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    <title>Acid for Blood</title>
    
    
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    <id>tag:typepad.com,2003:weblog-1705334</id>
    <updated>2010-03-05T07:00:00-08:00</updated>
    <subtitle>In which I write about games. Mostly.</subtitle>
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    <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/acidforblood" /><feedburner:info uri="acidforblood" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><link rel="license" type="text/html" href="http://creativecommons.org/licenses/by-nc-nd/3.0/" /><logo>http://creativecommons.org/images/public/somerights20.gif</logo><entry>
        <title>Naughty Dog at GDC 2010</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/acidforblood/~3/XHb1iD-i1Hk/naughty-dog-at-gdc-2010.html" />
        <link rel="replies" type="text/html" href="http://www.acidforblood.net/2010/03/naughty-dog-at-gdc-2010.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00e54eea0e5188340120a8f774f3970b</id>
        <published>2010-03-05T07:00:00-08:00</published>
        <updated>2010-03-03T21:16:07-08:00</updated>
        <summary>Naughty Dog, the developers of Uncharted: Drake's Fortune and Uncharted 2: Among Thieves are set to make a strong showing at GDC 2010. Naughty Dog staff will appear in at least ten sessions at the Game Developers Conference. Arne Meyer,...</summary>
        <author>
            <name>Brinstar</name>
        </author>
        
