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 <title>[ akseez ] 3D Animation Info, Tips,  and News - The Power to Animate for All</title>
 <link>http://akseezanimation.com</link>
 <description>We want to provide the information to anyone who wants to learn and create in the 3D animation world whether they work in a professional studio or on their home computer.</description>
 <language>en</language>
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 <title>Free Siggraph 2007 Passes</title>
 <link>http://feeds.feedburner.com/~r/akseezanimation/~3/111766389/free-siggraph-2007-passes.html</link>
 <description>&lt;div class="floatleft"&gt;&lt;img alt="Siggraph 2007 Logo" border="0" width="231" height="65" src="http://www.akseezanimation.com/images/S2007logo.gif"/&gt;&lt;/div&gt;
&lt;p&gt;Well, &lt;a href="http://www.siggraph.org/s2007/"&gt;Siggraph&lt;/a&gt; is almost here again. For those of you that are unfamiliar, Siggraph is THE annual computer graphics and animation conference. This year Siggraph will be in San Diego at the San Diego Convention Center from August 5th - 9th. As always, most of the big names in the industry will be there exhibiting. You can get into Siggraph for free thanks to the people over at &lt;a href="http://www.digitaltutors.com"&gt;Digital-Tutors&lt;/a&gt;. They are offering free Exhibit Only passes to Siggraph 2007. Just go to:&lt;a href="http://registration.expoexchange.com/ShowSIG071/Default.aspx"&gt;http://registration.expoexchange.com/ShowSIG071/Default.aspx&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;Click on the "Attendee" link.&lt;/li&gt;
&lt;li&gt;Select "Exhibits Only" at the bottom of the page and click on the "Next" button.&lt;/li&gt;
&lt;li&gt;Enter “&lt;strong&gt;Dig1162&lt;/strong&gt;” for the "Exhibits Only Code" and click on the "Next" button.&lt;/li&gt;
&lt;li&gt;The rest should be self explanatory.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;This will give you a free Exhibits Only pass as well as the option while registering to upgrade to the Exhibits Plus pass for $40 (normally $75 - $95). The Exhibits Plus pass allows you access to see the featured speaker via closed circuit television as well as getting into the Art Gallery, the Animation Theater, and a number of other things. It should be a lot of fun.&lt;/p&gt;
&lt;p&gt;&lt;map name="google_ad_map_BridPvcZ4exwu.k7Qy-vhUDKXAo_"&gt;&lt;area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/BridPvcZ4exwu.k7Qy-vhUDKXAo_?pos=0" coords="1,2,367,28"/&gt;&lt;area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23"/&gt;&lt;/map&gt;&lt;img usemap="#google_ad_map_BridPvcZ4exwu.k7Qy-vhUDKXAo_" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-6609991182256571&amp;channel=RSS&amp;output=png&amp;cuid=BridPvcZ4exwu.k7Qy-vhUDKXAo_&amp;url=http%3A%2F%2Fakseezanimation.com%2F2007%2F04%2Ffree-siggraph-2007-passes.html"/&gt;&lt;/p&gt;</description>
 <comments>http://akseezanimation.com/2007/04/free-siggraph-2007-passes.html#comments</comments>
 <pubDate>Wed, 25 Apr 2007 01:30:41 -0400</pubDate>
 <dc:creator>akseez</dc:creator>
 <guid isPermaLink="false">61 at http://akseezanimation.com</guid>
<feedburner:origLink>http://akseezanimation.com/2007/04/free-siggraph-2007-passes.html</feedburner:origLink></item>
<item>
 <title>Hand-Drawn 2D Animation</title>
 <link>http://feeds.feedburner.com/~r/akseezanimation/~3/100778298/hand-drawn-2d-bowling-pin-animation.html</link>
 <description>&lt;p&gt;I've recently transfered to BYU (Brigham Young University) so that I can apply to their &lt;a href="http://www.et.byu.edu/animation/" title="BYU Animation Program"&gt;animation program&lt;/a&gt;. I'm hoping that others will find the process that I'm going though useful. To start off I decided to post a short hand-drawn animation that I did as one of my assignments. &lt;/p&gt;
&lt;p&gt;It's made up of a total of 55 drawings, it's 6.20 seconds long, and the frame rate is 24 frames per second (fps). Most of the animation is drawn on twos, meaning that each drawing lasts two frames. This is traditionally how most animation is done. Film standard is 24 fps so when you draw on twos you only have twelve drawings for each second of film rather than 24. That cuts your drawing in half without much loss of quality. There are some parts that a drawing will last longer than two frames and other where it's on ones (one drawing per frame). For instance, I animated on ones for the flip at the very end so that it would look smooth without causing the action to be too slow. &lt;/p&gt;
&lt;p&gt;My setup for hand-drawn animation is as follows:
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.lightfootltd.com/index.php/cPath/27"&gt;Peg Bar&lt;/a&gt; to mount drawings on. This is used to hold the pages in place both as you draw and shoot each frame. At BYU we use the standard ACME style peg bar, but If you're on a budget you may want to look at a round peg bar because you can use any old three-hole punch on your paper rather than having to buy an expensive specialty one.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.lightfootltd.com/index.php/cPath/25"&gt;Lightbox&lt;/a&gt; so that you can see your previous frames through the current drawing. There is a large range in price on these. One thing you'll need to know is what size paper you'll be using. I'd suggest 10F, which is standard 8.5" x 11", because it's inexpensive and easy to come by. To save money you can go with a &lt;a href="http://www.lightfootltd.com/product_info.php/products_id/120"&gt;small lightbox with a peg bar&lt;/a&gt; on it, but if you can afford it, it is nice to have one with a &lt;a href="http://www.lightfootltd.com/product_info.php/products_id/77"&gt;rotating disc&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://amazon.com/s/ref=sr_nr_p_4_3/002-7898638-3969635?ie=UTF8&amp;amp;rh=i%3Aaps%2Ci%3Aelectronics%2Cn%3A172282%2Cp%5F6%3AATVPDKIKX0DER%2Cn%3A502394%2Cn%3A172421%2Cp%5F4%3ACanon"&gt;Digital Video Camera&lt;/a&gt; and a Tripod to shoot your frames. Using a tripod is sort of the poor man's &lt;a href="http://www.lightfootltd.com/index.php/cPath/28"&gt;pencil tester&lt;/a&gt;, but it gets the job done.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://digicelinc.com/"&gt;Pencil Test Software&lt;/a&gt; is what brings it all together. I've been using &lt;a href="http://digicelinc.com/"&gt;DigiCel's FlipBook&lt;/a&gt; software. They have versions for both Mac's and Windows. Right now they're having a Spring sale and the software is &lt;a href="http://digicelinc.com/special.htm"&gt;50% off&lt;/a&gt;. If you miss the sale you may want to check to see if you qualify for &lt;a href="http://digicelinc.com/educationalpricing.htm"&gt;educational pricing&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;So here's 2D hand-drawn animation of a bowling pin:&lt;br /&gt;
&lt;object width="425" height="350"&gt;&lt;br /&gt;
&lt;param name="movie" value="http://www.youtube.com/v/aX5aMJCwFcg"&gt;&lt;/param&gt;
&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/aX5aMJCwFcg" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
Please feel free to leave your comments and criticisms below.&lt;/p&gt;
