<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>After Effects Scripts</title>
	
	<link>http://aescripts.com</link>
	<description>A useful collection of scripts for Adobe After Effects</description>
	<lastBuildDate>Fri, 27 Aug 2010 15:08:09 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/aescripts" /><feedburner:info uri="aescripts" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>aescripts</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><feedburner:feedFlare href="http://add.my.yahoo.com/rss?url=http%3A%2F%2Ffeeds.feedburner.com%2Faescripts" src="http://us.i1.yimg.com/us.yimg.com/i/us/my/addtomyyahoo4.gif">Subscribe with My Yahoo!</feedburner:feedFlare><feedburner:feedFlare href="http://www.newsgator.com/ngs/subscriber/subext.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2Faescripts" src="http://www.newsgator.com/images/ngsub1.gif">Subscribe with NewsGator</feedburner:feedFlare><feedburner:feedFlare href="http://feeds.my.aol.com/add.jsp?url=http%3A%2F%2Ffeeds.feedburner.com%2Faescripts" src="http://o.aolcdn.com/favorites.my.aol.com/webmaster/ffclient/webroot/locale/en-US/images/myAOLButtonSmall.gif">Subscribe with My AOL</feedburner:feedFlare><feedburner:feedFlare href="http://www.bloglines.com/sub/http://feeds.feedburner.com/aescripts" src="http://www.bloglines.com/images/sub_modern11.gif">Subscribe with Bloglines</feedburner:feedFlare><feedburner:feedFlare href="http://www.netvibes.com/subscribe.php?url=http%3A%2F%2Ffeeds.feedburner.com%2Faescripts" src="http://www.netvibes.com/img/add2netvibes.gif">Subscribe with Netvibes</feedburner:feedFlare><feedburner:feedFlare href="http://fusion.google.com/add?feedurl=http%3A%2F%2Ffeeds.feedburner.com%2Faescripts" src="http://buttons.googlesyndication.com/fusion/add.gif">Subscribe with Google</feedburner:feedFlare><feedburner:feedFlare href="http://www.pageflakes.com/subscribe.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2Faescripts" src="http://www.pageflakes.com/ImageFile.ashx?instanceId=Static_4&amp;fileName=ATP_blu_91x17.gif">Subscribe with Pageflakes</feedburner:feedFlare><feedburner:feedFlare href="http://www.plusmo.com/add?url=http%3A%2F%2Ffeeds.feedburner.com%2Faescripts" src="http://plusmo.com/res/graphics/fbplusmo.gif">Subscribe with Plusmo</feedburner:feedFlare><feedburner:feedFlare href="http://my.feedlounge.com/external/subscribe?url=http%3A%2F%2Ffeeds.feedburner.com%2Faescripts" src="http://static.feedlounge.com/buttons/subscribe_0.gif">Subscribe with FeedLounge</feedburner:feedFlare><item>
		<title>TV Distortion Bundle</title>
		<link>http://feedproxy.google.com/~r/aescripts/~3/ZvfsiFLn9ik/</link>
		<comments>http://aescripts.com/tv-distortion-bundle/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 18:28:47 +0000</pubDate>
		<dc:creator>Satya Meka</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Satya Meka Plugins]]></category>
		<category><![CDATA[Bundle]]></category>
		<category><![CDATA[Data]]></category>
		<category><![CDATA[Distortion]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Glitch]]></category>
		<category><![CDATA[Native Plugin]]></category>
		<category><![CDATA[RGB]]></category>
		<category><![CDATA[Separate]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=2535</guid>
		<description><![CDATA[Now you can get all the three plugins Bad TV, Data Glitch and Separate RGB in a single bundle and save 40% of the price. These plugins help you to create Analog Distortion, Digital Image &#038; Satellite Distortion and Chromatic Aberration with ease.]]></description>
			<content:encoded><![CDATA[<p>Now you can get all the three plugins Bad TV, Data Glitch and Separate RGB in a single bundle and save 40% of the normal price. These plugins help you to create Analog Distortion, Digital Image &amp; Satellite Distortion and Chromatic Aberration with ease.</p>
<p>This bundle includes the following plugins:</p>
<ol>
<h3><a href="http://aescripts.com/bad-tv/">BadTV</a> <span style="font-weight: normal; font-size: 13px;">($29):</span></h3>
<p>BadTV creates realistic analog TV distortion with control over vertical,horizontal syncs and scanline distortion.  Simulates VCR, DV Tape and Poor Reception Television effects. To know more about BadTV<a href="http://aescripts.com/bad-tv/"> check out the product page.</a></p>
<h3><a href="http://aescripts.com/data-glitch/">DataGlitch</a> <span style="font-weight: normal; font-size: 13px;">($49):</span></h3>
<p>Data Glitch creates realistic digital image glitch effects on the fly. You can control the glitch pattern, type of glitch and create awesome audio reactive image glitch effects. Data Glitch also helps you to create controllable compression artifacts with ease.  For more info <a href="http://aescripts.com/data-glitch/">check out the product page.</a></p>
<h3><a href="http://aescripts.com/separate-rgb/">Separate RGB</a> <span style="font-weight: normal; font-size: 13px;">($19):</span></h3>
<p>Separate RGB separates the individual R,G,B channels. Not only you can separate them but you can also offset, fade and rotate individual channels in a single layer. You can create many color distortion effects including Chromatic Aberration. For more info <a href="http://aescripts.com/separate-rgb/">check out the product page for SeparateRGB.</a></ol>
<p>We are happy to introduce a limited time special offer &#8211; <strong><em>The Complete TV Distortion Bundle</em></strong></p>
<p><strong> </strong></p>
<h2><strong>Get all the three plugins for only $59</strong></h2>
<ul>
<li>Bad TV		$29</li>
<li>Data Glitch		$49</li>
<li>Separate RGB	$19</li>
</ul>
<h4>Total  <del datetime="2010-08-26T16:19:55+00:00">$97</del> Limited Offer	$59</h4>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/aescripts?a=ZvfsiFLn9ik:pZ-Zd8a-CAE:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/aescripts?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=ZvfsiFLn9ik:pZ-Zd8a-CAE:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/aescripts?i=ZvfsiFLn9ik:pZ-Zd8a-CAE:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=ZvfsiFLn9ik:pZ-Zd8a-CAE:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/aescripts?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=ZvfsiFLn9ik:pZ-Zd8a-CAE:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/aescripts?i=ZvfsiFLn9ik:pZ-Zd8a-CAE:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=ZvfsiFLn9ik:pZ-Zd8a-CAE:I9og5sOYxJI"><img src="http://feeds.feedburner.com/~ff/aescripts?d=I9og5sOYxJI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/aescripts/~4/ZvfsiFLn9ik" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/tv-distortion-bundle/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://aescripts.com/tv-distortion-bundle/</feedburner:origLink></item>
		<item>
		<title>CompsFromSpreadsheet</title>
		<link>http://feedproxy.google.com/~r/aescripts/~3/rLq1vC2AsXY/</link>
		<comments>http://aescripts.com/compsfromspreadsheet/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 12:00:36 +0000</pubDate>
		<dc:creator>Michael Cardeiro</dc:creator>
				<category><![CDATA[Michael Cardeiro Scripts]]></category>
		<category><![CDATA[Automatic]]></category>
		<category><![CDATA[Comps]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Lower Third]]></category>
		<category><![CDATA[Replace]]></category>
		<category><![CDATA[Spreadsheet]]></category>
		<category><![CDATA[Template]]></category>
		<category><![CDATA[Text]]></category>
		<category><![CDATA[Versioning]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=1496</guid>
