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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;DUYHRnkyeip7ImA9WxNWF08.&quot;"><id>tag:blogger.com,1999:blog-31474950</id><updated>2009-10-16T16:05:37.792-05:00</updated><title>ZEN &amp; the Art of Gaming</title><subtitle type="html">This is ZEN.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://zetaentertainmentnetwork.blogspot.com/" /><link rel="hub" href="http://pubsubhubbub.appspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>43</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><link rel="license" type="text/html" href="http://creativecommons.org/licenses/by/2.0/" /><logo>http://creativecommons.org/images/public/somerights20.gif</logo><link rel="self" href="http://feeds.feedburner.com/ZetaEntertainmentNetwork" type="application/atom+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><entry gd:etag="W/&quot;DUYHRnY7fyp7ImA9WxNWF08.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-5880551211398996763</id><published>2009-10-16T15:29:00.009-05:00</published><updated>2009-10-16T16:05:37.807-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-16T16:05:37.807-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Game Cube" /><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="Codemasters" /><category scheme="http://www.blogger.com/atom/ns#" term="gamers" /><category scheme="http://www.blogger.com/atom/ns#" term="marketing" /><category scheme="http://www.blogger.com/atom/ns#" term="Guild Wars" /><category scheme="http://www.blogger.com/atom/ns#" term="Assassin's Creed 2" /><category scheme="http://www.blogger.com/atom/ns#" term="installation issues" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><category scheme="http://www.blogger.com/atom/ns#" term="RPG" /><title>Sound and Fury</title><content type="html">Another disappointment this week.  Assassin's Creed was originally slated for this month for the PC. So I saved my 60.00 and went off to the store to see if this machine can handle it.  It is not out.  It is now due out in March of next year.&lt;br /&gt;&lt;br /&gt;So instead I spent 35.00 and reassessed my desire for the game. Of course now it will be bigger, better and require more hardware. And that is the state of gaming. Gone are the days of companies that came out with great games like Thief, Eye of the Beholder and Lands of Lore.  Beautiful graphics, great story and good game play.  Instead everything must be online, interactive and require more hardware, different o/s's and twenty tweaks.  I sit here with games I would love to play but in this economy cannot justify upgrading the machine just to play a game.  What starts out as a 60.00 purchase becomes 260.00 or more by the time you get the latest graphics cards, sound cards, and RAM needed for this generation of games. Games that in my opinion are no more exciting than those mentioned previously that ran on less of a machine.(2MB ram, 486 processor or less and 1MB or more hd space.)&lt;br /&gt;&lt;br /&gt;Why? Perhaps that should be the big change made in the industry. Set machine specs before the project starts and hold the developers to them. Set them so they run on a machine that is one back from the state of the art. Why? Because delays in the production of a product point to issues in the industry which means low profits. Low profits mean people are not buying games. If the industry is losing money perhaps they need to poll their player base and not rely on the propaganda put forth by marketing sites and what they claim. Sure I would love a 7,000.00 machine just for games, but honestly it was a chore getting a 600.00 one.    &lt;br /&gt;&lt;br /&gt;Yes I am one voice. One buyer one gamer.  But I plan what I will buy and save for it. So do others. When it turns out I cannot run it on the equipment I have, I move on.  Even Guild Wars seems to have made changes to the old game so that now some areas lock and freeze due to graphics issues, areas I made it through before on this machine on dial up even.  Overlord for the Wii pushed the limits of the machine.  That still blows my mind. It was MADE for a console with very definite specs, yet there were still points when the graphics overwhelmed the machine.&lt;br /&gt;&lt;br /&gt;So if anyone in the industry truly listens, which I am doubting more and more.  Here is a suggestion. Go to the gaming sites incognito. READ and I mean  READ the forums regarding installation and issues with games. See what people truly complain about. Look at what they are really running for a machine. Not what they want, not what they drool over, but rather what they have now. &lt;br /&gt;&lt;br /&gt;Delays are acceptable if it results in a good game that anyone can run on their system. Delays are fine if the game is worth it. But tell your marketing group to lose the hype. We are tired of all the sound and fury about airware. Too much hype leads to disappointment and disappointment leads to money going elsewhere. &lt;br /&gt;&lt;br /&gt;Oh and on what did I spend my 35.00?  2 games - Trine for the PC and a used copy of Baroque for the Wii.  Sorry guys someone else got the money I had planned for Assassin's Creed, because they had the games in the store for systems I have.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-5880551211398996763?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/8Y1bC0VET_Y" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/5880551211398996763/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=5880551211398996763" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/5880551211398996763?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/5880551211398996763?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/8Y1bC0VET_Y/sound-and-fury.html" title="Sound and Fury" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2009/10/sound-and-fury.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUEBQnk4fCp7ImA9WxJbFko.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-3289464696496241402</id><published>2009-07-26T23:49:00.011-05:00</published><updated>2009-07-27T01:54:13.734-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-07-27T01:54:13.734-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Review" /><category scheme="http://www.blogger.com/atom/ns#" term="Codemasters" /><category scheme="http://www.blogger.com/atom/ns#" term="Dark Legend" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><category scheme="http://www.blogger.com/atom/ns#" term="RPG" /><category scheme="http://www.blogger.com/atom/ns#" term="Overlord" /><title>Overlord: Dark Legend</title><content type="html">Let me start out with a little background on this.  I already own Overlord for the PC. I like the game, it is fun.  I plan on getting Overlord 2. So when it came out for the PC I went to my local Gamestop to purchase it.  They were out of stock. So I asked price 40.00 within my acceptable budget for a PC game I want.  Since they are a local store and know us and what systems we buy for and been listening to me complain about the lack of Wii games for me, they pointed out Overlord Dark Legend. &lt;br /&gt;&lt;br /&gt;My first thought was how fun!  I can use the wand to sweep my minions around. Then i saw the price  50.00 hmm. So Chaos wanted a copy of Persona2 for the PS2 we got that and I decided to do something I have never done before.  I rented a game. This means I had a time limit so I did something I rarely do.  I played the fame through in less than a week.  That means I missed some stuff and did not go searching for everything. Keep this in mind as your read.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Start up:&lt;br /&gt;&lt;br /&gt;I almost did not play this game. Imagine this, you rent a game from your local Blockbuster. You bring it home and put it in the system . The first screen that comes up in your less than 6 month old system is that it needs to upgrade the system to play this game Yes or No? No detail, no explanation of how - nothing.  I should add that I have no Internet connection on this system. It is not an option where I live. No cable, satellite is cost prohibitive so I was doubly unsure if it would even work. With a lump in my throat I selected yes expecting it to fail. &lt;br /&gt;&lt;br /&gt;Start up:&lt;br /&gt;It started the update bar and stopped around 30%. After a while (probably less time than it seemed) I had decided it has frozen I put the controller down to go restart and WHAM it finished.  I guess Codemaster and Nintendo have been taking lessons from Microsoft. Information would be nice guys!&lt;br /&gt;&lt;br /&gt;Usual historical cut scenes start.  The game is presented as a bedtime story told to a young Overlord about another young Overlord on his 16th birthday.  The upshot is this:&lt;br /&gt;&lt;br /&gt;Once this was a great evil family with the Black Duke who built the area up from scratch. Over subsequent generations the family frittered away the fortune and the present Overlord is absent a lot. His wife ran off with a hero and the older siblings are either frolicking with Elves or cavorting with Dwarves leaving the youngest alone on his 16th birthday. The cook gives the young master his birthday present. Which leads him (eventually after a bit of tutorial type running around) to the throne room that has been sealed.  Now the fun starts. Yep it is a Cinderella story with a slight difference.  &lt;br /&gt;&lt;br /&gt;Gameplay:&lt;br /&gt;I am still playing the first version of Overlord on my PC.  I missed having as many buttons to use to get to things.  A few things are a bit difficult with the controller (like selecting default spell). On the other hand  after you get used to it,  it is actually a pretty natural feel to use the wand and nunchuck on this game.  I liked it more than I thought I would.  Fairly good job Codemasters you get get a B+ on that.&lt;br /&gt;&lt;br /&gt;The story romps right along and a lot of the old favorite stuff is there. Yep nasty hobbitses, tricksey elves and drunken dwarves. All are there.  Over all the game is pretty easy and any RPG player can see where the plot is going, but it is fun enough to follow along.  (I still LOVE my minions!  Those and the imps in Dungeonkeeper have to be my favorite support characters of all time) &lt;br /&gt;&lt;br /&gt;There were only two things I found annoying. The first was the repetitive phrases uttered by NPCs when you venture near them. If I hear that phrase "The way you cut through those plants.." one more time I may engage in a little Overlord activity against the television. Give us a repeat or ignore option PLEASE. The second was along the same lines but was a bit more frustrating and that was the Bard kept telling me about the bug that needed squishing after I had completed that side quest.  The cook did the same about the posters in town. I went back to each and checked my journal to ensure I HAD completed them. I had. That needs to be revisited &lt;br /&gt;&lt;br /&gt;I wish there had been more cut scenes with the Minions, I may not have found them all though. The ones that were shown I liked.&lt;br /&gt;&lt;br /&gt;The two final bosses are a pain (as they should be) But the Elf may have had other issues. See next section for that. So I will not address that until I figure out what was technical difficult and where it really was. The game is rather short it came in at 16 hours or so. I am not complaining about that. I enjoy a game based on its story and difficulty. Parts are difficult but nothing was impossible. However it ended faster than expected.  I expected a confrontation of some sort with my siblings or a final battle of semi epic proportions. At least the townspeople throwing rotten veggies at the siblings.  I do not mind the way it ended it just seemed a bit abrupt as if the coders were told "ok that's enough now tack on something to end it."&lt;br /&gt;&lt;br /&gt;Technical stuff:&lt;br /&gt;Ok already mentioned the update.  I had locks and freezes as I approached endgame.  They occurred after I got the side quest with the gnome statues and continued until I defeated Erasmus. I suspect memory issues from the way it acted. It would lock at a loading screen for the town of Meadowsweet and for the Elven areas both at load of area and during battle. Once I was past the elven areas it ran fine again. The issue MAY have been a scratch on the disk, but I think not. Locale and actions performed for locks was too varied. I considered trashing the game more than once due to this.&lt;br /&gt;&lt;br /&gt;Some graphic weirdness ala old Sonic games. i.e.: something did not load then finally did. Usually it was an obstacle or  background but still I noticed it.&lt;br /&gt;&lt;br /&gt;One area kept telling me there was a mana device present even after I picked it up. I wasted time and locked up several times looking for it.&lt;br /&gt;&lt;br /&gt;Fun factor:&lt;br /&gt;&lt;br /&gt;I liked the game. I was prepared to not based on some other gamers' feedback. I would definitely replay it. So that ranks high. The minions are hysterical and the jester is fun. The missions are doable in a reasonable amount of time. I like that I do not have to spend 4 hours to get 1 mission done.  &lt;br /&gt;&lt;br /&gt;Upshot: I like it. It is great little game and immensely enjoyable. I give it a 4 or 4 and half out of 5 (provided the tech issues were a bad disk and not bad programming otherwise drop it .5 for that.) I encourage you to try it. However, I will not pay 50.00 for it. Sorry guys that is too much 40.00 MAYBE if I feel flush. 