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	<title>Zelda Universe - All the Zelda info you need.</title>
	
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	<description>Zelda Universe is the largest Legend of Zelda fansite - we've got maps, walkthroughs, boss strategies and more. It's all the Zelda info you need (in the best RSS feed there is)!</description>
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		<title>Zelda, Nostalgia, and Change</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/Qi8gcilEjLg/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/zelda-nostalgia-and-change/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 21:38:37 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda News]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8375</guid>
		<description><![CDATA[The guys over at ZeldaInformer continue their article streak by bringing us two more thought provoking pieces. First Nathanial Rumphol-Janc talks about how nostalgia affects the Zelda series, meanwhile Matthew [...]]]></description>
			<content:encoded><![CDATA[<p>The guys over at ZeldaInformer continue their article streak by bringing us two more thought provoking pieces. First Nathanial Rumphol-Janc talks about how <a href="http://www.zeldainformer.com/2009/11/how-nostalgia-effects-preception-of-zelda-games.php#more">nostalgia affects the Zelda series</a>, meanwhile Matthew Friett takes a closer look at f<a href="http://www.zeldainformer.com/2009/11/familiarity-and-change-the-bar.php#more">amiliarity and change in the Zelda franchise</a>. They are both solid reads, so be sure to check them out.</p>
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		<item>
		<title>3 Things to Remove From the Zelda Formula in Zelda Wii</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/Wod1p23mKi4/</link>
		<comments>http://www.zeldauniverse.net/articles/zelda-gaming/3-things-to-remove-from-the-zelda-formula-in-zelda-wii/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 06:07:51 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda Gaming]]></category>
		<category><![CDATA[zelda formula]]></category>
		<category><![CDATA[zelda wii]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8344</guid>
		<description><![CDATA[As Zelda Wii approaches, we have been hearing that the game will make some big changes to the Zelda experience. Director Eiji Aonuma seems intent on making Zelda Wii every [...]]]></description>
			<content:encoded><![CDATA[<p>As Zelda Wii approaches, we have been hearing that the game will make some big changes to the Zelda experience. Director Eiji Aonuma seems intent on making Zelda Wii every bit as revered as the game every other Zelda is measured against, Ocarina of Time, by introducing changes &#8220;as big as OoT&#8217;s conversion to 3D&#8221;.</p>
<p>What exactly will those changes be, though? There are so many elements of the Zelda games that have been repeated through the series – some are vital, like the usage of Link, but there are many other clichés that <em>can</em> be removed without hurting the Zelda series. Here are three of them.</p>
<h2 id="toc-3-dungeon-bosses-who-die-from-their-dungeon-item" style="text-align: center;">#3: Dungeon Bosses Who Die From Their Dungeon Item</h2>
<div id="attachment_8347" class="wp-caption aligncenter" style="width: 410px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://www.zeldauniverse.net/wp-content/uploads/2009/11/largeeye.png" rel="lightbox[8344]"><img class="size-full wp-image-8347" title="largeeye" src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/largeeye.png" alt="largeeye" width="400" height="223" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">WELL GEE. A SLINGSHOT AND A LARGE VULNERABLE EYE. WHAT SHOULD I DO?</p></div>
<p style="text-align: left;">The problem with bosses in the Zelda series is that you usually know exactly what to do the instant you get the item for the dungeon. Bosses often seem to act like a sort of tutorial for the item in question, which is strange since you’ll need to have used that item several times in order to get to the boss door in the first place.</p>
<p><span id="more-8344"></span></p>
