<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:creativeCommons="http://backend.userland.com/creativeCommonsRssModule" version="2.0"><channel><description>A collection of this that and the other that has caught my eye lately. Miscellaneous debris. </description><title>Adam Norwood - Side Channel</title><generator>Tumblr (3.0; @adamnorwood)</generator><link>http://debris.adamnorwood.com/</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/adamnorwood-sidechannel" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="adamnorwood-sidechannel" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://tumblr.superfeedr.com/" /><geo:lat>30.310707</geo:lat><geo:long>-97.723007</geo:long><item><title>joshreads:

btothef:

Here it is: the book we’ll be reading...</title><description>&lt;img src="http://26.media.tumblr.com/tumblr_lyn508wfT21rozk7ho1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://joshreads.tumblr.com/post/16797655836/btothef-here-it-is-the-book-well-be-reading"&gt;joshreads&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;a class="tumblr_blog" href="http://btothef.tumblr.com/post/16795883333/here-it-is-the-book-well-be-reading-together-i"&gt;btothef&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Here it is: the book we’ll be reading together.&lt;/p&gt;
&lt;p&gt;I found in a box of my brother-in-law’s old stuff: he had the complete trilogy in novelization form, which is frankly awesome.  All I had in novelization form was &lt;a href="http://www.amazon.com/Ghost-Dad-Mel-Cebulash/dp/0425124533"&gt;Ghost Dad&lt;/a&gt;, and to be fair, I remember it being awesome.&lt;/p&gt;
&lt;p&gt;“Back To The Future: A Robert Zemeckis Film” (this seems to be the title of the book, judging by the cover) is a fascinating book for several reasons.  One, the author was working off of the screenplay, but clearly a version of the screenplay that was not the final one.  Two, the author (George Gipe) seems to not have had an editor, as there are sections of the book that are crazy loco.  And three, after putting out this book in 1985 to coincide with the release of the film, he was stung to death by bees (this can happen) and was dead in 1986.  The other two novelizations were written by a different author and are not nearly as insane/interesting.&lt;/p&gt;
&lt;p&gt;I’ve read this book last year and dog-eared all the parts that caught my fancy.  In this blog we’ll be hitting the dog-eared pages and you’ll get the experience of reading “Steven Spielberg Presents: Back To The Future: A Robert Zemeckis Film: The Novel by George Gipe based on a screenplay by Robert Zemeckis and Bob Gale” (full title?) without actually having to read “SSP:BTTF:ARZF:TNBGGBOASBRZABG”&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Ryan North, of Dinosaur Comics fame, is reviewing the Back to the Future novel, in Tumblr form!  Please &lt;a href="http://btothef.tumblr.com"&gt;follow along with him&lt;/a&gt; on what I am 100% sure will be a magical journey.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;BOOK TO THE FUTURE&lt;/p&gt;</description><link>http://debris.adamnorwood.com/post/16828200370</link><guid>http://debris.adamnorwood.com/post/16828200370</guid><pubDate>Tue, 31 Jan 2012 13:13:15 -0600</pubDate><category>back to the future</category><category>1980s</category><category>books</category><category>nostalgia</category><category>the future is whatever you make of it</category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license></item><item><title>"Gathering data is not a neutral act, it will alter the power balance, usually in favor of the people..."</title><description>“Gathering data is not a neutral act, it will alter the power balance, usually in favor of the people collecting the information.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;br/&gt;From &lt;a href="http://petewarden.typepad.com/searchbrowser/2011/12/why-the-sumerians-invented-data.html"&gt;What the Sumerians can teach us about data&lt;/a&gt;, a blog post noting that the predecessor of writing was the depiction of data, a concept that helped establish the hierarchical systems of power in the early city-states. (I like his comparison between the data-protecting curses inscribed on the cuneiform tablets and the FBI WARNING notices on VHS!)&lt;/em&gt;</description><link>http://debris.adamnorwood.com/post/16789242390</link><guid>http://debris.adamnorwood.com/post/16789242390</guid><pubDate>Mon, 30 Jan 2012 18:36:20 -0600</pubDate><category>data</category><category>sumerians</category><category>curses</category><category>history</category><category>writing</category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license></item><item><title>"The manuscript was rejected by 27 publishers. Dr. Seuss was about to burn it when a classmate from..."</title><description>“The manuscript was rejected by 27 publishers. Dr. Seuss was about to burn it when a classmate from Dartmouth, who was new to the children’s book business, bought it. By the time it was published, in 1937, the author was 33.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;p&gt;On the 75th anniversary of the publication of &lt;em&gt;And to Think That I Saw It on Mulberry Street&lt;/em&gt;, Dr. Suess’s first children’s book. Persevere, creative types!&lt;/p&gt;
&lt;p&gt;Quote from the &lt;em&gt;NY Times&lt;/em&gt; article &lt;a href="https://www.nytimes.com/2012/01/30/education/dr-seuss-book-mulberry-street-turns-75.html?_r=1"&gt;Mulberry Street May Fade, but ‘Mulberry Street’ Shines On&lt;/a&gt;, which investigates the real-life eponymous street in Springfield, Mass., for evidence that the city shaped Suess’s creative works.&lt;/p&gt;&lt;/em&gt;</description><link>http://debris.adamnorwood.com/post/16770331878</link><guid>http://debris.adamnorwood.com/post/16770331878</guid><pubDate>Mon, 30 Jan 2012 13:12:48 -0600</pubDate><category>dr. suess</category><category>seuss</category><category>children's books</category><category>massachusetts</category><category>perseverance</category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license></item><item><title>WordPress constants overview - WP Engineer [del.icio.us]</title><link>http://wpengineer.com/2382/wordpress-constants-overview/</link><category>php</category><category>webdev</category><category>development</category><category>wordpress</category><dc:creator>anorwood</dc:creator><pubDate>Mon, 30 Jan 2012 07:42:03 PST</pubDate><guid isPermaLink="false">http://www.delicious.com/url/ff7ef69f32668a674f1029f68a8a89e8#anorwood</guid><description>Useful WP constants to override / flavor various built-in features. Good list.