		<description><![CDATA[Makes multiple versions of your compositions using information from a spreadsheet or database.   The script goes through your spreadsheet line by line, making a new version of your comp by replacing footage items and adding text supplied by the spreadsheet automatically.]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="1" cellpadding="0">
<tbody>
<tr>
<td>
<h3>Automated Versioning of your Comps</h3>
<p>The compsFromSpreadsheet script allows you to quickly generate copies of your master comp with data from your spreadsheet used to update text or replace layers.</p>
<hr size="1" /></td>
</tr>
<tr>
<td>
<h3>Getting Started</h3>
<p><img class="pic" src="http://aescripts.com/images/script_thumbs/mc/CompsFromSpreadsheet_v2_Images/p1.png" alt="" width="200" height="160" align="right" /><br />
Before you can use the script you need to setup one or more template compositions to receive data from your spreadsheet.  There are three different ways your template comp can be updated from the spreadsheet</p>
<ul>
<li>Text layers that begin with ^(shift 6) will be able to receive data from the spreadsheet as the text for that layer.</li>
<li>If you have a text layer named ^date it will receive todays date (great if you&#8217;re generating slates)</li>
<li>If you have a non-text layer in your comp that begins with #, it will be replaced by the project item named in your spreadsheet</li>
</ul>
<p>If you are running the script as a dockable panel, there will be two buttons to automatically create either a text or layer object in the currently selected comp.</p>
<hr size="1" /></td>
</tr>
<tr>
<td>
<h3>Setting up your Spreadsheet</h3>
<p style="text-align: center"><img class="pic aligncenter" src="http://aescripts.com/images/script_thumbs/mc/CompsFromSpreadsheet_v2_Images/p2.png" alt="" width="490" height="160" /></p>
<p>The first line of your spreadsheet must contain the names for each column.<br />
When you run the script it will take each of these column names and and allow you to connect that column with elements in your template comp.</p>
<p>After you do this the script will go through the spreadsheet line by line, each line of the spreadsheet will become a new copy of one of your template comps, with data from that line of the spreadsheet updating the layers in the template comp copy that were targeted to receive it.  If a cell in the spreadsheet has &lt;br&gt; when the script is run it will replace the &lt;br&gt; with a carriage return.</p>
<p>If you have set up more than one composition to receive data, you will need to have a column in your spreadsheet that holds the name of the comp to be used as the base.  In the above sample spreadsheet the column &#8216;Core Spot&#8217; will be used, so when the script is run, for the first line of data it will create a copy of the comp named &#8220;spot 1&#8243; to be used for that line.<br />
<span><strong><br />
Before After effects can read your spreadsheet, it needs to be converted into a tab-delimited text file (most spreadsheet programs do this easily). This is a universal text format that will allow After effects to read in your data and organize it by rows and columns.</strong></span></p>
<p><strong> </strong></p>
<p><span><strong> </strong></span><span><strong>When you run the script be sure to point it to this newly created text file and not your spreadsheet as After Effects cannot read any spreadsheet format (maybe I should call the script compsFromTabDelimitedTextFile).</strong><br />
</span></p>
<p><em><strong> </strong></em></p>
<p><em><strong>A word about Commas</strong></em></p>
<p>If you have commas in your data, they will probably get stripped. Why? I believe it is a bug in Excel.  There are two major types of delimited text documents, tab-delimited (which we are using) and comma delimited text.  If using a comma-delimited format, commas are used to separate columns, if there happens to be a comma in your data, the program will need to strip them out prior to saving as they will be falsely interpreted as the end of that column.</p>
<p>If saving as tab-delimited, tabs would likewise need to be stripped out from your data. Commas are fine and should not be removed, as they are NOT a separator.  Sadly, Excel still strips out commas, even when you are saving as a Tab-Delimited text file.</p>
<hr size="1" /></td>
</tr>
<tr>
<td>
<h3>Running the Script</h3>
<p><img class="pic" src="http://aescripts.com/images/script_thumbs/mc/CompsFromSpreadsheet_v2_Images/p3.png" alt="" width="320" height="148" align="right" /><br />
compsFromSpreadsheet needs to know which comps in your project have been setup for use with the script.</p>
<p>When you run the script a window will pop up with all the comps in the project in the left column .  Double click on the comp names that are to be used to move them to the right &#8220;selected comps&#8221; column.  Click continue when you have added all the comps to be used to the &#8220;selected comps&#8221; column.</p>
<p>If you only have one comp this window is bypassed.</p>
<p><span>If you put all your comps in a folder called TEMPLATES the script will bypass this window and assume that the comps in that folder are to be used</span></p>
<hr size="1" /></td>
</tr>
<tr>
<td>
<h3>Synching Column Data to your Comp</h3>
<p style="text-align: center"><img class="pic aligncenter" src="http://aescripts.com/images/script_thumbs/mc/CompsFromSpreadsheet_v2_Images/p4.png" alt="" width="500" height="164" /><br />
When the script reads the first line of your spreadsheet, it needs you to tell it where the data from each column should go in your comp.  The Field Init window opens.  Each column name from the first line of the spreadsheet appears with a dropdown box underneath.</p>
<p>The dropdown box links the data from that column in the spreadsheet to elements in your template comps.  The dropdown box contains the names of all the layers that were set up earlier to receive data (remember, the text layers that started with ^ will receive the data from this column, and a layer with a # will be replaced with the project item named in this column.)</p>
<p>If a column name is the same as an element name in one of your comps, that will be automatically selected in the dropdown i.e. If you have a column in your spreadsheet &#8220;phone&#8221; and a text layer in one of your template comps named &#8220;^phone&#8221;, that item will be automatically selected in the dropdown box.  If however, your text layer is &#8220;^phone number&#8221; it will not be selected in the dropdown box.</p>
<p>If you have more than one comp to be used you will need to have a column in your spreadsheet with the name of the comp to be used for that line.  Select &#8216;COMP&#8217; from the dropdown box of the column that holds comp names, if you only have comp to be used &#8216;COMP&#8217; will not appear in the dropdown as the script will already know which comp to use.</p>
<hr size="1" /></td>
</tr>
<tr>
<td>
<h3>Naming Comps</h3>
<p><img class="pic" src="http://aescripts.com/images/script_thumbs/mc/CompsFromSpreadsheet_v2_Images/p5.png" alt="" width="294" height="188" align="right" /><br />
The next step you need to tell the script how to name the newly created sequence, and where you want the rendered sequences to go.  The default naming convention is line number, so the name of the very first Comp is &#8220;2&#8243;  (	because line 1 holds the column names). and the next comp created it called &#8220;3&#8243; and so on until it reaches the last line of the spreadsheet.</p>
