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<channel>
	<title>angelmax</title>
	<link>http://www.angelmax.com</link>
	<description>An Insistent Urge To Know</description>
	<pubDate>Sun, 08 Jun 2008 09:48:09 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.2</generator>
	<language>en</language>
			<creativeCommons:license>http://creativecommons.org/licenses/by-nd/2.0/</creativeCommons:license><image><link>http://creativecommons.org/licenses/by-nd/2.0/</link><url>http://creativecommons.org/images/public/somerights20.gif</url><title>Some Rights Reserved</title></image><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item>
		<title>Do you remember what nuclear did?</title>
		<link>http://www.angelmax.com/2008/06/08/do-you-remember-what-nuclear-did/</link>
		<comments>http://www.angelmax.com/2008/06/08/do-you-remember-what-nuclear-did/#comments</comments>
		<pubDate>Sun, 08 Jun 2008 09:48:09 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>notes</category>
		<guid isPermaLink="false">http://www.angelmax.com/2008/06/08/do-you-remember-what-nuclear-did/</guid>
		<description><![CDATA[A source of inspiration and ideas for stories might be the life and the accidents of a nuclear power plants. It&#8217;s interesting to read newspapers and magazines of past years to discover what happened to Chernobyl and how the effects of the nuclear accident evolved during the years: both in reality and in the communication [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2008/06/08/do-you-remember-what-nuclear-did/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Illuding about mastering problems: talk about them</title>
		<link>http://www.angelmax.com/2006/04/22/illuding-about-mastering-problems-talk-about-them/</link>
		<comments>http://www.angelmax.com/2006/04/22/illuding-about-mastering-problems-talk-about-them/#comments</comments>
		<pubDate>Sat, 22 Apr 2006 09:06:06 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>aphorisms</category>
		<guid isPermaLink="false">http://www.angelmax.com/2006/04/22/illuding-about-mastering-problems-talk-about-them/</guid>
		<description><![CDATA[&#8220;If you can talk brilliantly about a problem, it can create the consoling illusion that it has been mastered.&#8221;
Stanley Kubrick
thanks to: Daring Fireball
]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2006/04/22/illuding-about-mastering-problems-talk-about-them/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Ask questions to who knows</title>
		<link>http://www.angelmax.com/2006/03/30/ask-questions-to-who-knows/</link>
		<comments>http://www.angelmax.com/2006/03/30/ask-questions-to-who-knows/#comments</comments>
		<pubDate>Thu, 30 Mar 2006 21:12:44 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>aphorisms</category>
		<guid isPermaLink="false">http://www.angelmax.com/2006/03/30/ask-questions-to-who-knows/</guid>
		<description><![CDATA[If you ask questions you find out what you want to know. If you&#8217;re lucky enough to ask someone who knows
Milt Kahl.
From the book: Animator&#8217;s Survival Kit, Richard Williams

]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2006/03/30/ask-questions-to-who-knows/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Make things better by making better things</title>
		<link>http://www.angelmax.com/2006/03/30/make-things-better-by-making-better-things/</link>
		<comments>http://www.angelmax.com/2006/03/30/make-things-better-by-making-better-things/#comments</comments>
		<pubDate>Thu, 30 Mar 2006 17:00:18 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>Design Quotes</category>
		<guid isPermaLink="false">http://www.angelmax.com/2006/03/30/make-things-better-by-making-better-things/</guid>
		<description><![CDATA[How do you move from research to action? I like to try to make things better by making better things
http://markbernstein.org/Mar0601/Literary.html

]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2006/03/30/make-things-better-by-making-better-things/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Dumb languages shape a dumb world</title>
		<link>http://www.angelmax.com/2006/03/13/dumb-languages-shape-a-dumb-world/</link>
		<comments>http://www.angelmax.com/2006/03/13/dumb-languages-shape-a-dumb-world/#comments</comments>
		<pubDate>Mon, 13 Mar 2006 21:56:51 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>aphorisms</category>
		<guid isPermaLink="false">http://www.angelmax.com/2006/03/13/dumb-languages-shape-a-dumb-world/</guid>
		<description><![CDATA[Languages shape the world. Dumb languages make for dumb worlds.
From: Tour de Babel

]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2006/03/13/dumb-languages-shape-a-dumb-world/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>You do not always need a map</title>
		<link>http://www.angelmax.com/2006/03/09/you-do-not-always-need-a-map/</link>
		<comments>http://www.angelmax.com/2006/03/09/you-do-not-always-need-a-map/#comments</comments>
		<pubDate>Thu, 09 Mar 2006 16:11:29 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>aphorisms</category>
		<guid isPermaLink="false">http://www.angelmax.com/2006/03/09/you-do-not-always-need-a-map/</guid>
		<description><![CDATA[&#8220;He that chooses his own path needs no map.&#8221;
Queen Kristina of Sweden
Thanks to Outside of the Lines

]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2006/03/09/you-do-not-always-need-a-map/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>The best way to have a good idea</title>
		<link>http://www.angelmax.com/2006/03/03/the-best-way-to-have-a-good-idea/</link>
		<comments>http://www.angelmax.com/2006/03/03/the-best-way-to-have-a-good-idea/#comments</comments>
		<pubDate>Fri, 03 Mar 2006 18:30:11 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>aphorisms</category>
		<guid isPermaLink="false">http://www.angelmax.com/2006/03/03/the-best-way-to-have-a-good-idea/</guid>
		<description><![CDATA[&#8220;The best way to have a good idea is to have a lot of ideas.&#8221;
Linus Pauling
found on: ideologi: An Open Proposal for the Creation of a Universal Exchange of Ideas: An Introduction

