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<channel>
	<title>Ange Andrianavalona. Author, Illustrator, Painter</title>
	
	<link>http://aandria.com</link>
	<description>Ange Andrianavalona. Author, Illustrator, Painter</description>
	<lastBuildDate>Thu, 10 Mar 2011 18:52:09 +0000</lastBuildDate>
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		<title>Hello world!</title>
		<link>http://aandria.com/hello-world/</link>
		<comments>http://aandria.com/hello-world/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 01:59:42 +0000</pubDate>
		<dc:creator>aandria</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://aandria.coachingcreatif.fr/?p=1</guid>
		<description><![CDATA[Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!]]></description>
			<content:encoded><![CDATA[<p>Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!</p>
]]></content:encoded>
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		<item>
		<title>Bach – Goldberg Variations : Aria</title>
		<link>http://aandria.com/bach-goldberg-variations-aria-glenn-gould/</link>
		<comments>http://aandria.com/bach-goldberg-variations-aria-glenn-gould/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 16:05:37 +0000</pubDate>
		<dc:creator>aandria</dc:creator>
				<category><![CDATA[Categories du blog]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://www.aandria.com/?p=1338</guid>
		<description><![CDATA[www.youtube.com/watch?v=Gv94m_S3QDo]]></description>
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</span><p><a href="http://www.youtube.com/watch?v=Gv94m_S3QDo">www.youtube.com/watch?v=Gv94m_S3QDo</a></p></p>
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		<item>
		<title>Third person Template : work in progress</title>
		<link>http://aandria.com/third-person-template-work-in-progress/</link>
		<comments>http://aandria.com/third-person-template-work-in-progress/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 12:15:39 +0000</pubDate>
		<dc:creator>aandria</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Categories du blog]]></category>

		<guid isPermaLink="false">http://www.aandria.com/?p=1318</guid>
		<description><![CDATA[Photo by Jazzmasterson Some quick news about the current progress of the template : I am completely rewriting it. As I was adding new features to the template, I noticed that it became hard for beginners to understand and update it themselves later. The 2.49 version of blender introduced a lot of things that can [...]]]></description>
			<content:encoded><![CDATA[<p class="photo_single">
<img class="frame" border="0" title="Third person Template : work in progress" alt="Third person Template : work in progress" src="http://www.artistezen.fr/wp-content/images/photos/call_to_action.jpg"/><br />
Photo by <a title="Jazzmasterson sur Flickr" target="_blank" href="http://www.flickr.com/photos/jazzmasterson/3038597/">Jazzmasterson</a>
</p>
<p>Some quick news about the current progress of the template :<br />
<strong>I am completely rewriting it.</strong></p>
<p>As I was adding new features to the template, I noticed that it became hard for beginners to understand and update it themselves later.<br />
The 2.49 version of blender introduced a lot of things that can improve the template.<br />
I want that template to be effective, light, a good learning resource for the beginners, compatible with 2.49 and making the best use of it.</p>
<p>Here is a bit of what I want to modify/improve :</p>
<ul>
<li>I want to make a better use of objects&#8217;s properties, global dictionary, and messages.</li>
<li>There is no need for a message actuator anymore : sendMessage(subject, body, to, from) is what I was expecting.<br />I will use it to clean the armature control system.<br />I want to &#8216;disconnect&#8217; a lot of objects and make a wide use of messages.</li>
<li>The new &#8216;Tap&#8217; sensor&#8217;s option will help a lot. No need for extra property to check if a key was pressed/released or not.</li>
<li>There is this new &#8220;Sensor&#8221; object type that can help for getting rid of those extra rays that are checking if the player is grounded or not.</li>
<li>I wanted to clean my scripts : I needed to learn a bit more of programming,, make a better use of functions, etc&#8230;</li>
<li>I would like to add GLSL visual effects</li>
</ul>
<p>Links :
<ul>
<li><a href="http://blenderartists.org/forum/showthread.php?t=156295" target="_blank">BGE DEV: New &#8220;Sensor&#8221; physics object for advanced collision management </a> : thread on the BlenderArtists forum<br />
Blendiac provided a <a href="http://blenderartists.org/forum/showpost.php?p=1386357&#038;postcount=19"  target="_blank">example .blend file</a></li>
<li><a href="http://blenderartists.org/forum/showthread.php?t=156074" target="_blank">2.49 demo files</a></li>
<p>My ToDo List is much longer than that.<br />
And this is pleasure to work on it.</p>
<p>Voilà!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Template update / informations</title>
		<link>http://aandria.com/template-update-informations/</link>
		<comments>http://aandria.com/template-update-informations/#comments</comments>
		<pubDate>Tue, 05 May 2009 17:47:21 +0000</pubDate>
		<dc:creator>aandria</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Categories du blog]]></category>

		<guid isPermaLink="false">http://www.aandria.com/?p=1311</guid>
		<description><![CDATA[Coming soon Third person template for the Blender Game Engine]]></description>
			<content:encoded><![CDATA[<p><strong>Coming soon</strong></p>
