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	<title>Aetuts+</title>
	
	<link>http://ae.tutsplus.com</link>
	<description>Adobe After Effects Tutorials</description>
	<lastBuildDate>Sat, 19 May 2012 22:57:38 +0000</lastBuildDate>
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		<title>10 Free Amazing Motion Design Fonts</title>
		<link>http://feedproxy.google.com/~r/aetuts/~3/4Ysswop0IKQ/</link>
		<comments>http://ae.tutsplus.com/articles/roundup/10-free-amazing-motion-design-fonts/#comments</comments>
		<pubDate>Fri, 18 May 2012 13:00:13 +0000</pubDate>
		<dc:creator>Alexander Dohr</dc:creator>
				<category><![CDATA[Roundup]]></category>
		<guid isPermaLink="false">http://ae.tutsplus.com/?p=20422</guid>
		<description>&lt;p&gt;We all love a variety of nice fonts, don&amp;#8217;t we? However most times it comes in more than handy to have about ten fonts you&amp;#8217;re familiar with and that work well in multiple situations such as kinetic typography or 3D applications. If you&amp;#8217;re still looking for your favorite ten check out this roundup because it&amp;#8217;ll give you collection of my favorite FREE fonts for Motion Design (apart from Helvetica Neue :D )&lt;/p&gt;
&lt;p&gt;&lt;span id="more-20422"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;NOVECENTO&lt;/h2&gt;
&lt;div class="tutorial_image"&gt;&lt;a href="http://creattica.com/free-fonts/novecento-free-opentype-font/60483" target="" name="" &gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/743_mograph/novecento-font.jpg" alt="" &gt;&lt;/a&gt;&lt;/div&gt;
&lt;h2&gt;TitilliumText&lt;/h2&gt;
&lt;div class="tutorial_image"&gt;&lt;a href="http://www.fontsquirrel.com/fonts/TitilliumText" target="" name="" &gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/743_mograph/titllium-font.jpg" alt="" &gt;&lt;/a&gt;&lt;/div&gt;
&lt;h2&gt;RBNo2&lt;/h2&gt;
&lt;div class="tutorial_image"&gt;&lt;a href="http://fontfabric.com/rbno2-free-font/" target="" name="" &gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/743_mograph/rbno2-font.jpg" alt="" &gt;&lt;/a&gt;&lt;/div&gt;
&lt;h2&gt;Hegel Ultra Light&lt;/h2&gt;
&lt;div class="tutorial_image"&gt;&lt;a href="http://www.fonts101.com/fonts/view/Uncategorized/49333/HegelUltraLight.aspx" target="" name="" &gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/743_mograph/hegel-font.jpg" alt="" &gt;&lt;/a&gt;&lt;/div&gt;
&lt;h2&gt;Corki&lt;/h2&gt;
&lt;div class="tutorial_image"&gt;&lt;a href="http://www.typedepot.com/corki" target="" name="" &gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/743_mograph/corki-font.jpg" alt="" &gt;&lt;/a&gt;&lt;/div&gt;
&lt;h2&gt;Zag&lt;/h2&gt;
&lt;div class="tutorial_image"&gt;&lt;a href="http://fontfabric.com/zag-free-font/" target="" name="" &gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/743_mograph/zag-font.jpg" alt="" &gt;&lt;/a&gt;&lt;/div&gt;
&lt;h2&gt;ChunkFive&lt;/h2&gt;
&lt;div class="tutorial_image"&gt;&lt;a href="http://www.fontsquirrel.com/fonts/ChunkFive" target="" name="" &gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/743_mograph/chunk-five-font.jpg" alt="" &gt;&lt;/a&gt;&lt;/div&gt;
&lt;h2&gt;Bazar&lt;/h2&gt;
&lt;div class="tutorial_image"&gt;&lt;a href="http://www.abstractfonts.com/font/14741" target="" name="" &gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/743_mograph/bazar-font.jpg" alt="" &gt;&lt;/a&gt;&lt;/div&gt;
&lt;h2&gt;Code&lt;/h2&gt;
&lt;div class="tutorial_image"&gt;&lt;a href="http://fontfabric.com/code-free-font-3/" target="" name="" &gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/743_mograph/code-font.jpg" alt="" &gt;&lt;/a&gt;&lt;/div&gt;
&lt;h2&gt;Intro&lt;/h2&gt;
&lt;div class="tutorial_image"&gt;&lt;a href="http://fontfabric.com/intro-free-font/" target="" name="" &gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/743_mograph/intro-font.jpg" alt="" &gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;Last but not least one Bonus Font for Super-Retro Style Typo!&lt;/p&gt;
&lt;h2&gt;Silverfake&lt;/h2&gt;
&lt;div class="tutorial_image"&gt;&lt;a href="http://fontfabric.com/silverfake-free-font/" target="" name="" &gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/743_mograph/silverfake-font.jpg" alt="" &gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;&lt;/body&gt;&lt;/html&gt;&lt;/p&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=4Ysswop0IKQ:upuHvmbq04E:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=4Ysswop0IKQ:upuHvmbq04E:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=4Ysswop0IKQ:upuHvmbq04E:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?i=4Ysswop0IKQ:upuHvmbq04E:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=4Ysswop0IKQ:upuHvmbq04E:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?i=4Ysswop0IKQ:upuHvmbq04E:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=4Ysswop0IKQ:upuHvmbq04E:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?i=4Ysswop0IKQ:upuHvmbq04E:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=4Ysswop0IKQ:upuHvmbq04E:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?i=4Ysswop0IKQ:upuHvmbq04E:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/aetuts/~4/4Ysswop0IKQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://ae.tutsplus.com/articles/roundup/10-free-amazing-motion-design-fonts/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		<feedburner:origLink>http://ae.tutsplus.com/articles/roundup/10-free-amazing-motion-design-fonts/</feedburner:origLink></item>
