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<channel>
	<title>Zelda Universe - All the Zelda info you need.</title>
	
	<link>http://www.zeldauniverse.net</link>
	<description>Zelda Universe is the largest Legend of Zelda fansite - we've got maps, walkthroughs, boss strategies and more. It's all the Zelda info you need (in the best RSS feed there is)!</description>
	<lastBuildDate>Fri, 20 Nov 2009 19:20:50 +0000</lastBuildDate>
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		<title>More Official ST Artwork, New Characters Revealed</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/G_K82Goahc0/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/more-official-st-artwork-new-characters-revealed/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 19:03:46 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda News]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[Spirit Tracks]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8221</guid>
		<description><![CDATA[We have updated our gallery with 10 new pieces of official artwork, including some artwork of brand new characters.

Here are some of the most interesting pieces of the new artwork.

It [...]]]></description>
			<content:encoded><![CDATA[<p>We have updated our gallery with <a href="http://www.zeldauniverse.net/gallery/category-official-artwork-87/">10 new pieces of official artwork</a>, including some artwork of brand new characters.</p>
<p><span id="more-8221"></span></p>
<p>Here are some of the most interesting pieces of the new artwork.</p>
<p><img class="alignnone" src="http://www.zeldauniverse.net/gallery/images/5973/1_a9.jpg" alt="" width="400" height="400" /></p>
<p>It looks like the &#8220;four Links&#8221; style will return for Spirit Tracks&#8217; multiplayer.</p>
<p><img class="alignnone" src="http://www.zeldauniverse.net/gallery/images/5973/1_a3_1_2.jpg" alt="" width="400" height="400" /></p>
<p>A ninja with a giant robotic arm? Awesome. This is Byrne, Chancellor Cole&#8217;s minion from the trailer.</p>
<p><img class="alignnone" src="http://www.zeldauniverse.net/gallery/images/5973/1_a10_1.jpg" alt="" width="400" height="400" /></p>
<p>A photographer of some sort. It could be that photography will return as a sidequest like in the Wind Waker.</p>
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</div><img src="http://feeds.feedburner.com/~r/ZeldaUniverse/~4/G_K82Goahc0" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.zeldauniverse.net/zelda-news/more-official-st-artwork-new-characters-revealed/</feedburner:origLink></item>
		<item>
		<title>Podcast Version November</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/VlJrhHjSEhg/</link>
		<comments>http://www.zeldauniverse.net/podcast/podcast-version-november/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 09:40:34 +0000</pubDate>
		<dc:creator>Dom</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Spirit Tracks]]></category>
		<category><![CDATA[Zelda Information]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8202</guid>
		<description><![CDATA[“Knock knock…”
“Who’s there?”
“New podcast!”

“Goodness me! I didn’t think it was due for at least six more months…”
“I know, we’re working a lot harder now to bring you more regular podcasts, [...]]]></description>
			<content:encoded><![CDATA[<p>“Knock knock…”</p>
<p>“Who’s there?”</p>
<p>“New podcast!”</p>
<p><span id="more-8202"></span></p>
<p>“Goodness me! I didn’t think it was due for at least six more months…”</p>
<p>“I know, we’re working a lot harder now to bring you more regular podcasts, how do you like that?!”</p>
<p>“That’s pretty neat, but how have you managed to achieve such regular podcasts in such short periods of time?”</p>
<p>“Pro Plus™! Now, in this week’s podcast:</p>
<ul>
<li>Zelda News</li>
<li>Community News</li>
<li>Ezlospirit’s speculation about what a truly modern Zelda might look like.</li>
<li>Round Table: Cody, Liah, Powershot, The Missing Link, Lysia &#8220;Is OoT Overrated?&#8221;</li>
<li>Hombre talks to Nate about Spirit Tracks.</li>
<li>Powershot decrees that you should buy Spirit Tracks.</li>
<li>We discuss your feedback.”</li>
</ul>
<p>“Wow, that seems like something interesting to listen to, by any chance could you tell me how I could contact the ZUBC and share my own feedback?”</p>
<p>“Why certainly! Just drop an email to zubc[at]zeldauniverse.net or use the feedback form on the ZUBC Headquarters page (located on the right navigation bar). You can also go <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=284287438">here</a> to listen via iTunes.”</p>
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</div><img src="http://feeds.feedburner.com/~r/ZeldaUniverse/~4/VlJrhHjSEhg" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>7</slash:comments>

		<feedburner:origLink>http://www.zeldauniverse.net/podcast/podcast-version-november/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/ZeldaUniverse/~5/3mMmiQ3Rh-c/ZUCast_11-09.mp3" length="0" type="audio/mpeg" /><feedburner:origEnclosureLink>http://media.blubrry.com/zucast/www.zeldauniverse.net/downloads/podcast/ZUCast_11-09.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>New Spirit Pipes, Train Routes Footage</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/joI21haxM9U/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/new-spirit-pipes-train-routes-footage/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 09:25:22 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda News]]></category>
		<category><![CDATA[spirit pipes]]></category>
		<category><![CDATA[Spirit Tracks]]></category>
		<category><![CDATA[Train]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8215</guid>
		<description><![CDATA[More Spirit Tracks footage has now become available, this time showing Link fighting some monsters while on his train and learning a song on his spirit pipes.