30.00 probably, 25.00 definitely. Maybe your pricing structure needs to be revisited.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-3289464696496241402?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/fBdZD9FH76g" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/3289464696496241402/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=3289464696496241402" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/3289464696496241402?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/3289464696496241402?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/fBdZD9FH76g/overlord-dark-legend.html" title="Overlord: Dark Legend" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2009/07/overlord-dark-legend.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0EESX0zfSp7ImA9WxJbF0g.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-5665292605729865048</id><published>2009-07-15T02:30:00.010-05:00</published><updated>2009-07-28T00:40:08.385-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-07-28T00:40:08.385-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Devil May Cry" /><category scheme="http://www.blogger.com/atom/ns#" term="Review" /><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="PS2" /><category scheme="http://www.blogger.com/atom/ns#" term="RPG" /><category scheme="http://www.blogger.com/atom/ns#" term="Capcom" /><title>Gaming Backlog: Devil May Cry (PS2)</title><content type="html">Ah HA! I finished one. Fr those of you who do not know I have a gaming backlog like you would not believe. But at last I finished Devil May Cry. Game play was good.  I did not do a completest game. So impressions are from a first play through without annoyances. &lt;br /&gt;&lt;br /&gt;Start up and synopsis: &lt;br /&gt;The game starts out with a cut scene of Dante sitting in his office as a long willowy woman comes crashing through the window. Interesting way to get some one's attention.  She proceeds to try to kill him, then when that fails she hires him. All normal for Dante.  &lt;br /&gt;&lt;br /&gt;So off they go to a Castle on an island and now things start to get strange.  First Trish as we have been told her name is goes vaulting up to the top of a cliff leaving Dante to walk up the long way. This theme runs through the whole game. Yep, that's right Dante can't jump for shit. So off he goes walking.&lt;br /&gt;&lt;br /&gt;Several hours (game play time), a few platforms and some cool weapons later, he finds Trish again and guess what? She is working for the bad guy. Shock! You mean the woman that looks a LOT like Dante's mother who just happens to come into his office through the window and can jump sheer cliff-faces in a single bound is a DEMON? (or are they devils? Still fuzzy on that.) So now it is time for her to deliver Dante to her boss and guess what, yep she fails. &lt;br /&gt;&lt;br /&gt;Now comes the weirdness. Dante is starting to clue into what is happening (never mind the PLAYER is smarter than the supposed professional in this and has figured it out LONG ago.) Dante goes for the big guy. Big guy almost gets him but guess what yep the woman saves him (why? Dante gets all emo over it (Talk about picking the wrong women) Goes off fights some more and guess what? Yep, Trish shows up able to function in spite of being deaded a while ago by her ex employer. OK Then comes the REALLY stupid stuff.  Starfox/Sonic Adventure style flying of a museum relic that Dante just HAPPENS to know how to fly and a last minute getaway before the bad guy's corpse and any remaining minions are supposedly buried under a ton of rubble.&lt;br /&gt;&lt;br /&gt;Well we will see about that there are 3 sequels after all.&lt;br /&gt; &lt;br /&gt;Gameplay:&lt;br /&gt;The moves are fun to do, not annoying ones that you have to contort your fingers into pretzel shapes in order to accomplish anything and even auto mode is playable. Except once it is on, you cannot turn it off. The biggest complaints I have are lack of the ability to change my camera and Dante can't jump. Look I do not mind the occasion engine controlled jump from the correct spot but I should be able to jump BACK. Not fall down and have to climb all over.&lt;br /&gt;&lt;br /&gt;Game is mission oriented grades applied to mission upon completion based on object collected, NPCs whacked and time. &lt;br /&gt;&lt;br /&gt;Technical:&lt;br /&gt;&lt;br /&gt;Don't know if it is my set, the switcher box or what but at times backgrounds and graphics were too muddy. Had to turn it up all the way on the game to see things like ladders against the wall. I do not have to do that on other games so suspect it is the overall clarity of the graphics in the game. Dark is good, muddy is bad.&lt;br /&gt;&lt;br /&gt;No locks, no bugs, no issues  Good solid coding. Great job on that.&lt;br /&gt;&lt;br /&gt;Fun factor:&lt;br /&gt;Overall the game was good. Dante definitely earns the title of Badass. Missions for the most part go fast with a few exceptions caused by the difficulty seeing and getting used the inability to turn the camera to get in the right spot for a jump.  Will probably replay it at least one in Dante Must Die mode.    &lt;br /&gt;&lt;br /&gt;Upshot:&lt;br /&gt;Bosses in the game on Normal Mode are hard, but for the most part not impossible to beat even first time through. The story line is acceptable and only gets ridiculous near the end. The female character, Trish, is rather lame. There are major holes in the RPG plot. But hey for a shooter it has more plot than most. Give it 4.5 out of 5&lt;br /&gt;The ending was a too stupid to warrant that last .5.&lt;br /&gt;&lt;br /&gt;I started DMC 2 Can anyone tell me why Dante now reminds me of the Prince in PoP Sands of Time?  Hmm&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-5665292605729865048?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/EzRgg3_CkaY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/5665292605729865048/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=5665292605729865048" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/5665292605729865048?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/5665292605729865048?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/EzRgg3_CkaY/gaming-backlog-devil-may-cry-ps2.html" title="Gaming Backlog: Devil May Cry (PS2)" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2009/07/gaming-backlog-devil-may-cry-ps2.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0cGSXc-eip7ImA9WxJVEEQ.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-8621432603972966695</id><published>2009-06-27T04:14:00.004-05:00</published><updated>2009-06-27T04:30:28.952-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-06-27T04:30:28.952-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Game Cube" /><category scheme="http://www.blogger.com/atom/ns#" term="Path of Radiance" /><category scheme="http://www.blogger.com/atom/ns#" term="Fire Emblem" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><category scheme="http://www.blogger.com/atom/ns#" term="tech support" /><category scheme="http://www.blogger.com/atom/ns#" term="Radiant Dawn" /><category scheme="http://www.blogger.com/atom/ns#" term="manuals" /><title>WTFM</title><content type="html">Ok so, here is what happened. After years (ok maybe not years, but a corrupted card and a restart, I FINALLY finished Fire Emblem Path of Radiance on the GameCube.  It was not my best game, being my first play through of it and I rushed through the parts I had already done the second time. (Could they have made those ending sequences ANY longer? I was falling asleep.)&lt;br /&gt;&lt;br /&gt;I HAD to finish it because my daughter wanted to see me port the gamecube came over to Fire Emblem Radiant on the Wii that the family Holiday present. So I go to port the Path of Radiance data to Radiant Dawn. I follow the onscreen instructions and lo and behold, frozen Wii at the port point. Sigh, technology is great when it works. &lt;br /&gt;&lt;br /&gt;Being a big RPG gamer. I have many branch points and saves on the card. I figure perhaps they are the issue. Having learned my lesson when the card corrupted the first time on Darkened Sky RIGHT BEFORE THE BOSS BATTLE. I made a backup card. Realizing I have bee slacking about keeping the backup up to date and thinking maybe it was the unfinished games on there that were the issue; I decide to back up the whole shebang and delete all but the finished game off the real card. It is not able to be copied. OK that just pisses me off. &lt;br /&gt;&lt;br /&gt;So off I go to the game sites to see who knows what. Fire Emblem site has nothing about this where I can find it. Wii site has nothing about this where i can find it.  So I start checking Gamespot, GamerDNA, and their ilk. Gamespot paid off.&lt;br /&gt;&lt;br /&gt;It seems that If you have any game that is saved in easy mode on the card, it will not copy or transfer. It will NOT allow you to copy the game blocks onto another. Ok that is just kinda lame. I deleted the easy branches and Presto it copies onto my back up and is able to be ported over to the Wii. Now the rant moves to the old style I would RTFM if there were any entries in FM about this! DOCUMENTATION IS NECESSARY WRITE IT AND INCLUDE IT PUBLISHERS.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-8621432603972966695?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/WYsNby1cEYI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/8621432603972966695/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=8621432603972966695" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/8621432603972966695?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/8621432603972966695?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/WYsNby1cEYI/wtfm.html" title="WTFM" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2009/06/wtfm.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUIERH06fCp7ImA9WxJWE0k.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-5616671301623149613</id><published>2009-06-18T00:54:00.008-05:00</published><updated>2009-06-18T12:51:45.314-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-06-18T12:51:45.314-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="marketing" /><category scheme="http://www.blogger.com/atom/ns#" term="Gamesutra" /><category scheme="http://www.blogger.com/atom/ns#" term="quality control" /><category scheme="http://www.blogger.com/atom/ns#" term="styles of play" /><category scheme="http://www.blogger.com/atom/ns#" term="Radoff" /><title>One Answer</title><content type="html">I have been ranting about games going to the marketeers I mean dogs.  Well J. Radoff had one answer over at &lt;a href="http://www.gamasutra.com/features/20070320/radoff_01.shtml"&gt;Gamesutra&lt;/a&gt;. He mentions a lot in the article that is from a marketing point of view, possibly because he IS a marketeer and not a designer, but a many of the things he says holds true.&lt;br /&gt;&lt;br /&gt;First and foremost Gamers talk to each other. In any given week 2 or 3 of my gaming friends will pass on a website or a game to me to check out. Some are flash in pan interests for us, some retain our interests. Let me add to Mr. Radoff's list of things that make a game virile as he calls it.&lt;br /&gt;&lt;br /&gt;1. Accessibility - people who are visually or hearing impaired or have other needs are a large minority of gamers. Make certain the game can be played by anyone. This includes making a game that you do not have to squint to read the fuzzy font or that you have to be a contortionist to get the move needed to complete a level out of the controller (think fighting games)&lt;br /&gt;&lt;br /&gt;2. Cross platform. Over 50% of my gaming friends run some form of *nix. Many games are still too Microsoft dependant. Not all console gamers are on a cable modem. Do not make the game require the latest hardware just to start. We will put up with slow if it does not crash. I liked Cutthroats. Too bad it fragged my hard drive to hell and back every time I ran it. I still liked it enough to run it off a dedicated drive so that i could defrag every time. But as the game progressed it became unplayable. OPTIMIZE the game for a lower end machine. &lt;br /&gt;&lt;br /&gt;3. Cross browser I do not use I.E. Most of us do not use I.E. Firefox is the favorite. Opera is up there, Safari, to name a few.&lt;br /&gt;&lt;br /&gt;4. Affordable. Make the core game affordable. Guild Wars is a good example. The core game is cheap in comparison to many other games. Pay for stuff is 10.00 per item (pretty much). The mud I play starts at 15.00 per item. That we can probably afford off a paycheck; anything we have to save up for is probably not going to generate as much overall income.&lt;br /&gt;&lt;br /&gt;5. Even playing field. It really irks players when someone buys a character in a game. When items are bought make them useful, in game attainable or status items. Extra storage in Guild Wars, the spell pack that saves the player from having to spend 3 years on line to get all of the spells.&lt;br /&gt;&lt;br /&gt;6. Humanize the staff. In an online game let the coders owners admins marketing people be seen sometimes. It lets the players know the developers are still involved.&lt;br /&gt;&lt;br /&gt;7. Make the game a challenge but not impossible. Skies of Arcadia was fairly easy but people come back to it over and over because of the way the game was put together, the character interaction, the graphics and the storyline. Toy Commander was hard DAMN hard but the story, graphics and sheer strangeness kept that one going. And I swear one day I WILL beat the Lands of Lore series, I even keep an old machine around so I can play it.