferDesc.lFlags = DSBCAPS_CTRLFREQUENCY Or DSBCAPS_CTRLPAN Or _&lt;br /&gt;
　　　　　　　　　　　　DSBCAPS_CTRLVOLUME Or DSBCAPS_STATIC&lt;br /&gt;
　　Set dsBuffer = ds7.CreateSoundBufferFromFile(soundFileName, bufferDesc, waveFormat)&lt;br /&gt;
End Sub&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
おっと、終了処理を入れておりませんね。プロジェクトの終了時にはDirectXの各オブジェクトを解放することを忘れないようにします。解放は確保した逆順でしたね。&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue; text-align: center;&quot;&gt;
&lt;table class=&quot;codetbl&quot; style=&quot;background-color: white; border: ridge; font-family: &amp;quot;ＭＳ ゴシック&amp;quot;; font-size: 12.8px; width: 1069px;&quot; summary=&quot;sample&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Private Sub Form_Unload(Cancel As Integer)&lt;br /&gt;
　　Set dsBuffer = Nothing&lt;br /&gt;
　　Set ds7 = Nothing&lt;br /&gt;
End Sub&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
&lt;span class=&quot;comment&quot; style=&quot;color: grey; font-size: 12px;&quot;&gt;※今回の dx7 変数はNewキーワードで宣言されているので、Nothingを使用してもまた新しいオブジェクトを確保してしまいます。このため今回は解放処理を行いません。&lt;/span&gt;&lt;/div&gt;
&lt;hr style=&quot;background-color: aliceblue;&quot; /&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
DirectSoundBufferオブジェクトを作成するメソッドは上記のCreateSoundBufferFromFileとCreateSoundBufferFromResourceとあり、それぞれファイルやリソースから作成することになります。でも「やっぱりファイルじゃなくてメモリ上のWaveファイルを再生したい!!」という方いるでしょう。少々手間がかかりますが、次のようにすれば出来ます。実はCreateSoundBufferというメソッドがありますので、これによって空のバッファを作成し、後からメモリ上のWaveデータを書き込めばよいのです。では始めましょうか。&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
まず、Waveデータをバイト列に格納します。ここはお好みでどうぞ。&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue; text-align: center;&quot;&gt;
&lt;table class=&quot;codetbl&quot; style=&quot;background-color: white; border: ridge; font-family: &amp;quot;ＭＳ ゴシック&amp;quot;; font-size: 12.8px; width: 1069px;&quot; summary=&quot;sample&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;　　Dim fileBuffer() As Byte&lt;br /&gt;
　　Dim fileName As String&lt;br /&gt;
　　Dim freeNum As Long&lt;br /&gt;
　　fileName = App.Path &amp;amp; &quot;\sample.wav&quot;&amp;nbsp;&lt;span class=&quot;gc&quot; style=&quot;color: green;&quot;&gt;&#39;Waveファイルのパスを適切に指定します&lt;/span&gt;&lt;br /&gt;
　　freeNum = FreeFile()&lt;br /&gt;
　　Open fileName For Binary As freeNum&lt;br /&gt;
　　ReDim fileBuffer(LOF(freeNum) - 1)&lt;br /&gt;
　　Get #freeNum, , fileBuffer&lt;br /&gt;
　　Close #freeNum&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
準備できたところでDirectSoundに戻ります。WaveファイルからDirectSoundBufferを作成した時にはDSBUFFERDESCやWAVEFORMATEXに必要最小限のパラメータしか与えませんでした。それはDirectX側がファイルを読み込む際に自動的に判断してくれたからです。今回は全てこちら側が指定しなければなりません。&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
まずDSBUFFERDESCですが、&lt;span class=&quot;nc&quot; style=&quot;color: blue;&quot;&gt;lBufferBytes&lt;/span&gt;というパラメータがあります。ここにはバッファのサイズを指定します。すなわち上記のバイト列の大きさになりますね。&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
次にWAVEFORMATEXですが、これから書き込むWaveデータの情報をあらかじめ与える必要があります。パラメータが結構多くて苦労しますが、がんばりましょう。&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue; text-align: center;&quot;&gt;
&lt;table border=&quot;1&quot; style=&quot;background-color: white; width: 70%px;&quot; summary=&quot;WAVEFORMATEX&quot;&gt;&lt;caption&gt;WAVEFORMATEXのパラメータ&lt;/caption&gt;&lt;tbody&gt;
&lt;tr class=&quot;tr1&quot; style=&quot;background-color: navy; color: white; font-weight: bold;&quot;&gt;&lt;th abbr=&quot;パラメータ名&quot;&gt;パラメータ名&lt;/th&gt;&lt;th abbr=&quot;設定値&quot;&gt;設定値&lt;/th&gt;&lt;/tr&gt;
&lt;tr class=&quot;tr2&quot; style=&quot;background-color: #ccff99;&quot;&gt;&lt;td&gt;lAvgBytesPerSec&lt;/td&gt;&lt;td&gt;lSamplesPerSec * nBlockAlign の値&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;tr2&quot; style=&quot;background-color: #ccff99;&quot;&gt;&lt;td&gt;lExtra&lt;/td&gt;&lt;td&gt;不使用。0とする&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;tr2&quot; style=&quot;background-color: #ccff99;&quot;&gt;&lt;td&gt;lSamplesPerSec&lt;/td&gt;&lt;td&gt;サンプルレート。Hzで表されるもの。通常8000, 11025, 22050, 44100のいずれか&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;tr2&quot; style=&quot;background-color: #ccff99;&quot;&gt;&lt;td&gt;nBitsPerSample&lt;/td&gt;&lt;td&gt;サンプルサイズ。8ビットか16ビットのどちらか&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;tr2&quot; style=&quot;background-color: #ccff99;&quot;&gt;&lt;td&gt;nBlockAlign&lt;/td&gt;&lt;td&gt;nBitsPerSample * nChannels \ 8 の値&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;tr2&quot; style=&quot;background-color: #ccff99;&quot;&gt;&lt;td&gt;nChannels&lt;/td&gt;&lt;td&gt;チャンネル数。ステレオならば2、モノラルならば1とする&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;tr2&quot; style=&quot;background-color: #ccff99;&quot;&gt;&lt;td&gt;nFormatTag&lt;/td&gt;&lt;td&gt;WAVE_FORMAT_PCMを指定する&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;tr2&quot; style=&quot;background-color: #ccff99;&quot;&gt;&lt;td&gt;nSize&lt;/td&gt;&lt;td&gt;設定不要。0とする&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
さてバッファのサイズとWaveデータの情報をそろえたら、いよいよバッファの作成と書き込みとなります。作成は&lt;span class=&quot;nc&quot; style=&quot;color: blue;&quot;&gt;CreateSoundBuffer&lt;/span&gt;メソッド、ロードは&lt;span class=&quot;nc&quot; style=&quot;color: blue;&quot;&gt;WriteBuffer&lt;/span&gt;メソッドになります。使い方はこれまでの説明も含めて以下のようになります。&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue; text-align: center;&quot;&gt;
&lt;table class=&quot;codetbl&quot; style=&quot;background-color: white; border: ridge; font-family: &amp;quot;ＭＳ ゴシック&amp;quot;; font-size: 12.8px; width: 1069px;&quot; summary=&quot;sample&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;　　Dim dsBuffer As DirectSoundBuffer&lt;br /&gt;
　　Dim bufferDesc As DSBUFFERDESC&lt;br /&gt;
　　Dim waveFormat As WAVEFORMATEX&lt;br /&gt;
　　Dim fSize As Long&lt;br /&gt;
&lt;br /&gt;
　　fSize = UBound(fileBuffer)&amp;nbsp;&lt;span class=&quot;gc&quot; style=&quot;color: green;&quot;&gt;&#39;Waveデータの長さ&lt;/span&gt;&lt;br /&gt;
　　bufferDesc.&lt;span class=&quot;nc&quot; style=&quot;color: blue;&quot;&gt;lBufferBytes&lt;/span&gt;&amp;nbsp;= fSize&lt;br /&gt;
　　bufferDesc.lFlags = DSBCAPS_CTRLFREQUENCY Or DSBCAPS_CTRLPAN Or _&lt;br /&gt;
　　　　　　　　　　　　DSBCAPS_CTRLVOLUME Or DSBCAPS_STATIC&lt;br /&gt;
　　With waveFormat&lt;br /&gt;
　　　　.lAvgBytesPerSec = 22050&lt;br /&gt;
　　　　.lExtra = 0&lt;br /&gt;
　　　　.lSamplesPerSec = 22050&lt;br /&gt;
　　　　.nBitsPerSample = 8&lt;br /&gt;
　　　　.nBlockAlign = 1&lt;br /&gt;
　　　　.nChannels = 1&lt;br /&gt;
　　　　.nFormatTag = WAVE_FORMAT_PCM&lt;br /&gt;
　　　　.nSize = 0&lt;br /&gt;
　　End With&lt;br /&gt;
　　&lt;span class=&quot;gc&quot; style=&quot;color: green;&quot;&gt;&#39;空のDirectSoundBufferを作成する&lt;/span&gt;&lt;br /&gt;
　　Set dsBuffer = ds7.&lt;span class=&quot;rc&quot; style=&quot;color: red;&quot;&gt;CreateSoundBuffer&lt;/span&gt;(bufferDesc, waveFormat)&lt;br /&gt;
　　&lt;span class=&quot;gc&quot; style=&quot;color: green;&quot;&gt;&#39;DirectSoundBufferにWaveデータを書き込む&lt;/span&gt;&lt;br /&gt;
　　Call dsBuffer.&lt;span class=&quot;rc&quot; style=&quot;color: red;&quot;&gt;WriteBuffer&lt;/span&gt;(0, fSize, fileBuffer(0),&amp;nbsp;&lt;span class=&quot;nc&quot; style=&quot;color: blue;&quot;&gt;DSBLOCK_FROMWRITECURSOR&lt;/span&gt;)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div style=&quot;background-color: aliceblue;&quot;&gt;
※WriteBufferメソッドの引数は、(0, データのサイズ, データの先頭バイト, DSBLOCK_FROMWRITECURSOR)です。&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/3044327281492779881/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/3044327281492779881?isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/3044327281492779881'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/3044327281492779881'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2020/05/aula-dx7-directsound-chines.html' title='Aula Dx7 DirectSound Japonês'/><author><name>Xstrond - Serviços</name><uri>http://www.blogger.com/profile/12708407947585539667</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-1932618434127406567</id><published>2020-05-22T07:59:00.000-07:00</published><updated>2020-05-22T07:59:29.705-07:00</updated><title type='text'>Memes para Programadores</title><content type='html'>&lt;img alt=&quot;U get it ?&quot; src=&quot;https://img-9gag-fun.9cache.com/photo/an4Bg50_460s.jpg&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;Сomics meme: &amp;quot;Eu gosto de programação&amp;quot; - Comics - Meme-arsenal.com&quot; height=&quot;640&quot; src=&quot;https://www.meme-arsenal.com/memes/4dff56288c1f3b3e29b3dbf77bf58ef6.jpg&quot; width=&quot;443&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;https://scontent.fnat1-1.fna.fbcdn.net/v/t1.15752-9/99068542_253540735728753_1665929045734326272_n.png?_nc_cat=108&amp;amp;_nc_sid=b96e70&amp;amp;_nc_oc=AQkips_AR8O1X6FUxWMPHSz19FNtimyvstzS1Jk3WLwcQmcg68OkJASDtJJc1oHwF4YPTewlI_0BloCup_VWjtSR&amp;amp;_nc_ht=scontent.fnat1-1.fna&amp;amp;oh=8cf49d7f1810c6e8ec05479087e5ddc7&amp;amp;oe=5EEC396C&quot; /&gt;</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/1932618434127406567/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/1932618434127406567?isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/1932618434127406567'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/1932618434127406567'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2020/05/memes-para-programadores.html' title='Memes para Programadores'/><author><name>Xstrond - Serviços</name><uri>http://www.blogger.com/profile/12708407947585539667</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-3346039308932184499</id><published>2020-05-21T19:15:00.000-07:00</published><updated>2020-05-21T19:16:16.452-07:00</updated><title type='text'>Aula DX7 em Chinês.</title><content type='html'>&lt;table align=&quot;center&quot; border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;1&quot; style=&quot;background-color: white; width: 97%px;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td height=&quot;14&quot;&gt;&lt;div align=&quot;center&quot;&gt;
&lt;b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;h1&gt;
&lt;b&gt;
用VB编写DirectX7.0游戏&lt;/b&gt;&lt;/h1&gt;
&lt;b&gt;
&lt;div&gt;
Esta aula desapareceu e consegui recuperar via cache do google, estou deixando aqui pra quem quiser traduzir e estudar.&lt;/div&gt;
&lt;div&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
&lt;/b&gt;&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
用VB编写DirectX7.0游戏&lt;br /&gt;
&lt;br /&gt;
　　DirectX7.0终于出现了，同前面DirectX6相同，版本7也带了一个庞大（129M）的SDK开发库，同DirectX6 SDK库相比，DirectX7的SDK库提供了以下新的功能：&lt;br /&gt;
&lt;br /&gt;
　　＊ 对于Visual Basic的支持。用户可以使用类库在Visual Basic环境下开发基于DirectX的程序。&lt;br /&gt;
&lt;br /&gt;
　　＊ 提供更多DirectX3D立即模式（Immediate Mode）下的API函数，以支持DirectX7中新的3D特效，包括立体环境映射、顶点混合等。&lt;br /&gt;
&lt;br /&gt;
　　＊ DirectMusic支持DownLoadable Sound Level 2标准。&lt;br /&gt;
&lt;br /&gt;
　　＊ DirectInput支持8按键的游戏杆设备，同时支持Microsoft的力反馈摇杆。SDK库提供了读取力反馈效果文件的方法。同时提供了Force Editor程序来建立效果。&lt;br /&gt;
&lt;br /&gt;
　　对于VB爱好者来说，新的SDK库终于提供了完整的对VB的支持，现在终于可以使用Visual Basic来编写DirectX的程序了。&lt;br /&gt;
&lt;br /&gt;
　　一、DirectX SDK库的安装&lt;br /&gt;
&lt;br /&gt;
　　微软提供的SDK库是一个“重”达129M的dx7sdk.exe自解压缩文件，你可以上网下载或者从配套光盘上获得这个文件。双击文件就会弹出Winzip自解压缩对话框。在弹出的WinZip Self－Extract DK7SDK.EXE窗口中输入解压缩文件的路径，然后点击“Unzip”按钮解压缩SDK文件：&lt;br /&gt;
　　要注意的是，dx7sdk.exe解压缩之后的体积有220M，硬盘比较紧张的读者在解压缩之前首先看看你的硬盘的容量是否足够。&lt;br /&gt;
&lt;br /&gt;
　　解压缩完毕之后，进入解压缩的目录中，双击Setup.exe文件就可以安装DirectX7.0 SDK文件了。安装是采用标准的InstallShield界面，玩Windows的读者应该对这种安装界面驾轻就熟，只要跟着安装提示一步一步地走就可以了。安装完毕之后，安装程序会在开始菜单中添加一个Microsoft DirectX 7 SDK的菜单，其中包括DirectX 7设置工具、VB范例和SDK Help等菜单项。&lt;br /&gt;
&lt;br /&gt;
　　现在开始进入VB，开始我们的DirectX的VB编程。在这里我们使用的是VB6企业版（英文）。Windows98中文版。&lt;br /&gt;
&lt;br /&gt;
　　打开VB，点击菜单中的 Project | References 项，在Object Library 列表中会有一项：DirectX 7.0 For Visual Basic Type Library 列表项，这个就是DirectX7.0 VB类库，选中该项，再选“ok”按钮，就可以将库加入工程文件中。&lt;br /&gt;
&lt;br /&gt;
　　二、DirectX编程初步&lt;br /&gt;
&lt;br /&gt;
　　1 DirectX7对象&lt;br /&gt;
&lt;br /&gt;
　　DirectX7对象是DirectX VB对象中其他所有对象的服务和起始对象，这个对象包含了建立诸如DirectDraw、 Direct3D、 DirectSound、 DirectInput等对象的方法。同时该对象还包含了一系列的三维控件顶点和距阵的操作函数以及一些DirectX系统函数。在VB中可以通过Dim...New来直接定义和初始化一个DirectX7对象，例如：&lt;br /&gt;
&lt;br /&gt;
　　 Dim DirectX As New DirectX7&lt;br /&gt;
&lt;br /&gt;
　　当建立成功一个DirectX7对象之后，就可以使用该对象的DirectDrawCreate、Direct3DRMCreate等方法建立DirectDraw、Direct3D对象了。&lt;br /&gt;
&lt;br /&gt;
　　DirectX7对象范例1：获得系统中的DirectDraw和DirectSound驱动建立一个新的工程文件，点击菜单中的 Project | References 项，在Object Library 列表中选中DirectX 7.0 For Visual Basic Type Library 项后按确定按钮（以下的程序都需要这个步骤，后面将不再做说明）。然后在Form1中加入一个ListBox控件和四个CommandButton控件，在Form1的代码窗口中加入以下代码：&lt;br /&gt;
&lt;br /&gt;
　　Option Explicit&lt;br /&gt;
　　&lt;br /&gt;
　　Dim DirectX As New DirectX7&lt;br /&gt;
　　Dim DDEnum As DirectDrawEnum&lt;br /&gt;
　　Dim DDSound As DirectSoundEnum&lt;br /&gt;
　　&lt;br /&gt;
　　Private Sub Command1_Click()&lt;br /&gt;
　　 Dim Count, i As Integer&lt;br /&gt;
　　&lt;br /&gt;
　　 Set DDEnum = DirectX.GetDDEnum&lt;br /&gt;
　　 Count = DDEnum.GetCount&lt;br /&gt;
　　 List1.Clear&lt;br /&gt;
　　 For i = 1 To Count&lt;br /&gt;
　　 List1.AddItem DDEnum.GetDescription(i)&lt;br /&gt;
　　 Next i&lt;br /&gt;
　　&lt;br /&gt;
　　 Set DDEnum = Nothing&lt;br /&gt;
　　End Sub&lt;br /&gt;
　　&lt;br /&gt;
　　Private Sub Command2_Click()&lt;br /&gt;
　　 Dim Count, i As Integer&lt;br /&gt;
　　&lt;br /&gt;
　　 Set DDEnum = DirectX.GetDDEnum&lt;br /&gt;
　　 Count = DDEnum.GetCount&lt;br /&gt;
　　 List1.Clear&lt;br /&gt;
　　 For i = 1 To Count&lt;br /&gt;
　　 List1.AddItem DDEnum.GetName(i)&lt;br /&gt;
　　 Next i&lt;br /&gt;
　　 Set DDEnum = Nothing&lt;br /&gt;
　　End Sub&lt;br /&gt;
　　&lt;br /&gt;
　　Private Sub Command3_Click()&lt;br /&gt;
　　 Dim Count, i As Integer&lt;br /&gt;
　　&lt;br /&gt;
　　 Set DDSound = DirectX.GetDSEnum&lt;br /&gt;
　　 Count = DDSound.GetCount&lt;br /&gt;
　　 List1.Clear&lt;br /&gt;
　　 For i = 1 To Count&lt;br /&gt;
　　 List1.AddItem DDSound.GetDescription(i)&lt;br /&gt;
　　 Next i&lt;br /&gt;
　　End Sub&lt;br /&gt;
　　&lt;br /&gt;
　　Private Sub Command4_Click()&lt;br /&gt;
　　 Dim Count, i As Integer&lt;br /&gt;
　　&lt;br /&gt;
　　 Set DDSound = DirectX.GetDSEnum&lt;br /&gt;
　　 Count = DDSound.GetCount&lt;br /&gt;
　　 List1.Clear&lt;br /&gt;
　　 For i = 1 To Count&lt;br /&gt;
　　 List1.AddItem DDSound.GetName(i)&lt;br /&gt;
　　 Next i&lt;br /&gt;
　　End Sub&lt;br /&gt;
　　&lt;br /&gt;
　　Private Sub Form_Load()&lt;br /&gt;
　　 Command1.Caption = “DirectDraw驱动描述”&lt;br /&gt;
　　 Command2.Caption = “DirectDraw驱动名称”&lt;br /&gt;
　　 Command3.Caption = “DirectSound驱动描述”&lt;br /&gt;
　　 Command4.Caption = “DirectSound驱动名称”&lt;br /&gt;
　　End Sub&lt;br /&gt;
　　&lt;br /&gt;
　　Private Sub Form_Unload(Cancel As Integer)&lt;br /&gt;
　　 Set DirectX = Nothing&lt;br /&gt;
　　End Sub&lt;br /&gt;
&lt;br /&gt;
　　运行程序，分别点击不同的按钮，在列表框中就会出现相应的设备驱动名和描述。&lt;br /&gt;
&lt;br /&gt;
　　2 DirectDraw7对象&lt;br /&gt;
&lt;br /&gt;
　　DirectDraw是一个与Windows 图形系统接口(GDI)相兼容的直接操作显示设备的软件接口。DirectDraw提供与硬件无关性的同时允许直接操作显存。程序只要使用一些基本的标准硬件约定，如：RGB及YUV色彩格式及解析度。你无须调用特殊的过程来使用显存块移动(Blitter)及调色板。使用DirectDraw，你可简单操作显存，完全使用各种硬件特性而不必理会各种不同硬件之间的差异。&lt;br /&gt;
&lt;br /&gt;
　　2.1 建立DirectDraw对象&lt;br /&gt;
&lt;br /&gt;
　　DirectDraw7对象是DirectX7中的DirectDraw对象，你需要首先建立一个DirectX7对象，然后使用该对象的DirectDrawCreate方法来建立DirectDraw7对象。例如：&lt;br /&gt;
&lt;br /&gt;
　　 Dim DX As New DirectX7&lt;br /&gt;
　　 Dim DDraw As DirectDraw7&lt;br /&gt;
　　 Set DDraw = DX.DirectDrawCreate(“”)&lt;br /&gt;
&lt;br /&gt;
　　2.2 建立协作层&lt;br /&gt;
&lt;br /&gt;
　　当建立了一个DirectDraw对象之后，首先要设定DirectDraw的协作层。实现的方法是调用DirectDraw对象的SetCooperativeLevel函数。该函数的定义是：&lt;br /&gt;
&lt;br /&gt;
　　 object.SetCooperativeLevel( hdl As Long, flags As CONST_DDSCLFLAGS)&lt;br /&gt;
&lt;br /&gt;
　　其中参数hdl指定程序的窗口句柄，参数flag决定程序运行的方式，函数调用&lt;br /&gt;
&lt;br /&gt;
　　 DDraw.SetCooperativeLevel Me.hWnd, DDSCL_NORMAL&lt;br /&gt;
&lt;br /&gt;
　　将使程序运行于普通的协作层即窗口模式之下。在这种协作层你无法改变主平面调色板或进行页交换，因为程序可以使用多窗口。而函数调用&lt;br /&gt;
&lt;br /&gt;
　　DDraw.SetCooperativeLevel MainForm.hWnd, DDSCL_EXCLUSIVE Or _&lt;br /&gt;
　　 DDSCL_FULLSCREEN&lt;br /&gt;
&lt;br /&gt;
　　将使程序运行于全屏幕模式之下。在全屏幕协作模式之下你可以完全使用硬件的一切。在这个模式之下，你可以设置使用定义及动态调色板，改变显示分辨率及进行页交换。&lt;br /&gt;
　　2.3 设置显示模式&lt;br /&gt;
&lt;br /&gt;
　　设置显示模式是使用SetDispalyMode函数实现的，函数的定义如下：&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
　　 object.SetDisplayMode( _&lt;br /&gt;
　　 w As Long, _&lt;br /&gt;
　　 h As Long, _&lt;br /&gt;
　　 bpp As Long, _&lt;br /&gt;
　　 ref As Long, _&lt;br /&gt;
　　 mode As CONST_DDSDMFLAGS&lt;br /&gt;
　　其中参数w、h分别指定屏幕的宽度和高度，bpp指定屏幕显示的颜色位数，参数ref指定屏幕的刷新频率，设置为0使用显示驱动的缺省刷新频率，mode指定附加的参数。要获得系统支持的显示模式，可以使用DirectDraw对象的GetDisplayModesEnum函数来遍历所有支持的显示模式。&lt;br /&gt;
&lt;br /&gt;
　　2.4 建立平面对象&lt;br /&gt;
&lt;br /&gt;
　　一个平面或者说DirectDrawSurface对象是DirectDraw中图形显示和绘制对象。用户可以在DirectDrawSurface上贴位图、绘制图形，还可以直接操作DirectDrawSurface对象使用显存里的内容。利用DirectDraw对象的CreateSurface方法可以建立一个DirectDrawSurface7对象。例如：&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
　　Public DDSFrontDesc As DDSURFACEDESC2&lt;br /&gt;
　　 With DDSFrontDesc&lt;br /&gt;
　　.lFlags = DDSD_CAPS&lt;br /&gt;
　　.ddsCaps.lCaps=DDSCAPS_PRIMARYSURFACE &#39;&lt;br /&gt;
　　 End With&lt;br /&gt;
　　Set DDSFront = DDraw.CreateSurface(DDSFrontDesc)&lt;br /&gt;
　　也可以利用DirectDraw对象的CreateSurfaceFromFile函数或者CreateSurfaceFromResource函数建立一个DirectDrawSurface7对象，同时将图像文件或者资源文件中的图像装入建立的DirectDrawSurface中。如果上面的函数调用成功，函数将返回一个DirectDrawSurface对象。如果在设定DirectDraw对象的协作层时将其设置为全屏幕模式的话，为了改善图像性能，可以设立一个主平面和若干个屏下缓冲平面，首先在屏下平面中生成图像，然后将图像翻转到主平面上，这样可以有效地避免图像闪烁。&lt;br /&gt;
&lt;br /&gt;
　　下面通过一个具体的范例来对DirectDraw进行说明：这个范例建立一个全屏幕的DirectDraw对象，通过操作主显示平面的显示内存在屏幕上显示火焰字的特效，然后按Enter键可以将DirectDraw平面中的图形保存起来。程序的具体实现如下：&lt;br /&gt;
　　建立一个新的工程文件，点击菜单中的 Project | Reference 选项，打开Object Library 列表窗口，将DirectX 7.0 For Visual Basic Type Library 加入工程文件。将Form1的Name属性改变为MainForm，在MainForm中加入一个PictureBox控件，将其的Visible属性设置为False。然后在MainForm的代码窗口中加入以下代码：&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
　　Private Sub Form_KeyPress(KeyAscii As Integer)&lt;br /&gt;
　　 Dim sRect As RECT&lt;br /&gt;
　　 Dim hdcSrc As Long&lt;br /&gt;
　　 If KeyAscii = 27 Then&lt;br /&gt;
　　 ExitLoop = True&lt;br /&gt;
　　 &#39;End&lt;br /&gt;
　　 ElseIf KeyAscii = vbKeyReturn Then&lt;br /&gt;
　　DDSFront.BltToDC Picture1.hDC, sRect, sRect&lt;br /&gt;
　　 With Picture1&lt;br /&gt;
　　 &#39;获得与主显示平面兼容的图形设备句柄&lt;br /&gt;
　　 hdcSrc = DDSFront.GetDC&lt;br /&gt;
　　 &#39;保存图像&lt;br /&gt;
　　 Set .Picture = SaveTohBmp(hdcSrc, 0, 0, 640, 480)&lt;br /&gt;
　　 &#39;释放图形句柄&lt;br /&gt;
　　 DDSFront.ReleaseDC hdcSrc&lt;br /&gt;
　　 SavePicture Picture1, “c:\a.bmp”&lt;br /&gt;
　　 End With&lt;br /&gt;
　　 End If&lt;br /&gt;
　　End Sub&lt;br /&gt;
　　&lt;br /&gt;
　　Public Sub Form_Paint()&lt;br /&gt;
　　 BlitRect.Right = DDSBackDesc.lWidth&lt;br /&gt;
　　 BlitRect.Bottom = DDSBackDesc.lHeight&lt;br /&gt;
　　 DDSFront.Blt BlitRect, DDSBack, BlitRect, DDBLT_WAIT&lt;br /&gt;
　　End Sub&lt;br /&gt;
　　在工程文件中加入一个Module文件，这个文件中DirectDraw操作做出了定义，在这个Module中加入以下代码：&lt;br /&gt;
　　Option Explicit&lt;br /&gt;
　　Public DX As New DirectX7&lt;br /&gt;
　　Public DDraw As DirectDraw7&lt;br /&gt;
　　Public DDSFront As DirectDrawSurface7&lt;br /&gt;
　　Public DDSFrontDesc As DDSURFACEDESC2&lt;br /&gt;
　　Public DDSBack As DirectDrawSurface7&lt;br /&gt;
　　Public DDSBackDesc As DDSURFACEDESC2&lt;br /&gt;
　　Public Clipper As DirectDrawClipper&lt;br /&gt;
　　Dim Pict() As Byte&lt;br /&gt;
　　Dim AlphaRect As RECT&lt;br /&gt;
　　Dim X As Long, Y As Long&lt;br /&gt;
　　Dim Temp As Long&lt;br /&gt;
　　Dim Index As Long&lt;br /&gt;
　　Dim Index2 As Long&lt;br /&gt;
　　Dim Pos As Long&lt;br /&gt;
　　Dim PosPlus1 As Long&lt;br /&gt;
　　Dim PosPlus2 As Long&lt;br /&gt;
　　Dim PosPlus3 As Long&lt;br /&gt;
　　Public Pal(255) As PALETTEENTRY&lt;br /&gt;
　　Public Palette As DirectDrawPalette&lt;br /&gt;
　　Public BlitRect As RECT&lt;br /&gt;
　　Public FullSize As Boolean&lt;br /&gt;
　　Public ExitLoop As Boolean&lt;br /&gt;
　　Dim Accum As Long&lt;br /&gt;
　　Dim Msg(9) As String&lt;br /&gt;
　　Dim Counter As Long&lt;br /&gt;
　　Dim MsgIndex As Long&lt;br /&gt;
　　Dim bDrawText As Boolean&lt;br /&gt;
　　Dim lastTime As Long&lt;br /&gt;
　　Dim XPos As Long, YPos As Long&lt;br /&gt;
　　Dim wait As Long&lt;br /&gt;
　　Dim Angle As Single&lt;br /&gt;
　　Dim Flag As Boolean&lt;br /&gt;
　　Dim Count As Long&lt;br /&gt;
　　Dim CurModeActiveStatus As Boolean&lt;br /&gt;
　　Dim bRestore As Boolean&lt;br /&gt;
　　Dim Mode As Boolean&lt;br /&gt;