&lt;p&gt;&lt;map name="google_ad_map_-V62xO5ozaSfP50VgjzsCmxh4s8_"&gt;&lt;area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/-V62xO5ozaSfP50VgjzsCmxh4s8_?pos=0" coords="1,2,367,28"/&gt;&lt;area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23"/&gt;&lt;/map&gt;&lt;img usemap="#google_ad_map_-V62xO5ozaSfP50VgjzsCmxh4s8_" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-6609991182256571&amp;channel=RSS&amp;output=png&amp;cuid=-V62xO5ozaSfP50VgjzsCmxh4s8_&amp;url=http%3A%2F%2Fakseezanimation.com%2F2007%2F03%2Fhand-drawn-2d-bowling-pin-animation.html"/&gt;&lt;/p&gt;</description>
 <comments>http://akseezanimation.com/2007/03/hand-drawn-2d-bowling-pin-animation.html#comments</comments>
 <pubDate>Sat, 10 Mar 2007 15:18:17 -0500</pubDate>
 <dc:creator>akseez</dc:creator>
 <guid isPermaLink="false">58 at http://akseezanimation.com</guid>
<feedburner:origLink>http://akseezanimation.com/2007/03/hand-drawn-2d-bowling-pin-animation.html</feedburner:origLink></item>
<item>
 <title>Free Maya 8 Tutorials</title>
 <link>http://feeds.feedburner.com/~r/akseezanimation/~3/11839182/free-maya-8-tutorials.html</link>
 <description>&lt;p&gt;&lt;img src="http://akseezanimation.com/images/digital_tutors.jpg" height="50" width="213" border="0" alt="Digital Tutors" /&gt;&lt;br /&gt;
Digital-Tutors just released five &lt;a href="http://www.digitaltutors.com/digital_tutors/video_category.php?vcat=m8"&gt;free video tutorials for Maya 8&lt;/a&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.digitaltutors.com/digital_tutors/video_details.php?v=784"&gt;Using geometry caching in Maya 8&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.digitaltutors.com/digital_tutors/video_details.php?v=783"&gt;Working with ramp and graph widgets in Maya 8&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.digitaltutors.com/digital_tutors/video_details.php?v=782"&gt;Using Depth Maps as image planes&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.digitaltutors.com/digital_tutors/video_details.php?v=781"&gt;Color coding animation curves in Maya 8&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.digitaltutors.com/digital_tutors/video_details.php?v=780"&gt;Updates to the Artisan Tool in Maya 8&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Check them out!&lt;/p&gt;
&lt;p&gt;&lt;map name="google_ad_map_XVM2kWJEjE.MlEKdxhTu8T-d3Ug_"&gt;&lt;area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/XVM2kWJEjE.MlEKdxhTu8T-d3Ug_?pos=0" coords="1,2,367,28"/&gt;&lt;area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23"/&gt;&lt;/map&gt;&lt;img usemap="#google_ad_map_XVM2kWJEjE.MlEKdxhTu8T-d3Ug_" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-6609991182256571&amp;channel=RSS&amp;output=png&amp;cuid=XVM2kWJEjE.MlEKdxhTu8T-d3Ug_&amp;url=http%3A%2F%2Fakseezanimation.com%2F2006%2F08%2Ffree-maya-8-tutorials.html"/&gt;&lt;/p&gt;</description>
 <comments>http://akseezanimation.com/2006/08/free-maya-8-tutorials.html#comments</comments>
 <pubDate>Sat, 12 Aug 2006 17:24:24 -0400</pubDate>
 <dc:creator>akseez</dc:creator>
 <guid isPermaLink="false">49 at http://akseezanimation.com</guid>
<feedburner:origLink>http://akseezanimation.com/2006/08/free-maya-8-tutorials.html</feedburner:origLink></item>
<item>
 <title>Maya Hotkeys ( Keyboard Shortcuts )</title>
 <link>http://feeds.feedburner.com/~r/akseezanimation/~3/9451494/maya-hotkeys-keyboard-shortcuts.html</link>
 <description>&lt;p&gt;&lt;a href="http://akseezanimation.com/Maya_Hotkeys_Keyboard_Shortcuts.pdf" border="0"&gt;&lt;img src="http://akseezanimation.com/images/Maya_Hotkeys_Keyboard_Shortcuts.jpg" height="259" width="200" border="0" alt="Maya Hotkeys Keyboard Shortcuts" class="floatright" /&gt;&lt;/a&gt;&lt;br /&gt;
Here are the most common keyboard shortcuts or "Hotkeys" for Maya. These shortcuts/Hotkeys work in Maya 6, Maya 7, and Maya 8. I've also put them into a one-page printable PDF file that you can &lt;a href="http://akseezanimation.com/Maya_Hotkeys_Keyboard_Shortcuts.pdf"&gt;download from here&lt;/a&gt; for free.&lt;/p&gt;
&lt;table&gt;
&lt;tr&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Display Smoothness Low&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;Display Smoothness Med&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Display Smoothness High&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Display Wireframe&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;5&lt;/td&gt;
&lt;td&gt;Display Shaded&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;6&lt;/td&gt;
&lt;td&gt;Display Shaded and Textured&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;7&lt;/td&gt;
&lt;td&gt;Display with lights&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;8&lt;/td&gt;
&lt;td&gt;Paint Effects Panel&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;q&lt;/td&gt;
&lt;td&gt;Select Tool&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;w&lt;/td&gt;
&lt;td&gt;Move Tool&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;e&lt;/td&gt;
&lt;td&gt;Rotate Tool&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;r&lt;/td&gt;
&lt;td&gt;Scale Tool&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;t&lt;/td&gt;
&lt;td&gt;Show Manipulator Tool&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;y&lt;/td&gt;
&lt;td&gt;Last Tool Used&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;a&lt;/td&gt;
&lt;td&gt;Frame All&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;f&lt;/td&gt;
&lt;td&gt;Frame Selected&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;z&lt;/td&gt;
&lt;td&gt;Undo&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Shift-z&lt;/td&gt;
&lt;td&gt;Redo&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;g&lt;/td&gt;
&lt;td&gt;Repeat Last Action&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;F8&lt;/td&gt;
&lt;td&gt;Toggle Object/Component Mode&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Ctrl-a&lt;/td&gt;
&lt;td&gt;Attribute Editor&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Delete&lt;/td&gt;
&lt;td&gt;Delete&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;x&lt;/td&gt;
&lt;td&gt;Snap to Grid&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;c&lt;/td&gt;
&lt;td&gt;Snap to Curve&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;v&lt;/td&gt;
&lt;td&gt;Snap to Point&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;p&lt;/td&gt;
&lt;td&gt;Parent&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Shift-p&lt;/td&gt;
&lt;td&gt;Unparent&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Shift-w&lt;/td&gt;
&lt;td&gt;Key Translation&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Shift-e&lt;/td&gt;
&lt;td&gt;Key Rotation&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Shift-r&lt;/td&gt;
&lt;td&gt;Key Scale&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;s&lt;/td&gt;
&lt;td&gt;Set Key&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;-,+&lt;/td&gt;
&lt;td&gt;Manipulator Display Size&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Alt-LMB&lt;/td&gt;
&lt;td&gt;Tumble View&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Alt-MMB&lt;/td&gt;
&lt;td&gt;Track View&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Alt-RMB&lt;/td&gt;