&lt;br /&gt;&lt;br /&gt;8. The above leads to the most important. Your players have to LIKE the game. Something has to keep them interested during the XP grind periods. Character interaction, other player interaction, quests and storyline. In Guild Wars the what will happen next kept me going. In Zork, Lands of Lore, Eye of the Beholder, Doom and even Descent little surprises along the way, red herrings, sub plots and character interaction are all things that kept my interest. These days Overlord, Devil May Cry, Titan Quest and the Fire Emblems are my interest holders.  Eldar Scrolls and Assassins Creed beckon to me, but what I would not give for another good game like the Thief series (in no kill mode) or almost any game put out by the old Westwood Studios.&lt;br /&gt;&lt;br /&gt;Game makers by all means listen to Radoff. But the thing he says that rings the truest is that gamers talk to other gamers. And if you are not hearing what they say then you need to get out of the business. Because the best games are those made by gamers for gamers.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-5616671301623149613?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/WM2HISOX8qo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/5616671301623149613/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=5616671301623149613" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/5616671301623149613?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/5616671301623149613?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/WM2HISOX8qo/one-answer.html" title="One Answer" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2009/06/one-answer.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkMDRn49cSp7ImA9WxJRFEk.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-2305503811368608332</id><published>2009-05-15T22:52:00.006-05:00</published><updated>2009-05-15T23:34:37.069-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-05-15T23:34:37.069-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="gamers" /><category scheme="http://www.blogger.com/atom/ns#" term="MMPORG" /><category scheme="http://www.blogger.com/atom/ns#" term="digital divide" /><category scheme="http://www.blogger.com/atom/ns#" term="MMO" /><category scheme="http://www.blogger.com/atom/ns#" term="game design" /><category scheme="http://www.blogger.com/atom/ns#" term="quality control" /><category scheme="http://www.blogger.com/atom/ns#" term="strategy games" /><title>Is the Gaming Boom Going Bust</title><content type="html">For the past 3 years or so games and gamers have been high profile. Yet this year it seems that some of that is falling off.  I have some theories as to why.&lt;br /&gt;&lt;br /&gt;First and foremost is oversaturation. Everyone and their brother has gaming blog, podcast, or whatever. Non gamers have stopped being curious about the sub culture and started being annoyed. &lt;br /&gt;&lt;br /&gt;No diversity in L&amp;F. Bartle said it when he said he had played &lt;a href="http://www.massively.com/2008/06/20/richard-bartle-on-how-hed-make-world-of-warcraft-better/"&gt;Warhammer, it was called World of Warcraft&lt;/a&gt;. The games are starting to all look alike. Many years ago the trend was to look like EOB then it moved to the Diablo look, now it is Warcraft look. Very little in the design or the functionalty makes a game stand out within its genre. &lt;br /&gt;&lt;br /&gt;Economy. Yes it is hitting the gaming market. People are starting to think about what game they are going play next and count their pennies. People are returning to titles and online games that are safe or at least that they know they like.&lt;br /&gt;&lt;br /&gt;The morph of the craft into a business.  Game coders used to be the renegades of the programming world. They were the true geeks, they did not work for deadlines. They worked to make it good.  This was not always the utopia some make it out to be. Games did not work or worked only on some systems or with some co processors, games went way over cost and were outdated when they came out. Or they never came out. Many companies went under, suffered from hostile takeovers or were flat out bought out. The pendulem has swung too far in the opposite direction now. It has become big business and markleting rules all. Game companies announce release dates and are held to them. Too much structure stifles creativity.&lt;br /&gt;&lt;br /&gt;More in a day or two.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-2305503811368608332?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/5lG15Xc8sQY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/2305503811368608332/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=2305503811368608332" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/2305503811368608332?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/2305503811368608332?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/5lG15Xc8sQY/is-gaming-boom-going-bust.html" title="Is the Gaming Boom Going Bust" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2009/05/is-gaming-boom-going-bust.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUAERn86cSp7ImA9WxVaFU8.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-5431687469503974725</id><published>2009-04-12T02:38:00.004-05:00</published><updated>2009-04-12T03:08:27.119-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-04-12T03:08:27.119-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Administration" /><category scheme="http://www.blogger.com/atom/ns#" term="Rules" /><category scheme="http://www.blogger.com/atom/ns#" term="MUSH" /><category scheme="http://www.blogger.com/atom/ns#" term="MUD" /><category scheme="http://www.blogger.com/atom/ns#" term="MMO" /><category scheme="http://www.blogger.com/atom/ns#" term="quality control" /><category scheme="http://www.blogger.com/atom/ns#" term="communication" /><title>What does an admin do all day?</title><content type="html">The other day I was on Guild Wars. Players as usual are standing around talking in Ascalon. One was trolling for flames. People got upset by his or her verbal abuse of others and started trying to report and get an admin to respond immediately. When they did not, players immediately began complaining about the admin staff.&lt;br /&gt;&lt;br /&gt;Ok so, you have a favorite game that you play online. Suddenly something happens or is not working as you think it should be.  So what do you do? Maybe you look for an admin. But while one shows as around, they are not responding. What DO they do all day anyway?&lt;br /&gt;&lt;br /&gt;Well first let's start with some information. Some games have 1 admin (most likely the owner/designer whatever)  while others have 20. Specific tasks differ according to the game, but here are some of the tasks that are assigned to admins on any game.&lt;br /&gt;&lt;br /&gt;Read and respond to mail sent to admin.&lt;br /&gt;Check bug reports sent to admin.&lt;br /&gt;Check reports of cheating sent to admin&lt;br /&gt;Prioritize both of the above for action&lt;br /&gt;Ban proven cheaters&lt;br /&gt;Check with other staff members as to actions they have taken&lt;br /&gt;Check change log&lt;br /&gt;Recover/reset passwords&lt;br /&gt;Read complaints about game balancing&lt;br /&gt;Read ideas for game balancing&lt;br /&gt;test and monitor new areas and areas reported as having issues&lt;br /&gt;perform copyovers or reboots as requested by builders or other staff&lt;br /&gt;(and sometimes by the players)&lt;br /&gt;And be visible at times so the players know that the Admin are around.&lt;br /&gt;&lt;br /&gt;Getting the idea?  Now places with multiple admins split up these tasks, but 10 to 1 they add more such as Play testing, Code review, implementation, coder/builder liaison, etc. Unless it is NC or Blizzard, you can bet that the Admin does all of this unpaid. Some places even ban the admin staff from playing the game they admin. (though this is an unwise move on so many different levels that companies that do this are far and few between. &lt;br /&gt;&lt;br /&gt;So please remember before you throw a fit that the Admins on your favorite game are never there, that it may be true - but most likely they are just busy trying to make the game a little more fun and or enjoyable.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-5431687469503974725?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/Y3pHqmXsq9A" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/5431687469503974725/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=5431687469503974725" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/5431687469503974725?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/5431687469503974725?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/Y3pHqmXsq9A/what-does-admin-do-all-day.html" title="What does an admin do all day?" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2009/04/what-does-admin-do-all-day.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0cFQHw9eCp7ImA9WxVUE0g.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-5822326985940428409</id><published>2009-03-18T00:33:00.003-05:00</published><updated>2009-03-18T00:43:31.260-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-18T00:43:31.260-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="Winnenden Germany" /><category scheme="http://www.blogger.com/atom/ns#" term="censorship" /><category scheme="http://www.blogger.com/atom/ns#" term="shootings" /><category scheme="http://www.blogger.com/atom/ns#" term="gamers" /><category scheme="http://www.blogger.com/atom/ns#" term="violence" /><title>Why is there always the need to blame something?</title><content type="html">First read this &lt;a href="http://topclanz.net/blog/"&gt;blog&lt;/a&gt; about another homicidal student. And here is the article on the &lt;a href="http://www.telegraph.co.uk/news/worldnews/europe/germany/4989732/Germany-school-shootings-grandparents-of-Tim-Kretschmer-say-he-was-totally-normal.html"&gt;shooting&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Now when I was growing up Rock and Roll (specifically Jimi Hendrix and The Beatles) were blamed for Son of Sam's and Charles Manson's killing sprees.  By the tome I was in college violent television and movies were the cause.  Now it is video games.  The fact is there is something WRONG with the people that do this. Outlawing violent TV or video games is NOT going to change it. Outlawing comic books or graphic novels or even fictional accounts are not going to change it.  People like this find something to obcess about and as a result to justify their violence. YES, they need help, yes they need monitoring by their parents, keepers whoever. BUT stop blaming an outside source. Rant over&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-5822326985940428409?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/zdOR9UZgL-c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/5822326985940428409/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=5822326985940428409" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/5822326985940428409?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/5822326985940428409?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/zdOR9UZgL-c/why-is-there-always-need-to-blame.html" title="Why is there always the need to blame something?" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2009/03/why-is-there-always-need-to-blame.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUICRHc4fCp7ImA9WxVUEEQ.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-9156896702167625328</id><published>2009-03-14T02:32:00.005-05:00</published><updated>2009-03-15T01:12:45.934-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-15T01:12:45.934-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="World of Warcraft" /><category scheme="http://www.blogger.com/atom/ns#" term="Zork" /><category scheme="http://www.blogger.com/atom/ns#" term="MMO" /><category scheme="http://www.blogger.com/atom/ns#" term="game design" /><title>Games used to be fun</title><content type="html">First read this &lt;a href="http://www.wgfriends.com/content/articles/2008/06/28/mmos-vs-the-world-part-ii"&gt;MMOs vs the World Part II&lt;/a&gt; and if you did not follow the link to the &lt;a href="http://www.massively.com/2008/06/20/richard-bartle-on-how-hed-make-world-of-warcraft-better/"&gt;Bartle interview&lt;/a&gt; there read that as well.&lt;br /&gt;&lt;br /&gt;I know I have pulled back on my gaming so that I basically play one in each genre type. Why? because like Bartle I have seen most of them before. Unlike Dr. Bartle, I still enjoy playing games, but then I do not design them for a living. That is basically where I am right now in gaming, I want something to grab my attention and suck me in, but nothing does really. Well nothing that hasn't already that is.  So, yes the design DOES matter as does the game itself. But one thing that I think Dr. Bartle is missing because of his proximity to the Industry is also a coherent story.  Why am I going in here and blowing away these monster? Where did they come from? Why me?  &lt;br /&gt;&lt;br /&gt;Games that have stuck with me do so because of the story as well as the mechanics and the blood fountaining in slow motion. The characters matter. I have to want to save the world.  