</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://feeds.delicious.com/v2/rss/url/ff7ef69f32668a674f1029f68a8a89e8</wfw:commentRss></item><item><title>session.js [del.icio.us]</title><link>https://github.com/codejoust/session.js?utm_source=javascriptweekly&amp;utm_medium=email</link><category>location</category><category>geolocation</category><category>cookies</category><category>tracking</category><category>session</category><category>javascript</category><category>js</category><dc:creator>anorwood</dc:creator><pubDate>Mon, 30 Jan 2012 07:41:52 PST</pubDate><guid isPermaLink="false">http://www.delicious.com/url/87b9f1b84a66fa108a91a84bce357cb7#anorwood</guid><description>A JavaScript helper that divulges information about a user's current session, including time of last visit and geolocation via either the Google JS loader or the IPInfoDB.</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://feeds.delicious.com/v2/rss/url/87b9f1b84a66fa108a91a84bce357cb7</wfw:commentRss></item><item><title>grumble.js [del.icio.us]</title><link>http://jamescryer.github.com/grumble.js/</link><category>webdev</category><category>css</category><category>js</category><category>css3</category><category>plugin</category><category>javascript</category><category>tooltip</category><category>jquery</category><dc:creator>anorwood</dc:creator><pubDate>Mon, 30 Jan 2012 07:41:46 PST</pubDate><guid isPermaLink="false">http://www.delicious.com/url/533df97dcb25a95916461781a164f0e7#anorwood</guid><description>Cute jQuery-powered popup balloons for page annotation with CSS3 transforms.</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://feeds.delicious.com/v2/rss/url/533df97dcb25a95916461781a164f0e7</wfw:commentRss></item><item><title>Color Thief [del.icio.us]</title><link>http://lokeshdhakar.com/projects/color-thief/?utm_source=javascriptweekly&amp;utm_medium=email</link><category>palette</category><category>webdesign</category><category>js</category><category>color</category><category>javascript</category><dc:creator>anorwood</dc:creator><pubDate>Mon, 30 Jan 2012 07:41:41 PST</pubDate><guid isPermaLink="false">http://www.delicious.com/url/d900ce419fd00130fb46dc23c0067428#anorwood</guid><description>A JavaScript tool that uses  to investigate an image's color palette, pulling the most frequently-used colors, dominant color, average color, etc.</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://feeds.delicious.com/v2/rss/url/d900ce419fd00130fb46dc23c0067428</wfw:commentRss></item><item><title>HTML5 Please [del.icio.us]</title><link>http://html5please.us/</link><category>pollyfill</category><category>design</category><category>html</category><category>web</category><category>webdev</category><category>webdesign</category><category>compatibility</category><category>reference</category><category>css3</category><category>html5</category><dc:creator>anorwood</dc:creator><pubDate>Mon, 30 Jan 2012 07:41:12 PST</pubDate><guid isPermaLink="false">http://www.delicious.com/url/ef9844451e50d988802d9013767ecfc2#anorwood</guid><description>If you'd like to be spared some of the technical details of caniuse.com, here's another very nice HTML5 "what browsers support feature X?" lookup tool. You can search by technology or by browser, which is also a nice way of looking at the problem.</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://feeds.delicious.com/v2/rss/url/ef9844451e50d988802d9013767ecfc2</wfw:commentRss></item><item><title>CAAT: Scene-graph Manager [del.icio.us]</title><link>http://labs.hyperandroid.com/static/caat/?utm_source=javascriptweekly&amp;utm_medium=email</link><category>programming</category><category>browser</category><category>webgl</category><category>canvas</category><category>css</category><category>js</category><category>javascript</category><category>animation</category><dc:creator>anorwood</dc:creator><pubDate>Mon, 30 Jan 2012 07:41:05 PST</pubDate><guid isPermaLink="false">http://www.delicious.com/url/34beec73f8e800592240c3cbe33661e7#anorwood</guid><description>Another toolkit for browser-based animation and interactivity. From the page's description: "CAAT is a multi-instance director-based scene-graph manager. It is able to render using Canvas, WebGL and CSS with the same code base. Features actors, containers, scene transitions, behaviors, interpolators, paths, custom affine transformation stack, timers, elements lifecycle, etc."</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://feeds.delicious.com/v2/rss/url/34beec73f8e800592240c3cbe33661e7</wfw:commentRss></item><item><title>Font.js [del.icio.us]</title><link>http://pomax.nihongoresources.com/pages/Font.js/</link><category>webdev</category><category>browser</category><category>js</category><category>javascript</category><category>fonts</category><dc:creator>anorwood</dc:creator><pubDate>Mon, 30 Jan 2012 07:41:01 PST</pubDate><guid isPermaLink="false">http://www.delicious.com/url/51f04d741d4fb82a56e688427ff0e0f4#anorwood</guid><description>A JavaScript library that extends your browser's object library to include font support that works similarly to Image() – detect when fonts are not only downloaded but ready for use, get some helpful metrics information about the rendered font, and more.</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://feeds.delicious.com/v2/rss/url/51f04d741d4fb82a56e688427ff0e0f4</wfw:commentRss></item><item><title>Seriously.js [del.icio.us]</title><link>https://github.com/brianchirls/Seriously.js/</link><category>webgl</category><category>programming</category><category>graphics</category><category>compositing</category><category>video</category><category>webdev</category><category>js</category><category>javascript</category><dc:creator>anorwood</dc:creator><pubDate>Mon, 30 Jan 2012 07:40:52 PST</pubDate><guid isPermaLink="false">http://www.delicious.com/url/48259cbfe7a40db0d670816090e1601c#anorwood</guid><description>Real-time in-browser video compositing. Yowza. Runs off of WebGL, and additional image processing effects are available as standalone plugin JS files. Looks promising.