<p><a href="http://www.bge.aandria.com" />Third person template for the Blender Game Engine</a><br />
<img src="http://www.aandria.com/wp-content/images/diary/template_adds_lres.png" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Third person Template for the Blender Game Engine</title>
		<link>http://aandria.com/third-person-template-for-the-blender-game-engine/</link>
		<comments>http://aandria.com/third-person-template-for-the-blender-game-engine/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 12:20:07 +0000</pubDate>
		<dc:creator>aandria</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Categories du blog]]></category>

		<guid isPermaLink="false">http://www.aandria.com/?p=1109</guid>
		<description><![CDATA[// This page is avaible through the following link : www.bge.aandria.com // Description &#124;  Features &#124;  Screenshots &#124;  Download &#124;   Credits &#124;  Controls &#124;  Level Submission &#124;  Support Game Blender is a sub-application of Blender, the popular open source 3D application, used to make games using Blender. The Blender Game Engine is growing fast and is now one of the best prototyping [...]]]></description>
			<content:encoded><![CDATA[<p>// This page is avaible through the following link : <strong>www.bge.aandria.com</strong> //</p>
<p><img id="cover" src="http://www.aandria.com/wp-content/images/diary/template_basic_cover.png" border="0" alt="" /></p>
<p><a href="#description">Description</a> |  <a href="#features">Features</a> |  <a href="#screenshots">Screenshots</a> |  <a href="#download"><strong>Download</strong></a> |   <a href="#credits">Credits</a> |  <a href="#controls">Controls</a> |  <a href="#level-submission">Level Submission</a> |  <a href="#support">Support</a></p>
<p><img id="description" src="http://www.aandria.com/wp-content/images/diary/template_description.png" border="0" alt="" /><br />
Game Blender is a sub-application of <a href="http://www.blender.org/" target="_blank">Blender</a>, the popular open source 3D application, used to make games using Blender.<br />
The Blender Game Engine is growing fast and is now <strong>one of the best prototyping tool</strong> available (pre-production, short demos).<br />
It is free and open source, appropriated for the development of indie games, and benefits from a <strong>strong and fast-growing community</strong>.</p>
<p style="background: #FFE9CF; padding:15px; margin:15px 0 15px 0; color:#000;">That template that I have developed and released really makes it <strong>easy</strong> to produce a <strong>quick and cost-effective</strong> materialization of your ideas.<br />
If you have any doubt about its possibilities, please consider <a href="#download"><strong>downloading and giving it a try</strong></a>.</p>
<p><span style="background: #CFEEFF; padding:7px;  margin:50px 0 15px 0; color:#000;">News</span></p>
<p><strong>11.04.2009</strong><br />
<a href="http://blenderartists.org/forum/showthread.php?t=152782" target="_blank">The AAA Game Company Twilight 22 project to Develop BGE Into A Full Production Game Engine</a> chose the 3rd person template to build out their game further.</p>
<p>This news is really exciting because the (very talented) team members and I will work together to contribute to the future of that template, push it a step further and make it available for the community.</p>
<p>Until then, you can already enjoy the current version that brings a lot of new features.</p>
<h3 style="background: transparent url(/wp-content/themes/aandria/layout/stripe.png) repeat scroll 0pt 0pt; padding:7px;  margin:50px 0 15px 0;">Using the Blender Game Engine as a prototyping tool</h3>
<p>The Blender Game Engine is the perfect prototype or even full production toolsf for commercial Indie games (platformers, casual games, etc&#8230;).</p>
<p><strong>Features</strong></p>
<ul class="square">
<li><strong>All in one package</strong> (model / sculpture / texture / animation / scene / logic editor)</li>
<li><strong>Cost-effective</strong> (fast and easy to use, that means quick prototyping and feedback, <strong>gain in terms of productivity</strong>)</li>
<li>Bullet physics engine</li>
<li>Reliable modeling/texturing tool</li>
<li>Strong community (support, help, feedback)</li>
</ul>
<p>The Blender Game Engine can also be used for :</p>
<ul class="square">
<li>educational software with interactive 3d- to learn chemestry, physics etc</li>
<li>architectural visualizations</li>
<li>simulations for TV news</li>
<li>military projects &#8211; simulators</li>
<li>small 3D visualisations</li>
</ul>
<div style="background: #FFE9CF; padding:10px 15px 0 15px; margin:15px 0 0 0; color:#000;">The Third person template is perfect for :</p>
<ul class="square">
<li>platformers</li>
<li>adventure games</li>
<li>action shooters</li>
<li>rpg</li>
</ul>
</div>
<h3 style="background: transparent url(/wp-content/themes/aandria/layout/stripe.png) repeat scroll 0pt 0pt; padding:7px; margin:50px 0 15px 0;">Hire me</h3>
<p>If you are interested in a better insight into the use of this game engine template for prototyping your or your clients incoming projects, don&#8217;t hesitate to <a href="http://www.aandria.com/Contact">contact me</a>. This includes <strong>character designs</strong> and illustration requests. <strong>I am also available for remote work.</strong><br />
Apart from working with the Blender Game Engine, I&#8217;m a published writer, <a title="Paintings by Ange Andrianavalona" href="/paintings" target="_blank">illustrator</a>, <a title="Character designer" href="http://www.tikiko.com" target="_blank">character designer</a>, and <a title="Consultant in creativity" href="http://artistezen.fr" target="_blank">consultant in creativity</a>.<br />