        
<content type="html" xml:lang="en-GB" xml:base="http://www.acidforblood.net/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p style="text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/brinstar/4405050551/" title="Naughty Dog Logo with Uncharted 2 Concept Art as Background by brinstar, on Flickr"&gt;&lt;img alt="Naughty Dog Logo with Uncharted 2 Concept Art as Background" height="200" src="http://farm5.static.flickr.com/4024/4405050551_3125bf99b6_o.jpg" width="470"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;Naughty Dog, the developers of &lt;em&gt;Uncharted: Drake's Fortune&lt;/em&gt; and &lt;em&gt;Uncharted 2: Among Thieves&lt;/em&gt; are set to make a strong showing at GDC 2010. Naughty Dog staff will appear in at least ten sessions at the Game Developers Conference. &lt;a href="http://arne360.com/"&gt;Arne Meyer&lt;/a&gt;, Naughty Dog's Senior Manager of Marketing Communications, posted a list of their sessions on the PlayStation Blog:&lt;/p&gt;&#xD;
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&lt;p&gt;&lt;/p&gt;&#xD;
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&lt;blockquote&gt;&lt;p&gt;&lt;/p&gt;&#xD;
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&lt;p&gt;Thursday (March 11, 2010) 1:30pm — 2:30pm&lt;br&gt;&lt;strong&gt;Among Friends – An UNCHARTED 2: Among Thieves Post-Mortem&lt;br&gt;&lt;span style="font-weight: normal; "&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;Richard Lemarchand (Game Designer, Naughty Dog)&lt;br&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;Room 134, North Hall&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;&lt;br&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;Thursday (March 11, 2010) 3:00pm — 4:00pm&lt;br&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;&lt;strong&gt;Behind the Scenes: UNCHARTED 2’s Unique Cinematic Production Process&lt;br&gt;&lt;span style="font-weight: normal; "&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;Josh Scherr (Cinematics Animation Lead, Naughty Dog), Amy Hennig (Creative Director, Naughty Dog, Inc.)&lt;br&gt;Room 303, South Hall&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;Thursday (March 11, 2010) 4:30pm — 5:30pm&lt;br&gt;&lt;strong&gt;Micro or Massive: It’s Fricking Tough to Achieve a Vision&lt;br&gt;&lt;span style="font-weight: normal; "&gt;Baiyon Tomohisa Kuramitsu (Graphic Artist/Composer, PixelJunk/Eden), Richard Lemarchand (Game Designer, Naughty Dog)&lt;br&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;Room 135, North Hall&lt;/span&gt;&lt;/strong&gt;&lt;br&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;Friday (March 12, 2010) 9:00am — 10:00am&lt;br&gt;&lt;strong&gt;GDC Microtalks 2010: Ten Speakers, 200 Slides, Limitless Ideas!&lt;br&gt;&lt;span style="font-weight: normal; "&gt;Richard Lemarchand (Game Designer, Naughty Dog), Ian Bogost (Associate Professor, The Georgia Institute of Technology), Chaim Gingold (levity lab), Gary Penn (Guru, Denki), Sam Roberts (Festival Director, indiecade.com), Margaret Robertson (Consultant and writer, Lookspring), Kellee Santiago (President and Co Founder, thatgamecompany), Suzanne Seggerman (President, Games for Change), Jesse Schell (ETC Carnegie Mellon, Schell Games), Jane Pinckard (Business Development, Foundation 9 Entertainment)&lt;br&gt;Room 134, North Hall&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;Friday (March 12, 2010) 1:30pm — 2:30pm&lt;br&gt;&lt;strong&gt;Creating the Active Cinematic Experience of UNCHARTED 2: Among Thieves&lt;br&gt;&lt;span style="font-weight: normal; "&gt;Bruce Straley (Game Director, Naughty Dog), Neil Druckmann (Co-Lead Designer, Naughty Dog)&lt;br&gt;Room 305, South Hall&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;Friday (March 12, 2010) 4:30pm — 5:30pm&lt;br&gt;&lt;strong&gt;UNCHARTED 2 Art Direction&lt;br&gt;&lt;span style="font-weight: normal; "&gt;Erick Pangilinan (Art Director, Naughty Dog), Robh Ruppel (Art Director, Naughty Dog)&lt;br&gt;Room 306, South Hall&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;Saturday (March 13, 2010) 10:30am — 11:30am&lt;br&gt;&lt;strong&gt;UNCHARTED 2 Character Pipeline: An In-depth Look at the Creation of U2’s Characters&lt;br&gt;&lt;span style="font-weight: normal; "&gt;Richard Diamant (Lead Character Artist, Naughty Dog Inc.), Judd Simantov (Lead Character Technical Director, Naughty Dog Inc)&lt;br&gt;Room 135, North Hall&lt;br&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;Saturday (March 13, 2010) 1:30pm — 2:30pm&lt;br&gt;&lt;strong&gt;Animation and Player Control in UNCHARTED: Drake’s Fortune and UNCHARTED 2: Among Thieves&lt;br&gt;&lt;span style="font-weight: normal; "&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;&lt;strong&gt;&lt;span style="font-weight: normal; "&gt;Travis McIntosh (Lead Programmer, Naughty Dog Inc.)&lt;br&gt;Room 135, North Hall&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;Saturday (March 13, 2010) 1:30pm — 2:30pm&lt;br&gt;&lt;strong&gt;Getting Noticed: Why You Need an Online Portfolio and How to Make One&lt;br&gt;&lt;span style="font-weight: normal; "&gt;Jacob Minkoff (Game Designer, Naughty Dog Inc)&lt;br&gt;Room 306, South Hall&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;Saturday (March 13, 2010) 3:00pm — 4:00pm&lt;br&gt;&lt;strong&gt;UNCHARTED 2: HDR Lighting&lt;br&gt;&lt;span style="font-weight: normal; "&gt;John Hable (Programmer, Naughty Dog)&lt;br&gt;Room 305, South Hall&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
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&lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;/blockquote&gt;&#xD;
&#xD;
&lt;p&gt;&lt;/p&gt;&lt;p&gt;I'd love to attend them all, but that'd be impossible even if I wasn't a Conference Associate. All I can hope for is that my volunteer work schedule allows me to attend the Post-Mortem session and the Behind the Scenes session.&lt;/p&gt;&lt;p&gt;In addition to listing the sessions, Meyer began the post with a call for questions to ask the Co-Lead Game Designer of &lt;em&gt;Uncharted 2&lt;/em&gt; and the Graphic Artist and Composer of &lt;em&gt;PixelJunk/Eden&lt;/em&gt; at the "Micro or Massive" panel.&lt;/p&gt;&lt;p&gt;[&lt;a href="http://blog.us.playstation.com/2010/03/naughty-dog-at-gdc-–-we-want-your-questions/"&gt;Read&lt;/a&gt;]&lt;/p&gt;&#xD;
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&lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/acidforblood?a=XHb1iD-i1Hk:JueJsQTivxM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/acidforblood?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/acidforblood?a=XHb1iD-i1Hk:JueJsQTivxM:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/acidforblood?i=XHb1iD-i1Hk:JueJsQTivxM:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/acidforblood?a=XHb1iD-i1Hk:JueJsQTivxM:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/acidforblood?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/acidforblood?a=XHb1iD-i1Hk:JueJsQTivxM:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/acidforblood?i=XHb1iD-i1Hk:JueJsQTivxM:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/acidforblood?a=XHb1iD-i1Hk:JueJsQTivxM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/acidforblood?i=XHb1iD-i1Hk:JueJsQTivxM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/acidforblood?a=XHb1iD-i1Hk:JueJsQTivxM:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/acidforblood?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/acidforblood/~4/XHb1iD-i1Hk" height="1" width="1"/&gt;</content>


