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	<title>Zelda Universe - All the Zelda info you need.</title>
	
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	<description>Zelda Universe is the largest Legend of Zelda fansite - we've got maps, walkthroughs, boss strategies and more. It's all the Zelda info you need (in the best RSS feed there is)!</description>
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		<title>Aonuma Video Interview</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/URicv5aZTn4/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/aonuma-video-interview/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 21:57:26 +0000</pubDate>
		<dc:creator>BigGoronSword</dc:creator>
				<category><![CDATA[Zelda News]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8296</guid>
		<description><![CDATA[We&#8217;ve all read the interview Aonuma had with IGN.com two days ago, but now we&#8217;ve got a video interview from GameSpot.com on him talking about Spirit Tracks, Zelda Wii, and [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve all read the interview Aonuma had with IGN.com two days ago, but now we&#8217;ve got a video interview from GameSpot.com on him talking about Spirit Tracks, Zelda Wii, and just Zelda in general. Click <a href="http://www.gamespot.com/ds/adventure/thelegendofzeldaspirittracks/video/6240923/the-legend-of-zelda-spirit-tracks-eiji-aonuma-interview">here</a> to watch the video.</p>
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		<title>Multiplayer Action and More Videos of Spirit Tracks</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/cl7DhEPY7bU/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/multiplayer-action-and-more-videos-of-spirit-tracks/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 21:42:05 +0000</pubDate>
		<dc:creator>BigGoronSword</dc:creator>
				<category><![CDATA[Zelda News]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8291</guid>
		<description><![CDATA[As we have posted the latest Official Art from Spirit Tracks, people began to wonder about the picture of the Four Sword Links running away from a Phantom. Well Nintendo [...]]]></description>
			<content:encoded><![CDATA[<p>As we have posted the latest Official Art from Spirit Tracks, people began to wonder about the picture of the Four Sword Links running away from a Phantom. Well Nintendo certainly didn&#8217;t want you to wonder much longer considering they have left us videos all over the net of what to look forward to when it came to the multiplayer aspect of the game.</p>
<p><span id="more-8291"></span></p>
<p>Feel free to read Kotaku.com&#8217;s <a href="http://kotaku.com/5408886/the-legend-of-zelda-spirit-tracks-multiplayer-preview-spreading-the-phantom">first impression</a> on the multiplayer portion and after that, watch the two minute video below showing a couple of stages of Battle Mode, some Phantom Zelda gameplay photage, as well as our very first look at Tag Mode where players are able to trade treasures with each other.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/VSYy6eQSJXM&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/VSYy6eQSJXM&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>We&#8217;re not done with information just yet. We&#8217;ve also got our hands on a new video showing Link in an all new fighting off some Keese and Chuchus in what looks to be in one of the very first caves Link will explore in the game and much much more (spoilers be warned)</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/BJ8KwzQUEyc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BJ8KwzQUEyc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<h5 id="toc-sources-gonintendo-com-nintendo-thanks-catch-for-the-tip">Sources: <a href="http://www.gonintendo.com/viewstory.php?id=105082">GoNintendo.com</a> &#038; <a href="http://www.zelda.com/spirittracks/">Nintendo</a> <em> (Thanks Catch for the Tip)</em></h5>
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		<item>
		<title>Official US Zelda Site Update – New ST Information</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/7oMxsPiJM8Y/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/official-us-zelda-site-new-st-information/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 18:23:09 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda News]]></category>
		<category><![CDATA[official website]]></category>
		<category><![CDATA[Spirit Tracks]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8278</guid>
		<description><![CDATA[The official US Zelda site has finally updated its Spirit Tracks section with a whole bunch of information. Upon entering, you can choose to watch the intro to the game, [...]]]></description>
			<content:encoded><![CDATA[<p>The official US Zelda site has finally updated its <a href="http://www.zelda.com/spirittracks/">Spirit Tracks section</a> with a whole bunch of information. Upon entering, you can choose to watch the intro to the game, and information on various aspects of the game has been provided. Some of the information is new, such as the details of a previously unnamed character.</p>
<p>It&#8217;s nice to see the US version of the site finally taking an interest in updating the site, especially considering their <a href="http://www.zeldauniverse.net/zelda-news/official-zelda-site-update/">previous laziness.</a></p>
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		<item>