<a href="http://www.aandria.com/illustrations-character-design-art-directing/">And, you know what?</a></p>
<h3 style="background: transparent url(/wp-content/themes/aandria/layout/stripe.png) repeat scroll 0pt 0pt; padding:7px;  margin:50px 0 15px 0;">Educational resource</h3>
<p>I have developped and released that Third person template for the benefit of indie developers, and the  Blender community.<br />
It is intended for both beginners to use for <strong>educational purposes</strong> (logic basics, introduction to Python, flexible settings control&#8230;) and advanced users as a <strong>production tool</strong>.<br />
I hope it will help artists to continuously push themselves to create more creative and complex work.</p>
<p><em>Note : The graphical aspect was not the main objective of this template&#8217;s development process.<br />
The character and platforms are just used to provide a working example : neither modeling/texturing nor animation was polished.<br />
Also, this is a work in progress so a lot of things can still be cleaned and improved (scripts, logic bricks).<br />
Please take that in consideration.</em></p>
<p><a href="#cover"><img class="middle" src="http://www.aandria.com/wp-content/themes/aandria/layout/top_arrow.png" alt="" /> Top</a></p>
<p><span id="more-1109"></span></p>
<p><img id="features" src="http://www.aandria.com/wp-content/images/diary/template_features.png" border="0" alt="" /></p>
<h3 style="background: transparent url(/wp-content/themes/aandria/layout/stripe.png) repeat scroll 0pt 0pt; padding:3px;  margin:15px 0 15px 0;">Player</h3>
<ul class="square">
<li><strong>Servo motion</strong> moves</li>
<li><strong>Mouseview</strong> : camera rotating around the character</li>
<li>Character only rotates (using mouse) when moving.</li>
<li>The camera rotates independently when movement keys are not being pressed.</li>
<li><strong>AutoJump</strong> (can easily be disabled. Instructions in the _ReadMe)</li>
<li><strong>Ledge hanging</strong></li>
<li><strong>Swimming ability</strong></li>
<li>Money/health/power count <strong>flexible script</strong></li>
</ul>
<p><em>AutoJump</em><br />
<img src="http://www.aandria.com/wp-content/images/diary/autojump.png" border="0" alt="" /></p>
<p class="clear">
<p><em>Ledge hanging and Swimming ability</em><br />
<img src="http://www.aandria.com/wp-content/images/diary/ledge.png" border="0" alt="" /></p>
<p class="clear">
<h3>States</h3>
<ul class="square">
<li><strong>Death</strong> state (red cube = Game over message)<br />
Red platforms will kill you -&gt; Death State -&gt; Game over message -&gt; Scene restarts</li>
<li><strong>Swimming</strong> state</li>
<li><strong>Ledge hanging</strong> state</li>
<li>&amp; many others (still growing list) &#8230;</li>
</ul>
<p><img src="http://www.aandria.com/wp-content/images/diary/states.png" border="0" alt="" /></p>
<p class="clear">
<h3 style="background: transparent url(/wp-content/themes/aandria/layout/stripe.png) repeat scroll 0pt 0pt; padding:3px;  margin:50px 0 15px 0;">Camera</h3>
<ul class="square">
<li>Slow Parent Mouse control</li>
<li>Automatic character active camera</li>
<li>No collision camera setup</li>
<li>The player becomes transparent if the camera is too close (Alpha Ipo)</li>
</ul>
<p><img src="http://www.aandria.com/wp-content/images/diary/alpha.png" border="0" alt="" /></p>
<p class="clear">
<h3 style="background: transparent url(/wp-content/themes/aandria/layout/stripe.png) repeat scroll 0pt 0pt; padding:3px;  margin:50px 0 15px 0;">Level creation</h3>
<div class="prepend-1">
<h4><strong>Ready to use</strong></h4>
<ul class="square">
<li>Money/health/power count flexible script</li>
<li>Basic Teleporters</li>
<li>Basic Jumpers</li>
<li>Killing zones and platforms</li>
<li>Special item when a goal (count) is reached (&#8220;big_prize&#8221;)</li>
<li>Items, pickups and level elements are well-organized.</li>
</ul>
<h4><strong>Enemy AI</strong></h4>
<ul class="square">
<li>Speed control</li>
<li>Scripted AI</li>
<li>No logic brick</li>
</ul>
<h4><strong>Libraries</strong></h4>
<p style="margin: 50px 0pt 15px; padding: 3px; background: #cfeeff none repeat scroll 0% 0%; width: 100%; color: #6d79a7;">Specific to the advanced version of the template</p>
<p><img src="http://www.aandria.com/wp-content/images/diary/template_advanced_cover.png" border="0" alt="" /></p>
<p>The <strong>advanced</strong> verison of the template is organized like <a href="http://www.yofrankie.org/" target="_blank">Yo Frankie</a> so you can learn everything you need from the following Video tutorial on : <a href="#faq-level-creation"><strong>How to create your own level using the level template</strong></a> (library.blend found in the levels folder)</p>
<p><strong>Note :</strong><br />
You can submit <strong>your own levels</strong> for this 3rd person template and be listed on the official page.<br />
More information in <a href="#level-submission">the level submission section</a>.</div>
<h3 style="background: transparent url(/wp-content/themes/aandria/layout/stripe.png) repeat scroll 0pt 0pt; padding:3px;  margin:50px 0 15px 0;">Educational resource for beginners</h3>
<ul class="square">
<li>Friendly names are used for sensors/controlers/actuators better understanding</li>
<li>Scripts are well commented and understandable for beginners</li>
</ul>
<h3 style="background: transparent url(/wp-content/themes/aandria/layout/stripe.png) repeat scroll 0pt 0pt; padding:3px;  margin:50px 0 15px 0;">Notes</h3>