]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2006/03/03/the-best-way-to-have-a-good-idea/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Writing Tips for Non-Writers Who Don’t Want to Work at Writing</title>
		<link>http://www.angelmax.com/2006/02/17/writing-tips-for-non-writers-who-dont-want-to-work-at-writing/</link>
		<comments>http://www.angelmax.com/2006/02/17/writing-tips-for-non-writers-who-dont-want-to-work-at-writing/#comments</comments>
		<pubDate>Thu, 16 Feb 2006 23:22:43 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>Writing</category>
		<guid isPermaLink="false">http://www.angelmax.com/2006/02/17/writing-tips-for-non-writers-who-dont-want-to-work-at-writing/</guid>
		<description><![CDATA[Ten writing tips, quick and to the point. Write as you speak. And read as you link.
Link: http://www.scalzi.com/whatever/004023.html

]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2006/02/17/writing-tips-for-non-writers-who-dont-want-to-work-at-writing/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Mission and Vision of VFXmentor (nice name, guys)</title>
		<link>http://www.angelmax.com/2006/02/15/mission-and-vision-of-vfxmentor-nice-name-guys/</link>
		<comments>http://www.angelmax.com/2006/02/15/mission-and-vision-of-vfxmentor-nice-name-guys/#comments</comments>
		<pubDate>Wed, 15 Feb 2006 19:34:47 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>Management</category>
		<guid isPermaLink="false">http://www.angelmax.com/2006/02/15/mission-and-vision-of-vfxmentor-nice-name-guys/</guid>
		<description><![CDATA[Direct and clear mission and vision from australian Visual Effects trainers and producers.]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2006/02/15/mission-and-vision-of-vfxmentor-nice-name-guys/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Let early education be a sort of amusement</title>
		<link>http://www.angelmax.com/2006/01/17/let-early-education-be-a-sort-of-amusement/</link>
		<comments>http://www.angelmax.com/2006/01/17/let-early-education-be-a-sort-of-amusement/#comments</comments>
		<pubDate>Tue, 17 Jan 2006 20:00:41 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>quotes</category>
		<guid isPermaLink="false">http://www.angelmax.com/_sys/wp2/2006/01/17/let-early-education-be-a-sort-of-amusement/</guid>
		<description><![CDATA[&#8220;Let early education be a sort of amusement. You will then be better able to find out the natural bent.&#8221; - Plato.
Quoted in Des MacHale, Wisdom (London, 2002).   Paper Models of Polyhedra

]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2006/01/17/let-early-education-be-a-sort-of-amusement/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>The future home: an infinitely sophisticated skin</title>
		<link>http://www.angelmax.com/2005/12/22/the-future-home-an-infinitely-sophisticaed-skin/</link>
		<comments>http://www.angelmax.com/2005/12/22/the-future-home-an-infinitely-sophisticaed-skin/#comments</comments>
		<pubDate>Thu, 22 Dec 2005 15:06:25 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>aphorisms</category>
		<guid isPermaLink="false">http://www.angelmax.com/2005/12/22/the-future-home-an-infinitely-sophisticaed-skin/</guid>
		<description><![CDATA[Perhaps one day our home will be reduced to just our skin, infinitely sophisticated.
Guy Rottier
Source: Lamina Design

]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2005/12/22/the-future-home-an-infinitely-sophisticaed-skin/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>If you control words you control reality</title>
		<link>http://www.angelmax.com/2005/11/22/dick-manipulate-reality/</link>
		<comments>http://www.angelmax.com/2005/11/22/dick-manipulate-reality/#comments</comments>
		<pubDate>Tue, 22 Nov 2005 12:29:13 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>aphorisms</category>
		<guid isPermaLink="false">http://www.angelmax.com/2005/11/22/chaotic-cognizance/</guid>
		<description><![CDATA[The basic tool for the manipulation of reality is the manipulation of words. If you can control the meaning of words, you can control the people who must use the words.
Written by Philip K. Dick
Found on Chaotic Cognizance

]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2005/11/22/dick-manipulate-reality/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>The most important goal of effective communication is clarity</title>
		<link>http://www.angelmax.com/2005/09/15/communication-is-clarity/</link>
		<comments>http://www.angelmax.com/2005/09/15/communication-is-clarity/#comments</comments>
		<pubDate>Thu, 15 Sep 2005 15:34:28 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>aphorisms</category>
		<guid isPermaLink="false">http://www.angelmax.com/2005/09/15/web-design-references/</guid>
		<description><![CDATA[&#8220;The most important goal of effective communication is clarity. Clarity is not the same as simplicity . Often, simple things are clear if the message is intended to be brief and small, but often the message is about a complex relationship that can only be presented with a necessarily large amount of data. This complexity [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2005/09/15/communication-is-clarity/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>True art is the unstoppable urge in the creative artist</title>
		<link>http://www.angelmax.com/2005/08/17/true-art-is-the-unstoppable-urge-in-the-creative-artist/</link>
		<comments>http://www.angelmax.com/2005/08/17/true-art-is-the-unstoppable-urge-in-the-creative-artist/#comments</comments>
		<pubDate>Wed, 17 Aug 2005 08:28:29 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>aphorisms</category>
		<guid isPermaLink="false">http://www.angelmax.com/2005/08/17/true-art-is-the-unstoppable-urge-in-the-creative-artist/</guid>
		<description><![CDATA[&#8220;My knowledge of modern music is very restricted. But in one respect I feel certain: true art is characterized by an unstoppable urge in the creative artist.&#8221;
&#8211; Albert Einstein
Found on: Princeton University Press

]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2005/08/17/true-art-is-the-unstoppable-urge-in-the-creative-artist/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>It is not our purpose to become each other</title>
		<link>http://www.angelmax.com/2005/08/07/it-is-not-our-purpose-to-become-each-other/</link>
		<comments>http://www.angelmax.com/2005/08/07/it-is-not-our-purpose-to-become-each-other/#comments</comments>
		<pubDate>Sun, 07 Aug 2005 08:18:11 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>aphorisms</category>
		<guid isPermaLink="false">http://www.angelmax.com/2005/08/07/it-is-not-our-purpose-to-become-each-other/</guid>
		<description><![CDATA[It is not our purpose to become each other; it is to recognize each other, to learn to see the other and honor him for what he is.&#8221;
Herman Hesse
Found on: shutterbabe.org