</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://feeds.delicious.com/v2/rss/url/48259cbfe7a40db0d670816090e1601c</wfw:commentRss></item><item><title>dbdsgnr [del.icio.us]</title><link>https://dbdsgnr.appspot.com/</link><category>postgresql</category><category>mysql</category><category>sql</category><category>diagram</category><category>rdbms</category><category>erd</category><category>web app</category><category>oracle</category><category>programming</category><category>database</category><dc:creator>anorwood</dc:creator><pubDate>Mon, 30 Jan 2012 07:40:44 PST</pubDate><guid isPermaLink="false">http://www.delicious.com/url/5e5a9bad467e4c7838c469c789a0accd#anorwood</guid><description>This HTML5 / jQuery UI app is basically what I've been seeking for a long time: a tool that makes drawing entity-relationship diagrams simple, with just enough relational database-y features to make it worthwhile, without the complexity and bloat-ware of the more advanced UML drawing tools I've used in the past. I haven't tried using its generated SQL yet (bonus points in my shop for its ability to create Oracle SQL), but I have hope, and at least it can make pretty pictures...</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://feeds.delicious.com/v2/rss/url/5e5a9bad467e4c7838c469c789a0accd</wfw:commentRss></item><item><title>
I like Pieterjan Grandry’s gif player, a novel way to play back your favorite short-form...</title><description>&lt;p&gt;&lt;a href="http://pieterjangrandry.com/the-gif-player/"&gt;&lt;img height="600" src="http://i42.tinypic.com/2q9c55u.gif" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I like Pieterjan Grandry’s &lt;a href="http://pieterjangrandry.com/the-gif-player/"&gt;gif player&lt;/a&gt;, a novel way to play back your favorite short-form animations on your wall (it’s basically an updated, electric version of a &lt;a href="https://en.wikipedia.org/wiki/Phenakistoscope"&gt;phenakistoscope&lt;/a&gt;, but the use is certainly fun, and the wooden box looks nice!).&lt;/p&gt;</description><link>http://debris.adamnorwood.com/post/16414331749</link><guid>http://debris.adamnorwood.com/post/16414331749</guid><pubDate>Tue, 24 Jan 2012 12:00:06 -0600</pubDate><category>animation</category><category>gif</category><category>animated gif</category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license></item><item><title>Seen above is a green disc, wax on brass, with an early...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_ly7tgvgHSB1qz7as3o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Seen above is a green disc, wax on brass, with an early recording of  Hamlet’s “To be or not to be…” soliloquy, that likely hasn’t been heard  in over 125 years. Created by Alexander Graham Bell’s &lt;a href="https://en.wikipedia.org/wiki/Volta_Laboratory_and_Bureau"&gt;Volta Laboratory&lt;/a&gt; in the late 19th Century and sent to the Smithsonian for archiving as they were created, the paranoid Bell failed to provide a playback mechanism for these discs, for fear that his competitors would appropriate his innovations.&lt;/p&gt;
&lt;p&gt;Researchers at the Lawrence Berkeley National Laboratories are working on recovering these early audio recordings with a system called &lt;a href="http://irene.lbl.gov/"&gt;IRENE/3D&lt;/a&gt; that creates 3D optical scans of the old record-like discs:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Using methods derived from our work on instrumentation for particle physics we have investigated the problem of audio reconstruction from mechanical recordings.  The idea was to acquire digital maps of the surface of the media, without contact, and then apply image analysis methods to recover the audio data and reduce noise.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The nifty thing about this form of hands-off scanning is that it can accommodate many types of otherwise mechanically incompatible media, from discs made of metal or glass to wax cylinders (quick, someone set this up to scan the &lt;a href="http://itre.cis.upenn.edu/~myl/languagelog/archives/002875.html"&gt;Lazarus bowl&lt;/a&gt;!!). The 18-second snippet of Hamlet audio from the green disc above (maybe the voice of Bell himself?) has been posted on &lt;a href="https://www.youtube.com/watch?v=yo8N69__vFw"&gt;YouTube&lt;/a&gt;, or you can download more examples from the project in&lt;a href="http://bio16p.lbl.gov/"&gt; WAV and MP3 format&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;(Via &lt;a href="http://www.physorg.com/news/2011-12-team-high-tech-optical-technique-year.html"&gt;PhysOrg&lt;/a&gt;)&lt;/p&gt;</description><link>http://debris.adamnorwood.com/post/16355937166</link><guid>http://debris.adamnorwood.com/post/16355937166</guid><pubDate>Mon, 23 Jan 2012 12:00:05 -0600</pubDate><category>audio</category><category>history</category><category>19th century</category><category>bell</category><category>sound</category><category>technology</category><category>science</category><category>recording</category><category>shakespeare</category><category>hamlet</category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license></item><item><title>Maniac Tentacle Mindbenders: How ScummVM's unpaid coders kept adventure gaming alive</title><description>&lt;a href="http://arstechnica.com/gaming/news/2012/01/maniac-tentacle-mindbenders-of-atlantis-how-scummvm-kept-adventure-gaming-alive.ars"&gt;Maniac Tentacle Mindbenders: How ScummVM's unpaid coders kept adventure gaming alive&lt;/a&gt;: &lt;p&gt;Nice write-up by Ars Technica on the ScummVM project’s history and developers. Hard to believe it’s been around for over 10 years already! (also, I hadn’t heard that they had a brief-lived controversial build that supported Eric Chahi’s&lt;em&gt; &lt;a href="https://encrypted.google.com/url?sa=t&amp;rct=j&amp;q=another%20world&amp;source=web&amp;cd=1&amp;ved=0CDQQFjAA&amp;url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FAnother_World_(video_game)&amp;ei=al8cT_uaMOOC2AWR7YWADA&amp;usg=AFQjCNGwbFiWoHV7S9eQzsuedXm1kegIWw&amp;cad=rja"&gt;Another World&lt;/a&gt;&lt;/em&gt;, one of the best games of all time…)&lt;/p&gt;</description><link>http://debris.adamnorwood.com/post/16301677670</link><guid>http://debris.adamnorwood.com/post/16301677670</guid><pubDate>Sun, 22 Jan 2012 13:13:42 -0600</pubDate><category>games</category><category>nostalgia</category><category>lucasarts</category><category>lucasfilm</category><category>scummvm</category><category>programming</category><category>sierra</category><category>1990s</category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license></item><item><title>austinkleon:

