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		<title>All of Software</title>
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		<description>소프트웨어 경영/개발 컨설턴트와 소프트웨어 공학 전문가들이 말하는 소프트웨어 개발 이야기...
여러분들의 의견 적극 환영합니다.</description>
		<language>ko</language>
		<pubDate>Fri, 13 Nov 2009 12:55:45 +0900</pubDate>
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		<title>All of Software</title>
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		<description>소프트웨어 경영/개발 컨설턴트와 소프트웨어 공학 전문가들이 말하는 소프트웨어 개발 이야기...
여러분들의 의견 적극 환영합니다.</description>
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			<title>SW회사, 이런 사장이 문제</title>
			<link>http://feedproxy.google.com/~r/allofsoftware/~3/8woLZ_mMaVo/156</link>
			<description>모든 회사가 마찬가지이지만, SW회사에서 경영자의 중요성에 대해서는 여러 번 얘기를 했습니다. 여러 경영자 중에서 어설프게 아는 경영자가 아예 잘 모르는 경영자보다 더 무섭습니다. 많은 SW회사 경영자들을 만나보면, 소시적에 코딩도 좀 해보고 밤새우면 개발도 해봤다고 SW 개발을 아주 잘 이해하고 있다고 착각하는 경우를 자주 접하게 됩니다. 또 본인이 상당한 수준의 전문가라고 착각하기도 합니다. 이런 경영자일수록 자신이 잘 알고 있다고 생각하므로..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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			<category>개발조직</category>
			<category>CEO</category>
			<category>CTO</category>
			<category>경영자</category>
			<category>전문가</category>
			<category>조직</category>
			<author>Ray.전규현</author>
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			<comments>http://allofsoftware.net/entry/SW%ED%9A%8C%EC%82%AC-%EC%9D%B4%EB%9F%B0-%EC%82%AC%EC%9E%A5%EC%9D%B4-%EB%AC%B8%EC%A0%9C#entry156comment</comments>
			<pubDate>Tue, 10 Nov 2009 16:07:26 +0900</pubDate>
		<feedburner:origLink>http://allofsoftware.net/156</feedburner:origLink></item>
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			<title>가장 말 안듣는 개발자는?</title>
			<link>http://feedproxy.google.com/~r/allofsoftware/~3/suJEGLfIF9Q/155</link>
			<description>소프트웨어 업계에서 가장 독특한 개발자들을 꼽으라면 단연 "게임개발자"들입니다. 대부분 태생적으로 형식과 규칙을 싫어하고 개성이 강하며 자신만의 스타일을 즐깁니다. 물론 이런 방식으로 곧잘 쓸만한 게임을 개발해내기도 합니다. 게임 개발자들이 독특한 것은 비단 우리나라 얘기만이 아닙니다. 미국 실리콘 밸리에서도 게임 개발자들을 평가하라고 하면 프로세스를 따르기 싫어하고 해커와 같이 밤새 시스템에 매달리기를 좋아한다고들 합니다. 이러한 인식들이 게임..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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			<category>사람과 기술</category>
			<category>개성</category>
			<category>게임</category>
			<category>게임개발자</category>
			<category>방해요인</category>
			<category>창의성</category>
			<author>Ray.전규현</author>
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			<comments>http://allofsoftware.net/entry/%EA%B0%80%EC%9E%A5-%EB%A7%90-%EC%95%88%EB%93%A3%EB%8A%94-%EA%B0%9C%EB%B0%9C%EC%9E%90%EB%8A%94#entry155comment</comments>
			<pubDate>Sun, 08 Nov 2009 11:38:53 +0900</pubDate>
		<feedburner:origLink>http://allofsoftware.net/155</feedburner:origLink></item>
		<item>
			<title>Mensa(멘사)회원들보다 똑똑한 Waitress</title>
			<link>http://feedproxy.google.com/~r/allofsoftware/~3/naFHaZMaxPw/154</link>
			<description>Mensa Convention 멘사 회의 A few years ago, there was a Mensa convention in San Francisco, and several members lunched at a local cafe. 몇 해 전 샌프란시스코에서 멘사 회의가 열렸을 때 몇 명의 회원들이 동네 카페에서 점심을 했다. While dining, they discovered that their salt shaker contained pep..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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			<category>소프트웨어이야기</category>
