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		<title>all2one awakening</title>
		<link>http://gl3d.net/</link>
		<description>A Korean game developer in Frankfurt, Germany</description>
		<language>ko</language>
		<pubDate>Fri, 06 Nov 2009 22:51:56 +0900</pubDate>
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		<title>all2one awakening</title>
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		<link>http://gl3d.net/</link>
		<description>A Korean game developer in Frankfurt, Germany</description>
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			<title>My Recent Tweets 20091104</title>
			<link>http://gl3d.net/entry/My-Recent-Tweets-20091104</link>
			<description>프로그래밍programming RT repi: Metalscroll VS plugin looks good, need to try it, thx RT jburnett: repi re: rockscroll - see http://bit.ly/RLAWc #programming # 유용했지만 개발이 중단되어 아쉬웠던 VS addin, rockscroll의 향상된 대안이 나왔습니다. Stack Overflow Careers - an online CV serv..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Tweets</category>
			<category>37Signals</category>
			<category>agile</category>
			<category>code snipptes</category>
			<category>cron</category>
			<category>Cruncher#</category>
			<category>D programming language</category>
			<category>Data-oriented programming</category>
			<category>Design Patterns</category>
			<category>ditaa</category>
			<category>DSL</category>
			<category>Erlang</category>
			<category>expression templates</category>
			<category>Firtree</category>
			<category>frame rate</category>
			<category>functional programming</category>
			<category>git</category>
			<category>Grady Booch</category>
			<category>GTC</category>
			<category>haskell</category>
			<category>image processing</category>
			<category>Insomniac</category>
			<category>Kanban</category>
			<category>Kiln</category>
			<category>Larrabee</category>
			<category>LuaJIT</category>
			<category>mercurial</category>
			<category>Metalscroll</category>
			<category>minimalism</category>
			<category>Nimrod</category>
			<category>OpenGL</category>
			<category>parallel programming</category>
			<category>PIL</category>
			<category>PowerPC</category>
			<category>Python</category>
			<category>Software Transactional Memory</category>
			<category>SparkBuild</category>
			<category>Spell Corrector</category>
			<category>sregex</category>
			<category>ssd</category>
			<category>stackoverflow</category>
			<category>STL</category>
			<category>Subbuilds</category>
			<category>Syntax Highlighter</category>
			<category>Trampoline Functions</category>
			<category>Windows 7</category>
			<category>개체지향</category>
			<category>디자인패턴</category>
			<category>루아</category>
			<category>애자일</category>
			<category>파이썬</category>
			<author>all2one</author>
			<guid>http://gl3d.net/200</guid>
			<comments>http://gl3d.net/entry/My-Recent-Tweets-20091104#entry200comment</comments>
			<pubDate>Fri, 06 Nov 2009 22:51:18 +0900</pubDate>
		</item>
		<item>
			<title>Frankfurt Scenery 20091026</title>
			<link>http://gl3d.net/entry/Frankfurt-Scenery-20091026</link>
			<description>무슨 날인지 증기기관차가 등장, 실제 시범 운전하더군요. javawork님 가족과 함께 간 자연사박물관에서 발견한 snow leopard 티라노 앞에서 한컷  프랑스의 날 축제가 있던 일요일 풍경 무언가 진지하게 시청 중인 아들 뒷모습 Dippe Messe 축제의 놀이기구 모습 최근 지른 품목 중 하나; 아래부터는 역시 최근 구입한 마이크로포서드 Lumix GF1으로 촬영한 것들입니다. 쿄쿄... 한국 출장 때 최초 독한/한독 지원 전자사전이라 하여..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Frankfurt</category>
			<category>Frankfurt</category>
			<category>프랑크푸르트</category>
			<author>all2one</author>
			<guid>http://gl3d.net/199</guid>
			<comments>http://gl3d.net/entry/Frankfurt-Scenery-20091026#entry199comment</comments>
			<pubDate>Tue, 27 Oct 2009 07:47:22 +0900</pubDate>
		</item>
		<item>
			<title>My Recent Tweets 20091021</title>
			<link>http://gl3d.net/entry/My-Recent-Tweets-20091021</link>
			<description>프로그래밍programming PlanetD - a collection of blogs about D: http://su.pr/4iAHrC #programming # D 언어에 관한 글 모음 블로그 RT codemonkeyism: +1 RT surya_s: +1 for Git: http://bit.ly/2ZL224 via KentBeck #programming # 또다른 git 튜토리얼 RT bjoernknafla: Great info about V..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Tweets</category>
			<category>C++</category>
			<category>codepad</category>
			<category>Coders at Work</category>
			<category>CT</category>
			<category>D 언어</category>
			<category>Fermi</category>
			<category>functional programming</category>