Ronald Searle, Les Très Riches Heures de Mrs...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lx8w5lhu8v1qz6f4bo1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_lx8w5lhu8v1qz6f4bo6_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_lx8w5lhu8v1qz6f4bo2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://28.media.tumblr.com/tumblr_lx8w5lhu8v1qz6f4bo3_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_lx8w5lhu8v1qz6f4bo4_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://28.media.tumblr.com/tumblr_lx8w5lhu8v1qz6f4bo5_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://tumblr.austinkleon.com/post/15262065793"&gt;austinkleon&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Ronald Searle, &lt;a href="http://www.amazon.com/exec/obidos/ASIN/0007449100/wwwaustinkleo-20/ref=nosim/"&gt;&lt;em&gt;Les Très Riches Heures de Mrs Mole&lt;/em&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;47 jewel-like drawings by Ronald Searle made for his wife, Monica, each time she underwent chemotherapy. On New Year’s Eve 1969, Monica Searle was diagnosed with a rare and virulent form of breast cancer. Each time she underwent treatment, Ronald produced a Mrs Mole drawing ‘to cheer every dreaded chemotherapy session and evoke the blissful future ahead’. Filled with light and illuminated in glowing colours, the drawings speak of love, optimism and hope. Like the mediaeval illuminated manuscripts such as the 15th-century Les Tres Riches Heures du Duc de Berry, to which the title of this book refers, the 47 drawings are on an intimate scale and were never intended for publication.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;When asked about the drawings, Searle said, “I have only my talent for drawing, so I drew.” Here’s &lt;a href="http://www.experienceproject.com/stories/Love-This/1836969"&gt;a little more about them&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Prior to the cancer shock the couple had bought a decrepit house in the south of France and, despite her illness,  Monica continued to devote her time making this house a home.&lt;/p&gt;
&lt;p&gt;Devastated with his wife’s diagnosis Ronald did the only thing he knew how to do to cheer her up. .. draw.&lt;/p&gt;
&lt;p&gt;Before every chemotherapy session he gave his wife a painting. Monica was depicted as a mole, a very happy mole celebrating life in their new home.  (The Mole idea came after their discovery of a large celler that they made into a cosy room)&lt;/p&gt;
&lt;p&gt;‘Everything about them had to be romantic and perfect,’ says Ronald.   ‘I drew them originally for no one’s eyes except Mo’s, so she would look at them propped up against her bedside lamp and think: “When I’m better, everything will be beautiful.”&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;a href="http://www.guardian.co.uk/books/2012/jan/03/ronald-searle-st-trinians-creator-dies?CMP=twt_iph"&gt;Searle died last week at 91. &lt;/a&gt;&lt;/p&gt;
&lt;p&gt;(Images via &lt;a href="http://bluedoorbooks.tumblr.com/"&gt;bluedoorbooks&lt;/a&gt;)&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://debris.adamnorwood.com/post/15263069051</link><guid>http://debris.adamnorwood.com/post/15263069051</guid><pubDate>Tue, 03 Jan 2012 17:31:32 -0600</pubDate><category>ronald searle</category><category>rip</category><category>art</category><category>drawing</category><category>cancer</category><category>love</category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license></item><item><title>
I was very happy to have gotten this far. I had the Kid, the...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/BoSMOOcLzTk?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;blockquote&gt;
&lt;p&gt;I was very happy to have gotten this far. I had the Kid, the Prince of  Persia, running and jumping on my screen. I was able to control it and  perform all the normal actions. And it felt right. Timing, speed,  animations. Of course it was spot on, it was using the original code  written by Jordan Mechner, lifted from its Apple II grave and brought  back to life, with a new purpose.&lt;br/&gt;&lt;br/&gt; At this point I was sure I could do this. It would only be a matter of months. Oh boy, was I wrong.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;From the &lt;a href="http://popc64.blogspot.com/"&gt;Prince of Persia C64 Development Blog&lt;/a&gt;, in which the author writes with excellent detail about his recent hobby attempt to reverse engineer and port the classic computer game to the Commodore64 (warning: lots of posts about pixels, sprites and assembly language debugging – your entertainment value may vary). The original Apple ][ source code for &lt;em&gt;PoP&lt;/em&gt; had long ago been lost, but the game’s creator coincidentally posted a handy excerpt of the &lt;a href="http://jordanmechner.com/wp-content/uploads/1989/10/popsource009.pdf"&gt;game’s design documentation as a PDF&lt;/a&gt; on his blog, and many other ports existed, so…why not try recreate the original code?&lt;/p&gt;
&lt;p&gt;Bonus: &lt;em&gt;Prince of Persia&lt;/em&gt; creator Jordan Mechner has collated his original design notes and journals into a nice &lt;a href="http://jordanmechner.com/blog/2011/10/ebook/"&gt;300-page ebook&lt;/a&gt;. Neat! I’d love to have a whole series of these for classic games.&lt;/p&gt;