		<item>
		<title>Create An Animated Helicopter From A 2D Image</title>
		<link>http://feedproxy.google.com/~r/aetuts/~3/LHHt5Hs2iUY/</link>
		<comments>http://ae.tutsplus.com/tutorials/vfx/create-an-animated-helicopter-from-a-2d-image/#comments</comments>
		<pubDate>Thu, 17 May 2012 13:00:43 +0000</pubDate>
		<dc:creator>Jack Grundy</dc:creator>
				<category><![CDATA[Visual Effects]]></category>
		<guid isPermaLink="false">http://ae.tutsplus.com/?p=20375</guid>
		<description>&lt;p&gt;In this tutorial you&amp;#8217;ll be learning how to create a realistically animated and composited helicopter&lt;br /&gt;
from a 2D image. We&amp;#8217;ll cover how to extract the helicopter from the background using Photoshop before diving into After Effects to get started. In After Effects we&amp;#8217;ll look at how to create your own rotor blades for the helicopter, keyframe animation, tracking, and key compositing techniques to integrate the helicopter seamlessly into our footage.&lt;br /&gt;
&lt;span id="more-20375"&gt;&lt;/span&gt;&lt;br /&gt;
Beyond just the tutorial, I&amp;#8217;ll be discussing workflow tips, and topics that are important to understand as a compositor and/or visual effects artist.&lt;/p&gt;
&lt;hr /&gt;
&lt;h1&gt;Tutorial&lt;/h1&gt;
&lt;div class="tutorial_image"&gt;
&lt;p&gt;&lt;iframe src="http://blip.tv/play/hJ8TgvOHcQA.html?p=1" width="640" height="390" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#hJ8TgvOHcQA" style="display:none"&gt;&lt;/embed&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Aetutsplus-2dHelicopterTutorial964.mov" rel="external"&gt;Download Tutorial .mov&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;File size: 434.9 MB&lt;/span&gt;
&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=LHHt5Hs2iUY:CxfQya2_s7Y:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=LHHt5Hs2iUY:CxfQya2_s7Y:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=LHHt5Hs2iUY:CxfQya2_s7Y:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?i=LHHt5Hs2iUY:CxfQya2_s7Y:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=LHHt5Hs2iUY:CxfQya2_s7Y:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?i=LHHt5Hs2iUY:CxfQya2_s7Y:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=LHHt5Hs2iUY:CxfQya2_s7Y:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?i=LHHt5Hs2iUY:CxfQya2_s7Y:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=LHHt5Hs2iUY:CxfQya2_s7Y:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?i=LHHt5Hs2iUY:CxfQya2_s7Y:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/aetuts/~4/LHHt5Hs2iUY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://ae.tutsplus.com/tutorials/vfx/create-an-animated-helicopter-from-a-2d-image/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<feedburner:origLink>http://ae.tutsplus.com/tutorials/vfx/create-an-animated-helicopter-from-a-2d-image/</feedburner:origLink></item>
		<item>
		<title>LOTR Series: Eye of Sauron – Tuts+ Premium</title>
		<link>http://feedproxy.google.com/~r/aetuts/~3/SrIzA1LtNxQ/</link>
		<comments>http://ae.tutsplus.com/tutorials/vfx/lotr-series-eye-of-sauron-tuts-premium/#comments</comments>
		<pubDate>Wed, 16 May 2012 13:00:05 +0000</pubDate>
		<dc:creator>James Whiffin</dc:creator>
				<category><![CDATA[Visual Effects]]></category>
		<guid isPermaLink="false">http://ae.tutsplus.com/?p=20290</guid>
		<description>&lt;div class="seriesmeta"&gt;This entry is part 1 of 2 in the series &lt;a href="http://ae.tutsplus.com/series/lord-of-the-rings/" class="series-333" title="Lord of the Rings"&gt;Lord of the Rings&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Continuing the &lt;strong&gt;Lord of the Rings&lt;/strong&gt; series, we will be creating the Eye of Sauron with fractal noise, vector blurs and CG fire. This will then be exported into Maya and composited back in after effects with the CG tower, lighting and background HDRI.&lt;/p&gt;
&lt;p&gt;&lt;span id="more-20290"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;Get the Full Tutorial!&lt;/h2&gt;
&lt;p&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/misc/aepremium.png" alt="Premium After Effects Tutorials" style="float:right; margin:0 0 20px 20px;" /&gt;Didn’t hear about Ae Premium? It’s an additional, in-depth tutorial, published each week just for our Premium subscribers (on top of all our regular free content!)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;a href="http://tutsplus.com/premium-program/"&gt;Join Today!&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;Join Premium and Expand Your After Effects Knowledge!&lt;/h2&gt;