&lt;td&gt;Dolly View&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;p&gt;&lt;map name="google_ad_map_g8NCCDt6lFSBbjb9txAGxtHR9FU_"&gt;&lt;area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/g8NCCDt6lFSBbjb9txAGxtHR9FU_?pos=0" coords="1,2,367,28"/&gt;&lt;area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23"/&gt;&lt;/map&gt;&lt;img usemap="#google_ad_map_g8NCCDt6lFSBbjb9txAGxtHR9FU_" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-6609991182256571&amp;channel=RSS&amp;output=png&amp;cuid=g8NCCDt6lFSBbjb9txAGxtHR9FU_&amp;url=http%3A%2F%2Fakseezanimation.com%2F2006%2F08%2Fmaya-hotkeys-keyboard-shortcuts.html"/&gt;&lt;/p&gt;</description>
 <comments>http://akseezanimation.com/2006/08/maya-hotkeys-keyboard-shortcuts.html#comments</comments>
 <pubDate>Sun, 06 Aug 2006 01:00:17 -0400</pubDate>
 <dc:creator>akseez</dc:creator>
 <guid isPermaLink="false">47 at http://akseezanimation.com</guid>
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<item>
 <title>Autodesk Launches Maya 8 at Siggraph 2006 [Updated]</title>
 <link>http://feeds.feedburner.com/~r/akseezanimation/~3/7826551/autodesk-launches-maya-8-at-siggraph-2006.html</link>
 <description>&lt;p&gt;&lt;img src="http://akseezanimation.com/images/maya8.jpg" height="119" width="236" border="0" hspace="4" vspace="4" alt="Maya8" /&gt;&lt;br /&gt;
Autodesk released their first major upgrade since they purchased Alias last year. The big push seems to be going 64-bit (you can still run a 32-bit version if you don't have a 64-bit processor). Right now the 64-bit version of Maya is only supported on Windows and Linux since there hasn't been any Mac's released with 64-bit processors yet (That should change come the WWDC on Monday, Aug 7, 2006). Also, for the Mac folks, Maya 8 is still a PowerPC binary. I'm working on getting information about a timeframe for a Universal binary and I'll post as soon as I find anything out. &lt;/p&gt;
&lt;p&gt;Anyway, here's what Autodesk has posted as the main new features:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Key New Features &amp;amp; Enhancements&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;64-bit Release (Windows and Linux platforms)&lt;/strong&gt;&lt;br /&gt;
Maya 8 marks the first full release of Maya with both 32-bit and 64-bit (Windows® and Linux®) executables. It allows you to address considerably more memory than you could in the past, enabling you to handle larger and more complex scenes than ever before.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Performance&lt;/strong&gt;&lt;br /&gt;
Maya 8 has been optimized to provide superior performance across many areas of the software, both through algorithmic speedups and scalable multi-threading to take advantage of the latest generation of workstations.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Transfer Polygon Attributes&lt;/strong&gt;&lt;br /&gt;
A new Transfer Polygon Attributes feature allows you to transfer UV, color per vertex (CPV) and vertex position information between surface meshes of differing topologies. This proves particularly useful when working with two different versions of an object/character (e.g., one high resolution and one low resolution). You could then transfer existing UV sets that have already been laid out to the lower resolution model. The feature also lets you create a “shrink-wrap” effect as they transfer vertex positions from one model to another.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Streamlined New Polygon Tools and Workflows&lt;/strong&gt;&lt;br /&gt;
New and improved tools such as polygon bridge, multiple edge loop insertion, and enhanced UV layout, and new workflows, such as the ability to interactively create, position, and scale primitives in a single operation, maximize productivity for the most common tasks.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Geometry Caching&lt;/strong&gt;&lt;br /&gt;
You can now cache deformations on polygon, NURBS (including curves) and subdivision surface geometry, allowing for faster playback and rendering of scenes. Caches can be edited and blended in the Trax Editor, letting you blend the results of various vertex animations together in order to form a new animation: for example, you could correct deformations by remodeling and replacing particular frames and then smoothly blend in and out of the changes.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Override Viewport with Renderer of Choice&lt;/strong&gt;&lt;br /&gt;
You now have the option of overriding the Maya viewports with a proprietary or third-party plug-in renderer. This will enable you to review your scene as it will appear in the target renderer–such as a game engine–while maintaining the ability to interact with the scene in the interactive view. Two example Windows® plug-ins are provided with the Maya Devkit: one for OpenGL® and one for Direct3D® drivers.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Toxik Interoperability&lt;/strong&gt;&lt;br /&gt;
New as of Maya 8, information about a Maya scene can be exported to Autodesk® Toxik™ collaboration software thereby greatly improving the workflow between the two packages. A Toxik composition can be generated from within Maya based on the render layers in the scene. The exported compositing graph includes the associated image sequence filenames, Maya blend modes, and specific render settings. Iterative updates on composition elements can be created and passed to the Toxik application, enabling you to collaborate on specific elements without starting over each time. Additionally, multiple versions of a composition can be kept for comparison and changes can be easily reverted at any time.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;mental ray 3.5 Core&lt;/strong&gt;&lt;br /&gt;
Maya now uses the mental ray® 3.5 rendering core which has been optimized for superior performance and memory usage.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Commercial Pricing&lt;/strong&gt;&lt;br /&gt;
Maya is available in Complete and Unlimited versions for $1,999 and $6,999 respectively; upgrades start at $899.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Educational Pricing&lt;/strong&gt;&lt;br /&gt;
Maya is also available to students in both Complete and Unlimited versions for &lt;a href="http://www.academicsuperstore.com/item/?tname=256229&amp;amp;title=Maya+Complete"&gt;$289&lt;/a&gt; and &lt;a href="http://www.academicsuperstore.com/item/?tname=256232&amp;amp;title=Maya+Unlimited"&gt;$369&lt;/a&gt; respectively.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;a href="http://akseezanimation.com/maya8overview.pdf"&gt;Download Maya 8 Overview PDF&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;map name="google_ad_map_dAJvDlcG3Q17uy9EG5P1NuoAa60_"&gt;&lt;area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/dAJvDlcG3Q17uy9EG5P1NuoAa60_?pos=0" coords="1,2,367,28"/&gt;&lt;area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23"/&gt;&lt;/map&gt;&lt;img usemap="#google_ad_map_dAJvDlcG3Q17uy9EG5P1NuoAa60_" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-6609991182256571&amp;channel=RSS&amp;output=png&amp;cuid=dAJvDlcG3Q17uy9EG5P1NuoAa60_&amp;url=http%3A%2F%2Fakseezanimation.com%2F2006%2F07%2Fautodesk-launches-maya-8-at-siggraph-2006.html"/&gt;&lt;/p&gt;</description>