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			<category>GLSL</category>
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			<category>Lambda Calculus</category>
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			<category>llvm</category>
			<category>NAN</category>
			<category>OpenGL 3.2</category>
			<category>SFINAE</category>
			<category>TDD</category>
			<category>TED</category>
			<category>VS2010</category>
			<category>WPF</category>
			<category>네할렘</category>
			<category>뽀모도로</category>
			<category>스레드안정성</category>
			<category>스크럼</category>
			<category>애자일</category>
			<category>윈폼</category>
			<category>정렬</category>
			<category>칸반</category>
			<category>파이썬</category>
			<category>프로그래밍퍼즐</category>
			<author>all2one</author>
			<guid>http://gl3d.net/198</guid>
			<comments>http://gl3d.net/entry/My-Recent-Tweets-20091021#entry198comment</comments>
			<pubDate>Thu, 22 Oct 2009 08:05:42 +0900</pubDate>
		</item>
		<item>
			<title>차세대 게임개발 언어로 D에 주목하는 이유 - 2</title>
			<link>http://gl3d.net/entry/D-Programming-Language-GameDev-2</link>
			<description>이전글: 차세대 게임개발 언어로 D에 주목하는 이유 - 1  http://www.amazon.com/D-Programming-Language-Andrei-Alexandrescu/dp/0321635361/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1256034710&amp;sr=8-1 람다 함수형 언어의 대두와 함께 최근 각종 언어에서 람다의 지원이 유행인데요. C++0x에서도 지원 예정입니다. D는 역시 아주 깔끔하고 간소한 문법으로 익명 함수..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/all2one/~4/kAt7QxmBF5U" height="1" width="1"/&gt;</description>
			<category>Game Development</category>
			<category>Alexander Stepanov</category>
			<category>C++0x</category>
			<category>concept</category>
			<category>D programming language</category>
			<category>D 언어</category>
			<category>generic programming</category>
			<category>lambda</category>
			<category>metaprogramming</category>
			<category>Range</category>
			<category>람다</category>
			<category>메타프로그래밍</category>
			<author>all2one</author>
			<guid>http://gl3d.net/197</guid>
			<comments>http://gl3d.net/entry/D-Programming-Language-GameDev-2#entry197comment</comments>
			<pubDate>Tue, 20 Oct 2009 21:10:38 +0900</pubDate>
		</item>
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			<title>크라이엔진 3 발표와 크라이텍코리아 구인</title>
			<link>http://gl3d.net/entry/cryengine3-crytek-korea-hiring</link>
			<description>며칠 전 드디어 "크라이엔진 3"가 정식 발표되었습니다. 함께 공개된 MyCryENGINE 사이  http://www.mycryengine.com/ CryEngine 3 - Beauty Speed Interaction Trailer Video Games | CryEngine 3 | Beauty Speed Interaction Trailer HD XBox 360 | Playstation 3 | Nintendo Wii 더불어 한국지사에도 많은 일들이 생..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Game Development</category>
			<category>CryENGINE3</category>
			<category>CryTek</category>
			<category>MyCryENGINE</category>
			<category>게임잡</category>
			<category>크라이엔진3</category>
			<category>크라이텍</category>
			<author>all2one</author>
			<guid>http://gl3d.net/196</guid>
			<comments>http://gl3d.net/entry/cryengine3-crytek-korea-hiring#entry196comment</comments>
			<pubDate>Sun, 18 Oct 2009 06:50:56 +0900</pubDate>
		</item>
		<item>
			<title>선과 깨어난 영혼</title>
			<link>http://gl3d.net/entry/Zen-and-The-Awakened-Soul</link>
			<description>Road to heaven by fd 삶은 매일매일 우리 안팎으로 움직이고, 떠다니고, 부유하고, 끓어오르며 스며듭니다. 하지만, 모든 것이 유리처럼 투명해지는 순간이 있습니다. 선이라 부를 수도 있고, 마음챙김, 계시 혹은 깨달음이라 할 수도 있지만, 이름이 중요하지는 않습니다. 이러한 깨어남의 순간에, 우리는 우리 자신과 삶, 그리고 우리를 둘러싼 광대한 우주에 관해 많은 것들을 깨달을 수 있습니다. 마치 엄청난 비바람과 어둠, 혼돈 뒤에 모든..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Translated</category>
			<category>awakened</category>
			<category>mindfulness</category>
			<category>soul</category>
			<category>zen</category>
			<author>all2one</author>
			<guid>http://gl3d.net/195</guid>
			<comments>http://gl3d.net/entry/Zen-and-The-Awakened-Soul#entry195comment</comments>
			<pubDate>Mon, 05 Oct 2009 19:29:31 +0900</pubDate>
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			<title>분산버전관리 머큐리얼로 개인작업 관리하기</title>
			<link>http://gl3d.net/entry/dvcs-mercurial-local-version-control</link>
			<description>우리회사는 버전관리에 퍼포스를 씁니다. 일부 정보를 로컬의 특정 폴더(.svn)에 두는 서브버전과는 달리 퍼포스는 모든 정보가 서버에 있습니다. 그래서 모든 작업에 서버와의 통신이 필요합니다. 그럼에도 규모가변성은 상당히 좋은 것으로 알려져있더군요. 가끔 중요 마일스톤이 다가오면 퍼포스 저장소를 락합니다. 그러면 리드의 허락이 있기 전까지는 커밋(퍼포스 용어로는 서브밋)이 불가능하죠. 보통 안정화를 위해 이러한 작업을 합니다. 문제는 해당 마일스톤..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Game Development</category>