　　Private Sub Main()&lt;br /&gt;
　　 InitializeDX&lt;br /&gt;
　　&#39;初始化Picture1以获得DirectDraw界面图像&lt;br /&gt;
　　 With MainForm.Picture1 .Width = 640 ＊ Screen.TwipsPerPixelX .Height = 480 ＊ Screen.TwipsPerPixelY&lt;br /&gt;
　　 End With&lt;br /&gt;
　　DDSBack.SetForeColor RGB(255, 255, 255)&lt;br /&gt;
　　 MainForm.Font.Name = “宋体”&lt;br /&gt;
　　 DDSBack.SetFont MainForm.Font&lt;br /&gt;
　　Msg(0) =“一个显示火焰字的演示”&lt;br /&gt;
　　Msg(1) =“演示”&lt;br /&gt;
　　Msg(2) =“利用VB阵列”&lt;br /&gt;
　　Msg(3) =“对显示内存”&lt;br /&gt;
　　Msg(4) =“进行直接存取”&lt;br /&gt;
　　Msg(5) =“{Esc}键退出”&lt;br /&gt;
　　 &#39;设置8位的调色板&lt;br /&gt;
　　 For Index = 0 To 84&lt;br /&gt;
　　 Pal(Index ＋ 1).red = Index ＊ 3 ＋ 3&lt;br /&gt;
　　 Pal(Index ＋ 1).green = 0&lt;br /&gt;
　　 Pal(Index ＋ 1).blue = 0&lt;br /&gt;
　　 Pal(Index ＋ 86).red = 255&lt;br /&gt;
　　 Pal(Index ＋ 86).green = Index ＊ 3 ＋ 3&lt;br /&gt;
　　 Pal(Index ＋ 86).blue = 0&lt;br /&gt;
　　 Pal(Index ＋ 171).red = 255&lt;br /&gt;
　　 Pal(Index ＋ 171).green = 255&lt;br /&gt;
　　 Pal(Index ＋ 171).blue = Index ＊ 3 ＋ 3&lt;br /&gt;
　　 Next&lt;br /&gt;
　　Set Palette = DDraw.CreatePalette(DDPCAPS_8BIT _ Or DDPCAPS_ALLOW256, Pal())&lt;br /&gt;
　　 DDSFront.SetPalette Palette&lt;br /&gt;
　　AlphaRect.Right = DDSBackDesc.lWidth － 1&lt;br /&gt;
　　AlphaRect.Bottom=DDSBackDesc.lHeight－ 1&lt;br /&gt;
　　 DDSBack.Lock AlphaRect, DDSBackDesc, DDLOCK_WAIT, 0&lt;br /&gt;
　　&lt;br /&gt;
　　 DDSBack.GetLockedArray Pict()&lt;br /&gt;
　　 For X = 0 To 639&lt;br /&gt;
　　 For Y = 0 To 479&lt;br /&gt;
　　 Pict(X, Y) = 0&lt;br /&gt;
　　 Next&lt;br /&gt;
　　 Next&lt;br /&gt;
　　 &#39;Corresponding unlock&lt;br /&gt;
　　 DDSBack.Unlock AlphaRect&lt;br /&gt;
　　 While Not ExitLoop&lt;br /&gt;
　　 Mode = ExModeActive&lt;br /&gt;
　　 bRestore = False&lt;br /&gt;
　　 Do Until ExModeActive&lt;br /&gt;
　　 DoEvents&lt;br /&gt;
　　 bRestore = True&lt;br /&gt;
　　 Loop&lt;br /&gt;
　　 DoEvents&lt;br /&gt;
　　 If bRestore Then&lt;br /&gt;
　　 bRestore = False&lt;br /&gt;
　　 DDraw.RestoreAllSurfaces&lt;br /&gt;
　　 End If&lt;br /&gt;
　　 DDSBack.Lock AlphaRect, DDSBackDesc, DDLOCK_WAIT, 0&lt;br /&gt;
　　 DDSBack.GetLockedArray Pict()&lt;br /&gt;
　　 For Y = 0 To 479&lt;br /&gt;
　　 Pict(0, Y) = 0&lt;br /&gt;
　　 Pict(639, Y) = 0&lt;br /&gt;
　　 Next&lt;br /&gt;
　　 For X = 0 To 639&lt;br /&gt;
　　 Pict(X, 477) = Rnd ＊ 220 ＋ 35&lt;br /&gt;
　　 Pict(X, 478) = Rnd ＊ 220 ＋ 35&lt;br /&gt;
　　 Pict(X, 479) = Rnd ＊ 220 ＋ 35&lt;br /&gt;
　　 Next&lt;br /&gt;
　　 Accum = 0&lt;br /&gt;
　　 For X = 1 To 638&lt;br /&gt;
　　 For Y = 0 To 477&lt;br /&gt;
　　 Accum = (Accum ＋ Pict(X, Y ＋ 1) _&lt;br /&gt;
　　 ＋ Pict(X, Y ＋ 2) _&lt;br /&gt;
　　 ＋ Pict(X ＋ 1, Y ＋ 1) _&lt;br /&gt;
　　 ＋ Pict(X － 1, Y ＋ 1)) \ 5&lt;br /&gt;
　　 If Accum &amp;lt; 0 Then&lt;br /&gt;
　　 Accum = 0&lt;br /&gt;
　　 ElseIf Accum &amp;gt; 255 Then&lt;br /&gt;
　　 Accum = 255&lt;br /&gt;
　　 End If&lt;br /&gt;
　　 Pict(X, Y) = Accum&lt;br /&gt;
　　 Next&lt;br /&gt;
　　 Next&lt;br /&gt;
　　 For X = 0 To 639&lt;br /&gt;
　　 Pict(X, 0) = 0&lt;br /&gt;
　　 Pict(X, 1) = 0&lt;br /&gt;
　　 Next&lt;br /&gt;
　　 X = Rnd ＊ 639&lt;br /&gt;
　　 For Y = 50 To 439&lt;br /&gt;
　　 Next&lt;br /&gt;
　　 DDSBack.Unlock AlphaRect&lt;br /&gt;
　　If DX.TickCount() － lastTime &amp;gt; wait Then&lt;br /&gt;
　　 If Counter = 0 Then&lt;br /&gt;
　　 bDrawText = True&lt;br /&gt;
　　 Counter = 1&lt;br /&gt;
　　 XPos = Rnd ＊ 200&lt;br /&gt;
　　 YPos = 300 ＋ Rnd ＊ 140&lt;br /&gt;
　　 wait = 400&lt;br /&gt;
　　 ElseIf Counter = 1 Then&lt;br /&gt;
　　 MsgIndex = MsgIndex ＋ 1&lt;br /&gt;
　　 If MsgIndex &amp;gt; 5 Then MsgIndex = 0&lt;br /&gt;
　　 bDrawText = False&lt;br /&gt;
　　 Counter = 0&lt;br /&gt;
　　 wait = 2000&lt;br /&gt;
　　 End If&lt;br /&gt;
　　 lastTime = DX.TickCount&lt;br /&gt;
　　 End If&lt;br /&gt;
　　 If bDrawText Then&lt;br /&gt;
　　 On Error Resume Next&lt;br /&gt;
　　 DDSBack.DrawText XPos, YPos, Msg(MsgIndex), False&lt;br /&gt;
　　 On Error GoTo 0&lt;br /&gt;
　　 End If&lt;br /&gt;
　　 MainForm.Form_Paint&lt;br /&gt;
　　 Wend&lt;br /&gt;
　　 TerminateDX&lt;br /&gt;
　　 End&lt;br /&gt;
　　End Sub&lt;br /&gt;
　　Function ExModeActive() As Boolean&lt;br /&gt;
　　 Dim TestCoopRes As Long&lt;br /&gt;
　　TestCoopRes = DDraw.TestCooperativeLevel&lt;br /&gt;
　　 Select Case TestCoopRes&lt;br /&gt;
　　 Case DDERR_NOEXCLUSIVEMODE&lt;br /&gt;
　　 ExModeActive = False&lt;br /&gt;
　　 Case DD_OK&lt;br /&gt;
　　 ExModeActive = True&lt;br /&gt;
　　 End Select&lt;br /&gt;
　　End Function&lt;br /&gt;
　　Public Sub InitializeDX()&lt;br /&gt;
　　MainForm.Left = 0&lt;br /&gt;
　　MainForm.Top = 0&lt;br /&gt;
　　MainForm.Height =640 ＊ Screen.TwipsPerPixelY&lt;br /&gt;
　　MainForm.Width = 480 ＊ Screen.TwipsPerPixelX&lt;br /&gt;
　　MainForm.Show&lt;br /&gt;
　　 &#39;建立DirectDraw对象&lt;br /&gt;
　　 Set DDraw = DX.DirectDrawCreate(“”)&lt;br /&gt;
　　 &#39;设定DirectDraw对象的协作层&lt;br /&gt;
　　 DDraw.SetCooperativeLevel MainForm.hWnd, DDSCL_EXCLUSIVE Or DDSCL_FULLSCREEN &#39; DDSCL_NORMAL&lt;br /&gt;
　　 &#39;设定显示模式位640×480×8位颜色&lt;br /&gt;
　　 DDraw.SetDisplayMode 640, 480, 8, 0, DDSDM_DEFAULT&lt;br /&gt;
　　 &#39;设定DDSFrontDesc为主平面&lt;br /&gt;
　　 With DDSFrontDesc&lt;br /&gt;
　　.lFlags = DDSD_CAPS&lt;br /&gt;
　　.ddsCaps.lCaps = DDSCAPS_PRIMARYSURFACE &#39;Or DDSCAPS_SYSTEMMEMORY&lt;br /&gt;
　　 End With&lt;br /&gt;
　　 &#39;设定DDSBackDesc为后台缓冲平面&lt;br /&gt;
　　 With DDSBackDesc&lt;br /&gt;
　　.ddsCaps.lCaps = DDSCAPS_SYSTEMMEMORY&lt;br /&gt;
　　.lFlags = DDSD_CAPS Or DDSD_WIDTH Or DDSD_HEIGHT&lt;br /&gt;
　　.lWidth = 640&lt;br /&gt;
　　.lHeight = 480&lt;br /&gt;
　　 End With&lt;br /&gt;
　　 &#39;建立平面&lt;br /&gt;
　　 Set DDSFront = DDraw.CreateSurface(DDSFrontDesc)&lt;br /&gt;
　　 Set DDSBack = DDraw.CreateSurface(DDSBackDesc)&lt;br /&gt;
　　 Set Clipper = DDraw.CreateClipper(0)&lt;br /&gt;
　　 Clipper.SetHWnd MainForm.hWnd&lt;br /&gt;
　　 DDSFront.SetClipper Clipper&lt;br /&gt;
　　 DDSBack.SetClipper Clipper&lt;br /&gt;
　　 DoEvents&lt;br /&gt;
　　 Exit Sub&lt;br /&gt;
　　ERRoUT:&lt;br /&gt;
　　 If Not (DDraw Is Nothing) Then&lt;br /&gt;
　　 DDraw.RestoreDisplayMode&lt;br /&gt;
　　 DDraw.SetCooperativeLevel MainForm.hWnd, DDSCL_NORMAL&lt;br /&gt;
　　 DoEvents&lt;br /&gt;
　　 End If&lt;br /&gt;
　　 MsgBox “无法对DirectDraw进行初始化 ”＋Chr(13)＋“也许你的显示卡不支持 640×480×8 显示模式 ”&lt;br /&gt;
　　 End&lt;br /&gt;
　　End Sub&lt;br /&gt;
　　Public Sub TerminateDX()&lt;br /&gt;
　　 &#39;子程序TerminateDX回复原来的显示模式并且释放所有的DirectDraw有关对象&lt;br /&gt;
　　 DDraw.RestoreDisplayMode&lt;br /&gt;
　　 DDraw.SetCooperativeLevel MainForm.hWnd, DDSCL_NORMAL&lt;br /&gt;
　　 DoEvents&lt;br /&gt;
　　 Set Clipper = Nothing&lt;br /&gt;
　　 Set DDSBack = Nothing&lt;br /&gt;
　　 Set DDSFront = Nothing&lt;br /&gt;
　　 Set DDraw = Nothing&lt;br /&gt;
　　 Set DX = Nothing&lt;br /&gt;
　　End Sub&lt;br /&gt;
　　在工程文件中再加入一个Module，这个Module主要定义与图像保存相关的操作，在建立的Module中加入以下代码：&lt;br /&gt;
　　 Option Explicit&lt;br /&gt;
　　Option Base 0&lt;br /&gt;
　　Private Type PALETTEENTRY&lt;br /&gt;
　　 peRed As Byte&lt;br /&gt;
　　 peGreen As Byte&lt;br /&gt;
　　 peBlue As Byte&lt;br /&gt;
　　 peFlags As Byte&lt;br /&gt;
　　End Type&lt;br /&gt;
　　&lt;br /&gt;
　　Private Type LOGPALETTE&lt;br /&gt;
　　 palVersion As Integer&lt;br /&gt;
　　 palNumEntries As Integer&lt;br /&gt;
　　 palPalEntry(255) As PALETTEENTRY&lt;br /&gt;
　　End Type&lt;br /&gt;
　　&lt;br /&gt;
　　Private Type GUID&lt;br /&gt;
　　 Data1 As Long&lt;br /&gt;
　　 Data2 As Integer&lt;br /&gt;
　　 Data3 As Integer&lt;br /&gt;
　　 Data4(7) As Byte&lt;br /&gt;
　　End Type&lt;br /&gt;
　　Private Const RASTERCAPS As Long = 38&lt;br /&gt;
　　Private Const RC_PALETTE As Long = ＆H100&lt;br /&gt;
　　Private Const SIZEPALETTE As Long = 104&lt;br /&gt;
　　Private Declare Function CreateCompatibleDC Lib “GDI32” (ByVal hDC As Long) As Long&lt;br /&gt;
　　Private Declare Function CreateCompatibleBitmap Lib “GDI32” (ByVal hDC As Long, ByVal nWidth As Long, ByVal nHeight As Long) As Long&lt;br /&gt;
　　Private Declare Function GetDeviceCaps Lib “GDI32” (ByVal hDC As Long, ByVal iCapabilitiy As Long) As Long&lt;br /&gt;
　　Private Declare Function GetSystemPaletteEntries Lib “GDI32” (ByVal hDC As Long, ByVal wStartIndex As Long, ByVal wNumEntries As Long, lpPaletteEntries As PALETTEENTRY) As Long&lt;br /&gt;
　　Private Declare Function CreatePalette Lib “GDI32”(lpLogPalette As LOGPALETTE) As Long&lt;br /&gt;
　　Private Declare Function SelectObject Lib “GDI32”(ByVal hDC As Long, ByVal hObject As Long) As Long&lt;br /&gt;
　　Private Declare Function BitBlt Lib “GDI32”(ByVal hDCDest As Long, ByVal XDest As Long, ByVal YDest As Long, ByVal nWidth As Long, ByVal nHeight As Long, ByVal hdcSrc As Long, ByVal XSrc As Long, ByVal YSrc As Long, ByVal dwRop As Long) As Long&lt;br /&gt;
　　Private Declare Function DeleteDC Lib “GDI32”(ByVal hDC As Long) As Long&lt;br /&gt;
　　Private Declare Function GetForegroundWindow Lib “USER32” () As Long&lt;br /&gt;
　　Private Declare Function SelectPalette Lib “GDI32”(ByVal hDC As Long, ByVal hPalette As Long, ByVal bForceBackground As Long) As Long&lt;br /&gt;
　　Private Declare Function RealizePalette Lib “GDI32” (ByVal hDC As Long) As Long&lt;br /&gt;
　　Private Declare Function GetWindowDC Lib “USER32” (ByVal hWnd As Long) As Long&lt;br /&gt;
　　Private Declare Function GetDC Lib “USER32&quot;(ByVal hWnd As Long) As Long&lt;br /&gt;
　　Private Declare Function GetWindowRect Lib “USER32”(ByVal hWnd As Long, lpRect As RECT) As Long&lt;br /&gt;
　　Private Declare Function ReleaseDC Lib “USER32”(ByVal hWnd As Long, ByVal hDC As Long) As Long&lt;br /&gt;
　　Private Declare Function GetDesktopWindow Lib “{USER32&quot;() As Long&lt;br /&gt;
　　&lt;br /&gt;
　　Private Type PicBmp&lt;br /&gt;
　　 Size As Long&lt;br /&gt;
　　 Type As Long&lt;br /&gt;
　　 hBmp As Long&lt;br /&gt;
　　 hPal As Long&lt;br /&gt;
　　 Reserved As Long&lt;br /&gt;
　　End Type&lt;br /&gt;
　　Private Declare Function OleCreatePictureIndirect Lib “olepro32.dll” (PicDesc As PicBmp, RefIID As GUID, ByVal fPictureOwnsHandle As Long, IPic As IPicture) As Long&lt;br /&gt;
　　&lt;br /&gt;
　　Public Function SaveTohBmp(ByVal hdcSrc As Long, ByVal LeftSrc As Long, _&lt;br /&gt;
　　 ByVal TopSrc As Long, ByVal WidthSrc As Long, ByVal HeightSrc As Long) As Picture&lt;br /&gt;
　　 Dim hDCMemory As Long&lt;br /&gt;
　　 Dim hBmp As Long&lt;br /&gt;
　　 Dim hBmpPrev As Long&lt;br /&gt;
　　 Dim r As Long&lt;br /&gt;
　　 Dim hPal As Long&lt;br /&gt;
　　 Dim hPalPrev As Long&lt;br /&gt;
　　 Dim RasterCapsScrn As Long&lt;br /&gt;
　　 Dim HasPaletteScrn As Long&lt;br /&gt;
　　 Dim PaletteSizeScrn As Long&lt;br /&gt;
　　 Dim LogPal As LOOGPALETTE&lt;br /&gt;
　　 &#39;建立一个内存图形设备句柄&lt;br /&gt;
　　hDCMemory=CreateCompatibleDC(hdcSrc)&lt;br /&gt;
　　&#39;建立一个bitmap并保存到hDCMemory中&lt;br /&gt;
　　hBmp = CreateCompatibleBitmap(hdcSrc, WidthSrc, HeightSrc)&lt;br /&gt;
　　 hBmpPrev = SelectObject(hDCMemory, hBmp)&lt;br /&gt;
　　 RasterCapsScrn = GetDeviceCaps(hdcSrc, RASTE图CAPS) &#39;rRaste&lt;br /&gt;
　　 HasPaletteScrn = RasterCapsScrn And RC_PALtTTEic1 &#39; Palette&lt;br /&gt;
　　 PaletteSizeScrn = GetDeviceCaps(hdcSrc, SIZEPALETTE) &#39; Size of&lt;br /&gt;
　　 If HasPaletteScrn And (PaletteSizeScrn = 256) Then&lt;br /&gt;
　　 &#39;建立系统调色板的拷贝&lt;br /&gt;
　　 LogPal.palVersion = ＆H300&lt;br /&gt;
　　 LogPal.palNumEntries = 256&lt;br /&gt;
　　 r = GetSystemPaletteEntries(hdcSrc, 0, 256, LogPal.palPalEntry(0))&lt;br /&gt;
　　 hPal = CreatePalette(LogPal)&lt;br /&gt;
　　 hPalPrev = SelectPalette(hDCMemory, hPal, 0)&lt;br /&gt;
　　 r = RealizePalette(hDCMemory)&lt;br /&gt;
　　 End If&lt;br /&gt;
　　 &#39;将屏幕图形拷贝到内存图形设备句柄中&lt;br /&gt;
　　 r = BitBlt(hDCMemory, 0, 0, WidthSrc, HeightSrc, hdcSrc, LeftSrc, TopSrc, vbSrcCopy)&lt;br /&gt;
　　 hBmp = SelectObject(hDCMemory, hBmpPrev)&lt;br /&gt;
　　 If HasPaletteScrn And (PaletteSizeScrn = 256) Then&lt;br /&gt;
　　 hPal = SelectPalette(hDCMemory, hPalPrev, 0)&lt;br /&gt;
　　 End If&lt;br /&gt;
　　&#39;释放图形设备句柄&lt;br /&gt;
　　 r = DeleteDC(hDCMemory)&lt;br /&gt;
　　 Debug.Print r&lt;br /&gt;
　　 &#39;调用CreateBitmapPicture函数从指定的bitmap对象和调色板中建立一个picture对象&lt;br /&gt;
　　 Set SaveTohBmp = CreateBitmapPicture(hBmp, hPal)&lt;br /&gt;
　　End Function&lt;br /&gt;
　　Public Function CreateBitmapPicture(ByVal hBmp As Long, ByVal hPal As Long) As Picture&lt;br /&gt;
　　 Dim r As Long&lt;br /&gt;
　　 Dim Pic As PicBmp&lt;br /&gt;
　　 Dim IPic As IPicture&lt;br /&gt;
　　 Dim IID_IDispatch As GUID&lt;br /&gt;
　　 &#39;填充IDispatch界面&lt;br /&gt;
　　 With IID_IDispatch&lt;br /&gt;
　　 .Data1 = ＆H20400&lt;br /&gt;
　　 .Data4(0) = ＆HC0&lt;br /&gt;
　　 .Data4(7) = ＆H46&lt;br /&gt;
　　 End With&lt;br /&gt;
　　 &#39;填充Pic结构&lt;br /&gt;
　　 With Pic&lt;br /&gt;
　　 .Size = Len(Pic) &#39; Length of structure.&lt;br /&gt;
　　 .Type = vbPicTypeBitmap &#39; Type of Picture (bitmap).&lt;br /&gt;
　　 .hBmp = hBmp &#39; Handle to bitmap.&lt;br /&gt;
　　 .hPal = hPal &#39; Handle to palette (may be null).&lt;br /&gt;
　　 End With&lt;br /&gt;
　　 &#39;建立Picture对象&lt;br /&gt;
　　 r = OleCreatePictureIndirect(Pic, IID_IDispatch, 1, IPic)&lt;br /&gt;
　　 &#39;返回Picture对象&lt;br /&gt;
　　 Set CreateBitmapPicture = IPic&lt;br /&gt;
　　End Function&lt;br /&gt;
　　运行程序，在屏幕上会出现一些火焰字的特效，按Enter键可以将屏幕保存到“c:\a.bmp”中，按Esc键退出程序回到Windows。&lt;br /&gt;
&lt;br /&gt;
　　在上面的程序中，程序首先建立一个DirectDraw对象，然后设置该对象的协作层为全屏协作模式，接下来设置显示模式为640×480×8位颜色，建立一个前台DirectDrawSurface对象和一个后台缓冲DirectDrawSurface对象，建立和设置DirectDrawClipper对象。&lt;br /&gt;
&lt;br /&gt;
　　在主程序段中，程序首先对前台绘图平面的调色板（DirectDrawPalette）对象进行操作以改变显示的文字的颜色，然后对后台缓冲绘图平面进行字节操作，以产生文字弥散的效果，然后再将后台缓冲绘图平面翻转到前台。当用户按下Enter键之后，程序获得与前台绘图平面相兼容的图形设备句柄，然后再调用Windows API函数将绘图平面内存中的内容保存到Windows位图文件中。&lt;br /&gt;
&lt;br /&gt;
　　上面粗略地介绍了DirectX7 SDK的新特性以及初步的DirectDraw编程，希望对大家能有所帮助。以上的程序在Windows98、VB6.0下运行通过。</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/3346039308932184499/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/3346039308932184499?isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/3346039308932184499'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/3346039308932184499'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2020/05/aula-dx7-em-chines.html' title='Aula DX7 em Chinês.'/><author><name>Xstrond - Serviços</name><uri>http://www.blogger.com/profile/12708407947585539667</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-5899771918777332459</id><published>2020-05-20T16:15:00.001-07:00</published><updated>2020-05-20T16:22:55.730-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Desenvolvedores"/><category scheme="http://www.blogger.com/atom/ns#" term="Dicas"/><title type='text'>Otimização nos Games</title><content type='html'>&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Fundamentos da otimização são:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;・ Reduzir o tamanho dos arquivos e assets do jogo e do executável.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;・ Reduzir o uso de memória em tempo de execução.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;・ Aumentar a velocidade de execução sem loops desnecessários.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;　Não há otimização que satisfaça tudo. Pode-se dizer que existe uma relação conflitante na qual, se alguma delas é aprimorada, a outra se torna pior.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Então, o que você prioriza ao considerar a otimização no jogo?&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Os PCs de hoje, possuem grande capacidade de armazenamento, GTAV tem mais de 90GBs, então espaço disponível em disco não será um dos problemas,&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Também existe a utilização de recursos e efeitos especiais que usam memória, como imagens, sons, músicas etc, tudo isso deve ser enxugado,&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Use como base o carregamento do sistema operacional, por exemplo, o windows 10 precisa de 2GB de ram para rodar, então vamos tentar manter o seu game nesta base, caso o uso de memória aumentar, isso não incomodará muito, pois a grande maioria possuem no mínimo 4gb Disponíveis, basta você executar um comando de CLEAR MEMORY na engine que está utilizando.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;O que&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&amp;nbsp;deve te preocupar é o consumo de CPU, a diminuição na velocidade de execução e diminuir loops no game...&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Se você perde processamento, poderá matar a diversão do jogo...&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Por esse motivo, defina sempre &quot;melhoria na velocidade de execução&quot; como objetivo de otimização, verifique no gerenciador de tarefas, quanto de CPU seu game está usando e o mais rápido possível mantenha um contador de FPS, que liste o fps minimo, o fps atual, fps médio e o fps máximo, pronto, você já ideia inicial de como Otimizar o seu game.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;O GAME CSGO pede acesso de administrador para executar o game com Prioridade ALTA, estude sobre isso na engine que usa e sucesso na otimização.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/5899771918777332459/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/5899771918777332459?isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/5899771918777332459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/5899771918777332459'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2020/05/otimizacao-nos-games.html' title='Otimização nos Games'/><author><name>Xstrond - Serviços</name><uri>http://www.blogger.com/profile/12708407947585539667</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-2738581086567011430</id><published>2020-05-16T17:19:00.002-07:00</published><updated>2020-05-20T16:17:22.969-07:00</updated><title type='text'>Evento por tempo no Elysium Diamond</title><content type='html'>&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Vamos criar um Evento que só por curto período de tempo, e que ao digitar este comando o player seja teleportado para lá.&lt;/span&gt;&lt;br /&gt;

&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;/span&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Abra o servidor&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;aperte CTRL+F para buscar&amp;nbsp;&lt;b&gt;tmrChatLogs_Timer()&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;remova a primeira linha&amp;nbsp;&lt;b&gt;&amp;nbsp;&amp;nbsp;&lt;/b&gt;&lt;i style=&quot;font-weight: bold;&quot;&gt;Static ChatSecs As Long&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Pedi pra você abrir pra ver que&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;aqui já tem um temporizador,&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Ele tem um contador regressivo do&amp;nbsp;3600 até o ZERO, eu pedi pra você&amp;nbsp; apagar ChatSecs da sub privada para criarmos uma pública.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;aperte CTRL+F para buscar&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;Public CurrentLoad As Long&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Você deve estar no&amp;nbsp;modGeneral&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Abaixo do&amp;nbsp;&lt;/span&gt;&lt;b style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Public CurrentLoad As Long&lt;/b&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Adicione isso:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;b&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Public&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;ChatSecs&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;As Long&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;A ideia é criar um evento que se inicie assim que o tempo estiver igual ou menor que 1000 com&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&amp;nbsp;um comando chamado goevento, assim que digitar esse comando, o player vai para o evento, mas somente se o&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;i style=&quot;font-weight: bold;&quot;&gt;ChatSecs &lt;/i&gt;estiver igual ou menor que 1000.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Vamos lá,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;aperte CTRL+F para buscar e&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Pesquise por&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&amp;nbsp;&lt;b&gt;Case&amp;nbsp;&quot;saymsg&quot;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;abaixo do NEXT&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;adicione:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;&amp;nbsp;&#39;O playerserá teletransportado para o mapa x y que vc colocar ali embaixo&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;If ChatSecs &amp;lt;= 1000 And Msg = &quot;goevento&quot; Then&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif; font-size: x-small;&quot;&gt;&amp;nbsp;Call GlobalMsg(GetPlayerName(Index) &amp;amp; &quot; Digitou GOEVENTO e entrou para o evento!!!&quot;, 14)&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif; font-size: x-small;&quot;&gt;&amp;nbsp;Call PlayerWarp(Index, 10, 10, 10) &#39;Mapa, X, Y&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif; font-size: x-small;&quot;&gt;&amp;nbsp;End If&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Pronto o sistema está pronto, agora você só precisa avisar a todos os players que o evento está rolando correto?&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;aperte CTRL+F para buscar&amp;nbsp;&lt;/span&gt;&lt;b style=&quot;font-family: Verdana, sans-serif;&quot;&gt;tmrChatLogs_Timer()&lt;/b&gt;&lt;br /&gt;