			<author>Ray.전규현</author>
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			<comments>http://allofsoftware.net/entry/Mensa%EB%A9%98%EC%82%AC%ED%9A%8C%EC%9B%90%EB%93%A4%EB%B3%B4%EB%8B%A4-%EB%98%91%EB%98%91%ED%95%9C-Waitress#entry154comment</comments>
			<pubDate>Mon, 02 Nov 2009 22:46:04 +0900</pubDate>
		<feedburner:origLink>http://allofsoftware.net/154</feedburner:origLink></item>
		<item>
			<title>Google을 이끄는 힘</title>
			<link>http://feedproxy.google.com/~r/allofsoftware/~3/KPX-deOwquI/153</link>
			<description>아이디어 내면 "네가 한번 만들어봐" 소프트웨어 업계만큼 아이디어가 넘치는 곳도 찾기 어렵습니다. Google이 탄생하게 만든 힘도 아이디어이고, Google이 지속 성장하여 지금이 Google이 된 힘도 아이디어입니다. Google에서는 업무시간의 20%는 새로운 아이디어를 생각하거나 준비하는데 사용할 수 있고 좋은 아이디어만 있다면 얼마든지 시도해 볼 수 있습니다. Google이 풍족하기 때문에 그렇게 할 수 있다고 말하는 사람들도 있지만, 이..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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			<category>개발문화</category>
			<category>개발문화</category>
			<category>신기술</category>
			<category>아이디어</category>
			<category>업계동향</category>
			<category>포상</category>
			<author>Ray.전규현</author>
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			<comments>http://allofsoftware.net/entry/%EC%95%84%EC%9D%B4%EB%94%94%EC%96%B4-%EB%82%B4%EB%A9%B4-%EB%84%A4%EA%B0%80-%ED%95%9C%EB%B2%88-%EB%A7%8C%EB%93%A4%EC%96%B4%EB%B4%90#entry153comment</comments>
			<pubDate>Fri, 30 Oct 2009 23:20:00 +0900</pubDate>
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		<item>
			<title>CEO 가장 자주 하는 거짓말은 뭘까?</title>
			<link>http://feedproxy.google.com/~r/allofsoftware/~3/lSo1C-loo2Q/152</link>
			<description>CEO 가장 자주 하는 거짓말 '회사 여러분 것' 직장인들이 뽑은 최고경영자(CEO)의 가장 흔한 거짓말은 ‘이 회사는 여러분의 것’이라는 조사결과가 나왔다. 취업포털 스카우트는 최근 직장인 1천26명을 대상으로 설문 조사한 결과 CEO들이 가장 자주 하는 거짓말은 ‘이 회사 다 여러분들 것입니다’가 25.2%(216명)로 가장 많았다고 27일 밝혔다. 이어 ‘내년 한 해만 더 고생하자’(21.1%), ‘연봉 못 올려줘서 늘 미안해’(13.9%),..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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			<category>소프트웨어이야기</category>
			<category>CEO</category>
			<category>거짓말</category>
			<category>경력</category>
			<author>Ray.전규현</author>
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			<pubDate>Tue, 27 Oct 2009 12:25:40 +0900</pubDate>
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		<item>
			<title>내가 오래 일하면 일 처리 속도가 느린 것이고, Boss가 오래 걸리면 ...</title>
			<link>http://feedproxy.google.com/~r/allofsoftware/~3/gjxwwb_IszI/151</link>
			<description>재미 있는 유머입니다. My Boss &amp; I 직장 상사와 나 When I take a long time, I am slow. When my boss taking a long time, he is thorough. 내가 일을 오래 끌면 일 처리 속도가 느린 것이고, 나의 상사가 일을 오래 끌면 일을 철저히 하는 것이다. When I don't do it, I am lazy. When my boss doesn't do it, he is too busy..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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			<category>개발조직</category>
			<author>Ray.전규현</author>
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			<comments>http://allofsoftware.net/entry/BossAndI#entry151comment</comments>