]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2005/08/07/it-is-not-our-purpose-to-become-each-other/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>I like nonsense, it wakes up the brain cells</title>
		<link>http://www.angelmax.com/2005/08/05/i-like-nonsense-it-wakes-up-the-brain-cells/</link>
		<comments>http://www.angelmax.com/2005/08/05/i-like-nonsense-it-wakes-up-the-brain-cells/#comments</comments>
		<pubDate>Fri, 05 Aug 2005 08:06:59 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>aphorisms</category>
		<guid isPermaLink="false">http://www.angelmax.com/2005/08/05/i-like-nonsense-it-wakes-up-the-brain-cells/</guid>
		<description><![CDATA[&#8220;I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it&#8217;s a way of looking at life through the wrong end of a telescope and that enables you to laugh at life&#8217;s realities.&#8221;
Dr. Seuss
Via flipcode

]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2005/08/05/i-like-nonsense-it-wakes-up-the-brain-cells/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Choosing between Beauty and Truth</title>
		<link>http://www.angelmax.com/2005/08/03/choosing-between-beauty-and-truth/</link>
		<comments>http://www.angelmax.com/2005/08/03/choosing-between-beauty-and-truth/#comments</comments>
		<pubDate>Wed, 03 Aug 2005 12:40:32 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>aphorisms</category>
		<guid isPermaLink="false">http://www.angelmax.com/2005/08/03/choosing-between-beauty-and-truth/</guid>
		<description><![CDATA[A true Realist, a true Platonist will not stoop to choose between Beauty and Truth, he will have the tenacity to stick it through until Truth is caught shining in her own Beauty.
Found on: Edge: A Talk with Verena Huber-Dyson

]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2005/08/03/choosing-between-beauty-and-truth/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Writers make good bloggers, but does blogging affect good writing?</title>
		<link>http://www.angelmax.com/2005/07/12/writers-make-good-bloggers-but-does-blogging-affect-good-writing/</link>
		<comments>http://www.angelmax.com/2005/07/12/writers-make-good-bloggers-but-does-blogging-affect-good-writing/#comments</comments>
		<pubDate>Tue, 12 Jul 2005 07:00:52 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>links</category>
		<guid isPermaLink="false">http://www.angelmax.com/2005/07/12/writers-make-good-bloggers-but-does-blogging-affect-good-writing/</guid>
		<description><![CDATA[Writers make good bloggers, but does blogging affect good writing?

]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2005/07/12/writers-make-good-bloggers-but-does-blogging-affect-good-writing/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Why do I blog this?</title>
		<link>http://www.angelmax.com/2005/07/12/why-do-i-blog-this/</link>
		<comments>http://www.angelmax.com/2005/07/12/why-do-i-blog-this/#comments</comments>
		<pubDate>Mon, 11 Jul 2005 22:41:41 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>Writing</category>
		<guid isPermaLink="false">http://www.angelmax.com/2005/07/12/why-do-i-blog-this/</guid>
		<description><![CDATA[Why do I blog this?
This question should end each blog item. It&#8217;s really helping the author in making sense when writing.
Why do I blog this? Because I want to write more and better.
pasta and vinegar
]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2005/07/12/why-do-i-blog-this/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Too much work will kill you</title>
		<link>http://www.angelmax.com/2005/06/19/too-much-work-will-kill-you/</link>
		<comments>http://www.angelmax.com/2005/06/19/too-much-work-will-kill-you/#comments</comments>
		<pubDate>Sun, 19 Jun 2005 03:44:52 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>notes</category>
		<guid isPermaLink="false">http://www.angelmax.com/2005/06/19/too-much-work-will-kill-you/</guid>
		<description><![CDATA[&#8220;One of the symptoms of an approaching nervous breakdown is the belief that one&#8217;s work is terribly important.&#8221;
Bertrand Russell

]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2005/06/19/too-much-work-will-kill-you/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>On Intelligence by Jeff Hawkins</title>
		<link>http://www.angelmax.com/2005/06/18/on-intelligence-by-jeff-hawkins/</link>
		<comments>http://www.angelmax.com/2005/06/18/on-intelligence-by-jeff-hawkins/#comments</comments>
		<pubDate>Sat, 18 Jun 2005 10:05:53 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>notes</category>
		<guid isPermaLink="false">http://www.angelmax.com/2005/06/18/on-intelligence-by-jeff-hawkins/</guid>
		<description><![CDATA[I want to read this book
On Intelligence by Jeff Hawkins is the best book I’ve read in, oh, 5 or 10 years. It introduces a new unifying theory of how the human brain works and extrapolates it into a vision of how we can build smart machines (ones that unlike AI and neural networks exhibit [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2005/06/18/on-intelligence-by-jeff-hawkins/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>c h r o m a s i a, photoblog</title>
		<link>http://www.angelmax.com/2005/06/13/c-h-r-o-m-a-s-i-a-photoblog/</link>
		<comments>http://www.angelmax.com/2005/06/13/c-h-r-o-m-a-s-i-a-photoblog/#comments</comments>
		<pubDate>Mon, 13 Jun 2005 07:46:01 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>links</category>
		<guid isPermaLink="false">http://www.angelmax.com/?p=49</guid>
		<description><![CDATA[c h r o m a s i a / 1 June, 2005 / in the end
]]></description>
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		<item>
		<title>Where do we come from? What are we? Where are we going?</title>
		<link>http://www.angelmax.com/2005/06/12/where-do-we-come-from-what-are-we-where-are-we-going/</link>
		<comments>http://www.angelmax.com/2005/06/12/where-do-we-come-from-what-are-we-where-are-we-going/#comments</comments>
		<pubDate>Sun, 12 Jun 2005 07:45:22 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>quotes</category>
		<guid isPermaLink="false">http://www.angelmax.com/2005/06/12/where-do-we-come-from-what-are-we-where-are-we-going/</guid>
		<description><![CDATA[DreamWorks: A Revolutionary Approach to the Interpretation of Dreams, LifeDreams and Synchronicity
&#8220;Where do we come from? What are we? Where are we going?&#8221; Paul Gauguin, 1897