 <comments>http://akseezanimation.com/2006/07/autodesk-launches-maya-8-at-siggraph-2006.html#comments</comments>
 <pubDate>Mon, 31 Jul 2006 20:38:45 -0400</pubDate>
 <dc:creator>akseez</dc:creator>
 <guid isPermaLink="false">46 at http://akseezanimation.com</guid>
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<item>
 <title>Siggraph 2006: Free REALVIZ MMTrack Plug-in</title>
 <link>http://feeds.feedburner.com/~r/akseezanimation/~3/6901255/siggraph-2006-free-realviz-mmtrack-plug-in.html</link>
 <description>&lt;p&gt;&lt;img src="http://akseezanimation.com/images/MMtrack.jpg" height="154" width="252" border="0" hspace="4" vspace="4" alt="Mmtrack" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://realviz.com/"&gt;REALVIZ&lt;/a&gt; will make the &lt;a href="http://sfx.realviz.com/products/mmt/index.php?language=EN"&gt;MMTrack Plug-in&lt;/a&gt; for Autodesk 3DS Max and Maya available for free in conjunction with Siggraph 2006. The deal will be running from August 1, 2006 - August 1, 2007. &lt;/p&gt;
&lt;p&gt;The MMTrack Plug-in allows you to matchmove (track) live footage with your animated scene. &lt;/p&gt;
&lt;p&gt;You can download the &lt;a href="http://sfx.realviz.com/Autodesk/"&gt;MMTrack Plug-in for free from here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;map name="google_ad_map_n82yoYdPJB8Pbh1CQYjanqUp0cc_"&gt;&lt;area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/n82yoYdPJB8Pbh1CQYjanqUp0cc_?pos=0" coords="1,2,367,28"/&gt;&lt;area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23"/&gt;&lt;/map&gt;&lt;img usemap="#google_ad_map_n82yoYdPJB8Pbh1CQYjanqUp0cc_" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-6609991182256571&amp;channel=RSS&amp;output=png&amp;cuid=n82yoYdPJB8Pbh1CQYjanqUp0cc_&amp;url=http%3A%2F%2Fakseezanimation.com%2F2006%2F07%2Fsiggraph-2006-free-realviz-mmtrack-plug-in.html"/&gt;&lt;/p&gt;</description>
 <comments>http://akseezanimation.com/2006/07/siggraph-2006-free-realviz-mmtrack-plug-in.html#comments</comments>
 <pubDate>Sat, 29 Jul 2006 12:55:47 -0400</pubDate>
 <dc:creator>akseez</dc:creator>
 <guid isPermaLink="false">45 at http://akseezanimation.com</guid>
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<item>
 <title>VFX: What is Compositing?</title>
 <link>http://feeds.feedburner.com/~r/akseezanimation/~3/http%3A%2F%2Fakseezanimation.com%2F2006%2F07%2Fvfx-what-is-compositing.html</link>
 <description>&lt;p&gt;This is something that I've been learning more about lately, so I thought I'd pass it along.&lt;/p&gt;
&lt;p&gt;For those who want to apply your 3D animation skills and talent to the special effects field, you should at least learn a little about compositing. Here's an excerpt from &lt;a href="http://en.wikipedia.org/wiki/Compositing"&gt;Wikipedia&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;In visual effects post-production, compositing refers to creating complex images or moving images by combining images from different sources – such as real-world digital video, digitized film, synthetic 3-D imagery, 2-D animations, painted backdrops, digital still photographs, and text.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Compositing includes everything from what your probably normally think of as special effects, where things explode, evaporate, morph, etc. It also includes stage extensions (making the scene stage larger digitally in post production), to environment creation (anything from buildings to complete worlds), to blue/green screen replacement (shooting in-front of a blue or green screen and then replacing the background with digitally created footage or footage shot elsewhere). Basically, the art of taking live footage and blending it with computer generated footage would be considered compositing.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Software&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;A few of the big compositing applications out there are &lt;a href="http://www.adobe.com/products/aftereffects/index.html"&gt;Adobe After Effects&lt;/a&gt; ($999), &lt;a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=5562397"&gt;Autodesk Combustion&lt;/a&gt; ($995), and &lt;a href="http://www.apple.com/shake/"&gt;Apple's Shake&lt;/a&gt; (recently slashed to $499). There is also a free open source compositing program called &lt;a href="http://www.jahshaka.org/"&gt;Jashaka&lt;/a&gt; (FREE). With the exception of Shake (Mac only), all of these apps are available for both Mac OS X and Windows.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Learning Resources&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;A couple of great resources I found are a podcast and a book. The podcast is called "&lt;a href="http://macbreak.com/index_vfx.php"&gt;The VFX Show&lt;/a&gt;" and the book to check out is "&lt;a href="http://www.amazon.com/exec/obidos/redirect?tag=akseezanimati-20%26link_code=xm2%26camp=2025%26creative=165953%26path=http://www.amazon.com/gp/redirect.html%253fASIN=024080760X%2526tag=akseezanimati-20%2526lcode=xm2%2526cID=2025%2526ccmID=165953%2526location=/o/ASIN/024080760X%25253FSubscriptionId=02ZH6J1W0649DTNS6002/akseezanimati-20"&gt;Digital Compositing for Film and Video&lt;/a&gt;" by Steve Wright. You may also want to check out &lt;a href="http://www.vfxtalk.com/"&gt;VFXTalk&lt;/a&gt; for news and forums.&lt;/p&gt;
&lt;p&gt;Hopefully this information will help you find out if compositing and VFX is something you would like to dive deeper into. It's an interesting field to use your animation skills in.&lt;/p&gt;
&lt;p&gt;&lt;map name="google_ad_map_Z9PtfEzg-etBPunrjsR7.oGFSco_"&gt;&lt;area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/Z9PtfEzg-etBPunrjsR7.oGFSco_?pos=0" coords="1,2,367,28"/&gt;&lt;area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23"/&gt;&lt;/map&gt;&lt;img usemap="#google_ad_map_Z9PtfEzg-etBPunrjsR7.oGFSco_" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-6609991182256571&amp;channel=RSS&amp;output=png&amp;cuid=Z9PtfEzg-etBPunrjsR7.oGFSco_&amp;url=http%3A%2F%2Fakseezanimation.com%2F2006%2F07%2Fvfx-what-is-compositing.html"/&gt;&lt;/p&gt;</description>
 <comments>http://akseezanimation.com/2006/07/vfx-what-is-compositing.html#comments</comments>
 <pubDate>Fri, 14 Jul 2006 10:20:04 -0400</pubDate>
 <dc:creator>akseez</dc:creator>
 <guid isPermaLink="false">39 at http://akseezanimation.com</guid>
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<item>
 <title>Autodesk/Alias Siggraph 2006 Event</title>
 <link>http://feeds.feedburner.com/~r/akseezanimation/~3/http%3A%2F%2Fakseezanimation.com%2F2006%2F07%2Fautodesk-alias-siggraph-2006-event.html</link>
 <description>&lt;p&gt;&lt;img src="http://www.akseezanimation.com/images/S2006logo.jpg" height="100" width="344" border="0" hspace="4" vspace="4" alt="S2006Logo" /&gt;&lt;/p&gt;
&lt;p&gt;Rather than the annual AGUA event at Siggraph 2006 in Boston, it looks like Autodesk (who bought Alias this past year) had decided to combine the Alias and Autodesk events into one. They'll be showcasing Maya, Motion Builder, and 3DS Max. As always this will be a free event.&lt;/p&gt;