&lt;p&gt;For those unfamiliar, the family of Tuts+ sites runs a premium membership service. You gain access to exclusive premium tutorials, screencasts, and freebies from Aetuts+, &lt;a href="http://net.tutsplus.com/"&gt;Nettuts+&lt;/a&gt;, &lt;a href="http://psd.tutsplus.com/"&gt;Psdtuts+&lt;/a&gt;, &lt;a href="http://cg.tutsplus.com/"&gt;Cgtuts+&lt;/a&gt;, &lt;a href="http://active.tutsplus.com/"&gt;Activetuts+&lt;/a&gt;, &lt;a href="http://photo.tutsplus.com/"&gt;Phototuts+&lt;/a&gt;, &lt;a href="http://audio.tutsplus.com/"&gt;Audiotuts+&lt;/a&gt;, and &lt;a href="http://vector.tutsplus.com/"&gt;Vectortuts+!&lt;/a&gt; For the price of a pizza, you’ll learn from some of the best minds in the business.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;a href="http://tutsplus.com/amember/signup.php"&gt;Become a Premium member and download this tutorial today!&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;What Do You Want to See on Premium?&lt;/h2&gt;
&lt;p&gt;Is there a specific technical aspect of After Effects that you really want to learn more about? How about a very advanced technique that you could never quite grasp fully?&lt;/p&gt;
&lt;p&gt;We really want to make our Premium content as relevant and useful to you as possible, so do send through your comments and requests to &lt;a href="mailto:ae@tutsplus.com"&gt;ae@tutsplus.com&lt;/a&gt;. Let us know what you want to see, and we’ll commission top-notch After Effects experts to teach you!&lt;/p&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/aetuts/~4/SrIzA1LtNxQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://ae.tutsplus.com/tutorials/vfx/lotr-series-eye-of-sauron-tuts-premium/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
		<series:name><![CDATA[Lord of the Rings]]></series:name>
	<feedburner:origLink>http://ae.tutsplus.com/tutorials/vfx/lotr-series-eye-of-sauron-tuts-premium/</feedburner:origLink></item>
		<item>
		<title>Use Projected Plates To Clean Up Your Shot</title>
		<link>http://feedproxy.google.com/~r/aetuts/~3/xV0CVJYRhVA/</link>
		<comments>http://ae.tutsplus.com/tutorials/workflow/use-projected-plates-to-clean-up-your-shot/#comments</comments>
		<pubDate>Tue, 15 May 2012 13:00:28 +0000</pubDate>
		<dc:creator>Alexander Lehnert</dc:creator>
				<category><![CDATA[Workflow]]></category>
		<guid isPermaLink="false">http://ae.tutsplus.com/?p=20389</guid>
		<description>&lt;p&gt;In this tutorial we´re going to adopt a fairly common technique used in 3d compositing tools such as Nuke. We will start off by tracking the shot using the After Effects CameraTracker plug-in by The Foundry to get our 3d Camera properly solved. With this data we extend this shot and create a clean plate, which we´ll use to project onto our &amp;#8220;proxy geometry&amp;#8221; to clean up the shot. We´ll build a fairly simple &amp;#8220;projector rig&amp;#8221; with some expressions to make life easier.&lt;/p&gt;
&lt;p&gt;&lt;span id="more-20389"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h1&gt;Tutorial&lt;/h1&gt;
&lt;div class="tutorial_image"&gt;
&lt;p&gt;&lt;iframe src="http://blip.tv/play/hJ8Tgvb9TgA.html?p=1" width="640" height="390" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#hJ8Tgvb9TgA" style="display:none"&gt;&lt;/embed&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Aetutsplus-CleanPlatesTutorial589.mp4" rel="external"&gt;Download Tutorial .mp4&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;File size: 480.7 MB&lt;/span&gt;
&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/r8tAKz6PyFZIOPk--eNWatjn_xU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/r8tAKz6PyFZIOPk--eNWatjn_xU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/r8tAKz6PyFZIOPk--eNWatjn_xU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/r8tAKz6PyFZIOPk--eNWatjn_xU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=xV0CVJYRhVA:QhIC_S17km0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=xV0CVJYRhVA:QhIC_S17km0:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=xV0CVJYRhVA:QhIC_S17km0:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?i=xV0CVJYRhVA:QhIC_S17km0:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=xV0CVJYRhVA:QhIC_S17km0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?i=xV0CVJYRhVA:QhIC_S17km0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=xV0CVJYRhVA:QhIC_S17km0:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?i=xV0CVJYRhVA:QhIC_S17km0:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=xV0CVJYRhVA:QhIC_S17km0:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?i=xV0CVJYRhVA:QhIC_S17km0:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/aetuts/~4/xV0CVJYRhVA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://ae.tutsplus.com/tutorials/workflow/use-projected-plates-to-clean-up-your-shot/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<feedburner:origLink>http://ae.tutsplus.com/tutorials/workflow/use-projected-plates-to-clean-up-your-shot/</feedburner:origLink></item>
		<item>
		<title>Simulate An Old School X-ray Vision Shot – Parts 4 &amp; 5</title>
		<link>http://feedproxy.google.com/~r/aetuts/~3/uWf5mvtFAUs/</link>