Add to that what I call the creator's fun factor. Did they have fun making this game.  Are there things in there just because? What about easter eggs? Does anyone remember what Zork replied when you typed in Fuck you! out of frustration?  Those things stick in my mind to this day.  Maybe when gaming companies start having fun creating games again I will find one that sucks me in  again. Until then I will continue to play the others that never let go of me in the first place- that is good game design!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-9156896702167625328?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/-cmjfKjihVE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/9156896702167625328/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=9156896702167625328" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/9156896702167625328?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/9156896702167625328?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/-cmjfKjihVE/games-used-to-be-fun.html" title="Games used to be fun" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2009/03/games-used-to-be-fun.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUANQHs5eCp7ImA9WxVUEE0.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-2192794827602808191</id><published>2009-03-08T03:34:00.004-05:00</published><updated>2009-03-13T23:09:51.520-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-13T23:09:51.520-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="botting" /><category scheme="http://www.blogger.com/atom/ns#" term="muds" /><category scheme="http://www.blogger.com/atom/ns#" term="styles of play" /><title>Old skool vs New Skool</title><content type="html">So this evening I am on the MUD doing the usual stuff when one of the older players (in time on the game not in age) logs in.  He has been playing pretty regularly for about a year now after a hiatus for a couple of years. He was in a less than happy mood. Perhaps the weather, perhaps he was feeling his age, but he began to echo some of what I have been going off here for a while.&lt;br /&gt;&lt;br /&gt;The conversation started off with a discussion of players he suspected were botting.  For the few of you who may not know the term, that consists of logging into a game and farming or leveling by using a script to perform repetitive actions. Most online games from WoW to MUDs deem this as illegal and will delete or ban any player they catch doin this. The problem is it is sometimes difficult to catch someone. In a mud environment heavy xp means heavy spam. This means lots and lots of text scrolling so a player may miss a tell from an admin checking on scripters. Add to this a myriad of scripts out there that you can set to respond to a tell and you have a difficult time discerning a scripter from a slow responder.    &lt;br /&gt;&lt;br /&gt;Now, the question arises why would anyone bother to do this? Well back in the day of door games it made some sense usually you got only so many moves or so much time per player. Many helpers or scripts existed.  When MUDS began to spring up and allow unlimited play time, it was logical that some things were moved over. Except, now there were other people around with whom a player could interact. So the game had another dimension of enjoyment added like meeting and talking to people, roleplaying live in an environment and ganging up against a big boss. Now you could work with other people to solve quests or explore the world and you had plenty of time to do this! But there were always the few who felt that they had to be the biggest, best or get to the top fastest. They scripted and when caught they paid for it.&lt;br /&gt;&lt;br /&gt;FAST FORWARD&lt;br /&gt;MMOs. Now there is WoW and there are thousands of people online at the same time.  People do not know you unless you stand out in someway. So.. again for those who feel the need to impress or think people will be impressed by such things, there are those that spend lots of time online to get to the top. Fine, except, most people have real lives, real things to do and cannot spend a lot of time online. So what is the easiest thing to do? Find one of those big boys make 'friends' with them and get them to lead you to the top. Except where is the fun in that?&lt;br /&gt;&lt;br /&gt;This is the point of the conversation  WHY play a game if you are not going to play it? Once you are the top dog, why ridicule others that are not anywhere near your level of play for not being higher than you?  Most of all why let them use you to get there?  You learned to play the game and enjoyed it enough that you wanted to be seen as the best.  Help others - yes, add to their enjoyment by challenging them to something they CAN do. But that does not see to be the present mode of thinking.  So can anyone tell me why?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-2192794827602808191?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/nvHeM3joCAE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/2192794827602808191/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=2192794827602808191" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/2192794827602808191?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/2192794827602808191?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/nvHeM3joCAE/old-skool-vs-new-skool.html" title="Old skool vs New Skool" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2009/03/old-skool-vs-new-skool.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU8HRHk7eSp7ImA9WxVVFE0.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-2273219505490892747</id><published>2009-03-06T22:57:00.005-06:00</published><updated>2009-03-06T23:30:35.701-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-06T23:30:35.701-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="Iron Lore Entertainment" /><category scheme="http://www.blogger.com/atom/ns#" term="Titan Quest" /><category scheme="http://www.blogger.com/atom/ns#" term="RPG" /><title>Titan Quest</title><content type="html">Last night my ISP decided I needed a break from online gaming. So I fired up Titan Quest to wait for the connection to return. It had been a while since I had played so, there were some things I had forgotten.  Like you cannot pan back.  I have gotten spoiled in games being able to scan into the next area or pan back and look ahead. Again a game allows it's npcs to attack you from offscreen, but you cannot see them to do the same.  This is just plain bad design. &lt;br /&gt;&lt;br /&gt;But that was not the thing that annoyed me and that made me put the game aside for now. It is set up like a lot of RPGs.  You got through an area, defeat a boss, etc.  If you fail you are rebirthed at a local shrine with a minus.  That is fine. Except, if you do not have time to complete, you are sent back to the start of the chapter. So the 2 hours you just spent playing to fight through the area and get to the boss's lair has to be done all over again.  WHAT is wrong with SAVE points? &lt;br /&gt;&lt;br /&gt;This is what keeps casual gamers from becoming hardcore.  many people just do NOT have 4 - 6 hour blocks of time to put into a game. They become discouraged and stop playing. So add more save points guys.  If I have the time I can ignore them. If I do not then at least I have the option of getting back to where I was without having to redo some pain in the ass level that does nothing to advance the story and is there just to level up the character through the grind.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-2273219505490892747?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/y7j0CmsKTuQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/2273219505490892747/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=2273219505490892747" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/2273219505490892747?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/2273219505490892747?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/y7j0CmsKTuQ/titan-quest.html" title="Titan Quest" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2009/03/titan-quest.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkINRX4_fSp7ImA9WxVWFUw.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-5845434380805419807</id><published>2009-02-24T15:12:00.005-06:00</published><updated>2009-02-24T15:23:14.045-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-02-24T15:23:14.045-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Xbox" /><category scheme="http://www.blogger.com/atom/ns#" term="PS3" /><category scheme="http://www.blogger.com/atom/ns#" term="Ubisoft" /><category scheme="http://www.blogger.com/atom/ns#" term="Prince of Persia" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><title>Where's My PoP?</title><content type="html">Many months ago, nay even two years ago there was a huge to do about Prince of Persia moving to &lt;a href="http://wii.ign.com/articles/723/723863p1.html"&gt;Wii&lt;/a&gt;, Except Ubisoft released the newest title on xbox, Mac and PS3 only.  They even scrapped the PC verson.  Now, I love the Prince series and have since I first saw it back in 89.  The Cube version rocks, so while what I saw of the upcoming title looked good so far I waited. I wanted to try it on Wii.  &lt;br /&gt;&lt;br /&gt;Alas Someday my Prince MAY come, but not today.  Only the two evil empires in gaming were able to get the tiele on their consoles.  So I ask Where's my Prince Ubisoft?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-5845434380805419807?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/fQ-okW90nqs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/5845434380805419807/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=5845434380805419807" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/5845434380805419807?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/5845434380805419807?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/fQ-okW90nqs/wheres-my-pop.html" title="Where's My PoP?" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2009/02/wheres-my-pop.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEEARH84fip7ImA9WxVQF0o.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-3195587306019205316</id><published>2009-02-04T11:37:00.005-06:00</published><updated>2009-02-04T12:37:25.136-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-02-04T12:37:25.136-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="console games" /><category scheme="http://www.blogger.com/atom/ns#" term="quality control" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo" /><title>Gaming, writing and works of art</title><content type="html">Nintendo has Sony in their sights.  That is nothing new.  Sony was the original Evil Empire of the console world. All Microsoft's entrance into the console market managed to do was topple a tettering Sega and force the industry to put more effort into handheld units. Nintendo is still the nemesis of the other gaming companies.&lt;br /&gt;&lt;br /&gt;We finally gave in last year and bought a used PS2. Why? The reason is basic, it is the same that brough down Sega and unless things change may turn that net sales figure of 1 trillion 536 billion 3 hundred million yen into red ink.  It is the games.&lt;br /&gt;&lt;br /&gt;The Wii is a good console (yes we have one, it is different, but so far I like it.)  the foray into the market of the casual gamer seems to be quite successful, but gamers are shrugging their shoulders and turning toward the buggy Xbox and PS3 consoles because as long as they are running, they have what gamers buy a console for. Games. &lt;br /&gt;&lt;br /&gt;The Wii has the same issue the gamecube had. (i liked that console too btw) It needs games for gamers. It needs a Devil May Cry, a Halo, SOMETHING.  And I do not mean a poorly ported game that is on another system (think Baldur's Gate Dark Alliance - great game sucks on the cube). Zelda is all well and good, we grew up with Zelda, it a great trip dowm memory lane, but I really want a game that I will not want to put down.  One that will draw my daughter's attention (and get her off MY PC). One that will make people want to buy a Wii because it is the best console to play it on. &lt;br /&gt;&lt;br /&gt;Ninetendo needs a work of art, not another Zelda or Sonic. As much as I love those games, they are not engrossing. Nintendo showed us they are risk takers that can succeed with the new Wii. Now more than ever with people being cautious about what they spend their money on, they need a must have game. Because before I drop between 40 and 60 dollars that could buy groceries or clothing on entertainment I want to know I will be entertained, not disappointed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-3195587306019205316?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/XfHqvWHdVww" height="1" width="1"/&gt;</content><link rel="related" href="http://www.nintendo.co.jp/ir/en/library/events/090130/index.html" title="Gaming, writing and works of art" /><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/3195587306019205316/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=3195587306019205316" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/3195587306019205316?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/3195587306019205316?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/XfHqvWHdVww/gaming-writing-and-works-of-art.html" title="Gaming, writing and works of art" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2009/02/gaming-writing-and-works-of-art.