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	<title>The Acagamic » Blog</title>
	
	<link>http://www.acagamic.com</link>
	<description>In "The Acagamic", Lenny blogs about his favorite game research areas covering psychophysiology, statistics, human-computer interfaces, eye tracking and game development education. He hopes his blog can contribute to the growth of game-related wisdom in the internet age.</description>
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		<title>Some interesting calls for papers and my dissertation</title>
		<link>http://feedproxy.google.com/~r/acagamic/~3/CZ3aSy-usnc/</link>
		<comments>http://www.acagamic.com/broadcast/some-interesting-calls-for-papers-and-my-dissertation/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 14:42:38 +0000</pubDate>
		<dc:creator>Lennart</dc:creator>
				<category><![CDATA[Broadcast]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/?p=329</guid>
		<description>&lt;span class="Z3988" title="ctx_ver=Z39.88-2004&amp;amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;amp;rft.title=Some+interesting+calls+for+papers+and+my+dissertation&amp;amp;rft.aulast=Nacke&amp;amp;rft.aufirst=Lennart&amp;amp;rft.subject=Broadcast&amp;amp;rft.source=The+Acagamic&amp;amp;rft.date=2009-11-04&amp;amp;rft.type=blogPost&amp;amp;rft.format=text&amp;amp;rft.identifier=http://www.acagamic.com/broadcast/some-interesting-calls-for-papers-and-my-dissertation/&amp;amp;rft.language=English"&gt;&lt;/span&gt;
 Recently, I have been busy getting my dissertation out of the door. It is done now and in printing as the packshot on the right shows. More about the topic of my dissertation will be posted here later. In recent time, I have come across a few calls for papers, which I thought would [...]&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description>
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		<item>
		<title>Silver Gamers Enjoy Playing Brain-Training Games More Than Adolescents</title>
		<link>http://feedproxy.google.com/~r/acagamic/~3/cJnN73hSJh0/</link>
		<comments>http://www.acagamic.com/broadcast/silver-gamers-enjoy-playing-brain-training-games-more-than-adolescents/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 08:49:42 +0000</pubDate>
		<dc:creator>Lennart</dc:creator>
				<category><![CDATA[Broadcast]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[brain training]]></category>
		<category><![CDATA[elderly]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[old folks]]></category>
		<category><![CDATA[paper]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[silver gamer]]></category>
		<category><![CDATA[survey]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/?p=316</guid>
		<description>Solving arithmetic challenges is more efficient and effective with pen and paper, but brain training with video games is more exciting and may be connected to positive feelings for elderly gamers, according to a study to be published in the forthcoming issue of the journal &lt;a href="http://www.liebertonline.com/doi/abs/10.1089/cpb.2009.0013"&gt;CyberPsychology &amp;#038; Behavior&lt;/a&gt;.&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description>
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		<item>
		<title>Digital Game Research, User Experience and the Brain</title>
		<link>http://feedproxy.google.com/~r/acagamic/~3/g1G6eRWSAl8/</link>
		<comments>http://www.acagamic.com/research/digital-game-research-user-experience-and-the-brain/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 12:52:46 +0000</pubDate>
		<dc:creator>The Acagamic</dc:creator>
				<category><![CDATA[research]]></category>
		<category><![CDATA[biometrics]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[eeg]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[statistics]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/?p=308</guid>
		<description>&lt;span class="Z3988" title="ctx_ver=Z39.88-2004&amp;amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;amp;rft.title=Digital+Game+Research%2C+User+Experience+and+the+Brain&amp;amp;rft.aulast=Nacke&amp;amp;rft.aufirst=Lennart&amp;amp;rft.subject=research&amp;amp;rft.source=The+Acagamic&amp;amp;rft.date=2009-08-15&amp;amp;rft.type=blogPost&amp;amp;rft.format=text&amp;amp;rft.identifier=http://www.acagamic.com/research/digital-game-research-user-experience-and-the-brain/&amp;amp;rft.language=English"&gt;&lt;/span&gt;
User Experience
Recently, my research was featured in an article by Harry Brignull for the UX community, entitled &amp;#8220;UX for videogame design: Gameplay Research&amp;#8221;, where he describes succinctly what some of my colleagues and me are doing in game science, where our main focus is to understand players from an empirical research perspective.