]]></description>
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		<item>
		<title>Hed Kandi</title>
		<link>http://www.angelmax.com/2005/06/11/hed-kandi/</link>
		<comments>http://www.angelmax.com/2005/06/11/hed-kandi/#comments</comments>
		<pubDate>Sat, 11 Jun 2005 17:36:30 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>links</category>
		<guid isPermaLink="false">http://www.angelmax.com/2005/06/11/hed-kandi/</guid>
		<description><![CDATA[Welcome to the online home of Hed Kandi - the record label, radio show &#038; international club sensation. In five years, Hed Kandi has evolved from humble beginnings as a compilation brand into the global phenomenon it is today. Hed Kandi´s popularity is attributable to the love of great music, &#038; the urge to take [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2005/06/11/hed-kandi/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Theory and Practice of Online Learning</title>
		<link>http://www.angelmax.com/2005/06/11/theory-and-practice-of-online-learning/</link>
		<comments>http://www.angelmax.com/2005/06/11/theory-and-practice-of-online-learning/#comments</comments>
		<pubDate>Sat, 11 Jun 2005 17:23:50 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>links</category>
		<guid isPermaLink="false">http://www.angelmax.com/2005/06/11/theory-and-practice-of-online-learning/</guid>
		<description><![CDATA[Theory and Practice of Online Learning, edited by Terry Anderson and Fathi Elloumi, is concerned with assisting providers of online education with useful tools to carry out the teaching and learning transactions online. It presents, in an easily readable form, the theory, administration, tools, and methods of designing and delivering learning online. By doing so, [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2005/06/11/theory-and-practice-of-online-learning/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Photography is just one - Fotozen</title>
		<link>http://www.angelmax.com/2005/06/10/photography-is-just-one-fotozen/</link>
		<comments>http://www.angelmax.com/2005/06/10/photography-is-just-one-fotozen/#comments</comments>
		<pubDate>Fri, 10 Jun 2005 09:00:02 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>aphorisms</category>
		<guid isPermaLink="false">http://www.angelmax.com/2005/06/10/photography-is-just-one-fotozen/</guid>
		<description><![CDATA[&#8220;Naive or commercial or merely utilitarian photography is no different in kind from photography as practiced by the most gifted professionals: there are pictures taken by anonymous amateurs which are just as interesting, as complex formally, as representative of photography&#8217;s characteristic powers as a Stieglitz or a Walker Evans.&#8221; Susan Sontag ON PHOTOGRAPHY 1977 What [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2005/06/10/photography-is-just-one-fotozen/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Free Agent Nation: The Future of Working for Yourself</title>
		<link>http://www.angelmax.com/2005/06/05/free-agent-nation-the-future-of-working-for-yourself/</link>
		<comments>http://www.angelmax.com/2005/06/05/free-agent-nation-the-future-of-working-for-yourself/#comments</comments>
		<pubDate>Sun, 05 Jun 2005 12:43:25 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>Books</category>
		<guid isPermaLink="false">http://www.angelmax.com/2005/06/05/free-agent-nation-the-future-of-working-for-yourself/</guid>
		<description><![CDATA[Amazon.com: Books: Free Agent Nation: The Future of Working for Yourself
]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2005/06/05/free-agent-nation-the-future-of-working-for-yourself/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>A Whole New Mind: Moving from the Information Age to the Conceptual Age</title>
		<link>http://www.angelmax.com/2005/06/05/a-whole-new-mind-moving-from-the-information-age-to-the-conceptual-age/</link>
		<comments>http://www.angelmax.com/2005/06/05/a-whole-new-mind-moving-from-the-information-age-to-the-conceptual-age/#comments</comments>
		<pubDate>Sun, 05 Jun 2005 12:42:35 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>Books</category>
		<guid isPermaLink="false">http://www.angelmax.com/2005/06/05/a-whole-new-mind-moving-from-the-information-age-to-the-conceptual-age/</guid>
		<description><![CDATA[Amazon.com: Books: A Whole New Mind: Moving from the Information Age to the Conceptual Age
]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2005/06/05/a-whole-new-mind-moving-from-the-information-age-to-the-conceptual-age/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>snakes and earrings</title>
		<link>http://www.angelmax.com/2005/06/04/snakes-and-earrings/</link>
		<comments>http://www.angelmax.com/2005/06/04/snakes-and-earrings/#comments</comments>
		<pubDate>Sat, 04 Jun 2005 10:12:17 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>Books</category>
		<guid isPermaLink="false">http://www.angelmax.com/2005/06/04/snakes-and-earrings/</guid>
		<description><![CDATA[snakes and earrings - home
Via joypoptv

]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2005/06/04/snakes-and-earrings/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>WhoWhatWhen - Interactive Historical Timelines</title>
		<link>http://www.angelmax.com/2005/05/25/whowhatwhen-interactive-historical-timelines/</link>
		<comments>http://www.angelmax.com/2005/05/25/whowhatwhen-interactive-historical-timelines/#comments</comments>
		<pubDate>Wed, 25 May 2005 07:27:56 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>links</category>
		<guid isPermaLink="false">http://www.angelmax.com/2005/05/25/whowhatwhen-interactive-historical-timelines/</guid>
		<description><![CDATA[WhoWhatWhen is a database of people and events from 1000 A.D. to the present. Create graphic timelines of periods in history and of the lives of individuals.