<p>Alternately you can have the script keep the name of the original template comp and append a number to the end.  so the first time the script creates a comp from &#8220;spotA&#8221; it is named &#8220;spotA_1&#8243;, next line that uses that comp will name the new comp &#8220;spotA_2&#8243;</p>
<p>Lastly, you can choose to get the name from one of your spreadsheet columns.  So if you choose &#8220;FROM SPREADSHEET | name&#8221; from the dropdown, the comp will get its name from the &#8216;name&#8217; column of the spreadsheet.</p>
<hr size="1" /></td>
</tr>
<tr>
<td>
<h3>Setting Render Location</h3>
<p>Every comp created by the script will be placed in the render que using the default settings for your render que.  It will default to saving the renders in the same directory as your project.  If you click the &#8220;Render Output Location&#8221; button you can select where you want the script to render your comps to.</p>
<hr size="1" /></td>
</tr>
<tr>
<td>
<h3>Conclusion</h3>
<p>The script will run through your data line by line.  For each line it will create a new comp, put it in a folder called &#8220;compsFromSpreadsheet&#8221;, update any target layers in that comp with data from the current line, finally, the comp will be placed in the render que using render que defaults and set to render in the same directory as the project (unless you set a different render location in the field init window.</p>
<p>Hit the render button and all your newly created comps will render (go out for a pint while it renders!)</p>
<hr size="1" /></td>
</tr>
<tr>
<td>
<h3>Dockable Panels</h3>
<p><img class="pic" src="http://aescripts.com/images/script_thumbs/mc/CompsFromSpreadsheet_v2_Images/p6.png" alt="" width="199" height="134" align="right" /></p>
<p>The script can either be run as a dockable panel or as a traditional script.</p>
<p>If run as a dockable panel, there will be buttons in the panel to create target text or layer objects to be used with the script.  Clicking &#8220;Run compsFromSpreadsheet&#8221; will bring up the comp select window</p>
<p>If the script is run the traditional way (by accessing it through file &#8211; scripts), you will be taken to the comp select window immediately, bypassing the window shown here.</p>
<hr size="1" /></td>
</tr>
<tr>
<td>
<h3>Licensing</h3>
<p>compsFromSpreadsheet may be downloaded and used free of charge for non commercial use.  If it is to be used commercially, the license is <strong>$20</strong></p>
<hr size="1" /></td>
</tr>
</tbody>
</table>
<p><strong>Version History</strong></p>
<ul>
<li>v2.2 &#8211; Aug 2010
<ul>
<li> If a cell in the spreadsheet has &lt;br&gt;<br />
when the script is run it will replace the &lt;br&gt;</p>
<p>with a carriage return.</li>
</ul>
</li>
<li>v2.12 &#8211; June 2010
<ul>
<li> Now arranges the field init into multiple rows if you have more that 10 fields (and that number is changeble through a &#8220;layout&#8221; button)</li>
</ul>
</li>
<li>v2.11 &#8211; May 2010
<ul>
<li>Small bug fix to new separate folder feature, now correctly places extension after frame number.</li>
</ul>
</li>
<li>v2.1  &#8211; May 2010
<ul>
<li>You can now choose to have renders go to separate folders, so if you are rendering a tiff sequence for example, each comp will be rendered to an individual folder.</li>
</ul>
</li>
<li>v2.01 &#8211; May 2010
<ul>
<li>Added file extension to output file name in render queue.</li>
</ul>
</li>
<li>v2.0 &#8211; May 2010
<ul>
<li>Added ability to insert footage items.</li>
<li>Added dockable UI.</li>
<li>Blessed for CS5.</li>
</ul>
</li>
<li>v1.22
<ul>
<li>Fixed a small bug that prevented the script from running on some non-english systems.</li>
</ul>
</li>
<li>v1.21
<ul>
<li>Fixed a bug in the program that caused the script not to run in certain situations.  Previously, the script would try to create a folder called &#8220;Renders&#8221; in the same directory as your project to put your rendered files.  The script no longer does this.  Now there is a button in the field init window which allows you to designate a folder for renders.  If you do not choose one, renders will go wherever your render que is set to put them.</li>
</ul>
</li>
<li>v1.2
<ul>
<li>The comp select window now uses scrolling lists to accommodate projects with a lot of comps. The way it works now is there is a list of all comps in the project on the left side of the window.  Any comp you want to use, double click on it and it will go the the list on the right.  The list on the right is all the comps to be used by the program.</li>
<li>If you create a folder called &#8216;TEMPLATES&#8217;  the comp select window will be bypassed and the program will assume that all the comps in this folder are to be used.</li>
</ul>
</li>
<li>v1.1
<ul>
<li>Added the ability to choose the naming convention of new comps.  Previously the comp was always named the line number of the database, now you can choose if you want line number, original comp name (with an incrementing number), or sync it up with a column in your spreadsheet.</li>
<li>Fixed a bug in the new version check.The function is only supposed to run once every 10 days, but the function checked every time the script was run. This has been corrected.</li>
</ul>
</li>
<li>v1.0 Initial Release</li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/aescripts?a=rLq1vC2AsXY:WOcPUBrhPfY:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/aescripts?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=rLq1vC2AsXY:WOcPUBrhPfY:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/aescripts?i=rLq1vC2AsXY:WOcPUBrhPfY:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=rLq1vC2AsXY:WOcPUBrhPfY:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/aescripts?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=rLq1vC2AsXY:WOcPUBrhPfY:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/aescripts?i=rLq1vC2AsXY:WOcPUBrhPfY:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=rLq1vC2AsXY:WOcPUBrhPfY:I9og5sOYxJI"><img src="http://feeds.feedburner.com/~ff/aescripts?d=I9og5sOYxJI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/aescripts/~4/rLq1vC2AsXY" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/compsfromspreadsheet/feed/</wfw:commentRss>
		<slash:comments>41</slash:comments>
		<feedburner:origLink>http://aescripts.com/compsfromspreadsheet/</feedburner:origLink></item>
		<item>
		<title>Render Frame at Markers</title>
		<link>http://feedproxy.google.com/~r/aescripts/~3/94X24vRmfDk/</link>
		<comments>http://aescripts.com/render-frame-at-markers/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 12:00:26 +0000</pubDate>
		<dc:creator>Lloyd Alvarez</dc:creator>
				<category><![CDATA[Lloyd Alvarez Scripts]]></category>
		<category><![CDATA[AE7]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[Frame]]></category>
		<category><![CDATA[Markers]]></category>
		<category><![CDATA[Render Queue]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=52</guid>
		<description><![CDATA[Will send to the render queue any frames that are marked by layer markers that are within the comp work area.  This would be equivalent to going to a point in time in your comp and selecting "Save Frame As-&#62;File".]]></description>
			<content:encoded><![CDATA[<p>Based on a request on the <a href="http://www.media-motion.tv/ae-list.html" target="_blank">AE-List</a>, this script will render (actually send to the render queue) any frames that are marked by layer markers that are within the comp work area.  This would be equivalent to going to each marker in your comp and selecting &#8220;Save Frame As-&gt;File&#8221;.</p>