&lt;p&gt;(Via &lt;a href="http://radar.oreilly.com/2011/12/four-short-links-27-december-2-1.html"&gt;O’Reilly Radar&lt;/a&gt;)&lt;/p&gt;</description><link>http://debris.adamnorwood.com/post/15190379535</link><guid>http://debris.adamnorwood.com/post/15190379535</guid><pubDate>Mon, 02 Jan 2012 12:00:06 -0600</pubDate><category>videogames</category><category>games</category><category>nostalgia</category><category>game design</category><category>prince of persia</category><category>dos</category><category>commodore64</category><category>c64</category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license></item><item><title>Hogan.js – JavaScript templating from Twitter [del.icio.us]</title><link>http://twitter.github.com/hogan.js/</link><category>twitter</category><category>webdev</category><category>js</category><category>templating</category><category>mustache</category><category>template</category><category>javascript</category><dc:creator>anorwood</dc:creator><pubDate>Sun, 01 Jan 2012 17:22:11 PST</pubDate><guid isPermaLink="false">http://www.delicious.com/url/9822f6f0192fe9e07673eda28f1a50d4#anorwood</guid><description>A speedy, compilable, mustache-compatible templating system that's in use at Twitter, delivered as a 2.5K JS file.</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://feeds.delicious.com/v2/rss/url/9822f6f0192fe9e07673eda28f1a50d4</wfw:commentRss></item><item><title>Marconi, Hacked in 1903</title><description>&lt;p class="infuse"&gt;Want to expose a rival’s poor security implementation? What better way than to demonstrate the weakness in public, in front of a gathered crowd? From a New Scientist &lt;a href="http://www.newscientist.com/article/mg21228440.700-dotdashdiss-the-gentleman-hackers-1903-lulz.html?full=true"&gt;story of very early 20th-Century hacktivism&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p class="infuse"&gt;LATE one June afternoon in 1903 a hush fell across an  expectant audience in the Royal Institution’s celebrated lecture theatre  in London. Before the crowd, the physicist John Ambrose Fleming was  adjusting arcane apparatus as he prepared to demonstrate an emerging  technological wonder: a long-range wireless communication system  developed by his boss, the Italian radio pioneer Guglielmo Marconi. The  aim was to showcase publicly for the first time that Morse code messages  could be sent wirelessly over long distances. Around 300 miles away,  Marconi was preparing to send a signal to London from a clifftop station  in Poldhu, Cornwall, UK.&lt;/p&gt;
&lt;p&gt;Yet before the demonstration could begin, the apparatus in the lecture theatre began to tap out a message. … Mentally decoding the missive, Blok [Fleming’s assistant] realised it was spelling one  facetious word, over and over: “Rats”. A glance at the output of the  nearby Morse printer confirmed this. The incoming Morse then got more  personal, mocking Marconi: “There was a young fellow of Italy, who  diddled the public quite prettily,” it trilled.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The radio-hacker was &lt;a href="https://en.wikipedia.org/wiki/Nevil_Maskelyne_%28magician%29"&gt;Nevil Maskelyne&lt;/a&gt;, a magician and rival inventor who was interested in developing wireless technology but who had been frustrated by the broad patents granted to Marconi. Bonus trivia: Nevil’s father was &lt;a href="https://en.wikipedia.org/wiki/John_Nevil_Maskelyne"&gt;John Nevil Maskelyne&lt;/a&gt;, magician and inventor of the pay toilet, and his son was &lt;a href="https://en.wikipedia.org/wiki/Jasper_Maskelyne"&gt;Jasper Maskelyne&lt;/a&gt;, a magician and inventor (see a family connection here?) who allegedly helped develop some of the famous optical diversions and camouflage trickery for the British military during WWII (his inflatable tanks remind me of the &lt;a href="http://debris.adamnorwood.com/post/591107314/potemkin-army"&gt;Potemkin Army&lt;/a&gt; thing I posted a couple of years back…)&lt;/p&gt;</description><link>http://debris.adamnorwood.com/post/15152427541</link><guid>http://debris.adamnorwood.com/post/15152427541</guid><pubDate>Sun, 01 Jan 2012 18:50:50 -0600</pubDate><category>radio</category><category>hacking</category><category>hacktivism</category><category>marconi</category><category>maskelyne</category><category>magic</category><category>technology</category><category>security</category><category>history</category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license></item><item><title>Ghost of Christmas Yet to Come</title><description>&lt;p&gt;&lt;a class="tumblr_blog" href="http://citationneeded.tumblr.com/post/14618782088/ghost-of-christmas-yet-to-come"&gt;citationneeded&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lwh3txO83p1qzr07y.png"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;a href="http://en.wikipedia.org/wiki/Ghost_of_Christmas_Yet_to_Come:"&gt;Link&lt;/a&gt; (Thanks, &lt;a href="http://timmynickels.tumblr.com/"&gt;Tim&lt;/a&gt;)&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://debris.adamnorwood.com/post/14682937163</link><guid>http://debris.adamnorwood.com/post/14682937163</guid><pubDate>Fri, 23 Dec 2011 14:05:32 -0600</pubDate><category>christmas</category><category>ghosts</category><category>wikipedia</category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license></item><item><title>"A lot of people who do Legos do large commission pieces, but that doesn’t interest me, because..."</title><description>“A lot of people who do Legos do large commission pieces, but that doesn’t interest me, because there’s no scale problem. I try to start with the smallest detail and grow it out so the detail I want to capture is rendered. If you’re doing a life-size deer, there’s no part of it that’s so small that you can’t render it. There’s no problem to solve.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;In this &lt;a href="http://www.nytimes.com/2011/12/22/garden/lego-animal-heads-from-a-child-at-heart.html"&gt;New York Times piece about his LEGO taxidermy kits,&lt;/a&gt; &lt;a href="http://trash.davidcole.me/"&gt;David Cole&lt;/a&gt; really hit upon the thing I love so much about pixel art: each drawing is actually an engineering challenge. Whenever I start a new drawing, I think “what is the smallest number of pixels I can use to represent this?”  (via &lt;a class="tumblr_blog" href="http://ilovebenbrown.com/"&gt;benbrown&lt;/a&gt;)&lt;/em&gt;</description><link>http://debris.adamnorwood.com/post/14682605532</link><guid>http://debris.adamnorwood.com/post/14682605532</guid><pubDate>Fri, 23 Dec 2011 13:58:10 -0600</pubDate><category>pixel art</category><category>lego</category><category>engineering</category><category>resolution</category><category>iteration</category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license></item><item><title>"If you’re doing nonsense it has to be rather awful, because there’d be no point...."