		<comments>http://ae.tutsplus.com/tutorials/vfx/simulate-an-old-school-x-ray-vision-shot-parts-4-5/#comments</comments>
		<pubDate>Mon, 14 May 2012 13:00:46 +0000</pubDate>
		<dc:creator>James Whiffin</dc:creator>
				<category><![CDATA[Visual Effects]]></category>
		<guid isPermaLink="false">http://ae.tutsplus.com/?p=20373</guid>
		<description>&lt;p&gt;In the Aetuts+ section of this tutorial we&amp;#8217;ll be compositing our render passes that were created in Maya. We will then use every tool in our arsenal to dirty up the image to make it look a hybrid of 50&amp;#8242;s scifi and 80&amp;#8242;s television. To view Parts 1, 2, and 3, &lt;a href="http://cg.tutsplus.com/?p=15224"&gt;head over to our sister site Cgtuts+&lt;/a&gt; where James covers the Maya section.&lt;/p&gt;
&lt;p&gt;&lt;span id="more-20373"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h1&gt;Part 3.5&lt;/h1&gt;
&lt;div class="tutorial_image"&gt;
&lt;p&gt;&lt;iframe src="http://blip.tv/play/hJ8Tgvb%2BHwA.html?p=1" width="640" height="390" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#hJ8Tgvb+HwA" style="display:none"&gt;&lt;/embed&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Aetutsplus-XrayPart35411.mp4" rel="external"&gt;Download Tutorial .mp4&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;File size: 53.9 MB&lt;/span&gt;
&lt;/div&gt;
&lt;hr /&gt;
&lt;h1&gt;Part 4&lt;/h1&gt;
&lt;div class="tutorial_image"&gt;
&lt;p&gt;&lt;iframe src="http://blip.tv/play/hJ8TgvXWYwA.html?p=1" width="640" height="390" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#hJ8TgvXWYwA" style="display:none"&gt;&lt;/embed&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Aetutsplus-XRayTutorialPart4970.mp4" rel="external"&gt;Download Tutorial .mp4&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;File size: 104.7 MB&lt;/span&gt;
&lt;/div&gt;
&lt;hr /&gt;
&lt;h1&gt;Part 5&lt;/h1&gt;
&lt;div class="tutorial_image"&gt;
&lt;p&gt;&lt;iframe src="http://blip.tv/play/hJ8TgvXWbwA.html?p=1" width="640" height="390" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#hJ8TgvXWbwA" style="display:none"&gt;&lt;/embed&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Aetutsplus-XRayTutorialPart5871.mp4" rel="external"&gt;Download Tutorial .mp4&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;File size: 112.8 MB&lt;/span&gt;
&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/oRtknzu7xkzQ2EgYs20xP87wHZg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/oRtknzu7xkzQ2EgYs20xP87wHZg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/oRtknzu7xkzQ2EgYs20xP87wHZg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/oRtknzu7xkzQ2EgYs20xP87wHZg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=uWf5mvtFAUs:d3YsahnT9rs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=uWf5mvtFAUs:d3YsahnT9rs:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=uWf5mvtFAUs:d3YsahnT9rs:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?i=uWf5mvtFAUs:d3YsahnT9rs:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=uWf5mvtFAUs:d3YsahnT9rs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?i=uWf5mvtFAUs:d3YsahnT9rs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=uWf5mvtFAUs:d3YsahnT9rs:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?i=uWf5mvtFAUs:d3YsahnT9rs:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=uWf5mvtFAUs:d3YsahnT9rs:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?i=uWf5mvtFAUs:d3YsahnT9rs:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/aetuts/~4/uWf5mvtFAUs" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://ae.tutsplus.com/tutorials/vfx/simulate-an-old-school-x-ray-vision-shot-parts-4-5/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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<enclosure url="http://blip.tv/file/get/Aetutsplus-XRayTutorialPart4970.mp4" length="0" type="video/mp4" />
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		<item>
		<title>How to Create a Glitchy Interface Animation</title>
		<link>http://feedproxy.google.com/~r/aetuts/~3/RUcsjfEeOFE/</link>
		<comments>http://ae.tutsplus.com/tutorials/motion-graphics/make-a-glitchy-interface-animation/#comments</comments>
		<pubDate>Fri, 11 May 2012 13:00:49 +0000</pubDate>
		<dc:creator>Anthony Errisuriz</dc:creator>
				<category><![CDATA[Motion Graphics]]></category>
		<guid isPermaLink="false">http://ae.tutsplus.com/?p=2845</guid>
		<description>&lt;p&gt;This tutorial will teach you how to recreate a stylized &lt;a href="http://vimeo.com/5515588" target="blank"&gt;Glitch Interface Animation&lt;/a&gt; that resembles a high tech control system, with an analog monitor startup. Anthony Errisuriz provides his step by step process for creating this amazing effect with design from Illustrator and animating in After Effects.&lt;/p&gt;
&lt;p&gt;&lt;span id="more-2845"&gt;&lt;/span&gt;&lt;/p&gt;
August of 2009
&lt;hr /&gt;
&lt;h2&gt;Tutorial&lt;/h2&gt;