&lt;p&gt;Here's what they have to say:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;Join us for the Autodesk Media &amp;#38; Entertainment user group event at SIGGRAPH 2006 as we showcase our suite of 3D products, including Autodesk® 3ds Max®, Autodesk® Maya® and Autodesk® Motion Builder®. Get a sneak peak of new technology and look for an exciting line up of special guest demonstrations from Frantic Films, GMJ, Industrial Light and Magic, and The Orphanage. We look forward to having you join us for this event, and encourage you to register early as seating is limited.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;FREE registration for the Autodesk event can be done &lt;a href="http://www2.autodesk.com/events/eventdetail.php?evt_id=1520"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;And don't forget to get your &lt;a href="http://akseezanimation.com/2006/06/free-siggraph-2006-passes.html"&gt;FREE Exhibit Hall Passes to Siggraph 2006 Boston&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;map name="google_ad_map_9MDK5cqY7571m1mbqpIqHBQOM5s_"&gt;&lt;area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/9MDK5cqY7571m1mbqpIqHBQOM5s_?pos=0" coords="1,2,367,28"/&gt;&lt;area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23"/&gt;&lt;/map&gt;&lt;img usemap="#google_ad_map_9MDK5cqY7571m1mbqpIqHBQOM5s_" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-6609991182256571&amp;channel=RSS&amp;output=png&amp;cuid=9MDK5cqY7571m1mbqpIqHBQOM5s_&amp;url=http%3A%2F%2Fakseezanimation.com%2F2006%2F07%2Fautodesk-alias-siggraph-2006-event.html"/&gt;&lt;/p&gt;</description>
 <comments>http://akseezanimation.com/2006/07/autodesk-alias-siggraph-2006-event.html#comments</comments>
 <pubDate>Wed, 12 Jul 2006 13:52:33 -0400</pubDate>
 <dc:creator>akseez</dc:creator>
 <guid isPermaLink="false">38 at http://akseezanimation.com</guid>
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<item>
 <title>Cartoon Network To Launch Toonami Broadband Channel</title>
 <link>http://feeds.feedburner.com/~r/akseezanimation/~3/http%3A%2F%2Fakseezanimation.com%2F2006%2F07%2Fcartoon-network-to-launch-toonami-broadband-channel.html</link>
 <description>&lt;p&gt;&lt;img src="http://akseezanimation.com/images/toonami_jetstream.jpg" height="99" width="342" border="0" alt="Toonami Jetstream" /&gt;&lt;/p&gt;
&lt;p&gt;Though it's not 3D related, for fans of Cartoon Network's anime block "Toonami" you may be interested in the online channel that they are set to launch on July 17th. The broadband channel is called Jetstream and will feature full-length episodes of a number of different anime series. From the webpage it looks like the titles will be:&lt;/p&gt;
&lt;p&gt;Naruto&lt;br /&gt;
Samurai Jack&lt;br /&gt;
Hikaru no Go&lt;br /&gt;
Megas XLR&lt;br /&gt;
The Prince of Tennis&lt;br /&gt;
MAR&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.toonamijetstream.com/" title="Cartoon Network's Toonami Jetstream"&gt;Check it out&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;map name="google_ad_map_nbZs6JqeKnyho.0nWNjs0.Vr7-Q_"&gt;&lt;area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/nbZs6JqeKnyho.0nWNjs0.Vr7-Q_?pos=0" coords="1,2,367,28"/&gt;&lt;area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23"/&gt;&lt;/map&gt;&lt;img usemap="#google_ad_map_nbZs6JqeKnyho.0nWNjs0.Vr7-Q_" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-6609991182256571&amp;channel=RSS&amp;output=png&amp;cuid=nbZs6JqeKnyho.0nWNjs0.Vr7-Q_&amp;url=http%3A%2F%2Fakseezanimation.com%2F2006%2F07%2Fcartoon-network-to-launch-toonami-broadband-channel.html"/&gt;&lt;/p&gt;</description>
 <comments>http://akseezanimation.com/2006/07/cartoon-network-to-launch-toonami-broadband-channel.html#comments</comments>
 <pubDate>Wed, 12 Jul 2006 11:55:16 -0400</pubDate>
 <dc:creator>akseez</dc:creator>
 <guid isPermaLink="false">37 at http://akseezanimation.com</guid>
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<item>
 <title>Blender &amp; Wings 3D</title>
 <link>http://feeds.feedburner.com/~r/akseezanimation/~3/76578699/blender-wings-3d.html</link>
 <description>&lt;p&gt;Today's software picks are both free, open-source 3D packages.&lt;br /&gt;
&lt;h1&gt;&lt;a href="http://www.blender.org"&gt;Blender&lt;/a&gt;&lt;/h1&gt;
&lt;div class="floatleft"&gt;&lt;img alt="Blender 3D Screen Shot" border="0" width="400" height="239" src="http://akseezanimation.com/images/blender_screen.jpg"/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://www.blender.org"&gt;Blender&lt;/a&gt; is a free, open source 3D modeling, animation, and rendering application. There are versions for Mac OS X, Windows, and Linux. Here are some of the highlight features:
&lt;ul&gt;
&lt;li&gt;Non-overlapping and non-blocking UI delivers unsurpassed workflow.&lt;/li&gt;
&lt;li&gt;A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType).&lt;/li&gt;
&lt;li&gt;Animation curves/keys, outliner.&lt;/li&gt;
&lt;li&gt;Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting.&lt;/li&gt;
&lt;li&gt;Very fast built-in raytracer&lt;/li&gt;
&lt;li&gt;Oversampling, motion blur, post-production effects, fields.&lt;/li&gt;
&lt;li&gt;Environment maps, halos, lens flares, and fog.&lt;/li&gt;
&lt;li&gt;Toon shading.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;There are also a lot of &lt;a href="http://www.blender.org/cms/Python_Scripts.3.0.html"&gt;free &lt;/a&gt;&lt;a href="http://www.blender.org/cms/Python_Scripts.3.0.html" title="python scripts"&gt;python scripts&lt;/a&gt; that add functionality like &lt;a href="http://www.blender.org/cms/Import___Export.5.0.html"&gt;import/export&lt;/a&gt; capabilities for a variety of formats, though there is no &lt;a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=6837478"&gt;FBX&lt;/a&gt; support yet.
&lt;p&gt;As far as learning resources go, check out the free online Wiki Book, &lt;a href="http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro"&gt;Blender 3D: Noob to Pro&lt;/a&gt;. It's a great resource that has been put together by the Blender community.&lt;/p&gt;
&lt;p&gt;Also of interest there is a short film called &lt;a href="http://www.elephantsdream.org/"&gt;Elephant's Dream&lt;/a&gt; that has just been released. It was created completely with Blender. It's being distributed over the Internet as the first open source film.&lt;/p&gt;
&lt;h1&gt;&lt;a href="http://www.wings3d.com"&gt;Wings 3D&lt;/a&gt;&lt;/h1&gt;
&lt;div class="floatleft"&gt;&lt;img alt="Wings 3D Screen Shot" border="0" width="300" height="212" src="http://akseezanimation.com/images/wings3d_screen.png"/&gt;&lt;/div&gt;
&lt;div class="floatright"&gt;&lt;img alt="Wings 3D Soldier Model " border="0" width="140" height="300" src="http://akseezanimation.com/images/wings3d_soldier.jpg"/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://www.wings3d.com"&gt;Wings 3D&lt;/a&gt; is strictly a 3D modeling program. It's very minimalistic for those who want a work environment dedicated to modeling. It's still in beta, but is being used by fair sized community nonetheless. One of the thing I like is that it supports OBJ and FBX formats right out of the box.