WhoWhatWhen - Interactive Historical Timelines

]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2005/05/25/whowhatwhen-interactive-historical-timelines/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Science is the only news</title>
		<link>http://www.angelmax.com/2004/12/16/science-news-third-culture-stewart-brand/</link>
		<comments>http://www.angelmax.com/2004/12/16/science-news-third-culture-stewart-brand/#comments</comments>
		<pubDate>Thu, 16 Dec 2004 12:01:20 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>Science</category>
		<guid isPermaLink="false">/?p=43</guid>
		<description><![CDATA[
Science is the only news. When you scan through a newspaper or magazine, all the human interest stuff is the same old he-said-she-said, the politics and economics the same sorry cyclic dramas, the fashions a pathetic illusion of newness, and even the technology is predictable if you know the science. Human nature doesn&#8217;t change much; [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/12/16/science-news-third-culture-stewart-brand/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>How to Make Money on The Web. When YOU Cannot Sleep</title>
		<link>http://www.angelmax.com/2004/12/01/how-to-make-money-on-the-web/</link>
		<comments>http://www.angelmax.com/2004/12/01/how-to-make-money-on-the-web/#comments</comments>
		<pubDate>Wed, 01 Dec 2004 22:02:46 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>Writing</category>
	<category>Web Design</category>
		<guid isPermaLink="false">/?p=42</guid>
		<description><![CDATA[A long essay written by somebody who wants to make money on the Web writing. But he still have to learn how to write properly and how to make money properly.]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/12/01/how-to-make-money-on-the-web/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>The Incredibles, Pixar’s sixth animated movie</title>
		<link>http://www.angelmax.com/2004/11/14/the-incredibles-pixar-released/</link>
		<comments>http://www.angelmax.com/2004/11/14/the-incredibles-pixar-released/#comments</comments>
		<pubDate>Sun, 14 Nov 2004 10:17:54 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>Animation</category>
	<category>Animated Feature Films</category>
		<guid isPermaLink="false">/?p=41</guid>
		<description><![CDATA[<img src="/_sys/images/the-incredibles-pixar-family.jpg" alt="The Incredibles, The Incredible Family (Pixar 2004)" title="The Incredibles, Pixar 2004" class="illustration" />
Get the latest news and resources about Pixar's <strong><a title="The Incredibles, Pixar" href="http://www.cgexplorer.com/cinema/movies/the-incredibles/">
The Incredibles, Pixar</a></strong>]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/11/14/the-incredibles-pixar-released/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Broken Saints: passionate promotion of independent Flash Animation</title>
		<link>http://www.angelmax.com/2004/11/03/broken-saints-dvd/</link>
		<comments>http://www.angelmax.com/2004/11/03/broken-saints-dvd/#comments</comments>
		<pubDate>Wed, 03 Nov 2004 00:02:36 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>Animated Short-Movies</category>
		<guid isPermaLink="false">/?p=40</guid>
		<description><![CDATA[A passionate mailing list keeping the interest in independent animation fresh. To get the best part of the quoted message you have to sign-up and read the last part...]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/11/03/broken-saints-dvd/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>A study on the future of animated movies</title>
		<link>http://www.angelmax.com/2004/10/29/research-animation-movies-mitchell/</link>
		<comments>http://www.angelmax.com/2004/10/29/research-animation-movies-mitchell/#comments</comments>
		<pubDate>Fri, 29 Oct 2004 14:03:33 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>Animated Feature Films</category>
		<guid isPermaLink="false">/?p=38</guid>
		<description><![CDATA[What's the future of animated feature films? How did computer animation impact on the cartoon movies genre? How are Pixar, Disney, DreamWorks and their competitors affecting the animated movies industry?]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/10/29/research-animation-movies-mitchell/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Getting Things Done with a book</title>
		<link>http://www.angelmax.com/2004/10/25/getting-things-done-book/</link>
		<comments>http://www.angelmax.com/2004/10/25/getting-things-done-book/#comments</comments>
		<pubDate>Mon, 25 Oct 2004 14:52:23 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>Self Management</category>
		<guid isPermaLink="false">/?p=37</guid>
		<description><![CDATA[Reviews and resources on Getting Things Done: The Art of Stress-Free Productivity, a book by David Allen.

I didn&#8217;t read (yet) Getting Things Done. But according to the flow of reviews and enthusiastic comments found everywhere I am quite stimulated by this title.
The book sold has sold 200,000 copies as of August 2004 and is making [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/10/25/getting-things-done-book/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>I Want My FlashTV: Flash short animated movies community</title>
		<link>http://www.angelmax.com/2004/10/25/flashtv-short-animated-movies-community/</link>
		<comments>http://www.angelmax.com/2004/10/25/flashtv-short-animated-movies-community/#comments</comments>
		<pubDate>Mon, 25 Oct 2004 07:16:34 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>Animated Short-Movies</category>
		<guid isPermaLink="false">/?p=36</guid>
		<description><![CDATA[An online community dedicated to Flash-based short animated movies.]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/10/25/flashtv-short-animated-movies-community/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Functioning Form - Interface Design Blog</title>
		<link>http://www.angelmax.com/2004/10/22/functioning-form-interface-design-blog/</link>
		<comments>http://www.angelmax.com/2004/10/22/functioning-form-interface-design-blog/#comments</comments>
		<pubDate>Fri, 22 Oct 2004 21:13:37 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>Interface Design</category>
		<guid isPermaLink="false">/?p=4</guid>
		<description><![CDATA[Functioning Form is about context, clarity, consistency, control, transparency, indication, and metaphor. Functioning Form is about communication.

Functioning Form is nurtured by Luke Wroblewski. Luke is the User Experience Director of LukeW Interface Designs, a design consultancy he founded in 1996. He has authored a book on Web interface design principles titled: Site-Seeing: A Visual Approach [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/10/22/functioning-form-interface-design-blog/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Design is a gradual art</title>
		<link>http://www.angelmax.com/2004/10/22/design-quote-constraints/</link>
		<comments>http://www.angelmax.com/2004/10/22/design-quote-constraints/#comments</comments>
		<pubDate>Fri, 22 Oct 2004 21:02:27 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>notes</category>
		<guid isPermaLink="false">/?p=2</guid>
		<description><![CDATA[“Design is the art of gradually applying constraints until only one solution remains.”
—Unknown
Via Functioning Form

]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/10/22/design-quote-constraints/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>The computer doesn’t generate the images</title>
		<link>http://www.angelmax.com/2004/09/06/computer-generate-images/</link>
		<comments>http://www.angelmax.com/2004/09/06/computer-generate-images/#comments</comments>
		<pubDate>Mon, 06 Sep 2004 07:42:00 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
		