<a href='http://aescripts.com/wp/wp-content/uploads/2009/11/Render-Frame-At-Markers-UI.png' rel='shadowbox[album-52];player=img;' title='Render Frame At Markers UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2009/11/Render-Frame-At-Markers-UI-150x150.png" class="attachment-thumbnail" alt="Render Frame At Markers UI" title="Render Frame At Markers UI" /></a>

<p><strong>Version History:</strong></p>
<ul>
<li>1.8 Fixed output directory bug, CS5 compatible 08/2010</li>
<li>1.71 Fixed layer name bug 06/2010</li>
<li>1.7 Added marker comment and comp name in file name option 11/2009</li>
<li>1.6 Fixed select output folder if cancelled bug, removed RQ queued item check, checked for layer-less comp 11/2009</li>
<li>1.5 Added new smarter interface options 10/2009</li>
<li>1.3 fixed mac output filename bug 08/2009</li>
<li>1.2 added numbering option 07/2009</li>
<li>1.1 changed to work within workarea only 01/2009</li>
<li>1.01 bug fixes 09/2008</li>
<li>1.0 Initial Release 09/2008</li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/aescripts?a=94X24vRmfDk:O4T4RN30Vyc:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/aescripts?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=94X24vRmfDk:O4T4RN30Vyc:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/aescripts?i=94X24vRmfDk:O4T4RN30Vyc:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=94X24vRmfDk:O4T4RN30Vyc:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/aescripts?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=94X24vRmfDk:O4T4RN30Vyc:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/aescripts?i=94X24vRmfDk:O4T4RN30Vyc:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=94X24vRmfDk:O4T4RN30Vyc:I9og5sOYxJI"><img src="http://feeds.feedburner.com/~ff/aescripts?d=I9og5sOYxJI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/aescripts/~4/94X24vRmfDk" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/render-frame-at-markers/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		<feedburner:origLink>http://aescripts.com/render-frame-at-markers/</feedburner:origLink></item>
		<item>
		<title>ft-CombineRGBA</title>
		<link>http://feedproxy.google.com/~r/aescripts/~3/noByMjq8OQY/</link>
		<comments>http://aescripts.com/ft-combinergba/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 18:45:52 +0000</pubDate>
		<dc:creator>Francois Tarlier</dc:creator>
				<category><![CDATA[François Tarlier Plugins]]></category>
		<category><![CDATA[32bit]]></category>
		<category><![CDATA[Channel Combiner]]></category>
		<category><![CDATA[Channels]]></category>
		<category><![CDATA[Combiner]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[Pixel Bender]]></category>
		<category><![CDATA[Shift]]></category>
		<category><![CDATA[Shift Channels]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=2371</guid>
		<description><![CDATA[ft-CombineRGA Pixel Bender plugin allows you to shift channels or combine channels from a second source at 32bit depth.]]></description>
			<content:encoded><![CDATA[<p>ft-CombineRGA Pixel Bender plugin allows you to shift channels or combine channels from a second source.  What makes this plugin special versus the similar plugins that comes with After Effects, is that it works in 32bit and has a very simply to use UI.</p>

<a href='http://aescripts.com/wp/wp-content/uploads/2010/08/ft-CombineRGBA-UI.png' rel='shadowbox[album-2371];player=img;' title='ft-CombineRGBA UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2010/08/ft-CombineRGBA-UI-150x150.png" class="attachment-thumbnail" alt="ft-CombineRGBA UI" title="ft-CombineRGBA UI" /></a>

<p><strong>Version History</strong></p>
<ul>
<li>1.0 &#8211; Initial release on aescripts.com 08/2010</li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/aescripts?a=noByMjq8OQY:K2JPBfHeKvA:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/aescripts?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=noByMjq8OQY:K2JPBfHeKvA:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/aescripts?i=noByMjq8OQY:K2JPBfHeKvA:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=noByMjq8OQY:K2JPBfHeKvA:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/aescripts?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=noByMjq8OQY:K2JPBfHeKvA:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/aescripts?i=noByMjq8OQY:K2JPBfHeKvA:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=noByMjq8OQY:K2JPBfHeKvA:I9og5sOYxJI"><img src="http://feeds.feedburner.com/~ff/aescripts?d=I9og5sOYxJI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/aescripts/~4/noByMjq8OQY" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/ft-combinergba/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://aescripts.com/ft-combinergba/</feedburner:origLink></item>
		<item>
		<title>sParticular</title>
		<link>http://feedproxy.google.com/~r/aescripts/~3/dX5RTKQI2s0/</link>
		<comments>http://aescripts.com/sparticular/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 12:01:39 +0000</pubDate>
		<dc:creator>Sébastien Perier</dc:creator>
				<category><![CDATA[Sébastien Perier Scripts]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Particular]]></category>
		<category><![CDATA[Trapcode]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=504</guid>
		<description><![CDATA[sParticular is a script that helps you with 3D integration when using Trapcode Particular.]]></description>
			<content:encoded><![CDATA[<p>sParticular is a script for After Effects that helps you with 3D integration when using Trapcode Particular.</p>
<p>If you apply particular on a layer, you will see that the particles are  3D aware if you have a camera. But if you have layers in your 3D space,  the particles won&#8217;t intersect with them. Particles are always &#8220;in  front of&#8221; the 3D layers that are below the particules layer in the layer  stack.</p>
<p>Particular has a visibility option, where you can set a range  where your particules are visible or not, let&#8217;s say from 0px to 200px in  Z space from the camera.</p>
<p>What the script does is sort your layers in your comp so that the 3D  layers stack on the composition regarding to their Z position, and then  duplicates your particle layer between every 3D layers. All thoses  instances have their visibility option expressioned to fill the Z range between the front and behind 3D object. Like that your particles are intersecting properly with your layers.</p>
<p>It&#8217;s not a true intersection, it rather an automation of a workaround,  but it works great. Plus there are some options if you want to update  your particle layer so that every instance get updated too.</p>
<p>Supports Particular from v1.5 and above (including Particular 64bit update for CS5), and works fine with multiple Particular effects on the same layer.</p>
<p><a href="http://www.youtube.com/v/Kxif2GQdsbY&#038;fmt=18&#038;autoplay=1&#038;rel=0&#038;fs=1&#038;color1=0x111111&#038;color2=0x000000&#038;border=0&#038;loop=0&#038;showsearch=0" rel="shadowbox;width=810;height=510" title="sParticular Tutorial"><img src="http://aescripts.com/images/video_thumbs/sParticular_watch_video.jpg" border="0" width="525" height="150" /></a> </p>