&lt;p&gt;Wings 3D is available for Mac OS X, Windows, and Linux. The &lt;a href="http://en.wikibooks.org/wiki/Wings_3D:_User_Manual"&gt;Wings 3D: User Manual&lt;/a&gt; is available online as a free Wiki Book.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;map name="google_ad_map_SLmE1f34ZvuIy.7PK2aNeCJFoSk_"&gt;&lt;area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/SLmE1f34ZvuIy.7PK2aNeCJFoSk_?pos=0" coords="1,2,367,28"/&gt;&lt;area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23"/&gt;&lt;/map&gt;&lt;img usemap="#google_ad_map_SLmE1f34ZvuIy.7PK2aNeCJFoSk_" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-6609991182256571&amp;channel=RSS&amp;output=png&amp;cuid=SLmE1f34ZvuIy.7PK2aNeCJFoSk_&amp;url=http%3A%2F%2Fakseezanimation.com%2F2006%2F06%2Fblender-wings-3d.html"/&gt;&lt;/p&gt;</description>
 <comments>http://akseezanimation.com/2006/06/blender-wings-3d.html#comments</comments>
 <pubDate>Fri, 09 Jun 2006 11:06:20 -0400</pubDate>
 <dc:creator>akseez</dc:creator>
 <guid isPermaLink="false">36 at http://akseezanimation.com</guid>
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<item>
 <title>Free Siggraph 2006 Passes</title>
 <link>http://feeds.feedburner.com/~r/akseezanimation/~3/76578791/free-siggraph-2006-passes.html</link>
 <description>&lt;div class="floatleft"&gt;&lt;img alt="Siggraph 2006 Logo" border="0" width="344" height="100" src="http://www.akseezanimation.com/images/S2006logo.jpg"/&gt;&lt;/div&gt;
&lt;p&gt;Well, &lt;a href="http://www.siggraph.org/s2006/"&gt;Siggraph&lt;/a&gt; is almost here. For those of you that are unfamiliar, Siggraph is THE annual computer graphics and animation conference. This year Siggraph will be in Boston at the Boston Convention &amp;amp; Exhibition Center from July 30th to August 3rd. The keynote speaker is still &lt;a href="http://www.siggraph.org/s2006/main.php?f=conference&amp;amp;p=keynote"&gt;to be announced&lt;/a&gt;, and as always, most of the big names in the industry will also be there exhibiting.You can get into Siggraph for free thanks to the people over at &lt;a href="http://www.newtek.com/shows/siggraph/2006/index.php"&gt;NewTek&lt;/a&gt;. They are offering free Exhibit Only passes to Siggraph 2006. Just go to:&lt;a href="http://registration.expoexchange.com/ShowSIG061/Default.aspx"&gt;http://registration.expoexchange.com/ShowSIG061/Default.aspx&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;Click on the "Attendee" link.&lt;/li&gt;
&lt;li&gt;Select "Exhibits Only" at the bottom of the page and click on the "Next" button.&lt;/li&gt;
&lt;li&gt;Enter “&lt;strong&gt;New1155&lt;/strong&gt;” for the "Exhibits Only Code" and click on the "Next" button.&lt;/li&gt;
&lt;li&gt;The rest should be self explanatory.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;This will give you a free Exhibits Only pass as well as the option while registering to upgrade to the Exhibits Plus pass for $40 (normally $75 - $95). The Exhibits Plus pass allows you access to see the keynote via closed circuit television as well as getting into the Art Gallery, the Animation Theater, the Job Fair, and a number of other things.It should be a lot of fun.
&lt;p&gt;&lt;a href="http://digg.com/deals/Free_Siggraph_2006_Passes"&gt;digg story&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;map name="google_ad_map_S5roggZX8N3DTvaeWIjAvxuIqvc_"&gt;&lt;area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/S5roggZX8N3DTvaeWIjAvxuIqvc_?pos=0" coords="1,2,367,28"/&gt;&lt;area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23"/&gt;&lt;/map&gt;&lt;img usemap="#google_ad_map_S5roggZX8N3DTvaeWIjAvxuIqvc_" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-6609991182256571&amp;channel=RSS&amp;output=png&amp;cuid=S5roggZX8N3DTvaeWIjAvxuIqvc_&amp;url=http%3A%2F%2Fakseezanimation.com%2F2006%2F06%2Ffree-siggraph-2006-passes.html"/&gt;&lt;/p&gt;</description>
 <comments>http://akseezanimation.com/2006/06/free-siggraph-2006-passes.html#comments</comments>
 <pubDate>Wed, 07 Jun 2006 20:47:20 -0400</pubDate>
 <dc:creator>akseez</dc:creator>
 <guid isPermaLink="false">35 at http://akseezanimation.com</guid>
<feedburner:origLink>http://akseezanimation.com/2006/06/free-siggraph-2006-passes.html</feedburner:origLink></item>
<item>
 <title>2D Tools - Pixel and Art Rage</title>
 <link>http://feeds.feedburner.com/~r/akseezanimation/~3/76687262/2d-tools-pixel-and-art-rage.html</link>
 <description>&lt;p&gt;Let's start off with a couple of 2D tools. 2D applications are an important part of your 3D toolkit. A 2D painting/editing program can be used to create textures, maps, or put the final touches or effects on a render. Both of these apps are very inexpensive alternatives to the high dollar programs that they'd be compared with.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.kanzelsberger.com/pixel/"&gt;&lt;br /&gt;
&lt;h1&gt;Pixel image editor&lt;/h1&gt;
&lt;p&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="floatleft"&gt;&lt;a href="http://www.kanzelsberger.com/pixel/"&gt;&lt;img src="http://akseezanimation.com/images/pixelscreen.png" width="320" height="240" border="0"/&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;The first one is called &lt;a href="http://www.kanzelsberger.com/pixel/"&gt;Pixel&lt;/a&gt;. Pixel would be your Photoshop replacement. It doesn't have all of the bells and whistles of Photoshop, but it is a great alternative for those on a budget. Right now Pixel is in the late beta stages and is selling for $32. If you purchase it while in beta you will get free upgrades to any 1.x releases. The price will go up once it hits its 1.0 release.&lt;br/&gt;Here are some of the features that are of interest:
&lt;ul&gt;
&lt;li&gt; Versions for Mac OS X, Windows, and Linux&lt;/li&gt;
&lt;li&gt; Small and fast&lt;/li&gt;
&lt;li&gt; Supports GIF, PNG, JPG, TIFF, BMP, PSD, and JPEG-2000 File Formats&lt;/li&gt;
&lt;li&gt; Supports TWAIN compatible scanners and digital cameras.&lt;/li&gt;
&lt;li&gt; Pressure sensitive tablet support.&lt;/li&gt;
&lt;li&gt; Supports layers, channels, and masks.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;All in all, it's a great program.
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.ambientdesign.com/artrage.html"&gt;&lt;br /&gt;
&lt;h1&gt;Art Rage 2&lt;/h1&gt;
&lt;p&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="floatleft"&gt;&lt;img src="http://akseezanimation.com/images/artrage_sample_osberg.jpg" width="349" height="207" border="0"/&gt;&lt;/div&gt;
&lt;p&gt;The second 2D program is called &lt;a href="http://www.ambientdesign.com/artrage.html"&gt;Art Rage&lt;/a&gt;. Art Rage is a natural painting application, similar to &lt;a href="http://www.amazon.com/exec/obidos/redirect?tag=akseezanimati-20%26link_code=xm2%26camp=2025%26creative=165953%26path=http://www.amazon.com/gp/redirect.html%253fASIN=B00030CBXQ%2526tag=akseezanimati-20%2526lcode=xm2%2526cID=2025%2526ccmID=165953%2526location=/o/ASIN/B00030CBXQ%25253FSubscriptionId=02ZH6J1W0649DTNS6002/akseezanimati-20"&gt;Corel Painter&lt;/a&gt; or &lt;a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=6848332"&gt;Alias/Autodesk Sketchbook Pro&lt;/a&gt;. This program basically gives you a digital version of traditional art tools. You can paint with oils or sketch with pencils. It works even better if you have a pressure sensitive tablet because your strokes and line quality will react to the pressure you put on the stylus while drawing. There's both a Free Version and a Paid Version. The free version is basically Art Rage 1 with some speed enhancements and tablet support. The paid version is Art Rage 2 which added a number of new features. I've reproduced the comparison chart below:&lt;br/&gt;&lt;br /&gt;