<p>One way to improve this would be to have multiple ways to defeat the boss. Majora’s Mask was a great example of this, as many of the bosses could be defeated in multiple forms. Defeating the final boss of MM using only Deku Link? Now that’s a challenge.</p>
<h2 id="toc-2-items-that-soon-become-useless" style="text-align: center;">#2: Items That Soon Become Useless</h2>
<div id="attachment_8346" class="wp-caption aligncenter" style="width: 410px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://www.zeldauniverse.net/wp-content/uploads/2009/11/slighshot.png" rel="lightbox[8344]"><img class="size-full wp-image-8346" title="slighshot" src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/slighshot.png" alt="As soon as you get the bow, this thing becomes 100% obsolete. Why does Link even carry it around?" width="400" height="220" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">As soon as you get the bow, this thing becomes 100% obsolete. Why does Link even carry it around?</p></div>
<p>When I got the boomerang in Twilight Princess, I thought it was pretty awesome. You could select multiple spots to control its path and it whooshed everywhere. Unfortunately, after those few puzzles in the Forest Temple I never really got to use it again. It didn&#8217;t hurt enemies, or even stun or affect them in any way. If those puzzles in the Forest Temple were replaced by locked doors and the boomerang was replaced with a small key, TP would have lost nothing of value.</p>
<p>This is simply no fun. There are so many items that have potential yet get stored away because Nintendo made no use for them outside of the relevant boss in the temple. For Zelda Wii, the game would definitely be improve if the items all had a purpose.</p>
<h2 id="toc-1-overuse-of-ganondorf" style="text-align: center;">#1: Overuse of Ganondorf</h2>
<div id="attachment_8348" class="wp-caption aligncenter" style="width: 410px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://www.zeldauniverse.net/wp-content/uploads/2009/11/teamganondorf.png" rel="lightbox[8344]"><img class="size-full wp-image-8348" title="teamganondorf" src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/teamganondorf.png" alt="Pictured: Team Ganondorf blasting off again after another 10 year old boy foils their attempt to rule Hyrule" width="400" height="269" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">Pictured: Ganondorf blasting off again after being defeated by yet another 10-year-old boy.</p></div>
<p>Ganondorf is becoming hard to take seriously. He has been defeated by various small children at least six times now, and yet he never seems to learn a single thing from the experience and continues to underestimate them. He just lets these children wander free until they arrive at his doorstep with a giant magical sword forged to kill evil and thousands of monsters worth of battle experience, then he blasts off at the end and the whole cycle repeats.</p>
<p>It was kind of cool the first time when we found out that Ganon was the final boss of aLttP, but in TP it seemed very forced &#8211; Zant could have flourished as a villain in his own right if he had been given the chance, and Ganondorf seemed to just be a gimmick &#8211; an excuse for Zant to have power rather than a character in his own right.</p>
<p>He can be a good villain when used sparingly, but if you stick him into everything, he might just end up suffering from Team Rocket Syndrome &#8211; <em>expected</em>, but not <em>respected</em>.</p>
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		<slash:comments>39</slash:comments>
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		<item>
		<title>Design a Boss Contest</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/eWQd5vRMEeU/</link>
		<comments>http://www.zeldauniverse.net/sitely-stuff/design-a-boss-contest-2/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 00:24:01 +0000</pubDate>
		<dc:creator>Hombre</dc:creator>
				<category><![CDATA[Sitely Stuff]]></category>
		<category><![CDATA[boss]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[ganontrain]]></category>
		<category><![CDATA[lupus]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8338</guid>
		<description><![CDATA[If you think the bosses in Zelda have been getting kind of lame lately (no offense, Stallord) and think you can do a better job, here&#8217;s your chance!

