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	<title>Yet Another Warlock Nerf</title>
	
	<link>http://www.locksucks.com</link>
	<description>Fat cows with grounding totems stuck up their ass</description>
	<pubDate>Thu, 24 Jul 2008 14:35:09 +0000</pubDate>
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		<title>New Blogger: Romil</title>
		<link>http://feeds.feedburner.com/~r/YetAnotherWarlockNerf/~3/344657264/</link>
		<comments>http://www.locksucks.com/2008/07/new-blogger-romil/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 14:35:09 +0000</pubDate>
		<dc:creator>Romil</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.locksucks.com/?p=409</guid>
		<description><![CDATA[
Hello all YAWN readers!
I wanted to introduce myself quick&#8230; I&#8217;m the newest blogger to the site. I come from the far away land of Philadelphia, PA, USA.
My main just happens to be a 70 Warlock, which seems to fit into the theme of this site quite nicely.  But Warlock&#8217;s are not my only love, I [...]]]></description>
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<p>Hello all YAWN readers!</p>
<p>I wanted to introduce myself quick&#8230; I&#8217;m the newest blogger to the site. I come from the far away land of Philadelphia, PA, USA.</p>
<p>My main just happens to be a 70 Warlock, which seems to fit into the theme of this site quite nicely.  But Warlock&#8217;s are not my only love, I also have a bunch of alts of varying levels.  When I&#8217;m not raiding on my &#8216;lock, I&#8217;m concentrating on my Shadow Priest or my BM Hunter.</p>
<p>My main characters are all Alliance toons, even though I sometimes regret that decision the moment I step foot in a battleground.  But I do dabble on the Horde side of things on another server to remain nameless.</p>
<p>In game I like to do a lot of things, from raiding to PVP to just messing around with my guild mates.  I can&#8217;t say I&#8217;m the greatest PVP player, I still haven&#8217;t cracked the &#8220;how to beat a rogue&#8221; puzzle quite yet on my Warlock, but I can hold my own. Alterac Valley is my favorite battleground, even though we (Alliance) can never can win there.</p>
<p>When I&#8217;m not playing WoW, I like to play golf (or pretend to), play roller hockey, and just spend time with my new fiance.</p>
<p>Thanks again, I hope you like what you read!</p>
<p>Post from: <a href="http://www.locksucks.com/" title="Locksucks.com">Yet Another Warlock Nerf</a>.</p>
<p><a href="http://www.locksucks.com/2008/07/new-blogger-romil/">New Blogger: Romil</a></p>
</div>
Similar Posts:<ul><li><a href="http://www.locksucks.com/2007/09/so-here-i-am/" rel="bookmark" title="September 27, 2007">So here I am&#8230;</a></li>

<li><a href="http://www.locksucks.com/2008/02/sorry-mate-you-have-to-pve/" rel="bookmark" title="February 16, 2008">Sorry Mate, You Have to PvE</a></li>

<li><a href="http://www.locksucks.com/2008/07/l2pvp-the-trinket/" rel="bookmark" title="July 20, 2008">l2pvp: The Trinket</a></li>

<li><a href="http://www.locksucks.com/2008/04/s4-rating-requirements-casual-killer/" rel="bookmark" title="April 23, 2008">S4 Rating Requirements - Casual Killer</a></li>

<li><a href="http://www.locksucks.com/2008/06/wwi-pvp-panel-what-awaits/" rel="bookmark" title="June 29, 2008">WWI PvP Panel - What Awaits</a></li>
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		<item>
		<title>Druid Form Skins Incoming</title>
		<link>http://feeds.feedburner.com/~r/YetAnotherWarlockNerf/~3/344577834/</link>
		<comments>http://www.locksucks.com/2008/07/druid-form-skins-incoming/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 13:05:49 +0000</pubDate>
		<dc:creator>Horns</dc:creator>
		
		<category><![CDATA[news]]></category>

		<category><![CDATA[druid]]></category>

		<category><![CDATA[wotlk]]></category>

		<guid isPermaLink="false">http://www.locksucks.com/?p=398</guid>
		<description><![CDATA[
You may not care if you&#8217;re not a druid, but watching the same old forms for years without any improvements is quite dull. We have some great looking item sets, yet we all look exactly the same while shapeshifted. I realize it would be nearly impossible to make items show in forms - that&#8217;s a [...]]]></description>
			<content:encoded><![CDATA[<div class=""><p style="text-align: center;"><img class="size-full wp-image-399 aligncenter" title="Lynx Form" src="http://www.locksucks.com/wp-content/uploads/2008/07/lynx.jpg" alt="" width="437" height="199" /></p>
<p>You may not care if you&#8217;re not a druid, but watching the same old forms for years without any improvements is quite dull. We have some <a title="Best looking druid item set" href="http://www.locksucks.com/2008/07/best-looking-druid-set/">great looking item sets</a>, yet we all look exactly the same while shapeshifted. I realize it would be nearly impossible to make items show in forms - that&#8217;s a lot of work which can be spent on things that really matter (nerfing rogues for example).</p>
<p>I <a title="Druid Form Skins" href="http://www.locksucks.com/2008/03/druid-form-skins/">wrote about it before</a>, and <a href="http://www.resto4life.com/2007/12/11/too-sexy-for-my-bark/">so did Phaelia</a>, and it looks the changes to our skins might see daylight in Wrath - but then again, perhaps not. <a href="http://forums.worldofwarcraft.com/thread.html?topicId=8202533456&amp;postId=82016109682&amp;sid=1#11">Koraa popped up on the forums</a> today to tell us the opposite of what we&#8217;ve heard on <a href="http://www.wowinsider.com/2008/06/28/wwi-08-panel-druid/">WWI druid panel</a>.</p>
<p><a href="http://forums.worldofwarcraft.com/thread.html?topicId=8202533456&amp;postId=82016109208&amp;sid=1#8">We&#8217;re not actually getting a Dire Cat Form</a>, which I&#8217;m sure many druids were looking forward to. Instead, Koraa states Kalgan was actually talking about the new skins to existing forms.</p>
<blockquote><p><span style="color: #0000ff;"><span class="blue"><em>I think what Kalgan meant was that we intend to do different texture variances for Druid forms, including Cat form. Which is true, though not sure how soon we&#8217;re going to get that. They may come from a repeatable quest, or through inscription.</em> </span></span></p></blockquote>
<p>Honestly, that doesn&#8217;t sound too reassuring. I get the feeling our forms are somewhere at the bottom of their to-do list, and will remain there for some time. It&#8217;s understandable - cosmetic changes are probably the least of their worries right now. How are we supposed to get the skins from repeatable quests is beyond my comprehension, but whatever they come up with is fine - as long as they close the mouth on cat from. I&#8217;m drooling all over Shattrath!</p>
<p>Keep your fingers crossed.</p>
<p>Post from: <a href="http://www.locksucks.com/" title="Locksucks.com">Yet Another Warlock Nerf</a>.</p>
<p><a href="http://www.locksucks.com/2008/07/druid-form-skins-incoming/">Druid Form Skins Incoming</a></p>
</div>
Similar Posts:<ul><li><a href="http://www.locksucks.com/2008/03/druid-form-skins/" rel="bookmark" title="March 12, 2008">Druid Form Skins</a></li>

<li><a href="http://www.locksucks.com/2008/02/patch-24-pvp-additions/" rel="bookmark" title="February 11, 2008">Patch 2.4 - PvP Additions</a></li>

<li><a href="http://www.locksucks.com/2008/01/useful-druid-macros/" rel="bookmark" title="January 22, 2008">Useful Druid Macros</a></li>

<li><a href="http://www.locksucks.com/2007/11/bags-keyrings-and-more-bags/" rel="bookmark" title="November 2, 2007">Bags, keyrings and more bags</a></li>

<li><a href="http://www.locksucks.com/2007/10/addon-profiler-doublewide-lightheaded/" rel="bookmark" title="October 15, 2007">Addons: DoubleWide &#038; LightHeaded</a></li>
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		<item>
		<title>l2pvp: The Trinket</title>
		<link>http://feeds.feedburner.com/~r/YetAnotherWarlockNerf/~3/340626917/</link>
		<comments>http://www.locksucks.com/2008/07/l2pvp-the-trinket/#comments</comments>
		<pubDate>Sun, 20 Jul 2008 12:44:06 +0000</pubDate>
		<dc:creator>Horns</dc:creator>
		