<ul class="square">
<li><strong>Character controls</strong><br />
You can change your character&#8217;s speed by modifying speed_fw, ForceLimitYMax_value &#8220;Character_moves&#8221; script l.58/59</li>
<li><strong>AutoJump</strong><br />
You can adapt the auto jump function to your level design by changing the value of the ‘high’ sensor.<br />
(Deciding whether the auto jump is activated or not (stairs = no jump, cliff = jump)</li>
<li><strong>The ground</strong><br />
is defined by using a &#8216;ground&#8217; property : you can jump <strong>only</strong> on surfaces that use a ground property</li>
<li><strong>Walls</strong><br />
are defined by using a &#8216;wall&#8217; property : this property is used for camera collision</li>
<li><strong>Edges</strong><br />
are defined by using an &#8216;edge&#8217; property : this property is used for character hanging<br />
You should consider using edges like &#8216;Ghost&#8217; and hide them through the Outliner</li>
<li><strong>Dead zones</strong><br />
are defined by using a &#8216;kill&#8217; property</li>
<li><strong>Big_prize</strong> (Victory condition)<br />
is defined by using a &#8216;big_prize&#8217; property</li>
<li><strong>Big_prize condition</strong><br />
If you can get more than 850 rubis (money_count) you will get a big prize.<br />
This value can be changed by modifying the Min value of the Property sensor “big_prize_condition” connected to the Main_character.</li>
<li><strong>About the coin collection script</strong><br />
The example provided shows money count, but this script can also be used for health up, damage, power up, level up.. (just adapt, change properties, etc…).<br />
You can also open a locked door when all the items in a room (you need to add a counter or a script) were taken, or all the enemies were killed, etc…</li>
</ul>
<p class="clear">
<p class="clear">
<p><a href="#cover"><img class="middle" src="http://www.aandria.com/wp-content/themes/aandria/layout/top_arrow.png" alt="" /> Top</a></p>
<p><img id="screenshots" src="http://www.aandria.com/wp-content/images/diary/template_screenshots.png" border="0" alt="" /><br />
<strong>Test Levels</strong><br />
<em>Early screenshots</em>.<br />
Those levels were created for testing purposes.<br />
It took less than 20 minutes to create each one of those.<br />
If you want to submit your own levels, please read <a href="#level_submission">the relevant section</a>.</p>
<p><img class="frame_ls" src="http://www.aandria.com/wp-content/images/diary/screen_oki_1.png" border="0" alt="Third person template screenshots" /></p>
<p><img class="frame_ls" src="http://www.aandria.com/wp-content/images/diary/screen_oki_2.png" border="0" alt="Third person template screenshots" /></p>
<p><img class="frame_ls" src="http://www.aandria.com/wp-content/images/diary/screen_oki_3.png" border="0" alt="Third person template screenshots" /></p>
<p><img class="frame_ls" src="http://www.aandria.com/wp-content/images/diary/screen_oki_4.png" border="0" alt="Third person template screenshots" /></p>
<p><img class="frame_ls" src="http://www.aandria.com/wp-content/images/diary/screen_oki_5.png" border="0" alt="Third person template screenshots" /></p>
<p><img class="frame_ls" src="http://www.aandria.com/wp-content/images/diary/screen_bowser_1.png" border="0" alt="Third person template screenshots" /></p>
<p><img class="frame_ls" src="http://www.aandria.com/wp-content/images/diary/screen_bowser_2.png" border="0" alt="Third person template screenshots" /></p>
<p><img class="frame_ls" src="http://www.aandria.com/wp-content/images/diary/screen_bowser_3.png" border="0" alt="Third person template screenshots" /></p>
<p><img class="frame_ls" src="http://www.aandria.com/wp-content/images/diary/screen_bowser_4.png" border="0" alt="Third person template screenshots" /></p>
<p><img class="frame_ls" src="http://www.aandria.com/wp-content/images/diary/screen_high_1.png" border="0" alt="Third person template screenshots" /></p>
<p><img class="frame_ls" src="http://www.aandria.com/wp-content/images/diary/screen_high_2.png" border="0" alt="Third person template screenshots" /></p>
<p><img class="frame_ls" src="http://www.aandria.com/wp-content/images/diary/screen_high_3.png" border="0" alt="Third person template screenshots" /></p>
<p><a href="#cover"><img class="middle" src="http://www.aandria.com/wp-content/themes/aandria/layout/top_arrow.png" alt="" /> Top</a></p>
<p class="clear">
<p><img id="download" src="http://www.aandria.com/wp-content/images/diary/template_download.png" border="0" alt="" /><br />
<strong>Important</strong><br />
If you want to share a download link to the template, <strong>please link to the current page</strong> instead so users can have a <strong>quickguide</strong>,  a <strong>simple explanation</strong> and <strong>support</strong> before using it.</p>
<div class="span-6" style="text-align:center;">
<p style="background: transparent url(/wp-content/themes/aandria/layout/stripe.png) repeat scroll 0pt 0pt; padding:5px;">Basic Template : <strong>Beginners</strong></p>
<p><a href="http://aandria.com/wp-content/plugins/download-monitor/download.php?id=2" title="Downloaded 2794 times"><img src="http://www.aandria.com/wp-content/images/diary/template_basic_dld.png" border="0" alt="" /></a></p>
<p><a href="http://aandria.com/wp-content/plugins/download-monitor/download.php?id=2" title="Downloaded 2794 times"><strong>D O W N L O A D</strong></a> (2794 times)</p>
<p>Archive 2.53Mo</p></div>
<div class="span-6 prepend-1" style="text-align:center;">