&lt;div align="center"&gt;&lt;img src="http://akseezanimation.com/images/artrage_comparison.gif" width="477" height="578" border="0"/&gt;&lt;/div&gt;
&lt;p&gt;Art Rage is available for both Mac OS X and for Windows. Art Rage 2 (the paid version) costs $19.95.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Hopefully you will find these tools useful to you and realize how much of a bargain they are. Tomorrow we'll have a couple Free, Open Source, 3D-related apps for you to check out.&lt;/p&gt;
&lt;p&gt;&lt;map name="google_ad_map_0qZW0H0HpqaxX1zQsJ4Bqwh0vGU_"&gt;&lt;area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/0qZW0H0HpqaxX1zQsJ4Bqwh0vGU_?pos=0" coords="1,2,367,28"/&gt;&lt;area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23"/&gt;&lt;/map&gt;&lt;img usemap="#google_ad_map_0qZW0H0HpqaxX1zQsJ4Bqwh0vGU_" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-6609991182256571&amp;channel=RSS&amp;output=png&amp;cuid=0qZW0H0HpqaxX1zQsJ4Bqwh0vGU_&amp;url=http%3A%2F%2Fakseezanimation.com%2F2006%2F06%2F2d-tools-pixel-and-art-rage.html"/&gt;&lt;/p&gt;</description>
 <comments>http://akseezanimation.com/2006/06/2d-tools-pixel-and-art-rage.html#comments</comments>
 <pubDate>Wed, 07 Jun 2006 19:49:22 -0400</pubDate>
 <dc:creator>akseez</dc:creator>
 <guid isPermaLink="false">34 at http://akseezanimation.com</guid>
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<item>
 <title>Alternative Software Week</title>
 <link>http://feeds.feedburner.com/~r/akseezanimation/~3/76608806/alternative-software-week.html</link>
 <description>&lt;p&gt;Well, I'm back in the groove. I should be blogging on a regular basis again.&lt;/p&gt;
&lt;p&gt;This week, instead of focusing on Maya, I'll be posting information on free or inexpensive alternative apps for animators. I'll highlight a different application each day.&lt;/p&gt;
&lt;p&gt;So let's get started!&lt;/p&gt;
&lt;p&gt;&lt;map name="google_ad_map_0e1luDz6VTrVkI4Y.N8bDkLnzpU_"&gt;&lt;area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/0e1luDz6VTrVkI4Y.N8bDkLnzpU_?pos=0" coords="1,2,367,28"/&gt;&lt;area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23"/&gt;&lt;/map&gt;&lt;img usemap="#google_ad_map_0e1luDz6VTrVkI4Y.N8bDkLnzpU_" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-6609991182256571&amp;channel=RSS&amp;output=png&amp;cuid=0e1luDz6VTrVkI4Y.N8bDkLnzpU_&amp;url=http%3A%2F%2Fakseezanimation.com%2F2006%2F06%2Falternative-software-week.html"/&gt;&lt;/p&gt;</description>
 <comments>http://akseezanimation.com/2006/06/alternative-software-week.html#comments</comments>
 <pubDate>Wed, 07 Jun 2006 19:49:00 -0400</pubDate>
 <dc:creator>akseez</dc:creator>
 <guid isPermaLink="false">33 at http://akseezanimation.com</guid>
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<item>
 <title>Pixar Releases Evaluation Edition of Renderman for Maya</title>
 <link>http://feeds.feedburner.com/~r/akseezanimation/~3/76578881/pixar-releases-evaluation-edition-of.html</link>
 <description>&lt;div class="floatleft"&gt;&lt;a href="http://akseezanimation.com/images/prmanlogo.gif" rel="lightbox" title="Pixar Renderman Logo"&gt;&lt;img alt="Pixar Renderman Logo" border="0" height="105" src="http://akseezanimation.com/images/prmanlogo.gif" title="Pixar Renderman Logo" width="93"/&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;Pixar now has a "Eval" or Learning Edition of Renderman for Maya. It's a full-featured version of the software but it watermarks your renders, similar to what Autodesk (previously Alias) does with the Personal Learning Edition (PLE) of Maya. So, basically you can play with Pixar's powerhouse of a renderer for free. If you like it, then you can purchase the commercial, non-watermarked, version for $995.&lt;br /&gt;
This is exciting stuff! Check it out:&lt;br /&gt;
&lt;a href="http://renderman.pixar.com/products/tools/rfm_webinfopage.html"&gt;http://renderman.pixar.com/products/tools/rfm_webinfopage.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;map name="google_ad_map_V8awGJIDXzX3ctEmHKz6SDPUyDU_"&gt;&lt;area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/V8awGJIDXzX3ctEmHKz6SDPUyDU_?pos=0" coords="1,2,367,28"/&gt;&lt;area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23"/&gt;&lt;/map&gt;&lt;img usemap="#google_ad_map_V8awGJIDXzX3ctEmHKz6SDPUyDU_" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-6609991182256571&amp;channel=RSS&amp;output=png&amp;cuid=V8awGJIDXzX3ctEmHKz6SDPUyDU_&amp;url=http%3A%2F%2Fakseezanimation.com%2F2006%2F04%2Fpixar-releases-evaluation-edition-of.html"/&gt;&lt;/p&gt;</description>
 <comments>http://akseezanimation.com/2006/04/pixar-releases-evaluation-edition-of.html#comments</comments>
 <pubDate>Wed, 31 May 2006 21:06:55 -0400</pubDate>
 <dc:creator>akseez</dc:creator>
 <guid isPermaLink="false">32 at http://akseezanimation.com</guid>
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<item>
 <title>Site Redsign</title>
 <link>http://feeds.feedburner.com/~r/akseezanimation/~3/76578971/site-redsign.html</link>
 <description>&lt;p&gt;The site is the process of a complete makeover. All the content should be here. You may want to check &lt;a href="/tracker"&gt;here&lt;/a&gt; to find what you're looking for.&lt;/p&gt;
&lt;p&gt;&lt;map name="google_ad_map_7oXQ73VmbZ3Lj-6GDEhJU4LerU8_"&gt;&lt;area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/7oXQ73VmbZ3Lj-6GDEhJU4LerU8_?pos=0" coords="1,2,367,28"/&gt;&lt;area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23"/&gt;&lt;/map&gt;&lt;img usemap="#google_ad_map_7oXQ73VmbZ3Lj-6GDEhJU4LerU8_" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-6609991182256571&amp;channel=RSS&amp;output=png&amp;cuid=7oXQ73VmbZ3Lj-6GDEhJU4LerU8_&amp;url=http%3A%2F%2Fakseezanimation.com%2F2006%2F05%2Fsite-redsign.html"/&gt;&lt;/p&gt;</description>
 <comments>http://akseezanimation.com/2006/05/site-redsign.html#comments</comments>
 <pubDate>Mon, 29 May 2006 11:11:30 -0400</pubDate>
 <dc:creator>akseez</dc:creator>
 <guid isPermaLink="false">30 at http://akseezanimation.com</guid>
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<item>
 <title>Pixar’s RenderMan for Maya Released</title>
 <link>http://feeds.feedburner.com/~r/akseezanimation/~3/76608807/pixars-renderman-for-maya-released.html</link>
 <description>&lt;p&gt;Pixar has released their RenderMan plugin for Maya. It’s available for both OS X and Windows XP. It costs $995 USD. Have the power of Pixar in you home computer… Now all I need is the creativity of Pixar. I wonder how much that goes for?&lt;/p&gt;
&lt;p&gt;&lt;a href="http://renderman.pixar.com/products/tools/rfm_webinfopage.html"&gt;read more&lt;/a&gt; | &lt;a href="http://digg.com/software/Pixar_s_RenderMan_for_Maya_Released"&gt;digg story&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;map name="google_ad_map_argyeSAJRQZW1DNNU.-jGGXrC78_"&gt;&lt;area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/argyeSAJRQZW1DNNU.-jGGXrC78_?pos=0" coords="1,2,367,28"/&gt;&lt;area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23"/&gt;&lt;/map&gt;&lt;img usemap="#google_ad_map_argyeSAJRQZW1DNNU.-jGGXrC78_" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-6609991182256571&amp;channel=RSS&amp;output=png&amp;cuid=argyeSAJRQZW1DNNU.-jGGXrC78_&amp;url=http%3A%2F%2Fakseezanimation.com%2F2005%2F11%2Fpixars-renderman-for-maya-released.html"/&gt;&lt;/p&gt;</description>
