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<rss xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>A 3D Imagination</title><link>http://a3dimagination.com</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/a3dimagination/SyRE" /><description>This is the blog of 3D Generalist Kris Spelce, I'm going to try my best to bring you new and fresh 3D tuts every week. If you have any comments, make sure you let me know. &#xD;
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Kris</description><language>en</language><lastBuildDate>Fri, 20 May 2011 04:48:10 PDT</lastBuildDate><generator>http://wordpress.org/?v=3.0.4</generator><sy:updatePeriod xmlns:sy="http://purl.org/rss/1.0/modules/syndication/">hourly</sy:updatePeriod><sy:updateFrequency xmlns:sy="http://purl.org/rss/1.0/modules/syndication/">1</sy:updateFrequency><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/a3dimagination/SyRE" /><feedburner:info uri="a3dimagination/syre" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Education/Educational Technology</media:category><itunes:explicit>no</itunes:explicit><itunes:subtitle>carefully crafting 3d, one particle at a time.</itunes:subtitle><itunes:category text="Education"><itunes:category text="Educational Technology" /></itunes:category><image><url>http://a3dimagination.com/images2/logo.jpg</url></image><item><title>Grid Domain and Splash in RealFlow 5</title><link>http://feedproxy.google.com/~r/a3dimagination/SyRE/~3/E7lt8A80oEs/</link><category>Realflow</category><category>3D</category><category>5</category><category>a3dimagination</category><category>Displacement</category><category>Grid Domain</category><category>Grid Splash</category><category>Hybrido</category><category>kris</category><category>simulation</category><category>spelce</category><category>Splash</category><category>tut</category><category>Tutorial</category><category>tutorials</category><category>video</category><category>waving</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">admin</dc:creator><pubDate>Fri, 20 May 2011 04:29:47 PDT</pubDate><guid isPermaLink="false">http://a3dimagination.com/?p=449</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<div class="blogThumb">
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<p>Hybrido is an amazing new feature in RealFlow 5 that makes amazing ocean and large body water simulations possible. It&#8217;s a lot of fun to play with, and we will cover a few of the features in this video that make it amazing. We will mainly concentrate on how to setup the grid based fluid, the splash node, and how to export the mesh with displacement to give it more detail. So make sure you check it out!</p>
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<h2>Example</h2>
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</div><img src="http://feeds.feedburner.com/~r/a3dimagination/SyRE/~4/E7lt8A80oEs" height="1" width="1"/>]]></content:encoded><description>Hybrido is an amazing new feature in RealFlow 5 that makes amazing ocean and large body water simulations possible. It&amp;#8217;s a lot of fun to play with, and we will cover a few of the features in this video that &amp;#8230; &lt;a href="http://a3dimagination.com/2011/05/grid-domain-in-realflow-5/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://a3dimagination.com/2011/05/grid-domain-in-realflow-5/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://a3dimagination.com/2011/05/grid-domain-in-realflow-5/</feedburner:origLink></item><item><title>Animating Arrows and Toon Shaders</title><link>http://feedproxy.google.com/~r/a3dimagination/SyRE/~3/k-5PuyIO7wA/</link><category>Rendering</category><category>Rigging</category><category>Texturing</category><category>3D</category><category>a3dimagination</category><category>aim</category><category>animating</category><category>arrows</category><category>constraints</category><category>flow</category><category>kris</category><category>Maya</category><category>motion</category><category>path</category><category>piston rigging</category><category>point</category><category>render</category><category>rigging</category><category>settings</category><category>shader</category><category>shading</category><category>spelce</category><category>toon</category><category>tut</category><category>Tutorial</category><category>tutorials</category><category>video</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">admin</dc:creator><pubDate>Thu, 12 May 2011 04:05:31 PDT</pubDate><guid isPermaLink="false">http://a3dimagination.com/?p=438</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<div class="blogThumb">