]]></description>
			<content:encoded><![CDATA[<p>More Spirit Tracks footage has now become available, this time showing Link fighting some monsters while on his train and learning a song on his spirit pipes.</p>
<p><span id="more-8215"></span></p>
<p><object width="456" height="370"><param name="movie" value="http://www.youtube.com/v/yxceR6oHPJY&amp;rel=0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/yxceR6oHPJY&amp;rel=0" type="application/x-shockwave-flash" wmode="transparent" width="456" height="370"></embed></object></p>
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</div><img src="http://feeds.feedburner.com/~r/ZeldaUniverse/~4/joI21haxM9U" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>7</slash:comments>
		<feedburner:origLink>http://www.zeldauniverse.net/zelda-news/new-spirit-pipes-train-routes-footage/</feedburner:origLink></item>
		<item>
		<title>3D Dot Game Heroes – Parody of Zelda?</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/fbClKDgIbzg/</link>
		<comments>http://www.zeldauniverse.net/gamingnintendo-news/3d-dot-game-heroes-parody-of-zelda/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 04:32:50 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Gaming/Nintendo News]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8201</guid>
		<description><![CDATA[3D Dot Game Heroes was a game that previously seemed to be copying Zelda&#8217;s winning formula, but now judging from its trailer it looks like it will be a flat-out [...]]]></description>
			<content:encoded><![CDATA[<p>3D Dot Game Heroes was a game that previously seemed to be <a href="http://www.zeldauniverse.net/zelda-news/is-3d-dot-game-heroes-breaking-copyright-infringement/">copying Zelda&#8217;s winning formula</a>, but now judging from its trailer it looks like it will be a flat-out parody of the Zelda series. Hit the jump to see the trailer.</p>
<p><span id="more-8201"></span></p>
<p><object id="gtembed" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="327" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=59232" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /><embed id="gtembed" type="application/x-shockwave-flash" width="400" height="327" src="http://www.gametrailers.com/remote_wrap.php?mid=59232" align="middle" name="gtembed" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
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		<slash:comments>14</slash:comments>
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		<item>
		<title>Aonuma Talks About Zelda Wii</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/1MeF5x3Wluw/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/aonuma-talks-about-zelda-wii/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 20:22:45 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda News]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8190</guid>
		<description><![CDATA[Legend of Zelda series producer Eiji Aonuma recently confirmed some interesting things about Zelda Wii in an interview with IGN, including the fact that they planned to change the &#8220;flow&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>Legend of Zelda series producer Eiji Aonuma recently confirmed some interesting things about Zelda Wii in an <a href="http://wii.ign.com/articles/104/1047583p1.html">interview</a> with IGN, including the fact that they planned to change the &#8220;flow&#8221; of Zelda games.</p>
<p><strong>&#8220;We&#8217;re making efforts regarding the total flow of the Zelda game. So far, the basic flow of the Zelda games is you&#8217;re exploring a field, you go to a dungeon, you conquer it and return to the field. We&#8217;re looking at altering that traditional flow. That&#8217;s all I can share, and I can&#8217;t say more until E3 next year.&#8221;</strong></p>
<p><span id="more-8190"></span></p>
<p>Aonuma also had some other comments about Zelda Wii &#8211; namely, the use of the Wii MotionPlus.</p>
<p><strong>&#8220;We&#8217;re taking advantage of MotionPlus. It&#8217;s become very natural – the movement of your arms is precisely reflected in the gameplay. Thanks to the technological advancements, we hope the gameplay can be more accessible to people.&#8221;</strong></p>
<p>He also had an interview with Official Nintendo Magazine, in which he said that &#8220;some&#8221; of the speculating about Zelda Wii is correct, though that isn&#8217;t very helpful because there are literally thousands of different obscure speculations out there. You can read more about that <a href="http://www.officialnintendomagazine.co.uk/article.php?id=13367">here.</a></p>
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		<item>
		<title>Zelda Articles</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/uMRRsM_EWcA/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/zelda-articles/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 19:47:18 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda News]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8184</guid>
		<description><![CDATA[Article fever has apparently gripped Zelda fans internet-wide, and as such three Zelda-related articles have been released within the last day.