			<category>dvcs</category>
			<category>git</category>
			<category>mercurial</category>
			<category>perforce</category>
			<category>머큐리얼</category>
			<category>버전관리</category>
			<category>분산버전관리시스템</category>
			<category>퍼포스</category>
			<author>all2one</author>
			<guid>http://gl3d.net/194</guid>
			<comments>http://gl3d.net/entry/dvcs-mercurial-local-version-control#entry194comment</comments>
			<pubDate>Sat, 03 Oct 2009 02:30:39 +0900</pubDate>
		</item>
		<item>
			<title>My Recent Tweets 20090928</title>
			<link>http://gl3d.net/entry/My-Recent-Tweets-20090928</link>
			<description>프로그래밍programming RT programmingjoy: How to write boost.python converters #programming http://bit.ly/4FkKrN #C++ #python #programming # 부스트 파이썬에 사용자 타입에 대한 지원을 추가하는 방법에 관한 튜토리얼 RT codemonkeyism: Stack Overflow Tag trends http://bit.ly/4jhcCG #programming..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Tweets</category>
			<category>bazaar</category>
			<category>bitbucket</category>
			<category>boost.python</category>
			<category>C++0x</category>
			<category>Clojure</category>
			<category>git</category>
			<category>github</category>
			<category>Grand Central Dispatch</category>
			<category>inheritance</category>
			<category>Kanban</category>
			<category>learnivore</category>
			<category>llvm</category>
			<category>Markov Chain</category>
			<category>mercurial</category>
			<category>Pair Programming</category>
			<category>Python</category>
			<category>rvalue</category>
			<category>Scala</category>
			<category>Scrum</category>
			<category>Software Engineering</category>
			<category>stackoverflow</category>
			<category>Sublime</category>
			<category>template metaprogramming</category>
			<category>vim</category>
			<category>상속</category>
			<category>스크럼</category>
			<category>알고리즘</category>
			<category>자료구조</category>
			<category>짝프로그래밍</category>
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			<author>all2one</author>
			<guid>http://gl3d.net/193</guid>
			<comments>http://gl3d.net/entry/My-Recent-Tweets-20090928#entry193comment</comments>
			<pubDate>Thu, 01 Oct 2009 22:26:07 +0900</pubDate>
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			<title>차세대 게임개발 언어로 D에 주목하는 이유 - 1</title>
			<link>http://gl3d.net/entry/D-Programming-Language-GameDev-1</link>
			<description>예전 모회사에서 새 게임 프로젝트를 준비할 때, C++ 대신 D 언어를 심각하게 고려한 적이 있습니다. 3년도 더 된 이야기입니다만... 결국 정식 디버거도 없는 열악한 개발 환경 등을 고려할 때 무리다 판단했었습니다. 그 사이 D도 더디지만 발전하여 D 2.0 스펙이 나왔더군요. 그리고 책도 출간 예정입니다. 그것도 C++ 구루의 한명인 Andrei Alexandrescu에 의해서 말입니다. 아직 몇개월이 더 지나야 책이 최종 출간될 것 같습니다..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Game Development</category>
			<category>Andrei Alexandrescu</category>
			<category>array slicing</category>
			<category>binarysearch</category>
			<category>C++0x</category>
			<category>D programming language</category>
			<category>D 언어</category>
			<category>unittest</category>
			<category>단위테스트</category>
			<category>이진검색</category>
			<author>all2one</author>
			<guid>http://gl3d.net/192</guid>
			<comments>http://gl3d.net/entry/D-Programming-Language-GameDev-1#entry192comment</comments>
			<pubDate>Sat, 19 Sep 2009 06:44:23 +0900</pubDate>
		</item>
		<item>
			<title>프로그래밍 언어의 창시자들</title>
			<link>http://gl3d.net/entry/masterminds-of-programming</link>
			<description>Masterminds of Programming 다음과 같은 여러 프로그래밍 언어를 만든이들과의 인터뷰를 엮은 책입니다. C++ Python APL Forth Basic Awk Lua Haskell ML SQL Objective-C JAVA C# UML Perl Postscript Eiffel 동적,정적,개체지향,함수형 등 각기 다른 특성을 지닌 언어들을 접하고 그 뒤의 숨어있는 프로그래밍에 대한 서로 다른 관점들을 접해볼 수 있는 기회였습니다. 비..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Book Review</category>
			<category>masterminds of programming</category>
			<category>Programming</category>
			<category>Programming Languages</category>
			<category>프로그래밍</category>
			<category>프로그래밍 언어</category>
			<author>all2one</author>
			<guid>http://gl3d.net/191</guid>
			<comments>http://gl3d.net/entry/masterminds-of-programming#entry191comment</comments>
			<pubDate>Thu, 17 Sep 2009 05:58:47 +0900</pubDate>
		</item>
		<item>
			<title>My Recent Tweets 20090909</title>
			<link>http://gl3d.net/entry/My-Recent-Tweets-20090909</link>