			<pubDate>Fri, 23 Oct 2009 22:54:00 +0900</pubDate>
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		<item>
			<title>SW개발과 Teamwork, 그리고 Review</title>
			<link>http://feedproxy.google.com/~r/allofsoftware/~3/cUPBnhetMoI/150</link>
			<description>거의 모든 SW개발은 팀으로 진행됩니다. 종종 혼자서 기획하고 개발, 테스트, 영업까지 모두 다하는 경우도 있기는 하지만, 이는 워낙 작은 규모의 회사에서 있는 일이고, 대부분은 팀을 이뤄서 일을 해야 효과적으로 SW를 개발해 낼 수 있습니다. 그 팀의 규모는 2명에서부터 수천 명에 이르기까지 다양합니다. 하지만, 주변에서 대규모 프로젝트 팀을 보기란 그렇게 쉽지 않습니다. 5~6명 안팎의 소규모 팀은 아주 흔하게 볼 수 있고, Teamwork도..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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			<category>개발문화</category>
			<category>review</category>
			<category>SRS</category>
			<category>Teamwork</category>
			<author>Ray.전규현</author>
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			<pubDate>Mon, 19 Oct 2009 11:29:59 +0900</pubDate>
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			<title>개발자 부품화 vs. 만능 개발자</title>
			<link>http://feedproxy.google.com/~r/allofsoftware/~3/mRmBSLElGwM/149</link>
			<description>개발 프로세스를 너무 따지만 개발자가 부품화 되고 창의성이 줄어든다고 합니다. 또 분석, 설계, 구현, 테스트를 나눠서 하게 되면 부품화되고 비인간적이라고 하기도 합니다. 그래서 개발자가 이것 저것 다하는 만능의 역할을 수행하게 합니다. 투수는 공만 던지고, 골키퍼는 골만 막는 것은 부품화일까요? 이렇게 전문화되지 않고 모두 만능으로 잘하는 동네 축구를 해서 어떻게 세계적인 소프트웨어와 경쟁할 수 있을까? 잘 하고 싶어도 동네축구를 계속 하는 이유..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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			<category>사람과 기술</category>
			<category>개발자</category>
			<category>부품</category>
			<author>Ray.전규현</author>
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			<pubDate>Fri, 16 Oct 2009 23:46:00 +0900</pubDate>
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		<item>
			<title>우리는 다르다.</title>
			<link>http://feedproxy.google.com/~r/allofsoftware/~3/rgsM7E9T4s0/148</link>
			<description>"우리는 다르다" "우리는 너무 바빠서 문서를 쓸 시간이 없다." "우리는 고객이 요구사항을 너무 자주 바꿔서 스펙을 작성할 필요가 없다." "우리가 개발하는 시스템의 업무는 너무 복잡해서 문서로 만들 수도 없고 개발자도 몇 년 일해야 제대로 일할 수 있다." "우리 고객은 문제가 생기면 당장 고쳐주지 않으면 큰일 난다." "우리의 기술은 너무 어려워서 설명할 수가 없다." "우리 소스코드는 너무 중요해서 아무에게도 보여 줄 수 없다." "우리 제..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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			<category>개발문화</category>
			<author>Ray.전규현</author>
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			<pubDate>Fri, 09 Oct 2009 22:18:00 +0900</pubDate>
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		<item>
			<title>거짓말쟁이 개발자</title>
			<link>http://feedproxy.google.com/~r/allofsoftware/~3/ugljCzYek5M/147</link>
			<description>의도적이던, 의도적이지 않던 간에 개발자의 거짓말은 개발자 스스로의 신뢰를 떨어뜨릴 뿐만 아니라 회사의 중요한 결정을 잘못된 방향으로 이끌기도 합니다. 거짓말쟁이 개발자들은 거짓말을 하면서도 본인이 거짓말을 하고 있다는 것을 자각하지 못하거나 온갖 합리화를 할 수 있는 핑계로 무장을 하여 진실을 말하고 있는 자기 최면에 빠지기 도합니다. 사람들은 계속 속아주지는 않습니다. 결국 신뢰도 떨어지는 개발자가 될 수 있습니다. 모르는데 아는 것처럼 말하는..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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			<category>사람과 기술</category>
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			<author>Ray.전규현</author>
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			<pubDate>Mon, 05 Oct 2009 15:39:53 +0900</pubDate>
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