<a href='http://aescripts.com/wp/wp-content/uploads/sParticular-UI.png' rel='shadowbox[album-504];player=img;' title='sParticular UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/sParticular-UI-150x150.png" class="attachment-thumbnail" alt="sParticular UI" title="sParticular UI" /></a>

<p><strong>Version History</strong></p>
<ul>
<li>v1.1 Fixed a bug in CS5 for Particular 2.1 which have a slight modification on one parameter. CS3 &amp; CS4 version untouched. (Aug 2010)</li>
<li>v1.0 Initial release for CS3 &amp; CS4 (Aug 2009)</li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/aescripts?a=dX5RTKQI2s0:t6fyTRMp8WU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/aescripts?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=dX5RTKQI2s0:t6fyTRMp8WU:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/aescripts?i=dX5RTKQI2s0:t6fyTRMp8WU:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=dX5RTKQI2s0:t6fyTRMp8WU:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/aescripts?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=dX5RTKQI2s0:t6fyTRMp8WU:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/aescripts?i=dX5RTKQI2s0:t6fyTRMp8WU:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=dX5RTKQI2s0:t6fyTRMp8WU:I9og5sOYxJI"><img src="http://feeds.feedburner.com/~ff/aescripts?d=I9og5sOYxJI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/aescripts/~4/dX5RTKQI2s0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/sparticular/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		<feedburner:origLink>http://aescripts.com/sparticular/</feedburner:origLink></item>
		<item>
		<title>rd: Script Launcher</title>
		<link>http://feedproxy.google.com/~r/aescripts/~3/H9BLX-rGocE/</link>
		<comments>http://aescripts.com/rd-script-launcher/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 12:01:36 +0000</pubDate>
		<dc:creator>Jeff Almasol</dc:creator>
				<category><![CDATA[redefinery Scripts]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Launcher]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=467</guid>
		<description><![CDATA[Displays a palette of the installed scripts in the selected Scripts folder (and subfolders). Only scripts with .js, .jsx, and .jsxbin extensions are displayed. Double-click a script to launch it.]]></description>
			<content:encoded><![CDATA[<p>This script displays a palette of the installed scripts in the selected Scripts folder (and subfolders). Only scripts with .js, .jsx, and .jsxbin extensions are displayed. Double-click a script to launch it. Scripts located in subfolders whose names are enclosed in parentheses are ignored. You can change the Scripts folder at any time, and refresh the scripts list if the contents of the folder have changed. The selected scripts folder is stored as a setting, so you don&#8217;t have to reselect it every time you reopen this palette.</p>
<p><span style="color: #ff6600;">Note:</span> The palette cannot detect any errors in the scripts that you run from it. It&#8217;s just a quick way of launching scripts without restarting AE or using ExtendScript Toolkit (i.e., switching away from AE).</p>
<p>If a PNG file of a similar name and same folder as the script file (but with a .png file name extension) exists, it will appear next to the script name in the list.</p>
<p>Enhancements requested by Russ Maehl.</p>

<a href='http://aescripts.com/wp/wp-content/uploads/rd_ScriptLauncher_20.gif' rel='shadowbox[album-467];player=img;' title='rd_ScriptLauncher UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/rd_ScriptLauncher_20-150x150.gif" class="attachment-thumbnail" alt="rd_ScriptLauncher UI" title="rd_ScriptLauncher UI" /></a>
<a href='http://aescripts.com/wp/wp-content/uploads/2009/08/NathanClark_ScriptLauncherIcons_Preview.png' rel='shadowbox[album-467];player=img;' title='Nathan Clark Icons'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2009/08/NathanClark_ScriptLauncherIcons_Preview-150x150.png" class="attachment-thumbnail" alt="Nathan Clark Icons" title="Nathan Clark Icons" /></a>

<p>Nathan Clark has created some awesome icons you can use with rd: Script Launcher that he has graciously shared with the community:  <a href="http://aescripts.com/d/download.php?id=Nathan+Clark+icon+set+for+rd%3A+Script+Launcher">Download Icons</a></p>
<p><strong>Version History</strong></p>
<ul>
<li>v2.5 Fixed listbox text color in AE CS5. Filtered out script itself from appearing in the list (Aug 2010)</li>
<li>v2.4 Initial release on aescripts.com (Aug 2009)</li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/aescripts?a=H9BLX-rGocE:si9MRhhMHpA:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/aescripts?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=H9BLX-rGocE:si9MRhhMHpA:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/aescripts?i=H9BLX-rGocE:si9MRhhMHpA:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=H9BLX-rGocE:si9MRhhMHpA:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/aescripts?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=H9BLX-rGocE:si9MRhhMHpA:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/aescripts?i=H9BLX-rGocE:si9MRhhMHpA:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=H9BLX-rGocE:si9MRhhMHpA:I9og5sOYxJI"><img src="http://feeds.feedburner.com/~ff/aescripts?d=I9og5sOYxJI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/aescripts/~4/H9BLX-rGocE" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/rd-script-launcher/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		<feedburner:origLink>http://aescripts.com/rd-script-launcher/</feedburner:origLink></item>
		<item>
		<title>LockProperties</title>
		<link>http://feedproxy.google.com/~r/aescripts/~3/T_eF8dMLVng/</link>
		<comments>http://aescripts.com/lockproperties/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 12:00:59 +0000</pubDate>
		<dc:creator>Charles Bordenave</dc:creator>
				<category><![CDATA[nab Scripts]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[Expressions]]></category>
		<category><![CDATA[Lock]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=1006</guid>
		<description><![CDATA[Locks selected properties by adding an expression with the current value.]]></description>
			<content:encoded><![CDATA[<p>This script converts the selected properties to expressions and adds the current value. This locks the property with this value and it ignores any keyframes.  This is useful for adjusting keyframed values at a different time than they are set at.  It can also enable or disable the selected expressions.</p>