	<category>Animation</category>
		<guid isPermaLink="false">/?p=39</guid>
		<description><![CDATA[The term CGI is a misnomer - the computer doesn&#8217;t generate the images. That would be like calling traditional animation Pencil-Generated Imagery. No matter what the tool is, it requires an artist to create art.
- John Lasseter
via Zeno
]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/09/06/computer-generate-images/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Real-time blogging of a real-time blogger</title>
		<link>http://www.angelmax.com/2004/08/05/robin-good-kolabora-real-time-blog/</link>
		<comments>http://www.angelmax.com/2004/08/05/robin-good-kolabora-real-time-blog/#comments</comments>
		<pubDate>Thu, 05 Aug 2004 17:26:27 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Online Publishing</category>
		<guid isPermaLink="false">/?p=34</guid>
		<description><![CDATA[Robin Good, the Online Collaboration Authority is blogging in real-time, right now, about the online event: &#8220; State of the E-conferencing Industry:
Today&#8217;s Issues and Tomorrow&#8217;s Solution&#8221; organized by Stefanie Downs and DecisionCast that is happening at the same time online.
He is providing his commentary to what can be heard and seen by attending the online [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/08/05/robin-good-kolabora-real-time-blog/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Process of designing solutions</title>
		<link>http://www.angelmax.com/2004/07/31/design-process-aiga/</link>
		<comments>http://www.angelmax.com/2004/07/31/design-process-aiga/#comments</comments>
		<pubDate>Sat, 31 Jul 2004 18:19:19 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Design</category>
		<guid isPermaLink="false">/?p=33</guid>
		<description><![CDATA[A slick and  enlightening interactive presentation on the process of designing solutions.

These are the key points:
1. Defining the problem
2. Knowing what victory looks like
3. Defining the approach
4. Inciting support and then action
5. Research a prototype
6. Prototyping
7. Tough choices
8. Team work
9. Choose and active the best solution
10. Making the solution public
11. Selling the solution
12. Learning: [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/07/31/design-process-aiga/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>The ESP Game: improve the Web with collaborative games</title>
		<link>http://www.angelmax.com/2004/06/27/esp-game-online-collaborative/</link>
		<comments>http://www.angelmax.com/2004/06/27/esp-game-online-collaborative/#comments</comments>
		<pubDate>Sun, 27 Jun 2004 08:51:19 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Game Design</category>
	<category>Interaction Design</category>
	<category>Internet</category>
		<guid isPermaLink="false">/?p=32</guid>
		<description><![CDATA[A simple anonymous game helps in security monitoring and mathematics research]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/06/27/esp-game-online-collaborative/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Interactive flash animation of Alice in Wonderland pop-up book</title>
		<link>http://www.angelmax.com/2004/06/26/alice-wonderland-flash-anim-book/</link>
		<comments>http://www.angelmax.com/2004/06/26/alice-wonderland-flash-anim-book/#comments</comments>
		<pubDate>Sat, 26 Jun 2004 10:18:16 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Animation</category>
	<category>Interactive Graphics</category>
		<guid isPermaLink="false">/?p=31</guid>
		<description><![CDATA[Alice in Wonderland by FGA (click on &#8220;open .swf in new window&#8221;) is a very nice interactive Flash animation to promote J. Otto Seibold&#8217;s new pop-up book, Alice in Wonderland.
Created by Feel Good Anyway, a design studio based in Portland, Oregon.
via Boing Boing
Other links about Alice in Wonderland

]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/06/26/alice-wonderland-flash-anim-book/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Biomapping: information about our own bodies</title>
		<link>http://www.angelmax.com/2004/06/24/biomapping-body-information/</link>
		<comments>http://www.angelmax.com/2004/06/24/biomapping-body-information/#comments</comments>
		<pubDate>Thu, 24 Jun 2004 12:11:12 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Interaction Design</category>
		<guid isPermaLink="false">/?p=30</guid>
		<description><![CDATA[<a href="http://www.biomapping.net/" target="_blank" title="Bio Mapping Project by Christian Nold">Bio Mapping</a> is a research project which explores new ways that we as individuals can make use of the information we can gather about our own bodies.]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/06/24/biomapping-body-information/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>A Cube with hands, balls with teeth, an eye singing opera</title>
		<link>http://www.angelmax.com/2004/06/15/tokyoplastic-aiwa-tv-flash-short/</link>
		<comments>http://www.angelmax.com/2004/06/15/tokyoplastic-aiwa-tv-flash-short/#comments</comments>
		<pubDate>Tue, 15 Jun 2004 18:26:50 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Animation</category>
		<guid isPermaLink="false">/?p=29</guid>
		<description><![CDATA[A weird, surreal, perfectly animated flash short movie. A great soundtrack with astounding scaring characters. Do not miss it.]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/06/15/tokyoplastic-aiwa-tv-flash-short/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Mind-controlled Games</title>
		<link>http://www.angelmax.com/2004/06/10/mind-games-videogames-disabled-epilepsy/</link>
		<comments>http://www.angelmax.com/2004/06/10/mind-games-videogames-disabled-epilepsy/#comments</comments>
		<pubDate>Thu, 10 Jun 2004 18:11:12 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Game Design</category>
		<guid isPermaLink="false">/?p=28</guid>
		<description><![CDATA[Washington University announces:
Human subjects play mind games
For the first time in humans, a team headed by researchers at Washington University in St. Louis has placed an electronic grid atop patients&#8217; brains to gather motor signals that enable patients to play a computer game using only the signals from their brains.
]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/06/10/mind-games-videogames-disabled-epilepsy/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Can video games change the World?</title>
		<link>http://www.angelmax.com/2004/05/29/video-games-change-world/</link>
		<comments>http://www.angelmax.com/2004/05/29/video-games-change-world/#comments</comments>
		<pubDate>Sat, 29 May 2004 08:13:58 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Game Design</category>
		<guid isPermaLink="false">/?p=27</guid>
		<description><![CDATA[
Who said video games can&#8217;t change the world?That seems to be the fear of the Chinese government, who has banned the video game &#8220;Hearts of Iron&#8221; for (they claim) &#8220;distorting history and damaging China&#8217;s sovereignty and territorial integrity.&#8221; To be honest, I don&#8217;t know enough about the video game in question or the specific complaints [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/05/29/video-games-change-world/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Griefers: the dark side of gaming</title>
		<link>http://www.angelmax.com/2004/05/26/griefers-in-gaming/</link>
		<comments>http://www.angelmax.com/2004/05/26/griefers-in-gaming/#comments</comments>
		<pubDate>Wed, 26 May 2004 07:16:57 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Game Design</category>
		<guid isPermaLink="false">/?p=26</guid>
		<description><![CDATA[A griefer is a player bent on purposely frustrating others during a multiplayer game. In design terms it seems to boil down to whether one attempts to design grief out of a game (change people's behaviour) or to discourage griefers (change the people).]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/05/26/griefers-in-gaming/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Pac-Manhattan: playing in the real world</title>
		<link>http://www.angelmax.com/2004/05/13/pac-manhattan-real-live-game-new-york/</link>
		<comments>http://www.angelmax.com/2004/05/13/pac-manhattan-real-live-game-new-york/#comments</comments>
		<pubDate>Thu, 13 May 2004 13:24:39 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Game Design</category>
	<category>Interaction Design</category>
		<guid isPermaLink="false">/?p=25</guid>
		<description><![CDATA[
New York University students staged a real, live Pac-Man game in the streets of New York. It&#8217;s an experiment to explore how computer games perform when played into real-world environments.
Pac-Manhattan is a large-scale urban game that utilizes the New York City grid to recreate the 1980&#8217;s video game sensation Pac-Man. This analog version of Pac-man [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/05/13/pac-manhattan-real-live-game-new-york/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>The Internet: a definition</title>
		<link>http://www.angelmax.com/2004/05/12/internet_definition/</link>
		<comments>http://www.angelmax.com/2004/05/12/internet_definition/#comments</comments>
		<pubDate>Wed, 12 May 2004 19:25:48 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Internet</category>
		<guid isPermaLink="false">/?p=24</guid>
		<description><![CDATA[The Internet is a communication network built of inter-connected computer.
Every computer sharing information through the Internet is a node of the network transferring information via communication protocols.