&lt;p&gt;&lt;embed src="http://blip.tv/play/hJ8TgZrHawA" type="application/x-shockwave-flash" width="640" height="390" allowscriptaccess="always" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/p&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Aetutsplus-GlitchyDisplayTutorial904.flv"&gt;Download Tutorial .flv&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;File size 316MB&lt;/span&gt;
&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/0_fiwFIzrgbNqmFm9nVjDMxpLY8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0_fiwFIzrgbNqmFm9nVjDMxpLY8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/0_fiwFIzrgbNqmFm9nVjDMxpLY8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0_fiwFIzrgbNqmFm9nVjDMxpLY8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=RUcsjfEeOFE:sEOuXH6h2Dc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=RUcsjfEeOFE:sEOuXH6h2Dc:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=RUcsjfEeOFE:sEOuXH6h2Dc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?i=RUcsjfEeOFE:sEOuXH6h2Dc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=RUcsjfEeOFE:sEOuXH6h2Dc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?i=RUcsjfEeOFE:sEOuXH6h2Dc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=RUcsjfEeOFE:sEOuXH6h2Dc:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?i=RUcsjfEeOFE:sEOuXH6h2Dc:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/aetuts?a=RUcsjfEeOFE:sEOuXH6h2Dc:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/aetuts?i=RUcsjfEeOFE:sEOuXH6h2Dc:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/aetuts/~4/RUcsjfEeOFE" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://ae.tutsplus.com/tutorials/motion-graphics/make-a-glitchy-interface-animation/feed/</wfw:commentRss>
		<slash:comments>72</slash:comments>
<enclosure url="http://blip.tv/file/get/Aetutsplus-GlitchyDisplayTutorial904.flv" length="331036910" type="video/x-flv" />
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		<item>
		<title>A Simple Puzzle Animation With The Shatter Plug-in</title>
		<link>http://feedproxy.google.com/~r/aetuts/~3/VEA3yFoR-eo/</link>
		<comments>http://ae.tutsplus.com/tutorials/motion-graphics/puzzle-animation-with-the-shatter-plug-in/#comments</comments>
		<pubDate>Thu, 10 May 2012 13:00:37 +0000</pubDate>
		<dc:creator>Tibor Miklos</dc:creator>
				<category><![CDATA[Motion Graphics]]></category>
		<guid isPermaLink="false">http://ae.tutsplus.com/?p=20333</guid>
		<description>&lt;p&gt;Hello everyone! In this tutorial we&amp;#8217;re gonna show you how to create a really cool looking puzzle animation in After Effects.You don&amp;#8217;t need any external plugins (The optical flares animation is just an extra visual improvement it&amp;#8217;s not necessary to have.However I included the optical flares version project file to those of you who want to modify the flare for example). I think this effect is really versatile so  this will be a really useful stuff for you. Let&amp;#8217;s dive in.&lt;/p&gt;
&lt;p&gt;&lt;span id="more-20333"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h1&gt;Tutorial&lt;/h1&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 1&lt;/h2&gt;
&lt;p&gt;Create a new composition clicking by &lt;strong&gt;Menu-&amp;gt;Composition-&amp;gt;New Composition&lt;/strong&gt;. Name it as Puzzle Animation, change the resolution to&lt;strong&gt;1280&amp;#215;720 &lt;/strong&gt;and set the duration to&lt;strong&gt; 7 seconds&lt;/strong&gt;.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/1.jpg" width="510" height="482" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 2&lt;/h2&gt;
&lt;p&gt;Create a new solid clicking by &lt;strong&gt;Menu-&amp;gt;Layer-&amp;gt;New-&amp;gt;Solid&lt;/strong&gt;. The color is doesn&amp;#8217;t matter. Change the resolution to &lt;strong&gt;1280&amp;#215;720&lt;/strong&gt; and name it as &amp;#8216;BG&amp;#8217;.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/2.jpg" width="416" height="479" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 3&lt;/h2&gt;
&lt;p&gt;With the BG layer selected go to Effect-&amp;gt;Generate-&amp;gt;Ramp and apply the Ramp effect to it. Let&amp;#8217;s change the properties. First set the colors. Start Color: &lt;strong&gt;#43324A&lt;/strong&gt;  End Color:&lt;strong&gt;#110E13&lt;/strong&gt; and let&amp;#8217;s change the ramp shape to radial ramp.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/3.jpg" width="302" height="224" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 4&lt;/h2&gt;
&lt;p&gt;I&amp;#8217;m not sure that you can see clearly in the picture below bot most of the time when we&amp;#8217;re dealing with the ramp effect, we can get a weird artifact error.It&amp;#8217;s looks like a whole bunch of colorful rings which is not too good.To avoid or fix this problem we have to apply the following effect: Noise.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/4.jpg" width="382" height="250" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 5&lt;/h2&gt;
&lt;p&gt;Go to Effect-&amp;gt;Noise&amp;amp;Grain-&amp;gt;Noise and apply it and change the Amount of Noise value to 1%.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/5.jpg" width="329" height="198" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 6&lt;/h2&gt;