		<category><![CDATA[guides]]></category>

		<category><![CDATA[l2pvp]]></category>

		<category><![CDATA[arenas]]></category>

		<category><![CDATA[battlegrounds]]></category>

		<category><![CDATA[items]]></category>

		<category><![CDATA[pvp]]></category>

		<guid isPermaLink="false">http://www.locksucks.com/?p=308</guid>
		<description><![CDATA[A guide on the most important item you will ever buy - where to get it and how to use it.]]></description>
			<content:encoded><![CDATA[<div class=""><p><span style="color: #888888;"><em>This is the third post in a <a title="PvP guides" href="http://www.locksucks.com/category/guides/l2pvp/">series of guides about PvP</a>, which will hopefully help some of you newbies step outside your PvE bubble and learn how the big boys play this game.</em></span></p>
<p><img class="alignright size-medium wp-image-309" title="Medallion of the Alliance" src="http://www.locksucks.com/wp-content/uploads/2008/07/medallion-alliance.png" alt="" width="64" height="64" /></p>
<p>It&#8217;s the trinket. The mother of all trinkets, the one trinket to rule them all. There&#8217;s no talk about PvP without mentioning it, it became necessary and crucial to have since the day it existed.</p>
<p>It&#8217;s the one item all players have in common, regardless of classes or specs. Being able to break crowd controls, even if only once every 2 minutes can change the outcome of your battle, duel or arena.<img class="alignright size-medium wp-image-310" title="Medallion of the Horde" src="http://www.locksucks.com/wp-content/uploads/2008/07/medallion-horde.png" alt="" width="64" height="64" /></p>
<p align="left">
<p>There&#8217;s currently three different <em>PvP trinkets</em> available:</p>
<ul>
<li><a href="http://www.wowhead.com/?item=18854">Insignia of the Alliance</a>/<a href="http://www.wowhead.com/?item=18834">Horde</a></li>
</ul>
<p><img class="alignleft size-full wp-image-339" title="Insignia" src="http://www.locksucks.com/wp-content/uploads/2008/07/insignia.gif" alt="" width="390" height="157" /></p>
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<p>As you can see from the tooltip, this one only has the <em>Use</em> effect without additional stats. It costs 2,805 honor points and can be bought from <a href="http://www.wowhead.com/?npc=12781">Master Sergeant Biggins</a> in Champion&#8217;s Hall if you&#8217;re alliance, or <a href="http://www.wowhead.com/?npc=12793">Brave Stonehide</a> in Hall of Legends if you&#8217;re horde.</p>
<p>There are nine different versions, one for each class. They used to remove specific effects depending on your class, which was changed way back in patch 2.1.2 to remove all effects which cause loss of control of your character. Why Blizz didn&#8217;t just merge it into one trinket remains a mystery.</p>
<p align="left">
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<ul>
<li><a href="http://www.wowhead.com/?item=28234">Medallion of the Alliance</a>/<a href="http://www.wowhead.com/?item=28240">Horde</a></li>
</ul>
<p><img class="alignleft size-full wp-image-340" title="Medallion" src="http://www.locksucks.com/wp-content/uploads/2008/07/medallion.gif" alt="" width="392" height="228" /></p>
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<p>This one is much better. If you know a thing or two about <a title="Resilience" href="http://www.locksucks.com/2008/07/l2pvp-resilience/">resilience</a>, you should know it will reduce the chance to receive a critical hit by 0,5%, and the damage of critical hits by 1% roughly. Additionally, the cooldown on this one is <em>only</em> two minutes. It costs 8,000 honor, and can be bought from the same vendors mentioned above, in either Hall of Legends or Champion&#8217;s Hall.</p>
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<ul>
<li><a href="http://www.wowhead.com/?item=37864">Medallion of the Alliance</a>/<a href="http://www.wowhead.com/?item=37865">Horde</a> (epic)</li>
</ul>
<p><img class="alignleft size-full wp-image-341" title="Medallion - Epic" src="http://www.locksucks.com/wp-content/uploads/2008/07/medallion-epic.gif" alt="Epic medallion" width="388" height="206" /></p>
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<p>They really should put a different name for this item, there&#8217;s way too much confusion. This one was <a title="New Medallion in patch 2.4.2" href="http://www.locksucks.com/2008/04/new-medallion/">introduced in patch 2.4.2</a>, and costs 40,000 honor. It has 25 more resilience than the rare version, and for any serious <a title="PvP" href="http://www.locksucks.com/tag/pvp/">PvP</a> player it&#8217;s another must have.</p>
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<p><span style="text-decoration: underline;">Note: all trinkets share the same cooldown!</span></p>
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<h3>Which one to get</h3>
<p>Insignia is obviously a waste of honor points. With a 5 minute cooldown you will always ask yourself whether to use it or save for another time - I know, I used to have it back in the days when Medallion was about 23,000 honor.</p>
<p>Get one of the Medallions, either rare or epic. There&#8217;s no doubt the epic one is better, 25 resilience is a decent upgrade for any class. But ask yourself, is 25 resilience worth 32,000 honor. You can easily get two pieces of S2 gear for that, which is undoubtedly a bigger upgrade unless you already have better. It also depends on how dedicated you are to PvPing - if you&#8217;re serious about it and want each and every item to be the best possible you can have, then shoot for the epic one. My recommendation: get the rare one and focus on other items.</p>
<p align="left">
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<h3>What effects does it remove</h3>
<blockquote><p><em>Removes all movement impairing effects and all effects which cause loss of control of your character.</em></p></blockquote>
<p>They really mean it. Basically, it removes all stun, fear, charm, polymorph, slowing and immobilizing effects.</p>
<p><strong>Will remove:</strong> polymorph, crippling poison, entangling roots, frost nova, blind, sap, wing clip, consussive shot, freezing trap (but not frost trap!), fear, death coil, intimidating shout, cyclone, hibernate, judgement of justice, repentance, hamstring, banish, dragon&#8217;s breath, scatter shot, seduce, intercept, mind control, stuns (including mace stuns)&#8230; Can&#8217;t think of anything else.</p>
<p><strong>Will not remove:</strong> spell interrupts like Earth Shock, or silencing effects like Spell Lock or Silence.</p>
<p><span style="text-decoration: underline;">Note: it will not in any way make you immune to any of those effects!</span></p>
<p align="left">
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<h3>Using the trinket</h3>
<p>That&#8217;s the tricky part. Nobody can tell you when to use it, it depends on the situation, class or classes you&#8217;re fighting against and many, many other factors. After awhile, you just know it - it&#8217;s a split second judgment call based purely on your experience and situation.</p>
<p>I can try to give you a few hints when it&#8217;s most useful, but again, in certain situations it may also be completely useless to blow the cooldown.</p>
<p><strong><span style="text-decoration: underline;">When to use it</span>:</strong></p>
<p>The following is more or less for 1vs1 situations:</p>
<ul>
<li><a href="http://www.wowhead.com/?spell=6215">Fear</a>, when you expect to be feared again especially. Simple logic would say it&#8217;s best to trinket immediately, since the second fear will last half as long due to diminishing returns.</li>
<li><a href="http://www.wowhead.com/?spell=27088">Frost Nova</a>: if you&#8217;re dealing with a frost <a title="Mage" href="http://www.locksucks.com/tag/mage/">mage</a>, you can expect about 4,000 or more damage in the next few seconds unless you dispel it (the famous <a href="http://www.wowhead.com/?spell=12985">shatter</a> combo).</li>
<li><a href="http://www.wowhead.com/?spell=8643">Kidney Shot</a>: rogue&#8217;s 6 second stun. As say, a warlock, there&#8217;s no point saving you trinket cooldown for anything else (like <a href="http://www.wowhead.com/?spell=2094">Blind</a>) - you can keep the rogue in combat with your pet so he won&#8217;t be able to bandage or restealth. Those 6 seconds could very well mean the end of you.</li>
</ul>
<p><strong><span style="text-decoration: underline;">When not to use it</span>:</strong></p>
<ul>
<li><a href="http://www.wowhead.com/?spell=11297"> Sap</a> - there&#8217;s really no reason to trinket sap</li>
<li><a href="http://www.wowhead.com/?spell=12826">Polymorph</a> - usually no point dispelling it; might sometimes be good for warriors though</li>
<li><a href="http://www.wowhead.com/?spell=11578">Charge</a> - even if you escape, you&#8217;ll get Intercept immediately</li>
<li><a href="http://www.wowhead.com/?spell=25212">Hamstring</a>/<a href="http://www.wowhead.com/?spell=3421">Crippling poison</a> - unless you&#8217;re sure you can get away (or catch someone). You could use it say after a warrior&#8217;s intercept, slow him down or CC in some way and escape his melee range. There&#8217;s a reason why they call it <a href="http://www.wowhead.com/?spell=25212">Spamstring</a>, so be careful now to blow your cooldown for nothing.</li>
<li><a href="http://www.wowhead.com/?spell=27223">Death Coil</a> - with DC, <a title="Warlock" href="http://www.locksucks.com/tag/warlock/">warlocks</a> are only giving themselves some breathing room to be able to cast Fear (unless it&#8217;s one of those douchebag locks who use it as on opener like Cheap Shot - but still don&#8217;t trinket it).</li>
<li><a href="http://www.wowhead.com/?spell=1833">Cheap Shot</a> - I had high hopes for the <a href="http://www.locksucks.com/2008/01/pvp-matrix/">PvP Matrix</a> when I wrote about it, but some of the stuff people write there is <a href="http://www.pvpsource.com/matrix/detail.php?id=22&amp;size=1v1">complete garbage</a>. Most likely, the rogue already has 4 combo points on you as soon as he Cheap Shotted via <a href="http://www.wowhead.com/?spell=14183">Premeditation</a> - with only one Hemo you&#8217;ll get a full duration KS, or Blind &gt; Restealth, or Vanish and he&#8217;ll start over again&#8230; In 99% cases, it&#8217;s a mistake.</li>
</ul>
<p align="left">
<p align="left">
<p>In arenas, it&#8217;s completely different, depending on your setup and your opponents setup, match length &amp; blown cooldowns etc.</p>
<p>It&#8217;s impossible to go through every single class setup and abilities, and even then I&#8217;d be wrong in half cases. I will however list an example which will probably not help you at all.</p>
<p>2v2, lets say you&#8217;re a paladin with a warrior vs. rogue &amp; priest (bad choice but bear with me). Priest fears you and you use your trinket. In 24 seconds, he can do it again. Sure, you think it&#8217;s no big deal, you&#8217;ll keep your team mate topped with health and everything will be alright, he can survive till you&#8217;re feared again. But after his fear, rogue Blinds you, then Vanishes and Saps you since you&#8217;re out of combat. That&#8217;s almost 30 seconds of CC, in which your warrior buddy is probably dead. Sure, there are counters to this like Intervene, Blessing of Protection or Sacrifice, even Divine Shield. Or rogue has Rend (god no) or Deep Wounds and can&#8217;t Vanish&#8230; Perhaps you&#8217;re godlike at pillar humping and priest can&#8217;t even touch you. As I said, there&#8217;s too many variables to predict a situation in which to use your beloved trinket. It&#8217;s even worse in 3v3 versus RMP (rogue/mage/priest) for example - there&#8217;s even more CC there (five if I&#8217;m not mistaken - Mind Control, Sap, Blind, Polymorph, Fear), which if properly executed can turn into a quick death of one of your mates.</p>
<p>Again, it&#8217;s a judgment call which can only be based on your personal experience and the situation you are in.</p>
<p><strong><span style="text-decoration: underline;">A few general tips</span>:</strong></p>
<ul>
<li>If you have a dispeller in your team, yell at him and do whatever else is necessary to get Fear, Polymorph, Roots and other spells removed. Save your trinket for another <em>day</em>.</li>
<li>Use racial abilities like <a href="http://www.wowhead.com/?spell=7744">WotF</a> or <a href="http://www.wowhead.com/?spell=20589">Escape Artist</a> before Medallion</li>
<li>Common sense would tell you it&#8217;s best to use it as soon as possible in arenas. Since matches are usually longer than 2 minutes, you can use it twice (even more), but that&#8217;s not always the case. Sometimes I play 5 minute matches and don&#8217;t blow my trinket even once - you&#8217;re waiting for that perfect CC from the opposing team but they simply can&#8217;t execute it.</li>
<li>It goes the other way too. If you&#8217;re about to finish someone off, it&#8217;s worth using it even on &#8216;minor&#8217; things like mace stuns.<br />
It&#8217;s not uncommon for warriors to resist my Cyclone 2 times in a row, despite having enough spell hit. A lucky mace stun on me, and a dispel (with trinket) of my next CC is usually the part when I die. Yet in many matches warriors save their trinket for another time. Pay attention, watch <a title="Addon to watch enemy cooldowns - Afflicted" href="http://www.locksucks.com/2008/02/addons-afflicted/">enemy cooldowns</a>, and make the right choice.</li>
<li>Don&#8217;t trinket Sap (start of the match) unless it&#8217;s absolutely necessary.</li>
<li>Don&#8217;t get caught Hibernated or Banished in Ghost Wolf/Tree of Life etc. - it&#8217;s a dumb way to blow your most important cooldown</li>
</ul>
<p align="left">
<p align="left">
<p>I hope all of this gives you a bit of insight on how powerful this item is. If you&#8217;re more into <a title="PvE" href="http://www.locksucks.com/tag/pve/">PvE</a>, you should know it&#8217;s <span style="text-decoration: underline;">required</span> for some encounters like Rage Winterchill and Archimonde in Hyjal, and also useful if you&#8217;re a druid/paladin tank on Nightbane. Not having it is a sin, even for those of you who don&#8217;t step into battlegrounds that often.</p>
<p>If there&#8217;s anything you want to add or give some advices to folks reading this, feel free to leave a comment. I&#8217;m sure the comment processing badgers behind the scenes will send you a thank you card.</p>
<p>l2pvp part I: <a title="What is resilience and how it works" href="http://www.locksucks.com/2008/07/l2pvp-resilience/">Resilience</a><br />
l2pvp part II: <a title="Getting PvP gear" href="http://www.locksucks.com/2008/07/l2pvp-gearing-up/">Gearing Up</a></p>
<p>Post from: <a href="http://www.locksucks.com/" title="Locksucks.com">Yet Another Warlock Nerf</a>.</p>
<p><a href="http://www.locksucks.com/2008/07/l2pvp-the-trinket/">l2pvp: The Trinket</a></p>
</div>
Similar Posts:<ul><li><a href="http://www.locksucks.com/2008/02/patch-24-pvp-additions/" rel="bookmark" title="February 11, 2008">Patch 2.4 - PvP Additions</a></li>

<li><a href="http://www.locksucks.com/2008/07/l2pvp-gearing-up/" rel="bookmark" title="July 10, 2008">l2pvp: Gearing Up</a></li>

<li><a href="http://www.locksucks.com/2007/10/warlock-nerfs/" rel="bookmark" title="October 3, 2007">Warlock Nerfs</a></li>

<li><a href="http://www.locksucks.com/2008/01/24-patch-notes/" rel="bookmark" title="January 23, 2008">2.4 Patch notes</a></li>

<li><a href="http://www.locksucks.com/2008/07/l2pvp-resilience/" rel="bookmark" title="July 8, 2008">l2pvp: Resilience</a></li>
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		<title>WotLK Beta Patch Notes - Warlock</title>
		<link>http://feeds.feedburner.com/~r/YetAnotherWarlockNerf/~3/338965502/</link>
		<comments>http://www.locksucks.com/2008/07/wotlk-beta-patch-notes-warlock/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 12:37:08 +0000</pubDate>
		<dc:creator>Horns</dc:creator>
		
		<category><![CDATA[news]]></category>

		<category><![CDATA[patches]]></category>

		<category><![CDATA[spells]]></category>

		<category><![CDATA[talents]]></category>

		<category><![CDATA[warlock]]></category>

		<category><![CDATA[wotlk]]></category>

		<guid isPermaLink="false">http://www.locksucks.com/?p=293</guid>
		<description><![CDATA[
If you haven&#8217;t heard, Wrath Beta invitations are being sent, NDA is lifted, the forums are now online and patch notes are posted everywhere - now even here.
I linked some spells so it should be more clear if you&#8217;re not familiar with talent names. You&#8217;re welcome to ignore my comments.
Warlock

Aftermath (Destruction) - Now a 2-point [...]]]></description>
			<content:encoded><![CDATA[<div class=""><p style="text-align: center;"><img class="size-full wp-image-294 aligncenter" title="WotLK Beta" src="http://www.locksucks.com/wp-content/uploads/2008/07/beta.jpg" alt="" width="425" height="288" /></p>
<p>If you haven&#8217;t heard, Wrath Beta <a href="http://www.wowinsider.com/2008/07/18/wotlk-european-beta-invites-going-out/">invitations are being sent</a>, NDA is lifted, the <a href="http://forums.worldofwarcraft.com/index.html?sid=2000">forums are now online</a> and patch notes are posted everywhere - now even here.</p>
<p>I linked some spells so it should be more clear if you&#8217;re not familiar with talent names. You&#8217;re welcome to ignore my comments.</p>
<h3>Warlock</h3>
<ul>
<li>Aftermath (Destruction) - Now a 2-point talent, down from 5.</li>
<li>All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed. <em><span style="color: #888888;">Great news actually - unless you used addons it was a hell to find all those grimoires to learn pet skills, and it was a rather big gold sink also.</span></em></li>
<li>Blood Pact now works raid-wide (not just in party). <span style="color: #888888;"><em>Consistent with paladin auras and shaman totems. Haven’t found anything about druids moonkin/feral form bonus, but I’m guessing it will be raid-wide also.</em></span></li>
<li><a href="http://www.wowhead.com/?spell=17782">Cataclysm</a> (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point. <em><span style="color: #888888;">A topic of many discussions, destruction locks finally have a spell hit talent</span></em></li>
<li>Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health). <span style="color: #888888;"><em>It could be considered a buff to leveling but more or less useless change</em></span></li>
<li>Dark Pact: Tooltip updated to be more consistent with other similar effects.</li>
<li>Demon Armor - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.<span style="color: #888888;"><em> I hope it’s a typo: should increase damage and healing</em></span></li>
<li>Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.</li>
<li>Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%. <em><span style="color: #888888;">Will have to wait and see: if there’s decent spirit itemization for warlocks it could prove to be quite good for raiding.</span></em></li>
<li><a href="http://www.wowhead.com/?spell=18750">Fel Stamina</a> (Demonology) has been merged with <a href="http://www.wowhead.com/?spell=18744">Fel Intellect</a> into Fel Vitality. <em><span style="color: #888888;">Sweet!</span></em></li>
<li>Howl of Terror now costs 15% of base mana.</li>
<li>Improved Curse of Weakness (Affliction) is now “Frailty” - Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.</li>
<li><a href="http://www.wowhead.com/?spell=18822">Improved Enslave Demon</a> (Demonology) is now a Tier 5 talent, up from Tier 4. <span style="color: #888888;"><em>Useless talent, who cares</em></span></li>
<li>Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power. <span style="color: #888888;"><em>Two more useless talents merged into one even more useless.</em></span></li>
<li><a href="http://www.wowhead.com/?spell=17803">Improved Shadow Bolt</a> (Destruction) - Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%. <span style="color: #888888;"><em>Good, should be in line with Scorch now</em></span></li>
<li>Mana Feed: Tooltip updated to be more consistent with other similar effects.</li>
<li><a href="http://www.wowhead.com/?spell=23825">Master Demonologist</a> – Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%. <em><span style="color: #888888;">If they do decide to change their minds and give us proper pet scaling, felguard might again be more useful in PvP. We lost 5% less damage from Soul Link, this should help</span></em></li>
<li>Master Demonologist – Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.</li>
<li>Master Demonologist – Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.</li>
<li>Master Demonologist (Demonology) - Most effects have been altered.</li>
<li>New Talent: Demonic Empowerment (Demonology) - Grants your Summoned Demon power for a short time.</li>
<li>New Talent: Eradication (Affliction) - Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.</li>
<li>New Talent: Molten Core (Destruction) - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec. <em><span style="color: #888888;">This could be useless unless it increases fire damage from all sources (mages).</span></em></li>
<li><a href="http://www.wowhead.com/?spell=18073">Pyroclasm</a> (Destruction) - Now also includes Conflagrate.</li>
<li><a href="http://www.wowhead.com/?spell=30414">Shadowfury</a> (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2. <em><span style="color: #888888;">Nobody ever uses it these days, we’ll see how it goes</span></em></li>
<li><a href="http://www.wowhead.com/?spell=19028">Soul Link</a> (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%. <em><span style="color: #888888;">A tradeoff I’m happy with</span></em></li>
<li>Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.</li>
<li>Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.</li>
<li>Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.</li>
</ul>
<p>Post from: <a href="http://www.locksucks.com/" title="Locksucks.com">Yet Another Warlock Nerf</a>.</p>
<p><a href="http://www.locksucks.com/2008/07/wotlk-beta-patch-notes-warlock/">WotLK Beta Patch Notes - Warlock</a></p>
</div>
Similar Posts:<ul><li><a href="http://www.locksucks.com/2008/05/wotlk-warlock-talents-and-spells/" rel="bookmark" title="May 21, 2008">WotLK Warlock Talents and Spells</a></li>