		<title>Top 10 Zelda Scores</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/zHlcbso1K1o/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/top-10-zelda-scores/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 18:14:51 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda News]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8279</guid>
		<description><![CDATA[ZeldaInformer has compiled a list of what they consider the top 10 musical scores in the Zelda series. I agree with a lot of the choices, though I probably would [...]]]></description>
			<content:encoded><![CDATA[<p>ZeldaInformer has compiled a list of what they consider the <a href="http://www.zeldainformer.com/2009/11/zeldainformer-presents-top-10-zelda-scores.php">top 10 musical scores</a> in the Zelda series. I agree with a lot of the choices, though I probably would have included the <a href="http://www.zeldauniverse.net/download.php?type=soundtracks&amp;sector=majorasmaskost/cd1&amp;file=1-45%20Deku%20Nuts%20Palace">Deku Nut&#8217;s Palace</a> theme from Majora&#8217;s Mask.</p>
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		<title>5 Ways to Apply the Legend of Zelda to Daily Life</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/p4rHpdTMda8/</link>
		<comments>http://www.zeldauniverse.net/articles/while-we-wait/5-ways-to-apply-the-legend-of-zelda-in-daily-life/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 08:00:57 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[While We Wait]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[cody davies]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8243</guid>
		<description><![CDATA[The Legend of Zelda teaches us many lessons about life through its gameplay &#8211; some that your parents will like, and some that they won&#8217;t. Here are the top 5 [...]]]></description>
			<content:encoded><![CDATA[<p>The Legend of Zelda teaches us many lessons about life through its gameplay &#8211; some that your parents will like, and some that they won&#8217;t. Here are the top 5 real life teachings of the Legend of Zelda series.</p>
<h2 id="toc-5-always-cut-the-grass" style="text-align: center;">#5: Always Cut the Grass</h2>
<div id="attachment_8244" class="wp-caption aligncenter" style="width: 410px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://www.zeldauniverse.net/wp-content/uploads/2009/11/cuttinggrass.png" rel="lightbox[8243]"><img class="size-full wp-image-8244" title="cuttinggrass" src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/cuttinggrass.png" alt="&quot;I hope some bombs pop out when I mow this!&quot;" width="400" height="252" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">&quot;I&#39;m gonna get me some rupees and bombs!&quot;</p></div>
<p>If there&#8217;s one thing that parents love about the Legend of Zelda, it&#8217;s that it gives their children an obsessive-compulsive urge to cut down any grass that they see. Every LoZ player knows that by cutting grass, you can often find rupees, bombs, arrows and even hearts.</p>
<p><span id="more-8243"></span></p>
<p>Be warned though that these children may not discriminate between long grass and your prized bushes.</p>
<h2 id="toc-4-wear-heavy-iron-boots-when-walking-into-lakes" style="text-align: center;">#4: Wear Heavy Iron Boots When Walking Into Lakes</h2>
<div id="attachment_8249" class="wp-caption aligncenter" style="width: 410px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://www.zeldauniverse.net/wp-content/uploads/2009/11/lakehylia.png" rel="lightbox[8243]"><img class="size-full wp-image-8249" title="lakehylia" src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/lakehylia.png" alt="Can't see Link swimming? That's because he's doing it right." width="400" height="250" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">Can&#39;t see Link swimming? That&#39;s because he&#39;s doing it right.</p></div>
<p>I&#8217;m sure everybody knows some people who could use this valuable advice. The Iron Boots are a staple of underwater exploration in the Zelda series, and without its help Link could never have explored the temples at the bottom of Lake Hylia.</p>
<p>As humans generally cannot breathe water, this is not a recommended course of action until you find some fishmen to make you a blue version of your clothes that will allow you to breathe water indefinitely.</p>
<h2 id="toc-3-pots-must-be-destroyed" style="text-align: center;">#3: Pots Must Be Destroyed</h2>
<div id="attachment_8253" class="wp-caption aligncenter" style="width: 410px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://www.zeldauniverse.net/wp-content/uploads/2009/11/pots.png" rel="lightbox[8243]"><img class="size-full wp-image-8253" title="pots" src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/pots.png" alt="No matter the cost, these pots must be destroyed!" width="400" height="250" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">This pottery cannot be trusted. </p></div>
<p>By far the most common of the minions of Ganon that Link encounters on his adventures, pots are dangerous creatures, which often hide in the houses of other people. If you see one, pick it up and smash it against the wall.</p>
<h2 id="toc-2-break-into-every-house-you-see" style="text-align: center;">#2: Break Into Every House You See</h2>