<p style="background: transparent url(/wp-content/themes/aandria/layout/stripe.png) repeat scroll 0pt 0pt; padding:5px;">Advanced Template : <strong>Intermediate</strong> users</p>
<p><a href="http://aandria.com/wp-content/plugins/download-monitor/download.php?id=1" title="Downloaded 3010 times"><img src="http://www.aandria.com/wp-content/images/diary/template_advanced_dld.png" border="0" alt="" /></a></p>
<p><a href="http://aandria.com/wp-content/plugins/download-monitor/download.php?id=1" title="Downloaded 3010 times"><strong>D O W N L O A D</strong></a> (3010 times)</p>
<p>Archive 3.45Mo</p></div>
<p class="clear">
<h3 style="margin: 15px 0pt; padding: 3px; background: transparent url(/wp-content/themes/aandria/layout/stripe.png) repeat scroll 0pt 0pt;">Terms of use</h3>
<p>By using the 3rd Person Template you agree with:</p>
<ol>
<li>This 3rd Person Template is provided &#8220;as is&#8221;, entirely at your own risk.</li>
<li>Developers doesn&#8217;t accept any claims regarding quality of 3rd Person Template or any standards conformity.</li>
<li>This 3rd Person Template may be used in any commercial way only if it is a part of artwork or project. Single reselling or redistribution of this 3rd Person Template is prohibited.</li>
<li>This 3rd Person Template may be freely modified or elaborated.</li>
</ol>
<p>* The character used in that template may not be used in any commercial way. It is available for educational purposes only.</p>
<p class="clear">
<h3 style="margin: 15px 0pt; padding: 3px; background: transparent url(/wp-content/themes/aandria/layout/stripe.png) repeat scroll 0pt 0pt;">Note</h3>
<p><em>Please scan the files before using the template : I&#8217;m always careful with it and check more than twice before uploading, but a virus scan is never a waste of time.</em><br />
I highly recommand that <strong>beginners</strong> start from using the <strong>basic</strong> template to understand and learn the fundamentals.<br />
The <strong>advanced</strong> template is intended for the users who are already familiar with libraries, linking and groups, or those who have the skills to understand a little more complex setup.<br />
The difference between the two versions is the use of <strong>librairies</strong> and <strong>groups</strong>. You can learn more about it by watching<a href="#faq-level-creation"> the following video.</a><br />
<em>Note : The advanced template is not such an advanced and complex one, but I just had to differientate the two versions.</em></p>
<p>For more informations, you can also consider getting a copy of <a href="http://www.yofrankie.org/blender-gamekit-2nd-edition/" target="_blank">the Blender GameKit 2nd edition</a> or reading <a href="http://wiki.blender.org/index.php/Org:Institute/Open_projects/Apricot/BGELogic" target="_blank">the Apricot project&#8217;s wiki</a>.</p>
<p>I hope you will find it useful. Don&#8217;t hesitate to <a href="#respond">leave a comment</a> or ask for support <a href="http://blenderartists.org/forum/showthread.php?t=153042" target="_blank">on the BlenderArtists thread</a>.</p>
<p><a href="#cover"><img class="middle" src="http://www.aandria.com/wp-content/themes/aandria/layout/top_arrow.png" alt="" /> Top</a></p>
<p><a href="https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&#038;business=ange_andria@yahoo.fr&#038;currency_code=&#038;amount=&#038;return=&#038;item_name=Have+a+drink+for+Third+person+Template+for+the+Blender+Game+Engine"><br />
<img id="development-support" src="http://www.aandria.com/wp-content/images/diary/template_drink.png" border="0" alt="" /></a><br />
<?php buymebeer_content(); ?></p>
<p><img id="credits" src="http://www.aandria.com/wp-content/images/diary/template_credits.png" border="0" alt="" /><br />
Even though I (Ange Andrianavalona, known on the forums as <em>Cray</em>) mainly created that template alone, I got valuable help from the Blender community.<br />
Thanks to the people who contributed by submitting a script or answering some of my questions.<br />
I also used great resources previously provided by this community.<br />
Please see the Full_character.blend or library.blend _ReadMe for more informations and contributors list.<br />
If you use this template, please give credit.</p>
<p>I am a character designer, if you need a better one feel free to <a href="/contact">contact me</a>.<br />
The same applies to the artworks.</p>
<p><img src="http://www.aandria.com/wp-content/images/diary/template_character_artwork.png" border="0" alt="" /><br />
<em>Basic character created for the template</em></p>
<p><a href="#cover"><img class="middle" src="http://www.aandria.com/wp-content/themes/aandria/layout/top_arrow.png" alt="" /> Top</a></p>
<p><img id="controls" src="http://www.aandria.com/wp-content/images/diary/template_controls.png" border="0" alt="" /></p>
<div class="span-3" style="padding: 3px; background: #efefef none repeat scroll 0% 0%;">
<h3>Controls</h3>
<ul class="square">
<li>Up : W</li>
<li>Down : S</li>
<li>Left : A</li>
<li>Right : D</li>
<li>Jump : Space</li>
<li>Dash : Left-Shift</li>
</ul>
</div>
<div class="span-3" style="padding: 3px; background: #efefef none repeat scroll 0% 0%;">
<h3>Camera</h3>
<ul class="square">
<li>Mouse view First-person view : Right-click</li>
<li>Zoom-in (testing) : Mouse Wheel Up</li>
<li>Zoom-out (testing) : Mouse Wheel Down</li>
</ul>
</div>
<div class="span-4" style="padding: 4px; background: #efefef none repeat scroll 0% 0%;">
<h3>Swimming state</h3>
<p><em>Underwater</em></p>
<ul class="square">
<li>Move forward : Up</li>