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<p>Animating arrows, rigging pistons, mustangs, and toon shaders, what more could you want? The technique we are using to animate the arrows can be used in various other applications. We also cover rigging a car piston, which if you haven&#8217;t done it before can be kind of difficult. Then putting it all together through animation and toon shading. This is definitely a cool project so make sure you check it out!</p>
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<h2>Example</h2>
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</div><img src="http://feeds.feedburner.com/~r/a3dimagination/SyRE/~4/k-5PuyIO7wA" height="1" width="1"/>]]></content:encoded><description>Animating arrows, rigging pistons, mustangs, and toon shaders, what more could you want? The technique we are using to animate the arrows can be used in various other applications. We also cover rigging a car piston, which if you haven&amp;#8217;t &amp;#8230; &lt;a href="http://a3dimagination.com/2011/05/animated-arrows-and-toon-shaders/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://a3dimagination.com/2011/05/animated-arrows-and-toon-shaders/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://a3dimagination.com/2011/05/animated-arrows-and-toon-shaders/</feedburner:origLink></item><item><title>Ocean Overview</title><link>http://feedproxy.google.com/~r/a3dimagination/SyRE/~3/PGGJpszol0E/</link><category>Dynamics</category><category>Rendering</category><category>3D</category><category>a3dimagination</category><category>Final Gather</category><category>kris</category><category>Lighting</category><category>Maya</category><category>ocean</category><category>Ocean shader</category><category>render</category><category>settings</category><category>spelce</category><category>tut</category><category>Tutorial</category><category>tutorials</category><category>video</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">admin</dc:creator><pubDate>Thu, 05 May 2011 05:03:57 PDT</pubDate><guid isPermaLink="false">http://a3dimagination.com/?p=422</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<div class="blogImages">
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<p>The Ocean Shader is one I have been using a lot recently, and have noticed that it&#8217;s becoming more popular as a shader than as an ocean. This video we will scratch the surface of what the ocean shader has to offer, and I will get a little more in depth in a later video. I would love to see what you have done with this tut, so send me a link to the examples you have created.</p>
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<h2>Example</h2>
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</div><img src="http://feeds.feedburner.com/~r/a3dimagination/SyRE/~4/PGGJpszol0E" height="1" width="1"/>]]></content:encoded><description>The Ocean Shader is one I have been using a lot recently, and have noticed that it&amp;#8217;s becoming more popular as a shader than as an ocean. This video we will scratch the surface of what the ocean shader has &amp;#8230; &lt;a href="http://a3dimagination.com/2011/05/ocean-overview/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://a3dimagination.com/2011/05/ocean-overview/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://a3dimagination.com/2011/05/ocean-overview/</feedburner:origLink></item><item><title>MatchMover to Maya Overview</title><link>http://feedproxy.google.com/~r/a3dimagination/SyRE/~3/YkJgjWqzH4A/</link><category>Matchmoving</category><category>Texturing</category><category>3D</category><category>a3dimagination</category><category>kris</category><category>MatchMover</category><category>matchmoving</category><category>projection mapping</category><category>spelce</category><category>texturing</category><category>trackers</category><category>tracking</category><category>tut</category><category>Tutorial</category><category>tutorials</category><category>video</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">admin</dc:creator><pubDate>Thu, 28 Apr 2011 04:37:42 PDT</pubDate><guid isPermaLink="false">http://a3dimagination.com/?p=412</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<div class="blogThumb">
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<p>Matchmoving is a very important and sought after technique. It&#8217;s an art all on it&#8217;s own. Making your audience believe that the 3d matches the live video so well that they forget they are looking at 3d. In this example we will cover a portion of the process of bringing footage into MatchMover converting it into 3d data and importing it into Maya. We will also cover a very cool technique by texturing the scene using projection mapping. </p>