<li><a href="http://www.locksucks.com/2007/12/25-awesome-warlock-tricks/" rel="bookmark" title="December 4, 2007">25 Awesome Warlock Tricks</a></li>

<li><a href="http://www.locksucks.com/2007/10/warlock-nerfs/" rel="bookmark" title="October 3, 2007">Warlock Nerfs</a></li>

<li><a href="http://www.locksucks.com/2008/01/24-patch-notes/" rel="bookmark" title="January 23, 2008">2.4 Patch notes</a></li>

<li><a href="http://www.locksucks.com/2008/02/new-class-changes-in-24/" rel="bookmark" title="February 20, 2008">New Class Changes in 2.4</a></li>
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		<title>Reminder: Looking for More</title>
		<link>http://feeds.feedburner.com/~r/YetAnotherWarlockNerf/~3/337316902/</link>
		<comments>http://www.locksucks.com/2008/07/reminder-looking-for-more/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 18:43:18 +0000</pubDate>
		<dc:creator>Horns</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[blogging]]></category>

		<guid isPermaLink="false">http://www.locksucks.com/?p=280</guid>
		<description><![CDATA[Here&#8217;s a reminder for those of you who missed my LFM page.
I&#8217;m looking for a writer or two who are passionate about WoW, have enough spare time and would like to spend it blogging. If you ever thought about starting your own blog, you might want to skip all that hassle and go straight to [...]]]></description>
			<content:encoded><![CDATA[<div class=""><p>Here&#8217;s a reminder for those of you who missed my <a title="Looking for more" href="http://www.locksucks.com/looking-for-more/">LFM page</a>.<img class="alignright size-full wp-image-275" title="Write" src="http://www.locksucks.com/wp-content/uploads/2008/07/write.gif" alt="" width="76" height="92" /></p>
<p>I&#8217;m looking for a writer or two who are passionate about WoW, have enough spare time and would like to spend it blogging. If you ever thought about starting your own blog, you might want to skip all that hassle and go straight to the best part - writing. You&#8217;ll get almost a thousand hungry visitors each day to flame your posts as a bonus!</p>
<p>There&#8217;s also an open invitation to those who already have their blogs - if you want to join forces, I&#8217;m sure we can arrange something.</p>
<p>Despite my initial plan of writing on all things warlock, I usually write about whatever pops my mind, and you can do the same. Regardless of your class, I&#8217;m looking for you: even enhancement shaman or rogues - there&#8217;s no discrimination here (ok maybe a little).</p>
<p>If you&#8217;re interested, <a title="Looking for writers" href="http://www.locksucks.com/looking-for-more/">read this</a> and <a title="Contact" href="http://www.locksucks.com/contact/">shoot me an email</a> so we can discuss more. I won&#8217;t bite.</p>
<p>Post from: <a href="http://www.locksucks.com/" title="Locksucks.com">Yet Another Warlock Nerf</a>.</p>
<p><a href="http://www.locksucks.com/2008/07/reminder-looking-for-more/">Reminder: Looking for More</a></p>
</div>
Similar Posts:<ul><li><a href="http://www.locksucks.com/2007/11/links/" rel="bookmark" title="November 17, 2007">Links</a></li>

<li><a href="http://www.locksucks.com/2007/11/wow-population-demographics/" rel="bookmark" title="November 5, 2007">WoW Population Demographics</a></li>

<li><a href="http://www.locksucks.com/2008/05/yawn-moved/" rel="bookmark" title="May 17, 2008">Yawn Moved</a></li>

<li><a href="http://www.locksucks.com/2008/04/s4-rating-requirements-casual-killer/" rel="bookmark" title="April 23, 2008">S4 Rating Requirements - Casual Killer</a></li>

<li><a href="http://www.locksucks.com/2007/12/wow-christmas-gifts/" rel="bookmark" title="December 17, 2007">WoW Christmas Gifts</a></li>
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		<item>
		<title>Addons: WitchHunt &amp; SpellAlerter</title>
		<link>http://feeds.feedburner.com/~r/YetAnotherWarlockNerf/~3/334636537/</link>
		<comments>http://www.locksucks.com/2008/07/addons-witchhunt-spellalerter/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 00:37:01 +0000</pubDate>
		<dc:creator>Horns</dc:creator>
		
		<category><![CDATA[addons]]></category>

		<category><![CDATA[arenas]]></category>

		<category><![CDATA[battlegrounds]]></category>

		<category><![CDATA[pvp]]></category>

		<category><![CDATA[spellalert]]></category>

		<category><![CDATA[spells]]></category>

		<category><![CDATA[witchhunt]]></category>

		<guid isPermaLink="false">http://www.locksucks.com/?p=258</guid>
		<description><![CDATA[These two addons reviewed today are rather similar, but also quite different. Using one of them should be enough, but they both have pros and cons, so you might even decide to use both depending on your preference.
Basically, WitchHunt and SpellAlerter will show you which spells are your enemies casting. You probably wonder what&#8217;s different [...]]]></description>
			<content:encoded><![CDATA[<div class=""><p>These two addons reviewed today are rather similar, but also quite different. Using one of them should be enough, but they both have pros and cons, so you might even decide to use both depending on your preference.</p>
<p>Basically, WitchHunt and SpellAlerter will show you which spells are your enemies casting. You probably wonder what&#8217;s different from the usual enemy casting bars: well, casting bars are nothing compared to this.</p>
<p align="left">
<p align="left">
<h3>WitchHunt</h3>
<p style="text-align: center;"><img class="size-full wp-image-259" title="WitchHunt" src="http://www.locksucks.com/wp-content/uploads/2008/07/witchhunt.gif" alt="WitchHunt" width="447" height="175" /></p>
<p>WitchHunt is pretty straightforward - it does have plenty of options but there&#8217;s not many of them you will need to change. The window is customizable and you can move it by typing <em><span style="color: #888888;">/wh unlock</span></em>.</p>
<p>It works well in instances (the image above is not a good example but oh well), and helps you figure out what&#8217;s going on - normal casting bars would only show your target, WH will however show you what all nearby enemies are doing. It can be a bit spammy in battlegrounds due to weird range limits (or lack of limits to be more precise), but if you want to give it a shot, you can download it from <a href="http://wow.curse.com/downloads/details/11946/">Curse</a> or <a href="http://www.wowinterface.com/downloads/info8513-WitchHunt.html">Wowinterface</a>.</p>
<p align="left">
<p align="left">
<h3>SpellAlerter</h3>
<p><a rel="lightbox" href="http://www.locksucks.com/wp-content/uploads/2008/07/spell-alerter.jpg"><img class="alignright size-thumbnail wp-image-261" title="SpellAlerter" src="http://www.locksucks.com/wp-content/uploads/2008/07/spell-alerter-150x117.jpg" alt="SpellAlerter" width="150" height="117" /></a></p>
<p>This one is a real gem for PvP. It has an extensive list of class spells, and dodging Mind Control or Mana Burn, or destroying Mana Tide Totem becomes a breeze.</p>
<p>For options, type <em><span style="color: #888888;">/sa</span></em> in your chat and play with it for awhile. You can easily add more spells which are not in the list, although you probably won&#8217;t have to.</p>
<p align="left">
<p align="left">
<p>For <a title="Player vs Player" href="http://www.locksucks.com/tag/pvp/">PvP</a>, I recommend SpellAlerter over WitchHunt - it&#8217;s quite good out of the box and you&#8217;ll get used to it fast. Most good players I know use it and swear by it, so there&#8217;s gotta be something good about it, right? You have my recommendation. Head over to <a href="http://www.wowinterface.com/downloads/info8221-SpellAlerter.html">Wowinterface</a> or <a href="http://wow.curse.com/downloads/details/12188/">Curse</a> to get it.</p>
<p>Post from: <a href="http://www.locksucks.com/" title="Locksucks.com">Yet Another Warlock Nerf</a>.</p>
<p><a href="http://www.locksucks.com/2008/07/addons-witchhunt-spellalerter/">Addons: WitchHunt &#038; SpellAlerter</a></p>
</div>
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		<title>l2pvp: Gearing Up</title>
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		<pubDate>Wed, 09 Jul 2008 23:16:03 +0000</pubDate>
		<dc:creator>Horns</dc:creator>
		
