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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;AkQCSXk9fyp7ImA9WhRUGUg.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499</id><updated>2012-01-30T22:19:28.767+01:00</updated><category term="Fotoinserimento" /><category term="grafica" /><category term="rendering" /><category term="libri" /><category term="cinema4d" /><category term="blogger" /><category term="freebies" /><category term="CSS" /><category term="plugin" /><category term="software" /><category term="3d" /><category term="twitter" /><category term="tutorial" /><category term="VRayforC4D" /><category term="architettura" /><category term="video" /><category term="Cortometraggi" /><category term="modelli 3d" /><category term="inspiration" /><category term="web design" /><title>AngeloFerretti.blogspot.com</title><subtitle type="html">Consigli, suggerimenti, tutorial e idee per appassionati di web design, blog design, grafica 3d, cinema4d, modellazione 3d e rendering.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://angeloferretti.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>58</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/angeloferretti" /><feedburner:info uri="angeloferretti" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>angeloferretti</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><entry gd:etag="W/&quot;CEICSHwzcCp7ImA9WhRUFko.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-2153907542839428966</id><published>2012-01-25T18:44:00.001+01:00</published><updated>2012-01-27T14:56:09.288+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-27T14:56:09.288+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VRayforC4D" /><category scheme="http://www.blogger.com/atom/ns#" term="Fotoinserimento" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="cinema4d" /><title>Il fotoinserimento (parte 2): inserire un oggetto in un’immagine (comprese le sue ombre) usando la proprietà “Matte” di Vray</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/T79SxlWzHMkjfRlvDR9Wq__gpF0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/T79SxlWzHMkjfRlvDR9Wq__gpF0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/T79SxlWzHMkjfRlvDR9Wq__gpF0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/T79SxlWzHMkjfRlvDR9Wq__gpF0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://lh3.ggpht.com/-CNZBFeMfe2w/TyA-d8v3MII/AAAAAAAAF90/tWr1thZmW6Y/s1600-h/cover%25255B3%25255D.jpg"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="cover" border="0" alt="cover" src="http://lh3.ggpht.com/-mJRwOnY6GSo/TyA-gKOmItI/AAAAAAAAF98/cFXCjvdip-Q/cover_thumb.jpg?imgmax=800" width="728" height="400"&gt;&lt;/a&gt;     &lt;br&gt;    &lt;br&gt;In questa secondo capitolo dedicato al fotoinserimento, vedremo come utilizzare una particolare proprietà di VrayforC4D che riesce a rendere invisibile un oggetto in fase di rendering, lasciando però visibili le ombre proiettate su di esso dagli altri oggetti. Questa proprietà (&lt;em&gt;“Matte”&lt;/em&gt;) risulta molto utile nei casi in cui l’inserimento riguarda un singolo oggetto all’interno di una foto.     &lt;br&gt;    &lt;br&gt;&lt;/p&gt;&lt;a href="http://angeloferretti.blogspot.com/2012/01/il-fotoinserimento-parte-2-inserire-un.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-2153907542839428966?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/2153907542839428966/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2012/01/il-fotoinserimento-parte-2-inserire-un.html#comment-form" title="5 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/2153907542839428966?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/2153907542839428966?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/puYjMnn4MiY/il-fotoinserimento-parte-2-inserire-un.html" title="Il fotoinserimento (parte 2): inserire un oggetto in un’immagine (comprese le sue ombre) usando la proprietà “Matte” di Vray" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh3.ggpht.com/-mJRwOnY6GSo/TyA-gKOmItI/AAAAAAAAF98/cFXCjvdip-Q/s72-c/cover_thumb.jpg?imgmax=800" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2012/01/il-fotoinserimento-parte-2-inserire-un.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C08ESX86cCp7ImA9WhRVE0Q.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-4573646177162060784</id><published>2012-01-09T17:28:00.000+01:00</published><updated>2012-01-12T19:10:08.118+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-12T19:10:08.118+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VRayforC4D" /><category scheme="http://www.blogger.com/atom/ns#" term="rendering" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="cinema4d" /><title>Luci IES con VrayforC4D: cosa sono, come usarle</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/IRkga7AmmEdkfSi6RslNzFuh-uY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IRkga7AmmEdkfSi6RslNzFuh-uY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/IRkga7AmmEdkfSi6RslNzFuh-uY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IRkga7AmmEdkfSi6RslNzFuh-uY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://lh6.ggpht.com/-dRgOQjrrNtU/Tw8hk0uXgRI/AAAAAAAAF5s/fQEQb6xPQXo/s1600-h/cover2.jpg"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="cover" border="0" alt="cover" src="http://lh4.ggpht.com/-fDoBtegSLzg/Tw8hlzw10CI/AAAAAAAAF50/iI7MfjXBqqw/cover_thumb.jpg?imgmax=800" width="728" height="350"&gt;&lt;/a&gt;     &lt;br&gt;    &lt;br&gt;L’effetto che vedete nell’immagine qui sopra è generato da un particolare tipo di file in formato *.IES che, se inserito all’interno dei parametri di una luce di Vray, riesce a riprodurre fedelmente l’illuminazione creata da un corpo illuminante. Di solito i file IES possono essere scaricati dai siti di produttori di lampade e faretti, che mettono a disposizione questi file associandoli al tipo di lampada prodotta.     &lt;br&gt;    &lt;br&gt;Usando questi file è possibile quindi simulare molto realisticamente l’aspetto della luce emessa da quel corpo, e di conseguenza ottenere una resa finale migliore e più “onesta”.     &lt;br&gt;    &lt;br&gt;Vediamo come usare questo tipo di file con Cinema4D e Vray.     &lt;br&gt;La versione di Cinema che uso durante questo tutorial è la 13, e dato che l’interfaccia è leggermente diversa dalle versioni precedenti, se avete problemi a trovare i comandi lasciate pure un commento al post.     &lt;br&gt;&lt;/p&gt;&lt;a href="http://angeloferretti.blogspot.com/2012/01/luci-ies-con-vrayforc4d-cosa-sono-come.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-4573646177162060784?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/4573646177162060784/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2012/01/luci-ies-con-vrayforc4d-cosa-sono-come.html#comment-form" title="1 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/4573646177162060784?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/4573646177162060784?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/DQAts0rGCQM/luci-ies-con-vrayforc4d-cosa-sono-come.html" title="Luci IES con VrayforC4D: cosa sono, come usarle" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh4.ggpht.com/-fDoBtegSLzg/Tw8hlzw10CI/AAAAAAAAF50/iI7MfjXBqqw/s72-c/cover_thumb.jpg?imgmax=800" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2012/01/luci-ies-con-vrayforc4d-cosa-sono-come.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0QEQ3kzfCp7ImA9WhRWGUg.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-8537428604397919397</id><published>2012-01-07T16:48:00.001+01:00</published><updated>2012-01-07T16:48:22.784+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-07T16:48:22.784+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VRayforC4D" /><category scheme="http://www.blogger.com/atom/ns#" term="rendering" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="cinema4d" /><title>La ricerca della perfezione: come raggiungere il realismo estremo (teoria e pratica)</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/JisEccFQI2z8INIYMJV-W2ppPig/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JisEccFQI2z8INIYMJV-W2ppPig/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/JisEccFQI2z8INIYMJV-W2ppPig/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JisEccFQI2z8INIYMJV-W2ppPig/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://lh4.ggpht.com/-vjOB-dBudmU/Twho-KerEwI/AAAAAAAAF4A/8QWd2lOObgY/s1600-h/realismo_cover_2%25255B8%25255D.jpg"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="realismo_cover_2" border="0" alt="realismo_cover_2" src="http://lh4.ggpht.com/-H_3PuEQ7UWo/TwhpAG3T2DI/AAAAAAAAF4I/by0eCV9abFc/realismo_cover_2_thumb%25255B2%25255D.jpg?imgmax=800" width="728" height="420"&gt;&lt;/a&gt;     &lt;br&gt;    &lt;br&gt;Quando ho scoperto la grafica 3d, la ricerca del realismo estremo e l&amp;#39;effettiva possibilità di raggiungerlo con pochi clic usando Cinema4D e Vray, mi ha reso smanioso di imparare la tecnica di questi software miracolosi, ma mi ha portato a tralasciare tutta la parte di analisi e composizione dell&amp;#39;immagine, e alla fine non riuscivo mai a produrre rendering di livello alto, perché piazzavo le luci a casaccio, ignoravo il bilanciamento del colore, usavo inquadrature surreali, aperture della camera disumane (per inquadrare più oggetti possibili) ...insomma il risultato, pur conoscendo bene gli strumenti, era piuttosto deludente.     &lt;br&gt;    &lt;br&gt;Poi, con il tempo, ho capito che realizzare un rendering equivale a &lt;em&gt;scattare una foto&lt;/em&gt;, e i risultati dipendono non solo dalla capacità di usare gli strumenti (e quindi dal realismo che si riesce a raggiungere), ma anche dalla conoscenza o meno delle regole della fotografia e dalla sensibilità estetica/fotografica che riusciamo a maturare col tempo.     &lt;br&gt;    &lt;br&gt;In questo articolo condividerò con voi la mia esperienza in questi anni di lavoro, e nel prossimo tutorial, concentrandoci su un interno, vedremo come raggiungere un fotorealismo estremo e una qualità estetica dell&amp;#39;immagine di livello professionale, mettendo in pratica tutte le regole e mantenendo tempi di calcolo relativamente brevi (l&amp;#39;immagine che vedete sarà il risultato che otterremo alla fine del tutorial: 1024x600 pixel, tempi di calcolo: 18 minuti con un PC Windows Quadcore di vecchia generazione, se volete potete anche vedere la &lt;a href="http://www.angeloferretti.com/images/realismo_cover_2.jpg" target="_blank"&gt;versione fullsize&lt;/a&gt;).     &lt;br&gt;    &lt;br&gt;Coglieremo l&amp;#39;occasione anche per dare un&amp;#39;occhiata alla nuova interfaccia di Cinema4D release 13, e alle sue differenze rispetto alle versioni precedenti.     &lt;br&gt;&lt;/p&gt;&lt;a href="http://angeloferretti.blogspot.com/2012/01/la-ricerca-della-perfezione-come.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-8537428604397919397?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/8537428604397919397/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2012/01/la-ricerca-della-perfezione-come.html#comment-form" title="8 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/8537428604397919397?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/8537428604397919397?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/dNMMirHZwsc/la-ricerca-della-perfezione-come.html" title="La ricerca della perfezione: come raggiungere il realismo estremo (teoria e pratica)" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh4.ggpht.com/-H_3PuEQ7UWo/TwhpAG3T2DI/AAAAAAAAF4I/by0eCV9abFc/s72-c/realismo_cover_2_thumb%25255B2%25255D.jpg?imgmax=800" height="72" width="72" /><thr:total>8</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2012/01/la-ricerca-della-perfezione-come.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU4MQ3k9fyp7ImA9WhRXFE0.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-5094333475670158830</id><published>2011-12-20T20:06:00.001+01:00</published><updated>2011-12-20T20:06:22.767+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-20T20:06:22.767+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="video" /><category scheme="http://www.blogger.com/atom/ns#" term="rendering" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="software" /><title>Lumion competition 2011: i vincitori</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Pm5SJ2J4nFQ3cAeDPDNY4tFzpWg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Pm5SJ2J4nFQ3cAeDPDNY4tFzpWg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Pm5SJ2J4nFQ3cAeDPDNY4tFzpWg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Pm5SJ2J4nFQ3cAeDPDNY4tFzpWg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Tempo fa pubblicai un &lt;a href="http://angeloferretti.blogspot.com/2011/08/lumion3d-verso-il-rendering-in-tempo.html" target="_blank"&gt;articolo su Lumion3D&lt;/a&gt; in cui segnalavo agli appassionati del settore le sorprendenti capacità di questo software di rendering in tempo reale, in grado di creare paesaggi e virtual walktrough per l’architettura molto suggestive, pur non facendo del suo punto di forza il realismo estremo.     &lt;br&gt;    &lt;br&gt;Oggi mi ritrovo a parlare di Lumion, a pochi giorni dalla conclusione della prima edizione del concorso che ha prodotto dei video straordinari, ma anche in occasione del lancio di Lumion 2.0, che rispetto alla versione precedente presenterà molte novità interessanti.     &lt;br&gt;    &lt;br&gt;&lt;a href="http://lh5.ggpht.com/-zVTC9Obfbnk/TvDcqBRsAtI/AAAAAAAAF3w/ci7SOxKXoIU/s1600-h/competitionresultsheader2%25255B3%25255D.jpg"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="competitionresultsheader2" border="0" alt="competitionresultsheader2" src="http://lh6.ggpht.com/-6oDlzE-iQQU/TvDcrbcQnkI/AAAAAAAAF34/R0uXxx9lNrk/competitionresultsheader2_thumb%25255B1%25255D.jpg?imgmax=800" width="720" height="254"&gt;&lt;/a&gt;     &lt;br&gt;&lt;/p&gt;&lt;a href="http://angeloferretti.blogspot.com/2011/12/lumion-competition-2011-i-vincitori.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-5094333475670158830?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/5094333475670158830/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/12/lumion-competition-2011-i-vincitori.html#comment-form" title="0 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/5094333475670158830?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/5094333475670158830?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/bdWGa3KJh8Y/lumion-competition-2011-i-vincitori.html" title="Lumion competition 2011: i vincitori" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh6.ggpht.com/-6oDlzE-iQQU/TvDcrbcQnkI/AAAAAAAAF34/R0uXxx9lNrk/s72-c/competitionresultsheader2_thumb%25255B1%25255D.jpg?imgmax=800" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/12/lumion-competition-2011-i-vincitori.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkYASX08fyp7ImA9WhRQE0s.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-2000569768456570733</id><published>2011-12-04T14:51:00.001+01:00</published><updated>2011-12-08T19:15:48.377+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-08T19:15:48.377+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="rendering" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="inspiration" /><title>15+ esempi di automotive rendering fuori dal comune</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/i_4KAubF13DL9NDfIuOMuGvSFM0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/i_4KAubF13DL9NDfIuOMuGvSFM0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/i_4KAubF13DL9NDfIuOMuGvSFM0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/i_4KAubF13DL9NDfIuOMuGvSFM0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="db04de4737cf2d19d8793a11abd6a9c54ea88abb" border="0" alt="db04de4737cf2d19d8793a11abd6a9c54ea88abb" src="http://lh3.ggpht.com/-ckrDmI_fSHQ/Ttt6hj_teLI/AAAAAAAAF1M/5tP-u8bSwWs/db04de4737cf2d19d8793a11abd6a9c54ea8.jpg?imgmax=800" width="728" height="455"&gt;  &lt;br&gt;    &lt;br&gt;Se su Google provate a scrivere “automotive” o “car rendering”, nei risultati di ricerca troverete migliaia di immagini di belle automobili, reali e di fantasia, fotografate un po’ in tutte le salse. Ma una bella immagine non sempre è sufficiente (salvo i casi in cui lo scopo non sia puramente tecnico) ad esaltare la bellezza del design di un’automobile, specialmente se non trasmette un’emozione, e la rete è piena di immagini che ritraggono auto come se fossero freddi pezzi di ferro.  &lt;br&gt;    &lt;br&gt;Non è il caso degli artisti che hanno realizzato le immagini che vedrete raccolte qui in una prima selezione.     &lt;br&gt;(tutte tratte da: &lt;a href="http://www.evermotion.org"&gt;www.evermotion.org&lt;/a&gt; e &lt;a title="http://forum.vrayforc4d.com" href="http://forum.vrayforc4d.com"&gt;http://forum.vrayforc4d.com&lt;/a&gt;)     &lt;br&gt;&lt;/p&gt;&lt;a href="http://angeloferretti.blogspot.com/2011/12/15-esempi-di-automotive-rendering-fuori.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-2000569768456570733?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/2000569768456570733/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/12/15-esempi-di-automotive-rendering-fuori.html#comment-form" title="2 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/2000569768456570733?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/2000569768456570733?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/IR1WdLMkPsg/15-esempi-di-automotive-rendering-fuori.html" title="15+ esempi di automotive rendering fuori dal comune" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh3.ggpht.com/-ckrDmI_fSHQ/Ttt6hj_teLI/AAAAAAAAF1M/5tP-u8bSwWs/s72-c/db04de4737cf2d19d8793a11abd6a9c54ea8.jpg?imgmax=800" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/12/15-esempi-di-automotive-rendering-fuori.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEAFSH44fyp7ImA9WhRSF0w.