&lt;p&gt;The noise will reduce the opacity of the banding artifact error but it will be still noticeable so you have to increase the color depth as well by alt+left clicking on the 8 bpc &amp;quot;button&amp;quot;. Change this value to 32 and it will fix a problem.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/6.jpg" width="179" height="166" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 7&lt;/h2&gt;
&lt;p&gt;Let&amp;#8217;s import the Aetuts+ logo and put it over the BG layer and with the Aetuts+ logo layer selected go to Layer-&amp;gt;Pre-Compose and select the Move all attributes into the new composition option.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/7.jpg" width="415" height="277" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 8&lt;/h2&gt;
&lt;p&gt;With the Logo composition selected, let&amp;#8217;s turn the 3D switch on.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/8.jpg" width="428" height="189" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 9&lt;/h2&gt;
&lt;p&gt;With the LOGO composition selected go to Effect-&amp;gt;Simulation-&amp;gt;Shatter and let&amp;#8217;s change the following properties. By the way, as you can see we have 2 error messages. The first triangle icon means that this effect doesn&amp;#8217;t supports the 32 bit color depth and the second has appeared because we just turned on the 3D switch without a camera. It&amp;#8217;s not a big deal everything will work fine don&amp;#8217;t worry. Other important thing is you can change the thickness of the puzzle pieces by changing the extrusion depth property. If you want more pieces then increase the repetitions value.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/9.jpg" width="353" height="255" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 10&lt;/h2&gt;
&lt;p&gt;Let&amp;#8217;s change the following properties: Under the Force 1 section, the Radius value is important because if your logo is bigger than the default Aetuts+ logo which I used in this tutorial then you have to increase this value to make a bigger puzzle surface. Also keep that in mind under the Physics properties you will find a Randomness property. This will randomize the puzzle pieces, however at the end of the animation this values must be 0 because if it&amp;#8217;s higher than 0 you will see a weird puzzle piece with huge gaps. Let me just show you what I mean.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/10.jpg" width="322" height="345" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 11&lt;/h2&gt;
&lt;p&gt;If the randomness value is not 0 then at the end of the animation you can see the pieces doesn&amp;#8217;t match perfectly with each other. Currently this is not a huge problem because we will fix it later.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/11.jpg" width="483" height="387" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 12&lt;/h2&gt;
&lt;p&gt;Under the Textures tab you can add a color or a texture to your puzzle piece. Keep that in mind if you are trying to use a texture (like a real photo texture) then you have to Pre-compose it first otherwise this won&amp;#8217;t work. In this example I just used a simple color &lt;strong&gt;#616063&lt;/strong&gt; and I set this color to the Side and Back mode. Under the lightning option let&amp;#8217;s change the Light Type to First Comp Light.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/12.jpg" width="346" height="406" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 13&lt;/h2&gt;
&lt;p&gt;Go to Effect-&amp;gt;Perspective-&amp;gt;Bevel Alpha and apply it with the following properties. It just gives a little extra highlight on the edge of the puzzle pieces.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/13.jpg" width="334" height="242" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 14&lt;/h2&gt;
&lt;p&gt;Let&amp;#8217;s add a new light. Go to Layer-&amp;gt;New-&amp;gt;Light. You can play around with the light distance or you can use my settings below. This will make a more believable 3D looking scene with a little shadow falloff.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/14.jpg" width="343" height="426" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 15&lt;/h2&gt;
&lt;p&gt;Let&amp;#8217;s set the following position properties of the light.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/15.jpg" width="408" height="194" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 16&lt;/h2&gt;
&lt;p&gt;We have to reverse the puzzle animation so select the LOGO composition and right click on it and select Time-Reverse Layer.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/16.jpg" width="445" height="296" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 17&lt;/h2&gt;
