<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><!--Generated by Squarespace Site Server v5.11.5 (http://www.squarespace.com/) on Tue, 31 Aug 2010 19:57:03 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Flip Flap Wax</title><link>http://flipflapwax.com/blog/</link><description /><lastBuildDate>Tue, 31 Aug 2010 19:26:32 +0000</lastBuildDate><copyright /><language>en-US</language><generator>Squarespace Site Server v5.11.5 (http://www.squarespace.com/)</generator><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/adpawn" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="adpawn" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><title>How to add a game layer on top of the world?</title><category>Opinions</category><category>SCVNGR</category><category>TED Talk</category><category>darpa balloon challenge</category><category>digg</category><category>game design</category><category>gaming principles</category><category>linkedin</category><dc:creator>Flip Flap Man</dc:creator><pubDate>Mon, 30 Aug 2010 14:20:31 +0000</pubDate><link>http://flipflapwax.com/blog/2010/8/30/how-to-add-a-game-layer-on-top-of-the-world.html</link><guid isPermaLink="false">600747:6971331:8720885</guid><description>&lt;p&gt;&lt;a href="http://flipflapwax.com/blog/2010/8/30/how-to-add-a-game-layer-on-top-of-the-world.html"&gt;&lt;span class="full-image-block ssNonEditable"&gt;&lt;span&gt;&lt;img src="http://flipflapwax.com/storage/post-images/021-TED-talk.jpg?__SQUARESPACE_CACHEVERSION=1283187182427" alt=""/&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;As if he read &lt;a href="http://flipflapwax.com/blog/2010/8/30/how-game-design-principles-can-improve-marketing-advertising.html"&gt;our article on how game dynamics can create better products and services&lt;/a&gt; yesterday, Seth Priebatsch (top chef at &lt;a href="http://scvngr.com"&gt;&lt;span class="caps"&gt;SCVNGR&lt;/span&gt;&lt;/a&gt;) went back in the past and presented his vision of how to add a game layer on top of the world in a &lt;a href="http://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world.html"&gt;12 minutes &lt;span class="caps"&gt;TED&lt;/span&gt; Talk&lt;/a&gt;.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=k19ruKUJAxc:HpskQpF1hcA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=k19ruKUJAxc:HpskQpF1hcA:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=k19ruKUJAxc:HpskQpF1hcA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?i=k19ruKUJAxc:HpskQpF1hcA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=k19ruKUJAxc:HpskQpF1hcA:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=k19ruKUJAxc:HpskQpF1hcA:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?i=k19ruKUJAxc:HpskQpF1hcA:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><wfw:commentRss>http://flipflapwax.com/blog/rss-comments-entry-8720885.xml</wfw:commentRss></item><item><title>How game design principles can improve marketing &amp; advertising.</title><category>Research</category><category>advertising</category><category>behavior</category><category>game design</category><category>marketing</category><category>method</category><category>study</category><category>video games</category><dc:creator>Flip Flap Man</dc:creator><pubDate>Mon, 30 Aug 2010 13:00:00 +0000</pubDate><link>http://flipflapwax.com/blog/2010/8/30/how-game-design-principles-can-improve-marketing-advertising.html</link><guid isPermaLink="false">600747:6971331:8713279</guid><description>&lt;p&gt;&lt;a href="http://flipflapwax.com/blog/2010/8/30/how-game-design-principles-can-improve-marketing-advertising.html"&gt;&lt;span class="full-image-block ssNonEditable"&gt;&lt;span&gt;&lt;img src="http://flipflapwax.com/storage/post-images/020-gaming-method.jpg?__SQUARESPACE_CACHEVERSION=1283115986651" alt=""/&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Engagement&lt;/strong&gt;. The important word that advertisers and marketers put at the top of their PowerPoint pyramids, as the holy Grail that crowns a successful campaign. Video games provide an extraordinary degree of engagement. And it is quite surprising that it took so long for marketers to realize that they would be wise to look at game design principles and recipes to craft better advertising campaigns.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=neVS6Fy7OSs:h2lucaky9sA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=neVS6Fy7OSs:h2lucaky9sA:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=neVS6Fy7OSs:h2lucaky9sA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?i=neVS6Fy7OSs:h2lucaky9sA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=neVS6Fy7OSs:h2lucaky9sA:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=neVS6Fy7OSs:h2lucaky9sA:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?i=neVS6Fy7OSs:h2lucaky9sA:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><wfw:commentRss>http://flipflapwax.com/blog/rss-comments-entry-8713279.xml</wfw:commentRss></item><item><title>Flip Flap Man releases 8 Minutes of Summer.