		<category><![CDATA[guides]]></category>

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		<guid isPermaLink="false">http://www.locksucks.com/?p=249</guid>
		<description><![CDATA[
This is the second post in a series of guides about PvP, which will hopefully help some of you newbies get into this wonderful aspect of our favorite game and tell you why rogues are OP.
So, you finally leveled your toon and decided to do some PvP, you entered the battleground eager to melt some [...]]]></description>
			<content:encoded><![CDATA[<div class=""><p style="text-align: center;"><img class="aligncenter size-medium wp-image-250" title="Orc" src="http://www.locksucks.com/wp-content/uploads/2008/07/orc-300x260.jpg" alt="Orc" width="300" height="260" /></p>
<p><span style="color: #808080;"><em>This is the second post in a <a title="Learn to PvP" href="http://www.locksucks.com/category/guides/l2pvp/">series of guides about PvP</a>, which will hopefully help some of you newbies get into this wonderful aspect of our favorite game and tell you why rogues are OP.</em></span></p>
<p>So, you finally leveled your toon and decided to do some PvP, you entered the battleground eager to melt some faces, only to get disappointed and frustrated because everyone seems to be killing you, and the only thing you can do is crawl up in some corner and call in for reinforcements. You start thinking your class sucks and turn to PvE. Wrong.</p>
<p>You should know by now you need a whole lot of <a title="Resilience" href="http://www.locksucks.com/2008/07/l2pvp-resilience/">resilience</a>. Fortunately, there&#8217;s more than one way to get the proper items for your adventures, and here&#8217;s your guide.</p>
<p align="left">
<h3>Reputation sets</h3>
<p>Hardly the best items around, but cheap and easy to get. Since <a title="Patch 2.4" href="http://www.locksucks.com/tag/patch-24/">patch 2.4</a>, quartermasters of various factions listed below are selling them for less than 150 gold, which is really cheap. You will need honored reputation to buy those items, which means you might have to do a couple of instance runs for some factions.</p>
<p><a href="http://www.wowhead.com/?npc=17904">Cenarion Expedition</a>, <a href="http://www.wowhead.com/?npc=21432">Sha&#8217;tar</a>, <a href="http://www.wowhead.com/?npc=21655">Lower City</a>, <a href="http://www.wowhead.com/?npc=21643">Keepers of Time</a>, <a href="http://www.wowhead.com/?npc=17585">Thrallmar</a>/<a href="http://www.wowhead.com/?npc=17657">Honor Hold</a> - check each quartermaster to see which items they are selling for your class.</p>
<p>If you get the entire set, you should have around 120 - 140 resilience.</p>
<p align="left">
<h3>Honor gear (Guardian&#8217;s)</h3>
<p>You can get it in either <a href="http://www.wowhead.com/?npc=24520">Hall of Legends</a> or <a href="http://www.wowhead.com/?npc=23446">Champions&#8217;s Hall</a>, depending on your faction. They will cost anywhere from 11,800 to almost 18,000 honor, but are well worth it. Note that some of these items have <a title="Rating requirements on PvP gear" href="http://www.locksucks.com/2008/04/s4-rating-requirements-casual-killer/">arena rating requirements</a>, so you will have to work your way up in <a title="Arenas" href="http://www.locksucks.com/tag/arenas/">arena</a> to get it. You can also buy Vindicator gear - stats are a bit lower but there are no rating requirements, however you should always aim for the best items possible.</p>
<ul>
<li>Boots: 17,850 honor point + 40 EoTS marks | 1700 rating</li>
<li>Ring: 15,300 honor points + 10 AV marks | 1650 rating</li>
<li>Bracers: 11,794 honor points + 20 WSG marks | 1575 rating</li>
<li>Neck: 15,300 honor points + 10 EoTS marks | no rating</li>
<li>Belt: 17,850 honor points + 40 AB marks | no rating</li>
</ul>
<p>Necklace has a yellow socket, in which I recommend you put <a href="http://www.wowhead.com/?item=35758">Steady Seaspray Emerald</a>. If you feel you don&#8217;t need any resilience, you could go for other stats. Bracers have either a yellow or a red socket, which is best socketed with Steady Seaspray Emerald, or pure Healing/Agility/Strength/Spelldamage if red. You could get Shattered Sun neck pieces also, they are quite good, but if you need resilience you know what&#8217;s better.</p>
<p>Under no circumstance should you ever put a yellow gem in a red socket, no matter how much resilience you need: for example, <a href="http://www.wowhead.com/?item=35167">Guardian&#8217;s Dragonhide Bracers</a>. Steady Seaspray Emerald will give you +5 resilience and +7 stamina, while a <a href="http://www.wowhead.com/?item=32193">Bold Crimson Spinel</a> will give you +10 strenght and +2 resilience - much better. Always check your socket bonuses and put gems accordingly - there are exceptions but generally that&#8217;s the best way. Also, take note of which gems you will need for a meta gem. But enough about sockets.</p>
<p>You will need a total of 78,094 honor for these items, depending on your dedication it will take you anywhere from a week to two months to get it. When you pass 200 resilience, you should have no problems getting into premades, which will really boost your honor income.</p>
<p align="left">
<h3>Season 2 gear (Merciless Gladiator)</h3>
<p>With the release of <a title="Arena season 4" href="http://www.locksucks.com/2008/06/arena-season-4-announced/">arena season 4</a>, S2 items are available for purchase for honor points.</p>
<p><em><strong>Armor</strong></em></p>
<ul>
<li>Gloves - 10,500 honor points | 20 AV marks</li>
<li>Chest - 14,500 honor points | 30 AB marks</li>
<li>Head - 14,500 honor points | 30 AV marks</li>
<li>Shoulders - 11,250 honor points | 20 AB marks</li>
<li>Legs -14,500 honor points | 30 WSG marks</li>
</ul>
<p>Total honor required for full season 2 set: 65,250.</p>
<p><em><strong>S2 Weapons</strong></em></p>
<ul>
<li>Two-hand weapons, bows, staves: 27,000 honor</li>
<li>Idols, totems, librams - 8,000 honor</li>
<li>One-hand &amp; off-hand - 9,000 to 18,000 honor</li>
<li>Shield - 15,000 honor</li>
<li>Caster 1H - 25,200 honor</li>
<li>Thrown - 8,000 honor</li>
</ul>
<p>Needless to say, weapons are huge upgrades and worth every <em>penny</em>.</p>
<h3><strong>Other items</strong></h3>
<p align="left">
<p><strong><em>Back</em></strong></p>
<p>For decent cloaks, PvE is your only option. <a href="http://www.wowhead.com/?npc=18525">G&#8217;eras</a> in Shattrath city will sell you really amazing backs for 60 Badges of Justice - one week of doing heroics should net you with enough.</p>
<p><em><strong>Trinkets</strong></em></p>
<p><a href="http://www.wowhead.com/?item=37865">Medallion</a> is your best buy, <a title="PvP Trinket - Medallion" href="http://www.locksucks.com/2008/07/l2pvp-the-trinket/">and a topic of my next guide</a>, so I won&#8217;t get into it too much now.</p>
<p>Luckily our favorite azerothians can equip two trinkets.</p>
<p><a href="http://www.wowhead.com/?search=battlemaster%27s">Battlemaster&#8217;s</a> trinkets (<a href="http://www.wowhead.com/?item=34578">example</a>) are pretty good, great bonuses and an extra 1750 health every 3 minutes is nothing to laugh at. They are however extremely expensive: 30,000 honor or 75 Badges of Justice. I&#8217;ll leave it up to you to decide which is easier to farm, but this should be your last upgrade. There are also a number of great trinkets which you can get from PvE: <a href="http://www.wowhead.com/?item=33829">HSH</a>, <a href="http://www.wowhead.com/?item=33831">Berserker&#8217;s Call</a>, <a href="http://www.wowhead.com/?item=35702">Shadowsong Panther</a>, <a href="http://www.wowhead.com/?item=28789">Eye of Magtheridon</a>, and similar. <a href="http://www.wowhead.com/?item=24376">Runed Fungalcap</a> is terribad, but if you&#8217;re scraping for resilience it&#8217;s pretty easy to get.</p>
<p align="left">
<h3>But Horns, what should I get first?</h3>
<p>Obviously, try to get as much reputation gear as you can at first. If you&#8217;re missing too much rep for honored (usually happens with Keepers of Time and Lower City), it might be faster to farm S2 items in battlegrounds.</p>
<p>As for <span style="text-decoration: underline;">S2 items, I recommend getting head piece and shoulders first</span>: S4 require rather high personal ratings, 1700 for head and 2200 for shoulders, so don&#8217;t expect to get it soon. You will get a set bonus of +35 resilience with those two pieces, so that&#8217;s another boost. Also, since those items won&#8217;t be replaced so soon you can and should <span style="text-decoration: underline;">put decent gems and enchants on it</span>. Shattered Sun Offensive has a +18 sta +20 resilience <a href="http://www.wowhead.com/?item=29193">head enchant</a> which is good for starters.</p>
<p>Get the Medallion as soon as possible - the <a href="http://www.wowhead.com/?item=37864">epic one</a> is obviously better than <a href="http://www.wowhead.com/?item=28234">rare</a>, but there is a huge difference in the cost - is 25 resilience worth 32,000 honor? I&#8217;d say no, at least for now. <a href="http://www.wowhead.com/?item=18854">Insignia</a> is only 2,805 honor, but don&#8217;t waste your hard earned points on that. Get the <a href="http://www.wowhead.com/?item=28234">rare medallion</a>, and save honor for something more important, like&#8230;</p>
<p>Weapons are especially important if you&#8217;re melee - <a title="Warrior" href="http://www.locksucks.com/tag/warrior/">warriors</a>, <a title="Rogue" href="http://www.locksucks.com/tag/rogue/">rogues</a>, <a title="Shaman" href="http://www.locksucks.com/tag/shaman/">enhtards</a> and other misfits should get the best weapons available as soon as possible - S4 weapons have 2050 <a title="Season 4 Rating Requirements" href="http://www.locksucks.com/2008/04/s4-rating-requirements-casual-killer/">rating requirement</a> so you can scrath that from your shopping list. Get S2 shinies.</p>
<p>If you didn&#8217;t buy rep gloves, get Merciless ASAP. The class specific bonuses are amazing, and 10,500 honor is hardly much compared to some other items. Remember, S4 gloves don&#8217;t have a rating requirement, so if you have spare arena points, spend them.</p>
<p>Although you can enchant your legs with spellthread/leg armors and it&#8217;s a huge upgrade at that point, chest is a much wiser choice: 3 sockets which you probably need to get the meta gem working, plus you can <a href="http://www.wowhead.com/?spell=33992">enchant it with resilience</a>. Don&#8217;t forget you&#8217;re getting +35 resilience set bonus from reputation legs &amp; chest, so you might consider upgrading some other items which will give the same stat wise, but you&#8217;ll still keep that bonus.</p>
<p>If you&#8217;re an enchanter, move rings a bit up on your list, due to, you know, enchants.</p>
<p align="left">
<h3>Few months before the expansion - can you be competitive?</h3>
<p>I&#8217;m in the same dilemma. Only a couple of levels to go on my rogue, for about a month now. I&#8217;m still missing some feral pieces on my druid, so it would be quite a feat getting everyone geared.</p>
<p>Full S2 gear + S4 Guardian&#8217;s gear, both trinkets and weapons - you will need more than <strong>250,000 honor</strong>! That&#8217;s a huge grind. If you do battlegrounds 10 hours every day, you will need a minimum of two weeks to get that - and 10 hours a day is a shitload of work.</p>
<p>One last tip before I wrap this up: start with arenas as soon as possible. Don&#8217;t wait until you have xxx amount of resilience or xx,xxx amount of health - get into arenas the same day you ding 70. Even if you have 1200 rating - that&#8217;s 250ish points weekly and some <a title="Skills learned from PvP" href="http://www.locksucks.com/2008/06/pvp-for-skills/">valuable skills</a> you&#8217;ll pick up along the way. You will get killed repeatedly, get farmed by the same teams, loose to teams which clearly have better gear - but that happens at any rating. Remember, the day will come when you&#8217;ll be on the other side.</p>
<p>l2pvp part I: <a title="Resilience" href="http://www.locksucks.com/2008/07/l2pvp-resilience/">Resilience</a><br />
l2pvp part III: <a title="PvP Trinket - Medallion of the Alliance, of the Horde" href="http://www.locksucks.com/2008/07/l2pvp-the-trinket/">The Trinket</a></p>
<p>Post from: <a href="http://www.locksucks.com/" title="Locksucks.com">Yet Another Warlock Nerf</a>.</p>
<p><a href="http://www.locksucks.com/2008/07/l2pvp-gearing-up/">l2pvp: Gearing Up</a></p>
</div>
Similar Posts:<ul><li><a href="http://www.locksucks.com/2008/04/s4-rating-requirements-casual-killer/" rel="bookmark" title="April 23, 2008">S4 Rating Requirements - Casual Killer</a></li>

<li><a href="http://www.locksucks.com/2008/07/l2pvp-resilience/" rel="bookmark" title="July 8, 2008">l2pvp: Resilience</a></li>

<li><a href="http://www.locksucks.com/2008/02/patch-24-pvp-additions/" rel="bookmark" title="February 11, 2008">Patch 2.4 - PvP Additions</a></li>

<li><a href="http://www.locksucks.com/2007/09/level-29-enhancement-shaman-twink-guide/" rel="bookmark" title="September 30, 2007">Level 29 Enhancement Shaman Twink Guide</a></li>

<li><a href="http://www.locksucks.com/2008/04/new-medallion/" rel="bookmark" title="April 24, 2008">New Medallion</a></li>
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		<title>l2pvp: Resilience</title>
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		<comments>http://www.locksucks.com/2008/07/l2pvp-resilience/#comments</comments>
		<pubDate>Tue, 08 Jul 2008 13:48:30 +0000</pubDate>
		<dc:creator>Horns</dc:creator>
		
		<category><![CDATA[guides]]></category>

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		<category><![CDATA[talents]]></category>

		<guid isPermaLink="false">http://www.locksucks.com/?p=251</guid>
		<description><![CDATA[
This is the first post in a series of guides about PvP, which will hopefully help some of you newbies get into this wonderful aspect of our favorite game and tell you why you suck.
Even if you&#8217;re decked in T6 epics, you will have a hard time surviving even the slightest hits from other players. [...]]]></description>
			<content:encoded><![CDATA[<div class=""><p style="text-align: center;"><a rel="lightbox" href="http://www.locksucks.com/wp-content/uploads/2008/07/feral.jpg"><img class="size-medium wp-image-254 aligncenter" title="Feral" src="http://www.locksucks.com/wp-content/uploads/2008/07/feral-300x240.jpg" alt="Who needs DPS" width="300" height="240" /></a></p>
<p><span style="color: #808080;"><em>This is the first post in a <a title="Guides: Learn to PvP" href="http://www.locksucks.com/category/guides/l2pvp/">series of guides about PvP</a>, which will hopefully help some of you newbies get into this wonderful aspect of our favorite game and tell you why you suck.</em></span></p>
<p>Even if you&#8217;re decked in T6 epics, you will have a hard time surviving even the slightest hits from other players. Resilience changed the face of <a title="Player vs Pillar" href="http://www.locksucks.com/tag/pvp/">WoW PvP</a> completely, to the point where certain classes (healers) are unkillable in 1v1 fights.</p>
<p>In case you don&#8217;t already know, <a href="http://www.wowwiki.com/Resilience">resilience</a> will reduce the chance for a critical hit to land on you, and also reduce the damage of critical strikes and DoTs. For mana users, it also reduces the amount of mana drained by Drain Mana, Mana Burn or Viper Sting.</p>
<p>In numbers: 394 resilience will decrease the chance to receive a critical strike by 10%, decrease the damage of critical strikes and mana drains by 20% and the DoT damage by 10%, meaning <strong>you will survive much longer, especially versus classes with high crit ratings like warriors, rogues or mages</strong>. For a better overview, check the table below:</p>
<p style="text-align: center;"><img class="size-full wp-image-253" title="Resilience" src="http://www.locksucks.com/wp-content/uploads/2008/07/resilience.gif" alt="Resilience table" width="320" height="112" /></p>
<p>Resilience is capped at 492,8 - after you reach that much you will only be decreasing critical chance and damage over time - the amount of mana drained and crit damage will remain capped at 25%.</p>
<p align="left">
<p align="left">
<h3>How much resilience do you need</h3>
<p>It really depends on your class and choice of talents.</p>
<p><strong>Warrior</strong>: anything between 350 and 400 is good. You should never enchant or socket for resilience, only critical, attack power, strength.</p>
<p><strong>Hunter</strong>: 350 - 400+. Depends if you&#8217;re wearing good PvE gear.</p>
<p><strong>Mage</strong>: anything over 400 is fine.</p>
<p><strong>Shaman</strong>: 450ish for elemental and restoration; enhancement can have a bit less due to PvE gear.</p>
<p><strong>Paladin</strong>: 350 or more.</p>
<p><strong>Warlock</strong>: 450 or more</p>
<p><strong>Priest</strong>: 450+ for both shadow and discipline</p>
<p><strong>Druid</strong>: resto - 400-450; dreamstate or balance can have a bit less due to moonkin armor bonus, but still around 400. Feral druids can have rather low resilience (even 250ish) with PvE gear, otherwise aim for 400.</p>
<p><strong>Rogue</strong>: unless you have warglaives and 4xT6, aim for 400.</p>
<p>Some classes, even without high resilience have enough survivability, and often it is better to use gear from raids for extra dps; but do note, just because <a title="Using PvE gear in PvP" href="http://www.locksucks.com/2008/02/sorry-mate-you-have-to-pve/">some players are wearing PvE gear in arenas</a>, does not mean you can do the same with your Karazhan gear.</p>
<p>Talents like <a href="http://www.wowhead.com/?spell=33856">Survival of the Fittest</a> or <a href="http://www.wowhead.com/?spell=30321">Demonic Resilience</a> can further increase your survivability, and do not count towards resilience cap. Shadow priests have <a href="http://www.wowhead.com/?spell=33371">Shadow resilience</a>, rogues <a href="http://www.wowhead.com/?spell=30893">Sleight of Hand</a>, and I can&#8217;t think of anything else. Additionally, most classes have talents which reduce their <a href="http://www.wowhead.com/?spell=31385">damage taken</a> or <a href="http://www.wowhead.com/?spell=16931">armor bonuses</a>, which is always good to have.</p>
<p align="left">
<p align="left">
<h3>Enchants</h3>
<p><a href="http://www.wowhead.com/?item=29193">Glyph of the Gladiator</a> - available from SSO quartermaster at revered. Adds 20 resilience to your head piece.</p>
<p><a href="http://www.wowhead.com/?spell=33992">Enchant Chest - Major Resilience</a> - depending on your class it might be better to put <a href="http://www.wowhead.com/?spell=27960">Exceptional Stats</a>.</p>
<p><a href="http://www.wowhead.com/?spell=44383">Enchant Shield - Resilience</a> - although shields are not available to all classes, for those who can wear them this is pretty good.</p>
<p align="left">
<p align="left">
<h3>Gems</h3>
<p><a href="http://www.wowhead.com/?item=33782">Steady Talasite</a> - extremely cheap, 10-20 gold, matches a blue and yellow socket and has 2 important stats which you need for starting gear. <a href="http://www.wowhead.com/?item=35758">Steady Seaspray Emerald</a> is the epic version, and will cost significantly more (150-250 gold) - make sure you won&#8217;t replace the item soon or it&#8217;s not worth it.</p>
<p><a href="http://www.wowhead.com/?item=24053">Mystic Dawnstone</a> will cost a bit more than Talasite, matches a yellow socket only. <a href="http://www.wowhead.com/?item=32209">Mystic Lionseye</a> is the epic equivalent. You can also get <a href="http://www.wowhead.com/?item=27679">Sublime Mystic Dawnstone</a>, but getting 100 <a href="http://www.wowhead.com/?item=26045">Halaa Battle Tokens</a> is much harder than getting 300ish gold.</p>
<p align="left">
<p align="left">
<h3>Conclusion</h3>
<p>You can never have enough survivability. With proper choice of talents, gear, enchants and gems you can be a killing machine and still able to dish out serious damage. Take some time, go through the numbers and decide what is the best choice for your class according to your gear. If you&#8217;re in doubt, you can always check other players on the Armory and see their solutions. But no matter what gear is available to you, always keep in mind you can&#8217;t DPS if you&#8217;re dead.</p>
<p align="left">
<p>For further reading and a bunch of formulas I hardly understand, I recommend visiting <a href="http://www.wowwiki.com/Resilience">Wowwiki</a>.</p>
<p>l2pvp part II: <a title="Where to get PvP gear" href="http://www.locksucks.com/2008/07/l2pvp-gearing-up/">Gearing Up</a><br />
l2pvp part III: <a title="Medallion of the Horde &amp; Alliance" href="http://www.locksucks.com/2008/07/l2pvp-the-trinket/">The Trinket</a></p>
<p>Post from: <a href="http://www.locksucks.com/" title="Locksucks.com">Yet Another Warlock Nerf</a>.</p>
<p><a href="http://www.locksucks.com/2008/07/l2pvp-resilience/">l2pvp: Resilience</a></p>
</div>
Similar Posts:<ul><li><a href="http://www.locksucks.com/2008/07/l2pvp-gearing-up/" rel="bookmark" title="July 10, 2008">l2pvp: Gearing Up</a></li>