</title><description>“If you’re doing nonsense it has to be rather awful, because there’d be no point. I’m trying to think if there’s sunny nonsense. Sunny, funny nonsense for children — oh, how boring, boring, boring. As Schubert said, there is no happy music. And that’s true, there really isn’t. And there’s probably no happy nonsense, either.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Edward Gorey on nonsense, quoted from  “Edward Gorey and the Tao of Nonsense.” &lt;em&gt;The New Yorker&lt;/em&gt;, November 9, 1992.&lt;/em&gt;</description><link>http://debris.adamnorwood.com/post/14335325306</link><guid>http://debris.adamnorwood.com/post/14335325306</guid><pubDate>Fri, 16 Dec 2011 20:26:32 -0600</pubDate><category>edward gorey</category><category>nonsense</category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license></item><item><title>"This tattooing had been the work of a departed prophet and seer of his island, who, by those..."</title><description>“This tattooing had been the work of a departed prophet and seer of his island, who, by those hieroglyphic marks, had written out on his body a complete theory of the heavens and the earth, and a mystical treatise on the art of attaining truth; so that Queequeg in his own proper person was a riddle to unfold; a wondrous work in one volume; but whose mysteries not even himself could read, though his own live heart beat against them; and these mysteries were therefore destined in the end to moulder away with the living parchment whereon they were inscribed, and so be unsolved to the last.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;p&gt;The description of &lt;a href="https://encrypted.google.com/url?sa=t&amp;rct=j&amp;q=queequeg&amp;source=web&amp;cd=1&amp;ved=0CCYQFjAA&amp;url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FQueequeg&amp;ei=n4zmTtsmyPqxAuqt0bIG&amp;usg=AFQjCNF58h6WDKxowXB01PjtlYit1Pw6Hg&amp;cad=rja"&gt;Queequeg&lt;/a&gt;’s tattoos quoted on the blog &lt;a href="http://feedproxy.google.com/~r/DiscoverMag/~3/2720WlgaoQ8/"&gt;The Loom&lt;/a&gt;, the author of which has a new book out about &lt;a href="http://www.amazon.com/gp/product/1402783604/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&amp;tag=adamnorw-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1402783604"&gt;science-inspired tattoos&lt;/a&gt;. It hadn’t occurred to me when reading &lt;em&gt;Moby-Dick&lt;/em&gt;, but European sailors had only been decorating themselves with tattoos for some 80 years by the time the book came out — the first example of the word used in English was recorded in Captain Cook’s naturalist’s journals in 1769. &lt;/p&gt;
&lt;p&gt;(Here’s the &lt;a href="http://etcweb.princeton.edu/batke/moby/moby_110.html"&gt;original passage from Moby-Dick&lt;/a&gt;)&lt;/p&gt;&lt;/em&gt;</description><link>http://debris.adamnorwood.com/post/14137980150</link><guid>http://debris.adamnorwood.com/post/14137980150</guid><pubDate>Mon, 12 Dec 2011 17:40:33 -0600</pubDate><category>moby dick</category><category>books</category><category>tattoos</category><category>science</category><category>death</category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license></item><item><title>joshreads:

Several years ago, in one of the most fanboy-awesome...</title><description>&lt;img src="http://28.media.tumblr.com/tumblr_lvxykcpUXS1qazp9mo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://joshreads.tumblr.com/post/13968596890/several-years-ago-in-one-of-the-most"&gt;joshreads&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Several years ago, in one of the most fanboy-awesome moments of my life, &lt;a href="http://dykestowatchoutfor.com"&gt;Alison Bechdel&lt;/a&gt; commissioned &lt;a href="http://www.maakies.com/"&gt;Tony Millionaire&lt;/a&gt; to draw my portrait. Now it’s made it into &lt;a href="http://www.flickr.com/photos/fantagraphics/sets/72157628244021869/"&gt;his book&lt;/a&gt;! The original still sits at the corner of my desk, always watching (and judging).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Holy smokes, the &lt;a href="http://comicscurmudgeon.com/"&gt;Comics Curmudgeon&lt;/a&gt; himself rendered by Tony Millionaire! (PS: my list of books that I need to buy this holiday season keeps getting longer)&lt;/p&gt;</description><link>http://debris.adamnorwood.com/post/13977422838</link><guid>http://debris.adamnorwood.com/post/13977422838</guid><pubDate>Fri, 09 Dec 2011 13:44:00 -0600</pubDate><category>cartoons</category><category>comics</category><category>comics curmudgeon</category><category>sticky</category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license></item><item><title>"What I learned from architectural drafting is that everything has to have a plan to work. You just..."</title><description>“&lt;p&gt;What I learned from architectural drafting is that everything has to have a plan to work. You just can’t wing it. I can’t get all the materials I need for a house and just start building.&lt;/p&gt;

&lt;p&gt;Whether it’s a career, family, life — you have to plan it out.&lt;/p&gt;”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Ice Cube, rapper and &lt;a href="https://en.wikipedia.org/wiki/Ice_Cube#Early_life"&gt;former architectural draftsman&lt;/a&gt; (“You don’t want to live in nothing I draw”), shares some advice in a &lt;a href="https://www.nytimes.com/2011/12/08/garden/ice-cube-on-eameses-and-his-hometown-qa.html?_r=1"&gt;&lt;em&gt;NY Times&lt;/em&gt; Q&amp;A&lt;/a&gt; as a followup to his recent &lt;a href="http://youtu.be/FRWatw_ZEQI"&gt;Eames House appreciation video&lt;/a&gt;.&lt;/em&gt;</description><link>http://debris.adamnorwood.com/post/13930009896</link><guid>http://debris.adamnorwood.com/post/13930009896</guid><pubDate>Thu, 08 Dec 2011 13:32:00 -0600</pubDate><category>rap</category><category>design</category><category>architecture</category><category>advice</category><category>nwa</category><category>ice cube</category><category>eames</category><category>mid-century</category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license></item><item><title>Banana Phone And Pizza Box Laptop PC - Invoked Computing For...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/ZA6m2fxpxZk?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.diginfo.tv/2011/11/18/11-0232-d-en.php"&gt;Banana Phone And Pizza Box Laptop PC - Invoked Computing For Ubiquitous AR&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Usually “augmented reality” involves using a camera device to view an overlay of information or digital control on top of a video screen of some kind (say an iPhone or webcam/desktop), but this is kind of the opposite: having a camera+projector system that can map your intents onto everyday objects around the house for “invoked computing”.&lt;/p&gt;