			<description>이번에는 대분류를 좀 더 세분화해보았습니다. ^^ Freedom by che colore ha il buio, stanotte 씨뿔뿔C++ CppDepend - NDepend for C++ http://su.pr/7mH3lp #programming # NDepend의 C++ 버전으로 강력한 소스코드 정적분석 도구입니다. 상용입니다만, 한번 써볼 가치가 있어보입니다. Want Speed? Pass by Value: http://su.pr/9gxO1q..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Tweets</category>
			<category>agile</category>
			<category>Andrei Alexandrescu</category>
			<category>bithacks</category>
			<category>cartoon shader</category>
			<category>CppDepend</category>
			<category>D programming language</category>
			<category>data-oriented design</category>
			<category>dvcs</category>
			<category>FeatureBranch</category>
			<category>git</category>
			<category>NEXUS</category>
			<category>NP-Complete</category>
			<category>Open-Closed Principle</category>
			<category>OpenCL</category>
			<category>OpenGL</category>
			<category>pass by value</category>
			<category>radial basis function</category>
			<category>reflection</category>
			<category>Single Responsibility Principle</category>
			<category>SnowLeopard</category>
			<category>Software Transactional Memory</category>
			<category>stm</category>
			<category>Syntax Highlighter</category>
			<category>tedtalks</category>
			<category>textmate</category>
			<category>vim</category>
			<category>zero-length array</category>
			<category>버그트래커</category>
			<author>all2one</author>
			<guid>http://gl3d.net/190</guid>
			<comments>http://gl3d.net/entry/My-Recent-Tweets-20090909#entry190comment</comments>
			<pubDate>Thu, 10 Sep 2009 05:57:36 +0900</pubDate>
		</item>
		<item>
			<title>gamescom 간단 참관기</title>
			<link>http://gl3d.net/entry/gamescom-2009</link>
			<description>GDC Europe 2009의 마지막 날, gamescom이 시작되었습니다. GDC 세션들 중간중간에 짬을 내어 전시장을 둘러보았습니다.  아이온을 주력으로 내세운 엔씨소프트 부스 아이온 스토리를 바탕으로 한 뮤지컬 비스무리한 것을 정기적으로 공연하더군요. 디아블로3의 플레이 체험이 핵심포인트였던 블리자드 부스  30분쯤 기다려 위와 같은 디아블로3 체험 대열에 낄 수 있었습니다. 그나마 비즈니스데이라 가능했던 짧은 대기 시간... 2D와 3D라는..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Game Development</category>
			<category>Diablo 3</category>
			<category>gamescom</category>
			<category>GDC Europe</category>
			<category>PSP GO</category>
			<category>디아블로3</category>
			<author>all2one</author>
			<guid>http://gl3d.net/189</guid>
			<comments>http://gl3d.net/entry/gamescom-2009#entry189comment</comments>
			<pubDate>Wed, 02 Sep 2009 06:30:51 +0900</pubDate>
		</item>
		<item>
			<title>My Recent Tweets 20090826</title>
			<link>http://gl3d.net/entry/My-Recent-Tweets-20090826</link>
			<description>Escher a Firenze? by aldoaldoz 그래픽스graphics HPG 2009 Report: http://su.pr/3Yl4gr #graphics # 리얼타임렌더링 블로그의 High Performance Graphics 2009 참관기 SIGGRAPH 2009: Beyond Programmable Shading: http://su.pr/20WYnh #graphics # SIGGRAPH 2009: Beyond Programmable S..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/all2one/~4/T0Y_dQhptss" height="1" width="1"/&gt;</description>
			<category>Tweets</category>
			<category>C++0x</category>
			<category>Clojure</category>
			<category>HPG2009</category>
			<category>html-to-pdf</category>
			<category>id software</category>
			<category>J</category>
			<category>lace</category>
			<category>RCS</category>
			<category>Scala</category>
			<category>SIGGRAPH2009</category>
			<category>멀티스레딩.</category>
			<category>버전관리시스템</category>
			<category>병렬프로그래밍</category>
			<category>트위터</category>
			<author>all2one</author>
			<guid>http://gl3d.net/188</guid>
			<comments>http://gl3d.net/entry/My-Recent-Tweets-20090826#entry188comment</comments>
			<pubDate>Wed, 26 Aug 2009 23:13:33 +0900</pubDate>
		</item>
		<item>
			<title>GDC Europe 2009 참관기</title>
			<link>http://gl3d.net/entry/GDC-Europe-2009-report</link>
			<description>제가 들었던 세션들 중에서 유용했던 것들 중심으로 정리해보았습니다. ﻿ 17일 첫째 날  아침 7시 기차를 타고 전시장 도착 Battle-Tested Deferred Rendering on PS3, Xbox 360 and PC  PS3 콘솔에서의 Deferred Rendering 구현을 위한 실용적인 팁들을 많이 제시하였습니다. http://mygdc.gdconf.com/vault/play/10111  점심 식사 시간. 주로 파스타류 제공 From..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Game Development</category>
			<category>CCP</category>
			<category>Chris Taylor</category>
			<category>Deferred Rendering</category>
			<category>Dual Numbers</category>
			<category>Dust 514</category>
			<category>EVE online</category>
			<category>GDC</category>
			<category>GDC Europe</category>
			<category>GDC Europe 2009</category>
			<category>morpheme</category>
			<category>POM</category>
			<category>QDM</category>
			<category>Quadtree Displacement Mapping</category>