<li><a href="http://www.locksucks.com/2008/02/patch-24-pvp-additions/" rel="bookmark" title="February 11, 2008">Patch 2.4 - PvP Additions</a></li>

<li><a href="http://www.locksucks.com/2008/07/wotlk-beta-patch-notes-warlock/" rel="bookmark" title="July 18, 2008">WotLK Beta Patch Notes - Warlock</a></li>

<li><a href="http://www.locksucks.com/2008/01/24-patch-notes/" rel="bookmark" title="January 23, 2008">2.4 Patch notes</a></li>

<li><a href="http://www.locksucks.com/2008/07/are-moonkins-the-new-mages/" rel="bookmark" title="July 1, 2008">Are Moonkins the New Mages?</a></li>
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		<title>Best Looking Druid Set</title>
		<link>http://feeds.feedburner.com/~r/YetAnotherWarlockNerf/~3/328123540/</link>
		<comments>http://www.locksucks.com/2008/07/best-looking-druid-set/#comments</comments>
		<pubDate>Sun, 06 Jul 2008 15:24:34 +0000</pubDate>
		<dc:creator>Horns</dc:creator>
		
		<category><![CDATA[polls]]></category>

		<category><![CDATA[cenarion]]></category>

		<category><![CDATA[dreamwalker]]></category>

		<category><![CDATA[druid]]></category>

		<category><![CDATA[item sets]]></category>

		<category><![CDATA[items]]></category>

		<category><![CDATA[malorne]]></category>

		<category><![CDATA[nordrassil]]></category>

		<category><![CDATA[stormrage]]></category>

		<category><![CDATA[thunderheart]]></category>

		<guid isPermaLink="false">http://www.locksucks.com/?p=239</guid>
		<description><![CDATA[
Just noticed it&#8217;s been over a month since my best looking warlock set poll, I guess it&#8217;s about damn time for another one - this time druids as promised.
Don&#8217;t forget to click on the images for a larger view.






So there it is. My personal favorite would be T5, nice greenish set with amazing wood-like shoulders [...]]]></description>
			<content:encoded><![CDATA[<div class=""><p style="text-align: center;"><a rel="lightbox" href="http://www.locksucks.com/wp-content/uploads/2008/07/bears.gif"><img class="size-medium wp-image-257" title="Bear form" src="http://www.locksucks.com/wp-content/uploads/2008/07/bears-300x69.gif" alt="Bears go roar" width="300" height="69" /></a></p>
<p>Just noticed it&#8217;s been over a month since my <a title="Best looking warlock tier set" href="http://www.locksucks.com/2008/06/vote-for-best-looking-warlock-set/">best looking warlock set poll</a>, I guess it&#8217;s about damn time for another one - this time druids as promised.</p>
<p>Don&#8217;t forget to click on the images for a larger view.</p>
<p style="text-align: center;"><a rel="lightbox" href="http://www.locksucks.com/wp-content/uploads/2008/07/tier1.jpg"><img class="size-medium wp-image-240" title="Cenarion Raiment" src="http://www.locksucks.com/wp-content/uploads/2008/07/tier1-300x210.jpg" alt="Tier 1" width="300" height="210" /></a></p>
<p style="text-align: center;"><a rel="lightbox" href="http://www.locksucks.com/wp-content/uploads/2008/07/tier2.jpg"><img class="size-medium wp-image-242" title="Stormrage Raiment" src="http://www.locksucks.com/wp-content/uploads/2008/07/tier2-300x210.jpg" alt="Tier 2" width="300" height="210" /></a></p>
<p style="text-align: center;"><a rel="lightbox" href="http://www.locksucks.com/wp-content/uploads/2008/07/tier3.jpg"><img class="size-medium wp-image-243" title="Dreamwalker Raiment" src="http://www.locksucks.com/wp-content/uploads/2008/07/tier3-300x210.jpg" alt="Tier 3" width="300" height="210" /></a></p>
<p style="text-align: center;"><a rel="lightbox" href="http://www.locksucks.com/wp-content/uploads/2008/07/tier4.jpg"><img class="size-medium wp-image-244" title="Malorne" src="http://www.locksucks.com/wp-content/uploads/2008/07/tier4-300x210.jpg" alt="Tier 4" width="300" height="210" /></a></p>
<p style="text-align: center;"><a rel="lightbox" href="http://www.locksucks.com/wp-content/uploads/2008/07/tier5.jpg"><img class="size-medium wp-image-245" title="Nordrassil" src="http://www.locksucks.com/wp-content/uploads/2008/07/tier5-300x210.jpg" alt="Tier 5" width="300" height="210" /></a></p>
<p style="text-align: center;"><a rel="lightbox" href="http://www.locksucks.com/wp-content/uploads/2008/07/tier6.jpg"><img class="size-medium wp-image-246" title="Thunderheart" src="http://www.locksucks.com/wp-content/uploads/2008/07/tier6-300x210.jpg" alt="Tier 6" width="300" height="210" /></a></p>
<p>So there it is. My personal favorite would be T5, nice greenish set with amazing wood-like shoulders which grow flowers. What do you think, can other sets beat that? Vote below:</p>
Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.
<p>If you can&#8217;t see the poll, you&#8217;re probably reading this in your feed reader.</p>
<p><strong>Now we&#8217;re done with 2 classes, so there&#8217;s 7 left. I don&#8217;t know yet which class is next, but if you wish to be notified try subscribing to my <a title="Yet Another Warlock Nerf - RSS feed" href="http://feeds.feedburner.com/YetAnotherWarlockNerf">RSS feed</a>.</strong></p>
<p>Post from: <a href="http://www.locksucks.com/" title="Locksucks.com">Yet Another Warlock Nerf</a>.</p>
<p><a href="http://www.locksucks.com/2008/07/best-looking-druid-set/">Best Looking Druid Set</a></p>
</div>
Similar Posts:<ul><li><a href="http://www.locksucks.com/2008/06/vote-for-best-looking-warlock-set/" rel="bookmark" title="June 3, 2008">Vote For Best Looking Warlock Set</a></li>

<li><a href="http://www.locksucks.com/2007/09/so-here-i-am/" rel="bookmark" title="September 27, 2007">So here I am&#8230;</a></li>

<li><a href="http://www.locksucks.com/2008/05/tier-7-death-knight-in-action/" rel="bookmark" title="May 24, 2008">Tier 7 &#038; Death Knight in Action</a></li>

<li><a href="http://www.locksucks.com/2007/12/ming-sucks/" rel="bookmark" title="December 14, 2007">Ming sucks!</a></li>

<li><a href="http://www.locksucks.com/2008/04/s4-rating-requirements-casual-killer/" rel="bookmark" title="April 23, 2008">S4 Rating Requirements - Casual Killer</a></li>
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		<title>Are Moonkins the New Mages?</title>
		<link>http://feeds.feedburner.com/~r/YetAnotherWarlockNerf/~3/324088041/</link>
		<comments>http://www.locksucks.com/2008/07/are-moonkins-the-new-mages/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 14:35:05 +0000</pubDate>
		<dc:creator>Horns</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[druid]]></category>