<div id="attachment_8257" class="wp-caption aligncenter" style="width: 410px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://www.zeldauniverse.net/wp-content/uploads/2009/11/breakingintohouse.png" rel="lightbox[8243]"><img class="size-full wp-image-8257" title="breakingintohouse" src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/breakingintohouse.png" alt="This hero is on a heroic adventure!" width="400" height="240" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">This hero is on a heroic adventure!</p></div>
<p>Breaking into the houses of strangers is a necessary and important part of Link&#8217;s quests. Nobody will mind if you randomly wander into their house with a sword and shield and start attacking their pots &#8211; in fact, they will be happy to share valuable information with you when you do so!</p>
<h2 id="toc-1-its-dangerous-to-go-alone" style="text-align: center;">#1: It&#8217;s Dangerous to Go Alone</h2>
<div id="attachment_8258" class="wp-caption aligncenter" style="width: 410px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://www.zeldauniverse.net/wp-content/uploads/2009/11/dangerousalone.png" rel="lightbox[8243]"><img class="size-full wp-image-8258" title="dangerousalone" src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/dangerousalone.png" alt="A friendly member of the local Neighborhood Watch provides Link with help in the form of a sword." width="400" height="236" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">A friendly member of the local Neighborhood Watch provides Link with help in the form of a sword.</p></div>
<p>The most important lesson of all. The world can be a dangerous place, so whenever you go on any sort of &#8220;adventure&#8221; remember to have backup, whether it is a wingman for a social event, a partner for a scuba diving expedition, or a spiky stick for a walk through the slums.</p>
<p>If you can think of any important life lessons taught by the Legend of Zelda that I missed, feel free to mention them in the comments.</p>
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		<slash:comments>38</slash:comments>
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		<item>
		<title>Where Have Magic Spells Gone?</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/pdritm4AvCQ/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/where-have-magic-spells-gone/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 01:08:38 +0000</pubDate>
		<dc:creator>lftenjamin</dc:creator>
				<category><![CDATA[Zelda News]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8238</guid>
		<description><![CDATA[Where has the magic gone? It seems the magic meter, along with magic spells, has been long since forgotten on the Zelda series. Ben Spyrou of ZeldaInformer decided to recently [...]]]></description>
			<content:encoded><![CDATA[<p>Where has the magic gone? It seems the magic meter, along with magic spells, has been long since forgotten on the Zelda series. Ben Spyrou of ZeldaInformer decided to recently <a href="http://www.zeldainformer.com/2009/11/magic-spells-where-are-they-no.php#more">touch base on that topic</a>.</p>
<p>What do you think? Why has magic disappeared from Link&#8217;s arsenal? </p>
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</div><img src="http://feeds.feedburner.com/~r/ZeldaUniverse/~4/pdritm4AvCQ" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>Detailed ST Playthrough – New Information</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/QEt_0pB1WxU/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/detailed-st-playthrough-new-information/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 22:59:58 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda News]]></category>
		<category><![CDATA[left-handed]]></category>
		<category><![CDATA[playthrough]]></category>
		<category><![CDATA[Spirit Tracks]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8234</guid>
		<description><![CDATA[Mike Damiani of Gametrailers has written a detailed account of his playthrough of Spirit Tracks &#8211; well, up to the end of the second dungeon anyway. It contains a new [...]]]></description>
			<content:encoded><![CDATA[<p>Mike Damiani of Gametrailers has written a detailed account of his playthrough of Spirit Tracks &#8211; well, up to the end of the second dungeon anyway. It contains a new spoiler about once every sentence, so if you want to know all about the game you can read his post <a href="http://www.gametrailers.com/users/mikegt/gamepad/?action=viewblog&amp;id=492827">here.</a></p>
<p>One interesting non-spoiler to note is that at the start of the game the game will ask you whether you are left-handed or right-handed, which is a feature that I&#8217;m sure that the 10% of left-handed gamers would have liked to have back in Twilight Princess.</p>
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		<item>
		<title>More Official ST Artwork, New Characters Revealed</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/G_K82Goahc0/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/more-official-st-artwork-new-characters-revealed/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 19:03:46 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda News]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[Spirit Tracks]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8221</guid>
		<description><![CDATA[We have updated our gallery with 10 new pieces of official artwork, including some artwork of brand new characters.