The Design a [...]]]></description>
			<content:encoded><![CDATA[<p>If you think the bosses in Zelda have been getting kind of lame lately (no offense, Stallord) and think you can do a better job, here&#8217;s your chance!</p>
<p><span id="more-8338"></span></p>
<p>The Design a Boss contest is back this Fall to let users share their ideas and compete to prove who can design the greatest boss of all time. <strong>Design a Boss | Lupus</strong> is offering the grand prize of a Nintendo DSi and will also award the leading designers with many other prizes. The contest started November 15, 2009 and will conclude January 10, 2010. Hop on to the boards this holiday season to unleash your imagination.</p>
<p>The rules and details can be found in <a href="http://www.zeldauniverse.net/forums/future-zelda/102524-design-a-boss-lupus.html">this thread</a> in our Future Zelda forums. So get on there and make the best boss you possibly can. I would enter, but all I can think is Ganontrain and I don&#8217;t feel comfortable crushing the competition with such an awesome boss.</p>
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		<item>
		<title>Want to be a Podcast Host?</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/Ef8vjKJRH_A/</link>
		<comments>http://www.zeldauniverse.net/sitely-stuff/want-to-be-a-podcast-host/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 14:37:30 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Sitely Stuff]]></category>
		<category><![CDATA[Zelda Podcast]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8329</guid>
		<description><![CDATA[The ZU Podcast has been around for more than a year now and is still going strong. In fact, podcast producer Margar has decided to add another host so that [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.zeldauniverse.net/podcast/podcast-version-november/">ZU Podcast</a> has been around for more than a year now and is still going strong. In fact, podcast producer Margar has decided to add another host so that the podcast can rotate hosts, which I can only assume is some sort of hint directed at me.</p>
<p>If you&#8217;re interested in the position, you can learn more <a href="http://www.zeldauniverse.net/forums/community-central/102798-zubc-wanted-new-podcast-host.html">here.</a> Keep in mind though that you will need a few things, most importantly a headset with a good-quality microphone which doesn&#8217;t sound like you are stabbing a wailing elephant that emits background static.</p>
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		<item>
		<title>Aonuma Admits to Years of OoT Remakes</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/OEVmpJSwsmA/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/aonuma-admits-to-years-of-oot-remakes/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 10:20:24 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda News]]></category>
		<category><![CDATA[Ocarina of Time]]></category>
		<category><![CDATA[remake]]></category>
		<category><![CDATA[Zelda Information]]></category>
		<category><![CDATA[zelda wii]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8316</guid>
		<description><![CDATA[&#8220;I think we&#8217;ve been solving those issues with every Zelda since [OoT]. With each entry, I&#8217;ve tried to add things I couldn&#8217;t do before. Actually, it&#8217;s like I&#8217;ve been remaking [...]]]></description>
			<content:encoded><![CDATA[<p><em>&#8220;I think we&#8217;ve been solving those issues with every Zelda since [OoT]. With each entry, I&#8217;ve tried to add things I couldn&#8217;t do before. <strong>Actually, it&#8217;s like I&#8217;ve been remaking it during these years. So if you ask me if there&#8217;s going to be a Zelda remake&#8230; I thought I was making it all this time!</strong> So maybe I haven&#8217;t done well enough, I haven&#8217;t been up to the expected level.&#8221; &#8211; Eiji Aonuma</em></p>
<p>MM, WW and TP director Eiji Aonuma has admitted in a recent interview that he has been chasing after a perfected &#8220;remake&#8221; of OoT for a long time now. This should not come as a surprise to TP&#8217;s detractors, who often claim that the game was just more of the same in terms of concept, flow and gameplay.</p>
<p>Aonuma also claimed that OoT was simply not as good as the later games in the series, calling the present-day Zelda games &#8220;technically superior&#8221;.</p>
<p><span id="more-8316"></span></p>
<p><em>“It’s complicated. Past things belong to our memories, and they grow bigger in there. <strong>If you play Ocarina of Time nowadays, you notice that it’s not that good. </strong>Sometimes it doesn’t move as fast as it should, graphics aren’t as beautiful as they should be; there are some confusing parts… <strong>Any present Zelda is technically superior. </strong>Everything goes faster, more fluid… <strong>but to best Ocarina of Time, a great change –comparable to what happened back then</strong></em><em><strong>–</strong></em><em><strong> must be introduced.</strong> And that’ll be rather complicated”.</em></p>
<p>This seems to be a hint at what Zelda Wii will contain &#8211; a change as major as the jump to 3D that Ocarina of Time is famous for.</p>
<p>You can read the rest of the interview <a href="http://www.gonintendo.com/viewstory.php?id=105209">here.</a></p>
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		<item>
		<title>Nintendo Power Spirit Tracks Article Scans</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/Tc7uZ8VjuLc/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/nintendo-power-spirit-tracks-article-scans/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 01:40:41 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda News]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8309</guid>
		<description><![CDATA[The recently released issue of Nintendo Power contains a several-page article about Spirit Tracks, along with several high quality images.