		<category><![CDATA[instances]]></category>

		<category><![CDATA[moonkin]]></category>

		<category><![CDATA[pve]]></category>

		<category><![CDATA[raiding]]></category>

		<guid isPermaLink="false">http://www.locksucks.com/?p=236</guid>
		<description><![CDATA[
Having decent moonkin gear myself (half restoration though, but still decent; if you really must know, 1050ish spell damage), I know we can pump out serious damage (6k+ Starfire crits in Karazhan is serious business). High threat is also an issue now, but Nature&#8217;s Reach will also reduce threat caused by balance spells by 30%. [...]]]></description>
			<content:encoded><![CDATA[<div class=""><p style="text-align: center;"><a rel="lightbox" href="http://www.locksucks.com/wp-content/uploads/2008/07/moonfire.jpg"><img class="size-medium wp-image-238" title="Moonfire" src="http://www.locksucks.com/wp-content/uploads/2008/07/moonfire-300x202.jpg" alt="Moonfire" width="300" height="202" /></a></p>
<p>Having decent moonkin gear myself (half restoration though, but still decent; if you really must know, 1050ish spell damage), I know we can pump out serious damage (6k+ <a href="http://www.wowhead.com/?spell=26986">Starfire</a> crits in Karazhan is serious business). High threat is also an issue now, but <a href="http://www.wowhead.com/?spell=16820">Nature&#8217;s Reach</a> will also reduce threat caused by balance spells by 30%. <span style="text-decoration: line-through;">Paired with <a href="http://www.wowhead.com/?spell=17122">Subtlety</a> talent in resto tree, that&#8217;s a 60% decrease in threat - 60% because the talents will be reduced to 3 points, and reduce threat by 10% for each point.</span> It sounded too good to be true - Subtlety will be changed to only decrease threat caused by healing spells, not balance.<span style="text-decoration: line-through;"><br />
</span></p>
<p align="left">
<p>It&#8217;s pretty much impossible for me to get into heroics today as a moonkin. First of all, there&#8217;s people who know shit about the class and think we&#8217;re some undergeared shadowpriests, without the Vampiric Embrace/Touch. It&#8217;s not even so far from the truth - most moonkins I see are just playing it for fun with some quest greens &amp; blues - thank heavens for the armory so we can see that before we get to the instance.</p>
<p>My guess is, in Wrath it&#8217;s gonna change.</p>
<p align="left">
<p><strong>Crowd Control</strong></p>
<p>According to the leaked <a title="Wrath of the Lich King" href="http://www.locksucks.com/tag/wotlk/">Wrath</a> patch notes, one of the things druids will be getting - and it&#8217;s about damn time - is a change to <a href="http://www.wowhead.com/?spell=26989">Entangling Roots</a> spell, which will finally be castable indoors. We rarely get to use the spell nowadays outside of <a title="Arena" href="http://www.locksucks.com/tag/arenas/">arenas</a> - maybe you used it a couple of times in Zul&#8217;Farrak or Zul&#8217;Aman but that&#8217;s about it.</p>
<p>Another great spell is <a href="http://www.wowhead.com/?spell=18658">Hibernate</a>, a 40 second sleep, which I use in Slave Pens and &#8230; nowhere else (forget <a title="Player versus Player" href="http://www.locksucks.com/tag/pvp/">PvP</a> for awhile ok). Although it&#8217;s limited to only beast and dragonkin, it&#8217;s still there, and with the new roots it will be easy to keep two mobs controlled.</p>
<p>The dreaded <a href="http://www.wowhead.com/?spell=33786">Cyclone</a>, a subject of many discussions when it comes to PvP, will have its diminishing returns removed, and will be spammable in PvE. Although it&#8217;s a 6 second duration, in tight situations we can easily cast it and control 3 mobs at a time.</p>
<p>While this is not a CC type spell, <a href="http://www.wowhead.com/?spell=26995">Soothe Animal</a> can actually be useful sometimes - rarely, but still deserves a place on your action bars; will be changed to instant cast in the expansion.</p>
<p align="left">
<p align="left">
<p><strong>Group Buffs</strong></p>
<p>We all know casters love our <a href="http://www.wowhead.com/?spell=24907">Moonkin Aura</a>, a 5% bonus to spell crit chance is nothing to laugh at. Improved Moonkin Form will also give a chance for you and your party members to gain 20% spell haste, so that&#8217;s another great reason to stay furry bird form.</p>
<p><a href="http://www.wowhead.com/?spell=26990">Mark of the Wild</a> is hardly the best buff around, but better than nothing. Casting <a href="http://www.wowhead.com/?spell=26992">Thorns</a> is a waste of mana on anyone other than the tank - <a href="http://www.resto4life.com/2007/12/12/dont-poke-fun-at-thorns/">some druids</a> are even crazy enough to spec into <a href="http://www.wowhead.com/?spell=16840">Brambles</a> - those precious three talent points can be used much better, but to each its own I guess.</p>
<p><a href="http://www.wowhead.com/?spell=33602">Improved</a> <a href="http://www.wowhead.com/?spell=26993">Faerie Fire</a> will in addition to its current effect also increase spell hit chance, that&#8217;s another 3 points you can use to help out your fellow players who aren&#8217;t hit capped.</p>
<p><a href="http://www.wowhead.com/?spell=29166">Innervate</a>&#8230; should I say more?</p>
<p align="left">
<p align="left">
<p><strong>Healing</strong></p>
<p>Moonkins are more than capable of healing in tight situations - with a decently geared tank you could probably even be a main healer in a heroic.</p>
<p><a href="http://www.wowhead.com/?spell=26983">Tranquility</a> is an amazing AoE heal - you will be able to reduce its cooldown to 5 minutes in WotLK if you pick up <a href="http://www.wowhead.com/?spell=17124">Improved</a>. Even without restoration talents, it&#8217;s ticks for over nine thous&#8230; err two thousand.</p>
<p align="left">
<p align="left">
<p><strong>Resurrecting</strong></p>
<p>The one and only, <a href="http://www.wowhead.com/?spell=26994">Rebirth</a>. Saved me from running back to my corpse a bunch of times. Currently the only<img class="alignright size-full wp-image-237" title="Revive" src="http://www.locksucks.com/wp-content/uploads/2008/07/revive.jpg" alt="Revive - the new resurrect spell for druids" width="187" height="95" /> resurrect castable in combat, its 20 minute cooldown is not a lot.</p>
<p>Revive is the new out-of-combat resurrect for druids - we have waited long time for this baby, now just a little bit more. In my experience, this is one of the main reasons other healers are preferred for 5 man instances.</p>
<p align="left">
<p align="left">
<p><strong>AoE</strong></p>
<p>Currently, we only have <a href="http://www.wowhead.com/?spell=27012">Hurricane</a> - it doesn&#8217;t do much other than help the mage or warlock while they do their thing.</p>
<p>Typhoon is the new spell on the block - it will do an unknown amount of damage (520 damage keeps popping up but don&#8217;t take my word for it) when it comes in contact with your enemies, and knock them back 5 yards. The details about the spell like mana cost, duration etc. are not available at this time, but sounds pretty slick.</p>
<p>I&#8217;m positive I heard something about <a href="http://www.wowhead.com/?spell=37124">Starfall</a>, but can&#8217;t seem to find anything about it right now. Basically, it&#8217;s like Tranquility but doing damage and possibly has a chance to stun enemies. But why the hell can&#8217;t I find it now. The spell linked is from some mob in The Eye.</p>
<p align="left">
<p align="left">
<p><strong>Survivability</strong></p>
<p>A 400% armor bonus in <a href="http://www.wowhead.com/?spell=24858">Moonkin Form</a> is nothing to laugh at, we&#8217;re more than capable of surviving some unexpected damage. If you pop <a href="http://www.wowhead.com/?spell=22812">Barkskin</a>, you&#8217;re pretty much a walking tank for 12 seconds - more than enough to finish off the mob or your tank to pick up aggro.</p>
<p align="left">
<p align="left">
<p><strong>Interrupts</strong></p>
<p>Maybe you&#8217;re a special snowflake like me and sometimes pick up <a href="http://www.wowhead.com/?spell=16979">Feral Charge</a> in feral tree - if you&#8217;re not that&#8217;s ok, means you&#8217;re normal. <a href="http://www.wowhead.com/?spell=22570">Maim</a> is limited to feral druids, so don&#8217;t expect a moonkin to go cat form and use it. That leaves us with <a href="http://www.wowhead.com/?spell=8983">Bash</a>, a 4 second stun (non-talented) with a one minute cooldown. Usually the mob will already finish his casting by the time you shift into bear form, get to the creature and use the spell. Rumors say Feral Charge will be moved lower in the feral tree so it will require 21 points. A <a href="http://www.wowhead.com/?spell=2139">Counterspell</a>-like talent deep in balance tree would be freakin awesome - however I haven&#8217;t heard anything about something like that - we can only dream. If you&#8217;re a tauren like myself, you got <a href="http://www.wowhead.com/?spell=20549">War Stomp</a> though, but again, if you&#8217;re 30 yards away it won&#8217;t do you much good.</p>
<p align="left">
<p align="left">
<p><strong>Conclusion</strong></p>
<p>Durids are for fite! With all the amazing changes to our talent trees and spells, we&#8217;re going to be kings of heroics and even raids. More than enough ways to crowd control creatures, great damage with low threat and group buffs will be our ticket in. Throw in the mix an extra emergency healer plus weak (but not that weak) AoE damage and you&#8217;re more wanted than a tank. Moonkins will be a true hybrid class.</p>
<p>All we&#8217;re missing now is some <a href="http://www.wowhead.com/?spell=43987">biscuits</a>!</p>
<p>Post from: <a href="http://www.locksucks.com/" title="Locksucks.com">Yet Another Warlock Nerf</a>.</p>
<p><a href="http://www.locksucks.com/2008/07/are-moonkins-the-new-mages/">Are Moonkins the New Mages?</a></p>
</div>
Similar Posts:<ul><li><a href="http://www.locksucks.com/2008/07/wotlk-beta-patch-notes-warlock/" rel="bookmark" title="July 18, 2008">WotLK Beta Patch Notes - Warlock</a></li>

<li><a href="http://www.locksucks.com/2008/02/new-class-changes-in-24/" rel="bookmark" title="February 20, 2008">New Class Changes in 2.4</a></li>

<li><a href="http://www.locksucks.com/2008/06/wwi-developer-panel-class-changes-in-wrath/" rel="bookmark" title="June 28, 2008">WWI Developer Panel - Class Changes in Wrath</a></li>

<li><a href="http://www.locksucks.com/2008/05/wotlk-warlock-talents-and-spells/" rel="bookmark" title="May 21, 2008">WotLK Warlock Talents and Spells</a></li>

<li><a href="http://www.locksucks.com/2008/01/24-patch-notes/" rel="bookmark" title="January 23, 2008">2.4 Patch notes</a></li>
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		<title>New Hunter Pet Abilities in Wrath</title>
		<link>http://feeds.feedburner.com/~r/YetAnotherWarlockNerf/~3/322705494/</link>
		<comments>http://www.locksucks.com/2008/06/new-hunter-pet-abilities-in-wrath/#comments</comments>
		<pubDate>Sun, 29 Jun 2008 18:09:37 +0000</pubDate>
		<dc:creator>Horns</dc:creator>
		
		<category><![CDATA[news]]></category>

		<category><![CDATA[hunter]]></category>

		<category><![CDATA[pve]]></category>

		<category><![CDATA[pvp]]></category>

		<category><![CDATA[talents]]></category>

		<category><![CDATA[wotlk]]></category>

		<guid isPermaLink="false">http://www.locksucks.com/?p=234</guid>
		<description><![CDATA[I&#8217;m pretty excited about most of this stuff coming in about WotLK so I&#8217;m on a posting rampage. Thanks to Wotlkwiki, we now have a preview of new hunter pet skills, which if real are seriously sick.


- New line of pet spells called &#8220;Smack&#8220;. Equivalent to Claw except with different name.
- Tendom Rip (Rank 1) [...]]]></description>
			<content:encoded><![CDATA[<div class=""><p>I&#8217;m pretty excited about most of this <a title="Class changes in WotLK" href="http://www.locksucks.com/2008/06/wwi-developer-panel-class-changes-in-wrath/">stuff</a> <a title="PvP changes in WotLK" href="http://www.locksucks.com/2008/06/wwi-pvp-panel-what-awaits/">coming</a> in about <a title="WotLK" href="http://www.locksucks.com/tag/wotlk/">WotLK</a> so I&#8217;m on a posting rampage. Thanks to <a href="http://wotlkwiki.info/">Wotlkwiki</a>, we now have a preview of new hunter pet skills, which if real are seriously sick.</p>
<p align="left">
<p align="left"><a rel="lightbox" href="http://www.locksucks.com/wp-content/uploads/2008/06/earth-shock.jpg"><img class="alignright size-medium wp-image-235" title="Earth Shock" src="http://www.locksucks.com/wp-content/uploads/2008/06/earth-shock-243x300.jpg" alt="Earth Shock" width="243" height="300" /></a></p>
<p>- New line of pet spells called &#8220;<strong>Smack</strong>&#8220;. Equivalent to Claw except with different name.</p>
<p>- <strong>Tendom Rip</strong> (Rank 1) - 25 focus, Next melee, 20 second cooldown. &#8220;Damages an enemy for 3 to 5 and <span style="color: #ff0000;">reduces movement speed by 25%</span> for 8 sec.&#8221;</p>
<p>- <strong>Spore Cloud</strong> (Rank 1) - 50 focus, 10 second cooldown. &#8220;Inflicts 2 nature damage to nearby enemies every 2 sec for 6 sec and <span style="color: #ff0000;">reduces armor by 15%</span>.<br />
- <strong>Dust Cloud</strong> (Rank 1) - 50 focus, 20 second cooldown. &#8220;Kick up an obscuring cloud of dust, <span style="color: #ff0000;">lowering the chance for enemies to hit by 30%. Effects last 8 sec</span>.&#8221;<br />
- <strong>Serenity Dust</strong> (Rank 1) - 75 focus, 2 minute cooldown. &#8220;Heals the pet for 510 over 15 sec.&#8221;<br />
- <strong>Bad Attitude</strong> (Rank 1) - 25 focus, 3 minute cooldown. &#8220;Snap back for 5 damage at any target that strikes</p>
<p>you for the next 2 min.&#8221;<br />
- <strong>Nether Shock</strong> (Rank 1) - 30 focus, 20 yard range, <span style="color: #ff0000;">6 second cooldown</span>. &#8220;Instantly lashes an enemy for 17 to 19 Shadow damage. Also <span style="color: #ff0000;">interrupts spellcasting</span> and prevents any spell in that school from being cast for 1 sec.&#8221;<br />
- <strong>Ravage</strong> (Rank 1) - 80 focus, 1 minute cooldown. &#8220;Violently attack an enemy for 4 to 6, stunning it for 2 sec.&#8221;</p>
<p>- <strong>Sonic Blast</strong> (Rank 1) - 80 focus, 1 minute cooldown. &#8220;Emits a piercing shriek, inflicted 4 to 6 physical damage and stunning the target for 2 sec.&#8221;<br />
- <strong>Wing Buffet</strong> (Rank 1) - 40 focus, 30 second cooldown. &#8220;Blasts the target for 4 to 6 damage and <span style="color: #ff0000;">knocking it back</span>.&#8221;<br />
- <strong>Snatch</strong> (Rank 1) - 40 focus, 1 minute cooldown. &#8220;Grab the enemy&#8217;s weapon with your talons, <span style="color: #ff0000;">disarming them for 10 sec</span>.&#8221;<br />
- <strong>Pin</strong> (Rank 1) - 80 Focus, channeled, 20 second cooldown. &#8220;<span style="color: #ff0000;">Pins the target in place</span>, and squeezes for 20 damage over 12 sec.&#8221;</p>
<p align="left">
<p>We don&#8217;t know yet how exactly will pet talents work, but some of these abilities look 100% imbalanced - 6 sec Earth Shock for hunters? Mages won&#8217;t stand a chance.</p>
<p>Both <a title="Warlocks" href="http://www.locksucks.com/tag/warlock/">warlocks</a> and <a title="Hunters" href="http://www.locksucks.com/tag/hunter/">hunters</a> want pet scaling (mostly with resilience) for months now, and according to my last post about <a title="PvP changes in Wrath of the Lich King" href="http://www.locksucks.com/2008/06/wwi-pvp-panel-what-awaits/">PvP changes in Wrath</a>, Blizzard is quite happy with the current scaling.</p>
<p>Post from: <a href="http://www.locksucks.com/" title="Locksucks.com">Yet Another Warlock Nerf</a>.</p>
<p><a href="http://www.locksucks.com/2008/06/new-hunter-pet-abilities-in-wrath/">New Hunter Pet Abilities in Wrath</a></p>
</div>
Similar Posts:<ul><li><a href="http://www.locksucks.com/2007/10/useful-warlock-macros/" rel="bookmark" title="October 24, 2007">Useful Warlock Macros</a></li>

<li><a href="http://www.locksucks.com/2008/05/wotlk-warlock-talents-and-spells/" rel="bookmark" title="May 21, 2008">WotLK Warlock Talents and Spells</a></li>

<li><a href="http://www.locksucks.com/2008/01/24-patch-notes/" rel="bookmark" title="January 23, 2008">2.4 Patch notes</a></li>

<li><a href="http://www.locksucks.com/2008/02/new-class-changes-in-24/" rel="bookmark" title="February 20, 2008">New Class Changes in 2.4</a></li>

<li><a href="http://www.locksucks.com/2008/02/patch-24-pvp-additions/" rel="bookmark" title="February 11, 2008">Patch 2.4 - PvP Additions</a></li>
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		<title>WWI PvP Panel - What Awaits</title>
		<link>http://feeds.feedburner.com/~r/YetAnotherWarlockNerf/~3/322622339/</link>
		<comments>http://www.locksucks.com/2008/06/wwi-pvp-panel-what-awaits/#comments</comments>
		<pubDate>Sun, 29 Jun 2008 14:56:37 +0000</pubDate>
		<dc:creator>Horns</dc:creator>
		
		<category><![CDATA[news]]></category>

		<category><![CDATA[arenas]]></category>

		<category><![CDATA[battlegrounds]]></category>

		<category><![CDATA[pvp]]></category>

		<category><![CDATA[wotlk]]></category>

		<category><![CDATA[wwi 2008]]></category>

		<guid isPermaLink="false">http://www.locksucks.com/?p=232</guid>
		<description><![CDATA[
General

The point is to keep arenas simple, while leaving room to innovate.
Stream lost at this point, will update later.
The battleground reporting system is being tuned to let player police themselves easier.
A spectator mode is planned.
There are no new racial abilities to to be added.
PvP rewards won&#8217;t be changed.

Arenas
There&#8217;s 2 new arenas, Dalaran and Orgrimmar.