ZeldaInformer has provided a Bottom 5 list of the worst [...]]]></description>
			<content:encoded><![CDATA[<p>Article fever has apparently gripped Zelda fans internet-wide, and as such three Zelda-related articles have been released within the last day.</p>
<p>ZeldaInformer has provided a <a href="http://www.zeldainformer.com/2009/11/the-5-worst-boss-fights-in-zel.php#more">Bottom 5 list </a>of the worst bosses in the Zelda series, while LegendofZelda.com has <a href="http://www.legendofzelda.com/its-all-in-the-numbers/#more-1464">taken a look</a> at the significance of the numbers 3 and 7 within the Zelda series, and GamePro has written a <a href="http://www.gamepro.com.au/article/309728/legend_zelda_retrospective/">retrospective</a> of the whole series so far.</p>
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		<title>The Soul of a Game</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/lSblHxtb6Z4/</link>
		<comments>http://www.zeldauniverse.net/articles/the-missing-link/the-soul-of-a-game/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 04:25:50 +0000</pubDate>
		<dc:creator>Hylian Dan</dc:creator>
				<category><![CDATA[The Missing Link]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Link's Awakening]]></category>
		<category><![CDATA[Majora's Mask]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8137</guid>
		<description><![CDATA[The Soul of a Game
a part of The Missing Link series of articles
Article By Hylian Dan
Will video games as a medium be forever relegated to the pop cultural ghetto? Or [...]]]></description>
			<content:encoded><![CDATA[<h1 id="toc-the-soul-of-a-game" style="text-align: center;">The Soul of a Game</h1>
<h5 id="toc-a-part-of-the-missing-link-series-of-articles" id="toc-a-part-of-the-missing-link-series-of-articles" style="text-align: center;"><em>a part of <a href="../category/the-missing-link/">The Missing Link series</a> of articles</em></h5>
<h4 id="toc-article-by-hylian-dan" style="text-align: center;"><strong><em>Article By</em> Hylian Dan</strong></h4>
<p>Will video games as a medium be forever relegated to the pop cultural ghetto? Or will they establish themselves alongside such revered media as film, literature, and music? Designer Chris Hecker tackled this question in a keynote address <a href="http://www.gamasutra.com/php-bin/news_index.php?story=26077" target="_self">covered by Gamasutra</a>. As I reviewed his points, they strengthened my conviction that the game industry could learn a lot through a closer examination of Nintendo&#8217;s <em>Legend of Zelda</em> series.</p>
<p><span id="more-8137"></span></p>
<p><span style="font-size: medium;"><strong>Chris Hecker&#8217;s Keynote</strong></span></p>
<p>Works of film, literature, and music are often born out of events and experiences in the lives of their creators. According to Hecker, that sort of sentiment “doesn’t show up often in game development bios.” Game developers “rarely discuss what they were trying to convey or express with a particular game, outside the confines of the game’s own entertainment value” (Gamasutra).</p>
<p>A game like Valve’s <em>Left 4 Dead</em> may have terrific entertainment value, “But it’s vacuous,” says Hecker. “It’s cool, but there’s not really any ‘there’ there.” Instead of offering insight into the human condition, video games typically offer linear “theme park rides.”</p>
<p>“Like literature, music, film, and other forms, games offer their own intrinsic element to add to culture. For games, it&#8217;s interactivity. That uniqueness is necessary for a form to carve out its own cultural space, and it&#8217;s what will allow games to occupy such a space if the gaming community doesn&#8217;t wall it off” (Gamasutra).</p>
<p>According to Hecker, game designers ought to ask themselves, “What are you trying to say, and why? And are you trying to say it with interactivity? If you can answer those, you’re on the right track.”</p>
<p><span style="font-size: medium;"><strong>Interactive Life Experience</strong></span></p>
<p>What do you take away from a <em>Zelda</em> game? Is your experience entertaining but vacuous – a mere “theme park ride?” Or do you find something more worthwhile and fulfilling in these games?</p>
<p>I believe that there is indeed something deeper at work in the <em>Zelda</em> games. These are games that reflect upon human experience and reveal the true beauty of life – and they do this in a way unique to their medium. They express ideas and teach lessons that have been addressed before in literature and film. But <em>Zelda</em> games find ways to communicate such meaning through interactivity – the element through which games will be able to grow and take their place alongside film, literature, and music in our culture.</p>