DSCUBED of The Hylia was kind enough to upload the relevant [...]]]></description>
			<content:encoded><![CDATA[<p>The recently released issue of Nintendo Power contains a several-page article about <a href="http://www.zeldauniverse.net/spirit-tracks/">Spirit Tracks</a>, along with several high quality images.</p>
<p>DSCUBED of The Hylia was kind enough to upload the relevant bits for viewing, which you can access <a href="http://www.thehylia.com/index.php?subaction=showfull&amp;id=1258876972&amp;archive=&amp;start_from=&amp;ucat=55&amp;">here.</a></p>
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		<item>
		<title>Article Roundup</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/XPvBYJS4hmQ/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/article-roundup/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 01:08:02 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda News]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8304</guid>
		<description><![CDATA[The Zelda community continues to flood with articles, so here are a few of them. First up, the Hidden Triforce  has written an article about how Zelda can learn from [...]]]></description>
			<content:encoded><![CDATA[<p>The Zelda community continues to flood with articles, so here are a few of them. First up, the Hidden Triforce  has written <a href="http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/">an article</a> about how Zelda can learn from Fallout 3, in a continuation of their previous article.</p>
<p>Meanwhile, Zangaroa has taken a step up from &#8220;best songs&#8221; and listed the <a href="http://blog.zangaroa.com/2009/11/zeldainformer-gives-their-favorite-zelda-songs-we-give-our-own.html">best Zelda soundtracks</a>, and ZeldaInformer has written <a href="http://www.zeldainformer.com/2009/11/my-argument-for-why-majoras-mask-is-the-greatest-zelda-game-ever-made.php">an article</a> declaring Majora&#8217;s Mask the greatest game ever made.</p>
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		<title>Aonuma Video Interview</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/URicv5aZTn4/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/aonuma-video-interview/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 21:57:26 +0000</pubDate>
		<dc:creator>BigGoronSword</dc:creator>
				<category><![CDATA[Zelda News]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8296</guid>
		<description><![CDATA[We&#8217;ve all read the interview Aonuma had with IGN.com two days ago, but now we&#8217;ve got a video interview from GameSpot.com on him talking about Spirit Tracks, Zelda Wii, and [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve all read the interview Aonuma had with IGN.com two days ago, but now we&#8217;ve got a video interview from GameSpot.com on him talking about <a href="http://www.zeldauniverse.net/spirit-tracks/">Spirit Tracks</a>, Zelda Wii, and just Zelda in general. Click <a href="http://www.gamespot.com/ds/adventure/thelegendofzeldaspirittracks/video/6240923/the-legend-of-zelda-spirit-tracks-eiji-aonuma-interview">here</a> to watch the video.</p>
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		<title>Multiplayer Action and More Videos of Spirit Tracks</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/cl7DhEPY7bU/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/multiplayer-action-and-more-videos-of-spirit-tracks/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 21:42:05 +0000</pubDate>
		<dc:creator>BigGoronSword</dc:creator>
				<category><![CDATA[Zelda News]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8291</guid>
		<description><![CDATA[As we posted the latest Official Art from Spirit Tracks, people began to wonder about the picture of the Four Sword Links running away from a Phantom. Well, Nintendo certainly [...]]]></description>
			<content:encoded><![CDATA[<p>As we posted the latest <a href="http://www.zeldauniverse.net/gallery/category-official-artwork-87/">Official Art</a> from <a href="http://www.zeldauniverse.net/spirit-tracks/">Spirit Tracks</a>, people began to wonder about the picture of the Four Sword Links running away from a Phantom. Well, Nintendo certainly didn&#8217;t want you to wonder much longer, considering they have left us videos all over the net of what to look forward to when it came to the multiplayer aspect of the game.</p>
<p><span id="more-8291"></span></p>