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUIEQX4zfyp7ImA9WxVQEUo.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-3110325621069936356</id><published>2009-01-28T13:52:00.004-06:00</published><updated>2009-01-28T14:11:40.087-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-01-28T14:11:40.087-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="gamers" /><category scheme="http://www.blogger.com/atom/ns#" term="marketing" /><category scheme="http://www.blogger.com/atom/ns#" term="communication" /><title>Gaming addiction - Old problem new awareness?</title><content type="html">So a few weeks ago a player on the MUD went postal and started player killing everyone.  Some logged off most retaliated. At that point the player started whining that people were cheating and reported to the Administration the perceived cheat. &lt;br /&gt;&lt;br /&gt;The admin looked into it, spoke to the players involved separately, spoke to witnesses then ruled it as not a cheat or a rule infraction. The admin then informed the accuser and the accused of the decision.  The accuser was upset. &lt;br /&gt;&lt;br /&gt;Phrases were uttered like I have spent so much on this game and I do not have a job. I will leave and take my friends with me. This game is my life. I have nothing out side of it, don't take it away. &lt;br /&gt;&lt;br /&gt;Obviously this player has issues. The issues are not game related, but personality related. This person (whether it was true or a put on)  has now told everyone who plays the MUD that they are not capable of functioning in the real world and has retreated to games as his life. True or not the thought is sad. There are people who rely on outside sources to validate themselves to the world.  &lt;br /&gt;&lt;br /&gt;We see it in business, people can;t function if they lose their prestige, they fall apart if their department is taken away. In relationships it is what makes people stalkers and in personal ties hobbyists who turn into fanatics.&lt;br /&gt;&lt;br /&gt;It is a form of addiction and of escape from reality.  So why are there so many these days, or are there? Is it like the perceived increase in woman gamers, just easier to find people or is it truly new phenomenon? Where does the responsibility of the game owners and other players start and finish.  Most states have tap laws so that bar tender may not overserve a guest. Should game owners siteban perceived addicts?&lt;br /&gt;&lt;br /&gt;On the other hand.. If this is a fairly new problem, why is gaming the chosen form of escape now? What is it replacing? Television, books, or something similar? Or is it because people cannot meet face to face as they did. Are the less tolerant of differences in spite of the lip-service paid and as a result ostracize those who do not fit into a their image of themselves. Or worse does it allow those who are insecure to hide rather than try?  &lt;br /&gt;&lt;br /&gt;I do not know and am seeking an answer. It worries me that so much mainstream emphasis is placed on gaming lately.  All I do know do know that games are supposed to enrich life not be life.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-3110325621069936356?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/fS9ujjoSvAw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/3110325621069936356/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=3110325621069936356" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/3110325621069936356?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/3110325621069936356?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/fS9ujjoSvAw/gaming-addiction-old-problem-new.html" title="Gaming addiction - Old problem new awareness?" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2009/01/gaming-addiction-old-problem-new.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEQHSXo5eyp7ImA9WxVQEUo.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-4508281772316881650</id><published>2009-01-26T19:10:00.004-06:00</published><updated>2009-01-28T13:52:18.423-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-01-28T13:52:18.423-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Administration" /><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="gamers" /><category scheme="http://www.blogger.com/atom/ns#" term="Valhalla Mud" /><title>If wishes were Bugs then Gamers would Rule</title><content type="html">Lately I have been quiet here because I have been busy with the MUD.  Valhalla is growing again and it is because we are 'restructuring'. No we are not laying off non paid MUD staff, but rather organizing and adding. &lt;br /&gt;&lt;br /&gt;Here is what we have done so far - reinstituted the bug, typo and idea reporting tools. They have been there but no one was using them.  &lt;br /&gt;&lt;br /&gt;Help file update.  The owner of the engine (whistler) and the main big boy Admin (Darg) have added a LOT of changes over the years.  But many have never been added to the help.  The new admin (Etna) has started on that huge task.&lt;br /&gt;&lt;br /&gt;Brought back the MUD paper so that progress can be read by all those who care in it as well as to involve others who wish to contribute, but do not have the time, inclination or knowledge to build or admin.&lt;br /&gt;&lt;br /&gt;Implemented 1 new zone, brought back 2 that had been removed for correction and contacted all builders we could find that had zones in progress on test.  &lt;br /&gt;&lt;br /&gt;Hardware admin (Bakka) has added new eq and been tweaking things.&lt;br /&gt;&lt;br /&gt;So perusing the bug reports there are lots of real ones, some that are the usual WAD (working as designed) then something I never saw in the 'real world' The wish bugs.  Ones such as this quest must be broken because I cannot find the people I need to, or the reward must be bugged because I cannot use it or it has higher reqs than i like.  &lt;br /&gt;&lt;br /&gt;So what is this?  This is a game.. not all characters can use all items nor should they. Not all quests are easy to solve. And no the admin will not change or fix so you can have the most powerful character in the game. &lt;br /&gt;&lt;br /&gt;I really wonder about gamers somedays, I thought it was all about the challenge.  That is what most SAY, but it seems when it comes down to it, all the things that are being done, have been done and are slated to be done do not matter. To the players, it is not about making the game better, it is about bragging. Even though if the game were to be made easy it would not be worth bragging about.  &lt;br /&gt;&lt;br /&gt;So, next time you go online and check a cheat site or a walkthrough for ANY game, think about this. Why are you really playing the game?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-4508281772316881650?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/ikVSbnG8tuc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/4508281772316881650/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=4508281772316881650" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/4508281772316881650?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/4508281772316881650?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/ikVSbnG8tuc/id-wishes-were-bugs-then-gamers-would.html" title="If wishes were Bugs then Gamers would Rule" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2009/01/id-wishes-were-bugs-then-gamers-would.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkICQHc7fip7ImA9WxRQEEo.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-4032451655354992729</id><published>2008-10-03T17:40:00.002-05:00</published><updated>2008-10-03T17:56:01.906-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-10-03T17:56:01.906-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="gamers" /><category scheme="http://www.blogger.com/atom/ns#" term="MUD" /><category scheme="http://www.blogger.com/atom/ns#" term="MMO" /><category scheme="http://www.blogger.com/atom/ns#" term="Board games" /><title>Thoughts on gaming</title><content type="html">I have been thinking about gaming and gamers a fair amount lately.  Seems that this is latest manufactured marketplace.  What does that mean?&lt;br /&gt;&lt;br /&gt;Well, years ago I was an IT professional.  I sort of fell into the position because I could read the LAN manuals.  I found I liked it. So, i started coding, DBM, etc.  Being a D&amp;D player, somewhere along the way I discovered or was introduced to online and PC gaming. BBSes, door games,  direct connection to another machine and across the company LAN were the early days of competitive gaming. Then came MUDS. In their heyday MUDS would have maybe 200 people logged in. If their muxes and modem banks could take it.&lt;br /&gt;&lt;br /&gt;Then Consoles got into the act (Yes, I am skipping a lot.) Dreamcast started Phantasy Star online. It was a big hit. But the Sega died in the Hdw market, But not the idea. Now Xbox, Wii, PS all have online possibilities. WoW has taken D&amp;D's spotlight as the devil incarnate. And suddenly thousands logged into one game is not uncommon.&lt;br /&gt;&lt;br /&gt;Yet still the gaming companies seeks more for their market. So what happened? Why the boom in gaming? Or s it just that we all came out of the closet at once?  I suspect it is not so much a boom as a unification in some ways.  Remember when I mentioned back there that MUDS had maybe 200 logged in at a time?  Multiply that by the list of MUDS that are active on &lt;a href="http://www.mudconnector.com"&gt;The Mud Connector&lt;/a&gt;. Now add a few hundred more MUDs.&lt;br /&gt;&lt;br /&gt;It is not that there are more gamers. It is that we are now identifiable. Yet to the gaming companies it looks like a jump. More on this next time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-4032451655354992729?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/FZbpOBKgsxM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/4032451655354992729/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=4032451655354992729" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/4032451655354992729?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/4032451655354992729?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/FZbpOBKgsxM/thoughts-on-gaming.html" title="Thoughts on gaming" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2008/10/thoughts-on-gaming.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0IHSXgzcSp7ImA9WxRRFkg.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-806154981571210379</id><published>2008-09-28T22:25:00.002-05:00</published><updated>2008-09-28T22:38:58.689-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-09-28T22:38:58.689-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Administration" /><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="Wizop" /><category scheme="http://www.blogger.com/atom/ns#" term="MMPORG" /><category scheme="http://www.blogger.com/atom/ns#" term="MUSH" /><category scheme="http://www.blogger.com/atom/ns#" term="MUD" /><category scheme="http://www.blogger.com/atom/ns#" term="MMO" /><title>Mud promotion</title><content type="html">So you are an admin of a MUD and you have noticed a drastic drop in players.  Other than the things listed below what can you do? Everyone seems into lists these days. It goes with less time and short attention spans so here is a list.&lt;br /&gt;&lt;br /&gt;1. First and foremost LOG in and play your MUD. Yes admins have to show a presence, but they should also play on the mortal side. ALOT. First it shows activity. No one likes to log into an empty MUD, second it keeps you in touch withwhat it is like to start out low and work up. If possible keep the character's identity secret from other Admins.  It let's you see how they work from the user side.&lt;br /&gt;&lt;br /&gt;2. Talk about your mud on Mud sites, gaming sites, blogs.  I don't mean talk incessently but mention it or better yet, just add the info in your signature file if the site does not object.&lt;br /&gt;&lt;br /&gt;3. Get the players involved.  Start a MUD newspaper featuring their writing.  Hold meetings with all clan leaders regarding clan wars, turf whatever. If you have an RP mud work with them on the plot.&lt;br /&gt;&lt;br /&gt;4. Hold weekly or bi-weekly OLQs or an xtra reward day like double xp or rare item drop. THat is what the MMOs do, take a page from their books. &lt;br /&gt;&lt;br /&gt;5. Offer an incentive program for people to bring friends to play. Nothing big and make sure the friend stays to play at least 3 months (6 would be better) But a special item or extra xp would be nice. Maybe a skill boost even.&lt;br /&gt;&lt;br /&gt;Add any you may think of or have tried in the past that has helped.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-806154981571210379?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/b9eR71YhIj8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/806154981571210379/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=806154981571210379" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/806154981571210379?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/806154981571210379?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/b9eR71YhIj8/mud-promotion.html" title="Mud promotion" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2008/09/mud-promotion.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUEBSX4zeyp7ImA9WxRRFEw.