Here are some of the most interesting pieces of the new artwork.

It [...]]]></description>
			<content:encoded><![CDATA[<p>We have updated our gallery with <a href="http://www.zeldauniverse.net/gallery/category-official-artwork-87/">10 new pieces of official artwork</a>, including some artwork of brand new characters.</p>
<p><span id="more-8221"></span></p>
<p>Here are some of the most interesting pieces of the new artwork.</p>
<p><img class="alignnone" src="http://www.zeldauniverse.net/gallery/images/5973/1_a9.jpg" alt="" width="400" height="400" /></p>
<p>It looks like the &#8220;four Links&#8221; style will return for Spirit Tracks&#8217; multiplayer.</p>
<p><img class="alignnone" src="http://www.zeldauniverse.net/gallery/images/5973/1_a3_1_2.jpg" alt="" width="400" height="400" /></p>
<p>A ninja with a giant robotic arm? Awesome. This is Byrne, Chancellor Cole&#8217;s minion from the trailer.</p>
<p><img class="alignnone" src="http://www.zeldauniverse.net/gallery/images/5973/1_a10_1.jpg" alt="" width="400" height="400" /></p>
<p>A photographer of some sort. It could be that photography will return as a sidequest like in the Wind Waker.</p>
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		<item>
		<title>Podcast Version November</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/VlJrhHjSEhg/</link>
		<comments>http://www.zeldauniverse.net/podcast/podcast-version-november/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 09:40:34 +0000</pubDate>
		<dc:creator>Dom</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Spirit Tracks]]></category>
		<category><![CDATA[Zelda Information]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8202</guid>
		<description><![CDATA[“Knock knock…”
“Who’s there?”
“New podcast!”

“Goodness me! I didn’t think it was due for at least six more months…”
“I know, we’re working a lot harder now to bring you more regular podcasts, [...]]]></description>
			<content:encoded><![CDATA[<p>“Knock knock…”</p>
<p>“Who’s there?”</p>
<p>“New podcast!”</p>
<p><span id="more-8202"></span></p>
<p>“Goodness me! I didn’t think it was due for at least six more months…”</p>
<p>“I know, we’re working a lot harder now to bring you more regular podcasts, how do you like that?!”</p>
<p>“That’s pretty neat, but how have you managed to achieve such regular podcasts in such short periods of time?”</p>
<p>“Pro Plus™! Now, in this week’s podcast:</p>
<ul>
<li>Zelda News</li>
<li>Community News</li>
<li>Ezlospirit’s speculation about what a truly modern Zelda might look like.</li>
<li>Round Table: Cody, Liah, Powershot, The Missing Link, Lysia &#8220;Is OoT Overrated?&#8221;</li>
<li>Hombre talks to Nate about Spirit Tracks.</li>
<li>Powershot decrees that you should buy Spirit Tracks.</li>
<li>We discuss your feedback.”</li>
</ul>
<p>“Wow, that seems like something interesting to listen to, by any chance could you tell me how I could contact the ZUBC and share my own feedback?”</p>
<p>“Why certainly! Just drop an email to zubc[at]zeldauniverse.net or use the feedback form on the ZUBC Headquarters page (located on the right navigation bar). You can also go <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=284287438">here</a> to listen via iTunes.”</p>
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		<feedburner:origLink>http://www.zeldauniverse.net/podcast/podcast-version-november/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/ZeldaUniverse/~5/3mMmiQ3Rh-c/ZUCast_11-09.mp3" length="0" type="audio/mpeg" /><feedburner:origEnclosureLink>http://media.blubrry.com/zucast/www.zeldauniverse.net/downloads/podcast/ZUCast_11-09.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>New Spirit Pipes, Train Routes Footage</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/joI21haxM9U/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/new-spirit-pipes-train-routes-footage/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 09:25:22 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda News]]></category>
		<category><![CDATA[spirit pipes]]></category>
		<category><![CDATA[Spirit Tracks]]></category>
		<category><![CDATA[Train]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8215</guid>
		<description><![CDATA[More Spirit Tracks footage has now become available, this time showing Link fighting some monsters while on his train and learning a song on his spirit pipes.