Keep the [...]]]></description>
			<content:encoded><![CDATA[<div class=""><p style="text-align: center;"><a rel="lightbox" href="http://www.locksucks.com/wp-content/uploads/2008/06/lake-wintergrasp.jpg"><img class="size-medium wp-image-233" title="Lake Wintergrasp" src="http://www.locksucks.com/wp-content/uploads/2008/06/lake-wintergrasp-300x178.jpg" alt="Lake Wintergrasp" width="300" height="178" /></a></p>
<p><strong>General</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>The point is to keep arenas simple, while leaving room to innovate.</li>
<li>Stream lost at this point, will update later.</li>
<li>The battleground reporting system is being tuned to let player police themselves easier.</li>
<li>A spectator mode is planned.</li>
<li>There are no new racial abilities to to be added.</li>
<li>PvP rewards won&#8217;t be changed.</li>
</ul>
<p><strong>Arenas</strong></p>
<p>There&#8217;s 2 new arenas, Dalaran and Orgrimmar.</p>
<ul>
<li>Keep the new ones simple but still innovate</li>
<li>Moving objects in the arena - dynamic LOS. Can be timed, can be set random. Helps focusing on player skill.</li>
<li>Unique starting areas, that might be very close to each other</li>
</ul>
<p><strong>Dalaran Arena</strong></p>
<ul>
<li>Based on the new lore of the city</li>
<li>Arena map is located in the sewers of the flying capital city of Northrend</li>
<li>No mounts allowed</li>
<li>Similarly sized as the Blade&#8217;s Edge arena</li>
<li>The dynamic element is a pipe, a wall of water flows out of it sometimes, that is a complete LOS block</li>
<li>Only a few ramps to the center area, player-height ledge on the sides</li>
<li>Water shoots players out of the starting area, players can&#8217;t stay or return there</li>
</ul>
<p><strong>Orgrimmar Arena</strong></p>
<ul>
<li>New area in the old world</li>
<li>Dynamic objects that do damage to players (spikes)</li>
<li>Moving pillars on timers, players will see a wheel spin up before that happens</li>
<li>Extremely close starting areas - elevators bring players up to the center of the arena, only 10 yards away from each others, the spikes drop and the fight begins<br />
Mounts are allowed</li>
<li>Bigger than Dalaran Arena</li>
<li>Orcs like watching fights, so there are NPCs on the edges who make noise too!</li>
<li>Players can stand on the pillars that sometimes move up. Still vulnerable to ranged damage there</li>
<li>When the pillars go up, the spikes come out of the ground so the player has to decide what to do.</li>
<li>Take the damage when moving across the area? Stay separated from the group?</li>
<li>No other LOS objects</li>
<li>Players have a couple of seconds to check out the opponents before the spikes go down and the fight starts</li>
</ul>
<p><strong>Lake Wintergrasp</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>PvE elements are being added to this PvP Zone, for example the equivalent of Elemental Plateau in Outland is in Lake Wintergrasp.</li>
<li>Siege Combat will be in both Lake Wintergrasp and the new Battleground (see below)</li>
<li>Siege vehicles incude air combat with flying vehicles.</li>
<li>You can destroy the buildings within Lake Wintergrasp and in the Battleground.</li>
<li>Lake Wintergrasp will feature an attack/defend game type. Just like the Auchindoun Spirit Towers, when your faction holds a tower it will keep it for a certain amount of time and retain all the advantage for a few hours.</li>
<li>Northrend &#8220;Spirit Shards&#8221; will be used to reward players. When your faction controls Lake Wintergrasp all the bosses in Northrend will start dropping them. You can then use these shards to buy rewards from a merchant, they won&#8217;t be more powerful any other reward but just an alternative to other sources of equipement (like gearing up for PvP very quickly).</li>
<li>&#8220;Wintergrasp Marks of Honor&#8221; will drop as well and will be redeemable for items through the honor system and other NPCs.</li>
<li>Bridges will be used as &#8220;choke point&#8221; in the map, siege vehicles can&#8217;t travel through water.</li>
<li>The goal of Lake Wintergrasp is to capture the &#8220;Wintergrasp Keep&#8221;, everything in that keep is destructable and you will have to break into the keep to capture the point.</li>
<li>Players will be able to control stationnary cannons on each tower to defend the keep.</li>
<li>Bridges are very large and very tall, players should be able to see them from anywhere in the map. They&#8217;re also totally destructable as well.</li>
</ul>
<p><strong>Siege Vehicles</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><strong>The Demolisher</strong></li>
<li>The Demolisher has both short and long range attacks</li>
<li>It is meant to bombard players and buildings from a long distance, it&#8217;s also equipped with a ram to siege buildings.</li>
<li>It can hold up to 3 passengers, passengers are exposed and can be targeted individually. However, players can cast while the vehicle is moving if they&#8217;re in it.</li>
<li><strong>Forsaken Catapult</strong></li>
<li>The catapult is faster than the demolisher but its range is slightly lower.</li>
<li>It does slightly less damage.</li>
<li>It cannot hold any pessenger.</li>
<li><strong>The Siege Engine</strong></li>
<li>This is the siege weapon with the longest range.</li>
<li>The gunner is sitting in the turrent and has full control of the turret.</li>
<li>The driver is only moving the vehicle.</li>
<li>The passengers in this vehicle are fully protected but can&#8217;t shoot other enemies.</li>
<li>It&#8217;s also got a very powerful ramming attack</li>
<li><strong>Flying machine</strong></li>
<li>Can bomb enemies, they&#8217;re swift but very vulnerable to anti-air attacks.</li>
</ul>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><strong>Goblin Shredder</strong></li>
<li>The shredder is an anti-air vehicle.</li>
<li>It will use anti-air rockets, they&#8217;re long range homing missiles.</li>
<li>This is a personal armor suit, if the vehicle is destroyed the player just jumps out and keep fighting on his own.</li>
<li>You can use your sawblade as close range melee attacks.</li>
<li>The shredder can jump into the air just like rocket boots for players. This can also be used to jump over walls.</li>
<li>The shredder is very vulnerable to siege damage.</li>
</ul>
<p><strong>New Northrend Battleground</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>This battleground is located on an island south of Dragonblight</li>
<li>This is also an attack/defend game type battleground.</li>
<li>One team will attack and the other one defend, you will have a specific amount of time to succeed. After the end of the round teams will switch sides.</li>
<li>Attackers will come from boats and defenders will start in the middle of the beach.</li>
<li>There are 3 sections of walls in the Area, after each wall there are capture points and graveyards to make the attack on the next points faster.</li>
<li>Attackers will get more siege vehicles depending on their progression throughout the siege.</li>
<li>The battleground will be either 10vs10 or 15vs15, this isn&#8217;t decided yet.</li>
</ul>
<p>Here&#8217;s some interesting <strong>Q&amp;A</strong>, most importantly changes (or lack of them) to pet scaling:</p>
<p><strong>Q:</strong> Now we have one source of honor, Alterac Valley, and everything else is a source of marks. Some people lose on purpose to get marks quicker. Is there anything being done to solve this problem?<br />
<strong>Chilton:</strong> It&#8217;s a very very difficult problem to solve. We find that if we give no rewards for losing a battleground, it&#8217;s very punishing. That&#8217;s why we have systems to report players for not participating and we&#8217;ve lowered the number of players who need to report someone. (There is a certain point where the system can&#8217;t determine how hard you&#8217;re trying.</p>
<p><strong>Q:</strong> Do you have plans to implement a spectator mode?<br />
<strong>Chilton:</strong> Definitely on our list of things we want to do. To add to that, we also have the idea of using that spectator mode to extend to other things, in raids for example</p>
<p><strong>Q:</strong> Unique (racial) combat moves?<br />
<strong>Chilton:</strong> We don&#8217;t plan to add any more racials.</p>
<p><strong>Q</strong>: My girlfriend and I love PvP, but since the Burning Crusade, we feel like we&#8217;re forced into arenas<br />
<strong>Chilton:</strong> We do plan to keep a pretty similar sort of reward items.</p>
<p><strong>Q:</strong> For the frost mage, some crowd control talents seem to be PvP-oriented, don&#8217;t you think this could cause unbalance?<br />
<strong>Chilton:</strong> It&#8217;s always going to feel that way because bosses tend to be immune to crowd control, but we&#8217;re trying to open it up.</p>
<p><span style="color: #ff0000;"><strong>Q:</strong> What do you plan to fix Warlock pet scaling?<br />
<strong>A:</strong> Right now we&#8217;re pretty happy with pet scaling. It should be a viable tactic to spend some time attacking the pets. A player has to make a choice. We feel like if that scales very well, it&#8217;s going to be a viable tactic to just focus on one.</span></p>
<p>Sources: <a href="http://www.game-say.com/forum/showthread.php?t=705">Game-say.com</a>, <a href="http://www.wowjuju.com/index.php?topic=551.0">Wowjuju.com</a>, <a href="http://www.wowinsider.com/2008/06/29/wwi-08-notes-from-the-pvp-panel/">Wowinsider</a>, <a href="http://www.mmo-champion.com/index.php?topic=9499.0">Mmo-champion</a></p>
<p>Post from: <a href="http://www.locksucks.com/" title="Locksucks.com">Yet Another Warlock Nerf</a>.</p>
<p><a href="http://www.locksucks.com/2008/06/wwi-pvp-panel-what-awaits/">WWI PvP Panel - What Awaits</a></p>
</div>
Similar Posts:<ul><li><a href="http://www.locksucks.com/2007/10/hunters-rejoice/" rel="bookmark" title="October 25, 2007">Hunters, rejoice!</a></li>

<li><a href="http://www.locksucks.com/2008/06/wwi-developer-panel-class-changes-in-wrath/" rel="bookmark" title="June 28, 2008">WWI Developer Panel - Class Changes in Wrath</a></li>

<li><a href="http://www.locksucks.com/2008/06/243-patch-notes-something-unexpected/" rel="bookmark" title="June 19, 2008">2.4.3 Patch Notes - Something Unexpected</a></li>

<li><a href="http://www.locksucks.com/2008/06/pvp-for-skills/" rel="bookmark" title="June 25, 2008">PvP For Skills</a></li>

<li><a href="http://www.locksucks.com/2008/04/s4-rating-requirements-casual-killer/" rel="bookmark" title="April 23, 2008">S4 Rating Requirements - Casual Killer</a></li>
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		<title>WWI Developer Panel - Class Changes in Wrath</title>
		<link>http://feeds.feedburner.com/~r/YetAnotherWarlockNerf/~3/322063460/</link>
		<comments>http://www.locksucks.com/2008/06/wwi-developer-panel-class-changes-in-wrath/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 15:04:23 +0000</pubDate>
		<dc:creator>Horns</dc:creator>
		
		<category><![CDATA[news]]></category>

		<category><![CDATA[death knight]]></category>

		<category><![CDATA[druid]]></category>

		<category><![CDATA[hunter]]></category>

		<category><![CDATA[mage]]></category>

		<category><![CDATA[paladin]]></category>

		<category><![CDATA[priest]]></category>

		<category><![CDATA[rogue]]></category>

		<category><![CDATA[shaman]]></category>

		<category><![CDATA[spells]]></category>

		<category><![CDATA[warlock]]></category>

		<category><![CDATA[warrior]]></category>

		<category><![CDATA[wotlk]]></category>

		<guid isPermaLink="false">http://www.locksucks.com/?p=231</guid>
		<description><![CDATA[We already know about many new spells and talents coming in WotLK, but none of that info was official until now. The stuff in gray is my comments.
Death Knight