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-2143612791156408431</id><published>2008-09-26T01:09:00.004-05:00</published><updated>2008-09-26T02:20:58.083-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-09-26T02:20:58.083-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Game Cube" /><category scheme="http://www.blogger.com/atom/ns#" term="Baldur's Gate" /><category scheme="http://www.blogger.com/atom/ns#" term="console games" /><category scheme="http://www.blogger.com/atom/ns#" term="WOTC" /><category scheme="http://www.blogger.com/atom/ns#" term="Dark Alliance" /><title>Baldur's Gate: Dark Alliance - Game Cube</title><content type="html">Usually I rant or rave about something here, but this time I shall record my shitory with this game.  It is a sort of a combination.&lt;br /&gt;&lt;br /&gt;First let me state clearly, I am somewhat biased when it comes to WOTC. I miss TSR I will always miss TSR. The D&amp;D manuals they produced had elements of fun in them. WOTC made them far too businesslike and serious.  They took a lot of the Roleplay out of RPG in my opinion and made it nothing more than statistics and numbers for many.  Luckily most players of the table top games ignore that and put it back in.  But when it comes to the RPG genre on stand alone games that is all most can do. Rill the dice (or the randomizer) and go from there. &lt;br /&gt;&lt;br /&gt;I loved the old Westwood studio games for TSR. So when the Baldur's Gate series began to be published, I was excited. Except the PC versions hated my machine. So I sighed an watched enviously from the sidelines as others played.  When we got a Game cube a number of years back, one of the first games I got for myself was Dark Alliance. &lt;br /&gt;&lt;br /&gt;First let me state I am an old gamer to me that means lots of saves and many versions of the same game at possible branch points so I can go back and take the other path in case I am missing something.  Baldur's gate required a huge amount of space to save, around 30 blocks. so much for multiple copies on one memory card - at least not as any as I like.&lt;br /&gt;&lt;br /&gt;So I made my first character. I took the human archer. Bad choice for me it turns out. The isometric view is a pain when targeting enemies within your range but off the viewing screen. Yes you get a trajectory line (and your arrows do NOT arc as they would IRL) But what use is a line when you cannot tell where the target is? Luckily the character is competent with a sword as well so that is a plus. &lt;br /&gt;&lt;br /&gt;I made it through the first part of the in town game then I hit the part that has been described as 'It sucketh mightily'. A series of dropping platforms, the last set kept beating me. I spent ages trying to cross that, then gave it up for other games. But every once in a while I would return to that spot and try again. I found cheat codes that would get me past that spot, but I REALLY hate doing that so I kept trying. Finally about ready to give up and cheat I challenged my daughter. &lt;br /&gt;&lt;br /&gt;I am almost embarrassed to write this, but it shows what lateral thinking can do.  She tried it. She failed. She tried again and failed. Then she did what I should have thought of from the get go. She remapped the controller so that A was my jump. She made it across and still harasses me about it. &lt;br /&gt;&lt;br /&gt;So on I go. The story is pretty standard, except I run into the beholder boss that anyone can figure is coming from the first scene in the tavern, much sooner than I expected.  My daughter is watching as I run panicked around the room, certain I am about to die from the a spell at any moment.  Then I decide, what the hell, go into berserker mode and as she says flailed to a win. I was shocked. When she asked what I was worried about I yanked out the old TSR book and had her look up the Beholder entry. She was equally incredulous that I won first time and with no deaths. &lt;br /&gt;&lt;br /&gt;From there you go off to discover what exactly is rotten in the state of Faerun. It proceeds much like a normal crawler. But then I hit the problem.  I don't know if the cube is dying or if there is a problem with the disk, but I started getting system errors. At first it was as a new area loaded.  I suspected the Cube. It is old. But then it died in the middle of a level with nothing in particular happening. Then again in a boss battle, then again in the same battle. Maybe a disk problem? I researched on the NET, nothing about an issue that I could find. The error occurs in the same area but not always in exactly the same spot. I check with the local alpha geeks at the gaming store. They don't remember any issues and can;t find a copy of the game. I am not amused. &lt;br /&gt;&lt;br /&gt;Today I walk out into the living room to see my husband playing Animal Crossing on the cube (the PS2 hated me last week as well btw and went blank in the middle of /.hack: Infection) It was running fine.  A few slow downs on the gameboy advance link, but seemed fine. So with trepidation I loaded Baldur's Gate. I made it through the boss battle and 2 more. Then I got the error as I headed into the swamp to investigate the tower in part 3. I turned the machine off and will try again tomorrow. &lt;br /&gt;&lt;br /&gt;So far my rating on this game is a solid 6. It is good, but WOTC breaks their own rules on monsters out of their own books. Characters regain hits over time, monsters do not. And who ever heard of taking out a beholder by running around a room flailing or a dragon alone? I hate the point of view for range attacks. But on the plus side. It is a great dungeon crawler, the closest I am going to get to Eye of the Beholder or the Lands of Lore series now that Westwood is gone. There are not too many side quests and the story moves along quickly.&lt;br /&gt;&lt;br /&gt;If the GameCube and the disk allow, I will finish this game. It has bugged me for a long time that I have not been able to do so.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-2143612791156408431?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/D29LoQ7X78k" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/2143612791156408431/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=2143612791156408431" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/2143612791156408431?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/2143612791156408431?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/D29LoQ7X78k/baldurs-gate-dark-alliance-game-cube.html" title="Baldur's Gate: Dark Alliance - Game Cube" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2008/09/baldurs-gate-dark-alliance-game-cube.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUIFQH08fCp7ImA9WxRRE08.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-927343910500011654</id><published>2008-09-25T00:34:00.005-05:00</published><updated>2008-09-25T01:18:31.374-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-09-25T01:18:31.374-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RPG Gateway" /><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="GamerDNA" /><category scheme="http://www.blogger.com/atom/ns#" term="PbP" /><category scheme="http://www.blogger.com/atom/ns#" term="RPG" /><title>Play by Post and other Games: How not to Fail</title><content type="html">GamerDNA is a site that remade itself. It seems to be succeeding. I have seen write ups about it on major sites.  It is a good site. It deserves it. Why has it succeeded? Is it the slick new skin? Maybe the shift to major MMO's determined its success. Maybe it is the awesome marketing done by the staff?&lt;br /&gt;&lt;br /&gt;Well partially all of the above are contributors but, it is not all. It is because the site persevered through the lean times. Except for some periods when Guildcafe (the previous incarnation of the site) was down, the site owners never gave up. They listened to their members and they adapted to the member base. This meant the members stayed loyal to the site. When the staff showed dedication to improving, the members saw a reason to stick around. The site may not be the busiest, it may not be the biggest, but it has a very loyal base. &lt;br /&gt;&lt;br /&gt;I am an editor on the RPG Gateway. The site helps RPG players and site owners promote their site.  It is heavily oriented toward smaller games, but of course some of the big game publishers are represented. Every editor has at least one section of the Links section to monitor. We add sites, check existing ones to ensure they are still active and offer advice and most of fun of all vote for the Amber Quill Awards and the Gold Wyrms. &lt;br /&gt;&lt;br /&gt;I have been doing my monthly vetting of one of my areas.  I am saddened by the number of sites I have been removing due to non activity or the site owners closing down the site. I am equally discouraged by the sites requesting addition as new games and requesting a review for a Best of the Best Award. Most fall pitifully short. &lt;br /&gt;&lt;br /&gt;So, how do you make a game succeed?  &lt;br /&gt;&lt;br /&gt;First and foremost in the RPG market STORY is important. RPG means Roleplay Game. If the story is a poor rewrite of yet another hero wins the day, forget it. You need to have characters and a world that is well thought out, a plot that holds the attention of the gamer, and game mechanics that make the whole package work. In other words you need a decent story.&lt;br /&gt;&lt;br /&gt;Secondly, you need to listen to your players. Accept not everyone likes the same thing about a game, Accept some may not like a game at all, but listen to the faithful. SOMETHING appeals to them. They are your fans, your core, and your inspiration. Yes, gamers are fickle, but many of us are also sentimental. We will not abandon those who do not abandon us. &lt;br /&gt;&lt;br /&gt;Play by Post sites are the perfect example.  They are simplest of games, 'Let's Pretend' moved to the web. Yet, I see sites that supposedly promote writing that are run by individuals who cannot spell and seem to not know how to use a spell checking tool. Grammar is non-existent on these sites and the concept of plot is bare. Rules are non-existent or contradictory. These sites rarely last a year.&lt;br /&gt;&lt;br /&gt;Then the opposite end of the spectrum contains the elitist sites. You must submit a sample of your writing to to be critiqued. I read one such site's administrator's notes stating they ALWAYS make the individual change something just to test to see if they will obey. Many of these sites succeed for a while, but the 500 word post minimum set by many of these takes time to craft to the standards set by the site owners, and the players begin to fall off.&lt;br /&gt;&lt;br /&gt;The sites that seem to be successful are those that assist the players in the game.  Ones that are run by literate Administrators, (or at least have one on staff) and are willing to help the players improve in their story telling.  Whether the improvements be in story telling techniques or basic grammar rules, sites with staff that are willing to help and to listen are sites that gain the much needed core of loyal players. That is the first step to successful game. A player base.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-927343910500011654?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/lQFmGfcSIWc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/927343910500011654/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=927343910500011654" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/927343910500011654?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/927343910500011654?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/lQFmGfcSIWc/play-by-post-and-other-games-how-not-to.html" title="Play by Post and other Games: How not to Fail" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2008/09/play-by-post-and-other-games-how-not-to.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkQMRHw_fyp7ImA9WxRRE0w.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-2131145042827514740</id><published>2008-09-21T01:29:00.004-05:00</published><updated>2008-09-24T23:53:05.247-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-09-24T23:53:05.247-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="Guild Wars" /><category scheme="http://www.blogger.com/atom/ns#" term="MMO" /><title>MUDder checks out MMO</title><content type="html">I have been curious, but dial-up and slow machines have stopped from indulging in the past.  The machine is newer, not top of the line, but it is adequate, but dial-up  ewww!  But where there is a will.. So in March I bit the bullet and shelled out the big bucks for Guild Wars Platinum Edition.  Here are first impressions as posted on &lt;a href="http://j2games.com/new/forum/index.php?topic=1794.0"&gt;J2 Games&lt;/a&gt;  I will add to it as I get deeper and deeper into the game.&lt;br /&gt;  &lt;br /&gt;Week 1 (give or take a few days)&lt;br /&gt;&lt;br /&gt;First - I go to local store ask about running Guild Wars on dial up.  'Casey'  - young energetic and actually believes I might know my way around a game (most game store employees talk to my daughter or worse my husband - who can barely run a word processor )  says "You'll get pwned in towns but would be okay in the quests"  Yes he actually said pwned.  He directs me to Titan Quest Gold instead I buy that and Game of the Year Edition of Guild Wars  Titan quest is fun btw and will get to that one at a later date.&lt;br /&gt;&lt;br /&gt;I load both disks, installs like a dream on Vista.  