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-1327273288445532371</id><published>2011-11-19T16:29:00.001+01:00</published><updated>2011-11-19T16:31:59.037+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-19T16:31:59.037+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Fotoinserimento" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="cinema4d" /><title>Il fotoinserimento (parte 1): salvare un rendering con sfondo trasparente utilizzando il canale alpha</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Qz_h0Ak9cG-kzhNelr3Ma6d1ci0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Qz_h0Ak9cG-kzhNelr3Ma6d1ci0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Qz_h0Ak9cG-kzhNelr3Ma6d1ci0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Qz_h0Ak9cG-kzhNelr3Ma6d1ci0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://lh6.ggpht.com/-PVjUA4Zq3JU/TsfKU0MfwII/AAAAAAAAFw8/E-3rpTed86s/s1600-h/alfa3.jpg"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="alfa" border="0" alt="alfa" src="http://lh3.ggpht.com/-VuAQxFKjFXM/TsfKWzPQCzI/AAAAAAAAFxE/9KaTO3Mfp8Y/alfa_thumb.jpg?imgmax=800" width="728" height="300"&gt;&lt;/a&gt;  &lt;br&gt;    &lt;br&gt;Saper realizzare un rendering con sfondo trasparente è una delle basi del fotoinserimento.     &lt;br&gt;Scontornare un’immagine con Photoshop è altrettanto efficace ma solo nei casi in cui gli oggetti da scontornare hanno geometrie molto lineari e semplici. Se nell’immagine ci sono oggetti con bordi più irregolari, ad esempio piante/vegetazione, ma anche vetri o oggetti trasparenti, la cosa diventa più difficile e i risultati ottenuti con la bacchetta magica potrebbero non essere all’altezza.     &lt;br&gt;&lt;/p&gt;&lt;a href="http://angeloferretti.blogspot.com/2011/11/saper-realizzare-un-rendering-con.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-1327273288445532371?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/1327273288445532371/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/11/saper-realizzare-un-rendering-con.html#comment-form" title="12 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/1327273288445532371?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/1327273288445532371?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/KFwjUj4fyAc/saper-realizzare-un-rendering-con.html" title="Il fotoinserimento (parte 1): salvare un rendering con sfondo trasparente utilizzando il canale alpha" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh3.ggpht.com/-VuAQxFKjFXM/TsfKWzPQCzI/AAAAAAAAFxE/9KaTO3Mfp8Y/s72-c/alfa_thumb.jpg?imgmax=800" height="72" width="72" /><thr:total>12</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/11/saper-realizzare-un-rendering-con.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0YFRXo4fCp7ImA9WhRSE0U.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-2139324799602246519</id><published>2011-11-15T19:18:00.001+01:00</published><updated>2011-11-15T19:18:34.434+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-15T19:18:34.434+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="rendering" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><title>Quando il 3d supera la realtà</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/mMyhN04q4IxxhUoGjPf95s45-XE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mMyhN04q4IxxhUoGjPf95s45-XE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/mMyhN04q4IxxhUoGjPf95s45-XE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mMyhN04q4IxxhUoGjPf95s45-XE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://lh4.ggpht.com/-SwtKDkPdfNs/TsKs4BkNCAI/AAAAAAAAFwE/dwbyIC9NLRU/s1600-h/blue_large%25255B6%25255D.jpg"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="blue_large" border="0" alt="blue_large" src="http://lh3.ggpht.com/-NeWLP9g0MAs/TsKs5TojmmI/AAAAAAAAFwM/ox13vcWh2tk/blue_large_thumb%25255B7%25255D.jpg?imgmax=800" width="728" height="371"&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Succede raramente, ma quando succede il risultato può essere davvero sconvolgente, come in questo caso (tratto dal forum di Evermotion.org). Continuate a leggere per capire di cosa sto parlando.    &lt;br&gt;&lt;/p&gt;&lt;a href="http://angeloferretti.blogspot.com/2011/11/succede-raramente-ma-quando-succede-il.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-2139324799602246519?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/2139324799602246519/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/11/succede-raramente-ma-quando-succede-il.html#comment-form" title="1 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/2139324799602246519?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/2139324799602246519?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/G6PsauJB9XY/succede-raramente-ma-quando-succede-il.html" title="Quando il 3d supera la realtà" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh3.ggpht.com/-NeWLP9g0MAs/TsKs5TojmmI/AAAAAAAAFwM/ox13vcWh2tk/s72-c/blue_large_thumb%25255B7%25255D.jpg?imgmax=800" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/11/succede-raramente-ma-quando-succede-il.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0IHQXk9cSp7ImA9WhRSEUU.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-4229529958880328071</id><published>2011-11-12T17:14:00.001+01:00</published><updated>2011-11-13T14:05:30.769+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-13T14:05:30.769+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="video" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="architettura" /><category scheme="http://www.blogger.com/atom/ns#" term="cinema4d" /><title>L’eremo di San Romedio (Val di Non - Trentino Alto Adige): il tour virtuale in 3d</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/KFYtZDn-6z-Wg3zi84j8JM41rYs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KFYtZDn-6z-Wg3zi84j8JM41rYs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/KFYtZDn-6z-Wg3zi84j8JM41rYs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KFYtZDn-6z-Wg3zi84j8JM41rYs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;font color="#666666"&gt;&lt;font size="4" face="Georgia"&gt;&lt;em&gt;“Solitudine, se vivere devo con te, sia almeno lontano dal mucchio confuso delle case buie, con me vieni in alto, dove la natura si svela…”          &lt;br&gt;&lt;/em&gt;&lt;/font&gt;      &lt;br&gt;&lt;/font&gt;&lt;a href="http://lh3.ggpht.com/-HOe6RkDEJiE/Tr6bYKX092I/AAAAAAAAFvk/JFu3UeJ3CdY/s1600-h/wwww%25255B9%25255D.png"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="wwww" border="0" alt="wwww" src="http://lh6.ggpht.com/-NT62q_1d0eM/Tr6bd8XAMSI/AAAAAAAAFvs/FKwfECIeF6s/wwww_thumb%25255B11%25255D.png?imgmax=800" width="720" height="388"&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;   &lt;br&gt;Questo splendido progetto nasce da un&amp;#39;esercitazione del corso di Disegno Automatico (A.A. 2009/10), compreso nel piano di studi del Corso di Laurea in Ingegneria Edile/Architettura dell’Università di Trento, che prevede la realizzazione di un modello figurativo dell’Eremo di San Romedio sito in Val di Non. Un luogo caratterizzato da uno spazio ricco di spiritualità e fascino architettonico.     &lt;br&gt;    &lt;br&gt;Lo scopo del progetto è trasmettere la fisicità del luogo e soprattutto le sensazioni che in esso si possono provare, attraverso una presentazione interattiva, destinata a chiunque volesse compiere l&amp;#39;esperienza di un tour virtuale all&amp;#39;interno dell&amp;#39;Eremo. Un sfida non facile, data la complessità del tema e la realizzazione del complicato modello 3d, affrontata con coraggio (e aggiungerei con successo) da &lt;strong&gt;&lt;em&gt;Stefano Longo&lt;/em&gt;&lt;/strong&gt; e &lt;strong&gt;&lt;em&gt;Lucia Pradel&lt;/em&gt;&lt;/strong&gt;.&lt;/p&gt; &lt;a href="http://angeloferretti.blogspot.com/2011/11/leremo-di-san-romedio-val-di-non.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-4229529958880328071?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/4229529958880328071/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/11/leremo-di-san-romedio-val-di-non.html#comment-form" title="1 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/4229529958880328071?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/4229529958880328071?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/gUFIYb0awyE/leremo-di-san-romedio-val-di-non.html" title="L’eremo di San Romedio (Val di Non - Trentino Alto Adige): il tour virtuale in 3d" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh6.ggpht.com/-NT62q_1d0eM/Tr6bd8XAMSI/AAAAAAAAFvs/FKwfECIeF6s/s72-c/wwww_thumb%25255B11%25255D.png?imgmax=800" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/11/leremo-di-san-romedio-val-di-non.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0IER3w9eCp7ImA9WhdaGUU.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-3759498259455696095</id><published>2011-10-30T15:37:00.001+01:00</published><updated>2011-10-30T15:38:26.260+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-30T15:38:26.260+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="video" /><category scheme="http://www.blogger.com/atom/ns#" term="Cortometraggi" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="architettura" /><title>The Third &amp; The Seventh</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/H7Em5y-2NNt_SvP6xAXNDT5nVd0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/H7Em5y-2NNt_SvP6xAXNDT5nVd0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/H7Em5y-2NNt_SvP6xAXNDT5nVd0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/H7Em5y-2NNt_SvP6xAXNDT5nVd0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://lh4.ggpht.com/-mDf6LQSrBIY/Tq1hGkoIIUI/AAAAAAAAFvU/wIcV7tH9GW4/s1600-h/thsh%25255B2%25255D.jpg"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="thsh" border="0" alt="thsh" src="http://lh5.ggpht.com/-xwbM2wn4fsA/Tq1hHqX1LHI/AAAAAAAAFvc/mLuBwGKQIrU/thsh_thumb.jpg?imgmax=800" width="720" height="405"&gt;&lt;/a&gt;     &lt;br&gt;    &lt;br&gt;In attesa di poter pubblicare due nuovi tutorial (uno sarà dedicato alle basi dell’animazione, l’altro sarà il primo di una serie dedicata al fotoinserimento) vi segnalo, per chi ancora non lo conoscesse – è piuttosto famoso sul web - quello che io ritengo il capolavoro di Alex Roman: &lt;strong&gt;The Third &amp;amp; The Seventh&lt;/strong&gt;. Anche gli appassionati di architettura apprezzeranno.  &lt;/p&gt;&lt;a href="http://angeloferretti.blogspot.com/2011/10/third-seventh.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-3759498259455696095?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/3759498259455696095/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/10/third-seventh.html#comment-form" title="3 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/3759498259455696095?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/3759498259455696095?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/2oUGm7_auls/third-seventh.html" title="The Third &amp;amp; The Seventh" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh5.ggpht.com/-xwbM2wn4fsA/Tq1hHqX1LHI/AAAAAAAAFvc/mLuBwGKQIrU/s72-c/thsh_thumb.jpg?imgmax=800" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/10/third-seventh.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUUGR30yeSp7ImA9WhdUE0U.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-1480973802059074411</id><published>2011-09-29T14:15:00.001+02:00</published><updated>2011-09-30T14:53:46.391+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-30T14:53:46.391+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="video" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="software" /><category scheme="http://www.blogger.com/atom/ns#" term="cinema4d" /><title>Cinema 4D Release 13: un nuovo motore di rendering</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/sZL3wvA4qJutkGIsQuVT71h87bw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sZL3wvA4qJutkGIsQuVT71h87bw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/sZL3wvA4qJutkGIsQuVT71h87bw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sZL3wvA4qJutkGIsQuVT71h87bw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;object width="728" height="410"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=27199452&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=27199452&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="728" height="410"&gt;&lt;/embed&gt;&lt;/object&gt;  &lt;p&gt; &lt;/p&gt;  &lt;p&gt;Tra le tante nuovissime caratteristiche dell’ultima versione di Cinema 4D (Release 13), che ormai potete vedere in diversi video sia su YouTube che su Vimeo, una delle più interessanti è di sicuro l’introduzione di un nuovo motore di rendering: &lt;em&gt;Physical Render&lt;/em&gt;.     &lt;br&gt;    &lt;br&gt;Il Physical Render sarà diverso dal precedente motore di Cinema 4D per la possibilità di ottenere un maggior realismo e per l’ulteriore facilità di utilizzo. Le opzioni del motore sono simili per alcuni versi a quelle di Vray, ovvero lavora con una camera che permette di gestire parametri “&lt;em&gt;reali&lt;/em&gt;” (otturatori, tempo d’esposizione, lunghezza focale), e quindi darà la possibilità di ottenere anche tutti gli effetti della Physical Camera di Vray (profondità di campo, distorsione della camera, motion blur).     &lt;br&gt;&lt;/p&gt;&lt;a href="http://angeloferretti.blogspot.com/2011/09/cinema-4d-release-13-un-nuovo-motore-di.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-1480973802059074411?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/1480973802059074411/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/09/cinema-4d-release-13-un-nuovo-motore-di.html#comment-form" title="0 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/1480973802059074411?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/1480973802059074411?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/gK8tk0XEgng/cinema-4d-release-13-un-nuovo-motore-di.html" title="Cinema 4D Release 13: un nuovo motore di rendering" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><thr:total>0</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/09/cinema-4d-release-13-un-nuovo-motore-di.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUYESHs8eSp7ImA9WhdRGEQ.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-1763694358804782579</id><published>2011-08-06T15:55:00.001+02:00</published><updated>2011-08-09T15:38:29.571+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-09T15:38:29.571+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="video" /><category scheme="http://www.blogger.com/atom/ns#" term="rendering" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="software" /><category scheme="http://www.blogger.com/atom/ns#" term="architettura" /><title>Lumion3D: verso il rendering in tempo reale</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Cvtpp-nfvTQbczPv5ogW5NCkyTU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Cvtpp-nfvTQbczPv5ogW5NCkyTU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Cvtpp-nfvTQbczPv5ogW5NCkyTU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Cvtpp-nfvTQbczPv5ogW5NCkyTU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;iframe height="440" src="http://www.youtube.com/embed/V3V8nbzCgh0?rel=0" frameborder="0" width="720" allowfullscreen="allowfullscreen"&gt;&lt;/iframe&gt;    &lt;br&gt;    &lt;br&gt;La possibilità di ottenere un realismo estremo con un software di rendering è il motivo principale che qualche anno fa mi ha spinto ad avvicinarmi al mondo della computer grafica 3d. All’epoca non avevo nessuna intenzione di lavorare nel mondo dell’architettura o del design, e non immaginavo che un giorno avrei trasformato questa passione in un lavoro. Il mio era piuttosto un desiderio di vedere “realizzati” (e finalmente poterci camminare dentro) quei mondi immaginari, fantastici che creavo continuamente con la fantasia, e che fino a quando non ho conosciuto Cinema4D, vivevano solo nella mia testa.     &lt;br&gt;    &lt;br&gt;Oggi mi imbatto quasi per caso in un software dalle straordinarie capacità di ricreare mondi molto simili a quelli che mi divertivo ad immaginare: &lt;strong&gt;LUMION 3D&lt;/strong&gt;.     &lt;br&gt;&lt;/p&gt;&lt;a href="http://angeloferretti.blogspot.com/2011/08/lumion3d-verso-il-rendering-in-tempo.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-1763694358804782579?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/1763694358804782579/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/08/lumion3d-verso-il-rendering-in-tempo.html#comment-form" title="5 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/1763694358804782579?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/1763694358804782579?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/kDvcbiaVGt8/lumion3d-verso-il-rendering-in-tempo.html" title="Lumion3D: verso il rendering in tempo reale" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/V3V8nbzCgh0/default.jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/08/lumion3d-verso-il-rendering-in-tempo.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0QARH46eip7ImA9WhdRFk8.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-6673046053868511439</id><published>2011-07-27T11:04:00.001+02:00</published><updated>2011-08-06T13:15:45.012+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-06T13:15:45.012+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="rendering" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="architettura" /><category scheme="http://www.blogger.com/atom/ns#" term="inspiration" /><title>15+ esempi di rendering interni di architettura da cui trarre ispirazione</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/NYyKz_sMyb42SNszJ8lJWNZbN64/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NYyKz_sMyb42SNszJ8lJWNZbN64/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/NYyKz_sMyb42SNszJ8lJWNZbN64/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NYyKz_sMyb42SNszJ8lJWNZbN64/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://lh5.ggpht.com/-oK0AV4swzEo/Tj0iVtJ9abI/AAAAAAAAFtU/38xnSxypBkM/s1600-h/int%25255B10%25255D.jpg"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="int" border="0" alt="int" src="http://lh5.ggpht.com/-wb9SK8kCtyA/Tj0iXy7UnBI/AAAAAAAAFtY/GDC49SW_QR4/int_thumb%25255B8%25255D.jpg?imgmax=800" width="720" height="405"&gt;&lt;/a&gt;  &lt;br&gt;    &lt;br&gt;Come nel caso degli esempi che ho raccolto nell’articolo di qualche giorno fa (&lt;a href="http://angeloferretti.blogspot.com/2011/07/15-esempi-di-rendering-esterni-per-l.html" target="_blank"&gt;15+ esempi di rendering esterni di architettura da cui trarre ispirazione&lt;/a&gt;), queste immagini, tutte tratte dal forum di evermotion.org, hanno colpito la mia attenzione per diversi motivi: taglio dell’inquadratura, uso della profondità di campo, realismo estremo dei materiali.  &lt;br&gt;&lt;/p&gt;&lt;a href="http://angeloferretti.blogspot.com/2011/07/15-esempi-di-rendering-interni-di.