</title><category>Bodies</category><category>Flip Flap Man</category><category>Fred Falke</category><category>I Feel Love</category><category>Madonna</category><category>Remix</category><category>Situation</category><category>donna summer</category><category>flip flap man</category><category>mashup</category><category>music</category><category>robbie williams</category><category>yazoo</category><dc:creator>Flip Flap Man</dc:creator><pubDate>Mon, 23 Aug 2010 13:00:27 +0000</pubDate><link>http://flipflapwax.com/blog/2010/8/23/flip-flap-man-releases-8-minutes-of-summer.html</link><guid isPermaLink="false">600747:6971331:8645946</guid><description>&lt;p&gt;&lt;a href="http://flipflapwax.com/blog/2010/8/23/flip-flap-man-releases-8-minutes-of-summer.html"&gt;&lt;span class="full-image-block ssNonEditable"&gt;&lt;span&gt;&lt;img src="http://flipflapwax.com/storage/post-images/019-8-minutes-of-summer.jpg?__SQUARESPACE_CACHEVERSION=1282518473947" alt=""/&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;We are proud to announce our &lt;a href="http://soundcloud.com/flipflapman/8-minutes-of-summer"&gt;fresh new mashup&lt;/a&gt;. A deliciously sunny melting pot of Donna Summer's "I Feel Love", Yazoo's "Situation" and Fred Falke's remix of Robbie Williams's "Bodies". &lt;/p&gt;

&lt;p&gt;An 8 minutes fix of sun screened, vicious burns and global warnings. For all those frisky days where a 5-hour energy shot and a 5-dollar footlong just won’t suffice.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://soundcloud.com/flipflapman/8-minutes-of-summer"&gt;Share it with your friends&lt;/a&gt;, they will definitely need &lt;a href="http://soundcloud.com/flipflapman/8-minutes-of-summer"&gt;those 8 minutes&lt;/a&gt; at one point or another, especially on a Monday morning.&lt;/p&gt;

&lt;p&gt;&lt;object height="81" width="100%"&gt; &lt;param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fflipflapman%2F8-minutes-of-summer&amp;amp;secret_url=false"&gt;&lt;/param&gt; &lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt; &lt;embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fflipflapman%2F8-minutes-of-summer&amp;amp;secret_url=false" type="application/x-shockwave-flash" width="100%"&gt;&lt;/embed&gt; &lt;/object&gt;  &lt;span&gt;&lt;a href="http://soundcloud.com/flipflapman/8-minutes-of-summer"&gt;8 Minutes of Summer (Yazoo / Donna Summer / Robbie Williams Mashup)&lt;/a&gt; by &lt;a href="http://soundcloud.com/flipflapman"&gt;Flip Flap Man&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;&lt;iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fflipflapwax.com%2Fblog%2F2010%2F8%2F23%2Fflip-flap-man-releases-8-minutes-of-summer.html&amp;amp;layout=button_count&amp;amp;show_faces=true&amp;amp;width=450&amp;amp;action=like&amp;amp;font=arial&amp;amp;colorscheme=dark&amp;amp;height=21" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:450px; height:21px;" allowTransparency="true"&gt;&lt;/iframe&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://twitter.com/share" class="twitter-share-button" data-url="http://flipflapwax.com/blog/2010/8/23/flip-flap-man-releases-8-minutes-of-summer.html" data-count="horizontal" data-via="flipflapman"&gt;Tweet&lt;/a&gt;&lt;script type="text/javascript" src="http://platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=KU3S2VU0ILs:qfiANfzB7Wk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=KU3S2VU0ILs:qfiANfzB7Wk:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=KU3S2VU0ILs:qfiANfzB7Wk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?i=KU3S2VU0ILs:qfiANfzB7Wk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=KU3S2VU0ILs:qfiANfzB7Wk:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=KU3S2VU0ILs:qfiANfzB7Wk:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?i=KU3S2VU0ILs:qfiANfzB7Wk:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><wfw:commentRss>http://flipflapwax.com/blog/rss-comments-entry-8645946.xml</wfw:commentRss></item><item><title>9 kids out of 10 play games online.