Developers don&#8217;t want talent trees to be pigeonholed into specific roles. Each tree will be functional both roles.
Runes have a 10 second separate cooldown
Army of the Undead [...]]]></description>
			<content:encoded><![CDATA[<div class=""><p>We already know about <a title="Wrath of the Lich King Spells and Talents" href="http://www.locksucks.com/2008/05/wotlk-warlock-talents-and-spells/">many new spells and talents</a> coming in <a title="Wrath of the Lich King" href="http://www.locksucks.com/tag/wotlk/">WotLK</a>, but none of that info was official until now. The stuff in <em><span style="color: #808080;">gray</span></em> is my comments.</p>
<p><strong><span style="color: #c41e36;">Death Knight</span></strong></p>
<ul>
<li>Developers don&#8217;t want talent trees to be pigeonholed into specific roles. Each tree will be functional both roles.</li>
<li>Runes have a 10 second separate cooldown</li>
<li>Army of the Undead will make players feel like how the Lich King feels when he commands the Scourge to attack</li>
<li>All races are confirmed to have Death Knights. The Lich King wants them all <img src='http://www.locksucks.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <em><span style="color: #808080;">- Draenei female, gnomes, Night Elf female <a title="Death Knights" href="http://www.locksucks.com/tag/death-knight/">Deathknights</a>&#8230; omfg. I was still hoping they would reconsider but I guess not.</span></em></li>
</ul>
<p><strong><span style="color: #abd473;">Hunter</span></strong></p>
<ul>
<li>Steady Shot will no longer clip Auto Shot, meaning it won&#8217;t have to be timed, just spammed <img src='http://www.locksucks.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <em><span style="color: #808080;">- Lets change all the things which require a bit of skill so all hunters will be like zombies just mashing two buttons</span></em></li>
<li>The skill point system of pets will be replaced with Pet Talents, one tree for utility, one tree for tanking and one tree for DPS <span style="color: #808080;"><em>- Pretty interesting change, I&#8217;m sure many hunters will be drooling over this</em></span></li>
<li>A new ability will make the pet deal extra 20% damage when on 20% health</li>
</ul>
<p><strong><span style="color: #69ccf0;">Mage</span></strong></p>
<ul>
<li>Mage Armor will be reworked to reduce harmful debuff durations</li>
<li>New ability: Frostfire Bolt. In itself it&#8217;s not as good as Frostbolt or Fireball, but when the player talents into both Frost and Fire, Frostfire Bolt will be better.</li>
<li>Devs will make sure Mages are kings of AoE damage, and scaling up their damage to be viable <span style="color: #808080;"><em>- I feel bad for mages sometimes, Seed of Corruption is really sick</em></span></li>
</ul>
<p><strong><span style="color: #2459ff;">Shaman</span></strong></p>
<ul>
<li>Totems will affect the entire raid! - <span style="color: #808080;"><em>Cool but what about <a href="http://www.wowhead.com/?spell=25908">Tranquil Air</a>?</em></span></li>
<li>Strength of Earth and Grace of Air will be merged <span style="color: #808080;"><em>- Awesome!</em></span></li>
<li>Windfury will be changed, so that druids are affected by it too. It&#8217;s no longer a weaponbuff, but a buff. <em><span style="color: #808080;">- Another buff for feral druids; with all the great changes coming DPS will skyrocket</span></em></li>
<li>Rockbiter Weapon will be replaced with Earthliving Weapon which increases healing done</li>
<li>Flametongue Weapon will increase spell damage <em><span style="color: #808080;">- Since Rockbiter will be removed and Flametongue changed to spell damage bonus, it might be a bit harder to level up till you get <a href="http://www.wowhead.com/?spell=8033">Frostbrand</a> (level 20)</span></em></li>
<li>New ability: Hex. Emergency CC spell that leaves movement control for the hexxed player, but is unable to cast spells. 0.5sec casting time, 8-10sec duration <em><span style="color: #808080;">- Much needed CC is here</span></em></li>
</ul>
<p><strong><span style="color: #fff569;">Rogue</span></strong></p>
<ul>
<li>Sap will work on not only humanoid targets, but on pretty much everything that has a brain <em><span style="color: #808080;">- Don&#8217;t have anything against it</span></em></li>
<li>New ability: Fan of Knives. Similar to the Warden spell in Warcraft 3. Short AoE</li>
</ul>
<p><strong><span style="color: #c79c6e;">Warrior</span></strong></p>
<ul>
<li>New talent: Titan Grip is now confirmed. Allows the Warrior to wield Two-Hand weapons in both hands. <span style="color: #808080;"><em>- In theory it sounds amazing, but we&#8217;ll just have to wait and see; dual <a href="http://www.wowhead.com/?item=28442">Stormheralds</a> ftw (well WotLK version of it)</em></span></li>
<li>New ability: Shockwave. Helps prot warriors dealing damage</li>
<li>New talent: Bladestorm. Similar to WC3 spell - <em><span style="color: #808080;">In W3, you start spinning around and dealing damage, and you&#8217;re also immune to all spells</span></em></li>
<li>Devs want warriors to feel more like the warriors in Warcraft 3 <em><span style="color: #808080;">- We had warriors in W3?</span></em></li>
</ul>
<p><strong><span style="color: #9482ca;">Warlock</span></strong></p>
<ul>
<li>New talent: transforms the warlock into &#8220;Illidan demon form&#8221;. One of the available spells in demon form is an AoE shadowbolt that can be spammed! <em><span style="color: #808080;">- Like we&#8217;re not spamming Shadowbolts enough in raids nowadays, they&#8217;re giving us AoE SB. Jeez&#8230;</span></em></li>
<li>New ability: Demonic Circle. Small area where the warlock can teleport back into and decreases pet summoning time <em><span style="color: #808080;">- God knows warlocks need escape abilities, will this one be enough only time will tell. I don&#8217;t want a decrease in pet summoning time, I want proper scaling</span></em></li>
</ul>
<p><strong><span style="color: #f58cba;">Paladin</span></strong></p>
<ul>
<li>Retribution itemization will be moved even closer to Warrior and Death Knight itemization</li>
<li>New ability: Hand of Purity. Reactive healing spell</li>
</ul>
<p><span style="color: #808080;"><strong><span>Priest</span></strong></span></p>
<ul>
<li>New ability: Divine Hymn. New holy spell that allows the priest to heal the entire party. When a partymember is struck they go into a trance.</li>
<li>New 51 point shadow talent: Dispersion. 90% incoming damage reduction, 6% health/mana regen. The priest can move, but cannot cast spells. Allows a new form of defense against melee to make Shadow Priests more viable in highend Arena PVP <em><span style="color: #808080;">- With all the changes to Shadow tree, it will be pretty viable</span></em></li>
<li>New talent: Guardian Spirit. Prevents friendly target from being killed. A pet that gives &#8220;Cheat Death&#8221; to the target, if the player would die, the spirit pet dies instead</li>
</ul>
<p><strong><span style="color: #ff7d0a;">Druid</span></strong></p>
<ul>
<li>Entangling Roots will work indoors as well, to help druids get into heroic groups</li>
<li>New ability: Flourish. 1.5sec casting time healing spell, its effectiveness depends a lot on what HoT effects are on the target</li>
<li>Cyclone won&#8217;t be changed</li>
<li>Potions, on-hit effects and items will work in forms. - <em><span style="color: #808080;">If a bear can mash their paws on some <a href="http://www.wowhead.com/?item=29529">drums</a> then he can drink potions as well.</span></em></li>
</ul>
<p>Post from: <a href="http://www.locksucks.com/" title="Locksucks.com">Yet Another Warlock Nerf</a>.</p>
<p><a href="http://www.locksucks.com/2008/06/wwi-developer-panel-class-changes-in-wrath/">WWI Developer Panel - Class Changes in Wrath</a></p>
</div>
Similar Posts:<ul><li><a href="http://www.locksucks.com/2008/02/new-class-changes-in-24/" rel="bookmark" title="February 20, 2008">New Class Changes in 2.4</a></li>

<li><a href="http://www.locksucks.com/2007/10/warlock-raid-consumables/" rel="bookmark" title="October 8, 2007">Warlock Raid Consumables</a></li>

<li><a href="http://www.locksucks.com/2008/05/wotlk-warlock-talents-and-spells/" rel="bookmark" title="May 21, 2008">WotLK Warlock Talents and Spells</a></li>

<li><a href="http://www.locksucks.com/2008/07/wotlk-beta-patch-notes-warlock/" rel="bookmark" title="July 18, 2008">WotLK Beta Patch Notes - Warlock</a></li>

<li><a href="http://www.locksucks.com/2008/06/new-hunter-pet-abilities-in-wrath/" rel="bookmark" title="June 29, 2008">New Hunter Pet Abilities in Wrath</a></li>
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		<title>Diablo 3 Announced</title>
		<link>http://feeds.feedburner.com/~r/YetAnotherWarlockNerf/~3/321984313/</link>
		<comments>http://www.locksucks.com/2008/06/diablo-3-announced/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 12:06:49 +0000</pubDate>
		<dc:creator>Horns</dc:creator>
		
		<category><![CDATA[news]]></category>

		<category><![CDATA[diablo]]></category>

		<guid isPermaLink="false">http://www.locksucks.com/?p=229</guid>
		<description><![CDATA[

Hell yeah. As long as there&#8217;s no daily quests, I&#8217;m in.
Blizzard.com/diablo3 for the official things, mmo-champion for the rest.
Post from: Yet Another Warlock Nerf.
Diablo 3 Announced

Similar Posts:The Chinese are prepared

Making Gold: Cookies

Warlock&#8217;s Pet No Longer Scales

Farming Netherwing Reputation

Yawn Moved
]]></description>
			<content:encoded><![CDATA[<div class=""><p><a rel="lightbox" href="http://www.locksucks.com/wp-content/uploads/2008/06/diablo3.jpg"></a></p>
<p style="text-align: center;"><img class="size-medium wp-image-230" title="Diablo 3" src="http://www.locksucks.com/wp-content/uploads/2008/06/diablo3-300x171.jpg" alt="Diablo 3" width="300" height="171" /></p>
<p>Hell yeah. As long as there&#8217;s no daily quests, I&#8217;m in.</p>
<p><a href="http://www.blizzard.com/diablo3/">Blizzard.com/diablo3</a> for the official things, <a href="http://www.mmo-champion.com/index.php?topic=9444.0">mmo-champion</a> for the rest.</p>
<p>Post from: <a href="http://www.locksucks.com/" title="Locksucks.com">Yet Another Warlock Nerf</a>.</p>
<p><a href="http://www.locksucks.com/2008/06/diablo-3-announced/">Diablo 3 Announced</a></p>
</div>
Similar Posts:<ul><li><a href="http://www.locksucks.com/2007/10/the-chinese-are-prepared/" rel="bookmark" title="October 29, 2007">The Chinese are prepared</a></li>

<li><a href="http://www.locksucks.com/2008/05/making-gold-cookies/" rel="bookmark" title="May 29, 2008">Making Gold: Cookies</a></li>

<li><a href="http://www.locksucks.com/2008/02/warlocks-pet-no-longer-scales/" rel="bookmark" title="February 18, 2008">Warlock&#8217;s Pet No Longer Scales</a></li>

<li><a href="http://www.locksucks.com/2007/12/farming-netherwing-reputation/" rel="bookmark" title="December 14, 2007">Farming Netherwing Reputation</a></li>

<li><a href="http://www.locksucks.com/2008/05/yawn-moved/" rel="bookmark" title="May 17, 2008">Yawn Moved</a></li>
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		<item>
		<title>PvP For Skills</title>
		<link>http://feeds.feedburner.com/~r/YetAnotherWarlockNerf/~3/319898919/</link>
		<comments>http://www.locksucks.com/2008/06/pvp-for-skills/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 18:26:31 +0000</pubDate>
		<dc:creator>Horns</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[pve]]></category>

		<category><![CDATA[pvp]]></category>

		<guid isPermaLink="false">http://www.locksucks.com/?p=227</guid>
		<description><![CDATA[Taurack has some excellent points in his why you should PvP post, which I really recommend reading.
His main point is, even if you&#8217;re a dedicated raider, you should do battlegrounds from time to time, and for the most part I agree.
The problem with 90% of PvPers is that they dont know how to PvE; they [...]]]></description>
			<content:encoded><![CDATA[<div class=""><p><a href="http://www.angusmeatshield.com/">Taurack</a> has some excellent points in his <a href="http://www.angusmeatshield.com/?p=34">why you should PvP post</a>, which I really recommend reading.<img class="alignright size-medium wp-image-228" title="Kael\'thas Sunstrider" src="http://www.locksucks.com/wp-content/uploads/2008/06/kaelthas-178x300.png" alt="Kael\'thas Sunstrider" width="178" height="300" /></p>
<p>His main point is, even if you&#8217;re a dedicated raider, you should do battlegrounds from time to time, and for the most part I agree.</p>
<blockquote><p>The problem with 90% of PvPers is that they dont know how to PvE; they don’t understand aggro, they’re not geared toward PvE.</p></blockquote>
<p>Gear is of course not the best, since PvPers often lack enough hit rating or some other stats, however I do believe you will teach a PvP player how not to pull aggro quite easily - just let him die a couple of times.</p>
<blockquote><p>PvPing is a different game all together, hence it will force you to use other skills/spells, it’ll teach you to LoS (line of sight) quicker and better and it’ll teach you how to use some spells in new ways, or get you using them period.</p></blockquote>
<p>One of the things I learned from PvP is warlocks don&#8217;t only have Curse of Shadows and Curse of Agony. For example, in Magister&#8217;s Terrace, instance which is unfortunately <a title="Patch 2.4.3" href="http://www.locksucks.com/2008/06/243-patch-notes-something-unexpected/">going to be nerfed soon</a>, I find <a href="http://www.wowhead.com/?spell=11719">Curse of Tongues</a> extremely helpful vs. those caster mobs, and there&#8217;s plenty of those. Most warlocks I meet in battlegrounds, and even arenas at &lt;2000 rating, don&#8217;t use CoT - it is without doubt the best curse warlocks have, even versus mages: sure, they can remove it, but it still takes one global cooldown from both you and the mage, but your DoTs can tick in that time, while he won&#8217;t be damaging anyone. Against paladins, shaman and priests it&#8217;s&#8230; maybe even a bit overpowered.</p>
<blockquote><p>PvP also greatly increases situational awareness.  PvEers are horrible for getting tunnel vision, they stare at the boss, stare at their buttons, they’re trying to execute their rotations…</p></blockquote>
<p>One of the reasons I find PvE boring is because it&#8217;s so damn predictable - with all the addons available, you pretty much know what the boss is going to do each second of the fight. Sure, you can guess when that mage will Ice Block or when the paladin will bubble, but every fight in arena is completely different and a lot of things can go wrong and unexpected. A paladin buddy of mine is always wondering why he can&#8217;t get past 1600 rating, and doesn&#8217;t really listen to my advices: I often tell him to get rid of <a href="http://wow.curse.com/downloads/details/3802/">Healbot</a> for PvP, it&#8217;s an awesome addon for PvE healing but he barely even know what&#8217;s going on around him most of the time - he just stares at those bars and nothing else. You need to learn how to bind your keys (upcoming post here) and watch what&#8217;s going on around you. Megan wrote a couple of good posts about tunnel vision awhile back, I recommend reading <a href="http://outofmana.blogspot.com/2008/01/pvp-tunnel-vision-part-i.html">both</a> <a href="http://outofmana.blogspot.com/2008/01/pvp-tunnel-vision-part-ii.html">posts</a>.</p>
<p>Addons like <a title="Proximo" href="http://www.locksucks.com/2008/04/addons-proximo-2/">Proximo</a> or <a title="Afflicted" href="http://www.locksucks.com/2008/02/addons-afflicted/">Afflicted</a> can also help a lot, if you&#8217;re trying to do arenas get them.</p>
<p>On any given day, I&#8217;d rather take a PvP player in a raid or instance than someone who cleared half of Sunwell,  obviously not because of the gear, but because I know he won&#8217;t panic if the tank dies, because he will know how to line of sight casting mobs (again, Magister&#8217;s Terrace really shines there), he will react quickly with Ice Block or Vanish, or know how to chain fear, or even seduce and fear and banish (again, MgT) in the same time without whining; a PvP specced druid who will HoT up your tank and Feral Charge into mobs to break heals, or cast Cyclone or Hibernate when needed.</p>
<p>The list goes on, there&#8217;s a bunch of stuff you do in PvP which are taken for granted in arena environment, but learning it will without doubt make you a better player.</p>
<p>And a question for you now: do you prefer doing instances with PvP geared players or PvE? Did a PvE player ever surprise you with something?</p>
<p>Post from: <a href="http://www.locksucks.com/" title="Locksucks.com">Yet Another Warlock Nerf</a>.</p>
<p><a href="http://www.locksucks.com/2008/06/pvp-for-skills/">PvP For Skills</a></p>
</div>
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