<p>Feel free to read Kotaku.com&#8217;s <a href="http://kotaku.com/5408886/the-legend-of-zelda-spirit-tracks-multiplayer-preview-spreading-the-phantom">first impression</a> on the multiplayer portion and after that, watch the two minute video below showing a couple of stages of Battle Mode, some Phantom Zelda gameplay photage, as well as our very first look at Tag Mode where players are able to trade treasures with each other.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/VSYy6eQSJXM&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/VSYy6eQSJXM&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>We&#8217;re not done with information just yet. We&#8217;ve also got our hands on a new video showing Link in an all new fighting off some Keese and Chuchus in what looks to be in one of the very first caves Link will explore in the game and much much more (spoilers be warned)</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/BJ8KwzQUEyc&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/BJ8KwzQUEyc&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h5 id="toc-sources-gonintendo-com-nintendo-thanks-catch-for-the-tip">Sources: <a href="http://www.gonintendo.com/viewstory.php?id=105082">GoNintendo.com</a> &amp; <a href="http://www.zelda.com/spirittracks/">Nintendo</a> <em> (Thanks Catch for the Tip)</em></h5>
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		<item>
		<title>Official US Zelda Site Update – New ST Information</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/7oMxsPiJM8Y/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/official-us-zelda-site-new-st-information/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 18:23:09 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda News]]></category>
		<category><![CDATA[official website]]></category>
		<category><![CDATA[Spirit Tracks]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8278</guid>
		<description><![CDATA[The official US Zelda site has finally updated its Spirit Tracks section with a whole bunch of information. Upon entering, you can choose to watch the intro to the game, [...]]]></description>
			<content:encoded><![CDATA[<p>The official US Zelda site has finally updated its <a href="http://www.zelda.com/spirittracks/">Spirit Tracks section</a> with a whole bunch of information. Upon entering, you can choose to watch the intro to the game, and information on various aspects of the game has been provided. Some of the information is new, such as the details of a previously unnamed character.</p>
<p>It&#8217;s nice to see the US version of the site finally taking an interest in updating the site, especially considering their <a href="http://www.zeldauniverse.net/zelda-news/official-zelda-site-update/">previous laziness.</a></p>
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		<item>
		<title>Top 10 Zelda Scores</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/zHlcbso1K1o/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/top-10-zelda-scores/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 18:14:51 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda News]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8279</guid>
		<description><![CDATA[ZeldaInformer has compiled a list of what they consider the top 10 musical scores in the Zelda series. I agree with a lot of the choices, though I probably would [...]]]></description>
			<content:encoded><![CDATA[<p>ZeldaInformer has compiled a list of what they consider the <a href="http://www.zeldainformer.com/2009/11/zeldainformer-presents-top-10-zelda-scores.php">top 10 musical scores</a> in the Zelda series. I agree with a lot of the choices, though I probably would have included the <a href="http://www.zeldauniverse.net/download.php?type=soundtracks&amp;sector=majorasmaskost/cd1&amp;file=1-45%20Deku%20Nuts%20Palace">Deku Nut&#8217;s Palace</a> theme from Majora&#8217;s Mask.</p>
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		<item>
		<title>5 Ways to Apply the Legend of Zelda to Daily Life</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/p4rHpdTMda8/</link>
		<comments>http://www.zeldauniverse.net/articles/while-we-wait/5-ways-to-apply-the-legend-of-zelda-in-daily-life/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 08:00:57 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[While We Wait]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[cody davies]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8243</guid>
		<description><![CDATA[The Legend of Zelda teaches us many lessons about life through its gameplay &#8211; some that your parents will like, and some that they won&#8217;t. Here are the top 5 [...]]]></description>
			<content:encoded><![CDATA[<p>The Legend of Zelda teaches us many lessons about life through its gameplay &#8211; some that your parents will like, and some that they won&#8217;t. Here are the top 5 real life teachings of the Legend of Zelda series.</p>
<h2 id="toc-5-always-cut-the-grass" style="text-align: center;">#5: Always Cut the Grass</h2>