]]></description>
			<content:encoded><![CDATA[<p>More Spirit Tracks footage has now become available, this time showing Link fighting some monsters while on his train and learning a song on his spirit pipes.</p>
<p><span id="more-8215"></span></p>
<p><object width="456" height="370"><param name="movie" value="http://www.youtube.com/v/yxceR6oHPJY&amp;rel=0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/yxceR6oHPJY&amp;rel=0" type="application/x-shockwave-flash" wmode="transparent" width="456" height="370"></embed></object></p>
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		<title>3D Dot Game Heroes – Parody of Zelda?</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/fbClKDgIbzg/</link>
		<comments>http://www.zeldauniverse.net/gamingnintendo-news/3d-dot-game-heroes-parody-of-zelda/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 04:32:50 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Gaming/Nintendo News]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8201</guid>
		<description><![CDATA[3D Dot Game Heroes was a game that previously seemed to be copying Zelda&#8217;s winning formula, but now judging from its trailer it looks like it will be a flat-out [...]]]></description>
			<content:encoded><![CDATA[<p>3D Dot Game Heroes was a game that previously seemed to be <a href="http://www.zeldauniverse.net/zelda-news/is-3d-dot-game-heroes-breaking-copyright-infringement/">copying Zelda&#8217;s winning formula</a>, but now judging from its trailer it looks like it will be a flat-out parody of the Zelda series. Hit the jump to see the trailer.</p>
<p><span id="more-8201"></span></p>
<p><object id="gtembed" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="327" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=59232" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /><embed id="gtembed" type="application/x-shockwave-flash" width="400" height="327" src="http://www.gametrailers.com/remote_wrap.php?mid=59232" align="middle" name="gtembed" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
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		<title>Aonuma Talks About Zelda Wii</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/1MeF5x3Wluw/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/aonuma-talks-about-zelda-wii/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 20:22:45 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda News]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8190</guid>
		<description><![CDATA[Legend of Zelda series producer Eiji Aonuma recently confirmed some interesting things about Zelda Wii in an interview with IGN, including the fact that they planned to change the &#8220;flow&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>Legend of Zelda series producer Eiji Aonuma recently confirmed some interesting things about Zelda Wii in an <a href="http://wii.ign.com/articles/104/1047583p1.html">interview</a> with IGN, including the fact that they planned to change the &#8220;flow&#8221; of Zelda games.</p>
<p><strong>&#8220;We&#8217;re making efforts regarding the total flow of the Zelda game. So far, the basic flow of the Zelda games is you&#8217;re exploring a field, you go to a dungeon, you conquer it and return to the field. We&#8217;re looking at altering that traditional flow. That&#8217;s all I can share, and I can&#8217;t say more until E3 next year.&#8221;</strong></p>
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<p>Aonuma also had some other comments about Zelda Wii &#8211; namely, the use of the Wii MotionPlus.</p>
<p><strong>&#8220;We&#8217;re taking advantage of MotionPlus. It&#8217;s become very natural – the movement of your arms is precisely reflected in the gameplay. Thanks to the technological advancements, we hope the gameplay can be more accessible to people.&#8221;</strong></p>
<p>He also had an interview with Official Nintendo Magazine, in which he said that &#8220;some&#8221; of the speculating about Zelda Wii is correct, though that isn&#8217;t very helpful because there are literally thousands of different obscure speculations out there. You can read more about that <a href="http://www.officialnintendomagazine.co.uk/article.php?id=13367">here.</a></p>
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		<item>
		<title>Zelda Articles</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/uMRRsM_EWcA/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/zelda-articles/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 19:47:18 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda News]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8184</guid>
		<description><![CDATA[Article fever has apparently gripped Zelda fans internet-wide, and as such three Zelda-related articles have been released within the last day.