<p>Note: If your matchmove looks great in MatchMover, and you bring the trackers into Maya and your geometry isn&#8217;t matching the movement of your camera. Take a cube or any simple primitive and move it around until it moves correctly with the rest of your footage. Sometimes even though it looks like it&#8217;s in the correct place it isn&#8217;t, and a simple fix is to move it forward and backwards in space.  This is definitely a cool project so make sure you check it out!</p>
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<h2>Example</h2>
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</div><img src="http://feeds.feedburner.com/~r/a3dimagination/SyRE/~4/YkJgjWqzH4A" height="1" width="1"/>]]></content:encoded><description>Matchmoving is a very important and sought after technique. It&amp;#8217;s an art all on it&amp;#8217;s own. Making your audience believe that the 3d matches the live video so well that they forget they are looking at 3d. In this example &amp;#8230; &lt;a href="http://a3dimagination.com/2011/04/matchmover-to-maya-overview/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://a3dimagination.com/2011/04/matchmover-to-maya-overview/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://a3dimagination.com/2011/04/matchmover-to-maya-overview/</feedburner:origLink></item><item><title>Lighting in Five Minutes</title><link>http://feedproxy.google.com/~r/a3dimagination/SyRE/~3/7Hp-9yRv7rA/</link><category>Lighting</category><category>Rendering</category><category>3D</category><category>a3dimagination</category><category>Final Gather</category><category>kris</category><category>Maya</category><category>mia exposure simple</category><category>physical sun and sky</category><category>render</category><category>settings</category><category>spelce</category><category>tut</category><category>Tutorial</category><category>tutorials</category><category>video</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">admin</dc:creator><pubDate>Thu, 21 Apr 2011 04:14:04 PDT</pubDate><guid isPermaLink="false">http://a3dimagination.com/?p=391</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<div class="blogThumb">
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<p>Physical sun and sky is probably the fastest and easiest ways to get great outdoor lighting. I like to use it for a base lighting, then add secondary fill and back lights to my subjects. This physical sun and sky tutorial covers the two main sun and sky nodes, as well as the mia exposure simple node. In this video we get a huge variation of lighting with just a few mouse clicks. This is definitely a cool project so make sure you check it out!</p>
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<h2>Example</h2>
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</div><img src="http://feeds.feedburner.com/~r/a3dimagination/SyRE/~4/7Hp-9yRv7rA" height="1" width="1"/>]]></content:encoded><description>Physical sun and sky is probably the fastest and easiest ways to get great outdoor lighting. I like to use it for a base lighting, then add secondary fill and back lights to my subjects. This physical sun and sky &amp;#8230; &lt;a href="http://a3dimagination.com/2011/04/lighting-in-five-minutes/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://a3dimagination.com/2011/04/lighting-in-five-minutes/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://a3dimagination.com/2011/04/lighting-in-five-minutes/</feedburner:origLink></item><item><title>Working with the Shatter Effect in Maya</title><link>http://feedproxy.google.com/~r/a3dimagination/SyRE/~3/v5Hkr_U1lyc/</link><category>Dynamics</category><category>3D</category><category>a3dimagination</category><category>balls</category><category>bounce</category><category>kris</category><category>Maya</category><category>Rigid Bodies</category><category>settings</category><category>simulation</category><category>spelce</category><category>tut</category><category>Tutorial</category><category>tutorials</category><category>video</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">admin</dc:creator><pubDate>Wed, 13 Apr 2011 13:42:39 PDT</pubDate><guid isPermaLink="false">http://a3dimagination.com/?p=377</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<div class="blogThumb">
<img src="http://a3dimagination.com/images2/shatter_thumb.jpg" alt="" title="shatter" width="300" height="168" class="aligncenter size-medium wp-image-303" />
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<p><br class="break"/></p>
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<p>The Shatter effect is one that I have used on a number of different projects, and every time I use it, it&#8217;s always a blast. So this video is to help you learn your way around this effect, and see just how cool this tool really is. This is definitely a cool project so make sure you check it out!</p>
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<h2>Example</h2>