<p>When Shigeru Miyamoto was asked what influenced him and Takashi Tezuka in creating the original <em>Zelda</em>, <a href="http://www.miyamotoshrine.com/theman/interviews/230403.shtml" target="_self">he answered</a>, “Books, movies and our own lives. <em>Legend of Zelda</em> was based on my childhood” (Superplay Magazine, April 2003).</p>
<p>Many gamers are familiar with stories of Miyamoto’s childhood, when he would explore the forests, lakes, and caves surrounding his hometown. If, as <em>Zelda</em> players, we pause and reflect for a moment, we can probably imagine much of what Miyamoto felt back in those days.</p>
<p>I remember playing <em>Link’s Awakening</em>, my first <em>Zelda</em> game. I remember leaving my peaceful hometown of Mabe Village to explore the Mysterious Woods, where I wound up utterly lost. I ventured further and eventually made it to the other side of the forest, where I discovered a maze-like swamp filled with monstrous vegetation.</p>
<p>Something about that experience was pure magic – I felt such a terrific sense of wonder and awe, mixed with a nagging bit of fear that came from being far away from my home area. I know deep down that magic I was sensing came directly from Miyamoto’s childhood. He had communicated that feeling in a way that could only be done through a video game.</p>
<p>That is a great strength of the video game medium – the ability to communicate real-life feelings by creating interactive experiences that allow players to share in them.</p>
<p>We’ve all sat on a couch or in a movie theater reading or watching as Frodo enters Mount Doom and holds the One Ring over the fiery abyss. And then, he fails to let go of it. Literature and film allow us to observe Frodo’s decision without actually facing his dilemma. We read about it and watch it, maybe we understand it, but we don’t feel that same sense of obsession ourselves.</p>
<p>But something is very different when we reach the final stage of <em>Link’s Awakening</em>. The game confronts us with the possibility that the beautiful paradise of Koholint Island is nothing but a dream. At its conclusion, the game asks us to awaken from that dream world knowing that Koholint Island and all its people will vanish if we do.</p>
<div id="attachment_8140" class="wp-caption aligncenter" style="width: 415px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><img class="size-medium wp-image-8140    " title="Left: The Return of the King. Right: Link's Awakening." src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/Letting-Go-450x172.jpg" alt="Different mediums delivering a similar message." width="405" height="155" /><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">Different media delivering a similar message. How does each influence the audience?</p></div>
<p>And as we climb Mt. Tamaranch, the one place where the dream can be ended, we find ourselves walking in Frodo’s footsteps. We are torn by the same emotions that overwhelmed the hobbit. Do we have the strength to let go of Koholint Island? It is an experience that reflects the very essence of the human condition with a power that only a video game can achieve.</p>
<p><span style="font-size: medium;"><strong>The Basis for an Adventure</strong></span></p>
<p>While working on <em>Majora’s Mask</em>, game system director Eiji Aonuma and supervisor Takashi Tezuka incorporated situations from their everyday lives into the game. “Development began in August, 1999… and the team rarely got to go home,” writes Jason Leung, who worked on the game’s localization. “As a result, many of the characters—like the Deku Scrubs, who are involved in a cross-country trading sequence—talk about not being able to spend time with their wives” (&#8221;Behind the Mask,&#8221; Nintendo Power Vol. 131, 60-63).</p>
<p>Separation from loved ones is one of the core themes of <em>Majora’s Mask</em>. This theme has a significant presence in the game’s script, beginning with the opening lines. But the game goes further, imbuing this theme in the interactive experience it offers. The friendly and supportive guardian fairy from <em>Ocarina of Time</em> is lost, replaced by a selfish and sarcastic companion who continuously derides the player. After Link’s cherished horse is stolen, the player is foiled by obstacles that would be easily overcome with the help of a steed.</p>
<p>This concept of separation is expressed in a particularly profound way as the player struggles to reunite the innkeeper Anju with her fiancé Kafei, who has gone missing as their wedding day approaches. Ultimately, players must wait with Anju in her lonely bedroom as the in-game clock counts down the final hours before the end of the world.</p>