<div id="attachment_8244" class="wp-caption aligncenter" style="width: 410px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://www.zeldauniverse.net/wp-content/uploads/2009/11/cuttinggrass.png" rel="lightbox[8243]"><img class="size-full wp-image-8244" title="cuttinggrass" src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/cuttinggrass.png" alt="&quot;I hope some bombs pop out when I mow this!&quot;" width="400" height="252" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">&quot;I&#39;m gonna get me some rupees and bombs!&quot;</p></div>
<p>If there&#8217;s one thing that parents love about the Legend of Zelda, it&#8217;s that it gives their children an obsessive-compulsive urge to cut down any grass that they see. Every LoZ player knows that by cutting grass, you can often find rupees, bombs, arrows and even hearts.</p>
<p><span id="more-8243"></span></p>
<p>Be warned though that these children may not discriminate between long grass and your prized bushes.</p>
<h2 id="toc-4-wear-heavy-iron-boots-when-walking-into-lakes" style="text-align: center;">#4: Wear Heavy Iron Boots When Walking Into Lakes</h2>
<div id="attachment_8249" class="wp-caption aligncenter" style="width: 410px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://www.zeldauniverse.net/wp-content/uploads/2009/11/lakehylia.png" rel="lightbox[8243]"><img class="size-full wp-image-8249" title="lakehylia" src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/lakehylia.png" alt="Can't see Link swimming? That's because he's doing it right." width="400" height="250" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">Can&#39;t see Link swimming? That&#39;s because he&#39;s doing it right.</p></div>
<p>I&#8217;m sure everybody knows some people who could use this valuable advice. The Iron Boots are a staple of underwater exploration in the Zelda series, and without its help Link could never have explored the temples at the bottom of Lake Hylia.</p>
<p>As humans generally cannot breathe water, this is not a recommended course of action until you find some fishmen to make you a blue version of your clothes that will allow you to breathe water indefinitely.</p>
<h2 id="toc-3-pots-must-be-destroyed" style="text-align: center;">#3: Pots Must Be Destroyed</h2>
<div id="attachment_8253" class="wp-caption aligncenter" style="width: 410px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://www.zeldauniverse.net/wp-content/uploads/2009/11/pots.png" rel="lightbox[8243]"><img class="size-full wp-image-8253" title="pots" src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/pots.png" alt="No matter the cost, these pots must be destroyed!" width="400" height="250" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">This pottery cannot be trusted. </p></div>
<p>By far the most common of the minions of Ganon that Link encounters on his adventures, pots are dangerous creatures, which often hide in the houses of other people. If you see one, pick it up and smash it against the wall.</p>
<h2 id="toc-2-break-into-every-house-you-see" style="text-align: center;">#2: Break Into Every House You See</h2>
<div id="attachment_8257" class="wp-caption aligncenter" style="width: 410px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://www.zeldauniverse.net/wp-content/uploads/2009/11/breakingintohouse.png" rel="lightbox[8243]"><img class="size-full wp-image-8257" title="breakingintohouse" src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/breakingintohouse.png" alt="This hero is on a heroic adventure!" width="400" height="240" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">This hero is on a heroic adventure!</p></div>
<p>Breaking into the houses of strangers is a necessary and important part of Link&#8217;s quests. Nobody will mind if you randomly wander into their house with a sword and shield and start attacking their pots &#8211; in fact, they will be happy to share valuable information with you when you do so!</p>
<h2 id="toc-1-its-dangerous-to-go-alone" style="text-align: center;">#1: It&#8217;s Dangerous to Go Alone</h2>
<div id="attachment_8258" class="wp-caption aligncenter" style="width: 410px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://www.zeldauniverse.net/wp-content/uploads/2009/11/dangerousalone.png" rel="lightbox[8243]"><img class="size-full wp-image-8258" title="dangerousalone" src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/dangerousalone.png" alt="A friendly member of the local Neighborhood Watch provides Link with help in the form of a sword." width="400" height="236" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">A friendly member of the local Neighborhood Watch provides Link with help in the form of a sword.</p></div>
<p>The most important lesson of all. The world can be a dangerous place, so whenever you go on any sort of &#8220;adventure&#8221; remember to have backup, whether it is a wingman for a social event, a partner for a scuba diving expedition, or a spiky stick for a walk through the slums.</p>