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</div><img src="http://feeds.feedburner.com/~r/a3dimagination/SyRE/~4/v5Hkr_U1lyc" height="1" width="1"/>]]></content:encoded><description>The Shatter effect is one that I have used on a number of different projects, and every time I use it, it&amp;#8217;s always a blast. So this video is to help you learn your way around this effect, and see &amp;#8230; &lt;a href="http://a3dimagination.com/2011/04/working-with-the-shatter-effect-in-maya/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://a3dimagination.com/2011/04/working-with-the-shatter-effect-in-maya/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://a3dimagination.com/2011/04/working-with-the-shatter-effect-in-maya/</feedburner:origLink></item><item><title>Fur Attributes in Maya</title><link>http://feedproxy.google.com/~r/a3dimagination/SyRE/~3/4shFFmsd1J0/</link><category>Dynamics</category><category>Rendering</category><category>a3dimagination</category><category>fur</category><category>kris</category><category>Lighting</category><category>mental ray setup</category><category>paint fur</category><category>render</category><category>settings</category><category>spelce</category><category>tut</category><category>Tutorial</category><category>video</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">admin</dc:creator><pubDate>Wed, 06 Apr 2011 20:12:30 PDT</pubDate><guid isPermaLink="false">http://a3dimagination.com/?p=363</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<div class="blogThumb">
<img src="http://a3dimagination.com/images2/fur_thumb.jpg" alt="" title="fur" width="300" height="168" class="aligncenter size-medium wp-image-303" />
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<p>Fur is a highly dynamic tool that can be used in a variety of different ways. In this video we are going to briefly describe some of the attributes, how to setup fur for Mental Ray, and how to paint maps onto your geometry. This is definitely a cool project so make sure you check it out!</p>
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</div><img src="http://feeds.feedburner.com/~r/a3dimagination/SyRE/~4/4shFFmsd1J0" height="1" width="1"/>]]></content:encoded><description>Fur is a highly dynamic tool that can be used in a variety of different ways. In this video we are going to briefly describe some of the attributes, how to setup fur for Mental Ray, and how to paint &amp;#8230; &lt;a href="http://a3dimagination.com/2011/04/fur-attributes-in-maya/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://a3dimagination.com/2011/04/fur-attributes-in-maya/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://a3dimagination.com/2011/04/fur-attributes-in-maya/</feedburner:origLink></item><item><title>Fun with Fluids</title><link>http://feedproxy.google.com/~r/a3dimagination/SyRE/~3/ZpNf-5Hg99Q/</link><category>Dynamics</category><category>3D</category><category>a3dimagination</category><category>emitter</category><category>example</category><category>fire</category><category>fluids</category><category>kris</category><category>Maya</category><category>simulation</category><category>smoke</category><category>spelce</category><category>tut</category><category>Tutorial</category><category>video</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">admin</dc:creator><pubDate>Wed, 30 Mar 2011 14:56:05 PDT</pubDate><guid isPermaLink="false">http://a3dimagination.com/?p=336</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<div class="blogThumb">
<img src="http://a3dimagination.com/images2/fluids_thumb.jpg" alt="" title="fluids" width="300" height="168" class="aligncenter size-medium wp-image-303" />
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<p>There are so many different applications where you can use fluids. Here we create a smoking ball, with not much interacting with it. Other objects interact nicely with fluids so make sure you try out a few different techniques so you can really understand them. Make sure you spend some time learning the opacity graph, that 1 setting can really change the look of your smoke dramatically. I cover fluids very quickly in this tut, so for a more thorough breakdown of each attribute go to the maya help files. This is definitely a cool project so make sure you check it out!</p>
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<h2>Example</h2>