			<category>Remedy Entertainment</category>
			<author>all2one</author>
			<guid>http://gl3d.net/187</guid>
			<comments>http://gl3d.net/entry/GDC-Europe-2009-report#entry187comment</comments>
			<pubDate>Tue, 25 Aug 2009 05:57:21 +0900</pubDate>
		</item>
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			<title>Frankfurt Scenery 20090820</title>
			<link>http://gl3d.net/entry/Frankfurt-Scenery-20090820</link>
			<description>하멜린 피리부는 사나이를 연상케 하는 건물 모퉁이 조각 이건 몰까요?; 마인강 축제 때 마인강변에 설치된 놀이기구의 모습 이쪽 사람들은 이런 축제가 생활의 활력소인듯 현우의 첫 놀이기구 탑승, 나름 진지한 모습! 크라이텍 여름 파티장 음식도 맛있고 다 좋았는데, 역시나 이제는 사람이 많아져서 나중에는 자리가 비좁았다는... 이쪽 사람들이 무척이나 좋아하는 아이스크림 이놈은 스파게티 아이스크림; 항상 생크림이 듬뿍인 것이 특징 * 이 포스트는 blog..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Frankfurt</category>
			<category>Crytek Summer Party</category>
			<category>Frankfurt</category>
			<category>마인강</category>
			<author>all2one</author>
			<guid>http://gl3d.net/186</guid>
			<comments>http://gl3d.net/entry/Frankfurt-Scenery-20090820#entry186comment</comments>
			<pubDate>Fri, 21 Aug 2009 01:07:04 +0900</pubDate>
		</item>
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			<title>GDC 유럽 2009 참관 세션 스케줄</title>
			<link>http://gl3d.net/entry/GDC-Europe-2009-Session-Schedule</link>
			<description>대충 아래처럼 들어보려고 합니다. 역시 원조 GDC에 비해서 전체 세션수도 적고 흥미로워 보이는 세션들도 그리 많지 않군요. 그래도 쾰른이란 도시도 처음 가보고 하니 나름 재미있는 경험이 될듯. ^^ 혹시 이번에 참관하시는 분 있으면 댓글이라도 남겨주세요. 기회가 되면 한번 뵙지요~ August 17 - August 19, 2009 Cologne, Germany Cologne Congress Center East Session Title Date S..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Game Development</category>
			<category>GDC</category>
			<category>GDC Europe</category>
			<category>GDC Europe 2009</category>
			<category>GDC유럽</category>
			<author>all2one</author>
			<guid>http://gl3d.net/185</guid>
			<comments>http://gl3d.net/entry/GDC-Europe-2009-Session-Schedule#entry185comment</comments>
			<pubDate>Fri, 14 Aug 2009 04:55:01 +0900</pubDate>
		</item>
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			<title>My Recent Tweets 20090812</title>
			<link>http://gl3d.net/entry/My-Recent-Tweets-20090812</link>
			<description>그래픽스graphics John Carmack - Rage / CD-Action Interview: http://su.pr/1q4Zj9 http://su.pr/2jl9P3 http://su.pr/16bm8e # 전설적 게임 프로그래머 존 카맥의 최근 인터뷰 Compact Normal Storage for small G-Buffers: http://su.pr/1Mr1Bu A through &amp; nice summany of the subject! # 최근..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Tweets</category>
			<category>C++</category>
			<category>CryENGINE3</category>
			<category>Dijkstra</category>
			<category>gi</category>
			<category>global illumination</category>
			<category>idTech5</category>
			<category>Inferred Lighting</category>
			<category>intellisense</category>
			<category>JOHN CARMACK</category>
			<category>Light Propagation Volumes</category>
			<category>Rage</category>
			<category>raytracing</category>
			<category>Scrum</category>
			<category>TDD</category>
			<category>Tim Sweeney</category>
			<category>Twitter</category>
			<category>VS2008</category>
			<category>VS2010</category>
			<category>스크럼</category>
			<category>트위터</category>
			<author>all2one</author>
			<guid>http://gl3d.net/184</guid>
			<comments>http://gl3d.net/entry/My-Recent-Tweets-20090812#entry184comment</comments>
			<pubDate>Thu, 13 Aug 2009 05:12:54 +0900</pubDate>
		</item>
		<item>
			<title>괴델의 불완전성 원리와 자기 참조 - 혹은 역설과 삶</title>
			<link>http://gl3d.net/entry/Goedel-Incompleteness-theorem-and-Self-reference</link>
			<description>Copyright Shane Willis - www.radactphoto.com 저작권자의 허락 하에 게재(개제) 괴델의 불완전성incompleteness 원리란 것이 있습니다. 한글로는 하이젠베르크의 불확정성uncertainty 원리랑 어감이 비슷해서 자주 헷갈리곤 하는 놈이죠. 따지자면 전자는 수학, 후자는 물리 관련 정리가 되겠습니다. 둘 다 20세기 초에 발견된 것이라 실제 여러 문맥에서 동시에 논의되기도 합니다. 일단 이 글은 괴델의 원리에..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Etc.</category>
			<category>Escher</category>
			<category>GEB</category>
			<category>Goedel</category>
			<category>incompleteness</category>
			<category>liar's paradox</category>
			<category>paradox</category>
			<category>self-reference</category>
			<category>거짓말쟁이 역설</category>
			<category>괴델</category>
			<category>모순</category>
			<category>불완전성</category>
			<category>에셔</category>
			<category>역설</category>
			<category>자기참조</category>
			<author>all2one</author>
			<guid>http://gl3d.net/183</guid>
			<comments>http://gl3d.net/entry/Goedel-Incompleteness-theorem-and-Self-reference#entry183comment</comments>