<a href='http://aescripts.com/wp/wp-content/uploads/2009/08/LockProperties_ui.png' rel='shadowbox[album-1006];player=img;' title='LockProperties UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2009/08/LockProperties_ui-150x150.png" class="attachment-thumbnail" alt="LockProperties UI" title="LockProperties UI" /></a>

<p><strong>Version History</strong></p>
<ul>
<li>v2.6 (Aug 2010)
<ul>
<li>When there is an expression, the script locks the property and also stores the expression so that when unlocking the property goes back to its original state.</li>
<li>CS5 compatibility.</li>
</ul>
</li>
<li>v2.5 Initial release on aescripts.com (Aug 2009)</li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/aescripts?a=T_eF8dMLVng:X_GhjvR88S8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/aescripts?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=T_eF8dMLVng:X_GhjvR88S8:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/aescripts?i=T_eF8dMLVng:X_GhjvR88S8:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=T_eF8dMLVng:X_GhjvR88S8:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/aescripts?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=T_eF8dMLVng:X_GhjvR88S8:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/aescripts?i=T_eF8dMLVng:X_GhjvR88S8:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=T_eF8dMLVng:X_GhjvR88S8:I9og5sOYxJI"><img src="http://feeds.feedburner.com/~ff/aescripts?d=I9og5sOYxJI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/aescripts/~4/T_eF8dMLVng" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/lockproperties/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://aescripts.com/lockproperties/</feedburner:origLink></item>
		<item>
		<title>ReverseMaskPath</title>
		<link>http://feedproxy.google.com/~r/aescripts/~3/EXyCjJHA-tw/</link>
		<comments>http://aescripts.com/reversemaskpath/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 12:00:58 +0000</pubDate>
		<dc:creator>Charles Bordenave</dc:creator>
				<category><![CDATA[nab Scripts]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[Masks]]></category>
		<category><![CDATA[Reverse]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=1028</guid>
		<description><![CDATA[Reverses the direction of the selected masks.]]></description>
			<content:encoded><![CDATA[<p>This script reverses the direction of the selected masks.</p>
<p><strong>Version History</strong></p>
<ul>
<li>v3.0 Now handles tangents properly, CS5 compatibility (Aug 2010)</li>
<li>v2.5 Initial release on aescripts.com (Aug 2009)</li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/aescripts?a=EXyCjJHA-tw:1TloY9Uc_oU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/aescripts?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=EXyCjJHA-tw:1TloY9Uc_oU:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/aescripts?i=EXyCjJHA-tw:1TloY9Uc_oU:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=EXyCjJHA-tw:1TloY9Uc_oU:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/aescripts?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=EXyCjJHA-tw:1TloY9Uc_oU:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/aescripts?i=EXyCjJHA-tw:1TloY9Uc_oU:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=EXyCjJHA-tw:1TloY9Uc_oU:I9og5sOYxJI"><img src="http://feeds.feedburner.com/~ff/aescripts?d=I9og5sOYxJI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/aescripts/~4/EXyCjJHA-tw" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/reversemaskpath/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://aescripts.com/reversemaskpath/</feedburner:origLink></item>
		<item>
		<title>AlignLayers</title>
		<link>http://feedproxy.google.com/~r/aescripts/~3/_KAz0xXqdzU/</link>
		<comments>http://aescripts.com/alignlayers/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 12:00:56 +0000</pubDate>
		<dc:creator>Charles Bordenave</dc:creator>
				<category><![CDATA[nab Scripts]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Align]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[Layers]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=972</guid>
		<description><![CDATA[This script aligns the selected layers along the x, y or z axis.]]></description>
			<content:encoded><![CDATA[<p>This script aligns the selected layers along the x, y or z axis. Here the term &#8216;aligns&#8217; must be interpreted as &#8216;puts next to each other&#8217;; the first selected layer serves as a reference layer and it does not move. You can align layers having different sizes. A constant offset between two adjacent layers can also be specified.</p>

<a href='http://aescripts.com/wp/wp-content/uploads/2009/06/AlignLayers_ui.png' rel='shadowbox[album-972];player=img;' title='AlignLayers UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2009/06/AlignLayers_ui-150x150.png" class="attachment-thumbnail" alt="AlignLayers UI" title="AlignLayers UI" /></a>

<p>Version History</p>
<ul>
<li>v2.1 Added Slider Range button to modify the range of the sliders (Aug 2010)</li>
<li>v2.0 Initial release on aescripts.com (Jun 2009)</li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/aescripts?a=_KAz0xXqdzU:45q9rooqGhU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/aescripts?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=_KAz0xXqdzU:45q9rooqGhU:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/aescripts?i=_KAz0xXqdzU:45q9rooqGhU:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=_KAz0xXqdzU:45q9rooqGhU:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/aescripts?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=_KAz0xXqdzU:45q9rooqGhU:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/aescripts?i=_KAz0xXqdzU:45q9rooqGhU:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=_KAz0xXqdzU:45q9rooqGhU:I9og5sOYxJI"><img src="http://feeds.feedburner.com/~ff/aescripts?d=I9og5sOYxJI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/aescripts/~4/_KAz0xXqdzU" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/alignlayers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://aescripts.com/alignlayers/</feedburner:origLink></item>
		<item>
		<title>AutoOrientCamera</title>
		<link>http://feedproxy.google.com/~r/aescripts/~3/Dhu9zWvN-d0/</link>
		<comments>http://aescripts.com/autoorientcamera/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 12:00:55 +0000</pubDate>
		<dc:creator>Charles Bordenave</dc:creator>
				<category><![CDATA[nab Scripts]]></category>
		<category><![CDATA[Auto-Orient]]></category>
		<category><![CDATA[Camer]]></category>
		<category><![CDATA[Camera]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[Layers]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=986</guid>
		<description><![CDATA[Creates a new camera and sets point of interest, position and orientation keyframes so that the camera successively faces each comp layer.]]></description>
			<content:encoded><![CDATA[<p>This script creates a new camera and sets point of interest, position and orientation keyframes so that the camera successively faces each comp layer. Assuming there are &#8216;n&#8217; layers in the composition, you must create &#8216;n&#8217; markers on layer #1; marker times represent times at which the camera must face a layer.</p>

<a href='http://aescripts.com/wp/wp-content/uploads/2009/08/AutoOrientCamera_ui.png' rel='shadowbox[album-986];player=img;' title='AutoOrientCamera UI'><img width="150" height="121" src="http://aescripts.com/wp/wp-content/uploads/2009/08/AutoOrientCamera_ui-150x121.png" class="attachment-thumbnail" alt="AutoOrientCamera UI" title="AutoOrientCamera UI" /></a>

