<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-4057162673884562494</atom:id><lastBuildDate>Mon, 09 Sep 2024 08:22:26 +0000</lastBuildDate><title>Zadirion&#39;s Dev Scoop</title><description>An Indie game developer&#39;s blog.</description><link>http://zadirion.blogspot.com/</link><managingEditor>noreply@blogger.com (zadirion)</managingEditor><generator>Blogger</generator><openSearch:totalResults>6</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4057162673884562494.post-2063387596204634</guid><pubDate>Sun, 10 Apr 2011 12:57:00 +0000</pubDate><atom:updated>2012-03-27T22:36:13.611-07:00</atom:updated><title>Official game website is up!</title><atom:summary type="text">GreenSpawn game</atom:summary><link>http://zadirion.blogspot.com/2011/04/official-game-website-is-up.html</link><author>noreply@blogger.com (zadirion)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4057162673884562494.post-6085267499863324394</guid><pubDate>Thu, 23 Dec 2010 09:56:00 +0000</pubDate><atom:updated>2010-12-23T01:57:15.152-08:00</atom:updated><title>Http clients. Release date estimates.</title><atom:summary type="text">I used to be a web developer. Used to. Long time ago.
Now I need to make a http client for my game to connect to my php backend for authentication. Finally, my web 2.0 knowledge put to good use, again.

On another note, I&#39;m finding it difficult to make an estimate of how long till alpha release. I don&#39;t even have a UI up yet. All I do is backend work now. And it&#39;s a lot of it. It seems now like </atom:summary><link>http://zadirion.blogspot.com/2010/12/http-clients-release-date-estimates.html</link><author>noreply@blogger.com (zadirion)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4057162673884562494.post-4675606169512755578</guid><pubDate>Wed, 22 Dec 2010 07:34:00 +0000</pubDate><atom:updated>2010-12-21T23:37:00.740-08:00</atom:updated><title>Cross platform networking</title><atom:summary type="text">Guess what? I intend to release the game for both Windows and Linux. I&#39;m developing on a Kubuntu Linux box by the way.

I will be using boost::asio for the networking part. It&#39;s an awesome library, I have to tell you this. It makes up for STL&#39;s lack of sockets. How can you live in an Internet centered world and not include sockets in the C++ standard?

Anyways, I am working on enabling the game </atom:summary><link>http://zadirion.blogspot.com/2010/12/cross-platform-networking.html</link><author>noreply@blogger.com (zadirion)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4057162673884562494.post-1023447803791979634</guid><pubDate>Tue, 21 Dec 2010 05:27:00 +0000</pubDate><atom:updated>2010-12-20T21:27:20.637-08:00</atom:updated><title>Still working</title><atom:summary type="text">I knew the authentication framework will be a pain in the back to implement, but it seems that was an understatement. I&#39;m still working on it as we speak, and made some progress. What I did for now was implement RSA digital signing and digital signature checking. It was harder than it sounds.

Next, I need to make an interface (some class that knows HTTP) for the game to communicate with the </atom:summary><link>http://zadirion.blogspot.com/2010/12/still-working.html</link><author>noreply@blogger.com (zadirion)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4057162673884562494.post-5341124430636848614</guid><pubDate>Sun, 28 Nov 2010 05:55:00 +0000</pubDate><atom:updated>2010-11-27T21:55:06.662-08:00</atom:updated><title>Status report</title><atom:summary type="text">I&#39;m starting work on the authentication framework. That means set up a database, and a script to allow you to log in. I intend to share Drupal&#39;s &#39;users&#39; table with my game, so you don&#39;t have to make two accounts.</atom:summary><link>http://zadirion.blogspot.com/2010/11/status-report.html</link><author>noreply@blogger.com (zadirion)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4057162673884562494.post-8458327630214770216</guid><pubDate>Sat, 27 Nov 2010 09:18:00 +0000</pubDate><atom:updated>2010-11-27T01:22:01.369-08:00</atom:updated><title>Hello!</title><atom:summary type="text">Who am I?
As a first blog post, I think it&#39;s only appropriate to introduce myself.
My name is Edward-Gabriel Barbu (Zadirion), and I&#39;m a software developer by day, avid gamer by night, and an up-and-coming indie game developer in between.

I&#39;m a full time software developer at Caphyon Ltd, working on one of their products called Advanced Installer. Feel free to look it up. In my free time, I am </atom:summary><link>http://zadirion.blogspot.com/2010/11/hello.html</link><author>noreply@blogger.com (zadirion)</author></item></channel></rss>