<li>Other directions : Up + Mouse Control</li>
<li>Move to the surface : Space</li>
<li>Dive : Down</li>
<li>Go out of the water : Surface + Space</li>
</ul>
</div>
<div class="span-3" style="padding: 4px; background: #efefef none repeat scroll 0% 0%;">
<h3>Ledge Hanging state</h3>
<ul class="square">
<li>Climb : Up</li>
<li>Fall : Down</li>
<li>Move left : Left</li>
<li>Move right : Right</li>
</ul>
</div>
<p class="clear">
<p><a href="#cover"><img class="middle" src="http://www.aandria.com/wp-content/themes/aandria/layout/top_arrow.png" alt="" /> Top</a></p>
<p><img id="level-submission" src="http://www.aandria.com/wp-content/images/diary/template_level_submission.png" border="0" alt="" /></p>
<h4><strong>How can I submit my own levels?</strong></h4>
<p>The user&#8217;s levels will be featured on that page on a distinct category.</p>
<ul class="square">
<li>Provide a zip and keep the exactly same structure as the template.<br />
I mean, if you created new platforms, new textures and used it on a new level, the structure of your zip would be :</p>
<ul>
<li>props folder -&gt; new_platforms.blend</li>
<li>textures folder -&gt; nature folder -&gt; sand.tga</li>
<li>levels folder -&gt; level_sahara.blend</li>
</ul>
</li>
<li>Those files will be host by myself. please virus scan your files 10 times before submitting anything.</li>
<li>Provide 2/3 of the best screenshots representing your level</li>
<li>Provide a _ReadMe explaining the particularities of your level, the point of attention.<br />
What did you spend time on? What should the player/tester/developer watch carefully?</li>
</ul>
<p>If you need more informations, please ask <a href="http://blenderartists.org/forum/showthread.php?t=153042" target="_blank">in the official thread at BlenderArtists</a>.</p>
<p><a href="#cover"><img class="middle" src="http://www.aandria.com/wp-content/themes/aandria/layout/top_arrow.png" alt="" /> Top</a></p>
<p><img id="support" src="http://www.aandria.com/wp-content/images/diary/template_support.png" border="0" alt="" /></p>
<h4 style="text-align:center; background: transparent url(/wp-content/themes/aandria/layout/stripe.png) repeat scroll 0pt 0pt; padding:3px;  margin:15px 0 15px 0;"><a href="http://blenderartists.org/forum/showthread.php?t=153042" target="_blank">For any other question, please ask in <strong>the official thread at BlenderArtists.</strong></a></h4>
<h3>Frequently Asked Questions</h3>
<h4><strong>How can I use my own character with the template?</strong></h4>
<ul class="square">
<li>In chars-&gt;Full_character.blend, append your Armature+Mesh to the template (library.blend or level.blend)</li>
<li>I assume that you know how to copy the logic bricks <strong>that you need</strong> from the actual setup to yours</li>
<li>Delete the template armature+player mesh</li>
<li>Move your armature to the center of the collision box</li>
<li>Parent the armature of your new character to the Main_character collision box, and set</li>
</ul>
<h4><strong>How can I add the character setup to my own game?</strong></h4>
<p>Append or Link the group &#8220;Full_character&#8221; contained within the  chars-&gt;Full_character.blend</p>
<h4><strong>How can I add new groups to my levels/librady.blend?</strong></h4>
<ul class="square">
<li>Start a new blend and save it in the appropriate folder (props, chars&#8230;)</li>
<li>Create an object (and his children if needed)</li>
<li>Group all those objects (Ctrl+G -&gt; Add to New group)</li>
<li>Those informations can also be found in the Object Panel (F7) under Object and Links.</li>
<li>Open the library.blend or your level.blend File-&gt;Append or Link (Shift F1)</li>
<li>Find your .blend-&gt;Group (Right-click for multi-selection)</li>
<li>Be sure to select append or Link (according to your needs) and Relative Paths, then Load the Library.</li>
<li>To add this group to your level : Space in the 3d View-&gt;Add-&gt;Group</li>
</ul>
<h4 id="faq-level-creation"><strong>How to create my own level using the level template?</strong></h4>
<div class="left"><object width="500" height="377" data="http://vimeo.com/moogaloop.swf?clip_id=2507450&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=2507450&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /></object><br />
<a href="http://vimeo.com/2507450">BGE Tutorial: Level Template Creation</a> from <a href="http://vimeo.com/venomgfx">Pablo Vazquez</a> on <a href="http://vimeo.com">Vimeo</a>.</div>
<p class="clear">
<h4><strong>My character is bouncing at the game start and I don&#8217;t know why.</strong></h4>
<p>Check that the lower point of your armature is inside the collision box.</p>
<p><a href="#cover"><img class="middle" src="http://www.aandria.com/wp-content/themes/aandria/layout/top_arrow.png" alt="" /> Top</a></p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>How Do Publishers and Authors Get Paid in a "Free" World?</title>
		<link>http://aandria.com/how-do-publishers-and-authors-get-paid-in-a-free-world/</link>
		<comments>http://aandria.com/how-do-publishers-and-authors-get-paid-in-a-free-world/#comments</comments>
		<pubDate>Sat, 28 Feb 2009 07:14:40 +0000</pubDate>
		<dc:creator>aandria</dc:creator>
				<category><![CDATA[Categories du blog]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://www.aandria.com/?p=1104</guid>