&lt;b style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/b&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;abaixo de&lt;/span&gt;&lt;b style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&amp;nbsp;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;&lt;i&gt;ChatSecs = ChatSecs - 1&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;ADICIONE:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&#39;avisar que o evento vai começar em 5 segundos&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&amp;nbsp; &amp;nbsp; If ChatSecs &amp;lt;= 1005 And ChatSecs &amp;gt;= 1000 Then&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; Call GlobalMsg(&quot;Evento começa em &quot; &amp;amp; ChatSecs - 1000 &amp;amp; &quot;!&quot;, BrightBlue)&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&amp;nbsp; &amp;nbsp; End If&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&#39;avisar que o evento começou&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&amp;nbsp; &amp;nbsp;If ChatSecs &amp;lt;= 995 And ChatSecs &amp;gt;= 990 Then&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; Call GlobalMsg(&quot;Digite GoEvento para participar.&quot;, BrightBlue)&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&amp;nbsp; &amp;nbsp; End If&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/2738581086567011430/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/2738581086567011430?isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/2738581086567011430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/2738581086567011430'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2020/05/evento-por-tempo-no-elysium-diamond.html' title='Evento por tempo no Elysium Diamond'/><author><name>Xstrond - Serviços</name><uri>http://www.blogger.com/profile/12708407947585539667</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-6228052450683203738</id><published>2020-05-16T13:49:00.001-07:00</published><updated>2020-05-16T13:50:13.153-07:00</updated><title type='text'>A História das Engines de criação de MMORPG 2D</title><content type='html'>&lt;span style=&quot;font-size: large;&quot;&gt;O Conto da Engine Perdida: Elysium&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Honestamente, quando criança, nunca me veio à cabeça uma ideia de criar jogos, mas uma certa revista da Digerati que, acompanhava um CD, me foi comprada e, por acaso, tinha o RPG Maker embutido e em português.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB7rWFBo6SSAhMOS31Ekeix6Ow6EumocClHvL2jInAYdr9UW1MVW8FNySrr7AKmCUH_nVmtw1gBTQ395CH0F8UAnhBWSMH2R1sIZgym2Px9PE1EJ9P6Gu-UsNSI8NfBo2G8NN-K6h2VWgV/s1600/temp2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1600&quot; data-original-width=&quot;1193&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB7rWFBo6SSAhMOS31Ekeix6Ow6EumocClHvL2jInAYdr9UW1MVW8FNySrr7AKmCUH_nVmtw1gBTQ395CH0F8UAnhBWSMH2R1sIZgym2Px9PE1EJ9P6Gu-UsNSI8NfBo2G8NN-K6h2VWgV/s200/temp2.jpg&quot; width=&quot;147&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Imagem Ilustrativa - pode não ser essa...&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Talvez essa história esteja totalmente errada e minhas lembranças, embaralhadas, e que, na verdade, eu tenha apenas tido contato com esse programa via websites de downloads tradicionais, como o Baixaki ou o Superdownloads. Recordar-me deste passado é demasiadamente complicado. Mas sei que estava tudo em português, era perfeito para mim.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Naquela época, eu tinha cerca de 12 anos e aquele RPG Maker 2k3 era algo revolucionário para mim. “Aquele programinha consegue fazer um jogo?!”, eu indagava e me imaginava fazendo o novo MMORPG revolucionário do século.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Baixei, instalei e, ao longo do tempo que tentei mexer, pesquisei. E pesquisei. E pesquisei. Achei um website chamado Maker Universe, com um layout azul bastante peculiar, que era repletos de tutoriais (aos quais, prontamente, saí copiando e colocando em um arquivo do Word para consultas em casa, onde não havia internet). Nunca consegui fazer um jogo decente, e provavelmente nunca conseguirei, mas aquilo me fascinava.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Então tive a sorte de descobrir (e aprender) o que era um fórum. Já havia tentando me cadastrar em um, mas fui barrado pela restrição de idade (afinal, cliquei no botão de que tinha menos de 13 anos… mas depois me disseram pra ser malandro e clicar no de 18, bem depois!). Minha segunda tentativa foi nesse fórum e… deu certo! Comecei a frequentar lá mesmo, com um nick que perdura até hoje. Lembro perfeitamente das poucas boards que lá haviam: as de RPG Maker, a Galeria de Projeto, o Off-Topic, a Magafolândia… Conheci jogos lendaríssimos como O Cálice Sagrado e As Aventuras de Robercleiton (que até hoje lembro que lutei contra um monstro que era do formato de uma caixa de sabão Omo); porém, como não tinha muitas ideias e nem conhecimento o suficiente para mexer de forma avançada em eventos e afins, nunca participei muito. Mas o oposto acontecia na seção de MMORPGs.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;E foi aí que tudo começou de verdade.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;As boards de MMORPGs eram subdivididas em jogos como R.O.S.E. Online (ao qual um dos administradores da MakerUniverse era viciado), MU Online, Tibia, Risk Your Life, Ragnarok e PristonTale. Eu havia jogado os dois últimos, mas nunca fui muito longe por motivos de conexão a internet (só joguei Ragnarok quando a LevelUp! Games teve a bondade de me enviar o CD com o jogo, de graça) e até de interesse. Eu gostava dali apenas porque o pessoal que costumava comentar eram pessoas que eu conseguia me identificar e pareciam ser legais.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Foi mais ou menos nessa época que eu havia começado a usar o IRC (sistema de bate-papo, em curtas palavras) e comecei a participar também de discussões sobre Ragnarok (na verdade, só ia pra conversar qualquer besteira). Cheguei ao ponto de ter um website de Ragnarok (que ficou até um pouquinho conhecido) mesmo tendo jogado pouquíssimo e, quando o Ragnarok havia entrado em um sistema pay-to-play aqui no Brasil, houve uma infestação de servidores privados. De forma a ter conteúdo para botar no meu website, fui atrás de aprender também sobre eles: o mais famoso era o eAthena (hoje está morto e/ou inativo), mas também existia o Aegis e o Prometheus/Fusion. Este último, por sinal, era escrito em Delphi por uma única pessoa, até onde sei… Quando a pessoa largou, resolvi que dava para continuar desenvolvendo. Abri o Delphi, fiz umas modificações nas versões e pronto, versão 2.0 lançada. Era algo que beirava o ridículo. Outro jogo que encheu de servidores privados foi o Tibia, mas isso foi principalmente devido à facilidade de se montar; o emulador tinha uma interface extremamente intuitiva e não exigia mais que alguns cliques.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Os OTServs (“Open Tibia Servers”) faziam sucesso.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;E havia o PristonTale. Hoje, até o emulador oficial e código-fonte do jogo foi vazado (basta olhar na RageZone), mas naquela época não havia nada relacionado a Priston (ou pelo menos foi o que pensei). Como eu tinha uma experiência com o Fusion e conhecia o eAthena de cabo a rabo, decidi: vou fazer um emulador de PristonTale! Desta forma, estava criado o projeto MyPriston. Nome tosco para um projeto tosco de uma criança de 13 anos.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Teoricamente, eu sabia como fazer um emulador de um MMORPG. Na verdade, se formos resumir a teoria, ela é bem simples: um jogo online é composto basicamente de um cliente e de um servidor. No servidor, fica essencialmente um banco de dados gigante que armazena informações dos personagens, dos mapas (posições dos monstros, respawn, personagens lá, etc) e fica trocando informações com o cliente – responsável por mostrar tudo visualmente – através de certos pacotes de dados. Se você supostamente faz seu cliente se conectar ao IP de seu servidor e, ainda, fica trocando esses pacotes com ele (“matei um monstro”, “estou me movendo”, “equipei X item”), tudo funciona que é uma beleza. Eu já sabia disso quando tinha aquela idade.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Só não tinha a mínima ideia de criptografia, redes e programação a baixo nível (até hoje não tenho, por sinal). Tentei fazer algo com o Fusion ou o eAthena, mas não deu.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Mas aí Conheci um emulador de PristonTale chamado PTAsylum, que na época não havia suporte a qualquer coisa como monstros e afins, era escrito em Visual Basic (bem tosco, inclusive). Tentei melhorar um pouco e não deu em nada. Quando a MakerUniverse fechou, o projeto acabou também; na realidade, nunca tinha nem começado.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Navegando pela internet um tempo depois, encontrei um programa chamado Player Worlds. Ele era um “fazedor de MMORPGs” (jogos online) e extremamente intuitivo, mas tinha diversas limitações, como a questão da interface não ser algo que dava pra mudar e não dar suporte a código (ou pelo menos algum tipo de plugin, por exemplo). Ele era extremamente fácil de mexer, a maioria das edições eram feitas no próprio jogo em tempo real. Posteriormente, com minha frustração, pesquisando acabei descobrindo que ele era baseado em um projeto de código-fonte aberto chamado Mirage Source.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;A história do Mirage Source, segundo o próprio website (tradução minha):&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;O código-fonte do Mirage Online era originalmente possuído por Chris Kreme, conhecido como Consty. Consty criou a Mirage Engine do zero na versão 1.0 e trabalhou em cima dela até a v3.0.3 (não sei muito do Mirage Online da época de Consty, o que pelo qual peço desculpas).&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Na versão v3.0.3, Consty vendeu este código para a Unformed Realities (que era e ainda é administrado por Shannara). Unformed Realities, por um bom tempo, tinha a posse do código. Os nomes de versões não são tão fáceis de dizer, já que eles voltaram para trás posteriormente, então isso será explicado com o tempo. Durante esta época, pouco tempo appós ter sido comprado, Unformed Realities criou o Player Worlds a partir do código fonte, um software para criar, mais ou menos, seu próprio servidor do Mirage Online. Unformed Realities, posteriormente muito ocupado com o trabalho em outrs projetos, vendeu o Mirage Online para a JB Computers (que era e é administrada por Acer) e vendeu o Player Worlds para a Kaelian Software (que era e ainda é administrada por Kael).&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Um “hacker” que vai sob a alcunha de ‘Pc’ entrou na história aqui – apesar de que não tenho certeza como aconteceu, de alguma forma Pc entrou no caso de Shannara e, praticamente, fez com que o tempo de Shanara se tornasse estressante. Ele também foi incomodar e “hackear” jogos de Player Worlds e seus usuários.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Durante o reino de Acer, Solace (um membro do projeto) programou bastante e atingiu a versão v3.1.0 (incluindo uma gigante alteração na interface gráfica) e dividiu o jogo em dois diferentes servidores: Antigo Mundo, que era basicamente o Mirage do Consty, e o Novo Mundo, o novo Mirage de Acer, aos quais novos gráficos, monstros, itens, mapas, etc, foram criados. Durante este tempo, Unformed Realities estava trabalhando em uma versão com a permissão de Acer, ao qual ele criou Osinia, que foi abortado. Bem, um tempo passou, Mirage Online caiu por um tempo e voltou a ativa sob a Unformed, de outra venda entre Unformed Realities e 3B Computers (neste ponto, também, o Novo Mundo de Acer foi transformado no jogo agora conhecido como Adonai, ainda usando o código da v3.1.0).&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Pc voltou a incomodar Shannara novamente com o Mirage Online, destruiu o site e assediou Shannara mais e mais. Chegou ao ponto onde Pc conseguiu o código (não temos certeza como; ele disse que conseguiu de duas maneiras: obteve de Kremer e decompilou a partir de Unformed Realities) e criou sua própria engine a partir dele, conhecido como Uber RPG. Batalhas voavam entre Player Worlds e Mirage Online para Uber Games e de volta, e eventualmente Shannara se cansou e lançou o belo código que é o Mirage Source (além disso, ‘Pc’ havia lançado o código de Mirage Online sob a licença GNU GPL, mas ele estava muito tarde, já que o código já era domínio público).&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;E então vemos a história do Mirage Source como a sabemos. Mirage não está morto, mas no entanto, ao que conhecemos como Mirage Source, este é o fim.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Aparentemente, quando conheci, tudo isso já havia acontecido, então fui direto ao código fonte. Era algo programado em Visual Basic 6 com DirectX 7. Mesmo para o Windows XP, na época o sistema operacional de maior sucesso, apenas o fato de rodar o programa poderia ser complicado… era necessário instalar um grande número de dependências (DLLS) e exportar o programa com um monte de arquivos extras. Mas, beleza, funcionava.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Eu não me recordo totalmente como certas coisas aconteceram ou como conheci. Provavelmente nos fóruns do Mirage Source, havia um programador de nickname “GSD” (abreviação para GodSentDeath) que pegou este código e criou outra engine chamada Konfuze. Ao que li posteriormente, ele era um programador amador e só se preocupou em adicionar coisas e mais coisas, sem se importar muito com os bugs e menos ainda com performance. E a primeira versão desta engine foi lançada:&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Konfuze Milestone&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;, e uma de minhas lembranças era que a Konfuze era marcada por uma interface cor de caramelo.&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;[RUMOR ADICIONADO PELO REVISOR]&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;i&gt;A fonte &#39;Konfuze Milestone&#39; foi divulgada depois que Sean e Liam tiveram um mal-entendido.&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;i&gt;No dia seguinte, recebeu o nome de Elysium.&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Costumava-se dizer que o código do GSD para o sistema de inventários queimava seus olhos (“burn your eyes”) porque era bem feio basicamente por falta de experiência dele, e só acontecia mais e mais bugs com o tempo. Há uma certa discussão em torno de qual versão veio primeiro, mas na minha memória, logo após a Konfuze Milestone ter sido lançada, surgiu uma outra engine baseada nessa e a que trata este post.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Elysium.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Ela foi criada por um cara de nick “pingu”. Nunca soube seu nome (e provavelmente nunca saberei), mas o Konfuze Milestone era a base de tudo. A primeira versão da Elysium recebeu o nome (informal, imagino) de “Buggy” porque haviam… muitos bugs. Eu comecei a participar ativamente dos fóruns, cheguei até a escrever um pequeno tutorial de como usar (“Elysium – Step by Step”, perdido na internet) e, dado que eu era amigo do pingu, acabei por me transformar em moderador dos fóruns. Como eu era relativamente inativo (escola, e na época eu não tinha ADSL) acabei por sair após um tempo.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Antes de eu sair, porém, havia mais uma versão da Elysium, a D-Bugged (em clara alusão às correções dos bugs). Tinha uma interface cinza e foi aí que começou a época de ouro da Elysium. Foi aí também que decidi criar um fórum e dar suporte em português, a MMODEV.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Essa é a parte que realmente não me lembro de nada (sei que já falei isso muitas e muitas vezes ao longo deste texto, mas sequer consigo encontrar referências no Google para seguir) e tenho algumas dúvidas. Em 2006, traduzi a versão D-Bugged da Elysium para o português com a ajuda de um amigo conhecido da Maker Universe (Hyrius), a interface para o português ficou ao cargo do Boogiepop, que era o único photoshopper que eu conhecia na época. Esta foi a versão 1.0 que se perdeu totalmente na internet. O fórum inicial da MMODEV já havia sido criado, porém ficava hospedado em algum website totalmente aleatório (como o do meu fansub e o do site de Ragnarok). Estou juntando quebra-cabeças de informações provenientes das comunidades do Orkut (“Desenvolvedores de MMORPGs”, que eu havia criado). Imagino que havia sido lá que conheci pessoas como o Drummond, que posteriormente virou moderador do fórum e uma mão na roda para mim.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Por fim, no final de 2007, uma empresa chamada Insite (posteriormente comprado pelo UOL Host, para meu desgosto), permitia registrar um domínio .com.br sob o próprio CNPJ da empresa e, assim, a MMODEV foi para tal domínio; imagino que quem pagava tudo nessa época era o Boogiepop (em um dos meus e-mails, peço a transferência da titularidade do domínio). Logo depois, a versão 2.0, baseada na Elysium Diamond (interface azul!), foi lançada em português do Brasil e as versões português e inglês começaram a divergir a partir daí. Como informação totalmente inútil, é interessante dizer que o website usava o mesmo tema da Maker Universe na época que eu a conheci, chamado simple_line (provavelmente o meu favorito para Xoops, até hoje; alguém no IRC havia comentado sobre isso certa vez).&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Hoje, eu percebo o quanto certos tipos de coisas fazem a diferença. O RPG Maker, no Brasil, só faz sucesso principalmente porque está em português. A Elysium, por mais defeitos que tivesse, fazia sucesso pelo mesmo motivo. O fórum, em especial, enchia de pessoas com uma frequência que eu próprio não tinha controle. Imagino que a idade média das pessoas era em torno de 15 anos ou menos, mas era bem comum você ver jogos de Naruto, de Dragon Ball Z e tudo mais sendo feitos com um público para cada jogo online que realmente chegava a pagar por status de “VIP” no jogo (ficava incrédulo com isso). Um número incrível de scripts também eram compartilhados, e haviam muitos pedidos.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Eventualmente, também traduzi e demos suporte ao vbGORE (outra engine escrita em Visual Basic, porém muito mais robusta e difícil de se mexer). Pessoas como o Lennon Azzi e o sohakes também se juntaram à equipe neste momento pelo que me lembro. Havia suporte a outros programas também que (ninguém) dominava, como o Torque ou o NeL (Unity não existia e Unreal Engine era paga); eventualmente achava que alguém com bastante conhecimento poderia aparecer, mas foi uma doce ilusão.