			<pubDate>Wed, 12 Aug 2009 07:08:52 +0900</pubDate>
		</item>
		<item>
			<title>잘 알려지지 않은 C++0x의 유용한 기능들 - 마지막</title>
			<link>http://gl3d.net/entry/Cpp0x-Hidden-Features-3</link>
			<description>잘 알려지지 않은 C++0x의 유용한 기능들 - 첫번째 잘 알려지지 않은 C++0x의 유용한 기능들 - 두번째  널포인터nullptr 정수 0 이 아닌 널 포인터 지칭 전용의 리터럴 nullptr가 생겼습니다. char* p = nullptr; int* q = nullptr; char* p2 = 0; // 0도 여전히 가능하며 p==p2가 됨 void f(int); void f(char*); f(0); // f(int) 호출 f(nullptr); /..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Game Development</category>
			<category>Bjarne Stroustrup</category>
			<category>C++</category>
			<category>C++0x</category>
			<category>constexpr</category>
			<category>CPP</category>
			<category>literal</category>
			<category>nullptr</category>
			<category>raw string</category>
			<category>template alias</category>
			<category>typedef</category>
			<category>Using</category>
			<category>리터럴</category>
			<category>초기화목록</category>
			<category>템플릿별칭</category>
			<author>all2one</author>
			<guid>http://gl3d.net/182</guid>
			<comments>http://gl3d.net/entry/Cpp0x-Hidden-Features-3#entry182comment</comments>
			<pubDate>Fri, 07 Aug 2009 23:52:13 +0900</pubDate>
		</item>
		<item>
			<title>My Recent Tweets 20090806</title>
			<link>http://gl3d.net/entry/My-Recent-Tweets-20090806</link>
			<description>RT ujeani: RT urpurple: 엄청난 각종 전문서적 원서 e-book이 가득한 곳 http://knowfree.net 내 취향을 분석해주는 사이트 http://www.idsolution.co.kr/ 저보고 아방가르드취향이라는 군요. # 또다른 공짜 이북 소개 사이트 RT nvidiadeveloper: Slides for "Efficient Substitutes for Subdivision Surfaces" is now available!..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Tweets</category>
			<category>agile</category>
			<category>Antialiasing</category>
			<category>Cilk</category>
			<category>Concurrency</category>
			<category>Design Patterns</category>
			<category>ebook</category>
			<category>git</category>
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			<category>haskell</category>
			<category>Liskov</category>
			<category>nVidia</category>
			<category>OpenGL</category>
			<category>optimization</category>
			<category>OptiX</category>
			<category>Regex</category>
			<category>rsizr</category>
			<category>Scheme</category>
			<category>SIGGRAPH2009</category>
			<category>TBB</category>
			<category>Unigine</category>
			<category>디자인패턴</category>
			<category>병렬</category>
			<category>병행</category>
			<category>시그래프2009</category>
			<category>안티알리아싱</category>
			<category>애자일</category>
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			<author>all2one</author>
			<guid>http://gl3d.net/181</guid>
			<comments>http://gl3d.net/entry/My-Recent-Tweets-20090806#entry181comment</comments>
			<pubDate>Thu, 06 Aug 2009 17:48:55 +0900</pubDate>
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			<title>크라이텍 한국 지사에서 일할 프로그래머분들 모십니다</title>
			<link>http://gl3d.net/entry/crytek-programmer-wanted</link>
			<description>일단 자세한 사항을 아래 링크를 참고해주세요. http://www.gpgstudy.com/forum/viewtopic.php?t=23928 저는 크라이텍 입사에 대해 저만의 개인적인 소견을 좀 덧붙이겠습니다. 크라이텍 서울 지사에서 일하는 것의 장점: 독일 본사에서의 교육 기회 등 유럽 내 크라이텍 5개 branch에 출장 기회 영어 학습욕 고취 효과 (물론, 기본적인 영어 능력을 갖추셔야 입사가 가능하겠지만, 입사 후에도 대부분 저보다 영어회화가..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Game Development</category>
			<category>CryENGINE</category>
			<category>CryTek</category>
			<category>Engineer</category>
			<category>prorgammer</category>
			<category>구인</category>
			<category>엔지니어</category>
			<category>크라이엔진</category>
			<category>크라이텍</category>
			<category>프로그래머</category>
			<author>all2one</author>
			<guid>http://gl3d.net/180</guid>
			<comments>http://gl3d.net/entry/crytek-programmer-wanted#entry180comment</comments>
			<pubDate>Sat, 01 Aug 2009 19:56:50 +0900</pubDate>
		</item>
		<item>
			<title>글쓰기 공작소 - 나도 글 잘 쓰고 싶다</title>
			<link>http://gl3d.net/entry/i-want-to-write-well</link>
			<description>프로그래머 중에도 맛깔나게 글을 쓰는 친구들이 많습니다. 언어적 감수성과 거리가 먼 저도 그런 글을 보면 잘 쓰고 싶어집니다. 그래서 이 책도 점 찍어 두었다가 기회가 되어 Y 온라인 서점에서 해외 주문하였습니다. 유명 작가 이만교 씨가 글쓰기 강좌를 진행하면서 느끼고 고민한 바를 정리한 책입니다. 나대로 요약 글쓰기는 기본적으로 의사소통. 일상 대화에서는 소통에서 언어가 차지하는 비중이 20%뿐이지만 글쓰기에서는 글로만 가능하므로 언어 감각이 매..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Book Review</category>
			<category>글쓰기</category>
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			<category>글쓰기공작소</category>