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-6673046053868511439?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/6673046053868511439/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/07/15-esempi-di-rendering-interni-di.html#comment-form" title="2 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/6673046053868511439?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/6673046053868511439?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/stZEaUKV9R4/15-esempi-di-rendering-interni-di.html" title="15+ esempi di rendering interni di architettura da cui trarre ispirazione" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh5.ggpht.com/-wb9SK8kCtyA/Tj0iXy7UnBI/AAAAAAAAFtY/GDC49SW_QR4/s72-c/int_thumb%25255B8%25255D.jpg?imgmax=800" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/07/15-esempi-di-rendering-interni-di.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk4NQHs7eyp7ImA9WhdRFk4.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-7415712865266820459</id><published>2011-07-21T09:56:00.001+02:00</published><updated>2011-08-06T14:49:51.503+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-06T14:49:51.503+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="rendering" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="architettura" /><category scheme="http://www.blogger.com/atom/ns#" term="inspiration" /><title>15+ esempi di rendering esterni per l’ architettura da cui trarre ispirazione</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/a7KKc8l4JSA-tJPb1_UAAwnQQ-U/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/a7KKc8l4JSA-tJPb1_UAAwnQQ-U/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/a7KKc8l4JSA-tJPb1_UAAwnQQ-U/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/a7KKc8l4JSA-tJPb1_UAAwnQQ-U/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;img src="http://www.angeloferretti.com/blog/ext.jpg" width="720" height="481"&gt;  &lt;br&gt;    &lt;br&gt;Questo post è dedicato a tutti gli amanti della computer grafica che come me lavorano principalmente nel campo dell’architettura e del design. Questi splendidi esempi di visualizzazioni esterne, selezionati per la bellezza delle inquadrature, per l’eccellente cura dei materiali e delle luci, ma soprattutto per le emozioni che riescono a trasmettere, sono tratti dal &lt;a href="http://www.evermotion.org/vbulletin/index.php" target="_blank"&gt;forum di evermotion.org&lt;/a&gt;, che consiglio di visitare anche per tutte le altre risorse che mette a disposizione degli utenti (tutorial, modelli 3d, etc.).     &lt;br&gt;&lt;/p&gt;&lt;a href="http://angeloferretti.blogspot.com/2011/07/15-esempi-di-rendering-esterni-per-l.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-7415712865266820459?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/7415712865266820459/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/07/15-esempi-di-rendering-esterni-per-l.html#comment-form" title="2 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/7415712865266820459?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/7415712865266820459?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/lwayoZreu3A/15-esempi-di-rendering-esterni-per-l.html" title="15+ esempi di rendering esterni per l’ architettura da cui trarre ispirazione" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i53.tinypic.com/14m7wjm_th.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/07/15-esempi-di-rendering-esterni-per-l.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkQBQHo5eyp7ImA9WhdWFEw.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-2123754328159256255</id><published>2011-07-17T20:22:00.001+02:00</published><updated>2011-09-07T19:59:11.423+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-07T19:59:11.423+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VRayforC4D" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="cinema4d" /><title>Profondità di campo con VrayforC4D</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/EbfXH8_HGj78DyTKmH7yYVUfp7Q/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EbfXH8_HGj78DyTKmH7yYVUfp7Q/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/EbfXH8_HGj78DyTKmH7yYVUfp7Q/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EbfXH8_HGj78DyTKmH7yYVUfp7Q/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://lh5.ggpht.com/-Ul_4bPmiKTU/TiMn4GZ1PFI/AAAAAAAAFnk/c23BdjuKdNY/s1600-h/cover%25255B3%25255D.jpg"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="cover" border="0" alt="cover" src="http://lh4.ggpht.com/-hzWaKDztGAQ/TiMn4-K9d4I/AAAAAAAAFno/Ls9yJhO4pto/cover_thumb.jpg?imgmax=800" width="728" height="300"&gt;       &lt;br&gt;      &lt;br&gt;      &lt;br&gt;&lt;/a&gt;Simulare la profondità di campo (D.O.F., ovvero Depth of Field) con la &lt;em&gt;PhysicalCamera&lt;/em&gt; di Vray può sembrare una cosa difficile, ma in realtà con pochissimi passaggi è possibile riprodurla in un rendering, e anche controllarla è piuttosto semplice.     &lt;br&gt;&lt;/p&gt;&lt;a href="http://angeloferretti.blogspot.com/2011/07/profondita-di-campo-con-vrayforc4d.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-2123754328159256255?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/2123754328159256255/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/07/profondita-di-campo-con-vrayforc4d.html#comment-form" title="8 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/2123754328159256255?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/2123754328159256255?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/RIYNh_RWNpg/profondita-di-campo-con-vrayforc4d.html" title="Profondità di campo con VrayforC4D" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh4.ggpht.com/-hzWaKDztGAQ/TiMn4-K9d4I/AAAAAAAAFno/Ls9yJhO4pto/s72-c/cover_thumb.jpg?imgmax=800" height="72" width="72" /><thr:total>8</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/07/profondita-di-campo-con-vrayforc4d.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEEBQXY_eSp7ImA9WhdTFEw.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-5521651166317708973</id><published>2011-07-11T21:30:00.001+02:00</published><updated>2011-07-11T21:30:50.841+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-11T21:30:50.841+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="cinema4d" /><title>Salvare un progetto in C4D ed evitare la perdita delle texture</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/wblf-t13rhdfdDmYRkdyY6GMLkY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wblf-t13rhdfdDmYRkdyY6GMLkY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/wblf-t13rhdfdDmYRkdyY6GMLkY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wblf-t13rhdfdDmYRkdyY6GMLkY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://lh6.ggpht.com/-NdJDtMWwm2w/ThtPTH6qc6I/AAAAAAAAFnE/Pe50wyt03Cs/s1600-h/002.jpg"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="00" border="0" alt="00" src="http://lh4.ggpht.com/-3---C9KSgAc/ThtPUeqfkmI/AAAAAAAAFnI/99BWZ3cale0/00_thumb.jpg?imgmax=800" width="728" height="300"&gt;       &lt;br&gt;      &lt;br&gt;      &lt;br&gt;&lt;/a&gt;La ricerca delle giuste texture è uno dei passi fondamentali per la buona riuscita di un lavoro di grafica tridimensionale. I siti che mettono a disposizione texture gratuite sono molti (primo su tutti cgtextures.com, più volte citato da me in questo blog), a volte però capita di trovare l’immagine che ci serve direttamente da Google, altre volte è addirittura più semplice “produrre in proprio” la texture che ci serve, attraverso una fotografia o un’elaborazione in Photoshop.     &lt;br&gt;    &lt;br&gt;Io stesso dedico molto tempo alla scelta delle texture: le provo, se necessario le ritocco, e le organizzo sempre ordinatamente e con cura in cartelle archiviate per genere, colore o grandezza delle immagini.  &lt;br&gt;    &lt;br&gt;Peccato però che ogni volta che devo affrontare un lavoro, quest’ordine va puntualmente a farsi benedire, e il mio desktop diventa sempre una discarica.  &lt;br&gt;&lt;/p&gt;&lt;a href="http://angeloferretti.blogspot.com/2011/07/salvare-un-progetto-in-c4d-ed-evitare.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-5521651166317708973?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/5521651166317708973/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/07/salvare-un-progetto-in-c4d-ed-evitare.html#comment-form" title="0 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/5521651166317708973?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/5521651166317708973?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/sZbLrfJlRhw/salvare-un-progetto-in-c4d-ed-evitare.html" title="Salvare un progetto in C4D ed evitare la perdita delle texture" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh4.ggpht.com/-3---C9KSgAc/ThtPUeqfkmI/AAAAAAAAFnI/99BWZ3cale0/s72-c/00_thumb.jpg?imgmax=800" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/07/salvare-un-progetto-in-c4d-ed-evitare.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUAFQnc5fCp7ImA9WhZaGUo.