No worries there.  It goes out and dls over 4000 FILES  in updates. Ok, so they made some fixes.  No surprise.  I log on, make my first character - a ranger - hmm really want a  thief not an option, no real rogue or thief types.  Maybe will get Factions so I can play one later.  That was the expansion that REALLY piqued my interest in the game anyway.  I go to load first zone in the game. Loading bar appear and it tells me that there are  over 13,000 FILES that is FILES to dl.  Why bother giving me a disk then, much less 2?  Oh well kill it for the night, is now 1 am and I need to work tomorrow. &lt;br /&gt;&lt;br /&gt;Next evening - I go to log in and get the you have not verified your account message. I click the have not gotten e-mail option, after checking my spam mail and everything else,  and continue. I start the dl for the 13000 files, post on the RPG board, edit some stuff, play solitaire, read some articles, then read a book. Finally I give up and go to bed leaving it running. When I get up it is done, it took around 8 hours I would estimate on 56K. (Monday the 15th, now) I log out, go check e-mail no message well it was the weekend and something is going on for St. Patrick's so .. I leave it for now.  Come back that night and start to play.&lt;br /&gt;&lt;br /&gt;Monday - still no e-mail  I will give it one more day then will contact tech support as they suggest.  I get to Ascalon (pre)  Learn controls,  do a quests, check out the zones and professions open to me.  Died very little.  One or two people speak to me, but that is ok. The initial chat shows as white on a tan background. and it is hard to read for these old eyes. I finally figure out how to open the chat box and dark background makes it much easier. I get the ranger to about 3rd level and create my real test character a mes/ele.  If I can survive as a full mage,  anyone can survive.  &lt;br /&gt;&lt;br /&gt;Tuesday  - still no e-mail  go to contact tech support. They don't make THAT easy.  Play for a while.  Got 2 propositions from people on chat for cyber, turned them both down. (Oh come on now, admit it; you were curious.) Not much else in the way of conversation or even group requests. Finally get a female character needing help on a quest I have done,  Run with her to place killing stuff she is a newbie as well so I do not get frustrated and she apologizes a lot. Said others gave her a hard time about backtracking.  Np one needs that especially not a mew player. Let them get lost and learn their own way around.  I get the ranger to level 5 and mes to level 3 and get her second profession. Still deciding on one for the ranger.&lt;br /&gt;&lt;br /&gt;Wednesday - starting to get the hang of it and the net lag is not too bad.  Would not go PvP.  Lag spikes always come at the worst times.  Time for my big digression here.  Pre Searing is a zoo.  In almost any city there are a bunch of Idiots.  Definition time&lt;br /&gt;&lt;br /&gt;Newb or Newbie  -  new player. New players are naive, lost, and some are just plain cautious.  They ask uninformed questions or don't even know what questions they need to ask.  They die a lot, get frustrated, wander into zones too big for them and and miss zones they should hit.  We were all Newbies at one time in any game.&lt;br /&gt;&lt;br /&gt;n00b - aka PITA.  These are the ones that stand around acting cool.  In Guildwars they dance repeatedly, show off the emotes - which honestly leave one wanting.  I would prefer to doubletake at someone or scare someone specifically as on a mud  (Socials usually are set up like this - Emote $other, Emote $self or Emote $none  So would be Fred scares Mary, Fred scares himself and Fred scares someone who is not here)  N00bs spam,  beg for stuff, they beg for people to lame them, they complain no one will help them or that the game is too hard or stupid or ... Worse they hit cheat sites, parrot information and opinions then whine when they have "the best" eq, best weap and get owned in PK.  They exist everywhere. And they NEVER SHUT UP.  &lt;br /&gt;&lt;br /&gt;Scammer - these  are the players that 'need killin' in game. They take new players - both types - for cash (usually in game but have heard of rl money) by selling stuff they can get easily enough at inflated prices.  Have seen people advertising to buy WoW accounts, AdventureQuest and other online games. Obviously admins are not present. This is one drawback.  &lt;br /&gt;&lt;br /&gt;Pre-Searing is full of n00bs and scammers. There are cool people there, there are nice people, there are helpful people, but there are also the OTHERS.  Female characters are dancing in the nude around the city, male characters are playing air guitar, drums and I see very few of same guild cape standing around.  Odd, I thought solidarity was one of the points of the game.  Again I get propositioned, I turn the guy down, get some attitude in return. Finally tell him I am probably old enough to be his mother, he goes away. &lt;br /&gt;&lt;br /&gt;Another guy approaches asks if I want to join a guild.  I have been reading Wikis and featured Guild items and faction info.  Most of it assumes you know game premises.  They need some help in that department.  I am uncertain. He tells me if I hate it I can leave, people change guilds like underwear.  I am not that type of girl.  They are Kruzick, have a cool cape and the recruiter impresses me with his honesty so I join.  Suddenly everyone around pre starts talking to me.&lt;br /&gt;&lt;br /&gt;Lesson 1 -  people ignore you till you join a guild.&lt;br /&gt;&lt;br /&gt;Ok this is long enough will return to being cranky tomorrow.  Upshot - so far I like the game dial up is not too bad and  I can ignore people. More later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-2131145042827514740?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/a2M_UUqrKz4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/2131145042827514740/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=2131145042827514740" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/2131145042827514740?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/2131145042827514740?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/a2M_UUqrKz4/i-have-been-curious-but-dial-up-and.html" title="MUDder checks out MMO" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2008/09/i-have-been-curious-but-dial-up-and.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU4AQHg8eSp7ImA9WxRSEkU.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-611239125214192225</id><published>2008-09-12T23:33:00.004-05:00</published><updated>2008-09-13T00:32:21.671-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-09-13T00:32:21.671-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="gamers" /><category scheme="http://www.blogger.com/atom/ns#" term="news" /><category scheme="http://www.blogger.com/atom/ns#" term="marketing" /><category scheme="http://www.blogger.com/atom/ns#" term="Digg" /><category scheme="http://www.blogger.com/atom/ns#" term="communication" /><title>Thinly Disguised Marketing</title><content type="html">DIGG started out as a geek site.  Participants mainly dugg articles that pertained to technology.  Of course there were videos, high weirdness and games but lately it seems to be a site for people to promote their own products.  I started shying away from DIGG this year when articles on the presidential primaries and videos on YouTube became the predominate additions. &lt;br /&gt;&lt;br /&gt;I started hanging around sites like GamerDNA, JSGames, WGFriends and (shudder) Gamespot for gaming info Castlecops and Bleeping Computer for tech stuff. But it is getting discouraging.  You see people are too into marketing themselves and their games, addons or own gaming sites on these.&lt;br /&gt;&lt;br /&gt;Most of these places have an area where you can submit news (if they are not flat out like DIGG and are social bookmarking sites.)  Yes, people need to market the games they create and play. Lately, all I see are list articles (the 10 Best Games for Your Goldfish to Watch); videos of someone reviewing a game or ranting about what lousy parents gamers make while their child sets fire to the trash can behind them; spam for Wow gold, leveling, and other forms of account theft; Ventrilo logs of people hacking or cracking the server with not so hilarious results; videos of dancing and teabagging toons; YouTube 'reviews' of systems by someone's hot sister; and thinly veiled promotions for games developed by the poster with fake controversy and/or rave reviews. These articles. with the possible exception of the true spam, get voted up in the list by meat and sock puppets and articles of true value: reviews on games not posted by a minion of the publisher, good game releases, and  real game demos wallow at the bottom of the pile. &lt;br /&gt;&lt;br /&gt;How about some moderation on these sites?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-611239125214192225?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/KUaT8LOao3U" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/611239125214192225/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=611239125214192225" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/611239125214192225?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/611239125214192225?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/KUaT8LOao3U/thinly-disguised-marketing.html" title="Thinly Disguised Marketing" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2008/09/thinly-disguised-marketing.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck8BSHs6eSp7ImA9WxRSEkQ.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-3215691096055407125</id><published>2008-09-12T22:32:00.006-05:00</published><updated>2008-09-13T02:27:39.511-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-09-13T02:27:39.511-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Girl gamers" /><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="gamers" /><category scheme="http://www.blogger.com/atom/ns#" term="gender" /><category scheme="http://www.blogger.com/atom/ns#" term="tech support" /><title>Girl Gamers Part 3</title><content type="html">This article went up on Gamer DNA today: &lt;br /&gt;&lt;br /&gt;Top 10 list of Xbox 360 games both men and women play equally.  Bully: Scholarship Edition is in the top ten list?  Suprising!  Find out what the other 9 are!&lt;br/&gt;&lt;br/&gt;&lt;a href='http://company.gamerdna.com/blog/2008/09/12/new-markets-targeting-women-turn-based-strategy-and-gta-clones/'&gt;read more&lt;/a&gt; | &lt;a href='http://digg.com/gaming_news/Top_10_Xbox_360_Games_Men_and_Women_both_play'&gt;digg story&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;the same stuff I have been ranting about for months, nay make that years, since I admitted that Zeta has a female operator. So what took gamers so long? Why are they surprised that women like the same games as men? And why does it matter? Part of the problem is that gamers are believing the propaganda laid down by their own detractors.&lt;br /&gt;&lt;br /&gt;First there are the in game and in forum trolls. They are the ones that reply to any post made by a female member of the community with comments such as: "There are no girl gamers, only fags and dykes.", "All girls who play games are fat, ugly and can't get a man irl.", "All girls who play games are in it to cyber." and my personal favorite "Girls just can't play games. They aren't smart enough."&lt;br /&gt;&lt;br /&gt;Here are MY answers: Right, lesbians are not female and girls don't play these games, women do. Absolutely I can't get a man IRL, I got my kid through a faulty &lt;br /&gt;firewall on an I/O port while cybering on a bbs. Man am I lucky I didn't pick up a virus."  Though I rarely give answers to these types. They crave attention and thrive on controversy. Just adhere to the rule Don't feed the Troll. The Troll is parroting what they have heard from casual or non gamer friends.&lt;br /&gt;&lt;br /&gt;The problem is that for at least one of those statements they are sometimes correct.  Some women do Cyber. So do some men. Some men cyber as females, some women cyber as males. Personally I don't care as long as it is kept private and I don't have to hear a replay through the clan channel. But it seems that is all some females do or at least all they are perceived as doing. This is of course promoted by those who believe that the internet is nothing more than a thin veneer of substance over a steaming pile of pornography.&lt;br /&gt;   &lt;br /&gt;Then there is the problem that many females do not play games because they are "too violent" for a woman's more sensitive nature.  This comes from the misogynists who want to keep females in the dark ages. They fear the female that can think, so the best defense is to keep them from believing they are as resilient as men.  My answer to that is Lorena Bobbit.  I would rather blow away my boss in Doom than in IRL. &lt;br /&gt;&lt;br /&gt;Next there are the ones that buy into the idea that all games are made for guys. Have none of you SEEN the Prince in Prince of Persia Warrior Within?  I'd take him in a heartbeat! There is just as much eye candy for women as men. And if you prefer women, don't worry most games these days let you pick which avatar you want want to play. &lt;br /&gt;&lt;br /&gt;The problem goes back to the post I made about gender treatment on MUDs. You see it seems to be the same attitude on most online games. Girls get a lot of help, but the wrong kind.  