</title><category>Research</category><category>apple</category><category>m2 research</category><category>nintendo</category><category>psp</category><category>social network</category><category>teens</category><category>tweens</category><category>video games</category><dc:creator>Flip Flap Man</dc:creator><pubDate>Sun, 22 Aug 2010 02:03:41 +0000</pubDate><link>http://flipflapwax.com/blog/2010/8/21/9-kids-out-of-10-play-games-online.html</link><guid isPermaLink="false">600747:6971331:8637344</guid><description>&lt;p&gt;&lt;a href="http://flipflapwax.com/blog/2010/8/21/9-kids-out-of-10-play-games-online.html"&gt;&lt;span class="full-image-block ssNonEditable"&gt;&lt;span&gt;&lt;img src="http://flipflapwax.com/storage/post-images/018-teens-online-games.jpg?__SQUARESPACE_CACHEVERSION=1282444119836" alt=""/&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;In today's society, it is hard to be a kid and not play video games. You end up being taunted by your classmates for not knowing that water Pokemon prevails over fire, that Mario has concave eyebrows, and that Lara Croft has anti-gravity breasts. &lt;a href="http://www.m2research.com/kids-and-games-report-release.htm"&gt;M2 Research&lt;/a&gt; decided to investigate the relationship between today's kids and video games. Some of the results are below.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=648cZ9pg-IU:dbXt4Mf3EBw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=648cZ9pg-IU:dbXt4Mf3EBw:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=648cZ9pg-IU:dbXt4Mf3EBw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?i=648cZ9pg-IU:dbXt4Mf3EBw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=648cZ9pg-IU:dbXt4Mf3EBw:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=648cZ9pg-IU:dbXt4Mf3EBw:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?i=648cZ9pg-IU:dbXt4Mf3EBw:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><wfw:commentRss>http://flipflapwax.com/blog/rss-comments-entry-8637344.xml</wfw:commentRss></item><item><title>Barclays mixes Sim City with Grand Theft Auto to seduce teens.</title><category>56 sage street</category><category>Great Campaigns</category><category>advergame</category><category>advertising</category><category>banking</category><category>barclays</category><category>bbh</category><category>facebook connect</category><category>financial services</category><category>grand theft auto</category><category>sim city</category><category>social media</category><dc:creator>Flip Flap Man</dc:creator><pubDate>Tue, 17 Aug 2010 14:08:05 +0000</pubDate><link>http://flipflapwax.com/blog/2010/8/17/barclays-mixes-sim-city-with-grand-theft-auto-to-seduce-teen.html</link><guid isPermaLink="false">600747:6971331:8585408</guid><description>&lt;p&gt;&lt;a href="http://flipflapwax.com/blog/2010/8/17/barclays-mixes-sim-city-with-grand-theft-auto-to-seduce-teen.html"&gt;&lt;span class="full-image-block ssNonEditable"&gt;&lt;span&gt;&lt;img src="http://flipflapwax.com/storage/post-images/017-56-sage-street.jpg?__SQUARESPACE_CACHEVERSION=1282067043017" alt=""/&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://group.barclays.com/Home"&gt;Barclays&lt;/a&gt; and their advertising agency &lt;a href="http://www.bartleboglehegarty.com/"&gt;&lt;span class="caps"&gt;BBH&lt;/span&gt; London&lt;/a&gt; launched a remarkably well-crafted game last month, to lure teenagers into the world of banking. The bait? A lovely mix between Sim City and Grand Theft Auto that manages to educate without being boring or patronizing.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=ZiCCpAOJlHc:rda4w92afJk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=ZiCCpAOJlHc:rda4w92afJk:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=ZiCCpAOJlHc:rda4w92afJk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?i=ZiCCpAOJlHc:rda4w92afJk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=ZiCCpAOJlHc:rda4w92afJk:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=ZiCCpAOJlHc:rda4w92afJk:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?i=ZiCCpAOJlHc:rda4w92afJk:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><wfw:commentRss>http://flipflapwax.com/blog/rss-comments-entry-8585408.xml</wfw:commentRss></item><item><title>Everything you need to know about the U.S. gaming industry.</title><category>ESA</category><category>Entertainment Software Association</category><category>Gaming industry</category><category>NPD Group</category><category>Research</category><category>demographics</category><category>historical</category><category>sales</category><category>social games</category><category>statistics</category><category>usage</category><dc:creator>Flip Flap Man</dc:creator><pubDate>Thu, 12 Aug 2010 15:40:45 +0000</pubDate><link>http://flipflapwax.com/blog/2010/8/12/everything-you-need-to-know-about-the-us-gaming-industry.html</link><guid isPermaLink="false">600747:6971331:8536628</guid><description>&lt;p&gt;&lt;a href="http://flipflapwax.com/blog/2010/8/12/essential-facts-about-the-gaming-industry.html"&gt;&lt;span class="full-image-block ssNonEditable"&gt;&lt;span&gt;&lt;img src="http://flipflapwax.com/storage/post-images/016-essential-facts.jpg?