&lt;p&gt;Mostly I share this because I like this bananaphone demo:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;There is a banana scenario where the person takes a banana out of a  fruit bowl and brings it closer to his ear. A high speed camera tracks  the banana; a parametric speaker array directs the sound in a narrow  beam. The person talks into the banana as if it were a conventional  phone.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;(Via &lt;a href="http://www.physorg.com/news/2011-11-invoked-pizza-loud-banana.html"&gt;PhysOrg&lt;/a&gt; via &lt;a href="http://technews.acm.org/archives.cfm?fo=2011-11-nov/nov-23-2011.html#553668"&gt;ACM TechNews&lt;/a&gt;)&lt;/p&gt;</description><link>http://debris.adamnorwood.com/post/13617114426</link><guid>http://debris.adamnorwood.com/post/13617114426</guid><pubDate>Thu, 01 Dec 2011 20:30:28 -0600</pubDate><category>computing</category><category>technology</category><category>Augmented reality</category><category>bananaphone</category><category>ui</category><category>hci</category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license></item><item><title>I’ve been telling people for years that the Total Recall...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/ncR2_pnzngM?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I’ve been telling people for years that the &lt;em&gt;Total Recall&lt;/em&gt; DVD commentary track is one of the most entertaining bits of meta-entertainment out there, with Paul Verhoeven waxing nostalgic about his directorial artistry while Arnold chuckles through literal recaps of his favorite violent scenes. Now you can enjoy Arnold’s rambling half of the conversation, condensed into a tidy &lt;a href="http://youtu.be/ncR2_pnzngM"&gt;YouTube package&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;See also: &lt;a href="https://www.youtube.com/watch?v=GSqnFxVaIx4"&gt;Arnold Schwarzenegger and John Milius on &lt;em&gt;Conan The Barbarian&lt;/em&gt;&lt;/a&gt;, a similar collection edited down from that movie’s commentary track, another true gem.&lt;/p&gt;
&lt;p&gt;(Via &lt;a href="http://kottke.org/11/11/either-the-best-or-the-worst-dvd-commentary-ever"&gt;Kottke&lt;/a&gt;)&lt;/p&gt;</description><link>http://debris.adamnorwood.com/post/13373827556</link><guid>http://debris.adamnorwood.com/post/13373827556</guid><pubDate>Sat, 26 Nov 2011 18:48:35 -0600</pubDate><category>movies</category><category>film</category><category>humor</category><category>dvd</category><category>schwarzenegger</category><category>total recall</category><category>sci-fi</category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license></item><item><title>"Every man needs aesthetic ghosts in order to live. I have pursued them, sought them, hunted them..."</title><description>“Every man needs aesthetic ghosts in order to live. I have pursued them, sought them, hunted them down. I have experienced many forms of anxiety, many forms of hell. I have known fear and terrible solitude, the false friendship of tranquilizers and drugs, the prison of depression and mental homes. I emerged from all that one day, dazzled but sober. … I did not choose this fatal lineage, yet it is what allowed me to rise up in the heaven of artistic creation, frequent what Rimbaud called “the makers of fire,” find myself, and understand that the most important encounter in life is the encounter with one’s self.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;p&gt;From the farewell speech of fashion designer &lt;a href="https://secure.wikimedia.org/wikipedia/en/wiki/Yves_Saint_Laurent_%28designer%29"&gt;Yves Saint Laurent&lt;/a&gt;, translated and presented as the opening monologue of the recent biopic &lt;a href="http://www.imdb.com/title/tt1606382/"&gt;&lt;em&gt;L’amour fou&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Based on what I know of Saint Laurent from only having watched this film, a comparison to Arthur Rimbaud would be apt, perhaps drawn out over a far longer stretch of life: instead of abandoning his craft at 21 and &lt;a href="https://secure.wikimedia.org/wikipedia/en/wiki/Arthur_Rimbaud#Travels_.281875.E2.80.931880.29"&gt;fleeing to north Africa to become a merchant&lt;/a&gt;, YSL simply bought a house there, kept cranking out his culture-shifting art for the next few decades, survived the alcohol and drugs that came along with the celebrity, and slowly amassed a treasure trove of art and sculpture that &lt;a href="http://www.breitbart.com/article.php?id=CNG.fb80c1b02ede65aab779d639c076f482.271&amp;show_article=1"&gt;sold recently for close to $500M&lt;/a&gt;. And yet he struggled with depression and unhappiness for all but “two moments a year”, his entire life. The &lt;em&gt;NY Times&lt;/em&gt; &lt;a href="http://movies.nytimes.com/2011/05/13/movies/lamour-fou-yves-saint-laurent-review.html"&gt;review of &lt;em&gt;L’amour Fou&lt;/em&gt;&lt;/a&gt; has down the sense of nihilism you get from the film’s protagonists’ lives:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;To be surrounded by the most concentrated beauty the world has to offer  and yet be chronically depressed is to confront the sad reality that  material bounty may bring fleeting pleasure but nothing resembling peace  of mind. To realize that you may have the world while still feeling as  if you have nothing is to experience a closer encounter with the void  than most of us are likely to have.