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			<author>all2one</author>
			<guid>http://gl3d.net/179</guid>
			<comments>http://gl3d.net/entry/i-want-to-write-well#entry179comment</comments>
			<pubDate>Fri, 31 Jul 2009 05:53:29 +0900</pubDate>
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			<title>잘 알려지지 않은 C++0x의 유용한 기능들 - 두번째</title>
			<link>http://gl3d.net/entry/Cpp0x-Hidden-Features-2</link>
			<description>명시적 변환 연산자explicit conversion operators C++98에서는 혼란을 유발하는 암묵적 변환을 방지하지 위해 다음과 같이 변환 생성자에 명시적이어야 함을 지정할 수 있었습니다. struct S { S(int); }; // "평범한 생성자"는 암묵적 변환을 의미 S s1(1); // ok S s2 = 1; // ok void f(S); f(1); // ok (하지만 원치 않는 동작일 경우가 많죠 -- 가령 S가 vector였다..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Game Development</category>
			<category>C++</category>
			<category>C++0x</category>
			<category>decltype</category>
			<category>explicit</category>
			<category>initializer</category>
			<category>initializer lists</category>
			<category>lambda</category>
			<category>Range</category>
			<category>람다</category>
			<category>범위</category>
			<author>all2one</author>
			<guid>http://gl3d.net/178</guid>
			<comments>http://gl3d.net/entry/Cpp0x-Hidden-Features-2#entry178comment</comments>
			<pubDate>Wed, 29 Jul 2009 05:02:10 +0900</pubDate>
		</item>
		<item>
			<title>My Recent Tweets 20090727</title>
			<link>http://gl3d.net/entry/My-Recent-Tweets-20090727</link>
			<description>RT programmingjoy: fabricate: The better "make". Finds dependencies automatically for any language. #programming http://bit.ly/MoR8R # make 대체도구로 제시되는 파이썬 기반 빌드툴 RT programmingjoy: Yaaec (Yet another attempt to explain continuations) #programming http:/..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Tweets</category>
			<category>Boost.Build</category>
			<category>C++0x</category>
			<category>C++예외</category>
			<category>code review</category>
			<category>continuation</category>
			<category>DeMarco</category>
			<category>fabricate</category>
			<category>functional programming</category>
			<category>metaprogramming</category>
			<category>multicore</category>
			<category>n-queens</category>
			<category>parameterized motion</category>
			<category>Regex</category>
			<category>Regular Expression</category>
			<category>thread local storage</category>
			<category>vertex normal</category>
			<category>멀티코어</category>
			<category>메타프로그래밍</category>
			<category>정규표현</category>
			<category>정점법선</category>
			<category>최적화</category>
			<category>코드리뷰</category>
			<author>all2one</author>
			<guid>http://gl3d.net/177</guid>
			<comments>http://gl3d.net/entry/My-Recent-Tweets-20090727#entry177comment</comments>
			<pubDate>Mon, 27 Jul 2009 23:11:51 +0900</pubDate>
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			<title>철학과 고성의 도시, 하이델베르크 여행기</title>
			<link>http://gl3d.net/entry/trip-to-heidelberg</link>
			<description>독일에 온지 1년이 다 되어가고 가족들이 합류한지도 반년 가까이 되었습니다. 그러나 아직 거주지 프랑크푸르트 밖으로 여행을 떠나본 적은 없었는데요; 드디어 큰 마음 먹고 기차로 1시간 거리에 있는 이웃 도시 하이델베르크를 당일치기로 다녀왔습니다. 원래 다녀온 후의 피곤함을 고려하여 휴가를 쓴 지난 주 금요일 다녀올 생각이었으나 미루다 그 주 일요일에 가게 되었습니다. 날씨가 흐려 걱정이 되었지만, 마음 먹은 때 가지 않으면 또 언제 가게 될지 몰라..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Frankfurt</category>
			<category>Heidelberg</category>
			<category>성령성당</category>
			<category>철학자의길</category>
			<category>하이델베르크</category>
			<category>하이델베르크성</category>
			<category>학생감옥</category>
			<author>all2one</author>
			<guid>http://gl3d.net/176</guid>
			<comments>http://gl3d.net/entry/trip-to-heidelberg#entry176comment</comments>
			<pubDate>Sun, 26 Jul 2009 16:22:45 +0900</pubDate>
		</item>
		<item>
			<title>잘 알려지지 않은 C++0x의 유용한 기능들 - 첫번째</title>
			<link>http://gl3d.net/entry/Cpp0x-Hidden-Features-1</link>
			<description>최근 C++0x에서 concept 기능을 빼기로 최종 결정되면서 C++계가 나름 시끄러웠습니다. 그러면서 C++0x에 제가 알고 있던 큰 변화들 말고도 자잘하지만 유용한 변화가 꽤 많다는 것을 알게 되었습니다. 앞으로 두세 차례에 걸쳐 그런 기능들을 정리해보려 합니다.  enum class 열거형 클래스 기존 열거형의 다음과 같은 세가지 문제를 해결하고자 나온 놈입니다. 기존 열거형은 암묵적으로 int로 변환이 되어, 그런 행동을 원치 않을 경우 문..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Game Development</category>
			<category>C++</category>
			<category>C++0x</category>
			<category>concept</category>
			<category>constant expressions</category>
			<category>constexpr</category>
			<category>CPP</category>
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			<author>all2one</author>