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Continuamos o desenvolvimento da Elysium; eu e o Hyrius basicamente éramos dois garotos de 15 anos que não sabia fazer muita coisa, mas fomos em frente e tentávamos sempre implementar melhorias da versão americana, mas eventualmente a complexidade de algumas mudanças cresceu ao ponto que tanto o caminho direto quanto o reverso havia ficado inviável. Sentia isso principalmente quando comparavam a nossa versão à 3.0 americana, que deu um bom salto em nossa frente… mas traduzir tudo novamente acabava por ser um trabalho enorme.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Em algum momento, o pessoal da versão americana começou a trabalhar em uma versão nova, a Elysium Reborn, a interface era uma verdinha. Tentei fazer uma fusão das duas versões, mas também não houve muito sucesso, principalmente porque tal versão era bastante bugada (mas era a mais bonita, se estou corretamente lembrado).&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Some a ineficiência do desenvolvimento aos fóruns aos quais eu constantemente mudava de sistema e resetava por ficar paranóico com a falta de organização. Lembro que utilizamos vários e vários temas diferentes para o fórum (tanto no phpBB3 quanto no posterior SMF), mas nunca estive muito feliz. Também nunca encontrei uma userbase a qual eu realmente me identificasse, já que a grande maioria não sabia fazer muita coisa. Eu era visto por todos como o “administrador que odeia usuário” (com certa razão) e espantava os usuários do fórum.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Tudo isso culminou com a ideia do blog Kuriate é uma palavra lituanesa para “Criar”, e este seria o novo nome da MMODEV – afinal, a Elysium sequer fazia MMOs (“multiplayers massivos e online”), já que 50 usuários era o suficiente para ter algumas dores de cabeça com o servidor. Eu queria fazer algo diferente sem saber como queria fazer de fato, e deu errado.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;No fim de 2009, encerrei as atividades do fórum pela frustração, um ato totalmente egoísta de minha parte. Era meu início de faculdade e eu não estava no melhor humor para tocar projetos. Eventualmente, o Hyrius e o Azzi tentaram continuar, sem sucesso, o desenvolvimento de mais algumas revisões da Elysium através de um novo fórum chamado PRODEV e ficou nisso mesmo. Eu larguei tudo isso em 2009 e não paro de me surpreender sempre que olho um pouco para trás.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Quando conheci a Elysium, ele era totalmente em VB6 e rodava DirectX 7, e ainda conseguia rodar no Windows XP. Hoje, o DirectX está na versão 12, estamos no Windows 10 e o Visual Basic sequer existe mais, o suporte à versão 6 desta linguagem de programação mal existe no Windows 7 em diante. Com o tempo, o desenvolvimento da versão americana parou também e ela foi encerrada também, e muita gente recorreu à Eclipse, que se tornou a sucessora da Elysium.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Mas, no Brasil, ela ainda persistiu.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Eu diria que isso aconteceu porque estava em português, pelo mesmo motivo do RPG Maker. Se não fosse por isso, pessoas como eu, naquela idade, jamais poderiam fazer seus joguinhos pela barreira da língua, pela falta de suporte. Em um dos fóruns que restou de suporte, há cerca de 20 mil mensagens sobre o Elysium em uma única seção, entre pessoas sendo ajudadas e pedindo ajuda; entre sendo criador e ser jogador. Isso é mais que muitos fóruns de gamedev no Brasil, e este programa foi feito por pessoas normais, que nem de longe tinham o desenvolvimento como função principal ou mesmo prioridade e sequer ganharam um centavo por qualquer coisa, sem nenhuma empresa milionária ou de outro mundo por trás.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;A AldeiaRPG ainda mantém uma board sobre o programa e, mesmo assim, ele ainda tem uma quantidade considerável de postagens. Olhando de relance, há uma versão do Eclipse lá em PT-BR, o que justifica o aumento do movimento naquelas boards em especial.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Ocasionalmente, me pergunto se deveria voltar atrás. Eu gostava disso tudo, mas sempre me vejo dizendo que é melhor deixar o passado para trás. Isso se dá por uma gama de fatores:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;O próprio Visual Basic .NET está acabando e sequer tem suporte ao DirectX mais recente. A Eclipse conseguiu um workaround disso utilizando o DirectX 8, que eventualmente pode perder suporte nas próximas versões do Windows.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;O grande motivador do Elysium era justamente a capacidade de ser fácil de programar, mesmo internamente. Visual Basic 6 era uma linguagem fácil de se aprender e lidar. Ruby e Javascript (RPG Maker) também são. Isso facilita a vida de pessoas que não tem familiaridade com programação; por exemplo, designers ou sonoplastas que querem fazer um jogo. Atualizar todo o código para o DirectX 12 (ou OpenGL, mais recente) em uma linguagem como C++ além de requerer um trabalho colossal (fazendo tudo do zero) tira essa simplicidade.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Falta de pessoas. É desmotivador levar um trabalho sozinho, e poucas pessoas possuem dedicação para algo desse tipo.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Por fim, há a questão que existem programas melhores: Unity3D é gratuita, e tão popular entre desenvolvedores independentes que em breve deve ganhar um pacote totalmente em PT-BR. Unreal Engine, apesar de ser complexa, também é gratuita e é muito bem documentada, já tem alguns trechos sendo traduzidos. Existem outras que não me recordo agora, mas que podem substituir tranquilamente.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;E é isso. Tiro como lição o fato de que existem pessoas no Brasil que querem fazer algo legal, mas muitos obstáculos não permitem. A Elysium foi uma experiência interessante e que vários anônimos pelo país vão se recordar dela, apesar que o desfecho da história não é algo que me orgulho.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Este texto foi escrito principalmente para recordação pessoal de meus fracassos e de certas experiências que vivi, como a da Maker Universe, Fusion e MyPriston. É algo que não quero esquecer.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Nota do Autor: Ceci est une petit partie de l’histoire du gamedev au Brasil. Trata-se de um registro que conta como um programinha, que talvez você nunca tenha ouvido falar, ao qual participei no desenvolvimento foi tão impactante para muita gente; e esta história serve apenas como um registro porque certas coisas não merecem ser esquecidas além do que já foram. O texto é relativamente curto, leia-o com carinho.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;– Daniel Araujo - post de 2012 em seu post pessoal.&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/6228052450683203738/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/6228052450683203738?isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/6228052450683203738'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/6228052450683203738'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2020/05/a-historia-das-engines-de-criacao-de.html' title='A História das Engines de criação de MMORPG 2D'/><author><name>Xstrond - Serviços</name><uri>http://www.blogger.com/profile/12708407947585539667</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB7rWFBo6SSAhMOS31Ekeix6Ow6EumocClHvL2jInAYdr9UW1MVW8FNySrr7AKmCUH_nVmtw1gBTQ395CH0F8UAnhBWSMH2R1sIZgym2Px9PE1EJ9P6Gu-UsNSI8NfBo2G8NN-K6h2VWgV/s72-c/temp2.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-696554143042279714</id><published>2016-09-28T07:46:00.001-07:00</published><updated>2020-05-04T06:04:19.548-07:00</updated><title type='text'>Download Cs 1.6 Online Torrent WarZone</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
➧&lt;a href=&quot;magnet:?xt=urn:btih:0262E34A8170E335B9DE18000CEA238233F8728C&amp;amp;dn=Counter-Strike%201.6%20-%20WaRzOnE&amp;amp;tr=%2audp%3a%2f%2fopen.demonii.com%3a1337%2fannounce&amp;amp;tr=udp%3a%2f%2f9.rarbg.com%3a2780%2fannounce&quot;&gt;LINK MAGNETICO&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/696554143042279714/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/696554143042279714?isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/696554143042279714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/696554143042279714'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2016/09/download-cs-16-torrent-warzone.html' title='Download Cs 1.6 Online Torrent WarZone'/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/blank.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-329052319631369317</id><published>2013-03-18T06:50:00.000-07:00</published><updated>2013-03-18T06:50:03.313-07:00</updated><title type='text'>Download Todos Episódios Dragon Ball Z Dublado</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihkB3sXXE5gzPDyEpmjmq2llOeXiQgNi_yvdtYZ9hs5JsUcOsG8ftgeHfACZr-xePtX2Lkm3NSvH6IYvaqV3Hsx3KAfo-Jxpnfwxpb_AnD6mo1IXQw4Vo_nDBdfUbG16q5uTi-K1s0dpPn/s320/uw5640_dragon-ball-z-burst-limit.jpg&quot; /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Sem protetor de download, Torrent.&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://adf.ly/L6V8P&quot;&gt;Capitulos de Dragon Ball Z Dublado em AVI alta qualidade&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://adf.ly/L6V8P&quot;&gt;&lt;span style=&quot;font-family: Verdana, sans-serif; font-size: large;&quot;&gt;Download&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/329052319631369317/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/329052319631369317?isPopup=true' title='6 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/329052319631369317'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/329052319631369317'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2013/03/download-todos-episodios-dragon-ball-z.html' title='Download Todos Episódios Dragon Ball Z Dublado'/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/blank.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihkB3sXXE5gzPDyEpmjmq2llOeXiQgNi_yvdtYZ9hs5JsUcOsG8ftgeHfACZr-xePtX2Lkm3NSvH6IYvaqV3Hsx3KAfo-Jxpnfwxpb_AnD6mo1IXQw4Vo_nDBdfUbG16q5uTi-K1s0dpPn/s72-c/uw5640_dragon-ball-z-burst-limit.jpg" height="72" width="72"/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-1086167740862541697</id><published>2013-02-12T16:07:00.001-08:00</published><updated>2020-05-04T06:05:25.560-07:00</updated><title type='text'>BOT para Facebook e Youtube</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
e outros&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/1086167740862541697/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/1086167740862541697?isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/1086167740862541697'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/1086167740862541697'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2013/02/bot-para-facebook-e-youtube.html' title='BOT para Facebook e Youtube'/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/blank.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-4778002649310293755</id><published>2013-01-16T19:25:00.002-08:00</published><updated>2020-05-04T06:08:05.063-07:00</updated><title type='text'>Dragon Ball Z Battle Final</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;img alt=&quot;Dragon Ball Z Battle of Z Mugen Edition by Ryuuji Hagane (DOWNLOAD ...&quot; src=&quot;https://i.ytimg.com/vi/xlijlIl9Uak/hqdefault.jpg&quot; /&gt;&lt;/div&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;São vários personagens em sagas diferentes&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Inclusive são mais de 10 Opções de Goku!&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Cada personagem possui mais de 3 Técnicas!!&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Esta é a versão 2012 com outros addons, feitos pelos amigos programadores Ristar87 e Xed - Modificado um pouco por Zinesis.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
Todos personagens possuem técnicas em alta-definição!!&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Várias sequencias diferentes para cada personagem!!&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Links de Download: &amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://adf.ly/HR6Ao&quot; style=&quot;font-family: Verdana, sans-serif;&quot;&gt;01&lt;/a&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://adf.ly/HR68B&quot; style=&quot;font-family: Verdana, sans-serif;&quot;&gt;02&lt;/a&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://adf.ly/HR62q&quot; style=&quot;font-family: Verdana, sans-serif;&quot;&gt;03&lt;/a&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://adf.ly/HR5xB&quot; style=&quot;font-family: Verdana, sans-serif;&quot;&gt;04&lt;/a&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://adf.ly/HR5re&quot; style=&quot;font-family: Verdana, sans-serif;&quot;&gt;05&lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/4778002649310293755/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/4778002649310293755?isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/4778002649310293755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/4778002649310293755'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2013/01/mugen-dbz-2012-dragon-ball-z-mugen-2012.html' title='Dragon Ball Z Battle Final'/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/blank.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-3884863366404256272</id><published>2012-12-10T01:07:00.000-08:00</published><updated>2020-05-04T06:10:27.464-07:00</updated><title type='text'>Download Arcade Fliperama MultiJogos!</title><content type='html'>&lt;br /&gt;
&lt;a href=&quot;https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQrCzPBsKa0wSr2R6I3kuhvdEcD5egstdRpCc6P5GVs7TvI7hPGiA&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQrCzPBsKa0wSr2R6I3kuhvdEcD5egstdRpCc6P5GVs7TvI7hPGiA&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span style=&quot;color: #6fa8dc; font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif; font-size: large;&quot;&gt;&lt;b&gt;Que tal Desenvolver seu Fliperama?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;font-family: Verdana, sans-serif;&quot;&gt;
&lt;span style=&quot;color: #6fa8dc; font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Nunca teve a vontade de ter a sua própria máquina de fliperama? jogar os melhores games do arcade?&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Que tal baixar a multijogos profissional?&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Sim, aquela mesma desenvolvida em C++ e vendida em sites de leilão por preços absurdos!&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
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&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQAUuK8WMj6DfuAeE-79s_Xe64YdfF52M1RjYoabVBNofMcCVwF&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQAUuK8WMj6DfuAeE-79s_Xe64YdfF52M1RjYoabVBNofMcCVwF&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Download Completo:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: red;&quot;&gt;Não se assuste com os links&lt;/span&gt;&lt;/b&gt;, este site fez o upload de cada parte em vários servidores diferentes, então você vai poder baixar várias partes ao mesmo tempo!!&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/FmwMT&quot;&gt;Parte01&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/FmwTP&quot;&gt;Parte02&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/FmwZZ&quot;&gt;Parte03&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/Fmwe8&quot;&gt;Parte04&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/Fmwm5&quot;&gt;Parte05&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/FmxbB&quot;&gt;Parte06&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/Fn13x&quot;&gt;Parte07&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/Fn1CU&quot;&gt;Parte08&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/Fn1RY&quot;&gt;Parte09&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/FnFvQ&quot;&gt;Parte10&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/FnGlX&quot;&gt;Parte11&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/FnlVe&quot;&gt;Parte12&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/FnnSv&quot;&gt;Parte13&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/FnpUk&quot;&gt;Parte14&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/Fnpz6&quot;&gt;Parte15&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/Fnrvj&quot;&gt;Parte16&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/Fns22&quot;&gt;Parte17&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/Fojbh&quot;&gt;Parte18&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/Fojkx&quot;&gt;Parte19&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/Fon1r&quot;&gt;Parte20&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/FonCw&quot;&gt;Parte21&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/FonPe&quot;&gt;Parte22&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/FosZU&quot;&gt;Parte23&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/FoxXp&quot;&gt;Parte24&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://adf.ly/FoxrL&quot;&gt;Parte25&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
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Acesse abaixo para os outros links:&lt;br /&gt;
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&lt;a href=&quot;http://ivpaste.com/v/8FVVhejw&quot;&gt;http://ivpaste.com/v/8FVVhejw&lt;/a&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
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Você também pode acessar este site e ter acesso como Montar seu fliperama, sistema de noteiro, ficha, multijogos, além de novidades: &lt;a href=&quot;http://adf.ly/FmxNU&quot;&gt;SITE&lt;/a&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/3884863366404256272/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/3884863366404256272?isPopup=true' title='5 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/3884863366404256272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/3884863366404256272'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2012/12/download-arcade-fliperama-multijogos.html' title='Download Arcade Fliperama MultiJogos!'/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/blank.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-7707883214720568237</id><published>2012-12-09T04:10:00.002-08:00</published><updated>2013-02-12T16:30:49.711-08:00</updated><title type='text'>Download Novo Slender Haunt - Hount</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://adf.ly/Flb9W&quot;&gt;&lt;img alt=&quot;Kinda tired of Slender game copies but this one is actually worth your time! Really impressive game it self but what surprised me even more is that it&amp;amp;#8217;s free. I guess they don&amp;amp;#8217;t want to cash in on the Slender fad which I respect.
I hope they do their own horror thing in the future!
Download link: 
http://www.gamefront.com/files/22637973/HAUNT_TRSG_x32.zip
They also have a donation setup on their website 