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-4377366824779277989</id><published>2011-07-06T19:35:00.001+02:00</published><updated>2011-07-06T19:35:13.924+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-06T19:35:13.924+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Cortometraggi" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><title>Slimtime</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/efrtapmotCLePw6ZuYLuaFP1HQw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/efrtapmotCLePw6ZuYLuaFP1HQw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/efrtapmotCLePw6ZuYLuaFP1HQw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/efrtapmotCLePw6ZuYLuaFP1HQw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;iframe height="410" src="http://player.vimeo.com/video/23864381?byline=0&amp;amp;portrait=0" frameborder="0" width="728"&gt;&lt;/iframe&gt;  &lt;p&gt;&lt;a href="http://vimeo.com/23864381"&gt;Slimtime&lt;/a&gt; from &lt;a href="http://vimeo.com/slimtime"&gt;Slimtime&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;   &lt;br /&gt;“Mentre sua moglie si sottopone al trattamento dimagrante, André visita l’inusuale centro…” è ciò che recita l’introduzione a questo divertente cortometraggio.     &lt;br /&gt;    &lt;br /&gt;Visitate anche il sito ufficiale per tutte le curiosità e le informazioni sugli autori: &lt;a title="http://www.slimtime-movie.com" href="http://www.slimtime-movie.com"&gt;http://www.slimtime-movie.com&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-4377366824779277989?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/4377366824779277989/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/07/slimtime.html#comment-form" title="0 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/4377366824779277989?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/4377366824779277989?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/MfbYBMvREYY/slimtime.html" title="Slimtime" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><thr:total>0</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/07/slimtime.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkcFRns4cCp7ImA9WhZaE04.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-7682269379189484400</id><published>2011-06-29T11:00:00.001+02:00</published><updated>2011-06-29T11:00:17.538+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-29T11:00:17.538+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VRayforC4D" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="cinema4d" /><title>Illuminazione notturna di un esterno con VrayforC4D 1.2 (parte2/2)</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/FdPUzmb1kqWtd2MNzEFwQmZ1CDI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/FdPUzmb1kqWtd2MNzEFwQmZ1CDI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/FdPUzmb1kqWtd2MNzEFwQmZ1CDI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/FdPUzmb1kqWtd2MNzEFwQmZ1CDI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://lh4.ggpht.com/-m8iuJLUlpsg/TgrpEHFB4kI/AAAAAAAAFN0/B_neRMMCljA/s1600-h/render%252520e%25255B6%25255D.jpg"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="render e" border="0" alt="render e" src="http://lh4.ggpht.com/-tz1kDq-Eg20/TgrpFPqFFgI/AAAAAAAAFN4/U0iMb-MuCgo/render%252520e_thumb%25255B4%25255D.jpg?imgmax=800" width="728" height="300"&gt;&lt;/a&gt;  &lt;br&gt;    &lt;br&gt;Come già anticipato nella &lt;a href="http://angeloferretti.blogspot.com/2011/02/illuminazione-notturna-di-un-esterno.html" target="_blank"&gt;prima parte&lt;/a&gt;, in questo articolo riprenderemo da dove eravamo rimasti, aggiungeremo qualche materiale alla scena e inizieremo a vedere alcune funzioni della&lt;em&gt; PhysicalCamera&lt;/em&gt;, che poi approfondiremo in un’altra parte della guida.     &lt;br&gt;&lt;/p&gt;&lt;a href="http://angeloferretti.blogspot.com/2011/06/illuminazione-notturna-di-un-esterno.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-7682269379189484400?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/7682269379189484400/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/06/illuminazione-notturna-di-un-esterno.html#comment-form" title="1 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/7682269379189484400?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/7682269379189484400?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/oN5ZZz_ub4s/illuminazione-notturna-di-un-esterno.html" title="Illuminazione notturna di un esterno con VrayforC4D 1.2 (parte2/2)" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh4.ggpht.com/-tz1kDq-Eg20/TgrpFPqFFgI/AAAAAAAAFN4/U0iMb-MuCgo/s72-c/render%252520e_thumb%25255B4%25255D.jpg?imgmax=800" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/06/illuminazione-notturna-di-un-esterno.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0EERXk9eip7ImA9WhZSF0k.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-6333146698903867778</id><published>2011-04-02T12:53:00.001+02:00</published><updated>2011-04-02T12:53:24.762+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-02T12:53:24.762+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Cortometraggi" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><title>Flux</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/DaXnSPVdvhLldkeT-DYIj1vsVnQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DaXnSPVdvhLldkeT-DYIj1vsVnQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/DaXnSPVdvhLldkeT-DYIj1vsVnQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DaXnSPVdvhLldkeT-DYIj1vsVnQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img title="flux_copertina" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="300" alt="flux_copertina" src="http://lh4.ggpht.com/_UuMHpBVmqFY/TZcAI6Edp0I/AAAAAAAAFKI/vJWUplytw0A/flux_copertina%5B2%5D.jpg?imgmax=800" width="728" border="0"&gt;   &lt;br&gt;Quando ho visto per la prima volta &lt;strong&gt;Flux &lt;/strong&gt;sono rimasto di sasso.   &lt;br&gt;Partendo dal presupposto che saper animare una camera lungo un percorso, o riuscire a muovere un oggetto all’interno di una scena non fa di noi dei registi o degli animatori, realizzare un’animazione con un software di computer grafica tridimensionale come Cinema4D, non è una cosa difficilissima. Seguendo un buon tutorial e spendendoci un po’ di tempo ci si può riuscire. Ma Flux è qualcosa di incredibile.   &lt;br&gt;  &lt;br&gt;Capirete fin dall’inizio che non si tratta di un cortometraggio come gli altri, e che apparentemente non racconta una storia, ma di sicuro vi trasmetterà delle emozioni. Da notare gli effetti sonori.   &lt;br&gt;&lt;a href="http://angeloferretti.blogspot.com/2011/04/flux.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-6333146698903867778?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/6333146698903867778/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/04/flux.html#comment-form" title="1 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/6333146698903867778?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/6333146698903867778?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/tZxh8Frh2Hw/flux.html" title="Flux" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh4.ggpht.com/_UuMHpBVmqFY/TZcAI6Edp0I/AAAAAAAAFKI/vJWUplytw0A/s72-c/flux_copertina%5B2%5D.jpg?imgmax=800" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/04/flux.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak8CQX09eCp7ImA9WhZaEUU.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-892582126825483193</id><published>2011-03-14T20:42:00.001+01:00</published><updated>2011-06-27T17:34:20.360+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-27T17:34:20.360+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VRayforC4D" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="plugin" /><category scheme="http://www.blogger.com/atom/ns#" term="tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="cinema4d" /><title>Creare un prato con Cinema4D e VrayProxy generator</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/c04Ow0bKRmfoKBoZ0vO6KXW5JiE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/c04Ow0bKRmfoKBoZ0vO6KXW5JiE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/c04Ow0bKRmfoKBoZ0vO6KXW5JiE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/c04Ow0bKRmfoKBoZ0vO6KXW5JiE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="copertina" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="300" alt="copertina" src="http://lh6.ggpht.com/_UuMHpBVmqFY/TX5u-WJWFvI/AAAAAAAAFGc/6Tk65UOm7eE/copertina2.jpg?imgmax=800" width="728" border="0"&gt;     &lt;br&gt;    &lt;br&gt;Creare un prato realistico è notoriamente una delle cose più difficili.     &lt;br&gt;L&amp;#39;uso delle texture (anche procedurali) spesso può non bastare per ottenere un buon effetto, e altre volte può essere anche sconsigliabile, per via delle fastidiose ripetizioni che può creare un&amp;#39;immagine se ripetuta centinaia di volte su una superficie.     &lt;br&gt;    &lt;br&gt;L&amp;#39;uso delle famose &lt;em&gt;Proxy di Vray&lt;/em&gt;, attorno alle quali aleggia un alone di mistero (forse per la loro scarsa facilità di utilizzo), può migliorare il risultato, a patto di possedere un computer abbastanza potente che sappia far fronte all&amp;#39;uso di memoria richiesto.     &lt;br&gt;    &lt;br&gt;In effetti se si tratta di un prato di dimensioni ridotte, l&amp;#39;uso delle Proxy è la soluzione migliore, ma se il prato è molto grande, dal mio punto di vista è meglio limitare l&amp;#39;uso delle Proxy solo sulle aree in primo piano nel rendering finale, e per il resto usare una buona texture, completando l&amp;#39;opera con un po&amp;#39; di post-produzione.     &lt;br&gt;D&amp;#39;altra parte Photoshop non è certo un&amp;#39;invenzione del demonio.&lt;/p&gt;  &lt;a href="http://angeloferretti.blogspot.com/2011/03/creare-un-prato-con-cinema4d-e.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-892582126825483193?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/892582126825483193/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/03/creare-un-prato-con-cinema4d-e.html#comment-form" title="25 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/892582126825483193?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/892582126825483193?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/8EAJ7y0bhMg/creare-un-prato-con-cinema4d-e.html" title="Creare un prato con Cinema4D e VrayProxy generator" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh6.ggpht.com/_UuMHpBVmqFY/TX5u-WJWFvI/AAAAAAAAFGc/6Tk65UOm7eE/s72-c/copertina2.jpg?imgmax=800" height="72" width="72" /><thr:total>25</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/03/creare-un-prato-con-cinema4d-e.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUABQHc8eSp7ImA9Wx9bFEU.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-3863956451707036371</id><published>2011-02-23T19:11:00.001+01:00</published><updated>2011-02-23T20:02:31.971+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-23T20:02:31.971+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VRayforC4D" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="cinema4d" /><title>Illuminazione notturna di un esterno con VrayforC4D 1.2 (parte1/2)</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/xhmmjBD0diPND0ERxsg-CB3f194/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xhmmjBD0diPND0ERxsg-CB3f194/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/xhmmjBD0diPND0ERxsg-CB3f194/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xhmmjBD0diPND0ERxsg-CB3f194/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="copertina" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="300" alt="copertina" src="http://lh4.ggpht.com/_UuMHpBVmqFY/TWVNlw4vg1I/AAAAAAAAFEU/KTFyz9wmTWw/copertina%5B2%5D.jpg?imgmax=800" width="728" border="0"&gt;     &lt;br&gt;    &lt;br&gt;Dopo aver visto come illuminare una scena esterna in versione diurna, in questa parte della guida vedremo come ricreare un&amp;#39;illuminazione notturna, usando il Background Enviroment e una serie di luci area.     &lt;br&gt;    &lt;br&gt;Per prima cosa scaricate il file a questo link:     &lt;br&gt;&lt;a href="http://www.angeloferretti.com/downloads/notturno.zip"&gt;http://www.angeloferretti.com/downloads/notturno.zip&lt;/a&gt;     &lt;br&gt;    &lt;br&gt;Una volta aperto il file, all&amp;#39;interno troverete soltanto una camera e una serie di oggetti raggruppati in un gruppo chiamato “MODELLO”.     &lt;br&gt;&lt;/p&gt; &lt;a href="http://angeloferretti.blogspot.com/2011/02/illuminazione-notturna-di-un-esterno.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-3863956451707036371?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/3863956451707036371/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/02/illuminazione-notturna-di-un-esterno.html#comment-form" title="10 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/3863956451707036371?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/3863956451707036371?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/zncFFa0S-GM/illuminazione-notturna-di-un-esterno.html" title="Illuminazione notturna di un esterno con VrayforC4D 1.2 (parte1/2)" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh4.ggpht.com/_UuMHpBVmqFY/TWVNlw4vg1I/AAAAAAAAFEU/KTFyz9wmTWw/s72-c/copertina%5B2%5D.jpg?imgmax=800" height="72" width="72" /><thr:total>10</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/02/illuminazione-notturna-di-un-esterno.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0EARHk8cCp7ImA9Wx9bEEw.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-1572538471410348882</id><published>2011-02-18T10:00:00.001+01:00</published><updated>2011-02-18T10:00:45.778+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-18T10:00:45.778+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Cortometraggi" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><title>Hezarfen</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/XshuPze56r7WzWUB6olkih9CXzg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/XshuPze56r7WzWUB6olkih9CXzg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/XshuPze56r7WzWUB6olkih9CXzg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/XshuPze56r7WzWUB6olkih9CXzg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img title="hezarfen" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="300" alt="hezarfen" src="http://lh4.ggpht.com/_UuMHpBVmqFY/TV41PHEB5QI/AAAAAAAAFEQ/_voLwepBZQk/hezarfen2.jpg?imgmax=800" width="728" border="0"&gt;   &lt;br&gt;  &lt;br&gt;La mia passione per la computer grafica 3d ormai non è più un mistero. Fin da bambino divoravo film di fantascienza solo per il puro gusto di vedere e rivedere le scene con gli effetti speciali. In alcuni casi, come per “StarWars Episodio I – La minaccia Fantasma”, mandavo avanti veloce le scene con i dialoghi e guardavo dieci volte di seguito quelle con i combattimenti nello spazio con le astronavi o con le spade laser.   &lt;br&gt;  &lt;br&gt;A quei tempi l’uscita al cinema di un film girato interamente in computer grafica 3d era un evento, e anche se le storie narrate non erano dei capolavori, la tecnica con cui erano realizzati era già di per sé un motivo di successo. Oggi invece la tecnologia permette a chiunque di creare qualcosa in computer grafica, con ottimi risultati anche per i principianti, e di film d’animazione ne escono in media 2 o 3 al mese, o forse anche di più.   &lt;br&gt;&lt;a href="http://angeloferretti.blogspot.com/2011/02/hezarfen.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-1572538471410348882?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/1572538471410348882/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/02/hezarfen.html#comment-form" title="1 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/1572538471410348882?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/1572538471410348882?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/nTEVs9g6-kg/hezarfen.html" title="Hezarfen" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh4.ggpht.com/_UuMHpBVmqFY/TV41PHEB5QI/AAAAAAAAFEQ/_voLwepBZQk/s72-c/hezarfen2.jpg?imgmax=800" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/02/hezarfen.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk4HQnw_fip7ImA9Wx9UGEg.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-6889531604479017927</id><published>2011-02-16T12:12:00.001+01:00</published><updated>2011-02-16T12:15:33.246+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-16T12:15:33.246+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="cinema4d" /><title>Clothilde: simulare le dinamiche dei tessuti con Cinema4D</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/X0B-mqNUy2rxNhvyYFFuxUCh4B4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/X0B-mqNUy2rxNhvyYFFuxUCh4B4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/X0B-mqNUy2rxNhvyYFFuxUCh4B4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/X0B-mqNUy2rxNhvyYFFuxUCh4B4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="cop" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="300" alt="cop" src="http://lh5.ggpht.com/_UuMHpBVmqFY/TVuwnhK_A0I/AAAAAAAAFCg/1gKkA6kC0PU/cop%5B2%5D.jpg?imgmax=800" width="728" border="0"&gt;     &lt;br&gt;    &lt;br&gt;In architettura e nel design può capitare di dover realizzare delle immagini o delle animazioni in cui sono presenti degli oggetti di tessuto. &lt;b&gt;Clothilde&lt;/b&gt; è un modulo di Cinema4D che permette di creare e gestire tessuti in maniera molto semplice.     &lt;br&gt;    &lt;br&gt;In questo tutorial vedremo come trasformare un qualsiasi oggetto 3d in un tessuto, e simularne anche tutte le sue dinamiche, come ad esempio avvolgerlo attorno ad altri oggetti, scuoterlo con il vento, e altro ancora.     &lt;br&gt;&lt;/p&gt;&lt;a href="http://angeloferretti.blogspot.com/2011/02/clothilde-simulare-le-dinamiche-dei.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-6889531604479017927?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/6889531604479017927/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/02/clothilde-simulare-le-dinamiche-dei.html#comment-form" title="7 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/6889531604479017927?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/6889531604479017927?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/w4QzBF4Wpjs/clothilde-simulare-le-dinamiche-dei.html" title="Clothilde: simulare le dinamiche dei tessuti con Cinema4D" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh5.ggpht.com/_UuMHpBVmqFY/TVuwnhK_A0I/AAAAAAAAFCg/1gKkA6kC0PU/s72-c/cop%5B2%5D.jpg?imgmax=800" height="72" width="72" /><thr:total>7</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/02/clothilde-simulare-le-dinamiche-dei.