Digital Game Research and [...]&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description>
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		<item>
		<title>Gaming and Eye Tracking: Gameplay Experience in a Gaze Interaction Game</title>
		<link>http://feedproxy.google.com/~r/acagamic/~3/wGNNrQXQZfI/</link>
		<comments>http://www.acagamic.com/research/eyetracking/gaming-and-eye-tracking-gameplay-experience-in-a-gaze-interaction-game/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 20:17:05 +0000</pubDate>
		<dc:creator>The Acagamic</dc:creator>
				<category><![CDATA[Eye Tracking]]></category>
		<category><![CDATA[eyetracking]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gaze]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/?p=284</guid>
		<description>&lt;span class="Z3988" title="ctx_ver=Z39.88-2004&amp;amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;amp;rft.title=Gaming+and+Eye+Tracking%3A+Gameplay+Experience+in+a+Gaze+Interaction+Game&amp;amp;rft.aulast=Nacke&amp;amp;rft.aufirst=Lennart&amp;amp;rft.subject=Eye+Tracking&amp;amp;rft.source=The+Acagamic&amp;amp;rft.date=2009-07-01&amp;amp;rft.type=blogPost&amp;amp;rft.format=text&amp;amp;rft.identifier=http://www.acagamic.com/research/eyetracking/gaming-and-eye-tracking-gameplay-experience-in-a-gaze-interaction-game/&amp;amp;rft.language=English"&gt;&lt;/span&gt;
Eye tracking has &amp;#8211; for quite a while &amp;#8211; attracted game researchers to use this exciting technology to interact with new media, especially games, since from a viewpoint of game accessibility, it opens gaming up to people with severe motor disabilities. At the COGAIN conference in May, we have presented a paper with results from [...]&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description>
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		<item>
		<title>Project Natal and the Future of Gaming</title>
		<link>http://feedproxy.google.com/~r/acagamic/~3/wY4HlmA-8cw/</link>
		<comments>http://www.acagamic.com/broadcast/project-natal-and-the-future-of-gaming/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 19:51:11 +0000</pubDate>
		<dc:creator>The Acagamic</dc:creator>
				<category><![CDATA[Broadcast]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[face]]></category>
		<category><![CDATA[natal]]></category>
		<category><![CDATA[paint party]]></category>
		<category><![CDATA[projectnatal]]></category>
		<category><![CDATA[psychophysiology]]></category>
		<category><![CDATA[recogniton]]></category>
		<category><![CDATA[ricochet]]></category>

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		<description>&lt;span class="Z3988" title="ctx_ver=Z39.88-2004&amp;amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;amp;rft.title=Project+Natal+and+the+Future+of+Gaming&amp;amp;rft.aulast=Nacke&amp;amp;rft.aufirst=Lennart&amp;amp;rft.subject=Broadcast&amp;amp;rft.source=The+Acagamic&amp;amp;rft.date=2009-06-01&amp;amp;rft.type=blogPost&amp;amp;rft.format=text&amp;amp;rft.identifier=http://www.acagamic.com/broadcast/project-natal-and-the-future-of-gaming/&amp;amp;rft.language=English"&gt;&lt;/span&gt;
Microsoft&amp;#8217;s press conference on this year&amp;#8217;s E3 is just over and they have, of course, positioned their box as an allround entertainment platform, incorporating possible competitive online media (like social media platforms Twitter and Facebook) and offline passive entertainment (music from last.fm, movies from netflix). But, the largest announcement was probably the long-awaited full body [...]&lt;div class="feedflare"&gt;
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