    <feedburner:origLink>http://www.acidforblood.net/2010/03/naughty-dog-at-gdc-2010.html</feedburner:origLink></entry>
    <entry>
        <title>Attending on Another Even Year: GDC 2010</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/acidforblood/~3/CzmA6MJNWvQ/attending-on-another-even-year-gdc-2010.html" />
        <link rel="replies" type="text/html" href="http://www.acidforblood.net/2010/03/attending-on-another-even-year-gdc-2010.html" thr:count="2" thr:updated="2010-03-03T20:09:17-08:00" />
        <id>tag:typepad.com,2003:post-6a00e54eea0e51883401310f5123be970c</id>
        <published>2010-03-02T06:00:00-08:00</published>
        <updated>2010-03-01T23:05:45-08:00</updated>
        <summary>In several days, I shall be flying down to San Francisco to attend the Game Developers Conference. I'll again be a behind-the-scenes volunteer as I was in 2006 and 2008. This means I'll spend the vast majority of the week...</summary>
        <author>
            <name>Brinstar</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Events" />
        
        
<content type="html" xml:lang="en-GB" xml:base="http://www.acidforblood.net/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p style="text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/brinstar/4400062487/" title="GDC 2010 Logo, Schedule by brinstar, on Flickr"&gt;&lt;img alt="GDC 2010 Logo, Schedule" height="200" src="http://farm3.static.flickr.com/2726/4400062487_d30f15272b_o.jpg" width="470"&gt;&lt;/img&gt;&lt;/a&gt;&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;In several days, I shall be flying down to San Francisco to attend the &lt;a href="http://www.gdconf.com/"&gt;Game Developers Conference&lt;/a&gt;. I'll again be a behind-the-scenes volunteer as I was in &lt;a href="http://www.acidforblood.net/2006/02/going-to-the-gd.html"&gt;2006&lt;/a&gt; and &lt;a href="http://www.acidforblood.net/2008/01/ca-ing-gdc-2008.html"&gt;2008&lt;/a&gt;. This means I'll spend the vast majority of the week working to ensure that the developers who attend GDC have a pleasant conference experience. The conference runs from 9th - 13th March, but I'll be there a bit earlier for Conference Associate training, and leave a bit later so I can attend the debriefing meeting at the end of the conference. If my work schedule permits, I'll also attend any sessions relevant to my professional interests. In short, this means that there are no guarantee that I'll actually be able to attend all those &lt;a href="http://www.acidforblood.net/2010/02/metroid-director-yoshio-sakamoto-profiled-on-mdb.html"&gt;cool&lt;/a&gt; sessions I've read about. If I'm lucky I might be working at some of the more interesting ones, but again, there are no guarantees.&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;If you're going to GDC, I may see you there, though if you want to try and arrange a meet-up ahead of time, please let me know! I'm already committed to social activities on two, possibly three of my evenings thus far, and at least two day time meet-ups. I'm looking forward to meeting friends, old and new.&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/acidforblood?a=CzmA6MJNWvQ:Bj5JYGhpa-4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/acidforblood?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/acidforblood?a=CzmA6MJNWvQ:Bj5JYGhpa-4:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/acidforblood?i=CzmA6MJNWvQ:Bj5JYGhpa-4:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/acidforblood?a=CzmA6MJNWvQ:Bj5JYGhpa-4:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/acidforblood?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/acidforblood?a=CzmA6MJNWvQ:Bj5JYGhpa-4:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/acidforblood?i=CzmA6MJNWvQ:Bj5JYGhpa-4:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/acidforblood?a=CzmA6MJNWvQ:Bj5JYGhpa-4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/acidforblood?i=CzmA6MJNWvQ:Bj5JYGhpa-4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/acidforblood?a=CzmA6MJNWvQ:Bj5JYGhpa-4:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/acidforblood?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/acidforblood/~4/CzmA6MJNWvQ" height="1" width="1"/&gt;</content>