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEEHQ3cycSp7ImA9Wx9WGEQ.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-5137166688829626630</id><published>2011-01-24T20:17:00.001+01:00</published><updated>2011-01-24T20:17:12.999+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-24T20:17:12.999+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="plugin" /><category scheme="http://www.blogger.com/atom/ns#" term="cinema4d" /><title>X-Breaker: frantumare gli oggetti in Cinema4D</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/y8exZscR3515pkosQRzYgpYtsNw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/y8exZscR3515pkosQRzYgpYtsNw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/y8exZscR3515pkosQRzYgpYtsNw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/y8exZscR3515pkosQRzYgpYtsNw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="copertina def" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="300" alt="copertina def" src="http://lh6.ggpht.com/_UuMHpBVmqFY/TT3QBWrXsGI/AAAAAAAAE9g/YtIV7GZFO0w/copertinadef2.jpg?imgmax=800" width="728" border="0"&gt;  &lt;br&gt;I plug-in per Cinema4D esistenti sono infiniti, e tra i tanti c&amp;#39;è anche &lt;strong&gt;X-Breaker&lt;/strong&gt;.     &lt;br&gt;X-Breaker è un plug-in leggero, gratuito e facile da usare, che permette di frantumare gli oggetti solidi e simulare delle esplosioni. &lt;/p&gt;  &lt;p&gt;Il download è completamente gratuito, il file potete scaricarlo a questo link &lt;a href="http://www.pariahstudios.co.uk/xbreaker/"&gt;http://www.pariahstudios.co.uk/xbreaker/&lt;/a&gt;     &lt;br&gt;e se avete tempo date anche un&amp;#39;occhiata ai video, capirete subito come funziona.     &lt;br&gt;    &lt;br&gt;Se vi occupate di visualizzazioni 3d per l&amp;#39;architettura e per il design, gli usi pratici di questo plug-in saranno forse limitati, però vi assicuro che è molto divertente, e se vi capita di dover realizzare delle animazioni allora lo troverete anche utile.     &lt;br&gt;    &lt;br&gt;Vediamo come funziona.     &lt;br&gt;&lt;/p&gt;&lt;a href="http://angeloferretti.blogspot.com/2011/01/x-breaker-frantumare-gli-oggetti-in.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-5137166688829626630?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/5137166688829626630/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/01/x-breaker-frantumare-gli-oggetti-in.html#comment-form" title="0 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/5137166688829626630?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/5137166688829626630?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/OvZxIEASuXY/x-breaker-frantumare-gli-oggetti-in.html" title="X-Breaker: frantumare gli oggetti in Cinema4D" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh6.ggpht.com/_UuMHpBVmqFY/TT3QBWrXsGI/AAAAAAAAE9g/YtIV7GZFO0w/s72-c/copertinadef2.jpg?imgmax=800" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/01/x-breaker-frantumare-gli-oggetti-in.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkcCRnw9fSp7ImA9Wx9WE0U.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-4465968320037627867</id><published>2011-01-18T20:47:00.001+01:00</published><updated>2011-01-18T20:47:47.265+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-18T20:47:47.265+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VRayforC4D" /><category scheme="http://www.blogger.com/atom/ns#" term="tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="cinema4d" /><title>Guida a VrayforC4D: da oggi le versioni scaricabili in PDF</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/P24sfyAOC9FMYqLhgy9_IPTEHwI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/P24sfyAOC9FMYqLhgy9_IPTEHwI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/P24sfyAOC9FMYqLhgy9_IPTEHwI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/P24sfyAOC9FMYqLhgy9_IPTEHwI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="copertina pdf" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="320" alt="copertina pdf" src="http://lh5.ggpht.com/_UuMHpBVmqFY/TTXuYU3GM_I/AAAAAAAAE9c/BNPxxDisX0c/copertinapdf2.jpg?imgmax=800" width="728" border="0" /&gt;     &lt;br /&gt;Tutti gli articoli del blog dedicati a VrayforC4D, da oggi sono scaricabili in PDF, troverete il link al file alla fine di ogni articolo.     &lt;br /&gt;    &lt;br /&gt;Come ho già detto quando ho iniziato a scriverla, &lt;a href="http://angeloferretti.blogspot.com/p/guide-e-tutorial.html"&gt;questa guida&lt;/a&gt; non ha la pretesa di sostituirsi al manuale ufficiale, né di riuscire a descrivere tutte le funzioni avanzate del software, che sono molte e che io stesso non conosco a fondo.&amp;#160; &lt;br /&gt;    &lt;br /&gt;La mia volontà è piuttosto quella di condividere con tutti gli appassionati di computer grafica 3d tutto ciò che so e che ho imparato su questo software frequentando i vari forum, e dare (a chi lo vorrà) dei suggerimenti semplici e veloci per realizzare dei rendering di discreta qualità e con un buon foto realismo.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-4465968320037627867?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/4465968320037627867/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/01/guida-vrayforc4d-da-oggi-le-versioni.html#comment-form" title="7 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/4465968320037627867?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/4465968320037627867?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/Se_D8s1Imk8/guida-vrayforc4d-da-oggi-le-versioni.html" title="Guida a VrayforC4D: da oggi le versioni scaricabili in PDF" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh5.ggpht.com/_UuMHpBVmqFY/TTXuYU3GM_I/AAAAAAAAE9c/BNPxxDisX0c/s72-c/copertinapdf2.jpg?imgmax=800" height="72" width="72" /><thr:total>7</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/01/guida-vrayforc4d-da-oggi-le-versioni.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0UHRn4zfSp7ImA9Wx9WE0o.&quot;"><id>tag:blogger.com,1999:blog-1711200204522233499.post-6272769277594386154</id><published>2011-01-13T17:41:00.001+01:00</published><updated>2011-01-18T20:33:57.085+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-18T20:33:57.085+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VRayforC4D" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="plugin" /><category scheme="http://www.blogger.com/atom/ns#" term="tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="cinema4d" /><title>Ivy Grower: creare l'edera rampicante su Cinema4D</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/hMwmHbCscDpQ1NJnr32s-PhM8Us/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hMwmHbCscDpQ1NJnr32s-PhM8Us/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/hMwmHbCscDpQ1NJnr32s-PhM8Us/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hMwmHbCscDpQ1NJnr32s-PhM8Us/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="copweb" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="300" alt="copweb" src="http://lh3.ggpht.com/_UuMHpBVmqFY/TS8q2b3Sm2I/AAAAAAAAE7w/j1A470_O7yM/copweb2.jpg?imgmax=800" width="728" border="0"&gt;     &lt;br&gt;    &lt;br&gt;Sulla scia di Ivy Generator, &lt;b&gt;Ivy Grower &lt;/b&gt;è un plugin gratuito e molto potente per Cinema4D, che permette in pochi clic di generare rampicanti molto dettagliati su qualsiasi superficie di un modello 3d.     &lt;br&gt;    &lt;br&gt;In questo guida vedremo non solo come creare i rampicanti, ma anche come convertire i materiali generati automaticamente dal plug-in in materiali di Vray, pronti per il rendering.&lt;/p&gt; &lt;a href="http://angeloferretti.blogspot.com/2011/01/ivy-grower-creare-l-rampicante-su.html#more"&gt;» Continua&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1711200204522233499-6272769277594386154?l=angeloferretti.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://angeloferretti.blogspot.com/feeds/6272769277594386154/comments/default" title="Commenti sul post" /><link rel="replies" type="text/html" href="http://angeloferretti.blogspot.com/2011/01/ivy-grower-creare-l-rampicante-su.html#comment-form" title="10 Commenti" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/6272769277594386154?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1711200204522233499/posts/default/6272769277594386154?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/angeloferretti/~3/pEGafnmTzUA/ivy-grower-creare-l-rampicante-su.html" title="Ivy Grower: creare l&amp;#39;edera rampicante su Cinema4D" /><author><name>Angelo</name><uri>http://www.blogger.com/profile/01025718509250373942</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_UuMHpBVmqFY/SQw-6KMY74I/AAAAAAAACbk/2SRc-SFHV-Q/S220/tenshi.bmp" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh3.ggpht.com/_UuMHpBVmqFY/TS8q2b3Sm2I/AAAAAAAAE7w/j1A470_O7yM/s72-c/copweb2.jpg?imgmax=800" height="72" width="72" /><thr:total>10</thr:total><feedburner:origLink>http://angeloferretti.blogspot.com/2011/01/ivy-grower-creare-l-rampicante-su.html</feedburner:origLink></entry></feed>