http://www.old.haunt-slendergame.com/&quot; src=&quot;http://24.media.tumblr.com/tumblr_mdszbuawUB1r1tbeqo1_500.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Clique na Imagem para Download&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/7707883214720568237/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/7707883214720568237?isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/7707883214720568237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/7707883214720568237'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2012/12/download-novo-sleder-haunt-hount.html' title='Download Novo Slender Haunt - Hount'/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/blank.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-7972743064777647658</id><published>2012-09-28T17:50:00.002-07:00</published><updated>2020-05-04T06:21:32.553-07:00</updated><title type='text'>Download do Jogo Paranormal GAME</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Mais um jogo de Terror&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: verdana, sans-serif;&quot;&gt;➧&lt;/span&gt;&lt;a href=&quot;http://adf.ly/DGrG4&quot;&gt;Download do Paranormal Game&lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/7972743064777647658/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/7972743064777647658?isPopup=true' title='11 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/7972743064777647658'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/7972743064777647658'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2012/09/download-jogo-paranormal-game.html' title='Download do Jogo Paranormal GAME'/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/blank.gif'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-1204669443528495078</id><published>2012-09-08T23:59:00.003-07:00</published><updated>2020-05-04T06:21:47.484-07:00</updated><title type='text'>BRIGHT Pior Mouse do mundo</title><content type='html'>&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Estou começando a modelar em 3d, então resolvi comprar um novo mouse, e para minha surpresa o mouse novo era infinitamente pior do que o meu antigo mouse, mesmo os dois tendo as mesmas especificações...&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Cuidado, agora vou adquirir um MOUSE de qualidade MICROSOFT, pois foi a marca recomendada por amigos da área, fica a dica...&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;FUJA DA &lt;b&gt;&lt;span style=&quot;color: red;&quot;&gt;BRIGHT&lt;/span&gt;&lt;/b&gt;!!&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/1204669443528495078/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/1204669443528495078?isPopup=true' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/1204669443528495078'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/1204669443528495078'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2012/09/bright-pior-mouse-do-mundo.html' title='BRIGHT Pior Mouse do mundo'/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/blank.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-4736131523248334089</id><published>2012-09-05T11:59:00.000-07:00</published><updated>2020-05-04T08:06:27.502-07:00</updated><title type='text'>Mapa do Slender Man Game</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;img height=&quot;385&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMb6bL7C9huOkJ9Y2KjLHc8U6SFLIcQsb2g7TgCWGPZAozPPQXQ-myKQf6tNjI4m3wB7OvXK2J-8hgpNxRi-7EpvnWnrMDpSrOzQ9LslWU9whuS_HG0yf64u8UJEwq6mS-Wp-WzxtmgUs/s640/slender_mapa_guia.jpg&quot; width=&quot;640&quot; /&gt;</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/4736131523248334089/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/4736131523248334089?isPopup=true' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/4736131523248334089'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/4736131523248334089'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2012/09/mapa-do-slender-man-game.html' title='Mapa do Slender Man Game'/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/blank.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMb6bL7C9huOkJ9Y2KjLHc8U6SFLIcQsb2g7TgCWGPZAozPPQXQ-myKQf6tNjI4m3wB7OvXK2J-8hgpNxRi-7EpvnWnrMDpSrOzQ9LslWU9whuS_HG0yf64u8UJEwq6mS-Wp-WzxtmgUs/s72-c/slender_mapa_guia.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-4990788844508560847</id><published>2012-08-17T19:01:00.001-07:00</published><updated>2020-05-04T08:04:10.117-07:00</updated><title type='text'>Ah... que vida virtual...</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Ahh... a vida social virtual...&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;É assim que se inicia sua vida na criação de games.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Mas isso era oque diríamos a alguns anos&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Hoje eu chamaria de depressão social virtual...&lt;/span&gt;&lt;br /&gt;
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Pois é meus amigos, hoje em dia já não é como antes. Incrível que apenas em 3 anos já &lt;span style=&quot;color: red;&quot;&gt;fudeu a porra toda &lt;/span&gt;e as pessoas acabam ingressando num conjunto social mais conhecido como &lt;b&gt;fórum &lt;/b&gt;sem ter uma boa ideia do que os espera.&lt;br /&gt;
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Heh, como em todo post meu eu descrevo uma parte da minha vida como programador e meu passado, assim como meus pensamentos então vão esperando por que este não será diferente.&lt;br /&gt;
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Rapaz, o mundo maker hoje tá uma &lt;b&gt;bosta, &lt;/b&gt;eu venho notando isso a muito tempo, sinceramente. Para ser mais exato, nada ajuda mais do que um fórum correto? mas os fóruns de hoje já não tratam as pessoas como tratavam antes, quer um exemplo?&lt;br /&gt;
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Uma vez um rapaz criou um tópico assim em um fórum das antigas (MMODEV):&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&quot;Eai gnt, blz?&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Entaum eu qeria fzer um dbz, um amigo meu tem um jogo e eu vi essi site no cliente dele e vim pedir ajuda.&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;vcs podem me ajudar a criar um dbz? por favor&quot;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;
Oque o povo pensa/responde hoje em dia:&lt;br /&gt;
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&lt;b&gt;Membro normal&lt;/b&gt; &quot;&lt;i&gt;É um noob, não sabe nem escrever direito, vou criticar o modo dele escrever e falar que não é aqui que ele arranja oque procura, mas é claro que sem deixar de ofendê-lo&lt;/i&gt;&quot;&lt;br /&gt;
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&lt;b&gt;Moderador &lt;/b&gt;&quot;&lt;i&gt;É um novo membro, vou dizer que aqui ele não encontrará oque procura. Eu irei ofendê-lo de um modo mais sútil já que sou o moderador foda, eu que mando nessa porra e quanto menos gente pra concorrer comigo melhor&lt;/i&gt;&quot;&lt;br /&gt;
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&lt;b&gt;Administrador &lt;/b&gt;&quot;&lt;i&gt;Han?&lt;/i&gt;&quot;&lt;br /&gt;
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Oque responderam para ele na época?&lt;br /&gt;
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&quot;&lt;i&gt;Meu rapaz, me desculpe mas aqui não é um fórum de criação de dbz e sim um suporte para criação de jogos utilizando a engine EEB(Elysium Engine Brasil), se você procura criar um jogo de dbz, desculpe-me mas não é aqui que você vai achar, procure em outro fórum&lt;/i&gt;&quot; -Hyrius&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHO0VmcE-GkoU9pk_XWQ3DOzv-p2YAb3CG9d_cfWVMozLsyeTSRoQdfoLJB_1bMAQMVV8SYeNhqIS6o6_TA1w2-5UQMEOm0f8er8ch3DjRS0Qjlnszd-GHcDnrAtZMkGKv_eWq4gLAw_75/s1600/Hyrius.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHO0VmcE-GkoU9pk_XWQ3DOzv-p2YAb3CG9d_cfWVMozLsyeTSRoQdfoLJB_1bMAQMVV8SYeNhqIS6o6_TA1w2-5UQMEOm0f8er8ch3DjRS0Qjlnszd-GHcDnrAtZMkGKv_eWq4gLAw_75/s1600/Hyrius.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Valeu hyrius pela sútil resposta, eu retirei as ofensas como &quot;Retardado&quot; e &quot;Otário&quot; que vieram depois...&lt;br /&gt;
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É isso mesmo, meu primeiro post num fórum foi cheio de erros de português perguntando como criar um dbz, e oque o povo pensa: &quot;Esse cara é um nada, vou rebaixar ele até não poder mais&quot;&lt;br /&gt;
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Enquanto nos fóruns internacionais em meados de 2006 eles tratavam com respeito e igualmente cada um, inclusive de moderadores como Pinguu, revolucionário do Elysium Diamond 1.0, e foi com o apoio dessas pessoas que me fizeram seguir em frente e ser oque eu sou hoje &lt;strike&gt;(um bosta mediano),&lt;/strike&gt;&amp;nbsp;sei fazer um game, desenvolver um software, fiz inclusive para mercadinhos e lojinhas da minha região, até para pizzaria do meu Tio, inclusive com suporte a impressora não fiscal.&lt;br /&gt;
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As pessoas dos fóruns hoje não tratam as outras bem, não sei se é algum problema de autoestima, ou só querem saber de insultar gratuitamente alguém que só quer aprender, desmoralizar um iniciante sem imaginar as consequências para ele, isso não é um ritual de entrada, mas claro esse tipo de coisa só poderia levar ao inevitável, o fechamento da MMODEV.&lt;br /&gt;
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Ninguém nunca pensa sobre ajudar realmente um iniciante, muito pelo contrário, aqueles que deveriam ajudar as que são as mais valorizadas que são os &quot;programadores master&quot; rebaixam até o cu do cara só para ele sentir o cheiro do seu ego saindo da sua bunda...&lt;br /&gt;
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O pior fator claro, não são só as atitudes, são que essas pessoas propagam a falta de educação e acabam por matar mais ainda o desenvolvimento, pois sem iniciantes, o sistema morre, são essas pessoas que se acham, que acabaram por matar tudo, desde o RPG MAKER ao Eclipse, Elysium e Comunidades como do Unity3d e UnrealEngine.&lt;br /&gt;
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Guardar para si conhecimento não serve pra nada, se você morrer amanhã, o conhecimento morre com você, se você o distribui, você poderá ver ele em outros projetos, e lembrar que foi você um dos visionários.&lt;br /&gt;
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Então para os iniciantes vou deixar uma receita básica:&lt;br /&gt;
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&lt;b&gt;Primeira etapa: &lt;/b&gt;Leia tutoriais, não vá pedir tutoriais, encher os outros de perguntas (Antes era fácil pois tinham paciência e educação, já hoje em dia na terceira mensagem já te bloqueiam)&lt;br /&gt;
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&lt;b&gt;Segunda etapa: &lt;/b&gt;Crie tutoriais num blog para você mesmo, conteúdo autoral, pra você visitar e divulgar posteriormente, ao mesmo tempo que você ensina você aprende, o que pode ser simples pra você, pode ser complexo pra um amigo.&lt;br /&gt;
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&lt;b&gt;Terceira etapa: &lt;/b&gt;Essa é a pior, se você recebe reconhecimento das pessoas á sua volta, seu ego cresce e sua disciplina&amp;nbsp;diminui. Oque é disciplina? é a parte mais importante de um desenvolvedor, A SUA HUMILDADE. Tantos otários já vi por ai, que não perdem 1 oportunidade de colocar seu nome em algum lugar, não irei citar ninguém, mas não é só programadores não, simplesmente a maioria é, mas existem as &quot;peças raras&quot; que se acham o rei da cocada preta e que ninguém é mais esperto que eles. Portanto se você ganhar reconhecimento ou experiência na sua área, MANTENHA ACIMA DE TUDO a sua HUMILDADE.&lt;br /&gt;
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&lt;b&gt;Bônus:&lt;/b&gt; Baixe games em source e estude seus códigos, como cada coisa funciona.&lt;br /&gt;
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&lt;i&gt;Por anos mantive o nome RAITAVARES, mas sempre fui WillMaia, desde meus 10 anos brincando de criar jogos em power point, com vários caminhos diferentes, games estilo jogo do milhão, tudo isso sempre foi minha paixão e se é a sua não desista!&lt;/i&gt;&lt;br /&gt;
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Incrível como ainda me aparece gente que mesmo &lt;b&gt;na merda&lt;/b&gt;&amp;nbsp;ainda consegue se achar, o cara ta se fudendo, não sabe fazer porra nenhuma mas ainda consegue se sentir o tal.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY814O3OXlWr5opQSDGc7yincvp_tjWykxmfJ-lE-wHlt0gKigODlj-8J9fLRzB54n4qHszLrMUC8E8e5tIQX0uLN2LcHMH6VFU2k9nLlbfA0d87L3_GLjGXdjn1ogdLOja0HNkb75OR0/s1600/1+a+a+cl+esnobe.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY814O3OXlWr5opQSDGc7yincvp_tjWykxmfJ-lE-wHlt0gKigODlj-8J9fLRzB54n4qHszLrMUC8E8e5tIQX0uLN2LcHMH6VFU2k9nLlbfA0d87L3_GLjGXdjn1ogdLOja0HNkb75OR0/s200/1+a+a+cl+esnobe.jpg&quot; width=&quot;142&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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É essas pessoas desumildes que tornam os fóruns de hoje pior, não só elas mas principalmente elas.&lt;br /&gt;
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Finalizando a decadência dos fóruns, é essa briguinha por fama, seja de fórum ou seja de membro. Antigamente neguinho que metesse um código igual do outro já tinha que por o nome do cara nos créditos e pedir autorização se não era linchado. Hoje em dia já presenciei tanto plágio que já perdi a conta, inclusive com sistemas e até artes que fiz em photoshop.&lt;br /&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Portanto tente ser original, não queira ser oque você não é.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
E incrível que ainda aparece alguns com argumentos como &quot;Como acabar com os problemas do seu cliente, sistema 100% funcional&quot; e ainda vem comentários como &quot;Legal, pelo menos vai parar com os erros de overflow&quot;.&lt;br /&gt;
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&lt;b&gt;Resultado:&lt;/b&gt;&amp;nbsp;Cliente não é&amp;nbsp;instável, o servidor é instável, se seu cliente ta instável tu fez alguma merda, e se ele fica dando overflow tu fez uma merda muito grande que resulta em logs de erro Erro:0&lt;br /&gt;
RTE 28, Overflow 6...&lt;br /&gt;
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Esses dias um amigo meu veio falar comigo &quot;Nossa, é cada coisa que me aparece&quot;.&lt;br /&gt;
E eu respondi &quot;Heh, é que você não viveu oque eu vivi, tu nunca vai dizer que viu de tudo&quot;&lt;br /&gt;
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A muito tempo me lembro que apareceu um garotinho de 12 anos ou 11 não me lembro, ele vinha falando para eu ajudar ele e tal, me enchia o saco até ter espaço para 3 bolas, até que ele se revoltou um dia e me xingou até não poder mais, disse que a &quot;cabecinha de 12/11 anos dele era muito melhor que a de qualquer um ai&quot; e que se viraria sozinho.&lt;br /&gt;
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Sei lá aonde foi parar a porra do muleque, só sei que não me apareceu mais.&lt;br /&gt;
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A muito tempo alguém que eu pensava ser um grande amigo, porém eu não falava a muito tempo, veio me acusando de estar tentando sacanear o jogo dele, sendo que uns anos passados eu quem estava ensinando o garoto a fazer a porra de uma IF, e hoje já pensa que é o bonzão da parada que não precisa de ninguém.&lt;br /&gt;
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Até mesmo as pessoas mais gente boa, aparecem com comentários do tipo:&lt;br /&gt;
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&quot;Campeonato ai? ah legal se quiser pode colocar meu jogo eu não ligo&quot;&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Rapaz, ninguém te chamou aqui, ninguém te mencionou aqui, ninguém nem comentou uma letra a ver com seu jogo, fica quieto otário que tu ganha mais.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&quot;Abalabalabalblablbalbla eu sou o melhor por que eu sei que eu sou foda que faço sozinho e saio competindo com mais o resto da quebrada solta por aí com meus próprios pulos, programei o jogo inteiro sozinho nem precisei de ninguém&quot;&lt;br /&gt;
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&lt;span style=&quot;color: red;&quot;&gt;Programação não faz um jogo sozinho, colocar um mapa só num vídeo e prints dos seus sistemas não faz o seu jogo bom, quero ver você manter esse jogo online por 1 mês sozinho pra ver se você não desiste. E aliás quanto tempo vai demorar? são pelo menos uns 150 mapas e você cria 3 e já vai tomar&amp;nbsp;água. Vai sair ano que vem to vendo só...&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
E claro, não podemos esquecer das subs no msn: (pqp sou velho, estou revisando isso e agora é whatsApp)&lt;br /&gt;
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&quot;Programando...&quot;&lt;br /&gt;
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&quot;Fazendo nova versão do superestupradogameonlinecomnomeridículo666satan online&quot;&lt;br /&gt;
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&quot;Aprendendo XNA...&quot;&lt;br /&gt;
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&quot;Fazendo as novas sprites do obsceneridiculousfuckingname online&quot;&lt;br /&gt;
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E também pra piorar coisas complicadas justamente pra ninguém entender:&lt;br /&gt;
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&quot;Aprendendo como mexer com bitBlts na nova plataforma gráfica do DirectX666 no C++&quot;&lt;br /&gt;
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&quot;Fiz meu hack rsrsrsrsrs quem quer provar?&quot;&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Ninguém vai se candidatar idiota, tira &lt;b&gt;sáporra&lt;/b&gt; dai que é só pra se achar.&lt;/span&gt;&lt;br /&gt;
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Acha que ta bom? e as mensagens no msn como:&lt;br /&gt;
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&quot;Man avalia minhas sprites ai, sou muito foda né? nooooossa ninguém aqui me supera em sprite eu detono&quot;&lt;br /&gt;
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Lembrando que tudo isso que eu escrevi foi tudo por acontecimentos reais que eu presenciei e não foi 1/3 do que eu já vi por ai e claro que não podia mencionar nomes, se não eu já tinha colocado nome de nego que hoje pode ta até morto que eu não sei.&lt;br /&gt;
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Portanto, seja sincero, seja humilde, seja amigável, nunca pense ser melhor que ninguém e contribua para que os fóruns grandes de hoje se tornem melhores, faltava alguém falar isso antes que seja tarde (se por sorte já não é).&lt;br /&gt;
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(Esse post foi feito por BoasFesta e Eu WillMaia Hoje estou com 32 anos 04/05/2020)&lt;br /&gt;
Edit: E que se foda essa porra toda, estou no meio de uma pandemia, e ainda gosto de desenvolver no vb6, meu game DBZ UW tem tanta coisa que eu nem saberia listar, kkkk abraços a todos.</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/4990788844508560847/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/4990788844508560847?isPopup=true' title='5 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/4990788844508560847'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/4990788844508560847'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2012/08/ah-que-vida-virtual.html' title='Ah... que vida virtual...'/><author><name>boasfesta</name><uri>http://www.blogger.com/profile/14424284800525868867</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8v5rr-LiLocXv6anhnzvjZDfTvzdmA6K40lfo7AzToitDPZ9bOyjSnZkZru-md9ZMRwFmCGwpvP8rLQzq-k79fCfWG6Bex09rcfEgSFnYVr-2e99_WaDQhrnliRna2EI/s220/igj42s.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHO0VmcE-GkoU9pk_XWQ3DOzv-p2YAb3CG9d_cfWVMozLsyeTSRoQdfoLJB_1bMAQMVV8SYeNhqIS6o6_TA1w2-5UQMEOm0f8er8ch3DjRS0Qjlnszd-GHcDnrAtZMkGKv_eWq4gLAw_75/s72-c/Hyrius.png" height="72" width="72"/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-3242492471738192737</id><published>2012-08-08T21:56:00.000-07:00</published><updated>2015-04-05T17:36:33.854-07:00</updated><title type='text'>Download do jogo Slander Man, Islander Man, Slender Man</title><content type='html'>&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://adf.ly/Bi7dq&quot;&gt;&lt;img alt=&quot;Slender Game&quot; src=&quot;http://i.imgur.com/74Aim.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Link do site: &lt;a href=&quot;http://migre.me/adxJi&quot;&gt;SlenderGame&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Site da nova Versão: &lt;a href=&quot;http://adf.ly/Bi7dq&quot;&gt;AQUI&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