<p>Though Kafei has promised to return, players are unable to determine his location at this time. They are only able to trust in his promise and wait as time passes by. As the end of the world approaches, players have the option of giving up and turning back time – and this alternative becomes increasingly tempting the longer it takes Kafei to arrive. It is a powerful, interactive experience that asks players to trust in a promise and believe in someone even when that person is not present.</p>
<div id="attachment_8145" class="wp-caption aligncenter" style="width: 415px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><img class="size-medium wp-image-8145 " title="Waiting for Kafei" src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/Waiting-for-Kafei-450x304.png" alt="Waiting for Kafei" width="405" height="274" /><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">A powerful gameplay sequence that asks the player to do nothing but wait.</p></div>
<p>Not long after the Japanese release of <em>Majora’s Mask</em>, script director Mitsuhiro Takano went on his honeymoon (Nintendo Power). In the months leading up to this, his job required him to be away from home for long amounts of time. Is the Anju and Kafei quest an expression of sympathy for his fiancée, perhaps?</p>
<p>“Day-to-day items and situations pop up in <em>Majora’s Mask</em>,” Leung writes. “Working with strangers and missing loved ones can be the basis for an adventure” (Nintendo Power).</p>
<p><span style="font-size: medium;"><strong>A Series on the Right Track</strong></span></p>
<p><em>The Legend of Zelda</em> games are built from a powerful series of themes relating to the human condition. They are imbued with the day-to-day experiences of those who make the games. A soul is created and the wild theme-park ride of the game is constructed on top of this soul. Through the interactivity of the experience, players are able to glimpse the beauty of this underlying soul.</p>
<p>Video games as a medium have a wonderful capacity to create fantastic interactive worlds that reflect our own world in nuanced ways. Feelings, experience and insight may be passed from the creators of these worlds to the players who explore them. By cultivating this sort of communication through interactivity, video games will grow and find their true place in our culture. We have a long way to go before the medium reaches this point, but <em>The Legend of Zelda</em> series is here to guide it forward.</p>
<p><em>About the author:<br />
Dan Merrill, aka Hylian Dan, is a junior at Champlain College in Burlington, Vermont, where he is majoring in electronic game design.</em></p>
<p><em>E-mail: </em>hyliandan [at] zeldauniverse.net</p>
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		<title>Minish Cap Manga Coming December 1st</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/T4BozPGnGHA/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/minish-cap-manga-coming-december-1st/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 03:33:32 +0000</pubDate>
		<dc:creator>jwalraven</dc:creator>
				<category><![CDATA[Zelda News]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[The Minish Cap]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8170</guid>
		<description><![CDATA[The Minish Cap manga by Akira Himekawa will be released December 1st in bookstores across America. Like the other mangas in the series, the story will be based on the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-8171" style="margin-left: 5px; margin-right: 5px;;  float: left; padding: 4px; margin: 0 7px 2px 0;" mce_style="margin-left: 5px; margin-right: 5px;;  float: left; padding: 4px; margin: 0 7px 2px 0;" title="Minish Cap" src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/Minish-Cap.jpg" mce_src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/Minish-Cap.jpg" alt="Minish Cap" height="227" width="150"/>The Minish Cap manga by Akira Himekawa will be released December 1st in bookstores across America. Like the other mangas in the series, the story will be based on the game itself. Look for it in your local bookstore or order online for a cover price of $7.99.</p>
<p>Continuing the series, look for A Link to the Past on February 2.  Already released are Ocarina of Time Part I, Ocarina of Time Part II, Majora&#8217;s Mask, Oracle of Seasons, Oracle of Ages, Four Swords Part I, and Four Swords Part II.</p>
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		<title>Nintendo “trying something new” for Zelda Wii</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/FR9Po42NajU/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/nintendo-trying-something-new-for-zelda-wii/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 03:09:53 +0000</pubDate>
		<dc:creator>BigGoronSword</dc:creator>
				<category><![CDATA[Zelda News]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8165</guid>
