<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-5377765033351966695</atom:id><lastBuildDate>Fri, 20 Sep 2024 12:12:22 +0000</lastBuildDate><title>Yudanaz Games</title><description>Yudanaz Games is a brazilian game developer using Flash</description><link>http://yudanazgames.blogspot.com/</link><managingEditor>noreply@blogger.com (Unknown)</managingEditor><generator>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5377765033351966695.post-1804163919855108439</guid><pubDate>Sat, 17 Oct 2009 02:26:00 +0000</pubDate><atom:updated>2009-10-16T20:03:30.742-07:00</atom:updated><title>Playtest 16/10/2009</title><description>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRONDeqbxGX0n7QOw5jksw0sMpuc3rEACpW8mWTr2jUcHJ8pTpcI_GYEpRdH3QWbfpRYzvIC3r4mX_HErgYMRuX3Ksz6K60H25SNVPJDWSr5MM_RoP3Qf1RHGBB8WVm47pFOArFyjp7cs/s1600-h/playtest16102009.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 358px; height: 400px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRONDeqbxGX0n7QOw5jksw0sMpuc3rEACpW8mWTr2jUcHJ8pTpcI_GYEpRdH3QWbfpRYzvIC3r4mX_HErgYMRuX3Ksz6K60H25SNVPJDWSr5MM_RoP3Qf1RHGBB8WVm47pFOArFyjp7cs/s400/playtest16102009.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5393393520787316034&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;today our mutual friend felipe did a playtest for us in a (very) short level i created earlier today. (valeu!)&lt;br /&gt;the game did pretty bad, and i forgot to bring paper, so i scribbled my notes down on a cd envelope. the list is long, but some of the most important things are:&lt;br /&gt;&lt;br /&gt;- the level i build - with corridors and tight passages - didnt work. open rooms with door-like passages work much better in a shooter.&lt;br /&gt;&lt;br /&gt;- felipe found the movement of the ship to have to much inertia.&lt;br /&gt;in the code that implies a lack of &#39;friction&#39; (yes, in my version of interplanetary space, there is friction!). i raised the friction and that slowed the ship and nearly neutralized the acelerators... gotta level that now.&lt;br /&gt;&lt;br /&gt;- when a player looses one of his ships, this has to be made clear to him in the most spectacular way possible. a big explosion with a corresponding sound would do i guess.&lt;br /&gt;&lt;br /&gt;[ about the last point: in the game the player has a deck of 4-6 &#39;cards&#39; representing diferent ships he can switch to at any point of the game. when one ship gets hit so often that it explodes. the payer will then switch to the next ship in the deck, and the destroyed ship will no longer be available. during the playtest this absolutey wasn´t clear to felipe, the (still poorly designed) life-bar didn´t seem to help. so i guess the problem is deeper -the taken damage and the condition of the ship must be made clear to the player in a more obvious way. ]&lt;br /&gt;&lt;br /&gt;tomorrow i´ll be on my trip. let´s see if we manage to keep up the work via web.</description><link>http://yudanazgames.blogspot.com/2009/10/playtest-16102009.html</link><author>noreply@blogger.com (maurice)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRONDeqbxGX0n7QOw5jksw0sMpuc3rEACpW8mWTr2jUcHJ8pTpcI_GYEpRdH3QWbfpRYzvIC3r4mX_HErgYMRuX3Ksz6K60H25SNVPJDWSr5MM_RoP3Qf1RHGBB8WVm47pFOArFyjp7cs/s72-c/playtest16102009.jpg" height="72" width="72"/></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5377765033351966695.post-5455465512001553667</guid><pubDate>Thu, 15 Oct 2009 03:23:00 +0000</pubDate><atom:updated>2009-10-14T20:27:59.668-07:00</atom:updated><title></title><description>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrt0fRd3cwYkxp_9me8LyuBOpheni0Pw_bsjYQJW-ZFYFXItmGqxLAy3u5N7-cb5ObhLUa_2gMcuFfTBCdlztJpIWep4xjw1I1f-lIgkVD4jT5xCRr3EoO9-s6TWAN8nY7JH7n3gBaWjo/s1600-h/08.10.2009_dors&amp;keys_01.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 383px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrt0fRd3cwYkxp_9me8LyuBOpheni0Pw_bsjYQJW-ZFYFXItmGqxLAy3u5N7-cb5ObhLUa_2gMcuFfTBCdlztJpIWep4xjw1I1f-lIgkVD4jT5xCRr3EoO9-s6TWAN8nY7JH7n3gBaWjo/s400/08.10.2009_dors&amp;keys_01.