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Ps. O correto é SlenderMan&lt;br /&gt;
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&lt;span style=&quot;font-family: Verdana,sans-serif;&quot;&gt;Bonecos e Miniaturas de Animes,&lt;/span&gt;&lt;span style=&quot;font-family: Verdana,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: Verdana,sans-serif;&quot;&gt; Filmes, Séries e jogos.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: Verdana,sans-serif;&quot;&gt;&amp;nbsp;&lt;/span&gt;--DragonBall&lt;br /&gt;--Pokémon&lt;br /&gt;--Naruto&lt;br /&gt;--Bleach&lt;br /&gt;--Sailor Moon&lt;br /&gt;--Cavaleiros do Zodiaco&lt;br /&gt;--Tokyo Ghoul&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana,sans-serif;&quot;&gt;--Super Mario&lt;br /&gt;--League of Legends LoL&lt;br /&gt;--God of War&lt;br /&gt;--Donkey Kong&lt;br /&gt;--Megaman &lt;br /&gt;--Devil May Cry&lt;br /&gt;--Resident Evil&lt;br /&gt;--Biohazard&lt;br /&gt;--Game of Thrones&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: Verdana,sans-serif;&quot;&gt;Link &lt;a href=&quot;http://mercadoanime.com/&quot;&gt;mercadoanime.com&lt;/a&gt;&lt;/span&gt; &lt;br /&gt;
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&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/3242492471738192737/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/3242492471738192737?isPopup=true' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/3242492471738192737'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/3242492471738192737'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2012/08/download-do-jogo-slander-man.html' title='Download do jogo Slander Man, Islander Man, Slender Man'/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/blank.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-1441353260835981668</id><published>2012-08-05T12:33:00.001-07:00</published><updated>2012-08-06T10:55:44.460-07:00</updated><title type='text'>Passo-a-passo da criação de um Jogo</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;img height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUKa6ViivYwvYjXa6XR7-TL0ku_wXOkDfAUKAgwGoLDLnTdztfA5tOcHcRu99thrJW68xp6T9A1ji8LwzMMEkAFKUor8DPD6o3eotZ3higIQ04OyzRPiTQgTe6kAmPP_98ABzmxY-TXsE/s200/quebra-cabeca%255B1%255D.jpg&quot; width=&quot;194&quot; /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&quot;O que preciso pra montar meu jogo?&quot;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&quot;Preciso de ajuda&quot;,&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Então aqui estão elas! ;)&lt;/span&gt;&lt;br /&gt;
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&lt;script src=&quot;http://cf.ads.kontextua.com/container/tags/17579.js&quot;&gt;&lt;/script&gt;
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&lt;span style=&quot;color: #0b5394; font-size: large;&quot;&gt;A criação de um jogo até parece simples&lt;/span&gt;, começa apenas com uma ideia boa como eu disse em um post anterior, mas então, passamos a organizar uma equipe, mas como funciona isso? é difícil?&lt;br /&gt;
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Meu amigo, criar um jogo já é naturalmente difícil, mas você tem que ter uma mente bem forte, vontade e determinação, porque a falta disso é oque faz você desistir do seu projeto. Quais são os principais problemas de uma equipe?&lt;br /&gt;
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&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhto-JW7nq_6avNUYRralNhaD7uVr8VMaL4n4MwRjlbExVJyosiXziB1aE8vvyNdTpMb2nFXO-NKHd5Qf9RNvdvXoTF7V-r8IA419_yyD30tNTb0TtTyfOjqz2kX5O3QTzcZOAh1Zjrd-U/s200/Desenho+Fa%C3%ADsca+Bravo.JPG&quot; width=&quot;132&quot; /&gt;&lt;/div&gt;
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O &quot;cabeça&quot; da equipe deve sempre existir, numa equipe pequena com até 4 pessoas pode ser que tenham até 2, se ela tiver 3 membros, até pode ser que todos tenham sejam os manda-chuvas, mas nunca além disso.&lt;br /&gt;
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&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://a0.twimg.com/profile_images/1479932696/cabecadelampada71.jpg&quot; width=&quot;170&quot; /&gt;&lt;/div&gt;
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&lt;span style=&quot;color: red;&quot;&gt;Mas por que? &lt;/span&gt;Seu projeto nunca irá para frente, pessoas são diferentes e isso gera ideias diferentes, opiniões diferentes, e seu jogo nunca sairá da folhinha por que em algum momento um deles irá se revoltar por não ter suas ideias e abandonará o projeto, ou fará corpo mole por perder a motivação e por fim tudo irá por água a baixo.&lt;br /&gt;
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Até mesmo duas cabeças pode dar problema, eu mesmo presenciei isso, minha personalidade de &quot;ninguém manda em mim&quot; fez com que um dos meus projetos fosse abandonado (DBZ Esmerald,&amp;nbsp;&lt;a href=&quot;http://dbzesmerald.webnode.com.br/&quot;&gt;veja o site abandonado&lt;/a&gt;), assim como a personalidade de meu sócio de &quot;eu mando em tudo&quot; auxiliou para isso. Tudo isso é falta de organização, ou até mesmo no pior dos casos uma equipe que NUNCA irá dar certo juntas.&lt;br /&gt;
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&lt;img border=&quot;0&quot; height=&quot;133&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjb_Rf_-hx7MUTIWqUtmPi0kA8yhITFyvuJi9OpGmytjxbee5eWlFDNwqY4MweUNHbCzeHDurSj-YFkx2JYv_SKXYfyUWITxVNsL0UH28dNuJUIlQBOe5dmEHKaWPFvHEcN1ICGcfvZLMF8/s200/Logo+DBE.png&quot; width=&quot;200&quot; /&gt;&lt;/div&gt;
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Portanto, vamos supor que você seja o &quot;cabeça&quot; da equipe, você deverá pensar em como vai organizar a sua equipe.&lt;br /&gt;
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&lt;span style=&quot;color: red;&quot;&gt;Equipe grande? &lt;/span&gt;5 Pessoas é razoável, acima disso é uma equipe grande, e isso é mais difícil de organizar, todos sonham e querem seus projetos e tem desejos diferentes, acredite eles irão sair da equipe conforme o tempo passa, sejam expulsos por falta de motivação ou saindo por mera vontade, ou por discussões na equipe e etc...&lt;br /&gt;
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&lt;img border=&quot;0&quot; height=&quot;124&quot; src=&quot;http://www.mmladvogados.com.br/imagem/foto_equipe_grande.jpg&quot; width=&quot;200&quot; /&gt;&lt;/div&gt;
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&lt;span style=&quot;color: red;&quot;&gt;Equipe pequena? &lt;/span&gt;Eu pessoalmente recomendo, o trabalho é mais lento mas terá mais qualidade e estará exatamente como você quer, além de ser muito mais fácil de se manter a equipe organizada.&lt;br /&gt;
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&lt;img border=&quot;0&quot; height=&quot;191&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpha80w_HtSHeDb3TZyYaLbVxqhTnWCV3xl48TVFO3eL_zdHkgHAPrLwGqCx8XI2L8SlZpT9NBaRMs0D3V8ncvNXGfoZxnrp3BdhjXi7BtTsNh5qaB2PgFqvqFBEwNN3ViVyXPQ_HjVsU/s200/parceiros%5B1%5D.jpg&quot; width=&quot;200&quot; /&gt;&lt;/div&gt;
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&lt;span style=&quot;color: red;&quot;&gt;Motivação? &lt;/span&gt;Por que as pessoas trabalhariam pra você? você deverá dar uma motivação á elas, seja financeiramente, ou em troca de outro trabalho, seja oque for. Mas esteja ciente que se o jogo é de duas pessoas, pode até ser aceitável mas elas devem ter respeito uma pela outra, e saibam que um &quot;Não quero isso no NOSSO jogo&quot; é o suficiente para que realmente não seja aplicado.&lt;br /&gt;
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&lt;span style=&quot;color: red;&quot;&gt;E se eu perder minha autoridade? &lt;/span&gt;Assim que você montar a equipe &lt;b&gt;tome o seu lugar nela&lt;/b&gt;, &quot;Eu gerencio os mapas, as cidades, as missões, a história, os sistemas e isso e aquilo...&quot; se não o jogo deixará de ser seu&lt;br /&gt;
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&lt;span style=&quot;color: red;&quot;&gt;Minha equipe não está empenhada. &lt;/span&gt;De a eles um motivo ou um belo pé na bunda, não se apegue nem junte amizade com trabalho, a não ser que o seu jogo seja um mero hobby, que não é oque estamos discutindo aqui.&lt;br /&gt;
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&lt;span style=&quot;color: red;&quot;&gt;&quot;Se for assim, não quero mais continuar fazendo este jogo&quot; &lt;/span&gt;Não se apegue a ninguém, como eu disse, se acha necessário faça.&lt;br /&gt;
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&lt;span style=&quot;color: red;&quot;&gt;&quot;50% é meu e 50% é seu&quot;. &lt;/span&gt;Arrumar os lucros no começo do jogo é sempre uma boa motivação, mas não confunda lucro com autoridade, afinal lucro é a ultima coisa que vem de um jogo. NUNCA FAÇA NADA COM INTENÇÃO DE GANHAR DINHEIRO, POIS NÃO DARÁ CERTO.&lt;br /&gt;
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&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb143pGEic6Vko_l5Nhkzp7y-bdxVPnBw3FkBnj3JVw0adutTwvjCgXQulJ0drmBuJdrX9YHIsD-4YMrpd7Kg0FDhRz3iO3RDAmG-MRgngYGQVaCRvzmVH5ktDRD-6-D4QzThlJpDU89jv/s200/Falta+de+dinheiro.JPG&quot; width=&quot;151&quot; /&gt;&lt;/div&gt;
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Bom, depois de montar sua equipe, deve seguir para outra etapa, a produção.&lt;br /&gt;
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&lt;span style=&quot;color: red;&quot;&gt;Como eu faço o pessoal gostar do meu jogo? &lt;/span&gt;Pense como VOCÊ gostaria de um jogo, como VOCÊ viciaria em um jogo, mas também pense mais aberto, afinal existem outras pessoas com outros gostos portanto pense num modo de que QUALQUER pessoa possa viciar também.&lt;br /&gt;
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&lt;span style=&quot;color: red;&quot;&gt;E os hackers? &lt;/span&gt;Isso sempre vai existir, não se pode lançar um jogo despreparado, você deve pelo menos ter uma defesa em que confia inicialmente.&lt;br /&gt;
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&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://www.bahianoticias.com.br/fotos/editor/Image/hacker.jpg&quot; width=&quot;182&quot; /&gt;&lt;/div&gt;
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&lt;span style=&quot;color: red;&quot;&gt;Meu jogo fica caindo direto. &lt;/span&gt;NÃO DESISTA, você deve ser empenhado assim como eu disse, sua determinação é oque mais conta, um pingo de esperança é o suficiente, não importa as ofensas como &quot;Ah esse jogo é um lixo só fica caindo ta cheio de bug&quot; isso pode ser calado futuramente, se você não desistir é claro que irá arranjar uma solução, basta ser esforçado.&lt;br /&gt;
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&lt;span style=&quot;color: red;&quot;&gt;Eu não consigo terminar meu jogo, já se faz muito tempo que estou desenvolvendo. &lt;/span&gt;Não se preocupe, esta é a pior parte. Se você não manter a sanidade nesta parte pode até te prejudicar na sua saúde, eu já tive problemas com essa&amp;nbsp;obsessão toda e eu não parava de pensar no que fazer, oque poderia fazer (Tudo isso eu faço até hoje mas é outra história), oque está errado, oque falta, e tudo mais. Eu perdia o sono, meu auto-estima caía (eu ja tenho problema com isso mas curado, só que posso voltar a ter crises em casos como este) eu não conversava, eu não tinha auto-confiança, eu não comia, eu não ia bem na escola (Oque eu to falando? até hoje eu não vou bem, foda-se essa porra), e tinha vezes que ficava doente e perdi a conta de quantas dores de cabeça que tive (E a perna também, tipo igual o house \o/). Portanto tenha determinação mas não seja obcecado por isso, realmente isso acaba com você.&lt;br /&gt;
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&lt;span style=&quot;color: red;&quot;&gt;&quot;Por que jogariam meu jogo? é uma bosta, como outro qualquer, não tem novidade, qualquer idiota faz isso&quot;.&amp;nbsp;&lt;/span&gt;&amp;nbsp;&amp;nbsp;Esta é a voz da sua mente indicando que você está se perdendo de&amp;nbsp;si, primeiro indício de falta de auto-estima é se criticar mentalmente, quando isso acontece volte-se para algo que te deixa feliz, seja sua religião ou um mero pensamento positivo &quot;Não, eu vou conseguir!&quot; e sempre se mantenha relaxado, dê uma pausa, fique jogando uma bolinha na parede \o/ (Sério, isso é a melhor terapia,&amp;nbsp;pois além de relaxar te ajuda muito a pensar).&lt;br /&gt;
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&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://saude.culturamix.com/blog/wp-content/uploads/2011/05/surto-psicotico.jpg&quot; width=&quot;170&quot; /&gt;&lt;/div&gt;
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&lt;span style=&quot;color: red;&quot;&gt;Estou perdendo minha vida fazendo meu jogo? &lt;/span&gt;Não rapaz, não perca a sua vida nisso. Sempre se mantenha sociavelmente bem, saia com os amigos, converse, estude &lt;strike&gt;(Mentira faz isso não, presta pra nada)&lt;/strike&gt;, e não seja apenas o seu jogo, seja você, sua vida não se satisfaz apenas em um computador.&lt;br /&gt;
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Enfim, todas essas dicas são importantes, tanto para desenvolver tanto para manter seu jogo online, espero que entendam e não desistam jamais de seus projetos.&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;247&quot; src=&quot;http://www.myfacewhen.net/uploads/3885-chuck-norris-approved.jpg&quot; style=&quot;margin-left: auto; margin-right: auto;&quot; width=&quot;320&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Chuck Norris approves this post!!&lt;/td&gt;&lt;/tr&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/1441353260835981668/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/1441353260835981668?isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/1441353260835981668'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/1441353260835981668'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2012/08/afinal-como-sao-as-etapas-da-criacao-de.html' title='Passo-a-passo da criação de um Jogo'/><author><name>boasfesta</name><uri>http://www.blogger.com/profile/14424284800525868867</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8v5rr-LiLocXv6anhnzvjZDfTvzdmA6K40lfo7AzToitDPZ9bOyjSnZkZru-md9ZMRwFmCGwpvP8rLQzq-k79fCfWG6Bex09rcfEgSFnYVr-2e99_WaDQhrnliRna2EI/s220/igj42s.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUKa6ViivYwvYjXa6XR7-TL0ku_wXOkDfAUKAgwGoLDLnTdztfA5tOcHcRu99thrJW68xp6T9A1ji8LwzMMEkAFKUor8DPD6o3eotZ3higIQ04OyzRPiTQgTe6kAmPP_98ABzmxY-TXsE/s72-c/quebra-cabeca%255B1%255D.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-7541166343306058077</id><published>2012-08-04T22:06:00.002-07:00</published><updated>2020-05-04T08:14:11.510-07:00</updated><title type='text'>Programas para criar Jogos</title><content type='html'>&lt;script src=&quot;https://cf.ads.kontextua.com/container/tags/17579.js&quot;&gt;&lt;/script&gt;

&lt;br /&gt;
&lt;div style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;
&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Qual melhor programa para criar um jogo?&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqp5irC9g-qcFzF1nL5yLwQMVMSKVWV8kBnbHQEr8eAqcdZlexDyEHLzSIbs8pUuRjGHxuuqC1Vo-lmZ57Ux2M00bQ_ZHijdxukJNj9qvgbc-4o3VdnNMCwNwiJ5aU1RqT06ZH8lUYtz4/s1600/rpgmaker.jpg&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;RPG Maker:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;Cria jogos estilo Final Fantasy III, de RPG 2D, tem uma grande comunidade ativa e eh um dos mais faceis de se mexer.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;Link: &lt;a href=&quot;https://lmgtfy.com/?q=rpg+maker&quot;&gt;AQUI&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
&lt;img border=&quot;0&quot; height=&quot;222&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl2ZWjbEbjNCGSwd37J84RJXYeJ6hq-ftuR8mOPsp3wGXmkoxU-bac_g7717X6kCGbtGZsa5WlcRAtUPjicNOz2A12QkD_X-fGoVh938YQtA-uglSEmy070Jgkp7MGixA2rl04lDz_wcw/s320/gamemaker.jpg&quot; width=&quot;320&quot; /&gt;&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;&lt;b&gt;Game Maker:&lt;/b&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;Cria todo tipo de jogo, desde jogos 2D ate jogos 3D, tem uma comunidade ativa tamberm, otimo para criaçao de scrlling shotter (Nave), Plataforma (Estilo Mario) e de Tabuleiro (Xadrez por exemplo).&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;Link:&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;https://lmgtfy.com/?q=GAME+MAKER&quot;&gt;AQUI&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;b style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot;, sans-serif;&quot;&gt;Eclipse:&lt;/b&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;Cria MMORPG 2D (Massive Multiplayer Online Role Playing Game), jogo de RPG onde varias pessoas jogam juntas, derrotando monstros e formando grupos, enfim, um mundo virtual onde varias pessoas jogam ao mesmo tempo.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;Link: &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;https://lmgtfy.com/?q=ECLIPSE+MMORPG+MAKER&quot;&gt;AQUI&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;Elysium Diamond:&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Semelhante ao Eclipse&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Link: &lt;a href=&quot;https://lmgtfy.com/?q=elysium+diamond+mmorpg+maker&quot;&gt;AQUI&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;UNITY 3D&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Crie games para várias plataformas, inclusive Android.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Link: &lt;a href=&quot;https://lmgtfy.com/?q=unity3d&quot;&gt;AQUI&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Recomendo também o Construct2 e o UnrealEngine, basta pesquisar no google e youtube sobre eles que terá vários tutoriais.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Você também pode desenvolver mods para HalfLife, GTA, e criar private server de games&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;como TIBIA, Lineage, Silkroad, todo tipo de conteúdo pode ser encontrado no youtube sobre isso.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;

&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;é...&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;Mas, lembrando que, para se criar um jogo, não basta só ter o programa,&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;um jogo tem varias partes que precisam ser estudadas, montadas e executadas&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;-Gráficos,&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;-Som&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;-Enredo, e etc.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;E é bem&amp;nbsp;difícil&amp;nbsp;criar um jogo sozinho, principalmente se ele for em 3d e utilizar de muita programação, é preciso escolher seus passos e planejar se você tem de 1 a 3 anos para desenvolver um jogo...&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;Bom, recomendo começar pelo Rpg Maker para um RPG simples, GameMaker para jogos casuais, Eclipse para MMORPG 2d online, e as outras apenas se tiver uma equipe de no mínimo 6 pessoas, abraços e boa sorte na sua escolha.&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/7541166343306058077/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/7541166343306058077?isPopup=true' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/7541166343306058077'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/7541166343306058077'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2012/08/programas-para-criar-jogos.html' title='Programas para criar Jogos'/><author><name>WillMaia</name><uri>http://www.blogger.com/profile/01320554152513989173</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcRaU-iv2SNKPjkiiMmVbxnqvjIOv8xPwDqACT7ktBH_1gAsuxqzdKToBPgM34MgdV9MNNzMJIxtbPdmOTgMOdUeSlJIhWRLimko2XPRyjL3kViBK9vLFlD7O0oerT8hg/s220/duvidas.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqp5irC9g-qcFzF1nL5yLwQMVMSKVWV8kBnbHQEr8eAqcdZlexDyEHLzSIbs8pUuRjGHxuuqC1Vo-lmZ57Ux2M00bQ_ZHijdxukJNj9qvgbc-4o3VdnNMCwNwiJ5aU1RqT06ZH8lUYtz4/s72-c/rpgmaker.jpg" height="72" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-3763492643660260809</id><published>2012-08-02T20:59:00.000-07:00</published><updated>2012-08-03T13:28:01.738-07:00</updated><title type='text'>Mensagem da Semana</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;img height=&quot;134&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6U-8O1UVVlckXVBBNtXJaBZFxuZmGrGAFLSAPkWGWaznspcY0mhw9KcAbbRTUgokLuYE-0D9tAFW7nWBCaGPVRoSX0Pv_bBdQ0sGUF20T9m-sUNo7jb4b9mDL-X83VqqAQZTaTgv0q1fN/s200/ser-diferente.jpg&quot; width=&quot;200&quot; /&gt;