They are not taught by the masters how to play the game, what stats are important, what tricks and how to use them, they are lamed. Females who teach themselves on stand alone games or hide behind a male character or at the very least a unisex name seem to learn the fastest.  Though I am finally seeing this change a bit.    &lt;br /&gt;&lt;br /&gt;Ok so, the gamers are getting it, most of them. Why aren't the game manufacturers? Because they are buying their own hype. They believe that girls do not game therefore they must make games appeal to girls.  STOP CALLING US GIRLS!!  Some females have taken to the Girl Gamer label but not all of us.  So, just stop already. &lt;br /&gt;&lt;br /&gt;Second, stop producing crap. One of my favorite games that held the most potential was Cutthroats. But it fragged my disk so badly I had to play it on the D drive only. Age of Wonder chokes when I enter certain towns. And Interplay HATED my old Intel processor.  Even Dungeonkeeper would flail when the graphics got heavy. &lt;br /&gt;Put specs on the box where they can be seen and do not put the lowest end. Put what is needed. Ok maybe I won't buy it because I do not have an UBER gaming rig, but at least I won;t hate your company for lying to me and making me shell out 40 - 70 dollars for a game my machine can't handle. &lt;br /&gt;&lt;br /&gt;Which brings me to the main reason I almost stopped gaming. (Ok the thought crossed my mind for about 30 seconds and then I got real.) Technical support.  FOr those of you who know nothing of my "real life" I spent many years in tech support of a product that was proprietary. That meant I HAD to make it work on many different machines with many different issues. It was in the early days of Windows (Yes Virginia there were computers BEFORE windoze.)&lt;br /&gt;&lt;br /&gt;I had turned my entire IT dept onto Doom. One of my bosses turned me onto this cool game Burn Cycle by Philips Interactive.  It would start, I could get to partway through the first section then it would crash and burn. So one day I decide to call the tech support number listed for the US (Philips was a UK company so I guess they were using a third party tech group).  Back in THOSE days we got charged. (It was usually a 900 number). So I bite the bullet and call. I get a techie he goes through the usual is it plugged in type questions (We HAVE to ask, so I don't bitch too much.) I rattle off my machine specs and wait. (It was a state of the art 486 btw with a Cyrix chip.)&lt;br /&gt;&lt;br /&gt;The convo went something like this:&lt;br /&gt;&lt;br /&gt;"Uh is that a Mac?"&lt;br /&gt;"No it is a custom built 486"&lt;br /&gt;"I never heard of Cyrix, are you sure it is not an Apple?"&lt;br /&gt;"Cyrix is made by a division of IBM. Apple uses Motorola."&lt;br /&gt;"Uh, hold on a moment."  &lt;br /&gt;&lt;br /&gt;Remember this is MY dime and I hate paying to put on hold. So after about 5 minutes that seemed like 20 the techie switches me over to his supervisor.&lt;br /&gt; &lt;br /&gt;"You are trying to run this on a Server? You know it is not made for LAN play." Mgr type&lt;br /&gt;"No, on my home machine."&lt;br /&gt;I again explain the details.&lt;br /&gt;"Look is your husband around? I think you are confused about the chip and the Bios and we really need to know that because it matters about how the uh computer thinks."&lt;br /&gt;&lt;br /&gt;At that point I decided said never mind, "I'll figure it out or deinstall" &lt;br /&gt;&lt;br /&gt;Now usually I would just fume about that but I had been through several similar 'pat on the head' type conversations at work lately with client companies' tech support involving DOS 5 and the share issues when it came to printing to a port. (For some reason if share was loaded it would not allow an app to print to a port and share had to be loaded for old windows products. So we had to write a little script that unloaded share to print and then reloaded it and talk users through putting it on the PC in the proper directory.) For some reason for about 30 seconds I bought into the idea I could not comprehend what the issue was. Then I shook my head and deinstalled and went back to blowing away creatures in Doom. Nevermind, there are plenty of other games by companies who know how to treat a lady who calls for tech support. Yep, treat her like a Gamer.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-3215691096055407125?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/96tE0QAQD0s" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/3215691096055407125/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=3215691096055407125" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/3215691096055407125?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/3215691096055407125?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/96tE0QAQD0s/girl-gamers-part-3.html" title="Girl Gamers Part 3" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2008/09/girl-gamers-part-3.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0QNQH08fyp7ImA9WxRSEUg.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-3774195132728709487</id><published>2008-09-11T11:51:00.005-05:00</published><updated>2008-09-11T12:49:51.377-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-09-11T12:49:51.377-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="Board games" /><title>Monopoly???</title><content type="html">&lt;a href="http://www.monopolymaster.com/?hop=jws1414"&gt;This&lt;/a&gt; is just sad. Monopoly does not take a great deal of training to play.  Some of it is just luck (who lands where when at the beginning of the game) and some is strategy (trade what with whome to form monopilies or hold out so that someone cannot form one). WHY would anyone be so desperate to buy something on how to win a board game? If the guy who is selling it manages to make a living at it, more power to him, but anyone who feels they are less of a person by losing at the board game of Monopoly has problems that I doubt just a 'how to win pamphlet' will solve.  They need a some serious group therapy of a sort that does not involve games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-3774195132728709487?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/Lqqncx3guRA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/3774195132728709487/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=3774195132728709487" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/3774195132728709487?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/3774195132728709487?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/Lqqncx3guRA/monopoly.html" title="Monopoly???" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2008/09/monopoly.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4HQno9cSp7ImA9WxRTFE8.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-9125570908181837600</id><published>2008-09-02T23:08:00.004-05:00</published><updated>2008-09-03T00:48:53.469-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-09-03T00:48:53.469-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="clans" /><category scheme="http://www.blogger.com/atom/ns#" term="marketing" /><category scheme="http://www.blogger.com/atom/ns#" term="MUD" /><category scheme="http://www.blogger.com/atom/ns#" term="Web Gaming Friends" /><title>Game Promotion</title><content type="html">Ok, let's say there is a game you love. But even WoW seems to be feeling the pinch of the economy.  They came up with the "Get your Friends Addicted" promotion. It promises "&lt;span style="font-style:italic;"&gt;If your friend/family member purchases a full copy of World of Warcraft and pays for a month of subscription time, you get 30 days of subscription time FREE!&lt;br /&gt;If your friend/family member pays for two full months of subscription time, you'll receive an exclusive in-game zhevra mount!&lt;/span&gt;" As well as, 90 days of triple xp whenever you and your friend play together.&lt;br /&gt;&lt;br /&gt;So, Muds, strat games, everything are emptying for this promo.  It is sad, but your favorite game does not need to suffer.&lt;br /&gt;&lt;br /&gt;Ok so the game is free, can't pay people to play there, or can you?  Maybe not real money but what about triple xp weekends for groups over 5?  &lt;br /&gt;&lt;br /&gt;What about special items created just for playing on a certain date?&lt;br /&gt;&lt;br /&gt;What about OLQs?&lt;br /&gt;&lt;br /&gt;Fine you say, but how do we let people know if they are all off playing WoW? Ahh there I can be of some help:&lt;br /&gt;&lt;br /&gt;Here is a list of places that are good for MUD, MMO and online Strat Promotion&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamerdna.com"&gt;Gamer DNA (formerly Guild Cafe&lt;/a&gt;&lt;br /&gt;A place to set up a page for your clan for free. Promote your game and your MUD.  It is heavily WoW and Warhammer oriented, but  I have had some oldbies check in after they saw Valhalla there.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mudlists.com/"&gt;Mudlists&lt;/a&gt;&lt;br /&gt;This site is all about MU* promotion. Free banner displays (as well as paid)&lt;br /&gt;a forum for your MUD. Lots of friendly people who will help you in promoting your game.  &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wgfriends.com/register.php?ref_id=346"&gt;Web Gaming Friends&lt;/a&gt;  &lt;br /&gt;A social network for gamers.  It covers all the NOT big MMOs&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-9125570908181837600?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/4339AnyFrhM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/9125570908181837600/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=9125570908181837600" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/9125570908181837600?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/9125570908181837600?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/4339AnyFrhM/game-promotion.html" title="Game Promotion" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2008/09/game-promotion.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkECQn4_cSp7ImA9WxRTEUs.&quot;"><id>tag:blogger.com,1999:blog-31474950.post-6309714893975384690</id><published>2008-08-31T02:19:00.005-05:00</published><updated>2008-08-31T02:44:23.049-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-31T02:44:23.049-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Administration" /><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="MUD" /><category scheme="http://www.blogger.com/atom/ns#" term="Valhalla Mud" /><title>Gamers are never happy</title><content type="html">Why is it that gamers are never happy?  Example, the MUD I play and build on for went through a period of seeming inactivity on the part of the ADMIN.  Now they were not inactive, but they were doing a lot of work on the engine on the type of things that are not noticed by the players (if they go right that is, if they go wrong, well crashes are always noticed.) &lt;br /&gt;&lt;br /&gt;So, after a lot of complaining and some desertions, we did a few high profile things. We brought back the paper, implemented 2 zones, started 2 more builders building and did some cosmetic stuff.  Yet,  now I am hearing players want more ADMIN visible all the time.  &lt;br /&gt;&lt;br /&gt;Why?  If they are visible they get bugged. If they are talking to players then they are not fixing stuff.  Now I admit the MUD does need more Admin characters, but it also needs more players on to warrant that.  ATM 2 seems to be enough. Some people suggest raising builders to ADMIN.  The issue with that is too many builders in the past have cheated when they have been admin. They have helped their friends, they have put back doors in zones that only work for some people, they have duplicated characters, eq and run them.  &lt;br /&gt;&lt;br /&gt;Now, don't get me wrong; there have been honest admins who were good. But there have also been the other type and honestly among the present players, I do not see anyone knowledgeable and trustworthy enough.  There are people like me who are honest, but have little knowledge of the engine code, and ones that are great at the code, but have a past history that would make the owner worry a bit.&lt;br /&gt;&lt;br /&gt;So be happy with what you have right now guys.  And maybe some builder will shine in both needed areas. But until then, be happy the MUD runs with the Admin there is now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31474950-6309714893975384690?l=zetaentertainmentnetwork.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ZetaEntertainmentNetwork/~4/gwkyTWjLPOA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://zetaentertainmentnetwork.blogspot.com/feeds/6309714893975384690/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=31474950&amp;postID=6309714893975384690" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/6309714893975384690?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/31474950/posts/default/6309714893975384690?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ZetaEntertainmentNetwork/~3/gwkyTWjLPOA/gamers-are-never-happy.html" title="Gamers are never happy" /><author><name>Zeta Thompson</name><uri>http://www.blogger.com/profile/18210568080457436596</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="16986843580531126197" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://zetaentertainmentnetwork.blogspot.com/2008/08/gamers-are-never-happy.html</feedburner:origLink></entry></feed>