(A brief essay on defining the Internet.)]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/05/12/internet_definition/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>What is a game?</title>
		<link>http://www.angelmax.com/2004/05/12/what_is_a_game/</link>
		<comments>http://www.angelmax.com/2004/05/12/what_is_a_game/#comments</comments>
		<pubDate>Wed, 12 May 2004 19:20:20 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Game Design</category>
		<guid isPermaLink="false">/?p=23</guid>
		<description><![CDATA[Chris Crawford gives one of the most direct definition of what a game is in his Art of Computer Game Design]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/05/12/what_is_a_game/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Game design is an art and a craft</title>
		<link>http://www.angelmax.com/2004/04/27/game_design_art_craft/</link>
		<comments>http://www.angelmax.com/2004/04/27/game_design_art_craft/#comments</comments>
		<pubDate>Tue, 27 Apr 2004 13:01:45 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Game Design</category>
		<guid isPermaLink="false">/?p=20</guid>
		<description><![CDATA[Raph Koster is an online persistent world designer responsible for games like Ultima online and Star Wars Galaxies. On his Website is sharing free books, essays, presentations and resources about online game design and theory.]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/04/27/game_design_art_craft/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Sky Ear: at the intersection between art and technology</title>
		<link>http://www.angelmax.com/2004/04/24/skyear_usman_haque_london/</link>
		<comments>http://www.angelmax.com/2004/04/24/skyear_usman_haque_london/#comments</comments>
		<pubDate>Sat, 24 Apr 2004 17:11:47 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Interaction Design</category>
		<guid isPermaLink="false">/?p=19</guid>
		<description><![CDATA[
Usman Haque will launch
Sky Ear, next 4 May 2004 at the National Maritime Museum in Greenwich, London, coinciding with the lunar eclipse.
It will be:
a one-night event in which a glowing cloud of mobile phones and helium balloons is released into the air so that people can dial into the cloud and listen to the sounds [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/04/24/skyear_usman_haque_london/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Games defined by Greg Costikyan</title>
		<link>http://www.angelmax.com/2004/04/17/games_defined/</link>
		<comments>http://www.angelmax.com/2004/04/17/games_defined/#comments</comments>
		<pubDate>Sat, 17 Apr 2004 19:44:00 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Game Design</category>
		<guid isPermaLink="false">/?p=17</guid>
		<description><![CDATA[I Have No Words &#038; I Must Design is an article published in 1994 where Greg Costikyan, the author, put together a deep analysis of the core components of a game and gives his personal view of what make a game something that is interesting to play. To me his views are in large part [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/04/17/games_defined/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Innovating game designs forum</title>
		<link>http://www.angelmax.com/2004/04/11/innovating_game_designs_forum/</link>
		<comments>http://www.angelmax.com/2004/04/11/innovating_game_designs_forum/#comments</comments>
		<pubDate>Sun, 11 Apr 2004 00:38:50 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Game Design</category>
		<guid isPermaLink="false">/?p=16</guid>
		<description><![CDATA[The Experimental Gameplay Workshop is a forum for the demonstration and discussion of innovative game designs. It provides a place for designers to showcase challenging, unproven work, and discuss it with peers.
By explicitly acknowledging the existence of a community of experimental game designers, the workshop helps legitimize gameplay-oriented research and development.
from the Purpose of the [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/04/11/innovating_game_designs_forum/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>ICO game design process</title>
		<link>http://www.angelmax.com/2004/04/10/ico_game_design_process/</link>
		<comments>http://www.angelmax.com/2004/04/10/ico_game_design_process/#comments</comments>
		<pubDate>Sat, 10 Apr 2004 17:35:52 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Game Design</category>
		<guid isPermaLink="false">/?p=15</guid>
		<description><![CDATA[The Method of Developing ICO
It&#8217;s been a couple years since Ico&#8217;s release, but the lush, unique adventure game has won enough converts to be able to still fill a room with a talk on its development, as shown by Fumito Ueda&#8217;s GDC talk last night. Along with producer Kenji Kaido, he discussed the philosophy behind [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/04/10/ico_game_design_process/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Levitated: Interactive evolutionary graphics creating visual beauty</title>
		<link>http://www.angelmax.com/2004/04/10/levitated_interactive_graphics/</link>
		<comments>http://www.angelmax.com/2004/04/10/levitated_interactive_graphics/#comments</comments>
		<pubDate>Sat, 10 Apr 2004 17:11:49 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Interactive Graphics</category>
		<guid isPermaLink="false">/?p=14</guid>
		<description><![CDATA[Levitated.net contains visual poetry and science fun narrated in an object oriented graphic environment.
Open source Flash modules are available as the results of a huge amount of research work of the authors.
Jared Tarbell, designer and coder of Levitated.net has contributed to some books about evolutionary graphics with Flash.
In the gallery you will find some of [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/04/10/levitated_interactive_graphics/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Web Design and Social Networking</title>
		<link>http://www.angelmax.com/2004/04/10/web_design_and_social_networking/</link>
		<comments>http://www.angelmax.com/2004/04/10/web_design_and_social_networking/#comments</comments>
		<pubDate>Sat, 10 Apr 2004 16:09:51 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Web Design</category>
		<guid isPermaLink="false">/?p=13</guid>
		<description><![CDATA[The interaction between community, computers, and society is now being referred to as &#8220;social networking,&#8221; and it&#8217;s making a lot of heads turn. But what is social networking, really, and what does it mean to web technologists? In this compelling article by Molly Holzschlag, you&#8217;ll learn what social networking is, which languages are emerging to [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/04/10/web_design_and_social_networking/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Do not do game designs to make any money (1984)</title>
		<link>http://www.angelmax.com/2004/03/29/game_design_no_money/</link>
		<comments>http://www.angelmax.com/2004/03/29/game_design_no_money/#comments</comments>
		<pubDate>Mon, 29 Mar 2004 21:40:18 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Game Design</category>
		<guid isPermaLink="false">/?p=12</guid>
		<description><![CDATA[>_We have pretty much passed the period where hobbyists could put together a game that would have commercial prospect. It&#8217;s much more difficult to break in, much less stay in. Right now, in November 1984, I would discourage anyone. If you want to do a game, do it for fun, but don&#8217;t try to do [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/03/29/game_design_no_money/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Writing using plain English</title>
		<link>http://www.angelmax.com/2004/03/25/writing_using_plain_english/</link>
		<comments>http://www.angelmax.com/2004/03/25/writing_using_plain_english/#comments</comments>
		<pubDate>Wed, 24 Mar 2004 23:53:11 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Writing</category>
		<guid isPermaLink="false">/?p=10</guid>
		<description><![CDATA[Suggestions on writing: use plain English, avoid clichè.