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</div><img src="http://feeds.feedburner.com/~r/a3dimagination/SyRE/~4/ZpNf-5Hg99Q" height="1" width="1"/>]]></content:encoded><description>There are so many different applications where you can use fluids. Here we create a smoking ball, with not much interacting with it. Other objects interact nicely with fluids so make sure you try out a few different techniques so &amp;#8230; &lt;a href="http://a3dimagination.com/2011/03/fun-with-fluids/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://a3dimagination.com/2011/03/fun-with-fluids/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://a3dimagination.com/2011/03/fun-with-fluids/</feedburner:origLink></item><item><title>Conquering Caustics</title><link>http://feedproxy.google.com/~r/a3dimagination/SyRE/~3/yp3g65O4boc/</link><category>Lighting</category><category>3D</category><category>a3dimagination</category><category>caustics</category><category>kris</category><category>photons</category><category>render</category><category>settings</category><category>spelce</category><category>troubleshooting</category><category>tut</category><category>Tutorial</category><category>video</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">admin</dc:creator><pubDate>Wed, 23 Mar 2011 14:19:46 PDT</pubDate><guid isPermaLink="false">http://a3dimagination.com/?p=316</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<div class="blogThumb">
<img src="http://a3dimagination.com/wp-content/uploads/2011/03/greenBlock_00000.jpg" alt="" title="caustics" width="300" height="168" class="aligncenter size-medium wp-image-303" />
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<p>Caustics can turn an ordinary 3D animation into an outstanding one. Caustics are one of those things that are a lot of fun and most people don&#8217;t notice them except for when they aren&#8217;t there. Caustics can be used to create some really amazing effects and light patterns. We will be exploring Caustic light and render settings. This is definitely a cool project so make sure you check it out!</p>
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<h2>Example</h2>
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</div><img src="http://feeds.feedburner.com/~r/a3dimagination/SyRE/~4/yp3g65O4boc" height="1" width="1"/>]]></content:encoded><description>Caustics can turn an ordinary 3D animation into an outstanding one. Caustics are one of those things that are a lot of fun and most people don&amp;#8217;t notice them except for when they aren&amp;#8217;t there. Caustics can be used to &amp;#8230; &lt;a href="http://a3dimagination.com/2011/03/conquering-caustics/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://a3dimagination.com/2011/03/conquering-caustics/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://a3dimagination.com/2011/03/conquering-caustics/</feedburner:origLink></item><item><title>Rigging with Hair</title><link>http://feedproxy.google.com/~r/a3dimagination/SyRE/~3/OQjOTkDy1Vs/</link><category>Dynamics</category><category>Rigging</category><category>3D</category><category>a3dimagination</category><category>hair</category><category>kris</category><category>Maya</category><category>rigging</category><category>spelce</category><category>tut</category><category>tutorials</category><category>video</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">admin</dc:creator><pubDate>Wed, 16 Mar 2011 11:28:47 PDT</pubDate><guid isPermaLink="false">http://a3dimagination.com/?p=296</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<div class="blogThumb">
<img src="http://a3dimagination.com/wp-content/uploads/2011/03/MasterBeauty_train_00213-300x168.jpg" alt="" title="train" width="300" height="168" class="aligncenter size-medium wp-image-303" />
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<p>Rigging with hair is a fun trick that can really speed up workflow. In the example video, if you were to hand animate each one of those springs you would be working on it a lot longer than the 15 minutes we spent. I was first introduced to this technique from my coworker, <a href="http://www.joelfinney.com" target="_blank">Joel Finney</a> and since then we have used this approach a few times. This is definitely a cool technique so make sure you check it out!</p>
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<h2>Example</h2>
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</div><img src="http://feeds.feedburner.com/~r/a3dimagination/SyRE/~4/OQjOTkDy1Vs" height="1" width="1"/>]]></content:encoded><description>Rigging with hair is a fun trick that can really speed up workflow. In the example video, if you were to hand animate each one of those springs you would be working on it a lot longer than the 15 &amp;#8230; &lt;a href="http://a3dimagination.com/2011/03/rigging-with-hair/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://a3dimagination.com/2011/03/rigging-with-hair/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">2</slash:comments><feedburner:origLink>http://a3dimagination.com/2011/03/rigging-with-hair/</feedburner:origLink></item><media:rating>nonadult</media:rating></channel></rss>