<p><strong>Version History</strong></p>
<ul>
<li>v2.1 Code cleanup and CS5 compatibility (Aug 2010)</li>
<li>v2.0 Initial release on aescripts.com (Aug 2009)</li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/aescripts?a=Dhu9zWvN-d0:iKfp80POsc8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/aescripts?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=Dhu9zWvN-d0:iKfp80POsc8:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/aescripts?i=Dhu9zWvN-d0:iKfp80POsc8:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=Dhu9zWvN-d0:iKfp80POsc8:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/aescripts?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=Dhu9zWvN-d0:iKfp80POsc8:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/aescripts?i=Dhu9zWvN-d0:iKfp80POsc8:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=Dhu9zWvN-d0:iKfp80POsc8:I9og5sOYxJI"><img src="http://feeds.feedburner.com/~ff/aescripts?d=I9og5sOYxJI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/aescripts/~4/Dhu9zWvN-d0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/autoorientcamera/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://aescripts.com/autoorientcamera/</feedburner:origLink></item>
		<item>
		<title>RubikCube</title>
		<link>http://feedproxy.google.com/~r/aescripts/~3/5sG45sbbzf4/</link>
		<comments>http://aescripts.com/rubikcube/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 12:00:51 +0000</pubDate>
		<dc:creator>Charles Bordenave</dc:creator>
				<category><![CDATA[nab Scripts]]></category>
		<category><![CDATA[Automatic]]></category>
		<category><![CDATA[Create]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[Rubik Cube]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=1031</guid>
		<description><![CDATA[Creates and animates a Rubik Cube.]]></description>
			<content:encoded><![CDATA[<p>This script creates and animates a Rubik Cube.</p>

<a href='http://aescripts.com/wp/wp-content/uploads/2009/09/RubikCube_ui.png' rel='shadowbox[album-1031];player=img;' title='RubikCube UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2009/09/RubikCube_ui-150x150.png" class="attachment-thumbnail" alt="RubikCube UI" title="RubikCube UI" /></a>

<h4>Some fun trivia</h4>
<p>Researchers just concluded that every position of Rubik&#8217;s Cube™ can be solved in twenty moves or less. <a href="http://www.cube20.org/">http://www.cube20.org/</a></p>
<p><strong>Version History</strong></p>
<ul>
<li>v2.0 (Aug 2010)
<ul>
<li>New interface</li>
<li>User-defined faces (comps or footage files); the script takes care of the resizing, splitting,&#8230; of each face</li>
<li>CS5 compatibility</li>
</ul>
</li>
<li>v1.2 Initial release on aescripts.com (Sep 2009)</li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/aescripts?a=5sG45sbbzf4:yPh07v9FsAY:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/aescripts?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=5sG45sbbzf4:yPh07v9FsAY:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/aescripts?i=5sG45sbbzf4:yPh07v9FsAY:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=5sG45sbbzf4:yPh07v9FsAY:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/aescripts?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=5sG45sbbzf4:yPh07v9FsAY:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/aescripts?i=5sG45sbbzf4:yPh07v9FsAY:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=5sG45sbbzf4:yPh07v9FsAY:I9og5sOYxJI"><img src="http://feeds.feedburner.com/~ff/aescripts?d=I9og5sOYxJI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/aescripts/~4/5sG45sbbzf4" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/rubikcube/feed/</wfw:commentRss>
		<slash:comments>35</slash:comments>
		<feedburner:origLink>http://aescripts.com/rubikcube/</feedburner:origLink></item>
		<item>
		<title>Randomizer</title>
		<link>http://feedproxy.google.com/~r/aescripts/~3/VoFm-fnB5j8/</link>
		<comments>http://aescripts.com/randomizer/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 12:00:51 +0000</pubDate>
		<dc:creator>Charles Bordenave</dc:creator>
				<category><![CDATA[nab Scripts]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[Transform]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=1019</guid>
		<description><![CDATA[Assigns random values within a certain range to the transform properties of the selected layers.]]></description>
			<content:encoded><![CDATA[<p>This script assigns random values within a certain range to the transform properties of the selected layers.</p>

<a href='http://aescripts.com/wp/wp-content/uploads/2009/08/Randomizer_ui.png' rel='shadowbox[album-1019];player=img;' title='Randomizer UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2009/08/Randomizer_ui-150x150.png" class="attachment-thumbnail" alt="Randomizer UI" title="Randomizer UI" /></a>

<p>Version History</p>
<ul>
<li>v2.6 Added (random) uniform scaling, opacity bug fixed, CS5 compatibility (Aug 2010)</li>
<li>v2.5 Initial release on aescripts.com (Aug 2009)</li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/aescripts?a=VoFm-fnB5j8:g_oIPlE_IKU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/aescripts?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=VoFm-fnB5j8:g_oIPlE_IKU:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/aescripts?i=VoFm-fnB5j8:g_oIPlE_IKU:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=VoFm-fnB5j8:g_oIPlE_IKU:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/aescripts?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=VoFm-fnB5j8:g_oIPlE_IKU:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/aescripts?i=VoFm-fnB5j8:g_oIPlE_IKU:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=VoFm-fnB5j8:g_oIPlE_IKU:I9og5sOYxJI"><img src="http://feeds.feedburner.com/~ff/aescripts?d=I9og5sOYxJI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/aescripts/~4/VoFm-fnB5j8" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/randomizer/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		<feedburner:origLink>http://aescripts.com/randomizer/</feedburner:origLink></item>
		<item>
		<title>MaskVertexExpression</title>
		<link>http://feedproxy.google.com/~r/aescripts/~3/KhJtW8kIbww/</link>
		<comments>http://aescripts.com/maskvertexexpression/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 12:00:46 +0000</pubDate>
		<dc:creator>Charles Bordenave</dc:creator>
				<category><![CDATA[nab Scripts]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[Expressions]]></category>
		<category><![CDATA[Masks]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=1015</guid>
		<description><![CDATA[Allows you to animate a mask shape using expressions.]]></description>
			<content:encoded><![CDATA[<p>This script allows you to animate a mask shape using expressions. Use &#8220;value&#8221; to refer to the current vertex position. Use &#8220;thisProperty.propertyGroup(1).propertyIndex&#8221; to refer to the vertex index.</p>

<a href='http://aescripts.com/wp/wp-content/uploads/2009/08/MaskVertexExpression_ui.png' rel='shadowbox[album-1015];player=img;' title='MaskVertexExpression UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2009/08/MaskVertexExpression_ui-150x150.png" class="attachment-thumbnail" alt="MaskVertexExpression UI" title="MaskVertexExpression UI" /></a>