ZeldaInformer has provided a Bottom 5 list of the worst [...]]]></description>
			<content:encoded><![CDATA[<p>Article fever has apparently gripped Zelda fans internet-wide, and as such three Zelda-related articles have been released within the last day.</p>
<p>ZeldaInformer has provided a <a href="http://www.zeldainformer.com/2009/11/the-5-worst-boss-fights-in-zel.php#more">Bottom 5 list </a>of the worst bosses in the Zelda series, while LegendofZelda.com has <a href="http://www.legendofzelda.com/its-all-in-the-numbers/#more-1464">taken a look</a> at the significance of the numbers 3 and 7 within the Zelda series, and GamePro has written a <a href="http://www.gamepro.com.au/article/309728/legend_zelda_retrospective/">retrospective</a> of the whole series so far.</p>
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		<title>The Soul of a Game</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/lSblHxtb6Z4/</link>
		<comments>http://www.zeldauniverse.net/articles/the-missing-link/the-soul-of-a-game/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 04:25:50 +0000</pubDate>
		<dc:creator>Hylian Dan</dc:creator>
				<category><![CDATA[The Missing Link]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Link's Awakening]]></category>
		<category><![CDATA[Majora's Mask]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8137</guid>
		<description><![CDATA[The Soul of a Game
a part of The Missing Link series of articles
Article By Hylian Dan
Will video games as a medium be forever relegated to the pop cultural ghetto? Or [...]]]></description>
			<content:encoded><![CDATA[<h1 id="toc-the-soul-of-a-game" style="text-align: center;">The Soul of a Game</h1>
<h5 id="toc-a-part-of-the-missing-link-series-of-articles" id="toc-a-part-of-the-missing-link-series-of-articles" style="text-align: center;"><em>a part of <a href="../category/the-missing-link/">The Missing Link series</a> of articles</em></h5>
<h4 id="toc-article-by-hylian-dan" style="text-align: center;"><strong><em>Article By</em> Hylian Dan</strong></h4>
<p>Will video games as a medium be forever relegated to the pop cultural ghetto? Or will they establish themselves alongside such revered media as film, literature, and music? Designer Chris Hecker tackled this question in a keynote address <a href="http://www.gamasutra.com/php-bin/news_index.php?story=26077" target="_self">covered by Gamasutra</a>. As I reviewed his points, they strengthened my conviction that the game industry could learn a lot through a closer examination of Nintendo&#8217;s <em>Legend of Zelda</em> series.</p>
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<p><span style="font-size: medium;"><strong>Chris Hecker&#8217;s Keynote</strong></span></p>
<p>Works of film, literature, and music are often born out of events and experiences in the lives of their creators. According to Hecker, that sort of sentiment “doesn’t show up often in game development bios.” Game developers “rarely discuss what they were trying to convey or express with a particular game, outside the confines of the game’s own entertainment value” (Gamasutra).</p>
<p>A game like Valve’s <em>Left 4 Dead</em> may have terrific entertainment value, “But it’s vacuous,” says Hecker. “It’s cool, but there’s not really any ‘there’ there.” Instead of offering insight into the human condition, video games typically offer linear “theme park rides.”</p>
<p>“Like literature, music, film, and other forms, games offer their own intrinsic element to add to culture. For games, it&#8217;s interactivity. That uniqueness is necessary for a form to carve out its own cultural space, and it&#8217;s what will allow games to occupy such a space if the gaming community doesn&#8217;t wall it off” (Gamasutra).</p>
<p>According to Hecker, game designers ought to ask themselves, “What are you trying to say, and why? And are you trying to say it with interactivity? If you can answer those, you’re on the right track.”</p>
<p><span style="font-size: medium;"><strong>Interactive Life Experience</strong></span></p>
<p>What do you take away from a <em>Zelda</em> game? Is your experience entertaining but vacuous – a mere “theme park ride?” Or do you find something more worthwhile and fulfilling in these games?</p>
<p>I believe that there is indeed something deeper at work in the <em>Zelda</em> games. These are games that reflect upon human experience and reveal the true beauty of life – and they do this in a way unique to their medium. They express ideas and teach lessons that have been addressed before in literature and film. But <em>Zelda</em> games find ways to communicate such meaning through interactivity – the element through which games will be able to grow and take their place alongside film, literature, and music in our culture.</p>