<p>If you can think of any important life lessons taught by the Legend of Zelda that I missed, feel free to mention them in the comments.</p>
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		<slash:comments>45</slash:comments>
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		<item>
		<title>Where Have Magic Spells Gone?</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/pdritm4AvCQ/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/where-have-magic-spells-gone/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 01:08:38 +0000</pubDate>
		<dc:creator>lftenjamin</dc:creator>
				<category><![CDATA[Zelda News]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8238</guid>
		<description><![CDATA[Where has the magic gone? It seems the magic meter, along with magic spells, has been long since forgotten on the Zelda series. Ben Spyrou of ZeldaInformer decided to recently [...]]]></description>
			<content:encoded><![CDATA[<p>Where has the magic gone? It seems the magic meter, along with magic spells, has been long since forgotten on the Zelda series. Ben Spyrou of ZeldaInformer decided to recently <a href="http://www.zeldainformer.com/2009/11/magic-spells-where-are-they-no.php#more">touch base on that topic</a>.</p>
<p>What do you think? Why has magic disappeared from Link&#8217;s arsenal? </p>
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		<item>
		<title>Detailed ST Playthrough – New Information</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/QEt_0pB1WxU/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/detailed-st-playthrough-new-information/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 22:59:58 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda News]]></category>
		<category><![CDATA[left-handed]]></category>
		<category><![CDATA[playthrough]]></category>
		<category><![CDATA[Spirit Tracks]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8234</guid>
		<description><![CDATA[Mike Damiani of Gametrailers has written a detailed account of his playthrough of Spirit Tracks &#8211; well, up to the end of the second dungeon anyway. It contains a new [...]]]></description>
			<content:encoded><![CDATA[<p>Mike Damiani of Gametrailers has written a detailed account of his playthrough of <a href="http://www.zeldauniverse.net/spirit-tracks/">Spirit Tracks</a> &#8211; well, up to the end of the second dungeon anyway. It contains a new spoiler about once every sentence, so if you want to know all about the game you can read his post <a href="http://www.gametrailers.com/users/mikegt/gamepad/?action=viewblog&amp;id=492827">here.</a></p>
<p>One interesting non-spoiler to note is that at the start of the game the game will ask you whether you are left-handed or right-handed, which is a feature that I&#8217;m sure that the 10% of left-handed gamers would have liked to have back in Twilight Princess.</p>
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		<item>
		<title>More Official ST Artwork, New Characters Revealed</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/G_K82Goahc0/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/more-official-st-artwork-new-characters-revealed/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 19:03:46 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda News]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[Spirit Tracks]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8221</guid>
		<description><![CDATA[We have updated our gallery with 10 new pieces of official artwork, including some artwork of brand new characters.

Here are some of the most interesting pieces of the new artwork.

It [...]]]></description>
			<content:encoded><![CDATA[<p>We have updated our gallery with <a href="http://www.zeldauniverse.net/gallery/category-official-artwork-87/">10 new pieces of official artwork</a>, including some artwork of brand new characters.</p>
<p><span id="more-8221"></span></p>
<p>Here are some of the most interesting pieces of the new artwork.</p>
<p><img class="alignnone" src="http://www.zeldauniverse.net/gallery/images/5973/1_a9.jpg" alt="" width="400" height="400" /></p>
<p>It looks like the &#8220;four Links&#8221; style will return for Spirit Tracks&#8217; multiplayer.</p>
<p><img class="alignnone" src="http://www.zeldauniverse.net/gallery/images/5973/1_a3_1_2.jpg" alt="" width="400" height="400" /></p>
<p>A ninja with a giant robotic arm? Awesome. This is Byrne, Chancellor Cole&#8217;s minion from the trailer.</p>
<p><img class="alignnone" src="http://www.zeldauniverse.net/gallery/images/5973/1_a10_1.jpg" alt="" width="400" height="400" /></p>
<p>A photographer of some sort. It could be that photography will return as a sidequest like in the Wind Waker.</p>
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