		<description><![CDATA[Eiji Aonuma had an interview with Official Nintendo Magazine saying that there are changes in store for the new Zelda Wii title that might ensue some surprising reactions. The Zelda [...]]]></description>
			<content:encoded><![CDATA[<p>Eiji Aonuma had an interview with Official Nintendo Magazine saying that there are changes in store for the new Zelda Wii title that might ensue some surprising reactions. The Zelda producer also added that there is hope that something will be shown for next year&#8217;s E3.</p>
<p>Does this mean we&#8217;ll only be getting a video of what&#8217;s to come, or will we get some hands on demonstration? We&#8217;ll make sure to follow up with any news as it comes by our way.</p>
<p><span id="more-8165"></span></p>
<h5 id="toc-source-nintendo-everything-com">Source:  <a href="http://www.nintendoeverything.com/?p=27993">Nintendo Everything.com</a></h5>
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		<item>
		<title>Spirit Tracks: First US Commercial</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/7cP_mBxm8Uk/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/spirit-tracks-first-us-commercial/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 07:07:53 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda News]]></category>
		<category><![CDATA[ad]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[Zelda Information]]></category>
		<category><![CDATA[zelda music]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8157</guid>
		<description><![CDATA[A Spirit Tracks commercial has finally been aired in North America, which is likely to be the first of many.


Product Manager Roger Langford, speaking to MCV, has explained that Nintendo [...]]]></description>
			<content:encoded><![CDATA[<p>A Spirit Tracks commercial has finally been aired in North America, which is likely to be the first of many.</p>
<p><object width="456" height="370"><param name="movie" value="http://www.youtube.com/v/tN8Ls77-NNY&amp;rel=0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/tN8Ls77-NNY&amp;rel=0" type="application/x-shockwave-flash" wmode="transparent" width="456" height="370"></embed></object></p>
<p><span id="more-8157"></span></p>
<p>Product Manager Roger Langford, speaking to <a href="http://www.mcvuk.com/news/36547/Spirit-Tracks-becomes-TV-star">MCV</a>, has explained that Nintendo will be heavily focusing on television advertising from now on.</p>
<p><em>“The marketing for Spirit Tracks will focus around a TV campaign starting around the launch encapsulating the magic and mystery of The Legend Of Zelda, as well as displaying the rich and varied environments of the title itself. We want to ensure that all Legend Of Zelda fans are aware of the title at launch with this heavyweight TV campaign.”</em></p>
<p>Let&#8217;s hope that these commercials are successful and bring some new fans to the Zelda series.</p>
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		<item>
		<title>Voice Acting in Zelda: The Case for a Vocal Link</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/sCQL75jQ5lE/</link>
		<comments>http://www.zeldauniverse.net/articles/zelda-gaming/voice-acting-in-zelda-the-case-for-a-vocal-link/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 18:38:38 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Zelda Gaming]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[voice]]></category>
		<category><![CDATA[voice acting]]></category>
		<category><![CDATA[Zelda Information]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8111</guid>
		<description><![CDATA[For Legend of Zelda fans, voice acting is a touchy subject. Go to any Zelda forum and suggest that maybe Link could have a voice in the next game, and [...]]]></description>
			<content:encoded><![CDATA[<p>For Legend of Zelda fans, voice acting is a touchy subject. Go to any Zelda forum and suggest that maybe Link could have a voice in the next game, and you will be met with the enraged howls of long-time Zelda fans, who insist that if this was implemented the Zelda series would be “ruined FOREVER!”</p>
<p>Why is this the case, though? Certainly, when the Zelda series was first created, there were some reasons to keep the character silent, but as time went by and the series evolved, these reasons started to become less and less relevant. Could it be that now is the time for the series to take that extra step further?</p>
<p><span id="more-8111"></span></p>
<p>The main argument, one argued by developers and fans alike, has traditionally been that Link is a “link” to the player – rather than a character in his own right, Link was originally designed as a tiny version of yourself on that screen.</p>