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Other recent fashion documentaries worth watching, even if you’re like me and not really well-versed (or especially interested) in fashion:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href="https://encrypted.google.com/url?sa=t&amp;rct=j&amp;q=september%20issue&amp;source=web&amp;cd=5&amp;ved=0CGoQFjAE&amp;url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FThe_September_Issue&amp;ei=MhzITtTnMIyA2QXo7rzJDw&amp;usg=AFQjCNHwIW_B6hQuhqaF51V64g_Su8EF0w&amp;cad=rja"&gt;&lt;em&gt;The September Issue&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;&lt;a href="https://secure.wikimedia.org/wikipedia/en/wiki/Bill_Cunningham_New_York"&gt;Bill Cunningham New York&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/em&gt;</description><link>http://debris.adamnorwood.com/post/13028018245</link><guid>http://debris.adamnorwood.com/post/13028018245</guid><pubDate>Sat, 19 Nov 2011 15:25:00 -0600</pubDate><category>art</category><category>fashion</category><category>france</category><category>french</category><category>genius</category><category>rimbaud</category><category>yves saint laurent</category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license></item><item><title>Life is a circus, Zippy! It can be a circus of pain or a circus...</title><description>&lt;img src="http://30.media.tumblr.com/tumblr_luh57zOGJW1qz7as3o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Life is a circus, Zippy! It can be a circus of pain or a circus of delight!&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;As the &lt;a href="https://www.nytimes.com/2011/11/10/business/media/bil-keane-creator-of-the-family-circus-dies-at-89.html?_r=1"&gt;Bil Keane RIP&lt;/a&gt; notices started flooding across the net yesterday, my friend Julien &lt;a href="http://jndevereux.tumblr.com/post/12567749416/r-i-p-bil-keane"&gt;reminded me&lt;/a&gt; of the bizarre phenomenon of Zippy the Pinhead making a crossover appearance in &lt;em&gt;Family Circus&lt;/em&gt; back in 1994 (go &lt;a href="http://jndevereux.tumblr.com/post/12567749416/r-i-p-bil-keane"&gt;look at it, it’s weird&lt;/a&gt;!). It wasn’t a single-panel affair: that out-of-context &lt;em&gt;Family Circus&lt;/em&gt; strip was a followup to a week in which Bil Keane literally drew his characters into the surreal world of &lt;em&gt;Zippy&lt;/em&gt; as a sort of exchange project. From a &lt;a href="http://www.english.ufl.edu/imagetext/archives/v1_2/griffith/index.shtml"&gt;speech&lt;/a&gt; by &lt;em&gt;Zippy&lt;/em&gt; artist Bill Griffith:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Here’s an example of something that kind of blew my mind, and a number        of readers. I did a number of comic strips in 1994 in which the idea was        that Zippy and Griffy were going to, at least Zippy, enter, literally, the        world of The Family Circus, a single panel comic. Into the        strip a few days I thought, “What the hell, I’ll call Bill Keene. I’ll get        his phone number, and I’ll see if he wants to literally jam this strip with        me.” I figured the chances were zero, but why not? I called him up; he was        incredibly friendly. He lives in Phoenix, where Zippy is published in the        local paper. Loves the strip; reads it every day. Y’know, at the end of        the phone call I thought, “He’s my blood brother. We’re like the two surreal        comic strip artists.”&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Behind the sticky-sweet facade of everyone’s favorite round newspaper comic, it’s good to know there was an artist of subversive humor and warmth for his fellow cartoonists, appreciative of both parody and collaboration.&lt;/p&gt;
&lt;blockquote&gt;&lt;/blockquote&gt;</description><link>http://debris.adamnorwood.com/post/12624318773</link><guid>http://debris.adamnorwood.com/post/12624318773</guid><pubDate>Thu, 10 Nov 2011 20:21:35 -0600</pubDate><category>family circus</category><category>bil keane</category><category>comics</category><category>cartoons</category><category>humor</category><category>zippy the pinhead</category><category>bill griffith</category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license></item><item><title>Door or less</title><description>&lt;a href="http://bps-research-digest.blogspot.com/2011/11/how-walking-through-doorway-increases.html"&gt;Door or less&lt;/a&gt;: &lt;p&gt;&lt;a href="http://bobulate.com/post/12284405031/door-or-less"&gt;bobulate&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Want to remember an experience? Don’t move.&lt;/p&gt;
&lt;p&gt;That’s overstating it, but &lt;a href="http://bps-research-digest.blogspot.com/2011/11/how-walking-through-doorway-increases.html"&gt;a new study shows&lt;/a&gt; that just walking through a doorway creates what’s called a “new memory episode,” which makes it difficult to remember the experience in the previous room:&lt;/p&gt;
&lt;blockquote&gt;[M]emory performance was poorer after travelling through an open doorway, compared with covering the same distance within the same room. “Walking through doorways serves as an event boundary, thereby initiating the updating of one’s event model [i.e. the creation of a new episode in memory]” the researchers said.&lt;/blockquote&gt;
&lt;p&gt;Apparently, there can be these sort of episode markers — “&lt;a href="http://bps-research-digest.blogspot.com/2011/01/how-is-autobiographical-memory-divided.html"&gt;a while later&lt;/a&gt;” — in stories as well.&lt;/p&gt;
&lt;p&gt;Curious what episode markers mark our digital spaces.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Perhaps correlations could be drawn here to the subject of &lt;a href="https://secure.wikimedia.org/wikipedia/en/wiki/Method_of_loci"&gt;memory palaces&lt;/a&gt; or even psychological / mythological concepts of &lt;a href="https://secure.wikimedia.org/wikipedia/en/wiki/Liminality"&gt;thresholds and liminality&lt;/a&gt;. It’s very interesting that real, literal movement through spaces can impact our relationship with memory.&lt;/p&gt;</description><link>http://debris.adamnorwood.com/post/12285207986</link><guid>http://debris.adamnorwood.com/post/12285207986</guid><pubDate>Thu, 03 Nov 2011 10:22:21 -0500</pubDate><category>memory</category><category>thresholds</category><category>psychology</category><category>research</category><category>science</category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license></item></channel></rss>