<p>When Shigeru Miyamoto was asked what influenced him and Takashi Tezuka in creating the original <em>Zelda</em>, <a href="http://www.miyamotoshrine.com/theman/interviews/230403.shtml" target="_self">he answered</a>, “Books, movies and our own lives. <em>Legend of Zelda</em> was based on my childhood” (Superplay Magazine, April 2003).</p>
<p>Many gamers are familiar with stories of Miyamoto’s childhood, when he would explore the forests, lakes, and caves surrounding his hometown. If, as <em>Zelda</em> players, we pause and reflect for a moment, we can probably imagine much of what Miyamoto felt back in those days.</p>
<p>I remember playing <em>Link’s Awakening</em>, my first <em>Zelda</em> game. I remember leaving my peaceful hometown of Mabe Village to explore the Mysterious Woods, where I wound up utterly lost. I ventured further and eventually made it to the other side of the forest, where I discovered a maze-like swamp filled with monstrous vegetation.</p>
<p>Something about that experience was pure magic – I felt such a terrific sense of wonder and awe, mixed with a nagging bit of fear that came from being far away from my home area. I know deep down that magic I was sensing came directly from Miyamoto’s childhood. He had communicated that feeling in a way that could only be done through a video game.</p>
<p>That is a great strength of the video game medium – the ability to communicate real-life feelings by creating interactive experiences that allow players to share in them.</p>
<p>We’ve all sat on a couch or in a movie theater reading or watching as Frodo enters Mount Doom and holds the One Ring over the fiery abyss. And then, he fails to let go of it. Literature and film allow us to observe Frodo’s decision without actually facing his dilemma. We read about it and watch it, maybe we understand it, but we don’t feel that same sense of obsession ourselves.</p>
<p>But something is very different when we reach the final stage of <em>Link’s Awakening</em>. The game confronts us with the possibility that the beautiful paradise of Koholint Island is nothing but a dream. At its conclusion, the game asks us to awaken from that dream world knowing that Koholint Island and all its people will vanish if we do.</p>
<div id="attachment_8140" class="wp-caption aligncenter" style="width: 415px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><img class="size-medium wp-image-8140    " title="Left: The Return of the King. Right: Link's Awakening." src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/Letting-Go-450x172.jpg" alt="Different mediums delivering a similar message." width="405" height="155" /><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">Different media delivering a similar message. How does each influence the audience?</p></div>
<p>And as we climb Mt. Tamaranch, the one place where the dream can be ended, we find ourselves walking in Frodo’s footsteps. We are torn by the same emotions that overwhelmed the hobbit. Do we have the strength to let go of Koholint Island? It is an experience that reflects the very essence of the human condition with a power that only a video game can achieve.</p>
<p><span style="font-size: medium;"><strong>The Basis for an Adventure</strong></span></p>
<p>While working on <em>Majora’s Mask</em>, game system director Eiji Aonuma and supervisor Takashi Tezuka incorporated situations from their everyday lives into the game. “Development began in August, 1999… and the team rarely got to go home,” writes Jason Leung, who worked on the game’s localization. “As a result, many of the characters—like the Deku Scrubs, who are involved in a cross-country trading sequence—talk about not being able to spend time with their wives” (&#8221;Behind the Mask,&#8221; Nintendo Power Vol. 131, 60-63).</p>
<p>Separation from loved ones is one of the core themes of <em>Majora’s Mask</em>. This theme has a significant presence in the game’s script, beginning with the opening lines. But the game goes further, imbuing this theme in the interactive experience it offers. The friendly and supportive guardian fairy from <em>Ocarina of Time</em> is lost, replaced by a selfish and sarcastic companion who continuously derides the player. After Link’s cherished horse is stolen, the player is foiled by obstacles that would be easily overcome with the help of a steed.</p>