<p>The problem with this argument is that it is <em>no longer the case. </em>The various Links have had personalities of their own for a while now – for example, even if <em>Wind Waker</em>-era Link spoke no words, he certainly spoke a lot about himself through his wide range of emotions, and Twilight Princess Link was no different. Smiling, glaring, blushing, and even making actions of his own via cutscenes – all of these are things that Link constantly does. He can no longer be considered simply a link to the player.</p>
<div id="attachment_8112" class="wp-caption aligncenter" style="width: 360px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://www.zeldauniverse.net/wp-content/uploads/2009/11/sadwindwakerlink.jpg" rel="lightbox[8111]"><img class="size-medium wp-image-8112 " title="sadwindwakerlink" src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/sadwindwakerlink-450x337.jpg" alt="sadwindwakerlink" width="350" height="262" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">This is a sad little boy who doesn&#39;t want to have to say goodbye to his sister and island. This is not a mindless avatar of the player.</p></div>
<p>Another commonly heard defense of a voiceless Link is that &#8220;if they give Link a voice they will make him sound like he did in the stupid cartoon series!&#8221; For one thing, that is a very strange leap of logic &#8211; <em>why on earth </em>would they do that? These are the people who brought you the high quality Zelda games that we all know and love, not the creators of the corny pun-filled <em>Super Mario Brothers Super Show</em>.</p>
<p>If you&#8217;re still not convinced, then read <a href="http://www.1up.com/do/feature?cId=3158228">this</a>, from Bill Trinen, Localization Manager for the Zelda series and Miyamoto&#8217;s main translator:</p>
<p>&#8220;<em>If we were to try to do voice acting, I would expect not just the best voice acting you get in videogames, but really high-quality, movie-caliber acting, and obviously that&#8217;s very difficult to do.&#8221;</em></p>
<p>That aside, there are also some sensible objections, such as the worry that voice acting would stop players from being able to choose their own name. Fortunately, it has been shown that this can be worked around. <em>Final Fantasy X</em>, a game with enough voiced cutscenes to make a full-length movie, managed to go through the entire game without the main character&#8217;s name being voiced even once.</p>
<p>I&#8217;m not claiming that Link should run around chatting to everyone &#8211; he can still be a quiet, heroic protagonist, but that is perfectly achievable without cutting out his voicebox.</p>
<p style="text-align: center;">
<div id="attachment_8124" class="wp-caption aligncenter" style="width: 360px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://www.zeldauniverse.net/wp-content/uploads/2009/11/sirauron.png" rel="lightbox[8111]"><img class="size-full wp-image-8124" title="sirauron" src="http://www.zeldauniverse.net/wp-content/uploads/2009/11/sirauron.png" alt="Sir Auron of FFX has a voicebox, but that doesn't stop him from being quiet, mysterious and awesome." width="350" height="270" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">Sir Auron of FFX has a voicebox, but that doesn&#39;t stop him from being quiet, mysterious and awesome.</p></div>
<p>At this point, refusing to give Link a voice is only hurting Link as a character, while redirecting the character development focus to his talking sidekicks. Therefore, in the interest of improving the Zelda series, it may be finally time to give voice a chance.</p>
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		<item>
		<title>Ten Things Spirit Tracks Needs</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/uHH9TzmY2uo/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/ten-things-spirit-tracks-needs/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 01:15:58 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Zelda News]]></category>
		<category><![CDATA[lists]]></category>
		<category><![CDATA[Spirit Tracks]]></category>
		<category><![CDATA[ZeldaInformer]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8109</guid>
		<description><![CDATA[Our friend Nathan over at ZeldaInformer has compiled a wish-list of features and tidbits that he would like to see appear in Spirit Tracks. If you&#8217;ve ever had ideas for [...]]]></description>
			<content:encoded><![CDATA[<p>Our friend Nathan over at <a href="http://www.zeldainformer.com/">ZeldaInformer</a> has compiled a wish-list of features and tidbits that he would like to see appear in Spirit Tracks. If you&#8217;ve ever had ideas for ways to improve the Zelda series, this is a welcome read, and Nate addresses the flaws that were present in Phantom Hourglass that should most certainly be fixed in Spirit Tracks (such as the lackluster soundtrack).</p>
<p>Check out the article <a href="http://www.zeldainformer.com/2009/11/top-10-things-spirit-tracks-ne.php#more">here</a>.</p>
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		<item>