&lt;p&gt;We have a little problem. The animation is works fine, but at the end the whole animated logo piece disappears. The time remapping and the freeze frame solution is doesn&amp;#8217;t work. I don&amp;#8217;t know why, but we need an other solution. We can do two things. The first is really simple and primitive. With this logo layer selected, go to the last frame on the timeline (You can see the picture below) and hit the n and b keys on the keyboard. After that let&amp;#8217;s render out this frame as a .jpg file. When the render is done, import this .jpg into after effects and put it over the LOGO composition layer. Let&amp;#8217;s offset it to the end of the Logo composition layer. So basically the logo won&amp;#8217;t disappear anymore, but what if the Background is animated? Here&amp;#8217;s a better solution.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/17.jpg" width="230" height="119" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 18&lt;/h2&gt;
&lt;p&gt;The second idea is a little bit different. You have to duplicate the LOGO layer. I rename the duplicated version to Freeze logo. You have to go to the last frame and you have to trim it. After that open the Shatter plug-in properties and under the physics tab let&amp;#8217;s change the randomness to 0.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/18.jpg" width="299" height="215" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 19&lt;/h2&gt;
&lt;p&gt;Let&amp;#8217;s open the Shatter effect properties on the new duplicated freeze logo layer and the original logo layer as well. I just used the pickwhip tool to make a simple expression to connect the radius properties with the original logo composition. It&amp;#8217;s important because if we use a different logo which is bigger than the current logo then we have to change the radius properties on every duplicate, but because of the expression everything will work fine.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/19.jpg" width="573" height="486" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 20&lt;/h2&gt;
&lt;p&gt;The expression part is done so we have to duplicate and offset the freeze logo composition.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/20.jpg" width="265" height="691" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 21&lt;/h2&gt;
&lt;p&gt;I made a lot of duplicates so I just turned on the shy button to hide all of these layers.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/21.jpg" width="536" height="406" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 22&lt;/h2&gt;
&lt;p&gt;Go to Layer-&amp;gt;New-&amp;gt;Camera and add a new camera.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/22.jpg" width="500" height="366" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h2&gt;Step 23&lt;/h2&gt;
&lt;p&gt;I just made a really simple camera animation. Go to the first frame and change the z property to -991, after that, go 4 seconds and change this value to -1789 and that&amp;#8217;s it.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/23.jpg" width="494" height="194" border="0" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;hr /&gt;
&lt;h2&gt;Conclusion&lt;/h2&gt;
&lt;p&gt;So this is it! I hope you enjoyed the tutorial and learned some new things. Try your own variations or customize the free project file that you can download at the top. My name is Tibor Miklos, thanks a lot for your attention and I&amp;#8217;ll see ya next time! Oh and if you have any questions or you just get stuck then just write me an e-mail. &lt;strong&gt;sir.tibor.miklos@gmail.com&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;Final Image&lt;/h2&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/739_puzzle/finalimage.jpg" border="0" /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/aetuts/~4/VEA3yFoR-eo" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://ae.tutsplus.com/tutorials/motion-graphics/puzzle-animation-with-the-shatter-plug-in/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://ae.tutsplus.com/tutorials/motion-graphics/puzzle-animation-with-the-shatter-plug-in/</feedburner:origLink></item>
		<item>
		<title>Which Tuts+ Site Should We Launch Next?</title>
		<link>http://feedproxy.google.com/~r/aetuts/~3/3snc6-PZfT4/</link>
		<comments>http://ae.tutsplus.com/articles/news/which-tuts-site-should-we-launch-next/#comments</comments>
		<pubDate>Wed, 09 May 2012 18:59:24 +0000</pubDate>
		<dc:creator>David Appleyard</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[launch]]></category>
		<category><![CDATA[poll]]></category>
		<category><![CDATA[tuts]]></category>
		<guid isPermaLink="false">http://ae.tutsplus.com/?p=20326</guid>
		<description>&lt;p&gt;We&amp;#8217;re planning our next few Tuts+ sites, and would love your opinion and advice on which topics you think we should cover next! We&amp;#8217;d be really grateful if you could take a minute to answer our quick poll and share your thoughts&amp;#8230;&lt;/p&gt;
&lt;p&gt;&lt;span id="more-20326"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;Have Your Say&lt;/h2&gt;