__SQUARESPACE_CACHEVERSION=1281630957261" alt=""/&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Do you think you  know everything about the gaming industry? Excellent. The Entertainment Software Association is here to help, with the 2010 edition of their annual report subtly entitled "Essential Facts about the Gaming Industry", collecting precious information and statistics on sales, demographics and gaming usage. Click on "Click to read more" to read more.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=APeON_aDJfQ:3gqjsTiCa04:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=APeON_aDJfQ:3gqjsTiCa04:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=APeON_aDJfQ:3gqjsTiCa04:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?i=APeON_aDJfQ:3gqjsTiCa04:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=APeON_aDJfQ:3gqjsTiCa04:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=APeON_aDJfQ:3gqjsTiCa04:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?i=APeON_aDJfQ:3gqjsTiCa04:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><wfw:commentRss>http://flipflapwax.com/blog/rss-comments-entry-8536628.xml</wfw:commentRss></item><item><title>Marketers to spend $200 million on advertisement in social games.</title><category>Research</category><category>advertisement</category><category>emarketer</category><category>social games</category><category>social gaming</category><category>virtual goods</category><category>zynga</category><dc:creator>Flip Flap Man</dc:creator><pubDate>Wed, 11 Aug 2010 20:42:41 +0000</pubDate><link>http://flipflapwax.com/blog/2010/8/11/marketers-to-spend-200-million-on-advertisement-in-social-ga.html</link><guid isPermaLink="false">600747:6971331:8528989</guid><description>&lt;p&gt;&lt;a href="http://flipflapwax.com/blog/2010/8/11/marketers-to-spend-200-million-on-advertisement-in-social-ga.html"&gt;&lt;span class="full-image-block ssNonEditable"&gt;&lt;span&gt;&lt;img src="http://flipflapwax.com/storage/post-images/015-social-advertising.jpg?__SQUARESPACE_CACHEVERSION=1281559920627" alt=""/&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Social games are progressively replacing wooden sticks as the new, hip thing to play with. Marketers heard the word and are expected to increase their advertisements in social games over the next few years, &lt;a href="http://www.emarketer.com/blog/index.php/marketers-spend-220-million-advertisements-social-games-year/"&gt;according to a new eMarketer report&lt;/a&gt;.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=HR4WAckbzKI:Oc8lGKDH79A:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=HR4WAckbzKI:Oc8lGKDH79A:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=HR4WAckbzKI:Oc8lGKDH79A:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?i=HR4WAckbzKI:Oc8lGKDH79A:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=HR4WAckbzKI:Oc8lGKDH79A:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=HR4WAckbzKI:Oc8lGKDH79A:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?i=HR4WAckbzKI:Oc8lGKDH79A:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><wfw:commentRss>http://flipflapwax.com/blog/rss-comments-entry-8528989.xml</wfw:commentRss></item><item><title>Cell phone gaming soars as console &amp; handheld markets saturate.</title><category>Research</category><category>cell phone</category><category>consoles</category><category>handhelds</category><category>isuppli</category><category>mobile gaming</category><category>ps3</category><category>tiger woods</category><category>wii</category><category>xbox 360</category><dc:creator>Flip Flap Man</dc:creator><pubDate>Tue, 10 Aug 2010 22:28:46 +0000</pubDate><link>http://flipflapwax.com/blog/2010/8/10/cell-phone-gaming-soars-as-console-handheld-markets-saturate.html</link><guid isPermaLink="false">600747:6971331:8519517</guid><description>&lt;p&gt;&lt;a href="http://flipflapwax.com/blog/2010/8/10/cell-phone-gaming-soars-as-console-handheld-markets-saturate.html"&gt;&lt;span class="full-image-block ssNonEditable"&gt;&lt;span&gt;&lt;img src="http://flipflapwax.com/storage/post-images/014-mobile.jpg?__SQUARESPACE_CACHEVERSION=1281479376226" alt=""/&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It's everywhere in the news: Tiger Woods isn't being true to his first nor last name these days. What's also in the news is that sales of console and handheld systems have stalled, entering a maturation phase (without deeper voices), waiting for the vibrant pulse that the Kinect/Move/3DS combo is expected to provide. &lt;a href="http://flipflapwax.com/blog/2010/8/4/the-video-game-industry-is-reinventing-itself-becomes-schizo.html"&gt;The industry is going through dramatic changes&lt;/a&gt;, one of them being the unstoppable rise of the cell phone video game market.