<p>Version History</p>
<ul>
<li>v2.6 Code cleanup and CS5 compatibility (Aug 2010)</li>
<li>v2.5 Initial release on aescripts.com (Aug 2009)</li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/aescripts?a=KhJtW8kIbww:FonfrSd5Eq8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/aescripts?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=KhJtW8kIbww:FonfrSd5Eq8:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/aescripts?i=KhJtW8kIbww:FonfrSd5Eq8:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=KhJtW8kIbww:FonfrSd5Eq8:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/aescripts?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=KhJtW8kIbww:FonfrSd5Eq8:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/aescripts?i=KhJtW8kIbww:FonfrSd5Eq8:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=KhJtW8kIbww:FonfrSd5Eq8:I9og5sOYxJI"><img src="http://feeds.feedburner.com/~ff/aescripts?d=I9og5sOYxJI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/aescripts/~4/KhJtW8kIbww" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/maskvertexexpression/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://aescripts.com/maskvertexexpression/</feedburner:origLink></item>
		<item>
		<title>SimplifyMasks</title>
		<link>http://feedproxy.google.com/~r/aescripts/~3/b-WxnwkI4WA/</link>
		<comments>http://aescripts.com/simplifymasks/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 12:00:44 +0000</pubDate>
		<dc:creator>Charles Bordenave</dc:creator>
				<category><![CDATA[nab Scripts]]></category>
		<category><![CDATA[Auto-trace]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[Masks]]></category>
		<category><![CDATA[Simplify]]></category>
		<category><![CDATA[Smooth]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=611</guid>
		<description><![CDATA[Allows you to simplify the selected masks by removing the least important vertices. For instance, it can be used for smoothing a path generated by the built-in Auto-trace command.]]></description>
			<content:encoded><![CDATA[<p>This script allows you to simplify the selected masks by removing the least important vertices. For instance, it can be used for smoothing a path generated by the built-in Auto-trace command.</p>

<a href='http://aescripts.com/wp/wp-content/uploads/SimplifyMasks-UI.png' rel='shadowbox[album-611];player=img;' title='SimplifyMasks UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/SimplifyMasks-UI-150x150.png" class="attachment-thumbnail" alt="SimplifyMasks UI" title="SimplifyMasks UI" /></a>

<p><strong>Version History</strong></p>
<ul>
<li>v1.1 Remaining vertices keep their original tangents (they were ignored in the previous version), CS5 compatibility (Aug 2010)</li>
<li>v1.0 Initial release (Jun 2009)</li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/aescripts?a=b-WxnwkI4WA:HgRitAcaOIQ:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/aescripts?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=b-WxnwkI4WA:HgRitAcaOIQ:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/aescripts?i=b-WxnwkI4WA:HgRitAcaOIQ:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=b-WxnwkI4WA:HgRitAcaOIQ:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/aescripts?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=b-WxnwkI4WA:HgRitAcaOIQ:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/aescripts?i=b-WxnwkI4WA:HgRitAcaOIQ:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=b-WxnwkI4WA:HgRitAcaOIQ:I9og5sOYxJI"><img src="http://feeds.feedburner.com/~ff/aescripts?d=I9og5sOYxJI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/aescripts/~4/b-WxnwkI4WA" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/simplifymasks/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://aescripts.com/simplifymasks/</feedburner:origLink></item>
		<item>
		<title>RepositionAnchorPoint</title>
		<link>http://feedproxy.google.com/~r/aescripts/~3/efY-LHrCgMg/</link>
		<comments>http://aescripts.com/repositionanchorpoint/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 12:00:43 +0000</pubDate>
		<dc:creator>Charles Bordenave</dc:creator>
				<category><![CDATA[nab Scripts]]></category>
		<category><![CDATA[Anchor Point]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[Layers]]></category>
		<category><![CDATA[Reposition]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=1023</guid>
		<description><![CDATA[Allows you to reposition the anchor point of the selected layers around the layer edges while keeping the layers at the same position in the comp window.]]></description>
			<content:encoded><![CDATA[<p>This script allows you to reposition the anchor point of the selected layers around the layer edges while keeping the layers at the same position in the comp window.</p>
<p><strong>Note:</strong> The download includes two archives.  Version 2.5 is compatible with CS3 and version 3.1 which is compatible with CS4 and above.</p>
<p><strong>Version History:</strong></p>
<ul>
<li>v3.2 &#8211; Resources folder has been put in parentheses, CS5 compatibility 08/2010</li>
<li>v3.1 &#8211; 02/2010
<ul>
<li>support any type of layers, including text layers, layers with masks and shape layers (multiple masks or shapes on the same layer is also supported)</li>
<li>support any type of transformations (rotation, scale, parenting, 2d/3d, etc)</li>
</ul>
</li>
<li>v3.0 &#8211; 01/2010
<ul>
<li>user interface redesigned</li>
<li>handles any prior transformation to layers (scale, rotation, 2d/3d,<br />
etc), and every pixel aspect ratio</li>
<li>supports every alignment in case of text layers</li>
<li>CS4 only, Mac &amp; PC</li>
</ul>
</li>
<li>v2.5 Initial release on aescripts.com (CS3 compatible) &#8211; 08/2009</li>
</ul>

<a href='http://aescripts.com/wp/wp-content/uploads/2010/02/RepositionAnchorPoint_ui.png' rel='shadowbox[album-1023];player=img;' title='RepositionAnchorPoint UI v3.2'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2010/02/RepositionAnchorPoint_ui-150x150.png" class="attachment-thumbnail" alt="RepositionAnchorPoint UI v3.2" title="RepositionAnchorPoint UI v3.2" /></a>
<a href='http://aescripts.com/wp/wp-content/uploads/RepositionAnchorPoint-UI.png' rel='shadowbox[album-1023];player=img;' title='RepositionAnchorPoint UI v2.5 (CS3)'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/RepositionAnchorPoint-UI-150x150.png" class="attachment-thumbnail" alt="RepositionAnchorPoint UI v2.5 (CS3)" title="RepositionAnchorPoint UI v2.5 (CS3)" /></a>

<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/aescripts?a=efY-LHrCgMg:IKGFJZfSj1k:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/aescripts?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=efY-LHrCgMg:IKGFJZfSj1k:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/aescripts?i=efY-LHrCgMg:IKGFJZfSj1k:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=efY-LHrCgMg:IKGFJZfSj1k:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/aescripts?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=efY-LHrCgMg:IKGFJZfSj1k:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/aescripts?i=efY-LHrCgMg:IKGFJZfSj1k:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/aescripts?a=efY-LHrCgMg:IKGFJZfSj1k:I9og5sOYxJI"><img src="http://feeds.feedburner.com/~ff/aescripts?d=I9og5sOYxJI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/aescripts/~4/efY-LHrCgMg" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/repositionanchorpoint/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		<feedburner:origLink>http://aescripts.com/repositionanchorpoint/</feedburner:origLink></item>
	</channel>
</rss><!-- Dynamic page generated in 0.888 seconds. --><!-- Cached page generated by WP-Super-Cache on 2010-09-01 10:14:18 -->