    <feedburner:origLink>http://www.acidforblood.net/2010/03/attending-on-another-even-year-gdc-2010.html</feedburner:origLink></entry>
    <entry>
        <title>Cost of PC Gaming Versus Console Gaming</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/acidforblood/~3/kzlWTzhGvv0/cost-of-pc-gaming-versus-console-gaming.html" />
        <link rel="replies" type="text/html" href="http://www.acidforblood.net/2010/02/cost-of-pc-gaming-versus-console-gaming.html" thr:count="12" thr:updated="2010-03-01T13:56:04-08:00" />
        <id>tag:typepad.com,2003:post-6a00e54eea0e51883401310f23951d970c</id>
        <published>2010-02-21T09:25:00-08:00</published>
        <updated>2010-02-20T17:34:19-08:00</updated>
        <summary>I stumbled across this interesting post which compares the cost of PC gaming and the cost of console gaming. In it, the author specs out a PC rig that delivers a similar high-quality gaming experience as the PlayStation 3 and...</summary>
        <author>
            <name>Brinstar</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Computers" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Gaming" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Stuff" />
        
        
<content type="html" xml:lang="en-GB" xml:base="http://www.acidforblood.net/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p style="text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/brinstar/4374579870/" title="My PC by brinstar, on Flickr"&gt;&lt;img alt="My PC" height="200" src="http://farm5.static.flickr.com/4035/4374579870_8fec8a39d3_o.jpg" width="470"&gt;&lt;/img&gt;&lt;/a&gt;&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;I stumbled across &lt;a href="http://www.nomoregameblogs.com/main/how-much-does-being-a-pc-gamer-cost-us.html"&gt;this interesting post&lt;/a&gt; which compares the cost of PC gaming and the cost of console gaming. In it, the author specs out a PC rig that delivers a similar high-quality gaming experience as the PlayStation 3 and the Xbox 360.&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;I don't have loyalty to any one platform; I'll game on just about anything. I will say that it's far more comfortable to game from my sofa than at my computer desk.&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;The PC I built almost five years ago with the help of a friend is barely chugging along, and generally not reliable for much. One thing that I dislike, in the aftermath of building my own PC, is the troubleshooting. Perhaps if I was more technically-minded and if I had more patience for having to constantly Google search for help when something went wrong, it would be fine. I mostly just find it irritating.&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;I'm using a laptop as my primary computing machine at home. I bought it a year after I built my PC, and it's still holding up very well. I bought it from an online store, after choosing the specs I wanted. I took advantage of warranty repair service twice before it ran out. It was a relief not to have to do any of that myself.&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;The next time I'm in the market for a gaming PC, I'm just going to buy something off the shelf with a decent warranty. It'll cost a bit more, but to me, it's worth it because I think it will save me headaches in the long run.&lt;/p&gt;&lt;p&gt;The entire cost exercise was interesting to me because it's been such a long while since I kept abreast of the latest PC gaming standards. Predictably, the article concluded that building your own PC will cost you less than purchasing a console, however not by that much.&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/acidforblood?a=kzlWTzhGvv0:a-Ob_AGv2iU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/acidforblood?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/acidforblood?a=kzlWTzhGvv0:a-Ob_AGv2iU:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/acidforblood?i=kzlWTzhGvv0:a-Ob_AGv2iU:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/acidforblood?a=kzlWTzhGvv0:a-Ob_AGv2iU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/acidforblood?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/acidforblood?a=kzlWTzhGvv0:a-Ob_AGv2iU:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/acidforblood?i=kzlWTzhGvv0:a-Ob_AGv2iU:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/acidforblood?a=kzlWTzhGvv0:a-Ob_AGv2iU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/acidforblood?i=kzlWTzhGvv0:a-Ob_AGv2iU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/acidforblood?a=kzlWTzhGvv0:a-Ob_AGv2iU:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/acidforblood?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/acidforblood/~4/kzlWTzhGvv0" height="1" width="1"/&gt;</content>


    <feedburner:origLink>http://www.acidforblood.net/2010/02/cost-of-pc-gaming-versus-console-gaming.html</feedburner:origLink></entry>
 
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