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=nb0MHlbg-LA:-D6edWzUp6Q:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=nb0MHlbg-LA:-D6edWzUp6Q:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=nb0MHlbg-LA:-D6edWzUp6Q:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?i=nb0MHlbg-LA:-D6edWzUp6Q:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=nb0MHlbg-LA:-D6edWzUp6Q:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=nb0MHlbg-LA:-D6edWzUp6Q:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?i=nb0MHlbg-LA:-D6edWzUp6Q:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><wfw:commentRss>http://flipflapwax.com/blog/rss-comments-entry-8519517.xml</wfw:commentRss></item><item><title>Video games are doing their patriotic duty.</title><category>ESA</category><category>Entertainment Software Association</category><category>GDP</category><category>Research</category><category>U.S. economy</category><category>publishing</category><dc:creator>Flip Flap Man</dc:creator><pubDate>Tue, 10 Aug 2010 16:40:49 +0000</pubDate><link>http://flipflapwax.com/blog/2010/8/10/video-games-are-doing-their-patriotic-duty.html</link><guid isPermaLink="false">600747:6971331:8515904</guid><description>&lt;p&gt;&lt;a href="http://flipflapwax.com/blog/2010/8/10/video-games-are-doing-their-patriotic-duty.html"&gt;&lt;span class="full-image-block ssNonEditable"&gt;&lt;span&gt;&lt;img src="http://flipflapwax.com/storage/post-images/013-gaming-market.jpg?__SQUARESPACE_CACHEVERSION=1281460753167" alt=""/&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;A &lt;a href="http://www.theesa.com/facts/pdfs/VideoGames21stCentury_2010.pdf"&gt;new report&lt;/a&gt; from the &lt;a href="http://www.theesa.com/"&gt;Entertainment Software Association&lt;/a&gt; is uncovering the economic contributions made by the video game industry to the American economy during the period 2005-2009.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=9Z_bJFodoQc:mK-0eUey8YA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=9Z_bJFodoQc:mK-0eUey8YA:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=9Z_bJFodoQc:mK-0eUey8YA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?i=9Z_bJFodoQc:mK-0eUey8YA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=9Z_bJFodoQc:mK-0eUey8YA:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=9Z_bJFodoQc:mK-0eUey8YA:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?i=9Z_bJFodoQc:mK-0eUey8YA:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><wfw:commentRss>http://flipflapwax.com/blog/rss-comments-entry-8515904.xml</wfw:commentRss></item><item><title>Geek math: Gaming PC = Consoles x 2.</title><category>PC</category><category>PC gaming alliance</category><category>Research</category><category>desktop</category><category>netbooks</category><category>starcraft</category><dc:creator>Flip Flap Man</dc:creator><pubDate>Tue, 10 Aug 2010 14:47:07 +0000</pubDate><link>http://flipflapwax.com/blog/2010/8/10/geek-math-gaming-pc-consoles-x-2.html</link><guid isPermaLink="false">600747:6971331:8514937</guid><description>&lt;p&gt;&lt;a href="http://flipflapwax.com/blog/2010/8/10/geek-math-gaming-pc-consoles-x-2-you-have-an-hour.html"&gt;&lt;span class="full-image-block ssNonEditable"&gt;&lt;span&gt;&lt;img src="http://flipflapwax.com/storage/post-images/012-windows-pc.jpg?__SQUARESPACE_CACHEVERSION=1281452784986" alt=""/&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.pcgamingalliance.org"&gt;The PC Gaming Alliance&lt;/a&gt; revealed that the PC Gaming Hardware market in 2009 was over two times larger than the combined home console market (Wii + &lt;span class="caps"&gt;PS2 &lt;/span&gt;+ &lt;span class="caps"&gt;PS3 &lt;/span&gt;+ Xbox 360), a trend that is expected to continue for the next 5 years.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=Vap4M5cF3oo:brAplWnVY6M:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=Vap4M5cF3oo:brAplWnVY6M:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=Vap4M5cF3oo:brAplWnVY6M:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?i=Vap4M5cF3oo:brAplWnVY6M:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=Vap4M5cF3oo:brAplWnVY6M:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/adpawn?a=Vap4M5cF3oo:brAplWnVY6M:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/adpawn?i=Vap4M5cF3oo:brAplWnVY6M:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><wfw:commentRss>http://flipflapwax.com/blog/rss-comments-entry-8514937.xml</wfw:commentRss></item></channel></rss>