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5392662436975428306&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;here a more recent one. observe the shield-bubble of the spaceship  and the planet partly visible in the background.</description><link>http://yudanazgames.blogspot.com/2009/10/here-more-recent-one.html</link><author>noreply@blogger.com (maurice)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrt0fRd3cwYkxp_9me8LyuBOpheni0Pw_bsjYQJW-ZFYFXItmGqxLAy3u5N7-cb5ObhLUa_2gMcuFfTBCdlztJpIWep4xjw1I1f-lIgkVD4jT5xCRr3EoO9-s6TWAN8nY7JH7n3gBaWjo/s72-c/08.10.2009_dors&amp;keys_01.jpg" height="72" width="72"/></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5377765033351966695.post-1915913394086796414</guid><pubDate>Thu, 15 Oct 2009 03:00:00 +0000</pubDate><atom:updated>2009-10-14T20:23:16.437-07:00</atom:updated><title>Testing the world</title><description>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheX4LW2ts81zis8hasM46H0S49vn1sKzbHOvwnUjTcqrOy8riVI6fKd4zLeA1R2yFO99VqVMyOoFXSbXvZWZ_abP8cbDt2dLZkJUHrDN9fKU8UXu3XIy-l9x51bE7yLgwli3-_7X0cl7g/s1600-h/06.08.2009.JPG&quot;&gt;&lt;img style=&quot;margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 400px; height: 348px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheX4LW2ts81zis8hasM46H0S49vn1sKzbHOvwnUjTcqrOy8riVI6fKd4zLeA1R2yFO99VqVMyOoFXSbXvZWZ_abP8cbDt2dLZkJUHrDN9fKU8UXu3XIy-l9x51bE7yLgwli3-_7X0cl7g/s400/06.08.2009.JPG&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5392658533492009314&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;one of the earlier screenshots. here we´re basically testing the tile-map physics and interacting with some simples enemies. the ship is in the middle of the screen aiming at mouseposition.&lt;br /&gt;&lt;br /&gt;the interface of the level-editor can be seen at the right and lower sides of the screen.&lt;br /&gt;&lt;br /&gt;most tiles show temporary design on this screenshot.</description><link>http://yudanazgames.blogspot.com/2009/10/one-of-earlier-screenshots.html</link><author>noreply@blogger.com (maurice)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheX4LW2ts81zis8hasM46H0S49vn1sKzbHOvwnUjTcqrOy8riVI6fKd4zLeA1R2yFO99VqVMyOoFXSbXvZWZ_abP8cbDt2dLZkJUHrDN9fKU8UXu3XIy-l9x51bE7yLgwli3-_7X0cl7g/s72-c/06.08.2009.JPG" height="72" width="72"/></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5377765033351966695.post-7013694433507403007</guid><pubDate>Wed, 14 Oct 2009 19:21:00 +0000</pubDate><atom:updated>2009-10-14T12:21:31.542-07:00</atom:updated><title>Hello World</title><description>Yudanaz Games was founded&amp;nbsp; in 2008 by mastermind Oliver Yudanaz, the brains and Flash-savy hands behind such masterpieces as &lt;a href=&quot;http://www.kongregate.com/games/YudanazGames/mega-cannon&quot;&gt;Mega-Cannon&lt;/a&gt;, &lt;a href=&quot;http://www.kongregate.com/games/YudanazGames/hare-starfighter&quot;&gt;Hare Fighter&lt;/a&gt; and &lt;a href=&quot;http://www.kongregate.com/games/YudanazGames/miss-sians-flower-garden?email=invitation&amp;amp;referrer=YudanazGames&amp;amp;sfa=plug&quot;&gt;Miss Sian&#39;s Flower Garden&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Despite the gigantic pressure to sell the company to big corporate assholes, interested only in the pornographic amount of revenue generated by those classics, Oliver has decided to stay independent and invest his fortune in developing his new game, the one that will spawn a saga for the ages: Reborn.&lt;br /&gt;
&lt;br /&gt;
In this here website you will be able to observe as the game takes shape, provided you have an Internet connection and some free time.&lt;br /&gt;
&lt;br /&gt;
Enjoy.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Copyright, Yudanaz Games, LLC&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;</description><link>http://yudanazgames.blogspot.com/2009/10/hello-world.html</link><author>noreply@blogger.com (Unknown)</author></item></channel></rss>