		<description><![CDATA[photo by Matthias Mehldau A quote from Steven Poole on his article Free Your Mind : On writers, ‘digital rights management’, and the internet. Steven Poole has made the experience of giving away his new book as a free PDF download. He shares the results, his thoughts, pros and cons of this system for content [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/wp-content/images/diary/free_content.jpg" alt="How Do Publishers and Authors Get Paid in a Free World?" title="How Do Publishers and Authors Get Paid in a Free World?" border="0" /><br />
<em>photo by <a href="http://www.flickr.com/photos/wetterfrosch/130493552/" target="_blank" title="photo by Matthias Mehldau">Matthias Mehldau</a></em></p>
<p>A quote from <a href="http://stevenpoole.net/blog/">Steven Poole</a> on his article <a href="http://stevenpoole.net/blog/free-your-mind/">Free Your Mind : On writers, ‘digital rights management’, and the internet</a>.<br />
Steven Poole has made the experience of giving away <a href="http://stevenpoole.net/blog/trigger-happier/">his new book</a> as a free PDF download.<br />
He shares the results, his thoughts, pros and cons of this system for content providers.</p>
<p>- &#8211; -<br />
<em>Summary of the results : poor results in terms of revenues, good results in terms of publicity</em><br />
&#8230;Clearly this is not any kind of business plan. Still, some people insist that all creative work ought to be given away like this. Several idealistic types in the comments here welcomed my giveaway as reflecting the true spirit of the free dissemination of knowledge. Although I quite admire this sentiment as a utopian principle, I have some problems with it in the real world. Because, you see, this is what I do for a living.</p>
<p>Although I dislike the word “professional”, hostage in this day and age to multifarious abuses, I am a professional writer, in the sense that writing, and only writing, is what puts a roof over my head and food in my mouth.2 As one commenter here suggested, maybe it’s the term “copyright” itself that rubs people the wrong way: perhaps reactions would be different were it changed to “righttoeat”.</p>
<p>If the breathless advocates of “the free distribution of ideas” are serious, they need either a) to come up with a realistic proposal as to how I am to keep feeding myself while giving the fruits of my labours away for free; or b) come out and say honestly that they don’t think any such thing as a “professional writer” ought to exist, and that I should just get a job like anyone else.3 In a way, I’d respect people who came out and said the second thing. What I don’t respect is people who can’t see that those are the choices.</p>
<p><a href="http://stevenpoole.net/blog/free-your-mind/">Read more on Steve Poole&#8217;s blog</a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>KaguyaHime</title>
		<link>http://aandria.com/kaguyahime/</link>
		<comments>http://aandria.com/kaguyahime/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 22:00:27 +0000</pubDate>
		<dc:creator>aandria</dc:creator>
				<category><![CDATA[Categories du blog]]></category>
		<category><![CDATA[Sketches]]></category>

		<guid isPermaLink="false">http://www.aandria.com/?p=1100</guid>
		<description><![CDATA[Graphic researches for a book I&#8217;m working on.]]></description>
			<content:encoded><![CDATA[<p>Graphic researches for a book I&#8217;m working on.</p>
]]></content:encoded>
			<wfw:commentRss>http://aandria.com/kaguyahime/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Third person adventure – Template for the Blender Game Engine</title>
		<link>http://aandria.com/third-person-adventure-template-for-the-blender-game-engine/</link>
		<comments>http://aandria.com/third-person-adventure-template-for-the-blender-game-engine/#comments</comments>
		<pubDate>Sat, 14 Feb 2009 16:37:26 +0000</pubDate>
		<dc:creator>aandria</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Categories du blog]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Notes]]></category>

		<guid isPermaLink="false">http://www.aandria.com/?p=1093</guid>
		<description><![CDATA[Hi, here is a 3rd person adventure template for the Blender Game Engine that I started developing one month ago. It is intended for beginners like me to use for educational purpose, but I also would be glad to see great games made from it. I must add that I only discovered Blender in november [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.aandria.com/wp-content/images/diary/template.jpg" border="0" alt="" /></p>
<p>Hi,</p>
<p>here is a<a href="http://www.mediafire.com/?myr2xmazdsb" target="_blank"> 3rd person adventure template</a> for the Blender Game Engine that I started developing one month ago.<br />
It is intended for beginners like me to use for educational purpose, but I also would be glad to see great games made from it.</p>
<p>I must add that I only discovered Blender in november and the Game Engine (+Python) in january so you may find that some things should have been made another way.<br />
It&#8217;s a basic template, please add your own improvements.<br />
I got much help <a href="http://blenderartists.org/forum/showthread.php?t=146263" target="_blank">on my thread</a>, especially PhilB who really worked a lot on it.<br />
Thanks to the people who contributed by submitting a script or answering some of my questions.</p>
<p>Please see .blend for credits.</p>
<p>ps : Don&#8217;t touch the red platforms.</p>
<p><strong><a href="http://www.mediafire.com/?myr2xmazdsb" target="_blank">DOWNLOAD</a></strong></p>
<p class="clear">&nbsp;</p>
<p>::::::::::::::::::::::::::::::::::::::::::::::::::::::</p>
<p>d e s c r i p t i o n</p>
<p>::::::::::::::::::::::::::::::::::::::::::::::::::::::</p>
<p><strong>Features</strong></p>
<ul>
<li>Servo motion moves</li>