&lt;/div&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Georgia, Times New Roman, serif;&quot;&gt;Lançamento de Jogo não é diferente de outros negócios,&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Georgia, Times New Roman, serif;&quot;&gt;A desculpa &quot;os outros falharam então posso falhar também&quot;,&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Georgia, Times New Roman, serif;&quot;&gt;nada mais&amp;nbsp;é do que certificado da falta de planejamento e boa administração.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Georgia, Times New Roman, serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Georgia, Times New Roman, serif;&quot;&gt;Na realidade, se outros falharam isso deveria servir como exemplo.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Georgia, Times New Roman, serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Georgia, Times New Roman, serif;&quot;&gt;Na minha profissão eu não uso a desculpa ridícula de&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Georgia, Times New Roman, serif;&quot;&gt;&quot;isso aconteceu com outros...&quot;,&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Georgia, Times New Roman, serif;&quot;&gt;se eu fizer isso eu sou apenas mais um incompetente no mercado.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif; font-size: x-small;&quot;&gt;&quot;WillMaia&quot;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/3763492643660260809/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/3763492643660260809?isPopup=true' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/3763492643660260809'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/3763492643660260809'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2012/08/mensagem-da-semana.html' title='Mensagem da Semana'/><author><name>WillMaia</name><uri>http://www.blogger.com/profile/01320554152513989173</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcRaU-iv2SNKPjkiiMmVbxnqvjIOv8xPwDqACT7ktBH_1gAsuxqzdKToBPgM34MgdV9MNNzMJIxtbPdmOTgMOdUeSlJIhWRLimko2XPRyjL3kViBK9vLFlD7O0oerT8hg/s220/duvidas.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6U-8O1UVVlckXVBBNtXJaBZFxuZmGrGAFLSAPkWGWaznspcY0mhw9KcAbbRTUgokLuYE-0D9tAFW7nWBCaGPVRoSX0Pv_bBdQ0sGUF20T9m-sUNo7jb4b9mDL-X83VqqAQZTaTgv0q1fN/s72-c/ser-diferente.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-8466642246817651254</id><published>2012-07-27T22:01:00.002-07:00</published><updated>2012-08-02T20:03:17.459-07:00</updated><title type='text'>Quais os requisitos para o sucesso?</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://4.bp.blogspot.com/-32aKmsEVMtM/UBN9XHSggeI/AAAAAAAAAeE/n_TBzGImXuo/s1600/cansado.gif&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://4.bp.blogspot.com/-32aKmsEVMtM/UBN9XHSggeI/AAAAAAAAAeE/n_TBzGImXuo/s200/cansado.gif&quot; width=&quot;199&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Afinal, o que eu mais tenho que me preocupar?&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;O que os jogadores mais querem?
&lt;span style=&quot;background-color: white; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; font-family: Verdana, sans-serif;&quot;&gt;Será que irão se interessar pelo meu jogo assim como ele está?&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Será que falta algo para ele ficar melhor?&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;É meu amigo, vida de maker nao é fácil...&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;background-color: white; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;background-color: white; font-family: Verdana, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;155&quot; src=&quot;http://2.bp.blogspot.com/-CmjKgbDGGwI/UBN9z1t37tI/AAAAAAAAAeM/HcyeXaBUPws/s200/programando.png&quot; width=&quot;200&quot; /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;background-color: white; font-family: Verdana, sans-serif;&quot;&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;background-color: white; font-family: Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Olá, eu sou boasfesta e estou aqui para fazer meu primeiro post pra vocês&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;background-color: white; font-family: Verdana, sans-serif;&quot;&gt;
&lt;br /&gt;
Começando, o mais importante de tudo, é exatamente aonde o seu jogo começa, na &lt;b&gt;ideia&lt;/b&gt;!&lt;br /&gt;
&lt;br /&gt;
Sim, a sua ideia é oque mais vai valer, tudo pode se basear apenas nisso, e tudo pode ir pelos ares apenas por isso. Se você pretende fazer um jogo famoso, ele necessariamente deve ser &quot;revolucionário&quot;, algo que ninguém nunca viu antes, e com uma novidade chocante, ou muitas novidades, de qualquer modo deve ser algo que supere qualquer coisa já publicada hoje em dia (Como fazer um DBZ hoje em dia), ou algo que ninguém até hoje tentou fazer (Um grande exemplo foi &lt;b&gt;Minecraft&lt;/b&gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcQU28koAsrNZBPVb0zK9fQ3I2uyG7uuSQIg3O7hv_53arcvZzV1GA&quot; /&gt;
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Eai champz? tem uma grande ideia? então ta esperando oque? vamos continuar com os requisitos.&lt;br /&gt;
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Não é muito necessário para o começo, mas é algo muito importante para assim que seu jogo seja lançado, afinal temos que pensar no hoje, e principalmente no depois, o DESIGN!.&lt;br /&gt;
&lt;br /&gt;
No design inclui a GUI de seu jogo, o site, o launcher... enfim, tudo que tenha a ver com seu jogo, customize o máximo que puder, afinal este é o tom de profissionalidade que seu jogo deve ter, e não mais que a primeira impressão também,&amp;nbsp;&lt;span style=&quot;background-color: white;&quot;&gt;Seguimos então para duas coisas ligadas...&lt;/span&gt;&lt;br /&gt;
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&lt;img 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&quot; /&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;PROGRAMAÇÃO e o PIXEL ART.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Mas oque um tem a ver com o outro?&lt;/b&gt;&amp;nbsp;TUDO. Sem o pixel art a programação não pode fazer seu jogo ter mais qualidade gráfica no que procura, e essas duas partes são as mais importantes para a produção de idéias, são os &quot;modeladores&quot; do seu jogo, na qual sem, ele o deixará um pouco (ou muito) insatisfeito por não ter colocado as ideias que voce teve.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcRYM5pGOqOczC0fGRm31FDw9b6lodmLAeUM-RIJAQa-4RYZGIQw&quot; style=&quot;margin-left: auto; margin-right: auto;&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Exemplo de Pixel Art Primário&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;https://encrypted-tbn0.google.com/images?q=tbn:ANd9GcQro-aEN2Dn6omicjOM6-x5kuoJv4Z1doCGpxCc5q_5WsW3I0ErGQ&quot; style=&quot;margin-left: auto; margin-right: auto;&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Exemplo de Pixel Art Avançado&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;Outro requisito, IN GAME ou Database.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Geralmente quem programa não tem muita paciência, portanto esse trabalho sobra mais para o restante da equipe, ou até mesmo um membro especializado apenas nesta área, a in game não inclui só mapas, mas tambem tudo que se ocorre dentro do jogo, os cálculos de stat dos npcs... as exps recebidas... os valores dos itens... os shops... magias... drops... etc.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img height=&quot;200&quot; 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&quot; style=&quot;margin-left: auto; margin-right: auto;&quot; width=&quot;141&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Database funciona como uma Ficha de RPG Tradicional&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
E tambem incluido na in game, temos o &lt;b&gt;ROTEIRO&lt;/b&gt;, um fator também muito importante, organizar um roteiro é muito essencial para uma equipe, ainda mais grande, para manter tudo organizado e conforme o roteirista desejar, para que futuramente não haja&amp;nbsp;desperdício&amp;nbsp;de trabalho ou no pior dos casos&amp;nbsp;desistência&amp;nbsp;do projeto.&lt;br /&gt;
Além disso, no roteiro entra uma das partes mais importantes que é a programação de níveis, como de mapa 1 ao 20 passa 5 níveis, programar quanto tempo ele levaria a isso para não enjoar, algum motivo para o jogador sempre ficar online, e etc...&lt;br /&gt;
&lt;br /&gt;
E também algo que poucos procuram hoje em dia, a SONOPLASTIA, muitos jogadores gostam de escutar musiquinhas temática, vozes de seus personagens e um &quot;UGH!&quot; bem feito vindo de um inimigo atingido, e é muito importante para jogos de anime como Naruto que tem vários efeitos diferentes nos jutsus.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #660000; font-family: Verdana, sans-serif;&quot;&gt;Enfim, se você meu amigo tem todos estes requisitos, não perca mais tempo e comece logo a fazer o seu projeto! ;)&lt;/span&gt;&lt;br /&gt;
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&lt;img border=&quot;0&quot; src=&quot;http://4.bp.blogspot.com/-SUsRyoOmX_s/UBN_cRoBuPI/AAAAAAAAAeU/ie_CEmdFC6w/s1600/feliznopc.jpg&quot; /&gt;&lt;/div&gt;
&lt;/span&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/8466642246817651254/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/8466642246817651254?isPopup=true' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/8466642246817651254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/8466642246817651254'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2012/07/quais-sao-os-requisitos-que-preciso.html' title='Quais os requisitos para o sucesso?'/><author><name>boasfesta</name><uri>http://www.blogger.com/profile/14424284800525868867</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8v5rr-LiLocXv6anhnzvjZDfTvzdmA6K40lfo7AzToitDPZ9bOyjSnZkZru-md9ZMRwFmCGwpvP8rLQzq-k79fCfWG6Bex09rcfEgSFnYVr-2e99_WaDQhrnliRna2EI/s220/igj42s.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-32aKmsEVMtM/UBN9XHSggeI/AAAAAAAAAeE/n_TBzGImXuo/s72-c/cansado.gif" height="72" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-5924991838489760981</id><published>2012-07-16T08:37:00.002-07:00</published><updated>2012-08-05T00:10:25.562-07:00</updated><title type='text'>A Relação da Nintendo e Fan-Games...</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;&quot;&gt;
&lt;img border=&quot;0&quot; height=&quot;192&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxzhjt16d6UMj-4a94E05U1dXYnaYXvljtkEMMlQKrCwXRxcKCHHyib8IkyNdBmDkIqhmznjnNmK7RzjhQ9TdHz0wceByCMH5xekW2z-itRMxJ73gFRw4p5TVbEDNtqSRk7xl32_FU-wc/s320/pokenet42.jpg&quot; width=&quot;320&quot; /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Quer conhecer as histórias??&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Outro projeto de fã com base em uma série de jogos amada caiu.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
A nossa querida Nintendo emitiu um aviso de cessar-and-desist para os criadores do código-fonte &lt;b&gt;&quot;Pokémon MMO Pokenet&quot;&lt;/b&gt;, exigindo que derrubar seu site e entregar o nome de domínio pokedev.org usado para o jogo, alegando uso não autorizado das marcas registradas da Nintendo.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
Pokenet foi um trabalho em andamento, com o &quot;Valiant Venonat&quot; versão beta bem próxima de seu lançamento, mas já estava operando on-line no momento do desligamento.&lt;br /&gt;
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&quot;Nushio&quot;, um dos programadores do projeto, disse-nos que mais de 7.000 jogadores haviam registrado o tempo no jogo, que definiu todos os jogadores como um treinador de Pokémon nas regiões de Kanto e Johto (com mais locais para vim mais tarde).&lt;br /&gt;
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&quot;Você pode até mesmo pegar, evoluir, desenvolver comércio de trocas&quot;, disse Nushio Joystiq.&lt;br /&gt;
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&lt;span style=&quot;color: #20124d; font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;Nintendo enviou por fax o pedido de fechamento no final de março.&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&quot;Nos adiantaram que&amp;nbsp;deveríamos&amp;nbsp;encerrar o site durante o processo, mas depois de conversar muito com os desenvolvedores decidimos&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;background-color: white; font-family: Verdana, sans-serif;&quot;&gt;fechá-lo imediatamente&quot;&lt;/span&gt;&lt;span style=&quot;background-color: white; font-family: Verdana, sans-serif;&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: white; font-family: Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;disse Nushio.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&quot;1º de April??&quot;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Será que ele faria todo este jogo para no fim fazer esta brincadeira?&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&quot;Claro que não, Verdade seja dita, nós não somos o único jogo online de pokémon&quot;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: white; font-family: Verdana, sans-serif;&quot;&gt;&amp;nbsp;Nós (eramos), No entanto, o único que entregou o código-fonte para quem quisesse.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Eu não tenho certeza se essa é a razão pela qual ela (NINTENDO) tentou acabar conosco,&lt;span style=&quot;background-color: white;&quot;&gt;&amp;nbsp;Nós não sabemos exatamente o que nós fizemos pra causar tantos problemas.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Comparando situação Pokenet para o recém-morto A Silver Lining, Nushio estabeleceu uma diferença importante.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;color: #38761d; font-family: Verdana, sans-serif;&quot;&gt;&quot;Bem, nós nunca arrecadamos dinheiro.&quot;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&quot;Eu vou ser honesto com você, nossos servidores custavam 80 dólares americanos por mês, dinheiro que os desenvolvedores, e somente os desenvolvedores, pagaram todos os meses do nossos bolso, durante os últimos 24 meses &quot;.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Os desenvolvedores têm cumprido com todos os termos até agora, para salvar a transferência do nome de domínio, devido a problemas técnicos.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Quanto ao que eles vão fazer com o código - se ele vai reaparecer como um jogo diferente os planos não são bons...&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;color: #351c75; font-family: Verdana, sans-serif;&quot;&gt;&quot;Nós brincamos em torno de usar &lt;b&gt;Digimon &lt;/b&gt;ou&amp;nbsp;&lt;b&gt;Monster Rancher&lt;/b&gt;, mas a maioria dos desenvolvedores pretendem desistir&quot;, disse Nushio.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&amp;nbsp;&quot;Ainda há pessoas ligadas ao gênero Pokemon, e eles podem tentar abri-lo, porém, quem sabe... &quot;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;O código esta por ai, e qualquer um pode começar um novo jogo e servidor com bastante facilidade.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Ainda há desenvolvedores em nossa equipe que aguardam o chefe falar&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&amp;nbsp;&quot;Haha, nós &lt;b&gt;&lt;span style=&quot;color: #990000;&quot;&gt;Pegamos &lt;/span&gt;&lt;/b&gt;vocês! Foi tudo uma brincadeira. &quot;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;background-color: white;&quot;&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Vídeo&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&amp;nbsp;do projeto:&lt;/span&gt;&lt;br /&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;640&#39; height=&#39;366&#39; src=&#39;https://www.youtube.com/embed/PIYd6m2t6f8?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/5924991838489760981/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/5924991838489760981?isPopup=true' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/5924991838489760981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/5924991838489760981'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2012/07/nintendo-fecha-fan-games-de-pokemon.html' title='A Relação da Nintendo e Fan-Games...'/><author><name>WillMaia</name><uri>http://www.blogger.com/profile/01320554152513989173</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcRaU-iv2SNKPjkiiMmVbxnqvjIOv8xPwDqACT7ktBH_1gAsuxqzdKToBPgM34MgdV9MNNzMJIxtbPdmOTgMOdUeSlJIhWRLimko2XPRyjL3kViBK9vLFlD7O0oerT8hg/s220/duvidas.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxzhjt16d6UMj-4a94E05U1dXYnaYXvljtkEMMlQKrCwXRxcKCHHyib8IkyNdBmDkIqhmznjnNmK7RzjhQ9TdHz0wceByCMH5xekW2z-itRMxJ73gFRw4p5TVbEDNtqSRk7xl32_FU-wc/s72-c/pokenet42.jpg" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-6214706770193799184</id><published>2012-06-29T13:42:00.001-07:00</published><updated>2020-05-04T07:22:06.660-07:00</updated><title type='text'>A Importância dos Tutoriais</title><content type='html'>&lt;br /&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;➤Imagine acordar em um lugar &lt;/span&gt;&lt;b style=&quot;font-family: verdana, sans-serif;&quot;&gt;estranho &lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;e não saber para onde ir.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif; font-size: x-small;&quot;&gt;Pior ainda, se não consegui-se se mover?!&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;helvetica neue&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;É assim que se sente um &lt;b&gt;personagem &lt;/b&gt;em um jogo sem tutorial ou instruções.&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: &amp;quot;helvetica neue&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;Você começa em uma sala ou floresta sem saber quais teclas deve usar para se mover, atacar, interagir... e Acredite, isto ocorre em muitos jogos feitos hoje em dia...&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;helvetica neue&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;Nós já estamos acostumados com algumas configurações de teclas e acabamos por definir como padrão em nossos jogos, como as setas ou WASD para mover&lt;span style=&quot;font-family: &amp;quot;helvetica neue&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;,&lt;/span&gt; Shift para correr, espaço &lt;span style=&quot;font-family: &amp;quot;helvetica neue&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;pra pula&lt;span style=&quot;font-family: &amp;quot;helvetica neue&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;r...&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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Porém sempre irão existir algumas ações que os jogadores não conhecem, esta é uma coisa que deve ser explicada para que as pessoas consigam jogar.&lt;/div&gt;