		<title>Spirit Tracks Q&amp;A</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/o-t9qrnZT_M/</link>
		<comments>http://www.zeldauniverse.net/zelda-news/spirit-tracks-qa/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 20:32:18 +0000</pubDate>
		<dc:creator>Hombre</dc:creator>
				<category><![CDATA[Zelda News]]></category>
		<category><![CDATA[Answers]]></category>
		<category><![CDATA[magazine]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Q&A]]></category>
		<category><![CDATA[Questions]]></category>
		<category><![CDATA[Spirit Tracks]]></category>
		<category><![CDATA[Trains!]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8104</guid>
		<description><![CDATA[The Official Nintendo Magazine answered questions from curious Zelda fans on their website. Most questions have to do with gameplay and there are no spoilers as far as the storyline [...]]]></description>
			<content:encoded><![CDATA[<p>The Official Nintendo Magazine answered questions from curious Zelda fans on <a href="http://www.officialnintendomagazine.co.uk/article.php?id=13252" target="_blank">their website</a>. Most questions have to do with gameplay and there are no spoilers as far as the storyline is concerned (unless you&#8217;ve been living under a rock and not seen the trailers) so don&#8217;t be afraid to check it out. Also, The Official Nintendo Magazine&#8217;s next issue will include the very first review of Spirit Tracks, so if you want to check that out, pick up your copy on Friday.</p>
<p>Our <a href="http://www.zeldauniverse.net/forums/future-zelda/" target="_blank">Future Zelda</a> forums are packed with interesting discussions about Spirit Tracks, so if you want to voice your opinions on Zelda and trains (lovely trains), that&#8217;s the place to go!</p>
<h5 id="toc-source-official-nintendo-magazine"><strong>Source: <a href="http://www.officialnintendomagazine.co.uk/article.php?id=13252" target="_blank">Official Nintendo Magazine</a></strong></h5>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Today is Father’s Birthday</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/6jF5naIhNIE/</link>
		<comments>http://www.zeldauniverse.net/gamingnintendo-news/today-is-fathers-birthday/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 17:58:03 +0000</pubDate>
		<dc:creator>BigGoronSword</dc:creator>
				<category><![CDATA[Gaming/Nintendo News]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8099</guid>
		<description><![CDATA[As some of you may or may not know, today is Shigeru Miyamoto&#8217;s 57th Birthday! Without him, Nintendo wouldn&#8217;t be as successful as it is today, and ZU wouldn&#8217;t even [...]]]></description>
			<content:encoded><![CDATA[<p>As some of you may or may not know, today is Shigeru Miyamoto&#8217;s 57th Birthday! Without him, Nintendo wouldn&#8217;t be as successful as it is today, and ZU wouldn&#8217;t even exist without his contribution to the gaming community. So I made this post  in honor of the &#8220;Father of Gaming&#8221;, that he may have a long and fruitful life, as he has enriched ours with his.</p>
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		<item>
		<title>New Article – Linearism is Alive and Well</title>
		<link>http://feedproxy.google.com/~r/ZeldaUniverse/~3/8N31oInM9OM/</link>
		<comments>http://www.zeldauniverse.net/sitely-stuff/new-article-linearism-is-alive-and-well/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 07:23:17 +0000</pubDate>
		<dc:creator>Cody</dc:creator>
				<category><![CDATA[Sitely Stuff]]></category>
		<category><![CDATA[The Missing Link]]></category>
		<category><![CDATA[timeline]]></category>
		<category><![CDATA[zelda blog]]></category>
		<category><![CDATA[Zelda Information]]></category>

		<guid isPermaLink="false">http://www.zeldauniverse.net/?p=8092</guid>
		<description><![CDATA[The timeline of the Zelda series has always been a hot topic of debate. Ambiguous clues are often left in Zelda games that refer to other games in the series, [...]]]></description>
			<content:encoded><![CDATA[<p>The timeline of the Zelda series has always been a hot topic of debate. Ambiguous clues are often left in Zelda games that refer to other games in the series, and developers claim something different about the timeline every time they sit down for an interview.</p>
<p>That is why it is interesting to hear a theory from someone with the unique perspective of being both a game developer and a long-time Zelda theorist. The Missing Link, former webmaster of Zelda Blog, has written an article explaining his thoughts on the matter.</p>
<h2 id="toc-read-the-article"><a href="http://www.zeldauniverse.net/articles/the-missing-link/linearism-is-alive-and-well/">Read the Article &gt;&gt;</a></h2>
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