Plain English supporters around the world have voted &#8220;At the end of the day&#8221; as the most irritating phrase in the language.
Second place in the vote was shared by &#8220;At this moment in time&#8221; and the constant use of &#8220;like&#8221; as if it were a form of punctuation. [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/03/25/writing_using_plain_english/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Successful Web Design</title>
		<link>http://www.angelmax.com/2004/03/22/successful_web_design/</link>
		<comments>http://www.angelmax.com/2004/03/22/successful_web_design/#comments</comments>
		<pubDate>Mon, 22 Mar 2004 10:15:36 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Web Design</category>
		<guid isPermaLink="false">/?p=9</guid>
		<description><![CDATA[Web design seen as a discipline involving communication, technology and careful planning.

>_[&#8230;] to publish durable content on the Web. Durable content is not guided by trends; good design will withstand the test of time, whereas trends quickly become frivolous. Success in Web design goes beyond technology and fashion. To create Web sites that endure you [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/03/22/successful_web_design/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Independent animation outside the mainstream</title>
		<link>http://www.angelmax.com/2004/03/22/independent_animation_harvey_deneroff/</link>
		<comments>http://www.angelmax.com/2004/03/22/independent_animation_harvey_deneroff/#comments</comments>
		<pubDate>Sun, 21 Mar 2004 23:34:15 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Animation</category>
		<guid isPermaLink="false">/?p=8</guid>
		<description><![CDATA[In 1996 Harvey Deneroff wrote in The Independent Spirit and An Invitation what can be considered a good overview of the independent animation field, still nowdays:

>The terms &#8220;independent&#8221; and &#8220;feature film&#8221; are not often thought of in the same breadth when it comes to animation. The conventional wisdom still sees independent animators as filmmakers who [...]]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/03/22/independent_animation_harvey_deneroff/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>How to write an online article</title>
		<link>http://www.angelmax.com/2004/02/29/how_to_write_an_online_article/</link>
		<comments>http://www.angelmax.com/2004/02/29/how_to_write_an_online_article/#comments</comments>
		<pubDate>Sun, 29 Feb 2004 10:09:57 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Writing</category>
		<guid isPermaLink="false">/?p=7</guid>
		<description><![CDATA[Guidelines to write an online article using the inverted pyramid style which suggest to put the conclusions at the beginning and the supporting fact at the end.]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/02/29/how_to_write_an_online_article/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>What is design?</title>
		<link>http://www.angelmax.com/2004/02/25/what_is_design/</link>
		<comments>http://www.angelmax.com/2004/02/25/what_is_design/#comments</comments>
		<pubDate>Wed, 25 Feb 2004 21:45:14 +0000</pubDate>
		<dc:creator>Max</dc:creator>
		
	<category>Design</category>
		<guid isPermaLink="false">/?p=6</guid>
		<description><![CDATA[Design is the activity of planning the creation of something with the purpose of solving a problem.]]></description>
		<wfw:commentRSS>http://www.angelmax.com/2004/02/25/what_is_design/feed/</wfw:commentRSS>
		</item>
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