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&lt;span style=&quot;color: #20124d;&quot;&gt;&lt;b&gt;Assim como ocorre em games em Flash e games profissionais, o seu game tem que ter um tutorial!!&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
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Além de proporcionar uma experiência de jogo melhor, as instruções iniciais podem ser colocadas no jogo de diversas formas.&amp;nbsp;&lt;/div&gt;
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Elas podem estar na forma de uma fase tutorial, como diversos jogos mobile atualmente fazem, assim evitando telas chatas de instruções. Outros jogos mais elaborados podem trazer estas instruções como parte do enredo do jogo.&amp;nbsp;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;trebuchet ms&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;Um bom exemplo é o início de Portal 2 (Valve)&lt;/b&gt;&lt;/span&gt;
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&lt;img src=&quot;https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcQ-cqIkuCVnqxWajOt9BXcrHqRMBND0kTD3ZqzdoIBlwLB62o0WnQ&quot; /&gt;
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As instruções para o jogador são mostradas juntamente com um dos novos personagens, o robô Wheatley, dando início a trama do jogo de forma bem natural.&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Do mesmo jeito que um filme é feito para os espectadores, um jogo é feito para os jogadores.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img height=&quot;200&quot; src=&quot;https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcQ_amMFBKXxukpuzFlBmBDLZAXRaFeFiqBfpfLQqcq4AVZWTJyIWg&quot; style=&quot;margin-left: auto; margin-right: auto;&quot; width=&quot;188&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Pense Bem..&lt;/td&gt;&lt;/tr&gt;
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&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Muitas vezes, quando alguém faz um jogo, faz ele direcionado a amigos e outros makers, que já conhecem muitas das funções da engine e esquecem que existem milhares de jogadores potenciais para seu projeto e que nunca ouviram falar do projeto.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Por isto, ao se produzir um jogo em qualquer engine, deve se pensar na pessoa que nunca jogou um RPG ou um jogo digital, por exemplo. Instruções de teclas, assim como definições triviais para conhecedores de RPG, podem se tornar coisas bem difíceis para leigos.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Acessibilidade é uma das características de muitos jogos de sucesso!&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;img src=&quot;https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcSYkacXvZWjZLDMxBcuAJ2xL48iWLLwfplOwurimmKMK_jefzLH&quot; style=&quot;margin-left: auto; margin-right: auto;&quot; /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Lembra-se dos jogos de Facebook? com Tutorial pra tudo??&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
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&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Pois é, os jogos de Redes sociais tendem a liberar devagar suas opções de jogo e criam um tutorial, que vai se desenrolando tão facilmente que você nem percebe que está lendo.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Além disso, Setas, Sons que chamem atenção, também ajudam ao player reparar em todos os tutoriais.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;Pense nisso.&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/6214706770193799184/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/6214706770193799184?isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/6214706770193799184'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/6214706770193799184'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2012/06/concorra-um-pcgamer.html' title='A Importância dos Tutoriais'/><author><name>WillMaia</name><uri>http://www.blogger.com/profile/01320554152513989173</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcRaU-iv2SNKPjkiiMmVbxnqvjIOv8xPwDqACT7ktBH_1gAsuxqzdKToBPgM34MgdV9MNNzMJIxtbPdmOTgMOdUeSlJIhWRLimko2XPRyjL3kViBK9vLFlD7O0oerT8hg/s220/duvidas.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-4674272061868763850</id><published>2012-06-27T07:47:00.001-07:00</published><updated>2020-05-04T08:19:07.250-07:00</updated><title type='text'>Sites de Sprites e Gráficos para seus Games</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;span style=&quot;clear: left; color: #bf9000; float: left; font-family: &amp;quot;verdana&amp;quot; , sans-serif; margin-bottom: 1em; margin-right: 1em;&quot;&gt;Quais os melhores sites do ramo?&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif; font-weight: bold; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif; font-weight: bold; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;b style=&quot;font-family: Verdana, sans-serif; line-height: 18px; text-align: center;&quot;&gt;&lt;/b&gt;&lt;br /&gt;
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&lt;b style=&quot;font-family: Verdana, sans-serif; line-height: 18px; text-align: center;&quot;&gt;&lt;b style=&quot;background-color: white;&quot;&gt;Database de Sprites, Gráficos,Sons (1°Rank)&lt;/b&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://spriters-resource.com/&quot;&gt;http://spriters-resource.com/&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: white; font-family: &amp;quot;verdana&amp;quot; , sans-serif; line-height: 18px; text-align: center;&quot;&gt;&lt;br class=&quot;Apple-interchange-newline&quot; /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: white; font-family: &amp;quot;verdana&amp;quot; , sans-serif; line-height: 18px; text-align: center;&quot;&gt;&lt;b&gt;Database de Sprites, Gráficos,Sons (2°Rank)&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://www.spritedatabase.net/&quot; style=&quot;background-color: white; font-family: Verdana, sans-serif; line-height: 18px; text-align: center;&quot;&gt;http://www.spritedatabase.net/&lt;/a&gt;&lt;/div&gt;
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&lt;img src=&quot;http://spritedatabase.net/NL/banners/1.png&quot; /&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif; font-weight: bold; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;b style=&quot;font-family: Verdana, sans-serif; line-height: 18px; text-align: center;&quot;&gt;&lt;/b&gt;&lt;br /&gt;
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&lt;b style=&quot;font-family: Verdana, sans-serif; line-height: 18px; text-align: center;&quot;&gt;Banco de gráficos Naruto&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 18px; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.narutohq.com/sprites.php&quot;&gt;http://www.narutohq.com/sprites.php&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;img alt=&quot;Naruto Monument Sprite&quot; src=&quot;http://www.narutohq.com/images/Monument01.png&quot; /&gt;
&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
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&lt;span style=&quot;background-color: white; font-family: &amp;quot;verdana&amp;quot; , sans-serif; font-weight: bold;&quot;&gt;RetroGames&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://www.retrogamezone.co.uk/&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;http://www.retrogamezone.co.uk/&lt;/span&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;img src=&quot;http://www.retrogamezone.co.uk/images/site/buttons/snes/chronotrigger.gif&quot; /&gt;&lt;img src=&quot;http://www.retrogamezone.co.uk/images/site/buttons/snes/dragonballzhyperdimension.gif&quot; /&gt;
&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;img alt=&quot;Thousands of monstrous graphics!&quot; src=&quot;http://www.bogleech.com/index_files/spritebanner.gif&quot; /&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Sprites e Gráficos&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&amp;nbsp;&lt;a href=&quot;http://opengameart.org/&quot;&gt;http://opengameart.org/&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Texturas 3d&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://www.cgtextures.com/&quot;&gt;http://www.cgtextures.com/&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;Construções e Textura 3d&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;a href=&quot;http://www.spiralgraphics.biz/&quot;&gt;http://www.spiralgraphics.biz&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;CharSets e XP Resources&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://untamed.wild-refuge.net/rmxpresources.php?characters&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;http://untamed.wild-refuge.net/rmxpresources.php?characters&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;img border=&quot;0&quot; src=&quot;http://untamed.wild-refuge.net/images/rpgbanner.png&quot; height=&quot;120&quot; width=&quot;320&quot; /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;&lt;b&gt;Tilesets e XP resources&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://www.rpg-palace.com/visual-resources/tilesets-rmxp&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;http://www.rpg-palace.com/visual-resources/tilesets-rmxp&lt;/span&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;img src=&quot;http://www.rpg-palace.com/sites/default/files/imagecache/resource_thumbnail/xpint.gif&quot; /&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;Sprites Diversos Escolhidos pelo nome do Console&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;&lt;b&gt;(Sprites super raros)&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://tsgk.captainn.net/?p=subhierarchal&amp;amp;t=sy&amp;amp;t2=ga&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;http://tsgk.captainn.net/?p=subhierarchal&amp;amp;t=sy&amp;amp;t2=ga&lt;/span&gt;&lt;/a&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif; line-height: 18px; text-align: center;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif; line-height: 18px; text-align: center;&quot;&gt;&lt;b style=&quot;background-color: white;&quot;&gt;Sprites de vários games&lt;/b&gt;&lt;span style=&quot;background-color: white;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif; line-height: 18px; text-align: center;&quot;&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif; line-height: 18px; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.videogamesprites.net/&quot;&gt;http://www.videogamesprites.net/&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;b style=&quot;background-color: white; font-family: Verdana, Arial, Helvetica, sans-serif; line-height: 18px;&quot;&gt;Nos ajude nessa lista, sugira novos links e reporte-nos os links quebrados.&lt;/b&gt;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/4674272061868763850/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/4674272061868763850?isPopup=true' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/4674272061868763850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/4674272061868763850'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2012/06/sites-de-sprites.html' title='Sites de Sprites e Gráficos para seus Games'/><author><name>WillMaia</name><uri>http://www.blogger.com/profile/01320554152513989173</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcRaU-iv2SNKPjkiiMmVbxnqvjIOv8xPwDqACT7ktBH_1gAsuxqzdKToBPgM34MgdV9MNNzMJIxtbPdmOTgMOdUeSlJIhWRLimko2XPRyjL3kViBK9vLFlD7O0oerT8hg/s220/duvidas.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaSUZc211YxxYKYBSWBcnNnYBz_5-DdFXvT7c1S_B3jPp9sWJddMaLsn2zxU1hNkaQqzqv7n6nNpCEOEJRAjTMVQdSkqKkWoyci1uvTd2xdR3wtt5Olx5vC8jhZVqmb-mWJdwk5XCh6L8/s72-c/layout_kingdom_header.png" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078473488363542143.post-8045822610013165968</id><published>2012-06-21T10:02:00.003-07:00</published><updated>2012-08-05T16:34:43.438-07:00</updated><title type='text'>Porque eu não tenho muitos jogadores...</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;
&lt;img border=&quot;0&quot; height=&quot;167&quot; src=&quot;https://encrypted-tbn0.google.com/images?q=tbn:ANd9GcTxzXnig3aPuWeuEpd5dUk_CmJ5lZDD55QxEAWozbkrYuHxBQ7ERw&quot; style=&quot;text-align: center;&quot; width=&quot;200&quot; /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Existe receita para um Jogo Perfeito?&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Tem certeza disso?&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Então porque tantos jogos são criados e somem do mapa?&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif; font-size: large;&quot;&gt;Não existe receita para um jogo perfeito.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Este é um comentário bem duro mas, bem realista.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href=&quot;https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcRtpNMJm6UOB5GJwMiFxKb8Jjd26XpXYqKERbdx-LK7BycJgWLj&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcRtpNMJm6UOB5GJwMiFxKb8Jjd26XpXYqKERbdx-LK7BycJgWLj&quot; width=&quot;112&quot; /&gt;&lt;/a&gt;Pense bem, você passa muito tempo planejando ou desenvolvendo o seu projeto, mas sempre esquece de que o seu público alvo está repleto de jogos para se divertir, então o que faz um jogo ter sucesso?&lt;br /&gt;
&lt;br /&gt;
-Design &lt;span style=&quot;font-size: x-small;&quot;&gt;(A primeira coisa que o jogador ver ao entrar no seu jogo)&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
-Sons e músicas&lt;span style=&quot;font-size: x-small;&quot;&gt; (Sons e músicas altas, afastam o jogador, fazendo ele desistir)&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
-Contexto &lt;span style=&quot;font-size: x-small;&quot;&gt;(Você joga o player num local, sem nenhuma explicação e espera que ele se vire)&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
-Jogadores&amp;nbsp;&lt;span style=&quot;background-color: white; font-size: x-small;&quot;&gt;(Se o jogo não tiver pessoas passando, etc, não é mmorpg, ou seja sem graça)&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href=&quot;https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcTchyF-hrikYB-EKI_kqJ7sCRUTiaRNpy2vI_xidUanrIn5YrJq0Q&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcTchyF-hrikYB-EKI_kqJ7sCRUTiaRNpy2vI_xidUanrIn5YrJq0Q&quot; width=&quot;124&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;background-color: white;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;AH entendi,&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;então se eu investir em tudo isso vai dar certo?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;ou se faltar algo disso vai dar errado?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href=&quot;https://encrypted-tbn0.google.com/images?q=tbn:ANd9GcRmeeYZAyjYcpRiQigePUB9mFay3zdMhMZTYReGnyZZrhuteEI4&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://encrypted-tbn0.google.com/images?q=tbn:ANd9GcRmeeYZAyjYcpRiQigePUB9mFay3zdMhMZTYReGnyZZrhuteEI4&quot; width=&quot;155&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;background-color: white;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #990000; font-family: Verdana, sans-serif;&quot;&gt;NÃO!!&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #990000; font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #990000; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #990000; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Repetindo, não existe receita para o sucesso do seu jogo...&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #990000; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #990000; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #990000; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #990000; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #990000; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #990000; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #990000; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #990000; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #990000; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #990000; font-family: Verdana, sans-serif;&quot;&gt;Você esqueceu do principal amigo, DIVULGAÇÃO!&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcRu84BWe3G94wDdLWPbT-08YHpBDrqKxB9H_eKqKjOCmLEKBAPX&quot; style=&quot;margin-left: auto; margin-right: auto;&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;PROVE...&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #990000; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #0b5394; font-family: Verdana, sans-serif;&quot;&gt;Como assim? quer dizer que se meu jogo for o melhor do mundo ainda não vai ter player??&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #0b5394; font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #0b5394; font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;SIM!!!&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #0b5394; font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #351c75; font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;A Prova disso são os jogos atualmente:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #351c75; font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #351c75; font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;DBZ FORCES&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #351c75; font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;DBZ VICIADOS&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #351c75; font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;DBZ ELITE&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #351c75; font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;A maioria deles, são bem desenvolvidos, mas não possuem o básico para &amp;nbsp;&quot;receita&quot; que todo mundo acha que existe...&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Afinal, você considera&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid5wGJbTjp13Sx9A4OCXFLI4BOrqcHcQ8gTZXSaFdsPTEnAPYERoqkMWJWbls7VfqPgGX7ESI-NW_Wn9JJ40UvwDUw5K-t8W4SzcWdzIl1rJFFH7bhFto7GltTXOX0k6Ij9j-yHz6ZGhNG/s1600/erros.png&quot; /&gt;
&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Isso sendo perfeito?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Esses são erros básicos, que todos cometem, e não são&amp;nbsp;empecilhos&amp;nbsp;para fazer o seu projeto não se desenvolver,&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;crie um plano de Divulgação, conhecer seu público alvo e nunca use de métodos idiotas como Anunciar o seu jogo no jogo do concorrente, isso é muito anti -profissional, lembre-se que nunca dá certo...&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcQ-w857aLY_pNdJRvFUgrtUWJlQdE5kmKzZUhKx4aHCgqHLaEjhaA&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcQ-w857aLY_pNdJRvFUgrtUWJlQdE5kmKzZUhKx4aHCgqHLaEjhaA&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small; text-align: -webkit-auto;&quot;&gt;Abraços e vá a luta!&lt;/span&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://xstrond.blogspot.com/feeds/8045822610013165968/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/3078473488363542143/8045822610013165968?isPopup=true' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/8045822610013165968'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078473488363542143/posts/default/8045822610013165968'/><link rel='alternate' type='text/html' href='http://xstrond.blogspot.com/2012/06/porque-eu-nao-tenho-muitos-jogadores.html' title='Porque eu não tenho muitos jogadores...'/><author><name>WillMaia</name><uri>http://www.blogger.com/profile/01320554152513989173</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcRaU-iv2SNKPjkiiMmVbxnqvjIOv8xPwDqACT7ktBH_1gAsuxqzdKToBPgM34MgdV9MNNzMJIxtbPdmOTgMOdUeSlJIhWRLimko2XPRyjL3kViBK9vLFlD7O0oerT8hg/s220/duvidas.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid5wGJbTjp13Sx9A4OCXFLI4BOrqcHcQ8gTZXSaFdsPTEnAPYERoqkMWJWbls7VfqPgGX7ESI-NW_Wn9JJ40UvwDUw5K-t8W4SzcWdzIl1rJFFH7bhFto7GltTXOX0k6Ij9j-yHz6ZGhNG/s72-c/erros.png" height="72" width="72"/><thr:total>1</thr:total></entry></feed>