&lt;div style="float:right; margin:0 0 0 20px;"&gt;&lt;script type="text/javascript" charset="utf-8" src="http://static.polldaddy.com/p/6211909.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;noscript&gt;&lt;a href="http://polldaddy.com/poll/6211909/"&gt;Aetuts+ Readers: Which Tuts+ Site Should We Launch Next?&lt;/a&gt;&lt;/noscript&gt;&lt;/div&gt;
&lt;p&gt;We&amp;#8217;ve been considering lots of different ideas for our next Tuts+ sites over the past few weeks, and wanted to also ask the opinion of our awesome community!&lt;/p&gt;
&lt;p&gt;A selection of different concepts are included in the poll to the right, along with the option for you to submit your own ideas as well.&lt;/p&gt;
&lt;p&gt;The important thing to note is that these are just ideas. Some of these are close to making our final cut, and others aren&amp;#8217;t&amp;#8230; We&amp;#8217;d love to hear what you think, to help guide our decision.&lt;/p&gt;
&lt;p&gt;Thanks for taking the time to offer your suggestion — I can&amp;#8217;t wait to see what you have to say!&lt;/p&gt;
&lt;h3&gt;Win a 6-Month Tuts+ Premium Membership&lt;/h3&gt;
&lt;p&gt;Our poll will be running for the next couple of weeks, and we&amp;#8217;ll be choosing one respondent at random to receive a six-month Tuts+ Premium membership!&lt;/p&gt;
&lt;p&gt;To be entered into the giveaway, just leave a comment on this post to go into a bit more detail about your site suggestion. We&amp;#8217;ll choose one comment at random to win the Tuts+ Premium membership when the poll ends.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Best of luck!&lt;/strong&gt;&lt;/p&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/aetuts/~4/3snc6-PZfT4" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://ae.tutsplus.com/articles/news/which-tuts-site-should-we-launch-next/feed/</wfw:commentRss>
		<slash:comments>75</slash:comments>
		<feedburner:origLink>http://ae.tutsplus.com/articles/news/which-tuts-site-should-we-launch-next/</feedburner:origLink></item>
		<item>
		<title>Aetuts+ Hollywood Movie Title Series – Real Steel</title>
		<link>http://feedproxy.google.com/~r/aetuts/~3/4YXxzxPiPO8/</link>
		<comments>http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-%e2%80%93-real-steel-2/#comments</comments>
		<pubDate>Wed, 09 May 2012 13:00:41 +0000</pubDate>
		<dc:creator>Antonio Cerri</dc:creator>
				<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[hollywood]]></category>
		<guid isPermaLink="false">http://ae.tutsplus.com/?p=20299</guid>
		<description>&lt;p&gt;Today we&amp;#8217;ll continue the &amp;#8220;Hollywood Movie Title” series. We&amp;#8217;re going to be looking at the animation style of movie &amp;#8220;Real Steel&amp;#8221;. At the end of this tutorial, you can learn how to draw and animate your own title with this fabulous style.The first part will be in Cinema 4D R13. We will make the letters logo, with this incredible bevel. We will then continue in After Effects with the styling of the incandescent reveal and the heat haze effect. &lt;span id="more-20299"&gt;&lt;/span&gt; The actual example of the real movie title is just for training purposes and is not to be used in a final project without permission from the original creators. &lt;/p&gt;
&lt;hr /&gt;
&lt;h1&gt;Tutorial&lt;/h1&gt;
&lt;div class="tutorial_image"&gt;
&lt;p&gt;&lt;iframe src="http://blip.tv/play/hJ8TgvajDQA.html?p=1" width="640" height="390" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#hJ8TgvajDQA" style="display:none"&gt;&lt;/embed&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Aetutsplus-RealSteelTutorial926.mov" rel="external"&gt;Download Tutorial .mov&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;File size: 264.6 MB&lt;/span&gt;
&lt;/div&gt;
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		<item>
		<title>LOTR Series: Mount Doom Lava – Tuts+ Premium</title>
		<link>http://feedproxy.google.com/~r/aetuts/~3/Rh_bJIU3GCA/</link>
		<comments>http://ae.tutsplus.com/tutorials/vfx/lotr-series-mount-doom-lava-tuts-premium/#comments</comments>
		<pubDate>Tue, 08 May 2012 13:00:27 +0000</pubDate>
		<dc:creator>James Whiffin</dc:creator>
				<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[Premium]]></category>
		<guid isPermaLink="false">http://ae.tutsplus.com/?p=20294</guid>
		<description>&lt;div class="seriesmeta"&gt;This entry is part 1 of 2 in the series &lt;a href="http://ae.tutsplus.com/series/lord-of-the-rings/" class="series-333" title="Lord of the Rings"&gt;Lord of the Rings&lt;/a&gt;&lt;/div&gt;&lt;p&gt;This tutorial will cover the process of creating a lava texture from fractal noise, utilizing luma mattes to give it depth. Using &lt;a href="http://www.redgiantsoftware.com/products/all/trapcode-particular/?utm_source=affiliates&amp;#038;utm_medium=link&amp;#038;utm_campaign=aetuts&amp;#038;partner=aetuts" rel="external"&gt;Trapcode Particular&lt;/a&gt; we will create blazing embers in 3D space and heat haze. In Maya we will use simple geometry to create gaps in the ground for the lava to appear below.&lt;/p&gt;
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		<series:name><![CDATA[Lord of the Rings]]></series:name>
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