<p>This concept of separation is expressed in a particularly profound way as the player struggles to reunite the innkeeper Anju with her fiancé Kafei, who has gone missing as their wedding day approaches. Ultimately, players must wait with Anju in her lonely bedroom as the in-game clock counts down the final hours before the end of the world.</p>
<p>Though Kafei has promised to return, players are unable to determine his location at this time. They are only able to trust in his promise and wait as time passes by. As the end of the world approaches, players have the option of giving up and turning back time – and this alternative becomes increasingly tempting the longer it takes Kafei to arrive. It is a powerful, interactive experience that asks players to trust in a promise and believe in someone even when that person is not present.</p>
<div id="attachment_8145" class="wp-caption aligncenter" style="width: 415px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><img class="size-medium wp-image-8145 " title="Waiting for Kafei" src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/Waiting-for-Kafei-450x304.png" alt="Waiting for Kafei" width="405" height="274" /><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">A powerful gameplay sequence that asks the player to do nothing but wait.</p></div>
<p>Not long after the Japanese release of <em>Majora’s Mask</em>, script director Mitsuhiro Takano went on his honeymoon (Nintendo Power). In the months leading up to this, his job required him to be away from home for long amounts of time. Is the Anju and Kafei quest an expression of sympathy for his fiancée, perhaps?</p>
<p>“Day-to-day items and situations pop up in <em>Majora’s Mask</em>,” Leung writes. “Working with strangers and missing loved ones can be the basis for an adventure” (Nintendo Power).</p>
<p><span style="font-size: medium;"><strong>A Series on the Right Track</strong></span></p>
<p><em>The Legend of Zelda</em> games are built from a powerful series of themes relating to the human condition. They are imbued with the day-to-day experiences of those who make the games. A soul is created and the wild theme-park ride of the game is constructed on top of this soul. Through the interactivity of the experience, players are able to glimpse the beauty of this underlying soul.</p>
<p>Video games as a medium have a wonderful capacity to create fantastic interactive worlds that reflect our own world in nuanced ways. Feelings, experience and insight may be passed from the creators of these worlds to the players who explore them. By cultivating this sort of communication through interactivity, video games will grow and find their true place in our culture. We have a long way to go before the medium reaches this point, but <em>The Legend of Zelda</em> series is here to guide it forward.</p>
<p><em>About the author:<br />
Dan Merrill, aka Hylian Dan, is a junior at Champlain College in Burlington, Vermont, where he is majoring in electronic game design.</em></p>
<p><em>E-mail: </em>hyliandan [at] zeldauniverse.net</p>
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		<title>Minish Cap Manga Coming December 1st</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/T4BozPGnGHA/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/minish-cap-manga-coming-december-1st/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 03:33:32 +0000</pubDate>
		<dc:creator>jwalraven</dc:creator>
				<category><![CDATA[Zelda News]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[The Minish Cap]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8170</guid>
		<description><![CDATA[The Minish Cap manga by Akira Himekawa will be released December 1st in bookstores across America. Like the other mangas in the series, the story will be based on the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-8171" style="margin-left: 5px; margin-right: 5px;;  float: left; padding: 4px; margin: 0 7px 2px 0;" mce_style="margin-left: 5px; margin-right: 5px;;  float: left; padding: 4px; margin: 0 7px 2px 0;" title="Minish Cap" src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/Minish-Cap.jpg" mce_src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/Minish-Cap.jpg" alt="Minish Cap" height="227" width="150"/>The Minish Cap manga by Akira Himekawa will be released December 1st in bookstores across America. Like the other mangas in the series, the story will be based on the game itself. Look for it in your local bookstore or order online for a cover price of $7.99.</p>
<p>Continuing the series, look for A Link to the Past on February 2.  Already released are Ocarina of Time Part I, Ocarina of Time Part II, Majora&#8217;s Mask, Oracle of Seasons, Oracle of Ages, Four Swords Part I, and Four Swords Part II.</p>
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