 <comments>http://akseezanimation.com/2005/11/pixars-renderman-for-maya-released.html#comments</comments>
 <pubDate>Thu, 10 Nov 2005 13:39:42 -0500</pubDate>
 <dc:creator>akseez</dc:creator>
 <guid isPermaLink="false">13 at http://akseezanimation.com</guid>
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<item>
 <title>Moleskine Storyboard Notebook</title>
 <link>http://feeds.feedburner.com/~r/akseezanimation/~3/76608808/moleskine-storyboard-notebook.html</link>
 <description>&lt;p&gt;
&lt;div class="floatleft"&gt;&lt;img alt="Moleskine Storyboard" border="0" height="150" src="http://akseezanimation.com/images/moleskine_sm.jpg"/&gt;&lt;/div&gt;
&lt;p&gt;I thought that I’d share a product that I excitedly stumbled upon this week. It’s a &lt;a href="http://store.yahoo.com/moleskine/storybook.html"&gt;Moleskine Storyboard Notebook&lt;/a&gt;. This is a great way to get your animation ideas down on paper as soon as they pop into your head. For those of you who haven’t heard of Molskine (pronounced “Mo-leh-skeen-eh”), they’re a hardback notebook with a black oilskin cover, a cotton bookmark, an elastic closure, and an expandable pocket in the back for keeping stamps, money, photographs, etc. Moleskines come in small or large sizes, with blank, ruled, or any of a number of other variations. The cover, paper, and binding are all very high quality and have become quite the hot item among the tech community.&lt;br /&gt;This relatively new variation of the Moleskine notebook has pages for storyboarding, with the first half of the book having two frames per page and the last half has four frames per page along the left with room for notes on the right. I think this a great item for any animator to have in his or her toolkit. The price is within reason too. After shipping your at about $15 out-the-door.&lt;/p&gt;
&lt;p&gt;
&lt;div class="floatleft"&gt;&lt;img alt="Moleskine Pages Sm" border="0" height="172" src="http://akseezanimation.com/images/moleskine_pages_sm.jpg"/&gt;&lt;/div&gt;
&lt;p&gt;If you don’t like the idea of being constrained to pre-drawn frames, you should check out the &lt;a href="http://store.yahoo.com/moleskine/plainpocket.html"&gt;Plain Page Moleskine&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;map name="google_ad_map_9X3Sf5NQGY5IVwWnNwus4OQogEc_"&gt;&lt;area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/9X3Sf5NQGY5IVwWnNwus4OQogEc_?pos=0" coords="1,2,367,28"/&gt;&lt;area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23"/&gt;&lt;/map&gt;&lt;img usemap="#google_ad_map_9X3Sf5NQGY5IVwWnNwus4OQogEc_" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-6609991182256571&amp;channel=RSS&amp;output=png&amp;cuid=9X3Sf5NQGY5IVwWnNwus4OQogEc_&amp;url=http%3A%2F%2Fakseezanimation.com%2F2005%2F11%2Fmoleskine-storyboard-notebook.html"/&gt;&lt;/p&gt;</description>
 <comments>http://akseezanimation.com/2005/11/moleskine-storyboard-notebook.html#comments</comments>
 <pubDate>Thu, 03 Nov 2005 07:38:39 -0500</pubDate>
 <dc:creator>akseez</dc:creator>
 <guid isPermaLink="false">12 at http://akseezanimation.com</guid>
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<item>
 <title>Animation Studio Job Listings [UPDATED]</title>
 <link>http://feeds.feedburner.com/~r/akseezanimation/~3/76608809/animation-studio-job-listings.html</link>
 <description>&lt;p&gt;I’ve added a new section to the website that has links to job listings, internships, and email address for most of the big animation studios. I’ll also be adding listings for the larger game studios in the next day or two.&lt;br /&gt;Even if you’re not at the point of job hunting yet, it’s still a good idea to get familiar with what the film and game studios are looking for so that you can be prepared when the time comes.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.akseezanimation.com/jobs.php"&gt;Jobs &amp;amp; Internship Links Page&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;[UPDATE]&lt;/strong&gt;&lt;br /&gt;I’ve added the game studios.&lt;/p&gt;
&lt;p&gt;&lt;map name="google_ad_map_vVINtuRRWer3Uj5Ohj1Qal-4090_"&gt;&lt;area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/vVINtuRRWer3Uj5Ohj1Qal-4090_?pos=0" coords="1,2,367,28"/&gt;&lt;area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23"/&gt;&lt;/map&gt;&lt;img usemap="#google_ad_map_vVINtuRRWer3Uj5Ohj1Qal-4090_" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-6609991182256571&amp;channel=RSS&amp;output=png&amp;cuid=vVINtuRRWer3Uj5Ohj1Qal-4090_&amp;url=http%3A%2F%2Fakseezanimation.com%2F2005%2F10%2Fanimation-studio-job-listings.html"/&gt;&lt;/p&gt;</description>
 <comments>http://akseezanimation.com/2005/10/animation-studio-job-listings.html#comments</comments>
 <pubDate>Thu, 06 Oct 2005 11:46:36 -0400</pubDate>
 <dc:creator>akseez</dc:creator>
 <guid isPermaLink="false">11 at http://akseezanimation.com</guid>
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<item>
 <title>NEWS: Alias Purchased by Autodesk [UPDATED]</title>
 <link>http://feeds.feedburner.com/~r/akseezanimation/~3/76579070/alias-bought-by-autodesk.html</link>
 <description>&lt;div class="floatleft"&gt;&lt;img alt="Autodesk and Alias Purchase" border="0" height="150" hspace="5" src="http://akseezanimation.com/images/autodesk-alias.gif" vspace="5"/&gt;&lt;/div&gt;
&lt;p&gt;For those of you that haven’t yet heard, Autodesk (the company that owns 3D Studio Max, AutoCAD, and others) announced today that they have purchased Alias. This early on, no one really knows how this will all shake down for either 3D package. Autodesk has said that in the short term it will be business as usual. Both Maya and 3DS Max will be continue with any current development plans. From there it sounds like the next step will be interoperability and tighter integration between Maya and 3DS Max. Beyond that is anybody’s guess. &lt;/p&gt;
&lt;p&gt;Here are a couple of links if you’d like to dive further into what few details are available:&lt;br /&gt;&lt;a href="http://usa.autodesk.com/adsk/servlet/index?id=5970886&amp;amp;siteID=123112"&gt;Official information from Autodesk&lt;/a&gt;&lt;br /&gt;&lt;a href="http://features.cgsociety.org/story.php?story_id=3166"&gt;Press Conference Story from CGSociety&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;[UPDATE]&lt;/strong&gt;&lt;br /&gt;Highend3D - “&lt;a href="http://www.highend3d.com/articles/columns/4.html"&gt;The Deal About the Deal&lt;/a&gt;” by Will McCullough&lt;br /&gt;This is a good and informed article about the acquisition of Alias by Autodesk. McCullough interviewed both Dave Wharry, Vice President, Global Sales &amp;amp; Marketing, Alias, and Marc Petit, Vice President of Product Development and Operations, Media &amp;amp; Entertainment, Autodesk and asked them a lot of the questions we’ve all been wondering. &lt;a href="http://www.highend3d.com/articles/columns/4.html"&gt;Here are the answers that he got strait from the source&lt;/a&gt;.&lt;/p&gt;
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 <comments>http://akseezanimation.com/2005/10/alias-bought-by-autodesk.html#comments</comments>
 <pubDate>Tue, 04 Oct 2005 14:27:33 -0400</pubDate>
 <dc:creator>akseez</dc:creator>
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