<li>Mouseview : camera rotating around the character</li>
<li>Character only rotates (using mouse) when moving.</li>
<li>The camera rotates independently when movement keys are not being pressed.</li>
<li>No collision camera setup</li>
<li>Friendly names are used for sensors/controlers/actuators better understanding</li>
<li>Basic Teleporters</li>
<li>Basic Jumpers</li>
<li>Right click zoom in first-person view (+moves = Mirror&#8217;s Edge like <img class="inlineimg" title="Rolleyes" src="images/smilies/sago/rolleyes.gif" border="0" alt="" /> )</li>
<li>Death state (red cube = Game over message)Red platforms will kill you -&gt; Death State -&gt; Game over message -&gt; Scene restarts</li>
<li>AutoJump (can easily be disabled. Instructions in the _ReadMe)</li>
</ul>
<p><img src="http://www.aandria.com/wp-content/images/diary/autojump.png" border="0" alt="" /></p>
<p class="clear">&nbsp;</p>
<ul>
<li>The player becomes transparent if the camera is too close (Alpha Ipo)</li>
</ul>
<p><img src="http://www.aandria.com/wp-content/images/diary/alpha.png" border="0" alt="" /></p>
<p class="clear">&nbsp;</p>
<ul>
<li>States</li>
</ul>
<p><img src="http://www.aandria.com/wp-content/images/diary/states.png" border="0" alt="" /></p>
<p class="clear">&nbsp;</p>
<p><strong>Notes</strong></p>
<ul>
<li>AutoJump : you can adapt the auto jump function to your level design by changing the value of the &#8216;high&#8217; sensor. (Deciding whether the auto jump is activated or not (stairs = no jump, cliff = jump)</li>
</ul>
<ul>
<li>If you need to append the character, go to &#8220;Group &gt; Full_Character&#8221; and then you should be able to append all the objects needed by the character, and use it in your own file</li>
</ul>
<p><strong>Known issues</strong></p>
<ul>
<li><strong>Moving platforms</strong> : I got much help<strong> <a href="http://blenderartists.org/forum/showthread.php?t=147530" target="_blank">on my thread</a></strong> to solve this issue but I couldn&#8217;t find a good method to make the character follow the platform, walk and jump on it (problem with speed) like a basic platformer (cf Mario).</li>
</ul>
<p><em>Any contribution would be appreciated!</em><br />
<img src="http://www.aandria.com/wp-content/images/diary/moving_platforms.png" border="0" alt="" /></p>
<p class="clear">&nbsp;</p>
<p><strong>Requested features</strong></p>
<p>Things that could be added, any contribution would be really greatly appreciated :</p>
<p><img src="http://www.aandria.com/wp-content/images/diary/ledge.png" border="0" alt="" /></p>
<p class="clear">&nbsp;</p>
<ul>
<li>Ledge Hanging like in Yo! Frankie</li>
<li>Swimming state</li>
</ul>
<p><strong>Credits</strong></p>
<p>Credits are given in the _ReadMe (Text).</p>
<p>If you use this template please give credit to the developers (Names are given in the resource section, including PhilB and Cray &#8211; myself).</p>
<p>I hope you will find it useful.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Framerate, level design and efficiency</title>
		<link>http://aandria.com/framerate-level-design-and-efficiency/</link>
		<comments>http://aandria.com/framerate-level-design-and-efficiency/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 09:56:30 +0000</pubDate>
		<dc:creator>aandria</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Notes]]></category>

		<guid isPermaLink="false">http://www.aandria.com/?p=1070</guid>
		<description><![CDATA[FIGURE 1. The visibility spectrum in a portal-enabled visibility engine. In camera A and C, the visibility spectrum is closed off using a door that disables the portal. In camera B, transition zones keep the player from seeing into the next area. The very small visibility spectrum in B lets us place a highly detailed [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ericchadwick.com/examples/provost/byf1_figure1.jpg" /><br />
FIGURE 1. The visibility spectrum in a portal-enabled visibility engine. In camera A and C, the visibility spectrum is closed off using a door that disables the portal. In camera B, transition zones keep the player from seeing into the next area. The very small visibility spectrum in B lets us place a highly detailed statue that we could not afford in the other areas.</p>
<p>More informations on Eric Chadwick&#8217;s website :<br />
<a href="http://www.ericchadwick.com/examples/provost/byf1.html">Beautiful, Yet Friendly Part 1: Stop Hitting the Bottleneck</a><br />
<a href="http://www.ericchadwick.com/examples/provost/byf2.html">Beautiful, Yet Friendly Part 2: Maximizing Efficiency</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>States with the Blender Game Engine</title>
		<link>http://aandria.com/states-with-the-blender-game-engine/</link>
		<comments>http://aandria.com/states-with-the-blender-game-engine/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 09:24:56 +0000</pubDate>
		<dc:creator>aandria</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Notes]]></category>

		<guid isPermaLink="false">http://www.aandria.com/?p=1068</guid>
		<description><![CDATA[Tutorials on BlenderArtists : State Machine Tutorial: Latest Apricot Builds:Finished How the State system can help you]]></description>
			<content:encoded><![CDATA[<p>Tutorials on BlenderArtists :<br />
<a href="http://blenderartists.org/forum/showthread.php?t=134291">State Machine Tutorial: Latest Apricot Builds:Finished </a></p>
<p><a href="http://blenderartists.org/forum/showthread.php?t=136951">How the State system can help you</a></p>
]]></content:encoded>
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