			<guid>http://gl3d.net/175</guid>
			<comments>http://gl3d.net/entry/Cpp0x-Hidden-Features-1#entry175comment</comments>
			<pubDate>Thu, 23 Jul 2009 19:59:03 +0900</pubDate>
		</item>
		<item>
			<title>Parallelism이란 무엇인가?!</title>
			<link>http://gl3d.net/entry/What-is-Parallelism</link>
			<description>Parallelism by wauter de tuinkabouter ※ 이 글은 http://www.cilk.com/multicore-blog/bid/5365/What-the-is-Parallelism-Anyhow 의 글을 바탕으로 정리한 것입니다. 이 글에서는 병렬성이라는 것을 이론적으로 정의해보겠습니다. 이론적인게 보통 그렇듯 실제 무슨 쓸모가 있냐 할 수도 있지만, 병렬 알고리즘의 이해에 많은 도움이 되더군요. 암달의 법칙(Amdahl's la..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Game Development</category>
			<category>Amdahl</category>
			<category>Cilk++</category>
			<category>Concurrency</category>
			<category>multithreading</category>
			<category>parallelism</category>
			<category>span</category>
			<category>work</category>
			<category>멀티스레드</category>
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			<author>all2one</author>
			<guid>http://gl3d.net/174</guid>
			<comments>http://gl3d.net/entry/What-is-Parallelism#entry174comment</comments>
			<pubDate>Wed, 22 Jul 2009 22:32:22 +0900</pubDate>
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			<title>두가지 C++ 차세대 병렬 플랫폼 간단 비교</title>
			<link>http://gl3d.net/entry/Cilk-PPL-Simple-Comparison</link>
			<description>C++0x의 기본적인 병렬 지원 강화와 함께 여러 병렬 플랫폼이 대두되고 있습니다. OpenMP(얼마 전 3.0 스펙이 나왔죠), 인텔의 TBB(Threading Building Blocks), VS 2010과 함께 등장할 PPL(Parallel Patterns Library) 및 AAL(Asynchronous Agents Library), MIT 스핀오프인 Cilk++(상용) 등이 그것입니다.  제가 일원으로 참여하고 있는 Visual Studio..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Game Development</category>
			<category>Cilk</category>
			<category>Cilk++</category>
			<category>Concurrency</category>
			<category>fibonacci</category>
			<category>Paralle Patterns Library</category>
			<category>parallelism</category>
			<category>PPL</category>
			<category>visual studio 2010</category>
			<category>visualstudio2010</category>
			<category>비주얼스튜디오2010</category>
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			<author>all2one</author>
			<guid>http://gl3d.net/173</guid>
			<comments>http://gl3d.net/entry/Cilk-PPL-Simple-Comparison#entry173comment</comments>
			<pubDate>Tue, 21 Jul 2009 00:20:21 +0900</pubDate>
		</item>
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			<title>My Recent Tweets 20090715</title>
			<link>http://gl3d.net/entry/My-Recent-Tweets-20090715</link>
			<description>분산 버전 제어 시스템 소개: http://su.pr/71wcpc # Agile Fails Better: http://su.pr/1hO99i # User-friendly compile errors for templates in C++0x: http://su.pr/1rv3Ws # Chrome Engine 4: http://su.pr/77X37R # Curved Ray-Casting for Displacement Mapping in the GPU: ht..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Tweets</category>
			<category>agile</category>
			<category>C++0x</category>
			<category>Chrome Engine 4</category>
			<category>Concurrency</category>
			<category>dvcs</category>
			<category>GPU</category>
			<category>parallelization</category>
			<category>Reyes</category>
			<category>Screenjelly</category>
			<category>Scrum</category>
			<category>std::splice</category>
			<category>Twitter</category>
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			<author>all2one</author>
			<guid>http://gl3d.net/172</guid>
			<comments>http://gl3d.net/entry/My-Recent-Tweets-20090715#entry172comment</comments>
			<pubDate>Wed, 15 Jul 2009 20:38:32 +0900</pubDate>
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			<title>Frankfurt Scenery 20090714</title>
			<link>http://gl3d.net/entry/Frankfurt-Scenery-20090714</link>
			<description>한가로운 주말의 마인강가 여닫이 창의 고정대. 모양이 다 다르다. 동료가 살고있는 비스바덴의 한 성당 독일 친구의 일본인 와이프와 언어 스터디 중인 아내 (아내는 한국어를 가르쳐주고 상대방은 일어를 가르쳐주고...) '그리스인 조르바'를 연상시키는 그리스 음식점 동료 부부와 같이 갔는데, 나름 맛있었다는... 아들내미의 방해로 음미는 못했지만 ㅠㅠ 동양식정원 내의 도도한 두루미(?) 동양식정원내의 연꽃 언제나 활기찬 주말 벼룩시장 마인강가에서 선탠을..&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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			<category>Frankfurt</category>
			<category>Frankfurt</category>
			<category>비스바덴</category>
			<category>프랑크푸르트</category>
			<author>all2one</author>
			<guid>http://gl3d.net/171</guid>
			<comments>http://gl3d.net/entry/Frankfurt-Scenery-20090714#entry171comment</comments>
			<pubDate>Tue, 14 Jul 2009 06:38:28 +0900</pubDate>
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